Pokémon Paradise: Difference between revisions
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Revision as of 10:39, 31 May 2013
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The Pokémon Paradise, commonly referred to as simply Paradise, is an outside-of-dungeon place near Post Town in Pokémon Mystery Dungeon: Gates to Infinity, established by the partner Pokémon.
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of Virizion, Emolga, Dunsparce, Espeon, Umbreon, Keldeo, and Hydreigon, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.
Paradise Rank
Similarly to Join Avenue, instead of the team's rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after Gurdurr opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials. When Perfect Rank is reached, the player and partner Pokémon can learn the special moves Frenzy Plant (Snivy), Blast Burn (Tepig), Hydro Cannon (Oshawott), Volt Tackle (Pikachu), and Draco Meteor (Axew).
Rank | Paradise Points | Bag Size Limit | Item Rewards | ||
---|---|---|---|---|---|
Normal Rank | 0 | 24 | N/A | ||
Bronze Rank | 50 | 32 | Reviver Seed ×2 | ||
Silver Rank | 150 | 40 | Joy Seed Reviver Seed ×2
Water Gift Coalition Scarf File:Goldbar.png Gold Bar ×5 | ||
Gold Rank | 350 | 48 | Joy Seed Life Seed
Sitrus Berry Fire Gift File:Goldbar.png Gold Bar ×5 | ||
Platinum Rank | 700 | 48 | Joy Seed File:Iron PMDGTI.png Iron
File:Zinc PMDGTI.png Zinc Electric Gift File:Goldbar.png Gold Bar ×10 | ||
Diamond Rank | 1250 | 48 | Joy Seed File:Protein Bag Sprite PMDGTI.png Protein
File:Calcium Bag Sprite PMDGTI.png Calcium Dragon Gift | ||
Super Rank | 5000 | 48 | File:Redkey.png Red Key File:Bluekey.png Blue Key
File:Greenkey.png Green Key File:Blackkey.png Black Key | ||
Hyper Rank | 10000 | 48 | Joy Seed Accuracy Manual x3 | ||
Master Rank | 20000 | 48 | File:Goldbar.png Gold Bar x30 | ||
Royal Rank | 40000 | 48 | Premier Gift File:Protein Bag Sprite PMDGTI.png Protein x3 File:Iron PMDGTI.png Iron x3 File:Calcium Bag Sprite PMDGTI.png Protein x3 File:Zinc PMDGTI.png Zinc x3 | ||
Perfect Rank | 99999 |
Utilities
Passerby Post
Available when Pokémon Paradise becomes accessible. This is where the player can deposit Reviver Seeds which saves other fainted players through StreetPass instead of manually rescuing them like in previous games.
House
Built by Gurdurr after defeating him in Hazy Pass. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.
Request/Bulletin Board
After completing Hazy Pass for the first time, Quagsire will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.
Deposit Box
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in Post Town. It replaces the functions of Kangaskhan Storage and Felicity/Duskull Bank. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.
Request Gates
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to Azumarill for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.
After completing a job request after Victini having opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.
Challenge Request/Bulletin Board
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.
Shops
Request Counter
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.
Quagsire Assembly
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing Desolate Canyon, he replaces the function of Chimecho in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.
Scraggy's Savvy Moves
Unlocked after completing Desolate Canyon for the first time. Acting as the Move Deleter and Releaner for this game, Scraggy changes the Pokémon's moves.
Gurdurr Crew
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilites. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.
Area Designs | Materials needed | Required | Unlocking Requirement |
---|---|---|---|
Pleasant Plain | File:Material.png Rich Soil
File:Material.png Fresh Herb |
300 | N/A |
Cool Creekside | File:Material.png Rich Soil
File:Material.png Spring Water ×3 |
600 | Three facilities |
Fertile Forest | File:Material.png Rich Soil
File:Material.png Precious Branch ×2 File:Material.png Sturdy Vine ×2 |
1,000 | Six facilities |
Rough Rockery | File:Material.png Rich Soil
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×3 |
1,500 | Nine facilities |
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):
Number of Areas | Number of Recruit-able Pokémon |
---|---|
1 | 64 |
2 | 80 |
3 | 96 |
4 | 120 |
5 | 144 |
6 | 176 |
7 | 208 |
8 | 248 |
9 | 288 |
Each area (except the Paradise center) can contain four facilities, which can be upgraded. In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon Gurdurr and his crew. Once built, each facility is attended by a random Pokémon (with the exception of Starmie, Beartic and Meloetta). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.
