https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&user=RiverAura&feedformat=atomBulbapedia - User contributions [en]2024-03-29T12:56:36ZUser contributionsMediaWiki 1.39.6https://bulbapedia.bulbagarden.net/w/index.php?title=Community_Day&diff=3217528Community Day2020-07-28T17:20:19Z<p>RiverAura: Adding details from Magikarp Comm Day announcement</p>
<hr />
<div>{{incomplete|2=Missing some of Seedot's bonuses}}<br />
'''Pokémon GO Community Day''' (Japanese: '''コミュニティ・デイ''' ''Community Day'') is a monthly in-game event in {{g|GO}} that features specific Pokémon through limited-time increased spawn rates and obtainable exclusive moves for three hours. Recent Community Day events have allowed players to obtain these exclusive moves up to two hours after the regular time window.<br />
<br />
During these events, different resource bonuses occur, such as increased [[Trainer level|XP]] gain or decreased {{pkmn|Egg}} distances. [[Field Research#Community Day|Field Research]] tasks specific to the Community Day event are also available during the three hour period.<br />
<br />
During the Community Day event, the featured Pokémon is much more likely to be {{Shiny}} than usual (at about a 1/25 chance<ref>[https://thesilphroad.com/science/pokemon-go-shiny-raid-bosses-community-day-rate/ THE SHINY HUNT: RAID BOSSES AND COMMUNITY DAY [PART II]]</ref>); additionally, the Community Day event is usually the first time the Pokémon's Shiny coloration is available.<br />
<br />
==Event time==<br />
The event used to run at one of three {{wp|GMT}} times, depending on the player's location. The three different regions were as follows.<br />
*{{wp|Asia-Pacific}}<br />
*Europe, the Middle East, Africa, and India<br />
*The Americas and Greenland<br />
<br />
Since the March 2019 Community Day, the hours have been changed to start at 3 P.M. in each time zone and last until 6 P.M. Starting with the July 2019 Community Day, Community Days times were changed to 4 P.M. until 7 P.M. due to Northern Hemisphere summer. Community Days times changed to 11 A.M. until 2 P.M. for the September 2019 Community Day. Since the October 2018 Community Day, exclusive moves learned by an evolution of a featured Pokémon are obtainable up to one hour after the end of the event; and on the September 2019 Community Day, this time window was increased to two hours.<br />
<br />
==List of Community Day events==<br />
{| class="roundtable" style="background:#{{night color}}; border:3px solid #{{blue color light}}"<br />
|-<br />
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Featured Pokémon<br />
! style="background-color:#{{blue color light}}" | Date<br />
! style="background-color:#{{blue color light}}" | Exclusive move<br />
! style="background-color:#{{blue color light}}" | Pokémon eligible for exclusive move<br />
! style="background-color:#{{blue color light}}" | Resource bonus<br />
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | Notes<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|025|Pikachu}} {{p|Pikachu}}<br />
| data-sort-value="2018-01-20" | January 20, 2018<br />
| {{m|Surf}}<br />
| style="white-space:nowrap" | {{MSP/GO|025|Pikachu}} {{p|Pikachu}}<br />
| <br />
* 2× XP <br />
* 3-hour [[Lure Module]]s<br />
| Pikachu could also learn Surf via [[Charged TM]] during this event<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|147|Dratini}} {{p|Dratini}}<br />
| data-sort-value="2018-02-24" | February 24, 2018<br />
| {{m|Draco Meteor}}<br />
| style="white-space:nowrap" | {{MSP/GO|149|Dragonite}} {{p|Dragonite}}<br />
| <br />
* 3× Catch [[Stardust (GO)|Stardust]]<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|001|Bulbasaur}} {{p|Bulbasaur}}<br />
| data-sort-value="2018-03-25" | March 25, 2018<br />
| {{m|Frenzy Plant}}<br />
| style="white-space:nowrap" | {{MSP/GO|003|Venusaur}} {{p|Venusaur}}<br />
| <br />
* 3× Catch XP <br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|179|Mareep}} {{p|Mareep}}<br />
| data-sort-value="2018-04-15" | April 15, 2018<br />
| {{m|Dragon Pulse}}<br />
| style="white-space:nowrap" | {{MSP/GO|181|Ampharos}} {{p|Ampharos}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|004|Charmander}} {{p|Charmander}}<br />
| data-sort-value="2018-05-19" | May 19, 2018<br />
| {{m|Blast Burn}}<br />
| style="white-space:nowrap" | {{MSP/GO|006|Charizard}} {{p|Charizard}}<br />
| <br />
* 3× Catch Stardust <br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|246|Larvitar}} {{p|Larvitar}}<br />
| data-sort-value="2018-06-16" | June 16, 2018<br />
| {{m|Smack Down}}<br />
| style="white-space:nowrap" | {{MSP/GO|248|Tyranitar}} {{p|Tyranitar}}<br />
| <br />
* 3× Catch XP <br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|007|Squirtle}} {{p|Squirtle}}<br />
| data-sort-value="2018-07-08" | July 8, 2018<br />
| {{m|Hydro Cannon}}<br />
| style="white-space:nowrap" | {{MSP/GO|009|Blastoise}} {{p|Blastoise}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
| [[Squirtle Squad|Sunglasses Squirtle]] could be obtained from event [[Field Research]] by catching 5 normal Squirtle.<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|133|Eevee}} {{p|Eevee}}<br />
| data-sort-value="2018-08-11" | August 11 and 12, 2018<br />
| {{m|Last Resort}}<br />
| style="white-space:nowrap" | {{MSP/GO|133|Eevee}} {{p|Eevee}}<br/>{{MSP/GO|134|Vaporeon}} {{p|Vaporeon}}<br/>{{MSP/GO|135|Jolteon}} {{p|Jolteon}}<br/>{{MSP/GO|136|Flareon}} {{p|Flareon}}<br/>{{MSP/GO|196|Espeon}} {{p|Espeon}}<br/>{{MSP/GO|197|Umbreon}} {{p|Umbreon}}<br />
| <br />
* 3× Catch Stardust <br />
* 3-hour Lure Modules<br />
| Eevee evolved between the end of the Community Day on August 11 and the start of the Community Day on August 12 would also know Last Resort after evolving<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|152|Chikorita}} {{p|Chikorita}}<br />
| data-sort-value="2018-09-22" | September 22, 2018<br />
| {{m|Frenzy Plant}}<br />
| style="white-space:nowrap" | {{MSP/GO|154|Meganium}} {{p|Meganium}}<br />
| <br />
* 3× Catch XP <br />
* 3-hour Lure Modules<br />
| For 30 minutes after the event ended, {{p|Ditto}} disguised as {{p|Meltan}} appeared.<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|374|Beldum}} {{p|Beldum}}<br />
| data-sort-value="2018-10-21" | October 21, 2018<br />
| {{m|Meteor Mash}}<br />
| style="white-space:nowrap" | {{MSP/GO|376|Metagross}} {{p|Metagross}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
| Community Day repeated in some locations on October 28, 2018.<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|155|Cyndaquil}} {{p|Cyndaquil}}<br />
| data-sort-value="2018-11-10" | November 10, 2018<br />
| {{m|Blast Burn}}<br />
| style="white-space:nowrap" | {{MSP/GO|157|Typhlosion}} {{p|Typhlosion}}<br />
| <br />
* 2× Catch XP <br />
* 2× Catch Stardust<br />
|<br />
|-<br />
| style="white-space:nowrap" | '''[https://pokemongolive.com/en/post/dec18-cd/ Community Day Celebration]:'''<br>All previous featured Pokémon<br />
| data-sort-value="2018-11-30" | November 30 - December 2, 2018<br />
| All previous exclusive moves<br />
| Same as above<br />
| <br />
On December 1{{tt|*|December 2 in Asia-Pacific}}:<br />
* 2× Catch XP <br />
* 2× Catch Stardust<br />
* 1/2 Egg distance hatching requirement<br />
| Shiny rates estimated to be 1/100<ref>[https://thesilphroad.com/science/shiny-rates-decembers-community-weekend/ SHINY RATES ON DECEMBER’S “COMMUNITY WEEKEND”]</ref><br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|158|Totodile}} {{p|Totodile}}<br />
| data-sort-value="2019-01-12" | January 12, 2019 (Europe and America)<br>January 13, 2019 (Asia-Pacific)<br />
| {{m|Hydro Cannon}}<br />
| style="white-space:nowrap" | {{MSP/GO|160|Feraligatr}} {{p|Feraligatr}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|220|Swinub}} {{p|Swinub}}<br />
| data-sort-value="2019-02-16" | February 16, 2019 (Europe and America)<br>February 17, 2019 (Asia-Pacific)<br />
| {{m|Ancient Power}}<br />
| style="white-space:nowrap" | {{MSP/GO|473|Mamoswine}} {{p|Mamoswine}}<br />
|<br />
* 3× Catch Stardust<br />
* 5× rewards per day from {{OBP|Trainer Battle|GO}}s, guaranteeing [[Sinnoh Stone]]s<br />
* 3-hour Lure Modules<br />
| Coinciding with the Valentine's Day event, the following bonuses are also applied:<br />
* 2× Catch [[Candy]]<br />
* 6-hour Lure Modules<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|252|Treecko}} {{p|Treecko}}<br />
| data-sort-value="2019-03-23" | March 23, 2019<br />
| {{m|Frenzy Plant}}<br />
| style="white-space:nowrap" | {{MSP/GO|254|Sceptile}} {{p|Sceptile}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|371|Bagon}} {{p|Bagon}}<br />
| data-sort-value="2019-04-13" | April 13, 2019<br />
| {{m|Outrage}}<br />
| style="white-space:nowrap" | {{MSP/GO|373|Salamence}} {{p|Salamence}}<br />
| <br />
* 3× Catch XP<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|255|Torchic}} {{p|Torchic}}<br />
| data-sort-value="2019-05-19" | May 19, 2019<br />
| {{m|Blast Burn}}<br />
| style="white-space:nowrap" | {{MSP/GO|257|Blaziken}} {{p|Blaziken}}<br />
| <br />
* 3× Catch Stardust<br />
* 3-hour Lure Modules<br />
| {{m|Blaze Kick}} permanently added to Blaziken's move pool<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|287|Slakoth}} {{p|Slakoth}}<br />
| data-sort-value="2019-06-08" | June 8, 2019<br />
| {{m|Body Slam}}<br />
| style="white-space:nowrap" | {{MSP/GO|289|Slaking}} {{p|Slaking}}<br />
| <br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
| Community Day repeated in some locations from July 4 - 7.<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|258|Mudkip}} {{p|Mudkip}}<br />
| data-sort-value="2019-07-21" | July 21, 2019<br />
| {{m|Hydro Cannon}}<br />
| style="white-space:nowrap" | {{MSP/GO|260|Swampert}} {{p|Swampert}}<br />
| <br />
* 3× Catch Stardust<br />
* 3-hour Lure Modules<br />
| {{m|Muddy Water}} permanently added to Swampert's move pool<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|280|Ralts}} {{p|Ralts}}<br />
| data-sort-value="2019-08-03" | August 3, 2019<br />
| {{m|Synchronoise}}<br />
| style="white-space:nowrap" | {{MSP/GO|282|Gardevoir}} {{p|Gardevoir}}<br>{{MSP/GO|475|Gallade}} {{p|Gallade}}<br />
|<br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
* All Eggs obtained during the event are 10 km containing Ralts<br />
* Level 1 [[Raid Battle]]s featuring Ralts were available<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|387|Turtwig}} {{p|Turtwig}}<br />
| data-sort-value="2019-09-15" | September 15, 2019<br />
| {{m|Frenzy Plant}}<br />
| style="white-space:nowrap" | {{MSP/GO|389|Torterra}} {{p|Torterra}}<br />
|<br />
* 3× Catch Stardust<br />
* 3-hour Lure Modules<br />
|<br />
* Level 1 Raid Battles featuring Turtwig were available<br />
* Increased [[PokéStop]] invasions by [[Team GO Rocket]] Grunts using Turtwig<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|328|Trapinch}} {{p|Trapinch}}<br />
| data-sort-value="2019-10-12" | October 12, 2019<br />
| {{m|Earth Power}}<br />
| style="white-space:nowrap" | {{MSP/GO|330|Flygon}} {{p|Flygon}}<br />
| <br />
* 3× Catch XP<br />
* 3-hour Lure Modules<br />
|Postponed to October 26, 2019 in Japan because of {{wp|Typhoon Hagibis (2019)|Typhoon Hagibis}}<ref>[https://twitter.com/PokemonGOAppJP/status/1184733305276686337 Pokémon GO JP Twitter]</ref><br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|390|Chimchar}} {{p|Chimchar}}<br />
| data-sort-value="2019-11-16" | November 16, 2019<br />
| {{m|Blast Burn}}<br />
| style="white-space:nowrap" | {{MSP/GO|392|Infernape}} {{p|Infernape}}<br />
|<br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
|-<br />
| style="white-space:nowrap" | '''Community Day Celebration:'''<br>All previous featured Pokémon<br />
| data-sort-value="2019-12-14" | December 14-15, 2019<br />
| All previous featured moves<br/><br />
| style="white-space:nowrap" | Same as above<br/>{{MSP/GO|470|Leafeon}} {{p|Leafeon}}<ref name="eevee-cd-move-2019" group="note">This Pokémon was introduced in game in 2019 and gained access to {{m|Last Resort}} when evolved from {{p|Eevee}} during this Community Day.</ref><br/>{{MSP/GO|471|Glaceon}} {{p|Glaceon}}<ref name="eevee-cd-move-2019" group="note"></ref><br />
|<br />
* 1/2 Egg distance hatching requirement<br />
* 2× Catch Experience<br />
* 2× Catch Stardust<br />
* 3-hour Lure Modules<br />
|<br />
* Pokémon from 2018 Community Days were available in Raids and Eggs.<br />
* Pokémon from 2019 Community Days were available in the wild.<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|393|Piplup}} {{p|Piplup}}<br />
| data-sort-value="2020-01-19" | January 19, 2020<br />
| {{m|Hydro Cannon}}<br />
| style="white-space:nowrap" | {{MSP/GO|395|Empoleon}} {{p|Empoleon}}<br />
|<br />
* 1/4 Egg distance hatching requirement<br />
* 3-hour Lure Modules<br />
|<br />
* Starting time differs by region<br />
** 11 A.M. - 2 P.M. in Northern Hemisphere<br />
** 3 P.M. - 6 P.M. in Southern Hemisphere<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|111|Rhyhorn}} {{p|Rhyhorn}}<br />
| data-sort-value="2020-01-19" | February 22, 2020<br />
| {{m|Rock Wrecker}}<br />
| style="white-space:nowrap" | {{MSP/GO|464|Rhyperior}} {{p|Rhyperior}}<br />
|<br />
* 3× Catch Stardust<br />
* 3-hour Lure Modules<br />
|<br />
* Starting time differs by region<br />
** 11 A.M. - 2 P.M. in Northern Hemisphere<br />
** 3 P.M. - 6 P.M. in Southern Hemisphere<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|063|Abra}} {{p|Abra}}<br />
| data-sort-value="2020-04-25" | April 25, 2020<br />
| {{m|Counter}}<br />
| style="white-space:nowrap" | {{MSP/GO|065|Alakazam}} {{p|Alakazam}}<br />
|<br />
* 3× Catch Stardust<br />
* 3-hour Incense<br />
* Great {{pkmn2|Buddy}} will find at least 50 [[Poké Ball]]s every 30 minutes.<br />
* Flee rate has been temporarily altered<br />
|Postponed worldwide from March 15, 2020 due to the [[COVID-19 pandemic]]. The bonuses were also changed. <ref>[https://pokemongolive.com/en/post/updatedevents-abracommunityday/ Updates to events: Abra Community Day]</ref><br />
* 11 A.M. - 5 P.M. local time<br />
|-<br />
| style="white-space:nowrap" | {{MSP/GO|273|Seedot}} {{p|Seedot}}<br />
| data-sort-value="2020-05-24" | May 24, 2020<br />
| {{m|Bullet Seed}}<br />
| style="white-space:nowrap" | {{MSP/GO|275|Shiftry}} {{p|Shiftry}}<br />
|<br />
* 3-hour Incense<br />
* 11 A.M. - 5 P.M. local time<br />
* Great {{pkmn2|Buddy}} will find at least 50 [[Poké Ball]]s every 30 minutes.<br />
|<br />
|-<br />
| style-"white-space:nowreap" | {{MSP/GO|013|Weedle}} {{p|Weedle}}<br />
| data-sort-value="2020-06-20" | June 20, 2020<br />
| {{m|Drill Run}}<br />
| style="white-space:nowrap" | {{MSP/GO|015|Beedrill}} {{p|Beedrill}}<br />
|<br />
* 3-hour Incense<br />
* 11 A.M. - 5 P.M. local time<br />
* Great {{pkmn2|Buddy}} will find at least 50 [[Poké Ball]]s every 30 minutes.<br />
|<br />
|-<br />
| style-"white-space:nowreap" | {{MSP/GO|092|Gastly}} {{p|Gastly}}<br />
| data-sort-value="2020-07-19" | July 19, 2020<br />
| {{m|Shadow Punch}}<br />
| style="white-space:nowrap" | {{MSP/GO|094|Gengar}} {{p|Gengar}}<br />
|<br />
* 3-hour Incense<br />
* 11 A.M. - 5 P.M. local time<br />
* 1/4 Egg distance hatching requirement<br />
|<br />
|-<br />
| style-"white-space:nowreap" | {{MSP/GO|129|Magikarp}} {{p|Magikarp}}<br />
| data-sort-value="2020-08-08" | August 8, 2020<br />
| {{m|Aqua Tail}}<br />
| style="white-space:nowrap" | {{MSP/GO|130|Gyarados}} {{p|Gyarados}}<br />
|<br />
* 3-hour Incense<br />
* 3x Catch Stardust<br />
* Field Research with Magikarp Candy Rewards<br />
* 11 A.M. - 5 P.M. local time<br />
|<br />
|}<br />
<br />
==Voting==<br />
===February 2020===<br />
For the February 2020 Community Day, players were given the option to vote between four different possible Pokémon. On February 1, 2020, from 12 A.M. to 11:59 P.M. (local time), players voted for their choice by completing four different research tasks (one for each candidate); other than their name and voting mechanic, the tasks were otherwise identical, requiring the player to catch 20 Pokémon and rewarding them 200 Stardust upon completion. The winner was announced as {{p|Rhyhorn}} on February 3, 2020. The candidate Pokémon and their corresponding exclusive moves for their fully-evolved forms were:<ref>[https://pokemongolive.com/en/post/feb2020-cd-voting/ Make your voices heard—vote for February Community Day’s featured Pokémon - Pokémon GO]</ref><br />
*{{p|Vulpix}} and {{alo|Vulpix}}, with the exclusive move {{m|Weather Ball}} ({{t|Fire}}) for normal {{p|Ninetales}} and Weather Ball ({{t|Ice}}) for {{alo|Ninetales}}<br />
**Throughout the event, normal Vulpix would be found in the wild and Eggs, and Alolan Vulpix would be found by completing Field Research and raids.<br />
*{{p|Machop}}, with the exclusive move {{m|Payback}} for {{p|Machamp}}<br />
*{{p|Rhyhorn}}, with the exclusive move {{m|Rock Wrecker}} for {{p|Rhyperior}}<br />
*{{p|Dratini}}, with the exclusive move {{m|Superpower}} for {{p|Dragonite}}<br />
<br />
===June and July 2020===<br />
A second voting was held on May 23-24 to decide for the June and July Community Days, conducted through Twitter.<ref>[https://pokemongolive.com/en/post/communityday-junjuly2020/ <br />
Community Day voting is back! Which Pokémon will you choose to be featured during June and July Community Days? : PokemonGoLive.com]</ref> The winner was announced as {{p|Weedle}} and the runner-up as {{p|Gastly}} soon after the voting closed on May 24.<br />
*{{p|Squirtle}}, with the exclusive move {{m|Aura Sphere}} for {{p|Blastoise}}<br />
*{{p|Weedle}}, with the exclusive move {{m|Drill Run}} for {{p|Beedrill}}<br />
*{{p|Sandshrew}} and {{alo|Sandshrew}}, with the exclusive move {{m|Shadow Claw}} for {{p|Sandslash}} and {{alo|Sandslash}}<br />
**Throughout the event, normal Sandshrew would be found in the wild and Eggs, and Alolan Sandshrew would be found in raids.<br />
*{{p|Gastly}}, with the exclusive move {{m|Shadow Punch}} for {{p|Gengar}}<br />
<br />
==In other languages==<br />
{{langtable|color={{blue color light}}|bordercolor={{blue color dark}}<br />
|zh_yue=社群日 ''{{tt|Séhkwàhn Yaht|Community Day}}''<br />
|zh_cmn=社群日 ''{{tt|Shèqún Rì|Community Day}}''<br />
|fr=Journée Communauté<br />
|de=Community Day<br />
|it=Community Day<br />
|pt= Dia Comunitário<br />
|ko=커뮤니티 데이 ''Community Day''<br />
|es=Día de la Comunidad<br />
|th=คอมมิวนิตี้เดย์ ''Community Day''<br />
}}<br />
<br />
==Notes==<br />
<references group="note"/><br />
<br />
==References==<br />
{{reflist}}<br />
{{-}}<br />
{{Project Games notice|game mechanic}}<br />
<br />
[[Category:Pokémon GO]]<br />
<br />
[[de:Community Day]]<br />
[[es:Día de la comunidad de Pokémon GO]]<br />
[[it:Community Day]]<br />
[[ja:コミュニティ・デイ]]<br />
[[zh:Pokémon GO/限時事件#Pokémon GO 社群日]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&diff=2970697Heracross (Pokémon)2019-05-22T04:34:59Z<p>RiverAura: /* By {{pkmn|breeding}} */</p>
<hr />
<div>{{PokémonPrevNext/Head|type=Bug|type2=Fighting}}<br />
{{PokémonPrevNext/GO|species=Heracross}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=213|prev=Shuckle|nextnum=215|next=Sneasel|round=none}}<br />
{{PokémonPrevNext/Disambig|species=Heracross}}<br />
|}<br />
{{Pokémon Infobox<br />
|name=Heracross<br />
|jname=ヘラクロス<br />
|jtranslit=Herakurosu<br />
|tmname=Heracros<br />
|forme=2<br />
|form2=Mega Heracross<br />
|image2=214Heracross-Mega.png<br />
|mega=Heracronite<br />
|ndex=214<br />
|oldjdex=113<br />
|jdex=114<br />
|hdex=168<br />
|hdex6=175<br />
|sdex=062<br />
|u2dex=145<br />
|karea=Coastal<br />
|kdex=131<br />
|adex=367<br />
|fbrow=148<br />
|obrow=295<br />
|opbrow=190<br />
|type1=Bug<br />
|type2=Fighting<br />
|category={{tt|Single Horn|SINGLEHORN in Generation II}}<br />
|height-ftin=4'11"<br />
|height-m=1.5<br />
|weight-lbs=119.0<br />
|weight-kg=54.0<br />
|height-ftin2=5'07"<br />
|height-m2=1.7<br />
|weight-lbs2=137.8<br />
|weight-kg2=62.5<br />
|abilityn=dm<br />
|abilitylayout=2+1<br />
|abilitycolm=2<br />
|ability1=Swarm<br />
|ability2=Guts<br />
|abilityd=Moxie<br />
|abilitym=Skill Link<br />
|egggroupn=1<br />
|egggroup1=Bug<br />
|eggcycles=25<br />
|evtotal=2<br />
|evat=2<br />
|expyield=175<br />
|oldexp=200<br />
|lv100exp=1,250,000<br />
|gendercode=127<br />
|color=Blue<br />
|catchrate=45<br />
|body=12<br />
|pokefordex=heracross<br />
|generation=2<br />
|friendship=70<br />
}}<br />
'''Heracross''' ([[List of Japanese Pokémon names|Japanese]]: '''ヘラクロス''' ''Heracros'') is a dual-type {{2t|Bug|Fighting}} {{OBP|Pokémon|species}} introduced in [[Generation II]].<br />
<br />
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it can [[Mega Evolution|Mega Evolve]] into '''Mega Heracross''' using the [[Heracronite]].<br />
<br />
==Biology==<br />
Heracross is a bipedal, beetle-like Pokémon covered in a blue exoskeleton. There is a long, pronged horn on its forehead. The horn ends in a cross on the male and a heart-shape in the female. On either side of the horn is a short antenna with a spherical tip. Heracross has oval, yellow eyes. Its forearms have a pair of spikes near the wrists, while its thighs have a single spike each. It has two claws on its hands, and a single long claw on each foot. There is a single pair of wings covered by its carapace, which can been seen during its release from a Poké Ball in the 3D games.<br />
<br />
Mega Heracross is bulkier than its previous form. Thin orange markings now rim its head, hands, and shoulders. Additionally, there is a half-circle, orange marking over its eyes. It now has a long, pointed nose that curves slightly upward. Its back now lacks wings and is completely yellow. The horn on its head has grown into a large, simple spike with two smaller spikes on the front. The antennae have lengthened as well, and now have ovoid tips. Mega Heracross's forearms have thickened and lost their spines. This Pokémon has a high body temperature, so it opens the shells of its arms and torso to allow heat to escape.<ref>http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Heracross</ref> Mega Heracross boasts such incredible strength that it can lift objects up to 500 times its own weight between its horns. However, it is left with muscular soreness after reverting to its original form.<br />
<br />
Heracross's claws allow it to dig into the ground for sturdy footing or climb trees. Using its horn, it throws opponents or competitors for food. It can lift and throw objects 100 times its own weight. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}, where it feeds on tree sap. As seen in [[EP119|the anime]], Heracross has been known to compete with Pokémon such as {{p|Pinsir}} for food. The same episode also shows Heracross allowing {{p|Butterfree}} to feed on tree sap after Heracross has finished its meal. In addition, it is shown to suck sap from {{type|Grass}} Pokémon such as {{p|Bulbasaur}}. In Alola, it has a rivalry with {{p|Vikavolt}}, but get along with {{p|Pinsir}} well, sharing a common enemy.<br />
<br />
==In the anime==<br />
[[File:Ash Heracross.png|thumb|250px|left|Heracross in the {{pkmn|anime}}]]<br />
[[File:M19 Mega Heracross.png|thumb|250px|left|Mega Heracross in the anime]]<br />
===Major appearances===<br />
====[[Ash's Heracross]]====<br />
Heracross debuted in ''[[EP119|A Sappy Ending]]''. Groups of {{p|Pinsir}} and Heracross were having a dispute due to the fact that {{TRT}} was siphoning all of the tree sap from the Pinsir side of the forest. One Heracross decided to help {{Ash}} and {{ashfr}} during this crisis. Ash then {{pkmn2|caught}} that Heracross at the end of the episode.<br />
<br />
====Other====<br />
A Heracross appeared in ''[[AG014|All in a Day's Wurmple]]'', under the ownership of [[Forrest Franklin]]. It is his main battling Pokémon.<br />
<br />
In ''[[AG107|Absol-ute Disaster]]'', a Heracross was owned by a teenager named {{OBP|Gordon|AG107}}. It saved {{AP|Pikachu}} from falling while {{AP|Swellow}} was busy saving [[Max]] from falling. It also helped {{p|Absol}} and Ash's, {{an|May}}'s, and {{an|Brock}}'s Pokémon, with a long-range attack to push a boulder in order to stop a flood.<br />
<br />
A Heracross appeared in ''[[DP052|Smells Like Team Spirit!]]'', under the ownership of {{an|Dawn}}'s [[Multi Battle|Tag Battle]] partner, [[Conway]]. Conway used Heracross in a tag battle against [[Ash's Chimchar]] and [[Paul's Elekid]]; it was defeated after {{p|Elekid}} evolved into {{p|Electabuzz}}.<br />
<br />
A Heracross appeared in ''[[DP110|Steeling Peace of Mind!]]'', under the ownership of {{an|Barry}}. Heracross battled [[Barry's Empoleon]], but was called off when {{p|Empoleon}} went out of control. It later flew Barry around [[Iron Island]].<br />
<br />
A Heracross appeared in ''[[M12|Arceus and the Jewel of Life]]'', under the ownership of [[Kato]]. It was used in a Tag Battle against [[Ash's Pikachu]] and [[Dawn's Piplup]] alongside [[Kiko]]'s {{p|Beautifly}}.<br />
<br />
A Heracross that can Mega Evolve appeared in ''[[M19|Volcanion and the Mechanical Marvel]]'', under the control of [[Levi]] and [[Cherie]]'s Mega Wave. Heracross was briefly lent to [[Jessie]] to use in an attempt to capture {{OBP|Magearna|M19}}. It was later freed from their control when [[Alva]]'s Mega Wave Crystal was destroyed, and it escaped.<br />
<br />
===Minor appearances===<br />
A Trainer's Heracross appeared in ''[[EP140|Wired for Battle!]]'' as an image that came up in [[Shingo]]'s laptop.<br />
<br />
A Heracross appeared in ''[[EP169|Beauty and the Breeder]]'', under the ownership of a {{tc|Pokémon Breeder}} participating in [[Pokémon Beauty Contest|a Pokémon breeding competition]].<br />
<br />
A Heracross appeared in ''[[EP194|Ring Masters]]'' as one of the Pokémon competing in [[Rikishii Town]]'s [[Sumo Conference]].<br />
<br />
Two Heracross appeared in ''[[EP202|The Big Balloon Blow-Up]]'', both under the ownership of a Trainer. They were among the Pokémon competing in the [[Pokémon Balloon Race]].<br />
<br />
A Heracross appeared in ''[[M04|Celebi: The Voice of the Forest]]''.<br />
<br />
A {{pkmn|Coordinator}}'s Heracross appeared in ''[[AG122|Deceit and Assist]]''.<br />
<br />
A Heracross appeared in the opening sequence of ''[[M08|Lucario and the Mystery of Mew]]''.<br />
<br />
A Trainer's Heracross appeared in ''[[AG166|Curbing the Crimson Tide!]]''.<br />
<br />
A Heracross made a brief cameo in ''[[M11|Giratina and the Sky Warrior]]''.<br />
<br />
A {{pkmn2|wild}} Heracross appeared in ''[[DP138|Strategy Begins at Home!]]''.<br />
<br />
A Trainer's Heracross briefly appeared in the [[Lily of the Valley Conference]] in ''[[DP182|An Old Family Blend!]]''.<br />
<br />
A Heracross appeared in the ending credits of ''[[PK25|Eevee & Friends]]'', alongside {{p|Pinsir}}.<br />
<br />
A Heracross that can [[Mega Evolution|Mega Evolve]] into Mega Heracross appeared in the opening of ''[[SS029|Mega Evolution Special I]]''.<br />
<br />
A Heracross appeared in a flashback or a fantasy in ''[[XY035|The Forest Champion!]]''.<br />
<br />
A Trainer's Heracross that can Mega Evolve appeared in ''[[SS035|Mega Evolution Special IV]]'' as one of the ten Mega Evolved Pokémon that [[Alain]] and his {{TP|Alain|Charizard}} had to defeat.<br />
<br />
A Heracross and its Mega Evolved form appeared during the opening sequence of ''[[M19|Volcanion and the Mechanical Marvel]]''.<br />
<br />
A wild Heracross appeared during the ending credits of ''[[M20|I Choose You!]]'', where {{OBP|Ash Ketchum|M20|Ash}} and {{OBP|Ash's Pikachu|M20|Pikachu}} battled it in the middle of a forest. The outcome of the battle was unknown, and it is unclear if this Heracross was meant to become {{OP|Ash|Heracross}}, as the movie is set in a timeline separate from the main series.<br />
<br />
A male Heracross appeared in ''[[M21|The Power of Us]]'', where it was among the Pokémon following [[Harriet]] around.<br />
<br />
A male and female Heracross appeared in [[SM121]] as some of the customers at [[Oranguru's Café]].<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Johto}}<br />
{{Animedexbody|EP119|Heracross|Ash's Pokédex|Heracross, the Single Horn Pokémon. Though gentle and docile, Heracross possesses great strength and power. Their favorite {{pkmn|food}} is the fresh sap of leafy trees.}}<br />
{{Animedexfooter/Pokémon|original|Johto}}<br />
{{Animedexheader|Sinnoh}}<br />
{{Animedexbody|DP052|Heracross|Dawn's Pokédex|Heracross, the Single Horn Pokémon. Using the sharp claws on its feet, it generates enough power to throw its opponent with amazing force.}}<br />
{{Animedexfooter/Pokémon|''Diamond & Pearl''|Sinnoh}}<br />
<br />
==In the manga==<br />
[[File:Gurkinn Heracross Adventures.png|thumb|200px|Heracross in [[Pokémon Adventures]]]]<br />
[[File:Gurkinn Mega Heracross Adventures.png|thumb|left|200px|Mega Heracross in [[Pokémon Adventures]]]]<br />
===In the Ash & Pikachu manga===<br />
Ash owns a {{AP|Heracross}} similar to the anime but it only made a brief appearance on a scoreboard in ''[[SP16|One Half Of A Poké Ball]]''.<br />
<br />
===In the Pokémon Adventures manga===<br />
Heracross is first seen in ''[[PS090|The Legend]]''. While {{adv|Silver}} is communicating with {{adv|Green}} following the conclusion of the {{chap|Yellow}}, he stands in a full shot of [[Sprout Tower]] with a bunch of [[Johto]] Pokémon in the background, Heracross being one of them.<br />
<br />
A Heracross is seen as one of the Pokémon under [[Bugsy]]'s control. He first appeared in ''[[PS100|Into the Unown]]'' where he helped defeat Team Rocket at the Ruins of Alph. Later on in ''[[PS134|Hurray for Heracross]]'', he helped Bugsy capture an Unown before they followed Suicune to a chamber. Afterwards, he protected Bugsy after he activated the runes in the chamber where they encountered Suicune. Heracross faced the Legendary Pokémon, but was easily swatted away, forcing Bugsy to switch to another tactic. He later uses him to battle [[Sabrina]] in the opening ceremonies of the [[Pokémon League]].<br />
<br />
A Heracross appeared in ''[[PS179|The Last Battle XIII]]'' as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].<br />
<br />
A Heracross was seen in {{FB|Arena Tycoon|Greta}}'s arsenal, which was first sent out in her battle against {{adv|Emerald}}. It was able to fight evenly against his {{TP|Emerald|Sceptile}} and outscored it. It first appeared in ''[[PS317|Sneaky Like Shedinja]]''.<br />
<br />
The {{gdis|Battle Factory|III}} rented a Heracross, which was stolen by [[Guile Hideout]] in ''[[PS326|Lemme at 'Em, Lapras!]]'' and ''[[PS327|Facing Gulpin Is Hard to Swallow]]''.<br />
<br />
A Heracross appears with its {{pkmn|Trainer}} at the Mini-game Corner in the {{chap|X & Y}}.<br />
<br />
A Heracross appeared under the ownership of [[Gurkinn]] in the {{chap|X & Y}}. It can [[Mega Evolution|Mega Evolve]] with its [[Heracronite]].<br />
<br />
===In the Pokémon Diamond and Pearl Adventure! manga===<br />
A Trainer used a Heracross against [[Hareta]] in ''[[DPA25|Clash! Hareta vs. Koya]]''.<br />
<br />
===In the Pokémon Gold and Silver: The Golden Boys manga===<br />
Multiple Heracross appeared in ''[[GB13|A Promise Given to Miltank]]''.<br />
<br />
===In the Pokémon Pocket Monsters manga===<br />
Bugsy owns a Heracross in ''[[PM079|The Hardest Bug Pokémon Wins?!]]''. Multiple Heracross also appeared in that chapter.<br />
<br />
===In the Pokémon Ranger the Comic: Double Mission manga===<br />
Heracross is one of the Pokémon that Lunick asked for help in [[Pokémon Ranger the Comic: Double Mission|the short manga]] based on {{ga|Pokémon Ranger|the game}}.<br />
{{-}}<br />
<br />
==In the TCG==<br />
{{main|Heracross (TCG)}}<br />
<br />
==Other appearances==<br />
===[[Super Smash Bros. Melee]]===<br />
Heracross only appears as a random trophy.<br />
<br />
====Trophy information====<br />
''Heracross are powerful creatures that are known to drive their single horns into the bellies of their foes and then toss them over their heads. The immense power of their {{m|Megahorn}} move is said to be the strongest among Bug Pokémon. They are one of several types of Pokémon that can be found by shaking trees.''<br />
<br />
===[[Super Smash Bros. Ultimate]]===<br />
Heracross appears as a {{sbw|Spirits (characters)|Spirit}}.<br />
<br />
==Game data==<br />
===NPC appearances===<br />
* {{g|Mystery Dungeon: Explorers of Sky}}: A Heracross can often be seen relaxing inside [[Spinda's Café]].<br />
<br />
===Pokédex entries===<br />
====Heracross====<br />
{{Dex/Header|type=Bug|type2=Fighting}}<br />
{{Dex/NA|gen=II}}<br />
{{Dex/Gen/1|gen=II|reg1=Johto|num1=113}}<br />
{{Dex/Entry1|v=Gold|entry=This powerful Pokémon thrusts its prized horn under its enemies' bellies then lifts and throws them.}}<br />
{{Dex/Entry1|v=Silver|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}<br />
{{Dex/Entry1|v=Crystal|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}<br />
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=This powerful Pokémon thrusts its prized horn under the enemies' bellies then lifts and throws them.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=168|reg2=Kanto}}<br />
{{Dex/Entry1|v=Ruby|t=FFF|entry=Heracross charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.}}<br />
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.}}<br />
{{Dex/Entry1|v=Emerald|t=FFF|entry=They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.}}<br />
{{Dex/Entry1|v=FireRed|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}<br />
{{Dex/Entry1|v=LeafGreen|entry=This powerful Pokémon thrusts its prized horn under its enemies' bellies, then lifts and throws them.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=062|reg2=Johto|num2=114}}<br />
{{Dex/Entry1|v=Diamond|entry=It gathers in forests to search for tree sap, its favorite food. It's strong enough to hurl foes.}}<br />
{{Dex/Entry1|v=Pearl|entry=With powerful legs and claws, it generates enough power to hurl foes over great distances.}}<br />
{{Dex/Entry1|v=Platinum|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}<br />
{{Dex/Entry1|v=HeartGold|entry=This powerful Pokémon thrusts its prized horn under the enemies' bellies then lifts and throws them.}}<br />
{{Dex/Entry1|v=SoulSilver|entry=It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.}}<br />
|}<br />
|}<br />
{{Dex/Gen/1|gen=V|reg1=Unova|num1=145|label1={{gameabbrev5|B2W2}}:}}<br />
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}<br />
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=No matter how heavy its opponents, it flings them far away with its prized horn.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=131|label1=Coastal|reg2=Hoenn|num2=175}}<br />
{{Dex/Entry1|v=X|t=FFF|entry=This powerful Pokémon thrusts its prized horn under its enemies' bellies, then lifts and throws them.}}<br />
{{Dex/Entry1|v=Y|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}<br />
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=Heracross charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.}}<br />
{{Dex/Entry1|v=Alpha Sapphire|t=fff|entry=Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=VII|reg1=Alola|num1=367|label1={{gameabbrev7|USUM}}:|reg2=Kanto}}<br />
{{Dex/NE|[[Pokémon Sun and Moon|Sun, Moon]], [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]}}<br />
{{Dex/Entry1|v=Ultra Sun|entry=It's proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it's always fighting with.}}<br />
{{Dex/Entry1|v=Ultra Moon|entry=It roams through forests searching for sweet nectar. Although it boasts fantastic physical strength, it's not that good at flying.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
====Mega Heracross====<br />
{{Dex/Header|type=Bug|type2=Fighting}}<br />
{{Dex/NA|gen=VI}}<br />
{{Dex/Gen/2|gen=VII|reg1=Alola|num1=367|label1={{gameabbrev7|USUM}}:|reg2=Kanto}}<br />
{{Dex/NE|[[Pokémon Sun and Moon|Sun, Moon]], [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]}}<br />
{{Dex/Entry1|v=Ultra Sun|entry=It can grip things with its two horns and lift 500 times its own body weight.}}<br />
{{Dex/Entry1|v=Ultra Moon|entry=A tremendous influx of energy builds it up, but when Mega Evolution ends, Heracross is bothered by terrible soreness in its muscles.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=Bug|type2=Fighting}}<br />
{{Availability/NA|gen=II}}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Route]]s {{rtn|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|32|Johto}}, {{rtn|33|Johto}}, {{rtn|42|Johto}}, {{rtn|43|Johto}}, and {{rtn|44|Johto}} ([[Headbutt tree]]s)}}<br />
{{Availability/Entry1|v=Crystal|area=[[Azalea Town]], [[Route]]s {{rtn|33|Johto}}, {{rtn|42|Johto}}, and {{rtn|44|Johto}} ([[Headbutt tree]]s)}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=III}}<br />
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area={{safari|Hoenn}}}}<br />
{{Availability/Entry1|v=Emerald|t=FFF|area={{safari|Hoenn}}}}<br />
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Pattern Bush]]}}<br />
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{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=IV}}<br />
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Route]]s {{rtn|205|Sinnoh}}, {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|209|Sinnoh}}, {{rtn|210|Sinnoh}}, {{rtn|211|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|213|Sinnoh}}, {{rtn|214|Sinnoh}}, {{rtn|215|Sinnoh}}, {{rtn|218|Sinnoh}}, {{rtn|221|Sinnoh}}, and {{rtn|222|Sinnoh}}, [[Eterna Forest]], [[Floaroma Meadow]], [[Fuego Ironworks]], [[Valley Windworks]] ([[Honey]] trees)}}<br />
{{Availability/Entry1|v=Platinum|area=[[Route]]s {{rtn|205|Sinnoh}}, {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|209|Sinnoh}}, {{rtn|210|Sinnoh}}, {{rtn|211|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|213|Sinnoh}}, {{rtn|214|Sinnoh}}, {{rtn|215|Sinnoh}}, {{rtn|218|Sinnoh}}, {{rtn|221|Sinnoh}}, and {{rtn|222|Sinnoh}}, [[Eterna Forest]], [[Floaroma Meadow]], [[Fuego Ironworks]], [[Valley Windworks]] ([[Honey]] trees)}}<br />
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{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|12|Unova}}}}<br />
{{Availability/Entry1|v=Black 2|t=fff|area={{rt|12|Unova}} and [[Lostlorn Forest]]<br>[[Lostlorn Forest]] ([[Hidden Grotto]])}}<br />
{{Availability/Entry1|v=White 2|area=[[Lostlorn Forest]] ([[Hidden Grotto]])}}<br />
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Dream Park}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry1|v=X|t=fff|area=[[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}<br />
{{Availability/Entry1|v=Y|area={{rt|12|Kalos}}, [[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}<br />
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area={{safari|Hoenn}} (Zone 3, {{DL|Tall grass|Long Grass}})}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VII}}<br />
{{Availability/Entry2/None|v=Sun|v2=Moon}}<br />
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Poni Grove]]}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In side games====<br />
{{Availability/Header|type=Bug|type2=Fighting}}<br />
{{Availability/NA|gen=II}}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/NA/Side|gen=II}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=III}}<br />
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Mt. Snowfall]]}}<br />
{{Availability/Entry1|v=Pinball: R&S|link=Pokémon Pinball: Ruby & Sapphire|color={{ruby color}}|t=fff|area=Safari Zone ({{color2|{{ruby color}}|Ruby Field}})}}<br />
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area={{PM|5|Phobos Walker}}, Endless Level 15, Trozei Battle, [[Mr. Who's Den]]}}<br />
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Great Canyon]] (7F-9F), [[Joyous Tower]] (39F-42F)}}<br />
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Olive Jungle]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=IV}}<br />
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F)}}<br />
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F)}}<br />
<!--{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=}}--><br />
{{Availability/Entry1|v=Ranger: GS|color={{GS color}}|link=Pokémon Ranger: Guardian Signs|area=[[Canal Ruins]], [[Dark Temple]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Treetops: [[World Axle - B2F]] (post-ending)}}<br />
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Entranceway#A Fateful Showdown!|Entranceway: A Fateful Showdown!]], [[Entranceway#Battle Royale - Cage Match|Entranceway: Battle Royale - Cage Match]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Island of Haste#Stage 5|Island of Haste: Stage 5]]}}<br />
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Jungle Verde|Jungle Verde: Stage 148]]}}<br />
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Verdant Grove|Gold Plateau: Verdant Grove]] <small>(Center Boss, Back)</small>}}<br />
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 18|Area 18: Stage 02]]}}<br />
|}<br />
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{{Availability/Footer}}<br />
<br />
====In events====<br />
{{eventAvail/h|Language/Region|type=Bug|type2=Fighting}}<br />
{{eventAvail|{{gameabbrev2|GSC}}|Gotta Catch 'Em All Station! Seismic Toss Heracross|English|United States|5|February 28 to March 6, 2003|link=List of Gotta Catch 'Em All event Pokémon#Seismic Toss Heracross}}<br />
{{eventAvail|{{gameabbrev6|X}}|2014 Korean World Championship Series Heracross|All|South Korea|50|July 6, 2014|link=List of local event Pokémon distributions in Generation VI#Heracross}}<br />
{{eventAvail|{{gameabbrev6|X}}|Summer 2014 Heracross|American region|Nintendo Network|50|August 13 to September 17, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Heracross}}<br />
|}<br />
<br />
====GTS events====<br />
{{eventAvail/h|type=Bug|type2=Fighting}}<br />
{{eventAvail|{{gameabbrev4|DP}}|Christy Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Christy}}<br />
{{eventAvail|{{gameabbrev4|DP}}|Seth Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Seth}}<br />
{{eventAvail|{{gameabbrev4|DP}}|Tom Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Tom}}<br />
|}<br />
<br />
===Held items===<br />
{{HeldItems|type=Bug|type2=Fighting<br />
|event1=Brick Mail|event1type=Mail|event1rar=100<br />
|event2=Heracronite|event2type=None|event2rar=100<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
=====Heracross=====<br />
{{BaseStats<br />
|type=Bug<br />
|type2=Fighting<br />
|HP= 80<br />
|Attack=125<br />
|Defense=75<br />
|SpAtk= 40<br />
|SpDef= 95<br />
|Speed= 85}}<br />
<br />
=====Mega Heracross=====<br />
{{Base Stats<br />
|type=Bug<br />
|type2=Fighting<br />
|HP=80<br />
|Attack=185<br />
|Defense=115<br />
|SpAtk=40<br />
|SpDef=105<br />
|Speed=75}}<br />
<br />
====Pokéathlon stats====<br />
{{Pokéthlon<br />
|type=Bug<br />
|type2=Fighting<br />
|Speed=3<br />
|SpeedMax=3<br />
|Power=4<br />
|PowerMax=5<br />
|Technique=3<br />
|TechniqueMax=3<br />
|Stamina=2<br />
|StaminaMax=3<br />
|Jump=2<br />
|JumpMax=3<br />
}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness<br />
|type1=Bug<br />
|type2=Fighting<br />
|Normal= 100<br />
|Fighting= 50<br />
|Flying= 400<br />
|Poison= 100<br />
|Ground= 50<br />
|Rock= 100<br />
|Bug= 50<br />
|Ghost= 100<br />
|Steel= 100<br />
|Fire= 200<br />
|Water= 100<br />
|Grass= 50<br />
|Electric=100<br />
|Psychic= 200<br />
|Ice= 100<br />
|Dragon= 100<br />
|Dark= 50<br />
|Fairy= 200}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{learnlist/levelh/7|Heracross|Bug|Fighting|2}}<br />
{{learnlist/level7|1|Arm Thrust|Fighting|Physical|15|100|20||'''}}<br />
{{learnlist/level7|1|Bullet Seed|Grass|Physical|25|100|30}}<br />
{{learnlist/level7|1|Night Slash|Dark|Physical|70|100|15}}<br />
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}<br />
{{learnlist/level7|1|Leer|Normal|Status|&mdash;|100|30}}<br />
{{learnlist/level7|1|Horn Attack|Normal|Physical|65|100|25}}<br />
{{learnlist/level7|1|Endure|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level7|7|Feint|Normal|Physical|30|100|10}}<br />
{{learnlist/level7|10|Aerial Ace|Flying|Physical|60|&mdash;|20}}<br />
{{learnlist/level7|16|Chip Away|Normal|Physical|70|100|20}}<br />
{{learnlist/level7|19|Counter|Fighting|Physical|&mdash;|100|20}}<br />
{{learnlist/level7|25|Fury Attack|Normal|Physical|15|85|20}}<br />
{{learnlist/level7|28|Brick Break|Fighting|Physical|75|100|15||'''}}<br />
{{learnlist/level7|31|Pin Missile|Bug|Physical|25|95|20||'''}}<br />
{{learnlist/level7|34|Take Down|Normal|Physical|90|85|20}}<br />
{{learnlist/level7|37|Megahorn|Bug|Physical|120|85|10||'''}}<br />
{{learnlist/level7|43|Close Combat|Fighting|Physical|120|100|5||'''}}<br />
{{learnlist/level7|46|Reversal|Fighting|Physical|&mdash;|100|15||'''}}<br />
{{learnlist/levelf/7|Heracross|Bug|Fighting|2}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/7|Heracross|Bug|Fighting|2}}<br />
{{learnlist/tm7|TM01|Work Up|Normal|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/tm7|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm7|TM09|Venoshock|Poison|Special|65|100|10}}<br />
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm7|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15}}<br />
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}<br />
{{learnlist/tm7|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}<br />
{{learnlist/tm7|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}<br />
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&mdash;|20}}<br />
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm7|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}<br />
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}<br />
{{learnlist/tm7|TM54|False Swipe|Normal|Physical|40|100|40}}<br />
{{learnlist/tm7|TM56|Fling|Dark|Physical|&mdash;|100|10}}<br />
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}<br />
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}<br />
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}<br />
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}<br />
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}<br />
{{learnlist/tm7|TM87|Swagger|Normal|Status|&mdash;|85|15}}<br />
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tmf/7|Heracross|Bug|Fighting|2}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/7|Heracross|Bug|Fighting|2}}<br />
{{learnlist/breed7|{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|290|Nincada}}{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}<br>{{MSP|330|Flygon}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}{{MSP|616|Shelmet}}|Bide|Normal|Physical|&mdash;|&mdash;|10}}<br />
{{learnlist/breed7|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|313|Volbeat}}{{MSP|543|Venipede}}<br>{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|636|Larvesta}}|Double-Edge|Normal|Physical|120|100|15}}<br />
{{learnlist/breed7|{{MSP|540|Sewaddle}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|588|Karrablast}}|Flail|Normal|Physical|&mdash;|100|15}}<br />
{{learnlist/breed7|{{MSP|127|Pinsir}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|214|Heracross}}{{MSP|313|Volbeat}}|Focus Punch|Fighting|Physical|150|100|20|‡|'''}}<br />
{{learnlist/breed7|{{MSP|011|Metapod}}{{MSP|014|Kakuna}}{{MSP|127|Pinsir}}{{MSP|207|Gligar}}{{MSP|266|Silcoon}}{{MSP|268|Cascoon}}<br>{{MSP|290|Nincada}}{{MSP|291|Ninjask}}{{MSP|472|Gliscor}}{{MSP|665|Spewpa}}|Harden|Normal|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}{{MSP|545|Scolipede}}|Megahorn|Bug|Physical|120|85|10||'''}}<br />
{{learnlist/breed7|{{MSP|015|Beedrill}}{{MSP|123|Scyther}}{{MSP|193|Yanma}}{{MSP|212|Scizor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}<br>{{MSP|469|Yanmega}}{{MSP|543|Venipede}}{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}|Pursuit|Dark|Physical|40|100|20}}<br />
{{learnlist/breed7|{{MSP|127|Pinsir}}|Revenge|Fighting|Physical|60|100|10||'''}}<br />
{{learnlist/breed7|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10}}<br />
{{learnlist/breed7|{{MSP|127|Pinsir}}|Seismic Toss|Fighting|Physical|&mdash;|100|20}}<br />
{{learnlist/breedf/7|Heracross|Bug|Fighting|2}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/7|Heracross|Bug|Fighting|2}}<br />
{{learnlist/tutor7|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}<br />
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20||'''|no|yes}}<br />
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}<br />
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}<br />
{{learnlist/tutor7|Low Kick|Fighting|Physical|—|100|20||'''|no|yes}}<br />
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}<br />
{{learnlist/tutor7|Throat Chop|Dark|Physical|80|100|15|||no|yes}}<br />
{{learnlist/tutorf/7|Heracross|Bug|Fighting|2}}<br />
<br />
===={{Trading Card Game}}-only moves====<br />
{| class="roundy" style="margin:auto; background: #{{tcg grass color light}}; border: 3px solid #{{tcg grass color}}"<br />
! Move<br />
! Card<br />
|- style="background:#fff"<br />
| {{m|Focus Energy}}<br />
| [[Heracross 4 (Rising Rivals 24)]]<br />
|- style="background:#fff"<br />
| {{m|Slash}}<br />
| [[Heracross (Skyridge 64)]]<br />
|}<br />
<br />
===Side game data===<br />
{{Spindata/Head|type=Bug|type2=Fighting}}<br />
{{Spindata/PinballRS|col=3|type=Bug|ndex=214|acquisition=Catch}}<br />
{{Spindata/Trozei|col=3|type=Bug|ndex=214|rarity=Common}}<br />
|-<br />
{{Spindata/MDRB|col=6|type=Bug|ndex=214<br />
|body=1<br />
|rate=2.6<br />
|area=Overgrown Forest<br />
|P1=This horn is proof of my strength and power!<br />
|P2=Oof... I only have about half my HP now.<br />
|P3=It's too tough... I can't even flex my horn...<br />
|PL=Excellent! I've leveled up! My horn's grown more rigid!<br />
}}<br />
|-<br />
{{Spindata/MDTDS|col=6|type=Bug|ndex=214<br />
|body=1<br />
|rate=6.4<br />
|IQ=C<br />
}}<br />
|-<br />
{{Spindata/Ranger|col=6|type=Bug<br />
|group=Bug<br />
|assist=Fighting<br />
|fieldpower=3<br />
|field=Tackle<br />
|loop=8<br />
|MinEXP=48<br />
|MaxEXP=72<br />
|num=148<br />
|browser=Heracross rams with its horn thrust out. It can move heavy things out of the way.<br />
}}<br />
|-<br />
{{Spindata/Ranger GS|col=6|type=Bug<br />
|group=Bug<br />
|assist=Normal<br />
|field=Tackle<br />
|fieldpower=3<br />
|assistp=Fighting<br />
|num=295<br />
|pastnum=190<br />
|browser=It lets loose shock waves to attack.<br />
}}<br />
|-<br />
{{Spindata/RumbleBlast|col=3|type=Bug<br />
|att=4<br />
|def=3<br />
|speed=3<br />
}}<br />
{{Spindata/Battle Trozei|col=3|type=Bug|ndex=214<br />
|power=2<br />
}}<br />
|-<br />
{{Spindata/Shuffle|col=6|type=Bug|ndex=214|num=047<br />
|mega=1<br />
|stone=Heracronite<br />
|min=70<br />
|max=110<br />
|raisemaxlevel=5<br />
|skill=Crowd Control<br />
|skilldesc=Increases damage when there are more Heracross in the puzzle area.<br />
|swapper=Mega Boost+<br />
|megaspeedup=8<br />
|effectdesc=Adds one more Mega Heracross to the left of the match.<br />
}}<br />
|-<br />
{{Spindata/GO|col=6|type=Bug|ndex=214<br />
|hatch=N/A<br />
|buddy=3<br />
|candy=Heracross<br />
|evolution=N/A<br />
|stamina=160<br />
|attack=234<br />
|defense=189<br />
|fast={{m|Counter}}, {{m|Struggle Bug}}<br />
|special={{m|Megahorn}}, {{m|Close Combat}}, {{m|Earthquake}}<br />
}}<br />
|}<br />
<br />
===Evolution===<br />
{{Evobox-1<br />
|type1=Bug<br />
|type2=Fighting<br />
|pictype=art<br />
|no1=214<br />
|name1=Heracross<br />
|type1-1=Bug<br />
|type2-1=Fighting}}<br />
<br />
===Sprites===<br />
{{Spritebox/Header|type=Bug|type2=Fighting}}<br />
{{Spritebox/NA|gen=II}}<br />
{{Spritebox/2|ndex=214}}<br />
{{Spritebox/3|ndex=214}}<br />
{{Spritebox/4/Gender|ndex=214}}<br />
{{Spritebox/5/Gender|ndex=214}}<br />
{{Spritebox/6/2FormsGender|ndex=214|form1=M}}<br />
{{Spritebox/7/2FormsGender|ndex=214|form1=M}}<br />
{{Spritebox/Footer|214|Heracross}}<br />
<br />
==Trivia==<br />
* Heracross can be seen as a counterpart to {{p|Pinsir}}, replacing {{p|Scyther}} in that role, which gained an evolution in Generation II. Both are {{type|Bug}} Pokémon based on beetles and lack an evolutionary family. Pinsir is not part {{t|Fighting}} like Heracross, but it learns several Fighting-type moves by leveling up. Both Pokémon and their [[Mega Stone]]s are versions exclusives in {{g|X and Y}}: Heracross and Heracronite are exclusive to Y while Pinsir and Pinsirite are exclusive to X. Each Mega Stone can be found in [[Santalune Forest]] in their respective versions. The heights of both Pokémon are the same, even when Mega Evolved.<br />
* Mega Heracross has the highest base Attack stat of all Bug-type Pokémon.<br />
* Mega Heracross is tied with {{me|Pinsir}}, {{me|Scizor}} and {{p|Genesect}} for the highest base stat total of all Bug-type Pokémon.<br />
* Heracross is one of fourteen Pokémon that one could collect [[foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.<br />
<br />
===Origin===<br />
Heracross is most likely based on the {{wp|Japanese rhinoceros beetle}}. These beetles are known for their incredible strength, and use in {{wp|insect fighting}}, which explains its {{t|Fighting}} type.<br />
<br />
Mega Heracross appears to be based on a {{wp|Hercules beetle}}.<br />
<br />
====Name origin====<br />
Heracross and Heracros are a combination of Ἡρακλῆς, ''Hēraklēs'' ({{wp|Heracles}}, a demigod of Greek mythology, whose {{wp|Hercules|Roman mythological analogue}} has given name to the {{wp|Hercules beetle}}) and ''cross''.<br />
<br />
==In other languages==<br />
{{Other languages|type=Bug|type2=Fighting<br />
|ja=ヘラクロス ''Heracros''|jameaning=From ''{{wp|Heracles}}'', ''{{wp|Hercules beetle}}'', and ''cross''.<br />
|fr=Scarhino|frmeaning=From ''{{tt|scarabée|scarab}}'' and ''rhinocéros'' (beetle)<br />
|es=Heracross|esmeaning=Same as English name<br />
|de=Skaraborn|demeaning=From ''{{tt|Skarabäus|scarab}}'' and ''Horn''<br />
|it=Heracross|itmeaning=Same as English name<br />
|ko=헤라크로스 ''Heracross''|komeaning=Transliteration of its Japanese name<br />
|zh_cmn=赫拉剋羅斯 / 赫拉克罗斯 ''Hèlākèluósī''|zh_cmnmeaning=Transliteration of its Japanese name. Also from {{tt|赫拉克勒斯 ''Hèlākèlèsī''|Heracles}}.<br />
|hi=हेराक्रोस ''Heracross''|himeaning=Transcription of English name<br />
|ru=Геракросс ''Gerakross''|rumeaning=Transcription of English name<br />
}}<br />
<br clear="left"><br />
<br />
==Related articles==<br />
* [[Ash's Heracross]]<br />
<br />
==Notes==<br />
<references/><br />
<br />
==External links==<br />
<br />
{{-}}<br />
{{PokémonPrevNext/Head|type=Bug|type2=Fighting}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=213|prev=Shuckle|nextnum=215|next=Sneasel}}<br />
|}<br />
{{Project Pokédex notice}}<br />
<br />
[[Category:Shadow Pokémon in Pokémon Colosseum]]<br />
[[Category:Pokémon that run from battle]]<br />
<br />
[[de:Skaraborn]]<br />
[[es:Heracross]]<br />
[[fr:Scarhino]]<br />
[[it:Heracross]]<br />
[[ja:ヘラクロス]]<br />
[[zh:赫拉克罗斯]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Scizor_(Pok%C3%A9mon)&diff=2969377Scizor (Pokémon)2019-05-19T06:38:42Z<p>RiverAura: /* By {{pkmn|breeding}} */ Steel Wing needed to be in bold</p>
<hr />
<div>{{PokémonPrevNext/Head|type=Bug|type2=Steel}}<br />
{{PokémonPrevNext/GO|species=Scizor}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=211|prev=Qwilfish|nextnum=213|next=Shuckle|round=none}}<br />
{{PokémonPrevNext/Disambig|species=Scizor}}<br />
|}<br />
{{Pokémon Infobox<br />
|name=Scizor<br />
|jname=ハッサム<br />
|jtranslit=Hassamu<br />
|tmname=Hassam<br />
|forme=2<br />
|form2=Mega Scizor<br />
|image2=212Scizor-Mega.png<br />
|mega=Scizorite<br />
|ndex=212<br />
|oldjdex=111<br />
|jdex=112<br />
|sdex=196<br />
|karea=Mountain<br />
|kdex=137<br />
|adex=276<br />
|fbrow=044<br />
|abrow=217<br />
|obrow=223<br />
|type1=Bug<br />
|type2=Steel<br />
|category={{tt|Pincer|SCISSORS in Generation II}}<br />
|height-ftin=5'11"<br />
|height-m=1.8<br />
|weight-lbs=260.1<br />
|weight-kg=118.0<br />
|height-ftin2=6'07"<br />
|height-m2=2.0<br />
|weight-lbs2=275.6<br />
|weight-kg2=125.0<br />
|abilitylayout=2+1<br />
|abilitycolm=2<br />
|ability1=Swarm<br />
|ability2=Technician<br />
|abilityd=Light Metal<br />
|abilitym=Technician<br />
|egggroupn=1<br />
|egggroup1=Bug<br />
|eggcycles=25<br />
|evtotal=2<br />
|evat=2<br />
|expyield=175<br />
|oldexp=200<br />
|lv100exp=1,000,000<br />
|gendercode=127<br />
|color=Red<br />
|catchrate=25<br />
|body=13<br />
|pokefordex=scizor<br />
|generation=2<br />
|friendship=70<br />
}}<br />
'''Scizor''' ([[List of Japanese Pokémon names|Japanese]]: '''ハッサム''' ''Hassam'') is a dual-type {{2t|Bug|Steel}} {{OBP|Pokémon|species}} introduced in [[Generation II]].<br />
<br />
It [[Evolution|evolves]] from {{p|Scyther}} when [[trade]]d holding a [[Metal Coat]]. It can [[Mega Evolution|Mega Evolve]] into '''Mega Scizor''' using the [[Scizorite]].<br />
<br />
==Biology==<br />
[[File:Gary Scizor.png|thumb|200px|left|Scizor with its wings retracted]]<br />
Scizor is a bipedal, insectoid Pokémon with a red, metallic exoskeleton. It has gray, retractable forewings and hind wings with simple, curved venation. Its head is kite-shaped with three blunt horns extending above its forehead, and dark yellow eyes. Scizor's neck and part of its thorax give the appearance of being exposed: they show black skin, and are surrounded by its raised exoskeleton. Scizor has a large abdomen with three black, pointed stripes below the waist; the female has a larger abdomen than the male. Scizor has broad shoulders and thin, segmented arms ending in large, round pincers. Scizor's legs are defined by large hip joints, thin thighs, and wide calves, its feet ending in one clawed toe in front and another in the back.<br />
<br />
Mega Scizor's pincers lengthen and develop serrations. The lower half of the claws turns white and gains three pointed spikes on the underside. The barbs on Mega Scizor's claws can stab through concrete, and opponents caught in them are unable to escape.<ref>http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Scizor</ref> Its eyespots are now blue with a thin black rim. Though they lack the black rim, its eyes are blue as well. Additional pieces of black armoring appear on various area of its body: a three-pointed crest on its forehead and striated coverings on its shoulders and thighs. Mega Scizor's legs are less detailed and resemble large, tapered spikes with white tips. While Mega Scizor is formidable, it cannot maintain this form for extended periods of time; after too long, its body starts to melt and it loses the strength to wield its heavy pincers.<br />
<br />
Scizor's body is as hard as steel, with claws strong enough to crush any hard object. They can be opened and closed like jaws, and are patterned with black, eyespots with yellow "pupils". It will raise its claws and wave them around to scare off predators or foes, giving it the appearance of having three heads. Scizor is incapable of flight, instead quickly flapping its wings to regulate its body temperature. It lives in {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}}.<br />
<br />
==In the anime==<br />
[[File:McCann Scizor.png|thumb|220px|left|Scizor in the {{pkmn|anime}}]]<br />
[[File:Wikstrom Mega Scizor.png|thumb|220px|left|Mega Scizor in the anime]]<br />
===Major appearances===<br />
Two Scizor appeared in ''[[EP140|Wired For Battle]]'', both under the ownership of different {{pkmn|Trainer}}s. The one belonging to [[Muramasa]] was [[nickname]]d '''Masamune''', while the Scizor owned by [[Shingo]] was called '''Blade'''.<br />
<br />
A Scizor appeared in ''[[M04|Celebi: The Voice of the Forest]]'', under the ownership of the [[Iron-Masked Marauder]]. It was used along with {{p|Sneasel}} to retrieve {{OBP|Celebi|M04}}.<br />
<br />
A Scizor appeared in ''[[EP270|Can't Beat the Heat!]]'', under the ownership of {{Gary}}. He used it during his {{pkmn|battle}} against {{Ash}} in the [[Silver Conference]]. It defeated {{AP|Snorlax}} and {{AP|Muk}}, but lost to {{AP|Charizard}}.<br />
<br />
A Scizor appeared in ''[[AG129|A Judgment Brawl]]'', under the ownership of {{ho|Katie}}. She used it during her battle against Ash in the [[Ever Grande Conference]], where it battled {{AP|Swellow}} and lost.<br />
<br />
A Scizor owned by a girl named [[Luna]] appeared in ''[[AG166|Curbing the Crimson Tide]]''. It used to disguise itself as "Red Lightning" and battle other people's Pokémon, defeating then and scribbling on their faces. Its reign of terror ended when [[Ash's Pikachu]] blasted its costume off and [[Ash's Sceptile]] defeated it in battle.<br />
<br />
A Scizor appeared in ''[[DP008|Gymbaliar!]]'', under the ownership of [[Minnie]]. It was used in a battle against [[Brock's Croagunk]] (which was under the ownership of [[Jessie]] at the time) and lost.<br />
<br />
A Scizor appeared in ''[[DP154|Mastering Current Events!]]'', under the ownership of [[McCann]]. It was used in a battle against Ash and {{AP|Gliscor}}, and it was able to beat Gliscor using the wind. It had a [[rematch]] against Gliscor and nearly lost, but it was again able to win the match.<br />
<br />
Two Scizor appeared in ''[[M13|Zoroark: Master of Illusions]]'', under the ownership of [[Goone]]. They were his main offensive Pokémon.<br />
<br />
A Scizor that can [[Mega Evolution|Mega Evolve]] appeared in ''[[M17|Diancie and the Cocoon of Destruction]]'', under the ownership of [[Wikstrom]]. It was briefly seen battling [[Diantha's Gardevoir]] while it was also Mega Evolved.<br />
<br />
A Trainer's Scizor appeared in ''[[XY119|A Full-Strength Battle Surprise!]]''. It had a battle with against Ash and {{AP|Greninja}}, but was eventually defeated.<br />
<br />
===Minor appearances===<br />
[[File:Sugimori Scizor AG.jpg|thumb|220px|[[Ken Sugimori|Sugimori]] reference sheet for the anime]]<br />
A Scizor appeared in ''[[EP146|Tricks of the Trade]]'' as one of the Pokémon seen at the [[Pokémon Swap Meet]] in [[Palmpona]].<br />
<br />
A Scizor appeared in {{TRT}}'s fantasy in ''[[EP174|Imitation Confrontation]]''.<br />
<br />
A Scizor appeared in ''[[EP210|Around the Whirlpool]]'' as part of {{an|Brock}}'s example.<br />
<br />
A {{pkmn|Trainer}}'s Scizor appeared in ''[[EP262|You're a Star, Larvitar!]]''.<br />
<br />
A Trainer's Scizor appeared in ''[[AG101|Vanity Affair]]'', where it had a battle with [[Ash's Torkoal]] and was defeated by its {{m|Overheat}}.<br />
<br />
A Scizor appeared in ''[[AG143|The Saffron Con]]'', where it was used by [[Nurse Joy]] to cut [[Jessie]]'s hair as it was tangled with [[James's Cacnea]].<br />
<br />
A Trainer's Scizor appeared in '' [[DP035|An Elite Meet and Greet!]]'', where it battled [[Lucian]]'s {{p|Girafarig}} and was defeated despite having the type advantage.<br />
<br />
A Scizor appeared in ''[[DP088|Camping It Up!]]''.<br />
<br />
A Scizor appeared in ''[[DP110|Steeling Peace of Mind!]]'', where it was one of the {{type|Steel}} Pokémon on [[Iron Island]] that had gone crazy due to [[Team Galactic]]'s actions.<br />
<br />
A Scizor that can Mega Evolve into Mega Scizor appeared in the opening of ''[[SS029|Mega Evolution Special I]]''.<br />
<br />
A Mega Scizor appeared in the ending credits of ''[[M17|Diancie and the Cocoon of Destruction]]''.<br />
<br />
A Scizor appeared in ''[[XY060|A Showcase Debut!]]'', under the ownership of a [[Pokémon Performer]] participating in the {{ci|Coumarine}} {{pkmn|Showcase}}. It reappeared in ''[[XY112|Master Class is in Session!]]'', where it was used in the {{ci|Gloire}} Showcase.<br />
<br />
A Trainer's Scizor that can Mega Evolve briefly appeared in ''[[SS035|Mega Evolution Special IV]]'' as one of the ten Mega Evolved Pokémon that [[Alain]] and his {{TP|Alain|Charizard}} had to defeat.<br />
<br />
A Performer's Scizor appeared in ''[[XY109|Master Class Choices!]]'', where it was used in the {{ci|Fleurrh}} Showcase.<br />
<br />
A Trainer's Scizor appeared in ''[[M21|The Power of Us]]''.<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Johto}}<br />
{{Animedexbody|EP140|Scizor|Ash's Pokédex|Scizor, the Scissor Pokémon. The [[Evolution|evolved]] form of {{p|Scyther}}. Its incredible attack speed and its large scissor-like claws make it a formidable opponent.}}<br />
{{Animedexfooter/Pokémon|original|Johto}}<br />
{{Animedexheader|Sinnoh}}<br />
{{Animedexbody|DP008|Scizor|Dawn's Pokédex|Scizor, the Pincer Pokémon. It intimidates its foes with its claws imprinted with eye-like patterns.}}<br />
{{Animedexbody|DP154|Scizor|Dawn's Pokédex|Scizor, the Pincer Pokémon. It threatens enemies with its eye-patterned claws, which can swing with tremendous force when used in battle.}}<br />
{{Animedexfooter/Pokémon|''Diamond & Pearl''|Sinnoh}}<br />
<br />
==In the manga==<br />
[[File:Blue Scizor.png|thumb|200px|Scizor in [[Pokémon Adventures]]]]<br />
[[File:Mega Scizor Adventures.png|thumb|left|150px|Mega Scizor in [[Pokémon Adventures]]]]<br />
===In the Ash & Pikachu manga===<br />
{{Gary}}'s Scizor appeared in ''[[SP16|One Half Of A Poké Ball]]'' on the scoreboard during {{Ash}}'s [[Silver Conference]] battle with him.<br />
<br />
Another Scizor appeared in ''[[SP29|Battle Till The End! Drake, One Of The Elite Four!]]'' under the ownership of an unknown Trainer.<br />
<br />
===In the movie adaptations===<br />
[[Goone]] owns a Scizor in ''{{ma|Zoroark: Master of Illusions}}''.<br />
<br />
===In the Pokémon Adventures manga===<br />
{{main|Blue's Scizor}}<br />
Scizor debuted in ''[[PS091|Murkrow Row]]'', where it was one of the Pokémon in [[Joey]]'s bag after {{adv|Gold}} helped him get it back.<br />
<br />
{{adv|Blue}}'s Scizor appeared in ''[[PS115|Forretress of Solitude]]'', having evolved from his Scyther prior to the {{chap|Gold, Silver & Crystal}}. He brings him on his {{pkmn|journey}} to the [[Sevii Islands]].<br />
<br />
A Scizor appeared in ''[[PS179|The Last Battle XIII]]'' as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].<br />
<br />
A Mega Scizor appeared in a fantasy in ''[[PAXY07|Lucky Lucario Was Here]]''.<br />
<br />
A Scizor that can [[Mega Evolution|Mega Evolve]] appeared in a fantasy in the {{chap|X & Y}}.<br />
<br />
===In the Pokémon Gotta Catch 'Em All manga===<br />
[[Rin and Ran|Ran]] owns a Scizor.<br />
<br />
[[Hideki]] also owns a Scizor.<br />
<br />
===In the Pokémon Pocket Monsters manga===<br />
{{OBP|Giovanni|Pocket Monsters}} owned a Scizor in ''[[PM077|Pokémon Hair Salon Opens!!]]'' where it became his battling Pokémon after revealing himself from his disguise as Green.<br />
<br />
==In the TCG==<br />
{{main|Scizor (TCG)}}<br />
<br />
==Other appearances==<br />
[[File:Pokkén Scizor.png|200px|thumb|Scizor in Pokkén Tournament]]<br />
===[[Super Smash Bros. Melee]]===<br />
Scizor is a more dangerous version of [[Marill (Pokémon)#Super Smash Bros. Melee|Marill]]. Not only does it do more damage but it will also jump around the screen targeting an opponent.<br />
<br />
====Trophy information====<br />
''This evolved form of {{p|Scyther}} has arms ending in large pincers with distinctive eye-spot markings. It's unable to fly very far with its wings, but it can affect its body temperature by flapping them at high speeds. Its sleek look has made Scizor quite popular among collectors.''<br />
<br />
===[[Super Smash Bros. for Wii U]]===<br />
Scizor makes a cameo appearance in the {{st|Kalos Pokémon League}}. When the stage transitions to the {{DL|Pokémon League (Kalos)|Ironworks Chamber}}, it can be seen in the background along with {{p|Steelix}}, {{p|Klinklang}}, and {{p|Honedge}}.<br />
<br />
====Trophy information====<br />
'''NA:''' ''Is that a three-headed monster?! No, wait... the left and right heads are actually claws! Creepy. Most creatures that have face-like patterns use them defensively to give themselves a chance to flee. Scizor throws that idea away and uses them to scare foes while it attacks!''<br />
<br />
'''PAL:''' ''It may look like this Pokémon has three heads, but that's just what it wants you to think. Look closer and you'll see that two of them are actually claws. Most creatures with face-like markings use them to scare predators to give themselves a chance to run away, but Scizor seems more likely to attack while its foe is stunned!''<br />
<br />
===[[Pokkén Tournament|Pokkén Tournament DX]]===<br />
Scizor is a playable character in the arcade and Nintendo Switch versions of Pokkén Tournament.<br />
<br />
===[[Super Smash Bros. Ultimate]]===<br />
[[File:SSBU Scizor.jpeg|250px|thumb|Scizor in [[Super Smash Bros. Ultimate]]]]<br />
Scizor returns as a [[Poké Ball]] item as it did in Super Smash Bros. Melee. It retains its movement and actions from prior games, using {{m|Metal Claw}} to fly at and slash opponents in its way with great speed. It then jumps off the screen.<br />
{{-}}<br />
<br />
==Game data==<br />
===NPC appearances===<br />
* {{ga|Pokémon Ranger}}: [[Go-Rock Quads|Garret]] uses a Scizor in his attempts to stop the player.<br />
* {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}: Scizor is a famous explorer who is captured by {{p|Froslass}} in ice for several decades. The player defeats Froslass and frees Scizor, who bestows the Secret Rank upon the player's team in gratitude.<br />
* {{g|Super Mystery Dungeon}}: Explorers of Time and Darkness's Scizor returns as a fainted Pokémon that must be given an apple to connect with the player. Upon connection, he will also connect the player's team with Froslass.<br />
<br />
===Pokédex entries===<br />
====Scizor====<br />
{{Dex/Header|type=Bug|type2=Steel}}<br />
{{Dex/NA|gen=II}}<br />
{{Dex/Gen/1|gen=II|reg1=Johto|num1=111}}<br />
{{Dex/Entry1|v=Gold|entry=It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.}}<br />
{{Dex/Entry1|v=Silver|entry=Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.}}<br />
{{Dex/Entry1|v=Crystal|entry=This Pokémon's pincers, which contain steel, can crush any hard object it gets a hold of into bits.}}<br />
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}<br />
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. This Pokémon flaps its wings to regulate its body temperature.}}<br />
{{Dex/Entry1|v=Emerald|t=FFF|entry=A Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. It flaps its wings to regulate its body temperature.}}<br />
{{Dex/Entry1|v=FireRed|entry=Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.}}<br />
{{Dex/Entry1|v=LeafGreen|entry=It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=196|label1={{gameabbrev4|Pt}}:|reg2=Johto|num2=112}}<br />
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.}}<br />
{{Dex/Entry1|v=Platinum|entry=It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.}}<br />
{{Dex/Entry1|v=HeartGold|entry=It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.}}<br />
{{Dex/Entry1|v=SoulSilver|entry=Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.}}<br />
|}<br />
|}<br />
{{Dex/Gen/1|gen=V|reg1=Unova}}<br />
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.}}<br />
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=137|label1=Mountain|reg2=Hoenn}}<br />
{{Dex/Entry1|v=X|t=FFF|entry=This Pokémon's pincers, which contain steel, can crush any hard object it gets a hold of into bits.}}<br />
{{Dex/Entry1|v=Y|entry=It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.}}<br />
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. This Pokémon flaps its wings to regulate its body temperature.}}<br />
|}<br />
|}<br />
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=276|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=366|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}<br />
{{Dex/NE|[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]}}<br />
{{Dex/Entry1|v=Sun|entry=It uses its wings to adjust its body temperature. Otherwise, its metal body would become too hot and melt in the heat of battle.}}<br />
{{Dex/Entry1|v=Moon|entry=Once it has identified an enemy, this Pokémon smashes it mercilessly with pincers hard as steel.}}<br />
{{Dex/Entry1|v=Ultra Sun|entry=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.}}<br />
{{Dex/Entry1|v=Ultra Moon|entry=Once it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there's nothing left but scraps.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
====Mega Scizor====<br />
{{Dex/Header|type=Bug|type2=Steel}}<br />
{{Dex/NA|gen=VI}}<br />
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=276|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=366|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}<br />
{{Dex/NE|[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]}}<br />
{{Dex/Entry1|v=Sun|entry=The excess energy that bathes this Pokémon keeps it in constant danger of overflow. It can't sustain a battle over long periods of time.}}<br />
{{Dex/Entry1|v=Moon|entry=Due to the effects of Mega Evolution, its pincers have taken on a more diabolical form, ripping anything they pinch to shreds.}}<br />
{{Dex/Entry1|v=Ultra Sun|entry=It stores the excess energy from Mega Evolution, so after a long time passes, its body starts to melt.}}<br />
{{Dex/Entry1|v=Ultra Moon|entry=It's better at beating things than grasping them. When it battles for a long time, the weight of its pincers becomes too much to bear.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=Bug|type2=Steel}}<br />
{{Availability/NA|gen=II}}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Scyther}}}}<br />
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Scyther}}}}<br />
|}<br />
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{{Availability/Gen|gen=III}}<br />
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}<br />
{{Availability/Entry1/None|v=Emerald}}<br />
{{Availability/Entry1|v=FireRed|area=[[Evolution|Evolve]] {{p|Scyther}}}}<br />
{{Availability/Entry1/None|v=LeafGreen}}<br />
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{{Availability/Gen|gen=V}}<br />
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]]}}<br />
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]], {{pkmn2|Event}}}}<br />
|}<br />
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{{Availability/Gen|gen=VI}}<br />
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|}<br />
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{{Availability/Gen|gen=VII}}<br />
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|}<br />
{{Availability/Footer}}<br />
<br />
====In side games====<br />
{{Availability/Header|type=Bug|type2=Steel}}<br />
{{Availability/NA|gen=II}}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/NA/Side|gen=II}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=III}}<br />
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=Endless Level 6, Forever Level 55, Pair Trozei, [[Mr. Who's Den]]}}<br />
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Scyther}}}}<br />
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Lyra Forest]]}}<br />
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{{Availability/Gen|gen=IV}}<br />
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F)}}<br />
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F)}}<br />
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Altru Building]]}}<br />
<!--{{Availability/Entry1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=}}--><br />
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu's Adventure|color={{grass color}}|area=[[Cavern Zone]]}}<br />
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Rand's House]]}}<br />
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{{Availability/Gen|gen=V}}<br />
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Forest: [[World Axle - B1F]] (post ending)}}<br />
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{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Entranceway#Battle Royale - Cage Match|Entranceway: Battle Royale - Cage Match]]}}<br />
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{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Pitch-Black Cavern#Stage 1|Pitch-Black Cavern: Stage 1]]}}<br />
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Jungle Verde|Jungle Verde: Stage 143]]}}<br />
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Ruby Volcano#Giant Redwood|Ruby Volcano: Giant Redwood]] <small>(Back Boss)</small>}}<br />
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 11|Area 11: Stage 03]]}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In events====<br />
{{eventAvail/h|Language/Region|type=Bug|type2=Steel}}<br />
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Goone's Scizor|Japanese|Japan<br>Wi-Fi|50|June 18 to July 14, 2010|link=List of Wi-Fi Japanese event Pokémon distributions in Generation IV#Goone's Scizor}}<br />
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Goone's Scizor|Korean|South Korea<br>Wi-Fi|50|January 7 to 31, 2011|link=List of Wi-Fi Korean event Pokémon distributions in Generation IV#Goone's Scizor}}<br />
{{eventAvail|{{gameabbrev5|B2W2}}|Strongest Class Single Battle Scizor|Japanese|Japan|100|September 15 to October 28, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Scizor}}<br />
{{eventAvail|{{gameabbrev5|B2W2}}|Strongest Class Pokémon Gift Scizor|Korean|South Korea|100|February 24 to May 5, 2013|link=List of local Korean event Pokémon distributions in Generation V#Scizor}}<br />
{{eventAvail|{{gameabbrev6|XY}}|Winter 2013 Scizor|American region|United States|50|November 27, 2013 to June 30, 2014|link=List of American region serial code event Pokémon distributions in Generation VI#Scizor}}<br />
{{eventAvail|{{gameabbrev6|XY}}|Pokémon Center Scizor|All|Japan|25|February 1 to 28, 2014|link=List of local event Pokémon distributions in Generation VI#Scizor_2}}<br />
{{eventAvail|{{gameabbrev6|XY}}|Pokémon Center Battle Championship Scizor|All|Japan|50|May 19 to 25, 2014;<br>June 23 to July 6, 2014|link=List of local event Pokémon distributions in Generation VI#Scizor}}<br />
|}<br />
<br />
====Pokémon Global Link promotions====<br />
{{eventAvail/h|type=Bug|type2=Steel}}<br />
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Scizor|English|PGL|10|December 20, 2012 to February 21, 2013|link=List of Pokémon Global Link promotions/Pokémon#Scizor}}<br />
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Scizor|French|PGL|10|December 20, 2012 to February 21, 2013|link=List of Pokémon Global Link promotions/Pokémon#Scizor}}<br />
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Scizor|German|PGL|10|December 20, 2012 to February 21, 2013|link=List of Pokémon Global Link promotions/Pokémon#Scizor}}<br />
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Scizor|Italian|PGL|10|December 20, 2012 to February 21, 2013|link=List of Pokémon Global Link promotions/Pokémon#Scizor}}<br />
{{eventAvail|{{gameabbrev5|BWB2W2}}|Global Link Scizor|Spanish|PGL|10|December 20, 2012 to February 21, 2013|link=List of Pokémon Global Link promotions/Pokémon#Scizor}}<br />
|}<br />
<br />
===Held items===<br />
{{HeldItems|type=Bug|type2=Steel<br />
|event1=Starf Berry|event1type=Berry|event1rar=100<br />
|event2=Life Orb|event2type=None|event2rar=100<br />
|event3=Silver Powder|event3type=None|event3rar=100<br />
|event4=Scizorite|event4type=None|event4rar=100<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
=====Scizor=====<br />
{{BaseStats<br />
|type=Bug<br />
|type2=Steel<br />
|HP= 70<br />
|Attack= 130<br />
|Defense=100<br />
|SpAtk= 55<br />
|SpDef= 80<br />
|Speed= 65}}<br />
<br />
=====Mega Scizor=====<br />
{{Base Stats<br />
|type=Bug<br />
|type2=Steel<br />
|HP=70<br />
|Attack=150<br />
|Defense=140<br />
|SpAtk=65<br />
|SpDef=100<br />
|Speed=75}}<br />
<br />
====Pokéathlon stats====<br />
{{Pokéthlon<br />
|type=Bug<br />
|type2=Steel<br />
|Speed=2<br />
|SpeedMax=2<br />
|Power=4<br />
|PowerMax=5<br />
|Technique=2<br />
|TechniqueMax=5<br />
|Stamina=4<br />
|StaminaMax=5<br />
|Jump=2<br />
|JumpMax=3<br />
}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness<br />
|type1=Bug<br />
|type2=Steel<br />
|Normal= 50<br />
|Fighting=100<br />
|Flying= 100<br />
|Poison= 0<br />
|Ground= 100<br />
|Rock= 100<br />
|Bug= 50<br />
|Ghost= 100<br />
|Steel= 50<br />
|Fire= 400<br />
|Water= 100<br />
|Grass= 25<br />
|Electric=100<br />
|Psychic= 50<br />
|Ice= 50<br />
|Dragon= 50<br />
|Dark= 100<br />
|Fairy= 50<br />
|notes=yes<br />
|steel=yes<br />
|newpoison=1<br />
|gen5dark=yes<br />
|olddark=½<br />
|gen5ghost=yes<br />
|oldghost2=½}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{learnlist/levelh/7|Scizor|Bug|Steel|2}}<br />
{{learnlist/level7|1|Feint|Normal|Physical|30|100|10}}<br />
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30}}<br />
{{learnlist/level7|1|Leer|Normal|Status|&mdash;|100|30}}<br />
{{learnlist/level7|1|Bullet Punch|Steel|Physical|40|100|30||'''}}<br />
{{learnlist/level7|5|Focus Energy|Normal|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/level7|9|Pursuit|Dark|Physical|40|100|20}}<br />
{{learnlist/level7|13|False Swipe|Normal|Physical|40|100|40}}<br />
{{learnlist/level7|17|Agility|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/level7|21|Metal Claw|Steel|Physical|50|95|35||'''}}<br />
{{learnlist/level7|25|Fury Cutter|Bug|Physical|40|95|20||'''}}<br />
{{learnlist/level7|29|Slash|Normal|Physical|70|100|20}}<br />
{{learnlist/level7|33|Razor Wind|Normal|Special|80|100|10}}<br />
{{learnlist/level7|37|Iron Defense|Steel|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/level7|41|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/level7|45|Night Slash|Dark|Physical|70|100|15}}<br />
{{learnlist/level7|49|Double Hit|Normal|Physical|35|90|10}}<br />
{{learnlist/level7|50|Iron Head|Steel|Physical|80|100|15||'''}}<br />
{{learnlist/level7|57|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/level7|61|Feint|Normal|Physical|30|100|10}}<br />
{{learnlist/levelf/7|Scizor|Bug|Steel|2}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/7|Scizor|Bug|Steel|2}}<br />
{{learnlist/tm7|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm7|TM09|Venoshock|Poison|Special|65|100|10}}<br />
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/tm7|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM19|Roost|Flying|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}<br />
{{learnlist/tm7|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&mdash;|20}}<br />
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm7|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}<br />
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM51|Steel Wing|Steel|Physical|70|90|25||'''}}<br />
{{learnlist/tm7|TM54|False Swipe|Normal|Physical|40|100|40}}<br />
{{learnlist/tm7|TM56|Fling|Dark|Physical|&mdash;|100|10}}<br />
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}<br />
{{learnlist/tm7|TM62|Acrobatics|Flying|Physical|55|100|15}}<br />
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm7|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/tm7|TM87|Swagger|Normal|Status|&mdash;|85|15}}<br />
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM89|U-turn|Bug|Physical|70|100|20||'''}}<br />
{{learnlist/tm7|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}<br />
{{learnlist/tm7|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tmf/7|Scizor|Bug|Steel|2}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/7|Scizor|Bug|Steel|2}}<br />
{{learnlist/breed7|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|283|Surskit}}{{MSP|291|Ninjask}}{{MSP|545|Scolipede}}|Baton Pass|Normal|Status|&mdash;|&mdash;|40}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}<br>{{MSP|267|Beautifly}}{{MSP|269|Dustox}}{{MSP|284|Masquerain}}{{MSP|313|Volbeat}}{{MSP|329|Vibrava}}{{MSP|402|Kricketune}}<br>{{MSP|414|Mothim}}{{MSP|415|Combee}}{{MSP|540|Sewaddle}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|595|Joltik}}<br>{{MSP|596|Galvantula}}{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}{{MSP|636|Larvesta}}{{MSP|637|Volcarona}}{{MSP|666|Vivillon}}<br>{{MSP|738|Vikavolt}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Bug Buzz|Bug|Special|90|100|10||'''}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}|Counter|Fighting|Physical|&mdash;|100|20}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|015|Beedrill}}{{MSP|049|Venomoth}}{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|166|Ledian}}<br>{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|267|Beautifly}}{{MSP|269|Dustox}}<br>{{MSP|284|Masquerain}}{{MSP|291|Ninjask}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}{{MSP|414|Mothim}}{{MSP|416|Vespiquen}}<br>{{MSP|637|Volcarona}}{{MSP|666|Vivillon}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Defog|Flying|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}{{MSP|540|Sewaddle}}{{MSP|588|Karrablast}}|Endure|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|214|Heracross}}{{MSP|402|Kricketune}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}<br>{{MSP|469|Yanmega}}{{MSP|472|Gliscor}}|Night Slash|Dark|Physical|70|100|15}}<br />
{{learnlist/breed7|{{MSP|589|Escavalier}}|Quick Guard|Fighting|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}|Razor Wind|Normal|Special|80|100|10}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}|Reversal|Fighting|Physical|&mdash;|100|15}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|267|Beautifly}}{{MSP|269|Dustox}}<br>{{MSP|284|Masquerain}}{{MSP|414|Mothim}}{{MSP|637|Volcarona}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Silver Wind|Bug|Special|60|100|5||'''}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}<br>{{MSP|329|Vibrava}}{{MSP|330|Flygon}}{{MSP|542|Leavanny}}|'''Steel Wing'''|Steel|Physical|70|90|25|'''}}<br />
{{learnlist/breedf/7|Scizor|Bug|Steel|2}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/7|Scizor|Bug|Steel|2}}<br />
{{learnlist/tutor7|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}<br />
{{learnlist/tutor7|Defog|Flying|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15||'''|no|yes}}<br />
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}<br />
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}<br />
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}<br />
{{learnlist/tutor7|Superpower|Fighting|Physical|120|100|5|||no|yes}}<br />
{{learnlist/tutor7|Tailwind|Flying|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutorf/7|Scizor|Bug|Steel|2}}<br />
<br />
====By a prior [[evolution]]====<br />
{{learnlist/prevoh/7|Scizor|Bug|Steel|2}}<br />
{{learnlist/prevo7|123|Scyther|||||Vacuum Wave|Fighting|Special|40|100|30}}<br />
{{learnlist/prevo7|123|Scyther|||||Wing Attack|Flying|Physical|60|100|35}}<br />
{{learnlist/prevo7|123|Scyther|||||Air Slash|Flying|Special|75|95|15}}<br />
{{learnlist/prevof/7|Scizor|Bug|Steel|2}}<br />
<br />
====[[Anime move errors|Anime-only moves]]====<br />
{| class="roundy" style="margin:auto; background: #{{bug color light}}; border: 3px solid #{{steel color}}"<br />
|-<br />
! Move<br />
! Type<br />
! Episode<br />
|-<br />
| style="background:#fff; {{roundybl|5px}}" | {{m|Shadow Claw}}<br />
| style="background:#fff" | {{typecolor|Ghost}}<br />
| style="background:#fff; {{roundybr|5px}}" | ''[[M17|Diancie and the Cocoon of Destruction]]''<br />
|}<br />
<br />
===Side game data===<br />
{{Spindata/Head|type=Bug|type2=Steel}}<br />
{{Spindata/Trozei|col=6|type=Bug|ndex=212|rarity=Rare}}<br />
|-<br />
{{Spindata/MDRB|col=6|type=Bug|ndex=212<br />
|body=1<br />
|rate=Evolve<br />
|area=Overgrown Forest<br />
|P1=I can't fly, but I have power to spare!<br />
|P2=We have a situation here. My health is down by half.<br />
|P3=I've had it... Even my pincers are enfeebled...<br />
|PL=Level-up achieved! My pincers tingle with power!<br />
}}<br />
|-<br />
{{Spindata/MDTDS|col=6|type=Bug|ndex=212<br />
|body=1<br />
|rate=-12<br />
|IQ=D<br />
}}<br />
|-<br />
{{Spindata/Ranger|col=6|type=Bug<br />
|group=Steel<br />
|assist=Bug<br />
|fieldpower=3<br />
|field=Cut<br />
|loop=12<br />
|MinEXP=260<br />
|MaxEXP=340<br />
|num=044<br />
|browser=Scizor dashes around with intense speed. Its pincers cut through anything!<br />
}}<br />
|-<br />
{{Spindata/Ranger SoA|col=6|type=Bug<br />
|group=Steel<br />
|assist=Steel<br />
|field=Cut<br />
|fieldpower=4<br />
|num=217<br />
|browser=It dashes around quickly while attacking with its steel pincers.<br />
}}<br />
|-<br />
{{Spindata/Ranger GS|col=6|type=Bug<br />
|group=Steel<br />
|assist=Steel<br />
|field=Cut<br />
|fieldpower=4<br />
|past=NA<br />
|num=223<br />
|browser=It attacks with cutting slashes and sharp shock waves.<br />
}}<br />
|-<br />
{{Spindata/RumbleBlast|col=6|type=Bug<br />
|att=4<br />
|def=4<br />
|speed=3<br />
}}<br />
|-<br />
{{Spindata/PokéPark|col=6|type=Bug|ndex=212<br />
|Pad=Scizor came to investigate the [[Cavern Zone]] and look for a tough Pokémon! His specialties are {{DL|Attractions|Blaziken's Boulder Bash}} and {{DL|Attractions|Dusknoir's Speed Slam}}!<br />
}}<br />
|-<br />
{{Spindata/PokéPark2|col=6|type=Bug|ndex=212<br />
|strong=<br />
|weak=<br />
|pad=He hit the wall in increasing his battle skill. He is working hard playing Chase, because he wants to go back to basics.<br />
}}<br />
|-<br />
{{Spindata/Conquest|col=6|type=Bug|ndex=212<br />
|HP=3<br />
|atk=4<br />
|def=4<br />
|spd=3<br />
|range=3<br />
|move=X-Scissor<br />
|ability1=Swarm<br />
|ability2=Parry<br />
|ability3=Pride<br />
|evo=Evolves from {{p|Scyther}} after knocking out a [[Warrior]]'s Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a [[Metal Coat]]<br />
|link={{DL|List of Pokémon Conquest characters|Kamanosuke}}, {{DL|List of Pokémon Conquest characters|Munenori}}, and {{DL|List of Pokémon Conquest characters|Shigezane}}<br />
}}<br />
|-<br />
{{Spindata/Battle Trozei|col=6|type=Bug|ndex=212<br />
|power=3<br />
}}<br />
|-<br />
{{Spindata/Shuffle|col=6|type=Bug|ndex=212|num=139<br />
|mega=1<br />
|stone=Scizorite<br />
|min=70<br />
|max=140<br />
|raisemaxlevel=20<br />
|skill=Swarm<br />
|skilldesc=Increases damage when things are looking desperate.<br />
|swapper=Swap++<br />
|megaspeedup=12<br />
|effectdesc=Erases a jagged line of Pokémon horizontally.<br />
}}<br />
|-<br />
{{Spindata/GO|col=6|type=Bug|ndex=212<br />
|hatch=N/A<br />
|buddy=5<br />
|candy=Scyther<br />
|evolution=N/A<br />
|stamina=140<br />
|attack=236<br />
|defense=191<br />
|fast={{m|Bullet Punch}}, {{m|Fury Cutter}}<br />
|special={{m|X-Scissor}}, {{m|Iron Head}}, {{m|Night Slash}}<br />
}}<br />
|}<br />
<br />
===Evolution===<br />
{{Evobox-2<br />
|type1=Bug<br />
|type2=Steel<br />
|pictype=art<br />
|no1=123<br />
|name1=Scyther<br />
|type1-1=Bug<br />
|type2-1=Flying<br />
|evo1={{bag|Metal Coat}}<br>{{color2|000|Trade}}<br>holding {{color2|000|Metal Coat}}<br />
|no2=212<br />
|name2=Scizor<br />
|type1-2=Bug<br />
|type2-2=Steel}}<br />
<br />
===Sprites===<br />
{{Incomplete|section|Missing sprites for Generation VI}}<br />
{{Spritebox/Header|type=Bug|type2=Steel}}<br />
{{Spritebox/NA|gen=II}}<br />
{{Spritebox/2|ndex=212}}<br />
{{Spritebox/3|ndex=212}}<br />
{{Spritebox/4/Gender|ndex=212}}<br />
{{Spritebox/5/Gender|ndex=212}}<br />
{{Spritebox/6/2FormsGender|ndex=212|form1=M}}<br />
{{Spritebox/7/2FormsGender|ndex=212|form1=M}}<br />
{{Spritebox/Footer|212|Scizor}}<br />
<br />
==Trivia==<br />
* Scizor shares its {{pkmn|category}} with {{p|Kingler}}. They are both known as the Pincer Pokémon (though Scizor was known as the Scissors Pokémon in Generation II and has been called the Scissor Pokémon in the {{pkmn|anime}}).<br />
* Despite having different base stats, Scizor and {{p|Scyther|its pre-evolution}} both have a base stat total of 500. In turn, Scizor is the only Pokémon to not have its base stat total changed upon evolving.<br />
* Mega Scizor is tied with {{p|Pinsir|Mega Pinsir}}, {{p|Heracross|Mega Heracross}} and {{p|Genesect}} for the highest base stat total of all {{type|Bug}} Pokémon.<br />
* Scizor and {{p|Scyther}}, along with {{p|Pinsir}}, are the only Pokémon legitimately available in all 27 in-game [[Poké Ball]] variants.<br />
<br />
===Origin===<br />
Scizor shares characteristics with flying red {{wp|ant}}s and {{wp|mantis}}es. It also shares characteristics with wasp-mimicking {{wp|mantidflies}}.<br />
<br />
====Name origin====<br />
Scizor is a corruption of ''{{wp|scissors|scissor}}'' or a combination of ''scissors'' and ''{{wp|razor}}''.<br />
<br />
Hassam is a corruption of 剪む ''hasamu'' (to clip or snip).<br />
<br />
==In other languages==<br />
{{Other languages|type=Bug|type2=Steel<br />
|ja=ハッサム ''Hassam''|jameaning=From {{tt|剪む ''hasamu''|clip, snip}}<br />
|fr=Cizayox|frmeaning=From a corruption of ''{{tt|ciseaux|scissors}}'', and possibly ''oxidation'', in reference to its rust-red color<br />
|es=Scizor|esmeaning=Same as English name<br />
|it=Scizor|itmeaning=Same as English name<br />
|de=Scherox|demeaning=From ''{{tt|Schere|scissors}}'' and possibly ''{{tt|ferox|Latin for ''wild''}}'' or ''{{wp|oxidation}}'', in reference to its rust-red color<br />
|ko=핫삼 ''Hatsam''|komeaning=Transliteration of its Japanese name<br />
|zh_cmn=巨鉗螳螂 / 巨钳螳螂 ''Jùqiántángláng''|zh_cmnmeaning=Means "Giant-pincered mantis"<br />
|hi=सिज़ोर ''Scizor''|himeaning=Transcription of English name<br />
|ru=Сизор ''Sizor''|rumeaning=Transcription of English name<br />
|tr=Makura|trmeaning=From ''{{tt|Makas|Scissor}}'' + ''{{tt|Ustura|Razor}}''<br />
}}<br />
<br clear="left"><br />
<br />
==Related articles==<br />
* [[Blue's Scizor]]<br />
<br />
==Notes==<br />
<references /><br />
<br />
==External links==<br />
<br />
{{-}}<br />
{{Smash Bros.}}<br />
{{PokémonPrevNext/Head|type=Bug|type2=Steel}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=211|prev=Qwilfish|nextnum=213|next=Shuckle}}<br />
|}<br />
{{Project Pokédex notice}}<br />
<br />
[[Category:Pokémon with cross-generational evolutions]]<br />
<br />
[[de:Scherox]]<br />
[[es:Scizor]]<br />
[[fr:Cizayox]]<br />
[[it:Scizor]]<br />
[[ja:ハッサム]]<br />
[[zh:巨钳螳螂]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Scyther_(Pok%C3%A9mon)&diff=2969376Scyther (Pokémon)2019-05-19T06:36:58Z<p>RiverAura: /* By {{pkmn|breeding}} */ Steel Wing needed italicizing</p>
<hr />
<div>{{PokémonPrevNext/Head|type=Bug|type2=Flying}}<br />
{{PokémonPrevNext/GO|species=Scyther}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=122|prev=Mr. Mime|nextnum=124|next=Jynx|round=none}}<br />
{{PokémonPrevNext/Disambig|species=Scyther}}<br />
|}<br />
{{Pokémon Infobox<br />
|name=Scyther<br />
|jname=ストライク<br />
|jtranslit=Sutoraiku<br />
|tmname=Strike<br />
|ndex=123<br />
|oldjdex=110<br />
|jdex=111<br />
|sdex=195<br />
|karea=Mountain<br />
|kdex=136<br />
|adex=275<br />
|fbrow=043<br />
|abrow=216<br />
|obrow=222<br />
|type1=Bug<br />
|type2=Flying<br />
|category=Mantis<br />
|height-ftin=4'11"<br />
|height-m=1.5<br />
|weight-lbs=123.5<br />
|weight-kg=56.0<br />
|abilitylayout=2<br />
|ability1=Swarm<br />
|ability2=Technician<br />
|abilityd=Steadfast<br />
|egggroupn=1<br />
|egggroup1=Bug<br />
|eggcycles=25<br />
|evtotal=1<br />
|evat=1<br />
|expyield=100<br />
|oldexp=187<br />
|lv100exp=1,000,000<br />
|gendercode=127<br />
|color=Green<br />
|catchrate=45<br />
|body=13<br />
|pokefordex=scyther<br />
|generation=1<br />
|friendship=70<br />
}}<br />
'''Scyther''' ([[List of Japanese Pokémon names|Japanese]]: '''ストライク''' ''Strike'') is a dual-type {{2t|Bug|Flying}} {{OBP|Pokémon|species}} introduced in [[Generation I]].<br />
<br />
It [[Evolution|evolves]] into {{p|Scizor}} when [[trade]]d holding a [[Metal Coat]].<br />
<br />
==Biology==<br />
Scyther is a bipedal, insectoid Pokémon. It is primarily green with thin, cream-colored sections between its head, thorax, and abdomen. The abdomen of a female will be slightly larger than that of a male. It has narrow eyes and three points on the back of its somewhat reptilian head. Its forearms consist of large, white scythes, which it uses for hunting as well as fighting. On its thighs are spikes of fur, and it has three clawed toes on its large feet. Two pairs of cream-colored wings extend from its back. While these wings do allow Scyther to fly, it rarely does so.<br />
<br />
Scyther is an adept hunter that tears at its prey with its scythes. Its green coloration gives in excellent camouflage in the grass, and its quick movement is too fast to follow and increases the effectiveness of its scythes. By cutting through hard objects, it keeps its arms sharp. [[EP097|The anime]] has shown that wild Scyther form swarms. A new leader is elected when the current leader is defeated in a fight against a challenger; the former leader then leaves the swarm and goes into exile as a result. [[EP042|It has also been shown]] that Scyther becomes aggressive when faced with the color red. Although it is rare, Scyther can be found in {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}}.<br />
<br />
==In the anime==<br />
===In the main series===<br />
[[File:Pokémon School Scyther.png|250px|left|thumb|Scyther in the {{pkmn|anime}}]]<br />
====Major appearances====<br />
=====[[Tracey's Scyther]]=====<br />
{{Tracey}} {{pkmn2|caught}} an elderly Scyther in ''[[EP097|Tracey Gets Bugged]]''. Even in its old age, it is very aggressive, but for the same reasons, Tracey tries not to use it.<br />
<br />
=====[[Bugsy's Scyther]]=====<br />
[[Bugsy]] used a Scyther during his [[Gym]] {{pkmn|battle}} against {{Ash}} in ''[[EP144|Gettin' The Bugs Out]]''. This Scyther was trained to block {{Type|Fire}} attacks by using {{m|Swords Dance}} as a fan. Ash discovered that this defensive strategy doesn't work if a Fire-type move is used from above, which allowed his {{AP|Cyndaquil}} to win in his Gym match.<br />
<br />
=====Other=====<br />
Scyther debuted in ''[[EP042|Showdown at Dark City]]'', under the ownership of [[Yas]]. It was one of the Pokémon used during the feuds between the {{DL|Gym|Kas Gym|Kas}} and {{DL|Gym|Yas Gym}}s of [[Dark City]]. It is the Yas Gym's primary Pokémon.<br />
<br />
In ''[[M01|Mewtwo Strikes Back]]'', a Scyther owned by [[Corey]] was one of the Pokémon that was captured and cloned by {{OBP|Mewtwo|original series}}. When {{TRT}} saw this Pokémon being cloned, it was mistaken for an {{p|Alakazam}}. The Scyther clone reappeared in ''[[Mewtwo Returns]]''.<br />
<br />
A Scyther appeared during the [[Indigo Plateau Conference]] in ''[[EP077|The Fourth Round Rumble]]'', under the ownership of [[Jeanette Fisher]]. She used it in her battle against {{Ash}}, where it battled against {{AP|Bulbasaur}}. Despite the type disadvantage, Bulbasaur came out as the winner. It reappeared in a flashback in [[EP078|the following episode]] and in ''[[EP225|Bulbasaur... the Ambassador!]]''.<br />
<br />
A Scyther was used by the [[Gym Leader]] of [[Navel Island]], [[Danny]], in ''[[EP093|Navel Maneuvers]]''. It was seen helping Danny's {{p|Machoke}} and {{p|Nidoqueen}} carve a sled that he used during his second challenge against Ash, and it later competed in the sled race alongside Danny's {{p|Electrode}} and {{p|Geodude}}. It reappeared in flashbacks in ''[[EP098|A Way Off Day Off]]'' and ''[[EP111|Hello, Pummelo!]]''.<br />
<br />
Multiple Scyther appeared in ''[[EP097|Tracey Gets Bugged]]'' as some of the Bug-type Pokémon on [[Murcott Island]]. They were in a group that [[Tracey's Scyther]] was once a member of.<br />
<br />
A [[Pokémon poacher]] owned a Scyther and {{p|Houndoom}}, which he used to chase after {{OBP|Celebi|M04}} in ''[[M04|Celebi: The Voice of the Forest]]''.<br />
<br />
A Scyther appeared in ''[[DP050|Tag, We're It!]]'', under the ownership of a girl. It was partnered with {{OBP|Giant|DP050}}'s {{p|Koffing}} against [[Dawn's Piplup]] and [[Conway]]'s {{p|Slowking}} during the [[Hearthome City Tag Battle Competition]].<br />
<br />
In ''[[SS020|Pokémon Mystery Dungeon: Explorers of Time & Darkness]]'', Scyther was a member of Team Razor Wind, along with {{p|Sandslash}} and {{p|Zangoose}}. The trio of clawed Pokémon were first seen being blasted out of the [[Wigglytuff's Guild|Wigglytuff Guild]]. Team Razor Wind overheard that [[Team Poképals]] were assigned with the task of traveling to the [[Labyrinth Cave]] to get a [[Gabite Scale]] for an ailing {{p|Shinx}}, and decided to attempt beating [[Team Poképals]] to the item. Unfortunately for Team Razor Wind, Gabite defeated them easily. It reappeared alongside its team in ''[[SS021|Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness]]''.<br />
<br />
A Scyther appeared in ''[[SM028|Pulling Out the Pokémon Base Pepper!]]'', where it was the umpire in the [[Baseball|Pokémon Base]] at the [[Pokémon School]] game that Ash and {{ashcl}} took part in.<br />
<br />
====Minor appearances====<br />
A Scyther appeared in a flashback in ''[[EP073|Bad To The Bone]]'', under the ownership of [[Koga]]. [[Otoshi]] was revealed to have defeated it with his {{p|Marowak}} during a [[Gym]] {{pkmn|battle}}, thus allowing him to attain the {{badge|Soul}}.<br />
<br />
A {{DL|List of alternately colored Pokémon in the anime|Pink Pokémon|pink}} Scyther appeared in Team Rocket's fantasy in ''[[EP088|In the Pink]]''.<br />
<br />
A Scyther appeared in ''[[EP140|Wired for Battle!]]'' as one of the Pokémon seen in [[Muramasa]]'s dojo.<br />
<br />
A Scyther appeared in ''[[EP146|Tricks of the Trade]]'' as one of the Pokémon seen at the [[Pokémon Swap Meet]] in [[Palmpona]].<br />
<br />
A Scyther appeared in ''[[EP161|The Bug Stops Here]]'' as one of the Pokémon targeted in the [[Bug-Catching Contest]]. {{an|Casey}} tried to catch it, but failed.<br />
<br />
A Scyther appeared in ''[[EP164|Carrying On!]]'' as one of the sick Pokémon in [[Way Away Island]]'s [[Pokémon Center]].<br />
<br />
A Trainer's Scyther appeared in ''[[EP176|Ariados, Amigos]]'' as one of the Pokémon seen at the [[Pokémon Jujitsu Academy]].<br />
<br />
Multiple Scyther appeared in ''[[Mewtwo Returns]]''.<br />
<br />
A Scyther appeared in the opening intro of ''[[M04|Celebi: The Voice of the Forest]]'', which was reused for ''[[M05|Pokémon Heroes: Latios & Latias]]''.<br />
<br />
A Scyther appeared in a flashback in ''[[EP223|Throwing in the Noctowl]]'' as one of the Pokémon defeated by [[Wings Alexander]]'s then-{{p|Hoothoot}}.<br />
<br />
A Scyther appeared in ''[[EP228|Extreme Pokémon!]]'', under the ownership of a participant in the [[Extreme Pokémon Race]].<br />
<br />
A Scyther appeared in a flashback in ''[[EP265|Pop Goes The Sneasel]]''.<br />
<br />
A Scyther appeared in ''[[AG015|Gonna Rule The School!]]'', under the ownership of the [[Pokémon Trainers' School]].<br />
<br />
A Scyther was owned by a [[demolition crew]] (which was changed into a construction crew due to [[Ritchie]] changing the past) in ''[[SS013|Celebi and Joy!]]''.<br />
<br />
A Trainer's Scyther appeared in ''[[AG126|Saved by the Beldum]]'', where it was among the Pokémon seen during the [[Ever Grande Conference]]. It reappeared in a flashback in ''[[AG128|Shocks and Bonds]]''.<br />
<br />
A Scyther appeared in ''[[AG154|Reversing the Charges]]'', where it had been defeated by an overcharged {{p|Elekid}} and was found by Team Rocket.<br />
<br />
A Scyther appeared in ''[[AG166|Curbing the Crimson Tide]]'', under the ownership of [[Luna]]. It eventually evolved into a {{p|Scizor}}.<br />
<br />
A {{pkmn|Coordinator}}'s Scyther appeared in ''[[DP011|Mounting a Coordinator Assault!]]'', where it was seen participating in the [[Appeal|Performance Stage]] of the {{ci|Jubilife}} {{pkmn|Contest}}.<br />
<br />
A Trainer's Scyther appeared in ''[[DP050|Tag! We're It...!]]'' as a participant in the [[Hearthome City Tag Battle Competition]].<br />
<br />
A Scyther appeared in ''[[M20|I Choose You!]]''.<br />
<br />
A Scyther briefly appeared in ''[[SM085|The Long Vault Home!]]'', calling a "strike" on {{an|Kiawe}} when he failed to catch a {{p|Stakataka}} at the Pokémon School.<br />
<br />
====Pokédex entries====<br />
{{Animedexheader|Kanto}}<br />
{{Animedexbody|EP042|Scyther and Electabuzz|Ash's Pokédex|Scyther and {{p|Electabuzz}} are both rare Pokémon. They are able to distinguish colors and become enraged by the color red.}}<br />
|}<br />
{| width="100%" style="background: #{{colorschemedark|Kanto}}"<br />
|-<br />
| width="100%" style="text-align:right; background: #{{colorschemelight|Kanto}}; {{roundybottom|10px}}" | <small>''' Original series entries continue below.'''</small><br />
|}<br />
|}<br />
{{Animedexheader|Orange|no}}<br />
{{Animedexbody|EP097|Scyther|Ash's Pokédex|Scyther, the Mantis Pokémon. Its claws are sharp as swords, and it is a powerful flyer. This Pokémon is rarely seen by humans and almost never captured.}}<br />
{{Animedexbody|EP097|Swords Dance|Ash's Pokédex|Swords Dance, Scyther's special attack. Scyther spins furiously to focus its energy and increase its [[Statistic#Attack|attack power]].}}<br />
{{Animedexfooter/Pokémon|original|Orange}}<br />
<br />
===In Pokémon Origins===<br />
[[File:Red Scyther PO.png|thumb|250px|Scyther in [[Pokémon Origins]]]]<br />
{{OBP|Red|Origins}} used a Scyther in ''[[PO04|File 4: Charizard]]'' in the [[Indigo Plateau|Pokémon League]], where it went up against [[Bruno's Onix]] and {{OBP|Blue|Origins}}'s {{p|Alakazam}}.<br />
{{-}}<br />
<br />
==In the manga==<br />
[[File:Bugsy Scyther Golden Boys.png|200px|thumb|Scyther in [[Pokémon Gold & Silver: The Golden Boys]]]]<br />
[[File:Blue Scyther.png|200px|thumb|left|Scyther in [[Pokémon Adventures]]]]<br />
===In the movie adaptations===<br />
A Pokémon hunter owned a Scyther in ''{{ma|Celebi: a Timeless Encounter}}''.<br />
<br />
===In the Pokémon Adventures manga===<br />
{{main|Blue's Scyther}}<br />
{{main|Bugsy's Scyther}}<br />
Scyther debuts in ''[[PS012|Wake Up—You're Snorlax!]]'', under the ownership of a {{tc|Bug Catcher}} who partook of the bike race along {{rt|11|Kanto}}.<br />
<br />
A Scyther is the first Pokémon {{adv|Blue}} received. He has since evolved into Scizor. He first appeared in ''[[PS018|A Tale of Ninetales]]''.<br />
<br />
[[Bugsy]] is seen with a Scyther in the [[Gym Leader]] face-off in ''[[PS158|Silly Scyther]]''.<br />
<br />
A Scyther appeared in ''[[PS179|The Last Battle XIII]]'' as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].<br />
<br />
A Scyther appeared in a fantasy in ''[[PS309|Moving Past Milotic]]''.<br />
<br />
A Scyther appeared in a fantasy in [[PSs1]].<br />
<br />
A Scyther was the sparring partner of {{adv|X}}'s {{p|Pinsir}}, Rute, in ''[[PAXY28|Scizor Defends]]''. It is found unconscious by X. Blue indicates that it had its life-force completely drained through mysterious circumstances, but notes that it will eventually recuperate from its condition.<br />
<br />
===In the Pokémon Gold & Silver: The Golden Boys manga===<br />
{{main|Bugsy's Scyther}}<br />
As in the {{pkmn|games}}, Bugsy has a Scyther. It is {{GnB|Gold}}'s opponent during his Gym challenge.<br />
<br />
===In the Pokémon Pocket Monsters manga===<br />
A Scyther is seen with {{OBP|Red|Pocket Monsters}} during the curry cooking competition that went on in ''[[PM027|Curry Showdown! Which is the Most Delicious?]]''.<br />
<br />
{{OBP|Giovanni|Pocket Monsters}} is seen with three Scyther in ''[[PM028|Seize the Dream of One Million Yen!!]]''. All of them are sent out to prevent anyone from winning the contest he hosts on TV.<br />
<br />
===In the Pokémon Ruby-Sapphire manga===<br />
Red is shown to have caught a Scyther in ''[[PMRS60|Clefairy Has Been Abandoned?!]]''.<br />
<br />
==In the TCG==<br />
{{main|Scyther (TCG)}}<br />
<br />
==In the TFG==<br />
One Scyther figure has been released.<br />
<br />
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Scyther|20}}<br />
<br />
==Game data==<br />
===NPC appearances===<br />
* {{g|Snap}}: A Scyther appears at two points on the Beach level. At the first point, the use of a Pester Ball will chase it out. (This also triggers a special Multiple Pikachu Photo opportunity.) The second point is close to the end of the Beach level.<br />
* {{g|Stadium 2}}: Scyther stars in a mini-game alongside {{p|Pinsir}} called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cutting anywhere above the log will cause the player to lose points.<br />
* {{ga|Pokémon Ranger}}: [[Go-Rock Quads|Garret]] uses two Scyther to back up his {{p|Scizor}}.<br />
* {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}: Scyther is one of the members of Team Razor Wind. The same Scyther returns at Super Mystery Dungeon.<br />
<br />
===Pokédex entries===<br />
{{Dex/Header|type=bug|type2=flying}}<br />
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=123}}<br />
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=With ninja-like agility and speed, it can create the illusion that there is more than one.}}<br />
{{Dex/Entry1|v=Yellow|entry=Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.}}<br />
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Moves incredibly quickly and shreds its enemy with its razor-sharp scythes. On rare occasions, it flies with its wings.}}<br />
|}<br />
|}<br />
{{Dex/Gen/1|gen=II|reg1=Johto|num1=110}}<br />
{{Dex/Entry1|v=Gold|entry=It slashes through grass with its sharp scythes, moving too fast for the human eye to track.}}<br />
{{Dex/Entry1|v=Silver|entry=When it moves, it leaves only a blur. If it hides in grass, its protective colors make it invisible.}}<br />
{{Dex/Entry1|v=Crystal|entry=It's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.}}<br />
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It slashes through grass with its sharp scythes, moving too fast for the human eye to track.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto|num2=123}}<br />
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon's scythes are so effective, they can slice through thick logs in one wicked stroke.}}<br />
{{Dex/Entry1|v=Emerald|t=FFF|entry=Its blindingly fast speed adds to the sharpness of its twin forearm scythes. The scythes can slice through thick logs in one wicked stroke.}}<br />
{{Dex/Entry1|v=FireRed|entry=It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.}}<br />
{{Dex/Entry1|v=LeafGreen|entry=With ninja-like agility and speed, it can create the illusion that there is more than one.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=195|label1={{gameabbrev4|Pt}}:|reg2=Johto|num2=111}}<br />
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=It is nearly impossible to parry its attacking scythes. Its movements are like a ninja's.}}<br />
{{Dex/Entry1|v=Platinum|entry=The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.}}<br />
{{Dex/Entry1|v=HeartGold|entry=It slashes through grass with its sharp scythes, moving too fast for the human eye to track.}}<br />
{{Dex/Entry1|v=SoulSilver|entry=When it moves, it leaves only a blur. If it hides in grass, its protective coloration makes it invisible.}}<br />
|}<br />
|}<br />
{{Dex/Gen/1|gen=V|reg1=Unova}}<br />
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.}}<br />
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.}}<br />
|}<br />
|}<br />
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=136|label1=Mountain|reg2=Hoenn}}<br />
{{Dex/Entry1|v=X|t=FFF|entry=It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.}}<br />
{{Dex/Entry1|v=Y|entry=It slashes through grass with its sharp scythes, moving too fast for the human eye to track.}}<br />
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon's scythes are so effective, they can slice through thick logs in one wicked stroke.}}<br />
|}<br />
|}<br />
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=275|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=365|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=123}}<br />
{{Dex/Entry1|v=Sun|entry=It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.}}<br />
{{Dex/Entry1|v=Moon|entry=While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.}}<br />
{{Dex/Entry1|v=Ultra Sun|entry=Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.}}<br />
{{Dex/Entry1|v=Ultra Moon|entry=Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It's very popular in Alola.}}<br />
{{Dex/Entry2|v=Let's Go Pikachu|v2=Let's Go Eevee|entry=Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=bug|type2=flying}}<br />
{{Availability/Gen|gen=I}}<br />
{{Availability/Entry1|1|v=Red|area={{safari|Kanto}}<br>[[Celadon City]] ([[Celadon Game Corner|Rocket Game Corner]])}}<br />
{{Availability/Entry1/None|1|v=Blue|link=Pokémon Red and Blue Versions}}<br />
{{Availability/Entry1|1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area={{safari|Kanto}}}}<br />
{{Availability/Entry1|1|v=Yellow|area={{safari|Kanto}}<br>[[Celadon City]] ([[Celadon Game Corner|Rocket Game Corner]])}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/Entry2|v=Gold|v2=Silver|area=[[National Park]] ([[Bug-Catching Contest]]){{dotw|Tu}}{{dotw|Th}}{{dotw|Sa}}}}<br />
{{Availability/Entry1|v=Crystal|area=[[National Park]] ([[Bug-Catching Contest]]){{dotw|Tu}}{{dotw|Th}}{{dotw|Sa}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=III}}<br />
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|area=[[Trade]], {{pkmn2|Event}}}}<br />
{{Availability/Entry1/None|v=Emerald|area=[[Trade]], {{pkmn2|Event}}}}<br />
{{Availability/Entry1|v=FireRed|area={{safari|Kanto}}<br>[[Celadon City]] ([[Celadon Game Corner|Rocket Game Corner]])}}<br />
{{Availability/Entry1/None|v=LeafGreen|area=[[Trade]], {{pkmn2|Event}}}}<br />
{{Availability/Entry1/None|v=Colosseum}}<br />
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=IV}}<br />
{{Availability/Entry1|v=Diamond|area={{rt|229|Sinnoh}}}}<br />
{{Availability/Entry1/None|v=Pearl}}<br />
{{Availability/Entry1|v=Platinum|area=[[Route]]s {{rtn|210|Sinnoh}} and {{rtn|215|Sinnoh}}}}<br />
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[National Park]] ([[Bug-Catching Contest]]){{dotw|Tu}}{{dotw|Th}}{{dotw|Sa}}}}<br />
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]], {{pkmn2|Event}}}}<br />
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]]}}<br />
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{Dwa|Pleasant Forest}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry2|v=X|v2=Y|t=fff|area={{rt|21|Kalos}}}}<br />
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VII}}<br />
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Poni Plains]], [[Poké Pelago]]{{tt|*|Only begin appearing after the player becomes Champion}}}}<br />
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Poni Plains]]}}<br />
{{Availability/Entry1|v=Let's Go Pikachu|area=[[Route]]s {{rtn|14|Kanto}} and {{rtn|15|Kanto}}}}<br />
{{Availability/Entry1/None|v=Let's Go Eevee}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In side games====<br />
{{Availability/Header|type=Bug|type2=Flying}}<br />
{{Availability/Gen|gen=I}}<br />
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[Pokémon Island Beach|Beach]]}}<br />
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Celadon City]], {{safari|Kanto}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=II}}<br />
{{Availability/NA/Side|gen=II}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=III}}<br />
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 7]], [[Secret Storage 14]], Endless Level 15, [[Mr. Who's Den]]}}<br />
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Sinister Woods]] (8F-11F), [[Pitfall Valley]] (13F-18F), [[Joyous Tower]] (15F-19F), [[Remains Island]] (B13-B19)}}<br />
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Lyra Forest]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=IV}}<br />
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mystifying Forest]] (B1F-B13F), [[Midnight Forest]] (B1F-21F), [[Mystery Jungle]] (B1F-B29F)}}<br />
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mystifying Forest]] (B1F-B13F), [[Midnight Forest]] (B1F-21F), [[Mystery Jungle]] (B1F-B29F)}}<br />
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Almia Castle]], [[Altru Building]]}}<br />
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Silent Forest]] <small>(Normal Mode A & S, Advanced Mode B & A)</small>}}<br />
<!--{{Availability/Entry1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=}}--><br />
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu's Adventure|color={{grass color}}|area=[[Meadow Zone]]}}<br />
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Rand's House]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Forest: [[World Axle - B1F]]}}<br />
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Arbor Area]]}}<br />
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Chrysalia]], [[Avia]]}}<br />
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Verdant Plaza#Battle Royale|Verdant Plaza: Battle Royale]], [[Challenge Battle#The Battle for Sky and Land|Challenge Battle: The Battle for Sky and Land]]}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Pitch-Black Cavern#Stage 1|Pitch-Black Cavern: Stage 1]]}}<br />
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Silbern Museum|Silbern Museum: Stage 94]]}}<br />
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Ruby Volcano#Giant Redwood|Ruby Volcano: Giant Redwood]] <small>(Center Boss, Back)</small>}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In events====<br />
{{eventAvail/h|Language/Region|type=bug|type2=flying}}<br />
{{eventAvail|{{gameabbrev2|GSC}}|Gotta Catch 'Em All Station! SonicBoom Scyther|English|United States|5|February 28 to March 6, 2003|link=List of Gotta Catch 'Em All event Pokémon#SonicBoom Scyther}}<br />
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Scyther|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Scyther}}<br />
{{eventAvail|{{gameabbrev5|BW}}|Trade for Evolution! Scyther|Japanese|Japan|30|October 10 to November 28, 2010|link=List of local Japanese event Pokémon distributions in Generation V#Scyther}}<br />
{{eventAvail|{{gameabbrev6|XY}}|Christmas Scyther|All|Japan|25|December 21 to 26, 2013|link=List of traded event Pokémon distributions in Generation VI#Scyther_2}}<br />
{{eventAvail|{{gameabbrev6|XY}}|Happy New Year Scyther|All|South Korea|25|February 8 to 22, 2014|link=List of traded event Pokémon distributions in Generation VI#Scyther}}<br />
|}<br />
<br />
===Held items===<br />
{{HeldItems<br />
|type=Bug|type2=flying<br />
|rby1=Bitter Berry|rby1type=None|rby1rar=100|rby1image=no<br />
|event1=Metal Coat|event1type=None<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats with RBY<br />
|type=bug<br />
|type2=flying<br />
|HP= 70<br />
|Attack=110<br />
|Defense=80<br />
|SpAtk= 55<br />
|SpDef= 80<br />
|Special=55<br />
|Speed= 105}}<br />
<br />
====Pokéathlon stats====<br />
{{Pokéthlon<br />
|type=Bug<br />
|type2=Flying<br />
|Speed=3<br />
|SpeedMax=4<br />
|Power=3<br />
|PowerMax=4<br />
|Technique=3<br />
|TechniqueMax=5<br />
|Stamina=2<br />
|StaminaMax=2<br />
|Jump=4<br />
|JumpMax=5<br />
}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness<br />
|type1=bug<br />
|type2=flying<br />
|Normal= 100<br />
|Flying= 200<br />
|Fighting= 25<br />
|Ground= 0<br />
|Rock= 400<br />
|Bug= 50<br />
|Poison= 100<br />
|Ghost= 100<br />
|Steel= 100<br />
|Fire= 200<br />
|Water= 100<br />
|Grass= 25<br />
|Electric=200<br />
|Psychic= 100<br />
|Ice= 200<br />
|Dragon= 100<br />
|Dark= 100<br />
|Fairy=100<br />
|notes=yes<br />
|flying=ironballiv<br />
|newground=½<br />
|gen1bug=yes<br />
|oldpoison=2}}<br />
<br />
===Learnset===<br />
====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====<br />
=====By [[Level|leveling up]]=====<br />
{{learnlist/levelh/7|Scyther|Bug|Flying|1}}<br />
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30}}<br />
{{learnlist/level7|1|Leer|Normal|Status|—|100|30}}<br />
{{learnlist/level7|4|Focus Energy|Normal|Status|—|—|30}}<br />
{{learnlist/level7|8|Double Team|Normal|Status|—|—|15}}<br />
{{learnlist/level7|12|Feint|Normal|Physical|30|100|10}}<br />
{{learnlist/level7|16|Wing Attack|Flying|Physical|60|100|35||'''}}<br />
{{learnlist/level7|20|Agility|Psychic|Status|—|—|30}}<br />
{{learnlist/level7|26|Slash|Normal|Physical|70|100|20}}<br />
{{learnlist/level7|32|Razor Wind|Normal|Special|80|100|10}}<br />
{{learnlist/level7|38|Air Slash|Flying|Special|75|95|15||'''}}<br />
{{learnlist/level7|44|Swords Dance|Normal|Status|—|—|20}}<br />
{{learnlist/level7|50|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/levelf/7|Scyther|Bug|Flying|1}}<br />
<br />
=====By [[TM]]/[[HM]]=====<br />
{{learnlist/tmh/7|Scyther|Bug|Flying|1}}<br />
{{learnlist/tm7|TM01|Headbutt|Normal|Physical|70|100|15}}<br />
{{learnlist/tm7|TM05|Rest|Psychic|Status|—|—|10}}<br />
{{learnlist/tm7|TM06|Light Screen|Psychic|Status|—|—|30}}<br />
{{learnlist/tm7|TM07|Protect|Normal|Status|—|—|10}}<br />
{{learnlist/tm7|TM08|Substitute|Normal|Status|—|—|10}}<br />
