Difference between revisions of "Metanite (TCG)"

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==Strategy==
 
==Strategy==
[[File:Holon'scastformTCG.jpg|thumb|left|{{TCG ID|EX Holon Phantoms|Holon's Castform|44}}]]
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[[File:HolonCastformEXHolonPhantoms44.jpg|thumb|left|{{TCG ID|EX Holon Phantoms|Holon's Castform|44}}]]
 
{{TCG ID|EX Holon Phantoms|Holon's Castform|44}} is the ideal starter for the deck, giving the player extra drawing early. Setup is very simple, beginning with a {{TCG ID|EX Delta Species|Beldum δ|59}},
 
{{TCG ID|EX Holon Phantoms|Holon's Castform|44}} is the ideal starter for the deck, giving the player extra drawing early. Setup is very simple, beginning with a {{TCG ID|EX Delta Species|Beldum δ|59}},
 
{{TCG ID|EX Delta Species|Dratini δ|65}}, and {{TCG ID|EX Dragon Frontiers|Nidoran♀ δ|56}} on the bench and evolving them into their final forms as soon as possible. The {{TCG|Holon Engine}} burns through the deck quickly, giving the player all the hand support they need after {{TCG ID|EX Holon Phantoms|Holon's Castform|44}} is knocked out. Once the player has evolved their {{TCG ID|EX Delta Species|Metagross δ|11}} and one or more {{TCG ID|EX Delta Species|Dragonite δ|3}}s, they should probably make {{TCG ID|EX Delta Species|Metagross δ|11}} their active Pokémon and begin discarding energies and Delta Charging them back to continuously deal huge damage with '''Crush and Burn.''' If {{TCG ID|EX Delta Species|Metagross δ|11}} is knocked out, a {{TCG ID|EX Delta Species|Dragonite δ|3}} should be sufficient to finish the job at that point.
 
{{TCG ID|EX Delta Species|Dratini δ|65}}, and {{TCG ID|EX Dragon Frontiers|Nidoran♀ δ|56}} on the bench and evolving them into their final forms as soon as possible. The {{TCG|Holon Engine}} burns through the deck quickly, giving the player all the hand support they need after {{TCG ID|EX Holon Phantoms|Holon's Castform|44}} is knocked out. Once the player has evolved their {{TCG ID|EX Delta Species|Metagross δ|11}} and one or more {{TCG ID|EX Delta Species|Dragonite δ|3}}s, they should probably make {{TCG ID|EX Delta Species|Metagross δ|11}} their active Pokémon and begin discarding energies and Delta Charging them back to continuously deal huge damage with '''Crush and Burn.''' If {{TCG ID|EX Delta Species|Metagross δ|11}} is knocked out, a {{TCG ID|EX Delta Species|Dragonite δ|3}} should be sufficient to finish the job at that point.

Revision as of 09:00, 14 February 2011

Metanite
Types used LightningMetal
Major cards Metagross δ, Dragonite δ, Rare Candy

Metanite is a Pokémon TCG deck that utilizes the Holon Engine, and combines the "Crush and Burn" attack of Metagross δ with the "Delta Charge" Poké-Power of Dragonite δ. The Holon Engine burns through the deck very quickly, allowing a player to root out their copies of Rare Candy, which in turn will let the player quickly get their Metagross δ and Dragonite δ into play. As an additional speed boost for the deck, Holon's Castform's "Delta Draw" attack can give the player many extra draws.

History

The deck was created some time ago, after EX Delta Species was released (obviously). It quickly rose in popularity until it was declared by many to be the ultimate deck to beat. It was one of three dominant Deck archetypes to be listed and broken down in the July 2007 issue of Beckett Pokémon Unofficial Collector, the other two being Raieggs and Flygon EX/Delta. At that point, it simply soared in popularity until it was removed from Pokémon Organized Play later that year.

Strategy

Holon's Castform is the ideal starter for the deck, giving the player extra drawing early. Setup is very simple, beginning with a Beldum δ, Dratini δ, and Nidoran♀ δ on the bench and evolving them into their final forms as soon as possible. The Holon Engine burns through the deck quickly, giving the player all the hand support they need after Holon's Castform is knocked out. Once the player has evolved their Metagross δ and one or more Dragonite δs, they should probably make Metagross δ their active Pokémon and begin discarding energies and Delta Charging them back to continuously deal huge damage with Crush and Burn. If Metagross δ is knocked out, a Dragonite δ should be sufficient to finish the job at that point.