Facility | Game
Description |
Resources needed | Unlocking
requirement |
First Upgrade | Second Upgrade |
---|---|---|---|---|---|
Berries and Seeds | Shop | 300
File:Material.png Rich Soil ×2 File:Material.png Precious Branch ×2 |
N/A | 600
File:Material.png Ancient Soil ×3 File:Material.png Heavy Lumber ×3 |
1,000
File:Material.png Rare Soil ×4 File:Material.png Fine Log ×4 |
Oodles of Orbs | Shop | 300
File:Material.png Sturdy Vine ×2 File:Material.png Fresh Herb ×2 |
Gold Rank | 600
File:Material.png Hardy Vine ×3 File:Material.png Leaf Bouquet ×3 |
1,000
File:Material.png Everlasting Vine ×4 File:Material.png Grass Veil ×4 |
Elite Boutique | Shop | 1,000
File:Material.png Sturdy Vine File:Material.png Fresh Herb |
Platinum Rank | 600
File:Material.png Hardy Vine File:Material.png Leaf Bouquet |
300
File:Material.png Everlasting Vine File:Material.png Grass Veil |
Swap Shop | Shop | 300 File:Material.png Precious Branch ×2
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 File:Material.png Sturdy Vine ×2 File:Material.png Fresh Herb ×2 |
Gold Rank | 600 File:Material.png Heavy Lumber ×3
File:Material.png Reflective Alloy ×3 File:Material.png Unbreakable Rock ×3 File:Material.png Hardy Vine ×3 File:Material.png Leaf Bouquet ×3 |
1,000 File:Material.png Fine Log ×4
File:Material.png Gilded Metal ×4 File:Material.png Endless Stone ×4 File:Material.png Everlasting Vine ×4 File:Material.png Grass Veil ×4 |
Prize Palace | Shop | 300
File:Material.png Lustrous Metal ×2 File:Material.png Sturdy Vine ×2 |
Bronze Rank | 600
File:Material.png Reflective Alloy ×3 File:Material.png Hardy Vine ×3 |
1,000
File:Material.png Gilded Metal ×4 File:Material.png Everlasting Vine ×4 |
Detour Guide | Shop | 300
File:Material.png Rich Soil ×2 File:Material.png Precious Branch ×2 |
Silver Rank | 600
File:Material.png Ancient Soil ×3 File:Material.png Heavy Lumber ×3 |
1,000
File:Material.png Rare Soil ×4 File:Material.png Fine Log ×4 |
Beartic Slide | Mini Game | 3,000 File:Material.png Rich Soil ×3
File:Material.png Stone Slab ×3 File:Material.png Lustrous Metal ×3 |
Bronze Rank | N/A | N/A |
Sunken Treasure | Mini Game | 300 File:Material.png Precious Branch ×3
File:Material.png Fresh Herb ×3 File:Material.png Spring Water ×3 |
Bronze Rank | N/A | N/A |
Oran Field | Field | 300
File:Material.png Rich Soil ×2 Oran Berry |
N/A | 600
File:Material.png Ancient Soil ×3 Oran Berry ×2 |
1,000
File:Material.png Rare Soil ×4 Oran Berry ×3 |
Heal Field | Field | 300 File:Material.png Rich Soil ×3
File:Material.png Spring Water ×3 Heal Seed ×2 |
Platinum Rank | 600 File:Material.png Ancient Soil ×4
File:Material.png Well Water ×4 Heal Seed ×3 |
1,000 File:Material.png Rare Soil ×5
File:Material.png Rainbow Drop ×5 Heal Seed ×4 |
Reviver Field | Field | 300 File:Material.png Rich Soil ×3
File:Material.png Spring Water ×3 Reviver Seed ×2 |
Diamond Rank | 600 File:Material.png Ancient Soil ×4
File:Material.png Well Water ×4 Reviver Seed ×3 |
1,000 File:Material.png Rare Soil ×6
File:Material.png Rainbow Drop ×6 Reviver Seed ×6 |
Eyedrop Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Eyedrop Seed ×2 |
N/A | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Eyedrop Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Eyedrop Seed ×4 |
Warp Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Warp Seed ×2 |
Silver Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Warp Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Warp Seed ×4 |
Quick Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Quick Seed ×2 |
Silver Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Quick Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Quick Seed ×4 |
Blinker Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Blinker Seed ×2 |
Bronze Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Blinker Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Blinker Seed ×4 |
Totter Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Totter Seed ×2 |