{{learnlist/tm7|TM12|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm7|TM13|Brick Break|Fighting|Physical|75|100|15}}<br />
{{learnlist/tm7|TM18|U-turn|Bug|Physical|70|100|20||'''}}<br />
{{learnlist/tm7|TM24|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/tm7|TM27|Toxic|Poison|Status|—|90|10}}<br />
{{learnlist/tm7|TM48|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm7|TM50|Roost|Flying|Status|—|—|10}}<br />
{{learnlist/tmf/7|Scyther|Bug|Flying|1}}<br />
<br />
====[[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon]]====<br />
=====By [[Level|leveling up]]=====<br />
{{learnlist/levelh/7|Scyther|Bug|Flying|1}}<br />
{{learnlist/level7|1|Vacuum Wave|Fighting|Special|40|100|30}}<br />
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30}}<br />
{{learnlist/level7|1|Leer|Normal|Status|&mdash;|100|30}}<br />
{{learnlist/level7|5|Focus Energy|Normal|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/level7|9|Pursuit|Dark|Physical|40|100|20}}<br />
{{learnlist/level7|13|False Swipe|Normal|Physical|40|100|40}}<br />
{{learnlist/level7|17|Agility|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/level7|21|Wing Attack|Flying|Physical|60|100|35||'''}}<br />
{{learnlist/level7|25|Fury Cutter|Bug|Physical|40|95|20||'''}}<br />
{{learnlist/level7|29|Slash|Normal|Physical|70|100|20}}<br />
{{learnlist/level7|33|Razor Wind|Normal|Special|80|100|10}}<br />
{{learnlist/level7|37|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/level7|41|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/level7|45|Night Slash|Dark|Physical|70|100|15}}<br />
{{learnlist/level7|49|Double Hit|Normal|Physical|35|90|10}}<br />
{{learnlist/level7|50|Air Slash|Flying|Special|75|95|15||'''}}<br />
{{learnlist/level7|57|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/level7|61|Feint|Normal|Physical|30|100|10}}<br />
{{learnlist/levelf/7|Scyther|Bug|Flying|1}}<br />
<br />
=====By [[TM]]/[[HM]]=====<br />
{{learnlist/tmh/7|Scyther|Bug|Flying|1}}<br />
{{learnlist/tm7|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/tm7|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm7|TM19|Roost|Flying|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}<br />
{{learnlist/tm7|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&mdash;|20||'''}}<br />
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm7|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}<br />
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm7|TM51|Steel Wing|Steel|Physical|70|90|25||''}}<br />
{{learnlist/tm7|TM54|False Swipe|Normal|Physical|40|100|40}}<br />
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}<br />
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm7|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}<br />
{{learnlist/tm7|TM87|Swagger|Normal|Status|&mdash;|85|15}}<br />
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM89|U-turn|Bug|Physical|70|100|20||'''}}<br />
{{learnlist/tm7|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm7|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tmf/7|Scyther|Bug|Flying|1}}<br />
<br />
=====By {{pkmn|breeding}}=====<br />
{{learnlist/breedh/7|Scyther|Bug|Flying|2}}<br />
{{learnlist/breed7|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|283|Surskit}}{{MSP|291|Ninjask}}{{MSP|545|Scolipede}}|Baton Pass|Normal|Status|&mdash;|&mdash;|40}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}<br>{{MSP|267|Beautifly}}{{MSP|269|Dustox}}{{MSP|284|Masquerain}}{{MSP|313|Volbeat}}{{MSP|329|Vibrava}}{{MSP|402|Kricketune}}<br>{{MSP|414|Mothim}}{{MSP|415|Combee}}{{MSP|540|Sewaddle}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|595|Joltik}}<br>{{MSP|596|Galvantula}}{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}{{MSP|636|Larvesta}}{{MSP|637|Volcarona}}{{MSP|666|Vivillon}}<br>{{MSP|738|Vikavolt}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Bug Buzz|Bug|Special|90|100|10||'''}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}|Counter|Fighting|Physical|&mdash;|100|20}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|015|Beedrill}}{{MSP|049|Venomoth}}{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|166|Ledian}}<br>{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|267|Beautifly}}{{MSP|269|Dustox}}<br>{{MSP|284|Masquerain}}{{MSP|291|Ninjask}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}{{MSP|414|Mothim}}{{MSP|416|Vespiquen}}<br>{{MSP|637|Volcarona}}{{MSP|666|Vivillon}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Defog|Flying|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}{{MSP|540|Sewaddle}}{{MSP|588|Karrablast}}|Endure|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|214|Heracross}}{{MSP|402|Kricketune}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}<br>{{MSP|469|Yanmega}}{{MSP|472|Gliscor}}|Night Slash|Dark|Physical|70|100|15}}<br />
{{learnlist/breed7|{{MSP|589|Escavalier}}|Quick Guard|Fighting|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}|Razor Wind|Normal|Special|80|100|10}}<br />
{{learnlist/breed7|{{MSP|214|Heracross}}{{MSP|589|Escavalier}}|Reversal|Fighting|Physical|&mdash;|100|15}}<br />
{{learnlist/breed7|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|267|Beautifly}}{{MSP|269|Dustox}}<br>{{MSP|284|Masquerain}}{{MSP|414|Mothim}}{{MSP|637|Volcarona}}{{MSP|742|Cutiefly}}{{MSP|743|Ribombee}}|Silver Wind|Bug|Special|60|100|5||'''}}<br />
{{learnlist/breed7|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}<br>{{MSP|329|Vibrava}}{{MSP|330|Flygon}}{{MSP|542|Leavanny}}|''Steel Wing''|Steel|Physical|70|90|25|''}}<br />
{{learnlist/breedf/7|Scyther|Bug|Flying|2}}<br />
<br />
=====By [[Move Tutor|tutoring]]=====<br />
{{learnlist/tutorh/7|Scyther|Bug|Flying|2}}<br />
{{learnlist/tutor7|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}<br />
{{learnlist/tutor7|Defog|Flying|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}<br />
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}<br />
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}<br />
{{learnlist/tutor7|Tailwind|Flying|Status|—|—|15|||no|yes}}<br />
{{learnlist/tutorf/7|Scyther|Bug|Flying|2}}<br />
<br />
===={{Trading Card Game}}-only moves====<br />
{| class="roundy" style="margin:auto; background: #{{tcg grass color light}}; border: 3px solid #{{tcg grass color}}"<br />
|-<br />
! Move<br />
! Card<br />
|-<br />
| style="background:#fff; {{roundybl|5px}}" | {{m|Bounce}}<br />
| style="background:#fff; {{roundybr|5px}}" | [[Rocket's Scyther ex (EX Team Rocket Returns 102)]]<br />
|}<br />
<br />
===Side game data===<br />
{{Spindata/Head|type=Bug|type2=Flying}}<br />
{{Spindata/Pinball|col=3|type=Bug|ndex=123|acquisition=Catch}}<br />
{{Spindata/Trozei|col=3|type=Bug|ndex=123|rarity=Common}}<br />
|-<br />
{{Spindata/MDRB|col=6|type=Bug|ndex=123<br />
|body=1<br />
|rate=10<br />
|area=Overgrown Forest<br />
|P1=My scythes are honed to ultimate sharpness!<br />
|P2=Careful now. See, my HP's down to half.<br />
|P3=I'm on the brink... My scythes have grown dull...<br />
|PL=I leveled! My scythes grew sharper, too!<br />
}}<br />
|-<br />
{{Spindata/MDTDS|col=6|type=Bug|ndex=123<br />
|body=1<br />
|rate=8.2<br />
|IQ=D<br />
}}<br />
|-<br />
{{Spindata/Ranger|col=6|type=Bug<br />
|group=Bug<br />
|assist=Flying<br />
|fieldpower=3<br />
|field=Cut<br />
|loop=3<br />
|MinEXP=78<br />
|MaxEXP=105<br />
|num=043<br />
|browser=Scyther slashes while hopping about. Its scythes can destroy a Metal Fence.<br />
}}<br />
|-<br />
{{Spindata/Ranger SoA|col=6|type=Bug<br />
|group=Bug<br />
|assist=Bug<br />
|field=Cut<br />
|fieldpower=3<br />
|num=216<br />
|browser=It attacks by slashing with both arms while jumping around.<br />
}}<br />
|-<br />
{{Spindata/Ranger GS|col=6|type=Bug<br />
|group=Bug<br />
|assist=Bug<br />
|field=Cut<br />
|fieldpower=2<br />
|past=NA<br />
|num=222<br />
|browser=It leaps around quickly while it attacks with cutting slashes.<br />
}}<br />
|-<br />
{{Spindata/Rumble|col=3|type=Bug<br />
|att=4<br />
|def=3<br />
|speed=4<br />
}}<br />
{{Spindata/RumbleBlast|col=3|type=Bug<br />
|att=4<br />
|def=3<br />
|speed=4<br />
}}<br />
|-<br />
{{Spindata/PokéPark|col=6|type=Bug|ndex=123<br />
|Pad=Scyther investigates the [[Meadow Zone]] looking for tough Pokémon! His specialty is {{DL|Attractions|Bulbasaur's Daring Dash}}.<br />
}}<br />
|-<br />
{{Spindata/PokéPark2|col=6|type=Bug|ndex=123<br />
|strong=[[File:Pikachu icon.png|link=Pikachu (Pokémon)]][[File:Tepig icon.png|link=Tepig (Pokémon)]]<br />
|weak=[[File:Snivy icon.png|link=Snivy (Pokémon)]]<br />
|pad=He says he likes battles and wants to go to the [[Crag Area]]. He means it, but he also likes the laid-back atmosphere in the [[Arbor Area]].<br />
}}<br />
|-<br />
{{Spindata/Conquest|col=6|type=Bug|ndex=123<br />
|HP=3<br />
|atk=4<br />
|def=3<br />
|spd=4<br />
|range=3<br />
|move=Fury Cutter<br />
|ability1=Swarm<br />
|ability2=Parry<br />
|ability3=Vanguard<br />
|evo=Evolves into {{p|Scizor}} after knocking out a [[Warrior]]'s Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a [[Metal Coat]]<br />
|link={{DL|List of Pokémon Conquest characters|Kamanosuke}}, {{DL|List of Pokémon Conquest characters|Munenori}}, and {{DL|List of Pokémon Conquest characters|Shigezane}}<br />
}}<br />
|-<br />
{{Spindata/Battle Trozei|col=3|type=Bug|ndex=123<br />
|power=2<br />
}}<br />
{{Spindata/Shuffle|col=3|type=Bug|ndex=123|num=138<br />
|min=70<br />
|max=140<br />
|raisemaxlevel=20<br />
|skill=Swarm<br />
|skilldesc=Increases damage when things are looking desperate.<br />
|swapper=L-Boost<br />
}}<br />
|-<br />
{{Spindata/GO|col=6|type=Bug|ndex=123<br />
|hatch=5&nbsp;km{{tt|*|10&nbsp;km Eggs obtained prior to February 8, 2017 can hatch into Scyther}}<br />
|buddy=5<br />
|candy=Scyther<br />
|evocandy=50 + [[File:GO Metal Coat.png|20px|link=Metal Coat]] 1<br />
|stamina=140<br />
|attack=218<br />
|defense=170<br />
|fast={{m|Fury Cutter}}, {{m|Steel Wing}}{{tt|*|Prior to February 16, 2017}}, {{m|Air Slash}}{{tt|*|From February 16, 2017 onward}}<br />
|special={{m|Night Slash}}, {{m|X-Scissor}}, {{m|Bug Buzz}}{{tt|*|Prior to February 16, 2017}}, {{m|Aerial Ace}}{{tt|*|From February 16, 2017 onward}}<br />
}}<br />
|}<br />
<br />
===Evolution===<br />
{{Evobox-2<br />
|type1=Bug<br />
|type2=Flying<br />
|pictype=art<br />
|no1=123<br />
|name1=Scyther<br />
|type1-1=Bug<br />
|type2-1=Flying<br />
|evo1={{bag|Metal Coat}}<br>{{color2|000|Trade}}<br>holding {{color2|000|Metal Coat}}<br />
|no2=212<br />
|name2=Scizor<br />
|type1-2=Bug<br />
|type2-2=Steel}}<br />
<br />
===Sprites===<br />
{{Spritebox/Header|type=Bug|type2=Flying}}<br />
{{Spritebox/1|ndex=123}}<br />
{{Spritebox/2|ndex=123}}<br />
{{Spritebox/3|ndex=123}}<br />
{{Spritebox/4/Gender|ndex=123}}<br />
{{Spritebox/5/Gender|ndex=123}}<br />
{{Spritebox/6/Gender|ndex=123}}<br />
{{Spritebox/7/Gender|ndex=123}}<br />
{{Spritebox/Footer|123|Scyther}}<br />
<br />
==Trivia==<br />
* In the [[Pokémon Red and Green beta|Pokémon Red and Blue beta]], Scyther's prototype name was "Stryke". This is a corruption of the word "strike", which is also its romanized Japanese name.<br />
* Despite having different base stats, Scyther and its evolution, {{p|Scizor}}, both have a base stat total of 500. This makes Scyther the only pre-evolutionary form that has the same base stat total as its evolution.<br />
* Scyther can be seen as a parallel to {{p|Pinsir}}. Both of them are {{type|Bug}} {{cat|Generation I Pokémon}}, with base stat totals of 500 and originally no evolution family. Scyther is exclusive to [[Pokémon Red and Blue Versions|Pokémon Red]], [[Pokémon FireRed and LeafGreen Versions|FireRed]] and [[Pokémon Diamond and Pearl Versions|Diamond]], while Pinsir is exclusive to [[Pokémon Red and Blue Versions|Pokémon Blue]], [[Pokémon FireRed and LeafGreen Versions|LeafGreen]] and [[Pokémon Diamond and Pearl Versions|Pearl]].<br />
* Scyther and {{p|Scizor}}, along with {{p|Pinsir}}, are the only Pokémon legitimately available in all 27 in-game [[Poké Ball]] variants.<br />
<br />
===Origin===<br />
Scyther draws much inspiration from a {{wp|praying mantis}} and more likely {{wp|mantidflies}} based on its agile mobility. However, its face is more {{wp|reptile|reptilian}}, with similarities to {{wp|dinosaur}}s and {{wp|dragon}}s.<br />
<br />
====Name origin====<br />
Scyther is a combination of ''scythe'' and the suffix ''{{tt|-er|thing that does an action}}'', in reference to its sharp blades.<br />
<br />
Strike is literally ''strike''.<br />
<br />
==In other languages==<br />
{{Other languages|type=bug|type2=flying<br />
|ja=ストライク ''Strike''|jameaning=From ''strike''<br />
|fr=Insécateur|frmeaning=From ''{{tt|insecte|insect}}'' and ''{{tt|sécateur|shears of clippers}}''<br />
|es=Scyther|esmeaning=Same as English name<br />
|it=Scyther|itmeaning=Same as English name<br />
|de=Sichlor|demeaning=From ''{{tt|Sichel|sickle}}''<br />
|ko=스라크 ''Srak''|komeaning=Corruption and shortening of ''strike''<br />
|zh_yue=飛天螳螂 ''Fēitīntòhnglòhng''|zh_yuemeaning=Means "Flying mantis"<br />
|zh_cmn=飛天螳螂 / 飞天螳螂 ''Fēitiāntángláng''|zh_cmnmeaning=Means "Flying mantis"<br />
|hi=साइथेर ''Scyther''|himeaning=Transcription of English name<br />
|ru=Скайтер ''Skayter''|rumeaning=Transcription of English name<br />
}}<br />
<br clear="left"><br />
<br />
==Related articles==<br />
* [[Tracey's Scyther]]<br />
* [[Blue's Scyther]]<br />
* [[Bugsy's Scyther]]<br />
<br />
==External links==<br />
* {{wp|Scyther|Article on Wikipedia}}<br />
<br />
==Notes==<br />
<references /><br />
<br />
{{PokémonPrevNext/Head|type=Bug|type2=Flying}}<br />
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=122|prev=Mr. Mime|nextnum=124|next=Jynx}}<br />
|}<br />
{{-}}<br />
{{Project Pokédex notice}}<br />
<br />
[[Category:Shadow Pokémon in Pokémon XD]]<br />
[[Category:Pokémon with cross-generational evolutions]]<br />
[[Category:Pokémon that evolve through trading]]<br />
[[Category:Pokémon that evolve through held items]]<br />
[[Category:Pokémon that evolve by trading with a held item]]<br />
[[Category:Pokémon that evolve by trading holding Metal Coat]]<br />
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]<br />
<br />
[[de:Sichlor]]<br />
[[es:Scyther]]<br />
[[fr:Insécateur]]<br />
[[it:Scyther]]<br />
[[ja:ストライク]]<br />
[[zh:飞天螳螂]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Anchor_Shot_(move)&diff=2544420Anchor Shot (move)2016-12-02T20:48:06Z<p>RiverAura: /* By leveling up */</p>
<hr />
<div>{{MoveInfobox<br />
|n=677<br />
|name=Anchor Shot<br />
|jname=アンカーショット<br />
|jtrans=Anchor Shot<br />
|jtranslit=Ankā Shotto<br />
|gameimage=<br />
|gameimagewidth=<br />
|type=Steel<br />
|damagecategory=Physical<br />
|basepp=20<br />
|maxpp=32<br />
|power=80<br />
|accuracy=100<br />
|gen=VII<br />
|touches=yes<br />
|protect=yes<br />
|magiccoat=no<br />
|snatch=no<br />
|mirrormove=yes<br />
|kingsrock=no<br />
|sound=no<br />
|target=anyadjacent<br />
|footnotes=<br />
}}<br />
<br />
'''Anchor Shot''' (Japanese: '''アンカーショット''' ''Anchor Shot'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Dhelmise}}.<br />
<br />
==Effect==<br />
Anchor Shot inflicts damage and prevents the target from switching out or fleeing.<br />
<br />
==Description==<br />
{{movedesc|Steel}}<br />
{{movedescentry|{{gameabbrev7|SM}}|The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.}}<br />
|}<br />
|}{{left clear}}<br />
<br />
==Learnset==<br />
===By [[Level|leveling up]]===<br />
{{Movehead/Level|Steel|7}}<br />
{{Moveentry/1|781|Dhelmise|32|Mineral|Mineral|32|STAB='''}}<br />
{{Movefoot|Steel}}<br />
<br />
==In other languages==<br />
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}}<br />
|zh_yue=擲錨 ''{{tt|Jaahkmàauh|Anchor Throw}}''<br />
|zh_cmn=擲錨 / 掷锚 ''{{tt|Zhímáo / Zhìmáo|Anchor Throw}}''<br />
|fr=Ancrage<br />
|de=Ankerschuss<br />
|it=Colpo d'Ancora<br />
|ko=앵커숏 ''Anchor Shot''<br />
|es=Anclaje<br />
}}<br />
{{-}}<br />
{{Project Moves and Abilities notice}}<br />
<br />
[[Category:Signature moves]]<br />
[[Category:Trapping moves]]<br />
<br />
[[de:Ankerschuss]]<br />
[[fr:Ancrage]]<br />
[[it:Colpo d'Ancora (mossa)]]<br />
[[ja:アンカーショット]]<br />
[[zh:掷锚(招式)]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_cross-generational_evolution_families&diff=2542240List of cross-generational evolution families2016-12-01T20:44:02Z<p>RiverAura: /* Trivia */ Updating for Gen VII</p>
<hr />
<div>This is a list of Pokémon that [[Evolution|evolve]] into a Pokémon originating from a different [[generation]]. For example, {{p|Pichu}} (a [[Generation II]] Pokémon) evolves into {{p|Pikachu}} (a [[Generation I]] Pokémon).<br />
<br />
A few of these Pokémon, as a result of new evolutions, become a part of evolutionary families with [[List of Pokémon with branched evolutions|branched evolutions]]. Those Pokémon which evolve into a Pokémon of a previous generation, instead of from it, are specifically [[baby Pokémon]].<br />
<br />
==Pikachu family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=172Pichu.png |<br />
name=Pichu }}<br />
|<br />
{{Chart Box|I|<br />
text=Friendship |<br />
image=025Pikachu.png |<br />
name=Pikachu }}<br />
|<br />
{{Chart Box|I|<br />
text=Thunder Stone |<br />
image=026Raichu.png |<br />
name=Raichu }}<br />
|}<br />
<br />
==Clefairy family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=173Cleffa.png |<br />
name=Cleffa }}<br />
|<br />
{{Chart Box|I|<br />
text=Friendship |<br />
image=035Clefairy.png |<br />
name=Clefairy }}<br />
|<br />
{{Chart Box|I|<br />
text=Moon Stone |<br />
image=036Clefable.png |<br />
name=Clefable }}<br />
|}<br />
<br />
==Jigglypuff family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=174Igglybuff.png |<br />
name=Igglybuff }}<br />
|<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Friendship |<br />
image=039Jigglypuff.png |<br />
name=Jigglypuff }}<br />
|<br />
{{Chart Box|I|<br />
text=Moon Stone |<br />
image=040Wigglytuff.png |<br />
name=Wigglytuff }}<br />
|}<br />
<br />
==Zubat family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=041Zubat.png |<br />
name=Zubat }}<br />
|<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Level 22 |<br />
image=042Golbat.png |<br />
name=Golbat }}<br />
|<br />
{{Chart Box|II|<br />
text=Friendship |<br />
image=169Crobat.png |<br />
name=Crobat }}<br />
|}<br />
<br />
==Oddish family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=043Oddish.png |<br />
name=Oddish }}<br />
|<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Level 21 |<br />
image=044Gloom.png |<br />
name=Gloom }}<br />
|<br />
{{Chart Box|I|<br />
text=Leaf Stone |<br />
image=045Vileplume.png |<br />
name=Vileplume }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Sun Stone |<br />
image=182Bellossom.png |<br />
name=Bellossom }}<br />
|}<br />
<br />
==Poliwag family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=060Poliwag.png |<br />
name=Poliwag }}<br />
|<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Level 25 |<br />
image=061Poliwhirl.png |<br />
name=Poliwhirl }}<br />
|<br />
{{Chart Box|I|<br />
text=Water Stone |<br />
image=062Poliwrath.png |<br />
name=Poliwrath }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Trade with King's Rock |<br />
image=186Politoed.png |<br />
name=Politoed }}<br />
|}<br />
<br />
==Slowpoke family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=079Slowpoke.png |<br />
name=Slowpoke }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 37 |<br />
image=080Slowbro.png |<br />
name=Slowbro }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Trade with King's Rock |<br />
image=199Slowking.png |<br />
name=Slowking }}<br />
|}<br />
<br />
==Magnemite family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=081Magnemite.png |<br />
name=Magnemite }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 30 |<br />
image=082Magneton.png |<br />
name=Magneton }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up at Mt. Coronet, Chargestone Cave, Kalos Route 13, or New Mauville|<br />
image=462Magnezone.png |<br />
name=Magnezone }}<br />
|}<br />
<br />
==Onix family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=095Onix.png |<br />
name=Onix }}<br />
|<br />
{{Chart Box|II|<br />
text=Trade with Metal Coat |<br />
image=208Steelix.png |<br />
name=Steelix }}<br />
|}<br />
<br />
==[[Hitmons]]==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=236Tyrogue.png |<br />
name=Tyrogue }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 20 (Attack > Defense) |<br />
image=106Hitmonlee.png |<br />
name=Hitmonlee }}<br />
|-<br />
|<br />
{{Chart Box|I|<br />
text=Level 20 (Attack < Defense) |<br />
image=107Hitmonchan.png |<br />
name=Hitmonchan }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Level 20 (Attack = Defense) |<br />
image=237Hitmontop.png |<br />
name=Hitmontop }}<br />
|}<br />
<br />
==Lickitung family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=108Lickitung.png |<br />
name=Lickitung }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Rollout |<br />
image=463Lickilicky.png |<br />
name=Lickilicky }}<br />
|}<br />
<br />
==Rhyhorn family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=111Rhyhorn.png |<br />
name=Rhyhorn }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 42 |<br />
image=112Rhydon.png |<br />
name=Rhydon }}<br />
|<br />
{{Chart Box|IV|<br />
text=Trade with Protector |<br />
image=464Rhyperior.png |<br />
name=Rhyperior }}<br />
|}<br />
<br />
==Chansey family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=440Happiny.png |<br />
name=Happiny }}<br />
|<br />
{{Chart Box|I|<br />
text=Level up with Oval Stone |<br />
image=113Chansey.png |<br />
name=Chansey }}<br />
|<br />
{{Chart Box|II|<br />
text=Friendship |<br />
image=242Blissey.png |<br />
name=Blissey }}<br />
|}<br />
<br />
==Tangela family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=114Tangela.png |<br />
name=Tangela }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Ancient Power |<br />
image=465Tangrowth.png |<br />
name=Tangrowth }}<br />
|}<br />
<br />
==Horsea family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=116Horsea.png |<br />
name=Horsea }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 32 |<br />
image=117Seadra.png |<br />
name=Seadra }}<br />
|<br />
{{Chart Box|II|<br />
text=Trade with Dragon Scale |<br />
image=230Kingdra.png |<br />
name=Kingdra }}<br />
|}<br />
<br />
==Mr. Mime family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=439Mime Jr.png |<br />
name=Mime Jr. }}<br />
|<br />
{{Chart Box|I|<br />
text=Level up with Mimic |<br />
image=122Mr. Mime.png |<br />
name=Mr. Mime }}<br />
|}<br />
<br />
==Scyther family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=123Scyther.png |<br />
name=Scyther }}<br />
|<br />
{{Chart Box|II|<br />
text=Trade with Metal Coat |<br />
image=212Scizor.png |<br />
name=Scizor }}<br />
|}<br />
<br />
==Jynx family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=238Smoochum.png |<br />
name=Smoochum }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 30 |<br />
image=124Jynx.png |<br />
name=Jynx }}<br />
|}<br />
<br />
==Electabuzz family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=239Elekid.png |<br />
name=Elekid }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 30 |<br />
image=125Electabuzz.png |<br />
name=Electabuzz }}<br />
|<br />
{{Chart Box|IV|<br />
text=Trade with Electirizer |<br />
image=466Electivire.png |<br />
name=Electivire }}<br />
|}<br />
<br />
==Magmar family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=240Magby.png |<br />
name=Magby }}<br />
|<br />
{{Chart Box|I|<br />
text=Level 30 |<br />
image=126Magmar.png |<br />
name=Magmar }}<br />
|<br />
{{Chart Box|IV|<br />
text=Trade with Magmarizer |<br />
image=467Magmortar.png |<br />
name=Magmortar}}<br />
|}<br />
<br />
==[[Eeveelution]]s==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="8" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=133Eevee.png |<br />
name=Eevee }}<br />
|<br />
{{Chart Box|I|<br />
text=Water Stone |<br />
image=134Vaporeon.png |<br />
name=Vaporeon }}<br />
|-<br />
|<br />
{{Chart Box|I|<br />
text=Thunder Stone |<br />
image=135Jolteon.png |<br />
name=Jolteon }}<br />
|-<br />
|<br />
{{Chart Box|I|<br />
text=Fire Stone |<br />
image=136Flareon.png |<br />
name=Flareon }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Friendship (Day)<BR>Sun Shard |<br />
image=196Espeon.png |<br />
name=Espeon }}<br />
|-<br />
|<br />
{{Chart Box|II|<br />
text=Friendship (Night)<BR>Moon Shard |<br />
image=197Umbreon.png |<br />
name=Umbreon }}<br />
|-<br />
|<br />
{{Chart Box|IV|<br />
text=Level up at Moss Rock |<br />
image=470Leafeon.png |<br />
name=Leafeon }}<br />
|-<br />
|<br />
{{Chart Box|IV|<br />
text=Level up at Ice Rock |<br />
image=471Glaceon.png |<br />
name=Glaceon }}<br />
|-<br />
|<br />
{{Chart Box|VI|<br />
text=Level up with 2 Affection and a Fairy-type move |<br />
image=700Sylveon.png{{!}}96px |<br />
name=Sylveon }}<br />
|}<br />
<br />
==Porygon family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|I|<br />
text=Basic |<br />
image=137Porygon.png |<br />
name=Porygon }}<br />
|<br />
{{Chart Box|II|<br />
text=Trade with Up-Grade |<br />
image=233Porygon2.png |<br />
name=Porygon2 }}<br />
|<br />
{{Chart Box|IV|<br />
text=Trade with Dubious Disc |<br />
image=474Porygon-Z.png |<br />
name=Porygon-Z }}<br />
|}<br />
<br />
==Snorlax family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=446Munchlax.png |<br />
name=Munchlax }}<br />
|<br />
{{Chart Box|I|<br />
text=Friendship |<br />
image=143Snorlax.png |<br />
name=Snorlax }}<br />
|}<br />
<br />
==Togepi family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|II|<br />
text=Baby |<br />
image=175Togepi.png |<br />
name=Togepi }}<br />
|<br />
{{Chart Box|II|<br />
text=Friendship |<br />
image=176Togetic.png |<br />
name=Togetic }}<br />
|<br />
{{Chart Box|IV|<br />
text=Shiny Stone |<br />
image=468Togekiss.png |<br />
name=Togekiss }}<br />
|}<br />
<br />
==Marill family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|III|<br />
text=Baby |<br />
image=298Azurill.png |<br />
name=Azurill }}<br />
|<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Friendship |<br />
image=183Marill.png |<br />
name=Marill }}<br />
|<br />
{{Chart Box|II|<br />
text=Level 18 |<br />
image=184Azumarill.png |<br />
name=Azumarill }}<br />
|}<br />
<br />
==Sudowoodo family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=438Bonsly.png |<br />
name=Bonsly }}<br />
|<br />
{{Chart Box|II|<br />
text=Level up with Mimic |<br />
image=185Sudowoodo.png |<br />
name=Sudowoodo }}<br />
|}<br />
<br />
==Aipom family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=190Aipom.png |<br />
name=Aipom }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Double Hit|<br />
image=424Ambipom.png |<br />
name=Ambipom }}<br />
|}<br />
<br />
==Yanma family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=193Yanma.png |<br />
name=Yanma }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Ancient Power |<br />
image=469Yanmega.png |<br />
name=Yanmega }}<br />
|}<br />
<br />
==Murkrow family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=198Murkrow.png |<br />
name=Murkrow }}<br />
|{{Chart Box|IV|<br />
text=Dusk Stone |<br />
image=430Honchkrow.png |<br />
name=Honchkrow }}<br />
|}<br />
<br />
==Misdreavus family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=200Misdreavus.png |<br />
name=Misdreavus }}<br />
|{{Chart Box|IV|<br />
text=Dusk Stone |<br />
image=429Mismagius.png |<br />
name=Mismagius }}<br />
|}<br />
<br />
==Wobbuffet family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|III|<br />
text=Baby |<br />
image=360Wynaut.png |<br />
name=Wynaut }}<br />
|<br />
{{Chart Box|II|<br />
text=Level 15 |<br />
image=202Wobbuffet.png |<br />
name=Wobbuffet }}<br />
|}<br />
<br />
<br />
==Gligar family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=207Gligar.png |<br />
name=Gligar }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Razor Fang (Night) |<br />
image=472Gliscor.png |<br />
name=Gliscor }}<br />
|}<br />
<br />
==Sneasel family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=215Sneasel.png |<br />
name=Sneasel }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Razor Claw (Night) |<br />
image=461Weavile.png |<br />
name=Weavile }}<br />
|}<br />
<br />
==Swinub family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|II|<br />
text=Basic |<br />
image=220Swinub.png |<br />
name=Swinub }}<br />
|<br />
{{Chart Box|II|<br />
text=Level 33 |<br />
image=221Piloswine.png |<br />
name=Piloswine }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up with Ancient Power |<br />
image=473Mamoswine.png |<br />
name=Mamoswine }}<br />
|}<br />
<br />
==Mantine family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=458Mantyke.png |<br />
name=Mantyke }}<br />
|<br />
{{Chart Box|II|<br />
text=Level up with Remoraid in party |<br />
image=226Mantine.png |<br />
name=Mantine }}<br />
|}<br />
<br />
==Ralts family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|III|<br />
text=Basic |<br />
image=280Ralts.png |<br />
name=Ralts }}<br />
|<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|III|<br />
text=Level 20 |<br />
image=281Kirlia.png |<br />
name=Kirlia }}<br />
|<br />
{{Chart Box|III|<br />
text=Level 30 |<br />
image=282Gardevoir.png |<br />
name=Gardevoir }}<br />
|-<br />
|<br />
{{Chart Box|IV|<br />
text=Dawn Stone (male) |<br />
image=475Gallade.png |<br />
name=Gallade }}<br />
|}<br />
<br />
==Nosepass family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|III|<br />
text=Basic |<br />
image=299Nosepass.png |<br />
name=Nosepass }}<br />
|<br />
{{Chart Box|IV|<br />
text=Level up at Mt. Coronet, Chargestone Cave, Kalos Route 13, or New Mauville|<br />
image=476Probopass.png |<br />
name=Probopass }}<br />
|}<br />
<br />
==Roselia family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="3" |<br />
{{Chart Box|IV|<br />
text=Baby|<br />
image=406Budew.png |<br />
name=Budew }}<br />
|<br />
{{Chart Box|III|<br />
text=Friendship (Day) |<br />
image=315Roselia.png |<br />
name=Roselia }}<br />
|<br />
{{Chart Box|IV|<br />
text=Shiny Stone |<br />
image=407Roserade.png |<br />
name=Roserade }}<br />
|}<br />
<br />
==Duskull family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|III|<br />
text=Basic |<br />
image=355Duskull.png |<br />
name=Duskull }}<br />
|<br />
{{Chart Box|III|<br />
text=Level 37 |<br />
image=356Dusclops.png |<br />
name=Dusclops }}<br />
|<br />
{{Chart Box|IV|<br />
text=Trade with Reaper Cloth |<br />
image=477Dusknoir.png |<br />
name=Dusknoir }}<br />
|}<br />
<br />
==Chimecho family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="5" |<br />
{{Chart Box|IV|<br />
text=Baby |<br />
image=433Chingling.png |<br />
name=Chingling }}<br />
|<br />
{{Chart Box|III|<br />
text=Friendship (Night) |<br />
image=358Chimecho.png |<br />
name=Chimecho }}<br />
|}<br />
<br />
==Snorunt family==<br />
{| border="0" cellspacing="0" cellpadding="0" style="margin: auto;"<br />
|-<br />
| rowspan="2" |<br />
{{Chart Box|III|<br />
text=Basic |<br />
image=361Snorunt.png |<br />
name=Snorunt }}<br />
|<br />
{{Chart Box|III|<br />
text=Level 42 |<br />
image=362Glalie.png |<br />
name=Glalie }}<br />
|-<br />
|<br />
{{Chart Box|IV|<br />
text=Dawn Stone (female) |<br />
image=478Froslass.png |<br />
name=Froslass }}<br />
|}<br />
<br />
==Trivia==<br />
* Generation IV introduced the most evolutionary relatives to Pokémon from previous generations, numbering 29; Generation II introduced 19, Generation III two and Generation VI only one. Neither Generation V nor Generation VII introduced any new cross-generational evolutions.<br />
* {{p|Roselia}} is the only Pokémon to have both a baby and an evolution ({{p|Budew}} and {{p|Roserade}}, respectively) introduced in the same generation.<br />
* {{p|Sylveon}} is the only Generation VI cross-generational evolution.<br />
* {{p|Porygon}} is the only Pokémon to have an evolution introduced in a later generation that was later able to evolve once again.<br />
<br />
==See also==<br />
{{pokelist}}<br />
<br />
[[Category:Lists]]<br />
[[Category:Pokémon with cross-generational evolutions|*]]<br />
<br />
[[it:Elenco Pokémon con evoluzioni extra-generazionali]]<br />
[[zh:宝可梦跨世代进化列表]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&diff=2398193Pokémon Paradise2016-02-14T23:46:48Z<p>RiverAura: /* Redecorating */</p>
<hr />
<div>{{cleanup}}<br />
{{incomplete}}<br />
[[File:Pokemon Paradise PMD Gates to Infinity.png|300px|thumb|The partner asking for help to make Pokémon Paradise]]<br />
The '''Pokémon Paradise''' (Japanese: '''ポケモンパラダイス''' ''Pokémon Paradise''), commonly referred to as simply '''Paradise''', is an outside-of-dungeon location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the [[partner Pokémon]].<br />
<br />
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{mdc|Virizion|gti}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Emolga}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Dunsparce}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Espeon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Umbreon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Keldeo}}, and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Hydreigon}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.<br />
<br />
==Paradise Rank==<br />
Similarly to [[Join Avenue]], instead of the team's rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards<br />
|- style="background: #fff"<br />
| Normal Rank<br />
| 0<br />
| 24<br />
| N/A<br />
|- style="background: #fff"<br />
| Bronze Rank<br />
| 50<br />
| 32<br />
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
[[File:MDBag Gift Sprite.png]] Grass Gift<br />
|- style="background: #fff"<br />
| Silver Rank<br />
| 150<br />
| 40<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Gift Sprite.png]] Water Gift<br />
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Gold Rank<br />
| 350<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed<br />
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry<br />
[[File:MDBag Gift Sprite.png]] Fire Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Platinum Rank<br />
| 700<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron<br />
[[File:MDBag Zinc V Sprite.png]] Zinc<br />
[[File:MDBag Gift Sprite.png]] Electric Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10<br />
|- style="background: #fff"<br />
| Diamond Rank<br />
| 1250<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein<br />
[[File:MDBag Calcium V Sprite.png]] Calcium<br />
[[File:MDBag Gift Sprite.png]] Dragon Gift<br />
|- style="background: #fff"<br />
| Super Rank<br />
| 5000<br />
| 48<br />
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key <br />
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key <br />
|- style="background: #fff"<br />
| Hyper Rank<br />
| 10000<br />
| 48<br />
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3<br />
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3<br />
|- style="background: #fff"<br />
| Master Rank<br />
| 20000<br />
| 48<br />
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30<br />
|- style="background: #fff"<br />
| Royal Rank<br />
| 40000<br />
| 48<br />
| [[File:MDBag Gift Sprite.png]] Premier Gift [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3 <br />
[[File:MDBag Calcium V Sprite.png]] Calcium ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3<br />
|- style="background: #fff"<br />
| Perfect Rank<br />
| 99999<br />
| 48<br />
| [[File:MDBag HM Sprite.png]] Frenzy Plant [[File:MDBag HM Sprite.png]] Blast Burn [[File:MDBag HM Sprite.png]] Hydro Cannon <br />
[[File:MDBag HM Sprite.png]] Volt Tackle [[File:MDBag HM Sprite.png]] Draco Meteor<br />
|}<br />
<br />
==Utilities==<br />
[[File:Passerby Post.png|thumb|250px|Passerby Post]]<br />
===Passerby Post===<br />
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which saves other fainted players through {{wp|StreetPass}} instead of manually rescuing them like in previous games.<br />
<br />
===House===<br />
Built by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.<br />
<br />
===Request/Bulletin Board===<br />
After completing [[Hazy Pass]] for the first time, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}} will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.<br />
<!--<br />
====Quotes====<br />
* '''<Pokémon> is at a difficult age...'''<br />
:"''<Pokémon>'s become a delinquent and dangerous! Please stop <Pokémon>!''"<br />
:Goal: Punish<br />
<br />
* '''King of Villans''':<br />
:"''I'm the king of villans! Got a problem with that? Bring it on!''"<br />
:Goal: Punish<br />
<br />
* '''Please defeat the Pokémon!''':<br />
:"''The crook's gone wild and uncontrollable! Somebody, stop the crook!''"<br />
:Goal: Punish<br />
<br />
* '''Somebody, catch the crook...'''<br />
:"''Ughh... That crook stole my treasure... Somebody, catch the crook... Please...''"<br />
:Goal: Punish<br />
<br />
* '''Super rowdy!'''<br />
:"''<Pokémon> is crazy and nobody can stop the Pokémon. Someone, please help!''"<br />
:Goal: Punish<br />
<br />
* '''Try to beat me!'''<br />
:"''I'm a villan! Everyone is scared of me and won't go against me! How about you?''"<br />
:Goal: Punish<br />
<br />
* '''Enemies are too strong!''':<br />
:"''I was lost in thought and came this far without noticing. Enemies are too strong...''"<br />
:Goal: Rescue<br />
<br />
* '''I couldn't asy thanks...''':<br />
:"''I'm looking for my lifesaver. I want to express my gratitude.''"<br />
<br />
* '''I lost my map!'''<br />
:"''A wind blew away my map! I got lost. Please help me.''"<br />
:Goal: Rescue<br />
:* When the Pokémon is found:<br />
::"''Thank you for saving me!''"<br />
:* When completed:<br />
::"''Thank you for saving me! I'll give you this as a reward!''"<br />
<br />
* '''I'm so tired...''':<br />
:"''Finally, I've come this far! But... I don't have the energy to get home... Help!''"<br />
:Goal: Rescue<br />
<br />
* '''I'm worried about <Pokémon>''':<br />
:"''<Pokémon> has gon somewhere without me noticing. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''I ran away alone.'''<br />
:"''I couldn't help it. They were too strong. I left my friends behind. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''My friend hasn't come back yet.''':<br />
:"''My friend is usually back by now... Please find my friend!''"<br />
:Goal: Rescue<br />
<br />
* '''My precious <Pokémon>...'''<br />
:"''<Pokémon> is very precious to me. Someone, please find my precious!''"<br />
:Goal: Rescue<br />
<br />
* '''Please! Save <Pokémon>!'''<br />
:"''Please save <Pokémon>! I'll give tons of rewards! So, somebody!''"<br />
:Goal: Rescue<br />
<br />
* '''A Rumor of a Treasure''':<br />
:"''I heard there is a great [[File:MDBag Gift Sprite.png]]Topical Gift. If you get it, I'll reward you!''"<br />
:Goal: Obtain<br />
<br />
* '''A Special Present''':<br />
:"''I want it as my mom's birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure box|Box]]!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Red Key V Sprite.png]]Particular Key!'''<br />
:"''I really want the [[File:MDBag Red Key V Sprite.png]]Particular Key! I want it so badly! Please find it! Please!''"<br />
<br />
* '''Find the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''Without the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag, I'm so worried that I can't sleep at night.''"<br />
:Goal: Obtain<br />
<br />
* '''Find the [[File:MDBag Gift Sprite.png]]Topical Gift!''':<br />
:"''I need the [[File:MDBag Gift Sprite.png]]Topical Gift! Please find it and deliver it to me!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag as my good-luck charm! Please find it!''"<br />
:Goal: Obtain<br />
<br />
* '''I want to give it as a gift!'''<br />
:"''I want to give a rare [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon! But I won't say who it's for! That's a secret.''"<br />
:Goal: Obtain<br />
--><br />
<br />
===Deposit Box===<br />
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/[[Duskull Bank]]. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.<br />
<br />
===Request Gates===<br />
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to {{mdc|Azumarill|gti}} for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.<br />
<br />
After completing a job request after {{mdc|Victini|gti}} has opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.<br />
<br />
===Challenge Request/Bulletin Board===<br />
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.<br />
<br />
==Shops==<br />
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]<br />
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]<br />
[[File:Scraggy's Savvy Moves.png|thumb|200px|Scraggy's Savvy Moves]]<br />
===Request Counter===<br />
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.<br />
<br />
===Quagsire Assembly===<br />
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.<br />
<br />
===Scraggy's Savvy Moves===<br />
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon's moves.<br />
<br />
===Gurdurr Crew===<br />
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.<br />
<br />
{| style="margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};"<br />
|-<br />
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement<br />
|- style="background: #fff"<br />
| Pleasant Plain <br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| 300<br />
| N/A<br />
|- style="background: #fff"<br />
| Cool Creekside<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 <br />
| 600<br />
| Three facilities<br />
|- style="background: #fff"<br />
| Fertile Forest<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
| 1,000<br />
| Six facilities<br />
|- style="background: #fff"<br />
| Rough Rockery<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3<br />
| 1,500<br />
| Nine facilities<br />
|}<br />
<br />
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Number of Areas<br />
! Number of Recruit-able Pokémon<br />
|- style="background: #fff"<br />
| 1<br />
| 64<br />
|- style="background: #fff"<br />
| 2<br />
| 80<br />
|- style="background: #fff"<br />
| 3<br />
| 96<br />
|- style="background: #fff"<br />
| 4<br />
| 120<br />
|- style="background: #fff"<br />
| 5<br />
| 144<br />
|- style="background: #fff"<br />
| 6<br />
| 176<br />
|- style="background: #fff"<br />
| 7<br />
| 208<br />
|- style="background: #fff"<br />
| 8<br />
| 248<br />
|- style="background: #fff"<br />
| 9<br />
| 288<br />
|}<br />
<br />
Each area (except the Paradise center) can contain four facilities, which can be upgraded. <br />
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Facility<br />
! Game<br />
Description<br />
! Resources needed<br />
! Unlocking <br />
requirement<br />
! First Upgrade<br />
! Second Upgrade<br />
|- style="background: #fff"<br />
| Berries and Seeds<br />
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Oodles of Orbs<br />
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones, too!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Elite Boutique<br />
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil<br />
|- style="background: #fff"<br />
| Swap Shop<br />
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it'll have rare items!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Prize Palace<br />
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
|- style="background: #fff"<br />
| Detour Guide<br />
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you'll be able to buy items to take detours, too}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Music Paradise<br />
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}<br />
| [[File:Poké currency.png|Poké]]1,500<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3<br />
| Credits roll<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Beartic Slide<br />
| {{tt|Mini Game|This is a fun game in an icy cave! (☆) keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}<br />
| Gold Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Sunken Treasure<br />
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}<br />
| Bronze Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Oran Field<br />
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| Heal Field<br />
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4<br />
|- style="background: #fff"<br />
| Reviver Field<br />
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6<br />
|- style="background: #fff"<br />
| Eyedrop Field<br />
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4<br />
|- style="background: #fff"<br />
| Warp Field<br />
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4<br />
|- style="background: #fff"<br />
| Quick Field<br />
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4<br />
|- style="background: #fff"<br />
| Blinker Field<br />
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4<br />
|- style="background: #fff"<br />
| Totter Field<br />
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4<br />
|- style="background: #fff"<br />
| Sleep Field<br />
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4<br />
|- style="background: #fff"<br />
| Stun Field<br />
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4<br />
|- style="background: #fff"<br />
| Training Field<br />
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4<br />
|- style="background: #fff"<br />
| Encourage Field<br />
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4<br />
|- style="background: #fff"<br />
| Blast Field<br />
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4<br />
|- style="background: #fff"<br />
| Violent Field<br />
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4<br />
|- style="background: #fff"<br />
| Pure Field<br />
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 <br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2<br />
| Master Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6<br />
|- style="background: #fff"<br />
| Vile Field<br />
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5<br />
|- style="background: #fff"<br />
| Normal Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fire Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Water Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Grass Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Electric Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ice Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fighting Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Poison Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ground Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Flying Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Psychic Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Bug Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Rock Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ghost Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dragon Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dark Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Steel Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|}<br />
<br />
====Redecorating====<br />
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored "Normal" and all fields are colored "Yellow". After reaching Perfect Rank, Gurdurr adds Gold, Silver, Copper, and Crystal to the list of possible colors for facilities.<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Facilities and House'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! rowspan="2" | Color<br />
! colspan="3" | Requirements<br />
|-<br />
! Facilities<br />
! House Roofs<br />
! House Windows<br />
|- style="background: #fff"<br />
| Normal<br />
| colspan="3" align="center" | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment<br />
[[File:Poké currency.png|Poké]]45<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Purple<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Green<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Pink<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Light Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Black<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment [[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment [[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Gold{{tt|*|After reaching Perfect Rank}}<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment x2 [[File:MDBag Material V Sprite.png|15px]] Soil Pigment x2<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment x2 [[File:Poké currency.png|Poké]]1500<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Silver{{tt|*|After reaching Perfect Rank}}<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment x2 [[File:MDBag Material V Sprite.png|15px]] Stone Pigment x2<br />
[[File:MDBag Material V Sprite.png|15px]] Vine Pigment x2 [[File:Poké currency.png|Poké]]1500<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Copper{{tt|*|After reaching Perfect Rank}}<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment x2 [[File:MDBag Material V Sprite.png|15px]] Grass Pigment x2<br />
[[File:MDBag Material V Sprite.png|15px]] Water Pigment x2 [[File:Poké currency.png|Poké]]1500<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Crystal{{tt|*|After reaching Perfect Rank}}<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment x3 [[File:MDBag Material V Sprite.png|15px]] Wood Pigment x3<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment x3 [[File:MDBag Material V Sprite.png|15px]] Vine Pigment x3 <br><br />
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment x3 [[File:Poké currency.png|Poké]]1500<br />
| N/A<br />
| N/A<br />
|}<br />
{{-}}<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Fields'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Color<br />
! Requirements<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|}<br />
<br />
====Changing Clerks====<br />
After a certain number<!--Seventeen? Eighteen?--> of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger's Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Clerk<br />
! Notes<br />
|- style="background: #fff"<br />
| {{p|Pansage}}<br />
| Always runs the Grass Dojo<br />
|- style="background: #fff"<br />
| {{p|Pansear}}<br />
| Always runs the Fire Dojo<br />
|- style="background: #fff"<br />
| {{p|Panpour}}<br />
| Always runs the Water Dojo<br />
|- style="background: #fff"<br />
| {{p|Blitzle}}<br />
| Always runs the Electric Dojo<br />
|- style="background: #fff"<br />
| {{p|Palpitoad}}<br />
| Always runs the Ground Dojo<br />
|- style="background: #fff"<br />
| {{p|Roggenrola}}<br />
| Always runs the Rock Dojo<br />
|- style="background: #fff"<br />
| {{p|Archen}}<br />
| Always runs the Flying Dojo<br />
|- style="background: #fff"<br />
| {{p|Trubbish}}<br />
| Always runs the Poison Dojo<br />
|- style="background: #fff"<br />
| {{p|Zorua}}<br />
| Always runs the Dark Dojo<br />
|- style="background: #fff"<br />
| {{p|Gothorita}}<br />
| Always runs the Psychic Dojo<br />
|- style="background: #fff"<br />
| {{p|Larvesta}}<br />
| Always runs the Bug Dojo<br />
|- style="background: #fff"<br />
| {{p|Mienfoo}}<br />
| Always runs the FIghting Dojo<br />
|- style="background: #fff"<br />
| {{p|Golett}}<br />
| Always runs the Ghost Dojo<br />
|- style="background: #fff"<br />
| {{p|Cubchoo}}<br />
| Always runs the Ice Dojo<br />
|- style="background: #fff"<br />
| {{p|Watchog}}<br />
| Always runs the Normal Dojo<br />
|- style="background: #fff"<br />
| {{p|Deino}}<br />
| Always runs the Dragon Dojo<br />
|- style="background: #fff"<br />
| {{p|Pawniard}}<br />
| Always runs the Steel Dojo, cannot be chosen.<br />
|- style="background: #fff"<br />
| {{p|Woobat}}<br />
| Always runs the Detour Guide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Beartic}}<br />
| Always runs the Beartic Slide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Starmie}}<br />
| Always runs the Sunken Treasure, cannot be chosen<br />
|}<br />
<br />
====Shops====<br />
=====Berries and Seeds=====<br />
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
=====Prize Palace=====<br />
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]<br />
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]<br />
======Instant Tickets======<br />
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.<br />
<br />
======Scratch Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.<br />
<br />
======Random Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.<br />
<br />
=====Detour Guide=====<br />
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for [[File:Poké currency.png|Poké]]1650.<br />
<br />
=====Swap Shop=====<br />
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Item list'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Items to receive<br />
! Items to give away<br />
|- style="background: #fff"<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry<br />
| [[File:MDBag Seed V Sprite.png]] Plain Seed ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Max Elixir V Sprite.png]] Max Elixir<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| [[File:MDBag Seed V Sprite.png]] Heal Seed<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2 [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
[[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket<br />
| Various ×4<br />
|}<br />
<br />
=====Elite Boutique=====<br />
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.<br />
<br />
=====Oodles of Orbs=====<br />
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
====Fields====<br />
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.<br />
<!--<br />
=====Quotes=====<br />
* When entering:<br />
:"''This is the <species of Seed/Berry> Field! ♪ Give me your <Seed/Berry>, and I'll grow more of them for you! ♪''"<br />
:* '''Plant Seeds/Berries''':<br />
:** If there is already a Seed or Berry planted:<br />
:::"''You've already planted the <Seed/Berry>. Please wait for the harvest. ♪''"<br />
:* '''Info'''/'''Explain''':<br />
::"''In this Field, you plant your <Seed/Berry>. After a certain amount of time passes, more <Seed/Berry> plants grow. Then, you can harvest them! ♪ Sometimes, very, very rarely, something you didn't plant will be found. I hear these items are extremely rare, so if you harvest one, you're super lucky! You can only plant certain seeds and Berries in each Field. When can you harvest? How big will your crop be? Well, that depends on the grade of the Field and the type of crop. Give it a try! This is a Field! ♪ It's fun when you can harvest! ♪''"<br />
<br />
* When exiting:<br />
:"''Come again, now! Let's have fun working in the Field! ♪''"<br />
--><br />
<br />
====Dojos====<br />
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.<br />
<br />
====Others====<br />
=====Sunken Treasure=====<br />
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily.<br />
<br />
=====Beartic Slide=====<br />
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. <br />
<br />
=====Music Paradise=====<br />
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox.<br />
<br />
=====Diggers' Den=====<br />
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. <br />
<br />
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]<br />
<br />
===V-Wheel===<br />
After he comes crashing into the earth, {{mdc|Victini|gti}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.<br />
<br />
====V-Wave====<br />
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{mdc|Victini|gti}}'s game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Standard effects<br />
|- style="background: #fff"<br />
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|PP Energy Saver!|Occasionally doesn't deduct PP used by the affected Pokémon.}}<br />
|}<br />
{{-}}<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Effects that alter daily<br />
|- style="background: #fff"<br />
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}<br />
|- style="background: #fff"<br />
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}<br />
|- style="background: #fff"<br />
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}<br />
|- style="background: #fff"<br />
| {{tt|More Frequent Move Effects!|The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating.}}<br />
|}<br />
<br />
====V-Wavecast====<br />
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, a signboard will be placed by {{mdc|Quagsire|gti}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.<br />
<br />
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.<br />
<br />
==Errors==<br />
* When checking the amount of ''Materials Needed'', the Menu will say "''Materials for Coloring Fields''" when "''Materials for Painting Facilities''" is clicked.<br />
{{-}}<br />
{{PMD GTI locations}}<br />
{{DoubleProjectTag|Locations|Sidegames}}<br />
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]<br />
<br />
[[de:Pokémon-Paradies]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&diff=2398172Pokémon Paradise2016-02-14T23:29:03Z<p>RiverAura: /* Detour Guide */</p>
<hr />
<div>{{cleanup}}<br />
{{incomplete}}<br />
[[File:Pokemon Paradise PMD Gates to Infinity.png|300px|thumb|The partner asking for help to make Pokémon Paradise]]<br />
The '''Pokémon Paradise''' (Japanese: '''ポケモンパラダイス''' ''Pokémon Paradise''), commonly referred to as simply '''Paradise''', is an outside-of-dungeon location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the [[partner Pokémon]].<br />
<br />
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{mdc|Virizion|gti}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Emolga}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Dunsparce}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Espeon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Umbreon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Keldeo}}, and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Hydreigon}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.<br />
<br />
==Paradise Rank==<br />
Similarly to [[Join Avenue]], instead of the team's rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards<br />
|- style="background: #fff"<br />
| Normal Rank<br />
| 0<br />
| 24<br />
| N/A<br />
|- style="background: #fff"<br />
| Bronze Rank<br />
| 50<br />
| 32<br />
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
[[File:MDBag Gift Sprite.png]] Grass Gift<br />
|- style="background: #fff"<br />
| Silver Rank<br />
| 150<br />
| 40<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Gift Sprite.png]] Water Gift<br />
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Gold Rank<br />
| 350<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed<br />
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry<br />
[[File:MDBag Gift Sprite.png]] Fire Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Platinum Rank<br />
| 700<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron<br />
[[File:MDBag Zinc V Sprite.png]] Zinc<br />
[[File:MDBag Gift Sprite.png]] Electric Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10<br />
|- style="background: #fff"<br />
| Diamond Rank<br />
| 1250<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein<br />
[[File:MDBag Calcium V Sprite.png]] Calcium<br />
[[File:MDBag Gift Sprite.png]] Dragon Gift<br />
|- style="background: #fff"<br />
| Super Rank<br />
| 5000<br />
| 48<br />
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key <br />
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key <br />
|- style="background: #fff"<br />
| Hyper Rank<br />
| 10000<br />
| 48<br />
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3<br />
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3<br />
|- style="background: #fff"<br />
| Master Rank<br />
| 20000<br />
| 48<br />
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30<br />
|- style="background: #fff"<br />
| Royal Rank<br />
| 40000<br />
| 48<br />
| [[File:MDBag Gift Sprite.png]] Premier Gift [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3 <br />
[[File:MDBag Calcium V Sprite.png]] Calcium ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3<br />
|- style="background: #fff"<br />
| Perfect Rank<br />
| 99999<br />
| 48<br />
| [[File:MDBag HM Sprite.png]] Frenzy Plant [[File:MDBag HM Sprite.png]] Blast Burn [[File:MDBag HM Sprite.png]] Hydro Cannon <br />
[[File:MDBag HM Sprite.png]] Volt Tackle [[File:MDBag HM Sprite.png]] Draco Meteor<br />
|}<br />
<br />
==Utilities==<br />
[[File:Passerby Post.png|thumb|250px|Passerby Post]]<br />
===Passerby Post===<br />
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which saves other fainted players through {{wp|StreetPass}} instead of manually rescuing them like in previous games.<br />
<br />
===House===<br />
Built by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.<br />
<br />
===Request/Bulletin Board===<br />
After completing [[Hazy Pass]] for the first time, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}} will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.<br />
<!--<br />
====Quotes====<br />
* '''<Pokémon> is at a difficult age...'''<br />
:"''<Pokémon>'s become a delinquent and dangerous! Please stop <Pokémon>!''"<br />
:Goal: Punish<br />
<br />
* '''King of Villans''':<br />
:"''I'm the king of villans! Got a problem with that? Bring it on!''"<br />
:Goal: Punish<br />
<br />
* '''Please defeat the Pokémon!''':<br />
:"''The crook's gone wild and uncontrollable! Somebody, stop the crook!''"<br />
:Goal: Punish<br />
<br />
* '''Somebody, catch the crook...'''<br />
:"''Ughh... That crook stole my treasure... Somebody, catch the crook... Please...''"<br />
:Goal: Punish<br />
<br />
* '''Super rowdy!'''<br />
:"''<Pokémon> is crazy and nobody can stop the Pokémon. Someone, please help!''"<br />
:Goal: Punish<br />
<br />
* '''Try to beat me!'''<br />
:"''I'm a villan! Everyone is scared of me and won't go against me! How about you?''"<br />
:Goal: Punish<br />
<br />
* '''Enemies are too strong!''':<br />
:"''I was lost in thought and came this far without noticing. Enemies are too strong...''"<br />
:Goal: Rescue<br />
<br />
* '''I couldn't asy thanks...''':<br />
:"''I'm looking for my lifesaver. I want to express my gratitude.''"<br />
<br />
* '''I lost my map!'''<br />
:"''A wind blew away my map! I got lost. Please help me.''"<br />
:Goal: Rescue<br />
:* When the Pokémon is found:<br />
::"''Thank you for saving me!''"<br />
:* When completed:<br />
::"''Thank you for saving me! I'll give you this as a reward!''"<br />
<br />
* '''I'm so tired...''':<br />
:"''Finally, I've come this far! But... I don't have the energy to get home... Help!''"<br />
:Goal: Rescue<br />
<br />
* '''I'm worried about <Pokémon>''':<br />
:"''<Pokémon> has gon somewhere without me noticing. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''I ran away alone.'''<br />
:"''I couldn't help it. They were too strong. I left my friends behind. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''My friend hasn't come back yet.''':<br />
:"''My friend is usually back by now... Please find my friend!''"<br />
:Goal: Rescue<br />
<br />
* '''My precious <Pokémon>...'''<br />
:"''<Pokémon> is very precious to me. Someone, please find my precious!''"<br />
:Goal: Rescue<br />
<br />
* '''Please! Save <Pokémon>!'''<br />
:"''Please save <Pokémon>! I'll give tons of rewards! So, somebody!''"<br />
:Goal: Rescue<br />
<br />
* '''A Rumor of a Treasure''':<br />
:"''I heard there is a great [[File:MDBag Gift Sprite.png]]Topical Gift. If you get it, I'll reward you!''"<br />
:Goal: Obtain<br />
<br />
* '''A Special Present''':<br />
:"''I want it as my mom's birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure box|Box]]!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Red Key V Sprite.png]]Particular Key!'''<br />
:"''I really want the [[File:MDBag Red Key V Sprite.png]]Particular Key! I want it so badly! Please find it! Please!''"<br />
<br />
* '''Find the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''Without the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag, I'm so worried that I can't sleep at night.''"<br />
:Goal: Obtain<br />
<br />
* '''Find the [[File:MDBag Gift Sprite.png]]Topical Gift!''':<br />
:"''I need the [[File:MDBag Gift Sprite.png]]Topical Gift! Please find it and deliver it to me!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag as my good-luck charm! Please find it!''"<br />
:Goal: Obtain<br />
<br />
* '''I want to give it as a gift!'''<br />
:"''I want to give a rare [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon! But I won't say who it's for! That's a secret.''"<br />
:Goal: Obtain<br />
--><br />
<br />
===Deposit Box===<br />
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/[[Duskull Bank]]. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.<br />
<br />
===Request Gates===<br />
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to {{mdc|Azumarill|gti}} for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.<br />
<br />
After completing a job request after {{mdc|Victini|gti}} has opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.<br />
<br />
===Challenge Request/Bulletin Board===<br />
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.<br />
<br />
==Shops==<br />
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]<br />
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]<br />
[[File:Scraggy's Savvy Moves.png|thumb|200px|Scraggy's Savvy Moves]]<br />
===Request Counter===<br />
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.<br />
<br />
===Quagsire Assembly===<br />
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.<br />
<br />
===Scraggy's Savvy Moves===<br />
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon's moves.<br />
<br />
===Gurdurr Crew===<br />
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.<br />
<br />
{| style="margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};"<br />
|-<br />
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement<br />
|- style="background: #fff"<br />
| Pleasant Plain <br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| 300<br />
| N/A<br />
|- style="background: #fff"<br />
| Cool Creekside<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 <br />
| 600<br />
| Three facilities<br />
|- style="background: #fff"<br />
| Fertile Forest<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
| 1,000<br />
| Six facilities<br />
|- style="background: #fff"<br />
| Rough Rockery<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3<br />
| 1,500<br />
| Nine facilities<br />
|}<br />
<br />
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Number of Areas<br />
! Number of Recruit-able Pokémon<br />
|- style="background: #fff"<br />
| 1<br />
| 64<br />
|- style="background: #fff"<br />
| 2<br />
| 80<br />
|- style="background: #fff"<br />
| 3<br />
| 96<br />
|- style="background: #fff"<br />
| 4<br />
| 120<br />
|- style="background: #fff"<br />
| 5<br />
| 144<br />
|- style="background: #fff"<br />
| 6<br />
| 176<br />
|- style="background: #fff"<br />
| 7<br />
| 208<br />
|- style="background: #fff"<br />
| 8<br />
| 248<br />
|- style="background: #fff"<br />
| 9<br />
| 288<br />
|}<br />
<br />
Each area (except the Paradise center) can contain four facilities, which can be upgraded. <br />
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Facility<br />
! Game<br />
Description<br />
! Resources needed<br />
! Unlocking <br />
requirement<br />
! First Upgrade<br />
! Second Upgrade<br />
|- style="background: #fff"<br />
| Berries and Seeds<br />
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Oodles of Orbs<br />
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones, too!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Elite Boutique<br />
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil<br />
|- style="background: #fff"<br />
| Swap Shop<br />
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it'll have rare items!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Prize Palace<br />
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
|- style="background: #fff"<br />
| Detour Guide<br />
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you'll be able to buy items to take detours, too}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Music Paradise<br />
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}<br />
| [[File:Poké currency.png|Poké]]1,500<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3<br />
| Credits roll<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Beartic Slide<br />
| {{tt|Mini Game|This is a fun game in an icy cave! (☆) keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}<br />
| Gold Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Sunken Treasure<br />
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}<br />
| Bronze Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Oran Field<br />
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| Heal Field<br />
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4<br />
|- style="background: #fff"<br />
| Reviver Field<br />
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6<br />
|- style="background: #fff"<br />
| Eyedrop Field<br />
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4<br />
|- style="background: #fff"<br />
| Warp Field<br />
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4<br />
|- style="background: #fff"<br />
| Quick Field<br />
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4<br />
|- style="background: #fff"<br />
| Blinker Field<br />
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4<br />
|- style="background: #fff"<br />
| Totter Field<br />
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4<br />
|- style="background: #fff"<br />
| Sleep Field<br />
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4<br />
|- style="background: #fff"<br />
| Stun Field<br />
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4<br />
|- style="background: #fff"<br />
| Training Field<br />
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4<br />
|- style="background: #fff"<br />
| Encourage Field<br />
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4<br />
|- style="background: #fff"<br />
| Blast Field<br />
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4<br />
|- style="background: #fff"<br />
| Violent Field<br />
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4<br />
|- style="background: #fff"<br />
| Pure Field<br />
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 <br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2<br />
| Master Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6<br />
|- style="background: #fff"<br />
| Vile Field<br />
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5<br />
|- style="background: #fff"<br />
| Normal Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fire Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Water Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Grass Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Electric Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ice Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fighting Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Poison Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ground Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Flying Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Psychic Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Bug Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Rock Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ghost Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dragon Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dark Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Steel Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|}<br />
<br />
====Redecorating====<br />
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored "Normal" and all fields are colored "Yellow".<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Facilities and House'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! rowspan="2" | Color<br />
! colspan="3" | Requirements<br />
|-<br />
! Facilities<br />
! House Roofs<br />
! House Windows<br />
|- style="background: #fff"<br />
| Normal<br />
| colspan="3" align="center" | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment<br />
[[File:Poké currency.png|Poké]]45<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Purple<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Green<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Pink<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Light Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Black<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]80<br />
|}<br />
{{-}}<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Fields'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Color<br />
! Requirements<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|}<br />
<br />
====Changing Clerks====<br />
After a certain number<!--Seventeen? Eighteen?--> of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger's Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Clerk<br />
! Notes<br />
|- style="background: #fff"<br />
| {{p|Pansage}}<br />
| Always runs the Grass Dojo<br />
|- style="background: #fff"<br />
| {{p|Pansear}}<br />
| Always runs the Fire Dojo<br />
|- style="background: #fff"<br />
| {{p|Panpour}}<br />
| Always runs the Water Dojo<br />
|- style="background: #fff"<br />
| {{p|Blitzle}}<br />
| Always runs the Electric Dojo<br />
|- style="background: #fff"<br />
| {{p|Palpitoad}}<br />
| Always runs the Ground Dojo<br />
|- style="background: #fff"<br />
| {{p|Roggenrola}}<br />
| Always runs the Rock Dojo<br />
|- style="background: #fff"<br />
| {{p|Archen}}<br />
| Always runs the Flying Dojo<br />
|- style="background: #fff"<br />
| {{p|Trubbish}}<br />
| Always runs the Poison Dojo<br />
|- style="background: #fff"<br />
| {{p|Zorua}}<br />
| Always runs the Dark Dojo<br />
|- style="background: #fff"<br />
| {{p|Gothorita}}<br />
| Always runs the Psychic Dojo<br />
|- style="background: #fff"<br />
| {{p|Larvesta}}<br />
| Always runs the Bug Dojo<br />
|- style="background: #fff"<br />
| {{p|Mienfoo}}<br />
| Always runs the FIghting Dojo<br />
|- style="background: #fff"<br />
| {{p|Golett}}<br />
| Always runs the Ghost Dojo<br />
|- style="background: #fff"<br />
| {{p|Cubchoo}}<br />
| Always runs the Ice Dojo<br />
|- style="background: #fff"<br />
| {{p|Watchog}}<br />
| Always runs the Normal Dojo<br />
|- style="background: #fff"<br />
| {{p|Deino}}<br />
| Always runs the Dragon Dojo<br />
|- style="background: #fff"<br />
| {{p|Pawniard}}<br />
| Always runs the Steel Dojo, cannot be chosen.<br />
|- style="background: #fff"<br />
| {{p|Woobat}}<br />
| Always runs the Detour Guide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Beartic}}<br />
| Always runs the Beartic Slide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Starmie}}<br />
| Always runs the Sunken Treasure, cannot be chosen<br />
|}<br />
<br />
====Shops====<br />
=====Berries and Seeds=====<br />
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
=====Prize Palace=====<br />
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]<br />
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]<br />
======Instant Tickets======<br />
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.<br />
<br />
======Scratch Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.<br />
<br />
======Random Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.<br />
<br />
=====Detour Guide=====<br />
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for [[File:Poké currency.png|Poké]]1650.<br />
<br />
=====Swap Shop=====<br />
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Item list'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Items to receive<br />
! Items to give away<br />
|- style="background: #fff"<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry<br />
| [[File:MDBag Seed V Sprite.png]] Plain Seed ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Max Elixir V Sprite.png]] Max Elixir<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| [[File:MDBag Seed V Sprite.png]] Heal Seed<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2 [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
[[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket<br />
| Various ×4<br />
|}<br />
<br />
=====Elite Boutique=====<br />
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.<br />
<br />
=====Oodles of Orbs=====<br />
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
====Fields====<br />
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.<br />
<!--<br />
=====Quotes=====<br />
* When entering:<br />
:"''This is the <species of Seed/Berry> Field! ♪ Give me your <Seed/Berry>, and I'll grow more of them for you! ♪''"<br />
:* '''Plant Seeds/Berries''':<br />
:** If there is already a Seed or Berry planted:<br />
:::"''You've already planted the <Seed/Berry>. Please wait for the harvest. ♪''"<br />
:* '''Info'''/'''Explain''':<br />
::"''In this Field, you plant your <Seed/Berry>. After a certain amount of time passes, more <Seed/Berry> plants grow. Then, you can harvest them! ♪ Sometimes, very, very rarely, something you didn't plant will be found. I hear these items are extremely rare, so if you harvest one, you're super lucky! You can only plant certain seeds and Berries in each Field. When can you harvest? How big will your crop be? Well, that depends on the grade of the Field and the type of crop. Give it a try! This is a Field! ♪ It's fun when you can harvest! ♪''"<br />
<br />
* When exiting:<br />
:"''Come again, now! Let's have fun working in the Field! ♪''"<br />
--><br />
<br />
====Dojos====<br />
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.<br />
<br />
====Others====<br />
=====Sunken Treasure=====<br />
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily.<br />
<br />
=====Beartic Slide=====<br />
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. <br />
<br />
=====Music Paradise=====<br />
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox.<br />
<br />
=====Diggers' Den=====<br />
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. <br />
<br />
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]<br />
<br />
===V-Wheel===<br />
After he comes crashing into the earth, {{mdc|Victini|gti}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.<br />
<br />
====V-Wave====<br />
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{mdc|Victini|gti}}'s game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Standard effects<br />
|- style="background: #fff"<br />
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|PP Energy Saver!|Occasionally doesn't deduct PP used by the affected Pokémon.}}<br />
|}<br />
{{-}}<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Effects that alter daily<br />
|- style="background: #fff"<br />
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}<br />
|- style="background: #fff"<br />
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}<br />
|- style="background: #fff"<br />
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}<br />
|- style="background: #fff"<br />
| {{tt|More Frequent Move Effects!|The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating.}}<br />
|}<br />
<br />
====V-Wavecast====<br />
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, a signboard will be placed by {{mdc|Quagsire|gti}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.<br />
<br />
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.<br />
<br />
==Errors==<br />
* When checking the amount of ''Materials Needed'', the Menu will say "''Materials for Coloring Fields''" when "''Materials for Painting Facilities''" is clicked.<br />
{{-}}<br />
{{PMD GTI locations}}<br />
{{DoubleProjectTag|Locations|Sidegames}}<br />
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]<br />
<br />
[[de:Pokémon-Paradies]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&diff=2398163Pokémon Paradise2016-02-14T23:06:25Z<p>RiverAura: /* Paradise Rank */ Just hit Perfect Rank, you receive special gold-colored TMs of the moves. Updated the article to reflect this</p>
<hr />
<div>{{cleanup}}<br />
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[[File:Pokemon Paradise PMD Gates to Infinity.png|300px|thumb|The partner asking for help to make Pokémon Paradise]]<br />
The '''Pokémon Paradise''' (Japanese: '''ポケモンパラダイス''' ''Pokémon Paradise''), commonly referred to as simply '''Paradise''', is an outside-of-dungeon location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the [[partner Pokémon]].<br />
<br />
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{mdc|Virizion|gti}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Emolga}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Dunsparce}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Espeon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Umbreon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Keldeo}}, and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Hydreigon}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.<br />
<br />
==Paradise Rank==<br />
Similarly to [[Join Avenue]], instead of the team's rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards<br />
|- style="background: #fff"<br />
| Normal Rank<br />
| 0<br />
| 24<br />
| N/A<br />
|- style="background: #fff"<br />
| Bronze Rank<br />
| 50<br />
| 32<br />
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
[[File:MDBag Gift Sprite.png]] Grass Gift<br />
|- style="background: #fff"<br />
| Silver Rank<br />
| 150<br />
| 40<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2<br />
[[File:MDBag Gift Sprite.png]] Water Gift<br />
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Gold Rank<br />
| 350<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed<br />
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry<br />
[[File:MDBag Gift Sprite.png]] Fire Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5<br />
|- style="background: #fff"<br />
| Platinum Rank<br />
| 700<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron<br />
[[File:MDBag Zinc V Sprite.png]] Zinc<br />
[[File:MDBag Gift Sprite.png]] Electric Gift<br />
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10<br />
|- style="background: #fff"<br />
| Diamond Rank<br />
| 1250<br />
| 48<br />
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein<br />
[[File:MDBag Calcium V Sprite.png]] Calcium<br />
[[File:MDBag Gift Sprite.png]] Dragon Gift<br />
|- style="background: #fff"<br />
| Super Rank<br />
| 5000<br />
| 48<br />
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key <br />
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key <br />
|- style="background: #fff"<br />
| Hyper Rank<br />
| 10000<br />
| 48<br />
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3<br />
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3<br />
|- style="background: #fff"<br />
| Master Rank<br />
| 20000<br />
| 48<br />
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30<br />
|- style="background: #fff"<br />
| Royal Rank<br />
| 40000<br />
| 48<br />
| [[File:MDBag Gift Sprite.png]] Premier Gift [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3 <br />
[[File:MDBag Calcium V Sprite.png]] Calcium ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3<br />
|- style="background: #fff"<br />
| Perfect Rank<br />
| 99999<br />
| 48<br />
| [[File:MDBag HM Sprite.png]] Frenzy Plant [[File:MDBag HM Sprite.png]] Blast Burn [[File:MDBag HM Sprite.png]] Hydro Cannon <br />
[[File:MDBag HM Sprite.png]] Volt Tackle [[File:MDBag HM Sprite.png]] Draco Meteor<br />
|}<br />
<br />
==Utilities==<br />
[[File:Passerby Post.png|thumb|250px|Passerby Post]]<br />
===Passerby Post===<br />
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which saves other fainted players through {{wp|StreetPass}} instead of manually rescuing them like in previous games.<br />
<br />
===House===<br />
Built by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.<br />
<br />
===Request/Bulletin Board===<br />
After completing [[Hazy Pass]] for the first time, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}} will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.<br />
<!--<br />
====Quotes====<br />
* '''<Pokémon> is at a difficult age...'''<br />
:"''<Pokémon>'s become a delinquent and dangerous! Please stop <Pokémon>!''"<br />
:Goal: Punish<br />
<br />
* '''King of Villans''':<br />
:"''I'm the king of villans! Got a problem with that? Bring it on!''"<br />
:Goal: Punish<br />
<br />
* '''Please defeat the Pokémon!''':<br />
:"''The crook's gone wild and uncontrollable! Somebody, stop the crook!''"<br />
:Goal: Punish<br />
<br />
* '''Somebody, catch the crook...'''<br />
:"''Ughh... That crook stole my treasure... Somebody, catch the crook... Please...''"<br />
:Goal: Punish<br />
<br />
* '''Super rowdy!'''<br />
:"''<Pokémon> is crazy and nobody can stop the Pokémon. Someone, please help!''"<br />
:Goal: Punish<br />
<br />
* '''Try to beat me!'''<br />
:"''I'm a villan! Everyone is scared of me and won't go against me! How about you?''"<br />
:Goal: Punish<br />
<br />
* '''Enemies are too strong!''':<br />
:"''I was lost in thought and came this far without noticing. Enemies are too strong...''"<br />
:Goal: Rescue<br />
<br />
* '''I couldn't asy thanks...''':<br />
:"''I'm looking for my lifesaver. I want to express my gratitude.''"<br />
<br />
* '''I lost my map!'''<br />
:"''A wind blew away my map! I got lost. Please help me.''"<br />
:Goal: Rescue<br />
:* When the Pokémon is found:<br />
::"''Thank you for saving me!''"<br />
:* When completed:<br />
::"''Thank you for saving me! I'll give you this as a reward!''"<br />
<br />
* '''I'm so tired...''':<br />
:"''Finally, I've come this far! But... I don't have the energy to get home... Help!''"<br />
:Goal: Rescue<br />
<br />
* '''I'm worried about <Pokémon>''':<br />
:"''<Pokémon> has gon somewhere without me noticing. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''I ran away alone.'''<br />
:"''I couldn't help it. They were too strong. I left my friends behind. Please help!''"<br />
:Goal: Rescue<br />
<br />
* '''My friend hasn't come back yet.''':<br />
:"''My friend is usually back by now... Please find my friend!''"<br />
:Goal: Rescue<br />
<br />
* '''My precious <Pokémon>...'''<br />
:"''<Pokémon> is very precious to me. Someone, please find my precious!''"<br />
:Goal: Rescue<br />
<br />
* '''Please! Save <Pokémon>!'''<br />
:"''Please save <Pokémon>! I'll give tons of rewards! So, somebody!''"<br />
:Goal: Rescue<br />
<br />
* '''A Rumor of a Treasure''':<br />
:"''I heard there is a great [[File:MDBag Gift Sprite.png]]Topical Gift. If you get it, I'll reward you!''"<br />
:Goal: Obtain<br />
<br />
* '''A Special Present''':<br />
:"''I want it as my mom's birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure box|Box]]!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Red Key V Sprite.png]]Particular Key!'''<br />
:"''I really want the [[File:MDBag Red Key V Sprite.png]]Particular Key! I want it so badly! Please find it! Please!''"<br />
<br />
* '''Find the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''Without the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag, I'm so worried that I can't sleep at night.''"<br />
:Goal: Obtain<br />
<br />
* '''Find the [[File:MDBag Gift Sprite.png]]Topical Gift!''':<br />
:"''I need the [[File:MDBag Gift Sprite.png]]Topical Gift! Please find it and deliver it to me!''"<br />
:Goal: Obtain<br />
<br />
* '''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!'''<br />
:"''I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag as my good-luck charm! Please find it!''"<br />
:Goal: Obtain<br />
<br />
* '''I want to give it as a gift!'''<br />
:"''I want to give a rare [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon! But I won't say who it's for! That's a secret.''"<br />
:Goal: Obtain<br />
--><br />
<br />
===Deposit Box===<br />
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/[[Duskull Bank]]. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.<br />
<br />
===Request Gates===<br />
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to {{mdc|Azumarill|gti}} for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.<br />
<br />
After completing a job request after {{mdc|Victini|gti}} has opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.<br />
<br />
===Challenge Request/Bulletin Board===<br />
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.<br />
<br />
==Shops==<br />
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]<br />
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]<br />
[[File:Scraggy's Savvy Moves.png|thumb|200px|Scraggy's Savvy Moves]]<br />
===Request Counter===<br />
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.<br />
<br />
===Quagsire Assembly===<br />
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.<br />
<br />
===Scraggy's Savvy Moves===<br />
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon's moves.<br />
<br />
===Gurdurr Crew===<br />
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.<br />
<br />
{| style="margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};"<br />
|-<br />
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement<br />
|- style="background: #fff"<br />
| Pleasant Plain <br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| 300<br />
| N/A<br />
|- style="background: #fff"<br />
| Cool Creekside<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 <br />
| 600<br />
| Three facilities<br />
|- style="background: #fff"<br />
| Fertile Forest<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
| 1,000<br />
| Six facilities<br />
|- style="background: #fff"<br />
| Rough Rockery<br />
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3<br />
| 1,500<br />
| Nine facilities<br />
|}<br />
<br />
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Number of Areas<br />
! Number of Recruit-able Pokémon<br />
|- style="background: #fff"<br />
| 1<br />
| 64<br />
|- style="background: #fff"<br />
| 2<br />
| 80<br />
|- style="background: #fff"<br />
| 3<br />
| 96<br />
|- style="background: #fff"<br />
| 4<br />
| 120<br />
|- style="background: #fff"<br />
| 5<br />
| 144<br />
|- style="background: #fff"<br />
| 6<br />
| 176<br />
|- style="background: #fff"<br />
| 7<br />
| 208<br />
|- style="background: #fff"<br />
| 8<br />
| 248<br />
|- style="background: #fff"<br />
| 9<br />
| 288<br />
|}<br />
<br />
Each area (except the Paradise center) can contain four facilities, which can be upgraded. <br />
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Facility<br />
! Game<br />
Description<br />
! Resources needed<br />
! Unlocking <br />
requirement<br />
! First Upgrade<br />
! Second Upgrade<br />
|- style="background: #fff"<br />
| Berries and Seeds<br />
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Oodles of Orbs<br />
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones, too!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Elite Boutique<br />
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Veil<br />
|- style="background: #fff"<br />
| Swap Shop<br />
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it'll have rare items!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4<br />
|- style="background: #fff"<br />
| Prize Palace<br />
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4<br />
|- style="background: #fff"<br />
| Detour Guide<br />
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you'll be able to buy items to take detours, too}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4<br />
|- style="background: #fff"<br />
| Music Paradise<br />
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}<br />
| [[File:Poké currency.png|Poké]]1,500<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3<br />
| Credits roll<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Beartic Slide<br />
| {{tt|Mini Game|This is a fun game in an icy cave! (☆) keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}<br />
| Gold Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Sunken Treasure<br />
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}<br />
| Bronze Rank<br />
| N/A<br />
| N/A<br />
|- style="background: #fff"<br />
| Oran Field<br />
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| Heal Field<br />
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4<br />
|- style="background: #fff"<br />
| Reviver Field<br />
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}} <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6<br />
|- style="background: #fff"<br />
| Eyedrop Field<br />
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4<br />
|- style="background: #fff"<br />
| Warp Field<br />
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4<br />
|- style="background: #fff"<br />
| Quick Field<br />
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4<br />
|- style="background: #fff"<br />
| Blinker Field<br />
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4<br />
|- style="background: #fff"<br />
| Totter Field<br />
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4<br />
|- style="background: #fff"<br />
| Sleep Field<br />
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4<br />
|- style="background: #fff"<br />
| Stun Field<br />
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4<br />
|- style="background: #fff"<br />
| Training Field<br />
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4<br />
|- style="background: #fff"<br />
| Encourage Field<br />
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4<br />
|- style="background: #fff"<br />
| Blast Field<br />
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4<br />
|- style="background: #fff"<br />
| Violent Field<br />
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4<br />
|- style="background: #fff"<br />
| Pure Field<br />
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 <br />
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2<br />
| Master Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6 <br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6<br />
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6<br />
|- style="background: #fff"<br />
| Vile Field<br />
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}<br />
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 <br />
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 <br />
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3<br />
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5<br />
|- style="background: #fff"<br />
| Normal Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fire Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Water Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Grass Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Electric Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ice Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Fighting Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Poison Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ground Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Gold Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Flying Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Silver Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Psychic Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Bug Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Rock Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Bronze Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Ghost Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dragon Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| N/A<br />
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Dark Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}<br />
| Platinum Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|- style="background: #fff"<br />
| Steel Dojo<br />
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}<br />
| [[File:Poké currency.png|Poké]]300<br />
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2<br />
| Diamond Rank<br />
| [[File:Poké currency.png|Poké]]600<br />
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5<br />
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5<br />
| [[File:Poké currency.png|Poké]]1,000<br />
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7<br />
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7<br />
|}<br />
<br />
====Redecorating====<br />
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored "Normal" and all fields are colored "Yellow".<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Facilities and House'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! rowspan="2" | Color<br />
! colspan="3" | Requirements<br />
|-<br />
! Facilities<br />
! House Roofs<br />
! House Windows<br />
|- style="background: #fff"<br />
| Normal<br />
| colspan="3" align="center" | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment<br />
[[File:Poké currency.png|Poké]]45<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Purple<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Green<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Pink<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Light Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2<br />
[[File:Poké currency.png|Poké]]80<br />
|- style="background: #fff"<br />
| Black<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment<br />
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment<br />
[[File:Poké currency.png|Poké]]100<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]150<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3<br />
[[File:Poké currency.png|Poké]]80<br />
|}<br />
{{-}}<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Fields'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Color<br />
! Requirements<br />
|- style="background: #fff"<br />
| Red<br />
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Blue<br />
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|- style="background: #fff"<br />
| Yellow<br />
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2<br />
[[File:Poké currency.png|Poké]]100<br />
|}<br />
<br />
====Changing Clerks====<br />
After a certain number<!--Seventeen? Eighteen?--> of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger's Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Clerk<br />
! Notes<br />
|- style="background: #fff"<br />
| {{p|Pansage}}<br />
| Always runs the Grass Dojo<br />
|- style="background: #fff"<br />
| {{p|Pansear}}<br />
| Always runs the Fire Dojo<br />
|- style="background: #fff"<br />
| {{p|Panpour}}<br />
| Always runs the Water Dojo<br />
|- style="background: #fff"<br />
| {{p|Blitzle}}<br />
| Always runs the Electric Dojo<br />
|- style="background: #fff"<br />
| {{p|Palpitoad}}<br />
| Always runs the Ground Dojo<br />
|- style="background: #fff"<br />
| {{p|Roggenrola}}<br />
| Always runs the Rock Dojo<br />
|- style="background: #fff"<br />
| {{p|Archen}}<br />
| Always runs the Flying Dojo<br />
|- style="background: #fff"<br />
| {{p|Trubbish}}<br />
| Always runs the Poison Dojo<br />
|- style="background: #fff"<br />
| {{p|Zorua}}<br />
| Always runs the Dark Dojo<br />
|- style="background: #fff"<br />
| {{p|Gothorita}}<br />
| Always runs the Psychic Dojo<br />
|- style="background: #fff"<br />
| {{p|Larvesta}}<br />
| Always runs the Bug Dojo<br />
|- style="background: #fff"<br />
| {{p|Mienfoo}}<br />
| Always runs the FIghting Dojo<br />
|- style="background: #fff"<br />
| {{p|Golett}}<br />
| Always runs the Ghost Dojo<br />
|- style="background: #fff"<br />
| {{p|Cubchoo}}<br />
| Always runs the Ice Dojo<br />
|- style="background: #fff"<br />
| {{p|Watchog}}<br />
| Always runs the Normal Dojo<br />
|- style="background: #fff"<br />
| {{p|Deino}}<br />
| Always runs the Dragon Dojo<br />
|- style="background: #fff"<br />
| {{p|Pawniard}}<br />
| Always runs the Steel Dojo, cannot be chosen.<br />
|- style="background: #fff"<br />
| {{p|Woobat}}<br />
| Always runs the Detour Guide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Beartic}}<br />
| Always runs the Beartic Slide, cannot be chosen<br />
|- style="background: #fff"<br />
| {{p|Starmie}}<br />
| Always runs the Sunken Treasure, cannot be chosen<br />
|}<br />
<br />
====Shops====<br />
=====Berries and Seeds=====<br />
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
=====Prize Palace=====<br />
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]<br />
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]<br />
======Instant Tickets======<br />
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.<br />
<br />
======Scratch Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.<br />
<br />
======Random Tickets======<br />
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.<br />
<br />
=====Detour Guide=====<br />
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry.<br />
<br />
=====Swap Shop=====<br />
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.<br />
<br />
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Item list'''</div><br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Items to receive<br />
! Items to give away<br />
|- style="background: #fff"<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry<br />
| [[File:MDBag Seed V Sprite.png]] Plain Seed ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Max Elixir V Sprite.png]] Max Elixir<br />
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3<br />
|- style="background: #fff"<br />
| [[File:MDBag Seed V Sprite.png]] Heal Seed<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2 [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
[[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry<br />
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry<br />
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry<br />
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] Slow Orb<br />
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb<br />
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2<br />
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2<br />
|- style="background: #fff"<br />
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket<br />
| Various ×4<br />
|}<br />
<br />
=====Elite Boutique=====<br />
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.<br />
<br />
=====Oodles of Orbs=====<br />
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.<br />
<br />
====Fields====<br />
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.<br />
<!--<br />
=====Quotes=====<br />
* When entering:<br />
:"''This is the <species of Seed/Berry> Field! ♪ Give me your <Seed/Berry>, and I'll grow more of them for you! ♪''"<br />
:* '''Plant Seeds/Berries''':<br />
:** If there is already a Seed or Berry planted:<br />
:::"''You've already planted the <Seed/Berry>. Please wait for the harvest. ♪''"<br />
:* '''Info'''/'''Explain''':<br />
::"''In this Field, you plant your <Seed/Berry>. After a certain amount of time passes, more <Seed/Berry> plants grow. Then, you can harvest them! ♪ Sometimes, very, very rarely, something you didn't plant will be found. I hear these items are extremely rare, so if you harvest one, you're super lucky! You can only plant certain seeds and Berries in each Field. When can you harvest? How big will your crop be? Well, that depends on the grade of the Field and the type of crop. Give it a try! This is a Field! ♪ It's fun when you can harvest! ♪''"<br />
<br />
* When exiting:<br />
:"''Come again, now! Let's have fun working in the Field! ♪''"<br />
--><br />
<br />
====Dojos====<br />
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.<br />
<br />
====Others====<br />
=====Sunken Treasure=====<br />
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily.<br />
<br />
=====Beartic Slide=====<br />
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. <br />
<br />
=====Music Paradise=====<br />
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox.<br />
<br />
=====Diggers' Den=====<br />
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. <br />
<br />
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]<br />
<br />
===V-Wheel===<br />
After he comes crashing into the earth, {{mdc|Victini|gti}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.<br />
<br />
====V-Wave====<br />
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{mdc|Victini|gti}}'s game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.<br />
<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Standard effects<br />
|- style="background: #fff"<br />
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|PP Energy Saver!|Occasionally doesn't deduct PP used by the affected Pokémon.}}<br />
|}<br />
{{-}}<br />
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"<br />
|- style="color:#000"<br />
! Effects that alter daily<br />
|- style="background: #fff"<br />
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}<br />
|- style="background: #fff"<br />
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}<br />
|- style="background: #fff"<br />
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}<br />
|- style="background: #fff"<br />
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}<br />
|- style="background: #fff"<br />
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}<br />
|- style="background: #fff"<br />
| {{tt|More Frequent Move Effects!|The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating.}}<br />
|}<br />
<br />
====V-Wavecast====<br />
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, a signboard will be placed by {{mdc|Quagsire|gti}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.<br />
<br />
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.<br />
<br />
==Errors==<br />
* When checking the amount of ''Materials Needed'', the Menu will say "''Materials for Coloring Fields''" when "''Materials for Painting Facilities''" is clicked.<br />
{{-}}<br />
{{PMD GTI locations}}<br />
{{DoubleProjectTag|Locations|Sidegames}}<br />
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]<br />
<br />
[[de:Pokémon-Paradies]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Puzzle_(Picross_3DS)&diff=2372333Puzzle (Picross 3DS)2015-12-28T09:14:15Z<p>RiverAura: Fixing misspelling</p>
<hr />
<div>[[Pokémon Picross]] has 304 stages in the main gameplay. These stages are organized into 30 areas, each of which requires a different amount of Picrites to unlock. All stages also have missions that can be completed by the player to earn bonus Picrites; through completing these goals, it is possible to earn a total of 1,696 Picrites for free.<br />
<br />
All Mega Pokémon including Mega Rayquaza do have stages, which can only be played with the Mega Pencil. [[Professor Tetra]] can manufacture the Mega Pencil, but only after being given 500 Picrites from the player.<br />
<br />
[[Primal Reversion|Primal]] {{p|Kyogre}} and Primal {{p|Groudon}} are not available as independent stages. Instead, they are unlocked by collecting the 128 pieces of their murals (64 per mural). Upon completing the respective mural, the Primal Reversion is available provided the player has caught Kyogre (S10-10) and Groudon (S19-11) respectively. {{p|Mewtwo}} and {{p|Arceus}} have the distinction of being the only two Pokémon not to offer any Picrites as rewards, instead offering four tiles apiece for these murals, which also makes them the only Pokémon to offer a piece of a mural (instead of three Picrites) by completing all of the stage goals.<br />
<br />
[[Mythical Pokémon]] appear based on a completely unique mechanic. More information on this is available at the [[Pokémon Picross#Mythical Pokémon|main article]].<br />
<br />
The details on each Pokémon, stage, reward, and the individual goals themselves are as follows:<br />
<br />
==Area 00==<br />
Area 00 serves as the tutorial area, meaning the player is mostly guided through the puzzles. The player may opt to skip the tutorials if preferred. Stage 00-05 is the first stage where the player is solving completely independently with no tutorial. Completing each puzzle nets a static reward of 30 Picrites apiece in the North American version, though it's been reported this can vary by version.<br />
<br />
After S05-03, the player has the option of returning to the lab to complete three tests prior to accessing the Alt World. These tasks use energy like other puzzles outside the lab. These puzzles involve Mega Picross, using clue numbers that span two rows. Stage numbering follows the other tutorial puzzles in order.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Puzzle<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}; width=300" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|5x5<br />
|N/A<br />
|Poké Ball<br />
|N/A<br />
|-style="background:#fff"<br />
|02<br />
|5x5<br />
|N/A<br />
|Potion<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|N/A<br />
|Egg<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|N/A<br />
|Repel<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|N/A<br />
|Poké Doll<br />
|This ends the training area; S01-01 follows.<br />
|- style="background:#fff"<br />
|06<br />
|5x5<br />
|14<br />
|Ultra Ball<br />
|First Mega Picross puzzle.<br>Available after S05-03.<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|62<br />
|Ether<br />
|Second Mega Picross puzzle.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |08<br />
|10x10<br />
|60<br />
|Antidote<br />
|Final Mega Picross puzzle outside of Alt World.<br>Players can unlock Alt World for 300 Picrites after solving.<br />
|}<br />
<br />
==Area 01==<br />
There is a tutorial on using Skills to start Stage 01-01. The player is asked to use Eevee's and Squirtle's skills, respectively, before solving.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|57<br />
|{{p|Poochyena}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Player required to set supports; skill use is optional.<br>30 Picrites are rewarded upon completion.<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|64<br />
|{{p|Oddish}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Player is required to use Poochyena.<br>30 Picrites are rewarded upon completion.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |03<br />
|10x10<br />
|45<br />
|{{p|Oshawott}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Grass}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |No more stage clear rewards, only bonus.<br />
|}<br />
<br />
==Area 02==<br />
Area 02 is the first area that requires the player to spend Picrites to gain entry. 50 Picrites are required to unlock.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|65<br />
|{{p|Pumpkaboo}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|49<br />
|{{p|Pancham}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Mural Tile)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|59<br />
|{{p|Chatot}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 03 can be accessed.<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|49<br />
|{{p|Froakie}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Scatter Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |05<br />
|20x15<br />
|117<br />
|{{p|Manaphy}}<br />
|<br />
*Clear in 00:30:00 (1 Mural Tile)<br />
*Set {{p|Kyogre}} (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all the missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S02-02 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 03==<br />
Area 03 requires 60 Picrites to gain entry.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|64<br />
|{{p|Blitzle}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|48<br />
|{{p|Tepig}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|51<br />
|{{p|Mime Jr.}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least one {{t|Steel}}-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 04 can be accessed.<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|40<br />
|{{p|Klefki}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S03-02.<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|119<br />
|{{p|Greninja}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Grass}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S03-03.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |06<br />
|20x15<br />
|153<br />
|Ash-{{p|Greninja}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Unlocked by a Password.<br>Can only be accessed after S03-05.<br />
|}<br />
<br />
==Area 04==<br />
Area 04 requires 70 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|40<br />
|{{p|Whimsicott}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Psychic}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|39<br />
|{{p|Pikachu}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|40<br />
|{{p|Goomy}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Normal}}-type Pokémon (1 Mural Tile)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|49<br />
|{{p|Floette}}<br>(Red Flower)<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Dragon}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 05 can be accessed.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|38<br />
|{{p|Treecko}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use Blue Force 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|35<br />
|{{p|Munna}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be accessed after S04-02.<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|134<br />
|{{p|Mew}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set {{p|Mewtwo}} (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Unlocked by a Password.<br>S04-06 must be cleared to gain access.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |08<br />
|20x15<br />
|116<br />
|{{p|Celebi}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S04-04 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 05==<br />
Area 05 requires 80 Picrites to access. Upon unlocking this area, the Daily Training reward increases, allowing the player to earn a base 5 Picrites for completing the daily task, in addition to any level bonuses.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|76<br />
|{{p|Banette}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Mural Tile)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|146<br />
|{{me|Banette}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Ghost}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil.<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|42<br />
|{{p|Charmander}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Water}}-type Pokémon (1 Mural Tile)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Immediately available after S05-01.<br>After this stage, S00-06 is unlocked.<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|52<br />
|{{p|Axew}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set only {{t|Fairy}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 06 can be accessed.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|70<br />
|{{p|Spiritomb}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Ghost}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S05-03.<br>After this stage, Area 07 can be accessed.<br />
|- style="background:#fff"<br />
|06<br />
|20x15<br />
|144<br />
|{{p|Zygarde}}<br>(50% Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Diamond Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after S05-01.<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|130<br />
|{{p|Zygarde}}<br>(10% Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Unlocked by a Password.<br>S05-06 must be cleared to access.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |08<br />
|20x15<br />
|157<br />
|{{p|Zygarde}}<br>(Complete Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set two or more {{t|Dragon}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Unlocked by a Password.<br>S05-06 must be cleared to access.<br />
|}<br />
<br />
==Area 06==<br />
Area 06 requires 90 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|62<br />
|{{p|Piplup}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Grass}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|44<br />
|{{p|Cubchoo}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set {{p|Froslass}} (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|50<br />
|{{p|Glalie}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Piplup}} (1 Picrite)<br />
*Use Blue Force at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|123<br />
|{{me|Glalie}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Steel}}-type Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|41<br />
|{{p|Lapras}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Slowbro}} (1 Picrite)<br />
*Use Cross Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 08 can be accessed via S08-01.<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|49<br />
|{{p|Glaceon}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set {{p|Leafeon}} (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}"|Can be accessed after S06-04.<br />
|}<br />
<br />
==Area 07==<br />
Area 07 requires 100 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|46<br />
|{{p|Snorlax}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set 2 of more {{t|Fighting}}-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|47<br />
|{{p|Bidoof}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set {{p|Psyduck}} (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|53<br />
|{{p|Milotic}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set {{p|Vaporeon}} (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|38<br />
|{{p|Squirtle}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Grass}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 08 can be accessed via S08-02.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|44<br />
|{{p|Buizel}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 2 or more {{t|Electric}}-type Pokémon (1 Mural Tile)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S07-02.<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|54<br />
|{{p|Vaporeon}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Jolteon}} (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|135<br />
|{{p|Jirachi}}<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set 2 or more {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S07-06 must be cleared to gain access.<br />
|}<br />
<br />
==Area 08==<br />
Area 08 requires 110 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|35<br />
|{{p|Ditto}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Normal}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Initially accessible from Area 06.<br>Can also be attempted after S08-03.<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|60<br />
|{{p|Heliolisk}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Mural Tile)<br />
*Use only Blue Force (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Initially accessible from Area 07.<br>Can also be attempted after S08-03.<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|75<br />
|{{p|Umbreon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Espeon}} (1 Picrite)<br />
*Use Slash Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after either S08-01 or S08-02.<br>If cleared first, will also allow access to S08-01 and S08-02.<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|55<br />
|{{p|Noivern}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Electric}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 09 can be accessed.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|50<br />
|{{p|Meowth}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Wobbuffet}} (1 Mural Tile)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S08-03.<br>After this stage, Area 10 can be accessed.<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|86<br />
|{{p|Gengar}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Ghost}}-type Pokémon (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after S08-03.<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|157<br />
|{{me|Gengar}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least 4 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |08<br />
|20x15<br />
|<br />