Cards

Key Cards

  • Metagross δ is the main attacker for the deck, with its Crush and Burn attack, when, combined with Dragonite δ's Delta Charge Poké-Power can consistently deal massive damage to the opposing Pokémon. Metagross δ's Delta Control Poké-Power doesn't hurt either, allowing a player to look at the top four cards of their deck, chose one of them and put it into their hand, putting the other three on the bottom of their deck.
  • Dragonite δ, while not a big attacker, can deal good damage when it needs to. However, the real reason it's in the deck is for its awesome Poké-Power, Delta Charge. It lets a player attach a Lightning Energy from their discard pile to any of their benched Pokémon. Then, the energy is discarded next turn, adding an additional 20 damage onto Metagross δ's Crush and Burn attack.
  • Holon Transceiver ensures that the player will have a Supporter Card each turn. A more in-depth description of the card's uses in on the Holon Engine page.
  • Holon's Castform boosts the player's drawing early because of its cheap, effective Delta Draw attack. The player will soon be drawing as many as five extra cards per turn. The fact that it can also be attached as a special energy later in the game just makes it all the more versatile.
  • Rare Candy lets a player skip an evolution, such as evolving Dratini δ straight into Dragonite δ, instead of having Dragonair δ in the middle. This also works with the Metagross δ and Nidoqueen δ lines. Another plus of the card is that it be used to evolve on the first turn a Pokémon is placed on the field.

Other Pokémon

  • Metagross's Super Connectivity Poké-Power allows the Metanite player to search their discard pile for a Metal Energy and attach it to their active Pokémon. It serves essentially the same function as Dragonite, but attaches a Metal Energy instead of a Lightning Energy. It also fits right into the decklist, since Metanite already runs a heavy Metagross line.
  • Holon's Voltorb is only used because it can be attached as an energy or placed on the field as a relatively useless Pokémon. It has several uses, although none of them are especially great.
  • Beldum δ, while a decent offensive Basic Pokémon, is nothing special in the long run. Unfortunately, it is needed to evolve into Metagross δ.
  • Metang δ is to evolve into Metagross δ, although Rare Candy is a more efficient option.
  • Dratini δ is here for the same reason as Beldum δ, although, for all intents and purposes, is even more pathetic on its own.
  • Dragonair δ is Dragonite δ's Metang δ, a middle evolution with mediocre stats.
  • Latios Star is a tech lineup against stage two evolutions which may overrun the deck by brute force,
  • Nidoran♀ δ can be evolved into Nidoqueen δ using a Rare Candy. Otherwise, it's horrible.
  • Nidoqueen δ searches out any Pokémon with its great Invitation Poké-Power, speeding up the deck greatly.

Other Trainers/Supporters

  • Holon Mentor searches out any three Basic Pokémon from the deck.
  • Holon Adventurer is a good drawing card, allowing a player to benefit from discarding a Pokémon they don't need.
  • Holon Researcher is an alternative to Celio's Network that is searchable by Holon Transceiver.
  • Holon Farmer is a last resort to save a player from running out of cards in their deck, which is quite possible due to how quickly the deck burns through cards.
  • Warp Point switches out a damaged Pokémon to put another one with full HP into play. Another use is if a player's active Pokémon is close to being knocked-out and they want to switch the opponent's active Pokémon to one less capable of dealing heavy damage.
  • Windstorm gets rid of pesky Poké-Power stopping trainers and stadiums, such as Cessation Crystal and Cursed Stone. If Poké-Powers are stopped, the whole deck screeches to a halt.
  • Copycat allows for extra drawing and hand-refreshing, which are always good things.

Energy Cards

  • Metal Energy pays for Crush and Burn, although it is not renewable by Delta Charge.
  • Lightning Energy are absolutely necessary, regardless. The deck cannot be played without them.

Typical Decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Name Type Rarity
4x Holon's Castform Colorless Uncommon
1x Holon's Voltorb Lightning Common
4x Beldum δ Lightning Common
2x Metang δ Lightning Uncommon
3x Metagross δ LightningMetal Rare HolographicH
1x Metagross Psychic Rare HolographicH
3x Dratini δ Lightning Common
2x Dragonair δ Lightning Uncommon
3x Dragonite δ LightningMetal Rare HolographicH
1x Latios Star Colorless Rare HolographicH
1x Nidoran♀ δ Metal Common
1x Nidoqueen δ Metal Rare HolographicH
4x Holon Transceiver T Uncommon
3x Holon Mentor T Uncommon
2x Holon Adventurer T Uncommon
2x Holon Researcher T Uncommon
1x Holon Farmer T Uncommon
2x Warp Point T Uncommon
3x Windstorm T Uncommon
1x Copycat T Uncommon
4x Rare Candy T Uncommon
4x Metal Energy E Rare
7x Lightning Energy E Rare HolographicH

Restriction

EX11-Logo.png

After the 2007 TCG World Championships, the EX Delta Species set was restricted from Pokémon Organized Play by the rotation, and Metagross δ, Dragonite δ, and most of the Holon Engine went with it, rendering the deck completely unusable. It was a deck that ruled the game for a long time, and banning it helped begin a whole new format.


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