Bronze Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Totter Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Totter Seed ×4 |
Sleep Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Sleep Seed ×2 |
Silver Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Sleep Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Sleep Seed ×4 |
Stun Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Stun Seed ×2 |
Bronze Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Stun Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Stun Seed ×4 |
Training Field | Field | 300 File:Material.png Rich Soil ×3
File:Material.png Spring Water ×3 Training Seed ×2 |
Gold Rank | 600 File:Material.png Ancient Soil ×4
File:Material.png Well Water ×4 Training Seed ×3 |
1,000 File:Material.png Rare Soil ×5
File:Material.png Rainbow Drop ×5 Stun Seed ×4 |
Encourage Field | Field | 300 File:Material.png Rich Soil ×3
File:Material.png Spring Water ×3 Encourage Seed ×2 |
Gold Rank | 600 File:Material.png Ancient Soil ×4
File:Material.png Well Water ×4 Encourage Seed ×3 |
1,000 File:Material.png Rare Soil ×5
File:Material.png Rainbow Drop ×5 Encourage Seed ×4 |
Blast Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Blast Seed ×2 |
N/A | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Blast Seed ×3 |
1,000 File:Material.png Rare Soil ×4
File:Material.png Rainbow Drop ×4 Blast Seed ×4 |
Violent Field | Field | 300 File:Material.png Rich Soil ×3
File:Material.png Spring Water ×3 Violent Seed ×2 |
Platinum Rank | 600 File:Material.png Ancient Soil ×4
File:Material.png Well Water ×4 Violent Seed ×3 |
1,000 File:Material.png Rare Soil ×5
File:Material.png Rainbow Drop ×5 Violent Seed ×4 |
Vile Field | Field | 300 File:Material.png Rich Soil ×2
File:Material.png Spring Water ×2 Vile Seed ×2 |
Diamond Rank | 600 File:Material.png Ancient Soil ×3
File:Material.png Well Water ×3 Vile Seed ×3 |
1,000 File:Material.png Rare Soil ×5
File:Material.png Rainbow Drop ×5 Vile Seed ×5 |
Normal Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Fire Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Grass Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Water Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Electric Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Ice Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Gold Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Fighting Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Silver Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Poison Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Bronze Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Ground Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Gold Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Flying Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Silver Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Psychic Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Platinum Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Bug Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Bronze Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Rock Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Bronze Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Ghost Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Diamond Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Dragon Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
N/A | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Dark Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Platinum Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Steel Dojo | Dojo | 300
File:Material.png Lustrous Metal ×2 File:Material.png Stone Slab ×2 |
Diamond Rank | 600
File:Material.png Reflective Alloy ×5 File:Material.png Unbreakable Rock ×5 |
1,000
File:Material.png Gilded Metal ×7 File:Material.png Endless Stone ×7 |
Redecorating
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Musical Paradise. By default, all facilities are colored "Normal" and all fields are colored "Yellow".