|{{p|Hoopa}} Confined<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Mural Tile)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S08-06 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 09==<br />
Area 09 requires 120 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|40<br />
|{{p|Swirlix}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set at least one {{t|Fairy}}-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|42<br />
|{{p|Fletchling}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set only {{t|Electric}}-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|48<br />
|{{p|Chespin}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Fire}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 11 can be accessed via S11-01<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|48<br />
|{{p|Leafeon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Glaceon}} (1 Picrite)<br />
*Use Auto Fix 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be accessed after S10-02.<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|53<br />
|{{p|Meowstic}} (Male)<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set only {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|107<br />
|{{p|Talonflame}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set 2 or more {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|40<br />
|{{p|Manectric}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Luxray}} (1 Mural Tile)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be accessed after S10-04.<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|101<br />
|{{me|Manectric}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Grass}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |09<br />
|20x15<br />
|127<br />
|{{p|Shaymin}} (Sky Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S09-0? must be cleared to access the stage.<br />
|}<br />
<br />
==Area 10==<br />
Area 10 requires 130 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|47<br />
|{{p|Clefairy}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Rising Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|45<br />
|{{p|Dratini}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least one {{t|Fairy}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|101<br />
|{{p|Dragonite}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Square Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|51<br />
|{{p|Sharpedo}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set at least one {{t|Fairy}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after S10-02 on main area path<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|139<br />
|{{me|Sharpedo}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Sharpedo}} (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|47<br />
|{{p|Slakoth}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after S10-04<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|55<br />
|{{p|Purrloin}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|10x10<br />
|50<br />
|{{p|Staryu}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set {{p|Magikarp}} (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|46<br />
|{{p|Espeon}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Umbreon}} (1 Picrite)<br />
*Use Auto Fix 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|After this stage, Area 11 can be accessed via S11-02<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|113<br />
|{{p|Kyogre}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Can be accessed after S10-03<br />
|}<br />
<br />
==Area 11==<br />
Area 11 requires 140 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|49<br />
|{{p|Spinarak}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Mural Tile)<br />
*Use only Diamond Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Initially accessible from Area 09.<br>Can also be accessed after either S11-03 or S11-05.<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|45<br />
|{{p|Bagon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Initially accessible from Area 10.<br>Can also be accessed after S11-03.<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|63<br />
|{{p|Scizor}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Heracross}} (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Can be played after either S11-01 or S11-02.<br>If cleared first, will also allow access to S11-01 and S11-02.<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|118<br />
|{{me|Scizor}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least one {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|37<br />
|{{p|Espurr}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Psychic}}-type Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after S11-01.<br>If approached from the south, can be accessed after either S11-03 or S11-06.<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|97<br />
|{{p|Aegislash}}<br>(Shield Forme)<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least one {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after either S11-02 or S11-03.<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|47<br />
|{{p|Arbok}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Ground}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Available after either S11-05 or S11-06.<br>After this stage, Area 12 can be accessed.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |08<br />
|20x15<br />
|127<br />
|{{p|Keldeo}}<br>(Resolute Form)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Water-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S11-06 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 12==<br />
Area 12 requires 140 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|49<br />
|{{p|Scraggy}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Fighting}}-type Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|46<br />
|{{p|Sandile}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 2 or more {{t|Water}}-type Pokémon (1 Mural Tile)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|46<br />
|{{p|Grovyle}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set {{p|Combusken}} (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|35<br />
|{{p|Quagsire}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Grass}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|99<br />
|{{p|Alakazam}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|106<br />
|{{p|Pidgeot}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Electric}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|108<br />
|{{me|Alakazam}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Dark}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|101<br />
|{{me|Pidgeot}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|182<br />
|{{p|Yveltal}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Fairy}}-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 13==<br />
Area 13 requires 120 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|47<br />
|{{p|Snivy}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least one {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|46<br />
|{{p|Aerodactyl}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least one {{t|Rock}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|114<br />
|{{me|Aerodactyl}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|62<br />
|{{p|Wurmple}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Bug}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|43<br />
|{{p|Chansey}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set 2 or more {{t|Fighting}}-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|41<br />
|{{p|Totodile}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|139<br />
|{{p|Heatran}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Mural Tile)<br />
*Use only Square Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 14==<br />
Area 14 requires 150 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|41<br />
|{{p|Wingull}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 2 or more {{t|Electric}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|47<br />
|{{p|Zigzagoon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Hoothoot}} (1 Picrite)<br />
*Use Rising Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|41<br />
|{{p|Eevee}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set {{p|Sylveon}} (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|53<br />
|{{p|Houndoom}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least one {{t|Ice}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|109<br />
|{{me|Houndoom}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 4 Pokémon (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|39<br />
|{{p|Pinsir}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least one {{t|Flying}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|105<br />
|{{me|Pinsir}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|10x10<br />
|41<br />
|{{p|Bulbasaur}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set Charmander (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|85<br />
|{{p|Togekiss}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Cross Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|161<br />
|{{p|Giratina}} (Origin Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 15==<br />
Area 15 requires 170 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|45<br />
|{{p|Steelix}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Mural Tile)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|106<br />
|{{me|Steelix}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|44<br />
|{{p|Gible}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Dragon}}-type Pokémon (1 Mural Tile)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|48<br />
|{{p|Croagunk}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set only {{t|Psychic}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|53<br />
|{{p|Cyndaquil}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Ground}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|42<br />
|{{p|Wobbuffet}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|101<br />
|{{p|Metagross}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|111<br />
|{{me|Metagross}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Fighting}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|51<br />
|{{p|Sableye}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Fairy}}-type Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|15x15<br />
|97<br />
|{{me|Sableye}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|139<br />
|{{p|Regirock}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|147<br />
|{{p|Registeel}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Ground}}-type Pokémon (1 Mural Tile)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 16==<br />
Area 16 requires 160 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|51<br />
|{{p|Zorua}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Dark}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|48<br />
|{{p|Dwebble}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set only {{t|Rock}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|54<br />
|{{p|Lucario}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|121<br />
|{{me|Lucario}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Flying}}-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|55<br />
|{{p|Clamperl}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 2 or more {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|42<br />
|{{p|Mudkip}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|112<br />
|{{p|Aggron}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Slow Time (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|122<br />
|{{me|Aggron}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Ground}}-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|94<br />
|{{p|Samurott}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set only {{t|Grass}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|115<br />
|{{p|Xerneas}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set {{p|Yveltal}} (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|130<br />
|{{p|Deoxys}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S16-06 must be cleared to access the stage<br />
|}<br />
<br />
==Area 17==<br />
Area 17 requires 150 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|51<br />
|{{p|Inkay}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Fairy}}-type Pokémon (1 Mural Tile)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|43<br />
|{{p|Misdreavus}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Ghost}}-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|58<br />
|{{p|Magikarp}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Grass}}-type Pokémon (1 Mural Tile)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|40<br />
|{{p|Marshtomp}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|65<br />
|{{p|Mawile}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Steelix}} (1 Mural Tile)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|102<br />
|{{me|Mawile}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Steel}}-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|92<br />
|{{p|Garchomp}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least one {{t|Ice}}-type Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|99<br />
|{{me|Garchomp}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Garchomp}} (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|145<br />
|{{p|Palkia}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|134<br />
|{{p|Dialga}}<br />
|<br />
*Clear in 00:30:00 (1 Mural Tile)<br />
*Set 2 or fewer Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 18==<br />
Area 18 requires 170 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|40<br />
|{{p|Turtwig}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Fire}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix X 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|46<br />
|{{p|Heracross}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set 2 or more {{t|Fighting}}-type Pokémon (1 Picrite)<br />
*Use Auto Fix 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|105<br />
|{{me|Heracross}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|43<br />
|{{p|Chikorita}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Mural Tile)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|46<br />
|{{p|Jigglypuff}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set only {{t|Poison}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|44<br />
|{{p|Deerling}} (Spring Form)<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only {{t|Grass}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|37<br />
|{{p|Audino}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set 2 or more {{t|Normal}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|95<br />
|{{me|Audino}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|Requires the Mega Pencil<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|97<br />
|{{p|Sceptile}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one {{t|Ice}}-type Pokémon (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|122<br />
|{{me|Sceptile}}<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set at least 3 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|127<br />
|{{p|Landorus}} (Therian Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |12<br />
|20x15<br />
|154<br />
|{{p|Darkrai}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Fairy}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S18-07 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 19==<br />
Area 19 requires 160 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|49<br />
|{{p|Fennekin}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Froakie}} (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|47<br />
|{{p|Chimchar}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|116<br />
|{{p|Infernape}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Mural Tile)<br />
*Use only Slash Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|20x15<br />
|136<br />
|{{p|Entei}}<br />
|<br />
*Clear in 00:30:00 (1 Mural Tile)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|56<br />
|{{p|Yamask}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Misdreavus}} (1 Mural Tile)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|40<br />
|{{p|Torchic}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more {{t|Rock}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|47<br />
|{{p|Flareon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Vaporeon}} (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|10x10<br />
|46<br />
|{{p|Camerupt}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|108<br />
|{{me|Camerupt}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Freeze Time (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|15x15<br />
|103<br />
|{{p|Typhlosion}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set only {{t|Water}}-type Pokémon (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|167<br />
|{{p|Groudon}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one {{t|Water}}-type Pokémon (1 Mural Tile)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 20==<br />
Area 20 requires 190 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|15x15<br />
|92<br />
|{{p|Ampharos}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|104<br />
|{{me|Ampharos}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Raichu}} (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|97<br />
|{{p|Raichu}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Pichu}} (1 Mural Tile)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|96<br />
|{{p|Plusle}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Minun}} (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|48<br />
|{{p|Magnemite}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Klink}} (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|20x15<br />
|149<br />
|{{p|Raikou}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or more {{t|Ground}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|48<br />
|{{p|Jolteon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Flareon}} (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|96<br />
|{{p|Minun}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set {{p|Plusle}} (1 Picrite)<br />
*Use Cross Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|41<br />
|{{p|Joltik}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one {{t|Electric}}-type Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|10x10<br />
|53<br />
|{{p|Klink}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set at least 2 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|10x10<br />
|56<br />
|{{p|Porygon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set {{p|Unown}} (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|10x10<br />
|54<br />
|{{p|Rotom}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|13<br />
|20x15<br />
|123<br />
|{{p|Zapdos}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Blue Force 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|14<br />
|15x15<br />
|144<br />
|{{p|Zekrom}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Mural Tile)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 21==<br />
Area 21 requires 230 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|40<br />
|{{p|Psyduck}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Grass-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|116<br />
|{{p|Ludicolo}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Hyper Scan (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|43<br />
|{{p|Slowbro}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set only Bug-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|100<br />
|{{me|Slowbro}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Auto Fix 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|42<br />
|{{p|Togepi}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set only Fairy-type Pokémon (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|37<br />
|{{p|Marill}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Fairy-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|33<br />
|{{p|Luvdisc}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set only Water-type Pokémon (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|115<br />
|{{p|Blastoise}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Blue Force (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|141<br />
|{{me|Blastoise}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 3 or more Grass-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|141<br />
|{{p|Suicune}}<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|15x15<br />
|93<br />
|{{p|Feraligatr}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set Meganium (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|134<br />
|{{p|Lugia}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 4 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |13<br />
|20x15<br />
|144<br />
|{{p|Meloetta}} (Aria Forme)<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S21-10 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 22==<br />
Area 22 requires 210 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|49<br />
|{{p|Froslass}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Steel-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|45<br />
|{{p|Absol}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|94<br />
|{{me|Absol}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Hyper Scan 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|43<br />
|{{p|Swinub}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set Spheal (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|36<br />
|{{p|Spheal}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Blue Force (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|111<br />
|{{p|Empoleon}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set only Grass-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|44<br />
|{{p|Altaria}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set only Dragon-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|113<br />
|{{me|Altaria}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|135<br />
|{{p|Articuno}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|141<br />
|{{p|Regice}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Blue Force 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|130<br />
|{{p|Kyurem}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 23==<br />
Area 23 requires 220 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|50<br />
|{{p|Ralts}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only Fairy-type Pokémon (1 Mural Tile)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|91<br />
|{{p|Tyranitar}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Aggron (1 Mural Tile)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|100<br />
|{{me|Tyranitar}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Steel-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|53<br />
|{{p|Medicham}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|109<br />
|{{me|Medicham}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|38<br />
|{{p|Gulpin}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set only Psychic-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|133<br />
|{{p|Mesprit}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|112<br />
|{{p|Salamence}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Garchomp (1 Picrite)<br />
*Use Square Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|115<br />
|{{me|Salamence}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Ice-type Pokémon (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|10x10<br />
|37<br />
|{{p|Stunfisk}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Water-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|10x10<br />
|44<br />
|{{p|Foongus}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set Chatot (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |12<br />
|20x15<br />
|141<br />
|{{p|Reshiram}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or more Dragon-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 24==<br />
Area 24 requires 230 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|45<br />
|{{p|Aipom}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more Normal-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|47<br />
|{{p|Minccino}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more Normal-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|55<br />
|{{p|Pansage}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set Tepig (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|101<br />
|{{p|Gallade}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set 2 or more Fighting-type Pokémon (1 Mural Tile)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|98<br />
|{{me|Gallade}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Gallade (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|20x15<br />
|132<br />
|{{p|Azelf}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Blue Force 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|46<br />
|{{p|Lilligant}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only Scatter Reveal (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|103<br />
|{{p|Meganium}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|44<br />
|{{p|Sylveon}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set Eevee (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|15x15<br />
|108<br />
|{{p|Torterra}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Turtwig (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|15x15<br />
|118<br />
|{{p|Chesnaught}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Turtwig (1 Mural Tile)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|123<br />
|{{p|Ho-oh}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Auto Fix X 5 or fewer times (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |13<br />
|20x15<br />
|134<br />
|{{p|Victini}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for an hour per appearance.<br>S24-06 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 25==<br />
Area 25 requires 250 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|43<br />
|{{p|Raticate}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more Fighting-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|109<br />
|{{p|Lopunny}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set 2 or more Fighting-type Pokémon (1 Picrite)<br />
*Use Auto Fix 5 or fewer times (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|96<br />
|{{me|Lopunny}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Lopunny (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|100<br />
|{{p|Gardevoir}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only time skills (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|104<br />
|{{me|Gardevoir}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Gardevoir (1 Picrite)<br />
*Use Diamond Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|20x15<br />
|145<br />
|{{p|Uxie}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or more Dark-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|10x10<br />
|47<br />
|{{p|Teddiursa}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Normal-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|10x10<br />
|46<br />
|{{p|Nidoran♀}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least one Psychic-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|46<br />
|{{p|Hoothoot}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Ghost-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|10x10<br />
|45<br />
|{{p|Hawlucha}}<br />
|<br />
*Clear in Clear in 00:05:00 (1 Picrite)<br />
*Set only Psychic-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|10x10<br />
|41<br />
|{{p|Sudowoodo}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|138<br />
|{{p|Latios}}<br />
|<br />
*Clear in 00:06:00 (1 Mural Tile)<br />
*Set Latias (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|13<br />
|20x15<br />
|138<br />
|{{me|Latios}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|14<br />
|20x15<br />
|143<br />
|{{p|Latias}}<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set Latios (1 Picrite)<br />
*Use Hyper Scan at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|15<br />
|20x15<br />
|122<br />
|{{me|Latias}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 4 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 26==<br />
Area 26 requires 230 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|41<br />
|{{p|Dedenne}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|60<br />
|{{p|Emolga}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use Hyper Scan 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|49<br />
|{{p|Pachirisu}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|98<br />
|{{p|Beedrill}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Psychic-type Pokémon (1 Picrite)<br />
*Use only time skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|116<br />
|{{me|Beedrill}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Butterfree (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|46<br />
|{{p|Pichu}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 3 or more Electric-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|106<br />
|{{p|Butterfree}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only Flying-type Pokémon (1 Mural Tile)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|94<br />
|{{p|Venusaur}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Fire-type Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|138<br />
|{{me|Venusaur}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 4 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|10x10<br />
|61<br />
|{{p|Castform}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least one Fire-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|15x15<br />
|101<br />
|{{p|Serperior}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Emboar (1 Picrite)<br />
*Use Hyper Scan at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|127<br />
|{{p|Virizion}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 3 or fewer Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |13<br />
|20x15<br />
|154<br />
|{{p|Genesect}}<br />
|<br />
*Clear in 00:30:00 (1 Mural Tile)<br />
*Set 2 or more Water-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for 15 minutes per appearance.<br>S26-04 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 27==<br />
Area 27 requires 230 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|51<br />
|{{p|Tympole}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set 2 or more Water-type Pokémon (1 Picrite)<br />
*Use Auto Fix 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|95<br />
|{{p|Goodra}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|46<br />
|{{p|Shuckle}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémonv<br />
*Use skills 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|104<br />
|{{p|Luxray}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Ground-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|53<br />
|{{p|Unown}} (F)<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Scatter Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|101<br />
|{{p|Flygon}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more Ice-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|114<br />
|{{p|Swampert}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more Grass-type Pokémon (1 Mural Tile)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|20x15<br />
|146<br />
|{{me|Swampert}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|10x10<br />
|55<br />
|{{p|Gyarados}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set only Electric-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|15x15<br />
|110<br />
|{{me|Gyarados}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Hyper Scan 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|118<br />
|{{p|Cobalion}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|20x15<br />
|132<br />
|{{p|Diancie}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or more Steel-type Pokémon (1 Picrite)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for 45 minutes per appearance.<br>S27-06 must be cleared to access the stage.<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |13<br />
|20x15<br />
|151<br />
|{{me|Diancie}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Requires the Mega Pencil<br />
|}<br />
<br />
==Area 28==<br />
Area 28 requires 230 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|51<br />
|{{p|Riolu}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Psychic-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|50<br />
|{{p|Vulpix}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set 2 or more Rock-type Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|10x10<br />
|39<br />
|{{p|Combusken}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only Fire-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|15x15<br />
|108<br />
|{{p|Emboar}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Diamond Reveal (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|10x10<br />
|61<br />
|{{p|Drifblim}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set only Dark-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|15x15<br />
|98<br />
|{{p|Blaziken}}<br />
|<br />
*Clear in 00:15:00 (1 Mural Tile)<br />
*Set 2 or more Fighting-type Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|134<br />
|{{me|Blaziken}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or fewer Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|20x15<br />
|133<br />
|{{p|Terrakion}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Blue Force 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|103<br />
|{{p|Charizard}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|139<br />
|{{me|Charizard}} X<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use Blue Force 2 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|115<br />
|{{me|Charizard}} Y<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set Mega Blastoise (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|15x15<br />
|98<br />
|{{p|Delphox}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Water-type Pokémon (1 Picrite)<br />
*Use Slow Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|13<br />
|20x15<br />
|141<br />
|{{p|Moltres}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 3 or fewer Pokémon (1 Mural Tile)<br />
*Use Freeze Time at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |N/A<br />
|}<br />
<br />
==Area 29==<br />
Area 29 requires 220 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|15x15<br />
|114<br />
|{{p|Scolipede}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Charmander (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|10x10<br />
|44<br />
|{{p|Abomasnow}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set at least 2 Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|101<br />
|{{me|Abomasnow}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set Abomasnow (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|10x10<br />
|66<br />
|{{p|Weavile}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least one Fairy-type Pokémon (1 Picrite)<br />
*Use Auto Fix X 3 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|15x15<br />
|100<br />
|{{p|Chandelure}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more Water-type Pokémon (1 Picrite)<br />
*Use Hyper Scan at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|10x10<br />
|54<br />
|{{p|Kangaskhan}}<br />
|<br />
*Clear in 00:01:00 (1 Mural Tile)<br />
*Set only Steel-type Pokémon 2 (P{icrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|15x15<br />
|103<br />
|{{me|Kangaskhan}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|15x15<br />
|99<br />
|{{p|Vivillon}} (Meadow Pattern)<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set Butterfree (1 Mural Tile)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|20x15<br />
|144<br />
|{{p|Regigigas}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 2 or more Fighting-type Pokémon (1 Picrite)<br />
*Use Square Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|20x15<br />
|137<br />
|{{p|Thundurus}} (Therian Forme)<br />
|<br />
*Clear in 00:30:00 (1 Mural Tile)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use only Blue Force (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|20x15<br />
|147<br />
|{{p|Tornadus}} (Therian Forme)<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Flying-type Pokémon (1 Picrite)<br />
*Use Cross Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
| style="{{roundybl|5px}}" |12<br />
|20x15<br />
|151<br />
|{{p|Hoopa}} Unbound<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set 3 or fewer Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (3 Picrites)<br />
| style="{{roundybr|5px}}" |Available for 45 minutes per appearance.<br>S29-10 must be cleared to access the stage.<br />
|}<br />
<br />
==Area 30==<br />
Area 30 requires 250 Picrites to access.<br />
<br />
{| class="roundy" style="background:#{{yellow color dark}}; border:3px solid #{{skill color}}"<br />
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Stage<br />
! style="background:#{{yellow color light}}" | Size<br />
! style="background:#{{yellow color light}}" | Energy<br />
! style="background:#{{yellow color light}}" | Pokémon<br />
! style="background:#{{yellow color light}}" | Goals<br />
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Notes<br />
|- style="background:#fff"<br />
|01<br />
|10x10<br />
|64<br />
|{{p|Carbink}}<br />
|<br />
*Clear in 00:01:00 (1 Picrite)<br />
*Set {{p|Glalie}} (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|02<br />
|15x15<br />
|108<br />
|{{p|Breloom}}<br />
|<br />
*Clear in 00:03:00 (1 Picrite)<br />
*Set at least one {{t|Flying}}-type Pokémon (1 Picrite)<br />
*Use Scatter Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|03<br />
|15x15<br />
|117<br />
|{{p|Haxorus}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|04<br />
|20x15<br />
|138<br />
|{{p|Rayquaza}}<br />
|<br />
*Clear in 00:06:00 (1 Picrite)<br />
*Set at least one {{t|Ice}}-type Pokémon (1 Picrite)<br />
*Use Rising Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|05<br />
|20x15<br />
|122<br />
|{{p|Mewtwo}}<br />
|<br />
*Clear in 00:06:00 (1 Mural Tile)<br />
*Set {{p|Mew}} (1 Mural Tile)<br />
*Use Rising Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (1 Mural Tile)<br />
|N/A<br />
|- style="background:#fff"<br />
|06<br />
|20x15<br />
|168<br />
|{{me|Rayquaza}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least 4 Pokémon (1 Picrite)<br />
*Use skills 10 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|07<br />
|20x15<br />
|129<br />
|{{me|Mewtwo}} X<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Mega-Evolved Pokémon (1 Picrite)<br />
*Use Slash Reveal at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|08<br />
|20x15<br />
|129<br />
|{{me|Mewtwo}} Y<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only reveal skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|09<br />
|15x15<br />
|99<br />
|{{p|Shedinja}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set 2 or more {{t|Ghost}}-type Pokémon (1 Picrite)<br />
*Use Blue Force at least once (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|10<br />
|10x10<br />
|58<br />
|{{p|Volcarona}}<br />
|<br />
*Clear in 00:05:00 (1 Mural Tile)<br />
*Set 2 or more {{t|Bug}}-type Pokémon (2 Picrites)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|11<br />
|15x15<br />
|107<br />
|{{p|Staraptor}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|12<br />
|10x10<br />
|45<br />
|{{p|Zoroark}}<br />
|<br />
*Clear in 00:05:00 (1 Picrite)<br />
*Set at least 2 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|13<br />
|15x15<br />
|110<br />
|{{p|Hydreigon}}<br />
|<br />
*Clear in 00:15:00 (1 Picrite)<br />
*Set at least 3 Pokémon (1 Picrite)<br />
*Use skills 5 or fewer times (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|14<br />
|20x15<br />
|127<br />
|{{p|Cresselia}}<br />
|<br />
*Clear in 00:30:00 (1 Picrite)<br />
*Set at least one Legendary or Mythical Pokémon (1 Picrite)<br />
*Use only fix skills (1 Picrite)<br />
*Complete all missions at the same time (3 Picrites)<br />
|N/A<br />
|- style="background:#fff"<br />
|15<br />
|20x15<br />
|137<br />
|{{p|Arceus}}<br />
|<br />
*Clear in 00:06:00 (1 Mural Tile)<br />
*Set only Legendary or Mythical Pokémon (1 Mural Tile)<br />
*Use Scatter Reveal at least once (1 Mural Tile)<br />
*Complete all missions at the same time (1 Mural Tile)<br />
| style="{{roundybr|5px}}" |Available for 30 minutes per appearance.<br>S30-03 must be cleared to access the stage.<br />
|}<br />
<br />
==See also==<br />
*[[List of Pokémon in Pokémon Picross]]<br />
<br />
{{-}}<br />
{{Project Sidegames notice}}<br />
<br />
[[Category:Lists]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Stat&diff=2361720Stat2015-12-05T04:57:48Z<p>RiverAura: /* Speed */ Forgot to remove the "incomplete" tag</p>
<hr />
<div>:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''<br />
{{Search|mechanic known as "ability" in [[Generation I]]|traditional Abilities|Ability}}<br />
----<br />
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''attribute''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.<br />
<br />
In English, stats have been also referred to as '''abilities'''{{sup/1|RBY}}<!--NPCs on Celadon Dept. Store 5F--> and '''ratings'''{{sup/2|GSC}}<!--Growth's description-->.<br />
<br />
==List of stats==<br />
===Permanent stats===<br />
===={{anchor|HP|Hit Points}}====<br />
The '''Hit Points''' (Japanese: '''{{j|{{jwp|ヒットポイント}}}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.<br />
<br />
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.<br />
<br />
In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.<br />
<br />
The HP bar also affects the Pokémon's [[cry]]. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.<br />
<br />
=====In-battle appearance=====<br />
{{incomplete|section|ORAS HP bar}}<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}"<br />
|-<br />
| width="128px" style="background: #{{red color}}; {{roundytop|5px}}" | [[File:RGBY HP Bar.png]]<br />
| width="128px" style="background: #{{gold color}}; {{roundytop|5px}}" | [[File:GSC HP Bar.png]]<br />
| width="128px" style="background: #{{ruby color}}; {{roundytop|5px}}" | [[File:RS HP Bar.png]]<br />
| width="128px" style="background: #{{firered color}}; {{roundytop|5px}}" | [[File:FRLG HP Bar.png]]<br />
| width="128px" style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:E HP Bar.png]]<br />
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]<br />
|-<br />
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RGBY}}<br />
| style="background: #{{silver color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|GSC}}<br />
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RS}}<br />
| style="background: #{{leafgreen color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|FRLG}}<br />
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | {{gameabbrev3|E}}<br />
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|DP}}<br />
|-<br />
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]<br />
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]<br />
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]<br />
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]<br />
| width="128px" style="background: #{{white 2 color}}; {{roundytop|5px}}" | [[File:W2 HP bar.png]]<br />
| width="128px" style="background: #{{x color}}; {{roundytop|5px}}" | [[File:XY HP bar.png|120px]]<br />
<!--| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png|120px]]--><br />
|-<br />
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|Pt}}<br />
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev3|HGSS}}<br />
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev3|BW}}<br />
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev3|B2}}<br />
| style="background: #{{white 2 color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|W2}}<br />
| style="background: #{{Y color light}}; {{roundybottom|5px}}" | {{gameabbrev3|XY}}<br />
<!--| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev3|ORAS}}--><br />
|}<br />
<br />
====Attack====<br />
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack attribute'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.<br />
<br />
====Defense====<br />
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense attribute'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
====Special====<br />
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special attribute'') is an obsolete stat that existed only in [[Generation I]] and partially in [[Generation II]].<br />
<br />
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.<br />
<br />
=====Special Attack=====<br />
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack attribute''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
=====Special Defense=====<br />
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense attribute''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
====Speed====<br />
<br />
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed attribute'') determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.<br />
<br />
The Speed stat was not used in the [[Pokémon Mystery Dungeon series]] until [[Pokémon Super Mystery Dungeon]]; [[movement speed]] is considered its analogue in that series. In Super Mystery Dungeon, the Speed stat is used as an accuracy modifier; the higher speed a Pokémon has, the more likely its moves will be to hit.<br />
<br />
In [[Pokémon Conquest]], the Speed stat does not determine movement or who gets to move first. Rather, the Speed stat acts as a combination of Accuracy and Evasion. A Pokémon attacking another Pokémon that is significantly faster than it will have a reduced chance to hit, while faster Pokémon will have a bonus to their chance to hit when using moves with a low base chance.<br />
<br />
====Range====<br />
'''Range''' is a statistic that only appears in [[Pokémon Conquest]]. It determines the amount of tiles a Pokémon is able to move across the game's grid-based battlefields. Each of the 200 Pokémon species found in the game has an unmodified Range of 2, 3, or 4, with 3 being far most common. These values are species-specific, meaning that no two Pokémon of the same species can differ in Range without the assistance of modifiers, which are signified by the value's text color changing from black to blue. Range can be temporarily modified during battle by various [[Warrior Skill]]s, [[List of Abilities in Pokémon Conquest|Abilities]], and [[move]]s. The Ability {{DL|List of Abilities in Pokémon Conquest|Sprint}} permanently modifies Range, keeping it 1 above its unmodified value even outside of battle. When a modified Range of 6 has been reached, further increases will not affect the Range stat. Neither will further decreases when a modified Range of 1 has been reached.<!--Note: the movement-reducing effect of snow tile terrain is not displayed as a modification of the Range stat. Nor is the movement-restraining effect of Outrage--><br />
<br />
===In-battle stats===<br />
====Evasion====<br />
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon's move determines its probability of missing the target. The initial value at the start of any battle is 100%. If the evasiveness is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of its move hitting the opponent. If the evasiveness is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves.<br />
<br />
====Accuracy====<br />
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon's move determines its probability of hitting the opponent. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.<br />
<br />
====Formula for accuracy and evasion====<br />
The probability that a move will hit is calculated as follows:<br />
<br />
[[File:Accuracy calc.png]]<br />
<br />
Where:<br />
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),<br />
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and<br />
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).<br />
<br />
If P is greater than 1, the move will surely hit. In a 2-on-2 battle, it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.<br />
<br />
====Belly====<br />
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic appearing only in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon]], over time its Belly will diminish, represented by a number decreasing from 100. Running or holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} will cause the Belly to decrease more quickly. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run; its HP will decrease with every step it takes until it either [[Fainting|faints]] or eats something.<br />
<br />
In {{g|Mystery Dungeon: Gates to Infinity}}, this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.<br />
<br />
Belly can be replenished with items such as {{OBP|food|Mystery Dungeon}}, [[seed]]s, {{DL|Berry|In the Pokémon Mystery Dungeon series|Berries}}, and [[Gummi]]s (excluding the {{DL|Gummi|Wander Gummi}}). When a Belly-replenishing item is used at maximum Belly, the maximum Belly will increase temporarily until the player leaves the dungeon, and the Belly will increase to the maximum Belly.<br />
<br />
==Determination of stats==<br />
===Base stat values===<br />
A Pokémon's [[Base stats|base stat values]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of {{p|Shedinja}}, whose HP is always 1).<br />
<br />
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].<br />
<br />
===Level===<br />
{{main|Level}}<br />
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{game|Emerald}} onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.<br />
<br />
===Nature===<br />
{{main|Nature}}<br />
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value.<br />
<br />
===Individual values===<br />
{{main|Individual values}}<br />
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.<br />
<br />
===Effort values===<br />
{{main|Effort values}}<br />
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.<br />
<br />
===Formula===<br />
:''See also: [[Damage modification#Damage formula|Damage calculation]]''<br />
====In Generations I and II====<br />
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.<br />
<br />
<!-- These really should be DV and STATEXP instead of IV and EV, which were introduced in Gen III. --><br />
[[File:HP calc.png]]<br />
<br />
[[File:Statcalc gen12.png]]<br />
<br />
=====Example=====<br />
Consider a Level 81 Pikachu with the following IVs and EVs:<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"<br />
|-<br />
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; width:60px;" | Speed<br />
! style="background:#{{electric color light}}; {{roundytr|5px}} width:60px;" | Total<br />
|- style="background:#fff;"<br />
!style="background:#{{electric color light}};" |Base stat<br />
|35<br />
|55<br />
|30<br />
|50<br />
|40<ref>In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.</ref><br />
|90<br />
|'''300'''<br />
|- style="background:#fff;"<br />
!style="background:#{{electric color light}};" |IV<br />
|'''''7'''''<ref>This is calculated as shown in the {{IV}} article.</ref><br />
|8<br />
|13<br />
|colspan="2" |9<ref>In the first two generations, the Special IV was unified.</ref><br />
|5<br />
|'''42'''<br />
|- style=""<br />
!style="background:#{{electric color light}}; {{roundybl|5px}}" |EV<br />
|style="background:#fff" |22850<br />
|style="background:#fff" |23140<br />
|style="background:#fff" |17280<br />
|style="background:#fff" colspan="2" |19625<br />
|style="background:#fff" |24795<br />
|style="background:#fff; {{roundybr|5px}}" |'''107690'''<br />
|}<br />
<small><references /></small><br />
<br />
Its HP can be calculated as follows:<br />
<br />
[[File:StatExampleHPGen2.png]]<br />
[[File:StatExampleHPGen2 2.png]]<br />
<br />
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.<br />
<br />
[[File:StatExampleSpAtkGen2 1.png]]<br />
[[File:StatExampleSpAtkGen2 2.png]]<br />
<br />
[[File:StatExampleSpDefGen2 1.png]]<br />
[[File:StatExampleSpDefGen2 2.png]]<br />
<br />
Its Speed can be calculated as follows:<br />
<br />
[[File:StatExampleSpeedGen2 1.png]]<br />
[[File:StatExampleSpeedGen2 2.png]]<br />
<br />
In the end, this Pikachu's stats are:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"<br />
|-<br />
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px;" | Speed<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| Base stat<br />
|35<br />
|55<br />
|30<br />
|50<br />
|40<br />
|90<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| IV<br />
|'''''7'''''<br />
|8<br />
|13<br />
|colspan="2" |9<br />
|5<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| EV<br />
|22850<br />
|23140<br />
|17280<br />
|colspan="2" |19625<br />
|24795<br />
|- <br />
! style="background:#{{electric color light}}; {{roundybl|5px}}"| Total<br />
| style="background:#fff" |'''189'''<br />
| style="background:#fff" |'''137'''<br />
| style="background:#fff" |'''101'''<br />
| style="background:#fff" |'''128'''<br />
| style="background:#fff" |'''112'''<br />
| style="background:#fff; {{roundybr|5px}}" |'''190'''<br />
|}<br />
<br />
Note that some numbers may be off by one due to rounding.<br />
<br />
====In Generation III onward====<br />
The stat is rounded down if the result is a decimal. The stat is also rounded down before the Nature multiplier, if any, is applied.<br />
<br />
[[File:HPStatCalcGen34.png]]<br />
<br />
[[File:OtherStatCalcGen34.png]]<br />
<br />
These formulas mean that, aside from {{p|Shedinja}}'s HP (which is always 1) the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).<br />
<br />
=====Example=====<br />
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' nature:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"<br />
|-<br />
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; width:60px;" | Speed<br />
! style="background:#{{ground color light}}; {{roundytr|5px}} width:60px;" | Total<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"| Base stat<br />
|108<br />
|130<br />
|95<br />
|80<br />
|85<br />
|102<br />
|'''600'''<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|IV<br />
|24<br />
|12<br />
|30<br />
|16<br />
|23<br />
|5<br />
|'''110'''<br />
|- <br />
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV<br />
| style="background:#fff" |74<br />
| style="background:#fff" |195<br />
| style="background:#fff" |86<br />
| style="background:#fff" |48<br />
| style="background:#fff" |84<br />
| style="background:#fff" |23<br />
| style="background:#fff; {{roundybr|5px}}" |'''510'''<br />
|}<br />
Its HP can be calculated as follows:<br />
<br />
[[File:StatExampleHPGen4.png]]<br />
[[File:StatExampleHPGen4 2.png]]<br />
<br />
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:<br />
<br />
[[File:StatExampleAttackGen4 1.png]]<br />
[[File:StatExampleAttackGen4 2.png]]<br />
<br />
And its Special Attack stat will be:<br />
<br />
[[File:StatExampleSpAtkGen4 1.png]]<br />
[[File:StatExampleSpAtkGen4 2.png]]<br />
<br />
Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:<br />
<br />
[[File:StatExampleSpeedGen4 1.png]]<br />
[[File:StatExampleSpeedGen4 2.png]]<br />
<br />
In the end, this Garchomp's stats are as follows:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"<br />
|-<br />
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px;" | Speed<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|Base stat<br />
|108<br />
|130<br />
|95<br />
|80<br />
|85<br />
|102<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|IV<br />
|24<br />
|12<br />
|30<br />
|16<br />
|23<br />
|5<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|EV<br />
|74<br />
|195<br />
|86<br />
|48<br />
|84<br />
|23<br />
|-<br />
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total<br />
|style="background:#fff"|'''289'''<br />
|style="background:#fff; color: #006000;" |'''280'''<br />
|style="background:#fff"|'''193'''<br />
|style="background:#fff; color: #600000;" |'''136'''<br />
|style="background:#fff"|'''171'''<br />
|style="background:#fff; {{roundybr|5px}}" |'''172'''<br />
|}<br />
Note that some numbers may be off by one due to rounding.<br />
<br />
==Stat modifiers==<br />
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.<br />
<br />
The modifiers conferred by moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that in first two Generations, stat cannot fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.<br />
<br />
While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.<br />
<br />
A few items may also modify a Pokémon's stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while "EV [[Berry|Berries]]" (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.<br />
<br />
===In-battle modification===<br />
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.<br />
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"<br />
|-<br />
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat<br />
! colspan="3" style="background:#ccc" | Raisers<br />
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers<br />
|- style="background: #ccc"<br />
! style="background:#ccc"| {{color2|000|Move|Moves}}<br />
! style="background:#ccc"| {{color2|000|Ability|Abilities}}<br />
! style="background:#ccc"| {{color2|000|Item|Items}}<br />
! style="background:#ccc"| {{color2|000|Move|Moves}}<br />
! style="background:#ccc"| {{color2|000|Ability|Abilities}}<br />
|-<br />
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}<br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{attack color dark}}}}<br />
{{mcolor|Bulk Up|{{attack color dark}}}}<br />
{{mcolor|Coil|{{attack color dark}}}}<br />
{{mcolor|Curse|{{attack color dark}}}}<br />
{{mcolor|Dragon Dance|{{attack color dark}}}}<br />
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{attack color dark}}}}<br />
{{mcolor|Hone Claws|{{attack color dark}}}}<br />
{{mcolor|Howl|{{attack color dark}}}}<br />
{{mcolor|Meditate|{{attack color dark}}}}<br />
{{mcolor|Metal Claw|{{attack color dark}}}}<br />
{{mcolor|Meteor Mash|{{attack color dark}}}}<br />
{{mcolor|Ominous Wind|{{attack color dark}}}}<br />
{{mcolor|Power-Up Punch|{{attack color dark}}}}<br />
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}<br />
{{mcolor|Rototiller|{{attack color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Sharpen|{{attack color dark}}}}<br />
{{mcolor|Shift Gear|{{attack color dark}}}}<br />
{{mcolor|Silver Wind|{{attack color dark}}}}<br />
{{mcolor|Work Up|{{attack color dark}}}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|{{attack color dark}}}}''<br />
{{mcolor|Fell Stinger|{{attack color dark}}}}<br />
{{mcolor|Shell Smash|{{attack color dark}}}}<br />
{{mcolor|Swagger|{{attack color dark}}}}<br />
{{mcolor|Swords Dance|{{attack color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Belly Drum|{{attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}<br />
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Download|{{attack color dark}}}}''<br />
{{acolor|Justified|{{attack color dark}}}}<br />
{{acolor|Moxie|{{attack color dark}}}}<br />
{{acolor|Sap Sipper|{{attack color dark}}}}<br />
'''2 stages'''<br />
{{acolor|Defiant|{{attack color dark}}}}<br />
''{{acolor|Moody|{{attack color dark}}}}''<br />
'''≥3 stages'''<br />
{{acolor|Anger Point|{{attack color dark}}}}<br />
'''Other'''<br />
{{acolor|Flower Gift|{{attack color dark}}}}<br />
{{acolor|Guts|{{attack color dark}}}}<br />
{{acolor|Huge Power|{{attack color dark}}}}<br />
{{acolor|Hustle|{{attack color dark}}}}<br />
{{acolor|Pure Power|{{attack color dark}}}}</ab><br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{attack color dark}}|In-battle effect item#Cell Battery|Cell Battery}}<br />
{{color2|{{attack color dark}}|Liechi Berry}}<br />
{{color2|{{attack color dark}}|In-battle effect item#Snowball|Snowball}}<br />
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}<br />
'''2 stages'''<br />
''{{color2|{{attack color dark}}|Starf Berry}}''<br />
{{color2|{{attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}<br />
'''Other'''<br />
{{color2|{{attack color dark}}|In-battle effect item#Choice Band|Choice Band}}<br />
{{color2|{{attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}<br />
{{color2|{{attack color dark}}|Stat-enhancing item#Thick Club|Thick Club}}</ab><br />
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Aurora Beam|{{attack color dark}}}}<br />
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}<br />
{{mcolor|Growl|{{attack color dark}}}}<br />
{{mcolor|Noble Roar|{{attack color dark}}}}<br />
{{mcolor|Parting Shot|{{attack color dark}}}}<br />
{{mcolor|Play Nice|{{attack color dark}}}}<br />
{{mcolor|Play Rough|{{attack color dark}}}}<br />
''{{mcolor|Secret Power|{{attack color dark}}}}''<br />
{{mcolor|Superpower|{{attack color dark}}}}<br />
{{mcolor|Tickle|{{attack color dark}}}}<br />
{{mcolor|Venom Drench|{{attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
{{mcolor|Charm|{{attack color dark}}}}<br />
{{mcolor|Feather Dance|{{attack color dark}}}}<br />
{{mcolor|King's Shield|{{attack color dark}}}}<br />
{{mcolor|Memento|{{attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}<br />
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{attack color light}}" <!--ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
{{acolor|Intimidate|{{attack color dark}}}}<br />
''{{acolor|Moody|{{attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Defeatist|{{attack color dark}}}}<br />
{{acolor|Slow Start|{{attack color dark}}}}</ab><br />
|-<br />
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}<br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{defense color dark}}}}<br />
{{mcolor|Bulk Up|{{defense color dark}}}}<br />
{{mcolor|Coil|{{defense color dark}}}}<br />
{{mcolor|Cosmic Power|{{defense color dark}}}}<br />
{{mcolor|Curse|{{defense color dark}}}}<br />
{{mcolor|Defend Order|{{defense color dark}}}}<br />
{{mcolor|Defense Curl|{{defense color dark}}}}<br />
{{mcolor|Diamond Storm|{{defense color dark}}}}<br />
{{mcolor|Flower Shield|{{defense color dark}}}}<br />
{{mcolor|Harden|{{defense color dark}}}}<br />
{{mcolor|Magnetic Flux|{{defense color dark}}}}<br />
{{mcolor|Ominous Wind|{{defense color dark}}}}<br />
{{mcolor|Silver Wind|{{defense color dark}}}}<br />
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Steel Wing|{{defense color dark}}}}<br />
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}<br />
{{mcolor|Withdraw|{{defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Acid Armor|{{defense color dark}}}}<br />
''{{mcolor|Acupressure|{{defense color dark}}}}''<br />
{{mcolor|Barrier|{{defense color dark}}}}<br />
{{mcolor|Iron Defense|{{defense color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Cotton Guard|{{defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}<br />
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|{{defense color dark}}}}''<br />
'''Other'''<br />
{{acolor|Grass Pelt|{{defense color dark}}}}<br />
{{acolor|Marvel Scale|{{defense color dark}}}}</ab><br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{defense color dark}}|Ganlon Berry}}<br />
{{color2|{{defense color dark}}|Kee Berry}}<br />
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}<br />
'''2 stages'''<br />
''{{color2|{{defense color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}<br />
{{color2|{{defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}</ab><br />
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}<br />
{{mcolor|Close Combat|{{defense color dark}}}}<br />
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}<br />
{{mcolor|Crush Claw|{{defense color dark}}}}<br />
{{mcolor|Dragon Ascent|{{defense color dark}}}}<br />
{{mcolor|Iron Tail|{{defense color dark}}}}<br />
{{mcolor|Leer|{{defense color dark}}}}<br />
{{mcolor|Razor Shell|{{defense color dark}}}}<br />
{{mcolor|Rock Smash|{{defense color dark}}}}<br />
''{{mcolor|Secret Power|{{defense color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}<br />
{{mcolor|Shell Smash|{{defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Superpower|{{defense color dark}}}}<br />
{{mcolor|Tail Whip|{{defense color dark}}}}<br />
{{mcolor|Tickle|{{defense color dark}}}}<br />
{{mcolor|V-create|{{defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Screech|{{defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}<br />
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{defense color dark}}}}''<br />
{{acolor|Weak Armor|{{defense color dark}}}}</ab><br />
|-<br />
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{special attack color dark}}}}<br />
{{mcolor|Calm Mind|{{special attack color dark}}}}<br />
{{mcolor|Charge Beam|{{special attack color dark}}}}<br />
{{mcolor|Fiery Dance|{{special attack color dark}}}}<br />
{{mcolor|Flatter|{{special attack color dark}}}}<br />
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{special attack color dark}}}}<br />
{{mcolor|Ominous Wind|{{special attack color dark}}}}<br />
{{mcolor|Rototiller|{{special attack color dark}}}}<br />
{{mcolor|Silver Wind|{{special attack color dark}}}}<br />
{{mcolor|Quiver Dance|{{special attack color dark}}}}<br />
{{mcolor|Work Up|{{special attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
''{{mcolor|Acupressure|{{special attack color dark}}}}''<br />
{{mcolor|Geomancy|{{special attack color dark}}}}<br />
{{mcolor|Nasty Plot|{{special attack color dark}}}}<br />
{{mcolor|Shell Smash|{{special attack color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Download|{{special attack color dark}}}}''<br />
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}<br />
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}<br />
'''2 stages'''<br />
{{acolor|Competitive|{{special attack color dark}}}}<br />
''{{acolor|Moody|{{special attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Minus|{{special attack color dark}}}}<br />
{{acolor|Plus|{{special attack color dark}}}}<br />
{{acolor|Solar Power|{{special attack color dark}}}}</ab><br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Absorb Bulb|Absorb Bulb}}<br />
{{color2|{{special attack color dark}}|Petaya Berry}}<br />
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}<br />
'''2 stages'''<br />
''{{color2|{{special attack color dark}}|Starf Berry}}''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}<br />
'''Other'''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Choice Specs|Choice Specs}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Deep Sea Tooth|Deep Sea Tooth}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab><br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Confide|{{special attack color dark}}}}<br />
{{mcolor|Mist Ball|{{special attack color dark}}}}<br />
{{mcolor|Moonblast|{{special attack color dark}}}}<br />
{{mcolor|Mystical Fire|{{special attack color dark}}}}<br />
{{mcolor|Noble Roar|{{special attack color dark}}}}<br />
{{mcolor|Parting Shot|{{special attack color dark}}}}<br />
''{{mcolor|Secret Power|{{special attack color dark}}}}''{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}<br />
{{mcolor|Snarl|{{special attack color dark}}}}<br />
{{mcolor|Struggle Bug|{{special attack color dark}}}}<br />
{{mcolor|Venom Drench|{{special attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
{{mcolor|Captivate|{{special attack color dark}}}}<br />
{{mcolor|Draco Meteor|{{special attack color dark}}}}<br />
{{mcolor|Eerie Impulse|{{special attack color dark}}}}<br />
{{mcolor|Leaf Storm|{{special attack color dark}}}}<br />
{{mcolor|Memento|{{special attack color dark}}}}<br />
{{mcolor|Overheat|{{special attack color dark}}}}<br />
{{mcolor|Psycho Boost|{{special attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{special attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Defeatist|{{special attack color dark}}}}</ab><br />
|-<br />
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}<br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{special defense color dark}}}}<br />
{{mcolor|Aromatic Mist|{{special defense color dark}}}}<br />
{{mcolor|Calm Mind|{{special defense color dark}}}}<br />
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}<br />
{{mcolor|Cosmic Power|{{special defense color dark}}}}<br />
{{mcolor|Defend Order|{{special defense color dark}}}}<br />
{{mcolor|Magnetic Flux|{{special defense color dark}}}}<br />
{{mcolor|Ominous Wind|{{special defense color dark}}}}<br />
{{mcolor|Quiver Dance|{{special defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Silver Wind|{{special defense color dark}}}}<br />
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|{{special defense color dark}}}}''<br />
{{mcolor|Amnesia|{{special defense color dark}}}}<br />
{{mcolor|Geomancy|{{special defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|{{special defense color dark}}}}''<br />
'''Other'''<br />
{{acolor|Flower Gift|{{special defense color dark}}}}</ab><br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{special defense color dark}}|Apicot Berry}}<br />
{{color2|{{special defense color dark}}|In-battle effect item#Luminous Moss|Luminous Moss}}<br />
{{color2|{{special defense color dark}}|Maranga Berry}}<br />
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}<br />
'''2 stages'''<br />
''{{color2|{{special defense color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{special defense color dark}}|In-battle effect item#Assault Vest|Assault Vest}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Deep Sea Scale|Deep Sea Scale}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab><br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
{{mcolor|Bug Buzz|{{special defense color dark}}}}<br />
{{mcolor|Close Combat|{{special defense color dark}}}}<br />
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}<br />
{{mcolor|Dragon Ascent|{{special defense color dark}}}}<br />
{{mcolor|Earth Power|{{special defense color dark}}}}<br />
{{mcolor|Energy Ball|{{special defense color dark}}}}<br />
{{mcolor|Flash Cannon|{{special defense color dark}}}}<br />
{{mcolor|Focus Blast|{{special defense color dark}}}}<br />
{{mcolor|Luster Purge|{{special defense color dark}}}}<br />
{{mcolor|Psychic|{{special defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Shadow Ball|{{special defense color dark}}}}<br />
{{mcolor|Shell Smash|{{special defense color dark}}}}<br />
{{mcolor|V-create|{{special defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Acid Spray|{{special defense color dark}}}}<br />
{{mcolor|Fake Tears|{{special defense color dark}}}}<br />
{{mcolor|Metal Sound|{{special defense color dark}}}}<br />
{{mcolor|Seed Flare|{{special defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{special defense color dark}}}}''</ab><br />
|-<br />
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}<br />
| style="background:#{{speed color light}}" <!--SPEED RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{speed color dark}}}}<br />
{{mcolor|Dragon Dance|{{speed color dark}}}}<br />
{{mcolor|Flame Charge|{{speed color dark}}}}<br />
{{mcolor|Ominous Wind|{{speed color dark}}}}<br />
{{mcolor|Quiver Dance|{{speed color dark}}}}<br />
{{mcolor|Silver Wind|{{speed color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
''{{mcolor|Acupressure|{{speed color dark}}}}''<br />
{{mcolor|Agility|{{speed color dark}}}}<br />
{{mcolor|Autotomize|{{speed color dark}}}}<br />
{{mcolor|Geomancy|{{speed color dark}}}}<br />
{{mcolor|Rock Polish|{{speed color dark}}}}<br />
{{mcolor|Shell Smash|{{speed color dark}}}}<br />
{{mcolor|Shift Gear|{{speed color dark}}}}<br />
'''Other'''<br />
{{mcolor|Tailwind|{{speed color dark}}}}</ab><br />
|}<br />
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''<br />
{{acolor|Motor Drive|{{speed color dark}}}}<br />
{{acolor|Rattled|{{speed color dark}}}}<br />
{{acolor|Speed Boost|{{speed color dark}}}}<br />
{{acolor|Steadfast|{{speed color dark}}}}<br />
{{acolor|Weak Armor|{{speed color dark}}}}<br />
'''2 stages'''<br />
''{{acolor|Moody|{{speed color dark}}}}''<br />
'''Other'''<br />
{{acolor|Chlorophyll|{{speed color dark}}}}<br />
{{acolor|Quick Feet|{{speed color dark}}}}<br />
{{acolor|Sand Rush|{{speed color dark}}}}<br />
{{acolor|Swift Swim|{{speed color dark}}}}<br />
{{acolor|Unburden|{{speed color dark}}}}</ab><br />
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''<br />
{{color2|{{speed color dark}}|Salac Berry}}<br />
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}<br />
'''2 stages'''<br />
''{{color2|{{speed color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{speed color dark}}|In-battle effect item#Choice Scarf|Choice Scarf}}<br />
{{color2|{{speed color dark}}|Stat-enhancing item#Quick Powder|Quick Powder}}</ab><br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Bubble|{{speed color dark}}}}<br />
{{mcolor|Bubble Beam|{{speed color dark}}}}<br />
{{mcolor|Bulldoze|{{speed color dark}}}}<br />
{{mcolor|Constrict|{{speed color dark}}}}<br />
{{mcolor|Curse|{{speed color dark}}}}<br />
{{mcolor|Glaciate|{{speed color dark}}}}<br />
{{mcolor|Hammer Arm|{{speed color dark}}}}<br />
{{mcolor|Icy Wind|{{speed color dark}}}}<br />
{{mcolor|Low Sweep|{{speed color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Mud Shot|{{speed color dark}}}}<br />
{{mcolor|Rock Tomb|{{speed color dark}}}}<br />
''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III and Generation V onward|{{speed color dark}}}}<br />
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}}<br />
{{mcolor|V-create|{{speed color dark}}}}<br />
{{mcolor|Venom Drench|{{speed color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Cotton Spore|{{speed color dark}}}}<br />
{{mcolor|Scary Face|{{speed color dark}}}}<br />
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}</ab><br />
|}<br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ABILITIES -->| <ab>'''1 stage'''<br />
{{acolor|Gooey|{{speed color dark}}}}<br />
''{{acolor|Moody|{{speed color dark}}}}''<br />
'''Other'''<br />
{{acolor|Slow Start|{{speed color dark}}}}</ab><br />
|-<br />
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}}<br />
| style="background:#d099ff" <!--EVASION RAISING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Double Team|542b77}}<br />
'''2 stages'''<br />
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}<br />
''{{mcolor|Acupressure|542b77}}''</ab><br />
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|542b77}}''<br />
'''Other'''<br />
{{acolor|Sand Veil|542b77}}<br />
{{acolor|Snow Cloak|542b77}}<br />
{{acolor|Tangled Feet|542b77}}</ab><br />
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''<br />
{{color2|542b77|In-battle effect item#Bright Powder|Bright Powder}}<br />
{{color2|542b77|Incense#Lax Incense|Lax Incense}}</ab><br />
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Defog|542b77}}<br />
'''2 stages'''<br />
{{mcolor|Gravity|542b77}}<br />
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab><br />
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|542b77}}''</ab><br />
|-<br />
! style="background:#58f8f6; {{roundybl|5px}}" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}<br />
| style="background:#aefffe" <!--ACCURACY RAISING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Hone Claws|2a6f6e}}<br />
{{mcolor|Coil|2a6f6e}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|2a6f6e}}''</ab><br />
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|2a6f6e}}''<br />
'''Other'''<br />
{{acolor|Compound Eyes|2a6f6e}}<br />
{{acolor|Victory Star|2a6f6e}}</ab><br />
| style="background:#aefffe" <!--ACCURACY RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|Generation III onwards; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}<br />
'''Other'''<br />
{{color2|2a6f6e|In-battle effect item#Wide Lens|Wide Lens}}<br />
{{color2|2a6f6e|In-battle effect item#Zoom Lens|Zoom Lens}}</ab><br />
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Flash|2a6f6e}}<br />
{{mcolor|Kinesis|2a6f6e}}<br />
{{mcolor|Leaf Tornado|2a6f6e}}<br />
{{mcolor|Mirror Shot|2a6f6e}}<br />
{{mcolor|Mud Bomb|2a6f6e}}<br />
{{mcolor|Mud-Slap|2a6f6e}}<br />
{{mcolor|Muddy Water|2a6f6e}}<br />
{{mcolor|Night Daze|2a6f6e}}<br />
{{mcolor|Octazooka|2a6f6e}}<br />
{{mcolor|Sand Attack|2a6f6e}}<br />
''{{mcolor|Secret Power|2a6f6e}}''<br />
{{mcolor|Smokescreen|2a6f6e}}</ab><br />
| style="background:#aefffe" <!--ACCURACY LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|2a6f6e}}''<br />
'''Other'''<br />
{{acolor|Hustle|2a6f6e}}<br />
{{acolor|Wonder Skin|2a6f6e}}</ab><br />
|}<br />
<br />
===Out-of-battle modification===<br />
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"<br />
|-<br />
! style="background:#ccc; {{roundytl|5px}};" | Stat<br />
! colspan="2" style="background:#ccc" | Raisers<br />
! style="background:#ccc; {{roundytr|5px}}" | Reducers<br />
|-<br />
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}<br />
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}<br />
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}<br />
| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}<br />
|-<br />
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}<br />
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}<br />
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}<br />
| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}<br />
|-<br />
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}<br />
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}<br />
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}<br />
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}<br />
|-<br />
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}<br />
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Vitamin#Zinc|Zinc}}<br />
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}<br />
| style="background:#{{special defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color2|{{special defense color dark}}|Grepa Berry}}<br />
|-<br />
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}<br />
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}<br />
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}<br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}<br />
|}<br />
<br />
===Stage modification quotes===<br />
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there was no other moves which could change stat by 3 stages !---><br />
The "Pokémon" identifier in the quotes below includes a prefix indicating whether the affected Pokémon is on the player's side, wild, or belongs to an opposing Trainer, and which differs depending on the Generation.<br />
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"<br />
! style="{{roundytl|5px}} background: #83899a" | Change<br />
! style="background: #83899a" | Generation&nbsp;I<br />
! style="background: #83899a" | Generation&nbsp;II<br />
! style="background: #83899a" | Generation&nbsp;III<br />
! style="background: #83899a" | Generation&nbsp;IV<br />
! style="background: #83899a" | Generation&nbsp;V<br />
! style="{{roundytr|5px}} background: #83899a" | Generation&nbsp;VI<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | too high<br />
| Nothing happened!<br />
| <Pokémon>'s <stat> won't rise anymore!<br />
| colspan="3" |<Pokémon>'s <stat> won't go higher!<br />
| <Pokémon>'s <stat> won't go any higher!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | +1<br />
| <Pokémon>'s <stat> rose!<br />
| <Pokémon>'s <stat> went up!<br />
| colspan="4" |<Pokémon>'s <stat> rose!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | +2<br />
| <Pokémon>'s <stat> greatly rose!<br />
| <Pokémon>'s <stat> went way up!<br />
| colspan="2" |<Pokémon>'s <stat> sharply rose!<br />
| colspan="2" |<Pokémon>'s <stat> rose sharply!<br />
|-<br />
! style="background: #83899a" | +3 or higher<br />
| colspan="4"|<br />
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | too low<br />
| Nothing happened!<br />
| <Pokémon>'s <stat> won't drop anymore!<br />
| colspan="3" |<Pokémon>'s <stat> won't go lower!<br />
| <Pokémon>'s <stat> won't go any lower!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | -1<br />
| colspan="6" |<Pokémon>'s <stat> fell!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | -2<br />
| <Pokémon>'s <stat> greatly fell!<br />
| <Pokémon>'s <stat> sharply fell!<br />
| colspan="4" |<Pokémon>'s <stat> harshly fell!<br />
|-<br />
! style="background: #83899a" | -3 or lower<br />
| colspan="4" |<br />
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> severely fell!<br />
|}<br />
<br />
===Stage multipliers===<br />
====Core series====<br />
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:<br />
<br />
<br />
;For Attack, Defense, Sp. Attack, Sp. Defense, and Speed<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage multipliers'''<br />
|-<br />
! Stage<br />
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6<br />
|-<br />
! Gen I-II<br />
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub><br />
|-<br />
! Gen III+<br />
| <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub> || <sup>7</sup>/<sub>2</sub> || <sup>8</sup>/<sub>2</sub><br />
|}<br />
<br />
<br />
;For accuracy and evasion<br />
{| class="roundy" style="margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage multipliers'''<br />
|-<br />
! Stage (accuracy)<br />
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6<br />
|-<br />
! Stage (evasion)<br />
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6<br />
|-<br />
! Gen I<br />
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub><br />
|-<br />
! Gen II<br />
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub><br />
|-<br />
! Gen III-IV<br />
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub><br />
|-<br />
! Gen V+<br />
| <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub><br />
|}<br />
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <sup>66</sup>/<sub>100</sub> * <sup>66</sup>/<sub>100</sub> ~= 43.56% chance of hitting in Generation I, or a <sup>75</sup>/<sub>100</sub> * <sup>75</sup>/<sub>100</sub> ~= 56.25% chance of hitting in Generation II. In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a <sup>60</sup>/<sub>100</sub> = 60% chance of hitting.<ref>[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]</ref><br />
<br />
Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)<br />
<br />
====Mystery Dungeon series====<br />
The stat changes in Mystery Dungeon are still calculated by multiplying or dividing the stat, although they can range from -10 to +10. Whenever Pokémon leaves dungeon, advances floor or steps on a Wonder Tile, it resets to base.<ref>[http://web.archive.org/web/20140918063904/http://www.upokecenter.com/content/pokemon-mystery-dungeon-2-stats-and-values The Ultimate Pokémon Center on stats changes from first two Pokémon Mystery Dungeon games]</ref> Additionally, since while checking for accuracy, the game multiplies by evasion multiplier, lowering evasion increases the multiplier.<ref>[http://web.archive.org/web/20141121185935/http://www.upokecenter.com/content/pokemon-mystery-dungeon-accuracy-check The Ultimate Pokémon Center on accuracy check from first two Pokémon Mystery Dungeon games]</ref><br />
<br />
<br />
;For Attack and Sp. Attack<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>128</sup>/<sub>256</sub> || <sup>133</sup>/<sub>256</sub> || <sup>138</sup>/<sub>256</sub> || <sup>143</sup>/<sub>256</sub> || <sup>148</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>161</sup>/<sub>256</sub> || <sup>171</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>307</sup>/<sub>256</sub> || <sup>332</sup>/<sub>256</sub> || <sup>358</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 50% || 52% || 54% || 56% || 58% || 60% || 63% || 67% || 70% || 80% || 100% || 120% || 130% || 140% || 150% || 160% || 165% || 170% || 175% || 180% || 185%<br />
|}<br />
<br />
<br />
;For Defense and Sp. Defense<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>7</sup>/<sub>256</sub> || <sup>12</sup>/<sub>256</sub> || <sup>25</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || 1 ||<sup>332</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || <sup>537</sup>/<sub>256</sub> || <sup>588</sup>/<sub>256</sub> || <sup>640</sup>/<sub>256</sub> || <sup>691</sup>/<sub>256</sub> || <sup>742</sup>/<sub>256</sub> || <sup>793</sup>/<sub>256</sub> || <sup>844</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 3% || 5% || 10% || 15% || 20% || 25% || 30% || 40% || 50% || 70% || 100% || 130% || 160% || 190% || 210% || 230% || 250% || 270% || 290% || 310% || 330%<br />
|}<br />
<br />
<br />
;For accuracy<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>84</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>94</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>110</sup>/<sub>256</sub> || <sup>115</sup>/<sub>256</sub> || <sup>140</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>320</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || 2 ||<br />
|-<br />
! Percentage<br />
| 33% || 35% || 37% || 40% || 43% || 45% || 55% || 60% || 70% || 80% || 100% || 125% || 150% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%<br />
|}<br />
<br />
<br />
;For evasion<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| 2 || <sup>486</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>345</sup>/<sub>256</sub> || <sup>263</sup>/<sub>256</sub> ||<sup>204</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 200% || 190% || 185% || 180% || 175% || 170% || 165% || 160% || 150% || 135% || 103% || 80% || 70% || 60% || 50% || 40% || 35% || 30% || 25% || 20% || 15%<br />
|}<br />
<br />
==In the anime==<br />
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina's Lucario]]'s raising its attack power with {{m|Swords Dance}}]]<br />
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in ''[[DP131|Pedal to the Mettle!]]'' when [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in ''[[AG128|Shocks and Bonds]]'', where [[Johnny]]'s {{p|Aggron}}'s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.<br />
<br />
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'' and [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]''.<br />
{{-}}<br />
<br />
==Gallery==<br />
{{incomplete|section|needs=Generation VI, XD, Colo}}<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Korean Gen II status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]<br />
|-<br />
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:RSE status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP status screen.png|160px]]<br />
|-<br />
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}<br />
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}<br />
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]<br />
|-<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}<br />
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}<br />
|}<br />
<br />
==See also==<br />
* [[Base stats]]<br />
* [[List of Pokémon by base stats (Generation I)]]<br />
* [[List of Pokémon by base stats (Generation II-V)]]<br />
* [[List of Pokémon by base stats (Generation VI-present)]]<br />
* [[List of fully evolved Pokémon by base stats]]<br />
* [[List of Pokémon with unique base stat totals]]<br />
<br />
==Notes==<br />
<br />
<references /><br />
<br />
<!--Future editors, please add more stat-raising and lowering moves.--><br />
<br />
{{Pokémon individuality}}<br />
<br />
{{Project Games notice|game mechanic}}<br />
[[Category:Game mechanics]]<br />
<br />
[[pt:Atributo Pokémon]]<br />
<br />
[[de:Statuswerte]]<br />
[[fr:Statistique]]<br />
[[it:Statistiche]]<br />
[[ja:ステータス]]<br />
[[zh:能力]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Stat&diff=2361719Stat2015-12-05T04:57:05Z<p>RiverAura: /* Speed */ From the in-game manual</p>
<hr />
<div>:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''<br />
{{Search|mechanic known as "ability" in [[Generation I]]|traditional Abilities|Ability}}<br />
----<br />
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''attribute''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.<br />
<br />
In English, stats have been also referred to as '''abilities'''{{sup/1|RBY}}<!--NPCs on Celadon Dept. Store 5F--> and '''ratings'''{{sup/2|GSC}}<!--Growth's description-->.<br />
<br />
==List of stats==<br />
===Permanent stats===<br />
===={{anchor|HP|Hit Points}}====<br />
The '''Hit Points''' (Japanese: '''{{j|{{jwp|ヒットポイント}}}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.<br />
<br />
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.<br />
<br />
In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.<br />
<br />
The HP bar also affects the Pokémon's [[cry]]. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.<br />
<br />
=====In-battle appearance=====<br />
{{incomplete|section|ORAS HP bar}}<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}"<br />
|-<br />
| width="128px" style="background: #{{red color}}; {{roundytop|5px}}" | [[File:RGBY HP Bar.png]]<br />
| width="128px" style="background: #{{gold color}}; {{roundytop|5px}}" | [[File:GSC HP Bar.png]]<br />
| width="128px" style="background: #{{ruby color}}; {{roundytop|5px}}" | [[File:RS HP Bar.png]]<br />
| width="128px" style="background: #{{firered color}}; {{roundytop|5px}}" | [[File:FRLG HP Bar.png]]<br />
| width="128px" style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:E HP Bar.png]]<br />
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]<br />
|-<br />
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RGBY}}<br />
| style="background: #{{silver color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|GSC}}<br />
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RS}}<br />
| style="background: #{{leafgreen color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|FRLG}}<br />
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | {{gameabbrev3|E}}<br />
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|DP}}<br />
|-<br />
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]<br />
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]<br />
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]<br />
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]<br />
| width="128px" style="background: #{{white 2 color}}; {{roundytop|5px}}" | [[File:W2 HP bar.png]]<br />
| width="128px" style="background: #{{x color}}; {{roundytop|5px}}" | [[File:XY HP bar.png|120px]]<br />
<!--| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png|120px]]--><br />
|-<br />
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|Pt}}<br />
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev3|HGSS}}<br />
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev3|BW}}<br />
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev3|B2}}<br />
| style="background: #{{white 2 color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|W2}}<br />
| style="background: #{{Y color light}}; {{roundybottom|5px}}" | {{gameabbrev3|XY}}<br />
<!--| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev3|ORAS}}--><br />
|}<br />
<br />
====Attack====<br />
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack attribute'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.<br />
<br />
====Defense====<br />
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense attribute'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
====Special====<br />
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special attribute'') is an obsolete stat that existed only in [[Generation I]] and partially in [[Generation II]].<br />
<br />
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.<br />
<br />
=====Special Attack=====<br />
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack attribute''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
=====Special Defense=====<br />
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense attribute''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.<br />
<br />
====Speed====<br />
{{incomplete|section|needs=What does speed stat do in Super mystery Dungeon?}}<br />
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed attribute'') determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.<br />
<br />
The Speed stat was not used in the [[Pokémon Mystery Dungeon series]] until [[Pokémon Super Mystery Dungeon]]; [[movement speed]] is considered its analogue in that series. In Super Mystery Dungeon, the Speed stat is used as an accuracy modifier; the higher speed a Pokémon has, the more likely its moves will be to hit.<br />
<br />
In [[Pokémon Conquest]], the Speed stat does not determine movement or who gets to move first. Rather, the Speed stat acts as a combination of Accuracy and Evasion. A Pokémon attacking another Pokémon that is significantly faster than it will have a reduced chance to hit, while faster Pokémon will have a bonus to their chance to hit when using moves with a low base chance.<br />
<br />
====Range====<br />
'''Range''' is a statistic that only appears in [[Pokémon Conquest]]. It determines the amount of tiles a Pokémon is able to move across the game's grid-based battlefields. Each of the 200 Pokémon species found in the game has an unmodified Range of 2, 3, or 4, with 3 being far most common. These values are species-specific, meaning that no two Pokémon of the same species can differ in Range without the assistance of modifiers, which are signified by the value's text color changing from black to blue. Range can be temporarily modified during battle by various [[Warrior Skill]]s, [[List of Abilities in Pokémon Conquest|Abilities]], and [[move]]s. The Ability {{DL|List of Abilities in Pokémon Conquest|Sprint}} permanently modifies Range, keeping it 1 above its unmodified value even outside of battle. When a modified Range of 6 has been reached, further increases will not affect the Range stat. Neither will further decreases when a modified Range of 1 has been reached.<!--Note: the movement-reducing effect of snow tile terrain is not displayed as a modification of the Range stat. Nor is the movement-restraining effect of Outrage--><br />
<br />
===In-battle stats===<br />
====Evasion====<br />
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon's move determines its probability of missing the target. The initial value at the start of any battle is 100%. If the evasiveness is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of its move hitting the opponent. If the evasiveness is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves.<br />
<br />
====Accuracy====<br />
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon's move determines its probability of hitting the opponent. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.<br />
<br />
====Formula for accuracy and evasion====<br />
The probability that a move will hit is calculated as follows:<br />
<br />
[[File:Accuracy calc.png]]<br />
<br />
Where:<br />
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),<br />
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and<br />
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).<br />
<br />
If P is greater than 1, the move will surely hit. In a 2-on-2 battle, it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.<br />
<br />
====Belly====<br />
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic appearing only in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon]], over time its Belly will diminish, represented by a number decreasing from 100. Running or holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} will cause the Belly to decrease more quickly. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run; its HP will decrease with every step it takes until it either [[Fainting|faints]] or eats something.<br />
<br />
In {{g|Mystery Dungeon: Gates to Infinity}}, this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.<br />
<br />
Belly can be replenished with items such as {{OBP|food|Mystery Dungeon}}, [[seed]]s, {{DL|Berry|In the Pokémon Mystery Dungeon series|Berries}}, and [[Gummi]]s (excluding the {{DL|Gummi|Wander Gummi}}). When a Belly-replenishing item is used at maximum Belly, the maximum Belly will increase temporarily until the player leaves the dungeon, and the Belly will increase to the maximum Belly.<br />
<br />
==Determination of stats==<br />
===Base stat values===<br />
A Pokémon's [[Base stats|base stat values]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of {{p|Shedinja}}, whose HP is always 1).<br />
<br />
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].<br />
<br />
===Level===<br />
{{main|Level}}<br />
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{game|Emerald}} onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.<br />
<br />
===Nature===<br />
{{main|Nature}}<br />
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value.<br />
<br />
===Individual values===<br />
{{main|Individual values}}<br />
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.<br />
<br />
===Effort values===<br />
{{main|Effort values}}<br />
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.<br />
<br />
===Formula===<br />
:''See also: [[Damage modification#Damage formula|Damage calculation]]''<br />
====In Generations I and II====<br />
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.<br />
<br />
<!-- These really should be DV and STATEXP instead of IV and EV, which were introduced in Gen III. --><br />
[[File:HP calc.png]]<br />
<br />
[[File:Statcalc gen12.png]]<br />
<br />
=====Example=====<br />
Consider a Level 81 Pikachu with the following IVs and EVs:<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"<br />
|-<br />
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; width:60px;" | Speed<br />
! style="background:#{{electric color light}}; {{roundytr|5px}} width:60px;" | Total<br />
|- style="background:#fff;"<br />
!style="background:#{{electric color light}};" |Base stat<br />
|35<br />
|55<br />
|30<br />
|50<br />
|40<ref>In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.</ref><br />
|90<br />
|'''300'''<br />
|- style="background:#fff;"<br />
!style="background:#{{electric color light}};" |IV<br />
|'''''7'''''<ref>This is calculated as shown in the {{IV}} article.</ref><br />
|8<br />
|13<br />
|colspan="2" |9<ref>In the first two generations, the Special IV was unified.</ref><br />
|5<br />
|'''42'''<br />
|- style=""<br />
!style="background:#{{electric color light}}; {{roundybl|5px}}" |EV<br />
|style="background:#fff" |22850<br />
|style="background:#fff" |23140<br />
|style="background:#fff" |17280<br />
|style="background:#fff" colspan="2" |19625<br />
|style="background:#fff" |24795<br />
|style="background:#fff; {{roundybr|5px}}" |'''107690'''<br />
|}<br />
<small><references /></small><br />
<br />
Its HP can be calculated as follows:<br />
<br />
[[File:StatExampleHPGen2.png]]<br />
[[File:StatExampleHPGen2 2.png]]<br />
<br />
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.<br />
<br />
[[File:StatExampleSpAtkGen2 1.png]]<br />
[[File:StatExampleSpAtkGen2 2.png]]<br />
<br />
[[File:StatExampleSpDefGen2 1.png]]<br />
[[File:StatExampleSpDefGen2 2.png]]<br />
<br />
Its Speed can be calculated as follows:<br />
<br />
[[File:StatExampleSpeedGen2 1.png]]<br />
[[File:StatExampleSpeedGen2 2.png]]<br />
<br />
In the end, this Pikachu's stats are:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"<br />
|-<br />
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px;" | Speed<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| Base stat<br />
|35<br />
|55<br />
|30<br />
|50<br />
|40<br />
|90<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| IV<br />
|'''''7'''''<br />
|8<br />
|13<br />
|colspan="2" |9<br />
|5<br />
|- style="background:#fff;"<br />
! style="background:#{{electric color light}};"| EV<br />
|22850<br />
|23140<br />
|17280<br />
|colspan="2" |19625<br />
|24795<br />
|- <br />
! style="background:#{{electric color light}}; {{roundybl|5px}}"| Total<br />
| style="background:#fff" |'''189'''<br />
| style="background:#fff" |'''137'''<br />
| style="background:#fff" |'''101'''<br />
| style="background:#fff" |'''128'''<br />
| style="background:#fff" |'''112'''<br />
| style="background:#fff; {{roundybr|5px}}" |'''190'''<br />
|}<br />
<br />
Note that some numbers may be off by one due to rounding.<br />
<br />
====In Generation III onward====<br />
The stat is rounded down if the result is a decimal. The stat is also rounded down before the Nature multiplier, if any, is applied.<br />
<br />
[[File:HPStatCalcGen34.png]]<br />
<br />
[[File:OtherStatCalcGen34.png]]<br />
<br />
These formulas mean that, aside from {{p|Shedinja}}'s HP (which is always 1) the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).<br />
<br />
=====Example=====<br />
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' nature:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"<br />
|-<br />
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; width:60px;" | Speed<br />
! style="background:#{{ground color light}}; {{roundytr|5px}} width:60px;" | Total<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"| Base stat<br />
|108<br />
|130<br />
|95<br />
|80<br />
|85<br />
|102<br />
|'''600'''<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|IV<br />
|24<br />
|12<br />
|30<br />
|16<br />
|23<br />
|5<br />
|'''110'''<br />
|- <br />
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV<br />
| style="background:#fff" |74<br />
| style="background:#fff" |195<br />
| style="background:#fff" |86<br />
| style="background:#fff" |48<br />
| style="background:#fff" |84<br />
| style="background:#fff" |23<br />
| style="background:#fff; {{roundybr|5px}}" |'''510'''<br />
|}<br />
Its HP can be calculated as follows:<br />
<br />
[[File:StatExampleHPGen4.png]]<br />
[[File:StatExampleHPGen4 2.png]]<br />
<br />
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:<br />
<br />
[[File:StatExampleAttackGen4 1.png]]<br />
[[File:StatExampleAttackGen4 2.png]]<br />
<br />
And its Special Attack stat will be:<br />
<br />
[[File:StatExampleSpAtkGen4 1.png]]<br />
[[File:StatExampleSpAtkGen4 2.png]]<br />
<br />
Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:<br />
<br />
[[File:StatExampleSpeedGen4 1.png]]<br />
[[File:StatExampleSpeedGen4 2.png]]<br />
<br />
In the end, this Garchomp's stats are as follows:<br />
<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"<br />
|-<br />
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |<br />
! style="background:#{{HP color}}; width:60px;" | HP<br />
! style="background:#{{Attack color}}; width:60px;" | Attack<br />
! style="background:#{{Defense color}}; width:60px;" | Defense<br />
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk<br />
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def<br />
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px;" | Speed<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|Base stat<br />
|108<br />
|130<br />
|95<br />
|80<br />
|85<br />
|102<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|IV<br />
|24<br />
|12<br />
|30<br />
|16<br />
|23<br />
|5<br />
|- style="background:#fff;"<br />
! style="background:#{{ground color light}};"|EV<br />
|74<br />
|195<br />
|86<br />
|48<br />
|84<br />
|23<br />
|-<br />
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total<br />
|style="background:#fff"|'''289'''<br />
|style="background:#fff; color: #006000;" |'''280'''<br />
|style="background:#fff"|'''193'''<br />
|style="background:#fff; color: #600000;" |'''136'''<br />
|style="background:#fff"|'''171'''<br />
|style="background:#fff; {{roundybr|5px}}" |'''172'''<br />
|}<br />
Note that some numbers may be off by one due to rounding.<br />
<br />
==Stat modifiers==<br />
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.<br />
<br />
The modifiers conferred by moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that in first two Generations, stat cannot fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.<br />
<br />
While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.<br />
<br />
A few items may also modify a Pokémon's stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while "EV [[Berry|Berries]]" (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.<br />
<br />
===In-battle modification===<br />
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.<br />
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"<br />
|-<br />
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat<br />
! colspan="3" style="background:#ccc" | Raisers<br />
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers<br />
|- style="background: #ccc"<br />
! style="background:#ccc"| {{color2|000|Move|Moves}}<br />
! style="background:#ccc"| {{color2|000|Ability|Abilities}}<br />
! style="background:#ccc"| {{color2|000|Item|Items}}<br />
! style="background:#ccc"| {{color2|000|Move|Moves}}<br />
! style="background:#ccc"| {{color2|000|Ability|Abilities}}<br />
|-<br />
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}<br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{attack color dark}}}}<br />
{{mcolor|Bulk Up|{{attack color dark}}}}<br />
{{mcolor|Coil|{{attack color dark}}}}<br />
{{mcolor|Curse|{{attack color dark}}}}<br />
{{mcolor|Dragon Dance|{{attack color dark}}}}<br />
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{attack color dark}}}}<br />
{{mcolor|Hone Claws|{{attack color dark}}}}<br />
{{mcolor|Howl|{{attack color dark}}}}<br />
{{mcolor|Meditate|{{attack color dark}}}}<br />
{{mcolor|Metal Claw|{{attack color dark}}}}<br />
{{mcolor|Meteor Mash|{{attack color dark}}}}<br />
{{mcolor|Ominous Wind|{{attack color dark}}}}<br />
{{mcolor|Power-Up Punch|{{attack color dark}}}}<br />
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}<br />
{{mcolor|Rototiller|{{attack color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Sharpen|{{attack color dark}}}}<br />
{{mcolor|Shift Gear|{{attack color dark}}}}<br />
{{mcolor|Silver Wind|{{attack color dark}}}}<br />
{{mcolor|Work Up|{{attack color dark}}}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|{{attack color dark}}}}''<br />
{{mcolor|Fell Stinger|{{attack color dark}}}}<br />
{{mcolor|Shell Smash|{{attack color dark}}}}<br />
{{mcolor|Swagger|{{attack color dark}}}}<br />
{{mcolor|Swords Dance|{{attack color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Belly Drum|{{attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}<br />
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Download|{{attack color dark}}}}''<br />
{{acolor|Justified|{{attack color dark}}}}<br />
{{acolor|Moxie|{{attack color dark}}}}<br />
{{acolor|Sap Sipper|{{attack color dark}}}}<br />
'''2 stages'''<br />
{{acolor|Defiant|{{attack color dark}}}}<br />
''{{acolor|Moody|{{attack color dark}}}}''<br />
'''≥3 stages'''<br />
{{acolor|Anger Point|{{attack color dark}}}}<br />
'''Other'''<br />
{{acolor|Flower Gift|{{attack color dark}}}}<br />
{{acolor|Guts|{{attack color dark}}}}<br />
{{acolor|Huge Power|{{attack color dark}}}}<br />
{{acolor|Hustle|{{attack color dark}}}}<br />
{{acolor|Pure Power|{{attack color dark}}}}</ab><br />
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{attack color dark}}|In-battle effect item#Cell Battery|Cell Battery}}<br />
{{color2|{{attack color dark}}|Liechi Berry}}<br />
{{color2|{{attack color dark}}|In-battle effect item#Snowball|Snowball}}<br />
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}<br />
'''2 stages'''<br />
''{{color2|{{attack color dark}}|Starf Berry}}''<br />
{{color2|{{attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}<br />
'''Other'''<br />
{{color2|{{attack color dark}}|In-battle effect item#Choice Band|Choice Band}}<br />
{{color2|{{attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}<br />
{{color2|{{attack color dark}}|Stat-enhancing item#Thick Club|Thick Club}}</ab><br />
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Aurora Beam|{{attack color dark}}}}<br />
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}<br />
{{mcolor|Growl|{{attack color dark}}}}<br />
{{mcolor|Noble Roar|{{attack color dark}}}}<br />
{{mcolor|Parting Shot|{{attack color dark}}}}<br />
{{mcolor|Play Nice|{{attack color dark}}}}<br />
{{mcolor|Play Rough|{{attack color dark}}}}<br />
''{{mcolor|Secret Power|{{attack color dark}}}}''<br />
{{mcolor|Superpower|{{attack color dark}}}}<br />
{{mcolor|Tickle|{{attack color dark}}}}<br />
{{mcolor|Venom Drench|{{attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
{{mcolor|Charm|{{attack color dark}}}}<br />
{{mcolor|Feather Dance|{{attack color dark}}}}<br />
{{mcolor|King's Shield|{{attack color dark}}}}<br />
{{mcolor|Memento|{{attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}<br />
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{attack color light}}" <!--ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
{{acolor|Intimidate|{{attack color dark}}}}<br />
''{{acolor|Moody|{{attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Defeatist|{{attack color dark}}}}<br />
{{acolor|Slow Start|{{attack color dark}}}}</ab><br />
|-<br />
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}<br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{defense color dark}}}}<br />
{{mcolor|Bulk Up|{{defense color dark}}}}<br />
{{mcolor|Coil|{{defense color dark}}}}<br />
{{mcolor|Cosmic Power|{{defense color dark}}}}<br />
{{mcolor|Curse|{{defense color dark}}}}<br />
{{mcolor|Defend Order|{{defense color dark}}}}<br />
{{mcolor|Defense Curl|{{defense color dark}}}}<br />
{{mcolor|Diamond Storm|{{defense color dark}}}}<br />
{{mcolor|Flower Shield|{{defense color dark}}}}<br />
{{mcolor|Harden|{{defense color dark}}}}<br />
{{mcolor|Magnetic Flux|{{defense color dark}}}}<br />
{{mcolor|Ominous Wind|{{defense color dark}}}}<br />
{{mcolor|Silver Wind|{{defense color dark}}}}<br />
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Steel Wing|{{defense color dark}}}}<br />
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}<br />
{{mcolor|Withdraw|{{defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Acid Armor|{{defense color dark}}}}<br />
''{{mcolor|Acupressure|{{defense color dark}}}}''<br />
{{mcolor|Barrier|{{defense color dark}}}}<br />
{{mcolor|Iron Defense|{{defense color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Cotton Guard|{{defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}<br />
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|{{defense color dark}}}}''<br />
'''Other'''<br />
{{acolor|Grass Pelt|{{defense color dark}}}}<br />
{{acolor|Marvel Scale|{{defense color dark}}}}</ab><br />
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{defense color dark}}|Ganlon Berry}}<br />
{{color2|{{defense color dark}}|Kee Berry}}<br />
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}<br />
'''2 stages'''<br />
''{{color2|{{defense color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}<br />
{{color2|{{defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}</ab><br />
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}<br />
{{mcolor|Close Combat|{{defense color dark}}}}<br />
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}<br />
{{mcolor|Crush Claw|{{defense color dark}}}}<br />
{{mcolor|Dragon Ascent|{{defense color dark}}}}<br />
{{mcolor|Iron Tail|{{defense color dark}}}}<br />
{{mcolor|Leer|{{defense color dark}}}}<br />
{{mcolor|Razor Shell|{{defense color dark}}}}<br />
{{mcolor|Rock Smash|{{defense color dark}}}}<br />
''{{mcolor|Secret Power|{{defense color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}<br />
{{mcolor|Shell Smash|{{defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Superpower|{{defense color dark}}}}<br />
{{mcolor|Tail Whip|{{defense color dark}}}}<br />
{{mcolor|Tickle|{{defense color dark}}}}<br />
{{mcolor|V-create|{{defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Screech|{{defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}<br />
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{defense color dark}}}}''<br />
{{acolor|Weak Armor|{{defense color dark}}}}</ab><br />
|-<br />
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{special attack color dark}}}}<br />
{{mcolor|Calm Mind|{{special attack color dark}}}}<br />
{{mcolor|Charge Beam|{{special attack color dark}}}}<br />
{{mcolor|Fiery Dance|{{special attack color dark}}}}<br />
{{mcolor|Flatter|{{special attack color dark}}}}<br />
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{special attack color dark}}}}<br />
{{mcolor|Ominous Wind|{{special attack color dark}}}}<br />
{{mcolor|Rototiller|{{special attack color dark}}}}<br />
{{mcolor|Silver Wind|{{special attack color dark}}}}<br />
{{mcolor|Quiver Dance|{{special attack color dark}}}}<br />
{{mcolor|Work Up|{{special attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
''{{mcolor|Acupressure|{{special attack color dark}}}}''<br />
{{mcolor|Geomancy|{{special attack color dark}}}}<br />
{{mcolor|Nasty Plot|{{special attack color dark}}}}<br />
{{mcolor|Shell Smash|{{special attack color dark}}}}<br />
'''≥3 stages'''<br />
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Download|{{special attack color dark}}}}''<br />
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}<br />
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}<br />
'''2 stages'''<br />
{{acolor|Competitive|{{special attack color dark}}}}<br />
''{{acolor|Moody|{{special attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Minus|{{special attack color dark}}}}<br />
{{acolor|Plus|{{special attack color dark}}}}<br />
{{acolor|Solar Power|{{special attack color dark}}}}</ab><br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Absorb Bulb|Absorb Bulb}}<br />
{{color2|{{special attack color dark}}|Petaya Berry}}<br />
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}<br />
'''2 stages'''<br />
''{{color2|{{special attack color dark}}|Starf Berry}}''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}<br />
'''Other'''<br />
{{color2|{{special attack color dark}}|In-battle effect item#Choice Specs|Choice Specs}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Deep Sea Tooth|Deep Sea Tooth}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}<br />
{{color2|{{special attack color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab><br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Confide|{{special attack color dark}}}}<br />
{{mcolor|Mist Ball|{{special attack color dark}}}}<br />
{{mcolor|Moonblast|{{special attack color dark}}}}<br />
{{mcolor|Mystical Fire|{{special attack color dark}}}}<br />
{{mcolor|Noble Roar|{{special attack color dark}}}}<br />
{{mcolor|Parting Shot|{{special attack color dark}}}}<br />
''{{mcolor|Secret Power|{{special attack color dark}}}}''{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}<br />
{{mcolor|Snarl|{{special attack color dark}}}}<br />
{{mcolor|Struggle Bug|{{special attack color dark}}}}<br />
{{mcolor|Venom Drench|{{special attack color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
{{mcolor|Captivate|{{special attack color dark}}}}<br />
{{mcolor|Draco Meteor|{{special attack color dark}}}}<br />
{{mcolor|Eerie Impulse|{{special attack color dark}}}}<br />
{{mcolor|Leaf Storm|{{special attack color dark}}}}<br />
{{mcolor|Memento|{{special attack color dark}}}}<br />
{{mcolor|Overheat|{{special attack color dark}}}}<br />
{{mcolor|Psycho Boost|{{special attack color dark}}}}<br />
'''Other'''<br />
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab><br />
|}<br />
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{special attack color dark}}}}''<br />
'''Other'''<br />
{{acolor|Defeatist|{{special attack color dark}}}}</ab><br />
|-<br />
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}<br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{special defense color dark}}}}<br />
{{mcolor|Aromatic Mist|{{special defense color dark}}}}<br />
{{mcolor|Calm Mind|{{special defense color dark}}}}<br />
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}<br />
{{mcolor|Cosmic Power|{{special defense color dark}}}}<br />
{{mcolor|Defend Order|{{special defense color dark}}}}<br />
{{mcolor|Magnetic Flux|{{special defense color dark}}}}<br />
{{mcolor|Ominous Wind|{{special defense color dark}}}}<br />
{{mcolor|Quiver Dance|{{special defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Silver Wind|{{special defense color dark}}}}<br />
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|{{special defense color dark}}}}''<br />
{{mcolor|Amnesia|{{special defense color dark}}}}<br />
{{mcolor|Geomancy|{{special defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|{{special defense color dark}}}}''<br />
'''Other'''<br />
{{acolor|Flower Gift|{{special defense color dark}}}}</ab><br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|{{special defense color dark}}|Apicot Berry}}<br />
{{color2|{{special defense color dark}}|In-battle effect item#Luminous Moss|Luminous Moss}}<br />
{{color2|{{special defense color dark}}|Maranga Berry}}<br />
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}<br />
'''2 stages'''<br />
''{{color2|{{special defense color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{special defense color dark}}|In-battle effect item#Assault Vest|Assault Vest}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Deep Sea Scale|Deep Sea Scale}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
{{color2|{{special defense color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab><br />
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}<br />
{{mcolor|Bug Buzz|{{special defense color dark}}}}<br />
{{mcolor|Close Combat|{{special defense color dark}}}}<br />
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}<br />
{{mcolor|Dragon Ascent|{{special defense color dark}}}}<br />
{{mcolor|Earth Power|{{special defense color dark}}}}<br />
{{mcolor|Energy Ball|{{special defense color dark}}}}<br />
{{mcolor|Flash Cannon|{{special defense color dark}}}}<br />
{{mcolor|Focus Blast|{{special defense color dark}}}}<br />
{{mcolor|Luster Purge|{{special defense color dark}}}}<br />
{{mcolor|Psychic|{{special defense color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Shadow Ball|{{special defense color dark}}}}<br />
{{mcolor|Shell Smash|{{special defense color dark}}}}<br />
{{mcolor|V-create|{{special defense color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Acid Spray|{{special defense color dark}}}}<br />
{{mcolor|Fake Tears|{{special defense color dark}}}}<br />
{{mcolor|Metal Sound|{{special defense color dark}}}}<br />
{{mcolor|Seed Flare|{{special defense color dark}}}}<br />
'''Other'''<br />
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab><br />
|}<br />
| style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|{{special defense color dark}}}}''</ab><br />
|-<br />
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}<br />
| style="background:#{{speed color light}}" <!--SPEED RAISING MOVES-->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Ancient Power|{{speed color dark}}}}<br />
{{mcolor|Dragon Dance|{{speed color dark}}}}<br />
{{mcolor|Flame Charge|{{speed color dark}}}}<br />
{{mcolor|Ominous Wind|{{speed color dark}}}}<br />
{{mcolor|Quiver Dance|{{speed color dark}}}}<br />
{{mcolor|Silver Wind|{{speed color dark}}}}</ab><br />
| <ab>'''2 stages'''<br />
''{{mcolor|Acupressure|{{speed color dark}}}}''<br />
{{mcolor|Agility|{{speed color dark}}}}<br />
{{mcolor|Autotomize|{{speed color dark}}}}<br />
{{mcolor|Geomancy|{{speed color dark}}}}<br />
{{mcolor|Rock Polish|{{speed color dark}}}}<br />
{{mcolor|Shell Smash|{{speed color dark}}}}<br />
{{mcolor|Shift Gear|{{speed color dark}}}}<br />
'''Other'''<br />
{{mcolor|Tailwind|{{speed color dark}}}}</ab><br />
|}<br />
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''<br />
{{acolor|Motor Drive|{{speed color dark}}}}<br />
{{acolor|Rattled|{{speed color dark}}}}<br />
{{acolor|Speed Boost|{{speed color dark}}}}<br />
{{acolor|Steadfast|{{speed color dark}}}}<br />
{{acolor|Weak Armor|{{speed color dark}}}}<br />
'''2 stages'''<br />
''{{acolor|Moody|{{speed color dark}}}}''<br />
'''Other'''<br />
{{acolor|Chlorophyll|{{speed color dark}}}}<br />
{{acolor|Quick Feet|{{speed color dark}}}}<br />
{{acolor|Sand Rush|{{speed color dark}}}}<br />
{{acolor|Swift Swim|{{speed color dark}}}}<br />
{{acolor|Unburden|{{speed color dark}}}}</ab><br />
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''<br />
{{color2|{{speed color dark}}|Salac Berry}}<br />
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}<br />
'''2 stages'''<br />
''{{color2|{{speed color dark}}|Starf Berry}}''<br />
'''Other'''<br />
{{color2|{{speed color dark}}|In-battle effect item#Choice Scarf|Choice Scarf}}<br />
{{color2|{{speed color dark}}|Stat-enhancing item#Quick Powder|Quick Powder}}</ab><br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|<br />
{| style="margin:auto"<br />
| <ab>'''1 stage'''<br />
{{mcolor|Bubble|{{speed color dark}}}}<br />
{{mcolor|Bubble Beam|{{speed color dark}}}}<br />
{{mcolor|Bulldoze|{{speed color dark}}}}<br />
{{mcolor|Constrict|{{speed color dark}}}}<br />
{{mcolor|Curse|{{speed color dark}}}}<br />
{{mcolor|Glaciate|{{speed color dark}}}}<br />
{{mcolor|Hammer Arm|{{speed color dark}}}}<br />
{{mcolor|Icy Wind|{{speed color dark}}}}<br />
{{mcolor|Low Sweep|{{speed color dark}}}}</ab><br />
| <ab>'''1 stage'''<br />
{{mcolor|Mud Shot|{{speed color dark}}}}<br />
{{mcolor|Rock Tomb|{{speed color dark}}}}<br />
''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III and Generation V onward|{{speed color dark}}}}<br />
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}}<br />
{{mcolor|V-create|{{speed color dark}}}}<br />
{{mcolor|Venom Drench|{{speed color dark}}}}<br />
'''2 stages'''<br />
{{mcolor|Cotton Spore|{{speed color dark}}}}<br />
{{mcolor|Scary Face|{{speed color dark}}}}<br />
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}</ab><br />
|}<br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ABILITIES -->| <ab>'''1 stage'''<br />
{{acolor|Gooey|{{speed color dark}}}}<br />
''{{acolor|Moody|{{speed color dark}}}}''<br />
'''Other'''<br />
{{acolor|Slow Start|{{speed color dark}}}}</ab><br />
|-<br />
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}}<br />
| style="background:#d099ff" <!--EVASION RAISING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Double Team|542b77}}<br />
'''2 stages'''<br />
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}<br />
''{{mcolor|Acupressure|542b77}}''</ab><br />
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|542b77}}''<br />
'''Other'''<br />
{{acolor|Sand Veil|542b77}}<br />
{{acolor|Snow Cloak|542b77}}<br />
{{acolor|Tangled Feet|542b77}}</ab><br />
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''<br />
{{color2|542b77|In-battle effect item#Bright Powder|Bright Powder}}<br />
{{color2|542b77|Incense#Lax Incense|Lax Incense}}</ab><br />
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Defog|542b77}}<br />
'''2 stages'''<br />
{{mcolor|Gravity|542b77}}<br />
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab><br />
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|542b77}}''</ab><br />
|-<br />
! style="background:#58f8f6; {{roundybl|5px}}" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}<br />
| style="background:#aefffe" <!--ACCURACY RAISING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Hone Claws|2a6f6e}}<br />
{{mcolor|Coil|2a6f6e}}<br />
'''2 stages'''<br />
''{{mcolor|Acupressure|2a6f6e}}''</ab><br />
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''<br />
''{{acolor|Moody|2a6f6e}}''<br />
'''Other'''<br />
{{acolor|Compound Eyes|2a6f6e}}<br />
{{acolor|Victory Star|2a6f6e}}</ab><br />
| style="background:#aefffe" <!--ACCURACY RAISING ITEMS-->| <ab>'''1 stage'''<br />
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|Generation III onwards; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}<br />
'''Other'''<br />
{{color2|2a6f6e|In-battle effect item#Wide Lens|Wide Lens}}<br />
{{color2|2a6f6e|In-battle effect item#Zoom Lens|Zoom Lens}}</ab><br />
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''<br />
{{mcolor|Flash|2a6f6e}}<br />
{{mcolor|Kinesis|2a6f6e}}<br />
{{mcolor|Leaf Tornado|2a6f6e}}<br />
{{mcolor|Mirror Shot|2a6f6e}}<br />
{{mcolor|Mud Bomb|2a6f6e}}<br />
{{mcolor|Mud-Slap|2a6f6e}}<br />
{{mcolor|Muddy Water|2a6f6e}}<br />
{{mcolor|Night Daze|2a6f6e}}<br />
{{mcolor|Octazooka|2a6f6e}}<br />
{{mcolor|Sand Attack|2a6f6e}}<br />
''{{mcolor|Secret Power|2a6f6e}}''<br />
{{mcolor|Smokescreen|2a6f6e}}</ab><br />
| style="background:#aefffe" <!--ACCURACY LOWERING ABILITIES-->| <ab>'''1 stage'''<br />
''{{acolor|Moody|2a6f6e}}''<br />
'''Other'''<br />
{{acolor|Hustle|2a6f6e}}<br />
{{acolor|Wonder Skin|2a6f6e}}</ab><br />
|}<br />
<br />
===Out-of-battle modification===<br />
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"<br />
|-<br />
! style="background:#ccc; {{roundytl|5px}};" | Stat<br />
! colspan="2" style="background:#ccc" | Raisers<br />
! style="background:#ccc; {{roundytr|5px}}" | Reducers<br />
|-<br />
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}<br />
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}<br />
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}<br />
| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}<br />
|-<br />
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}<br />
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}<br />
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}<br />
| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}<br />
|-<br />
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}<br />
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}<br />
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}<br />
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}<br />
|-<br />
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}<br />
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Vitamin#Zinc|Zinc}}<br />
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}<br />
| style="background:#{{special defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color2|{{special defense color dark}}|Grepa Berry}}<br />
|-<br />
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}<br />
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}<br />
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}<br />
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}<br />
|}<br />
<br />
===Stage modification quotes===<br />
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there was no other moves which could change stat by 3 stages !---><br />
The "Pokémon" identifier in the quotes below includes a prefix indicating whether the affected Pokémon is on the player's side, wild, or belongs to an opposing Trainer, and which differs depending on the Generation.<br />
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"<br />
! style="{{roundytl|5px}} background: #83899a" | Change<br />
! style="background: #83899a" | Generation&nbsp;I<br />
! style="background: #83899a" | Generation&nbsp;II<br />
! style="background: #83899a" | Generation&nbsp;III<br />
! style="background: #83899a" | Generation&nbsp;IV<br />
! style="background: #83899a" | Generation&nbsp;V<br />
! style="{{roundytr|5px}} background: #83899a" | Generation&nbsp;VI<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | too high<br />
| Nothing happened!<br />
| <Pokémon>'s <stat> won't rise anymore!<br />
| colspan="3" |<Pokémon>'s <stat> won't go higher!<br />
| <Pokémon>'s <stat> won't go any higher!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | +1<br />
| <Pokémon>'s <stat> rose!<br />
| <Pokémon>'s <stat> went up!<br />
| colspan="4" |<Pokémon>'s <stat> rose!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | +2<br />
| <Pokémon>'s <stat> greatly rose!<br />
| <Pokémon>'s <stat> went way up!<br />
| colspan="2" |<Pokémon>'s <stat> sharply rose!<br />
| colspan="2" |<Pokémon>'s <stat> rose sharply!<br />
|-<br />
! style="background: #83899a" | +3 or higher<br />
| colspan="4"|<br />
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | too low<br />
| Nothing happened!<br />
| <Pokémon>'s <stat> won't drop anymore!<br />
| colspan="3" |<Pokémon>'s <stat> won't go lower!<br />
| <Pokémon>'s <stat> won't go any lower!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | -1<br />
| colspan="6" |<Pokémon>'s <stat> fell!<br />
|- style="background: #FFF"<br />
! style="background: #83899a" | -2<br />
| <Pokémon>'s <stat> greatly fell!<br />
| <Pokémon>'s <stat> sharply fell!<br />
| colspan="4" |<Pokémon>'s <stat> harshly fell!<br />
|-<br />
! style="background: #83899a" | -3 or lower<br />
| colspan="4" |<br />
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> severely fell!<br />
|}<br />
<br />
===Stage multipliers===<br />
====Core series====<br />
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:<br />
<br />
<br />
;For Attack, Defense, Sp. Attack, Sp. Defense, and Speed<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage multipliers'''<br />
|-<br />
! Stage<br />
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6<br />
|-<br />
! Gen I-II<br />
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub><br />
|-<br />
! Gen III+<br />
| <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub> || <sup>7</sup>/<sub>2</sub> || <sup>8</sup>/<sub>2</sub><br />
|}<br />
<br />
<br />
;For accuracy and evasion<br />
{| class="roundy" style="margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage multipliers'''<br />
|-<br />
! Stage (accuracy)<br />
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6<br />
|-<br />
! Stage (evasion)<br />
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6<br />
|-<br />
! Gen I<br />
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub><br />
|-<br />
! Gen II<br />
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub><br />
|-<br />
! Gen III-IV<br />
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub><br />
|-<br />
! Gen V+<br />
| <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub><br />
|}<br />
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <sup>66</sup>/<sub>100</sub> * <sup>66</sup>/<sub>100</sub> ~= 43.56% chance of hitting in Generation I, or a <sup>75</sup>/<sub>100</sub> * <sup>75</sup>/<sub>100</sub> ~= 56.25% chance of hitting in Generation II. In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a <sup>60</sup>/<sub>100</sub> = 60% chance of hitting.<ref>[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]</ref><br />
<br />
Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)<br />
<br />
====Mystery Dungeon series====<br />
The stat changes in Mystery Dungeon are still calculated by multiplying or dividing the stat, although they can range from -10 to +10. Whenever Pokémon leaves dungeon, advances floor or steps on a Wonder Tile, it resets to base.<ref>[http://web.archive.org/web/20140918063904/http://www.upokecenter.com/content/pokemon-mystery-dungeon-2-stats-and-values The Ultimate Pokémon Center on stats changes from first two Pokémon Mystery Dungeon games]</ref> Additionally, since while checking for accuracy, the game multiplies by evasion multiplier, lowering evasion increases the multiplier.<ref>[http://web.archive.org/web/20141121185935/http://www.upokecenter.com/content/pokemon-mystery-dungeon-accuracy-check The Ultimate Pokémon Center on accuracy check from first two Pokémon Mystery Dungeon games]</ref><br />
<br />
<br />
;For Attack and Sp. Attack<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>128</sup>/<sub>256</sub> || <sup>133</sup>/<sub>256</sub> || <sup>138</sup>/<sub>256</sub> || <sup>143</sup>/<sub>256</sub> || <sup>148</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>161</sup>/<sub>256</sub> || <sup>171</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>307</sup>/<sub>256</sub> || <sup>332</sup>/<sub>256</sub> || <sup>358</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 50% || 52% || 54% || 56% || 58% || 60% || 63% || 67% || 70% || 80% || 100% || 120% || 130% || 140% || 150% || 160% || 165% || 170% || 175% || 180% || 185%<br />
|}<br />
<br />
<br />
;For Defense and Sp. Defense<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>7</sup>/<sub>256</sub> || <sup>12</sup>/<sub>256</sub> || <sup>25</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || 1 ||<sup>332</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || <sup>537</sup>/<sub>256</sub> || <sup>588</sup>/<sub>256</sub> || <sup>640</sup>/<sub>256</sub> || <sup>691</sup>/<sub>256</sub> || <sup>742</sup>/<sub>256</sub> || <sup>793</sup>/<sub>256</sub> || <sup>844</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 3% || 5% || 10% || 15% || 20% || 25% || 30% || 40% || 50% || 70% || 100% || 130% || 160% || 190% || 210% || 230% || 250% || 270% || 290% || 310% || 330%<br />
|}<br />
<br />
<br />
;For accuracy<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| <sup>84</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>94</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>110</sup>/<sub>256</sub> || <sup>115</sup>/<sub>256</sub> || <sup>140</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>320</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || 2 ||<br />
|-<br />
! Percentage<br />
| 33% || 35% || 37% || 40% || 43% || 45% || 55% || 60% || 70% || 80% || 100% || 125% || 150% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%<br />
|}<br />
<br />
<br />
;For evasion<br />
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000000" cellspacing="1" cellpadding="3"<br />
|+ '''Stage power'''<br />
|-<br />
|<br />
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves<br />
|-<br />
! Stage<br />
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10<br />
|-<br />
! Multiplier<br />
| 2 || <sup>486</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>345</sup>/<sub>256</sub> || <sup>263</sup>/<sub>256</sub> ||<sup>204</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> ||<br />
|-<br />
! Percentage<br />
| 200% || 190% || 185% || 180% || 175% || 170% || 165% || 160% || 150% || 135% || 103% || 80% || 70% || 60% || 50% || 40% || 35% || 30% || 25% || 20% || 15%<br />
|}<br />
<br />
==In the anime==<br />
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina's Lucario]]'s raising its attack power with {{m|Swords Dance}}]]<br />
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in ''[[DP131|Pedal to the Mettle!]]'' when [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in ''[[AG128|Shocks and Bonds]]'', where [[Johnny]]'s {{p|Aggron}}'s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.<br />
<br />
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'' and [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]''.<br />
{{-}}<br />
<br />
==Gallery==<br />
{{incomplete|section|needs=Generation VI, XD, Colo}}<br />
{| class="roundy" style="margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Korean Gen II status screen.png]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]<br />
|-<br />
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:RSE status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP status screen.png|160px]]<br />
|-<br />
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}<br />
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}<br />
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}<br />
|-<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]<br />
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]<br />
|-<br />
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}<br />
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}<br />
|}<br />
<br />
==See also==<br />
* [[Base stats]]<br />
* [[List of Pokémon by base stats (Generation I)]]<br />
* [[List of Pokémon by base stats (Generation II-V)]]<br />
* [[List of Pokémon by base stats (Generation VI-present)]]<br />
* [[List of fully evolved Pokémon by base stats]]<br />
* [[List of Pokémon with unique base stat totals]]<br />
<br />
==Notes==<br />
<br />
<references /><br />
<br />
<!--Future editors, please add more stat-raising and lowering moves.--><br />
<br />
{{Pokémon individuality}}<br />
<br />
{{Project Games notice|game mechanic}}<br />
[[Category:Game mechanics]]<br />
<br />
[[pt:Atributo Pokémon]]<br />
<br />
[[de:Statuswerte]]<br />
[[fr:Statistique]]<br />
[[it:Statistiche]]<br />
[[ja:ステータス]]<br />
[[zh:能力]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Rest_(move)&diff=2321932Rest (move)2015-08-16T23:06:59Z<p>RiverAura: /* Generation VI */</p>
<hr />
<div>{{bad picture|2=Should be replaced with Generation VI images}}<br />
{{MoveInfobox|<br />
n=156 |<br />
name=Rest |<br />
jname=ねむる |<br />
jtrans=Sleep |<br />
jtranslit=Nemuru |<br />
gameimage=Rest V.png |<br />
type=Psychic |<br />
damagecategory=Status |<br />
basepp=10 |<br />
maxpp=16 |<br />
power=— |<br />
accuracy=— |<br />
gen=I |<br />
category=Cute |<br />
appeal=2 |<br />
jam=0 |<br />
cdesc=Can avoid being startled by others once. |<br />
appealsc=0 |<br />
scdesc=Increased Voltage is added to the performance score. |<br />
appeal6=1 |<br />
jam6=0 |<br />
cdesc6=Prevents the user from being startled until the turn ends. |<br />
pokefordex=rest |<br />
touches=no |<br />
protect=no |<br />
magiccoat=no |<br />
snatch=yes |<br />
brightpowder=no |<br />
kingsrock=no |<br />
flag7=yes |<br />
flag8=no |<br />
sound=no |<br />
target=self|<br />
tm1=yes|<br />
tm#1=44|<br />
tm2=yes|<br />
tm#2=44|<br />
tm3=yes|<br />
tm#3=44|<br />
tm4=yes|<br />
tm#4=44|<br />
tm5=yes|<br />
tm#5=44|<br />
tm6=yes|<br />
tm#6=44|<br />
na=no|<br />
footnotes= }}<br />
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.<br />
<br />
==Effect==<br />
===Generation I===<br />
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. <br />
<br />
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again.<br />
<br />
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?--><br />
<br />
===Generation II===<br />
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep.<br />
<br />
Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. <br />
<br />
===Generations III to V===<br />
Rest will now fail if it is used through Sleep Talk, regardless of the user's HP. If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect.<br />
<br />
===Generation VI===<br />
Rest will fail if {{m|Electric Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}.<br />
<br />
===Pokémon Mystery Dungeon===<br />
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured.<br />
<br />
==Description==<br />
{{movedesc|Psychic}}<br />
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}<br />
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}<br />
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br/>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}<br />
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}<br />
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.}}<br />
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}<br />
|}<br />
|}{{left clear}}<br />
<br />
==Learnset==<br />
===By [[Level|leveling up]]===<br />
{{Moveheader/Level|Psychic|1}}<br />
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29|{{tt|29|XY}}<br>{{tt|32|ORAS}}}}<br />
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21|21}}<br />
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21|21}}<br />
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19|19}}<br />
{{Moveentry/Level1|143|Snorlax|1|Normal|Normal|--|36|28|FRLG=25|25|28|28}}<br />
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28|28}}<br />
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32|32}}<br />
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20|20}}<br />
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43|43}}<br />
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47|47}}<br />
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41|{{tt|41|XY}}<br>{{tt|35|ORAS}}}}<br />
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53|{{tt|53|XY}}<br>{{tt|40|ORAS}}}}<br />
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45|{{tt|45|XY}}<br>{{tt|32|ORAS}}}}<br />
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57|{{tt|57|XY}}<br>{{tt|36|ORAS}}}}<br />
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55|{{tt|55|XY}}<br>{{tt|36|ORAS}}}}<br />
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}}<br />
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|29|ORAS}}}}<br />
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|25|ORAS}}}}<br />
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29|29}}<br />
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29|{{tt|29|XY}}<br>{{tt|35|ORAS}}}}<br />
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}}}<br />
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33|{{tt|33|XY}}<br>{{tt|25|ORAS}}}}<br />
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37|{{tt|37|XY}}<br>{{tt|31|ORAS}}}}<br />
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}}<br />
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}}<br />
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64|{{tt|64|XY}}<br>{{tt|41|ORAS}}}}<br />
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no|no}}<br />
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30|30}}<br />
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30|{{tt|30|XY}}<br>{{tt|35|ORAS}}}}<br />
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30|5, 30}}<br />
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}}<br />
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|--|--|--}}<br />
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|--|--|--}}<br />
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|--|--|--}}<br />
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41|41}}<br />
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41|41}}<br />
{{Moveentry/Level1|702|Dedenne|2|Electric|Fairy|no|no|no|no|no|30}}<br />
{{Movefooter|Psychic|1}}<br />
<br />
===By [[TM]]===<br />
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}}<br />
{{Moveentry/AllTM|Rest|1|except={{pcolor|Unown|000}}, {{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Burmy|000}}, {{pcolor|Regigigas|000}}, {{pcolor|Tynamo|000}}, and {{pcolor|Spewpa|000}}}}<br />
{{Movefooter|Psychic|1}}<br />
<br />
===Special move===<br />
====[[Generation IV]]====<br />
{{Learnlistspecial|Psychic}}<br />
{{Moveentryspecial|489|Phione|1|Water|Water|[[Hayley's trades#Phione|My Pokémon Ranch]]}}<br />
{{Learnlist/footer}}<br />
<br />
==Other appearances==<br />
* Jigglypuff uses Rest as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.<br />
<br />
==In the anime==<br />
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}<br />
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.}}<br />
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}<br />
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.}}<br />
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}<br />
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps it recovers all of its energy.}}<br />
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}<br />
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}<br />
{{movep|type=psychic|ms=224|pkmn=Octillery|method=Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.}}<br />
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}<br />
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}<br />
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}<br />
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}<br />
{{movebtm|type=psychic|user=Brandon's legendary golems#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}<br />
<br />
==In the manga==<br />
===In the Ash and Pikachu manga===<br />
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep to restore damage it took earlier.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}<br />
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, restoring damage it suffered earlier.}}<br />
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}<br />
<br />
===In the Pokémon Adventures manga===<br />
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}<br />
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}<br />
{{movemid|type=psychic|user=Red (Adventures)|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}<br />
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}<br />
{{movemid|type=psychic|user=Red Gyarados|user1=Silver's Gyarados|startcode=PS289|startname=Viridian in the Heart}}<br />
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}<br />
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}<br />
<br />
===In the Pokémon Pocket Monsters manga===<br />
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}<br />
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}<br />
{{movebtmManga|type=psychic|user=Red's Clefairy|startcode=PMHGSS20|notes=Debut}}<br />
<br />
==In other generations==<br />
{{movegen|<br />
type=Psychic|<br />
genI=Rest I|<br />
genII=Rest II|<br />
genIII=Rest III|<br />
genIV=Rest IV|<br />
}}<br />
<br />
{{Movegen|<br />
type=Psychic|<br />
PMDRB=Rest PMD RB|<br />
}}<br />
<br />
{{Movegen|<br />
type=psychic|<br />
Stad=Rest Stad|<br />
Stad2=Rest Stad2|<br />
Colo=Rest Colo|<br />
}}<br />
<br />
==Trivia==<br />
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{p|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.<br />
* According to [[Webster (Johto)|Webster]]'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.<br />
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.<br />
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.<br />
<br />
==In other languages==<br />
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}<br />
|zh_cmn=睡覺 ''{{tt|Shuìjiào|Sleep}}''<br />
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook--><br />
|fi=Lepo<br />
|nl=Rust<br>Rust uit<br />
|fr=Repos<br />
|de=Erholung<br />
|el=Ανάπαυση<br />
|id=Tidur<br />
|it=Riposo<br />
|ko=잠자기 ''Jamjagi''<br />
|pl=Odpoczynek<br />
|pt_br=Descansar<br />
|sr=Odmor<br />
|es=Descanso}}<br />
{{-}}<br />
<br />
{{Generation I TMs}}<br />
{{Generation II TMs}}<br />
{{Generation III TMs}}<br />
{{Generation IV TMs}}<br />
{{Generation V TMs}}<br />
{{Generation VI TMs}}<br />
{{-}}<br />
{{Project Moves and Abilities notice}}<br />
<br />
[[Category:Moves that can inflict sleep]]<br />
<br />
[[de:Erholung]]<br />
[[es:Descanso]]<br />
[[fr:Repos]]<br />
[[it:Riposo (mossa)]]<br />
[[ja:ねむる]]<br />
[[pl:Rest]]<br />
[[pt:Rest]]<br />
[[zh:睡觉(技能)]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Amoonguss_(Pok%C3%A9mon)&diff=2294730Amoonguss (Pokémon)2015-06-12T20:30:51Z<p>RiverAura: Pokédex in ORAS says 2ft even</p>
<hr />
<div>{{PokémonPrevNextHead | species=Amoonguss | prev=Foongus | next=Frillish | prevnum=590 | nextnum=592 | type=Grass | type2=Poison }}<br />
{{Pokémon Infobox|<br />
name=Amoonguss |<br />
jname=モロバレル |<br />
tmname=Morobareru |<br />
pron=<sc>''{{{pron|mo-ro-bah-reh-roo}}}''</sc> |<br />
species=<!--きのこ-->Mushroom |<br />
typebox=1 |<br />
type1=Grass |<br />
type2=Poison |<br />
abilityn=d |<br />
ability1=Effect Spore |<br />
abilityd=Regenerator |<br />
ndex=591|<br />
udex=097 |<br />
u2dex=162 |<br />
karea=Mountain |<br />
kdex=054 |<br />
height-ftin=2'00" |<br />
height-m=0.6 |<br />
weight-lbs=23.1 |<br />
weight-kg=10.5 |<br />
egggroupn=1 |<br />
egggroup1=Grass |<br />
eggcycles=21 |<br />
expyield=162 |<br />
lv100exp=1,000,000 |<br />
gendercode=127 |<br />
color=White |<br />
catchrate=75 |<br />
evtotal=2|<br />
evhp=2 |<br />
body=04 |<br />
pokefordex=amoonguss |<br />
generation=5 |<br />
friendship=70|<br />
}}<br />
'''Amoonguss''' ([[List of Japanese Pokémon names|Japanese]]: '''モロバレル''' ''Morobareru'') is a dual-type {{2t|Grass|Poison}} Pokémon.<br />
<br />
It [[Evolution|evolves]] from {{p|Foongus}} starting at [[level]] 39.<br />
<br />
==Biology==<br />
Amoonguss is a mushroom-like Pokémon with a large, light-colored Poké Ball designed cap with warts. It also has a huge gray, stem-like body, fierce looking eyes and a large pink mouth. Amoonguss wields two Poké Ball-like shields. It uses the Poké Ball-like patterns on its arms to lure in prey, though it doesn't work too well in most cases. Amoonguss is a carnivore which can be found mainly in long grass, as only their mushroom cap head protrudes from it, generally close to water.<br />
<br />
==In the anime==<br />
[[File:Amoonguss anime.png|300px|thumb|left|Amoonguss in the anime]]<br />
===Major appearances===<br />
====[[James's Amoonguss]]====<br />
[[James]]'s Amoonguss first appeared in ''[[BW109|New Places... Familiar Faces!]]''.<br />
<br />
====Others====<br />
Several Amoonguss appeared in ''[[BW054|The Four Seasons of Sawsbuck!]]''.<br />
<br />
A group of Amoonguss made an appearance in ''[[BW095|Unrest at the Nursery!]]''.<br />
<br />
A group of Amoonguss appeared in ''[[BW112|Team Plasma's Pokémon Power Plot!]]''.<br />
<br />
An Amoonguss appeared in ''[[XY041|Foggy Pokémon Orienteering!]]'' when its rest was disturbed by {{an|Bonnie}} and {{AP|Pikachu}}. Angry to have been woken up, it uses {{m|Spore}} on them and later the other members of Ash's group after they do the same thing.<br />
<br />
===Minor appearances===<br />
In ''[[BW105|Lost at the League!]]'', {{un|Cameron}}'s {{p|Ferrothorn}} defeated an Amoonguss in the [[Vertress Conference]].<br />
<br />
A Trainer's Amoonguss appeared in ''[[BW125|Cilan and the Case of the Purrloin Witness!]]''.<br />
<br />
An Amoonguss appeared in a fantasy/flashback in ''[[BW134|The Journalist from Another Region!]].''<br />
<br />
{{-}}<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Unova}}<br />
{{Animedexbody|BW054|Amoonguss|Ash's Pokédex|Amoonguss, the Mushroom Pokémon and the evolved form of {{p|Foongus}}. By swinging its [[Poké Ball]]-like arms while dancing, Amoonguss is able to lure its prey. }}<br />
{{Animedexfooter/Pokémon|''Best Wishes''|Unova}}<br />
<br />
==In the manga==<br />
[[File:Bronius Amoonguss Adventures.png|thumb|200px|Amoonguss in Pokémon Adventures]]<br />
===In the Pokémon Adventures manga===<br />
[[Bronius]] owns an Amoonguss where he used it to put {{adv|Bianca}} to sleep with {{m|Spore}}. It had a battle with {{adv|Black}}'s {{p|Pignite}}, [[Nite]], and lost due to the double type-disadvantage.<br />
<br />
==In the TCG==<br />
{{main|Amoonguss (TCG)}}<br />
<br />
==Game data==<br />
<br />
===Pokédex entries===<br />
{{Dex/Header|type=grass|type2=poison}}<br />
{{Dex/NA|gen=V}}<br />
{{Dex/Gen|gen=V}}<br />
{{Dex/Entry1|v=Black|t=FFF|entry=It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.}}<br />
{{Dex/Entry1|v=White|entry=They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.}}<br />
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It moves the caps on both arms and does a dance to lure prey. It prefers damp places.}}<br />
|}<br />
|}<br />
{{Dex/Gen|gen=VI}}<br />
{{Dex/Entry1|v=X|t=FFF|entry=They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.}}<br />
{{Dex/Entry1|v=Y|entry=It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.}}<br />
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.}}<br />
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=grass|type2=poison}}<br />
{{Availability/NA|gen=V}}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Route]]s {{rtn|10|Unova}} and {{rtn|11|Unova}} (both in [[tall grass]] and as fake items)}}<br />
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Route]]s {{rtn|11|Unova}}, {{rtn|22|Unova}} and {{rtn|23|Unova}}<br>{{rt|22|Unova}}, [[Abundant Shrine]]{{tt|*|both Hidden Grottoes}} and [[Pinwheel Forest]]{{tt|*|Hidden Grotto in the Inner Area}} ([[Hidden Grotto]]){{tt|*|Has Hidden Ability Regenerator}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry2|v=X|v2=Y|t=fff|area={{rt|20|Kalos}}, [[Pokémon Village]]}}<br />
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In side games====<br />
{{SidegameAvail<br />
|type=grass<br />
|type2=poison<br />
|rumble2=Autumnwood: [[Volcanic Slope]], [[Firebreathing Mountain]]<br />
|pokepark2=[[Arbor Area]]<br />
|mdgti=[[Ochre Quarry]], [[Withered Savanna]], Magnagate dungeons, [[Windy Shoreline]],<br>[[Moonlit Forest]], [[Cape at the Edge]], [[Rusty Mountain]] (Mapless Street)<br />
}}<br />
<br />
===Held items===<br />
{{HeldItems<br />
|type=grass|type2=poison<br />
|bw1=TinyMushroom|bw1type=Exchangeable item|bw1rar=50|<br />
|bw2=Big Mushroom|bw2type=Exchangeable item|bw2rar=5|<br />
|bw3=BalmMushroom|bw3type=Valuable item|bw3rar=1|<br />
|b2w21=TinyMushroom|b2w21type=Exchangeable item|b2w21rar=50|<br />
|b2w22=Big Mushroom|b2w22type=Exchangeable item|b2w22rar=5|<br />
|b2w23=BalmMushroom|b2w23type=Valuable item|b2w23rar=1|<br />
|xy1=TinyMushroom|xy1type=Exchangeable item|xy1rar=50|<br />
|xy2=Big Mushroom|xy2type=Exchangeable item|xy2rar=5|<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
type=Grass|<br />
type2=Poison|<br />
HP=114|<br />
Attack=85|<br />
Defense=70|<br />
SpAtk=85|<br />
SpDef=80|<br />
Speed=30}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=grass|<br />
type2=poison|<br />
Normal= 100 |<br />
Fighting=50 |<br />
Flying= 200 |<br />
Poison= 100 |<br />
Ground= 100 |<br />
Rock= 100 |<br />
Bug= 100 |<br />
Ghost= 100 |<br />
Steel= 100 |<br />
<br />
Fire= 200 |<br />
Water= 50 |<br />
Grass= 25 |<br />
Electric=50 |<br />
Psychic=200 |<br />
Ice= 200 |<br />
Dragon= 100 |<br />
Dark= 100 |<br />
Fairy= 50}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{learnlist/levelh/6|Amoonguss|Grass|Poison|5|xy=n}}<br />
{{learnlist/level6|Start|Absorb|Grass|Special|20|100|25||'''|Clever|4|0}}<br />
{{learnlist/level6|Start|Growth|Normal|Status|&mdash;|&mdash;|40|||Beautiful|1|0}}<br />
{{learnlist/level6|Start|Astonish|Ghost|Physical|30|100|15|||Cute|2|3}}<br />
{{learnlist/level6|Start|Bide|Normal|Physical|&mdash;|&mdash;|10|||Tough|3|0}}<br />
{{learnlist/level6|6|Growth|Normal|Status|&mdash;|&mdash;|40|||Beautiful|1|0}}<br />
{{learnlist/level6|8|Astonish|Ghost|Physical|30|100|15|||Cute|2|3}}<br />
{{learnlist/level6|12|Bide|Normal|Physical|&mdash;|&mdash;|10|||Tough|3|0}}<br />
{{learnlist/level6|15|Mega Drain|Grass|Special|40|100|15||'''|Clever|2|3}}<br />
{{learnlist/level6|18|Ingrain|Grass|Status|&mdash;|&mdash;|20|||Clever|1|0}}<br />
{{learnlist/level6|20|Feint Attack|Dark|Physical|60|&mdash;|20|||Clever|2|0}}<br />
{{learnlist/level6|24|Sweet Scent|Normal|Status|&mdash;|100|20|||Cute|2|0}}<br />
{{learnlist/level6|28|Giga Drain|Grass|Special|75|100|10||'''|Clever|1|4}}<br />
{{learnlist/level6|32|Toxic|Poison|Status|&mdash;|90|10|||Clever|3|0}}<br />
{{learnlist/level6|35|Synthesis|Grass|Status|&mdash;|&mdash;|5|||Clever|1|0}}<br />
{{learnlist/level6|43|Clear Smog|Poison|Special|50|&mdash;|15||'''|Beautiful|2|0}}<br />
{{learnlist/level6|49|Solar Beam|Grass|Special|120|100|10||'''|Cool|3|0}}<br />
{{learnlist/level6|54|Rage Powder|Bug|Status|&mdash;|&mdash;|20|||Clever|3|0}}<br />
{{learnlist/level6|62|Spore|Grass|Status|&mdash;|100|15|||Beautiful|1|3}}<br />
{{learnlist/levelf/6|Amoonguss|Grass|Poison|5}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/6|Amoonguss|Grass|Poison|5|xy=n}}<br />
{{learnlist/tm6|TM06|Toxic|Poison|Status|&mdash;|90|10|||Clever|3|0}}<br />
{{learnlist/tm6|TM09|Venoshock|Poison|Special|65|100|10||'''|Beautiful|2|0}}<br />
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}<br />
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5|||Beautiful|1|0}}<br />
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}<br />
{{learnlist/tm6|TM17|Protect|Normal|Status|&mdash;|&mdash;|10|||Cute|2|0}}<br />
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5|||Beautiful|1|0}}<br />
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&mdash;|100|20|||Cute|2|3}}<br />
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10||'''|Cool|3|0}}<br />
{{learnlist/tm6|TM27|Return|Normal|Physical|&mdash;|100|20|||Cute|4|0}}<br />
{{learnlist/tm6|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15|||Cool|1|0}}<br />
{{learnlist/tm6|TM36|Sludge Bomb|Poison|Special|90|100|10||'''|Tough|2|1}}<br />
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}<br />
{{learnlist/tm6|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10|||Cute|1|0}}<br />
{{learnlist/tm6|TM45|Attract|Normal|Status|&mdash;|100|15|||Cute|2|0}}<br />
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}<br />
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10||'''|Beautiful|4|0}}<br />
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10|||Tough|2|0}}<br />
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}<br />
{{learnlist/tm6|TM70|Flash|Normal|Status|&mdash;|100|20|||Beautiful|3|0}}<br />
{{learnlist/tm6|TM86|Grass Knot|Grass|Special|&mdash;|100|20||'''|Cute|1|0}}<br />
{{learnlist/tm6|TM87|Swagger|Normal|Status|&mdash;|90|15|||Cute|3|0}}<br />
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||Cute|1|0}}<br />
{{learnlist/tm6|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10|||Cute|2|0}}<br />
{{learnlist/tm6|TM96|Nature Power|Normal|Status|&mdash;|&mdash;|20|||Beautiful|1|0}}<br />
{{learnlist/tm6|TM100|Confide|Normal|Status|&mdash;|&mdash;|20|||Cute|3|0}}<br />
{{learnlist/tmf/6|Amoonguss|Grass|Poison|5}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/6|Amoonguss|Grass|Poison|5|xy=n}}<br />
{{learnlist/breed6|{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|357|Tropius}}|Body Slam|Normal|Physical|85|100|15|||Tough|1|4}}<br />
{{learnlist/breed6|{{MSP|420|Cherubi}}|Defense Curl|Normal|Status|&mdash;|&mdash;|40|*||Cute|2|0}}<br />
{{learnlist/breed6|{{MSP|187|Hoppip}}|Endure|Normal|Status|&mdash;|&mdash;|10|*||Tough|3|0}}<br />
{{learnlist/breed6|{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|495|Snivy}}{{MSP|496|Servine}}{{MSP|497|Serperior}}|Gastro Acid|Poison|Status|&mdash;|100|10|||Tough|3|0}}<br />
{{learnlist/breed6|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|069|Bellsprout}}<br>{{MSP|070|Weepinbell}}{{MSP|114|Tangela}}{{MSP|465|Tangrowth}}{{MSP|191|Sunkern}}{{MSP|192|Sunflora}}{{MSP|273|Seedot}}<br>{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}{{MSP|285|Shroomish}}{{MSP|315|Roselia}}{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}<br>{{MSP|357|Tropius}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|455|Carnivine}}{{MSP|495|Snivy}}{{MSP|496|Servine}}<br>{{MSP|497|Serperior}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}{{MSP|556|Maractus}}{{MSP|590|Foongus}}{{MSP|591|Amoonguss}}<br>{{MSP|708|Phantump}}{{MSP|709|Trevenant}}|Growth|Normal|Status|&mdash;|&mdash;|20|||Beautiful|1|0}}<br />
{{learnlist/breed6|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|043|Oddish}}{{MSP|044|Gloom}}{{MSP|045|Vileplume}}<br>{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|102|Exeggcute}}{{MSP|114|Tangela}}<br>{{MSP|465|Tangrowth}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}<br>{{MSP|189|Jumpluff}}{{MSP|285|Shroomish}}{{MSP|546|Cottonee}}|PoisonPowder|Poison|Status|&mdash;|75|35|||Beautiful|1|0}}<br />
{{learnlist/breed6|{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|Rollout|Rock|Physical|30|90|20|||Cute|3|0}}<br />
{{learnlist/breed6|{{MSP|043|Oddish}}{{MSP|044|Gloom}}{{MSP|045|Vileplume}}{{MSP|182|Bellossom}}{{MSP|046|Paras}}{{MSP|047|Parasect}}<br>{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|102|Exeggcute}}{{MSP|114|Tangela}}{{MSP|465|Tangrowth}}{{MSP|187|Hoppip}}<br>{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|315|Roselia}}{{MSP|546|Cottonee}}|Stun Spore|Grass|Status|&mdash;|75|30|||Clever|2|1}}<br />
{{learnlist/breedf/6|Amoonguss|Grass|Poison|5}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/6|Amoonguss|Grass|Poison|5|xy=n}}<br />
{{learnlist/tutor6|After You|Normal|Status|&mdash;|&mdash;|15|||no|yes|Cute|3|0}}<br />
{{learnlist/tutor6|Foul Play|Dark|Physical|95|100|15|||no|yes|Clever|1|0}}<br />
{{learnlist/tutor6|Gastro Acid|Poison|Status|&mdash;|100|10|||no|yes|Tough|3|0}}<br />
{{learnlist/tutor6|Giga Drain|Grass|Special|75|100|10||'''|no|yes|Clever|1|4}}<br />
{{learnlist/tutor6|Seed Bomb|Grass|Physical|80|100|15||'''|no|yes|Tough|4|0}}<br />
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}<br />
{{learnlist/tutor6|Synthesis|Grass|Status|&mdash;|&mdash;|5|||no|yes|Clever|1|0}}<br />
{{learnlist/tutor6|Worry Seed|Grass|Status|&mdash;|100|10|||no|yes|Clever|2|0}}<br />
{{learnlist/tutorf/6|Amoonguss|Grass|Poison|5}}<br />
<br />
====By a prior [[evolution]]====<br />
{{learnlist/prevoh/6|Amoonguss|Grass|Poison|5|xy=n}}<br />
{{Learnlist/prevo6null}}<br />
{{learnlist/prevof/6|Amoonguss|Grass|Poison|5}}<br />
<br />
===Side game data===<br />
{{Sidegame|<br />
type=Grass |<br />
type2=Poison |<br />
ndex=591 |<br />
rumble2=yes|<br />
rumble2attack=2 |<br />
rumble2defense=3 |<br />
rumble2speed=3 |<br />
Pad2=He wants to be disguised and surprise everyone. He has tried many disguises, but he can't choose one. |<br />
Park2strong=[[File:Tepig icon.png|link=Tepig (Pokémon)]] |<br />
Park2weak=[[File:Pikachu icon.png|link=Pikachu (Pokémon)]][[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]] |<br />
}}<br />
<br />
===Evolution===<br />
{{evobox-2<br />
|type1=Grass<br />
|type2=Poison<br />
|no1=590<br />
|name1=Foongus<br />
|type1-1=Grass<br />
|type2-1=Poison<br />
|evo1={{bag|Rare Candy}}<br>{{color2|000|Level|Level 39}}<br />
|no2=591<br />
|name2=Amoonguss<br />
|type1-2=Grass<br />
|type2-2=Poison<br />
}}<br />
<br />
===Sprites===<br />
{{Spritebox/Header|type=grass|type2=poison}}<br />
{{Spritebox/NA|gen=V}}<br />
{{Spritebox/5|ndex=591}}<br />
{{Spritebox/6|ndex=591}}<br />
{{Spritebox/Footer|591|Amoonguss}}<br />
<br />
==Trivia==<br />
* Amoonguss, along with its pre-evolution, is similar to {{p|Voltorb}} and {{p|Electrode}} in that it resembles a [[Poké Ball]].<br />
** However, unlike Voltorb and Electrode, it only has a Poké Ball design on it, instead of being in the shape of one.<br />
** Likewise, it features the whole design, complete with the circle resembling the button in the middle (contrary to Voltorb's evolution line having just the shape and general colors, and according to the Pokédex, being transformed Poké Balls themselves).<br />
** Amoonguss's {{Shiny}} form's coloration is reminiscent of that of the [[Master Ball]]. It shares this trait with {{p|Foongus|its pre-evolved form}}.<br />
* Amoonguss and its {{p|Foongus|pre-evolved form}} share their species name with {{p|Paras}}, {{p|Parasect}}, {{p|Shroomish}}, and {{p|Breloom}}. They are all known as the Mushroom Pokémon.<br />
* Amoonguss has the highest {{stat|HP}} base stat among all {{type|Poison}} Pokémon.<br />
* Amoonguss is the only Pokémon with a base stat total of 464.<br />
<br />
===Origin===<br />
It appears to be based on ''{{wp|Amanita muscaria}}'' or mushrooms of the ''{{wp|Agaricus}}'' genus, due to it being {{type|Poison}}. Its cap and the shield-like arms were designed to look like the front of a Poké Ball.<br />
<br />
====Name origin====<br />
Amoonguss may be a combination of ''{{wp|amanita}}'' (a genus of mushroom) and ''fungus'' or ''humongous'' (huge). Together with {{p|Foongus|its pre-evolution}}, their names are a corruption of the phrase, "Fungus among us."<br />
<br />
Morobareru is a combination of もろに ''moro ni'' (completely) and ばれる ''bareru'' (slang for "[for a secret] to be exposed"), referring to how it no longer convincingly looks like a Poké Ball.<br />
<br />
==In other languages==<br />
{{Other languages|type=grass|type2=poison<br />
|ja=モロバレル ''Morobareru''|jameaning=From {{tt|もろ ''moro''|on both sides}} and {{tt|ばれる ''bareru''|slang term meaning &quot;to be found out&quot;}}<br />
|fr=Gaulet|frmeaning=From ''{{tt|gauler|to catch someone}}'' and ''{{tt|bolet|mushroom species}}''<br />
|es=Amoonguss|esmeaning=Same as English name<br />
|de=Hutsassa|demeaning=From ''{{tt|Hut|hat}}'' and ''{{tt|Tausendsassa|jack-of-all-trades}}''<br />
|it=Amoonguss|itmeaning=Same as English name<br />
|ko=뽀록나 ''Pporokna''|komeaning=From 뽀록나다, slang term for {{tt|들통나다|to be exposed}}<br />
|zh_cmn=暴露菇 ''Bàolùgū''|zh_cmnmeaning=From {{tt|暴露 ''bàolù''|to expose}} and {{tt|菇 ''gū''|mushroom}}<br />
}}<br />
<br />
<br />
<br clear="left"><br />
<!--==Notes==<br />
<references />--><br />
<br />
==Related articles==<br />
*[[James's Amoonguss]]<br />
<br />
==External links==<br />
{{PokémonPrevNextFoot | prev=Foongus | next=Frillish | prevnum=590 | nextnum=592 | type=Grass | type2=Poison }}<br />
{{-}}<br />
{{Project Pokédex notice}}<br />
<br />
[[it:Amoonguss]]<br />
<!--[[pt:Amoonguss (pokémon)]]--><br />
<br />
[[de:Hutsassa]]<br />
[[es:Amoonguss]]<br />
[[fr:Gaulet]]<br />
[[ja:モロバレル]]<br />
[[pl:Amoonguss]]<br />
[[zh:暴露菇]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Vivillon_(Pok%C3%A9mon)&diff=2281086Vivillon (Pokémon)2015-05-12T04:16:58Z<p>RiverAura: /* Trivia */ Unown has more</p>
<hr />
<div>{{PokémonPrevNext | prev=Spewpa | next=Litleo | type=Bug | type2=Flying | prevnum=665 | nextnum=667 }}<br />
{{Pokémon Infobox |<br />
name=Vivillon |<br />
jname=ビビヨン|<br />
jtranslit=Bibiyon |<br />
tmname=Viviyon |<br />
forme=1 |<br />
forme1=Meadow |<br />
species=Scale |<br />
typebox=1 |<br />
type1=Bug |<br />
type2=Flying |<br />
abilityn=d |<br />
ability1=Shield Dust |<br />
ability2=Compound Eyes |<br />
abilityd=Friend Guard |<br />
ndex=666 |<br />
karea=Central |<br />
kdex=022 |<br />
height-ftin=3'11" |<br />
height-m=1.2 |<br />
weight-lbs=37.5 | <br />
weight-kg=17.0 |<br />
egggroupn=1 |<br />
egggroup1=Bug |<br />
gendercode=127 |<br />
eggcycles=16 |<br />
expyield=185 |<br />
lv100exp=1,000,000 |<br />
evtotal=3 |<br />
evhp=1 |<br />
evsa=1 |<br />
evsp=1 |<br />
color=Black |<br />
catchrate=45 |<br />
body=13 |<br />
pokefordex=vivillon|<br />
generation=6 |<br />
friendship=70 |<br />
}}<br />
'''Vivillon''' ([[List of Japanese Pokémon names|Japanese]]: '''ビビヨン''' ''Viviyon'') is a dual-type {{2t|Bug|Flying}} Pokémon.<br />
<br />
It [[Evolution|evolves]] from {{p|Spewpa}} starting at [[level]] 12. It is the final form of {{p|Scatterbug}}. <br />
<br />
Vivillon's [[Form differences#Vivillon|wing pattern]] depends on the real-world geographic location set on the game the Pokémon was generated in. There are a total of 20 known patterns.<br />
<br />
==Biology==<br />
Vivillon is a butterfly-like Pokémon with wings that come in a large variety of patterns. Vivillon's thorax is an elliptical shape divided into three segments, each with a different shade of gray. Its legs are also elliptical which are black on the lower half and grayish on the upper half. Vivillon has two black, circular hands and no visible arms. It has a round, grayish head with large, black, pixelated eyes and a pair of skinny antenna. It can spread its scales to calm an opponent's fighting spirit, as shown in the [[XY012|anime]]. Its wings' pattern is affected by the climate in which it lives. Vivillon is the [[Signature move|only known Pokémon]] capable of learning {{m|Powder}}.<br />
<gallery><br />
File:666Vivillon-Archipelago.png|Archipelago Pattern<br />
File:666Vivillon-Continental.png|Continental Pattern<br />
File:666Vivillon-Elegant.png|Elegant Pattern<br />
File:666Vivillon-Garden.png|Garden Pattern<br />
File:666Vivillon-High_Plains.png|High Plains Pattern<br />
File:666Vivillon-Icy_Snow.png|Icy Snow Pattern<br />
File:666Vivillon-Jungle.png|Jungle Pattern<br />
File:666Vivillon-Marine.png|Marine Pattern<br />
File:666Vivillon-Meadow.png|Meadow Pattern<br />
File:666Vivillon-Modern.png|Modern Pattern<br />
File:666Vivillon-Monsoon.png|Monsoon Pattern<br />
File:666Vivillon-Ocean.png|Ocean Pattern<br />
File:666Vivillon-Polar.png|Polar Pattern<br />
File:666Vivillon-River.png|River Pattern<br />
File:666Vivillon-Sandstorm.png|Sandstorm Pattern<br />
File:666Vivillon-Savanna.png|Savanna Pattern<br />
File:666Vivillon-Sun.png|Sun Pattern<br />
File:666Vivillon-Tundra.png|Tundra Pattern<br />
File:666Vivillon-Poké Ball.png|Poké Ball Pattern<br />
File:666Vivillon-Fancy.png|Fancy Pattern<br />
</gallery><br />
<br />
==In the anime==<br />
[[File:Vivillon anime.png|thumb|left|Vivillon in the anime]]<br />
===Major appearances===<br />
Vivillon made its debut appearance in its Meadow Pattern form in ''[[XY005|A Blustery Santalune Gym Battle!]]'', under the ownership of [[Viola]]. The same Vivillon appeared in ''[[XY006|Battling on Thin Ice!]]''.<br />
<br />
Multiple Vivillon appeared in ''[[XY012|To Catch a Pokémon Smuggler!]]''. They debuted in their Continental, Elegant, Garden, Icy Snow, Savannah and Sun Pattern forms in this episode, evolving from a group of {{p|Spewpa}}.<br />
<br />
===Minor appearances===<br />
A Vivillon appeared in a flashback in ''[[SS030|Diancie, Princess of the Diamond Domain]]''.<br />
<br />
Multiple Vivillon appeared in ''[[M17|Diancie and the Cocoon of Destruction]]''.<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Kalos}}<br />
{{Animedexbody|XY005|Vivillon|Ash's Pokédex|Vivillon, the Scale Pokémon. Vivillon are skillfully able to find a source of water. It has been said that you'll find a spring if you follow a Vivillon.}}<br />
{{Animedexfooter/Pokémon|''X & Y''|Kalos}}<br />
<br />
==In the manga==<br />
[[File:Viola Vivillon Adventures.png|thumb|130px|Vivillon in Pokémon Adventures]]<br />
===In the Pokémon Adventures manga===<br />
[[Viola]] owns a Meadow Pattern Vivillon like in the games in the {{chap|X & Y}}.<br />
<br />
A {{tc|Sky Trainer}} named Yvette, has mentioned she has 15 of the Vivillon patterns including the Pokéball and Fancy Pattern.<br />
<br />
==In the TCG==<br />
{{main|Vivillon (TCG)}}<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
{{Dex/Header|type=bug|type2=flying}}<br />
{{Dex/NA|gen=VI}}<br />
{{Dex/Gen|gen=VI}}<br />
{{Dex/Entry1|v=X|t=FFF|entry=Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat.}}<br />
{{Dex/Entry1|v=Y|entry=The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.}}<br />
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat.}}<br />
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=The patterns on this Pokémon's wings depend on the climate and topography of its habitat. It scatters colorful scales.}}<br />
|}<br />
|}<br />
{{Dex/Footer}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=bug|type2=flying}}<br />
{{Availability/NA|gen=VI}}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}<br />
{{Availability/Entry2/None||v=Omega Ruby|v2=Alpha Sapphire}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In events====<br />
{{eventAvail/h|Region|type=bug|type2=flying}}<br />
{{eventAvail|{{gameabbrev3|XY}}|Paris Poké Ball Pattern Vivillon|All|France|12|June 4 to 21, 2014|link=List of local event Pokémon distributions in Generation VI#Paris Poké Ball Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|GTS Fancy Pattern Vivillon|Japanese region|Nintendo Network|12|July 7 to 31, 2014|link=List of Japanese region Nintendo Network event Pokémon distributions in Generation VI#GTS Fancy Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|GTS Fancy Pattern Vivillon|American region|Nintendo Network|12|July 7 to 31, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#GTS Fancy Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|GTS Fancy Pattern Vivillon|PAL region|Nintendo Network|12|July 7 to 31, 2014|link=List of PAL region Nintendo Network event Pokémon distributions in Generation VI#GTS Fancy Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|GTS Fancy Pattern Vivillon|Korean region|Nintendo Network|12|July 7 to 31, 2014|link=List of Korean region Nintendo Network event Pokémon distributions in Generation VI#GTS Fancy Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|GTS Fancy Pattern Vivillon|Taiwanese region|Nintendo Network|12|July 7 to 31, 2014|link=List of Taiwanese region Nintendo Network event Pokémon distributions in Generation VI#GTS Fancy Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|Pokémon Center Poké Ball Pattern Vivillon|All|Japan|12|August 1 to 31, 2014|link=List of local event Pokémon distributions in Generation VI#Pokémon Center Poké Ball Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|Summer 2014 Poké Ball Pattern Vivillon|American region|Nintendo Network|12|August 6 to 12, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Summer 2014 Poké Ball Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|Summer 2014 Poké Ball Pattern Vivillon|PAL region|Germany|12|August 14 to September 30, 2014|link=List of PAL region serial code event Pokémon distributions in Generation VI#Summer 2014 Poké Ball Pattern Vivillon}}<br />
{{eventAvail|{{gameabbrev3|XY}}|Summer 2014 Poké Ball Pattern Vivillon|PAL region|Nintendo Network|12|August 29 to September 8, 2014|link=List of PAL region Nintendo Network event Pokémon distributions in Generation VI#Summer 2014 Poké Ball Pattern Vivillon}}<br />
|}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
type=Bug|<br />
type2=Flying|<br />
HP= 80|<br />
Attack= 52|<br />
Defense=50|<br />
SpAtk= 90|<br />
SpDef= 50|<br />
Speed= 89}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=Bug|<br />
type2=Flying|<br />
Normal= 100 |<br />
Fighting= 25 |<br />
Flying= 200 |<br />
Poison= 100 |<br />
Ground= 0 |<br />
Rock= 400 |<br />
Bug= 50 |<br />
Ghost= 100 |<br />
Steel= 100 |<br />
Fire= 200 |<br />
Water= 100 |<br />
Grass= 25 |<br />
Electric=200 |<br />
Psychic= 100 |<br />
Ice= 200 |<br />
Dragon= 100 |<br />
Dark= 100 |<br />
Fairy= 100 |<br />
notes=yes|<br />
flying=ironball|<br />
newground=½}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{Learnlist/levelh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/level6|Start|Poison Powder|Poison|Status|&mdash;|75|35|||Clever|3|0}}<br />
{{learnlist/level6|Start|Stun Spore|Grass|Status|&mdash;|75|30|||Clever|2|1}}<br />
{{learnlist/level6|Start|Gust|Flying|Special|40|100|35||'''|Clever|2|3}}<br />
{{learnlist/level6|Start|Light Screen|Psychic|Status|&mdash;|&mdash;|30|||Beautiful|2|0}}<br />
{{learnlist/level6|Start|Powder|Bug|Status|&mdash;|100|20|||Clever|4|0}}<br />
{{learnlist/level6|Start|Sleep Powder|Grass|Status|&mdash;|75|15|||Clever|1|3}}<br />
{{learnlist/level6|12|Struggle Bug|Bug|Special|50|100|20||'''|Cute|2|0}}<br />
{{learnlist/level6|17|Psybeam|Psychic|Special|65|100|20|||Beautiful|3|0}}<br />
{{learnlist/level6|21|Supersonic|Normal|Status|&mdash;|55|20|||Clever|3|0}}<br />
{{learnlist/level6|25|Draining Kiss|Fairy|Special|50|100|10|||Cute|1|0}}<br />
{{learnlist/level6|31|Aromatherapy|Grass|Status|&mdash;|&mdash;|5|||Clever|1|0}}<br />
{{learnlist/level6|35|Bug Buzz|Bug|Special|90|100|10||'''|Beautiful|1|4}}<br />
{{learnlist/level6|41|Safeguard|Normal|Status|&mdash;|&mdash;|25|||Beautiful|2|0}}<br />
{{learnlist/level6|45|Quiver Dance|Bug|Status|&mdash;|&mdash;|20|||Beautiful|1|0}}<br />
{{learnlist/level6|50|Hurricane|Flying|Special|110|70|10||'''|Tough|2|1}}<br />
{{learnlist/level6|55|Powder|Bug|Status|&mdash;|100|20|||Clever|4|0}}<br />
{{Learnlist/levelf/6|Vivillon|Bug|Flying|6}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|&mdash;|&mdash;|20|||Clever|1|0}}<br />
{{learnlist/tm6|TM06|Toxic|Poison|Status|&mdash;|90|10|||Clever|3|0}}<br />
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}<br />
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5|||Beautiful|1|0}}<br />
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}<br />
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|&mdash;|&mdash;|30|||Beautiful|2|0}}<br />
{{learnlist/tm6|TM17|Protect|Normal|Status|&mdash;|&mdash;|10|||Cute|2|0}}<br />
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5|||Beautiful|1|0}}<br />
{{learnlist/tm6|TM19|Roost|Flying|Status|&mdash;|&mdash;|10|||Clever|4|0}}<br />
{{learnlist/tm6|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25|||Beautiful|2|0}}<br />
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&mdash;|100|20|||Cute|2|3}}<br />
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10|||Cool|3|0}}<br />
{{learnlist/tm6|TM27|Return|Normal|Physical|&mdash;|100|20|||Cute|4|0}}<br />
{{learnlist/tm6|TM29|Psychic|Psychic|Special|90|100|10|||Clever|4|0}}<br />
{{learnlist/tm6|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15|||Cool|1|0}}<br />
{{learnlist/tm6|TM40|Aerial Ace|Flying|Physical|60|&mdash;|20||'''|Cool|2|0}}<br />
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}<br />
{{learnlist/tm6|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10|||Cute|1|0}}<br />
{{learnlist/tm6|TM45|Attract|Normal|Status|&mdash;|100|15|||Cute|2|0}}<br />
{{learnlist/tm6|TM46|Thief|Dark|Physical|60|100|25|||Tough|1|0}}<br />
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}<br />
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10|||Beautiful|4|0}}<br />
{{learnlist/tm6|TM62|Acrobatics|Flying|Physical|55|100|15||'''|Cool|1|0}}<br />
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}<br />
{{learnlist/tm6|TM70|Flash|Normal|Status|&mdash;|100|20|||Beautiful|3|0}}<br />
{{learnlist/tm6|TM76|Struggle Bug|Bug|Special|50|100|20||'''|Cute|2|0}}<br />
{{learnlist/tm6|TM77|Psych Up|Normal|Status|&mdash;|&mdash;|10|||Clever|2|0}}<br />
{{learnlist/tm6|TM83|Infestation|Bug|Special|20|100|20||'''|Cute|3|0}}<br />
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15|||Clever|2|0}}<br />
{{learnlist/tm6|TM87|Swagger|Normal|Status|&mdash;|90|15|||Cute|3|0}}<br />
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||Cute|1|0}}<br />
{{learnlist/tm6|TM89|U-turn|Bug|Physical|70|100|20||'''|Cute|4|0}}<br />
{{learnlist/tm6|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10|||Cute|2|0}}<br />
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}<br />
{{learnlist/tm6|TM100|Confide|Normal|Status|&mdash;|&mdash;|20|||Cute|3|0}}<br />
{{learnlist/tmf/6|Vivillon|Bug|Flying|6}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{Learnlist/breedh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/breed6|{{MSP|012|Butterfree}}{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|048|Venonat}}{{MSP|049|Venomoth}}{{MSP|414|Mothim}}<br>{{MSP|666|Vivillon}}|Poison Powder|Poison|Status|&mdash;|75|35|||Clever|3|0}}<br />
{{learnlist/breed6|{{MSP|012|Butterfree}}{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|637|Volcarona}}|Rage Powder|Bug|Status|&mdash;|&mdash;|20|||Clever|3|0}}<br />
{{learnlist/breed6|{{MSP|012|Butterfree}}{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|048|Venonat}}{{MSP|049|Venomoth}}{{MSP|267|Beautifly}}<br>{{MSP|284|Masquerain}}{{MSP|666|Vivillon}}|Stun Spore|Grass|Status|&mdash;|75|30|||Clever|2|1}}<br />
{{Learnlist/breedf/6|Vivillon|Bug|Flying|6}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/tutor6|Bug Bite|Bug|Physical|60|100|20||'''|no|yes|Cute|3|0}}<br />
{{learnlist/tutor6|Electroweb|Electric|Special|55|95|15|||no|yes|Beautiful|2|1}}<br />
{{learnlist/tutor6|Endeavor|Normal|Physical|&mdash;|100|5|||no|yes|Tough|2|0}}<br />
{{learnlist/tutor6|Giga Drain|Grass|Special|75|100|10|||no|yes|Clever|1|4}}<br />
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15||'''|no|yes|Beautiful|3|0}}<br />
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}<br />
{{learnlist/tutor6|Tailwind|Flying|Status|&mdash;|&mdash;|15|||no|yes|Cool|3|0}}<br />
{{Learnlist/tutorf/6|Vivillon|Bug|Flying|6}}<br />
<br />
====By a prior [[evolution]]====<br />
{{Learnlist/prevoh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/prevo6|664|Scatterbug|||||Tackle|Normal|Physical|50|100|35||Tough|4|0}}<br />
{{learnlist/prevo6|664|Scatterbug|||||String Shot|Bug|Status|&mdash;|95|40||Clever|2|3}}<br />
{{learnlist/prevo6|664|Scatterbug|||||Bug Bite|Bug|Physical|60|100|20|'''|Cute|3|0}}<br />
{{learnlist/prevo6|665|Spewpa|||||Harden|Normal|Status|&mdash;|&mdash;|30||Tough|2|0}}<br />
{{learnlist/prevof/6|Vivillon|Bug|Flying|6}}<br />
<br />
====By {{pkmn2|event}}s====<br />
{{learnlist/eventh/6|Vivillon|Bug|Flying|6|xy=n}}<br />
{{learnlist/event6|[[GTS Vivillon]]|Hold Hands|Normal|Status|&mdash;|&mdash;|40||||Cute|1|0}}<br />
{{learnlist/eventf/6|Vivillon|Bug|Flying|6}}<br />
<br />
===Evolution===<br />
{{Evobox-3<br />
|type1=bug<br />
|type2=flying<br />
|pictype=art<br />
|no1=664<br />
|name1=Scatterbug<br />
|type1-1=Bug<br />
|evo1={{bag|Rare Candy}} <br>{{color2|000|Level|Level 9}}<br />
|no2=665<br />
|name2=Spewpa<br />
|type1-2=Bug<br />
|evo2={{bag|Rare Candy}} <br>{{color2|000|Level|Level 12}}<br />
|no3=666<br />
|name3=Vivillon<br />
|type1-3=Bug<br />
|type2-3=Flying}}<br />
<br />
===Sprites===<br />
{{Spritebox/Header|type=bug|type2=flying}}<br />
{{Spritebox/NA|gen=VI}}<br />
{{Spritebox/6|ndex=666}}<br />
{{Spritebox/Footer|666|Vivillon}}<br />
<br />
==Trivia==<br />
<!--<br />
<br />
Do not add anything about Vivillon's Pokédex number here.<br />
<br />
--><br />
*Vivillon and its evolutionary relatives are the only {{type|Bug}} Pokémon introduced in [[Generation VI]].<br />
*Vivillon is the only fully-evolved Pokémon to have the Ability {{a|Friend Guard}}.<br />
<br />
===Origin===<br />
Vivillon is based on a butterfly. Considering the many different varieties of Vivillon that differ depending on the player's geographic location, Vivillon may have been based on {{wp|divergent evolution}} or possibly species {{wp|mimicry}}. Its blocky wing patterns may be based on {{wp|pixel art}}.<br />
<br />
====Name origin====<br />
Vivillon may be a combination of ''vivid'' and ''papillon'' (French for butterfly). It may also derive from ''vivi en'' (Spanish for "I used to live in") as a reference to Vivillon's patterns depending on where it lives.<br />
<br />
Viviyon may be a combination of 美 ''bi'' (beauty), ''vivid'', and ''papillon''.<br />
<br />
==In other languages==<br />
{{Other languages|type=bug|type2=flying<br />
|ja=ビビヨン ''Viviyon''|jameaning=From {{tt|美 ''bi''|beauty}}, ''vivid'', and {{tt|''papillon''|French for butterfly}}<br />
|fr=Prismillon |frmeaning=From {{tt|''prisme''|prism}} and {{tt|''papillon''|butterfly}}<br />
|es=Vivillon |esmeaning=Same as English name<br />
|de=Vivillon |demeaning=Same as English name<br />
|it=Vivillon |itmeaning=Same as English name<br />
|ko=비비용 ''Bibiyong''|komeaning=From its Japanese name<br />
|zh_yue=碧粉蝶 ''Bīkfándihp''|zh_yuemeaning=From {{tt|碧 ''bīk''|jade}}, {{tt|鱗粉 ''lèuhnfán''|scale}}, and {{tt|蝶 ''dihp''|butterfly}}<br />
|zh_cmn=碧粉蝶 ''Bìfěndié''|zh_cmnmeaning=From {{tt|碧 ''bì''|jade}}, {{tt|鱗粉 ''línfěn''|scale}}, and {{tt|蝶 ''dié''|butterfly}}<br />
}}<br />
{{-}}<br />
<br />
==External links==<br />
<br />
{{PokémonPrevNext | prev=Spewpa | next=Litleo | type=Bug | type2=Flying | prevnum=665 | nextnum=667 }}<br />
{{Project Pokédex notice}}<br />
<br />
[[de:Vivillon]]<br />
[[es:Vivillon]]<br />
[[fr:Prismillon]]<br />
[[it:Vivillon]]<br />
[[ja:ビビヨン]]<br />
[[zh:碧粉蝶]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Sleep_Talk_(move)&diff=2257367Sleep Talk (move)2015-03-06T03:35:21Z<p>RiverAura: /* Generation V */ Grammar edit</p>
<hr />
<div>{{bad picture|2=Should be replaced with Generation VI images}}<br />
{{MoveInfobox|<br />
n=214 |<br />
name=Sleep Talk |<br />
jname=ねごと |<br />
jtrans=Sleep Talk |<br />
jtranslit=Negoto |<br />
gameimage=Sleep Talk.png |<br />
type=Normal |<br />
damagecategory=Status |<br />
basepp=10 |<br />
maxpp=16 |<br />
power=— |<br />
accuracy=— |<br />
bdesc=??? |<br />
gen=II |<br />
category=Cute |<br />
appeal=3 |<br />
jam=0 |<br />
cdesc=Can be repeatedly used without boring the judge. |<br />
appealsc=3 |<br />
scdesc=A basic performance using a move known by the Pokémon. |<br />
appeal6=1 |<br />
jam6=0 |<br />
cdesc6=Effectiveness varies depending on when it is used. |<br />
pokefordex=Sleep%20Talk |<br />
touches=no |<br />
protect=no |<br />
magiccoat=no |<br />
snatch=no |<br />
brightpowder=no |<br />
kingsrock=no |<br />
flag7=no |<br />
flag8=no |<br />
sound=no |<br />
tm2=yes|<br />
tm#2=35|<br />
mte=yes|<br />
tm4=yes|<br />
tm#4=82|<br />
tm6=yes|<br />
tm#6=88|<br />
<br />
mtb2w2=yes|<br />
na=no|<br />
target=self |<br />
footnotes= }}<br />
'''Sleep Talk''' (Japanese: '''ねごと''' ''Sleep Talk'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It was [[TM35]] in Generation II, [[TM82]] in Generation IV, and [[TM88]] in Generation VI.<br />
<br />
==Effect==<br />
{{incomplete|section|Generation VI list}}<br />
===Generation II===<br />
Sleep Talk can only be used while the user is {{status|Sleep|asleep}} and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. {{PP}} will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If {{m|Rest}} is called, the user will regain HP normally.<br />
<br />
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:<br />
<br />
{|<br />
{| align="left" style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}};"<br />
|-<br />
|<br />
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"<br />
|- style="background: #{{normal color light}};"<br />
! {{color2|000000|Move}}<br />
! {{color2|000000|Type}}<br />
{{movelist|Bide|Normal}}<br />
{{movelist|Dig|Ground}}<br />
{{movelist|Fly|Flying}}<br />
{{movelist|Metronome|Normal}}<br />
{{movelist|Mirror Move|Flying}}<br />
{{movelist|Skull Bash|Normal}}<br />
{{movelist|Sky Attack|Flying}}<br />
{{movelist|SolarBeam|Grass}}<br />
{{movelist|Razor Wind|Normal}}<br />
|}<br />
|}<br />
<br clear="left"><br />
<br />
===Generation III===<br />
If {{m|Rest}} is called by Sleep Talk it will automatically fail. In [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.<br />
<br />
When using Sleep Talk while holding a [[Choice Band]], the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no {{PP}} remaining, but will fail to execute it due to a lack of PP.<br />
<br />
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:<br />
<br />
{|<br />
{| align="left" style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}};"<br />
|-<br />
|<br />
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"<br />
|- style="background: #{{normal color light}};"<br />
! {{color2|000000|Move}}<br />
! {{color2|000000|Type}}<br />
{{movelist|Assist|Normal}}<br />
{{movelist|Bide|Normal}}<br />
{{movelist|Bounce|Flying}}<br />
{{movelist|Copycat|Normal}}<br />
{{movelist|Dig|Ground}}<br />
{{movelist|Dive|Water}}<br />
{{movelist|Fly|Flying}}<br />
{{movelist|Focus Punch|Fighting}}<br />
{{movelist|Metronome|Normal}}<br />
{{movelist|Mirror Move|Flying}}<br />
{{movelist|Skull Bash|Normal}}<br />
{{movelist|Sky Attack|Flying}}<br />
{{movelist|SolarBeam|Grass}}<br />
{{movelist|Razor Wind|Normal}}<br />
{{movelist|Uproar|Normal}}<br />
|}<br />
|}<br />
<br clear="left"><br />
<br />
===Generation IV===<br />
When using Sleep Talk while holding a [[Choice item]], the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no {{PP}} remaining.<br />
<br />
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:<br />
<br />
{|<br />
{| align="left" style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}};"<br />
|-<br />
|<br />
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"<br />
|- style="background: #{{normal color light}};"<br />
! {{color2|000000|Move}}<br />
! {{color2|000000|Type}}<br />
! {{color2|000000|Damage category|Cat.}}<br />
{{movelist|Assist|Normal|cat=Status}}<br />
{{movelist|Bide|Normal|cat=Physical}}<br />
{{movelist|Bounce|Flying|cat=Physical}}<br />
{{movelist|Chatter|Flying|cat=Special}}<br />
{{movelist|Copycat|Normal|cat=Status}}<br />
{{movelist|Dig|Ground|cat=Physical}}<br />
{{movelist|Dive|Water|cat=Physical}}<br />
{{movelist|Fly|Flying|cat=Physical}}<br />
{{movelist|Focus Punch|Fighting|cat=Physical}}<br />
{{movelist|Me First|Normal|cat=Status}}<br />
{{movelist|Metronome|Normal|cat=Status}}<br />
{{movelist|Mirror Move|Flying|cat=Status}}<br />
{{movelist|Shadow Force|Ghost|cat=Physical}}<br />
{{movelist|Skull Bash|Normal|cat=Physical}}<br />
{{movelist|Sky Attack|Flying|cat=Physical}}<br />
{{movelist|SolarBeam|Grass|cat=Special}}<br />
{{movelist|Razor Wind|Normal|cat=Special}}<br />
{{movelist|Uproar|Normal|cat=Special}}<br />
|}<br />
|}<br />
<br clear="left"><br />
<br />
===Generation V===<br />
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.<br />
<br />
Sleep Talk will not select itself or any of the following moves:<br />
<br />
{|<br />
{| align="left" style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}};"<br />
|-<br />
|<br />
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"<br />
|- style="background: #{{normal color light}};"<br />
! {{color2|000000|Move}}<br />
! {{color2|000000|Type}}<br />
! {{color2|000000|Damage category|Cat.}}<br />
{{movelist|Assist|Normal|cat=Status}}<br />
{{movelist|Bide|Normal|cat=Physical}}<br />
{{movelist|Bounce|Flying|cat=Physical}}<br />
{{movelist|Chatter|Flying|cat=Special}}<br />
{{movelist|Copycat|Normal|cat=Status}}<br />
{{movelist|Dig|Ground|cat=Physical}}<br />
{{movelist|Dive|Water|cat=Physical}}<br />
{{movelist|Fly|Flying|cat=Physical}}<br />
{{movelist|Focus Punch|Fighting|cat=Physical}}<br />
{{movelist|Me First|Normal|cat=Status}}<br />
{{movelist|Metronome|Normal|cat=Status}}<br />
{{movelist|Mirror Move|Flying|cat=Status}}<br />
{{movelist|Shadow Force|Ghost|cat=Physical}}<br />
{{movelist|Sketch|Normal|cat=Status}}<br />
{{movelist|Skull Bash|Normal|cat=Physical}}<br />
{{movelist|Sky Attack|Flying|cat=Physical}}<br />
{{movelist|SolarBeam|Grass|cat=Special}}<br />
{{movelist|Razor Wind|Normal|cat=Special}}<br />
{{movelist|Uproar|Normal|cat=Special}}<br />
|}<br />
|}<br />
<br clear="left"><br />
<br />
==Description==<br />
{{movedesc|normal}}<br />
{{movedescentry|{{gameabbrev3|Stad2}}|Randomly chooses one of the user's moves. Can be used only by a sleeping <sc>Pokémon</sc>.}}<br />
{{movedescentry|{{gameabbrev3|GSC}}|Randomly attacks while asleep.}}<br />
{{movedescentry|{{gameabbrev3|RS}}|Uses an own move randomly while asleep.}}<br />
{{movedescentry|{{gameabbrev3|E}}|Uses an available move randomly while asleep.}}<br />
{{movedescentry|{{gameabbrev3|FRLG}}|While asleep, the user randomly uses one of the moves it knows.}}<br />
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Uses its own moves randomly while asleep.}}<br />
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.}}<br />
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br/>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|While it is asleep, the user randomly uses one of the moves it knows.}}<br />
|}<br />
|}{{left clear}}<br />
<br />
==Learnset==<br />
===By [[Level|leveling up]]===<br />
{{Moveheader/Level|Normal|2}}<br />
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|no|no|FRLG=37|28|33|33}}<br />
{{Moveentry/Level2|293|Whismur|1|Normal|Normal|no|41|41|45|{{tt|45|XY}}<br>{{tt|36|ORAS}}}}<br />
{{Moveentry/Level2|294|Loudred|1|Normal|Normal|no|51|51|57|{{tt|57|XY}}<br>{{tt|41|ORAS}}}}<br />
{{Moveentry/Level2|295|Exploud|1|Normal|Normal|no|55|55|63|{{tt|63|XY}}<br>{{tt|42|ORAS}}}}<br />
{{Movefooter|Normal|2}}<br />
<br />
===By {{pkmn|breeding}}===<br />
{{Moveheader/Breed|Normal|2}}<br />
{{Moveentry/Breed2|054|Psyduck|1|Water|Water|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|056|Mankey|1|Fighting|Fighting|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|079|Slowpoke|2|Water|Psychic|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|FRLG={{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|086|Seel|1|Water|Water|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|108|Lickitung|1|Normal|Normal|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|FRLG={{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|118|Goldeen|1|Water|Water|no|{{MSP|320|Wailmer}}|{{MSP|320|Wailmer}}|{{MSP|320|Wailmer}}|{{MSP|320|Wailmer}}|{{MSP|320|Wailmer}}|note=Chain breed}}<br />
{{Moveentry/Breed2|131|Lapras|2|Water|Ice|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|FRLG={{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|143|Snorlax}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|174|Igglybuff|2|Normal|Fairy|no|no|no|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}|B2W2={{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|531|Audino}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|531|Audino}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}{{MSP|702|Dedenne}}|note=Breed from TM or B2W2 Move Tutor}}<br />
{{Moveentry/Breed2|194|Wooper|2|Water|Ground|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|206|Dunsparce|1|Normal|Normal|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|216|Teddiursa|1|Normal|Normal|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|241|Miltank|1|Normal|Normal|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|261|Poochyena|1|Dark|Dark|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|263|Zigzagoon|1|Normal|Normal|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|287|Slakoth|1|Normal|Normal|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|320|Wailmer|1|Water|Water|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|324|Torkoal|1|Fire|Fire|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|363|Spheal|2|Ice|Water|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|369|Relicanth|2|Water|Rock|no|{{MSP|079|Slowpoke}}{{MSP|131|Lapras}}{{MSP|320|Wailmer}}|{{MSP|079|Slowpoke}}{{MSP|131|Lapras}}{{MSP|320|Wailmer}}|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|320|Wailmer}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|320|Wailmer}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|note=Chain breed}}<br />
{{Moveentry/Breed2|399|Bidoof|1|Normal|Water|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|441|Chatot|2|Normal|Flying|no|no|no|{{MSP|016|Pidgey}}{{MSP|017|Pidgeotto}}{{MSP|018|Pidgeot}}{{MSP|021|Spearow}}{{MSP|022|Fearow}}{{MSP|041|Zubat}}{{MSP|042|Golbat}}{{MSP|169|Crobat}}{{MSP|083|Farfetch'd}}{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|142|Aerodactyl}}{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|198|Murkrow}}{{MSP|430|Honchkrow}}{{MSP|227|Skarmory}}{{MSP|276|Taillow}}{{MSP|277|Swellow}}{{MSP|278|Wingull}}{{MSP|279|Pelipper}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|396|Starly}}{{MSP|397|Staravia}}{{MSP|398|Staraptor}}{{MSP|441|Chatot}}|B2W2={{MSP|016|Pidgey}}{{MSP|017|Pidgeotto}}{{MSP|018|Pidgeot}}{{MSP|021|Spearow}}{{MSP|022|Fearow}}{{MSP|041|Zubat}}{{MSP|042|Golbat}}{{MSP|169|Crobat}}{{MSP|083|Farfetch'd}}{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|142|Aerodactyl}}{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|198|Murkrow}}{{MSP|430|Honchkrow}}{{MSP|227|Skarmory}}{{MSP|276|Taillow}}{{MSP|277|Swellow}}{{MSP|278|Wingull}}{{MSP|279|Pelipper}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|396|Starly}}{{MSP|397|Staravia}}{{MSP|398|Staraptor}}{{MSP|441|Chatot}}{{MSP|519|Pidove}}{{MSP|520|Tranquill}}{{MSP|521|Unfezant}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|561|Sigilyph}}{{MSP|566|Archen}}{{MSP|567|Archeops}}{{MSP|580|Ducklett}}{{MSP|581|Swanna}}{{MSP|627|Rufflet}}{{MSP|628|Braviary}}|{{MSP|016|Pidgey}}{{MSP|017|Pidgeotto}}{{MSP|018|Pidgeot}}{{MSP|021|Spearow}}{{MSP|022|Fearow}}{{MSP|041|Zubat}}{{MSP|042|Golbat}}{{MSP|169|Crobat}}{{MSP|083|Farfetch'd}}{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|142|Aerodactyl}}{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|198|Murkrow}}{{MSP|430|Honchkrow}}{{MSP|227|Skarmory}}{{MSP|276|Taillow}}{{MSP|277|Swellow}}{{MSP|278|Wingull}}{{MSP|279|Pelipper}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|396|Starly}}{{MSP|397|Staravia}}{{MSP|398|Staraptor}}{{MSP|441|Chatot}}{{MSP|519|Pidove}}{{MSP|520|Tranquill}}{{MSP|521|Unfezant}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|561|Sigilyph}}{{MSP|566|Archen}}{{MSP|567|Archeops}}{{MSP|580|Ducklett}}{{MSP|581|Swanna}}{{MSP|627|Rufflet}}{{MSP|628|Braviary}}{{MSP|661|Fletchling}}{{MSP|662|Fletchinder}}{{MSP|663|Talonflame}}{{MSP|714|Noibat}}{{MSP|715|Noivern}}|note=Breed from TM or B2W2 Move Tutor}}<br />
{{Moveentry/Breed2|449|Hippopotas|1|Ground|Ground|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|498|Tepig|1|Fire|Fire|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|513|Pansear|1|Fire|Fire|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|517|Munna|1|Psychic|Psychic|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|531|Audino|1|Normal|Normal|no|no|no|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}|B2W2={{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|531|Audino}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|285|Shroomish}}{{MSP|286|Breloom}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|315|Roselia}}{{MSP|407|Roserade}}{{MSP|351|Castform}}{{MSP|361|Snorunt}}{{MSP|362|Glalie}}{{MSP|417|Pachirisu}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|531|Audino}}{{MSP|546|Cottonee}}{{MSP|547|Whimsicott}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}{{MSP|702|Dedenne}}|note=Breed from TM or B2W2 Move Tutor}}<br />
{{Moveentry/Breed2|535|Tympole|1|Water|Water|no|no|no|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|note=Chain breed}}<br />
{{Moveentry/Breed2|554|Darumaka|1|Fire|Fire|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|572|Minccino|1|Normal|Normal|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|585|Deerling|2|Normal|Grass|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|613|Cubchoo|1|Ice|Ice|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Moveentry/Breed2|618|Stunfisk|2|Ground|Electric|no|no|no|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|note=Chain breed}}<br />
{{Moveentry/Breed2|631|Heatmor|1|Fire|Fire|no|no|no|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}}}<br />
{{Movefooter|Normal|2}}<br />
<br />
===By [[TM]]===<br />
{{Moveheader/TM|Normal|2|no|TM35|no|TM82|no|TM88}}<br />
{{Moveentry/AllTM|Sleep Talk|2|except={{pcolor|Unown|000}}, {{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Burmy|000}}, {{pcolor|Tynamo|000}}, and {{pcolor|Spewpa|000}}}}<br />
{{Movefooter|Normal|2}}<br />
<br />
===By [[Move Tutor]]===<br />
:''See [[Sleep Talk (move)/By Move Tutor]]''<br />
<br />
===By {{pkmn2|event}}===<br />
====[[Generation V]]====<br />
{{Learnlistspecial|Normal}}<br />
{{Moveentryspecial|060|Poliwag|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}<br />
{{Moveentryspecial|086|Seel|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}<br />
{{Moveentryspecial|108|Lickitung|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}<br />
{{Moveentryspecial|119|Seaking|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}<br />
{{Moveentryspecial|173|Cleffa|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}<br />
{{Moveentryspecial|235|Smeargle|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Pokémon Café Forest}} and {{dwa|Spooky Manor}}}}<br />
{{Moveentryspecial|320|Wailmer|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}<br />
{{Moveentryspecial|339|Barboach|2|Water|Ground|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}<br />
{{Moveentryspecial|369|Relicanth|2|Water|Rock|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}<br />
{{Learnlist/footer}}<br />
<br />
==In the anime==<br />
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent while sleeping.|image1=Ash Heracross Sleep Talk.png|image1p=Heracross}}<br />
{{movep|type=normal|ms=214|pkmn=Heracross|method=While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks.}}<br />
{{movebtm|normal|user=Ash's Heracross|startcode=DP183|startname=League Unleashed!|notes=Debut}}<br />
<br />
==In the manga==<br />
===In the Pokémon Adventures manga===<br />
{{movemanga|type=normal|exp=yes|gen=The user uses a move while asleep.|image1=Carl Magcargo Sleep Talk Adventures.png|image1p=Magcargo}}<br />
{{movep|type=normal|ms=219|pkmn=Magcargo|method=Magcargo uses one of its moves while it is sleeping.}}<br />
{{movebtmManga|type=normal|user=Carl|user1=Carl's Magcargo|startcode=PS164|startname=Slick Slowking|notes=Debut}}<br />
<br />
==In other generations==<br />
{{Movegen|<br />
type=Normal|<br />
genII=Sleep Talk II|<br />
genIII=Sleep Talk III|<br />
genIV=Sleep Talk IV|<br />
}}<br />
<br />
{{Movegen|<br />
type=Normal|<br />
PMDRB=Sleep Talk PMD RB|<br />
}}<br />
<br />
==Trivia==<br />
* Sleep Talk is one of two moves to lose its TM status twice. The other is {{m|Endure}}.<br />
** Coincidentally, both moves are {{type|Normal}} moves introduced in Generation II.<br />
** Also, both moves were added as [[Move Tutor]] moves in {{game|Emerald}} before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, while Endure did not.<br />
** It has since regained its TM status in [[Pokémon X and Y]], however.<br />
<br />
==In other languages==<br />
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}<br />
|zh_cmn=夢話 ''{{tt|Mènghuà|Sleep-talk}}''<br />
|fr=Blabla Dodo<br />
|de=Schlafrede<br />
|el=Παραμιλητό<br />
|id=Mengigau<br />
|it=Sonnolalia<br />
|ko=잠꼬대 ''Jamkkodae''<br />
|pl=Lunatykowanie<br />
|pt_br=Sonambulismo<br />
|pt_eu=Sonambulismo<br />
|sr=Pričanje u Snu<br />
|es=Sonámbulo}}<br />
{{-}}<br />
<br />
{{Generation II TMs}}<br />
{{Generation IV TMs}}<br />
{{Generation VI TMs}}<br />
{{-}}<br />
{{Project Moves and Abilities notice}}<br />
<br />
[[Category:Generation VI TM moves]]<br />
[[Category:Moves that call other moves]]<br />
<br />
[[de:Schlafrede]]<br />
[[fr:Blabla Dodo]]<br />
[[it:Sonnolalia (mossa)]]<br />
[[ja:ねごと]]<br />
[[pl:Sleep Talk]]<br />
[[pt:Sleep Talk]]<br />
[[zh:梦话(技能)]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Stunfisk_(Pok%C3%A9mon)&diff=2106907Stunfisk (Pokémon)2014-04-18T22:22:35Z<p>RiverAura: /* Trivia */</p>
<hr />
<div>{{PokémonPrevNextHead | species=Stunfisk | prev=Accelgor | next=Mienfoo | prevnum=617 | nextnum=619 | type=Ground | type2=Electric }}<br />
{{Pokémon Infobox|<br />
name=Stunfisk |<br />
jname=マッギョ |<br />
tmname=Maggyo |<br />
pron=<sc>''{{{pron|stun-fisk}}}''</sc> |<br />
species=<!--トラップ-->Trap|<br />
typebox=1 |<br />
type1=Ground |<br />
type2=Electric |<br />
abilityn=d |<br />
ability1=Static |<br />
ability2=Limber |<br />
abilityd=Sand Veil |<br />
ndex=618|<br />
udex=124 |<br />
u2dex=231 |<br />
karea=Mountain |<br />
kdex=039 |<br />
height-ftin=2'04" |<br />
height-m=0.7 |<br />
weight-lbs=24.3 |<br />
weight-kg=11.0 |<br />
egggroupn=2 |<br />
egggroup1=Water 1 |<br />
egggroup2=Amorphous |<br />
eggcycles=21 |<br />
expyield=165 |<br />
lv100exp=1,000,000 |<br />
gendercode=127 |<br />
color=Brown |<br />
catchrate=75 |<br />
evtotal=2|<br />
evhp=2|<br />
body=03 |<br />
pokefordex=stunfisk |<br />
generation=5 |<br />
friendship=70|<br />
}}<br />
'''Stunfisk''' ([[List of Japanese Pokémon names|Japanese]]: '''マッギョ''' ''Maggyo'') is a dual-type {{2t|Ground|Electric}} Pokémon.<br />
<br />
It is not known to [[Evolution|evolve]] into or from any other Pokémon.<br />
<br />
==Biology==<br />
[[File:Cilan Stunfisk smiling.png|left|thumb|200px|Stunfisk smiling]]<br />
Stunfisk is a flat, fish-like Pokémon with a broad, mud-brown body. At the base of its yellow tail is a yellow marking shaped like an {{wp|exclamation mark}} when seen from behind. It has small, horizontal, oval-shaped eyes, white with a tiny black pupil and no irises. Almost exactly between these two eyes lies its mouth, which is comprised of two thick gray lips. It has two small, flimsy fins at the sides of its body; each with two lobes. It has been seen to leap into the air and flap its fins as if they're wings to remain airborne.<br />
<br />
Stunfisk's very tough skin keeps them unharmed if stepped on, even by sumo wrestlers. To exploit this, it buries itself in mud of the seashore and waits for prey to pass by. Whenever unsuspecting prey touch a Stunfisk's body, it is zapped. Stunfisk smiles when electrocuting its foes. If it cannot paralyze its foe, it contorts itself with unexpected speed and flops away.<br />
<br />
==In the anime==<br />
[[File:Cilan Stunfisk.png|thumb|230px|left|Stunfisk in the anime.]]<br />
===Major appearances=== <br />
====[[Cilan's Stunfisk]]====<br />
[[Cilan's Stunfisk|Stunfisk]] first made its debut in ''[[BW032|Facing Fear with Eyes Wide Open!]]'', when its friend, {{AP|Palpitoad}}, viewed Ash and his friends as intruders and called upon Stunfisk's help. It succeeded in driving them out of the lake, but was fished out and captured by {{an|Cilan}} soon after Palpitoad was defeated.<br />
<br />
===Minor appearances===<br />
A Stunfisk made an appearance in the opening of ''[[M14|Black—Victini and Reshiram]]''.<br />
<br />
A Stunfisk appeared in the Ambrette Aquarium in [[XY022]].<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Unova}}<br />
{{Animedexbody|BW032|Stunfisk|Ash's Pokédex|Stunfisk, the Trap Pokémon. Stunfisk hides itself in the mud and then delivers an electric jolt when its prey touches it, smiling all the while.}}<br />
{{Animedexfooter/Pokémon|''Best Wishes''|Unova}}<br />
<br />
==In the manga==<br />
[[File:White Dorothy.png|thumb|Stunfisk in Pokémon Adventures]]<br />
===In the Pokémon Adventures manga===<br />
{{adv|White}} caught a Stunfisk, which she named Dorothy, during her Battle Subway training.<br />
<br />
==In the TCG==<br />
{{main|Stunfisk (TCG)}}<br />
<br />
==Game data==<br />
<br />
===Pokédex entries===<br />
{{Dex<br />
|type=Ground<br />
|type2=Electric<br />
|gen=5<br />
|blackdex=Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.<br />
|whitedex=It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.<br />
|b2w2dex=When its opponent can't be paralyzed, it contorts itself with unexpected speed and flops away.<br />
|xdex=Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.<br />
|ydex=It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.<br />
}}<br />
<br />
===Game locations===<br />
{{Availability/Header|type=ground|type2=electric}}<br />
{{Availability/NA|gen=V}}<br />
{{Availability/Gen|gen=V}}<br />
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|8|Unova}}, [[Icirrus City]], [[Moor of Icirrus]] ([[puddle]]s{{sup/s|Sp}}{{sup/s|Su}}{{sup/s|A}}; [[fishing]] and {{m|surf}}ing)}}<br />
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area={{rt|8|Unova}}, [[Icirrus City]], [[Moor of Icirrus]] ([[puddle]]s{{sup/s|Sp}}{{sup/s|Su}}{{sup/s|A}}; [[fishing]] and {{m|surf}}ing)}}<br />
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Sparkling Sea}}{{tt|*|Only obtainable when using an account connected to Pokémon Black 2 or White 2}}}}<br />
|}<br />
|}<br />
{{Availability/Gen|gen=VI}}<br />
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Route]]s {{rtn|14|Kalos}} and {{rtn|19|Kalos}}, [[Friend Safari]] ([[Friend Safari#Electric-type Safari|Electric]])}}<br />
|}<br />
|}<br />
{{Availability/Footer}}<br />
<br />
====In side games====<br />
{{SidegameAvail<br />
|type=ground<br />
|type2=electric<br />
|rumble2=Lake: [[Soothing Shore]]<br />
|pokepark2=[[Arbor Area]]<br />
}}<br />
<br />
===Held items===<br />
{{HeldItems<br />
|type=ground|type2=electric<br />
|bw1=Soft Sand|bw1type=Type-enhancing item|bw1rar=5<br />
|b2w21=Soft Sand|b2w21type=Type-enhancing item|b2w21rar=5<br />
|xy1=Soft Sand|xy1type=Type-enhancing item|xy1rar=5<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
type=Ground|<br />
type2=Electric|<br />
HP=109|<br />
Attack=66|<br />
Defense=84|<br />
SpAtk=81|<br />
SpDef=99|<br />
Speed=32}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=Ground|<br />
type2=Electric|<br />
Normal= 100 |<br />
Fighting= 100 |<br />
Flying= 50 |<br />
Poison= 50 |<br />
Ground= 200 |<br />
Rock= 50 |<br />
Bug= 100 |<br />
Ghost= 100 |<br />
Steel= 50 |<br />
<br />
Fire= 100 |<br />
Water= 200 |<br />
Grass= 200 |<br />
Electric= 0 |<br />
Psychic= 100 |<br />
Ice= 200 |<br />
Dragon= 100 |<br />
Dark= 100 |<br />
Fairy = 100|<br />
<br />
notes=yes|<br />
ground=yes|<br />
newelectric=½}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{learnlist/levelh/6|Stunfisk|Ground|Electric|5}}<br />
{{learnlist/level5|Start|Fissure|Ground|Physical|&mdash;|&mdash;|5}}<br />
{{learnlist/level5|Start|Flail|Normal|Physical|&mdash;|100|15}}<br />
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35}}<br />
{{learnlist/level5|Start|Water Gun|Water|Special|40|100|25}}<br />
{{learnlist/level5|Start|Mud-Slap|Ground|Special|20|100|10||'''}}<br />
{{learnlist/level5|Start|Mud Sport|Ground|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/level5|5|Bide|Normal|Physical|&mdash;|&mdash;|10}}<br />
{{learnlist/level5|9|Thunder Shock|Electric|Special|40|100|30||'''}}<br />
{{learnlist/level5|13|Mud Shot|Ground|Special|55|95|15||'''}}<br />
{{learnlist/level5|17|Camouflage|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/level5|21|Mud Bomb|Ground|Special|65|85|10||'''}}<br />
{{learnlist/level5|25|Discharge|Electric|Special|80|100|15||'''}}<br />
{{learnlist/level5|30|Endure|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level5|35|Bounce|Flying|Physical|85|85|5}}<br />
{{learnlist/level5|40|Muddy Water|Water|Special|90|85|10}}<br />
{{learnlist/level5|45|Thunderbolt|Electric|Special|90|100|15||'''}}<br />
{{learnlist/level5|50|Revenge|Fighting|Physical|60|100|10}}<br />
{{learnlist/level5|55|Flail|Normal|Physical|&mdash;|100|15}}<br />
{{learnlist/level5|61|Fissure|Ground|Physical|&mdash;|&mdash;|5}}<br />
{{learnlist/levelf/6|Stunfisk|Ground|Electric|5}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/6|Stunfisk|Ground|Electric|5}}<br />
{{learnlist/tm6|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm6|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15||'''}}<br />
{{learnlist/tm6|TM25|Thunder|Electric|Special|110|70|10||'''}}<br />
{{learnlist/tm6|TM26|Earthquake|Ground|Physical|100|100|10||'''}}<br />
{{learnlist/tm6|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM28|Dig|Ground|Physical|80|100|10||'''}}<br />
{{learnlist/tm6|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm6|TM34|Sludge Wave|Poison|Special|95|100|10}}<br />
{{learnlist/tm6|TM36|Sludge Bomb|Poison|Special|90|100|10}}<br />
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM39|Rock Tomb|Rock|Physical|60|95|15}}<br />
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm6|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm6|TM55|Scald|Water|Special|80|100|15}}<br />
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10}}<br />
{{learnlist/tm6|TM70|Flash|Normal|Status|&mdash;|100|20}}<br />
{{learnlist/tm6|TM71|Stone Edge|Rock|Physical|100|80|5}}<br />
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&mdash;|100|20}}<br />
{{learnlist/tm6|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}<br />
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10}}<br />
{{learnlist/tm6|TM83|Infestation|Bug|Special|20|100|20}}<br />
{{learnlist/tm6|TM87|Swagger|Normal|Status|&mdash;|90|15}}<br />
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm6|HM03|Surf|Water|Special|90|100|15}}<br />
{{learnlist/tmf/6|Stunfisk|Ground|Electric|5}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/6|Stunfisk|Ground|Electric|5}}<br />
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|270|Lotad}}{{MSP|271|Lombre}}{{MSP|272|Ludicolo}}{{MSP|355|Duskull}}<br>{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|358|Chimecho}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}{{MSP|607|Litwick}}<br>{{MSP|608|Lampent}}{{MSP|708|Phantump}}{{MSP|709|Trevenant}}{{MSP|710|Pumpkaboo}}{{MSP|711|Gourgeist}}|Astonish|Ghost|Physical|30|100|15|||}}<br />
{{learnlist/breed5|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}<br>{{MSP|353|Shuppet}}{{MSP|354|Banette}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|399|Bidoof}}<br>{{MSP|400|Bibarel}}{{MSP|442|Spiritomb}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}<br>{{MSP|607|Litwick}}{{MSP|608|Lampent}}{{MSP|708|Phantump}}{{MSP|709|Trevenant}}|Curse|Ghost|Status|&mdash;|&mdash;|10|||}}<br />
{{learnlist/breed5|{{MSP|218|Slugma}}{{MSP|219|Magcargo}}{{MSP|222|Corsola}}|Earth Power|Ground|Special|90|100|10||||'''}}<br />
{{learnlist/breed5|{{MSP|194|Wooper}}|Eerie Impulse|Electric|Status|&mdash;|100|15|||*}}<br />
{{learnlist/breed5|{{MSP|580|Ducklett}}|Me First|Normal|Status|&mdash;|&mdash;|20|||*}}<br />
{{learnlist/breed5|{{MSP|200|Misdreavus}}{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}{{MSP|607|Litwick}}{{MSP|608|Lampent}}<br>{{MSP|710|Pumpkaboo}}{{MSP|711|Gourgeist}}|Pain Split|Normal|Status|&mdash;|&mdash;|20|}}<br />
{{learnlist/breed5|{{MSP|138|Omanyte}}|Reflect Type|Normal|Status|&mdash;|&mdash;|15|||*}}<br />
{{learnlist/breed5|{{MSP|088|Grimer}}{{MSP|089|Muk}}{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|131|Lapras}}{{MSP|147|Dratini}}<br>{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|278|Wingull}}{{MSP|279|Pelipper}}<br>{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|475|Gallade}}{{MSP|316|Gulpin}}{{MSP|317|Swalot}}<br>{{MSP|351|Castform}}{{MSP|353|Shuppet}}{{MSP|354|Banette}}{{MSP|358|Chimecho}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}<br>{{MSP|425|Drifloon}}{{MSP|426|Drifblim}}{{MSP|442|Spiritomb}}|Shock Wave|Electric|Special|60|&mdash;|20|||‡|'''}}<br />
{{learnlist/breed5|{{MSP|602|Tynamo}}{{MSP|603|Eelektrik}}|Spark|Electric|Physical|65|100|20||||'''}}<br />
{{learnlist/breed5|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|429|Mismagius}}{{MSP|353|Shuppet}}<br>{{MSP|354|Banette}}{{MSP|442|Spiritomb}}|Spite|Ghost|Status|&mdash;|&mdash;|10|||}}<br />
{{learnlist/breed5|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|194|Wooper}}{{MSP|195|Quagsire}}{{MSP|218|Slugma}}<br>{{MSP|219|Magcargo}}{{MSP|230|Kingdra}}{{MSP|316|Gulpin}}{{MSP|317|Swalot}}{{MSP|358|Chimecho}}{{MSP|369|Relicanth}}<br>{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|Yawn|Normal|Status|&mdash;|&mdash;|10|||}}<br />
{{learnlist/breedf/6|Stunfisk|Ground|Electric|5}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/6|Stunfisk|ground|electric|5|5}}<br />
{{learnlist/tutor5null}}<br />
{{Learnlist/tutorf|Stunfisk|ground|electric|5|6}}<br />
|}<br />
<br />
===Side game data===<br />
{{Sidegame|<br />
type=Ground |<br />
type2=Electric |<br />
ndex=618 |<br />
rumble2=yes|<br />
rumble2attack=2 |<br />
rumble2defense=4 |<br />
rumble2speed=3 |<br />
Pad2=He is {{p|Seismitoad}}'s friend and is always late for appointments. Even when he arrives early, he hides and surprises his friends, so he is not very popular. |<br />
Park2strong= |<br />
Park2weak= |<br />
}}<br />
<br />
===Evolution===<br />
{{Evobox-1<br />
|type1=Ground<br />
|type2=Electric<br />
|pictype=art<br />
|no1=618<br />
|name1=Stunfisk<br />
|type1-1=Ground<br />
|type2-1=Electric<br />
}}<br />
<br />
===Sprites===<br />
{{Sprite|<br />
type=ground|<br />
type2=electric|<br />
gen=5|<br />
gender=none|<br />
name=Stunfisk|<br />
ndex=618|<br />
}}<br />
<br />
==Trivia==<br />
* Stunfisk is the only Pokémon with a base stat total of 471.<br />
* Stunfisk has the lowest {{stat|Speed}} base stat of all {{type|Electric}} Pokémon.<br />
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Stunfisk.<br />
* Stunfisk was designed by [[Mana Ibe]].<ref>https://twitter.com/Junichi_Masuda/status/300020609323261954</ref><br />
* Due to its typing, Stunfisk's {{a|Limber}} Ability is redundant in Gen. VI unless its type changes, such as via {{m|Camouflage}}, {{m|Reflect Type}}, or {{m|Soak}}.<br />
<br />
===Origin===<br />
Stunfisk seems to be based on a {{wp|flounder}} or {{wp|Common dab|dab}} combined with an {{wp|electric ray}}. It may also be based on the {{wp|stargazer}}, another fish that spends most of its time buried in the sea bottom and can make electric discharges when disturbed.<br />
<br />
====Name origin====<br />
Stunfisk may be a combination of ''stun'' and ''[[wiktionary:fisk|fisk]]'' (''fish'' in most Northern European languages, from Old English ''fisk'') or a combination of ''stun'', ''fish'', and ''disk'' (in reference to its flat shape). <br />
<br />
Maggyo may be a combination of マッド ''maddo'' (mud) and 魚 ''gyo'' (fish). It may also refer to まぐろ ''maguro'' (tuna).<br />
<br />
==In other languages==<br />
{{Other languages|type=ground|type2=electric<br />
|ja=マッギョ ''Maggyo''|jameaning=From {{tt|マッド ''maddo''|mud}} and {{tt|魚 ''gyo''|fish}}<br />
|fr=Limonde|frmeaning=From ''{{tt|Limande|flounder}}'', ''{{tt|immonde|ugly}}'' and ''{{tt|limon|silt}}''<br />
|es=Stunfisk|esmeaning=Same as English name<br />
|de=Flunschlik|demeaning=From ''{{tt|Flunder|flounder}}'' and ''{{tt|Schlick|silt}}''<br />
|it=Stunfisk|itmeaning=Same as English name<br />
|ko=메더 ''Medeo''|komeaning=From {{tt|머드 ''meodeu''|English word 'mud'}} and {{tt|어 (魚) ''eo''|fish}}. May also involve {{tt|메기 ''megi''|catfish}}.<br />
|zh_cmn=泥巴魚 / 泥巴鱼 ''Níbāyú''|zh_cmnmeaning=Literally "Mud fish"<br />
}}<br />
<br />
<br clear="left"><br />
<br />
==Related articles==<br />
* [[Cilan's Stunfisk]]<br />
==Notes==<br />
<references/><br />
<br />
==External links==<br />
{{PokémonPrevNextFoot | prev=Accelgor | next=Mienfoo | prevnum=617 | nextnum=619 | type=Ground | type2=Electric }}<br />
{{-}}<br />
{{Project Pokédex notice}}<br />
<br />
[[it:Stunfisk]]<br />
<!--[[pt:Stunfisk (pokémon)]]--><br />
<br />
[[de:Flunschlik]]<br />
[[es:Stunfisk]]<br />
[[fr:Limonde]]<br />
[[ja:マッギョ]]<br />
[[pl:Stunfisk]]<br />
[[zh:泥巴鱼]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Relicanth_(Pok%C3%A9mon)&diff=2066162Relicanth (Pokémon)2014-01-29T23:18:35Z<p>RiverAura: /* Trivia */</p>
<hr />
<div>{{PokémonPrevNext | prev=Gorebyss | next=Luvdisc | prevnum=368 | nextnum=370 | type=water | type2=rock}}<br />
{{Pokémon Infobox |<br />
name=Relicanth |<br />
jname=ジーランス |<br />
jtranslit=Jīransu |<br />
tmname=Glanth |<br />
ndex=369 |<br />
hdex=179 |<br />
karea=Coastal |<br />
kdex=042 |<br />
obrow=248 |<br />
typebox=1 |<br />
type1=Water |<br />
type2=Rock |<br />
species=Longevity |<br />
height-ftin=3'03" |<br />
height-m=1.0 |<br />
weight-lbs=51.6 |<br />
weight-kg=23.4 |<br />
abilityn=d |<br />
ability1=Swift Swim |<br />
ability2=Rock Head |<br />
abilityd=Sturdy |<br />
egggroupn=2 |<br />
egggroup1=Water 1 |<br />
egggroup2=Water 2 |<br />
eggcycles=41 |<br />
evtotal=2 |<br />
evhp=1 |<br />
evde=1 |<br />
expyield=170 |<br />
oldexp=198 |<br />
lv100exp=1,250,000 |<br />
gendercode=31 |<br />
color=Gray |<br />
catchrate=25 |<br />
body=03 |<br />
pokefordex=relicanth |<br />
generation=3 |<br />
friendship=70 |<br />
}}<br />
'''Relicanth''' ([[List of Japanese Pokémon names|Japanese]]: '''ジーランス''' ''Glanth'') is a dual-type {{2t|Water|Rock}} Pokémon. <br />
<br />
It is not known to [[Evolution|evolve]] into or from any other Pokémon.<br />
<br />
==Biology==<br />
Relicanth is a Pokémon that is heavily based on the {{wp|coelacanth}}. It is covered with hard, brown scales that are similar to craggy rocks. The composition of its scales allow it to withstand the intense pressure of the {{DL|List of Pokémon by habitat|Sea Pokémon|ocean depths}}. Its tan head has protruding cheekbones, which are smaller on a female. A triangular spike protrudes from the back of its head. Tan patches cover its body and there is a red spot located on both sides. It possesses two pairs of pectoral fins, which it uses to push itself along the sea bottom. Additionally, it has dorsal and pelvic fins near its tail. Its tail fin has a wavy outline. Relicanth is a filter feeder, and it feeds on microscopic organisms with its toothless mouth. It has remained unchanged for 100 million years.<br />
<br />
==In the anime==<br />
[[Image:AG094.png|thumb|left|220px|Relicanth in the anime]]<br />
===Major appearances===<br />
A group of Relicanth appeared in ''[[AG094|The Relicanth Really Can!]]''.<br />
<br />
===Minor appearances===<br />
It was first shown in the episode ''[[AG002| A Ruin With a View!]]''.<br />
<br />
A Relicanth appeared in the opening of ''[[M08|Lucario and the Mystery of Mew]]''.<br />
<br />
Multiple Relicanth also appeared in ''[[M09|Pokémon Ranger and the Temple of the Sea]]''.<br />
<br />
A Relicanth appeared in a flashback in ''[[DP020|Mutiny in the Bounty!]]'' as one of the Pokémon [[J]] had stolen.<br />
<br />
A Relicanth appeared in ''[[DP089|Up Close and Personable!]]''.<br />
<br />
A Relicanth appeared at the beginning of ''[[M13|Zoroark: Master of Illusions]]''.<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Hoenn}}<br />
{{Animedexbody|AG094|Relicanth|Ash's Pokédex|Relicanth, the Longevity Pokémon. Relicanth is covered in stone-like scales, which allow it to endure the pressure of the deep ocean.}}<br />
{{Animedexfooter/Pokémon|''Advanced Generation''|Hoenn}}<br />
<br />
==In the manga==<br />
[[File:Relo.png|130px|thumb|Relo, {{adv|Sapphire}}'s Relicanth]]<br />
===In the Pokémon Adventures manga===<br />
In [[Pokémon Adventures]], {{adv|Sapphire}} has a Relicanth nicknamed Relly. It was one of the keys to solving the mystery of the [[Sealed Chamber]]. While he still belongs to Sapphire, it was not seen in her party during the {{chap|Emerald}} and is assumed to be at sea with her {{p|Wailord}}, Lorry, as of Sapphire's latest appearance.<br />
{{-}}<br />
<br />
===Pokédex entries===<br />
{{Mangadexheader}}<br />
{{Mangadexbody|Pokémon Adventures|[[PS236]]|This species lives at the bottom of the sea for thousands of years. It only feeds on microorganisms.}}<br />
{{Mangadexfooter}}<br />
<br />
==In the TCG==<br />
{{main|Relicanth (TCG)}}<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
{{Dex<br />
|type=water<br />
|type2=rock<br />
|gen=3<br />
|rubydex=Relicanth is a Pokémon species that existed for a hundred million years without ever changing its form. This ancient Pokémon feeds on microscopic organisms with its toothless mouth.<br />
|sapphiredex=Relicanth is a rare species that was discovered in deep-sea explorations. This Pokémon's body withstands the enormous water pressure of the ocean depths. Its body is covered in tough scales that are like craggy rocks. <br />
|emeralddex=A Pokémon that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.<br />
|frlgdex=It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration.<br />
|dpptdex=A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.<br />
|hgssdex=Discovered by chance during deep-sea explorations, it has not changed since ancient times.<br />
|bwdex=A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.<br />
|b2w2dex=A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.<br />
|xdex=It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration. <br />
|ydex=A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.<br />
}}<br />
<br />
===Game locations===<br />
{{Availability|<br />
type=water |<br />
type2=rock |<br />
gen=3 |<br />
frlgex=rse|<br />
rsrarity=Rare |<br />
rsarea=[[Underwater]] |<br />
erarity=Rare |<br />
earea=[[Underwater]] |<br />
dprarity=Rare |<br />
dparea={{rt|226|Sinnoh}} (Super Rod) |<br />
ptrarity=Rare |<br />
ptarea={{rt|226|Sinnoh}} (Super Rod) |<br />
hgssrarity=Swarm |<br />
hgssarea={{rt|12|Kanto}} (Super Rod) |<br />
palarea=Sea |<br />
bwrarity=Common |<br />
bwarea={{rt|4|Unova}} (Rippling Water)|<br />
b2w2rarity=Rare|<br />
b2w2area={{rt|4|Unova}} (Rippling Water)|<br />
dwarea={{Dwa|Sparkling Sea}} |<br />
xyrarity=Common |<br />
xyarea=[[Ambrette Town]], [[Cyllage City]] ([[Fishing]]) |<br />
}}<br />
<br />
====In side games====<br />
{{SidegameAvail<br />
|type=Water<br />
|type2=Rock<br />
|pinballrs=Ocean<br />
|trozei=[[Secret Storage 11]]<br>Endless Level 20<br>Forever Level 20<br>[[Mr. Who's Den]]<br />
|md=[[Silver Trench]] (80F-89F)<br />
|md2=[[Miracle Sea]] (B1-B18)<br>[[Deep Miracle Sea]] (B1-B4)<br />
|ranger3=[[Canal Ruins]]<br />
|rumble2=Beach: [[World Axle - B1F]]<br />
}}<br />
<br />
===Held items===<br />
{{HeldItems<br />
|type=water|type2=rock<br />
|rse1=Green Shard|rse1type=Shard|rse1rar=5<br />
|dppt1=DeepSeaScale|dppt1type=Evolution-inducing held item|dppt1rar=5<br />
|hgss1=DeepSeaScale|hgss1type=Evolution-inducing held item|hgss1rar=5<br />
|bw1=DeepSeaScale|bw1type=Evolution-inducing held item|bw1rar=5<br />
|b2w21=DeepSeaScale|bw1type=Evolution-inducing held item|b2w21rar=5<br />
|xy1=DeepSeaScale|xy1type=Evolution-inducing held item|xy1rar=5<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
HP= 100 |<br />
Attack= 90 |<br />
Defense=130 |<br />
SpAtk= 45 |<br />
SpDef= 65 |<br />
Speed= 55 |<br />
type=Water |<br />
type2=Rock }}<br />
<br />
====Pokéathlon stats====<br />
{{Pokéthlon<br />
|type=Water<br />
|type2=Rock<br />
|Speed=3<br />
|SpeedMax=3<br />
|Power=3<br />
|PowerMax=4<br />
|Technique=2<br />
|TechniqueMax=3<br />
|Stamina=4<br />
|StaminaMax=5<br />
|Jump=2<br />
|JumpMax=3<br />
}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=water|<br />
type2=rock|<br />
<br />
Normal= 50 |<br />
Flying= 50 |<br />
Fighting=200 |<br />
Ground= 200 |<br />
Rock= 100 |<br />
Bug= 100 |<br />
Poison= 50 |<br />
Ghost= 100 |<br />
Steel= 100 |<br />
<br />
Fire= 25 |<br />
Water= 100 |<br />
Grass= 400 |<br />
Electric=200 |<br />
Psychic= 100 |<br />
Ice= 50 |<br />
Dragon= 100 |<br />
Dark= 100 |<br />
Fairy= 100}}<br />
<br />
===Learnset===<br />
====By [[level|leveling up]]====<br />
{{learnlist/levelh|Relicanth|Water|Rock|5|3}}<br />
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35}}<br />
{{learnlist/level5|Start|Harden|Normal|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/level5|8|Water Gun|Water|Special|40|100|25||'''}}<br />
{{learnlist/level5|15|Rock Tomb|Rock|Physical|50|80|10||'''}}<br />
{{learnlist/level5|22|Yawn|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level5|29|Take Down|Normal|Physical|90|85|20}}<br />
{{learnlist/level5|36|Mud Sport|Ground|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/level5|43|AncientPower|Rock|Special|60|100|5||'''}}<br />
{{learnlist/level5|50|Double-Edge|Normal|Physical|120|100|15}}<br />
{{learnlist/level5|57|Dive|Water|Physical|80|100|10||'''}}<br />
{{learnlist/level5|64|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level5|71|Hydro Pump|Water|Special|120|80|5||'''}}<br />
{{learnlist/level5|78|Head Smash|Rock|Physical|150|80|5||'''}}<br />
{{learnlist/levelf|Relicanth|Water|Rock|5|3}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh|Relicanth|Water|Rock|5|3}}<br />
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm5|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm5|TM07|Hail|Ice|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&mdash;|100|15}}<br />
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}<br />
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}<br />
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm5|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||'''}}<br />
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}<br />
{{learnlist/tm5|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm5|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||'''}}<br />
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm5|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||'''}}<br />
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||'''}}<br />
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}<br />
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||'''}}<br />
{{learnlist/tm5|TM87|Swagger|Normal|Status|&mdash;|90|15}}<br />
{{learnlist/tm5|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}<br />
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||'''}}<br />
{{learnlist/tm5|HM05|Waterfall|Water|Physical|80|100|15||'''}}<br />
{{learnlist/tm5|HM06|Dive|Water|Physical|80|100|10||'''}}<br />
{{learnlist/tmf|Relicanth|Water|Rock|5|3}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh|Relicanth|Water|Rock|5|3}}<br />
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|194|Wooper}}{{MSP|195|Quagsire}}<br>{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|339|Barboach}}{{MSP|340|Whiscash}}{{MSP|368|Gorebyss}}{{MSP|399|Bidoof}}<br>{{MSP|400|Bibarel}}|Amnesia|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/breed5|{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|130|Gyarados}}<br>{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}<br>{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|211|Qwilfish}}{{MSP|339|Barboach}}{{MSP|340|Whiscash}}{{MSP|350|Milotic}}<br>{{MSP|367|Huntail}}{{MSP|368|Gorebyss}}{{MSP|418|Buizel}}{{MSP|419|Floatzel}}{{MSP|550|Basculin}}{{MSP|550B|Basculin}}<br>{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|Aqua Tail|Water|Physical|90|90|10||||'''}}<br />
{{learnlist/breed5|{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|131|Lapras}}<br>{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|211|Qwilfish}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|367|Huntail}}<br>{{MSP|393|Piplup}}{{MSP|394|Prinplup}}{{MSP|395|Empoleon}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}{{MSP|594|Alomomola}}|Brine|Water|Special|65|100|10||||'''}}<br />
{{learnlist/breed5|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|Magnitude|Ground|Physical|&mdash;|100|30}}<br />
{{learnlist/breed5|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}<br>{{MSP|194|Wooper}}{{MSP|195|Quagsire}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|535|Tympole}}{{MSP|536|Palpitoad}}<br>{{MSP|537|Seismitoad}}{{MSP|618|Stunfisk}}|Mud Shot|Ground|Special|55|95|15}}<br />
{{learnlist/breed5|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|422|Shellos}}{{MSP|422E|Shellos}}{{MSP|423|Gastrodon}}<br>{{MSP|423E|Gastrodon}}{{MSP|618|Stunfisk}}|Mud-Slap|Ground|Special|20|100|10}}<br />
{{learnlist/breed5|{{MSP|194|Wooper}}{{MSP|195|Quagsire}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|422|Shellos}}{{MSP|422E|Shellos}}<br>{{MSP|423|Gastrodon}}{{MSP|423E|Gastrodon}}{{MSP|535|Tympole}}{{MSP|536|Palpitoad}}{{MSP|537|Seismitoad}}{{MSP|618|Stunfisk}}|Muddy Water|Water|Special|95|85|10||||'''}}<br />
{{learnlist/breed5|{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}{{MSP|319|Sharpedo}}|Skull Bash|Normal|Physical|100|100|15}}<br />
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|079|Slowpoke}}{{MSP|086|Seel}}{{MSP|131|Lapras}}{{MSP|194|Wooper}}{{MSP|320|Wailmer}}<br>{{MSP|363|Spheal}}{{MSP|399|Bidoof}}|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||*}}<br />
{{learnlist/breed5|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|Snore|Normal|Special|40|100|15}}<br />
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|086|Seel}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|271|Lombre}}<br>{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|339|Barboach}}{{MSP|340|Whiscash}}{{MSP|350|Milotic}}{{MSP|393|Piplup}}<br>{{MSP|394|Prinplup}}{{MSP|418|Buizel}}{{MSP|419|Floatzel}}{{MSP|580|Ducklett}}{{MSP|581|Swanna}}{{MSP|594|Alomomola}}|Water Sport|Water|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|270|Lotad}}<br>{{MSP|271|Lombre}}{{MSP|340|Whiscash}}|Zen Headbutt|Psychic|Physical|80|90|15}}{{learnlist/breedf|Relicanth|Water|Rock|5|3}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh|Relicanth|water|rock|5|3}}<br />
{{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10||'''|no|yes}}<br />
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}<br />
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}<br />
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}<br />
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}<br />
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}<br />
{{learnlist/tutor5|Stealth Rock|Rock|Status|&mdash;|&mdash;|20|||no|yes}}<br />
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}<br />
{{learnlist/tutorf|Relicanth|water|rock|5|3}}<br />
<br />
===Side game data===<br />
{{Sidegame|<br />
type=water |<br />
type2=rock |<br />
ndex=369 |<br />
pinballrs=Catch |<br />
Trozei=yes |<br />
rarity=Common |<br />
Dungeon=yes |<br />
body=1 |<br />
rate=7.9 |<br />
area=Deep-Sea Floor |<br />
P1=The world is awash in change--but not everything changes. |<br />
P2=Hm? Is my health down by about half, would you say? |<br />
P3=I've reached the end... Am I truly too far behind the times? |<br />
PL=I've leveled up! But some things will never change... |<br />
Partner=no |<br />
Ranger=no|<br />
Dungeon2=yes |<br />
body2=1 |<br />
rate2=6.4 |<br />
iq=E |<br />
Ranger3=yes |<br />
group3=Water |<br />
assist3=Water |<br />
field3=Crush |<br />
field3power=2 |<br />
browser3=It shoots orbs of water to attack. |<br />
rumble2=yes|<br />
rumble2attack=3|<br />
rumble2defense=4|<br />
rumble2speed=3|<br />
}}<br />
<br />
===Evolution===<br />
{{Evobox-1<br />
|type1=Water<br />
|type2=Rock<br />
|pictype=art<br />
|no1=369<br />
|name1=Relicanth<br />
|type1-1=Water<br />
|type2-1=Rock}}<br />
<br />
===Sprites===<br />
{{Sprite|<br />
type=water|<br />
type2=rock|<br />
gen=3|<br />
gender=both|<br />
ndex=369|<br />
name=Relicanth|<br />
}}<br />
<br />
==Trivia==<br />
* Relicanth is one of the essential two Pokémon to unlock the caves of the [[legendary golems]]; the other is {{p|Wailord}}.<br />
* Relicanth, along with {{p|Zigzagoon}}, are the two Pokémon left out of the [[Hoenn Pokérap]].<br />
* Relicanth shares its gender ratio with all [[Fossil]] Pokémon and its types with six Fossil Pokémon—{{p|Kabuto}}, {{p|Kabutops}}, {{p|Omanyte}}, {{p|Omastar}}, {{p|Tirtouga}}, and {{p|Carracosta}}—furthering its link to them as a living fossil.<br />
* Relicanth's regular and {{Shiny}} form colorations are the same as those observed in its real-life {{wp|coelacanth|counterpart}}.<br />
* Relicanth's [[Effort values|EV yield]] (1 HP and 1 Defense) is unique.<br />
<br />
===Origin===<br />
{{Bulbanews|On the Origin of Species: Relicanth}}<br />
Relicanth are based on the modern ''Latimeria chalumnae'', a {{wp|coelacanth}} species that was thought to be extinct. They are considered {{wp|living fossils}}, because they are virtually unchanged from their prehistoric forms. Like their real-life counterpart, Relicanth was thought to have gone extinct 100 million years ago, until it was recently rediscovered in a submarine exploration.<br />
<br />
====Name origin====<br />
Relicanth is a combination of ''relic'' (something old that has survived the passage of time) and ''{{wp|coelacanth}}''. <br />
<br />
Glanth is a combination of 爺 ''jī'' (old man) and ''coelacanth''.<br />
<br />
==In other languages==<br />
{{Other languages|type=water|type2=rock<br />
|ja=ジーランス ''Glanth''|jameaning=From 爺 ''jī'' (old man) and ''coelacanth''. <br />
|de=Relicanth|demeaning=Same as English name<br />
|fr=Relicanth|frmeaning=Same as English name<br />
|es=Relicanth|esmeaning=Same as English name<br />
|it=Relicanth|itmeaning=Same as English name<br />
|ko=시라칸 ''Sirakan''|komeaning=<br />
|pt_br=Relicário|pt_brmeaning=From ''{{tt|relicário|shrine}}''<br />
|zh_cmn=古空棘魚 ''Gǔ Kōng Jí Yú''|zh_cmnmeaning=古 means ancient. 空棘魚 may be derived from {{tt|腔棘魚 ''Qiāngjíyú''|coelacanth}}.<br />
}}<br />
<br clear="left"><br />
<br />
==External links==<br />
{{PokémonPrevNextFoot | prev=Gorebyss | next=Luvdisc | prevnum=368 | nextnum=370 | type=water | type2=rock}}<br />
{{-}}<br />
{{Project Pokédex notice}}<br />
<br />
[[it:Relicanth]]<br />
[[pt:Relicanth (pokémon)]]<br />
<br />
[[de:Relicanth]]<br />
[[es:Relicanth]]<br />
[[fr:Relicanth]]<br />
[[ja:ジーランス]]<br />
[[pl:Relicanth]]<br />
[[zh:古空棘鱼]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Klefki_(Pok%C3%A9mon)&diff=2057193Klefki (Pokémon)2014-01-15T01:05:05Z<p>RiverAura: /* Biology */</p>
<hr />
<div>{{PokémonPrevNext | prev=Goodra | next=Phantump | type=Steel | type2=Fairy | prevnum=706 | nextnum=708 }}<br />
{{Pokémon Infobox|<br />
name=Klefki |<br />
jname=クレッフィ |<br />
tmname=Cleffy |<br />
jtranslit=Kureffi |<br />
image=707Klefki.png|<br />
species=Key Ring |<br />
typebox=1 |<br />
type1=Steel |<br />
type2=Fairy |<br />
abilityn=d |<br />
ability1=Prankster |<br />
abilityd=Magician |<br />
ndex=707 |<br />
karea=Mountain |<br />
kdex=050 |<br />
height-ftin=0'08" |<br />
height-m=0.2 |<br />
weight-lbs=6.6 | <br />
weight-kg=3.0 |<br />
egggroupn=1 |<br />
egggroup1=Mineral |<br />
gendercode=127|<br />
eggcycles=Unknown<!--36-->|<br />
evtotal=1 |<br />
evde=1 |<br />
expyield=165 |<br />
lv100exp=800,000|<br />
color=Gray |<br />
catchrate=0 |<br />
body=01 |<br />
pokefordex=Unknown |<br />
generation=6 |<br />
friendship=? |<br />
}}<br />
'''Klefki''' ([[List of Japanese Pokémon names|Japanese]]: '''クレッフィ''' ''Cleffy'') is a dual-type {{2t|Steel|Fairy}} Pokémon.<br />
<br />
It is not known to [[evolution|evolve]] into or from any other Pokémon.<br />
<br />
==Biology==<br />
Klefki is a small, grayish-white Pokémon resembling a key on a key ring. It has a spherical head with a white face and a small, pink oval on its forehead. Two black circles and a keyhole form its eyes and mouth. Below its head is its pink, teardrop-shaped body with a white marking in the middle. Extending from the top of its head is an appendage, which resembles an old-fashioned key with two wide, blunt teeth. A thin loop surrounds Klefki, and connects at either side of the "key". Hanging from the loop are various keys that this Pokémon has collected. If Klefki finds a key it likes, it will never release it. To threaten attackers, this Pokémon jingles its key collection.<br />
<br />
==In the anime==<br />
===Major appearances===<br />
Klefki is set to appear in the [[Pikachu short]] [[PK26]].<br />
===Minor appearances===<br />
<br />
===Pokédex entries===<br />
<br />
==In the manga==<br />
<br />
==In the TCG==<br />
<!--{{main|Klefki (TCG)}}-->Klefki has not yet been featured in the [[Pokémon Trading Card Game]].<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
{{Dex<br />
|type=steel<br />
|type2=fairy<br />
|gen=6<br />
|xdex=These key collectors threaten any attackers by fiercely jingling their keys at them.<br />
|ydex=It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.<br />
}}<br />
<br />
===Game locations===<br />
{{Availability|<br />
type=Steel|<br />
type2=Fairy|<br />
gen=6 |<br />
xyrarity=Rare |<br />
xyarea={{rt|15|Kalos}}, [[Lost Hotel]] |<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{Base Stats|<br />
type=Steel|<br />
type2=Fairy|<br />
HP=57|<br />
Attack=80|<br />
Defense=91|<br />
SpAtk=80|<br />
SpDef=87|<br />
Speed=75}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=Steel|<br />
type2=Fairy|<br />
Normal= 50 |<br />
Flying= 50 |<br />
Fighting=100 |<br />
Ground= 200 |<br />
Rock= 50 |<br />
Bug= 25 |<br />
Poison= 0 |<br />
Ghost= 100 |<br />
Steel= 100 |<br />
Fire= 200 |<br />
Water= 100 |<br />
Grass= 50 |<br />
Electric=100 |<br />
Psychic= 50 |<br />
Ice= 50 |<br />
Dragon= 0 |<br />
Dark= 50 |<br />
Fairy= 50 |<br />
notes=yes|<br />
steel=yes|<br />
fairy=yes|<br />
newpoison=2|<br />
newdragon=½}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{Learnlist/levelh/6|Klefki|Steel|Fairy|6}}<br />
{{learnlist/level6|Start|Fairy Lock|Fairy|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|Start|Tackle|Normal|Physical|50|100|35}}<br />
{{learnlist/level6|5|Fairy Wind|Fairy|Special|40|100|30||'''}}<br />
{{learnlist/level6|8|Astonish|Ghost|Physical|30|100|15}}<br />
{{learnlist/level6|12|Metal Sound|Steel|Status|&mdash;|85|40}}<br />
{{learnlist/level6|15|Spikes|Ground|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/level6|18|Draining Kiss|Fairy|Special|50|100|10||'''}}<br />
{{learnlist/level6|23|Crafty Shield|Fairy|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|27|Foul Play|Dark|Physical|95|100|15}}<br />
{{learnlist/level6|32|Torment|Dark|Status|&mdash;|100|15}}<br />
{{learnlist/level6|34|Mirror Shot|Steel|Special|65|85|10||'''}}<br />
{{learnlist/level6|36|Imprison|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|40|Recycle|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|43|Play Rough|Fairy|Physical|90|90|10||'''}}<br />
{{learnlist/level6|44|Magic Room|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|50|Heal Block|Psychic|Status|&mdash;|100|15}}<br />
{{learnlist/levelf/6|Klefki|Steel|Fairy|6}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{Learnlist/tmh/6|Klefki|Steel|Fairy|6}}<br />
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10}}<br />
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm5|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/tm5|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm5|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}<br />
{{learnlist/tm5|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm5|TM41|Torment|Dark|Status|&mdash;|100|15}}<br />
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm5|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm5|TM46|Thief|Dark|Physical|60|100|25}}<br />
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&mdash;|100|20}}<br />
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM87|Swagger|Normal|Status|&mdash;|90|15}}<br />
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}<br />
{{learnlist/tm5|TM99|Dazzling Gleam|Fairy|Special|80|100|10||'''}}<br />
{{learnlist/tm5|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm6|HM01|Cut|Normal|Physical|50|95|30}}<br />