Color | Requirements |
---|---|
Normal | File:Material.png Soil Pigment
File:Material.png Wood Pigment File:Material.png Stone Pigment 45 |
Red | File:Material.png Soil Pigment ×2 |
Blue | File:Material.png Vine Pigment ×2 |
Yellow | File:Material.png Wood Pigment ×2 |
Purple | File:Material.png Metal Pigment ×2 |
Green | File:Material.png Grass Pigment ×2 |
Pink | File:Material.png Stone Pigment ×2 |
Light Blue | File:Material.png Water Pigment ×2 |
Black | File:Material.png Soil Pigment
File:Material.png Wood Pigment File:Material.png Grass Pigment 100 |
Color | Requirements |
---|---|
Red | File:Material.png Soil Pigment ×2 |
Blue | File:Material.png Vine Pigment ×2 |
Yellow | File:Material.png Wood Pigment ×2 |
Shops
Berries and Seeds
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Prize Palace
Instant Tickets
This part of the shop replaces the Recycle Shop from Pokémon Mystery Dungeon: Explorers of Sky. Prize Tickets are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.
Scratch Tickets
For the price of 100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which containing stars.
Random Tickets
For the price of 100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.
Detour Guide
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a Detour List will appear in the menu which lists all the detours for dungeons that player has previously visited as well as the method of entry.
Swap Shop
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.
Items to receive | Items to give away |
---|---|
Oran Berry | Plain Seed ×2 |
File:Max Elixer Bag Sprite PMDGTI.png Max Elixer | Oran Berry ×3 |
Heal Seed | File:Rawst Berry Bag Sprite PMDGTI.png Rawst Berry ×2 File:Pechaberry.png Pecha Berry ×2
File:PMDGTI Cheriberry.png Cheri Berry ×2 File:Chesto Berry Bag Sprite PMDGTI.png Chesto Berry ×2 |
File:Rawst Berry Bag Sprite PMDGTI.png Rawst Berry | File:Chesto Berry Bag Sprite PMDGTI.png Chesto Berry ×2 |
File:Pechaberry.png Pecha Berry | File:Rawst Berry Bag Sprite PMDGTI.png Rawst Berry ×2 |
File:PMDGTI Cheriberry.png Cheri Berry | File:Pechaberry.png Pecha Berry ×2 |
File:Chesto Berry Bag Sprite PMDGTI.png Chesto Berry | File:PMDGTI Cheriberry.png Cheri Berry ×2 |
File:Orb.png Evasion Orb | File:Orb.png Slow Orb ×2 |
File:Orb.png Quick Orb | File:Orb.png Evasion Orb ×2 |
File:Orb.png Slow Orb | File:Orb.png Quick Orb ×2 |
File:Orb.png All Power-Up Orb | File:Orb.png Evasion Orb ×2
File:Orb.png Quick Orb ×2 File:Orb.png Slow Orb ×2 |
File:Prizeticket.png Prize Ticket | Various ×4 |
Elite Boutique
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.
Oodles of Orbs
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Fields
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.
Dojos
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, 100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In Post Town, a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.
Others
Sunken Treasure
Run by Starmie, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a Chinchou or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, they are opened upon obtaining. As it is upgraded, better items can be won. The game can be played daily.
Beartic Slide
Run by Beartic, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges 100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. As it is upgraded, better items can be won.
Musical Paradise
Run by Meloetta, all the background music tracks in-game including the DLC tracks can be played here, similar to Sky Jukebox of Explorers of Sky. The music will keep playing while in Pokémon Paradise.
Diggers' Den
Run by Drilbur, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying 100, 500, or 1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates.
V-Wheel
After he comes crashing into the earth, Victini opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the type effectiveness and marks the best types based on the moves of the Pokémon on-team.
V-Wave
This is a weather effect associated by type introduced in this game. It automatically changes daily but can be changed by playing Victini's game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.
Standard effects |
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Power up! |
Experience Points Up! |
PP Energy Saver! |
Effects that alter daily |
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Critical-Hit Rate Up! |
Shop Discounts! |
Easier Team Attacks! |
Recovery Up! |
Move Growth Up! |
Accuracy Up! |
More Frequent Move Effects! |
V-Wavecast
After completing a number of job requests, a signboard will be placed by Quagsire Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten other days can be viewed here.
Errors
- When checking the amount of Materials Needed, the Menu will say "Materials for Coloring Fields" when "Materials for Painting Facilities" is clicked.
This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. |