{{Learnlist/tmf/6|Klefki|Steel|Fairy|6}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/6|Klefki|Steel|Fairy|6}}<br />
{{learnlist/breed5|{{MSP|476|Probopass}}{{MSP|524|Roggenrola}}{{MSP|525|Boldore}}{{MSP|526|Gigalith}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}<br>{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}|Iron Defense|Steel|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed5|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}|Lock-On|Normal|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/breed5|{{MSP|361|Snorunt}}|Switcheroo|Dark|Status|&mdash;|100|10|||*}}<br />
{{learnlist/breedf/6|Klefki|Steel|Fairy|6}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{Learnlist/tutorh/6|Klefki|Steel|Fairy|6}}<br />
{{learnlist/tutor5null}}<br />
{{Learnlist/tutorf/6|Klefki|Steel|Fairy|6}}<br />
<br />
===Evolution===<br />
{{evobox-1<br />
|type1=Steel<br />
|type2=Fairy<br />
|pictype=art<br />
|no1=707<br />
|name1=Klefki<br />
|type1-1=Steel<br />
|type2-1=Fairy}}<br />
<br />
===Sprites===<br />
<br />
==Trivia==<br />
<br />
===Origin===<br />
Klefki is based on a keychain and the Pagan tradition of blaming fairies for the loss of small objects, like shoes and keys.<br />
<br />
It may also be based on the superstition of carrying an iron charm to ward off fae mischief.<br />
<br />
====Name origin====<br />
Klefki is a combination of ''clef'' (French for key) or a corruption of ''kleptomaniac'' (in reference to its habit of collecting keys) and ''key''.<br />
<br />
Cleffy is derived from ''clef'' (French for key).<br />
<br />
==In other languages==<br />
{{Other languages|type=Steel|type2=Fairy<br />
|ja=クレッフィ ''Cleffy''|jameaning=From ''{{tt|clef|French for key}}''<br />
|fr=Trousselin|frmeaning=From ''{{tt|trousseau|keychain}}'' and ''{{tt|gobelin|goblin}}''<br />
|es=Klefki|esmeaning=Same as English name<br />
|de=Clavion|demeaning=From ''{{tt|clāvis|Latin for key}}''<br />
|it=Klefki|itmeaning=Same as English name<br />
|ko=클레피 ''Keullepi''|komeaning=Transliteration of its Japanese name<br />
}}<br />
{{-}}<br />
<br />
<br />
==External links==<br />
<br />
{{PokémonPrevNext | prev=Goodra | next=Phantump | type=Steel | type2=Fairy | prevnum=706 | nextnum=708 }}<br />
{{Project Pokédex notice}}<br />
<br />
[[de:Clavion]]<br />
[[fr:Trousselin]]<br />
[[it:Klefki]] <br />
[[ja:クレッフィ]]<br />
[[zh:クレッフィ]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Goodra_(Pok%C3%A9mon)&diff=2057192Goodra (Pokémon)2014-01-15T01:03:38Z<p>RiverAura: /* Trivia */ Rewording for more clarification</p>
<hr />
<div>{{incomplete|needs=Catch rate, hatch time, EV yield, base friendship}}<br />
<br />
{{PokémonPrevNext | prev=Sliggoo | next=Klefki | type=Dragon | prevnum=705 | nextnum=707 }}<br />
{{Pokémon Infobox |<br />
name=Goodra |<br />
jname=ヌメルゴン |<br />
tmname=Numerugon |<br />
image=706Goodra.png |<br />
species=Dragon |<br />
typebox=1 |<br />
type1=Dragon |<br />
abilityn=d |<br />
ability1=Sap Sipper |<br />
ability2=Hydration |<br />
abilityd=Gooey |<br />
ndex=706 |<br />
karea=Mountain |<br />
kdex=021 |<br />
height-ftin=6'07" |<br />
height-m=2.0 |<br />
weight-lbs=331.8 | <br />
weight-kg=150.5 |<br />
egggroupn=1 |<br />
egggroup1=Dragon |<br />
gendercode=127 |<br />
eggcycles=Unknown<!--35--> |<br />
expyield=270 |<br />
lv100exp=1,250,000 |<br />
color=Purple |<br />
catchrate=0 |<br />
body=06 |<br />
pokefordex=Unknown |<br />
generation=6 |<br />
friendship=? |<br />
}}<br />
'''Goodra''' ([[List of Japanese Pokémon names|Japanese]]: '''ヌメルゴン''' ''Numerugon'') is a {{type|Dragon}} [[pseudo-legendary Pokémon]].<br />
<br />
It [[evolution|evolves]] from {{p|Sliggoo}} starting at level 50 when leveled up during rain in the overworld. Rain instigated by {{m|Rain Dance}} or {{a|Drizzle}} will not trigger this evolution. It is the final evolution of {{p|Goomy}}.<br />
<br />
==Biology==<br />
Goodra is a bipedal {{type|Dragon}} Pokémon that appears to be made of goo. Its ventral portion is mauve, while its dorsal side is lavender. It has two green spots on either side of its face and three on either side of its thick tail which curls inward. Goodra have two sets of antennae atop their head that are capable of retracting. The front pair are short, skinny and stand upright, while the back pair are long and thick, drooping downward behind its head and curling upward toward their tapering ends. A pale green slime drips from Goodra's chin and arms. Goodra is capable of throwing very strong punches. It is very affectionate and, when it hugs its Trainer, leaves them covered in goo.<br />
<br />
==In the anime==<br />
===Major appearances===<br />
<br />
===Minor appearances===<br />
<br />
===Pokédex entries===<br />
<br />
==In the manga==<br />
<br />
==In the TCG==<br />
<!--{{main|Goodra (TCG)}}-->Goodra has not yet been featured in the [[Pokémon Trading Card Game]].<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
{{Dex<br />
|type=dragon<br />
|gen=6<br />
|xdex=This very friendly {{type|Dragon}} Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.<br />
|ydex=It attacks with retractable horns. It throws a punch that's the equivalent of the force of a hundred pro boxers.<br />
}}<br />
<br />
===Game locations===<br />
{{Availability|<br />
type=Dragon|<br />
gen=6 |<br />
xyrarity=None|<br />
xyarea=[[Evolution|Evolve Sliggoo]] |<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
type=dragon|<br />
HP=90|<br />
Attack=100|<br />
Defense=70|<br />
SpAtk=110|<br />
SpDef=150|<br />
Speed=80}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=Dragon|<br />
Normal= 100 |<br />
Flying= 100 |<br />
Fighting=100 |<br />
Ground= 100 |<br />
Rock= 100 |<br />
Bug= 100 |<br />
Poison= 100 |<br />
Ghost= 100 |<br />
Steel= 100 |<br />
Fire= 50 |<br />
Water= 50 |<br />
Grass= 50 |<br />
Electric= 50 |<br />
Psychic= 100 |<br />
Ice= 200 |<br />
Dragon= 200 |<br />
Dark= 100 |<br />
Fairy= 200 |<br />
notes=yes|<br />
sapsipper=maybe}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{learnlist/levelh/6|Goodra|Dragon|Dragon|6}}<br />
{{learnlist/level6|Start|Outrage|Dragon|Physical|120|100|10||'''}}<br />
{{learnlist/level6|Start|Feint|Normal|Physical|30|100|10}}<br />
{{Learnlist/level6|Start|Tackle|Normal|Physical|50|100|35}}<br />
{{Learnlist/level6|Start|Bubble|Water|Special|40|100|30}}<br />
{{Learnlist/level6|5|Absorb|Grass|Special|20|100|25}}<br />
{{Learnlist/level6|9|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{Learnlist/level6|13|Bide|Normal|Physical|&mdash;|&mdash;|10}}<br />
{{Learnlist/level6|18|Dragon Breath|Dragon|Special|60|100|20||'''}}<br />
{{Learnlist/level6|25|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{Learnlist/level6|28|Flail|Normal|Physical|&mdash;|100|15}}<br />
{{Learnlist/level6|32|Body Slam|Normal|Physical|85|100|15}}<br />
{{Learnlist/level6|38|Muddy Water|Water|Special|90|85|10}}<br />
{{learnlist/level6|47|Dragon Pulse|Dragon|Special|85|100|10||'''}}<br />
{{learnlist/level6|50|Aqua Tail|Water|Physical|90|90|10}}<br />
{{learnlist/level6|55|Power Whip|Grass|Physical|120|85|10}}<br />
{{learnlist/level6|63|Outrage|Dragon|Physical|120|100|10||'''}}<br />
{{learnlist/levelf/6|Goodra|Dragon|Dragon|6}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/6|Goodra|Dragon|Dragon|6}}<br />
{{learnlist/tm6|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm5|TM07|Hail|Ice|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|90|100|10}}<br />
{{learnlist/tm5|TM14|Blizzard|Ice|Special|110|70|5}}<br />
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}<br />
{{learnlist/tm6|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15}}<br />
{{learnlist/tm5|TM25|Thunder|Electric|Special|110|70|10}}<br />
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}<br />
{{learnlist/tm6|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm6|TM34|Sludge Wave|Poison|Special|95|100|10}}<br />
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|90|100|15}}<br />
{{learnlist/tm6|TM36|Sludge Bomb|Poison|Special|90|100|10}}<br />
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|110|85|5}}<br />
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm6|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}<br />
{{learnlist/tm5|TM59|Incinerate|Fire|Special|60|100|15}}<br />
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}<br />
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}<br />
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}<br />
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||'''}}<br />
{{learnlist/tm5|TM83|Infestation|Bug|Special|20|100|20}}<br />
{{learnlist/tm5|TM87|Swagger|Normal|Status|&mdash;|90|15}}<br />
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}<br />
{{learnlist/tm5|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}<br />
{{learnlist/tmf/6|Goodra|Dragon|Dragon|6}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/6|Goodra|Dragon|Dragon|6}}<br />
{{learnlist/breed5|{{MSP|690|Skrelp}}|Acid Armor|Poison|Status|&mdash;|&mdash;|20|||*}}<br />
<!--{{learnlist/breed5|{{MSP|350|Milotic}}|Aqua Ring|Water|Status|&mdash;|&mdash;|20}}--><br />
{{learnlist/breed5|{{MSP|559|Scraggy}}|Counter|Fighting|Physical|&mdash;|100|20|||*}}<br />
{{learnlist/breed5|{{MSP|696|Tyrunt}}|Curse|Ghost|Status|&mdash;|&mdash;|10|||*}}<br />
{{learnlist/breed5|{{MSP|610|Axew}}|Endure|Normal|Status|&mdash;|&mdash;|10|||*}}<br />
{{learnlist/breed5|{{MSP|443|Gible}}{{MSP|610|Axew}}{{MSP|621|Druddigon}}|Iron Tail|Steel|Physical|100|75|15|||*}}<br />
{{learnlist/breed5|{{MSP|336|Seviper}}{{MSP|690|Skrelp}}{{MSP|691|Dragalge}}|Poison Tail|Poison|Physical|50|100|25}}<br />
{{learnlist/breedf/6|Goodra|Dragon|Dragon|6}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/6|Goodra|Dragon|Dragon|6}}<br />
{{learnlist/tutor6|Draco Meteor|Dragon|Special|130|90|5||'''|yes|yes}}<br />
{{learnlist/tutorf/6|Goodra|Dragon|Dragon|6}}<br />
<br />
====By a prior [[evolution]]====<br />
{{learnlist/prevoh|Goodra|Dragon|Dragon|6|6}}<br />
{{learnlist/prevo5null}}<br />
{{learnlist/prevof|Goodra|Dragon|Dragon|6|6}}<br />
<br />
===Evolution===<br />
{{Evobox-3<br />
|type1=dragon<br />
|pictype=art<br />
|no1=704<br />
|name1=Goomy<br />
|type1-1=Dragon<br />
|evo1={{bag|Rare Candy}} <br>{{color2|000|Level|Level 40}}<br />
|no2=705<br />
|name2=Sliggoo<br />
|type1-2=Dragon<br />
|evo2={{bag|Rare Candy}} <br>{{color2|000|Level|Level 50|}}<br> while raining<br />
|no3=706<br />
|name3=Goodra<br />
|type1-3=Dragon}}<br />
<br />
===Sprites===<br />
<br />
==Trivia==<br />
* Goodra is the only [[Pseudo-legendary Pokémon|pseudo-legendary]] of a single type.<br />
** It is also the only pseudo-legendary that is only immune to a type because of {{a|Sap Sipper|one of its possible Abilities}}; all other pseudo-legendaries have a type immunity because of their own typing.<br />
* Goodra has the highest base {{stat|Special Defense}} of all {{type|Dragon}} Pokémon.<br />
* Goodra shares the same [[species]] name with {{p|Horsea}}, {{p|Dratini}}, their evolutions, and {{p|Salamence}}. They are all known as the Dragon Pokémon.<br />
* Goodra's base stats are all twice those of {{p|Goomy}}, with {{p|Sliggoo}}'s being half way in between (rounded up).<br />
<br />
===Origin===<br />
Goodra, due to its Dragon type, elongated body shape, and retractable tentacles used for battling is probably based on the {{wp|Lou Carcolh}}, a mythical serpent/mollusk creature from French folklore. Like its pre-evolutions, it could also be based on soft bodied gastropods, such as {{wp|slugs}} and {{wp|nudibranch}}; in particular, the {{wp|Glaucus atlanticus|"blue dragon" sea slug}}; Goodra's Pokédex entry may be a reference to slug's retractable eyes, which retract when they are in danger. Another possible basis is the youkai called {{jwp|出世螺|Shussebora}}, or "ascended trumpet shell": a trumpet shell snail that lives 1000 years in the mountains, 1000 on the plains and 1000 at sea will ascend and turn into a dragon.<br />
<br />
====Name origin====<br />
Goodra is a combination of ''goo'' and ''{{wp|Lernaean Hydra|hydra}}'' or ''dragon''.<br />
<br />
Numerugon is a combination of 滑る ''numeru'' (to be slippery) and ''dragon''.<br />
<br />
==In other languages==<br />
{{Other languages|type=dragon<br />
|ja=ヌメルゴン ''Numerugon''|jameaning=From {{tt|滑る ''numeru''|to be slippery}}'' and ''dragon''<br />
|fr=Muplodocus|frmeaning=From ''{{wp|mucus}}'' and ''{{wp|Diplodocus}}''<br />
|es=Goodra|esmeaning=Same as English name<br />
|de=Viscogon|demeaning=From ''{{tt|viskos|viscous}}'' and ''dragon''<br />
|it=Goodra|itmeaning=Same as English name<br />
|ko=미끄래곤 ''Mikkeuraegon''|komeaning=From {{tt|미끄럽다 ''mikkeureopda''|to be slippery}}'' and ''dragon''}}<br />
{{-}}<br />
<br />
==External links==<br />
<br />
{{PokémonPrevNext | prev=Sliggoo | next=Klefki | type=Dragon | prevnum=705 | nextnum=707 }}<br />
{{Project Pokédex notice}}<br />
<br />
[[de:Viscogon]]<br />
[[fr:Muplodocus]]<br />
[[it:Goodra]] <br />
[[ja:ヌメルゴン]]<br />
[[zh:ヌメルゴン]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Swirlix_(Pok%C3%A9mon)&diff=2057188Swirlix (Pokémon)2014-01-15T00:42:18Z<p>RiverAura: /* Biology */</p>
<hr />
<div>{{PokémonPrevNext | prev=Aromatisse | next=Slurpuff | type=Fairy | prevnum=683 | nextnum=685 }}<br />
{{Pokémon Infobox |<br />
name=Swirlix |<br />
jname=ペロッパフ |<br />
tmname=Peroppafu |<br />
species=Cotton Candy |<br />
typebox=1 |<br />
type1=Fairy |<br />
abilityn=d |<br />
ability1=Sweet Veil |<br />
abilityd=Unburden |<br />
ndex=684 |<br />
karea=Central|<br />
kdex=131|<br />
height-ftin=1'04" |<br />
height-m=0.4 |<br />
weight-lbs=7.7 |<br />
weight-kg=3.5 |<br />
egggroupn=1 |<br />
egggroup1=Fairy |<br />
gendercode=127 |<br />
eggcycles=Unknown<!--35--> |<br />
evtotal=1 |<br />
evde=1 |<br />
expyield=68 |<br />
lv100exp=1,000,000 |<br />
color=White |<br />
catchrate=0 |<br />
body=07 |<br />
pokefordex=Unknown |<br />
generation=6 |<br />
friendship=? |<br />
}}<br />
'''Swirlix''' ([[List of Japanese Pokémon names|Japanese]]: '''ペロッパフ''' ''Peroppafu'') is a {{type|Fairy}} Pokémon.<br />
<br />
It [[evolution|evolves]] into {{p|Slurpuff}} when [[trade]]d while holding a {{DL|Evolution-inducing held item|Whipped Dream}}.<br />
<br />
==Biology==<br />
[[File:XY Prerelease Swirlix feet.png|thumb|left|150px|Swirlix with both of its feet visible]]<br />
Swirlix is a small, fluffy white Pokémon with two pink spots on the top of its head. It has a small pink nose in between its two eyes, which have pink sclera and a white pupil. The lower half of its body is light pink, and its tail is pink with some white near the base. Its mouth is covered with the fluffy substance that covers the rest of its body, and its pink tongue is constantly sticking out. When it opens its mouth, two small fangs can be seen just below its upper lip. Its feet are rarely visible, however, when they are, they are seen to be a light shade of pink.<br />
<br />
==In the anime==<br />
===Major appearances===<br />
<br />
===Minor appearances===<br />
Swirlix made its debut appearance in ''[[XY001|Kalos, Where Dreams and Adventures Begin!]]''.<br />
<br />
===Pokédex entries===<br />
<br />
==In the manga==<br />
<br />
==In the TCG==<br />
{{main|Swirlix (TCG)}}<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
{{Dex<br />
|type=Fairy<br />
|gen=6<br />
|xdex=To entangle its opponents in battle, it extrudes white threads as sweet and as sticky as cotton candy.<br />
|ydex=Because it eats nothing but sweets, its fur is as sticky sweet as cotton candy.<br />
}}<br />
<br />
===Game locations===<br />
{{Availability |<br />
type=Fairy |<br />
gen=6 |<br />
gen6ex=x|<br />
xyrarity=Uncommon |<br />
xyarea={{rt|7|kalos}}|<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats|<br />
type=Fairy|<br />
HP= 62|<br />
Attack= 48|<br />
Defense=66|<br />
SpAtk= 59|<br />
SpDef= 57|<br />
Speed= 49}}<br />
<br />
===Type effectiveness===<br />
{{TypeEffectiveness|<br />
type1=Fairy|<br />
Normal= 100 |<br />
Flying= 100 |<br />
Fighting= 50 |<br />
Ground= 100 |<br />
Rock= 100 |<br />
Bug= 50 |<br />
Poison= 200 |<br />
Ghost= 100 |<br />
Steel= 200 |<br />
Fire= 100 |<br />
Water= 100 |<br />
Grass= 100 |<br />
Electric=100 |<br />
Psychic= 100 |<br />
Ice= 100 |<br />
Dragon= 0 |<br />
Dark= 50 |<br />
Fairy= 100 |<br />
notes=yes|<br />
fairy=yes|<br />
newdragon=1}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{Learnlist/levelh/6|Swirlix|Fairy|Fairy|6}}<br />
{{learnlist/level6|Start|Sweet Scent|Normal|Status|&mdash;|100|20}}<br />
{{learnlist/level6|Start|Tackle|Normal|Physical|50|100|35}}<br />
{{learnlist/level6|5|Fairy Wind|Fairy|Special|40|100|30||'''}}<br />
{{learnlist/level6|8|Play Nice|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/level6|10|Fake Tears|Dark|Status|&mdash;|100|20}}<br />
{{learnlist/level6|13|Round|Normal|Special|60|100|15}}<br />
{{Learnlist/level6|17|Cotton Spore|Grass|Status|&mdash;|100|40}}<br />
{{Learnlist/level6|21|Endeavor|Normal|Physical|&mdash;|100|5}}<br />
{{Learnlist/level6|26|Aromatherapy|Grass|Status|&mdash;|&mdash;|5}}<br />
{{Learnlist/level6|31|Draining Kiss|Fairy|Special|50|100|10||'''}}<br />
{{Learnlist/level6|36|Energy Ball|Grass|Special|90|100|10}}<br />
{{Learnlist/level6|41|Cotton Guard|Grass|Status|&mdash;|&mdash;|10}}<br />
{{Learnlist/level6|45|Wish|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/level6|49|Play Rough|Fairy|Physical|90|90|10||'''}}<br />
{{Learnlist/level6|58|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{Learnlist/level6|67|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{Learnlist/levelf/6|Swirlix|Fairy|Fairy|6}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{learnlist/tmh/6|Swirlix|Fairy|Fairy|6}}<br />
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm6|TM06|Toxic|Poison|Status|&mdash;|90|10}}<br />
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}<br />
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}<br />
{{learnlist/tm6|TM17|Protect|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5}}<br />
{{learnlist/tm6|TM20|Safeguard|Normal|Status|&mdash;|&mdash;|25}}<br />
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15}}<br />
{{learnlist/tm6|TM27|Return|Normal|Physical|&mdash;|100|20}}<br />
{{learnlist/tm6|TM29|Psychic|Psychic|Special|90|100|10}}<br />
{{learnlist/tm6|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/tm6|TM35|Flamethrower|Fire|Special|90|100|15}}<br />
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}<br />
{{learnlist/tm6|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM45|Attract|Normal|Status|&mdash;|100|15}}<br />
{{learnlist/tm6|TM46|Thief|Dark|Physical|60|100|25}}<br />
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15}}<br />
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10}}<br />
{{learnlist/tm6|TM70|Flash|Normal|Status|&mdash;|100|20}}<br />
{{learnlist/tm6|TM77|Psych Up|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15}}<br />
{{learnlist/tm6|TM87|Swagger|Normal|Status|&mdash;|90|15}}<br />
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/tm6|TM99|Dazzling Gleam|Fairy|Special|80|100|10||'''}}<br />
{{learnlist/tm6|TM100|Confide|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/tm6|HM03|Surf|Water|Special|90|100|15}}<br />
{{learnlist/tmf/6|Swirlix|Fairy|Fairy|6}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{learnlist/breedh/6|Swirlix|Fairy|Fairy|6}}<br />
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|531|Audino}}|After You|Normal|Status|&mdash;|&mdash;|15}}<br />
{{learnlist/breed5|{{MSP|183|Marill}}|Belly Drum|Normal|Status|&mdash;|&mdash;|10|||*}}<br />
{{learnlist/breed5|{{MSP|300|Skitty}}{{MSP|311|Plusle}}{{MSP|312|Minun}}|Copycat|Normal|Status|&mdash;|&mdash;|20}}<br />
{{learnlist/breed5|{{MSP|176|Togetic}}|Yawn|Normal|Status|&mdash;|&mdash;|10}}<br />
{{learnlist/breedf/6|Swirlix|Fairy|Fairy|6}}<br />
<br />
====By [[Move Tutor|tutoring]]====<br />
{{learnlist/tutorh/6|Swirlix|Fairy|Fairy|6}}<br />
{{learnlist/tutor5null}}<br />
{{learnlist/tutorf/6|Swirlix|Fairy|Fairy|6}}<br />
<br />
===Evolution===<br />
{{Evobox-2<br />
|type1=fairy<br />
|pictype=art<br />
|no1=684<br />
|name1=Swirlix<br />
|type1-1=Fairy<br />
|evo1={{bag|Pal Pad}} + {{bag|Whipped Dream}}<br>{{color2|000|Trade}}<br><small>while holding {{color2|000|Evolution-inducing held item#Whipped Dream|Whipped Dream}}<br />
|no2=685<br />
|name2=Slurpuff<br />
|type1-2=Fairy<br />
}}<br />
<br />
===Sprites===<br />
<br />
==Trivia==<br />
<br />
===Origin===<br />
Swirlix is based on {{wp|cotton candy}}, previously known as fairy floss (a name still used in Australia), which may be the inspiration for its type. Considering its lolling tongue, nose, ear-like circular "bumps" on its head, and its tail, it may also be based on a {{wp|dog}}, more specifically a {{wp|Bichon Frise}} or {{wp|poodle}}.<br />
<br />
====Name origin====<br />
Swirlix may be a combination of ''swirl'' and a corruption of ''licks''.<br />
<br />
Peroppafu may be a combination of ペロペロ ''peropero'' (onomatopoeic sound for licking) and ''puff''.<br />
<br />
==In other languages==<br />
{{Other languages|type=Fairy|type2=Fairy<br />
|ja=ペロッパフ ''Peroppafu''|jameaning=From {{tt|ペロペロ ''peropero''|onomatopoeic sound for licking}} and ''puff''<br />
|fr=Sucroquin|frmeaning=From ''{{tt|sucre|sugar}}'' and ''{{tt|coquin|rascal}}''<br />
|es=Swirlix|esmeaning=Same as English name<br />
|de=Flauschling|demeaning=From ''{{tt|Flauschig|fluffy}} and {{tt|-ling|diminutive suffix}}<br />
|it=Swirlix|itmeaning=Same as English name<br />
|ko=나룸퍼프 ''Narumpeopeu''|komeaning=From {{tt|낼름낼름 ''naelleum'naelleum''|onomatopoeia for licking}} and {{tt|퍼프 ''peopeu''|puff}}<br />
}}<br />
{{-}}<br />
<br />
==External links==<br />
<br />
{{PokémonPrevNext | prev=Aromatisse | next=Slurpuff | type=Fairy | prevnum=683 | nextnum=685 }}<br />
{{Project Pokédex notice}}<br />
<br />
[[Category:Pokémon that evolve through trading]]<br />
[[Category:Pokémon that evolve through held items]]<br />
[[Category:Pokémon that evolve by trading with a held item]]<br />
[[Category:Pokémon that evolve by trading holding Whipped Dream]]<br />
<br />
[[de:Flauschling]]<br />
[[es:Swirlix]]<br />
[[fr:Sucroquin]]<br />
[[it:Swirlix]]<br />
[[ja:ペロッパフ]]<br />
[[zh:ペロッパフ]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Signature_move&diff=2057181Talk:Signature move2014-01-15T00:16:38Z<p>RiverAura: /* Solosis line and Skill Swap? */ new section</p>
<hr />
<div>==Elemental Hyper Beams==<br />
In Gen. III, only Charizard, Venusaur and Blastoise could learn [[Blast Burn]], [[Frenzy Plant]] and [[Hydro Cannon]], respectively. The Johto starters could learn it too, but only by being traded from XD (just like [[Lugia]] and [[Psycho Boost]]). Should the 3 HB variations be included in this list, since other "former" signature moves are also included?--[[User:Darthrai|Darthrai]] 02:12, 28 September 2008 (UTC)<br />
:Feel free to add it at the bottom of the page, but note that all the fully-evolved starters can learn them in Generation IV. [[User:LordArceus|LordArceus]] 00:11, 4 November 2008 (UTC)<br />
::You know, there's not really too much of a point to replying to topics well over a month old. --[[User:Martonimos|((<font color="#008000">Marton</font>]] [[User talk:Martonimos|<font color="#50C878">imos</font>))]] 00:23, 4 November 2008 (UTC)<br />
<br />
==Skarmory?==<br />
Should Skarmory with Steel Wing be included here? After all, it is the only Pokemon that can learn it naturally.<br />
:That would be a good case to make. Question is, how many others do that? '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 03:14, 15 July 2007 (UTC)<br />
::Hitmonlee with {{M|Mega Kick}} [[User:Zurqoxn|Zurqoxn]] 03:56, 15 July 2007 (UTC)<br />
::And I'm sure there are more, like Hitmonchan and {{m|Vacuum Wave}}. I, too, am used to call moves "signature" when they're exclusive to few by leveling up. --[[User:Johans|Johans]] 16:55, 18 July 2007 (UTC)<br />
What about [[Porygon-Z]] and [[Trick Room]]? Though Trick Room is a [[TM]], only Porygon-Z learns it naturally. [[User:Tesh|Tesh]] 17:55, 25 July 2007 (UTC)<br />
<br />
What about [[Metagross]] and [[Meteor Mash]]?<br />
--[[User:Mooshykris|Mooshykris]] 22:02, 20 August 2007 (UTC)<br />
<br />
[[Clefairy]] learns [[Meteor Mash]], though...hardly exclusive...<br />
--[[User:Myrmidon|Myrmidom]]<br />
<br />
And [[Chimchar]] with [[Facade]], this is the same scenario as [[Trick Room]]. [[User:Tesh|Tesh]] 15:18, 21 September 2007 (UTC)<br />
<br />
== Level-up otherwise exclusive to TMs? ==<br />
<br />
Okay, I just wanted to organize what's been said above. What we have so far is...<br />
<br />
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"<br />
|- style="background: #C0C0FF;"<br />
! [[TM]] or [[HM]]<br />
! [[Move]]<br />
! [[Pokémon]]<br />
! [[Level]]<br />
! [[Generation]]<br />
|- align="center"<br />
| rowspan="2" | [[TM01]]<br />
| rowspan="2" | {{m|Focus Punch}}<br />
| rowspan="2" | {{p|Vigoroth}}<br />
| 43<br />
| {{gen|III}}<br />
|- align="center"<br />
| 43<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[TM21]]<br />
| {{m|Frustration}}<br />
| {{p|Buneary}}<br />
| 13<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[TM27]]<br />
| {{m|Return}}<br />
| {{p|Lopunny}}<br />
| 13<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[TM42]]<br />
| {{m|Facade}}<br />
| {{p|Chimchar}}<br />
| 31<br />
| {{gen|IV}}<br />
|- align="center"<br />
| rowspan="3" | [[TM47]]<br />
| rowspan="3" | {{m|Steel Wing}}<br />
| rowspan="3" | {{p|Skarmory}}<br />
| 49<br />
| {{gen|II}}<br />
|- align="center"<br />
| 32<br />
| {{gen|III}}<br />
|- align="center"<br />
| 38<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[HM05]] ([[Generation III]])<br />
| rowspan="2" | {{m|Flash}}<br />
| rowspan="2" | {{p|Volbeat}}<br />
| rowspan="2" | --<br />
| rowspan="2" | {{gen|IV}}<br />
|- align="center"<br />
| [[TM70]]<br />
|- align="center"<br />
| [[TM72]]<br />
| {{m|Avalanche}}<br />
| {{p|Smoochum}}<br />
| 31<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[TM72]]<br />
| {{m|Avalanche}}<br />
| {{p|Jynx}}<br />
| 33<br />
| {{gen|IV}}<br />
|- align="center"<br />
| [[TM92]]<br />
| {{m|Trick Room}}<br />
| {{p|Porygon-Z}}<br />
| --<br />
| {{gen|IV}}<br />
|- align="center"<br />
| rowspan="4" | [[HM07]]<br />
| rowspan="4" | {{m|Waterfall}}<br />
| rowspan="4" | {{p|Goldeen}}<br />
| 37<br />
| {{gen|I}}<br />
|- align="center"<br />
| 38<br />
| {{gen|II}}<br />
|- align="center"<br />
| 38<br />
| {{gen|III}}<br />
|- align="center"<br />
| 37<br />
| {{gen|IV}}<br />
|- align="center"<br />
| rowspan="4" | [[HM07]]<br />
| rowspan="4" | {{m|Waterfall}}<br />
| rowspan="4" | {{p|Seaking}}<br />
| 39<br />
| {{gen|I}}<br />
|- align="center"<br />
| 41<br />
| {{gen|II}}<br />
|- align="center"<br />
| 41<br />
| {{gen|III}}<br />
|- align="center"<br />
| 40<br />
| {{gen|IV}}<br />
|}<br />
<br clear="all"><br />
<br />
If anyone thinks of any others, go on and add them in here. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 23:54, 21 September 2007 (UTC)<br />
<br />
: As I said above, Hitmonlee with {{M|Mega Kick}}. [[User:Zurqoxn|Zurqoxn]] 01:52, 22 September 2007 (UTC)<br />
<br />
::I placed it [[#Level-up_otherwise_exclusive_to_Move_Tutors.3F|here]] so that we stay in a [[Generation III]]/[[Generation IV|IV]] scope. --[[User:Johans|Johans]] 04:22, 22 September 2007 (UTC)<br />
<br />
Uh, Raquazza and Fly! Only he learns through level up!--<span style="color:#A020F0">[[User:Quick Man|Quick Man]]</span> 12:57, 15 April 2008 (UTC)<br />
*coughs* Salamence. That's like his family's evolution story line. And I think it should be at least mentioned about Abra, and how he only uses Teleport.<br />
<br />
:Read [[Salamence#Learnset|this]] [[User:Kkllnn|Blastoise RULZ]] 20:03, 12 September 2008 (UTC)<br />
<br />
Meowth's Pay Day (Generation I's TM16) should probably be in this section as well... [[User:Blue Charizard|Blue Charizard]] 18:00, 2 April 2010<br />
<br />
== Level-up otherwise exclusive to Move Tutors? ==<br />
<br />
This might be useful if "signature move" is furtherly redefined. --[[User:Johans|Johans]] 04:21, 22 September 2007 (UTC)<br />
<br />
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"<br />
|- style="background: #C0C0FF;"<br />
! [[Move]]<br />
! [[Pokémon]]<br />
! [[Level]]<br />
! [[Generation]]<br />
|- align="center"<br />
| rowspan="4" | {{m|Mega Kick}}<br />
| rowspan="4" | {{p|Hitmonlee}}<br />
| 53<br />
| {{gen|I}}<br />
|- align="center"<br />
| 46<br />
| {{gen|II}}<br />
|- align="center"<br />
| 46<br />
| {{gen|III}}<br />
|- align="center"<br />
| 49<br />
| {{gen|IV}}<br />
|}<br />
<br clear="all"><br />
<br />
== Level-up otherwise exclusive to breeding? ==<br />
<br />
In the article, {{m|Octazooka}} is listed as being signature of only {{p|Octillery}}, and {{m|Present}} is listed as being signature of only {{p|Delibird}} (just to mention some), which is true only if the definition of "signature moves" includes this type of moves. --[[User:Johans|Johans]] 06:06, 22 September 2007 (UTC)<br />
<br />
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"<br />
|- style="background: #C0C0FF;"<br />
! [[Move]]<br />
! [[Pokémon]]<br />
! [[Level]]<br />
! [[Generation]]<br />
|- align="center"<br />
| rowspan="2" | {{m|Icicle Spear}}<br />
| rowspan="2" | {{p|Shellder}}<br />
| 8<br />
| {{gen|III}} ([[Pokémon FireRed and LeafGreen|FR/LG]])<br />
|- align="center"<br />
| 13<br />
| {{gen|IV}}<br />
|- align="center"<br />
| rowspan="2" | {{m|SmellingSalt}}<br />
| rowspan="2" | {{p|Makuhita}}<br />
| 31<br />
| {{gen|III}}<br />
|- align="center"<br />
| 22<br />
| {{gen|IV}}<br />
|- align="center"<br />
| rowspan="2" | {{m|SmellingSalt}}<br />
| rowspan="2" | {{p|Hariyama}}<br />
| 33<br />
| {{gen|III}}<br />
|- align="center"<br />
| 22<br />
| {{gen|IV}}<br />
|- align="center"<br />
| {{m|Vacuum Wave}}<br />
| {{p|Hitmonchan}}<br />
| 26<br />
| {{gen|IV}}<br />
|}<br />
<br clear="all"><br />
<br />
== About evolved forms ==<br />
<br />
Should stone-induced evolved forms be listed? {{p|Pikachu}} and {{p|Raichu}} appear in the article. However, the species that actually learns {{m|Volt Tackle}} is {{p|Pichu}} (making the [[Pokémon Battle Revolution#Colosseums|Battle Revolution Pikachu]] a [[Signature move#Trivia|trivia section]] material). If Raichu can appear in the list, then {{p|Togekiss}} and {{p|Mismagius}} should, too. --[[User:Johans|Johans]] 20:36, 22 September 2007 (UTC)<br />
:No, I think that only the Pokémon that learns the move should be listed. So Pichu should be listed, but it's evolutions shouldn't. Only if the evolution learns the move then they an be listed. So both Cubone and Marowak learn Bonemerang, therefore both should be listed. <small>[[User:Tesh|<span style="color:#FF594F;">'''TESH'''</span>]]</small><small>[[User Talk:Tesh|<span style="color:#5FA7C6;">'''TALK'''</span>]]</small> 15:57, 28 October 2007 (UTC)<br />
<br />
==Splash?==<br />
<br />
Would [[Splash (move)|Splash]] be eligible for inclusion here? A bunch of Pokémon can learn the move nowadays, but back in Generation I it was very much [[Magikarp (Pokémon)|Magikarp]]'s trademark. A similar case is already included on the list (Petal Dance, which was exclusive to the Oddish line in Generation I). [[User:Bikini Miltank|Bikini Miltank]] 08:48, 20 November 2007 (UTC)<br />
<br />
:You're right, according to the current status of the article. But I think that kind of moves shouldn't appear in the list. IMO, in any case, [[Generation III]] stuff is the only past generation that should be mentioned, as it's compatible with [[Generation IV]], but I still don't like the idea.<br />
:I take it this all started with the ExtremeSpeed Dratini from the trivia section, right? Well, that Dratini is obsolete, too. I propose we get rid of ExtremeSpeed Dratini and there won't be need for the ExtremeSpeed Arcanine and the other obsolete groups. --[[User:Johans|Johans]] 16:18, 20 November 2007 (UTC)<br />
<br />
NO! Lol, we should split this article into each Generation, with a trivia section for Pokémon that do not learn a move naturally. Like Dratini in GenII. I think this would be better. <big><sub>[[User:Tesh|<span style="color:#F05030;">'''TESH'''</span>]]</sub><sub>[[User Talk:Tesh|<span style="color:#5C8CFA;">'''TALK'''</span>]]</sub> <sub>[[User:Tesh/Other|<span style="color:#EEC226;">'''FUN'''</span>]]</sub></big> 16:20, 20 November 2007 (UTC)<br />
<br />
:Yeah... one of the things I was going to suggest was listing the likes of Splash, ExtremeSpeed and so on in a seperate table, for moves that were once exclusive to a single line, but aren't anymore. I think these moves are certainly worth mentioning somewhere in the article, as they might still be relevant to someone who's playing any of the older games. '''[[User:Bikini Miltank|Bikini Miltank]]'''<small>[[User_Talk:Bikini Miltank|<font color="#ff7755">Moo, I say.</font>]]</small> 23:33, 20 November 2007 (UTC)<br />
::You mean like {{p|Blaziken}}'s {{m|Blaze Kick}}? '''<sc>[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]</sc><sup><span style=" color:navy">[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</span></sup>Hi''' 05:03, 31 December 2007 (UTC)<br />
:::Splash/Magikarp should be there, and Blaze Kick/Blaziken should have been there ages ago! '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:05, 31 December 2007 (UTC)<br />
<br />
== Magnemite ==<br />
<br />
ok, sorry about that, but i think Zap Cannon should at least be there, other than the TM, only it and Porygon could learn it in Gen II. on that note, hows about Magnet Bomb, which only they and Nosepass/Probopass can learn? '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 04:59, 31 December 2007 (UTC)<br />
:Skay. Magnet Bomb, however.. I think we should add that. [[User:Tina|Tina]]<sup> [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]</sup> 05:05, 31 December 2007 (UTC)<br />
::idk, i still think Zap Cannon should be there. i didnt even know Porygon could learn it untill a few mins ago. '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:06, 31 December 2007 (UTC)<br />
::::As of GenIV, 13 Pokémon can learn Zap Cannon.. [[User:Tina|Tina]]<sup> [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]</sup> 05:10, 31 December 2007 (UTC)<br />
:::::As in check the {{m|Zap Cannon}} page...'''<sc>[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]</sc><sup><span style=" color:navy">[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</span></sup>Hi''' 05:12, 31 December 2007 (UTC)<br />
::::ok, i thought there were notes for previous Gens. '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:20, 31 December 2007 (UTC)<br />
<br />
now wait a minute...Tina agreed that Magnet Bomb should be added as a sig move. besides, the page even says, "can only be learned by a single Pokémon '''or a very small select group of Pokémon'''." both Magnemite and Probopass are Steel with magnet-ness. '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:29, 31 December 2007 (UTC)<br />
::So? That would mean I had to kick in the kickingfeet Pokémon and the chicken...Reasons:<br />
#They don't seem to be related...<br />
#Five Pokémon isn't a small group<br />
#Tina agreed, so I'm saying the opposite...<br />
'''<sc>[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]</sc><sup><span style=" color:navy">[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</span></sup>Hi''' 05:31, 31 December 2007 (UTC)<br />
<br />
::well...<br />
::#they are related, magnet-ness alnog with both lvling up at Coronet<br />
::#its technically only 2 Pokemon, Magnemite and Probopass, the page lists Mag's evo line and Probopass twice (for some reason)<br />
::<br />
::'''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:37, 31 December 2007 (UTC)<br />
:::Ack! You win...'''<sc>[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]</sc><sup><span style=" color:navy">[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</span></sup>Hi''' 05:39, 31 December 2007 (UTC)<br />
::::i didnt fight because its Magnemite, i just fought for the truth! that being said, i still think Blaziken should be on there with a note about Gen 3 or somthing. '''[[User:MAGNEDETH|<span style="color:#000033;">MAGNEDETH</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">TA]][[User:MAGNEDETH/Riddles|<span style="color:#000033;">RID]][[User:MAGNEDETH/new evolutions|<span style="color:#000033;">NE]][[User:MAGNEDETH/do over|<span style="color:#000033;">DO]][[User:MAGNEDETH/Pokemon teams|<span style="color:#000033;">PT]]</span>''' 05:43, 31 December 2007 (UTC)<br />
:::::Capitalized please...Hitmonlee and Blaziken seems select enough...'''<sc>[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]</sc><sup><span style=" color:navy">[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]</span></sup>Hi''' 05:44, 31 December 2007 (UTC)<br />
<br />
== Splitting ==<br />
<br />
This page needs to be split up into Generations I think. There are too many prior to Genration IV. [[User:Tesh|<span style="color:#B7AD96;">'''TESHIGIGAS'''</span>]] [[Image:486MS.png|RAWR!!]] 20:44, 8 February 2008 (UTC)<br />
:No, No. That's not needed. It's fine how it is. --'''[[User:Theryguy512|<span style="color:#FF7F00">Theryguy</span>]][[User talk:Theryguy512|<span style="color:#5C8CFA">5</span>]][[User:Theryguy512/Contribution Page|<span style="color:#5C8CFA">1</span>]][[User:Theryguy512/Similarities|<span style="color:#5C8CFA">2</span>]]''' 21:22, 8 February 2008 (UTC)<br />
::But then we could sychronise the trivia into it as well. [[User:Tesh|<span style="color:#B7AD96;">'''TESHIGIGAS'''</span>]] [[Image:486MS.png|RAWR!!]] 18:11, 9 February 2008 (UTC)<br />
<br />
== Small group? ==<br />
<br />
Since Mathis seems to have decided to take a chainsaw to the list, I have to ask: How big is a "small group" of Pokémon? [[User:Cassius335|- Cassius335]] 12:24, 12 April 2008 (UTC)<br />
:small group denotes 2 evo lines. so, as seen above, with {{m|Magnet Bomb}}, only two pokemon can learn it, with the exception of their own evos. -- '''[[User:MAGNEDETH|<span style="color:#000033;">MAG</span>]][[User:MAGNEDETH#Interesting Stuff|<span style="color:#696969;">NE</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">DETH</span>]]''' 19:31, 12 April 2008 (UTC)<br />
:: Ok. *points at the top of the page* What about {{m|Meteor Mash}} then? [[User:Cassius335|- Cassius335]] 00:45, 13 April 2008 (UTC)<br />
:::well, somone should add that to the page. along with the others in my opinion. though, it could be argued that Math earlier had the right idea. super exclusive only. -- '''[[User:MAGNEDETH|<span style="color:#000033;">MAG</span>]][[User:MAGNEDETH#Interesting Stuff|<span style="color:#696969;">NE</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">DETH</span>]]''' 00:55, 13 April 2008 (UTC)<br />
<br />
== Staryu ==<br />
<br />
In Generation III, [[Staryu]] was the only Pokemon who could learn [[Camouflage (move)|Camouflage]]. [[Mothim]] can now learn it in Gen IV. Nevertheless, I would assume that Staryu would count as a Pokémon with a signature move before Gen IV. -[[User:TIMMY|TIMMY]]<br />
<br />
: Added. [[User:Zurqoxn|Zurqoxn]] 20:31, 13 April 2008 (UTC)<br />
<br />
::Really, exactly two Pokemon knowing a move is still pretty exclusive. [[User:Cassius335|- Cassius335]] 09:07, 14 April 2008 (UTC)<br />
<br />
:::We're still missing {{p|Mothim}} on there though...I guess I'll add it unless anyone has any objections...[[User:Ht14|ht14]] 00:35, 16 May 2008 (UTC)<br />
<br />
== Skitty ==<br />
<br />
Well, Skitty (and Delecatty, but Skitty Evolves into that) were the only ones to know assist until Generation IV, I think Skitty deserves a mention (Delecatty doesn't scince she only learns VIA from Skitty knowing before evelution).--<span style="color:#A020F0">[[User:Quick Man|Quick Man]]</span> 13:26, 14 April 2008 (UTC)<br />
<br />
== Cleanup ==<br />
<br />
This article NEEDS some cleanup... some signature moves don't make sense and some are in a lot of pokemon, so they should be removed. I think if a pokemon prior to Gen IV now learns a GEN IV move, it shouldn't be mentioned, 'cause it's obvious that another pokemon will learn the same move (for example Relicanth that learns [[Head Smash (move)|Cranidos' signature]]. in that case Relicanth should be removed). If someone doesn't agree with me, then just undo it. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 00:47, 9 May 2008 (UTC)<br />
:It's fine. '''<span style="background:#4B0082">[[User:Pachirisulover12|<span style="color:#FFD700">PL</span>]][[User talk:Pachirisulover12|<span style="color:#FFA500">12</span>]]</span>''' 00:48, 9 May 2008 (UTC)<br />
::It's fine if it's only one or two different evolution families. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 04:04, 9 May 2008 (UTC)<br />
<br />
== Crush Grip ==<br />
<br />
What about the Combusken who has Crush Grip in PBR {{unsigned|Tannerbro}}<br />
:That Combusken is unobtainable '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 18:15, 23 July 2008 (UTC)<br />
::I have seen no proof that exsits. Can someone (an admin) hide that comment until there is a picture or video shown so we can back up such a far fetched claim? [[User:The Placebo Effect|The Placebo Effect]] 02:47, 4 September 2008 (UTC)<br />
:::No, hiding comments is virtually the same as deleting them, which isn't allowed. ''[[User:Moldy orange|<sup style="color:#4B5320;">'''Moldy'''</sup>]][[User talk:Moldy orange|<sub style="color:#ED9121;">'''Orange'''</sub>]]'' 02:48, 4 September 2008 (UTC)<br />
::::I'm actually now wondering if this person was mistaking Crush Grip for the breedable {{m|Crush Claw}}... '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 01:14, 16 September 2008 (UTC)<br />
<br />
== Meteor Mash ==<br />
<br />
Meteor Mash should definitely be included, like only 2 pokémon lines can learn it, and like skull bash, is listed here which also has 2 pokémon lines so why shouldn't Meteor Mash be? And why is some Hitmonlee's and other POkemon's moves are asterixed when Medicham later on has Hi Jump Kick and isnt asterixed?? It should only be asterixed when the sig move has gone completely over eg extremespeed which the others rayquaza etc arent listed... ... [[User:Wowy|--&lt;large&gt; &quot;&#91;&#91;User:WoWy&#124;&lt;font color=&quot;blue&quot;;&gt;WoWy&lt;/font&gt;&#93;&#93;&quot;&lt;/large&gt;&#39;&#39;(&#91;&#91;User talk:Wowy&#124;&lt;font color=&quot;green&quot;;&gt;&gt;&lt;&lt;/font&gt;&#93;&#93;)&#39;&#39;]] 05:45, 23 July 2008 (UTC)Wowy<br />
:I think this article is the most controvesrial thing... I think that a signature move should be a move that onle ONE Pokémon learns... I mean these are the REAL signature moves:<br />
:*Volt Tackle (Pikachu family)<br />
:*Pay Day (Meowth)<br />
:*Kinesis (Kadabra and Alakazam)<br />
:*Barrage (Exeggcute family)<br />
:*Bone Club (Cubone and Marowak)<br />
:*Lovely Kiss (Smoochum and Jynx)<br />
:*Conversion, Conversion2 and Sharpen (Porygons)<br />
:*Spider Web (Spinarak and Ariados)<br />
:*Pain Split (Misdreavus)<br />
:*Octazooka (Octillery)<br />
:*Present (Delibird)<br />
:*Sketch (Smeargle)<br />
:*Triple Kick (Hitmontop)<br />
:*Milk Drink (Miltank)<br />
:*Aeroblast (Lugia)<br />
:*Sacred Fire (Ho-Oh)<br />
:*Arm Thrust (Makuhita and Hariyama)<br />
:*Teeter Dance (Spinda)<br />
:*Poison Tail (Seviper)<br />
:*Ice Ball (Spheal family)<br />
:*Mist Ball (Latias)<br />
:*Luster Purge (Latios)<br />
:*Doom Desire (Jirachi)<br />
:*Psycho Boost (Deoxys)<br />
:*Attack, Defend and Heal Orders (Vespiqueen)<br />
:*Chatter (Chatot)<br />
:*Rock Wrecker (Rhyperior)<br />
:*Roar of Time (Dialga)<br />
:*Spacial Rend (Palkia)<br />
:*Magma Storm (Heatran)<br />
:*Crush Grip (Regigigas)<br />
:*Shadow Force (Giratina)<br />
:*Lunar Dance (Cresselia)<br />
:*Heart Swap (Manaphy)<br />
:*Dark Void (Darkrai)<br />
:*Seed Flare (Shaymin)<br />
:*Judgement (Arceus)<br />
<br />
:Any other move should not be in the list, because more than a family learns it. Remember that a signature is something that's from your own and no one else. That's why repeated moves should not be in the list. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 18:15, 23 July 2008 (UTC)<br />
<br />
::I agree with this. Also, {{m|Bonemerang}} is another exclusive move to the {{p|Cubone}} family. ~[[User:SaturnYoshi|<font color="#003366" face="comic sans ms">'''$aturn'''</font>]][[User:SaturnYoshi|<font color="#008000" face="comic sans ms">'''¥oshi'''</font>]] <sup>[[User talk:SaturnYoshi|<font color="#800000">THE VOICES</font>]]</sup> 18:55, 23 July 2008 (UTC)<br />
<br />
===Moves===<br />
I'll add Splash becoz only Magikarp had Splash in Gen I with an asterix sign, while Meteor Mash also becoz there are some moves listed here that have more than one move per pokémon, usally two. And who said that only one family needs a signature move and when it has two it's not. I've never seen any official guide saying that. And Icicle Spear, Smelligsalt and Vacuum Wave I'll add becoz Octazooka is here which can also be bred. These moves are VERY free to undo if u wish. Oh and i'll add assist with an asterix as only skitty can learn in Gen III--[[User:Wowy|Wowy]] 07:17, 14 August 2008 (UTC)<br />
:Signature moves can be bred, that's obvious, but no Pokémon can normally learn them. This article NEEDS to be redone. 'nuff said. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 12:56, 14 August 2008 (UTC)<br />
<br />
== waterfall ==<br />
I see someone's cleaned it up but waterfall should be included but with an * coz ONLY goldeen and seaking learnt in Gen I coz it wasnt a TM/HM there could be more moves like this--[[User:Wowy|Wowy]] 23:47, 1 September 2008 (UTC)<br />
: I also noticed mimic is a signatre move for sudowoodo, however in ONLY generation II because in Generation I it was a TM, I'm not sure about MIMIC--[[User:Wowy|Wowy]] 23:50, 1 September 2008 (UTC)<br />
::What about {{m|featherDance}}?--[[User:Wowy|Wowy]] 06:15, 6 September 2008 (UTC)<br />
<br />
== Fact ==<br />
<br />
Could someone add that signature moves are recommended for the pokemon learning them. Also, you forgot about the legendaries. <small>- ''unsigned comment from [[User:Xknight 511|Xknight 511]] ([[User talk:Xknight 511|talk]] • [[Special:Contributions/Xknight 511|contribs]]){{ #if: | &#32;{{{2}}} |}}''</small><br />
:In some cases they aren't. Take for example Ho-Oh in Gen II and III. He has Higher Attack than Sp. Atk, but his Signature move focuses in Sp. Atk. So it depends on the trainer. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 07:01, 6 September 2008 (UTC)<br />
<br />
== Sorted by generation? ==<br />
<br />
How ab out instead of making it so pokemon has a note saying when the move isn't signature, we make a page or section on this page for each generation? [[User:The Placebo Effect|The Placebo Effect]] 15:22, 6 September 2008 (UTC)<br />
:Do you mean have sections like "Signature moves in Generation I" and "Signature moves in Generation II"? If so, I think that's a great idea. [[User:Baby G|Baby G]] 15:39, 6 September 2008 (UTC)<br />
::I think that' s very good idea too. [[User:RikkiKitsune|Rikki Kitsune]] 19:28, 17 October 2008 (UTC)<br />
:::I've been working on this for the past month, using a Word document. But it hasn't been going so well. You see, some signature moves just came off the top of my head, but I'm having trouble remembering whether or not there are any signature moves other than the ones in my document. But don't fear, I'll get it finished soon. --[[user:Baby G|<span style="color:#FF4500;">Baby G]]</span> <small>([[user talk:Baby G|<span style="color:#D1E231;">talk to me]]</span>)</small> <small>([[Special:Contributions/Baby_G|<span style="color:#B87333;">see my edits]]</span>)</small> 20:58, 17 October 2008 (UTC)<br />
<br />
== Unprotect please ==<br />
<br />
Kenji-girl protected this article because she was losing in the edit war. I told her that I promise to stop edit warring, but she's completely ignoring me. Can someone please unprotect this article? [[User:Baby G|Baby G]] 15:38, 6 September 2008 (UTC)<br />
<br />
<br />
== Platinum ==<br />
Should i add Platinum signature moves, coz I added scyther with Vacuum Wave and somone took it off... Look at Serebii and it says it can learn it...--'''[[User:Wowy|<span style="color=#E7CE6B">Wowy</span><span style="color=#42528C">XD</span>]] [[User talk:Wowy|<span style="color=#FFD600">\⁄</span><span style="color=#FF5A00">!!!<small>''-talk''</small></span>]]''' 07:08, 15 September 2008 (UTC)<br />
:Well, yeah Serebii knows lots of things, but he isn't very relliable at times... and you NEED to fix your signature!!! '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 22:48, 15 September 2008 (UTC)<br />
::Actually, Scyther can learn Vacuum Wave via the move relearner in Pastoria, so it is indeed one of Scyther's moves.--[[User:RiverAura|<span style="#00ccff">*River*</span>]] [[User_Talk:RiverAura|<span style="#00ffcc">*Aura*</span>]] 00:53, 4 August 2009 (UTC)<br />
<br />
== Camouflage ==<br />
Why Camouflage is here? It can be learned by two pokémon --[[User:CorsolaSplash|CorsolaSplash]] 18:32, 15 September 2008 (UTC)<br />
:As long as it's learnable by a relative few Pokémon (out of 493, two is VERY few), it goes here. I don't know where we should put the threshold, however, but as long as less than 1% of all Pokémon learn a move (not counting their evolutions) it should go here. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 01:16, 16 September 2008 (UTC)<br />
::I kinda think it should be limited to one evolution family, ESPECIALLY if two very unrelated Pokémon (like Scyther and Hitmonlee as mentioned with {{m|Vacuum Wave}} above) both know the move. If you think that's too extreme/harsh, maybe if two somewhat similar Pokémon both know the move (like if they have common design elements or something). ←{'''[[User:Berrymaster|<font color="purple">Berr</font><font color="blue">yma</font><font color="green">ster</font>]]|[[User_talk:Berrymaster|<font color="gold">Talk</font>]]|[[Special:Contributions/Berrymaster|<font color="silver">Contrib</font>]]'''}→ 01:24, 16 September 2008 (UTC)<br />
:::Moves only count as signature moves if only one Pokémon are one evolution family can learn them. Besides, Hitmonchan and Scyther aren't the only 2 Pokémon that can legitimatelly have Vacuum Wave. About 30 others can learn it from the {{game3|Platinum|Platinum|}} [[move tutor|tutor]]. --[[user:Baby G|<span style="color:#FF4500;">Baby G]]</span> <small>([[user talk:Baby G|<span style="color:#D1E231;">talk to me]]</span>)</small> <small>([[Special:Contributions/Baby_G|<span style="color:#B87333;">see my edits]]</span>)</small> 21:01, 17 October 2008 (UTC)<br />
::::Well, that brings up a similar issue... moves that can be learned other than level-up by many, but level-only for a few. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 21:06, 17 October 2008 (UTC)<br />
:::::I used to think that level up was all that counted, but about a month ago, Kenji-girl said that other methods ({{pkmn|breeding}}, [[TM]]s, etc.) do count when it comes to signature moves. So Vacuum Wave has actually never been Hitmonchan's signature move, since several others could learn it by breeding before Platinum. --[[user:Baby G|<span style="color:#FF4500;">Baby G]]</span> <small>([[user talk:Baby G|<span style="color:#D1E231;">talk to me]]</span>)</small> <small>([[Special:Contributions/Baby_G|<span style="color:#B87333;">see my edits]]</span>)</small> 21:48, 17 October 2008 (UTC)<br />
<br />
== Transform? ==<br />
<br />
Why signature move of {{p|Ditto}} and {{p|Mew}} is the {{m|Transform}} (which is written), a {{m|Fly}} isn't a signature move of {{p|Salamence}} and {{p|Rayquaza}}. [[User:Era64|Era64]] 11:29, 19 October 2008 (UTC)<br />
:Well, for Ditto at least, Transform is its ''only'' move. Mew just has that "DNA of all Pokémon in it" deal that lets him transform.<small>- ''unsigned comment from [[User:Phred|Phred]] ([[User talk:Phred|talk]] • [[Special:Contributions/Phred|contribs]]){{ #if: | &#32;{{{2}}} |}}''</small><br />
::But it's not a signature move, since more than one Pokémon learns it by level, and Mew and Ditto aren't in an evolution family. --[[user:chocolate|<span style="color:#6D351A;">Cho]]</span>[[user talk:chocolate|<span style="color:#6D351A;">col]]</span>[[special:contributions/chocolate|<span style="color:#6D351A;">ate]]</span> 20:31, 20 October 2008 (UTC)<br />
:::It's still a ''small group'' of Pokemon. So it's limited to who can learn it. Also once again I think this needs to be split into generations. [[User:Tesh|<span style="color:#B7AD96;">'''TESH'''</span>]][[User_talk:Tesh|<span style="color:#B7AD96;">'''IGIGAS'''</span>]] 20:55, 20 October 2008 (UTC)<br />
::::But Kenji-girl said that signature moves are moves only learned by one Pokémon, or one evolution family. "Small groups" don't count unless they're in the same evolution family. Also, I've been working on generation splitting for a while now, and I'm almost done. --[[user:chocolate|<span style="color:#6D351A;">Cho]]</span>[[user talk:chocolate|<span style="color:#6D351A;">col]]</span>[[special:contributions/chocolate|<span style="color:#6D351A;">ate]]</span> 20:59, 20 October 2008 (UTC)<br />
:::::It does say at the beggining of the page that they ''can only be learned by a single Pokémon or a very small select group of Pokémon''. So Mew and Transform should be on there. If it's like 3 Pokemon in different evolution families and it can be bred into others, then it isn't a signature move really. And thank you for splitting this into generations (when you're done!). [[User:Tesh|<span style="color:#B7AD96;">'''TESH'''</span>]][[User_talk:Tesh|<span style="color:#B7AD96;">'''IGIGAS'''</span>]] 21:11, 20 October 2008 (UTC)<br />
::::::Well, okay, maybe Transform isn't Mew's signature move, but it's surely Ditto's. I mean, it's the ONLY thing it can do. --[[User:Phred|Phred]] 23:50, 3 November 2008 (UTC)<br />
<br />
==Lucario==<br />
<br />
Aura Sphere----[[User:Ultamatecharizard|Ultamatecharizard]] 17:47, 3 November 2008 (UTC)<br />
:No. Several others can use it as well. --[[User:Martonimos|((<font color="#008000">Marton</font>]] [[User talk:Martonimos|<font color="#50C878">imos</font>))]] 23:53, 3 November 2008 (UTC)<br />
::ya but some Pokémon can use other signature moves and pretty much every Lucario in the anime knows it,and I'm not sure why Togekiss learns it all other Pokémon that learn it because their legendary I mean Chimchar gets Blaze Kick by breeding but it's still Blazikens move------[[user:Ultamatecharizard|AMERICAN ELECTION TODAY!]]<br />
:::Sigh....This is because {{p|Blaziken}} was the only one that could learn it until Gen IV... [[User:Ht14|<span style="color:#D5AA00"><sup>''ht''</sup></span>]][[User talk:Ht14|<span style="color:#C0C0C0"><small>''14''</small></span>]] 19:13, 4 November 2008 (UTC)<br />
::: Lucario is no more Legendary than Togekiss. Not even more rare. --[[User:PLA|PLA]] 07:26, 6 June 2010 (UTC)<br />
<br />
== Stop Removing Relicanth, Cranidos, Rampardos, and Mothim ==<br />
<br />
I quote, from the top of the page: "Signature moves are moves that can only be learned by a single Pokémon '''or a very small select group of Pokémon by level-up''' (with the exception of Pikachu's Volt Tackle), usually in the same evolutionary line."<br />
So stop removing it, ok? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 20:12, 16 June 2009 (UTC)<br />
:I don't understand the idea behind "signature moves" in many evolutionary lines. Okay then, add there every other move that is in very few movepools. You, go then add Hoppip's Splash in Gen II (there was IIRC only Hoppip and Magikarp back then), Rayquaza's Extremespeed in Gen III and '''every friggin other move that is in 2 or 3 movepools''', okay? Happy hunting, though it won't change my mind about the fact that the introduction there is '''wrong'''. <font color="#3fff00">'''UltimateSephiroth'''</font> <sup>([[User:UltimateSephiroth|<font color="#3f7f00">about me</font>]] · [[User talk:UltimateSephiroth|<font color="#3f7f00">chat</font>]] · [[Special:Contributions/UltimateSephiroth|edits]])</sup> 20:15, 16 June 2009 (UTC)<br />
::Maybe they should be there; I'm personally too lazy to hunt them, and would rather either A) Keep it like it is, or B) get the intro changed, which is what you should do if you think its wrong. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 20:18, 16 June 2009 (UTC)<br />
:::I'd do the B) if I could, but I can't be sure which way (one family or few families) is more common among players and therefore my edit would be opinionated. <font color="#3fff00">'''UltimateSephiroth'''</font> <sup>([[User:UltimateSephiroth|<font color="#3f7f00">about me</font>]] · [[User talk:UltimateSephiroth|<font color="#3f7f00">chat</font>]] · [[Special:Contributions/UltimateSephiroth|edits]])</sup> 20:22, 16 June 2009 (UTC)<br />
::::I don't know where the small group of Pokémon came from. That wasn't my idea of a signature move when I created this page. Maybe if the Pokémon were physically alike it would be okay. But Relicanth, Cranidos, and Mothim have nothing in common. Two different families should be the max if at all. Definitely not three. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 22:13, 16 June 2009 (UTC)<br />
:::::It is two families: Relicanth and Cranidos for Head something or other; Mothim's being removed for a different move, Camoflouge or however its spelled. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 22:15, 16 June 2009 (UTC)<br />
:::::Either way, either Relicanth needs to be added because it also knows Head Smash (and is more adept at using it due to Rock Head) or Cranidos/Ramparados need to be removed.--[[User:JacobCrystal|JacobCrystal]] 16:15, 4 July 2009 (UTC)<br />
<br />
==This page is in need of SERIOUS clean-up.==<br />
<br />
Some moves are counted as signature when they're limited to one Pokémon. Some are counted when they're limited to two Pokémon. Some three Pokémon. Where's the limit? I think two families should be the most.(Branched families are fine.) I'd prefer only one family, but I'll accept anything, just agree on something.<br />
<br />
Some moves are counted as "signature" if they're limited to one(or a few) Pokémon NATURALLY...other moves are counted if they're limited OVERALL. I think that TMs/HMs/tutors/"bonus" moves should not matter, Waterfall is still Goldeen and Seaking's signature move. I'd accept the other way too, but it needs to be CONSISTENT.<br />
<br />
Not to mention a few of the asterisks are wrong...and some without asterisks could use some. Or it could be split to generations, but I think asterisks work just fine.<br />
<br />
The Pikachu that knows Volt Tackle doesn't need to be in the one-off section. Yes, it's only Pichu's signature move...but Pikachus can normally learn it by evolving from Pichu! Pikachu shouldn't be in the table, that is correct, but it doesn't need to be in the one-off either. That should be for examples that COULD NOT happen otherwise, like the Dratini with ExtremeSpeed.[[User:Flint A|Flint A]] 20:09, 20 June 2009 (UTC)<br />
:My opinion is that if a move can be learned by any or all of the Pokémon of '''one''' family naturally or by TM, it is a signature move. If a move is shared with an other family or it is a TM that can be used or a move tutor move that can be taught on more than the family in question, it is not a signature move. Event Pokémon are obviously excluded. <font color="#3fff00">'''UltimateSephiroth'''</font> <sup>([[User:UltimateSephiroth|<font color="#3f7f00">about me</font>]] · [[User talk:UltimateSephiroth|<font color="#3f7f00">chat</font>]] · [[Special:Contributions/UltimateSephiroth|edits]])</sup> 22:48, 20 June 2009 (UTC)<br />
::That sounds fine to me, a more "exclusive" definition of signature move. Although if something was a signature move at one point, I'd expect it there with an asterisk. The most important thing is that a definition is made. "More is lost by indecision than by wrong decision."[[User:Flint A|Flint A]] 11:03, 21 June 2009 (UTC)<br />
<br />
<br />
==GrassWhistle==<br />
In GenerationIII, Roselia was the only one who could learn GrassWhistle by leveling up(to lv 29). There are many other pokemon that can learn it now in Generation IV, but it used to be a move unique only to Roselia(by level up). --[[User:PKFL 531|PKFL 531]] 01:38, 30 October 2009 (UTC)<br />
<br />
==Removing moves==<br />
<br />
Before I edit the actual page, I want to see if everyone agrees to this. <br />
<br />
I was thinking of removing the following moves since they're "Signature" titles are questionable:<br />
<br />
-----------------------<br />
-{{m|Petal Dance}}<br />
<br />
-{{m|Crush Claw}}<br />
<br />
-{{m|Splash}}<br />
<br />
-{{m|Super Fang}}<br />
<br />
-{{m|Beat Up}}<br />
<br />
-{{m|Pain Split}}<br />
<br />
-{{m|FeatherDance}} <br />
<br />
-{{m|Assist}}<br />
<br />
-{{m|ExtremeSpeed}}<br />
<br />
-{{m|Weather Ball}}<br />
<br />
-{{m|Extrasensory}}<br />
<br />
-{{m|Megahorn}}<br />
<br />
-{{m|Waterfall}}<br />
<br />
-{{m|Leaf Blade}}<br />
--------------------------<br />
<br />
Yes yes, I know that's quite a lot of moves to pick out. But let's be honest, These moves are a little too common to be "Signature" thanks to other Pokémon showing up or Pokémon learning said moves via Breeding, Level up, Move tutor, TM/HM etc.<br />
<br />
If you don't agree with this, I'll ignore this. Or if you want only a specific move or two gone, I'll only get rid of those instead.<small>- ''unsigned comment from {{u|Ninterror}} ([[User talk:Ninterror|talk]] • [[Special:Contributions/Ninterror|contribs]]) ''</small><br />
<br />
:Personally, I think it might be better to either do away with this article, or sort in into 4 articles, one for each generaton [[User:RB Golbat|RB Golbat]] 20:37, 30 October 2009 (UTC)<br />
::I agree with the idea of splitting them up as these moves were all once signature moves. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] '''''[[Special:Contributions/Turtwig_A|Contributions]]''''' '''''[[User talk:Turtwig A|Talk]]''''' 00:53, 31 October 2009 (UTC)<br />
:::Why make a whole other article? It says in the asterisk that it was "Prior to Generation X". Just leave it as it is. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 02:46, 31 October 2009 (UTC)<br />
<br />
Many of those moves are already noted as being signature moves prior to a Generation, as the person above said. However, Beat Up, Crush Claw, Pain Split, Feather Dance, Assist and Extrasensory, are different. They're signature moves in that only a select few Pokémon learn ''by level up'', but can be taught in other ways. In the "Other signature move examples" section, such things are noted, where a move is learned by more than one Pokémon but only by one by level up. I say we move the mentioned moves to a whole new section for "Level Up Signature Moves", where we list the signature moves if we go by moves learned through level and not by tutor or TM or breeding. [[User:Drake Clawfang|Drake Clawfang]] 05:32, 31 October 2009 (UTC)<br />
<br />
== Blast Burn, Frenzy Plant and Hydro Cannon ==<br />
<br />
I would just like to say that I have finally added the elemental hyper beams to the bottom of the page. Feel free to delete it if you like, but I do think that this edit would help the bulbapedia community. ----<span style="color:gold">GEN</span><span style="color:Black">1</span>[[User:Example|<span style="color:gold">KING</span>]] <small>''([[User talk:<span style="color:Black">TALK</span>]])''</small> 06:12, 14 November 2009 (UTC)<br />
: I would disagree here. The signature moves of Charizard, Venusaur, and Blastoise have always been and will always be Flamethrower, SolarBeam, and Hydro Pump, respectively. SSBB even confirms that Charizard's signature move is Flamethrower (not Blast Burn). [[User:Andros 1337|Andros 1337]] 18:13, 19 November 2009 (UTC)<br />
::In most cases I would agree with you, but by the definition f signature move on Bulbapedia, that is extremely inacurate. Though true in a certain sense, Blastoise is not the only pokémon to learn Hydro Pump, and same goes for the rest. Also, no offense, but Super Smash Bros. Trophies are not exactly the most reliable source for canon information :p --[[User:Gen1king|<span style="color:gold">''GEN''</span>]]1[[User talk:Gen1king|<span style="color:gold">KING</span>]] 06:50, 28 January 2010 (UTC)<br />
<br />
== Former Signature moves! ==<br />
<br />
We should have a section for Pokémon who's moves used to be signature moves, instead of keeping them with the other Pokémon. --Kimori Geckarbor Hinoarashi 13:48, 12 December 2009 (UTC) [[User:Kimori-Hinoarashi|User talk:Kimori-Hinoarashi]] "I reject your reality, and substitute my own." - Adam Savage, after being proven wrong.--''Mythbusters''<br />
<br />
== Overhaul ==<br />
<br />
Alright, I went for it and changed the main body to only refer to Generation IV signature moves. The list of former signature moves near the bottom might be better as some sort of table, but I'm not good at making tables and it wouldn't be like just copying the first table, as we'd need "unsignature" dates. Also, that list should not be considered comprehensive; it's just the ones that were there already plus the ones from the old list. There might be some missing.<br />
<br />
The only controversial change I think is that I specifically limited signature moves to one evolutionary family only, but I seem to see quite a bit of support for that on the talk page and I feel it's the only sensible decision myself.<br />
--[[User:Yoshi348|Yoshi348]] 20:04, 8 April 2010 (UTC)<br />
:just because you "see the support" doesnt mean you just do it, you dont have that power. it has to be definitively discussed for sure. i have undone your edits, but barring a proper definitive discussion, it can be re-added. i want to see what people think in an uncluttered manor. i personally dont see a huge problem in your way, but i also think we can find a better, cleaner layout than yours. -- '''[[User:MAGNEDETH|<span style="color:#000033;">MAG</span>]][[User:MAGNEDETH#Interesting Stuff|<span style="color:#696969;">NE</span>]][[User talk:MAGNEDETH|<span style="color:#000033;">DETH</span>]]''' 20:16, 8 April 2010 (UTC)<br />
<br />
== Phantom asterisk ==<br />
<br />
Pokemon that had their signature moves learned by other Pokemon with the coming of a new generation were marked with an asterisk. There wasn't a note at the bottom saying what the asterisk was for, but rather one of those things you highlight (dunno what that's called). We should at least have a note in addition to it. [[User:Flyingtypefan|Flyingtypefan]] 00:00, 10 May 2010 (UTC)<br />
<br />
== Arcanine's ExtremeSpeed. ==<br />
<br />
Shouldn't it say "Prior to Generation II"? It currently says "Prior to generation III". --[[User:PLA|PLA]] 16:10, 4 June 2010 (UTC)<br />
<br />
:No, it was Arcanine's sig move prior to gen II, that is, before gen II. Extremespeed didn't exist prior to gen II {{unsigned|Malake256}}<br />
:: Right. I forgot the distinction between Crystal and Gen. II. It was unique to Arcanine "Prior to Crystal". --[[User:PLA|PLA]] 07:19, 6 June 2010 (UTC)<br />
<br />
==Metronome==<br />
Signature moves can be moved by any pokemon knowing [[Metronome]]. My [[Togepi]] used metronome, and used [[Doom Desire]]! [[User:Panther2598|Panther2598]]<br />
thats kind of obvious i mean metronome uses a random move from every move existing in a generation and they never said that they couldn't be used they just said that they can't be learned [[User:Juarmo|Juarmo]] 05:06, 11 October 2010 (UTC)<br />
<br />
== Oath of Fire, Water and Grass ==<br />
<br />
Do you think we should add that?-[[User talk:444Zekrom|<span style="color:brown">444</span>]][[User:444Zekrom|<span style="color:black">Z</span>]][[Zekrom|ekrom]] 04:23, 03 September 2010 (UTC)<br />
:We should wait until the games are released. For all we know, they could be used by the other starters similar to the elemental Hyper Beams. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 07:18, 3 September 2010 (UTC)<br />
<br />
== Blast Burn, Frenzy Plant, and Hydro Cannon again ==<br />
<br />
In Generation III, since Charizard, Venusaur, and Blastoise are the only ones who could learn those techniques, they are considered signature moves in that sense yes? So shouldn't they be added to the list and mentioned on the respective moves articles?--[[User:Darknesslover5000|Darknesslover5000]] 05:32, 11 September 2010 (UTC)<br />
:I'll take it. [[Move tutor]]?--[[User talk:444Zekrom|<span style="color:brown">444</span>]][[User:444Zekrom|<span style="color:black">Z</span>]][[Zekrom|<span style="color:blue">ekrom</span>]] 10:15, 4 October 2010 (UTC)<br />
::They were only the only ones to learn those moves until [[Pokemon XD]] came out, which is still third-gen. --[[User:HeroicJay|HeroicJay]] 10:23, 4 October 2010 (UTC)<br />
:::Hmm... Prior to XD? Hahaha...--[[User talk:444Zekrom|<span style="color:brown">444</span>]][[User:444Zekrom|<span style="color:black">Z</span>]][[Zekrom|<span style="color:blue">ekrom</span>]] 07:43, 5 October 2010 (UTC)<br />
::::I think it's better not to take XD in consideration, because that game has distributed multiple signature moves, like Psycho Boost or Extrasensory. So I would say prior to generation IV--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 10:40, 18 December 2010 (UTC)<br />
<br />
== "prior to gen ..." signature moves ==<br />
<br />
If, according to te article, Signature moves are by definition only learned by either a single Pokémon or a small group of Pokémon, then a lot of the moves listed that say they were signature moves prior to a certain generation were still signature moves, (in cases such as extemespeed, for at least until the generation after) as the definition in no way implies that the pokémon that can learn it have to be related by evolution it just states either that the move can be learned only as a level up move and even then, only by a small number of Pokémon or that the move can only be learned by level up by a small number of pokémon (in which case almost all, if not all are still signature moves). because even though the way the definition is phrased it can be rephrased either way it most certainly can't be rephrased both ways because they are different from meanings from eachother but are synonyms to different definitions of the phrase that defines signature moves. [[User:Juarmo|Juarmo]] 05:07, 11 October 2010 (UTC)<br />
<br />
==Ultimate Starter Type Moves==<br />
techinically, the elemental hyper beams would be no less signature moves of the gen 1 starter evolutions in gen 3 than deoxys and its psycho boost (as purified shadow Lugia knew it). In fact, probably less of one as you catch the Lugia but you recieve the XD Jhoto starters from an event (albeit an in game one but still) also if Oddish and Glooms signature that ceased to be a signature by Gen 2 is on the list shouldn't arcanine and his extremespeed be on the list too. if i remember correctly dragon's den dratini didn't count towards extremespeed not still being arcanine's signature move in gen 2 so why should the XD Jhoto starters they're both in game events. [[User:Juarmo|Juarmo]] 23:28, 11 October 2010 (UTC)<br />
<br />
== Shadow Signature Moves ==<br />
I think it should be noted that {{m|Shadow Bolt}}, {{m|Shadow Chill}}, {{m|Shadow Fire}} and {{m|Shadow Blast}} are {{p|Zapdos}}, {{p|Articuno}}, {{p|Moltres}} and [[Shadow Lugia]] Signature Moves in Pokémon XD. --[[User:Crikko|'''★'''<span style="color:#6699FF;">'''Cri'''</span>'''ққ'''<span style="color:#6699FF;">'''ѳ~'''</span>'''*''']] 16:52, 13 October 2010 (UTC)<br />
<br />
== Clamp was another one of the Shellder line's signature moves... ==<br />
<br />
...Until Gen III that is. Could somebody add this? - [[User:050294|050294]] 01:21, 18 October 2010 (UTC)<br />
<br />
== Another idea ==<br />
<br />
I had an idea for a new column. I would like to mention what kind of signature move they are. <br />
*Exclusive means: Only available to the poke himself, or the evolutionary line of that poke.<br />
*Limited means: A few other pokes can learn it as well by leveling up or by breeding.<br />
*LU exclusive means: The move is exclusive to a certain poke line by leveling up, but several other pokes can learn it by breading or tutoring.<br />
*Common means: The move is now available to a plenty of pokes. Only mentioned if the move used to be exclusive.<br />
*N/A means: it didn't exist that gen.<br />
<br />
<br />
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"<br />
|- style="background: #ccf;"<br />
! [[List of Pokémon by National Pokédex number|#]]<br />
! <br />
! Name<br />
! Move<br />
! Gen I<br />
! Gen II<br />
! Gen III<br />
! Gen IV<br />
! Gen V<br />
|-<br />
| 015<br />
| {{MSP|015|Beedrill}}<br />
| {{P|Beedrill}}<br />
| {{M|Twineedle}} <br />
| Exclusive <br> Lv. 20<br />
| Exclusive <br> lv. 20<br />
| Exclusive <br> lv. 20<br />
| Exclusive <br> lv. 16<br />
| Limited <br> lv. 16<br />
|-<br />
|}<br />
--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 10:40, 18 December 2010 (UTC)<br />
:Limited would not be implemented; signature move means it is limited to an individual or family, so those are former signature moves. Level up exclusive is possible, but I don't think it should be implemented. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:24, 18 December 2010 (UTC)<br />
<br />
== Levels ==<br />
<br />
It's not clear from which game the levels are. I also don't see the point of noting the levels.<br />
--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 10:41, 25 December 2010 (UTC)<br />
<br />
== Victini ==<br />
<br />
for the 14th Movie it was said that an event Victini would be given out have the move V-Generate and Ball of Fire, as V-Generate is currently a move only an event Victini can know, should it be put in the 'one-off signature moves' section? [[User:Azure42|Azure42]] 15:38, 31 December 2010 (UTC)<br />
<br />
== My definition of 'Signature Move' ==<br />
<br />
I say the definition should be "A move that a Pokémon is best known for." As a result, this means that a move that is common can be the signature move of another Pokémon (for example, Rollout can be learned by several different kinds of Pokémon, but Geodude's evolutionary family may have it as their signature move, because Graveler is said to use it often down mountains in Firered's description of it). Another example is Psycho Cut - Gallade would most likely have the attack as its signature move had this description of signature move been used. --[[User:Psyblade|Psyblade]] 18:43, 27 January 2011 (UTC)<br />
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:I think it's a very good point, however, Pokédex entries sometimes state misleading facts, such as Dusclops learning {{m|Hypnosis}}, which it actually can't. So, although a good definition of "signature move", I don't think it's good enough to point Pokédex entries in the article. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 23:59, 27 January 2011 (UTC)<br />
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==Trivia?==<br />
The trivia says, that Vespiquen is the only Pokémon with 3 signature moves, while the same is true for Kyurem (as the table says). Shouldn't it be edited? --[[User:KingisNitro|KingisNitro]] 08:46, 7 May 2011 (UTC)<br />
:No, because Kyurem can't actually learn Ice Burn or Freeze Shock. They are speculated to be its signature moves. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:58, 7 May 2011 (UTC)<br />
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==Cubone and Marowak==<br />
Both of these are only listed under Former Signature Moves, however both have two current signature moves. Bone Rush, out. Bone Club and Bonemerang, good. So why aren't Cubone and Marowak under the current signature moves? [[User:Ikarishipper900|Ikarishipper900]] 01:10, 13 July 2011 (UTC)<br />
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== Current definition is SERIOUSLY flawed! ==<br />
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The current definition of signature move here is '''seriously''' flawed. The definition should be the move the Pokémon is most known for, not any random move that is exclusive to it. While at times moves that a Pokémon is most known for may also be exclusive to it (such as Smeargle's Sketch), that is not always the case. For example, even though Charizard was the only Pokémon able to learn Blast Burn prior to XD, Charizard is never shown using it in any Pokémon media; usually Charizard is shown using Flamethrower, and in the anime, Seismic Toss. Furthermore, Charizard is a Gen I Pokémon, and it is absurd to say that a Gen III move is its signature move, considering Charizard predates Gen III.<br />
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I really think the definition should be corrected here. [[User:Andros 1337|Andros 1337]] 00:05, 10 August 2011 (UTC)<br />
:I don't think it's flawed at all. A signature move exclusive to that Pokémon. Meaning that the move can only be learned by that Pokémon. While Rollout is well know for a Miltank for example that doesn't make it a signature move. Sketch is a signature move because only one Pokémon can learn it and that is Smergle. This was discussed before. [[User:Pokemaster97|<span style="color:Blue;">--Pokemaster</span>]][[User talk:Pokemaster97|<span style="color:Blue;">97</span>]] 00:09, 10 August 2011 (UTC)<br />
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:Random move? How is it a random move when it's '''a move that can only be learned by a single Pokémon or its family'''? Just because a certain move is showed off more by a certain Pokémon does not mean it's its signature. Signature refers to a Pokémon's exclusive move which means it can only be learned by a certain Pokémon or at a certain time.<br />
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:Your definition seems to be judged by what you have seen in the anime which is biased to all other media. All things should relate to the game which are used universally. Might as well say BubbleBeam is Piplup's signature move and Thunderbolt is Pikachu's. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 00:18, 10 August 2011 (UTC)<br />
::What about Ditto's Transform, which is obviously Ditto's signature move because it is Ditto's ONLY move, despite the fact that Mew can learn Transform as well? The fact is, Charizard is never shown using Blast Burn in the anime or any other Pokémon media besides the main games. Also, consider that Blast Burn is a tutored move, not a level-up move. [[User:Andros 1337|Andros 1337]] 00:46, 10 August 2011 (UTC)<br />
::Plus, SSB confirms Flamethrower as Charizard's signature move. [[User:Andros 1337|Andros 1337]] 00:54, 10 August 2011 (UTC)<br />
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:::Leveling up has nothing to do with it. Volt Tackle is an egg move that is bred on to Pichu. There's also Meloetta who can only learn its signature move through tutoring. And again, the amount of times the move is shown in the anime has nothing to do with it. In the defense of Transform, Mew has the capability of learning every move through the move tutor in XD from Generation III and below. Though I'll give you that Mew can learn that one by level up. Not to mention that it's Ditto's only move. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 01:03, 10 August 2011 (UTC)<br />
:::Also, SSB is not a true Pokémon game to be taking sources from... It's Charizard signature move in that game, not in the Pokémon games. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 01:03, 10 August 2011 (UTC)<br />
::::So, could you tell me what was Charizard's signature move in Gens I and II? The definition of the word "signature" does not mean "exclusive", it means what the Pokémon is most notable for. [[User:Andros 1337|Andros 1337]] 06:27, 10 August 2011 (UTC)<br />
::::Another example: Take a look at Vaporeon and Jolteon. Obviously their signature moves are Acid Armor and Pin Missile, respectively, as confirmed by their Pokédex entries. However, even in Gen I, Grimer and Muk were able to learn Acid Armor as well, and Beedrill was able to learn Pin Missile. If those aren't Vaporeon's and Jolteon's signature moves, I don't know what else can be. [[User:Andros 1337|Andros 1337]] 06:31, 10 August 2011 (UTC)<br />
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:::::See... the thing is Flamethrower can be other Pokémon's most known move. Every single Fire-type can learn it in some way. It's not so signature when so many other Pokémon can use it too. <br />
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:::::None of Vaporeon's and Jolteon's Pokédex entries say that Acid Armor and Pin Missile are their signature moves. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 06:47, 10 August 2011 (UTC)<br />
::::::While they don't mention the moves by name, they mention that Vaporeon can melt into water, and that Jolteon can raise its fur to pierce foes. That implies Acid Armor and Pin Missile, respectively. [[User:Andros 1337|Andros 1337]] 15:20, 10 August 2011 (UTC)<br />
I think you're not understanding here. Not all Pokémon have signature moves. A signature move is a move only that Pokémon or it's family can learn. Examples: Meowth {{m|Pay Day}} Chansey and Blissy {{m|Softboiled}}, The Porygon family {{m|Conversion}} and {{m|Conversion 2}}. This is what a signature move is. Your argument is incorrect. [[User:Pokemaster97|<span style="color:Blue;">--Pokemaster</span>]][[User talk:Pokemaster97|<span style="color:Blue;">97</span>]] 15:26, 10 August 2011 (UTC)<br />
:No, that is your own interpretation of a signature move, which is clearly defective for the reasons I gave above. Unless we find an official source confirming your interpretation is correct, it is nothing but a fan implication. [[User:Andros 1337|Andros 1337]] 18:16, 10 August 2011 (UTC)<br />
::Your last comment applies equally to your own definition. I suggest you take a step back and calm down. Also, [http://en.wiktionary.org/wiki/signature?rdfrom=Signature#Adjective signature, used as an adjective] implies distinctiveness, not commonness. Thus, the current definition is correct to the meaning of the word, so you will need very strong official evidence in order for it to change. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 20:17, 10 August 2011 (UTC)<br />
:::I don't feel like the definition is flawed, but maybe an allowance for Ditto would be nice. [[User:Ikarishipper900|Ikarishipper900]] 15:52, 10 September 2011 (UTC)<br />
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== {{p|Clefairy}} and {{m|Meteor Mash}} ==<br />
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I don't understand this. In the [[Signature move#Other signature move examples|Other signature move examples]] section, it says: "Although {{p|Clefairy}} can learn '''{{m|Meteor Mash}}''' by leveling up in any Generation III game, the only Pokémon that were able to learn it legally before release of {{2v2|FireRed|LeafGreen}} were {{p|Metang}} and its evolved form, {{p|Metagross}}." However, the {{p|Metang}}, {{m|Meteor Mash}}, and {{p|Clefairy}} articles don't make any mention of this, and the sentence itself doesn't make any sense. --[[User:Enervation|Enervation]] 23:43, 10 October 2011 (UTC)<br />
:It's saying that since you couldn't get Clefairy until FRLG came out, despite that Clefairy can learn Meteor Mash in RS, Clefairy couldn't because there weren't any Clefairy in RS. [[User:Bluesun|Bluesun]] 00:38, 11 October 2011 (UTC)<br />
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== New design ==<br />
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I'm REALLY liking the new template, but I think it could use a little more organization. Like, either we organize them by number (the only ones not by number are the ones grouped with their cross-generational evolutions), or by the generation in which they gained their signature move (then by number). I'm not sure...what does everyone think? '''[[User:LimeGreenCharizard|<span style="color:#008000;">LimeGreen</span>]]''[[User talk:LimeGreenCharizard|<span style="color:#FF8C00;">Charizard</span>]]'''''[[Special:Contributions/LimeGreenCharizard|<span style="color:#00BFFF;">♂</span>]] 16:35, 12 November 2011 (UTC)<br />
:I agree it should be done by Ndex number. It's too jumbled and a little confusing as it is. If someone wanted to look for Pikachu, they have to go down to Pichu, and that's just sloppy. <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 16:43, 12 November 2011 (UTC)<br />
::Yeah I agree with what was said above. It is kind of confusing. Ndex would be a little more organized. [[User:Pokemaster97|<span style="color:Blue;">--Pokemaster</span>]][[User talk:Pokemaster97|<span style="color:Blue;">97</span>]] 16:45, 12 November 2011 (UTC)<br />
:::How about making the columns sortable? Also the Pikachu line's placement was something I forgot to fix, so I'll move them to 025. [[User:Pikiwyn|<font color="#d0000d" face="chiller">'''Pikiwyn'''</font>]] [[User talk:Pikiwyn|<tt><sup>'''''<font color="black">talk</font>'''''</sup></tt>]] 16:57, 12 November 2011 (UTC)<br />
::::Sortable sounds fine to me. <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 17:01, 12 November 2011 (UTC)<br />
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== V-create still a signature move? ==<br />
Now that {{p|Rayquaza}} knows {{m|V-create}} via event (the same way that Victini learns it), is V-create still Victini's signature move, is it both Victini's and Rayquaza's, or is it not a signature move at all? Personally, I'd remove it from the list for now, since now it's a one-off move for both Victini ''and'' Rayquaza. --[[User:Darthrai|Darthrai]] 19:35, 20 January 2012 (UTC)<br />
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:You make a lot of sense, and I'd certainly wait for more people to weigh in. However, I think that the name of V-Create certainly points it to it being a signature move of Victini, since many things about Victini are closely associated with the letter ''V''. There isn't really a set standard to which we can hold a "signature move," so I think claiming its status as "debatable" is appropriate. --[[User:Politoed666|<span style="color:#00B7EB">''P''</span> <span style="color:#008080">''o''</span>]] [[User talk:Politoed666|<span style="color:#0095B6">''L''</span> <span style="color:#00CCCC">''i''</span>]] 20:27, 20 January 2012 (UTC)<br />
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::There's a bunch a moves on the list that are like that. Why change it now? Personally, I don't think we should change the status of a signature move just because of an event. They do that all the time. Like the Victini from the movie with Zekrom and Reshiram's moves and the Lugia from XD with Deoxys's move. Rayquaza cannot normally get that move and unless it is normal, then we shouldn't worry about it. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 00:22, 21 January 2012 (UTC)<br />
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::Just realized V-create is the move Victini only knows by event as well. Just still, to me it was obviously made for it. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 00:24, 21 January 2012 (UTC)<br />
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::: Agreed - V-create was made for Victini (and I think that I made that clear on the page), but neither Victini nor Rayquaza can learn it through normal gameplay (both of them learn it via event). As for it being a signature move because it was made for Victini, I think {{m|Megahorn}} presents a similar case (though not to the same degree). It was made for {{p|Heracross}} in Generation II (why else would a generic horn attack be Bug-type?) until they made all sorts of other Pokémon, both old and new, able to learn it in future generations. Now, V-create is much more "characteristic" of Victini and probably won't become a widespread move, but having aesthetics and themes associated with a certain Pokémon doesn't seem like a criterion for being a signature move at the moment according to the page's description (we can always change it though). [[User:Darthrai|Darthrai]] 04:15, 21 January 2012 (UTC)<br />
:::: I personally don't feel it applies to what the meaning of signature move is as it says it can be learned by level up '''or other means'''. Think of it this way. If Relic Song is given by event to another Pokémon, say Cresselia, does that mean it's not Meloetta's signature move anymore because it doesn't learn it by level up even though that's what changes its form? Some common sense should be used in these instead of following the definition so strictly. If the Pokémon itself has an obvious connection to the move we should take that into consideration. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 00:35, 24 January 2012 (UTC)<br />
:::::Which is why I had to revert Darthrai and MisterE13--[[User:SandmanDP|SandmanDP]] 00:37, 24 January 2012 (UTC)<br />
::::::Actually, it's not as simple as that. The thing is, Meloetta can learn Relic Song via tutor; if the same tutor could be used to teach it to Cresselia, I wouldn't personally consider it Meloetta's signature move anymore (since they can both obtain the move on ''equally'' favorable terms). However, if Cresselia got the move via event, I'd still personally consider it Meloetta's signature move, since Meloetta obtains it on ''more'' favorable terms. Right now, Victini and Rayquaza both know V-create on ''equally'' favorable terms (a one-off move for both Pokémon); however, you're right that we should consider if the Pokémon has an obvious connection to the move, so we should make that clear. (In Relic Song's case, it helps that, unlike V-create, it doesn't scream "THIS MOVE BELONGS TO MELOETTA".) [[User:Darthrai|Darthrai]] 19:05, 29 January 2012 (UTC)<br />
:::You're still not making any sense. Relic Song is Meloetta's, and V-create is Victini's. Roar of Time and Spacial Rend are Dialga and Palkia's respectively despite movie 10 Dialga and movie 12 Arceus. Please stop dragging this--[[User:SandmanDP|SandmanDP]] 19:08, 29 January 2012 (UTC)<br />
::::And Dialga and Palkia know Roar of Time and Spacial Rend via level-up, whereas Darkrai and Arceus only know it via event. It's not the same. Still, the current definition and status is good, I just think it's worth noting that Rayquaza and Victini both get V-create through similar methods despite it being Victini's signature move. I don't think this has ever happened before, especially since event-exclusive moves only debuted this generation.[[User:Darthrai|Darthrai]] 19:19, 29 January 2012 (UTC)<br />
:::::It is very much the same. Darkrai and Arceus learn it by equal means... Please stop. V-Create is Victini's signature move and happens to lend it to Rayquaza ONCE. Doesn't mean V-Create isn't Victini's signature movI'd also like to point out<br><br />
"Also, some of these moves can be passed down via breeding to other Pokémon '''or are known by certain event Pokémon'''". Case closed. --[[User:SandmanDP|SandmanDP]] 19:21, 29 January 2012 (UTC)<br />
: Sure, but if we go a long time without this kind of thing happening again (''event-exclusive'' signature moves being known by both the Pokémon they're intended for and another Pokémon ''on equal terms''), maybe the issue can be revisited.[[User:Darthrai|Darthrai]] 19:31, 29 January 2012 (UTC)<br />
::It doesn't have to be revisited. Leave it alone. Admins have already spoken on the matter and say to leave it alone--[[User:SandmanDP|SandmanDP]] 19:33, 29 January 2012 (UTC)<br />
::: I meant like several years or when Gen VI comes around with more event-exclusive moves. When I said "a long time", I meant "a long time" and that I don't think it's worth starting any further arguments at this point in Pokémon event history (so I'm leaving it alone) Oh well, in any case it's just one minor piece of stating the obvious about one event, I shouldn't have made a big deal about it.--[[User:Darthrai|Darthrai]] 19:34, 29 January 2012 (UTC)<br />
::::By the definition of signature move, V-create is not Victini's signature move. However, it is a move that is associated with Victini. So based on Victini's associations with the move, you could say that it is its "signature move", but that is not the definition of signature move. To keep the definition firm, we cannot consider it to be Victini's signature move unless it learns it via a method other than event, like how we didn't consider it Victini's signature move until it was distributed with it. So what should happen is this; V-create should not be listed as a signature move of Victini, but it should most certainly be listed under "Other signature move examples". --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:54, 30 January 2012 (UTC)<br />
Can I suggest that, perhaps, V-Create isn't a Signature Move, so much as an Event Move? It's a move that cannot be known by any pokemon except perhaps via an Event, at least at a certain point. Another example would be Volt Tackle, which, until the release of Pokemon Emerald, couldn't be learned by any pokemon, or Kinesis, which couldn't be learned by any pokemon until Pokemon Yellow. Note that an "Event Move" wouldn't necessarily have been released via Event, it's just that, without an event, it would be unavailable up to a certain time (this could include moves only found as egg moves up to a certain point, if any exist). And on a side note, if a pokemon uses Metronome, and then Smeargle Sketches it, will it learn Metronome, or the resulting move? I ask because, if Smeargle sketches the metronomed move, then it would be possible for it to sketch Volt Tackle in RS/FRLG, or V-Create in DP. [[User:Aielyn|Aielyn]] 15:19, 1 February 2012 (UTC)<br />
:Another example of an Event move is a little more literal than the others - Snarl. At this time, it is only available through obtaining an Event Zoroark, and then breeding it to other pokemon from there. However, once another event, the Lock Capsule, is made available, it will be available as a TM... but still, it's an Event Move, since you need an event to access it in either case. [[User:Aielyn|Aielyn]] 06:56, 2 February 2012 (UTC)<br />
:Those are more "delayed release moves" than "event" moves. And I don't think it is really that relevant (by your definition, {{m|Kinesis}} is both a signature move and an "event move"). And to answer your question, Smeargle will Sketch Metronome. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:48, 2 February 2012 (UTC)<br />
::Isn't "delayed release" just another word for "event", in this context? After all, you can catch Mew in Emerald, but you can't do so until a delayed release event. When Ruby/Sapphire were released, one couldn't legitimately get Volt Tackle. Not knowing how they'd give you access to the move, wouldn't it be reasonable to consider it an event-exclusive move? That the "event" ended up being "the release of Emerald" is irrelevant to this point. And yes, Kinesis would be both an event move and a signature move - nothing wrong with that. It was an event move in Red/Blue, and then a signature move after that. Volt Tackle was an event move in RS/FRLG, and a signature move after that. V-Create is currently an event move. It may happen that, with the "third version" release, Victini will be able to learn V-Create by move tutor or level up, in which case it would be a signature move. Until the move can be "learned", it really can't be called a signature move. It is ''speculated'' that the move was made for Victini, but it's only speculation, it hasn't been confirmed. It's entirely possible that, come the next pokemon game, it will be Rayquaza that learns it naturally, and not Victini... would that make it a Rayquaza signature move? [[User:Aielyn|Aielyn]] 04:37, 3 February 2012 (UTC)<br />
:::The reason I used "delayed release" over "event" is because event specifically refers to things only available via event distributions, which is not true of things like Kinesis and Volt Tackle. It is unreasonable to assume a move is an event move if it has not been released yet—those are "unreleased moves" ({{m|Sacred Sword}} and {{m|Relic Song}} of course are exceptions due to being triggered by events, and {{m|Snarl}} was as well before it was available due to the event TM). However, I'm not really sure how this "event move" argument is relevant here anyway. And Mew in Emerald is still event-exclusive. However, I agree with you that it is not currently a signature move, and that it may become one again in the next game. Also, I highly doubt Rayquaza will learn it outside of events if Victini doesn't—however, it is possible that if there is a move tutor, they would both be able to learn it. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:03, 3 February 2012 (UTC)<br />
::::The relevance is that it gives an argument towards ''not'' including V-Create on this page. Indeed, I'd argue that, even prior to the event Rayquaza, it was not a Signature Move, because the move was only available through an event, and thus couldn't be reliably associated with Victini, even if Victini was the only one that had gotten it. Let me give you a hypothetical analogy. Suppose that, during Gen III, an event occurred for FRLG, where you got a Voltorb that knows Volt Tackle. Would that make Volt Tackle a Voltorb signature move? I mean, it has "Volt" in it, and only Voltorb would have it. I'd argue that, until the move is part of a pokemon's available moveset without an event, it cannot be a signature move. [[User:Aielyn|Aielyn]] 11:09, 3 February 2012 (UTC)<br />
:::::In your hypothetical situation, I would argue that Volt Tackle would be Voltorb's signature move until another Pokémon could learn the move, with events always being ignored if there is another way for a Pokémon to learn it. However, since we agree about the way the page should be now and are merely debating hypotheticals, I don't think we need to continue this discussion unless someone argues for the inclusion of V-create. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:21, 3 February 2012 (UTC)<br />
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I'm sorry fellas but V-create actually is Victini's signature move!! Just not in Japan, because in that country Rayquaza can learn it. But this still means its Victini's signature move in the rest of the whole world!!! Just add V-create with a little star explaining its not a signature move anymore in Japan and we're done. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 14:28, 12 June 2012 (UTC)<br />
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==I'm sorry...==<br />
...but your definition of "signature move" is seriously flawed. Any definition of the term that doesn't allow Transform and Moonlight to be categorized as Ditto and Umbreon's respective signature moves is just wrong. So what if there were few other Pokémon who learned it in the generation it was introduced on? We're too worried about following rules and guidelines to the point that we're sacrificing common sense. Everyone considers Transform to Ditto's signature move despite Mew (who is only a event Pokémon and thus didn't even exist for the average player back in the Gen I days) learning it, too. And considering that Espeon's signature move is Morning Sun, it's obvious that the developers intended Moonlight to be considered the signature move of his counterpart, Umbreon. - [[User:Ericss|Ericss]] 17:53, 3 March 2012 (UTC)<br />
:I can see Ditto being an exception. But Umbereon and Moonlight? I never once thought of it being a signature move for Umbreon. And they only reason we consider it a signature for Espeon in Gen II is because it was the only Pokémon that could learn it.<br />
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:Anyway, please look a few sections up to see the definition of "signature". It means ''distinctive''. It's not distinctive when other Pokémon can learn it too. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 05:44, 4 March 2012 (UTC)<br />
::Wouldn't that make Ditto a Signature Pokemon for Transform? [[User:Aielyn|Aielyn]] 09:25, 22 April 2012 (UTC)<br />
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:::If another Pokémon can learn a move via level, TM or breeding it is not considered a signature move. A signature move must be a move only usable by one Pokémon (Mew can learn Transform and Clefairy, Oddish, Cresselia etc. can learn Moonlight).--[[User:Force Fire|<span style="color:#424B50">'''F'''</span><span style="color:#848A8D">orce</span>]][[User talk:Force Fire|<span style="color:#E3CED0">'''F'''</span><span style="color:#EDDFE0">ire</span>]] 10:08, 22 April 2012 (UTC)<br />
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==Oshawott and evolutions==<br />
Shouldn't Razor Shell be Oshawott/Dewott/Samurott's signature moves? [[User:JacobTheDoduo|JacobTheDoduo]] 19:36, 21 April 2012 (UTC)<br />
:Shellder [[Razor Shell (move)#Learnset|also learns it by level]]. So no. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 20:55, 21 April 2012 (UTC)<br />
<br />
== Signature Move recovery ==<br />
<br />
Ok, "Also, some of these moves can be passed down via breeding to other Pokémon or are known by certain event Pokémon." Well how about Signature Move recovery? Sometimes there's only one Pokémon able to learn a move in that generation: Skarmory and Steel Wing for exemple, but because many Pokémon can learn it in a previous generation it isn't a Signature Move. This means that if TM 47 hadn't existed in gen 3 and 4 but in gen 5, Steel Wing would've been Skarmory's Signature Move for two generations and it would've lost this status in gen 5. But now its reversed and so it means Steel Wing isn't Skarmory's Signature Move in any generation!? I personally don't think so. And by the way Mega Kick is Hitmonlee's Signature Move, but there many Pokémon able to learn it in Firered and Leafgreen. So that's why Steel Wing (still for exemple) has to be Skarmory Signature Move. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 14:40, 12 June 2012 (UTC)<br />
:I agree. They have been added. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:22, 16 June 2012 (UTC)<br />
<br />
== One table more. ==<br />
<br />
In 'Other signature move examples' are many exemples of moves which only one evolutionary line can learn by leveling up, but can be learned by other Pokémon too via TM. Could we give those exemples their own table? Just like the one for the real signature moves. This would make the page a little more clear. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 19:42, 28 July 2012 (UTC)<br />
:Squirtle's evolutionary family and Sharpedo are the only Pokémon to learn Skull Bash by leveling up, but other Pokémon could learn it through TM40 in Generation I.<br />
Sudowoodo is the only Pokémon to learn Mimic by leveling up in Generation II, but other Pokémon could learn it through TM31 in Generation I and Move Tutor in Generation III.<br />
In Generations II, IV and V and Pokémon Ruby and Sapphire, Hitmonlee is the only Pokémon who can learn Mega Kick. However, in Generation I and Pokémon FireRed and LeafGreen, others could learn it through TM and Move Tutor respectively.<br />
Unown can learn only Hidden Power; however, almost every other Pokémon can learn it via TM10 in Generation II and beyond.<br />
Although several Pokémon can learn it by TM, until Generation III only Diglett and Dugtrio could learn Dig by level up.<br />
Prior to Generation V, Vigoroth is the only Pokémon to learn Focus Punch by leveling up, although many other Pokémon can learn it via TM01.<br />
Porygon-Z is the only Pokémon to learn Trick Room by leveling up, although that move can be learned via TM92.<br />
Almost every Pokémon is able to learn Facade via TM42. However, Chimchar is the only one to learn it by leveling up prior to Generation V.<br />
Although only Panpour and its evolution are the only Pokémon to learn Scald by leveling up, other Pokémon can learn it via TM55.<br />
Also, Pansage is currently the only Pokémon to learn Grass Knot by leveling up, yet other Pokémon can learn it via TM86.<br />
Kadabra and Alakazam are the only Pokémon to learn Ally Switch by leveling up, but other Pokémon can learn it through TM51 in Generation V.<br />
Sawk is the only Pokémon to learn Rock Smash by leveling up, but other Pokémon can learn it through TM94 in Generation V.<br />
Emolga is the only Pokémon to learn Volt Switch by leveling up, but other Pokémon can learn it through TM72 in Generation V. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 19:47, 28 July 2012 (UTC)<br />
<br />
== Do skill swap and steel wing really count as signature moves? ==<br />
<br />
I think something should only be considered a signature more IF only one Pokémon or only the Pokémon from one evolutionary line can learn it since the beginning. But I wouldn't say that steel wing is really Skarmory's signature move since it was a TM earlier on. Yeah, it's no longer a TM, but that doesn't make it Skarmory's signature move all of a sudden.<br />
<br />
Also regarding skill swap, that's also a move that used to be a TM, so I wouldn't say it's a signature move either. What do you guys think? [[User:TheBlazikenMaster|TheBlazikenMaster]] ([[User talk:TheBlazikenMaster|talk]]) 15:18, 22 March 2013 (UTC)<br />
:Steel Wing is definitely a signature move, because even though it was a TM for several generations, Skarmory learned it by level up in all those generations as well, and was the ''only'' Pokemon to learn it by level up. If anything, I think it should be listed as Skarmory's signature move in Gen 2-5 instead of just 5. Skill Swap is a slightly trickier matter that will probably require a more refined definition of "signature move" to resolve satisfactorily one way or the other.<br />
:Personally, I think we should refine the definition so that it doesn't matter if a plethora of Pokemon can learn a move by a "lower"/"less common" method (i.e. TMs, Move Tutors, events); as long as only one family can learn it by level up, that is its signature move. (And if nothing learns it by level up and only one thing learns it by another method, that's also a signature move, of course.) But that's just my opinion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:01, 22 March 2013 (UTC)<br />
::In that case would you say that {{m|return}} is {{p|Lopunny}}'s signature move? Sure, that move was introduced long before Loponny was but Lopunny is the only Pokémon that learns it by level up. [[User:TheBlazikenMaster|TheBlazikenMaster]] ([[User talk:TheBlazikenMaster|talk]]) 16:12, 22 March 2013 (UTC)<br />
:::That's why I said Skill Swap (which is in the same boat) is a tricky matter. There should probably be a provision where widely/universally-available TMs like Return aren't signature moves unless the one Pokémon that learns it by level up has been able to learn it at least as long as the move has been a TM. On the other hand, something like Softboiled was obviously Chansey's signature move even in Gen 1, in which nothing learned it by level up and the TM was only learnable by Chansey and Mew (which, of course, can learn anything). Of course, those are both extremes on opposite sides of the spectrum, and examples that are somewhere in the middle (like Skill Swap) are more difficult to figure. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:24, 22 March 2013 (UTC)<br />
<br />
== A few things... ==<br />
<br />
First... Why don't egg moves disqualify a signature move? Due to them, moves like Present and Beat Up are VERY widespread, compared to moves like Softboiled and Needle Arm that get disqualified for very small numbers of other Pokemon.<br />
Second... Why does Volt Tackle count as a Pikachu signature when it can't learn it by any means itself? (It can only get it by evolving a Pichu that knows it <which should also qualify Raichu and a bunch of other families' Pokemon if this counts> or by events <which have been noted to generally not count>.)<br />
Third... Why does Sacred Sword (and relatedly, Fusion Flare/Bolt) count as a signature move for the Swords of Justice (who aren't technically related by family) when Rolling Kick (which only Hitmonlee and Hitmontop, who are related, can learn, excluding egg moves) doesn't from Generation 2 onwards?<br />
Fourth... Needle Arm isn't learned by anything other than Cacnea/Cacturne in Generation 4, either. (It's only marked as being signature in Generation 3.)<br />
Fifth... Only the Whismur line learned Sleep Talk, except by breeding, in Ruby and Sapphire.<br />
[[User:RiverShock|RiverShock]] ([[User talk:RiverShock|talk]]) 16:00, 25 March 2013 (UTC)<br />
<br />
== Misplacing ==<br />
<br />
Is there a reason why Jynx (#124) is placed after Magikarp (#129)? I searched the rest of the list and didn't see this error again. [[User:PokefanR|PokefanR]] ([[User talk:PokefanR|talk]]) 23:10, 27 May 2013 (UTC)<br />
<br />
== outrage and dragonite ==<br />
<br />
outrage was the dratini's family signature move in gen 2 and that isn't on the list [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 15:53, 24 June 2013 (UTC)<br />
:By level-up, yes. Charmander and Larvitar can learn it by breeding, so I'm not sure how to categorize this. [[User:Bwburke94|Bwburke94]] ([[User talk:Bwburke94|talk]]) 07:46, 27 June 2013 (UTC)<br />
::Breeding is ignored for signature moves. Because by that logic, eg. {{m|Pay Day}} would be signature only in G3-G4 (G1 has TM, G2 has breed from TM and G5 has breed), when it's signature since G2. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:04, 27 June 2013 (UTC)<br />
:::actually I just didn't see it it the list lol [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 12:28, 8 August 2013 (UTC)<br />
<br />
== Nuzzle ==<br />
<br />
Would Nuzzle count as a pseudo signature as it can only be learned by Pikachu and it's imitators? [[User:Guybrush20X6|Guybrush20X6]] ([[User talk:Guybrush20X6|talk]]) 09:41, 15 November 2013 (UTC)<br />
:That seems notable, I guess, but I'm going to say no. It's like how Glare is only learnable by snake-based Pokémon (excluding breeding). Since all those rodents are unrelated by evolution, it just comes down to specifics on how the move is actually used (description involves "electrified cheeks"). --[[User:Kianglo|<span style="color:#6900FF"><b>KiANGLO</b></span>]] <sup>''([[User talk:Kianglo|<span style="color:#cc00aa">TALK</span>]])''</sup> 15:22, 18 November 2013 (UTC)<br />
<br />
== Definition ==<br />
<br />
This article doesn't give a clear definition of what conditions we consider a move to be a signature move and what conditions we don't. All it says is that ''Most are learned by leveling up but some can be learned through other means when no Pokémon can learn the move by leveling up''. There's no addressing what disqualifies a signature move: do TMs? do Egg moves? do event moves? do all of these disqualify in all cases, or are there special circumstances? There's been a lot of disagreement on this talk page about what constitutes a signature move, so we need to actually state ''our definition'' in the article so it's clear to readers. I would do so myself, but I don't know what that definition is to me because {{tt|our criteria make no sense to me|Really, Soft-Boiled is disqualified from Gen I Chansey on this page because it's a TM, but there's no mention of ''since Generation II'' in Soft-Boiled's article?}}. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:38, 27 December 2013 (UTC)<br />
<br />
== Solosis line and Skill Swap? ==<br />
<br />
Does Skill Swap really count as being a signature move for the Solosis line? Sure, they were the first ones to be able to learn it by level up, but many others could learn it through other means. Heck, the move itself appeared two generations before the Pokémon did. If no one has any objections, I think it should be removed. --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 00:16, 15 January 2014 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=2011_World_Championships&diff=20421162011 World Championships2013-12-22T15:33:19Z<p>RiverAura: /* Masters Division */ Fixing country</p>
<hr />
<div>[[File:Pokémon World Championships 2011 logo.png|thumb|right|250px|Logo]]<br />
The '''2011 Pokémon World Championships''' were held at the Hilton San Diego Bayfront hotel in {{wp|San Diego, California}} from August 12-14, 2011. Run under the auspices of [[Play! Pokémon]], the Organized Play division of [[The Pokémon Company International]], the event was the was the eighth annual invitation-only championships for players in the [[Pokémon Trading Card Game]], as well as the third year for players of the Pokémon video games. It marked the third time San Diego played host to the event, previously hosting in [[2005 World Championships (TCG)|2005]] and [[2009 World Championships|2009]].<br />
<br />
==Trading Card Game Championships==<br />
{{bulbanews|Play! Pokémon announces early TCG rotation to HGSS-on}}<br />
Due to the July 1st mid-season rotation, the format used was {{TCG|2011-12 Modified format}}, using all cards from {{TCG|HeartGold & SoulSilver}} onward.<br />
<br />
The second day of the tournament featured seven rounds of Swiss Pairings for each division. The top 16 players in all three divisions were then seeded into single-elimination tournaments on Sunday to determine each division’s World Champion.<br />
<br />
===Junior Division===<br />
Yuka Furusawa, of Japan, was the defending Junior Division TCG World Champion, but became eligible for the Senior Division in 2012. There, he finished in 15th place, losing in the Round of 16.<br />
<br />
Gustavo Wada, of Brazil, succeeded Yuka as World Champion, finishing the tournament 10-1.<br />
{{-}}<br />
{{16TeamBracket<br />
| RD1=Round of 16<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Championship Match<br />
<br />
| RD1-seed01=1<br />
| RD1-team01='''Gustavo Wada'''<br />
| RD1-score01=BR<br />
| RD1-seed02=16<br />
| RD1-team02=Keito Arai<br />
| RD1-score02=JP<br />
<br />
| RD1-seed03=9<br />
| RD1-team03='''Klein Houmani'''<br />
| RD1-score03=US<br />
| RD1-seed04=8<br />
| RD1-team04=Patrick Martinez<br />
| RD1-score04=US<br />
<br />
| RD1-seed05=5<br />
| RD1-team05=Martin Guillemet<br />
| RD1-score05=FR<br />
| RD1-seed06=12<br />
| RD1-team06='''Devon Roth'''<br />
| RD1-score06=US<br />
<br />
| RD1-seed07=13<br />
| RD1-team07='''Joseph Nawal'''<br />
| RD1-score07=US<br />
| RD1-seed08=4<br />
| RD1-team08=Colter Decker<br />
| RD1-score08=US<br />
<br />
| RD1-seed09=3<br />
| RD1-team09='''Kohei Takenaka'''<br />
| RD1-score09=JP<br />
| RD1-seed10=14<br />
| RD1-team10=Jan Zimmer<br />
| RD1-score10=CZ<br />
<br />
| RD1-seed11=11<br />
| RD1-team11=Thomas Guillemet<br />
| RD1-score11=FR<br />
| RD1-seed12=6<br />
| RD1-team12='''Ethan Christopher'''<br />
| RD1-score12=US<br />
<br />
| RD1-seed13=7<br />
| RD1-team13='''Alex Krekeler'''<br />
| RD1-score13=US<br />
| RD1-seed14=10<br />
| RD1-team14=Sydney Morisoli<br />
| RD1-score14=US<br />
<br />
| RD1-seed15=15<br />
| RD1-team15=Simon Taylor<br />
| RD1-score15=US<br />
| RD1-seed16=2<br />
| RD1-team16='''Jonas Rasmussen'''<br />
| RD1-score16=DE<br />
<br />
| RD2-seed01=1<br />
| RD2-team01='''Gustavo Wada'''<br />
| RD2-score01=BR<br />
| RD2-seed02=9<br />
| RD2-team02=Klein Houmani<br />
| RD2-score02=US<br />
<br />
| RD2-seed03=12<br />
| RD2-team03=Devon Roth<br />
| RD2-score03=US<br />
| RD2-seed04=13<br />
| RD2-team04='''Joseph Nawal'''<br />
| RD2-score04=US<br />
<br />
| RD2-seed05=3<br />
| RD2-team05='''Kohei Takenaka'''<br />
| RD2-score05=JP<br />
| RD2-seed06=6<br />
| RD2-team06=Ethan Christopher<br />
| RD2-score06=US<br />
<br />
| RD2-seed07=7<br />
| RD2-team07='''Alex Krekeler'''<br />
| RD2-score07=US<br />
| RD2-seed08=15<br />
| RD2-team08=Jonas Rasmussen<br />
| RD2-score08=DE<br />
<br />
| RD3-seed01=1<br />
| RD3-team01='''Gustavo Wada'''<br />
| RD3-score01=BR<br />
| RD3-seed02=13<br />
| RD3-team02=Joseph Nawal<br />
| RD3-score02=US<br />
<br />
| RD3-seed03=3<br />
| RD3-team03='''Kohei Takenaka'''<br />
| RD3-score03=JP<br />
| RD3-seed04=7<br />
| RD3-team04=Alex Krekeler<br />
| RD3-score04=US<br />
<br />
| RD4-seed01=1<br />
| RD4-team01='''Gustavo Wada'''<br />
| RD4-score01=BR<br />
| RD4-seed02=3<br />
| RD4-team02=Kohei Takenaka<br />
| RD4-score02=JP<br />
|}}<br />
<br />
===Senior Division===<br />
Jacob Lesage, of Canada, was the defending Senior Division TCG World Champion. Jacob finished in sixth place, losing in the quarterfinals to Christopher Kan, who would go on to succeed him as World Champion, finishing the tournament 9-2.<br />
<br />
{{-}}<br />
{{16TeamBracket<br />
| RD1=Round of 16<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Championship Match<br />
<br />
| RD1-seed01=1<br />
| RD1-team01='''Ryan Mcgregor'''<br />
| RD1-score01=US<br />
| RD1-seed02=16<br />
| RD1-team02=Xavier Delfosse<br />
| RD1-score02=CH<br />
<br />
| RD1-seed03=9<br />
| RD1-team03=Adler Pierce<br />
| RD1-score03=US<br />
| RD1-seed04=8<br />
| RD1-team04='''Marco Facchin'''<br />
| RD1-score04=IT<br />
<br />
| RD1-seed05=5<br />
| RD1-team05=Niko Kivimäki<br />
| RD1-score05=FI<br />
| RD1-seed06=12<br />
| RD1-team06='''Luke Burke'''<br />
| RD1-score06=GB<br />
<br />
| RD1-seed07=13<br />
| RD1-team07='''Brian Hathaway'''<br />
| RD1-score07=US<br />
| RD1-seed08=4<br />
| RD1-team08=Fares Sekkoum<br />
| RD1-score08=GB<br />
<br />
| RD1-seed09=3<br />
| RD1-team09='''Jacob Lesage'''<br />
| RD1-score09=CA<br />
| RD1-seed10=14<br />
| RD1-team10=William Boatman<br />
| RD1-score10=US<br />
<br />
| RD1-seed11=11<br />
| RD1-team11='''Christopher Kan'''<br />
| RD1-score11=AU<br />
| RD1-seed12=6<br />
| RD1-team12=Johannes Martikkala<br />
| RD1-score12=FI<br />
<br />
| RD1-seed13=7<br />
| RD1-team13=Miloslav PoslednÃ<br />
| RD1-score13=CZ<br />
| RD1-seed14=10<br />
| RD1-team14='''Kay LÃdecke'''<br />
| RD1-score14=DE<br />
<br />
| RD1-seed15=15<br />
| RD1-team15=Yuka Furusawa<br />
| RD1-score15=JP<br />
| RD1-seed16=2<br />
| RD1-team16='''Grafton Roll'''<br />
| RD1-score16=US<br />
<br />
| RD2-seed01=1<br />
| RD2-team01=Ryan Mcgregor<br />
| RD2-score01=US<br />
| RD2-seed02=8<br />
| RD2-team02='''Marco Facchin'''<br />
| RD2-score02=IT<br />
<br />
| RD2-seed03=12<br />
| RD2-team03='''Luke Burke'''<br />
| RD2-score03=GB<br />
| RD2-seed04=13<br />
| RD2-team04=Brian Hathaway<br />
| RD2-score04=US<br />
<br />
| RD2-seed05=3<br />
| RD2-team05=Jacob Lesage<br />
| RD2-score05=CA<br />
| RD2-seed06=11<br />
| RD2-team06='''Christopher Kan'''<br />
| RD2-score06=AU<br />
<br />
| RD2-seed07=10<br />
| RD2-team07=Kay LÃdecke<br />
| RD2-score07=DE<br />
| RD2-seed08=2<br />
| RD2-team08='''Grafton Roll'''<br />
| RD2-score08=US<br />
<br />
| RD3-seed01=8<br />
| RD3-team01='''Marco Facchin'''<br />
| RD3-score01=IT<br />
| RD3-seed02=12<br />
| RD3-team02=Luke Burke<br />
| RD3-score02=GB<br />
<br />
| RD3-seed03=11<br />
| RD3-team03='''Christopher Kan'''<br />
| RD3-score03=AU<br />
| RD3-seed04=2<br />
| RD3-team04=Grafton Roll<br />
| RD3-score04=US<br />
<br />
| RD4-seed01=8<br />
| RD4-team01=Marco Facchin<br />
| RD4-score01=IT<br />
| RD4-seed02=11<br />
| RD4-team02='''Christopher Kan'''<br />
| RD4-score02=AU<br />
|}}<br />
<br />
===Masters Division===<br />
Yuta Komatsuda, of Japan, was the defending Masters Division TCG World Champion, and finished 61st in Swiss Rounds.<br />
<br />
David Cohen, of the United States, succeeded Yuta as World Champion, finishing the tournament 9-2.<br />
<br />
{{16TeamBracket <br />
| RD1=Round of 16<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Championship Match<br />
<br />
| RD1-seed01=1<br />
| RD1-team01=Sami Sekkoum<br />
| RD1-score01=GB<br />
| RD1-seed02=16<br />
| RD1-team02='''Ross Cawthon'''<br />
| RD1-score02=US<br />
<br />
| RD1-seed03=9<br />
| RD1-team03=Filipp Lausch<br />
| RD1-score03=AT<br />
| RD1-seed04=8<br />
| RD1-team04='''Lorenzo Voltolina'''<br />
| RD1-score04=IT<br />
<br />
| RD1-seed05=5<br />
| RD1-team05='''Tom Dolezal'''<br />
| RD1-score05=US<br />
| RD1-seed06=12<br />
| RD1-team06=Jay Hornung<br />
| RD1-score06=US<br />
<br />
| RD1-seed07=13<br />
| RD1-team07=Miska Saari<br />
| RD1-score07=FI<br />
| RD1-seed08=4<br />
| RD1-team08='''Josh Wittenkeller'''<br />
| RD1-score08=US<br />
<br />
| RD1-seed09=3<br />
| RD1-team09=Luke Reed<br />
| RD1-score09=US<br />
| RD1-seed10=14<br />
| RD1-team10='''Josue Palomino'''<br />
| RD1-score10=MX<br />
<br />
| RD1-seed11=11<br />
| RD1-team11=Mitchel Silva<br />
| RD1-score11=US<br />
| RD1-seed12=6<br />
| RD1-team12='''Jeremy Jallen'''<br />
| RD1-score12=US<br />
<br />
| RD1-seed13=7<br />
| RD1-team13=David Meulenbroeks<br />
| RD1-score13=NL<br />
| RD1-seed14=10<br />
| RD1-team14='''David Cohen'''<br />
| RD1-score14=US<br />
<br />
| RD1-seed15=15<br />
| RD1-team15='''Dylan Lefavour'''<br />
| RD1-score15=US<br />
| RD1-seed16=2<br />
| RD1-team16=Dylan Bryan<br />
| RD1-score16=US<br />
<br />
| RD2-seed01=16<br />
| RD2-team01='''Ross Cawthon'''<br />
| RD2-score01=US<br />
| RD2-seed02=8<br />
| RD2-team02=Lorenzo Voltolina<br />
| RD2-score02=IT<br />
<br />
| RD2-seed03=5<br />
| RD2-team03='''Tom Dolezal'''<br />
| RD2-score03=US<br />
| RD2-seed04=4<br />
| RD2-team04=Josh Wittenkeller<br />
| RD2-score04=US<br />
<br />
| RD2-seed05=14<br />
| RD2-team05='''Josue Palomino'''<br />
| RD2-score05=MX<br />
| RD2-seed06=6<br />
| RD2-team06=Jeremy Jallen<br />
| RD2-score06=US<br />
<br />
| RD2-seed07=10<br />
| RD2-team07='''David Cohen'''<br />
| RD2-score07=US<br />
| RD2-seed08=15<br />
| RD2-team08=Dylan Lefavour<br />
| RD2-score08=US<br />
<br />
| RD3-seed01=16<br />
| RD3-team01='''Ross Cawthon'''<br />
| RD3-score01=US<br />
| RD3-seed02=5<br />
| RD3-team02=Tom Dolezal<br />
| RD3-score02=US<br />
<br />
| RD3-seed03=14<br />
| RD3-team03=Josue Palomino<br />
| RD3-score03=MX<br />
| RD3-seed04=10<br />
| RD3-team04='''David Cohen'''<br />
| RD3-score04=US<br />
<br />
| RD4-seed01=16<br />
| RD4-team01=Ross Cawthon<br />
| RD4-score01=US<br />
| RD4-seed02=10<br />
| RD4-team02='''David Cohen'''<br />
| RD4-score02=US<br />
}}<br />
<br />
==Video Game Championships==<br />
{{bulbanews|VGC 2011 locations announced}}<br />
Participants had to use the {{game|Black and White|s}} for the tournament, and matches were conducted via the Live Event Battle Competition function that is found within the game. This feature allows players to preview the opponents Pokémon at the start of the match without revealing held items or learned moves.<br />
<br />
This year, players competed in one of three divisions instead of two: the Junior Division, the Senior Division and the Masters Division.<br />
<br />
All matches were [[Double Battle]]s and only Pokémon in the [[List of Pokémon by Unova Pokédex number|Unova Pokédex]] could be entered, with the exception of {{p|Victini}}, {{p|Reshiram}}, {{p|Zekrom}}, {{p|Kyurem}}, {{p|Keldeo}}, {{p|Meloetta}} and {{p|Genesect}}.<br />
<br />
Similar to [[Flat Battle]] mode, Pokémon of Levels 51 and above would be temporarily reduced to Level 50, while Pokémon Level 50 and below would retain their levels. Held items may be used, but no two Pokémon from the same team may hold the same held item. Players were not allowed to change their held items after they have registered, and could only use items from within the game and those received at an official Pokémon event or promotion.<br />
<br />
Moves were restricted to those learnt from the game through leveling up, breeding, TMs and HMs, from a character in the game or from an official event or promotion. {{m|Sky Drop}} was banned due to a [[Sky Drop glitch|glitch]].<br />
<br />
===Junior Division===<br />
Shota Yamamoto, of Japan, was the defending Juniors Division VG World Champion, but with the addition of a third division, competed in the Seniors Division.<br />
<br />
Brian Hough, of the United States, became the new Junior Division World Champion, finishing the tournament 7-1.<br />
{{-}}<br />
{{16TeamBracket<br />
| RD1=Round Five<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Final<br />
<br />
| RD2-seed01=1<br />
| RD2-team01='''Brendan Zheng'''<br />
| RD2-score01=US<br />
| RD2-seed02=8<br />
| RD2-team02=Fabrizio Sanseverino<br />
| RD2-score02=IT<br />
<br />
| RD2-seed03=5<br />
| RD2-team03=George Langford<br />
| RD2-score03=GB<br />
| RD2-seed04=4<br />
| RD2-team04='''Ian McLaughlin'''<br />
| RD2-score04=US<br />
<br />
| RD2-seed05=3<br />
| RD2-team05=Sassan Nowshiravani<br />
| RD2-score05=US<br />
| RD2-seed06=6<br />
| RD2-team06='''Sarah Lakehal'''<br />
| RD2-score06=FR<br />
<br />
| RD2-seed07=7<br />
| RD2-team07=David Alonso<br />
| RD2-score07=ES<br />
| RD2-seed08=2<br />
| RD2-team08='''Brian Hough'''<br />
| RD2-score08=US<br />
<br />
| RD3-seed01=1<br />
| RD3-team01=Brendan Zheng<br />
| RD3-score01=US<br />
| RD3-seed02=4<br />
| RD3-team02='''Ian McLaughlin'''<br />
| RD3-score02=US<br />
<br />
| RD3-seed03=6<br />
| RD3-team03=Sarah Lakehal<br />
| RD3-score03=FR<br />
| RD3-seed04=2<br />
| RD3-team04='''Brian Hough'''<br />
| RD3-score04=US<br />
<br />
| RD4-seed01=4<br />
| RD4-team01=Ian McLaughlin<br />
| RD4-score01=US<br />
| RD4-seed02=2<br />
| RD4-team02='''Brian Hough'''<br />
| RD4-score02=US<br />
|}}<br />
<br />
===Senior Division===<br />
[[Ray Rizzo]], of the United States, was the defending Seniors Division VG World Champion, but with addition of a third division, competed in Masters.<br />
<br />
Shota Yamamoto, the 2010 Junior Division VG Champion, finished in fourth place, losing in the quarterfinals to eventual runner-up Sejun Park.<br />
<br />
Kamran Jahadi, of the United States, became the new Seniors Division World Champion, finishing the tournament 7-1.<br />
<br />
{{-}}<br />
{{16TeamBracket<br />
| RD1=Round Five<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Final<br />
<br />
| RD2-seed01=1<br />
| RD2-team01='''Enosh Shachar'''<br />
| RD2-score01=US<br />
| RD2-seed02=8<br />
| RD2-team02=Brandon Mitchell<br />
| RD2-score02=US<br />
<br />
| RD2-seed03=5<br />
| RD2-team03='''Kamran Jahadi'''<br />
| RD2-score03=US<br />
| RD2-seed04=4<br />
| RD2-team04=Jeremiah Fan<br />
| RD2-score04=US<br />
<br />
| RD2-seed05=3<br />
| RD2-team05='''Shota Yamamoto'''<br />
| RD2-score05=JP<br />
| RD2-seed06=6<br />
| RD2-team06=Nicola Gini<br />
| RD2-score06=IT<br />
<br />
| RD2-seed07=7<br />
| RD2-team07='''Sejun Park'''<br />
| RD2-score07=KR<br />
| RD2-seed08=2<br />
| RD2-team08=James Green<br />
| RD2-score08=GB<br />
<br />
| RD3-seed01=1<br />
| RD3-team01=Enosh Shachar<br />
| RD3-score01=US<br />
| RD3-seed02=5<br />
| RD3-team02='''Kamran Jahadi'''<br />
| RD3-score02=US<br />
<br />
| RD3-seed03=3<br />
| RD3-team03=Shota Yamamoto<br />
| RD3-score03=JP<br />
| RD3-seed04=7<br />
| RD3-team04='''Sejun Park'''<br />
| RD3-score04=KR<br />
<br />
| RD4-seed01=5<br />
| RD4-team01='''Kamran Jahadi'''<br />
| RD4-score01=US<br />
| RD4-seed02=7<br />
| RD4-team02=Sejun Park<br />
| RD4-score02=KR<br />
|}}<br />
<br />
===Masters Division===<br />
[[Ray Rizzo]], the 2010 Senior Division VG Champion, became a two-time World Champion, defeating Italy's Matteo Gini to claim his second consecutive World Championship, with a record of 8-1. In doing so, he tied TCG Player [[Jason Klaczynski]]'s record of two titles, and became the only player in either discipline to win two straight championships.<br />
<br />
{{16TeamBracket <br />
| RD1=Round Five<br />
| RD2=Quarterfinals<br />
| RD3=Semifinals<br />
| RD4=Championship Match<br />
<br />
| RD2-seed01=1<br />
| RD2-team01='''Matt Coyle'''<br />
| RD2-score01=US<br />
| RD2-seed02=8<br />
| RD2-team02=Albert Bos<br />
| RD2-score02=ES<br />
<br />
| RD2-seed03=5<br />
| RD2-team03='''Matteo Gini'''<br />
| RD2-score03=IT<br />
| RD2-seed04=4<br />
| RD2-team04=Daniel Nolan<br />
| RD2-score04=GB<br />
<br />
| RD2-seed05=3<br />
| RD2-team05='''[[Ray Rizzo]]'''<br />
| RD2-score05=US<br />
| RD2-seed06=6<br />
| RD2-team06=Wolfe Glick<br />
| RD2-score06=US<br />
<br />
| RD2-seed07=7<br />
| RD2-team07=Francesco Pardini<br />
| RD2-score07=IT<br />
| RD2-seed08=2<br />
| RD2-team08='''Ruben Puig Lecegui'''<br />
| RD2-score08=ES<br />
<br />
| RD3-seed01=1<br />
| RD3-team01=Matt Coyle<br />
| RD3-score01=US<br />
| RD3-seed02=5<br />
| RD3-team02='''Matteo Gini'''<br />
| RD3-score02=IT<br />
<br />
| RD3-seed03=3<br />
| RD3-team03='''[[Ray Rizzo]]'''<br />
| RD3-score03=US<br />
| RD3-seed04=2<br />
| RD3-team04=Ruben Puid Lecegui<br />
| RD3-score04=ES<br />
<br />
| RD4-seed01=5<br />
| RD4-team01=Matteo Gini<br />
| RD4-score01=IT<br />
| RD4-seed02=3<br />
| RD4-team02='''[[Ray Rizzo]]'''<br />
| RD4-score02=US<br />
}}<br />
<br />
==Event Pokémon==<br />
{{G5event|<br />
ball=Cherish|<br />
pokemon=Scrafty|<br />
nick=Scrafty|<br />
gender=m|<br />
level=50|<br />
game=5b|<br />
ndex=560|<br />
types=2|<br />
typea=Dark|<br />
typeb=Fighting|<br />
ot={{color|0070f8|WORLD11}}<br>{{color|e82010|WORLD11}}|<br />
id=08141|<br />
ability=1|<br />
ability1=Moxie|<br />
nature=Brave|<br />
encounter=fateful|<br />
met=Worlds 2011|<br />
type1=Fire|move1=Fire Punch|<br />
type2=Dark|move2=Payback|<br />
type3=Fighting|move3=Drain Punch|<br />
type4=Normal|move4=Substitute|<br />
item1=Leftovers|<br />
ribbon=Event|<br />
country=the United States|<br />
datedis=August 14, 2011|<br />
disdate=1|<br />
black=yes|<br />
white=yes|<br />
originlang=English}}<br />
<br />
==See also==<br />
*[http://www.pokemonworldchampionships.com/2011/ Pokémon World Championship 2011 Website]<br />
<br />
<br />
{{World Championships}}<br />
<br />
[[Category:Video Game World Championships]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flying_(type)&diff=2028097Talk:Flying (type)2013-11-30T19:06:20Z<p>RiverAura: /* Flying Press */ new section</p>
<hr />
<div>== "Pure" ==<br />
<br />
That "pure" blurb is actually inaccurate in two ways, as Missingno. is of the {{t|Bird}} -type if I recall correctly, and anyone with half a brain knows there are no pure-flyings. [[User:Evkl|Evkl]] 20:58, 26 Mar 2005 (UTC)<br />
<br />
==Pure Flying?==<br />
Hey, I was wondering, in Diamond/Pearl, when [[Arceus (Pokémon)|アルセウス]] uses the Blue Sky Plate, doesn't he become '''pure''' Flying? [[User:DanPMK|MK]] 02:19, 11 October 2006 (UTC)<br />
:In all technicalities, it should. As does Porygon/2/Z when it uses Conversion/2, or Kecleon, insome instances.<br />
<br />
:Hm, anyone know what happens to a dual-type Pokémon when it skill swaps Kecleon's ability? [[User:TTEchidna|Tom Temprotran]] 12:05, 7 January 2007 (UTC)<br />
<br />
Nope. Let's try it out :D. On an unrelated not, never try to catch Registeel in a Nest Ball. [[User:Alakazam 2|Alakazam 2]]<br />
<br />
==Flying Trivia==<br />
the trivia states that there are no animals that are primarly in the air, but there are certain species of swifts that spend the majority of their lives in the air, landing only for nesting. of course without any pokemon based on the swift, it still makes sense there are no pure flying type[[User:Goldkear|Goldkear]] 21:46, 18 July 2010 (UTC)<br />
<br />
== Sorry... ==<br />
<br />
Heh, I'm new to Bulbapedia and might have caused a few problems when I edited some of the articles. I'm sorry for that... I just spotted out some things nobody else seemed to notice (such as how can people not notice how Chikorita is orange in Gold and Silver?) If I cause anymore problems, just let me know on my page and I'll fix it. {{User:Linkoman|Linkoman}} 21:50, 16 July 2008 (UTC)<br />
<br />
== Cyrus ==<br />
<br />
Should Cyrus really have the right to be called a flying "specialist." I mean he does have a good portion of flying pokemon but he has only one less dark pokemon so I think he should be taken off. Any takers? [[User:BrokenMotor|BrokenMotor]] 21:52, 17 October 2009 (UTC)<br />
:Completely coincidental. Removed. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 22:08, 17 October 2009 (UTC)<br />
<br />
==Pluck?==<br />
Pluck is stated to do double damage when the foe is holding a berry. I believe this to be incorrect. SPP's move dex says the same as this page; however Smogon and my own experiences would lead me to disagree. The page for Pluck does not make this claim, either. [[User:TheBeardedRobot|TheBeardedRobot]] 08:00, 4 June 2010 (UTC)<br />
<br />
== new pure flying type!? ==<br />
<br />
i heard on another site (one that has one full-time editor) that in gen 5 there will be a PURE flying type, he himself said that there will be around 649 mon to collect in gen V --[[User:Torterra2234|Earthquake!]] 16:27, 15 September 2010 (UTC)<br />
:Yes, but the person who posted that has yet to provide any information about where they got that information, meaning that it could well just be speculation. Once it has been confirmed by an ''official'' source, then it can be added. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 20:39, 15 September 2010 (UTC)<br />
::Besides, {{tt|Serebii or Water Pokémon Master|the two who said this stuff}} even said not to 100% trust their sites. [[User:Turtwig A|<font color="#CD7F32">Turtwig's</font>]] [[Turtwig (Pokémon)|<font color="#FF7F00">A-B-Cs</font>]] ([[User talk:Turtwig A|<font color="#green">talk</font>]] | [[Special:Contributions/Turtwig A|<font color="#yellow">contribs</font>]]) 20:42, 15 September 2010 (UTC)<br />
<br />
apparently its true, I saw three of the legendary pokemon from the list in pictures, so the rest should be confirmed.--[[User:Makupe|Makupe]] 22:06, 15 September 2010 (UTC)<br />
:still not confirmed [[User:Ataro|Ataro]] 22:08, 15 September 2010 (UTC)<br />
::Pictures can be faked you know. [[User:Turtwig A|<font color="#CD7F32">Turtwig's</font>]] [[Turtwig (Pokémon)|<font color="#FF7F00">A-B-Cs</font>]] ([[User talk:Turtwig A|<font color="#green">talk</font>]] | [[Special:Contributions/Turtwig A|<font color="#yellow">contribs</font>]]) 22:39, 15 September 2010 (UTC)<br />
<br />
well those pictures didnt contain it, but now i found the REAL picture of the pure Flying-type.--[[User:Makupe|Makupe]] 20:35, 16 September 2010 (UTC)<br />
<br />
==Pure Flying and Roost==<br />
<br />
http://www.youtube.com/watch?v=FQI-khPHGtg&feature=sub Here it is proven that Pure Flying type in Gen V who uses Roost becomes a normal type. This is not a joke or a prank. Please do not delete my edit. I'm citing evidence here. --[[User:Ryuutakeshi|Ryuutakeshi]] 18:06, 10 November 2010 (UTC)<br />
:Delete your edit? Never dream of it. Now get back to your nasty little forum, Mister Ryuu.... ;) &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 01:40, 11 November 2010 (UTC)<br />
:: Oh alright. But I'm watching you sneaky wiki mods. I know your kind ;-) --[[User:Ryuutakeshi|Ryuutakeshi]] 05:49, 12 November 2010 (UTC)<br />
<br />
== possible trivia ==<br />
* The Flying-type is the type with most two-turn moves, with a total of four moves.<br />
can this be added? --[[User:SamuStar|SamuStar]] 20:02, 20 September 2011 (UTC)<br />
:''"Please remember to follow the manual of style and code of conduct at all times. Also, check out our IRC channel at #bulbapedia. Note: 1. Do not add any trivia. 2. Userspace editing has been reduced to allow only one edit per day."'' --BP ♣♣ ''[[User:Focus58|<font color="Red">Ƒǿҫὑṩ</font>]] [[User talk:Focus58|<font color="olive">❺❽</font>]]'' ♣♣ 20:21, 20 September 2011 (UTC)<br />
I can read and I know there is this rule, that's why I asked on the talk page -.- It's really annoying to receive answers like this --[[User:SamuStar|SamuStar]] 15:17, 21 September 2011 (UTC)<br />
<br />
== How is Normal/Flying not immune to Ghost ? ==<br />
<br />
When there is dual type then both types are involved, since normal is immune to ghost, shouldn't normal/flying be as well ? I found that complexes to phrase --[[User:Japhes|Japhes]] ([[User talk:Japhes|talk]]) 00:34, 11 June 2013 (UTC)<br />
:It is immune. Is there something on this page that makes it seem otherwise? --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 00:38, 11 June 2013 (UTC)<br />
::As Normal is immune to Ghost, the entire Pokémon is immune. When a Pokémon has a type that is immune to one type, the entire Pokémon is immune. From a mathematical standpoint, if all Pokémon types are given a number that is multiplied when determining how much damage a move inflicts, a type like Normal would have the number 0 is a Ghost type move is used against it. When the game determines how much damage is done, this number is taken into affect and multiplied by the number of the second type. So for example, if a Ghost move is used on a Normal flying, Flying's multiplier is 1, Normal's is 0, and Ghost's is 1 (1.5 if a STAB is gained). In all circumstances, unless the Normal type can be negated, 1 (Flying's number)x0 (Normal's number) = 0 (Number by which Ghost's multiplier is multiplied), and 0x1 (Ghost number) = 0 (damage inflicted). These numbers is just a small portion of what is taken in when damage is inflicted on an opposing Pokémon, --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 13:22, 11 June 2013 (UTC)<br />
Okay just looked on Pidgey page, it may because I was looking on here.--[[User:Japhes|Japhes]] ([[User talk:Japhes|talk]]) 18:04, 11 June 2013 (UTC)<br />
<br />
== Trivia ==<br />
<br />
A point of trivia on the page says that Tornadus is the only Pokemon with primary Flying type. Can a staff member remove it? --[[User:Funktastic~!|<span style="color:#009900">'''It's'''</span> <span style="color:#CC66FF">'''Funktastic~!'''</span>]][[User talk:Funktastic~!|<sub><small><span style="color:#99CCFF">''話してください''</span></small></sub>]] 18:39, 11 June 2013 (UTC)<br />
<br />
== Type pairings ==<br />
<br />
The trivia said that the only type not paired with Flying is Fighting, and that it's tied with {{t|Water}} with the most type pairings. This is outdated. So far, there is no {{t|Fairy}}/Flying yet either, but it may change when all the Generation VI Pokémon are revealed. As of now, the Water type has the honor of being paired with the most types even after the new type reveal, as Marill was changed to Water/Fairy. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 15:57, 14 June 2013 (UTC)<br />
:I think it's a good idea to leave trivia like this alone until everything's revealed and we know for sure what is and isn't going to happen in X and Y. Rushing to change every minor thing like this immediately will just lead to some things getting left out, changed incorrectly, or removed and then having to be re-added when new information arises. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:26, 14 June 2013 (UTC)<br />
::Thanks for clearing that up. I agree, we should wait and see if one is revealed. It'll be easier that way. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 23:49, 14 June 2013 (UTC)<br />
<br />
== Flying Press ==<br />
<br />
So, what's the ruling on including Flying Press on the move list for this page? It is technically a Flying-type move. --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 19:06, 30 November 2013 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Skill_Treasury&diff=1883817Skill Treasury2013-04-14T22:57:28Z<p>RiverAura: </p>
<hr />
<div>{{DungeonPrevNext|Mt. Travail|Ivy Park|5}}<br />
{{Dungeon infobox<br />
|colorscheme=Rock<br />
|bordercolorscheme=Water<br />
|name=Skill Treasury<br />
|jname=スキル・トレジャー<br />
|jtrans=Skill Treasure<br />
|image=Skill Treasury PMDGTI.png<br />
|recruitable=Yes<br />
|floors=15<br />
|rest=No<br />
|traps=No<br />
|items=48<br />
|money=Allowed<br />
|teamsize=4<br />
|startlevel=Current<br />
|maintype=Varies<br />
|boss=None<br />
}}<br />
<br />
'''Skill Treasury''' (Japanese: '''スキル・トレジャー''' ''Skill Treasure'') is a DLC dungeon that a player goes through in [[Pokémon Mystery Dungeon: Gates to Infinity]]. Skill Treasury is only available by via download. This dungeon has no boss. There are more [[Treasure Box]]es in this dungeon than the player would normally find in a dungeon. Items used for evolution can also be found here.<br />
<br />
==Pokémon encountered==<br />
{{mdloc/h|Rock}}<br />
{{mdloc|511|Pansage|8|?|?}}<br />
{{mdloc|513|Pansear|8|?|?}}<br />
{{mdloc|524|Roggenrola|8|?|?}}<br />
{{mdloc|557|Dwebble|8|?|?}}<br />
{{mdloc|568|Trubbish|7|?|?}}<br />
{{mdloc|607|Litwick|8|?|?}}<br />
{{mdloc|633|Deino|8|?|?}}<br />
{{mdloc/f|Rock}}<br />
<br />
==Items==<br />
{{DungeonItem/h|rock}}<br />
{{DungeonItem|Poké|4=1-2|sprite=Poké currency|3=B1-B15}}<br />
|}<br />
<br />
==Gallery==<br />
<gallery><br />
File:Skill Treasury 8F PMDGTI.png|8th Floor<br />
</gallery><br />
<br />
{{-}}<br />
<br />
{{DoubleProjectTag|Locations|Sidegames}}<br />
<br />
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]<br />
[[Category:Mountains]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Black_Tower&diff=1867313Black Tower2013-03-21T14:37:23Z<p>RiverAura: /* Trainers */</p>
<hr />
<div>{{incomplete|2=More information and images}}<br />
{{Infobox location<br />
|image=Black Tower.png<br />
|image_size=256<br />
|location_name=Black Tower<br />
|japanese_name={{tt|黒の摩天楼|くろのまてんろう}}<br />
|translated_name=Black Skyscraper<br />
|type=space<br />
|location=[[Black City]]<br />
|region=Unova<br />
|generation={{Gen|V}}<br />
|map=Unova Black City White Forest Black Tower White Treehollow Map.png<br />
}}<br />
'''Black Tower''' (Japanese: '''{{tt|黒の摩天楼|くろのまてんろう}}''' ''Black Skyscraper'') is a battle area initially exclusive to [[Pokémon Black and White Versions 2|Pokémon Black 2]]. Located within [[Black City]], it is the counterpart to the [[White Treehollow]] of [[Pokémon Black and White Versions 2|Pokémon White 2]]. <br />
<br />
It can be accessed after Black Tower is unlocked with the [[Unova Link]]'s [[Key System]]. If a player of Black 2 clears Area 5 of the Black Tower, that player can send the Tower Key to White 2 players, granting them access to Black City, and consequently, the Black Tower.<br />
<br />
==Description==<br />
[[File:Black Tower inside.png|thumb|256px|The interior of the Black Tower]]<br />
The Black Tower was established in Black City between the events of [[Pokémon Black and White Versions|Pokémon Black]] and [[Pokémon Black and White Versions 2|Pokémon Black 2]]. The player cannot challenge it until he or she has defeated [[Alder]] in [[Floccesy Town]] after entering the [[Hall of Fame]].<br />
<br />
It comprises ten randomly generated, progressively more complex areas, each with a number of Trainers. Each area contains a gate Trainer and a {{tc|Boss Trainer}}. Defeating the gate Trainer of an area unlocks the area's Boss Trainer room, while defeating an area's Boss Trainer allows the player to challenge the next area. A {{tc|Doctor}}<!--or {{tc|Nurse}}--> on each floor will heal the player's Pokémon after being defeated in battle, but only once. Unlike true battle facilities, the player will earn [[experience]] and [[Pokémon Dollar|money]] for winning battles, but will forfeit the money earned during the challenge if the player loses or retires. The player is also able to save the game and access all parts of the [[menu]] except for the bag, which can still be accessed when a held item is given to a party member. The C-Gear is usable here; however, registered items and menus cannot be accessed via the Y menu.<br />
<br />
The Trainers in each area have a randomly selected team of two Pokémon from a personalized pool of about nine Pokémon. The Boss Trainer of each area has three Pokémon, which are fixed for each battle. The levels increase as the player progresses through the areas, beginning at level 40 and ending at level 77 in Normal Mode. The Boss Trainers' Pokémon have higher levels than those of other Trainers in the area, and they will be holding a wider variety of items, including {{DL|In-battle effect item|Black Sludge}}, {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Life Orb}}, or [[Gem]]s.<br />
<br />
Starting from Area 6, the areas are separated into different floors, which the player has to explore in order to find the gate Trainer and/or the Boss Trainer. Each floor has its own set of rooms, Trainers, and Doctors.<br />
<br />
==Items==<br />
Upon defeating the Boss Trainer of an area, the player is rewarded with one or two items within a selection, as presented below. As can be observed, players are rewarded much less for completing Areas 6-9 (and arguably 10) than they are for completing Areas 1-5, although the former have higher difficulty and require much more time to complete.<br />
<br />
{| style="margin:auto; background: #{{black 2 color}}; border: 3px solid #{{black 2 color light}}; {{roundy|15px}};" cellspacing="1" cellpadding="1" <br />
|- style="vertical-align:top;"<br />
|<br />
{| style="margin:auto; background: #{{black 2 color}}; {{roundy}}; border: 3px solid #{{black 2 color dark}};"<br />
|- <br />
! style="background: #{{black 2 color light}}; {{roundytl|5px}};" | Area<br />
! colspan="2" style="background: #{{black 2 color light}}; {{roundytr|5px}};" | Reward<br />
|- style="background: #FFFFFF;"<br />
| rowspan="6" | Areas 1-3<br />
| {{Bag|HP Up}}<br />
| {{DL|Vitamin|HP Up}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Protein}}<br />
| {{DL|Vitamin|Protein}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Iron}}<br />
| {{DL|Vitamin|Iron}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Calcium}}<br />
| {{DL|Vitamin|Calcium}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Zinc}}<br />
| {{DL|Vitamin|Zinc}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Carbos}}<br />
| {{DL|Vitamin|Carbos}}<br />
|- style="background: #FFFFFF;"<br />
| rowspan="6" | Areas 4, 5<br />
| {{Bag|HP Up}}<br />
| {{DL|Vitamin|HP Up}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Protein}}<br />
| {{DL|Vitamin|Protein}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Iron}}<br />
| {{DL|Vitamin|Iron}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Calcium}}<br />
| {{DL|Vitamin|Calcium}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Zinc}}<br />
| {{DL|Vitamin|Zinc}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Carbos}}<br />
| {{DL|Vitamin|Carbos}} ×2<br />
|-<br />
| colspan="3" style="background: #{{black 2 color light}}; {{roundybottom|5px}};" | <br />
|}<br />
|<br />
{| align="center" style="background: #{{black 2 color}}; {{roundy}}; border: 3px solid #{{black 2 color dark}};"<br />
|- <br />
! style="background: #{{black 2 color light}}; {{roundytl|5px}};" | Area<br />
! colspan="2" style="background: #{{black 2 color light}}; {{roundytr|5px}};" | Reward<br />
|- style="background: #FFFFFF;"<br />
| rowspan="7" | Areas 6, 7<br />
| {{Bag|Health Wing}}<br />
| {{DL|Wing|Health Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Muscle Wing}}<br />
| {{DL|Wing|Muscle Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Resist Wing}}<br />
| {{DL|Wing|Resist Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Genius Wing}}<br />
| {{DL|Wing|Genius Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Clever Wing}}<br />
| {{DL|Wing|Clever Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Swift Wing}}<br />
| {{DL|Wing|Swift Wing}}<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Rare Candy}}<br />
| {{DL|Vitamin|Rare Candy}}<br />
|- style="background: #FFFFFF;"<br />
| rowspan="7" | Areas 8, 9<br />
| {{Bag|Health Wing}}<br />
| {{DL|Wing|Health Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Muscle Wing}}<br />
| {{DL|Wing|Muscle Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Resist Wing}}<br />
| {{DL|Wing|Resist Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Genius Wing}}<br />
| {{DL|Wing|Genius Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Clever Wing}}<br />
| {{DL|Wing|Clever Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Swift Wing}}<br />
| {{DL|Wing|Swift Wing}} ×2<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Rare Candy}}<br />
| {{DL|Vitamin|Rare Candy}} ×2<br />
|-<br />
| colspan="3" style="background: #{{black 2 color light}}; {{roundybottom|5px}};" | <br />
|}<br />
|<br />
{| align="center" style="background: #{{black 2 color}}; {{roundy}}; border: 3px solid #{{black 2 color dark}};"<br />
|- <br />
! style="background: #{{black 2 color light}}; {{roundytl|5px}};" | Area<br />
! colspan="2" style="background: #{{black 2 color light}}; {{roundytr|5px}};" | Reward<br />
|- style="background: #FFFFFF;"<br />
| rowspan="7" | Area 10<br />
| {{bag|Pomeg Berry}}<br />
| [[Pomeg Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Kelpsy Berry}}<br />
| [[Kelpsy Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Qualot Berry}}<br />
| [[Qualot Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Hondew Berry}}<br />
| [[Hondew Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Grepa Berry}}<br />
| [[Grepa Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Tamato Berry}}<br />
| [[Tamato Berry]]<br />
|- style="background: #FFFFFF;"<br />
| {{bag|Rare Candy}}<br />
| {{DL|Vitamin|Rare Candy}}<br />
|-<br />
| colspan="3" style="background: #{{black 2 color light}}; {{roundybottom|5px}};" | <br />
|}<br />
|}<br />
<br />
==Trainers==<br />
{{incomplete|section|Areas 3-10 need a full list of trainers.}}<br />
The Boss Trainers always use their same set of three Pokémon. [[Benga]] is the Boss Trainer of Area 10 in Black 2, and upon first visit in White 2. Players of Black 2 will face Janna instead of Benga on subsequent visits. Each Boss Trainer has their Pokémon with 3 levels more and gives the player {{pdollar}}600 more than the previous area's Boss Trainer.<br />
<br />
===Area 1===<br />
{|class="expandable"<br />
|-<br />
!align="left"|Trainers<br />
|-<br />
|<br />
{{trainerheader|space}}<br />
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Wyatt|1920|2|223|Remoraid|♂|48|None|433|Chingling|♀|48|None|36=ワイアット|37=Wyatt}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Psychic M.png|Psychic|Roland|1920|2|548|Petilil|♀|48|None|116|Horsea|♀|48|None|36=ローラン|37=Roland}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 School Kid M.png|School Kid|Gil|1960|2|{{n2Num|Burmy}}|Burmy|♂|49|None|{{n2Num|Drowzee}}|Drowzee|♂|49|None|36=ギル|37=Gil}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Bridget|1920|2|{{n2Num|Magnemite}}|Magnemite||48|None|{{n2Num|Budew}}|Budew|♀|48|None|36=ブリジット|37=Bridget}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Waitress.png|Waitress|Mischa|1960|2|{{n2Num|Venonat}}|Venonat|♂|49|None|{{n2Num|Frillish}}|Frillish|♂|49|None|36=ミーチャ|37=Mischa}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 School Kid M.png|School Kid|Bill|1960|2|{{n2Num|Ledyba}}|Ledyba|♂|49|None|{{n2Num|Frillish}}|Frillish|♀|49|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Rich Boy.png|Rich Boy|Arcadio|10000|2|{{n2Num|Spearow}}|Spearow|♀|50|None|522|Blitzle|♂|50|None|36=アルカディ|37=Arcady}}{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker F.png|Backpacker|Susan|1920|2|{{n2Num|Spearow}}|Spearow|♂|48|None|{{n2Num|Electrike}}|Electrike|♀|48|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Psychic M.png|Psychic|Jach|1920|2|{{n2Num|Natu}}|Natu|♂|48|None|{{n2Num|Vanillite}}|Vanillite|♀|48|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Waitress.png|Waitress|Neva|1960|2|{{n2Num|Cleffa}}|Cleffa|♀|49|None|{{n2Num|Hoppip}}|Hoppip|♀|49|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker M.png|Backpacker|Sergeo|1960|2|{{n2Num|Vulpix}}|Vulpix|♀|49|None|{{n2Num|Pikachu}}|Pikachu|♀|49|None|36=セルギオ|37=Sergio}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 School Kid M.png|School Kid|Gil|2000|2|{{n2Num|Swablu}}|Swablu|♀|50|None|{{n2Num|Ledyba}}|Ledyba|♀|50|None|36=ギル|37=Gil}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Bridget|1960|2|{{n2Num|Vanillite}}|Vanillite|♀|49|None|{{n2Num|Cherubi}}|Cherubi|♂|49|None|36=ブリジット|37=Bridget}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Rich Boy.png|Rich Boy|Arcadio|10000|2|522|Blitzle|♂|50|None|{{n2Num|Diglett}}|Diglett|♀|50|None|36=アルカディ|37=Arcady}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Gempaku|2000|2|{{n2Num|Remoraid}}|Remoraid|♀|50|None|{{n2Num|Cacnea}}|Cacnea|♂|50|None|36=ゲンパク|37=Gempaku}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Arthur|1960|2|{{n2Num|Ledyba}}|Ledyba|♀|49|None|{{n2Num|Tentacool}}|Tentacool|♂|49|None|36=ドイル|37=Doyle}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Joanna|1920|2|{{n2Num|Petilil}}|Petilil|♀|48|None|{{n2Num|Cacnea}}|Cacnea|♂|48|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Lass.png|Lass|Mckenzie|1960|2|{{n2Num|Taillow}}|Taillow|♂|49|None|{{n2Num|Pansage}}|Pansage|♀|49|None|36=マッケンジ|37=Mckenzie}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 School Kid M.png|School Kid|Isaiah|1880|2|{{n2Num|Tentacool}}|Tentacool|♀|47|None|{{n2Num|Gothita}}|Gothita|♀|47|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker M.png|Backpacker|Sergeo|1920|2|{{n2Num|Zigzagoon}}|Zigzagoon|♂|48|None|{{n2Num|Skiploom}}|Skiploom|♂|48|None|36=セルギオ|37=Sergio}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker F.png|Backpacker|Susan|1920|2|{{n2Num|Meditite}}|Meditite|♀|48|None|{{n2Num|Spearow}}|Spearow|♂|48|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Waitress.png|Waitress|Neva|2000|2|{{n2Num|Seel}}|Seel|♂|50|None|{{n2Num|Swablu}}|Swablu|♂|50|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Hua Tuo|1960|2|{{n2Num|Hoppip}}|Hoppip|♀|49|None|{{n2Num|Seel}}|Seel|♂|49|None|36=カダ|37=Ka Da}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Psychic M.png|Psychic|Jach|1920|2|{{n2Num|Gastly}}|Gastly|♀|48|None|{{n2Num|Cherubi}}|Cherubi|♀|48|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Joanna|1880|2|{{n2Num|Gastly}}|Gastly|♀|47|None|{{n2Num|Cherubi}}|Cherubi|♂|47|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Lass.png|Lass|Mckenzie|1920|2|{{n2Num|Staryu}}|Staryu||48|None|{{n2Num|Pikachu}}|Pikachu|♂|48|None|36=マッケンジ|37=Mckenzie}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker M.png|Backpacker|Sergio|1920<br><small>Gate Trainer</small>|2|522|Blitzle|♂|48|None|515|Panpour|♀|48|None|36=セルギオ|37=Sergio}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Joanna|1960<br><small>Gate Trainer</small>|2|{{n2Num|Horsea}}|Horsea|♂|49|None|{{n2Num|Slugma}}|Slugma|♀|49|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker F.png|Backpacker|Luria|1880<br><small>Gate Trainer</small>|2|{{n2Num|Staryu}}|Staryu||47|None|{{n2Num|Vulpix}}|Vulpix|♀|47|None}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Bridget|1880<br><small>Gate Trainer</small>|2|{{n2Num|Cherubi}}|Cherubi|f|47|None|{{n2Num|Natu}}|Natu|♂|47|None|36=ブリジット|37=Bridget}}<br />
{{trainerfooter|space|1}}<br />
|}<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Pokémon Breeder M.png<br />
|prize={{pdollar}}{{tt|10600|9600 in Easy Mode, 11600 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Abed|アビドス Abydos}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=521<br />
|pokemon=Unfezant<br />
|level={{tt|53|48 in Easy Mode, 58 in Challenge Mode}}<br />
|gender=male<br />
|spritegender=male<br />
|type1=Normal<br />
|type2=Flying<br />
|held=Scope Lens<br />
|ability=Super Luck<br />
|move1=Air Cutter|move1type=Flying|move1cat=Special<br />
|move2=Quick Attack|move2type=Normal|move2cat=Physical<br />
|move3=Steel Wing|move3type=Steel|move3cat=Physical<br />
|move4=Hypnosis|move4type=Psychic|move4cat=Status}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=624<br />
|pokemon=Pawniard<br />
|level={{tt|53|48 in Easy Mode, 58 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark<br />
|type2=Steel<br />
|held=Muscle Band<br />
|ability=Defiant<br />
|move1=Night Slash|move1type=Dark|move1cat=Physical<br />
|move2=Metal Claw|move2type=Steel|move2cat=Physical<br />
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical<br />
|move4=Rock Polish|move4type=Rock|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=525<br />
|pokemon=Boldore<br />
|level={{tt|53|48 in Easy Mode, 58 in Challenge Mode}}<br />
|gender=male<br />
|type1=Rock<br />
|held=Quick Claw<br />
|ability=Sturdy<br />
|move1=Stealth Rock|move1type=Rock|move1cat=Status<br />
|move2=Iron Defense|move2type=Steel|move2cat=Status<br />
|move3=Protect|move3type=Normal|move3cat=Status<br />
|move4=Rock Blast|move4type=Rock|move4cat=Physical}}<br />
}}<br />
<br />
===Area 2===<br />
{|class="expandable"<br />
|-<br />
!align="left"|Trainers<br />
|-<br />
|<br />
{{trainerheader|space}}<br />
{{Trainerentry|Spr B2W2 School Kid F.png|School Kid|Satomi|2040|2|{{n2Num|Seel}}|Seel|♀|51|None|{{n2Num|Frillish}}|Frillish|♂|51|None|36=サトミ|37=Satomi}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker M.png|Backpacker|Gatokin|2000|2|{{n2Num|Blitzle}}|Blitzle|♂|50|None|{{n2Num|Panpour}}|Panpour|♂|50|None|36=ガトキン|37=Gatokin}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Waitress.png|Waitress|Aisha|2040|2|{{n2Num|Drowzee}}|Drowzee|♀|51|None|{{n2Num|Mime Jr.}}|Mime Jr.|♀|51|None|36=アイーシャ|37=Aisha}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Psychic F.png|Psychic|Minmi|2120|2|{{n2Num|Psyduck}}|Psyduck|♀|53|None|{{n2Num|Petilil}}|Petilil|♀|53|None|36=ミンミ|37=Minmi}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Backpacker M.png|Backpacker|Gunther|2120|2|{{n2Num|Skiploom}}|Skiploom|♂|53|None|{{n2Num|Stunky}}|Stunky|♂|53|None|36=ギュンター|37=Gunther}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Genpaku|2040|2|406|Budew|♀|48|None|433|Chingling|♂|51|None|36=ゲンパク|37=Genpaku}}<br />
{{Trainerdiv|space}}<br />
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Konomi|2080<br><small>Gate Trainer</small>|2|548|Petilil|♀|52|None|433|Chingling|♀|52|None|36=コノミ|37=Konomi}}<br />
{{trainerfooter|space|1}}<br />
|}<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Pokémon Breeder F.png<br />
|prize={{pdollar}}{{tt|11200|10200 in Easy Mode, 12200 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Bess|カサンドラ Cassandra}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=505<br />
|pokemon=Watchog<br />
|level={{tt|56|51 in Easy Mode, 61 in Challenge Mode}}<br />
|gender=female<br />
|type1=Normal<br />
|held=Shell Bell<br />
|ability=Keen Eye<br />
|move1=Crunch|move1type=Dark|move1cat=Physical<br />
|move2=Hyper Fang|move2type=Normal|move2cat=Physical<br />
|move3=Low Kick|move3type=Fighting|move3cat=Physical<br />
|move4=Hypnosis|move4type=Psychic|move4cat=Status}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=528<br />
|pokemon=Swoobat<br />
|level={{tt|56|51 in Easy Mode, 61 in Challenge Mode}}<br />
|gender=female<br />
|type1=Psychic<br />
|type2=Flying<br />
|held=Wise Glasses<br />
|ability=Unaware<br />
|move1=Psychic|move1type=Psychic|move1cat=Special<br />
|move2=Air Slash|move2type=Flying|move2cat=Special<br />
|move3=U-turn|move3type=Bug|move3cat=Physical<br />
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=550<br />
|pokemon=Basculin<br />
|level={{tt|56|51 in Easy Mode, 61 in Challenge Mode}}<br />
|type1=Water<br />
|gender=female<br />
|held=Mystic Water<br />
|ability=Reckless<br />
|move1=Aqua Jet|move1type=Water|move1cat=Physical<br />
|move2=Double-Edge|move2type=Normal|move2cat=Physical<br />
|move3=Ice Beam|move3type=Ice|move3cat=Special<br />
|move4=Swagger|move4type=Normal|move4cat=Status}}<br />
}}<br />
<br />
===Area 3===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Pokémon Ranger M.png<br />
|prize={{pdollar}}{{tt|11800|10800 in Easy Mode, 12800 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Carlen|サグレブ Zagreb}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=626<br />
|pokemon=Bouffalant<br />
|level={{tt|59|54 in Easy Mode, 64 in Challenge Mode}}<br />
|gender=male<br />
|type1=Normal<br />
|held=Muscle Band<br />
|ability=Reckless<br />
|move1=Head Charge|move1type=Normal|move1cat=Physical<br />
|move2=Wild Charge|move2type=Electric|move2cat=Physical<br />
|move3=Megahorn|move3type=Bug|move3cat=Physical<br />
|move4=Scary Face|move4type=Normal|move4cat=Status}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=581<br />
|pokemon=Swanna<br />
|level={{tt|59|54 in Easy Mode, 64 in Challenge Mode}}<br />
|gender=male<br />
|type1=Water<br />
|type2=Flying<br />
|held=Wacan Berry<br />
|ability=Big Pecks<br />
|move1=Scald|move1type=Water|move1cat=Special<br />
|move2=Brave Bird|move2type=Flying|move2cat=Physical<br />
|move3=Ice Beam|move3type=Ice|move3cat=Special<br />
|move4=FeatherDance|move4type=Flying|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=545<br />
|pokemon=Scolipede<br />
|level={{tt|59|54 in Easy Mode, 64 in Challenge Mode}}<br />
|type1=Bug<br />
|type2=Poison<br />
|gender=male<br />
|held=Life Orb<br />
|ability=Swarm<br />
|move1=Megahorn|move1type=Bug|move1cat=Physical<br />
|move2=Rock Slide|move2type=Rock|move2cat=Physical<br />
|move3=Earthquake|move3type=Ground|move3cat=Physical<br />
|move4=Swords Dance|move4type=Normal|move4cat=Status}}<br />
}}<br />
<br />
===Area 4===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Pokémon Ranger F.png<br />
|prize={{pdollar}}{{tt|12400|11400 in Easy Mode, 13400 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Danelle|タタール Tatar}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=526<br />
|pokemon=Gigalith<br />
|level={{tt|62|57 in Easy Mode, 67 in Challenge Mode}}<br />
|gender=female<br />
|type1=Rock<br />
|held=Quick Claw<br />
|ability=Sturdy<br />
|move1=Stealth Rock|move1type=Rock|move1cat=Status<br />
|move2=Rock Blast|move2type=Rock|move2cat=Physical<br />
|move3=Iron Defense|move3type=Steel|move3cat=Status<br />
|move4=Bulldoze|move4type=Ground|move4cat=Physical}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=336<br />
|pokemon=Seviper<br />
|level={{tt|62|57 in Easy Mode, 67 in Challenge Mode}}<br />
|gender=female<br />
|type1=Poison<br />
|held=Black Sludge<br />
|ability=Shed Skin<br />
|move1=Poison Fang|move1type=Poison|move1cat=Physical<br />
|move2=Venoshock|move2type=Poison|move2cat=Special<br />
|move3=Dragon Tail|move3type=Dragon|move3cat=Physical<br />
|move4=Coil|move4type=Poison|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=632<br />
|pokemon=Durant<br />
|level={{tt|62|57 in Easy Mode, 67 in Challenge Mode}}<br />
|type1=Bug<br />
|type2=Steel<br />
|gender=female<br />
|held=Occa Berry<br />
|ability=Hustle<br />
|move1=Hone Claws|move1type=Dark|move1cat=Status<br />
|move2=Iron Head|move2type=Steel|move2cat=Physical<br />
|move3=X-Scissor|move3type=Bug|move3cat=Physical<br />
|move4=Rock Slide|move4type=Rock|move4cat=Physical}}<br />
}}<br />
<br />
===Area 5===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Veteran M.png<br />
|prize={{pdollar}}{{tt|13000|12000 in Easy Mode, 14000 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Ellas|ナバウル Nabauru}}<br />
|game=B2W2<br />
|location=Black City<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=437<br />
|pokemon=Bronzong<br />
|level={{tt|65|60 in Easy Mode, 70 in Challenge Mode}}<br />
|type1=Steel<br />
|type2=Psychic<br />
|held=Quick Claw<br />
|ability=Levitate<br />
|move1=Sandstorm|move1type=Rock|move1cat=Status<br />
|move2=Psychic|move2type=Psychic|move2cat=Special<br />
|move3=Gyro Ball|move3type=Steel|move3cat=Physical<br />
|move4=Explosion|move4type=Normal|move4cat=Physical}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=141<br />
|pokemon=Kabutops<br />
|level={{tt|65|60 in Easy Mode, 70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Rock<br />
|type2=Water<br />
|held=Choice Band<br />
|ability=Swift Swim<br />
|move1=Superpower|move1type=Fighting|move1cat=Physical<br />
|move2=X-Scissor|move2type=Bug|move2cat=Physical<br />
|move3=Aqua Tail|move3type=Water|move3cat=Physical<br />
|move4=Stone Edge|move4type=Rock|move4cat=Physical}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=623<br />
|pokemon=Golurk<br />
|level={{tt|65|60 in Easy Mode, 70 in Challenge Mode}}<br />
|type1=Ground<br />
|type2=Ghost<br />
|held=Choice Scarf<br />
|ability=Iron Fist<br />
|move1=Earthquake|move1type=Ground|move1cat=Physical<br />
|move2=ThunderPunch|move2type=Electric|move2cat=Physical<br />
|move3=Drain Punch|move3type=Fighting|move3cat=Physical<br />
|move4=Shadow Punch|move4type=Ghost|move4cat=Physical}}<br />
}}<br />
<br />
===Area 6===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Ace Trainer F.png<br />
|prize={{pdollar}}{{tt|13600|12600 in Easy Mode, 14600 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Freira|ハルシオン Halcyon}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=474<br />
|pokemon=Porygon-Z<br />
|level={{tt|68|63 in Easy Mode, 73 in Challenge Mode}}<br />
|type1=Normal<br />
|held=Petaya Berry<br />
|ability=Download<br />
|move1=Psychic|move1type=Psychic|move1cat=Special<br />
|move2=Thunderbolt|move2type=Electric|move2cat=Special<br />
|move3=Ice Beam|move3type=Ice|move3cat=Special<br />
|move4=Conversion|move4type=Normal|move4cat=Status}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=286<br />
|pokemon=Breloom<br />
|level={{tt|68|63 in Easy Mode, 73 in Challenge Mode}}<br />
|gender=female<br />
|type1=Grass<br />
|type2=Fighting<br />
|held=Toxic Orb<br />
|ability=Poison Heal<br />
|move1=Mach Punch|move1type=Fighting|move1cat=Physical<br />
|move2=Focus Punch|move2type=Fighting|move2cat=Physical<br />
|move3=Stone Edge|move3type=Rock|move3cat=Physical<br />
|move4=Spore|move4type=Grass|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=348<br />
|pokemon=Armaldo<br />
|level={{tt|68|63 in Easy Mode, 73 in Challenge Mode}}<br />
|type1=Rock<br />
|type2=Bug<br />
|gender=male<br />
|held=Choice Scarf<br />
|ability=Battle Armor<br />
|move1=Stone Edge|move1type=Rock|move1cat=Physical<br />
|move2=Aqua Tail|move2type=Water|move2cat=Physical<br />
|move3=X-Scissor|move3type=Bug|move3cat=Physical<br />
|move4=Earthquake|move4type=Ground|move4cat=Physical}}<br />
}}<br />
<br />
===Area 7===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Ace Trainer M.png<br />
|prize={{pdollar}}{{tt|14200|13200 in Easy Mode, 15200 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Gaius|マルチェロ Marcello}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=130<br />
|pokemon=Gyarados<br />
|level={{tt|71|66 in Easy Mode, 76 in Challenge Mode}}<br />
|gender=male<br />
|spritegender=male<br />
|type1=Water<br />
|type2=Flying<br />
|held=Wacan Berry<br />
|ability=Intimidate<br />
|move1=Earthquake|move1type=Ground|move1cat=Physical<br />
|move2=Dragon Dance|move2type=Dragon|move2cat=Status<br />
|move3=Outrage|move3type=Dragon|move3cat=Physical<br />
|move4=Aqua Tail|move4type=Water|move4cat=Physical}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=461<br />
|pokemon=Weavile<br />
|level={{tt|71|66 in Easy Mode, 76 in Challenge Mode}}<br />
|gender=male<br />
|spritegender=male<br />
|type1=Dark<br />
|type2=Ice<br />
|held=Focus Sash<br />
|ability=Pressure<br />
|move1=Ice Shard|move1type=Ice|move1cat=Physical<br />
|move2=Fake Out|move2type=Normal|move2cat=Physical<br />
|move3=Ice Punch|move3type=Ice|move3cat=Physical<br />
|move4=Low Kick|move4type=Fighting|move4cat=Physical}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=477<br />
|pokemon=Dusknoir<br />
|level={{tt|71|66 in Easy Mode, 76 in Challenge Mode}}<br />
|type1=Ghost<br />
|gender=male<br />
|held=Leftovers<br />
|ability=Pressure<br />
|move1=Ice Punch|move1type=Ice|move1cat=Physical<br />
|move2=Pain Split|move2type=Normal|move2cat=Status<br />
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status<br />
|move4=Toxic|move4type=Poison|move4cat=Status}}<br />
}}<br />
<br />
===Area 8===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Veteran F.png<br />
|prize={{pdollar}}{{tt|14800|13800 in Easy Mode, 15800 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Harmony|ヤチヨ Yachiyo}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=392<br />
|pokemon=Infernape<br />
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}<br />
|gender=female<br />
|type1=Fire<br />
|type2=Fighting<br />
|held=Life Orb<br />
|ability=Blaze<br />
|move1=Mach Punch|move1type=Fighting|move1cat=Physical<br />
|move2=Fire Blast|move2type=Fire|move2cat=Special<br />
|move3=ThunderPunch|move3type=Electric|move3cat=Physical<br />
|move4=Work Up|move4type=Normal|move4cat=Status}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=567<br />
|pokemon=Archeops<br />
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}<br />
|gender=female<br />
|type1=Rock<br />
|type2=Flying<br />
|held=Liechi Berry<br />
|ability=Defeatist<br />
|move1=Stone Edge|move1type=Rock|move1cat=Physical<br />
|move2=Earthquake|move2type=Ground|move2cat=Physical<br />
|move3=U-turn|move3type=Bug|move3cat=Physical<br />
|move4=Focus Blast|move4type=Fighting|move4cat=Special}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=641<br />
|pokemon=Tornadus<br />
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}<br />
|type1=Flying<br />
|gender=male<br />
|held=Mental Herb<br />
|ability=Prankster<br />
|move1=Rain Dance|move1type=Water|move1cat=Status<br />
|move2=Taunt|move2type=Dark|move2cat=Status<br />
|move3=Hurricane|move3type=Flying|move3cat=Special<br />
|move4=Superpower|move4type=Fighting|move4cat=Physical}}<br />
}}<br />
<br />
===Area 9===<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Veteran M.png<br />
|prize={{pdollar}}{{tt|15400|14400 in Easy Mode, 16400 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Ira|ランバート Lambert}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=635<br />
|pokemon=Hydreigon<br />
|level={{tt|77|72 in Easy Mode, 82 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark<br />
|type2=Dragon<br />
|held=Chople Berry<br />
|ability=Levitate<br />
|move1=Dark Pulse|move1type=Dark|move1cat=Special<br />
|move2=Outrage|move2type=Dragon|move2cat=Physical<br />
|move3=Fire Blast|move3type=Fire|move3cat=Special<br />
|move4=Earthquake|move4type=Ground|move4cat=Physical}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=144<br />
|pokemon=Articuno<br />
|level={{tt|77|72 in Easy Mode, 82 in Challenge Mode}}<br />
|type1=Ice<br />
|type2=Flying<br />
|held=Ice Gem<br />
|ability=Pressure<br />
|move1=Ice Shard|move1type=Ice|move1cat=Physical<br />
|move2=Frost Breath|move2type=Ice|move2cat=Special<br />
|move3=Signal Beam|move3type=Bug|move3cat=Special<br />
|move4=Roost|move4type=Flying|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|game=Black<br />
|ndex=244<br />
|pokemon=Entei<br />
|level={{tt|77|72 in Easy Mode, 82 in Challenge Mode}}<br />
|type1=Fire<br />
|held=Life Orb<br />
|ability=Pressure<br />
|move1=Overheat|move1type=Fire|move1cat=Special<br />
|move2=Iron Tail|move2type=Steel|move2cat=Physical<br />
|move3=Stone Edge|move3type=Rock|move3cat=Physical<br />
|move4=Roar|move4type=Normal|move4cat=Status}}<br />
}}<br />
<br />
===Area 10===<br />
====Black Version 2====<br />
{{Party<br />
|color={{alder color}}<br />
|bordercolor={{alder color dark}}<br />
|headcolor={{alder color light}}<br />
|class=Boss Trainer<br />
|name=Benga<br />
|sprite=Spr B2W2 Benga.png<br />
|game=B2<br />
|location=Black Tower<br />
|prize={{PDollar}}{{tt|16000|15000 in Easy Mode, 17000 in Challenge Mode}}<br />
|pokemon=3<br />
|pokemon1={{Pokémon<br />
|gen=5<br />
|pokemon=Latios<br />
|type1=Dragon|type2=Psychic<br />
|ndex=381<br />
|game=Black<br />
|level={{tt|80|75 in Easy Mode, 85 in Challenge Mode}}<br />
|gender=male<br />
|ability=Levitate<br />
|held=White Herb<br />
|move1=Draco Meteor|move1type=Dragon|move1cat=Special<br />
|move2=Psychic|move2type=Psychic|move2cat=Special<br />
|move3=Icy Wind|move3type=Ice|move3cat=Special<br />
|move4=Thunderbolt|move4type=Electric|move4cat=Special<br />
}}<br />
|pokemon2={{Pokémon<br />
|gen=5<br />
|pokemon=Garchomp<br />
|type1=Dragon|type2=Ground<br />
|ndex=445<br />
|spritegender=male<br />
|game=Black<br />
|level={{tt|80|75 in Easy Mode. 85 in Challenge Mode}}<br />
|gender=male<br />
|ability=Sand Veil<br />
|held=Life Orb<br />
|move1=Fire Blast|move1type=Fire|move1cat=Special<br />
|move2=Stone Edge|move2type=Rock|move2cat=Physical<br />
|move3=Outrage|move3type=Dragon|move3cat=Physical<br />
|move4=Earthquake|move4type=Ground|move4cat=Physical<br />
}}<br />
|pokemon3={{Pokémon<br />
|gen=5<br />
|pokemon=Volcarona<br />
|type1=Bug|type2=Fire<br />
|ndex=637<br />
|game=Black<br />
|level={{tt|80|75 in Easy Mode, 85 in Challenge Mode}}<br />
|gender=male<br />
|ability=Flame Body<br />
|held=Focus Sash<br />
|move1=Quiver Dance|move1type=Bug|move1cat=Status<br />
|move2=Bug Buzz|move2type=Bug|move2cat=Special<br />
|move3=Fire Blast|move3type=Fire|move3cat=Special<br />
|move4=Psychic|move4type=Psychic|move4cat=Special<br />
}}}}<br />
<br />
====White Version 2 (subsequent visits)====<br />
{{Party<br />
|color={{black color}}<br />
|headcolor={{black color light}}<br />
|bordercolor={{black color dark}}<br />
|sprite=Spr B2W2 Veteran F.png<br />
|prize={{PDollar}}{{tt|16000|15000 in Easy Mode, 17000 in Challenge Mode}}<br />
|class=Boss Trainer<br />
|name={{tt|Janna|ワラキア Wallachia}}<br />
|game=B2W2<br />
|location=Black Tower<br />
|pokemon=3<br />
|pokemon1={{Pokémon/5<br />
|game=Black<br />
|ndex=245<br />
|pokemon=Suicune<br />
|level={{tt|80|75 in Easy Mode, 85 in Challenge Mode}}<br />
|type1=Water<br />
|held=Ganlon Berry<br />
|ability=Pressure<br />
|move1=Calm Mind|move1type=Psychic|move1cat=Status<br />
|move2=Hydro Pump|move2type=Water|move2cat=Special<br />
|move3=Icy Wind|move3type=Ice|move3cat=Special<br />
|move4=Mirror Coat|move4type=Psychic|move4cat=Special}}<br />
|pokemon2={{Pokémon/5<br />
|game=Black<br />
|ndex=485<br />
|pokemon=Heatran<br />
|level={{tt|80|75 in Easy Mode, 85 in Challenge Mode}}<br />
|gender=female<br />
|type1=Fire<br />
|type2=Steel<br />
|held=Air Balloon<br />
|ability=Flash Fire<br />
|move1=Overheat|move1type=Fire|move1cat=Special<br />
|move2=Stone Edge|move2type=Rock|move2cat=Physical<br />
|move3=Earthquake|move3type=Ground|move3cat=Physical<br />
|move4=Scary Face|move4type=Normal|move4cat=Status}}<br />
|pokemon3={{Pokémon/5<br />
|pokemon=Latios<br />
|gender=male<br />
|type1=Dragon|type2=Psychic<br />
|ndex=381<br />
|game=Black<br />
|level={{tt|80|75 in Easy Mode, 85 in Challenge Mode}}<br />
|gender=male<br />
|ability=Levitate<br />
|held=White Herb<br />
|move1=Draco Meteor|move1type=Dragon|move1cat=Special<br />
|move2=Psychic|move2type=Psychic|move2cat=Special<br />
|move3=Icy Wind|move3type=Ice|move3cat=Special<br />
|move4=Thunderbolt|move4type=Electric|move4cat=Special}}<br />
}}<br />
<br />
==Trivia==<br />
* The ordinary Boss Trainers follow an alphabetical naming pattern, having initials A through J in the English versions, and ア ''a'' through ワ ''wa'' in Japanese versions.<br />
<br />
==In other languages==<br />
{{langtable|color={{black color light}}|bordercolor={{black color}}<br />
|de=Schwarzes Hochhaus<br />
|es_eu=Rascacielos Negro<br />
|fr_eu=Gratte-Ciel Noir<br />
|it=Grattacielo Nero<br />
|ko=<br />
}}<br />
<br />
==See also==<br />
*[[Black City]]<br />
*[[White Treehollow]]<br />
<br />
{{Unova}}<br />
<br />
[[Category:Unova locations]]<br />
[[Category:Black 2 and White 2 locations]]<br />
[[Category:Battle areas]]<br />
[[Category:Towers]]<br />
<br />
[[de:Schwarzes Hochhaus]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Charizard&diff=1860091Ash's Charizard2013-03-07T15:20:16Z<p>RiverAura: /* Trivia */ Small grammar fix</p>
<hr />
<div>{{AnimePokémonInfobox|<br />
type1=Fire|<br />
type2=Flying|<br />
trainername=Ash|<br />
pokemonname=Charizard|<br />
jtrainername=サトシ|<br />
jpokemonname=リザードン|<br />
tmtrainername=Satoshi|<br />
tmpokemonname=Lizardon|<br />
image=[[File:Ash Charizard.png|245px]] |<br />
caption=Ash's Charizard|<br />
location={{rt|24|Kanto}}|<br />
gender=Unknown{{tt|*|Confirmed male in the English dub}}|<br />
evolution=2|<br />
epnum=EP011|<br />
epname=Charmander – The Stray Pokémon|<br />
firstevoep=EP043|<br />
numeps1=32|<br />
numeps2=3|<br />
firststagename=Charmander|<br />
secondstagename=Charmeleon|<br />
firstevoname=March of the Exeggutor Squad|<br />
prevonum=004|<br />
evo1num=005|<br />
evo2num=006|<br />
secondevoep=EP046|<br />
secondevoname=Attack of the Prehistoric Pokémon|<br />
current=[[Party|With Ash]]|<br />
enva1=[[Michael Haigney]]|<br />
enva2=[[Eric Stuart]]|<br />
java1=[[Shin'ichirō Miki]]|<br />
java2=[[Shin'ichirō Miki]]|<br />
java3=[[Shin'ichirō Miki]]|<br />
}}<br />
<br />
'''Ash's Charizard''' (Japanese: '''サトシのリザードン''' ''Satoshi's Lizardon'') was the fifth {{OBP|Pokémon|species}} acquired by [[Ash Ketchum]] in the [[Kanto]] region.<br />
<br />
==History==<br />
===Kanto===<br />
====With Damian====<br />
[[File:Damian Charmander.png|thumb|200px|left|With Damian]]<br />
Charmander originally belonged to a braggart Trainer named [[Damian]]. However, in ''[[EP011|Charmander - The Stray Pokémon]]'', Damian grew tired of Charmander being weak and abandoned it, leaving it on a rocky outcrop and telling it that he would come back later. Charmander's health deteriorated, but it was able to resist capture by {{Ash}} twice before explaining to {{AP|Pikachu}} that it was waiting for Damian. Later, Ash met Damian and learned of his plans that he would never return for it. Outraged but mostly concerned for Charmander, who was now stuck out in the rain loyally awaiting Damian, {{an|Brock}}, Ash and {{an|Misty}} rushed to its rescue, with Brock carrying it to the [[Pokémon Center]] whilst Ash sheltered the little remaining tail flame with his coat.<br />
<br />
Charmander recovered in ER and promptly left the Pokémon Center to resume its wait for Damian. However, it came across {{TRT}}, who had stolen Pikachu. Charmander ordered them to return Pikachu, and when they ignored it, it blasted them with {{m|Flamethrower}} to send them running away, leaving behind Pikachu. Ash invited Charmander to join them, but Damian turned up with a bunch of Poké Balls and said that he had abandoned Charmander on purpose in order to allow it to toughen up. Damian throws a Poké Ball at it but the lizard Pokémon deflected the Ball. Charmander, having seen Damian's character, staunchly refused and when Damian threatened to crush it with all of his other Pokémon, it attacked Damian with a Flamethrower attack alongside Pikachu. Damian fled and Charmander happily joined Ash's team.<br />
<br />
====With Ash====<br />
[[File:Ash Charmander.png|thumb|220px|right|With Ash]]<br />
Charmander immediately became one of Ash's main Pokémon, being used in the [[EP012|very next episode]] as a torch to help Ash through the caves. Also, it ganged up with a group of other Charmander on the [[St. Anne]] in ''[[EP015|Battle Aboard the St. Anne]]'' to repel {{tc|Team Rocket Grunt}}s. In ''[[EP023|The Tower of Terror]]'', Ash sent it out to lead the way through the haunted tower, but was terrified of the {{type|Ghost|ghosts}} and Ash recalled it after it became paralyzed by {{TP|Sabrina|Haunter}}'s {{m|Lick}}.<br />
<br />
In ''[[EP025|Primeape Goes Bananas]]'', Charmander battled a berserk {{AP|Primeape}} which it finally subdued after learning {{m|Rage}}, which vastly increased its firepower and allowed it to knock Primeape out with a devastating Flamethrower. Charmander made its Gym Battle debut in [[EP026|the next episode]], where it defeated [[Erika]]'s {{p|Weepinbell}} after burning {{m|Razor Leaf}} and then striking a powerful {{m|Skull Bash}}. However, the pure stench emitting from her {{p|Gloom}} caused Charmander to choke and faint.<br />
<br />
In ''[[EP032|The Ninja Poké-Showdown]]'', Charmander battled [[Koga]]'s {{p|Venomoth}} briefly before their match was interrupted by Team Rocket. For the official Gym battle, Charmander went up against [[Koga's Golbat]] and defeated it with {{m|Ember}} and {{m|Fire Spin}}. Charmander's power continued to grow, easily defeating a {{p|Golem}} owned by a biker named [[Chopper]], despite the type disadvantage in ''[[EP036|The Bike Bridge Gang]]''. The flames from Charmander's attack were so powerful that Golem continued to burn and the heat went through the Poké Ball.<br />
<br />
The rise in battle experience reached its peak in ''[[EP043|March of the Exeggutor Squad]]'', where it single-handedly stopped a large number of rampaging {{p|Exeggutor}}. Subsequently, Charmander [[Evolution|evolved]] into {{p|Charmeleon}}.<br />
<br />
In ''[[EP044|The Problem with Paras]]'', it was revealed that Charmeleon had lost its [[obedience]] to Ash, attacking a {{p|Paras}} when Ash was trying to deliberately lose in order to help {{p|Paras}} evolve. [[Cassandra]]'s grandmother explained that Charmeleon's skill level had exceeded Ash's, and therefore it did not respect him anymore. Ironically a rampaging Charmeleon was stopped when Paras, desperately trying to avoid punishment, jabbed at it with a claw. After evolving into {{p|Parasect}}, it put Charmeleon to sleep with {{m|Spore}} and allowed Ash to recall it. Cassandra's grandmother warned Ash that he needed to learn to control Charmeleon.<br />
[[File:Ash Charmeleon.png|thumb|220px|left|As a {{p|Charmeleon}}]]<br />
Ash stopped using his disobedient Charmeleon, but tried again in ''[[EP046|Attack of the Prehistoric Pokémon]]'' to repel wild Fossil Pokémon, which it refused to do. When an {{p|Aerodactyl}} swooped past knocking Charmeleon over, Charmeleon proudly fought back but was unable to do anything. It then jumped up and grabbed the escaping Aerodactyl's tail and followed it into the open air, but was shaken off. Angry, Charmeleon evolved into {{p|Charizard}} and flew after Aerodactyl to avenge its injured pride. It managed to catch Ash and put him on the ground, but retained its disobedience. <br />
<br />
Charizard's disloyalty began to cost Ash in the business end of his journey, throwing away a round with [[Blaine]] in ''[[EP058|Riddle Me This]]'', as Charizard simply loafed off and allowed {{p|Rhydon}} an easy win with {{m|Horn Drill}}. In [[EP059|the next episode]], Charizard refused to help dam the volcano, but changed its mind after seeing Blaine's powerful {{TP|Blaine|Magmar}} contributing. After working together, the duo were left with a burning desire to test each other's strength. Blaine permitted a battle at the peak of the volcano, and the two seem evenly matched. Magmar drops Charizard into the lava, but Charizard regains the upper hand by dazing Magmar with an aerial submission and then knocking it out with its powerful {{m|Seismic Toss}}.<br />
[[File:Ash Charizard newly evolved.png|thumb|220px|right|As a newly evolved {{p|Charizard}}]]<br />
In ''[[M01|Mewtwo Strikes Back]]'', Charizard played a significant role. It blatantly refused to listen to Ash, but took up the battle against {{an|Mewtwo}}'s cloned Charizard. It lasted longer than Bruteroot or Shellshocker had, but was ultimately defeated by being slammed into the ground. It was captured in a Clone Ball, much to Ash's anguish. Ash then helped to release Charizard and the others, and it ran back to continue fighting its clone. When Ash was petrified by Mewtwo and {{an|Mew}}, Charizard wept for its fallen master's sacrifice, its tears helping to regenerate him. Once things were back to normal, Charizard's memory was erased and it went back to its blatant disobedience.<br />
<br />
Charizard's disloyalty cost Ash greatly in the battle against [[Ritchie]] in ''[[EP079|Friend and Foe Alike]]''. Down to one Pokémon, Ash called Charizard into battle against [[Zippo]], and surprisingly decided to battle and force Zippo to flee from a far superior Flamethrower, causing Ritchie to concede the round. However, when [[Sparky]] came out, Charizard condescendingly stomped the ground and flapped his wings against the little Pikachu, before going to sleep, refusing to battle. Ash lost the round and Ritchie advanced onto the next round.<br />
<br />
===Orange Islands===<br />
Ash took Charizard with him to the Orange Islands, despite its refusal to obey him. Noticeably Ash had stopped trying to use it in battles, although in the episode ''[[EP093|Navel Maneuvers]]'', Charizard, {{AP|Pikachu}} and Bulbasaur were used in the second round of the match between Ash and [[Danny]]. Charizard was initially unwilling to participate, and Danny nearly won. However, Charizard unwillingly helped when it tried to use {{m|Flamethrower}} on Ash but missed and carved an ice pillar into a sled. This meant Ash won the round and was able to continue the match.<br />
<br />
In ''[[EP098|A Way Off Day Off]]'', although refusing to listen to Ash, it recognised the wisdom and formidable experience that [[Tracey's Scyther]] had, and the two teamed up to defeat Team Rocket. Scyther was the only one of any of the group whom Charizard respected.<br />
<br />
Charizard continued to go off on its own agenda during battles, such as in ''[[EP099|The Mandarin Island Miss Match]]''. Charizard took down a boy's {{p|Tauros}} with a single attack, before flying away and attempting to burn everything. Ash was unable to recall him and only the intervention of [[Lorelei|Prima]] and her {{p|Slowbro}} using {{m|Disable}} allowed Ash to recall it.<br />
<br />
[[File:Ash Charizard frozen.png|thumb|220px|left|Being taken care of by Ash]]<br />
In ''[[EP105|Charizard Chills]]'', Charizard battled [[Tad]]'s {{p|Poliwrath}}. It blatantly refused to listen to Ash's commands, continuing to try Flamethrowers despite them having no effect on Poliwrath. Tad and Poliwrath shrugged all of them off until Poliwrath responded with a Water Gun that nearly doused the flame on Charizard's tail. It was then encased in ice by Poliwrath's {{m|Ice Beam}}, much to Ash's horror. Ash managed to smash the ice encasing Charizard's head, and Tad walked away scornfully, telling Ash that they would have a rematch when he could control Charizard.<br />
<br />
Ash lit a fire and thawed Charizard out, before rubbing Charizard all over to help it regain its body heat. Pikachu pointed out that Ash's hands were rubbed raw, but Ash replied that he didn't mind, Charizard's flame was so small that Ash redoubled his efforts. Charizard woke up in a panic and tried to attack, but it was so cold that it couldn't produce a flame and passed out again. Misty provided a blanket and Tracey kept the fires up whilst Pikachu watched the flame, but Ash himself worked throughout the entire night to help Charizard recover. <br />
<br />
Ash stayed up all night trying to thaw it out and, in the process, rubbed his hands completely raw. The selfless act reminded Charizard of everything Ash had done for it since it was a Charmander. By morning, Charizard's respect for and loyalty to Ash had returned, and it helped Ash rescue Pikachu from Team Rocket. Ash and Pikachu were knocked senseless during the rescue, and Charizard became so incensed it learned {{m|Dragon Rage}}. In a rematch with Tad and Poliwrath, Charizard learned to dodge Ice Beam and knocked Poliwrath into the air, before defeating it with Seismic Toss.<br />
<br />
It participated in Ash's Gym battle against [[Luana]] in ''[[EP108|Double Trouble]]''. It fought Luana's {{p|Alakazam}} and {{p|Marowak}} alongside Ash's Pikachu in the series' first [[Double Battle]]. The two Pokémon initially had trouble collaborating, but eventually managed to work together: Pikachu helped to free Charizard from Alakazam's {{m|Psychic}} attack and Charizard caught Pikachu after it was hit by Marowak's {{m|Body Slam}} attack. Charizard's skillful flying caused Marowak and Alakazam to knock each other out, giving Ash the Jade Star Badge.<br />
<br />
In ''[[M02|The Power of One]]'', Charizard helped Ash complete his dangerous journey to Ice Island. It used its powerful Flamethrower to repel an attack from {{an|Moltres}}, but Ash recalled it when his sleigh was destroyed and a tidal wave came crashing down.<br />
<br />
Charizard was also used in Ash's Orange League battle against {{OBP|Drake|Orange League}} in ''[[EP112|Enter the Dragonite]]''. Charizard defeated Drake's {{p|Electabuzz}} by blocking its electricity with {{m|Fire Spin}} and the knocking it out with Seismic Toss. It also fought {{TP|Drake|Dragonite}}, but was hit by a powerful {{m|Water Gun}} and then {{m|slam}}med into the ground. After a clash of Dragon Rages, Charizard fainted, but its attacks had begun to wear Dragonite down, paving the way for Pikachu to finish it off and give Ash victory. Charizard was inducted into the Orange Islands Hall of Fame with Ash's other Pokémon.<br />
<br />
===Johto===<br />
Charizard also accompanied Ash on his journey to the Johto region, although it became apparent that it was unfairly superior to most of Ash's early competition. This was shown especially in ''[[EP118|The Double Trouble Header]]'', where {{an|Casey}}'s {{p|Pidgey}} was beaten by Charizard exhaling and {{p|Rattata}} was defeated merely by bouncing of Charizard's stomach. A single Flamethrower beat {{TP|Casey|Chikorita}} and allowed Charizard to win in the sweep, despite the disapproval of Misty and Brock. Team Rocket later capitulated on Casey's frustration, calling Charizard an illegal choice by Ash.<br />
<br />
Charizard was used to weaken and help Ash capture a {{p|Chikorita}} in ''[[EP126|The Chikorita Rescue]]''. His massive size compared to it came into effect when Chikorita ran toward him and tried to attack, Charizard responding by placing his foot out and blowing a small puff of fire after being instructed by Ash to only weaken it. Charizard's puff of fire ended up on Chikorita's single leaf and caused it to run around for a short amount of time before using {{m|Vine Whip}} to attack Charizard. Charizard was recalled by Ash after he and Chikorita fell into a large canvas of rocks.<br />
<br />
It participated in Ash's first Johto Gym battle against [[Falkner]], where it battled Falkner's {{p|Pidgeot}}. Due to the latter's impressive {{stat|Speed}}, Charizard was put on the back foot, with Pidgeot's {{m|Whirlwind}} reflecting its Flamethrower back onto it. It was then knocked back down by a combination of {{m|Wing Attack}} and {{m|Quick Attack}}. Falkner tells Ash to surrender but Ash refuses and Charizard gains the strength to fight back and fly above Quick Attack. Charizard then baited Pidgeot, spinning around in midair when Pidgeot flew behind it and hitting it with Fire Spin, before seizing it and hurling it into the ground with Seismic Toss. Pidgeot was knocked out and Ash won the Zephyr Badge.<br />
<br />
[[File:EP134.png|thumb|220px|left|Being left by Ash at the Charicific Valley]]<br />
In ''[[EP134|Charizard's Burning Ambition]]'', Misty criticised Ash for using Charizard too often against fresh young Trainers, making him unbeatable but in an unfair way. Ash then met {{Jo|Liza}}, who taught Ash and Charizard how to fly together. After arriving in the [[Charicific Valley]], Charizard was humiliated by Liza's insult and proudly tried to show off its power, but was shown to be smaller and weaker than the wild Charizard who lived there. Charizard continues to pick fights and get beaten until Liza locks them out of the Valley, having [[Charla]] throw Charizard into the lake and telling it and Ash to stay away until they have trained and reflected. Team Rocket sympathises with Charizard and help it to stay awake in the lake, as well as making a false attempt to break into the Valley, allowing Charizard to defeat them and win acclaim from Liza, Charla and the wild Charizard.<br />
<br />
Facing an emotional battle, Ash told Charizard that he didn't want a weakling on his team and he would be fine without it, forcing Charizard to stay at the Valley to train and become more powerful. He then ran away from the Valley, knowing that if he stopped he would not be able to say goodbye. Pikachu wished Charizard well and followed Ash, leaving its long lasting teammate behind.<br />
<br />
In ''[[M03|Spell of the Unown]]'', Charizard witnessed the plight of [[Greenfield]] on Liza's TV and immediately left Charicific Valley to come to Ash's aid. It arrived just in time to catch Ash as he was blasted off the cliff by {{OBP|Entei|M03}}. Charizard put up a fight against Entei and was nearly killed, but seeing the bond between Ash and Charizard changed [[Molly Hale]]'s heart and she ordered Entei to stop fighting. Charizard then helped Pikachu and Entei to break through the Unown's forcefield and to break the spell. At the end of the movie, Charizard returned to the Valley.<br />
[[File:Valleyshipping.png|thumb|220px|right|With Charla]]<br />
While there, it took the role of bodyguard for Liza's Charizard, [[Charla]], and the two seem to have struck up a [[ValleyShipping|romantic relationship]]. Liza occasionally visits the [[Dragon's Den|Dragon's Valley]] in [[Blackthorn City]] alongside the two Charizard. One such visit was in ''[[EP253|Great Bowls of Fire!]]'' coincidentally occurred when Ash was there for his final [[Johto]] Gym battle. Charizard helped Ash, Clair, Pikachu and {{TP|Clair|Dragonair}} calm the wild {{p|Dragonite}} that was rampaging in the Dragon Holy Land. <br />
<br />
In ''[[EP254|Better Eight Than Never]]'', Charizard battled against Clair's Dragonair in his rematch with her by causing the water in the Gym's pool to evaporate with its {{m|Flamethrower}} and {{m|Fire Spin}}, thus depriving Dragonair of its protection. It then caught Dragonair with Seismic Toss and used Fire Spin to create a flaming twister to wear down Dragonair's defenses before it hit the ground and was knocked out. Ash surprised Liza by sending it back for training, knowing that Charizard still has a lot to learn.<br />
<br />
Ash later used Charizard in the [[Silver Conference]] during his fight against [[Gary Oak]] in ''[[EP270|Can't Beat the Heat!]]'', as Brock had made a late night call to Liza requesting Charizard for the battle. [[Gary's Blastoise]] and {{p|Scizor}} cut Ash's team down to only Charizard who had to fight three opponents single-handedly. It managed to match Scizor's speed and took advantage of its significant type advantage, blasting Scizor with Flamethrower. Despite Gary's Golem's weight preventing Charizard from using its Seismic Toss, Charizard overcame it with a powerful Dragon Rage. Charizard struggled against Blastoise, as it had supreme defensive capabilities and could keep Charizard at bay with Hydro Pump. Thinking outside the square, Charizard superheated the field and forced Blastoise to cool the molten rock. This created a huge steam cloud and allowed Charizard to seize Blastoise at close range. Blastoise could still use {{m|Withdraw}} to dodge Dragon Rage, so Charizard hurled Blastoise into the ground with Seismic Toss, taking Blastoise out and leaving Ash as the winner.<br />
<br />
Charizard was then used in Ash's fight against {{jo|Harrison}}, where it came out against [[Harrison's Blaziken]]. Charizard's aerial advantage was negated by Blaziken's powerful legs and ability to maneuver in midair. Each Pokémon hit hard blows on the other, and their Flamethrowers were shown to be equal in power. Blaziken even managed to get up after a devastating Seismic Toss, whilst Charizard took a {{m|Blaze Kick}} to the neck and continued on. A fiery clash between Flamethrower and Dragon Rage knocked both Pokémon down, but only Blaziken could get up, eliminating Ash from the tournament.<br />
<br />
Charizard once again returned to Charicific Valley, and it was revealed that it had injured Blaziken so badly that Harrison had to rest it in the next round, contributing to his loss.<br />
<br />
===Kanto Battle Frontier===<br />
[[File:AG136.png|thumb|220px|right|Battling against Articuno]]<br />
In ''[[AG136|The Symbol Life]]'', it returned for Ash's first {{Gdis|Battle Frontier|III}} battle, where it took on [[Noland's Articuno]] at the {{DL|Battle Frontier (Generation III)|Battle Factory}}. Ash and Charizard flew together, where Charizard demonstrated a far improved {{m|Flamethrower}} and that it had learned {{m|DragonBreath}}. In battle it showed that it was a match even for the legendary Pokémon, using Flamethrower to burn through {{m|Ice Beam}} and strike Articuno. However, Articuno did not take damage from Flamethrower or DragonBreath, flattening Charizard by blinding it with {{m|Mist}} and then knocking it to the ground with {{m|Steel Wing}}. Articuno then inflicted serious damage with {{m|Water Pulse}} and froze Charizard's wing tip, crippling its movements. Finally, Charizard used {{m|Overheat}}, which it had just learned, to melt the ice, then it caught Articuno as it tried to use {{m|Steel Wing}}; before striking with a Seismic Toss. Charizard collapsed, but managed to get up just as Articuno passed out, giving Ash and Charizard the victory.<br />
<br />
Charizard also battled alongside Squirtle, Bulbasaur, and Pikachu in a four-on-four battle against {{FB|Pyramid King|Brandon}}'s Pokémon in ''[[AG189|Gathering the Gang of Four!]]''. It went up against {{p|Dusclops}}. Charizard had been training since its battle with Articuno and learned {{m|Steel Wing}}, but was put on the back foot when Dusclops uses {{m|Confuse Ray}} and {{m|Mean Look}}, forcing Charizard to keep battling in its baffled state, all the while taking damage from {{m|Will-O-Wisp}}. Finally Charizard snapped out of confusion and attacked with DragonBreath, wearing both Pokémon down. However, an attempt to use Seismic Toss to finish the match costs Ash dearly, as the {{type|Ghost}} simply dissipated and re-emerged safely at a distance, where a single {{m|Shadow Punch}} took Charizard out and put Ash at a supreme disadvantage. However, Squirtle, Pikachu and Bulbasaur managed to win the battle and the Symbol. After that, Charizard returned to Charicific Valley.<br />
<br />
===Unova===<br />
In [[BW116]], Ash and his friends visited a Kanto-based festival, where one of the presentations featured the local [[starter Pokémon]], involving a live action show with a Charmander. This made Ash remember his own Charmander, prompting him to tell the story how he got his Charmander, and how it eventually became Charizard and won many battles with him, eventually leaving for training. Interested by the idea of seeing his old friend again, Ash called Professor Oak, who, in exchange for [[Ash's Unfezant]], sent Charizard over to him. While being introduced to all of the gang's new Pokémon, Charizard almost immediately started a fiery rivalry with [[Iris's Dragonite]], encouraging Ash and {{an|Iris}} to have a battle with their Pokémon. During the battle, Charizard was shown to have learned {{m|Wing Attack}}, {{m|Slash}}, and {{m|Dragon Tail}}. After a while, the battle was called off by [[N]]. Ash then also corrected Iris's misconception that Charizard would be a {{type|Dragon}}, saying that it is actually {{2t|Fire|Flying}}, much to Iris's surprise.<br />
<br />
==Personality and characteristics==<br />
{{bulbanews|Personality & Development: Ash's Charizard}}<br />
The emotional turmoil of being abandoned by Damian defined Ash's Charizard whilst it was a Charmander. Despite the scorn it received from Damian, it remained loyal to him, convinced that it had a good relationship where in fact none existed. Even when made to sit through a rain storm in hunger and fatigue and Ash and Brock have shown true kindness towards it, loyalty never wavered and Charmander almost lost its life doing so. Only a violent confrontation revealed to it the unhealthy nature of his and Damian's relationship. Charmander struggled with this abandonment, as seen in ''[[EP017|Island of the Giant Pokémon]]'', it became discouraged when {{AP|Bulbasaur}} suggested that Ash had abandoned them all.<br />
<br />
[[File:Ash Charizard disobedience.png|thumb|220px|left|Refusing to battle against [[Sparky]]]]<br />
Despite being one of Ash's most often used Pokémon, Charmander's evolution saw Charmeleon grow distant from Ash, scorning all of its former friends and seeking power alone. Charmeleon had grown to become like Damian, obsessed with power and reputation whilst ignoring the value of friendship, loyalty and kindness. Charmeleon's battle with {{p|Aerodactyl}} was purely based on a bruised ego, just as Charizard's later battles with {{TP|Blaine|Magmar}}, [[Zippo]] and the clone Charizard were. Despite this, however, it did, to an extremely small extent, retain some respect and loyalty to its master, made especially apparent when Ash ended up killed trying to stop Mew and Mewtwo's battle, where it was seen weeping for Ash before its tears revived him.<br />
<br />
Once Ash made the selfless act to save Charizard from freezing, Charizard finally shook off the poisonous personality traits left by Damian and regained full loyalty to Ash. Its ability to work as part of a team was hampered but when working together with {{AP|Pikachu}} to defeat [[Luana]], it finally managed to overcome that difficulty. However, Charizard maintained the rebellious Flamethrower attacks as a sign of affection for his master and whilst Charizard was loyal, its love of power and reputation remained. This was shown significantly in its departing episode, where it brashly challenged each of the wild Charizard at Charicific Valley even though it was defeated every time.<br />
<br />
Ash's Charizard is universally accepted to be one of his most powerful Pokémon. Most of Ash's significant victories were thanks to Charizard - his victories over [[Koga]], Blaine, [[Danny]], Falkner, Gary, and [[Noland's Articuno]] would all have been impossible without Charizard. Its loyalty to Ash stemmed so far that it was willing to fly all the way to Greenfield just in time to save Ash from falling to certain death, and put its life on the line to save the day.<br />
<br />
==Moves used==<br />
{{anmov/h|fire|flying|Ash {{#switch: {{#expr: {{#time: U}} mod 8}}|0=Charmander Leer|1=Charmander Rage|2=Charmander Skull Bash|3=Charizard Ember|4=Charizard Fire Spin|5=Charizard Dragon Rage|6=Charizard Overheat|7=Charmander Rage hit}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 8}}|0=Leer<br/>as a Charmander|1=Rage as<br/> a Charmander (Part 1)|2=Skull Bash<br/>as a Charmander|3=Ember|4=Fire Spin|5=Dragon Rage|6=Overheat|7=Rage as<br/> a Charmander (Part 2)}}|image2=Ash Charizard {{#switch: {{#expr: {{#time: U}} mod 8}}|0=Steel Wing|1=DragonBreath|2=Seismic Toss|3=Flamethrower|4=Tackle|5=Take Down|6=Aerial Submission|7=Slash}}.png|caption2=Using {{#switch: {{#expr: {{#time: U}} mod 8}}|0=Steel Wing|1=DragonBreath|2=Seismic Toss|3=Flamethrower|4=Tackle|5=Take Down|6=Submission|7=Slash}}}}<br />
{{anmov|fire|Flamethrower|EP011|Charmander – The Stray Pokémon|rec=yes}}<br />
{{anmov|normal|Leer|EP023|The Tower of Terror}}<br />
{{anmov|normal|Rage|EP025|Primeape Goes Bananas}}<br />
{{anmov|normal|Skull Bash|EP026|Pokémon Scent-sation!}}<br />
{{anmov|fire|Ember|EP032|The Ninja Poké-Showdown}}<br />
{{anmov|fire|Fire Spin|EP032|The Ninja Poké-Showdown}}<br />
{{anmov|fighting|Submission|EP059|Volcanic Panic}}<br />
{{anmov|fighting|Seismic Toss|EP059|Volcanic Panic}}<br />
{{anmov|normal|Mega Punch|EP105|Charizard Chills{{tt|*|Ash called for the attack, but Charizard didn't listen.}}}}<br />
{{anmov|dragon|Dragon Rage|EP105|Charizard Chills}}<br />
{{anmov|normal|Take Down|EP105|Charizard Chills}}<br />
{{anmov|normal|Tackle|EP108|Pokémon Double Trouble|x=yes}}<br />
{{anmov|dragon|DragonBreath|AG136|The Symbol Life}}<br />
{{anmov|fire|Overheat|AG136|The Symbol Life}}<br />
{{anmov|steel|Steel Wing|AG189|Gathering the Gang of Four!}}<br />
{{anmov|flying|Wing Attack|BW116|rec=yes}}<br />
{{anmov|normal|Slash|BW116|rec=yes}}<br />
{{anmov|dragon|Dragon Tail|BW116|rec=yes}}<br />
{{anmov/f|flying|x=yes}}<br />
<br />
===Moves improvised===<br />
[[File:Ash Charizard Flaming Seismic Toss.png|thumb|220px|right|Using Flaming Seismic Toss]]<br />
*'''Flaming Seismic Toss''' was used in ''[[EP254|Better Eight Than Never]]'' which is a combination of Charizard's {{m|Seismic Toss}} and {{m|Fire Spin}} along with {{TP|Clair|Dragonair}}'s {{m|Dragon Rage}}.<br />
<br />
==In the games==<br />
A Charmander is given to the player in {{game|Yellow}} (which is highly based on the anime) by a Trainer on {{rt|24|Kanto}}.<br />
<br />
==={{game|Yellow}}===<br />
{{Pokémon/1<br />
|game=Yellow<br />
|ndex=004<br />
|pokemon=Charmander<br />
|level=10<br />
|type1=Fire<br />
|move1=Scratch|move1type=Normal<br />
|move2=Growl|move2type=Normal<br />
|move3=Ember|move3type=Fire}}<br />
<br />
==In the manga==<br />
===In The Electric Tale of Pikachu manga===<br />
[[File:Ash Charmander EToP.png|thumb|140px|right|As a Charmander]]<br />
[[File:Ash Charizard EToP.png|thumb|230px|left|Ash's Charizard in The Electric Tale of Pikachu]]<br />
[[Ash Ketchum (EToP)|Ash]]'s Charizard makes a few appearances in the {{pkmn|manga}} series [[The Electric Tale of Pikachu]]; however the circumstances of its capture seem to differ in this series. While [[Damian]] appears in ''[[ET07|Pikachu's Excellent Adventure]]'', he was separated from his Charmander because he was injured, not because he abandoned it. At the end of the chapter, the two reunite in the [[Hidden Village]].<br />
<br />
Despite this difference, Ash is still seen owning a Charmander, which first appears in ''[[ET08|You Gotta Have Friends]]''. Charmander's capture is not shown in the manga, instead, it is explained that "Ash has been busy since the last comic!" when Charmander first appears from its [[Poké Ball]]. Charmander is first seen when a lonely Ash decides to play with his other Pokémon while Pikachu is off playing with a group of Pikachu. Charmander simply sets Ash on fire while his {{p|Oddish}} paralyzes him with {{m|Stun Spore}}.<br />
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Later, at the 88th Pokémon League, Ash presents his Charmander, now fully evolved into a Charizard, to Brock and Misty. Despite the fact that Ash wanted to use Charizard as a secret weapon, Charizard refuses to listen to him unless he holds a special flare that burns with the fire of a {{p|Moltres}}. Due to the fact that the flare burns out quickly and Ash could lose points for using a prop, he decides to not use it and use his other Pokémon instead.<br />
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[[File:Ash Charizard violent.png|thumb|230px|right|Ash's Charizard violently attacking Ritchie's Charley]]<br />
In the fifth round of the Pokémon League, Ash sends out Charizard as third and last Pokémon in his match against Ritchie. Ritchie counters with his own Charizard, named [[Zippo|Charley]]. Though evenly matched at first, Charizard goes into a violent frenzy and mercilessly starts scratching, biting, and burning Charley. Ash attempts to stop this mauling with his flare but Charizard ignores it and continues to attack Charley, heavily injuring it and splattering its blood everywhere.<br />
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Ash decides to return Charizard to its Poké Ball, forfeiting the match and making Ritchie the winner in the process. Overwhelmed with guilt, Ash leaves the arena and apologizes to Ritchie who states that it's alright and that his Charley will be fine after a trip to the Pokémon Center. <br />
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Charizard appeared again in ''[[ET16|You Bet Your Wife]]'' where Ash decided to use it in a dance competition in his Gym battle against [[Rudy]]. After flying around in circles, Charizard set Ash aflame as it did in its first appearance.<br />
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Charizard appeared one last time in ''[[ET18|Pikachu's Plan]]'' where it was used to battle [[Drake (Orange League)|Drake]] in the [[Orange League]] finals. Charizard, now listening to Ash perfectly, battles against [[Drake's Dragonite]]. Despite being much larger and putting up a good fight, Charizard is eventually defeated, leaving Ash with only Pikachu left to use.<br />
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====Moves used====<br />
{{anmov/h|fire|flying|Ash Charizard {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Flamethrower|1=Swords Dance|2=Dragon Rage}} EToP.png|Using {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Flamethrower|1=Swords Dance|2=Dragon Rage}}}}<br />
{{anmov|fire|Flamethrower|ET08|You Gotta Have Friends}}<br />
{{anmov|normal|Swords Dance|ET18|Pikachu's Plan}}<br />
{{anmov|fighting|Seismic Toss|ET18|Pikachu's Plan}}<br />
{{anmov|dragon|Dragon Rage|ET18|Pikachu's Plan}}<br />
{{anmov/f|flying}}<br />
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==Trivia==<br />
[[File:Ash Charizard greeting.png|200px|thumb|Charizard greeting Ash with {{m|Flamethrower}}]]<br />
* Out of all of Ash's Pokémon, Charizard has used the most moves, a total of 20 (21 if the unused {{m|Mega Punch}} is included).<br />
* During ''[[EP133|Tanks a Lot!]]'', Brock mentioned that Charizard was male when saying that Charizard could use '''''his''''' {{m|Flamethrower}} to destroy the Arbo-Tank, but since this only occurred in the dub it is uncertain how dependable this information is. Further hints to Charizard's gender were applied with the introduction of [[Charla]].<br />
* Charizard was the first of Ash's starter Pokémon to evolve to its final stage.<br />
* Charizard was the first Pokémon in the {{pkmn|anime}} to have defeated a [[legendary Pokémon]], {{p|Articuno}}.<br />
* Currently, Charizard is the only Pokémon Ash has had that refused to obey him after evolving. Every other Pokémon obeyed him without question following their evolutions. All others that had this trait, [[Dawn's Mamoswine]] and [[Iris's Excadrill]], belong to another Trainer.<br />
** However, despite obeying Ash, as {{p|Chimchar}} and {{p|Monferno}}, {{AP|Infernape}} cannot listen to Ash when its {{a|Blaze}} [[Ability]] made him go on a rampage. He could control himself after evolving into {{p|Infernape}}.<br />
* Until the episode ''[[EP105|Charizard Chills]]'', Charizard only seemed to obey Ash when fighting another Fire-type Pokémon as he was obedient against Blaine's Magmar, Mewtwo's cloned Charizard and [[Zippo]].<br />
* It has become a running gag in the anime that whenever Charizard returns to Ash, it greets him by scorching him with its Flamethrower.<br />
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==Related articles==<br />
* {{animespeciesevo2|Charmander|Charmeleon|Charizard}}<br />
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{{-}}<br />
{{Ash's Pokémon|fire|flying}}<br><br />
{{Project Anime notice|no}}<br />
[[Category:Ash's Pokémon|Charizard]]<br />
[[Category:Anime running gags]]<br />
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[[de:Ashs Glurak]]<br />
[[fr:Dracaufeu de Sacha]]<br />
[[it:Charizard di Ash]]<br />
[[ja:サトシのリザードン]]<br />
[[pl:Charizard Asha]]<br />
[[pt:Charizard de Ash]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Ranger_Quest&diff=1806288Ranger Quest2012-11-28T03:15:43Z<p>RiverAura: Note to self: do not use friend's tablet to edit next time</p>
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<div>{{redirect|Quest|the island in the [[Sevii Islands]]|Quest Island}}<br />
'''Ranger Quests''' are optional missions in {{g|Ranger: Shadows of Almia}} and {{g|Ranger: Guardian Signs}}. They can be fulfilled whenever the {{OBP|Pokémon Ranger|Ranger series}} is available. Players will talk to citizens, listen to their problems and then try to solve them.<br />
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{{spoilers}}<br />
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==Pokémon Ranger: Shadows of Almia==<br />
Players can only do one quest at a time and must cancel, or complete, the current quest before starting a new one. Most quests also have prerequisites that have to be fulfilled before they become available. The reward for completing a quest is either a [[Capture Styler|Styler Power-up]] or a new [[Partner Pokémon]].<br />
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===Quests===<br />
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{| align="center"<br />
|-<br />
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{{soaq|Calm Down Miltank|Vientown|Little Tim|n1=yes|name=Little Tim|rw=Grass Defense|I got asked to do the milking. I surely would, even though I'm deathly a-scared of Pokémon, but our Miltank's gone all feisty on me... <br> Can you go to my farm and calm down my Miltank?}}<br />
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{{soaq|Breeze Hill Sign Recovery|Vientown|Webster|n1=yes|name=Webster|rw=Dark Defense|A falling rock flattened the sign for Breeze Hill. I'm hoping to fix the sign, but that giant rock is hopelessly in the way. <br> Can you do something about it?}}<br />
|valign="top" |<br />
{{soaq|Is Combee Okay?|Vientown|Old Woman|n1=no|rw=Electric Defense|After that awful forest fire, the cute Combee haven't come around. <br> It would reassure me so if you would let me see an adorable Combee again.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Clear the Crates!|Vien Forest|Man|n1=no|rw=Bug Defense|Some sketchy characters ditched a bunch of wooden crates in the forest near here. <br> I broke most of them up except for two. <br> But now, I'm plain worn out. <br> Can you take over for me?}}<br />
|valign="top" |<br />
{{soaq|The Boy Who Cried Lumineon|Pueltown|Fishing Kid|n1=no|rw=Rock Defense|I caught a Lumineon, but no one believes me. Can someone take a boat out to Puel Sea and prove that Lumineon live there? <br> If you capture one, its data will be recorded, so that will do as proof!}}<br />
|valign="top" |<br />
{{soaq|Nosepass! Must Have Nosepass!|Pueltown|Man|n1=no|rw=Ground Defense|What is it, you ask? The answer is Nosepass! It's Nosepass above all! Nothing else will do! Deprive me of my food, but not Nosepass! <br> I can't tell you why now, but, please, bring me a Nosepass!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Who Ate My Lunch!?|Vien Forest|Man|n1=no|rw=Power Plus|A Pokémon grabbed my lunch and hightailed it. It went off to the west (←) of Vien Forest. The Pokémon had two tails that ended in what I took to be hands. <br> Can you find it and bring it to me?}}<br />
|valign="top" |<br />
{{soaq|Eevee for Marital Bliss|Pueltown|Old Man|n1=no|rw=Steel Defense|Our Eevee has gone missing. <br> Can you fetch it for us? <br> I'm not sure if this is a useful hint or not, but our Eevee likes the sea breeze.}}<br />
|valign="top" |<br />
{{soaq|Oddish Research|Altru Park|Herbert|n1=yes|name=Herbert|rw=Fire Defense|We need an Oddish for research purposes. <br> We've had no success finding one, however. <br> Is it possible for you to bring one in?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Light the Leaves|Ranger School|Janice|n1=yes|name=Janice|rw=Time Assist|I hurt my back while raking the leaves in the school yard. <br> The leaves are gathered in three piles. <br> Can I get you to set fire to them?}}<br />
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{{soaq|Clear Some Fallen Logs|Vientown|Mr. Woodward|n1=yes|name=Mr. Woodward|rw=Long Line|I'd appreciate it if someone could clear away some fallen logs in Vien Forest. <br> They're blocking paths, much to the annoyance and inconvenience of all. <br> There were two, if I recall correctly.}}<br />
|valign="top" |<br />
{{soaq|Cherrim, Cherrim, Come to Us♪|Union Road|Nectar Sisters|n1=no|rw=Ghost Defense|Bring us a Cherrim.♪ Pretty please?♪ <br> Real ones should be on a cliff.♪ <br> Yes, high up on Peril Cliffs.♪ <br> That's where ♪ they are.♪}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Team Dim Sun's Appetite|Boyleland|Elder's Granddaughter|n1=no|rw=Recovery|That man all by himself in the hidden harbor... <br> He's actually a member of Team Dim Sun. <br> But I feel sorry for him being out there alone. Can you go look in on him?}}<br />
|valign="top" |<br />
{{soaq|That Smell of Muk...|Boyleland|Oscar (Ranger)|n1=yes|name=Oscar|rw=Poison Defense|I'm a collector of exquisite fragrances. <br> I have long sought the effervescent aroma of Muk to no avail. I have it on good authority that one was seen in a cave in Boyle Volcano. <br> I must have its aroma! You must capture it!}}<br />
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{{soaq|Dim... Sun... Come Back...|Pueltown|Young Lady|n1=no|rw=Ice Defense|My two, squat, dark, and handsome darlings have left me for life on the streets! <br> They're running wild and cavorting in Pueltown, so please, reel them in back to Mama! <br> Oh, my darlings Dim and Sun are Murkrow!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Apologies to Vespiquen|Union Road|Jam-maker|n1=no|rw=Energy Plus|On the road to the Chroma Highlands, a Vespiquen and her sidekicks are buzzing around out of control. <br> It's all my fault. I made them furious. <br> Sorry, but can you go settle them down?}}<br />
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{{soaq|Lonely Chingling|Pueltown|Lady|n1=no|rw=Dragon Defense|Our family Chingling spent all its time alone. <br> Eventually, she even forgot how to cry. <br> I would like her to meet a friend. <br> I've heard there is a Chingling living deep in Crysta Cave, which leads to Hia Valley.}}<br />
|valign="top" |<br />
{{soaq|Abomasnow Research|Shiver Camp|Herbert|n1=yes|name=Herbert|rw=Fighting Defense|I came to Hia Valley on orders from Prof. Hastings to study Abomasnow up close. <br> May I ask you to bring one here?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Melt the Ice!|Shiver Camp|Pamur|n1=yes|name=Pamur|rw=Water Defense|Crysta Cave can be one dangerous place. <br> Huge chunks of ice crumble and come crashing down every so often. <br> This time around, there are three big blocks of ice in the way. Can you deal with them?}}<br />
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{{soaq|Drifblim's Moving Service|Pueltown|Old Man|n1=no|rw=Power Plus|All the times I've moved, I've always had <br> some Drifblim do all the heavy lifting. <br> But this time, I forgot about asking them! <br> Please, could you return with some Drifblim? <br> Three would be dandy!}}<br />
|valign="top" |<br />
{{soaq|Secure the Hidden Harbor|Boyleland|Fishing Guide|n1=on|rw=Fire Defense|There's this excellent, out-of-the-way fishing spot deep inside of Boyle Volcano. <br> But now, I can't get to it because two walls of fire have blocked the path there. <br> It'd be great if you'd put them out.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Thaw the Frozen Door|Hia Valley|Research Team Member|n1=no|rw=Normal Defense|The dome hut on the west (←) side of Shiver Camp has a problem. <br> A lump of ice formed in front of its door. <br> It's impossible to open it. <br> Can you open it for us?}}<br />
|valign="top" |<br />
{{soaq|My Precious Fishing Rod|Pueltown|Angler|n1=no|rw=Psychic Defense|I took a boat out and went fishing in the Sea of Wailord. <br> I hooked something big. The fact is, it was so big, it took off with my fishing rod and all! <br> That rod's precious to me. Find it, please!}}<br />
|valign="top" |<br />
{{soaq|Unidentified Fleeing Omastar|Pueltown|Angler|n1=on|rw=Latent Power|What I'm asking you to do is take a boat out to the Sea of Wailord, take a dive, and check <br> that there really is an Omastar down there. <br> When you capture it, you'll get its data. <br> That'll do nicely as evidence!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Cacturne Research|Haruba Village|Herbert|n1=yes|name=Herbert|rw=Energy Plus|This time, it's Cacturne I'm after. <br> They are purportedly in the desert, but they've thus far eluded my eye. <br> May I ask you to bring one here?}}<br />
|valign="top" |<br />
{{soaq|Smell of Skuntank and Weezing|Haruba Village|Oscar (Ranger)|n1=yes|name=Oscar|rw=Dark Defense|So, you may ask yourself, "What is missing from Oscar's vast collection of fragrances?" <br> Why, none other than Weezing and Skuntank! <br> I implore you to bring them back to me. <br> Both together, naturally!}}<br />
|valign="top" |<br />
{{soaq|Capture Gigaremo Units?|Haruba Village|Henry|n1=yes|name=Henry|rw=Ghost Defense|I was in the Hippowdon when I saw them! <br> They must be the latest model of Gigaremo! <br> And, wonder of wonders, they were moving about on their own power! <br> Isn't this where you come in?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Elaine's Favorite|Vientown|Ollie|n1=yes|name=Ollie|rw=Combo Bonus|I want to show Elaine her favorite kind of Pokémon up close. That's why I'd like you to bring back a Dragonair for her. <br> They say there's one in Almia Castle.}}<br />
|valign="top" |<br />
{{soaq|Murph's Ranger Contest|Ranger Union|Murph|n1=yes|name=Murph|rw=Time Assist|So, this is my contest, and the theme is Eevee!<br>The seven evolutions of Eevee are Vaporeon,<br>Jolteon, Flareon, Espeon, Umbreon, Leafeon,<br>and Glaceon.<br>Gotta capture 'em all and bring 'em to me!}}<br />
|valign="top" |<br />
{{soaq|Roserade Red, Roserade Blue?|Ranger Union|Rhythmi|n1=yes|rw=Bug Defense|The flower on Roserade's right hand...<br>I can't remember if it was red or blue.<br>There's a big argument over that!<br>Supposedly there's one deep in the forest.<br>Will you capture one for us?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Charge Up the Trio!|Ranger Union|Vatona and Nage|n1=yes|name=Nage|rw=Electric Defense|Raichu, Luxray, and Ampharos. That threesome appears to be what we need for our studies. They look capable of generating seriously powerful electricity.<br>Please, bring them to us.}}<br />
|valign="top" |<br />
{{soaq|Access the Ice Castle|Hia Valley|Mrs. Winter|n1=yes|name=Mrs. Winter|rw=Flying Defense|Three huge blocks of ice are blocking the way to Almia Castle. <br> They're quite the nuisance! <br> Please, won't someone clear those blocks of ice?}}<br />
|valign="top" |<br />
{{soaq|Mom's Recipe|Chicole Village|Mom|n1=yes|name=Mom|rw=Fighting Defense|This is your mother speaking.<br> My hands aren't free, so please read me the recipe I have taped to the fridge. <br> I'm sorry this is such a silly Quest.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|White Pokémon for Peace?|Altru Park|Little Girl|n1=no|rw=Poison Defense|There is a white Pokémon at the top of Altru Tower that stands for peace. <br> Everyone should know what it is. <br> You're a nice Ranger, so you'll bring it to show me, won't you?}}<br />
|valign="top" |<br />
{{soaq|Please Save Cranidos|Vien Forest|Young Guy|rwd=pkmn|rw=408|Earlier, I saw a Cranidos being chased by a<br>Wartortle in Vien Forest.<br>I felt sorry seeing the Cranidos run.<br>Can you go rescue it?}}<br />
|valign="top" |<br />
{{soaq|Please Save Shieldon|Union Road|Boy|rwd=pkmn|rw=410|That poor Shieldon got stuck on Peril Cliffs while trying to get down. <br> Please, Ranger, you have to help that little Shieldon out!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Please Save Chimchar|Chroma Road|Explorer|rwd=pkmn|rw=390|Near the Chroma Ruins, there's this Chimchar. <br> It's tormented by these Beedrill that chase it around. <br> Can you see about helping that Chimchar out?}}<br />
|valign="top" |<br />
{{soaq|Mischievous Sneasel|Hia Valley|Mrs. Winter|n1=yes|name=Mrs. Winter|rwd=pkmn|rw=215|A Sneasel is causing much mischief on the second floor of Almia Castle. <br> It's a nuisance. <br> Please do something about this mischievous Sneasel.}}<br />
|valign="top" |<br />
{{soaq|Snover's Mysterious Presence|Boyle Volcano|Explorer|n1=no|rwd=pkmn|rw=459|It's hard to believe, but I saw a Snover in Volcano Cave, toward the east side. <br> I don't think anyone can get to it on foot, but a Ranger can, right? <br> It appeared to be suffering from the heat...}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Misdreavus Mischief Mystery!|Chroma Highlands|Explorer|rwd=pkmn|rw=200|I'm having a real problem with a Misdreavus. <br> It's been disturbing me while I'm exploring the many chambers in the Chroma Ruins. It likes to sneak up and startle me for fun. <br> Can anyone help me with this?}}<br />
|valign="top" |<br />
{{soaq|Things That Go Bump...|Chicole Village|Little Sis|rwd=pkmn|rw=446|Huh? What's making all the noise upstairs? <br> What could it be? I'm scared... <br> Please, go check upstairs!{{tt|*|This quest will not appear if Munchlax was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
|valign="top" |<br />
{{soaq|Pachirisu's Hide & Seek|Ranger School|Ms. April|n1=yes|name=Ms. April|rwd=pkmn|rw=417|We've had a Pachirisu make its home in the School recently. It's been a handful, though. <br> It chews up things, and it likes to hide things. I would like to see this Pachirisu captured. <br> It should still be in the School itself!{{tt|*|This quest will not appear if Pachirisu was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Starly Lost Its Way|Haruba Desert|Explorer|rwd=pkmn|rw=396|A Starly wandered into Hippowdon Temple. <br> It's gotten hopelessly lost somewhere deep in there, I think. <br> It's also timid. It flees if it sees you coming. <br> Please help this Starly!{{tt|*|This quest will not appear if Starly was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
|valign="top" |<br />
{{soaq|What Happened to Machop!?|Ranger Union|Old Man|rwd=pkmn|rw=066|There was a Machop up on Peril Cliffs that was training for something. It's disappeared! <br> Maybe, just maybe, it could be in trouble. <br> It could be trapped under a giant boulder! <br> Go check on it, please!}}<br />
|valign="top" |<br />
{{soaq|Please Save Piplup|Hia Valley|Research Team Member|rwd=pkmn|rw=393|A while ago, I saw a Piplup being chased around the snowy fields of Hia Valley by a Houndoom. <br> A Ranger could save the little guy, yes?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Please Save Turtwig|Chicole Village|Little Boy|rwd=pkmn|rw=387|Hey, I went to Breeze Hill. <br> There was this Turtwig at the edge of a cliff. <br> It sure looked like it was in trouble. <br> Go help that Turtwig.}}<br />
|valign="top" |<br />
{{soaq|Who Is on Hippowdon's Nose?|Haruba Village|Little Boy|rwd=pkmn|rw=449|I saw it! Something big and weird squirming around on the nose of Hippowdon Temple! <br> It could've been a Pokémon! <br> Can you go look, Ranger?}}<br />
|valign="top" |<br />
{{soaq|Pelipper's Plea|Boyeleland|Old Woman|rwd=pkmn|rw=443|In Volcano Cave, toward the doors, there was a Pelipper. <br> It seemed to be trying to say something. <br> You may want to check on it.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Under the Bridge|Chicole Village|Little Girl|rw=Water Defense|Do you know the bridge near the School? <br> Well, I heard strange cries from under it! <br> It'd be awful if it were a ghost! <br> Can a Ranger go investigate?}}<br />
|valign="top" |<br />
{{soaq|Strange Crates Washed Ashore|Vientown|Boy|rw=Normal Defense|Big wooden crates have been washing ashore at Nabiki Beach lately. <br> Can Rangers help do something about them if they find any on the beach?}}<br />
|valign="top" |<br />
{{soaq|Go Talk to My Mom|Altru Park|Brook|n1=yes|name=Brook|rw=Flying Defense|Hey, while you're out on patrol, can you drop in on my dear old mom for a friendly visit? <br> She could use the company. <br> My house is in Pueltown. <br> Look for the fountain in front, okay?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|What Reporter Hans Forgot|Chicole Village|Dad|rw=Psychic Defense|A newspaper reporter named Hans came by the house earlier. He left his pen behind. <br> I'd like you to return it to him. <br> He said he's going to Altru next for his story.}}<br />
|valign="top" |<br />
{{soaq|Bring Back The Oasis!|Haruba Village|Ola Woman|rw=Recovery|Please bring a Pokémon that can summon rain. <br> And please keep it a secret from the children. <br> I have heard rumors of a Pokémon that put out the terrible fire in Vien Forest by bringing about a downpour.}}<br />
|valign="top" |<br />
{{soaq|Wish for the Vien Forest|Chicole Village|Ollie's mom|rw=Supreme Defense|I was hoping that you would have a word with my son, who you know as Ollie. <br> He's still torn up by guilt over what happened to Vien Forest... <br> I think you can find him there now.{{tt|*|This quest will not appear until all other quests have been completed.}}}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Secret Kept by Three|Ranger School|Lamont|n1=yes|name=Principal Lamont|rw=Dragon Defense|In all the world, there is one secret that is known to only the three of us. <br> Find where that secret is hidden. <br> Here's one hint: the Pledge Stone in Ascension Square.}}<br />
|valign="top" |<br />
{{soaq|Snow in Boyleland|Boyleland|Elder's Granddaughter|rw=Ice Defense|Everyone is looking forward to Boyleland's Snow Festival, but we have no snow. <br> Please bring us a Froslass and a Glalie. <br> They say those Pokémon can be found in Hia Valley.}}<br />
|valign="top" |<br />
{{soaq|For Little Tim|Vientown|Big Bertha|n1=yes|name=Big Bertha|rw=Ground Defense|You know how my husband's deathly afraid of Pokémon, don't you, dear? <br> I want to cure him of that once and for all, so I'd like you to bring back a Slakoth.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Murph's Disappearing Act|Shiver Camp|Pamur|n1=yes|name=Pamur|rw=Steel Defense|I woke up this morning to find Murph missing! <br> I hate to impose, but please search for Murph. <br> Come to think of it, he said he wanted to ask Mrs. Winter something yesterday.}}<br />
|valign="top" |<br />
{{soaq|Staraptor High in the Sky|Ranger Union|Wendy (Ranger)|n1=yes|name=Wendy|rw=Latent Power|I think it will lift my guy's spirits to see wild Staraptor. <br> It will inspire him to soar again, I'm sure of it. <br> Please, can you bring back six Staraptor for the two of us?}}<br />
|valign="top" |<br />
{{soaq|Gift of Music for Isaac|Pueltown|Melody|n1=yes|name=Melody|rw=Long Line|I wrote a song as a present for my brother. <br> I want to play a concert with these Pokémon: Chatot, Kricketune, Chingling, and Jigglypuff! Please, will you bring them here, all at once?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Ponte's Path to Take|Chroma Highlands|Ponte|n1=yes|name=Ponte|rw=Rock Defense|I'd like you to bring back the Pokémon I want to use as a model for my wood carving. <br> I can see it now: a big, proud, red nose! An impressive moustache! <br> One lives in the Chroma Ruins, I've heard.}}<br />
|}<br />
<br />
==Pokémon Ranger: Guardian Signs==<br />
In this game, a Ranger may take any number of Quests simultaneously. As in the previous game, though, certain Quests will not become available until the {{player}} has completed other Quests and/or Missions. Once a Quest is completed, the Ranger is awarded a number of Ranger Points, which are used to purchase upgrades for the [[Capture Styler]].<br />
<br />
===Quests===<br />
{| align="center"<br />
|-<br />
|valign="top" |<br />
{{gsq|Pichu's Broken Ukulele|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|Bring me the material from the tree trunk!|10|You had to get ukulele material in the tree trunk on Dolce Island. After a bit of trouble, you manged to find it. Pichu's ukulele can be fixed now.}}<br />
|valign="top" |<br />
{{gsq|Recharge Pachirisu|Little Girl|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please!<br/>Bring me a Pachirisu!|10|You brought a wild Pachirisu to the girl in Cocona Village. Now she and the Pachirisu seem fine.}}<br />
|valign="top" |<br />
{{gsq|A New Path in Teakwood Forest|Old Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you do something about the Wood Fence in Teakwood Forest?|10|You managed to break the Wood Fence in Teakwood Forest. Now it should be easier to get through it.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Elderly Couple's Argument|Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you stop their argument?|10|You went to Rasp Cavern to investigate the mysterious moving rock that caused the elderly couple's argument. After, you brought back the Geodude you found. The couple now get along.}}<br />
|valign="top" |<br />
{{gsq|The Precious Red Berry|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|I'd appreciate it if you could bring me a red berry...|25|The berry Booker wanted turned out to be called the "friend-mend berry." Thanks to it, Booker and Prof. Hastings are friends again.}}<br />
|valign="top" |<br />
{{gsq|The Big One That Got Away|Man|n1=no|Renbow Island|isll=yes|Lapras Beach|locl=yes|Could you go check on the big Pokémon that got away?|10|The big one that got away in the Coral Sea turned out to be a Luvdisc...}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Son's Lunch|Old Woman|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please take the lunch box to my son on Mt. Latolato.|10|You took th lunch box to the Wireless Tower in Mt. Latolato for an old woman. But the lunch was taken away by a Pidgey...}}<br />
|valign="top" |<br />
{{gsq|My Lunch|Young Man|n1=no|Renbow Island|isll=yes|Wireless Tower|locl=yes|Get my lunch back from the Pidgey!|10|You went after the Pidgey that took the lunch box into the Wireless Tower. You managed to get the lunch box back and returned it.}}<br />
|valign="top" |<br />
{{gsq|The Sleepless Granny|Old Woman|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|I can't sleep well at night lately. Bring me a Noctowl, will you?|10|You brought the old lady in Tilt Village a Noctowl, and she was finally able to get some rest... and so were you.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Ralph's Bright Idea|Nick (Ranger)|n1=yes|name=Nick|Renbow Island|isll=yes|Cocona Village|locl=yes|Oh, no! What should we do? Somebody should go after Ralph!|25|It was all in Nick's head. He may be a little more positive after this.}}<br />
|valign="top" |<br />
{{gsq|The Forbidden Song|Rand|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|They say that there was a fourth secret song|25|You found the book they were looking for in the Old Mansion, and you brought it to Rand. The fourth song was a little scary. Tilikule Island has....}}<br />
|valign="top" |<br />
{{gsq|The Boy's Quiz|Boy|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|It has an "X" on it and floats around. What Pokémon is it?|20|You were asked to find a floating, purple Pokémon that has an "X" mark on it. It turned out that both Drifloon and Drifblim were correct.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Fly, Starly!|Old Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Chase after my Starly to help it fly in the endless sky!|15|You chased after a Starly that couldn't fly well. It tried its best and learned to fly again.}}<br />
|valign="top" |<br />
{{gsq|Ranger Contest!|Murph|n1=yes|Mitonga Island|isll=yes|Tilt Village|locl=yes|This is a Ranger Contest! Bring them all to me, okay?|30|With the Honchkrow, Togekiss, Probopass, Kabutops, Quagsire, Heracross, and Cherrim that Murph asked you to bring, you managed to win the Ranger Contest.}}<br />
|valign="top" |<br />
{{gsq|The Mild Mankey|Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Can you go check on the Mankey at the Old Mansion for me?|10|You went to the Old Mansion to check on the Mankey that usually comes for snacks. The Mankey was being chased by Misdreavus.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Search for the Runaway Boy|Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Is there any way you can bring my son back?|15|The boy went inside the Daybreak Ruins to get a gift for his mother. He was able to give the gift to her.}}<br />
|valign="top" |<br />
{{gsq|The Coral Charm|Aluna|n1=no|Renbow Island|isll=yes|Lapras Beach|locl=yes|Ranger, can you find the Shining Coral Charm for me?|20|You were able to find the Shining Coral Charm that drifted to the Coral Sea and return it.}}<br />
|valign="top" |<br />
{{gsq|Maddeningly Spicy!|Girl|n1=no|Renbow Island|isll=yes|Curl Bay|locl=yes|I'm worried about the Pokémon that ate my superspicy bread!|15|You captured four Pokémon that ate superspicy bread and helped calm them down.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Vulpix's Ruins Exploration|Young Man|n1=no|Mitonga Island|isll=yes|Daybreak Ruins|locl=yes|Vulpix went inside the Daybreak Ruins alone.|20|The Vulpix that went inside the Daybreak Ruins was fighting with Mightyena. A man scolded the Vulpix and left with it.}}<br />
|valign="top" |<br />
{{gsq|Chase the Flying Tools|Man|n1=no|Renbow Island|isll=yes|Wireless Tower|locl=yes|Can you get my tools back?|15|The Pokémon with strong magnetic power at the Wireless Tower turned out to be Beldum. You managed to get the tools back.}}<br />
|valign="top" |<br />
{{gsq|The Photographer's Request|Yoran|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|Find me a Pokémon called Dunsparce, please.|20|You brought Dunsparce to Yoran, and he was able to take some good photos of it.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Trash the Pokémon Traps|Old Woman|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Trash three traps set somewhere on Mitonga Island!|15|You managed to trash all the traps the Pinchers set up for Pokémon. The old lady was relieved.}}<br />
|valign="top" |<br />
{{gsq|Happiny, Come Home!|Man|n1=no|Mitonga Island|isll=yes|Mitonga Road|locl=yes|Can you bring my Happiny back?|20|You brought the Happiny back from Noir Forest to the man at Mitonga Road.}}<br />
|valign="top" |<br />
{{gsq|Save Bidoof!|Little Boy|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Croagunk has been chasing Bidoof forever!|15|Bidoof was chased continuously by Croagunk. You captured them both to calm them down.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Purugly, Come Home!|Young Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|I wonder where my Purugly is. Can you go look for it?|20|You found the Purugly at the Old Mansion. It was looking for a dish to replace the broken one.}}<br />
|valign="top" |<br />
{{gsq|A Hot Meal for Buneary|Girl|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|I have a hot meal for them. Please collect all the Buneary.|20|Once gathered, the Buneary happily ate the hot meal.}}<br />
|valign="top" |<br />
{{gsq|The Fisherman's Rage|Fisherman|n1=no|Mitonga Island|isll=yes|Old Mansion|locl=yes|Get back the Pokémon I caught!|20|It turned out asking to bring back the Pokémon from the Pinchers was a setup. But you managed to defeat them.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Sad Suicune|Weber|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|The Great Suicune is sad. Can you cheer up Suicune?|30|Suicune, Entei, and Raikou were happy again when you fixed the monuments the Pinchers destroyed.}}<br />
|valign="top" |<br />
{{gsq|The Friendly Guide|Old Woman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|If you come across Ludicolo, can you bring it to me?|20|You found the Ludicolo that an old lady met in the Canal Ruins. She wanted to do something to pay it back for the time she was lost there.}}<br />
|valign="top" |<br />
{{gsq|The Famous Ranger Detective|Old Man|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|It was I who gave her the brooch!|20|Sneasel had the brooch. When you returned it, the old men found out who gave the brooch, and that stopped their arguing.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Spin, Hitmontop, Spin!|Man|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|Please help Hitmontop remember how to spin.|15|When your drew loops to capture it, the Hitmontop remembered how to spin.}}<br />
|valign="top" |<br />
{{gsq|Brother on the Dangerous Cliff|Young Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Could you go check on my brother?|20|You went to the Dangerous Cliff to check on the little girl's brother. Even with the Pinchers' attack, you were able to deliver his reply to the little girl.}}<br />
|valign="top" |<br />
{{gsq|The Ninetales in Mt. Sorbet|Old Man|n1=no|Sophian Island|isll=yes|Mt. Sorbet|locl=yes|Ninetales got lost in the cave of icicles. Please rescue it.|20|You managed to bring back the Ninetales that was lost in the cave with icicles safely.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Electivire Visions|Old Man|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Can you find the Electivire I saw in my dream?|20|You managed to find the Electivire from the old man's dream and bring it to him. It turned out to be the Electabuzz he used to live with.}}<br />
|valign="top" |<br />
{{gsq|Something Money Can't Buy|Old Woman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Please go find the parcel lost somewhere in the Eastern Sea.|20|You found and delivered the parcel that Delibird dropped in the Eastern Sea.}}<br />
|valign="top" |<br />
{{gsq|The Forest Vespiquen|Lady|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|A couple is being chased by Vespiquen. Please help them out.|20|You saved the two Pinchers from Vespiquen and told the old lady about it. She mistook the Pinchers in their uniforms as a couple, apparently.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Rolling Graveler|Man|n1=no|Renbow Island|isll=yes|Hinder Cape|locl=yes|Go check on the graveler on Mt. Latolato.|10|The Pinchers were chasing after the Graveler, so you chased them away.}}<br />
|valign="top" |<br />
{{gsq|The Piplup in Faldera Volcano|Man|n1=no|Faldera Island|isll=yes|Faldera Volcano|locl=no|Ranger, please help Piplup.|20|You managed to chase the Piplup to a safe place on Faldera Volcano. The man said he'd take the Piplup back to Sophian Island.}}<br />
|valign="top" |<br />
{{gsq|A Cry from the Sky|Young Lady|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please go check on the flying Pokémon where Dolce Island was.|25|The Pokémon that flew around where Dolce Island used to be turned out to be Togekiss. It was relieved to see its old friends.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|A Fisherman's Litter|Fisherman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Go to the canal ruins and check on Lumineon, please.|20|Lumineon spit out the litter and felt much better. THe fisherman was relieved to hear that.}}<br />
|valign="top" |<br />
{{gsq|Mitonga Island's Odd Stones|Casey|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Please rely on Great Entei's power to smash all the rocks.|10|Thanks to Entei, you managed to smash all the rocks that were in the way in Noir Forest.}}<br />
|valign="top" |<br />
{{gsq|Luggage for Renbow Island|Lady|n1=no|Renbow Island|isll=yes|Big Booker Bridge|locl=no|Please deliver the parcel to my son in Cocona Village.|15|You safely delivered what Herb asked you to take to the lady. It turned out to be a letter and medicine for his mother.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Explorer's Report|Ruin Maniac|n1=no|Sophian Island|isll=yes|Canal Ruins|locl=yes|Please retrieve my important report.|25|You managed to find and bring the Azumarill to him. The report was more like a love letter than a report.}}<br />
|valign="top" |<br />
{{gsq|Mitonga Island's Odd Stones 2|Casey|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Please ride on Great Entei's back to snash the rocks, again!|25|You found out that it was the Pinchers who placed those rocks in Noir Forest. They were finally caught by the villagers.}}<br />
|valign="top" |<br />
{{gsq|Cute, Cute Jumpluff|Boy|n1=no|Mitonga Island|isll=yes|Mitonga Road|locl=yes|Ranger, please help the Jumpluff!|15|It was a female member of the Pinchers that was chasing after Jumpluff. She happened to be a big fan of Jumpluff... You calmed down both Jumpluff and the girl.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Gather the Drifloon!|Man|n1=no|Mitonga Island|isll=yes|Dangerous Cliff|locl=yes|Help me gather the Drifloon... Please!|25|You managed to gather Drifloon, but the man turned out to be one of the Pinchers in disguise. Upon reflection, they left with the Drifloon for home.}}<br />
|valign="top" |<br />
{{gsq|The Explorer's Letter|Ruin Maniac|n1=no|Sophian Island|isll=yes|Canal Ruins|locl=yes|Please retrieve the letter from Prof. Leanne!|25|You managed to find the Floatzel and brought it to him. The letter was from Leanne, pointing to things in his report.}}<br />
|valign="top" |<br />
{{gsq|A Fun Ride in the Sky|Nema|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|Say, why don't we go for a ride in the sky?|25|The ride in the sky with Nema turned out to be a horrible experience for you...}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Dolce Island's Pichu|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you gather all the Pichu?|30|You managed to gather all six Pichu. Those Pichu and Ukulele Pichu had the best time they've had in a long time together.}}<br />
|valign="top" |<br />
{{gsq|Herb's Research|Herb|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Will you help people identify different Grass Pokémon?|25|You managed to gather Vileplume, Carnivine, and Venusaur. Once the guidebook is written, there will be less people mistaking them for plants.}}<br />
|valign="top" |<br />
{{gsq|Power for Nema|Nema|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|Bring Pokémon to make my machine work!|25|You managed to gather Electivire, Jolteon, Manectric, Ampharos, and Electrode. Nema's machine worked successfully thanks to those Pokémon.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Go-Rock Oblivia!|Manager|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Find Billy, Garret, and Clyde from the Go-Rock Quads!|50|You found all the members of the Go-Rock Quads. A concert was held at the Wireless Tower, and Ukulele Pichu appeared as a special guest.}}<br />
|}<br />
<br />
{{-}}<br />
{{Pokémon Ranger}}<br />
[[Category:Pokémon Ranger]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Ranger_Quest&diff=1806283Ranger Quest2012-11-28T03:08:24Z<p>RiverAura: /* Pokémon Ranger: Guardian Signs */ Typo fix</p>
<hr />
<div>{{redirect|Quest|the island in the [[Sevii Islands]]|Quest Island}}<br />
'''Ranger Quests''' are optional missions in {{g|Ranger: Shadows of Almia}} and {{g|Ranger: Guardian Signs}}. They can be fulfilled whenever the {{OBP|Pokémon Ranger|Ranger series}} is available. Players will talk to citizens, listen to their problems and then try to solve them.<br />
<br />
<br />
{{spoilers}}<br />
<br />
<br />
==Pokémon Ranger: Shadows of Almia==<br />
Players can only do one quest at a time and must cancel, or complete, the current quest before starting a new one. Most quests also have prerequisites that have to be fulfilled before they become available. The reward for completing a quest is either a [[Capture Styler|Styler Power-up]] or a new [[Partner Pokémon]].<br />
<br />
===Quests===<br />
<br />
{| align="center"<br />
|-<br />
|valign="top" |<br />
{{soaq|Calm Down Miltank|Vientown|Little Tim|n1=yes|name=Little Tim|rw=Grass Defense|I got asked to do the milking. I surely would, even though I'm deathly a-scared of Pokémon, but our Miltank's gone all feisty on me... <br> Can you go to my farm and calm down my Miltank?}}<br />
|valign="top" |<br />
{{soaq|Breeze Hill Sign Recovery|Vientown|Webster|n1=yes|name=Webster|rw=Dark Defense|A falling rock flattened the sign for Breeze Hill. I'm hoping to fix the sign, but that giant rock is hopelessly in the way. <br> Can you do something about it?}}<br />
|valign="top" |<br />
{{soaq|Is Combee Okay?|Vientown|Old Woman|n1=no|rw=Electric Defense|After that awful forest fire, the cute Combee haven't come around. <br> It would reassure me so if you would let me see an adorable Combee again.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Clear the Crates!|Vien Forest|Man|n1=no|rw=Bug Defense|Some sketchy characters ditched a bunch of wooden crates in the forest near here. <br> I broke most of them up except for two. <br> But now, I'm plain worn out. <br> Can you take over for me?}}<br />
|valign="top" |<br />
{{soaq|The Boy Who Cried Lumineon|Pueltown|Fishing Kid|n1=no|rw=Rock Defense|I caught a Lumineon, but no one believes me. Can someone take a boat out to Puel Sea and prove that Lumineon live there? <br> If you capture one, its data will be recorded, so that will do as proof!}}<br />
|valign="top" |<br />
{{soaq|Nosepass! Must Have Nosepass!|Pueltown|Man|n1=no|rw=Ground Defense|What is it, you ask? The answer is Nosepass! It's Nosepass above all! Nothing else will do! Deprive me of my food, but not Nosepass! <br> I can't tell you why now, but, please, bring me a Nosepass!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Who Ate My Lunch!?|Vien Forest|Man|n1=no|rw=Power Plus|A Pokémon grabbed my lunch and hightailed it. It went off to the west (←) of Vien Forest. The Pokémon had two tails that ended in what I took to be hands. <br> Can you find it and bring it to me?}}<br />
|valign="top" |<br />
{{soaq|Eevee for Marital Bliss|Pueltown|Old Man|n1=no|rw=Steel Defense|Our Eevee has gone missing. <br> Can you fetch it for us? <br> I'm not sure if this is a useful hint or not, but our Eevee likes the sea breeze.}}<br />
|valign="top" |<br />
{{soaq|Oddish Research|Altru Park|Herbert|n1=yes|name=Herbert|rw=Fire Defense|We need an Oddish for research purposes. <br> We've had no success finding one, however. <br> Is it possible for you to bring one in?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Light the Leaves|Ranger School|Janice|n1=yes|name=Janice|rw=Time Assist|I hurt my back while raking the leaves in the school yard. <br> The leaves are gathered in three piles. <br> Can I get you to set fire to them?}}<br />
|valign="top" |<br />
{{soaq|Clear Some Fallen Logs|Vientown|Mr. Woodward|n1=yes|name=Mr. Woodward|rw=Long Line|I'd appreciate it if someone could clear away some fallen logs in Vien Forest. <br> They're blocking paths, much to the annoyance and inconvenience of all. <br> There were two, if I recall correctly.}}<br />
|valign="top" |<br />
{{soaq|Cherrim, Cherrim, Come to Us♪|Union Road|Nectar Sisters|n1=no|rw=Ghost Defense|Bring us a Cherrim.♪ Pretty please?♪ <br> Real ones should be on a cliff.♪ <br> Yes, high up on Peril Cliffs.♪ <br> That's where ♪ they are.♪}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Team Dim Sun's Appetite|Boyleland|Elder's Granddaughter|n1=no|rw=Recovery|That man all by himself in the hidden harbor... <br> He's actually a member of Team Dim Sun. <br> But I feel sorry for him being out there alone. Can you go look in on him?}}<br />
|valign="top" |<br />
{{soaq|That Smell of Muk...|Boyleland|Oscar (Ranger)|n1=yes|name=Oscar|rw=Poison Defense|I'm a collector of exquisite fragrances. <br> I have long sought the effervescent aroma of Muk to no avail. I have it on good authority that one was seen in a cave in Boyle Volcano. <br> I must have its aroma! You must capture it!}}<br />
|valign="top" |<br />
{{soaq|Dim... Sun... Come Back...|Pueltown|Young Lady|n1=no|rw=Ice Defense|My two, squat, dark, and handsome darlings have left me for life on the streets! <br> They're running wild and cavorting in Pueltown, so please, reel them in back to Mama! <br> Oh, my darlings Dim and Sun are Murkrow!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Apologies to Vespiquen|Union Road|Jam-maker|n1=no|rw=Energy Plus|On the road to the Chroma Highlands, a Vespiquen and her sidekicks are buzzing around out of control. <br> It's all my fault. I made them furious. <br> Sorry, but can you go settle them down?}}<br />
|valign="top" |<br />
{{soaq|Lonely Chingling|Pueltown|Lady|n1=no|rw=Dragon Defense|Our family Chingling spent all its time alone. <br> Eventually, she even forgot how to cry. <br> I would like her to meet a friend. <br> I've heard there is a Chingling living deep in Crysta Cave, which leads to Hia Valley.}}<br />
|valign="top" |<br />
{{soaq|Abomasnow Research|Shiver Camp|Herbert|n1=yes|name=Herbert|rw=Fighting Defense|I came to Hia Valley on orders from Prof. Hastings to study Abomasnow up close. <br> May I ask you to bring one here?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Melt the Ice!|Shiver Camp|Pamur|n1=yes|name=Pamur|rw=Water Defense|Crysta Cave can be one dangerous place. <br> Huge chunks of ice crumble and come crashing down every so often. <br> This time around, there are three big blocks of ice in the way. Can you deal with them?}}<br />
|valign="top" |<br />
{{soaq|Drifblim's Moving Service|Pueltown|Old Man|n1=no|rw=Power Plus|All the times I've moved, I've always had <br> some Drifblim do all the heavy lifting. <br> But this time, I forgot about asking them! <br> Please, could you return with some Drifblim? <br> Three would be dandy!}}<br />
|valign="top" |<br />
{{soaq|Secure the Hidden Harbor|Boyleland|Fishing Guide|n1=on|rw=Fire Defense|There's this excellent, out-of-the-way fishing spot deep inside of Boyle Volcano. <br> But now, I can't get to it because two walls of fire have blocked the path there. <br> It'd be great if you'd put them out.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Thaw the Frozen Door|Hia Valley|Research Team Member|n1=no|rw=Normal Defense|The dome hut on the west (←) side of Shiver Camp has a problem. <br> A lump of ice formed in front of its door. <br> It's impossible to open it. <br> Can you open it for us?}}<br />
|valign="top" |<br />
{{soaq|My Precious Fishing Rod|Pueltown|Angler|n1=no|rw=Psychic Defense|I took a boat out and went fishing in the Sea of Wailord. <br> I hooked something big. The fact is, it was so big, it took off with my fishing rod and all! <br> That rod's precious to me. Find it, please!}}<br />
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{{soaq|Unidentified Fleeing Omastar|Pueltown|Angler|n1=on|rw=Latent Power|What I'm asking you to do is take a boat out to the Sea of Wailord, take a dive, and check <br> that there really is an Omastar down there. <br> When you capture it, you'll get its data. <br> That'll do nicely as evidence!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Cacturne Research|Haruba Village|Herbert|n1=yes|name=Herbert|rw=Energy Plus|This time, it's Cacturne I'm after. <br> They are purportedly in the desert, but they've thus far eluded my eye. <br> May I ask you to bring one here?}}<br />
|valign="top" |<br />
{{soaq|Smell of Skuntank and Weezing|Haruba Village|Oscar (Ranger)|n1=yes|name=Oscar|rw=Dark Defense|So, you may ask yourself, "What is missing from Oscar's vast collection of fragrances?" <br> Why, none other than Weezing and Skuntank! <br> I implore you to bring them back to me. <br> Both together, naturally!}}<br />
|valign="top" |<br />
{{soaq|Capture Gigaremo Units?|Haruba Village|Henry|n1=yes|name=Henry|rw=Ghost Defense|I was in the Hippowdon when I saw them! <br> They must be the latest model of Gigaremo! <br> And, wonder of wonders, they were moving about on their own power! <br> Isn't this where you come in?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Elaine's Favorite|Vientown|Ollie|n1=yes|name=Ollie|rw=Combo Bonus|I want to show Elaine her favorite kind of Pokémon up close. That's why I'd like you to bring back a Dragonair for her. <br> They say there's one in Almia Castle.}}<br />
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{{soaq|Murph's Ranger Contest|Ranger Union|Murph|n1=yes|name=Murph|rw=Time Assist|So, this is my contest, and the theme is Eevee!<br>The seven evolutions of Eevee are Vaporeon,<br>Jolteon, Flareon, Espeon, Umbreon, Leafeon,<br>and Glaceon.<br>Gotta capture 'em all and bring 'em to me!}}<br />
|valign="top" |<br />
{{soaq|Roserade Red, Roserade Blue?|Ranger Union|Rhythmi|n1=yes|rw=Bug Defense|The flower on Roserade's right hand...<br>I can't remember if it was red or blue.<br>There's a big argument over that!<br>Supposedly there's one deep in the forest.<br>Will you capture one for us?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Charge Up the Trio!|Ranger Union|Vatona and Nage|n1=yes|name=Nage|rw=Electric Defense|Raichu, Luxray, and Ampharos. That threesome appears to be what we need for our studies. They look capable of generating seriously powerful electricity.<br>Please, bring them to us.}}<br />
|valign="top" |<br />
{{soaq|Access the Ice Castle|Hia Valley|Mrs. Winter|n1=yes|name=Mrs. Winter|rw=Flying Defense|Three huge blocks of ice are blocking the way to Almia Castle. <br> They're quite the nuisance! <br> Please, won't someone clear those blocks of ice?}}<br />
|valign="top" |<br />
{{soaq|Mom's Recipe|Chicole Village|Mom|n1=yes|name=Mom|rw=Fighting Defense|This is your mother speaking.<br> My hands aren't free, so please read me the recipe I have taped to the fridge. <br> I'm sorry this is such a silly Quest.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|White Pokémon for Peace?|Altru Park|Little Girl|n1=no|rw=Poison Defense|There is a white Pokémon at the top of Altru Tower that stands for peace. <br> Everyone should know what it is. <br> You're a nice Ranger, so you'll bring it to show me, won't you?}}<br />
|valign="top" |<br />
{{soaq|Please Save Cranidos|Vien Forest|Young Guy|rwd=pkmn|rw=408|Earlier, I saw a Cranidos being chased by a<br>Wartortle in Vien Forest.<br>I felt sorry seeing the Cranidos run.<br>Can you go rescue it?}}<br />
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{{soaq|Please Save Shieldon|Union Road|Boy|rwd=pkmn|rw=410|That poor Shieldon got stuck on Peril Cliffs while trying to get down. <br> Please, Ranger, you have to help that little Shieldon out!}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Please Save Chimchar|Chroma Road|Explorer|rwd=pkmn|rw=390|Near the Chroma Ruins, there's this Chimchar. <br> It's tormented by these Beedrill that chase it around. <br> Can you see about helping that Chimchar out?}}<br />
|valign="top" |<br />
{{soaq|Mischievous Sneasel|Hia Valley|Mrs. Winter|n1=yes|name=Mrs. Winter|rwd=pkmn|rw=215|A Sneasel is causing much mischief on the second floor of Almia Castle. <br> It's a nuisance. <br> Please do something about this mischievous Sneasel.}}<br />
|valign="top" |<br />
{{soaq|Snover's Mysterious Presence|Boyle Volcano|Explorer|n1=no|rwd=pkmn|rw=459|It's hard to believe, but I saw a Snover in Volcano Cave, toward the east side. <br> I don't think anyone can get to it on foot, but a Ranger can, right? <br> It appeared to be suffering from the heat...}}<br />
|-<br />
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{{soaq|Misdreavus Mischief Mystery!|Chroma Highlands|Explorer|rwd=pkmn|rw=200|I'm having a real problem with a Misdreavus. <br> It's been disturbing me while I'm exploring the many chambers in the Chroma Ruins. It likes to sneak up and startle me for fun. <br> Can anyone help me with this?}}<br />
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{{soaq|Things That Go Bump...|Chicole Village|Little Sis|rwd=pkmn|rw=446|Huh? What's making all the noise upstairs? <br> What could it be? I'm scared... <br> Please, go check upstairs!{{tt|*|This quest will not appear if Munchlax was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
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{{soaq|Pachirisu's Hide & Seek|Ranger School|Ms. April|n1=yes|name=Ms. April|rwd=pkmn|rw=417|We've had a Pachirisu make its home in the School recently. It's been a handful, though. <br> It chews up things, and it likes to hide things. I would like to see this Pachirisu captured. <br> It should still be in the School itself!{{tt|*|This quest will not appear if Pachirisu was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Starly Lost Its Way|Haruba Desert|Explorer|rwd=pkmn|rw=396|A Starly wandered into Hippowdon Temple. <br> It's gotten hopelessly lost somewhere deep in there, I think. <br> It's also timid. It flees if it sees you coming. <br> Please help this Starly!{{tt|*|This quest will not appear if Starly was chosen as a Partner Pokémon during the Rookie Mission}}}}<br />
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{{soaq|What Happened to Machop!?|Ranger Union|Old Man|rwd=pkmn|rw=066|There was a Machop up on Peril Cliffs that was training for something. It's disappeared! <br> Maybe, just maybe, it could be in trouble. <br> It could be trapped under a giant boulder! <br> Go check on it, please!}}<br />
|valign="top" |<br />
{{soaq|Please Save Piplup|Hia Valley|Research Team Member|rwd=pkmn|rw=393|A while ago, I saw a Piplup being chased around the snowy fields of Hia Valley by a Houndoom. <br> A Ranger could save the little guy, yes?}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Please Save Turtwig|Chicole Village|Little Boy|rwd=pkmn|rw=387|Hey, I went to Breeze Hill. <br> There was this Turtwig at the edge of a cliff. <br> It sure looked like it was in trouble. <br> Go help that Turtwig.}}<br />
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{{soaq|Who Is on Hippowdon's Nose?|Haruba Village|Little Boy|rwd=pkmn|rw=449|I saw it! Something big and weird squirming around on the nose of Hippowdon Temple! <br> It could've been a Pokémon! <br> Can you go look, Ranger?}}<br />
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{{soaq|Pelipper's Plea|Boyeleland|Old Woman|rwd=pkmn|rw=443|In Volcano Cave, toward the doors, there was a Pelipper. <br> It seemed to be trying to say something. <br> You may want to check on it.}}<br />
|-<br />
|valign="top" |<br />
{{soaq|Under the Bridge|Chicole Village|Little Girl|rw=Water Defense|Do you know the bridge near the School? <br> Well, I heard strange cries from under it! <br> It'd be awful if it were a ghost! <br> Can a Ranger go investigate?}}<br />
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{{soaq|Strange Crates Washed Ashore|Vientown|Boy|rw=Normal Defense|Big wooden crates have been washing ashore at Nabiki Beach lately. <br> Can Rangers help do something about them if they find any on the beach?}}<br />
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{{soaq|Go Talk to My Mom|Altru Park|Brook|n1=yes|name=Brook|rw=Flying Defense|Hey, while you're out on patrol, can you drop in on my dear old mom for a friendly visit? <br> She could use the company. <br> My house is in Pueltown. <br> Look for the fountain in front, okay?}}<br />
|-<br />
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{{soaq|What Reporter Hans Forgot|Chicole Village|Dad|rw=Psychic Defense|A newspaper reporter named Hans came by the house earlier. He left his pen behind. <br> I'd like you to return it to him. <br> He said he's going to Altru next for his story.}}<br />
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{{soaq|Bring Back The Oasis!|Haruba Village|Ola Woman|rw=Recovery|Please bring a Pokémon that can summon rain. <br> And please keep it a secret from the children. <br> I have heard rumors of a Pokémon that put out the terrible fire in Vien Forest by bringing about a downpour.}}<br />
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{{soaq|Wish for the Vien Forest|Chicole Village|Ollie's mom|rw=Supreme Defense|I was hoping that you would have a word with my son, who you know as Ollie. <br> He's still torn up by guilt over what happened to Vien Forest... <br> I think you can find him there now.{{tt|*|This quest will not appear until all other quests have been completed.}}}}<br />
|-<br />
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{{soaq|Secret Kept by Three|Ranger School|Lamont|n1=yes|name=Principal Lamont|rw=Dragon Defense|In all the world, there is one secret that is known to only the three of us. <br> Find where that secret is hidden. <br> Here's one hint: the Pledge Stone in Ascension Square.}}<br />
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{{soaq|Snow in Boyleland|Boyleland|Elder's Granddaughter|rw=Ice Defense|Everyone is looking forward to Boyleland's Snow Festival, but we have no snow. <br> Please bring us a Froslass and a Glalie. <br> They say those Pokémon can be found in Hia Valley.}}<br />
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{{soaq|For Little Tim|Vientown|Big Bertha|n1=yes|name=Big Bertha|rw=Ground Defense|You know how my husband's deathly afraid of Pokémon, don't you, dear? <br> I want to cure him of that once and for all, so I'd like you to bring back a Slakoth.}}<br />
|-<br />
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{{soaq|Murph's Disappearing Act|Shiver Camp|Pamur|n1=yes|name=Pamur|rw=Steel Defense|I woke up this morning to find Murph missing! <br> I hate to impose, but please search for Murph. <br> Come to think of it, he said he wanted to ask Mrs. Winter something yesterday.}}<br />
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{{soaq|Staraptor High in the Sky|Ranger Union|Wendy (Ranger)|n1=yes|name=Wendy|rw=Latent Power|I think it will lift my guy's spirits to see wild Staraptor. <br> It will inspire him to soar again, I'm sure of it. <br> Please, can you bring back six Staraptor for the two of us?}}<br />
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{{soaq|Gift of Music for Isaac|Pueltown|Melody|n1=yes|name=Melody|rw=Long Line|I wrote a song as a present for my brother. <br> I want to play a concert with these Pokémon: Chatot, Kricketune, Chingling, and Jigglypuff! Please, will you bring them here, all at once?}}<br />
|-<br />
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{{soaq|Ponte's Path to Take|Chroma Highlands|Ponte|n1=yes|name=Ponte|rw=Rock Defense|I'd like you to bring back the Pokémon I want to use as a model for my wood carving. <br> I can see it now: a big, proud, red nose! An impressive moustache! <br> One lives in the Chroma Ruins, I've heard.}}<br />
|}<br />
<br />
==Pokémon Ranger: Guardian Signs==<br />
In this game, a Ranger may take any number of Quests simultaneously. As in the previous game, though, certain Quests will not become available until the {{player}} has completed other Quests and/or Missions. Once a Quest is completed, the Ranger is awarded a number of Ranger Points, which are used to purchase upgrades for the [[Capture Styler]].<br />
<br />
===Quests===<br />
{| align="center"<br />
|-<br />
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{{gsq|Pichu's Broken Ukulele|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|Bring me the material from the tree trunk!|10|You had to get ukulele material in the tree trunk on Dolce Island. After a bit of trouble, you manged to find it. Pichu's ukulele can be fixed now.}}<br />
|valign="top" |<br />
{{gsq|Recharge Pachirisu|Little Girl|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please!<br/>Bring me a Pachirisu!|10|You brought a wild Pachirisu to the girl in Cocona Village. Now she and the Pachirisu seem fine.}}<br />
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{{gsq|A New Path in Teakwood Forest|Old Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you do something about the Wood Fence in Teakwood Forest?|10|You managed to break the Wood Fence in Teakwood Forest. Now it should be easier to get through it.}}<br />
|-<br />
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{{gsq|The Elderly Couple's Argument|Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you stop their argument?|10|You went to Rasp Cavern to investigate the mysterious moving rock that caused the elderly couple's argument. After, you brought back the Geodude you found. The couple now get along.}}<br />
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{{gsq|The Precious Red Berry|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|I'd appreciate it if you could bring me a red berry...|25|The berry Booker wanted turned out to be called the "friend-mend berry." Thanks to it, Booker and Prof. Hastings are friends again.}}<br />
|valign="top" |<br />
{{gsq|The Big One That Got Away|Man|n1=no|Renbow Island|isll=yes|Lapras Beach|locl=yes|Could you go check on the big Pokémon that got away?|10|The big one that got away in the Coral Sea turned out to be a Luvdisc...}}<br />
|-<br />
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{{gsq|The Son's Lunch|Old Woman|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please take the lunch box to my son on Mt. Latolato.|10|You took th lunch box to the Wireless Tower in Mt. Latolato for an old woman. But the lunch was taken away by a Pidgey...}}<br />
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{{gsq|My Lunch|Young Man|n1=no|Renbow Island|isll=yes|Wireless Tower|locl=yes|Get my lunch back from the Pidgey!|10|You went after the Pidgey that took the lunch box into the Wireless Tower. You managed to get the lunch box back and returned it.}}<br />
|valign="top" |<br />
{{gsq|The Sleepless Granny|Old Woman|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|I can't sleep well at night lately. Bring me a Noctowl, will you?|10|You brought the old lady in Tilt Village a Noctowl, and she was finally able to get some rest... and so were you.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Ralph's Bright Idea|Nick (Ranger)|n1=yes|name=Nick|Renbow Island|isll=yes|Cocona Village|locl=yes|Oh, no! What should we do? Somebody should go after Ralph!|25|It was all in Nick's head. He may be a little more positive after this.}}<br />
|valign="top" |<br />
{{gsq|The Forbidden Song|Rand|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|They say that there was a fourth secret song|25|You found the book they were looking for in the Old Mansion, and you brought it to Rand. The fourth song was a little scary. Tilikule Island has....}}<br />
|valign="top" |<br />
{{gsq|The Boy's Quiz|Boy|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|It has an "X" on it and floats around. What Pokémon is it?|20|You were asked to find a floating, purple Pokémon that has an "X" mark on it. It turned out that both Drifloon and Drifblim were correct.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Fly, Starly!|Old Man|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Chase after my Starly to help it fly in the endless sky!|15|You chased after a Starly that couldn't fly well. It tried its best and learned to fly again.}}<br />
|valign="top" |<br />
{{gsq|Ranger Contest!|Murph|n1=yes|Mitonga Island|isll=yes|Tilt Village|locl=yes|This is a Ranger Contest! Bring them all to me, okay?|30|With the Honchkrow, Togekiss, Probopass, Kabutops, Quagsire, Heracross, and Cherrim that Murph asked you to bring, you managed to win the Ranger Contest.}}<br />
|valign="top" |<br />
{{gsq|The Mild Mankey|Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Can you go check on the Mankey at the Old Mansion for me?|10|You went to the Old Mansion to check on the Mankey that usually comes for snacks. The Mankey was being chased by Misdreavus.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Search for the Runaway Boy|Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Is there any way you can bring my son back?|15|The boy went inside the Daybreak Ruins to get a gift for his mother. He was able to give the gift to her.}}<br />
|valign="top" |<br />
{{gsq|The Coral Charm|Aluna|n1=no|Renbow Island|isll=yes|Lapras Beach|locl=yes|Ranger, can you find the Shining Coral Charm for me?|20|You were able to find the Shining Coral Charm that drifted to the Coral Sea and return it.}}<br />
|valign="top" |<br />
{{gsq|Maddeningly Spicy!|Girl|n1=no|Renbow Island|isll=yes|Curl Bay|locl=yes|I'm worried about the Pokémon that ate my superspicy bread!|15|You captured four Pokémon that ate superspicy bread and helped calm them down.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Vulpix's Ruins Exploration|Young Man|n1=no|Mitonga Island|isll=yes|Daybreak Ruins|locl=yes|Vulpix went inside the Daybreak Ruins alone.|20|The Vulpix that went inside the Daybreak Ruins was fighting with Mightyena. A man scolded the Vulpix and left with it.}}<br />
|valign="top" |<br />
{{gsq|Chase the Flying Tools|Man|n1=no|Renbow Island|isll=yes|Wireless Tower|locl=yes|Can you get my tools back?|15|The Pokémon with strong magnetic power at the Wireless Tower turned out to be Beldum. You managed to get the tools back.}}<br />
|valign="top" |<br />
{{gsq|The Photographer's Request|Yoran|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|Find me a Pokémon called Dunsparce, please.|20|You brought Dunsparce to Yoran, and he was able to take some good photos of it.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Trash the Pokémon Traps|Old Woman|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Trash three traps set somewhere on Mitonga Island!|15|You managed to trash all the traps the Pinchers set up for Pokémon. The old lady was relieved.}}<br />
|valign="top" |<br />
{{gsq|Happiny, Come Home!|Man|n1=no|Mitonga Island|isll=yes|Mitonga Road|locl=yes|Can you bring my Happiny back?|20|You brought the Happiny back from Noir Forest to the man at Mitonga Road.}}<br />
|valign="top" |<br />
{{gsq|Save Bidoof!|Little Boy|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Croagunk has been chasing Bidoof forever!|15|Bidoof was chased continuously by Croagunk. You captured them both to calm them down.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Purugly, Come Home!|Young Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|I wonder where my Purugly is. Can you go look for it?|20|You found the Purugly at the Old Mansion. It was looking for a dish to replace the broken one.}}<br />
|valign="top" |<br />
{{gsq|A Hot Meal for Buneary|Girl|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|I have a hot meal for them. Please collect all the Buneary.|20|Once gathered, the Buneary happily ate the hot meal.}}<br />
|valign="top"<br />
{{gsq|The Fisherman's Rage|Fisherman|n1=no|Mitonga Island|isll=yes|Old Mansion|locl=yes|Get back the Pokémon I caught!|20|It turned out asking to bring back the Pokémon from the Pinchers was a setup. But you managed to defeat them.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Sad Suicune|Weber|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|The Great Suicune is sad. Can you cheer up Suicune?|30|Suicune, Entei, and Raikou were happy again when you fixed the monuments the Pinchers destroyed.}}<br />
|valign="top" |<br />
{{gsq|The Friendly Guide|Old Woman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|If you come across Ludicolo, can you bring it to me?|20|You found the Ludicolo that an old lady met in the Canal Ruins. She wanted to do something to pay it back for the time she was lost there.}}<br />
|valign="top" |<br />
{{gsq|The Famous Ranger Detective|Old Man|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|It was I who gave her the brooch!|20|Sneasel had the brooch. When you returned it, the old men found out who gave the brooch, and that stopped their arguing.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Spin, Hitmontop, Spin!|Man|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|Please help Hitmontop remember how to spin.|15|When your drew loops to capture it, the Hitmontop remembered how to spin.}}<br />
|valign="top" |<br />
{{gsq|Brother on the Dangerous Cliff|Young Lady|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Could you go check on my brother?|20|You went to the Dangerous Cliff to check on the little girl's brother. Even with the Pinchers' attack, you were able to deliver his reply to the little girl.}}<br />
|valign="top" |<br />
{{gsq|The Ninetales in Mt. Sorbet|Old Man|n1=no|Sophian Island|isll=yes|Mt. Sorbet|locl=yes|Ninetales got lost in the cave of icicles. Please rescue it.|20|You managed to bring back the Ninetales that was lost in the cave with icicles safely.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Electivire Visions|Old Man|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Can you find the Electivire I saw in my dream?|20|You managed to find the Electivire from the old man's dream and bring it to him. It turned out to be the Electabuzz he used to live with.}}<br />
|valign="top" |<br />
{{gsq|Something Money Can't Buy|Old Woman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Please go find the parcel lost somewhere in the Eastern Sea.|20|You found and delivered the parcel that Delibird dropped in the Eastern Sea.}}<br />
|valign="top" |<br />
{{gsq|The Forest Vespiquen|Lady|n1=no|Sophian Island|isll=yes|Sophian Road|locl=yes|A couple is being chased by Vespiquen. Please help them out.|20|You saved the two Pinchers from Vespiquen and told the old lady about it. She mistook the Pinchers in their uniforms as a couple, apparently.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Rolling Graveler|Man|n1=no|Renbow Island|isll=yes|Hinder Cape|locl=yes|Go check on the graveler on Mt. Latolato.|10|The Pinchers were chasing after the Graveler, so you chased them away.}}<br />
|valign="top" |<br />
{{gsq|The Piplup in Faldera Volcano|Man|n1=no|Faldera Island|isll=yes|Faldera Volcano|locl=no|Ranger, please help Piplup.|20|You managed to chase the Piplup to a safe place on Faldera Volcano. The man said he'd take the Piplup back to Sophian Island.}}<br />
|valign="top" |<br />
{{gsq|A Cry from the Sky|Young Lady|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Please go check on the flying Pokémon where Dolce Island was.|25|The Pokémon that flew around where Dolce Island used to be turned out to be Togekiss. It was relieved to see its old friends.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|A Fisherman's Litter|Fisherman|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Go to the canal ruins and check on Lumineon, please.|20|Lumineon spit out the litter and felt much better. THe fisherman was relieved to hear that.}}<br />
|valign="top" |<br />
{{gsq|Mitonga Island's Odd Stones|Casey|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Please rely on Great Entei's power to smash all the rocks.|10|Thanks to Entei, you managed to smash all the rocks that were in the way in Noir Forest.}}<br />
|valign="top" |<br />
{{gsq|Luggage for Renbow Island|Lady|n1=no|Renbow Island|isll=yes|Big Booker Bridge|locl=no|Please deliver the parcel to my son in Cocona Village.|15|You safely delivered what Herb asked you to take to the lady. It turned out to be a letter and medicine for his mother.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|The Explorer's Report|Ruin Maniac|n1=no|Sophian Island|isll=yes|Canal Ruins|locl=yes|Please retrieve my important report.|25|You managed to find and bring the Azumarill to him. The report was more like a love letter than a report.}}<br />
|valign="top" |<br />
{{gsq|Mitonga Island's Odd Stones 2|Casey|n1=no|Mitonga Island|isll=yes|Tilt Village|locl=yes|Please ride on Great Entei's back to snash the rocks, again!|25|You found out that it was the Pinchers who placed those rocks in Noir Forest. They were finally caught by the villagers.}}<br />
|valign="top" |<br />
{{gsq|Cute, Cute Jumpluff|Boy|n1=no|Mitonga Island|isll=yes|Mitonga Road|locl=yes|Ranger, please help the Jumpluff!|15|It was a female member of the Pinchers that was chasing after Jumpluff. She happened to be a big fan of Jumpluff... You calmed down both Jumpluff and the girl.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Gather the Drifloon!|Man|n1=no|Mitonga Island|isll=yes|Dangerous Cliff|locl=yes|Help me gather the Drifloon... Please!|25|You managed to gather Drifloon, but the man turned out to be one of the Pinchers in disguise. Upon reflection, they left with the Drifloon for home.}}<br />
|valign="top" |<br />
{{gsq|The Explorer's Letter|Ruin Maniac|n1=no|Sophian Island|isll=yes|Canal Ruins|locl=yes|Please retrieve the letter from Prof. Leanne!|25|You managed to find the Floatzel and brought it to him. The letter was from Leanne, pointing to things in his report.}}<br />
|valign="top" |<br />
{{gsq|A Fun Ride in the Sky|Nema|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|Say, why don't we go for a ride in the sky?|25|The ride in the sky with Nema turned out to be a horrible experience for you...}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Dolce Island's Pichu|Booker|n1=yes|Renbow Island|isll=yes|Cocona Village|locl=yes|Can you gather all the Pichu?|30|You managed to gather all six Pichu. Those Pichu and Ukulele Pichu had the best time they've had in a long time together.}}<br />
|valign="top" |<br />
{{gsq|Herb's Research|Herb|n1=no|Renbow Island|isll=yes|Cocona Village|locl=yes|Will you help people identify different Grass Pokémon?|25|You managed to gather Vileplume, Carnivine, and Venusaur. Once the guidebook is written, there will be less people mistaking them for plants.}}<br />
|valign="top" |<br />
{{gsq|Power for Nema|Nema|n1=yes|Renbow Island|isll=yes|Rand's House|locl=yes|Bring Pokémon to make my machine work!|25|You managed to gather Electivire, Jolteon, Manectric, Ampharos, and Electrode. Nema's machine worked successfully thanks to those Pokémon.}}<br />
|-<br />
|valign="top" |<br />
{{gsq|Go-Rock Oblivia!|Manager|n1=no|Sophian Island|isll=yes|Aqua Resort|locl=yes|Find Billy, Garret, and Clyde from the Go-Rock Quads!|50|You found all the members of the Go-Rock Quads. A concert was held at the Wireless Tower, and Ukulele Pichu appeared as a special guest.}}<br />
|}<br />
<br />
{{-}}<br />
{{Pokémon Ranger}}<br />
[[Category:Pokémon Ranger]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Prop&diff=1797149Prop2012-11-13T18:53:18Z<p>RiverAura: /* Intro */ There doesn't seem to be a Trainer star for collecting all the medals</p>
<hr />
<div>{{search|the decorations that can be placed on Pokémon|the opponents that are battled in Pokéstar Studios|Pokéstar Studios opponents}}<br />
'''Props''' are a type of item introduced in [[Generation V]] which are used in the [[Pokémon Musical]]. They are stored in the {{DL|List of key items in Generation V|Prop Case}}. They are the equivalent of [[Accessory|Accessories]], but are limited in placement. The highest number of Props that can be worn is eight. Depending on the type of Pokémon participating, it may not reach this maximum, since not all Pokémon have hands, or accessible waists or necks, etc.<br />
<br />
At the beginning of the Musical, the Pokémon are dressed up. If the chosen Props' traits fits the song, more points are awarded. What is held is vital for the Musical, as these Props can be waved around for appeal; however, each Prop may only be waved around once.<br />
<br />
In Black and White, obtaining all 100 Props is a requirement for completing the [[Trainer card (game)|Trainer card]]. In Black 2 and White 2 collecting all the props is necessary for the Trendsetter [[Medal]].<br />
<br />
[[Memory Link]] allows the player of Black 2 or White 2 to receive all the props gained by the player of Black or White. This can only be done once and only if the Prop Case hasn't previously been received.<br />
<br />
==Obtaining==<br />
After a performance has ended, the player may talk to the audience members gathered outside the reception area to receive Props. The better the performance, the more people will be waiting in the lobby. Depending on the crowd's reception of the Pokémon's performance, they may give the player more Props for future use. Some Props are given out only by certain Musical categories.<br />
<br />
Some Props cannot be obtained by performing in the Musical alone and are gifted through conditions. <br />
*'''Crown''': from the theater owner after winning 3 (doesn't have to be in a row) Musicals.<br />
*'''Winner's Belt''': from the theater owner after winning 8 (doesn't have to be in a row) Musicals.<br />
*'''Tiara''': from the theater owner, after participating in a Musical with a friend.<br />
*'''Toy Cake''': from the theater owner, on the player's [[birthday]].<br />
*'''Electric Guitar''': from {{tc|Musician}} Preston on {{rt|5|unova}}, after defeating him.<br />
*'''Scarlet Hat''', '''Big Bag''', '''Fluffy Beard''', '''Gift Box''': from an elderly gentleman (a Musical fanatic) inside a house in western [[Opelucid City]] (only one chosen daily)<br />
<br />
==List of Props==<br />
{| style="margin:auto; width:auto; background: #{{contest color dark}}; border: 3px solid #{{contest color}}" class="roundy sortable"<br />
|-<br />
! style="background:#{{contest color light}}" class="roundytl unsortable" | {{color|{{contest color dark}}|Image}}<br />
! style="background:#{{contest color light}}" | {{color|{{contest color dark}}|Prop}}<br />
! style="background:#{{contest color light}}" | {{color|{{contest color dark}}|Category}}<br />
! style="background:#{{contest color light}}" | {{color|{{contest color dark}}|Standard}}<br />
! style="background:#{{contest color light}}" class="roundytr" | {{color|{{contest color dark}}|Nonstandard}}<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Pink Barrette Sprite.png]]<br />
|Pink Barrette<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Blue Barrette Sprite.png]]<br />
|Blue Barrette<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Red Barrette Sprite.png]]<br />
|Red Barrette<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Blue Flower Sprite.png]]<br />
|Blue Flower<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Crimson Scarf Sprite.png]]<br />
|Crimson Scarf<br />
|Cute<br />
|Body <br />
|Waist<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Red Flower Sprite.png]]<br />
|Red Flower<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Big Barrette Sprite.png]]<br />
|Big Barrette<br />
|Cute<br />
|Ear <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Headband Sprite.png]]<br />
|Headband<br />
|Cute<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Square Glasses Sprite.png]]<br />
|Square Glasses<br />
|Elegant<br />
|Face <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Striped Barrette Sprite.png]]<br />
|Striped Barrette<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Small Barrette Sprite.png]]<br />
|Small Barrette<br />
|Cute<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Decorative Ribbon Sprite.png]]<br />
|Decorative Ribbon<br />
|Cute<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Purse Sprite.png]]<br />
|Purse<br />
|Cute<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Necklace Sprite.png]]<br />
|Necklace<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Gorgeous Flower Sprite.png]]<br />
|Gorgeous Flower<br />
|Elegant<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Round Button Sprite.png]]<br />
|Round Button<br />
|Cute<br />
|Waist <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Green Barrette Sprite.png]]<br />
|Green Barrette<br />
|Quirky<br />
|Ear <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Straw Hat Sprite.png]]<br />
|Straw Hat<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Snow Crystal Sprite.png]]<br />
|Snow Crystal<br />
|Elegant<br />
|Ear <br />
|Body <br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Lonely Flower Sprite.png]]<br />
|Lonely Flower<br />
|Elegant<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Paintbrush Sprite.png]]<br />
|Paintbrush<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Beret Sprite.png]]<br />
|Beret<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Whisk Sprite.png]]<br />
|Whisk<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Ladle Sprite.png]]<br />
|Ladle<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Toy Cake Sprite.png]]<br />
|Toy Cake<br />
|Quirky<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Chefs Hat Sprite.png]]<br />
|Chef's Hat<br />
|Cool<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Frying Pan Sprite.png]]<br />
|Frying Pan<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Bib Sprite.png]]<br />
|Bib<br />
|Quirky<br />
|Body <br />
|Waist<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Red Parasol Sprite.png]]<br />
|Red Parasol<br />
|Cute<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Germ Mask Sprite.png]]<br />
|Germ Mask<br />
|Quirky<br />
|Face<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Mallet Sprite.png]]<br />
|Mallet<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Colorful Parasol Sprite.png]]<br />
|Colorful Parasol<br />
|Cute<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Wrench Sprite.png]]<br />
|Wrench<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Lantern Sprite.png]]<br />
|Lantern<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Windup Key Sprite.png]]<br />
|Windup Key<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Helmet Sprite.png]]<br />
|Helmet<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Frilly Apron Sprite.png]]<br />
|Frilly Apron<br />
|Elegant<br />
|Waist <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Dressy Tie Sprite.png]]<br />
|Dressy Tie<br />
|Elegant<br />
|Body <br />
|Ear<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Lace Cap Sprite.png]]<br />
|Lace Cap<br />
|Elegant<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Scarlet Cape Sprite.png]]<br />
|Scarlet Cape<br />
|Cool<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Toy Cutlass Sprite.png]]<br />
|Toy Cutlass<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Toy Sword Sprite.png]]<br />
|Toy Sword<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Pirate Hat Sprite.png]]<br />
|Pirate Hat<br />
|Cool<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Cowboy Hat Sprite.png]]<br />
|Cowboy Hat<br />
|Cool<br />
|Head <br />
|Arm<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Rigid Shield Sprite.png]]<br />
|Rigid Shield<br />
|Cool<br />
|Arm <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Black Wings Sprite.png]]<br />
|Black Wings<br />
|Cool<br />
|Body <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Witchy Hat Sprite.png]]<br />
|Witchy Hat<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop White Wings Sprite.png]]<br />
|White Wings<br />
|Cute<br />
|Body <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Umber Belt Sprite.png]]<br />
|Umber Belt<br />
|Cool<br />
|Waist<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Horned Helm Sprite.png]]<br />
|Horned Helm<br />
|Cool<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Trident Sprite.png]]<br />
|Trident<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Magic Wand Sprite.png]]<br />
|Magic Wand<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Red Nose Sprite.png]]<br />
|Red Nose<br />
|Quirky<br />
|Face<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Jesters Cap Sprite.png]]<br />
|Jester's Cap<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Googly Specs Sprite.png]]<br />
|Googly Specs<br />
|Quirky<br />
|Face <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Crown Sprite.png]]<br />
|Crown<br />
|Elegant<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Black Tie Sprite.png]]<br />
|Black Tie<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Black Cape Sprite.png]]<br />
|Black Cape<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Gorgeous Specs Sprite.png]]<br />
|Gorgeous Specs<br />
|Elegant<br />
|Face <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Top Hat Sprite.png]]<br />
|Top Hat<br />
|Elegant<br />
|Head <br />
|Arm<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop White Domino Mask Sprite.png]]<br />
|White Domino Mask<br />
|Cool<br />
|Face<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop White Cape Sprite.png]]<br />
|White Cape<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Gentlemans Hat Sprite.png]]<br />
|Gentleman's Hat<br />
|Elegant<br />
|Head <br />
|Arm<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Cane Sprite.png]]<br />
|Cane<br />
|Elegant<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Accessory Striped Tie Sprite.png]]<br />
|Striped Tie<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Pocket Watch Sprite.png]]<br />
|Pocket Watch<br />
|Elegant<br />
|Arm <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Bowtie Sprite.png]]<br />
|Bow Tie<br />
|Elegant<br />
|Body <br />
|Ear<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Tiara Sprite.png]]<br />
|Tiara<br />
|Elegant<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Rose Sprite.png]]<br />
|Rose<br />
|Elegant<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Monocle Sprite.png]]<br />
|Monocle<br />
|Elegant<br />
|Face<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Tie Sprite.png]]<br />
|Tie<br />
|Elegant<br />
|Body<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Wig Sprite.png]]<br />
|Wig<br />
|Cool<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Standing Mike Sprite.png]]<br />
|Standing Mike<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Tambourine Sprite.png]]<br />
|Tambourine<br />
|Cute<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Fedora Sprite.png]]<br />
|Fedora<br />
|Cute<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Microphone Sprite.png]]<br />
|Microphone<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Maraca Sprite.png]]<br />
|Maraca<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Trumpet Sprite.png]]<br />
|Trumpet<br />
|Elegant<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Laurel Wreath Sprite.png]]<br />
|Laurel Wreath<br />
|Elegant<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop White Pompom Sprite.png]]<br />
|White Pompom<br />
|Cute<br />
|Arm <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Pennant Sprite.png]]<br />
|Pennant<br />
|Quirky<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Football Sprite.png]]<br />
|Football<br />
|Cool<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Winners Belt Sprite.png]]<br />
|Winner's Belt<br />
|Cool<br />
|Waist<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Racket Sprite.png]]<br />
|Racket<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Electric Guitar Sprite.png]]<br />
|Electric Guitar<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Toy Fishing Rod Sprite.png]]<br />
|Toy Fishing Rod<br />
|Cool<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Smiley-Face Mask Sprite.png]]<br />
|Smiley-Face Mask<br />
|Quirky<br />
|Face <br />
|Arm<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Fake Belly Button Sprite.png]]<br />
|Fake Bellybutton<br />
|Quirky<br />
|Waist<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Professor Hat Sprite.png]]<br />
|Professor Hat<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Hula Skirt Sprite.png]]<br />
|Hula Skirt<br />
|Quirky<br />
|Waist <br />
|Body<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Thick Book Sprite.png]]<br />
|Thick Book<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Bouquet Sprite.png]]<br />
|Bouquet<br />
|Elegant<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Fake Bone Sprite.png]]<br />
|Fake Bone<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Round Mushroom Sprite.png]]<br />
|Round Mushroom<br />
|Quirky<br />
|Arm <br />
|Head<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Shuriken Sprite.png]]<br />
|Shuriken<br />
|Quirky<br />
|Arm <br />
|Ear<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Scarlet Hat Sprite.png]]<br />
|Scarlet Hat<br />
|Quirky<br />
|Head<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Big Bag Sprite.png]]<br />
|Big Bag<br />
|Quirky<br />
|Arm<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Candy Sprite.png]]<br />
|Candy<br />
|Cute<br />
|Arm <br />
|Ear<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Fluffy Beard Sprite.png]]<br />
|Fluffy Beard<br />
|Elegant<br />
|Face<br />
| --<br />
|- style="text-align:center; background:#fff"<br />
|[[File:Prop Gift Box Sprite.png]]<br />
|Gift Box<br />
|Cute<br />
|Arm <br />
|Head<br />
|}<br />
<br />
{{-}}<br />
{{Items}}<br><br />
{{Project ItemDex notice}}<br />
<br />
[[de:Pokémon Musiktheater/Accessoires]]<br />
[[fr:Liste des parures]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Horsea_(Pok%C3%A9mon)&diff=1773643Talk:Horsea (Pokémon)2012-09-28T01:36:28Z<p>RiverAura: /* Dragon scale in FR/LG */ new section</p>
<hr />
<div>== Swahorse ==<br />
<br />
>Isn't "tatsuu" also part of the Japanese word for seahorse? They're considered more of seadragons in Japan than in Western countries.<br />
<br />
- Zeta<br />
<br />
== What is this? ==<br />
<br />
'' Horsea is one of the few pre-generation III Pokémon to get an artwork update in Ruby and Sapphire, while notable others include Pikachu and Donphan. ''<br />
<br />
I have the strategy guide of Ruby and Sapphire, I believe it's the Nintendo Power edition, and all the pre-generation III Pokémon had the old Sugimori art. Including Pikachu, Horsea, and Donphan. To my knowledge, no one got updated until FRLG. So I'm doubting the validity of this until someone can prove it to me. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 02:58, 15 September 2009 (UTC)<br />
:Well, just put it on Donphan's page and say it was the only non-generation I Pokémon to get updated artwork for FR LG. [[User:CuboneKing|<font color="FF1111">Cu</font>]][[User talk:CuboneKing|<font color="deab79">bo</font>]][[Special:Contributions/CuboneKing|<font color="28E228">ne</font>]][[Cubone (Pokémon)|<font color="Black">King</font>]] 03:02, 15 September 2009 (UTC)<br />
::The thing is there's way more than just those... [[User:Ht14|<span style="color:#B69E00"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#E1E1E1"><small>''14''</small></span>]]<sup><span style="color:#4FD9FF;">★</span></sup> 03:04, 15 September 2009 (UTC)<br />
:::But not even Donphan was updated. According the Nintendo Power magazine, no artwork was updated until FRLG. --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 03:06, 15 September 2009 (UTC)<br />
::::I had the official Ruby and Sapphire guide from nintendo power, and I'm pretty sure I noticed that Horsea had a vastly different artwork in that guide than it used to have. In fact, it's almost the exact same as it's FRLG art. More similar to the FRLG artwork than, oh, say, the two finned artwork of Generation I and II. Hence the part about updated artwork. [[User:Weedle Mchairybug|Weedle Mchairybug]] 08:28, 15 September 2009 (UTC)<br />
:::::Yeah, you '''had''' it. I still own one, however. And I'm looking right at it now and I see Horsea's old Sugimori art. Hm... --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 00:09, 16 September 2009 (UTC)<br />
::::::No, actually, I still have it. I suppose I'll try to scan it in during the weekend, and then I'll try and show you once and for all that it looks more similar to the FRLG artwork than with the old artwork. [[User:Weedle Mchairybug|Weedle Mchairybug]] 01:19, 16 September 2009 (UTC)<br />
[[File:116Horsea RS.png|thumb|left|100px|Old Sugimori]]<br />
[[File:116Horsea.png|thumb|100px|New Sugimori]]<br />
{{-}}<br />
I scanned that Horsea from the Nintendo Power RS guide. Anymore questions? --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 01:29, 16 September 2009 (UTC)<br />
:Can you make that transparent and move it to File:113Horsea RS.png? ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 01:33, 16 September 2009 (UTC)<br />
::You mean 116? --[[Tracey Sketchit|<span style="color:#33CC66;">'''ケンジ'''</span>]][[User talk:Kenji-girl|<span style="color:#6600CC;">'''の'''</span>]][[User:Kenji-girl|<span style="color:#FF00CC;">'''ガール'''</span>]] 01:39, 16 September 2009 (UTC)<br />
:::I did mean 116. I don't know how the 3 got there. I just wanted you to move it because we are trying to get all the previous game artwork, and it would just be one off the list. ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 01:41, 16 September 2009 (UTC)<br />
<br />
== Grammar ==<br />
<br />
In the Behavior section, the sentence ending in "to those who causes it" should probably be "at those who cause it." Also, it should be "coral reefs," not "corals reefs."--[[User:Trebligoniqua|Trebligoniqua]] 15:43, 1 November 2009 (UTC<br />
<br />
== Male? ==<br />
<br />
When was [[Misty's Horsea]] declared male? Someone should provide proof, but I can't because I don't have access to the episodes when it appears.--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 05:15, 19 January 2010 (UTC)<br />
:First episode it's in, I think. Someone calls it a "he". &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 08:19, 19 January 2010 (UTC)<br />
In the original or in the dub?--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 15:50, 19 January 2010 (UTC)<br />
<br />
:Although this would be better off on {{red link|Talk:Misty's Horsea}}, you could always try [[Cartoon Network Video]]. The [[EP019|episode in question]] is one of the 45 select first-season episodes made available on Cartoon Network Video.<br />
<br />
:Careful--Cartoon Network Video currently uses a dedicated widescreen video player that {{wp|Stretch-o-Vision|stretches}} content originally produced in 4:3, meaning you're not getting the definitive picture...--[[User:Shiningpikablu252|Shiningpikablu252]] 16:39, 19 January 2010 (UTC)<br />
I have a problem every time I go onto that site, Blu. The video never loads in time, and my connection times out.--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 22:57, 19 January 2010 (UTC)<br />
<br />
== Dragon scale in platinum ==<br />
<br />
I don't think Horsea hold Dragon Scales in the wild in Platinum. I caught 100 horsea looking for one and none of them were holding it, so either I have really, really, really bad luck, or they're just not there. [[User:Chum|Chum]] 21:57, 29 June 2010 (UTC)<br />
<br />
==Trivia==<br />
Horsea is the only Pokémon not in Octillery's evolutionary line that can learn Octozooka. Is this worthy of note? --[[User:Element03|Element03]] 07:50, 18 December 2010 (UTC)<br />
<br />
== Dragon scale in FR/LG ==<br />
<br />
Horsea's page doesn't list a Dragon Scale as being a potential held item in FireRed and LeafGreen, but the Evolution-inducing held item page says Dragon Scales can be found on wild Horsea in these games? Which one is correct? --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 01:36, 28 September 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Appendix_talk:F.E.A.R.&diff=1755475Appendix talk:F.E.A.R.2012-09-01T19:29:34Z<p>RiverAura: /* Kangaskhan's note */ new section</p>
<hr />
<div>Well I did some major revisions to the article - I'm hoping someone will give me the OK to remove the cleanup tag. [[User:Kochdude388|Kochdude388]] 04:19, 8 July 2007 (UTC)<br />
<br />
:According to Marriland's F.A.Q. on the video, "F.E.A.R." also stands for "F@#king Evil Annoying Rodent". If someone could figure out a family-friendly way of saying that on the main article, I think it's a major part of the original name... -- [[user:Jioruji Derako|<font color="#237d00">'''J'''ioruji '''D'''erako.'''>'''</font>]] 13:04, 8 July 2007 (UTC)<br />
<br />
:How about Freaky Evil Annoying Rodent? [[User:MacGyver|MacGyver]] 16:34, 26 August 2007 (UTC)<br />
<br />
<br />
How does the Marrilanad vid apply to the article? I know he uses FEAR in that vid, but still... Its like advertising for Marriladnd. Which isn't encyclopedic.<br />
<br />
:Marriland is/was a big factor on the popularity of the archetype, I believe. It's not just a random link to some guy using F.E.A.R., it's a link to the most popular video of all time that just happens to use F.E.A.R. in it. Advertising for a guy isn't Wiki-like, true; but giving at least one source for a particular bit of knowledge ''is''. I personally don't see the link as much of an "advertisement" in the first place... -- [[user:Jioruji Derako|<font color="#237d00">'''J'''ioruji '''D'''erako.'''>'''</font>]] 04:43, 20 July 2007 (UTC)<br />
::It's there because that is the battle that made F.E.A.R famous. --[[User:Shiny Noctowl|<span style="color: brown">S</span><span style="color: red">h</span><span style="color: brown">i</span><span style="color: red">n</span><span style="color: brown">y</span> <span style="color: red">N</span><span style="color: brown">o</span><span style="color: red">c</span><span style="color: brown">t</span><span style="color: red">o</span><span style="color: brown">w</span><span style="color: red">l</span>]] ---[[User:Shiny Noctowl#The Secret Page|Find the secret page!]]--- 12:15, 27 August 2007 (UTC)<br />
<br />
Its advertising for him, they could make a list of noteable trainers with FEAR, but it is pointing out one person. I can't really explain it that well.<br />
<br />
Where do you get a Focus Slash? --[[User:Theryguy512|Ryguy]] 8:28, 28 August 2007 (EST)<br />
:Focus Sash? I believe you can trade battle points for it up by the Battle Tower in D/P. -- [[user:Jioruji Derako|<font color="#237d00">'''J'''ioruji '''D'''erako.'''>'''</font>]] 02:08, 29 August 2007 (UTC)<br />
::Route 221, show a guy in a house a Pokémon the level of the 1 he wants to see. Next day, do the same thing. The third day, do it again. The frst time, you'll get a Black Belt. The second time, another Belt that powers up Super Effective attacks, I can't remember what it's called. Third time, Focus Sash. - [[User:Jonah|Jonah]] 22:08, 29 August 2007 (UTC)<br />
<br />
oh, thanks [[User:Theryguy512|Ryguy]]<br />
<br />
:The belt that powers up super-effective attacks is the Expert Belt. --[[User:Shiny Noctowl|<span style="color: brown">S</span><span style="color: red">h</span><span style="color: brown">i</span><span style="color: red">n</span><span style="color: brown">y</span> <span style="color: red">N</span><span style="color: brown">o</span><span style="color: red">c</span><span style="color: brown">t</span><span style="color: red">o</span><span style="color: brown">w</span><span style="color: red">l</span>]] [[Image:376MS.gif]][[User:Shiny Noctowl#The Secret Page|Find the secret page!]][[Image:224MS.gif]] <span style="font-size: 250%">♪</span>The [[wp:oboe|oboe]] is the best instrument ever!<span style="font-size: 250%">♪</span> 00:23, 30 August 2007 (UTC)<br />
<br />
==Pursuit==<br />
Wouldn't a rattata with Focus Sash, Endeavor, Pursuit, Quick Attack counteract switching out... obviously this is very risky but the opponent would then not know what to do whether to switch out or not...--[[User:Wowy|Wowy]] 07:21, 28 July 2008 (UTC)<br />
:But then how do you guess if they'll switch out or stay? If they stay and you use Pursuit, then they'll hit first and kill you. If they switch out and you use Quick Attack, at least now ''you'' can still switch out and save yourself. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 08:54, 28 July 2008 (UTC)<br />
:That's why it's risky but most people would know about the Quick Attack not the pursuit and will rather switch out than attack first...--[[User:Wowy|Wowy]] 11:30, 28 July 2008 (UTC)<br />
::Or they could counter with...another first strike move. '''[[User:Optimatum|<span class="explain" title="Optimus35"><sc>Θρtιmαtum♏</sc></span>]]<sub>[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]</sub>''13:25 5 Sep 2008'''''<br />
:::Best option is to just use a non-damage-dealing move at first (Swords Dance, Recover, whatever), and just let the F.E.A.R. sit there. Or if the Pokémon has Toxic, that's another not-quite-instant-kill.<br />
:::Either way, it's super-easy to counter a F.E.A.R. Pokémon. It comes down to luck no matter what, normally. Pursuit could be useful, if you're against someone who knows a little about the F.E.A.R. strategy, but doesn't have a good counter. Quick Attack will generally be more useful, seeing as F.E.A.R. will work best against a player who doesn't see it coming (and thus, might not think to switch out). --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 13:57, 6 September 2008 (UTC)<br />
<br />
<br />
==I call it: S.A.F.E.!==<br />
Well, the article said that [[Starly (Pokémon)|Starly]] can be used also. I tried it, and used it as well! I call it "SAFE"! Well, it means [S]tarly, Quick[A]ttack, [F]ocus Sash and [E]ndeavor! [[User:Palkia38|Palkia38]] 09:25, 8 November 2008 (UTC)<br />
:It's frequently known as F.E.A.R., though. I haven't heard S.A.F.E. yet.. '''<span style="color:#A18DC4">◄</span>[[User:Kevzo8|<span style="color:#98D8D8">Kev</span>]][[User_talk:Kevzo8|<span style="color:#98D8D8">zo8</span>]]<span style="color:#A18DC4">►</span>''' 11:13, 26 April 2009 (UTC)<br />
<br />
== Not enough info ==<br />
<br />
This article is not very informative about ''what'' exactly makes up a F.E.A.R. Pokémon... maybe its just me not paying enough attention. [[User:Kpokefan|<span style="color:#C0C0C0;">'''K'''</span>]][[User talk:Kpokefan|<span style="color:#50C878;">'''P'''</span>]][[User:Kpokefan/Missions|<span style="color:#FFA6C9;">'''F'''</span>]] 20:31, 27 November 2008 (UTC)<br />
<br />
:The "how to use FEAR" section pretty much sums the whole thing up; all in all, it's a fairly simple battle plan. It only works with a few moves (Focus Sash as the item, Endeavor and an increased-priority move, and you're set). Any more info would probably be too much info. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 05:08, 28 November 2008 (UTC)<br />
<br />
::The MOS discourages the use of 'you' as {{tt|BP isn't a game guide.|I think it says that. I haven't actually read it, just skimmed it like any normal person would}} This article is full of the word 'you' as, it essentially is a game guide. Do we try and fix this? &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 05:18, 28 November 2008 (UTC)<br />
<br />
:::Might as well. Let me look at it. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 08:56, 28 November 2008 (UTC)<br />
<br />
== FEAR Cleffa? ==<br />
<br />
Should something be said about FEAR Cleffa, which works a different way? I think it was someone at Smogon who invented it.<br />
<br />
It is a Magic Guard Cleffa. Hail or Sandstorm has to be in effect. The Cleffa uses Endeavor, to take the opponent to very low health. Then the opponent is killed by the weather. This is not countered by priority moves, Stealth Rock, Spikes, Poison Status, Burn, Weather, or by not attacking. It is stopped by Ghosts, and it will not kill pokémon that are immune to the weather (but it will still bring them down to low health).<br />
<br />
Is this a kind of FEAR? Should it be put in the article?<br />
[[User:Graut|Graut]] 12:36, 25 January 2009 (UTC)<br />
:I think it would be good to put into the article under another section, like "''Alternate Strategies''" or something. Yeah, would be a good idea.--[[User:Clarky13|<span style="color:#0000FF;">'''Clarky'''</span>]][[User talk:Clarky13|<span style="color:#000000;">'''13'''</span>]] 12:41, 25 January 2009 (UTC)<br />
::Indeed, that's a good idea. However, it can't be done without another Pokémon using Hail or Sandstorm. That means it doesn't meet the criteria to be in this article, I guess. --☆'''[[User:Kevzo8|<span style="color:#A2958D">Ke</span>]][[Special:Contributions/Kevzo8|<span style="color:#B8B8D0">vz</span>]][[User_talk:Kevzo8|<span style="color:#705898">o8</span>]]''' 12:55, 25 January 2009 (UTC)<br />
:::Hmm... That is true. I didn't catch on with that one. --[[User:Clarky13|<span style="color:#0000FF;">'''Clarky'''</span>]][[User talk:Clarky13|<span style="color:#000000;">'''13'''</span>]] 13:00, 25 January 2009 (UTC)<br />
<br />
== No no no no ==<br />
<br />
Why does this have its own page? just merge it with the article about the Metagame strategy.[[User:DCM]] 18:34, 23 April 2009 (UTC)<br />
<br />
== Smeargle? ==<br />
<br />
How can Smeargle get this at level 1? Doesn't it need two Sketches, and therefore need to be at level 11? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 11:02, 26 April 2009 (UTC)<br />
:Move relearner. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 11:05, 26 April 2009 (UTC)<br />
::Cure the move relearner, causing me to make a fool of myself, and not giving me the money he owes me. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 11:18, 26 April 2009 (UTC)<br />
<br />
== Is This Page Necessary? ==<br />
Really. <br />
<br />
1. As you people love to say, Wikis aren't strategy guides. <br />
2. As a competitive player, I can say that the intro to the second section is highly inaccurate. No one uses F.E.A.R. since it's painfully easy to counter (mostly because every team has a Stealth Rocker and Scizor's everywhere, but there are others). So, if it stays, someone needs to at least revise that section.<br />
<br />
And sorry about the "Testing" bit. >_> [[User:MagicBarrier|MagicBarrier]] 01:40, 2 October 2009 (UTC)<br />
:Hence the title, "Appendix." I don't like it either, but here we are. [[User:Ht14|<span style="color:#B69E00"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#E1E1E1"><small>''14''</small></span>]] 01:42, 2 October 2009 (UTC)<br />
<br />
==Double Hitting Attack==<br />
<br />
I've never been much for online battles, but wouldn't a double hitting attack take up the focus sash on the first hit and kill the Rattata on the second? Not 100 percent sure, could someone confirm it so I could add it?<br />
Thanks. It would make sense, but don't want to put incorrect info on the wiki.<br />
{{unsigned|Omega1000}}<br />
<br />
== Sturdy ==<br />
So, now {{a|Sturdy}} can replace [[Focus Sash]]. While [[Shell Bell]] can be used to restore health in the same time to use this strategy more than once. To finish off the opponent, again, priority move can be used (like {{p|Donphan}}'s {{m|Ice Shard}}) or [[Sandstorm]] can do the job with, for example, {{p|Aron}}.<br />
Requesting an update, since I don't think my knowledge of english is good enough.--[[User:ЫъГЬ|ЫъГЬ]] 09:35, 12 November 2010 (UTC)<br />
<br />
Hold on, I thought you couldn't get a shell bell in gen V? --[[User:LZMan|LZMan]] 20:05, 22 April 2011 (UTC)<br />
:No, you can get one in [[Driftveil City]]. &mdash; &forall;<tt>[[User:ЫъГЬ|<span style="color:black"><u>ЫъГѣ</u></span>]] &exist;[[User_talk:ЫъГЬ|<span style="color:black"><u>Talk page</u></span>]]</tt> 07:30, 23 April 2011 (UTC)<br />
<br />
::K, then maybe the held items page should be changed to say that. Right now it doesn't have anything listed.--[[User:LZMan|LZMan]] 16:28, 23 April 2011 (UTC)<br />
<br />
== Gen V ==<br />
<br />
Just updated the article with reference to Sturdy and Gen 5's changes. I think they're relevant. Just wondering if it was worth mentioning Sturdy Shedinja (multi-battles only)? A combination of Worry Seed and Skill Swap makes damn near impossible to kill Shedinja - with Shadow Sneak and the ability to use Mimic on Endeavor, you have a prime FEAR user on your hands.<br />
{{unsigned|N-Denizen}}<br />
<br />
== Non-roaming Legendaries ==<br />
<br />
Wouldn't this strategy (or, at least, part of this strategy) work really well on non-roaming Legendaries? Think about it. Get your party set up just before you know you are going to meet a Legendary just waiting for you to catch him. Toss out your FEAR pokemon (whatever it is). They attack and, with Endeavor, boom! A Legendary with HP at 1 just waiting to be caught with a pokeball (or at least, a few pokeballs). Just don't finish with Quick Attack, have another pokemon hit him with a status ailment, toss some pokeballs, and now you have a new Legendary for your collection. -edit- Guess I should have scrolled all the way down the page before I said this. Never saw that my idea was on there but AFTER the External Links section. It's just tucked in at the bottom. [[User:Terraferme|Terraferme]] 10:04, 17 February 2011 (UTC)<br />
:Definetly it shouldn't be there. You can improve that section, it's not exactly encyclopedian and move it upwards doing so. Also there is no need to use {{m|Endure}} (it's not guaranteed that legendarie will use damaging move after all), in-game you can start a battle with 1hp left (by poisoning your pokemon for example), use {{m|Endeavour}} and let the first pokemon die, this way you'll waste only one turn. Something with Scrappy and good speed, say {{p|Kangaskhan}} (you can even give it [[Choice Scarf]]) would be perfect for this. --[[User:ЫъГЬ|ЫъГЬ]] 11:54, 17 February 2011 (UTC)<br />
<br />
== Lv.1 Archen with Endeavor? ==<br />
<br />
The list says that Archen can use F.E.A.R. at level 1, but as far as I'm aware it only learns Endeavor at level 38. Is the list correct or is this an error?<br />
:If you breed two Pokémon and they both know a move the offspring would get by leveling up, the offspring is born with that move, which would indeed allow a level 1 Archen to have Endeavor. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 00:51, 12 July 2011 (UTC)<br />
<br />
== Kangaskhan's note ==<br />
<br />
In the notes for Kangaskhan, it reads that if the Pokémon has Scrappy, it won't be countered by Ghost-types. However, the only move listed for Kangaskhan's priority attack is Sucker Punch, a Dark-type move that would hit Ghost-types regardless of Kangaskhan's ability. Is this an error with the notes, or is there something in Kangaskhan's moveset that's missing? --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 19:29, 1 September 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Hero&diff=1749042Hero2012-08-20T18:53:22Z<p>RiverAura: /* Rank III */ Spelling fix</p>
<hr />
<div>{{incomplete}}<br />
{{WarlordInfobox||<br />
name=Hero |<br />
jname={{tt|主人公|Protagonist}} |<br />
tmname=Shujinkō |<br />
image=Conquest hero.png |<br />
size=250px | <br />
caption=Artwork with Eevee |<br />
gender=Male |<br />
relatives=None |<br />
kingdom=[[Aurora]] |<br />
type=Normal |<br />
default={{p|Eevee}}<br />
}}<br />
The '''Hero''' (Japanese: '''{{tt|主人公|Protagonist}}''') is the male [[player character]] of [[Pokémon Conquest]]. He is a [[Warlord]] from, and the leader of, [[Aurora]]. <br />
<br />
His counterpart is the [[Heroine]].<br />
<br />
==In the games==<br />
{{Spoilers}}<br />
<br />
===Rank information===<br />
====Rank I====<br />
{{Warlord<br />
|type=Normal<br />
|image=Conquest Hero I.png<br />
|skill=Top Speed<br />
|power=65<br />
|wisdom=60<br />
|charisma=65<br />
|total=190<br />
|link=[[File:133MS.png|Eevee|link=Eevee (Pokémon)]] {{p|Eevee}}<br />
|capacity=4}}<br />
<br />
====Rank II====<br />
{{Warlord<br />
|type=Normal<br />
|image=Conquest Hero II.png<br />
|skill=Courage<br />
|power=75<br />
|wisdom=70<br />
|charisma=80<br />
|total=225<br />
|link=[[File:133MS.png|Eevee|link=Eevee (Pokémon)]] {{p|Eevee}} [[File:134MS.png|Vaporeon|link=Vaporeon (Pokémon)]] {{p|Vaporeon}} [[File:135MS.png|Jolteon|link=Jolteon (Pokémon)]] {{p|Jolteon}}<br/>[[File:136MS.png|Flareon|link=Flareon (Pokémon)]] {{p|Flareon}} [[File:196MS.png|Espeon|link=Espeon (Pokémon)]] {{p|Espeon}} [[File:197MS.png|Umbreon|link=Umbreon (Pokémon)]] {{p|Umbreon}}<br/>[[File:470MS.png|Leafeon|link=Leafeon (Pokémon)]] {{p|Leafeon}} [[File:471MS.png|Glaceon|link=Glaceon (Pokémon)]] {{p|Glaceon}}<br />
|capacity=6}}<br />
<br />
* Happens automatically during the story<br />
<br />
====Rank III====<br />
{{Warlord<br />
|type=Normal<br />
|image=Conquest Hero III.png<br />
|skill=Motivate<br />
|power=80<br />
|wisdom=85<br />
|charisma=100<br />
|total=265<br />
|link=[[File:133MS.png|Eevee|link=Eevee (Pokémon)]] {{p|Eevee}} [[File:134MS.png|Vaporeon|link=Vaporeon (Pokémon)]] {{p|Vaporeon}} [[File:135MS.png|Jolteon|link=Jolteon (Pokémon)]] {{p|Jolteon}}<br/>[[File:136MS.png|Flareon|link=Flareon (Pokémon)]] {{p|Flareon}} [[File:196MS.png|Espeon|link=Espeon (Pokémon)]] {{p|Espeon}} [[File:197MS.png|Umbreon|link=Umbreon (Pokémon)]] {{p|Umbreon}}<br/>[[File:470MS.png|Leafeon|link=Leafeon (Pokémon)]] {{p|Leafeon}} [[File:471MS.png|Glaceon|link=Glaceon (Pokémon)]] {{p|Glaceon}} [[File:493MS.png|Arceus|link=Arceus (Pokémon)]] {{p|Arceus}}<br />
|capacity=8}}<br />
<br />
* Reaches a 80% link with either Eevee or any one of the Eeveelutions in ''Two Heroes of Ransei''.<br />
<br />
===Quotes===<br />
* Start of turn:<br />
** With low health: <br />
::"''Argh...''"<br />
:* Otherwise: <br />
::"''???''"<br />
<br />
* Start of battle:<br />
** When attacking a castle: <br />
::"''I'll show you what I'm made of!''"<br />
<!--:* When defending a castle: <br />
::"''Resist. That is the only option.''"<br />
<br />
* During battle: <br />
:"''''"<br />
<br />
* When ordering to attack: <br />
:"''''"--><br />
<br />
* Upon forming a Link: <br />
:"''I have formed a link with <Pokémon's name>!''"<br />
<br />
<!--* When using an item: <br />
:"''''"<br />
<br />
-->* When using his Warrior Skill: <br />
:"''Right, this should help our cause!''"<br />
<!--<br />
* After winning a battle: <br />
:"''''"<br />
<br />
-->* When being defeated:<br />
** When being recruited:<br />
::"''???''"<br />
:* Otherwise:<br />
::"''Oh no, <Pokémon's name>...''"<br />
<br />
===Profile===<br />
''A youth in possession of a rare talent to communicate on a deep level with {{OBP|Pokémon|species}} of all kinds. This Warrior's friendship with {{p|Eevee}} dates back to childhood.''<br />
<br />
==Historical origin==<br />
<br />
<br />
==Trivia==<br />
<br />
{{-}}<br />
{{Player characters}}<br />
{{Warlords|Normal}}<br />
{{Project CharacterDex notice}}<br />
<br />
[[Category:Game characters]]<br />
[[Category:Manga characters]]<br />
[[Category:Male characters]]<br />
[[Category:Pokémon Conquest characters]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pokemon_Conquest_stories&diff=1738029List of Pokemon Conquest stories2012-08-03T22:03:00Z<p>RiverAura: Redirect</p>
<hr />
<div>#REDIRECT [[List of Pokémon Conquest stories]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_Conquest_stories&diff=1736322List of Pokémon Conquest stories2012-08-01T15:03:53Z<p>RiverAura: Adding details for Okuni's episode</p>
<hr />
<div>{{incomplete|needs=Okuni's episode's Japanese title}}<br />
After the main story in {{g|Conquest}} is completed, the option to play several side stories open up. Each story focuses on a particular Warlord. Different stories have different completion requirements, ranging from uniting the entire region to amassing a certain number of Warriors in the Warlord's army.<br />
<br />
==Unite Ransei==<br />
Each of these stories requires the player to unite Ransei under a certain Warlord, much like the main game.<br />
<br />
===Happily Ever After===<br />
Warlord: Hideyoshi<br />
* Japanese: 笑ってくらせる世 ''To Make the World Laugh''<br />
*Difficulty: ★★★☆☆<br />
* Unlock Condition: Clear the main game<br />
* Description: Hideyoshi has great dreams for the future. Luckily for him, he has the two visionaries Hanbei and Kanbei at his side…<br />
<br />
===The Final Gamble===<br />
Warlord: Yoshihiro<br />
*Japanese: さいごの大ばくち ''The Final Gamble''<br />
*Difficulty: ★★★☆☆<br />
*Unlock Condition: Clear "Pride and Precociousness"<br />
*Description: With retirement approaching, most men would take things easy. But the battle-loving veteran Yoshihiro – he sets off on one last gamble…<br />
<br />
===The Dragon's Dream===<br />
Warlord: Masamune<br />
*Japanese: どくがんりゅうの夢 ''The One-eyed Dragon's Dream''<br />
*Difficulty: ★★★☆☆<br />
* Unlock condition: Clear "Blowing in the Wind"<br />
*Description: A young Warrior of Avia prepares to take to the sky. His quest: the unification of Ransei…<br />
<br />
===The Road To Conquest===<br />
Warlord: Nobunaga<br />
*Japanese: 夢幻のごとくなり ''To Become a Dream''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear nine other stories<br />
*Description: The tale of how a young Nobunaga, dismissed as a mere fool, came to become the mightiest Warrior in all of Ransei.<br />
<br />
===The Two Heroes of Ransei===<br />
Warlord: Hero/Heroine<br />
*Japanese: ランセの英雄、2人 ''The Two Heroes of Ranse''<br />
*Difficulty: ★★★★★<br />
*Unlock condition: Clear every other senior Warlord's episode<br />
*Description: The two living legends of Ransei… Rivals for so long, the time has finally come for them to stand together in battle…and fight!<br />
*'''Note: ''' All rivaled senior Warlords are defaultly started in Rank II, their Pokémon are also fully evolved. All facilities in all kingdoms are automatically upgraded to Lv. 3 in the beginning.<br />
<br />
==Junior Warlord Competition==<br />
In these stories, the focus is on a competition between the junior Warlords of Ransei. Since the senior Warlords of each kingdom are not allowed to participate, they do not appear for the duration of the episode. Furthermore, the starting kingdom of every participants will be random.<br />
<br />
===The Way of the Warrior===<br />
Warlord: Yukimura<br />
*Japanese: ブショーの生き様 ''The Way of the General''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear the main game<br />
*Description: Yukimura has been appointed Warlord in Shingen's stead. Can he live up to the pressure and do his lord proud…?<br />
<br />
===The Reluctant Genius===<br />
Warlord: Hanbei<br />
*Japanese: ランセ一の天才 ''Genius in the Turbulent Times''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Happily Ever After"<br />
*Description: "It's time to show me what you're capable of!" Commanded by his lord Hideyoshi, Hanbei reluctantly takes to the field of battle…<br />
<br />
===The Unparalleled Warrior===<br />
Warlord: Tadakatsu<br />
*Japanese: さいきょうのブショー ''The Strongest General''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Burden of Peace"<br />
*Description: Tadakatsu is renowned as the mightiest Warrior in Ransei. Now is his chance to prove his mettle as a Warlord as well…<br />
<br />
===Land of Love and Righteousness===<br />
Warlord: Kanetsugu<br />
*Japanese: 義と愛のランセ ''Love and Righteousness of Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Joy of Battle"<br />
*Description: This is Kanetsugu's chance – he must prove to his lord Kenshin that he can spread love and righteousness all across the land.<br />
<br />
===Blowing in the Wind===<br />
Warlord: Muneshige<br />
*Japanese: ランセにふく風 ''Windblown in Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Pride and Precociousness"<br />
* Description: "I shan't forgive any kind of defeat, you understand!" Ginchiyo entrusts her castle to Muneshige, but will she live to regret her choice…?<br />
<br />
===All Grown Up===<br />
Warlord: Gracia<br />
*Japanese: 箱入りむすめの旅 ''A Sheltered Girl's Journey''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "Tragic Determination"<br />
*Description: Although her father is concerned, Gracia is delighted at the opportunity to set out on her own. It is time for this little girl to grow up!<br />
<br />
===This One Goes Out to My Fans===<br />
Warlord: Magoichi<br />
*Japanese: オレのファンたちへ ''To My Fans'''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "All Grown Up"<br />
*Description: The tale of how Magoichi stumbled into the role of leader without really meaning to. If only he could keep his eyes on the prize…<br />
<br />
===A Date With Destiny===<br />
Warlord: Okuni<br />
*Japanese: ???<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Wi-Fi download<br />
*Description: Entrusted with Nō's castle, Okuni thinks that this might be the ideal opportunity to find the man of her dreams. However...<br />
<br />
==Befriend 100 Pokémon==<br />
Each of these stories requires the player to gather 100 or more Pokémon into their army. This can be done either through linking with wild Pokémon or by recruiting Warriors. Even if the player united all of Ransei, the story will not be cleared until player completed their objective.<br />
<br />
===The Burden of Peace===<br />
Warlord: Ieyasu<br />
*Japanese: 平和の先のねがい ''The Wishes Ahead of Peace''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: With high hopes placed on him by his faithful allies, Ieyasu sets out to collect as many Pokémon as he can…<br />
<br />
===The Visionary's Quest===<br />
Warlord: Kanbei<br />
*Japanese: <br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Reluctant Genius"<br />
*Description: Hideyoshi's sudden disappearance leaves Kanbei in charge of the kingdom. He sets out on a quest to collect Pokémon, but…<br />
<br />
===Putting the Books Down===<br />
Warlord: Motonari<br />
*Japanese: たくされた使命 ''The Entrusted Mission''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "Blowing in the Wind"<br />
*Description: Motonari desires nothing more then to devote his days to Pokémon research, but the world just won't let him be…<br />
<br />
===The Free Spirit's Path===<br />
Warlord: Keiji<br />
*Japanese: かぶき者の決めた道 ''The Path Decided by the {{wp|Kabukimono}}''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
* Description: "Even a drifter like me can't leave people stranded." The free-spirited Keiji decides to stand up for the downtrodden…<br />
<br />
==Recruit 40 Warlords==<br />
These stories require the player to gather a total of 40 or more Warriors into their army.<br />
<br />
===That Which He Holds Dear===<br />
Warlord: Ujiyasu<br />
*Japanese: 守るべきもの ''A Thing to be Protected''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "A Shroud of Darkness"<br />
*Description: One must fight to protect what one holds dear… This philosophy guides Ujiyasu as he sets out to take on two of Ransei's most fearsome Warriors…<br />
<br />
===Pokémari and Me===<br />
Warlord: Yoshimoto<br />
*Japanese: まろとポケマリ ''I and Pokémari''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Archenemies"<br />
*Description: The story of Yoshimoto's greatest invention, the ball game Pokémari, and his struggle to spread the joy he finds in it across Ransei.<br />
<br />
==Kenshin and Shingen's Rivalry==<br />
These two stories depict a competition between Kenshin and Shingen to be the first to win 5 battles over their opponent. Each Warlord begins with half of Ransei under their control (Shingen with the western half, Kenshin with the eastern half).<br />
<br />
===The Joy of Battle===<br />
Warlord: Kenshin<br />
*Japanese: イクサ、楽しまん ''The Joy of Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of two rivals, among the greatest Warriors in all of Ransei, and the one person who anticipated their showdown more eagerly than any other…<br />
<br />
===Archenemies===<br />
Warlord: Shingen<br />
*Japanese: 宿敵とのたたかい ''Battle with My Archenemy''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Way of the Warrior"<br />
*Description: Two archenemies, each with great respect for each other, meet on the field of battle. The earth will shake as they seek to find a victor…<br />
<br />
==Ransei's Greatest Beauty==<br />
The female Warlords of the region hold a competition to determine who the region's greatest beauty is. The competition takes place in the middle of the region, with only seven nations being used for battle. Notably, every single Warlord and Warrior in these stories will be female (with the exception of Ranmaru, who ends up being forced into the competition after he is mistaken for a girl).<br />
<br />
===Pride and Precociousness===<br />
Warlord: Ginchiyo<br />
*Japanese: ほこり高きイクサ ''Pride Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Ginchiyo, famous for hating defeat like no other, has a chance to be crowned Ransei's Greatest Beauty…<br />
<br />
===Love is a Battlefield===<br />
Warlord: Aya<br />
*Japanese: イクサ場に愛を ''Love is a Battlefield''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Joy of Battle"<br />
*Description: Female Warlords rule the roost in Ransei… But Aya wishes to spread her teachings of love…<br />
<br />
===Ransei's Legendary Beauty===<br />
Warlord: Nō<br />
*Japanese: ランセをまう美女 ''Ranse's Dancing Beauty''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "Tragic Determination"<br />
*Description: Ransei is controlled by women Warlords, but who is the fairest and the strongest of them all? Nō has no doubts in her mind…<br />
<br />
===The Rose of Ransei===<br />
Warlord: Oichi<br />
*Japanese: ランセにさく花 ''The Blooming Flower of Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 1"<br />
*Description: Spurred on by her friends and followers, Oichi enters a contest to decide the rightful owner of the title Ransei's Greatest Beauty… <br />
<br />
===Grace and Beauty===<br />
Warlord: Ina<br />
*Japanese: ナデシコのイクサ ''{{wp|Yamato Nadeshiko|Nadeshiko}}'s Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Unparalleled Warrior"<br />
*Description: Determined not to damage her father's reputation, Ina enters the conflict over the much desired title of Ransei's Greatest Beauty…<br />
<br />
===Simply the Best===<br />
Warlord: Kai<br />
*Japanese: あたしがいちばん! ''I am the Best!''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "That Which He Holds Dear"<br />
*Description: "Ransei's Greatest Beauty… Now that's just gotta be me, hasn't it?!" Confident as ever, Kai steps boldly forth into a showdown between the greatest women Warriors of Ransei.<br />
<br />
===Fate Born of Beauty===<br />
Warlord: Ranmaru<br />
*Japanese: 美しさゆえの宿命 ''Fate Born of Beauty''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
*Description: Ranmaru somehow finds himself caught up in the contest to decide Ransei's Greatest Beauty. If only someone would listen to him…<br />
<br />
==Defeat Nobunaga==<br />
Both of these stories require the player to defeat Nobunaga's army, which has spread throughout all but the westernmost sections of Ransei. Each story has a time restriction of 3 in-game years; if the player fails to beat Nobunaga within this time, they fail the story.<br />
<br />
===Tragic Determination===<br />
Warlord: Mitsuhide<br />
*Japanese: 悲しき決意 ''Sorrowful Determination''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The time has come when Mitsuhide can no longer condone his master Nobunaga's aggressive policy of waging endless battles. It is time to make a stand…<br />
<br />
===The Rebel===<br />
Warlord: Motochika<br />
*Japanese: あらがおう、ランセに ''Resistance in Ranse''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "A Shroud of Darkness"<br />
*Description: Nobunaga rolls across Ransei like a mighty black wave… Motochika must resist – but how…?<br />
<br />
==Ninja Competition==<br />
These stories all focus on a competition held between the four ninja Warlords of Ransei. It takes place in the eastern part of Ransei. Each Warlord starts off with two nations under their control. The player must conquer all eight of the eastern nations to clear the story.<br />
<br />
===A Shroud of Darkness===<br />
Warlord: Kotarō<br />
*Japanese: ランセにやみを ''In Ranse's Darkness''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Kotarō takes on the challenge of proving himself the greatest ninja, plunging Ransei into profound darkness in the process…<br />
<br />
===Teaching Them A Lesson===<br />
Warlord: Nene<br />
*Japanese: 悪い子はおしおきだよ ''Punish the Brats''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Happily Ever After"<br />
*Description: The story of three ninjas who bickered over their role in Ransei, and what Nene decided to do about it.<br />
<br />
===A Ninja Amongst Ninjas===<br />
Warlord: Hanzō<br />
*Japanese: シノビの中のシノビ ''A Ninja Amongst Ninjas''<br />
*Difficulty: ★★★☆<br />
*Unlock condition: Clear "The Burden of Peace" <br />
*Description: From the shadows, Hanzō creeps forth. He wishes to show his rivals the true nature of a ninja's work…<br />
<br />
===Time for Battle!===<br />
Warlord: Kunoichi<br />
*Japanese: イクサしちゃうぜい! ''Let's Battle!''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Way of The Warrior"<br />
*Description: "I don't really know why we're doing this, but hey, it looks kinda fun!" The story of how Kunoichi became embroiled in a ninja battle.<br />
<br />
==Not Worth Fighting Over==<br />
These stories focus on a feud between Mitsunari, Kiyomasa, and Masanori. Each episode takes place in the southwest section of Ransei. Each of the three Warlords take a nation (Mitsunari controls Ignis, Kiyomasa controls Greenleaf, and Masanori controls Fontaine; Oichi controls Aurora). The player must conquer all four nations in order to clear the story.<br />
<br />
===Not Worth Fighting Over… 1===<br />
Warlord: Mitsunari<br />
*Japanese: ケンカするほど…1 ''Extent of Quarelling... 1''<br />
*Difficulty: ★☆☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…<br />
<br />
===Not Worth Fighting Over… 2=== <br />
Warlord: Kiyomasa<br />
*Japanese: ケンカするほど…2 ''Extent of Quarelling... 2''<br />
*Difficulty: ★☆☆☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 1"<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?<br />
<br />
===Not Worth Fighting Over… 3===<br />
Warlord: Masanori<br />
*Japanese: ケンカするほど…3 ''Extent of Quarelling... 3''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 2"<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?<br />
<br />
{{Project Sidegames notice}}<br />
<br />
[[Category: Pokémon Conquest]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_Conquest_stories&diff=1734421List of Pokémon Conquest stories2012-07-31T00:31:07Z<p>RiverAura: /* Defeat Nobunaga */ Typo</p>
<hr />
<div>{{incomplete|needs=Missing some descriptions, Okuni's episode}}<br />
After the main story in {{g|Conquest}} is completed, the option to play several side stories open up. Each story focuses on a particular Warlord. Different stories have different completion requirements, ranging from uniting the entire region to amassing a certain number of Warriors in the Warlord's army.<br />
<br />
==Unite Ransei==<br />
Each of these stories requires the player to unite Ransei under a certain Warlord, much like the main game.<br />
<br />
===Happily Ever After===<br />
Warlord: Hideyoshi<br />
* Japanese: 笑ってくらせる世 ''To Make the World Laugh''<br />
*Difficulty: ★★★☆☆<br />
* Unlock Condition: Clear the main game<br />
* Description: Hideyoshi has great dreams for the future. Luckily for him, he has the two visionaries Hanbei and Kanbei at his side…<br />
<br />
===The Final Gamble===<br />
Warlord: Yoshihiro<br />
*Japanese: さいごの大ばくち ''The Final Gamble''<br />
*Difficulty: ★★★☆☆<br />
*Unlock Condition: Clear "Pride and Precociousness"<br />
*Description: With retirement approaching, most men would take things easy. But the battle-loving veteran Yoshihiro – he sets off on one last gamble…<br />
<br />
===The Dragon's Dream===<br />
Warlord: Masamune<br />
*Japanese: どくがんりゅうの夢 ''The One-eyed Dragon's Dream''<br />
*Difficulty: ★★★☆☆<br />
* Unlock condition: Clear "Blowing in the Wind"<br />
*Description: A young Warrior of Avia prepares to take to the sky. His quest: the unification of Ransei…<br />
<br />
===The Road To Conquest===<br />
Warlord: Nobunaga<br />
*Japanese: 夢幻のごとくなり ''To Become a Dream''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear nine other stories<br />
*Description: The tale of how a young Nobunaga, dismissed as a mere fool, came to become the mightiest Warrior in all of Ransei.<br />
<br />
===The Two Heroes of Ransei===<br />
Warlord: Hero/Heroine<br />
*Japanese: ランセの英雄、2人 ''The Two Heroes of Ranse''<br />
*Difficulty: ★★★★★<br />
*Unlock condition: Clear every other senior Warlord's episode<br />
*Description: The two living legends of Ransei… Rivals for so long, the time has finally come for them to stand together in battle…and fight!<br />
*'''Note: ''' All rivaled senior Warlords are defaultly started in Rank II, their Pokémon are also fully evolved. All facilities in all kingdoms are automatically upgraded to Lv. 3 in the beginning.<br />
<br />
==Junior Warlord Competition==<br />
In these stories, the focus is on a competition between the junior Warlords of Ransei. Since the senior Warlords of each kingdom are not allowed to participate, they do not appear for the duration of the episode. Furthermore, the starting kingdom of every participants will be random.<br />
<br />
===The Way of the Warrior===<br />
Warlord: Yukimura<br />
*Japanese: ブショーの生き様 ''The Way of the General''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear the main game<br />
*Description: Yukimura has been appointed Warlord in Shingen's stead. Can he live up to the pressure and do his lord proud…?<br />
<br />
===The Reluctant Genius===<br />
Warlord: Hanbei<br />
*Japanese: ランセ一の天才 ''Genius in the Turbulent Times''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Happily Ever After"<br />
*Description: "It's time to show me what you're capable of!" Commanded by his lord Hideyoshi, Hanbei reluctantly takes to the field of battle…<br />
<br />
===The Unparalleled Warrior===<br />
Warlord: Tadakatsu<br />
*Japanese: さいきょうのブショー ''The Strongest General''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Burden of Peace"<br />
*Description: Tadakatsu is renowned as the mightiest Warrior in Ransei. Now is his chance to prove his mettle as a Warlord as well…<br />
<br />
===Land of Love and Righteousness===<br />
Warlord: Kanetsugu<br />
*Japanese: 義と愛のランセ ''Love and Righteousness of Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Joy of Battle"<br />
*Description: This is Kanetsugu's chance – he must prove to his lord Kenshin that he can spread love and righteousness all across the land.<br />
<br />
===Blowing in the Wind===<br />
Warlord: Muneshige<br />
*Japanese: ランセにふく風 ''Windblown in Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Pride and Precociousness"<br />
* Description: "I shan't forgive any kind of defeat, you understand!" Ginchiyo entrusts her castle to Muneshige, but will she live to regret her choice…?<br />
<br />
===All Grown Up===<br />
Warlord: Gracia<br />
*Japanese: 箱入りむすめの旅 ''A Sheltered Girl's Journey''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "Tragic Determination"<br />
*Description: Although her father is concerned, Gracia is delighted at the opportunity to set out on her own. It is time for this little girl to grow up!<br />
<br />
===This One Goes Out to My Fans===<br />
Warlord: Magoichi<br />
*Japanese: オレのファンたちへ ''To My Fans'''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "All Grown Up"<br />
*Description: The tale of how Magoichi stumbled into the role of leader without really meaning to. If only he could keep his eyes on the prize…<br />
<br />
==Befriend 100 Pokémon==<br />
Each of these stories requires the player to gather 100 or more Pokémon into their army. This can be done either through linking with wild Pokémon or by recruiting Warriors. Even if the player united all of Ransei, the story will not be cleared until player completed their objective.<br />
<br />
===The Burden of Peace===<br />
Warlord: Ieyasu<br />
*Japanese: 平和の先のねがい ''The Wishes Ahead of Peace''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: With high hopes placed on him by his faithful allies, Ieyasu sets out to collect as many Pokémon as he can…<br />
<br />
===The Visionary's Quest===<br />
Warlord: Kanbei<br />
*Japanese: <br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Reluctant Genius"<br />
*Description: Hideyoshi's sudden disappearance leaves Kanbei in charge of the kingdom. He sets out on a quest to collect Pokémon, but…<br />
<br />
===Putting the Books Down===<br />
Warlord: Motonari<br />
*Japanese: たくされた使命 ''The Entrusted Mission''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "Blowing in the Wind"<br />
*Description: Motonari desires nothing more then to devote his days to Pokémon research, but the world just won't let him be…<br />
<br />
===The Free Spirit's Path===<br />
Warlord: Keiji<br />
*Japanese: かぶき者の決めた道 ''The Path Decided by the {{wp|Kabukimono}}''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
* Description: "Even a drifter like me can't leave people stranded." The free-spirited Keiji decides to stand up for the downtrodden…<br />
<br />
==Recruit 40 Warlords==<br />
These stories require the player to gather a total of 40 or more Warriors into their army.<br />
<br />
===That Which He Holds Dear===<br />
Warlord: Ujiyasu<br />
*Japanese: 守るべきもの ''A Thing to be Protected''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "A Shroud of Darkness"<br />
*Description: One must fight to protect what one holds dear… This philosophy guides Ujiyasu as he sets out to take on two of Ransei's most fearsome Warriors…<br />
<br />
===Pokémari and Me===<br />
Warlord: Yoshimoto<br />
*Japanese: まろとポケマリ ''I and Pokémari''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Archenemies"<br />
*Description: The story of Yoshimoto's greatest invention, the ball game Pokémari, and his struggle to spread the joy he finds in it across Ransei.<br />
<br />
==Kenshin and Shingen's Rivalry==<br />
These two stories depict a competition between Kenshin and Shingen to be the first to win 5 battles over their opponent. Each Warlord begins with half of Ransei under their control (Shingen with the western half, Kenshin with the eastern half).<br />
<br />
===The Joy of Battle===<br />
Warlord: Kenshin<br />
*Japanese: イクサ、楽しまん ''The Joy of Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of two rivals, among the greatest Warriors in all of Ransei, and the one person who anticipated their showdown more eagerly than any other…<br />
<br />
===Archenemies===<br />
Warlord: Shingen<br />
*Japanese: 宿敵とのたたかい ''Battle with My Archenemy''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Way of the Warrior"<br />
*Description: Two archenemies, each with great respect for each other, meet on the field of battle. The earth will shake as they seek to find a victor…<br />
<br />
==Ransei's Greatest Beauty==<br />
The female Warlords of the region hold a competition to determine who the region's greatest beauty is. The competition takes place in the middle of the region, with only seven nations being used for battle. Notably, every single Warlord and Warrior in these stories will be female (with the exception of Ranmaru, who ends up being forced into the competition after he is mistaken for a girl).<br />
<br />
===Pride and Precociousness===<br />
Warlord: Ginchiyo<br />
*Japanese: ほこり高きイクサ ''Pride Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Ginchiyo, famous for hating defeat like no other, has a chance to be crowned Ransei's Greatest Beauty…<br />
<br />
===Love is a Battlefield===<br />
Warlord: Aya<br />
*Japanese: イクサ場に愛を ''Love is a Battlefield''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Joy of Battle"<br />
*Description: Female Warlords rule the roost in Ransei… But Aya wishes to spread her teachings of love…<br />
<br />
===Ransei's Legendary Beauty===<br />
Warlord: Nō<br />
*Japanese: ランセをまう美女 ''Ranse's Dancing Beauty''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "Tragic Determination"<br />
*Description: Ransei is controlled by women Warlords, but who is the fairest and the strongest of them all? Nō has no doubts in her mind…<br />
<br />
===The Rose of Ransei===<br />
Warlord: Oichi<br />
*Japanese: ランセにさく花 ''The Blooming Flower of Ranse''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 1"<br />
*Description: Spurred on by her friends and followers, Oichi enters a contest to decide the rightful owner of the title Ransei's Greatest Beauty… <br />
<br />
===Grace and Beauty===<br />
Warlord: Ina<br />
*Japanese: ナデシコのイクサ ''{{wp|Yamato Nadeshiko|Nadeshiko}}'s Battle''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "The Unparalleled Warrior"<br />
*Description: Determined not to damage her father's reputation, Ina enters the conflict over the much desired title of Ransei's Greatest Beauty…<br />
<br />
===Simply the Best===<br />
Warlord: Kai<br />
*Japanese: あたしがいちばん! ''I am the Best!''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "That Which He Holds Dear"<br />
*Description: "Ransei's Greatest Beauty… Now that's just gotta be me, hasn't it?!" Confident as ever, Kai steps boldly forth into a showdown between the greatest women Warriors of Ransei.<br />
<br />
===Fate Born of Beauty===<br />
Warlord: Ranmaru<br />
*Japanese: 美しさゆえの宿命 ''Fate Born of Beauty''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
*Description: Ranmaru somehow finds himself caught up in the contest to decide Ransei's Greatest Beauty. If only someone would listen to him…<br />
<br />
==Defeat Nobunaga==<br />
Both of these stories require the player to defeat Nobunaga's army, which has spread throughout all but the westernmost sections of Ransei. Each story has a time restriction of 3 in-game years; if the player fails to beat Nobunaga within this time, they fail the story.<br />
<br />
===Tragic Determination===<br />
Warlord: Mitsuhide<br />
*Japanese: 悲しき決意 ''Sorrowful Determination''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The time has come when Mitsuhide can no longer condone his master Nobunaga's aggressive policy of waging endless battles. It is time to make a stand…<br />
<br />
===The Rebel===<br />
Warlord: Motochika<br />
*Japanese: あらがおう、ランセに ''Resistance in Ranse''<br />
*Difficulty: ★★★★☆<br />
*Unlock condition: Clear "A Shroud of Darkness"<br />
*Description: Nobunaga rolls across Ransei like a mighty black wave… Motochika must resist – but how…?<br />
<br />
=Ninja Competition=<br />
These stories all focus on a competition held between the four ninja Warlords of Ransei. It takes place in the eastern part of Ransei. Each Warlord starts off with two nations under their control. The player must conquer all eight of the eastern nations to clear the story.<br />
<br />
===A Shroud of Darkness===<br />
Warlord: Kotarō<br />
*Japanese: ランセにやみを ''In Ranse's Darkness''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Kotarō takes on the challenge of proving himself the greatest ninja, plunging Ransei into profound darkness in the process…<br />
<br />
===Teaching Them A Lesson===<br />
Warlord: Nene<br />
*Japanese: 悪い子はおしおきだよ ''Punish the Brats''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "Happily Ever After"<br />
*Description: The story of three ninjas who bickered over their role in Ransei, and what Nene decided to do about it.<br />
<br />
===A Ninja Amongst Ninjas===<br />
Warlord: Hanzō<br />
*Japanese: シノビの中のシノビ ''A Ninja Amongst Ninjas''<br />
*Difficulty: ★★★☆<br />
*Unlock condition: Clear "The Burden of Peace" <br />
*Description: From the shadows, Hanzō creeps forth. He wishes to show his rivals the true nature of a ninja's work…<br />
<br />
===Time for Battle!===<br />
Warlord: Kunoichi<br />
*Japanese: イクサしちゃうぜい! ''Let's Battle!''<br />
*Difficulty: ★★★☆☆<br />
*Unlock condition: Clear "The Way of The Warrior"<br />
*Description: "I don't really know why we're doing this, but hey, it looks kinda fun!" The story of how Kunoichi became embroiled in a ninja battle.<br />
<br />
==Not Worth Fighting Over==<br />
These stories focus on a feud between Mitsunari, Kiyomasa, and Masanori. Each episode takes place in the southwest section of Ransei. Each of the three Warlords take a nation (Mitsunari controls Ignis, Kiyomasa controls Greenleaf, and Masanori controls Fontaine; Oichi controls Aurora). The player must conquer all four nations in order to clear the story.<br />
<br />
===Not Worth Fighting Over… 1===<br />
Warlord: Mitsunari<br />
*Japanese: ケンカするほど…1 ''Extent of Quarelling... 1''<br />
*Difficulty: ★☆☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…<br />
<br />
===Not Worth Fighting Over… 2=== <br />
Warlord: Kiyomasa<br />
*Japanese: ケンカするほど…2 ''Extent of Quarelling... 2''<br />
*Difficulty: ★☆☆☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 1"<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?<br />
<br />
===Not Worth Fighting Over… 3===<br />
Warlord: Masanori<br />
*Japanese: ケンカするほど…3 ''Extent of Quarelling... 3''<br />
*Difficulty: ★★☆☆☆<br />
*Unlock condition: Clear "Not Worth Fighting Over… 2"<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?<br />
<br />
{{Project Sidegames notice}}<br />
<br />
[[Category: Pokémon Conquest]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Conquest&diff=1732718Talk:Pokémon Conquest2012-07-29T03:48:31Z<p>RiverAura: /* lilligant password */</p>
<hr />
<div>== Canon? ==<br />
Is this game canon? [[User:Metalfenix11|Metalfenix11]] 13:13, January 9 2012 (UTC)<br />
:As the article says, it's a spinoff crossover. We can't be sure it's going to be canon or not, but it's mostly unlikely. [[User:Masatoshi|<span style="color: #224a9a"><b><span style="color: #2b5fc7">M</span>asatoshi</b></span>]][[User_talk:Masatoshi|<span style="color: #118eb2"><sub><small>''talk''</small></sub></span>]] 13:29, 9 January 2012 (UTC)<br />
::God. How on the Earth could it be canon? --[[User:Maxim|Maxim]] 14:30, 9 January 2012 (UTC)<br />
<br />
==Koei Wiki==<br />
Here is a link to the Koei Wiki article of the game. [http://koei.wikia.com/wiki/Pok%C3%A9mon_Plus_Nobunaga_no_Yabou]<br />
<br />
I figure linking back to the Koei character articles would be best, rather than the normal Wikipedia historical figure profiles, since the characters take on the appearances and personalities of Koei's Samurai Warriors 3 interpretations.<br>[[User:Ixbran|Ixbran]] 07:33, 14 January 2012 (UTC)<br />
<br />
== New characters ==<br />
<br />
I added new characters according to what is written on Koei's official wiki: http://koei.wikia.com/wiki/Pokémon_Plus_Nobunaga_no_Yabou#Other_characters [[User:Shepeedy|Shepeedy]] 20:10, 19 January 2012 (UTC)<br />
<br />
== So, uh... ==<br />
<br />
These characters, they are getting articles when the game comes out, right? Because that gallery is getting ridiculously large now. [[User:Ataro|Ataro]] 04:17, 20 February 2012 (UTC)<br />
:I sure hope so. Trying to have info of all the characters and story on one page would be a bit much. :-( [[User:Frozen Fennec|Frozen Fennec]] 04:19, 20 February 2012 (UTC)<br />
::Most of them would, but for minor characters we could always go for something like [[List of Mystery Dungeon characters|this]]. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:38, 20 February 2012 (UTC)<br />
<br />
== Possible trivia ==<br />
<br />
Not sure if this would be worth including in the article, but the name of the area the player character begins in, Hajime (ハジメ), is Japanese for "beginning". The name of the domain that was historically Nobunaga's homeland is Owari (尾張, or オワリ in katakana) which with different kanji can mean "end". Since Nobunaga appears to be the final boss of the game, this means the players starts in the "beginning" and finishes at the "end". --[[User:ACDragonMaster|ACDragonMaster]] 02:05, 24 February 2012 (UTC)<br />
:if i may, i think we should pre-order a copy to do research on this game. I already pre-ordered mine today. ([[User:ReshiramHeroDes|ReshiramHeroDes]] ([[User talk:ReshiramHeroDes|talk]]) 23:55, 11 June 2012 (UTC))<br />
::I pre-ordered the Japanese version, actually. :) I just forgot about this comment here. Whoops. Still unsure whether that merits trivia, though, since obviously Nobunaga's domain isn't called Owari in the game (which makes sense, since Ransei isn't Japan). --[[User:ACDragonMaster|ACDragonMaster]] ([[User talk:ACDragonMaster|talk]]) 04:24, 23 July 2012 (UTC)<br />
<br />
== First crossover game ==<br />
<br />
Pokémon already had another crossover game aside from Smash Bros. with the Mystery Dungeon-series. Although Chunsoft primarily borrows licensed characters for their games , it remains a crossover in my opinion (because the Smash Bros. crossover is similar, aside from the game genre.) - and thus - should be stated.<br />
<br />
[[User:Renoir|Renoir]] 15:56, 17 March 2012 (UTC)<br />
:Is Mystery Dungeon really a crossover? There is no characters outside the Pokémon franchise (if I am wrong, say it), while both this and the Smash Bros series ''have'' such characters. [[User:Marked +-+-+|Marked +-+-+]] 16:00, 17 March 2012 (UTC)<br />
<br />
It is, between the Mystery Dungeon Series and Pokémon. Mystery Dungeon has also crossovers with other series, such as Dragon Quest and Final Fantasy. The Wikipedia article provides further information, and since the content is rather consistent, i don't think they just created the games for the purpose of trolling readers. Pokémon Mystery Dungeon although, seems to be the most well-known Mystery Dungeon crossover.<br />
[[User:Renoir|Renoir]] 17:01, 17 March 2012 (UTC)<br />
<br />
== Pokémon Conquest ==<br />
The [http://www.pokemon.com/us/pokemon-video-games/pokemon-conquest/ official site] has stated that the game will be called Pokémon Conquest outside of Japan and will be released in the US on June 18, 2012. ☆<span style="font-family:Algerian">[[User:Solar Dragon|<span style="color:green">The</span>]] [[User talk:Solar Dragon|<span style="color:red">Solar</span>]] [[Special:Contributions/Solar Dragon|<span style="color:blue">Dragon</span>]]</span>☆ 12:54, 4 April 2012 (UTC)<br />
<br />
== American Rating (ESRB) confirmed! ==<br />
<br />
The Entertainment Software Rating Board of America (ESRB) confirmed that the rating of this title is E for Everyone for Mild Cartoon Violence and Mild Suggestive Themes.<br />
<br><br />
<br><br />
[[User:Pikachu4170|Pikachu4170]] 14:17, 4 April 2012 (UTC)<br />
<br />
== Character list + starting to add more information... ==<br />
<br />
Given the sheer number of images in the article, as well as the number of characters in the game, would it be more appropriate to move most the images to a separate gallery linked from the article instead? That would allow for more room for character information and make the article look less cluttered.<br />
<br />
Also, I'm starting to work on adding more detailed information on the game, as this page is pretty sorely lacking, but since the English version isn't out yet I'm having to rely on terms used in the Japanese version (or their translations) for the time being. If anyone has a better translation or something official in English comes out, please do fix it. --[[User:ACDragonMaster|ACDragonMaster]] 21:27, 7 April 2012 (UTC)<br />
:Eventually all the characters will get their own pages and the images will be removed from this page. Chances are this will be after the English release though. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:34, 11 April 2012 (UTC)<br />
They say each side has a team of 6(naturally) and your starter is eevee, so how do get the other 5?{{unsigned|VENUS,MEGA,SCEPT,TORTE,SERP}}<br />
::Well, yes, but I can add at least some basic information and clean up the page ''now'' like I did for the Ransei page, which would make it easier to edit later and more informational in the mean time. I'm just enough of a noob at wikicode that I don't want to accidentally screw up the images somehow... --[[User:ACDragonMaster|ACDragonMaster]] 01:16, 12 April 2012 (UTC)<br />
::You recruit more Warlords to use. Guess I forgot to mention the bit about recruit them, I'll go add that in. XD --[[User:ACDragonMaster|ACDragonMaster]] 01:16, 12 April 2012 (UTC)<br />
:::Yes, but making a separate page just for a gallery is going to make it harder to sort things out when we give the characters pages, as it will need to be deleted once they all get pages. The gallery is quite long right now, but it isn't really causing any problems. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 03:28, 12 April 2012 (UTC)<br />
<br />
<br />
<br />
== Side stories ==<br />
Why is there no information on the side stories unlocked after the main game is completed? --[[User:Questioner|Questioner]] ([[User talk:Questioner|talk]]) 10:26, 12 July 2012 (UTC)<br />
:Cause no one really has gotten around to do it. You can add it if you have the information.--[[User:Force Fire|<span style="color:#424B50">'''F'''</span><span style="color:#848A8D">orce</span>]][[User talk:Force Fire|<span style="color:#E3CED0">'''F'''</span><span style="color:#EDDFE0">ire</span>]] 10:28, 12 July 2012 (UTC)<br />
<br />
== Episodes, not stories. ==<br />
<br />
I think all uses of the word "stories" in this article should be changed to "episodes" because that is what they are called on the official website. [[User:PkmnChmp5|PkmnChmp5]] ([[User talk:PkmnChmp5|talk]]) 04:28, 19 July 2012 (UTC)<br />
:Game uses "story," so someone has to choose which to follow. Site or game? <span style="font-family:Cracked; font-size:125%">[[User:Tc26/Anime Predictions|<span style="color:#303030;">-tc</span>]][[User:Tc26|<span style="color:#e03828;">²₆</span>]][[User talk:Tc26|<span style="color:#303030;">tc</span>]][[User:Tc26/Sandbox|<span style="color:#e03828;">26-</span>]]</span> 06:06, 19 July 2012 (UTC)<br />
::That website is riddled with errors. Use what the game says. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 06:13, 19 July 2012 (UTC)<br />
<br />
== lilligant password ==<br />
<br />
I got the american lilligant password from nintendo zone. Can someone please put in in the passwords section. (it works): RwGxLbHRRk. [[User:Deoxys80|Deoxys80]] ([[User talk:Deoxys80|talk]]) 23:44, 28 July 2012 (UTC)<br />
:Done. --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 03:48, 29 July 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&diff=1732717Pokémon Conquest2012-07-29T03:47:29Z<p>RiverAura: /* Passwords */</p>
<hr />
<div>{{incomplete}}<br />
{{Infobox_game |colorscheme=silver|bordercolorscheme=gold<br />
|name=Pokémon Conquest<br />
|jname=ポケモン+ノブナガの野望<br />
|boxart=Pokémon Conquest box art.jpg<br />
|caption=Pokémon Conquest's box art<br />
|jbox=Pokémon Conquest JP boxart.png<br />
|jcaption=Pokémon + Nobunaga's Ambition boxart<br />
|platform=[[Nintendo DS]]<br />
|category=Turn-based strategy RPG<br />
|players=1-2<br />
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]<!--, [[Infrared|IR]]--><br />
|developer={{wp|Tecmo Koei}}<br />
|publisher=[[Nintendo]]<br>[[The Pokémon Company]]<br />
|gen_series=[[Generation V]] miscellaneous<br />
|cero=A<br />
|esrb=E<br />
|pegi=N/A<br />
|oflc=N/A<br />
|grb=N/A<br />
|release_date_ja=March 19, 2012<ref>[http://www.pokemon.co.jp/ex/ranse/ Official site (JA)]</ref><br />
|release_date_na=June 18, 2012<ref>[http://www.pokemonconquest.com/en-us Official site (US)]</ref><br />
|release_date_au=June 21, 2012<ref>[http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=&prod_id=21351&pageID=4 Nintendo of Australia]</ref><br />
|release_date_eu=July 27, 2012<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/pokemon_conquest_for_nintendo_ds_set_to_launch_on_27th_july__new_features_revealed_50160.html Nintendo UK]</ref><br />
|release_date_kr=N/A<br />
|website_ja=[http://www.nintendo.co.jp/ds/software/vpyj/ Nintendo.co.jp]<br>[http://www.pokemon.co.jp/ex/ranse/ Official site]<br />
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-conquest/ Pokémon.com]<br>[https://www.nintendo.com/games/detail/0zrkDpkzsBO049BU7kwD4UfPN1bPdVFP Nintendo.com]<br>[http://www.pokemonconquest.com/en-us Official site]<br />
}}<br />
{{bulbanews|game}}<br />
<br />
'''Pokémon Conquest''' (Japanese: '''ポケモン{{tt|+|プラス}}ノブナガの{{tt|野望|やぼう}}''' ''Pokémon + Nobunaga's Ambition'') is a [[Spin-off Pokémon games|spin-off]] {{wp|Fictional crossovers in video games|crossover}} between the [[Pokémon]] and {{wp|Nobunaga's Ambition}} series of games, a first for the franchise. It was released in Japan on March 17, 2012 and in North America on June 18, 2012.<br />
<br />
Following a series of news regarding surprising announcements from both {{n|TPC hints at Jump Festa reveal|Jump Festa 2011}} and the {{n|Japanese distribution to be held to celebrate next year's zodiac|first issue of CoroCoro magazine in 2012}}, the game was revealed on December 17, 2011, at the Jump Festa event itself, with the official site launching soon after. <br />
<br />
The game takes place in the [[Ransei]] region. Various Pokémon from all five generations appear in this game. The game is [[Nintendo DSi]] enhanced.<br />
<br />
==Gameplay==<br />
Pokémon Conquest features a turn-based strategy battle system. Up to six {{OBP|Pokémon|species}} on each side are positioned on the battlefield, one for each participating [[Warrior]], and both sides take turns moving and attacking with their Pokémon. A battle is won or lost when the side taking over the kingdom achieves or fails to achieve the victory conditions for the match within a set number of turns; some victory conditions include defeating all the opponent's Pokémon, and capturing all the banners on the field. When a battle is won, all participating Pokémon gain points to their [[Link]] with their respective Warrior. The player can recruit more Warriors by satisfying certain conditions, and thus more potential Pokémon to choose from for battle, throughout the game, often through defeating them in battle. Players may also be joined by [[Warlord]]s. There is also a multiplayer wireless mode in which two players may battle each other.<br />
<br />
Pokémon in the game can grow in strength by increasing their Link with their Warrior. Depending on how well matched a pair is, the maximum level of the Link between the two varies, with most Warriors only able to achieve a 100% or Perfect Link with a single species of Pokémon. Aside from growing more powerful, Pokémon may evolve when their Link reaches a high enough percentage, though there are also Pokémon which evolve through other conditions such as the use of specific items. Warriors can also establish links with Pokémon other than the one they started with, though only one can be used by each Warrior in a given battle at a time.<br />
<br />
The game makes use of the seventeen Pokémon [[type]]s and their respective weaknesses, resistances, and immunities. Pokémon also have various [[Ability|Abilities]], many the same as in the main series games, as well as some unique new additions. Warriors also have [[Warrior Skill]]s that can be used once per battle, which have various effects such as powering up or healing Pokémon. Warrior can also equip items, which can provide additional effects such as stat boosts or can be used during battle.<br />
<br />
When a battle is won against an enemy [[kingdom]]'s castle, the player conquers that map. Players also can choose to [[delegate]] by picking one of three options: Train (increase Link), Search (recruit more allies), or Develop (increase gold and spend on leveling locations up). Various facilities are also available per kingdom, such as shops, in which the player can buy items to use on Pokémon. There are also [[Ponigiri]] shops. Feeding a Pokémon these will increase its energy, which affects its performance in battle.<br />
<br />
When the player doesn't use recruited warriors in kingdom for a certain amount of months, the warriors will become dissatisfied and there will be an angry face on the profile page. Once they are used in the Kingdom, the angry face disappears during the next month.<br />
<br />
==Plot==<br />
{{Spoilers}}<br />
Legend has it that the one who will be able to conquer all seventeen kingdoms of Ransei will bring the return of the region's creator. Players begin in the story known as ''The Legend of Ransei''.<br />
<br />
The player starts off in the Nation of [[Aurora]] with their partner {{p|Eevee}}, having just become the most recent [[Warlord]]. They then meet up with [[Mitsunari]], [[Kiyomasa]], and [[Masanori]], who taunt the player, stating that they aren't ready to be a Warlord. At this point, two warriors from the neighboring nation of [[Ignis]] quickly challenge the player to battle. [[Oichi]] joins in the battle to support the player.<br />
<br />
After defeating the duo, Oichi relays the details of the legend of Ransei, and sets the player off on a quest to unite the 17 nations. The player first challenges [[Hideyoshi]]'s nation of Ignis, then moves on to battle [[Motonari]] in [[Greenleaf]] and [[Motochika]] in [[Fontaine]]. Along the way, the player learns how to recruit other Warlords and link with [[wild Pokémon]].<br />
<br />
From there, the player is able to conquer [[Violight]], led by [[Ginchiyo]]; [[Chrysalia]], led by [[Yoshimoto]]; and [[Pugilis]], led by [[Yoshihiro]]. At this point, the nations of [[Terrera]] and [[Illusio]], led by [[Kenshin]] and [[Shingen]] respectively, become available for conquering. However, when the player goes to challenge one of them, they will not accept the challenge, stating that the player is not yet ready to face them, and turn the player's forces back. At this point, whichever nation the player went to will send forces back to the nation in which the player resides (either Pugilis or Chrysalia), and the player must defend their nation from the attack.<br />
<br />
Upon a successful defense, the player will undergo a warrior transformation, allowing them to successfully challenge the nation. After defeating either Kenshin or Shingen's forces, both will join the player on their quest to unite the nations. At this point, [[Nobunaga]] himself appears before the player, stating his own aims to conquer Ransei (and in doing so, debates with his sister, who is revealed to be Oichi, about his goals).<br />
<br />
Following this, the player can then conquer the nations of [[Cragspur]], led by [[Ujiyasu]]; [[Avia]], led by [[Masamune]]; [[Viperia]], led by [[Nene]]; and [[Yaksha]], led by [[Kotarō]]. Upon defeating one of these nations, [[Keiji]] will appear and give the player three evolutionary stones—the {{evostone|Fire Stone}}, {{evostone|Water Stone}} and {{evostone|Thunderstone}}—which will allow the player to evolve their {{p|Eevee}} into {{p|Vaporeon}}, {{p|Jolteon}} or {{p|Flareon}} if they so choose.<br />
<br />
After defeating the rest of the area's warlords, the three nations of Nobunaga's highest aides will appear: [[Spectra]], led by [[Nō]]; [[Valora]], led by [[Ieyasu]]; and [[Nixtorm]], led by [[Mitsuhide]]. Upon defeat of these three, the final nation, [[Dragnor]], appears, and the player is able to battle Nobunaga himself.<br />
<br />
Upon conquering the final nation, a cutscene will play in which several pillars of light shoot out from across the nation and converge on a tower in Dragnor. When the player enters the tower, they find the legendary Pokémon {{p|Arceus}} awaiting them. Arceus tells the player to Link with it, and the battle begins. When the player successfully links with Arceus, Nobunaga appears and reveals that he planned all along for this to happen. He secretly wanted to get Arceus appear so that he could strike it down and prove to the region that the legend was unimportant. Nobunaga, along with Nō, Ieyasu, Mitsuhide, Hideyoshi, and [[Ranmaru]], then challenge the player's party to the final battle.<br />
Upon defeating Nobunaga, the player brings peace to the land of Ransei, allowing each Warlord leader to rule their respective nations once again. Arceus goes off, telling the player it will appear again when the time is right.<br />
<br />
==Characters==<br />
{{main|List of Pokémon Conquest characters}}<br />
<br />
In Pokémon Conquest, players take of control of [[Warrior]]s' Pokémon. Each Warrior in the game, excluding the Hero/Heroine, is based on someone from Japanese history, with several notable ones portraying [[Warlord]]s in the game. There are also multiple non-playable characters, such as the Messenger, who occasionally brings players news and is sometimes seen with a Beedrill. <br />
<!--to be deleted anyway===Warlords===<br />
<gallery perrow=4><br />
File:Conquest hero.png |The {{player|hero}} and {{p|Eevee}}<br />
File:Conquest heroine.png|The heroine and Eevee<br />
File:Oda Nobunaga.png|{{wp|Oda Nobunaga|Nobunaga}} and {{p|Zekrom}}<br />
File:Nobunaga and Rayquaza.png|Nobunaga and {{p|Rayquaza}}<br />
File:Uesugi Kenshin.png|{{wp|Uesugi Kenshin|Kenshin}} and {{p|Mewtwo}}<br />
File:Takeda Shingen.png|{{wp|Takeda Shingen|Shingen}} and {{p|Groudon}}<br />
File:Oichi.png|{{wp|Oichi|Oichi}} and {{p|Jigglypuff}}<br />
File:Akechi Mitsuhide.png|{{wp|Akechi Mitsuhide|Mitsuhide}} and {{p|Articuno}}<br />
File:Mitsuhide and Lapras.png|{{wp|Akechi Mitsuhide|Mitsuhide}} and {{p|Lapras}}<br />
File:Toyotomi Hideyoshi.png|{{wp|Toyotomi Hideyoshi|Hideyoshi}} and {{p|Monferno}}<br />
File:Mori Motonari.png|{{wp|Mōri Motonari|Motonari}} and {{p|Servine}}<br />
File:Chosokabe Motochika.png|{{wp|Chōsokabe Motochika|Motochika}} and {{p|Dewott}}<br />
File:Ishida Mitsunari.png|{{wp|Ishida Mitsunari|Mitsunari}} and {{p|Pawniard}}<br />
File:Fukushima Masanori.png|{{wp|Fukushima Masanori|Masanori}} and {{p|Krokorok}}<br />
File:Kato Kiyomasa.png|{{wp|Katō Kiyomasa|Kiyomasa}} and {{p|Fraxure}}<br />
File:Sanada Yukimura.png|{{wp|Sanada Yukimura|Yukimura}} and {{p|Tepig}}<br />
File:Aya Gozen.png|{{wp|Aya-Gozen|Ayagozen}} and {{p|Cubchoo}}<br />
File:Tachibana Ginchiyo.png|{{wp|Tachibana Ginchiyo|Ginchiyo}} and {{p|Luxio}}<br />
File:Tachibana Muneshige.png|{{wp|Tachibana Muneshige|Muneshige}} and {{p|Staravia}}<br />
File:Shimazu Yoshihiro.png|{{wp|Shimazu Yoshihiro|Yoshihiro}} and {{p|Gurdurr}}<br />
File:Imagawa Yoshimoto.png|{{wp|Imagawa Yoshimoto|Yoshimoto}} and {{p|Pineco}}<br />
File:Naoe Kanetsugu.png|{{wp|Naoe Kanetsugu|Kanetsugu}} and {{p|Gardevoir}}<br />
File:Hosokawa Gracia.png|{{wp|Hosokawa Gracia|Gracia}} and {{p|Munna}}<br />
File:Maeda Keiji.png|{{wp|Maeda Keiji|Keiji}} and {{p|Bastiodon}}<br />
File:Date Masamune.png|{{wp|Date Masamune|Masamune}} and {{p|Braviary}}<br />
File:Fuma Kotaro.png|{{wp|Fūma Kotarō|Kotarō}} and {{p|Zoroark}}<br />
File:Nene.png|{{wp|Nene (aristocrat)|Nene}} and {{p|Golbat}}<br />
File:Tokugawa Ieyasu.png|{{wp|Tokugawa Ieyasu|Ieyasu}} and {{p|Aggron}}<br />
File:Mori Ranmaru.png|{{wp|Mori Ranmaru|Rammaru}} and {{p|Dragonair}}<br />
File:Kunoichi.png|{{wp|Kunoichi}} and {{p|Scraggy}}<br />
File:Magoichi.png|{{wp|Suzuki Magoichi|Magoichi}} and {{p|Carnivine}}<br />
File:Tadakatsu.png|{{wp|Honda Tadakatsu|Tadakatsu}} and {{p|Metagross}}<br />
File:Inahime.png|{{wp|Komatsuhime|Ina}} and {{p|Quagsire}}<br />
File:Ujiyasu.png|{{wp|Hōjō Ujiyasu|Ujiyasu}} and {{p|Boldore}}<br />
File:Kaihime.png|{{wp|Kaihime|Kai}} and {{p|Pansear}}<br />
File:Nouhime.png|{{wp|Nōhime|Nō}} and {{p|Mismagius}}<br />
File:Okuni.png|{{wp|Izumo no Okuni|Okuni}} and {{p|Whirlipede}}<br />
File:Hanzou.png|{{wp|Hattori Hanzō|Hanzō}} and {{p|Spiritomb}}<br />
File:Hanbe.png|{{wp|Takenaka Shigeharu|Hanbei}} and {{p|Pikachu}}<br />
File:Kanbe.png|{{wp|Kuroda Yoshitaka|Kanbei}} and {{p|Lampent}}<br />
</gallery>--><br />
<br />
==Stories==<br />
{{main|List of Pokémon Conquest stories}}<br />
After the first story, ''The Legend of Ransei'', eight other stories open up, allowing the player to play through several different stories as different characters. Each episode has a specific goal that must be complete in order to clear it, ranging from uniting the region to defeating a certain number of warlords to collecting a certain number of Pokémon. Notably, the player won't be allowed to replay ''The Legend of Ransei'' despite being able to replay all other stories. Instead, players can only unlock a final story after clearing any 33 stories. This story is a slightly altered version of the first story.<br />
<br />
<!--{|align="center" style="background: #C0C0C0; border: 2px solid #DAA520; {{roundy|10px}}"<br />
|- <br />
! Unlock condition<br />
! Title<br />
! Character<br />
! Difficulty<br />
! Goal<br />
|- style="background:#F08030;" align="center"<br />
| style="background: #A8A878;" rowspan="8" | Clear main story<br />
| Happily Ever After<br />
| Hideyoshi<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#B8B8D0;" align="center"<br />
| The Burden of Peace<br />
| Ieyasu<br />
| ★★<br />
| Collect 100 Pokémon<br />
|- style="background:#F08030;" align="center"<br />
| The Way of the Warrior<br />
| Yukimura<br />
| ★★★★<br />
| Unify Ransei<br />
|- style="background:#F85888;" align="center"<br />
| The Joy of Battle<br />
| Kenshin<br />
| ★★★<br />
| Win five battles<br />
|- style="background:#F8D030;" align="center"<br />
| Pride and Precociousness<br />
| Ginchiyo<br />
| ★★<br />
| Conquer seven kingdoms<br />
|- style="background:#98D8D8;" align="center"<br />
| Tragic Determination<br />
| Mitsuhide<br />
| ★★★<br />
| Defeat Nobunaga's Army<br>before January, Year 4 (In-Game)<br />
|- style="background:#705848;" align="center"<br />
| A Shroud of Darkness<br />
| Kotarō<br />
| ★★<br />
| Conquer eight kingdoms<br />
|- style="background:#B8B8D0;" align="center"<br />
| Not Worth Fighting Over... 1<br />
| Mitsunari<br />
| ★<br />
| Conquer four kingdoms<br />
|- style="background:#A040A0;" align="center"<br />
| style="background: #F08030;" rowspan="2" | Clear "Happily Ever After"<br />
| Teaching Them a Lesson<br />
| Nene<br />
| ★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#F8D030;" align="center"<br />
| The Reluctant Genius<br />
| Hanbei<br />
| ★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#B8B8D0;" align="center"<br />
| style="background: #B8B8D0;" rowspan="2" | Clear "The Burden of Peace"<br />
| The Unparalleled Warrior<br />
| Tadakatsu<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#705898;" align="center"<br />
| A Ninja amongst Ninjas<br />
| Hanzo<br />
| ★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#E0C068;" align="center"<br />
| style="background: #F08030;" rowspan="2" | Clear "The Way of the Warrior"<br />
| Archenemies<br />
| Shingen<br />
| ★★★<br />
| Win five battles<br />
|- style="background:#705848;" align="center"<br />
| Time for Battle!<br />
| Kunoichi<br />
| ★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#F85888;" align="center"<br />
| style="background: #F85888;" rowspan="2" | Clear "The Joy of Battle"<br />
| Land of Love and Righteousness<br />
| Kanetsugu<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#98D8D8;" align="center"<br />
| Love is a Battlefield<br />
| Aya<br />
| ★★★<br />
| Conquer seven kingdoms<br />
|- style="background:#C03028;" align="center"<br />
| style="background: #F8D030;" rowspan="2" | Clear "Pride and Precociousness"<br />
| The Final Gamble<br />
| Yoshihiro<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#A890F0;" align="center"<br />
| Blowing in the Wind..<br />
| Muneshige<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#705898;" align="center"<br />
| style="background: #98D8D8;" rowspan="2" | Clear "Tragic Determination"<br />
| Ransei's Legendary Beauty<br />
| Nō<br />
| ★★<br />
| Conquer seven kingdoms<br />
|- style="background:#F85888;" align="center"<br />
| All Grown Up<br />
| Gracia<br />
| ★★★★<br />
| Unify Ransei<br />
|- style="background:#6890F0;" align="center"<br />
| style="background: #705848;" rowspan="2" | Clear "A Shroud of Darkness"<br />
| The Rebel<br />
| Motochika<br />
| ★★★★<br />
| Defeat Nobunaga's Army<br>before January, Year 4 (In-Game)<br />
|- style="background:#B8A038;" align="center"<br />
| That Which He Holds Dear<br />
| Ujiyasu<br />
| ★★★<br />
| Befriend 40 warriors<br />
|- style="background:#7038F8;" align="center"<br />
| style="background: #B8B8D0;" rowspan="2" | Clear "Not Worth Fighting Over... 1"<br />
| Not Worth Fighting Over... 2<br />
| Kiyomasa<br />
| ★<br />
| Conquer four kingdoms<br />
|- style="background:#A8A878;" align="center"<br />
| The Rose of Ransei<br />
| Oichi<br />
| ★★★<br />
| Conquer seven kingdoms<br />
|- style="background:#705898;" align="center"<br />
| style="background: #F8D030;" | Clear "The Reluctant Genius"<br />
| The Visionary's Quest<br />
| Kanbei<br />
| ★★★<br />
| Collect 100 Pokémon<br />
|- style="background:#6890F0;" align="center"<br />
| style="background: #B8B8D0;" | Clear "The Unparalleled Warrior"<br />
| Grace and Beauty<br />
| Ina<br />
| ★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#A8B820;" align="center"<br />
| style="background: #E0C068;" | Clear "Archenemies"<br />
| PokéMari & Me<br />
| Yoshimoto<br />
| ★★★<br />
| Befriend 40 warriors<br />
|- style="background:#A890F0;" align="center"<br />
| style="background: #A890F0;" rowspan="2" | Clear "Blowing in the Wind..."<br />
| The Dragon's Dream<br />
| Masamune<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#78C850;" align="center"<br />
| Putting the Books Down<br />
| Motonari<br />
| ★★★★<br />
| Collect 100 Pokémon<br />
|- style="background:#78C850;" align="center"<br />
| style="background: #F85888;" | Clear "All Grown Up"<br />
| This One Goes Out to My Fans<br />
| Magoichi<br />
| ★★★★<br />
| Unify Ransei<br />
|- style="background:#F08030;" align="center"<br />
| style="background: #B8A038;" | Clear "That Which He Holds Dear"<br />
| I want to be the best!<br />
| Kei<br />
| ★★★★<br />
| Conquer eight kingdoms<br />
|- style="background:#E0C068;" align="center"<br />
| style="background: #7038F8;" | Clear "Not Worth Fighting Over... 3"<br />
| Not Worth Fighting Over... 3<br />
| Masanori<br />
| ★<br />
| Conquer four kingdoms<br />
|- style="background:#7038F8;" align="center"<br />
| Clear nine episodes<br />
| The Road to Conquest<br />
| Nobunaga<br />
| ★★★<br />
| Unify Ransei<br />
|- style="background:#A8A878;" align="center"<br />
| Clear all other episodes<br />
| The Two Heroes of Ransei<br />
| Player<br />
| ★★★★★<br />
| Unify Ransei<br />
|}<br />
--><br />
===Downloadable stories and events===<br />
In addition to the above stories, several more may be unlocked via Wi-Fi<!--do NOT place passwords here unless they are released by OFFICIAL sources-->. Much like missions from [[Ranger Net]], the stories require unlocking. Events are also available through Wi-Fi, and these events can only happen during certain stories.<br />
<br />
{|align="center" style="background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}"<br />
|- <br />
! style="background: #f9e586; {{roundytl|10px}}"| Category<br />
! style="background: #f9e586" | Title<br />
! style="background: #f9e586" | Region<br />
! style="background: #f9e586" | Duration<br />
! style="background: #f9e586; {{roundytr|10px}}"| Requirements<br />
|- style="background:#fff" align="center"<br />
| rowspan="6" | Story<br />
| rowspan="2" | The Free Spirit's Path<br />
| Japan<br />
| March 24 to April 13, 2012 <br />
| rowspan="2" align="left" |<br />
* Clear ''The Legend of Ransei''<br />
|- style="background:#fff" align="center"<br />
| North America<br />
| July 12 to December 31, 2012 <br />
|- style="background:#fff" align="center"<br />
| rowspan="2" | A Date With Destiny<br />
| Japan<br />
| April 14 to May 11, 2012 <br />
| rowspan="2" align="left" |<br />
* Clear ''The Legend of Ransei''<br />
|- style="background:#fff" align="center"<br />
| North America<br />
| Unknown<br />
|- style="background:#fff" align="center"<br />
| rowspan="2" | A Fate Born of Beauty<br />
| Japan<br />
| May 12 to June 8, 2012 <br />
| rowspan="2" align="left" |<br />
* Clear ''The Legend of Ransei''<br />
|- style="background:#fff" align="center"<br />
| North America<br />
| July 2 to December 31, 2012 <br />
<br />
|- style="background:#fff" align="center"<br />
| rowspan="4" | Event<br />
| rowspan="2" | Motochika and Motonari<br />
| Japan<br />
| March 17, 2012 onwards <br />
| rowspan="2" align="left" |<br />
* ''The Legend of Ransei'' as the current story<br />
* Claim victory in Greenleaf and Fountaine<br />
|- style="background:#fff" align="center"<br />
| North America<br />
| June 18 to December 31, 2012 <br />
<br />
|- style="background:#fff" align="center"<br />
| rowspan="2" | Hideyoshi and Reshiram<br />
| Japan<br />
| March 31, 2012 onwards <br />
| rowspan="2" align="left" |<br />
<!--* ''Happily Ever After'' as the current story (Maybe, not 100% certain)--><br />
* Control of Ignis<br />
* Hideyoshi in the army<br />
* At least in April, Year 1<br />
|- style="background:#fff" align="center"<br />
| North America<br />
| July 30 to December 31, 2012<br />
|-<br />
! colspan="5" style="background: #f9e586; {{roundybottom|10px}}"| <br />
|}<br />
<br />
==Passwords==<br />
Certain Pokémon will appear in one kingdom the month after their password is typed in the Password section. After a password is used, it may not be used again. However, some Pokémon, such as Pikachu, have multiple passwords, which allow for more than one appearance. This is due to passwords occupying one of 64 slots. When a slot is taken up, a password that would use that slot cannot be used. <br />
<br />
<!--arranged by gallery order--><br />
{|align="center" style="background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}"<br />
|- <br />
! colspan="2" rowspan="2" style="background: #f9e586; {{roundytl|10px}}"| Pokémon<br />
! colspan="2" style="background: #f9e586; {{roundytr|10px}}"| Password<br />
|-<br />
! style="background: #f9e586" | Japanese<br />
! style="background: #f9e586" | English<br />
|- style="background:#fff" align="center"<br />
| {{ms|133}}<br />
| align="left" | {{p|Eevee}}<br />
| <span lang="ja">0エレフレ8カ0</span><br />
| 2rz3XFCKmR<br />
|- style="background:#fff" align="center"<br />
| {{ms|130}}<br />
| align="left" | {{p|Gyarados}}<br />
| <span lang="ja">レルル6カミルフ</span><br />
| mq2xRVNgRL<br />
|- style="background:#fff" align="center"<br />
| {{ms|025}}<br />
| align="left" | {{p|Pikachu}}<br />
| <span lang="ja">メキト7ア8オト</span><br />
| FZP8GqRZRR<br>urALRZwvRg<br />
|- style="background:#fff" align="center"<br />
| {{ms|549}}<br />
| align="left" | {{p|Lilligant}}<br />
| <span lang="ja">8メセヤモビナフ</span><br />
| RwGxLbHRRk<br />
|- style="background:#fff" align="center"<br />
| {{ms|547}}<br />
| align="left" | {{p|Whimsicott}}<br />
| <span lang="ja">ヲイベカ0カビへ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|447}}<br />
| align="left" | {{p|Riolu}}<br />
| <span lang="ja">セ9タフロヂロイ</span><br />
| Shw8mxRAJR<br />
|- style="background:#fff" align="center"<br />
| {{ms|147}}<br />
| align="left" | {{p|Dratini}}<br />
| <span lang="ja">キエメヒメカ0ド</span><br />
| Sr5Z5GqAgR<br />
|- style="background:#fff" align="center"<br />
| {{ms|246}}<br />
| align="left" | {{p|Larvitar}}<br />
| <span lang="ja">カボエ7ロオボヒ</span><br />
| Lpu3ggCYk8<br />
|- style="background:#fff" align="center"<br />
| {{ms|374}}<br />
| align="left" | {{p|Beldum}}<br />
| <span lang="ja">カマ8メカセヂキ</span><br />
| CMqkZRRSRX<br />
|- style="background:#fff" align="center"<br />
| {{ms|443}}<br />
| align="left" | {{p|Gible}}<br />
| <span lang="ja">ゾボエ1ナナボコ</span><br />
| LTb3n3RYJ8<br />
|- style="background:#fff" align="center"<br />
| {{ms|453}}<br />
| align="left" | {{p|Croagunk}}<br />
| <span lang="ja">28セメフフロヒ</span><br />
| LKpk8FRQR8<br />
|- style="background:#fff" align="center"<br />
| {{ms|633}}<br />
| align="left" | {{p|Deino}}<br />
| <span lang="ja">リヂビ4サ8ボメ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|573}}<br />
| align="left" | {{p|Cinccino}}<br />
| <span lang="ja">??????????</span><br />
| vVALFrGTXX<br />
|- style="background:#fff" align="center"<br />
| {{ms|501}}<br />
| align="left" | {{p|Oshawott}}<br />
| <span lang="ja">2ゾ2ケグヘロヒ</span><br />
| frCLRpXG88<br />
|- style="background:#fff" align="center"<br />
| {{ms|390}}<br />
| align="left" | {{p|Chimchar}}<br />
| <span lang="ja">ママフ1ヲ0ゾチ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|495}}<br />
| align="left" | {{p|Snivy}}<br />
| <span lang="ja">8トセギモビセヒ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|511}}<br />
| align="left" | {{p|Pansage}}<br />
| <span lang="ja">レロロカ8ロヂガ</span><br />
| 6xSG8UCAZR<br>q5wwwxHD8n<br />
|- style="background:#fff" align="center"<br />
| {{ms|513}}<br />
| align="left" | {{p|Pansear}}<br />
| <span lang="ja">ネ8フニミゼテラ</span><br />
| niE33w9rwM<br />
|- style="background:#fff" align="center"<br />
| {{ms|515}}<br />
| align="left" | {{p|Panpour}}<br />
| <span lang="ja">テヘビトカ1リミ</span><br />
| CNZF3wpq3x<br />
|- style="background:#fff" align="center"<br />
| {{ms|555}}<br />
| align="left" | {{p|Darmanitan}}<br />
| <span lang="ja">28セメハクハ1</span><br />
| pK5RgzqLG8<br />
|- style="background:#fff" align="center"<br />
| {{ms|610}}<br />
| align="left" | {{p|Axew}}<br />
| <span lang="ja">ドルリヘ8トナヤ</span><br />
| BqWxXEK3xg<br />
|- style="background:#fff" align="center"<br />
| {{ms|636}}<br />
| align="left" | {{p|Larvesta}}<br />
| <span lang="ja">ホヂ84カチトミ</span><br />
| yQAw81qxGR<br />
|- style="background:#fff" align="center"<br />
| {{ms|587}}<br />
| align="left" | {{p|Emolga}}<br />
| <span lang="ja">ズヂメ7メボオ6</span><br />
| Jnm3kqgN8X<br />
|- style="background:#fff" align="center"<br />
| {{ms|215}}<br />
| align="left" | {{p|Sneasel}}<br />
| <span lang="ja">コレキ1カキテゾ</span><br />
| Rc338MpqLx<br />
|- style="background:#fff" align="center"<br />
| {{ms|200}}<br />
| align="left" | {{p|Misdreavus}}<br />
| <span lang="ja">ヨヂボマ0ノネハ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|531}}<br />
| align="left" | {{p|Audino}}<br />
| <span lang="ja">セ6ゼチ86ヤヒ</span><br />
| ??????????<br />
|- style="background:#fff" align="center"<br />
| {{ms|123}}<br />
| align="left" | {{p|Scyther}}<br />
| <span lang="ja">トロ06カロラデ</span><br />
| 8GV3LMGrnM<br />
|- style="background:#fff" align="center"<br />
| {{ms|131}}<br />
| align="left" | {{p|Lapras}}<br />
| <span lang="ja">エ8カクゾ9トオ</span><br />
| GfV33RVN3F<br />
|-<br />
! colspan="4" style="background: #f9e586; {{roundybottom|10px}}"|<br />
|}<br />
<br />
==Reception==<br />
[[File:Pokémon Conquest reception.jpg|thumb|right|80px|Pokémon Conquest's score of 34/40]]<br />
Gaming magazine {{wp|Famitsu}} has given Pokémon Conquest a score of 34/40. The reviewers praised how it was easy for children to understand along with its high replay value.<br />
<br />
In addition, [[Nintendo Power]] magazine gave the game a rating of 9/10. The magazine cited its engaging and elaborate gameplay, but noted that it was simple enough to pick up for newcomers to the tactical RPG genre.<br />
<br />
==References==<br />
<references/><br />
<br />
{{other games|left}}<br><br />
{{Project Sidegames notice}}<br />
<br />
[[Category:Games]]<br />
[[Category:Nintendo DS games]]<br />
[[Category:Pokémon Conquest|*]]<br />
<br />
[[de:Pokémon Conquest]]<br />
[[fr:Pokémon Conquest]]<br />
[[it:Pokémon Conquest]]<br />
[[ja:ポケモン+ノブナガの野望]]<br />
[[pl:Pokémon Conquest]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_Conquest_stories&diff=1731178List of Pokémon Conquest stories2012-07-27T02:24:01Z<p>RiverAura: Figured I could get this page started; feel free to style it up and/or make sure I wrote everything in correctly</p>
<hr />
<div>{{incomplete|needs=Missing some descriptions, Okuni’s episode}}<br />
After the main story in {{g|Conquest}} is completed, the option to play several side stories open up. Each story focuses on a particular Warlord. Different stories have different completion requirements, ranging from uniting the entire region to amassing a certain number of Warriors in the Warlord's army.<br />
<br />
=Unite Ransei=<br />
Each of these stories requires the player to unite Ransei under a certain Warlord, much like the main game.<br />
<br />
===Happily Ever After===<br />
Warlord: Hideyoshi<br />
*Difficulty:★★★☆☆<br />
* Unlock Condition: Clear the main game<br />
* Description: Hideyoshi has great dreams for the future. Luckily for him, he has the two visionaries Hanbei and Kanbei at his side…<br />
<br />
===The Final Gamble===<br />
Warlord: Yoshihiro<br />
*Difficulty:★★★☆☆<br />
*Unlock Condition: Clear “Pride and Precociousness”<br />
*Description: With retirement approaching, most men would take things easy. But the battle-loving veteran Yoshihiro – he sets off on one last gamble…<br />
<br />
===The Dragon’s Dream===<br />
Warlord: Masamune<br />
*Difficulty:★★★☆☆<br />
* Unlock condition: Clear “Blowing in the Wind”<br />
*Description: ???<br />
<br />
===The Road To Conquest===<br />
Warlord: Nobunaga<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear nine other stories<br />
*Description: The tale of how a young Nobunaga, dismissed as a mere fool, came to become the mightiest Warrior in all of Ransei.<br />
<br />
===The Two Heroes of Ransei===<br />
Warlord: Hero/Heroine<br />
*Difficulty:★★★★★<br />
*Unlock condition: Clear every other senior Warlord’s episode<br />
*Description: ???<br />
*'''Note:''' This is a retelling of the main game’s story.<br />
<br />
=Junior Warlord Competition=<br />
In these stories, the focus is on a competition between the junior Warlords of Ransei. Since the senior Warlords of each kingdom are not allowed to participate, they do not appear for the duration of the episode.<br />
<br />
===The Way of the Warrior===<br />
Warlord: Yukimura<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear the main game<br />
*Description: Yukimura has been appointed Warlord in Shingen’s stead. Can he live up to the pressure and do his lord proud…?<br />
<br />
===The Reluctant Genius===<br />
Warlord: Hanbei<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “Happily Ever After”<br />
*Description: “It’s time to show me what you’re capable of!” Commanded by his lord Hideyoshi, Hanbei reluctantly takes to the field of battle…<br />
<br />
===The Unparalleled Warrior===<br />
Warlord: Tadakatsu<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “The Burden of Peace”<br />
*Description: Tadakatsu is renowned as the mightiest Warrior in Ransei. Now is his chance to prove his mettle as a Warlord as well…<br />
<br />
===Land of Love and Righteousness===<br />
Warlord: Kanetsugu<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “The Joy of Battle”<br />
*Description: This is Kanetsugu’s chance – he must prove to his lord Kenshin that he can spread love and righteousness all across the land.<br />
<br />
===Blowing in the Wind===<br />
Warlord: Muneshige<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “Pride and Precociousness”<br />
* Description: “I shan’t forgive any kind of defeat, you understand!” Ginchiyo entrusts her castle to Muneshige, but will she live to regret her choice…?<br />
<br />
===All Grown Up===<br />
Warlord: Gracia<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear “Tragic Determination”<br />
*Description: Although her father is concerned, Gracia is delighted at the opportunity to set out on her own. It is time for this little girl to grow up!<br />
<br />
===This One Goes Out to My Fans===<br />
Warlord: Magoichi<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear “All Grown Up”<br />
*Description: ???<br />
<br />
===I Want To Be The Best!===<br />
Warlord: Kai<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear “That Which He Holds Dear”<br />
*Description: ???<br />
<br />
=Befriend 100 Pokémon=<br />
Each of these stories requires the player to gather 100 or more Pokémon into their army. This can be done either through linking with wild Pokémon or by recruiting Warriors.<br />
<br />
===The Burden of Peace===<br />
Warlord: Ieyasu<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: With high hopes placed on him by his faithful allies, Ieyasu sets out to collect as many Pokémon as he can…<br />
<br />
===The Visionary’s Quest===<br />
Warlord: Kanbei<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “The Reluctant Genius”<br />
*Description: Hideyoshi’s sudden disappearance leaves Kanbei in charge of the kingdom. He sets out on a quest to collect Pokémon, but…<br />
<br />
===Putting the Books Down===<br />
Warlord: Motonari<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear “Blowing in the Wind”<br />
*Description: ???<br />
<br />
===The Free Spirit’s Path===<br />
Warlord: Keiji<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
* Description: “Even a drifter like me can’t leave people stranded.” The free-spirited Keiji decides to stand up for the downtrodden…<br />
<br />
=Recruit 40 Warlords=<br />
These stories require the player to gather a total of 40 or more Warriors into their army.<br />
<br />
===That Which He Holds Dear===<br />
Warlord: Ujiyasu<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “A Shroud of Darkness”<br />
*Description:One must fight to protect what one holds dear… This philosophy guides Ujiyasu as he sets out to take on two of Ransei’s most fearsome Warriors…<br />
<br />
===Pokémari and Me===<br />
Warlord: Yoshimoto<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “Archenemies”<br />
*Description: ???<br />
<br />
=Kenshin and Shingen’s Rivalry=<br />
These two stories depict a competition between Kenshin and Shingen to be the first to win 5 battles over their opponent. Each Warlord begins with half of Ransei under their control (Shingen with the western half, Kenshin with the eastern half).<br />
<br />
===The Joy of Battle===<br />
Warlord: Kenshin<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of two rivals, among the greatest Warriors in all of Ransei, and the one person who anticipated their showdown more eagerly than any other…<br />
<br />
===Archenemies===<br />
Warlord: Shingen<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear “The Way of the Warrior”<br />
*Description: Two archenemies, each with great respect for each other, meet on the field of battle. The earth will shake as they seek to find a victor…<br />
<br />
=Ransei’s Greatest Beauty=<br />
The female Warlords of the region hold a competition to determine who the region’s greatest beauty is. The competition takes place in the middle of the region, with only seven nations being used for battle. Notably, every single Warlord and Warrior in these stories will be female (with the exception of Ranmaru, who ends up being forced into the competition after he is mistaken for a girl).<br />
<br />
===Pride and Precociousness===<br />
Warlord: Ginchiyo<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Ginchiyo, famous for hating defeat like no other, has a chance to be crowned Ransei’s Greatest Beauty…<br />
<br />
===Love is a Battlefield===<br />
Warlord: Aya<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear “The Joy of Battle”<br />
*Description: Female Warlords rule the roost in Ransei… But Aya wishes to spread her teachings of love…<br />
<br />
===Ransei’s Legendary Beauty===<br />
Warlord: Nō<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear “Tragic Determination”<br />
*Description: Ransei is controlled by women Warlords, but who is the fairest and the strongest of them all? Nō has no doubts in her mind…<br />
<br />
===The Rose of Ransei===<br />
Warlord: Oichi<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “Not Worth Fighting Over… 1”<br />
*Description: Spurred on by her friends and followers, Oichi enters a contest to decide the rightful owner of the title Ransei’s Greatest Beauty… <br />
<br />
===Grace and Beauty===<br />
Warlord: Ina<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear “The Unparalleled Warrior”<br />
*Description: Determined not to damage her father’s reputation, Ina enters the conflict over the much desired title of Ransei’s Greatest Beauty…<br />
<br />
===Fate Born of Beauty===<br />
Warlord: Ranmaru<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Wi-Fi Download<br />
*Description: Ranmaru somehow finds himself caught up in the contest to decide Ransei’s Greatest Beauty. If only someone would listen to him…<br />
<br />
=Defeat Nobunaga=<br />
Both of these stories require the player to defeat Nobunaga’s army, which has spread throughout all but the westernmost sections of Ransei. Each story has a time restriction of 3 in-game years; if the player fails to be Nobunaga within this time, they fail the story.<br />
<br />
===Tragic Determination===<br />
Warlord: Mitsuhide<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The time has come when Mitsuhide can no longer condone his master Nobunaga’s aggressive policy of waging endless battles. It is time to make a stand…<br />
<br />
===The Rebel===<br />
Warlord: Motochika<br />
*Difficulty:★★★★☆<br />
*Unlock condition: Clear “A Shroud of Darkness”<br />
*Description: Nobunaga rolls across Ransei like a mighty black wave… Motochika must resist – but how…?<br />
<br />
=Ninja Competition=<br />
These stories all focus on a competition held between the four ninja Warlords of Ransei. It takes place in the eastern part of Ransei. Each Warlord starts off with two nations under their control. The player must conquer all eight of the eastern nations to clear the story.<br />
<br />
===A Shroud of Darkness===<br />
Warlord: Kotarō<br />
*Difficulty:★★☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: Kotarō takes on the challenge of proving himself the greatest ninja, plunging Ransei into profound darkness in the process…<br />
<br />
===Teaching Them A Lesson===<br />
Warlord: Nene<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “Happily Ever After”<br />
*Description: The story of three ninjas who bickered over their role in Ransei, and what Nene decided to do about it.<br />
<br />
===A Ninja Amongst Ninjas===<br />
Warlord: Hanzō<br />
*Difficulty:★★★☆<br />
*Unlock condition: Clear “The Burden of Peace” <br />
*Description: From the shadows, Hanzō creeps forth. He wishes to show his rivals the true nature of a ninja’s work…<br />
<br />
===Time for Battle!===<br />
Warlord: Kunoichi<br />
*Difficulty:★★★☆☆<br />
*Unlock condition: Clear “The Way of The Warrior”<br />
*Description: “I don’t really know why we’re doing this, but hey, it looks kinda fun!” The story of how Kunoichi became embroiled in a ninja battle.<br />
<br />
=Not Worth Fighting Over=<br />
These stories focus on a feud between Mitsunari, Kiyomasa, and Masanori. Each episode takes place in the southwest section of Ransei. Each of the three Warlords take a nation (Mitsunari controls Ignis, Kiyomasa controls Greenleaf, and Masanori controls Fontaine; Oichi controls Aurora). The player must conquer all four nations in order to clear the story.<br />
<br />
===Not Worth Fighting Over… 1===<br />
Warlord: Mitsunari<br />
*Difficulty:★☆☆☆☆<br />
*Unlock condition: Clear the main game<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…<br />
<br />
===Not Worth Fighting Over… 2=== <br />
Warlord: Kiyomasa<br />
*Difficulty:★☆☆☆☆<br />
*Unlock condition: Clear “Not Worth Fighting Over… 1”<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?<br />
<br />
===Not Worth Fighting Over… 3 ===<br />
Warlord: Masanori<br />
*Difficulty:★☆☆☆☆<br />
*Unlock condition: Clear “Not Worth Fighting Over… 2”<br />
*Description: The tale of three good friends who became embroiled in a trivial argument. Who could have known where it would lead…?</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_Conquest_characters&diff=1724495Talk:List of Pokémon Conquest characters2012-07-19T02:00:03Z<p>RiverAura: /* Free Warriors */</p>
<hr />
<div>I plan on getting the game eventually, but I would like to suggest if these characters could have separate articles so that we can write information about their real life counterparts, and more information on their game characters. I think it would be really beneficial for them to have separate pages. ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 16:42, 19 June 2012 (UTC)<br />
<br />
:I would agree that the characters get pages on their own, but only if it's limited to [[Pokémon Conquest#Warlords|the notable ones]], as I don't think there wouldn't be much information for "generic" characters such as Koroku and Nagayasu (I think one page will do just fine). --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 16:57, 19 June 2012 (UTC)<br />
::I like the idea of having separate articles and real life comparison. But as Chao said, it should be limited to the most significantly notable characters. Also, I forgot to note down the quotes. So, if you plan to work on the articles, it will be great if you can note down the quotes as well (especially during the kingdom battles). I will try to do it myself as well but it is not possible for me to do it for the characters who appear early in the game, unless I reset my progress. <span style="color:#009900">♫♪</span> [[User:Adyniz|<span style="color:#A80000;">'''エイデ'''</span>]][[User talk:Adyniz|<span style="color:#003399;">'''ィニズ'''</span>]] <span style="color:#009900">♪♫</span> 17:05, 19 June 2012 (UTC)<br />
<br />
:::Also, I think we should at least note the names of the real life counterparts to the non-notable ones, although they're not easy to figure out. Moving on, will anyone be doing sprites? ({{tt|There are around 300|Then again, I could be exaggerating}}) --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 17:14, 19 June 2012 (UTC)<br />
<br />
== One character's name seems to be in question ==<br />
<br />
Do we use [http://www.pokemonconquest.com/en-us/character/ayagozen Aya or Ayagozen?] [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 01:41, 29 June 2012 (UTC)<br />
:Hmm...Gozen is a honorific, so her name is "Aya". Guess we'll go with that. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 01:51, 29 June 2012 (UTC)<br />
::I'm kind of going with Aya. It's like N. We still call him N, but we make a mention on his page what his full name is. <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 02:03, 29 June 2012 (UTC)<br />
:::I'll go with whatever the game calls her (which seems to be Aya). The official site had some inconsistencies with the kingdom names (e.g. Aurora/Primus, Greenleaf/Arbora/Sylvan). And we had at least two other characters ({{tt|Kai|Kaihime}} and {{tt|Ina|Inahime}}) whose names were shortened. The only problem with this now is that there's another character named [[Aya]], so I suggest moving that to "Aya (Kanto)", and have Ayagozen's page be called as "Aya (Ransei)". --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 05:05, 29 June 2012 (UTC)<br />
::::We'll cross that bridge once the characters start getting their articles (I'm pretty sure we all have ideas on how to handle everything involved with the region; what if she doesn't get a full-blown article?). That said, there are quite a number of minor characters that have historical relevance (and not simply just the ones with profiles and unique art). Would we be adding that information here or should there be a separate "facts you didn't want to know connecting Conquest to Japanese history" page, since there's no telling how much it would take up and how much we could slip in to other pages with their connections (since some seem entirely unrelated to any of the "important" characters). [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 11:58, 29 June 2012 (UTC)<br />
:::::My plan was to make a page for every kingdom. We can put character bios on there perhaps? I need to get back into playing this game. I have a lot of stuff planned out for it, I was just going slowly so I could record character names and teams, but this page will help with that. I need to update the [[Template:Sidegame|Sidegame template]] with a box for Conquest. I'll upload a bunch of sprites, and all the Pokemon too. I'll just need help with identifying some of the characters, if some of you'd like to sit down and help with that sometime. :) <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 18:54, 29 June 2012 (UTC)<br />
<br />
== Free Warriors ==<br />
<br />
I think that while they have a "start" location, they don't necessarily stick around there. Morikiyo (listed for Viperia) and Tomonobu (listed for Illusio) can both also be found in Cragspur. Do we give the free Warriors their own section and then give them a "found in" whatever, or do we put their entry under whichever kingdoms they can be found in? As in Morikiyo would be listed under both the Kingdom of Viperia and the Kingdom of Cragspur (and whatever other kingdoms he's found in). Granted, the second option will kill the page, but throwing it out there anyway. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 15:43, 5 July 2012 (UTC)<br />
:From what I can tell, any non-leader Warlord (any with silver backgrounds instead of gold) can randomly be found in any nation, and don't really have any discernable allegiance. Of course, that might just be when you get to the special episodes. --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 03:42, 17 July 2012 (UTC)<br />
::Boes that also go for the Warlords' initial vassels? Because you'd think those guys would stick with their initial kingdoms, given they all seem pretty dedicated to their lords. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 13:09, 18 July 2012 (UTC)<br />
:::If you mean the ones with the gold backgrounds (like Yukimura or Aya), they stick with specific kingdoms (I believe the game refers to them as junior Warlord leaders or something to that extent). I was just referring to the regular warriors (indicated by a silver background).--[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 02:00, 19 July 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_Conquest_characters&diff=1722639Talk:List of Pokémon Conquest characters2012-07-17T03:42:41Z<p>RiverAura: /* Free Warriors */</p>
<hr />
<div>I plan on getting the game eventually, but I would like to suggest if these characters could have separate articles so that we can write information about their real life counterparts, and more information on their game characters. I think it would be really beneficial for them to have separate pages. ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 16:42, 19 June 2012 (UTC)<br />
<br />
:I would agree that the characters get pages on their own, but only if it's limited to [[Pokémon Conquest#Warlords|the notable ones]], as I don't think there wouldn't be much information for "generic" characters such as Koroku and Nagayasu (I think one page will do just fine). --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 16:57, 19 June 2012 (UTC)<br />
::I like the idea of having separate articles and real life comparison. But as Chao said, it should be limited to the most significantly notable characters. Also, I forgot to note down the quotes. So, if you plan to work on the articles, it will be great if you can note down the quotes as well (especially during the kingdom battles). I will try to do it myself as well but it is not possible for me to do it for the characters who appear early in the game, unless I reset my progress. <span style="color:#009900">♫♪</span> [[User:Adyniz|<span style="color:#A80000;">'''エイデ'''</span>]][[User talk:Adyniz|<span style="color:#003399;">'''ィニズ'''</span>]] <span style="color:#009900">♪♫</span> 17:05, 19 June 2012 (UTC)<br />
<br />
:::Also, I think we should at least note the names of the real life counterparts to the non-notable ones, although they're not easy to figure out. Moving on, will anyone be doing sprites? ({{tt|There are around 300|Then again, I could be exaggerating}}) --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 17:14, 19 June 2012 (UTC)<br />
<br />
== One character's name seems to be in question ==<br />
<br />
Do we use [http://www.pokemonconquest.com/en-us/character/ayagozen Aya or Ayagozen?] [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 01:41, 29 June 2012 (UTC)<br />
:Hmm...Gozen is a honorific, so her name is "Aya". Guess we'll go with that. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 01:51, 29 June 2012 (UTC)<br />
::I'm kind of going with Aya. It's like N. We still call him N, but we make a mention on his page what his full name is. <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 02:03, 29 June 2012 (UTC)<br />
:::I'll go with whatever the game calls her (which seems to be Aya). The official site had some inconsistencies with the kingdom names (e.g. Aurora/Primus, Greenleaf/Arbora/Sylvan). And we had at least two other characters ({{tt|Kai|Kaihime}} and {{tt|Ina|Inahime}}) whose names were shortened. The only problem with this now is that there's another character named [[Aya]], so I suggest moving that to "Aya (Kanto)", and have Ayagozen's page be called as "Aya (Ransei)". --[[User:神奇超龍|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:神奇超龍|對話]]'''」</small></sub> 05:05, 29 June 2012 (UTC)<br />
::::We'll cross that bridge once the characters start getting their articles (I'm pretty sure we all have ideas on how to handle everything involved with the region; what if she doesn't get a full-blown article?). That said, there are quite a number of minor characters that have historical relevance (and not simply just the ones with profiles and unique art). Would we be adding that information here or should there be a separate "facts you didn't want to know connecting Conquest to Japanese history" page, since there's no telling how much it would take up and how much we could slip in to other pages with their connections (since some seem entirely unrelated to any of the "important" characters). [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 11:58, 29 June 2012 (UTC)<br />
:::::My plan was to make a page for every kingdom. We can put character bios on there perhaps? I need to get back into playing this game. I have a lot of stuff planned out for it, I was just going slowly so I could record character names and teams, but this page will help with that. I need to update the [[Template:Sidegame|Sidegame template]] with a box for Conquest. I'll upload a bunch of sprites, and all the Pokemon too. I'll just need help with identifying some of the characters, if some of you'd like to sit down and help with that sometime. :) <sup>[[Typhlosion (Pokémon)|<span style="color:#C00;">★</span>]]</sup>[[User:Jo The Marten|<span style="color:#C00;">Jo the Marten</span>]]<sup>[[Flygon (Pokémon)|<span style="color:#C00;">★</span>]]</sup> [[User_Talk:Jo The Marten|<span style="color:#C00;">ಠ_ಠ</span>]][[Cilan (anime)|<span style="color:#90C870;">♥</span>]] 18:54, 29 June 2012 (UTC)<br />
<br />
== Free Warriors ==<br />
<br />
I think that while they have a "start" location, they don't necessarily stick around there. Morikiyo (listed for Viperia) and Tomonobu (listed for Illusio) can both also be found in Cragspur. Do we give the free Warriors their own section and then give them a "found in" whatever, or do we put their entry under whichever kingdoms they can be found in? As in Morikiyo would be listed under both the Kingdom of Viperia and the Kingdom of Cragspur (and whatever other kingdoms he's found in). Granted, the second option will kill the page, but throwing it out there anyway. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 15:43, 5 July 2012 (UTC)<br />
:From what I can tell, any non-leader Warlord (any with silver backgrounds instead of gold) can randomly be found in any nation, and don't really have any discernable allegiance. Of course, that might just be when you get to the special episodes. --[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 03:42, 17 July 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&diff=1719362Pokémon Conquest2012-07-14T03:04:05Z<p>RiverAura: /* Plot */ Rewriting to better conform style-wise; still needs some style edits as well as some filling in of details</p>
<hr />
<div>{{incomplete}}<br />
{{Infobox_game |colorscheme=silver|bordercolorscheme=gold<br />
|name=Pokémon Conquest<br />
|jname=ポケモン+ノブナガの野望<br />
|boxart=Pokémon Conquest box art.jpg<br />
|caption=Pokémon Conquest's box art<br />
|jbox=Pokémon Conquest JP boxart.png<br />
|jcaption=Pokémon + Nobunaga's Ambition boxart<br />
|platform=[[Nintendo DS]]<br />
|category=Turn-based strategy RPG<br />
|players=1-2<br />
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]<!--, [[Infrared|IR]]--><br />
|developer={{wp|Tecmo Koei}}<br />
|publisher=[[Nintendo]]<br>[[The Pokémon Company]]<br />
|gen_series=[[Generation V]] miscellaneous<br />
|cero=A<br />
|esrb=E<br />
|pegi=N/A<br />
|oflc=N/A<br />
|grb=N/A<br />
|release_date_ja=March 19, 2012<ref>[http://www.pokemon.co.jp/ex/ranse/ Official site (JA)]</ref><br />
|release_date_na=June 18, 2012<ref>[http://www.pokemonconquest.com/en-us Official site (US)]</ref><br />
|release_date_au=June 21, 2012<ref>[http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=&prod_id=21351&pageID=4 Nintendo of Australia]</ref><br />
|release_date_eu=July 27, 2012<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/pokemon_conquest_for_nintendo_ds_set_to_launch_on_27th_july__new_features_revealed_50160.html Nintendo UK]</ref><br />
|release_date_kr=N/A<br />
|website_ja=[http://www.nintendo.co.jp/ds/software/vpyj/ Nintendo.co.jp]<br>[http://www.pokemon.co.jp/ex/ranse/ Official site]<br />
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-conquest/ Pokémon.com]<br>[https://www.nintendo.com/games/detail/0zrkDpkzsBO049BU7kwD4UfPN1bPdVFP Nintendo.com]<br>[http://www.pokemonconquest.com/en-us Official site]<br />
}}<br />
{{bulbanews|game}}<br />
<br />
'''Pokémon Conquest''' (Japanese: '''ポケモン{{tt|+|プラス}}ノブナガの{{tt|野望|やぼう}}''' ''Pokémon + Nobunaga's Ambition'') is a [[Spin-off Pokémon games|spin-off]] {{wp|Fictional crossovers in video games|crossover}} between the [[Pokémon]] and {{wp|Nobunaga's Ambition}} series of games, a first for the franchise. It was released in Japan on March 17, 2012 and in North America on June 18, 2012.<br />
<br />
Following a series of news regarding surprising announcements from both {{n|TPC hints at Jump Festa reveal|Jump Festa 2011}} and the {{n|Japanese distribution to be held to celebrate next year's zodiac|first issue of CoroCoro magazine in 2012}}, the game was revealed on December 17, 2011, at the Jump Festa event itself, with the official site launching soon after. <br />
<br />
The game takes place in a new region called [[Ransei]]. Various Pokémon from all five generations appear in this game. The game has [[Nintendo DSi]] enhancements.<br />
<br />
==Gameplay==<br />
Pokémon Conquest features a turn-based strategy battle system. Up to six {{OBP|Pokémon|species}} on each side are positioned on the battlefield, one for each participating Warlord, and both sides take turns moving and attacking with their Pokémon. A battle is won or lost when one side achieves the victory conditions for the match, for example defeating all the opponent's Pokémon, or capturing all the flags on the field, and so on. When a battle is won, all participating Pokémon gain points to their Link with their respective Warlords. The player can recruit more Warlords, and thus more potential Pokémon to choose from for battle, throughout the game, often through defeating them in battle. There is also a multiplayer wireless mode in which two players may battle each other.<br />
<br />
Pokémon in the game can grow in strength by increasing their Link with their Warlord. Depending on how well matched a pair is, the maximum level of the Link between the two varies, with most Warlords only able to achieve a 100% or Best Link with a single species of Pokémon. Aside from growing more powerful, Pokémon may evolve when their Link reaches a high enough percentage, though there are also Pokémon which evolve through other conditions such as the use of specific items. Warlords can also establish links with Pokémon other than the one they started with, though only one can be used by each Warlord in a given battle at a time.<br />
<br />
The game makes use of the seventeen Pokémon [[type]]s and their respective weaknesses, resistances, and immunities. Pokémon also have various [[Ability|Abilities]], many the same as in the main series games, as well as some unique new additions. Warlords also have Warlord Skill that can be used once per battle, which have various effects such as powering up or healing Pokémon. Warlords can also equip items, which can provide additional effects such as stat boosts or can be used during battle.<br />
<br />
When a battle is won against an enemy kingdom's castle, the player conquers that map and now has access to three options: Train (increase link, though Pokémon cannot be used in battle), Search (recruit more allies), or shops, in which the player can buy items to use on Pokémon. There are also Ponigiri shops. Feeding a Pokémon these will increase its energy, which affects its performance in battle.<br />
<br />
==Plot==<br />
{{Spoilers}}<br />
The player starts off in the Nation of Aurora with their partner {{p|Eevee}}, having just become the most recent Warlord. They then meet up with Mitsunari, Kiyomasa, and Masanori, who taunt the player, stating that they aren’t ready to be a warlord. At this point, two warriors from the neighboring nation of Ignis quickly challenge the player to battle. At this point, Oichi joins in the battle to support the player.<br />
<br />
After defeating the duo, Oichi relates the details of the legend of Ransei, and sets the player off on a quest to unite the 17 nations. The player first challenges Hideyoshi’s nation of Ignis, then moves on to battle Motonari in Greenleaf and Motochika in Fontaine. Along the way, the player learns how to recruit other Warlords and link with wild Pokémon.<br />
<br />
From there, the player is able to conquer Violight (leader Ginchiyo), Chrysalia (Yoshimoto), and Pugilis (Yoshihiro). At this point, the nations of Terrera and Illusio, led by Kenshin and Shingen respectively, become available for conquering. However, when the player goes to challenge one of them, they will not accept the challenge, stating that the player is not yet ready to face them, and turn the player’s forces back. At this point, whichever nation the player went to will send forces back to the nation in which the player resides (either Pugilis or Chrysalia), and the player must defend their nation from the attack.<br />
<br />
Upon a successful defense, the player will undergo a warrior transformation, allowing them to successfully challenge the nation. After defeating either Kenshin or Shingen’s forces, both will join the player on their quest to unite the nations. At this point, Nobunaga himself appears before the player, stating his own aims to conquer Ransei (and in doing so, debates with his sister, who is revealed to be Oichi, about his goals).<br />
<br />
Following this, the player can then conquer the nations of Cragspur (Ujiyasu), Avia (Masamune), Viperia (Nene), and Yaksha (Kotaro). Upon defeating one of these nations, Keiji will appear and give the player {{DL|Evolutionary stone|Fire Stone|three}} {{DL|Evolutionary stone|Water Stone|evolutionary}} {{DL|Evolutionary stone|Thunderstone|stones}}, which will allow the player to evolve their {{p|Eevee}} into {{p|Vaporeon}}, {{p|Jolteon}} or {{p|Flareon}} if they so choose.<br />
<br />
After defeating the rest of the area’s warlords, the three nations of Nobunaga’s highest aides will appear: Spectra (No), Valora (Ieyasu), and Nixtorm (Mitsuhide). Upon defeat of these three, the final nation, Dragnor, appears, and the player is able to battle Nobunaga himself.<br />
<br />
Upon conquering the final nation, a cutscene will play in which several pillars of light shoot out from across the nation and converge on a tower in Dragnor. When the player enters the tower, they find the legendary Pokémon {{p|Arceus}} awaiting them. Arceus tells the player to link with them, and the battle begins. When the player successfully links with Arceus, Nobunaga appears and reveals that he planned all along for this to happen. He secretly wanted to get Arceus appear so that he could strike it down and prove to the region that the legend was unimportant. Nobunaga, along with No, Ieyasu, Mitsuhide, Hideyoshi, and Ranmaru, then challenge the player’s party to the final battle.<br />
Upon defeating Nobunaga, the player brings peace to the land of Ransei, allowing each Warlord leader to rule their respective nations once again. Arceus goes off, telling the player it will appear again when the time is right.<br />
<br />
After the main story, several special episodes open up, allowing the player to play through several different stories as different characters. Each episode has a specific goal that must be complete in order to clear it, ranging from uniting the region to defeating a certain number of warlords to collecting a certain number of Pokémon. Notably, the player won’t be allowed to continue on with the main story, instead only unlocking the ability to use their player character again when all other special episodes have been unlocked.<br />
<br />
==Passwords==<br />
Certain Pokémon will appear in one of the player's kingdoms the month after their Password is typed in the Password section.<br />
<br />
{|align="center" style="background: #C0C0C0; border: 2px solid #DAA520; {{roundy|10px}}"<br />
|- <br />
! colspan="2" | Pokémon<br />
! Password<br />
|- style="background:#6890F0;" align="center"<br />
| [[File:Ani501MS.png|Oshawott]]<br />
| {{p|Oshawott}}<br />
| frCLRpXG88<br />
|- style="background:#7038F8;" align="center"<br />
| [[File:Ani443MS.png|Gible]]<br />
| {{p|Gible}}<br />
| LTb3n3RYJ8<br />
|- style="background:#7038F8;" align="center"<br />
| [[File:Ani147MS.png|Dratini]]<br />
| {{p|Dratini}}<br />
| Sr5Z5GqAgR<br />
|- style="background:#7038F8;" align="center"<br />
| [[File:Ani610MS.png|Axew]]<br />
| {{p|Axew}}<br />
| BqWxXEK3xg<br />
|- style="background:#B8B8D0;" align="center"<br />
| [[File:Ani374MS.png|Beldum]]<br />
| {{p|Beldum}}<br />
| CMqkZRRSRX<br />
|- style="background:#F08030;" align="center"<br />
| [[File:Ani555MS.png|Darmanitan]]<br />
| {{p|Darmanitan}}<br />
| pK5RgzqLG8<br />
|- style="background:#B8A038;" align="center"<br />
| [[File:Ani246MS.png|Larvitar]]<br />
| {{p|Larvitar}}<br />
| Lpu3ggCYk8<br />
|- style="background:#705848;" align="center"<br />
| [[File:Ani215MS.png|Sneasel]]<br />
| {{p|Sneasel}}<br />
| CMqkZRRSRX<br />
|- style="background:#6890F0;" align="center"<br />
| [[File:Ani130MS.png|Gyarados]]<br />
| {{p|Gyarados}}<br />
| mq2xRVNgRL<br />
|- style="background:#A8A878;" align="center"<br />
| [[File:Ani573MS.png|Cinccino]]<br />
| {{p|Cinccino}}<br />
| vVALFrGTXX<br />
|- style="background:#F08030;" align="center"<br />
| [[File:Ani513MS.png|Pansear]]<br />
| {{p|Pansear}}<br />
| niE33w9rwM<br />
|- style="background:#6890F0;" align="center"<br />
| [[File:Ani515MS.png|Panpour]]<br />
| {{p|Panpour}}<br />
| CNZF3wpq3x<br />
|- style="background:#F8D030;" align="center"<br />
| [[File:Ani587MS.png|Emolga]]<br />
| {{p|Emolga}}<br />
| Jnm3kqgN8X<br />
|- style="background:#6890F0;" align="center"<br />
| [[File:Ani131MS.png|Lapras]]<br />
| {{p|Lapras}}<br />
| GfV33RVN3F<br />
|- style="background:#A8B820;" align="center"<br />
| [[File:Ani123MS.png|Scyther]]<br />
| {{p|Scyther}}<br />
| 8GV3LMGrnM<br />
|- style="background:#C03028;" align="center"<br />
| [[File:Ani447MS.png|Riolu]]<br />
| {{p|Riolu}}<br />
| SHw8mxRAJR<br />
|}<br />
<br />
==Characters==<br />
{{main|List of Pokémon Conquest characters}}<br />
===Warlords===<br />
<gallery perrow=4><br />
File:Conquest hero.png |The {{player|hero}} and {{p|Eevee}}<br />
File:Conquest heroine.png|The heroine and Eevee<br />
File:Oda Nobunaga.png|{{wp|Oda Nobunaga|Nobunaga}} and {{p|Zekrom}}<br />
File:Nobunaga and Rayquaza.png|Nobunaga and {{p|Rayquaza}}<br />
File:Uesugi Kenshin.png|{{wp|Uesugi Kenshin|Kenshin}} and {{p|Mewtwo}}<br />
File:Takeda Shingen.png|{{wp|Takeda Shingen|Shingen}} and {{p|Groudon}}<br />
File:Oichi.png|{{wp|Oichi|Oichi}} and {{p|Jigglypuff}}<br />
File:Akechi Mitsuhide.png|{{wp|Akechi Mitsuhide|Mitsuhide}} and {{p|Articuno}}<br />
File:Mitsuhide and Lapras.png|{{wp|Akechi Mitsuhide|Mitsuhide}} and {{p|Lapras}}<br />
File:Toyotomi Hideyoshi.png|{{wp|Toyotomi Hideyoshi|Hideyoshi}} and {{p|Monferno}}<br />
File:Mori Motonari.png|{{wp|Mōri Motonari|Motonari}} and {{p|Servine}}<br />
File:Chosokabe Motochika.png|{{wp|Chōsokabe Motochika|Motochika}} and {{p|Dewott}}<br />
File:Ishida Mitsunari.png|{{wp|Ishida Mitsunari|Mitsunari}} and {{p|Pawniard}}<br />
File:Fukushima Masanori.png|{{wp|Fukushima Masanori|Masanori}} and {{p|Krokorok}}<br />
File:Kato Kiyomasa.png|{{wp|Katō Kiyomasa|Kiyomasa}} and {{p|Fraxure}}<br />
File:Sanada Yukimura.png|{{wp|Sanada Yukimura|Yukimura}} and {{p|Tepig}}<br />
File:Aya Gozen.png|{{wp|Aya-Gozen|Ayagozen}} and {{p|Cubchoo}}<br />
File:Tachibana Ginchiyo.png|{{wp|Tachibana Ginchiyo|Ginchiyo}} and {{p|Luxio}}<br />
File:Tachibana Muneshige.png|{{wp|Tachibana Muneshige|Muneshige}} and {{p|Staravia}}<br />
File:Shimazu Yoshihiro.png|{{wp|Shimazu Yoshihiro|Yoshihiro}} and {{p|Gurdurr}}<br />
File:Imagawa Yoshimoto.png|{{wp|Imagawa Yoshimoto|Yoshimoto}} and {{p|Pineco}}<br />
File:Naoe Kanetsugu.png|{{wp|Naoe Kanetsugu|Kanetsugu}} and {{p|Gardevoir}}<br />
File:Hosokawa Gracia.png|{{wp|Hosokawa Gracia|Gracia}} and {{p|Munna}}<br />
File:Maeda Keiji.png|{{wp|Maeda Keiji|Keiji}} and {{p|Bastiodon}}<br />
File:Date Masamune.png|{{wp|Date Masamune|Masamune}} and {{p|Braviary}}<br />
File:Fuma Kotaro.png|{{wp|Fūma Kotarō|Kotarō}} and {{p|Zoroark}}<br />
File:Nene.png|{{wp|Nene (aristocrat)|Nene}} and {{p|Golbat}}<br />
File:Tokugawa Ieyasu.png|{{wp|Tokugawa Ieyasu|Ieyasu}} and {{p|Aggron}}<br />
File:Mori Ranmaru.png|{{wp|Mori Ranmaru|Rammaru}} and {{p|Dragonair}}<br />
File:Kunoichi.png|{{wp|Kunoichi}} and {{p|Scraggy}}<br />
File:Magoichi.png|{{wp|Suzuki Magoichi|Magoichi}} and {{p|Carnivine}}<br />
File:Tadakatsu.png|{{wp|Honda Tadakatsu|Tadakatsu}} and {{p|Metagross}}<br />
File:Inahime.png|{{wp|Komatsuhime|Ina}} and {{p|Quagsire}}<br />
File:Ujiyasu.png|{{wp|Hōjō Ujiyasu|Ujiyasu}} and {{p|Boldore}}<br />
File:Kaihime.png|{{wp|Kaihime|Kai}} and {{p|Pansear}}<br />
File:Nouhime.png|{{wp|Nōhime|Nō}} and {{p|Mismagius}}<br />
File:Okuni.png|{{wp|Izumo no Okuni|Okuni}} and {{p|Whirlipede}}<br />
File:Hanzou.png|{{wp|Hattori Hanzō|Hanzō}} and {{p|Spiritomb}}<br />
File:Hanbe.png|{{wp|Takenaka Shigeharu|Hanbei}} and {{p|Pikachu}}<br />
File:Kanbe.png|{{wp|Kuroda Yoshitaka|Kanbei}} and {{p|Lampent}}<br />
</gallery><br />
<br />
==Reception==<br />
[[File:Pokémon Conquest reception.jpg|thumb|right|80px|Pokémon Conquest's score of 34/40]]<br />
Gaming magazine {{wp|Famitsu}} has given Pokémon Conquest a score of 34/40. The reviewers praised how it was easy for children to understand along with its high replay value.<br />
<br />
In addition, [[Nintendo Power]] magazine gave the game a rating of 9/10. The magazine cited its engaging and elaborate gameplay, but noted that it was simple enough to pick up for newcomers to the tactical RPG genre.<br />
<br />
==References==<br />
<references/><br />
<br />
{{other games}}<br><br />
{{Project Games notice}}<br />
<br />
[[Category:Games]]<br />
[[Category:Nintendo DS games]]<br />
<br />
[[de:Pokémon + Nobunaga no Yabō]]<br />
[[fr:Pokémon Conquest]]<br />
[[it:Pokémon Conquest]]<br />
[[ja:ポケモン+ノブナガの野望]]<br />
[[pl:Pokémon Conquest]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Relicanth_(Pok%C3%A9mon)&diff=1719315Talk:Relicanth (Pokémon)2012-07-14T01:50:45Z<p>RiverAura: /* In Other Languages error */ new section</p>
<hr />
<div>Relicanth sounds like Really Can't...<br />
[[Image:Psychic-attack.png|Psychic]][[Image:Ani475MS.gif]] '''[[User:Optimus35|<span style="color:#000080">Agent</span>]] [[Gallade (Pokémon)|<span style="color:#000080">448</span>]]<sup>[[User talk:Optimus35|<span style="color:#000080">Talk</span>]] | [[User:Optimus35/Diamond&amp;Pearl|<span style="color: #B0E0E6">D</span><span style="color: #FFC0CB">P</span>]]''' </sup>[[Image:Fighting-attack.png|Fighting]] 11:57, 12 October 2007 (UTC)<br />
:And it was even used in one of anime episodes, that was called '''Relicanth really can't!''' (or similar). And what is strange in it? Most of the names are playing on the words. --[[User:Ade Tyshio|Ade Tyshio]] 12:08, 12 October 2007 (UTC)<br />
::It's [[AG094|''The Relicanth Really Can'']] --[[User:Chuck67322|Chuck67322]] 01:22, 25 August 2009 (UTC)<br />
==Gender?==<br />
Is the gender right on this thing? I've caught 15 Relicanths today and only 1 is male. '''<span style="background:#4B0082">[[User:Pachirisulover12|<span style="color:#FFD700">P</span>]][[User talk:Pachirisulover12|<span style="color:#FFA500">L</span>]][[User:Pachirisulover12/Trade Shop|<span style="color:#FFD700">1</span>]][[User:Pachirisulover12/Discharge Gym|<span style="color:#FFA500">2</span>]]</span>''' 18:11, 12 April 2008 (UTC)<br />
:Percentages can be wrong. The gender of a Pokémon is random, regardless of the male:female ratio. [[User:Diachronos|Diachronos]] 16:21, 29 September 2008 (UTC)<br />
<br />
== Eye's ==<br />
<br />
Wait a second the article says that the red things are markings instead of eyes<br />
<br />
<br />
<br />
so basically that the line closest to it's mouth are it's eyes (and closed like brocks) which make it look older?<br />
<br />
is there any confirmation if it's true? ([[User:Ataro|Hg/Ss come out already!]] 03:03, 7 March 2010 (UTC))<br />
<br />
== Pokédex Entry ==<br />
<br />
This question isn't necessarily just for this page, but, how would I go about adding the English Pokédex entry? I've seen a few where the alt text is in English but I don't know if that's what's wanted for every page. [[User:Clover|Clover]] 11:15, 30 March 2010 (UTC)<br />
:The one with altext is {{u|Umeko}}'s translation from the Japanese. We want to replace that with the official translation taken directly from your copy of the game. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 10:08, 31 March 2010 (UTC)<br />
<br />
== Probobly shouldn't put this Q here ==<br />
<br />
I know that this is a bad place to ask a question like this but I couldn't think of another place to ask it. In a competitive battling situation, what tier would Relicanth be put in. I know its probobly underused, but something is nagging me inside my head to say its BL.{{unsigned|InferSizMamoMagne}}<br />
<br />
thats what the forums are for I think ([[User:Ataro|Ataro]] 15:57, 4 July 2010 (UTC))<br />
:[http://www.smogon.com/dp/pokemon/relicanth It's NU], actually. And if you knew that it was a bad idea to put this question here, why did you ask it, then? Next time, go on the forums, please. ▫▫'''[[User:Tina|<span style="color:#e072a9;">ティナ</span>]]'''<sup>[[User talk:Tina|<span style="color:#728084;">♫</span>]][[Special:Contributions/Tina|<span style="color:#728084;">★</span>]]</sup> 16:56, 4 July 2010 (UTC)<br />
<br />
== In Other Languages error ==<br />
<br />
In the "In Other Languages" section on the main page, the French name of Relicanth is said to be the same as in English, but the name origin notes to the side seem to indicate a different name entirely, something about a combination of abyss and rose. I'm not sure which one is correct. Anyone know what needs to be changed?--[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 01:50, 14 July 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&diff=1639210Talk:Effort values2012-04-03T20:35:28Z<p>RiverAura: /* Gen. I Stat Exp. - Divided by 4 or 8? */ new section</p>
<hr />
<div>Where "252" comes from isn't explained... it'd be better as Math.floor(255/4), but I'd prefer to see it written with the proper math symbols, which don't appear to be supported in Bulbapedia yet... - Hyperworm.<br />
:We'll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)<br />
<br />
:Feel free to make it floor(255/4) with a description of the floor command, but leave the "Math." out, Bulbapedia isn't a compiler. Don't expect most people viewing the page to know what "floor()" does.<br />
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)<br />
<br />
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn't list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)<br />
<br />
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it's not linked to here. I'll add a hyperlink to the article. -- [[user:Jioruji Derako|<font color="#237d00">'''J'''ioruji '''D'''erako.'''>'''</font>]] 04:08, 13 June 2007 (UTC)<br />
<br />
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)<br />
<br />
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)<br />
:Once they have the effort ribbon, you'll know they have full effort values. Otherwise, then, you can't really know. Heck, a Pokémon can hit 100 without full EVs. --'''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 19:12, 17 June 2007 (UTC)<br />
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)<br />
:::Well, it's not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don't keep track personally, but I think that they'll show up instantly once you've filled the EVs, and it won't matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --'''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 21:26, 18 June 2007 (UTC)<br />
<br />
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk's, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]<br />
:It is. You may have the EVs, but you don't have the stats. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 04:32, 10 September 2007 (UTC)<br />
<br />
And now i know thanks to you. I feel like a noob T_T<br />
<br />
== Some adjustments needed? ==<br />
<br />
First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.<br />
<br />
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:<br />
<br />
100 = 4<br />
80 = 5<br />
50 = 8<br />
40 = 10<br />
25 = 16<br />
20 = 20<br />
16 = 25<br />
10 = 40<br />
8 = 50<br />
5 = 80<br />
4 = 100<br />
-------<br />
2 = 200<br />
1 = 400<br />
<br />
Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.<br />
:I'm thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.<br />
<br />
I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20. <br />
<br />
:Vitamins are only if the EV's less than 100 at the time of use. Even if it's 99, you can still use one vitamin. '''[[User:TTEchidna|<span style="color:#FF0000">TTE</span>]][[User talk:TTEchidna|<span style="color:#0000FF">chidna</span>]]''' 09:03, 22 October 2007 (UTC)<br />
::I'm confused as to what happens in that situation. If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)<br />
<br />
== Double on the route where caught? ==<br />
<br />
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?<br />
:I know that in Crystal, it raised happiness by like, double or something. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 02:54, 17 December 2007 (UTC)<br />
::I don't think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can't battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn't do train on the route either.<br />
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)<br />
<br />
== EV ==<br />
<br />
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)<br />
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)<br />
<br />
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)<br />
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)<br />
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)<br />
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)<br />
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)<br />
:::::Yep. So if you wanted to raise Sp Attack EVs, you'd battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]<sup> [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]</sup> 18:50, 2 February 2008 (UTC)<br />
:Unless you have the 'rus and a Macho Brace. <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 00:48, 3 February 2008 (UTC)<br />
<br />
What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)<br />
:I think (THINK!) it is more or less the same. <span style=" background:#000000">'''<sc>[[User:Optimus35|<font color=blue>Ph34r4ever]]<sup>[[User talk:Ph34r4ever|<font color=navy>Talk page]][[User:Optimus35/sig/Pikachu|<span class="buttonlink" title="GeminiSpark!">♊</span></font clear="all">]]</sc>'''</span> 07:14, 3 February 2008 (UTC)<br />
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)<br />
:::Ask TTE. He knows (almost) everything! <span style=" background:#000000">'''<sc>[[User:Optimus35|<font color=blue>Ph34r4ever]]<sup>[[User talk:Ph34r4ever|<font color=navy>Talk page]][[User:Optimus35/sig/Pikachu|<span class="buttonlink" title="GeminiSpark!">♊</span></font clear="all">]]</sc>'''</span> 07:52, 3 February 2008 (UTC)<br />
<br />
:::(edit conflict) Or ask me!<br />
:::There's a list linked on the article here, and other lists across the 'web as well. Generally, Pokémon will give EVs to stats they're strong in themselves (Zubat's Speed stat is it's strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that's generally how it works out.<br />
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 07:56, 3 February 2008 (UTC)<br />
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that's what I'm playing now)?<br />
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).<br />
:::::In Emerald, let's see... Sp. Atk. is something I've trained before, let me check my notes. *runs off*<br />
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there's nothing more annoying then losing count after number 134! And don't forget to save every so often too.<br />
:::::One more note, if you didn't already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it'll gain the EVs from battling too. It won't get the benefit of a Macho Brace or anything if your first Pokémon has one, though.<br />
:::::...last note, training there is a great way to collect Soot on the route while you're at it. ;D --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 00:09, 4 February 2008 (UTC)<br />
<br />
One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can't find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|<span style="color: #336699">'''Jmath'''</span>]][[Image:Ani447MS.gif]][[User talk:Jmath|<span style="color: #336699">'''Talk'''</span>]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)<br />
<br />
<br />
I was wondering if somebody could please explain something for me... sorry if I'm slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I'm having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn't seem to be the case. Someone also mentioned resetting EV values... that confused me too :S <br />
If there's a clearer explanation of how this works somewhere else, I'd really appreciate it if someone could direct me to it.<br />
Thanks- Timothy.<br />
:Every four EV points you gain, that's +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don't get stat points for 3 EVs. EV points are gained from specific Pokémon, and there's a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 14:07, 2 July 2008 (UTC)<br />
<br />
==Lv 100 Pokemon==<br />
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn't rise). So here is the question: Can a Lv 100 Pokemon receive EVs? '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 18:21, 18 May 2008 (UTC)<br />
:No, you can't EV train at 100. [[User:Tina|<span style="color:#E75480;">Tina</span>]]<sup>[[Special:Contributions/Tina|<span style="color:#E75480;">☆</span>]][[User talk:Tina|<span style="color:#E75480;">♫</span>]]</sup> 18:29, 18 May 2008 (UTC)<br />
::What about in Generation III? I've heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)<br />
:::I'm positive that without actually leveling up, the Pokémon won't gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn't in Gen.III, I'm 99% sure. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 03:52, 19 May 2008 (UTC)<br />
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to "It won't have any effect", can you still train them? '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 19:53, 20 May 2008 (UTC)<br />
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there's still 155 EVs left that you can do in that stat.<br />
:::In Gen.IV at least, I know Vitamins won't actually help you out training a level 100 Pokémon, if that's your question, since Vitamins grant EVs, and you'll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 09:41, 21 May 2008 (UTC)<br />
:Eheh, he tried the box trick? That's only in the original Game Boys, not the Advance. So the trick won't work: 0.00000000000001% chance of it working. Good luck. Posted by the '''[[User:Optimus35|<span class="explain" title="Optimus35"><sc>Θρtιmαtum♏</sc></span>]]<sup>[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]</sup>''09:45 21 May 2008'''''<br />
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)<br />
:::Which game were you playing exactly? --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 05:09, 22 May 2008 (UTC)<br />
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)<br />
:::::The box trick works in Gen III too. I've done it many times, but just for fun because I know it's the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it's still possible with other pokemon. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 00:48, 23 May 2008 (UTC)<br />
<br />
==Maxing Stats?==<br />
I've noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn't it be more convenient to just get it to 255 without counting and using a EV-reducing berry? Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)<br />
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you'll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 20:45, 25 July 2008 (UTC)<br />
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x's question, let me turn that around: "Why 255? It is just the same as 252." The 1 extra point is for "all the advantage you can get", because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)<br />
::::Nopes, you're wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, 'cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called "{{wp|Random number generation|RNG}}" which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 02:21, 27 July 2008 (UTC)<br />
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: "Why 255? It is just the same as 252.", and "all the advantage you can get". [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)<br />
::::::No offense, but Playing Diamond and Pearl doesn't mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I'm sure, but that's the way the game works. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 00:17, 28 July 2008 (UTC)<br />
:::::::I still challenge you to try it in Diamond/Pearl. I say again: "Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority." [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)<br />
You think I've never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I've already done that. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 04:17, 28 July 2008 (UTC)<br />
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<br />
If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)? --[[User:Podunk|<span style="color:green">Po</span><span style="color:black">dunk</span>]] 10:54, 5 October 2008 (UTC)<br />
:It works like this:<br />
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 19:20, 5 October 2008 (UTC)<br />
<br />
== Oh really? ==<br />
<br />
The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?<br />
<br />
To clarify, +4 first, THEN x2 for Pokerus <small>- ''unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if: | &#32;{{{2}}} |}}''</small><br />
<br />
Also, I believe the EV system for Generations I and II is wrong here. I'm fairly sure Pokemon weren't given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon's stats. Please check it anyway to make sure.<br />
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. <small>- ''unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if: | &#32;{{{2}}} |}}''</small><br />
:Well, Mr. Black isn't responding you questions... The first one is YES, if you use Power Wheight you'll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}<br />
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Well, I'll explain it better:<br />
*Power Wheight helps you get +4 EVs in HP ''EVERY TIME YOU FIGHT AND FAINT AND OPPONENT''. This is added to the total if you haven't got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.<br />
*In Generations I and II, ALL Pokémon give ''THE SAME'' EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.<br />
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I hope it is clear now... '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 18:31, 5 November 2008 (UTC)<br />
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)<br />
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== Probability ==<br />
<br />
How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}<br />
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:I think 255! * 6...but that doesn't discount duplicates, so I'm not quite sure. It probably involves factorials, and it's certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)<br />
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you're looking for, I'm sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 21:55, 24 December 2008 (UTC)<br />
<br />
== I Still Don't Understand ==<br />
<br />
EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}<br />
:No, it doesn't help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat ''AT LEVEL 100'', not at other levels. Ah, and try signing your comments with <nowiki>~~~~</nowiki>. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 21:37, 24 December 2008 (UTC)<br />
<br />
== Effort Values and Stat Experience ==<br />
<br />
I saw that on the article it says that Effort Values were created in Gen. I, but weren't they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent's base stat for that specific stat.<br />
<br />
There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn't that because each stat rises according to every 1000 points(or something)?<br />
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}<br />
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* In Generations I and II we called it Stat Experience. Nowadays they're called EVs. It's calculated differently now, but it's essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they're just different versions of the same thing - after all, as far as I know, both "stat XP" and "Effort Values" are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)<br />
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==Stat-reducing Berries==<br />
I'd like to note some things about the Stat Reducing Berries. The fact that they reduce EV's by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it's either due to the stat having no EV's, or an EV amount below 10. These berries are also very useful in changing a Pokemon's EV spread, a very good thing for an In-game team to make them more competitive. <br />
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)<br />
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)<br />
<br />
==Your questions are probably answered here...==<br />
After reading this page, I found that there were a lot of complicated topics that weren't quite answered. Here're the most frequently asked questions answered:<br />
<br />
What is EV training, and how is it good?<br />
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon's stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.<br />
<br />
How do I EV train?<br />
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV's throughout the course of one battle. Although you can have a maximum of 255 EV's in each stat, many trainers opt to put a maximum of 252 EV's in a stat. You can have a maximum of 510 EV's total (shared between stats), and every 4 EV's in a stat boost the stat at level 100 by 1 point.<br />
<br />
What about Berries?<br />
If you use a stat-reducing berry on a pokemon that has more than 100 EV's in a stat, it reduces that stat's EV's to 100. From 100 down, however, it reduces the EV's by 10. Kudos to Joe T. E.!<br />
<br />
How do I squeeze the most out of EV training?<br />
Ok, so this isn't really an FAQ, but I found some nice ideas to maximize your EV's. First off, putting EV's in a stat increased by nature can make its effect go up from +63 to +69, putting you "one point ahead" in the end!<br />
<br />
Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm<br />
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[[User:PhoenixGraphix|&lt;i&gt;Phoenix&lt;/i&gt;]] 22:30, 24 April 2009 (UTC)<br />
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:I'm still a little puzzeled, butI think I'm getting to understand EVs. Basically by the time I get to level 100 I'll HAVE to have my max EV numbers somewhere right? The only "EV training" is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that's all I can do, right? Timing of getting the EVs early/ect don't matter, right? The end result doesn't need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)<br />
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::A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level <i>X</i> divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">&trade;</span>]]</strong> 02:23, 16 May 2009 (UTC)<br />
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:I have a question that isn't answered here: Is it possible to check to see how many EVs your Pokemon has in specific stat? I know that there's a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)<br />
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::Well, if you know your exact IVs, it's possible to calculate your EVs, but otherwise, no. Generally, if you're training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 15:09, 10 October 2009 (UTC)<br />
:::I never bothered with EVs or IVs till now, so I didn't keep track. So what's the formula to calculate the EVs then? Also, does the formula calculate the EVs exactly, or is it just an approximate amount? --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)<br />
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::::I don't know the formula, so I wouldn't know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don't already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon's species page.<br />
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).<br />
::::It's a rough aproxximation, but it'll give you a good idea where you're at.<br />
::::Generally, if you really want to get serious with EV training, you'll want to start fresh with a newly-caught/newly-hatched Pokémon. I've not tried it, but I believe you could also use berries that reduce EVs to "reset" your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 21:31, 17 October 2009 (UTC)<br />
<br />
== EV Training for Lv 50 battles ==<br />
<br />
<p>Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I'm surprised that I don't see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn't you not particularly want 252 EV in a stat? Unless I'm mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?</p><br>[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)<br />
:That's actually wrong. You can have max EVs at like level 10 and it wouldn't hurt. <span style="font-family:Cracked; font-size:125%"><sup>[[User:Tc26/Anime Predictions|<span style="color:#303030;">tc</span>]]</sup>[[User:Tc26|<span style="color:#e03828;">²₆</span>]][[User talk:Tc26|<span style="color:#303030;">tc</span>]]<sub>[[User:Tc26/Sandbox|<span style="color:#e03828;">26</span>]]</sub></span> 02:54, 13 June 2009 (UTC)<br />
::Maxing at any level doesn't matter. It's just at level 100 where full bonus is calculated. At level 100 your Pokémon's stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100's are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon's level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. '''[[User:TTEchidna|<span style="color:#DAA520">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#C0C0C0">chidna</span>]]''' 03:03, 13 June 2009 (UTC)<br />
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV's can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (<s>about 63/(100 - level)</s> (future stat (with EV's) - current stat) points more than usual if fully trained in one level). <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">&trade;</span>]]</strong> 03:28, 13 June 2009 (UTC)<br />
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn't it make sense that it would take 8 points at exactly half that level? <i>That</i> is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you'd have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I'm not so sure from the sources I've looked at.<br>[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)<br />
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with <b>only</b> 252. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">&trade;</span>]]</strong> 18:23, 13 June 2009 (UTC)<br />
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!<br>[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)<br />
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:It depends on whether the IV is even or odd, if it's odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)<br />
<br />
== EV distribution if multiple pokemon are used ==<br />
<br />
So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|<font color="#0000C8">(QQ)<sup>∞</sup>wertyasdf</font>]] 11:25, 14 November 2009 (UTC)<br />
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)<br />
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)<br />
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)<br />
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)<br />
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== Confused about Effort Values and Effort Points ==<br />
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:<br />
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 ''effort points'' to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any ''EVs.'' At level 100, a Pokémon's stats will be one point higher in a specific stat for every four effort points gained in that stat.<br />
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.<br />
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?<br />
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)<br />
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an "effort point" or "effort value point" refers to stat exp. that has been gained, and "effort value" is the total amount of effort points that has been "collected" in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say "effort values" when they really mean "effort points", which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)<br />
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::So you would wind up with effort points ''and'' effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)<br />
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)<br />
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.<br />
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I'll need to research a bit as to which name is the current "official" term. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 00:00, 30 November 2009 (UTC)<br />
::::I don't know about what these things were "officially" called in Generation III. However, in Diamond and Pearl:<br />
::::*The description for vitamins mention '''"base" stat'''. For example, the HP Up's description says, ''"... It raises the '''base HP''' of a single Pokémon."'' Using it on a Pokémon will say something like, ''"FEEBAS's '''base HP''' rose!"''<br />
::::*The description for EV-reducing berries also say '''"base" stat'''. For example, the Pomeg Berry's description says, ''"... Using it on a Pokémon makes it more friendly, but it also lowers its '''base HP'''."'' Using it on a Pokémon will say something like, ''"However, its '''base HP''' fell!"'', ''"Its '''base HP''' fell!"'', or ''"Its '''base HP''' can't go lower."''<br />
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call "base stats". [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)<br />
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)<br />
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)<br />
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== EV Gain at Level 100 ==<br />
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It might be worth mentioning that while you can't EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)<br />
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== A Few Questions... ==<br />
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Having read through the whole talk page, there are a few things I'm still not entirely clear on.<br />
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Firstly, does the level at which a Pokémon gains it's EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?<br />
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?<br />
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Thirdly, I read somewhere on this page that "All Pokémon that gain EXP from defeating another Pokémon will get EVs." Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?<br />
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)<br />
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#Level won't matter, so long as it's not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).<br />
#This depends, but generally speaking, you'll focus on two main stats. There are some instances where you'll want a bit of a spread, but normally you'll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.<br />
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 03:50, 6 March 2010 (UTC)<br />
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)<br />
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Related question: If a Pokemon holding a Macho Brace or other EV-affecting item is switched into battle, and therefore two or more Pokemon earn experience from the battle WITHOUT the use of an Exp. Share, do the Pokemon without the EV-affecting item receive the normal number of EVs or the increased number? I know that Pokerus affects only the Pokemon experiencing it, but I can't find any description of the mechanics for a normal shared experience scenario as opposed to one involving an Exp. Share. [[User:Mousewings|Mousewings]] 08:49, 8 November 2011 (UTC)<br />
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== Box Trick ==<br />
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The article never states if you can still use the box trick to raise stats when at level 100. I'm wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)<br />
Never mind... I'm really stupid.<br />
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== An Additional Question ==<br />
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)<br />
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 01:48, 14 April 2010 (UTC)<br />
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)<br />
:::It is "throwing away EV points" because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn't sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)<br />
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you'd wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of "Why is it a cap if you can keep wasting them?" Frankly, it's fantastic news, since I'm EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I'm not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I'm wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)<br />
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)<br />
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. <sc>[[User:Werdnae|<span style="color:#A1871F;">Werdnae</span>]]</sc> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 02:31, 15 April 2010 (UTC)<br />
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== Excuse me... ==<br />
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HI, I'm new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:<br />
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message "Alakaz adores you! Its base Sp. Def. fell." After some Grepas, I got the message "It won't have any effect." Then I fed him some Kelpsy, and I got the message "Alakaz adores you! Its base Attack fell"... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn't see the HP go down. Then, after the third one, I got "Houndark became more friendly. Its base HP won't go lower." <br />
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Can someone please explain? I'm [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)<br />
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the "adores you" message. But once you erased all of Alakaz's Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.<br />
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.<br />
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)<br />
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== 1st and Second Gen ==<br />
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)<br />
:It's not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it's absolutely maxed) without outside hardware, such as a cheating device. Couldn't reduce EVs until late Generation III, so it's really hard to determine a Generation I or II Pokémon's stat potential. If you don't see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that's not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)<br />
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== Is "Effort values" an official terminology? ==<br />
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black & White, effort value is called "基礎ポイント" (base point) in Japanese. I want to know, is the terminology "Effort values / 努力値" (as well as base stats, IV, others..) referred in any official media? Or it's actually a widely-used fanon terminology like "Masuda method" --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)<br />
:I have never seen official Pokémon media use "effort value" or "effort point". In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention "base" stat. For example, the in-game description of the HP Up item is, "''A nutritious drink for Pokémon. It raises the '''base HP''' of one Pokémon.''" I think that IV (individual value) is also an unofficial term, but I'm not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)<br />
::I think the reason that they do this is because although IV's and EV's are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually ''raises the base stat'' of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)<br />
:::Apparently there's an official name for them now - "Base Points". [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)<br />
::::So perhaps the official (English) term for the ''combined effect of base stat, IV, and EV'', is "base stat", and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)<br />
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say "base point" or "base stat". Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)<br />
::::And apparently I didn't see it in the first post (the "base point" thingy). I'm dumb >_< [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)<br />
::::From my understanding, 基礎ポイント means and '''only''' means effort value, since the book says ''基礎ポイント(base points) can affect about 60 stat value when Lv.100''(translated), and a NPC in Route 9 Department Store says ''The items to rise 基礎ポイント are sold on Floor 3''. I haven't found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)<br />
:::::Thank you Swampert. We'll have to see if Ztobor might be correct that the English games will translate "基礎ポイント" as "base point". [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)<br />
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== Effect on stat points ==<br />
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The German Pokéwiki has this to say about effort values. Here is a rough translation:<br />
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"At level 100, four EV's in a particular stat will result in an increase of one point for that stat. At other levels, the number of EV's needed to do so is as follows:<br />
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*Level 0-19: 40<br />
*Level 20-29: 20<br />
*Level 30-39: 13.3<br />
*Level 40-49: 10<br />
*Level 50-59: 8<br />
*Level 60-69: 6.6<br />
*Level 70-79: 5.7<br />
*Level 80-89: 5<br />
*Level 90-99: 4.4<br />
*Level 100: 4"<br />
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Should this be included here? --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)<br />
:I was under the understanding that it was 4 EVs = 1 point for all levels... &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 06:01, 14 October 2010 (UTC)<br />
::You can add it if you want. I don't see what the problem would be, since it would show people the "true" effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)<br />
:::i say add it because i was gonna ask why my pokes were getting 1 pt every 8 evs when its supposed to be 4 evs i thought. looking at that chart it makes sense because they were at 55-58 when i was training them. [[User:TerrorKingMugen|TerrorKingMugen]] 16:47, 12 April 2011 (UTC)<br />
::So what my question now is...when you level up, do these EVs "catch up" with their proper level? So if I EV trained a Bulbasaur at level 2 and he got +1 Sp ATK because he had 40 Sp ATK EVs, once he got to level 41, and theoretically gained no EVs, would that become +4 Sp Atk, or did I just screw Bulbasaur out of points? [[User:Poke poke poke|Poke poke poke]] 23:20, 19 April 2011 (UTC)<br />
:::Technically, that chart is only an approximation. You didn't screw Bulbasaur out of any EV's, but it's not always obvious the work that the EV's are doing. To answer your question, yes, that +1 you got at Level 2 will... actually grow into +20 at Level 41. The figure of "40" only works for Level 10. At level 2, it actually takes 200 EV's to raise the Sp.Atk by 1 point. It's just that that +20 will be spread about through the other 38 levels, so you won't see it discretely. [[User:Ztobor|Ztobor]] 19:11, 5 June 2011 (UTC)<br />
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== official name? ==<br />
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Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as "base points". Can anyone confirm this? [[User:Kidburla|Kidburla]] 15:11, 30 October 2010 (UTC)<br />
:Please see the discussion above, "Is 'Effort values' an official terminology?". Since Black and White haven't been released in any language other than Japanese, we only know that the term used in Japanese is "基礎ポイント", which people have translated as "base point". We'll just have to wait for the English-language release to find out the official English name. [[User:Ultraflame|Ultraflame]] 03:28, 31 October 2010 (UTC)<br />
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== That Gen V section ==<br />
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Is it proven yet? --[[User:Turtwig Lover|Turtwig Lover]] 12:18, 12 November 2010 (UTC)<br />
:Yes, here: [http://www.smogon.com/forums/showthread.php?t=79340&page=62]. [[User:Pikiwyn|<font color="#d0000d" face="boopee">'''''Pikiwyn'''''</font>]] [[User talk:Pikiwyn|<tt><sup>'''''<font color="black">talk</font>'''''</sup></tt>]] 12:22, 12 November 2010 (UTC)<br />
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== Still a bit confused... ==<br />
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So are Rare Candies okay if you've already got all your desired 512 EVs? Or is it better to level it up through battling, manually, all the way to Level 100?<br />
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And would the following method work to get the best possible stats for a Pokemon with the same IVs?<br />
Say: a Level 50 Gyarados with mixed random EVs via battling throughout the storyline, fed as many stat-reducing berries as possible, and then battled the correct number of the correct type of Pokemon to get 252/252/6 EVs, and then leveled up with a bunch of Rare Candies to Level 100?<br />
:If the Pokémon has 510 EVs total then it doesn't matter whether you use Rare Candies or Battle experience to further level it up. And yes, that method should work. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 01:45, 24 November 2010 (UTC)<br />
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== Gen III Deoxys ==<br />
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It should be mentioned somewhere in the article, that the only Pokémon that gets stats recalculated at the end of every battle in Gen III is {{p|Deoxys}}, as opposed to the other Pokémon, which get their stats recalculated in the box or by leveling up. I recall, when I first got an event Deoxys in my FireRed game, I noticed that it wasn't getting normal stat recalculation upon leveling up when I was EV training it. Then I noticed that in FR/LG/E, the alternate formes of Deoxys have that behavior upon battling: their stats grow after every battle instead of the normal way of gaining a boost upon level-up. This doesn't happen with the normal Deoxys from R/S. Anyone feel free to add it to the article (and confirm it, if you have time and Deoxys, too). '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 21:58, 17 January 2011 (UTC)<br />
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== As for the "recalculations" in Gen. V ==<br />
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I'm rather confused as to what "stats being recalculated after every battle" entails. Does it mean that even if, say, your Emboar is fully EV trained, its EVs can still be changed just by its being in more battles? Sorry, I might just be missing some obvious wording, but it'd help if someone would clear this up.... [[User:Sadistic Blaziken|<font color="Purple">Puppy</font>]] of [[User talk:Sadistic Blaziken|<font color="Red">Doom</font>]] and [[Poochyena (Pokémon)|<font color="Blue">Destruction</font>]] 19:43, 27 February 2011 (UTC)<br />
:In Generations III and IV, if, say, you have a Pokémon (not Deoxys) with 100 Attack and zero Attack EVs, if it then gains 252 Attack EVs without leveling up, evolving, going in the PC box, or using any vitamins, its Attack will still be 100 until you do one of those things. In Generation V, this is changed so that increases in EVs will automatically increase stats as appropriate after every battle without the need of the [[box trick]] or similar. —[[User:Minimiscience|Minimiscience]] 19:58, 27 February 2011 (UTC)<br />
::Ah, so basically the stats are fully realized ''when you finish EV Training'' versus when reaching Level 100? And level gain is no longer required to have EVs account ''at all''? Exciting. Thank you very much for the clarification. [[User:Sadistic Blaziken|<font color="Purple">Puppy</font>]] of [[User talk:Sadistic Blaziken|<font color="Red">Doom</font>]] and [[Poochyena (Pokémon)|<font color="Blue">Destruction</font>]] 19:13, 3 March 2011 (UTC)<br />
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== Effort Values checker? ==<br />
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According to the articles regarding [[Blackthorn City]] and [[Opelucid City]], there is a lady who gives you a rough idea of your Pokemon's EVs. Can we get a list of phrases? In my playing experience, the only thing this person has ''ever'' said about any of my Pokémon is "It looks like your [Pokémon] ... could try a little harder", whether it's my Starter (who has long since maxed out a few EVs) or a freshly bred/caught Pokemon with no EVs at all. --''[[User:Stratelier|Stratelier]] 18:16, 14 April 2011 (UTC)''<br />
:To my understanding, there are only two phrases. She will say "Could try a little harder" if you have not hit 510, and "has put in great effort" if it is at 510.[[User:Poke poke poke|Poke poke poke]] 23:59, 21 April 2011 (UTC)<br />
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== Switching out ==<br />
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How does switching out work with EVs? Say I have a Nosepass, holding a Power Belt, as my lead Pokémon, and find a wild Geodude. I automatically send out my Nosepass, of course, then switch to my Weavile and KO the geodude. Will my Nosepass now gain 5 Defense EVs (Geodude's 1 given + 4 from the Power Belt) or 1, or none? On a side note, this page is getting pretty long. Are article talk pages ever archived or does that only apply to user talk pages? [[User:EnosShayrem|<span style="color:#697437;">Enos</span>]][[Shaymin (Pokémon)|<span style="color:#00FF00;">Shay</span>]][[Kyurem (Pokémon)|<span style="color:#0088FF;">rem</span>]][[User_talk:EnosShayrem|<sup><span style="color:#000000;">Ta</span><span style="color:#BBBBBB;">lk</span></sup>]] 16:36, 21 May 2011 (UTC)<br />
:OK, I didn't see the conversation a few above me, and unless I'm horribly wrong here, the power items will always give extra EVs when the Pokémon gains EVs from battle, so goodbye. [[User:EnosShayrem|<span style="color:#697437;">Enos</span>]][[Shaymin (Pokémon)|<span style="color:#00FF00;">Shay</span>]][[Kyurem (Pokémon)|<span style="color:#0088FF;">rem</span>]][[User_talk:EnosShayrem|<sup><span style="color:#000000;">Ta</span><span style="color:#BBBBBB;">lk</span></sup>]] 16:44, 21 May 2011 (UTC)<br />
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== Generation II confusion about special ==<br />
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It says generation II is the same as generation I, and the special attack and special defence stat share the EV for special. That makes sense for backwards compatibility, but when I'm trying to keep track of my EVs in generation II I can't work out which one is used.<br />
<br />
Example: Hoothoot has sp. atk. and sp. def. of 36 and 56 respectively. Generation II uses just one EV for both, so when I kill a hoothoot, what gets added to the single EV for special? 36 or 56? I'm trying to keep track of how many EVs (or stat exp) my pokémon have earned, but don't know what to do for special and I can't find the answer anywhere. --[[User:Pan|Pan]] 09:36, 30 July 2011 (UTC)<br />
<br />
==So...==<br />
This may be the same as a question above but is it possible to put more than 252 or 255 EVs into a stat? Like all 510? Or does it stop at 252 or 255? [[User:RedYoshi|RedYoshi]] 18:14, 19 September 2011 (UTC)<br />
:It stops at 255. But since 4 EVs are needed to increase a stat by one at level 100, there's not much point putting the final three into the stat. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 18:44, 19 September 2011 (UTC)<br />
<br />
Is this what is needed to max out stats: IVs of 31 + the right nature/characteristic + 255 EVs? And is it true that you can only max out ''2'' stats? [[User:RedYoshi|RedYoshi]] 21:59, 19 September 2011 (UTC)<br />
:I think that's right, I have a Hacked {{p|Arceus}} that was supposed to have Perfect stats, But the nature redid the stats so that only HP and Attack remained maxed. BTW this question seems to be more suited to the forums. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 22:09, 19 September 2011 (UTC)<br />
<br />
== Working in Gen V ==<br />
<br />
Okay, first of all I've been EV training for a while in my Pokemon white. I check the stats before and after every battle, and the stats are never recalculated for the said Pokemon. Can anyone explain this to me? [[User:Flygonfanno1|Flygonfanno1]]<br />
<br />
Yes, I have the same problem. [[User:RedYoshi|RedYoshi]] 18:52, 16 November 2011 (UTC)<br />
<br />
:<s>From the Generation III section, still relevant in Generation V: "For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead."</s> Nevermind, I was thinking about Gen. IV. [[User:Shiny Porygon|Shiny Porygon]] 18:35, 29 November 2011 (UTC)<br />
::Shiny Porygon, the Gen V section tells you that they're now recalculated after every battle, not after levelling up.<br />
<br />
::It may just be that your Pokémon's at a low level, so a small amount of EVs don't make a difference yet. What level is the Pokémon you're EV training? - [[User:Blazios|<span style="color:navy">Blazios</span>]] [[User Talk:Blazios|<span style="color:limegreen"><sub>talk</sub></span>]] 14:57, 29 November 2011 (UTC)<br />
<br />
== Working with the earliest form of EV training ==<br />
<br />
I just got the base stats of the Pokemon list printed from bulbapedia and I need a bit of guidance. I don't really understand how much effort value a Pokemon will yield if it has a different base Special Attack than Special Defense. There was only Special in gen 1 and the Stat EXP I read gave a poor example such as defeating 656 Mew give Max EVS since it's obvious that he has a base stat of 100 all over, meaning he can end up with all the same stats at level 100 with Max DVs and EVs. If an Eevee is defeated on Pokemon Yellow, since that is your first rival battle with an Eevee, does Pikachu gain an average of 54.17 Stat EXP in all stats or does he gain a separate 55 HP, 55 Attack, 55 Speed, 50 Defense and 45 or 65 Special Stat EXP? Or does Pikachu gain a total of 325 Stat EXP? How does this work and how do you keep track of this? I wish someone answered me on Yahoo Answers so I wouldn't have to ask here. ([[User:MichaelXD|MichaelXD]] 23:32, 12 February 2012 (UTC))<br />
<br />
Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? ([[User:MichaelXD|MichaelXD]] 23:39, 12 February 2012 (UTC))<br />
:The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can't be determined from the Gen II and onwards stats. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 03:18, 13 February 2012 (UTC)<br />
<br />
Where is the footer of the stats template for the first 151 Pokemon? Also if I managed to take down an Eevee, 3 Pidgey, a Rattata, a Mankey, a Nidoran ♂, a Nidoran ◙, and a Spearow in Yellow with Pikachu in that order, how would the Stat EXP or their base stats converted to Stat EXP add up to my Pikachu's overall stats? ([[User:MichaelXD|MichaelXD]] 03:43, 13 February 2012 (UTC))<br />
<br />
I'm going to inform you that I have found the template. I may need to ask my mom to print a separate page only for gen 1 since it's a bad idea to mix up Special Attacks with Special Defenses base stats for Pokemon Stadium as it doesn't help me very much. But you could pretty much explain how those are converted after I read my stats knowing that they must have different base stats everywhere. ([[User:MichaelXD|MichaelXD]] 03:48, 13 February 2012 (UTC))<br />
<br />
Hi, i think there's something wrong stated:<br />
<br />
in Generation one the Exp all shares also STat Experience, i could even proof it if you wish(or you do it yourself :p )<br />
<br />
So please fix this^_^<br />
<br />
But i dont know if Stat exp is really shared, or every Pokemon gets the Basic undevided value, so if you have fun to discover that, pls do it =P, i trained 6 pokemon and after my fighter(only one pokemon fighted the hole time) got maxstats the other pokemons still get stat exp via boxtrick, but have increased there stats randomly if i didnt fought with them.<br />
<br />
So i guess they will be DEVIDED ;)<br />
<br />
cu<br />
<br />
--[[User:Wbuster|Wbuster]] 18:51, 2 March 2012 (UTC)<br />
<br />
== Gen. I Stat Exp. - Divided by 4 or 8? ==<br />
<br />
The formula on this page for Gen. I has a 4 in the denominator, but the stat calculation formula on the page for IVs has the denominator for Stat Exp as 8. Which one is it?--[[User:RiverAura|<font color="#00CCFF">River</font>]][[User_Talk:RiverAura|<font color="#00FFCC">Aura</font>]] 20:35, 3 April 2012 (UTC)</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=User:RiverAura&diff=1637385User:RiverAura2012-04-01T02:07:03Z<p>RiverAura: /* {{v2|White}} Team */</p>
<hr />
<div>__NOTOC__<br />
<div class="userbox"><br />
{| width="100%" style="background:#ccffff" class="expandable"<br />
|<br />
=User Tags=<br />
|-<br />
|{{User en|N}}<br />
{{User es|3}}<br />
{{User Male|475}}<br />
{{User Wears Shorts}}<br />
{{User Blond Hair}}<br />
{{User Thin}}<br />
{{User Candy}}<br />
{{User Rain}}<br />
{{User Snow}}<br />
{{User Artist}}<br />
{{User Twerp}}<br />
{{User Read Unown}}<br />
{{User Smart}}<br />
{{User Swim}}<br />
{{User Astrology|Sagittarius}}<br />
{{User Chinese Year|190|Monkey|990099|009900}} <br />
{{User Collection|216|Pokémon}}<br />
{{User Renewable}}<br />
{{User Independent}}<br />
|}<br />
{| width="100%" style="background:#ccffff" class="expandable"<br />
|<br />
====Favorite Tags====<br />
|-<br />
|<br />
{{User Likes Green}}<br />
{{User Likes Silver}}<br />
{{User Cats|300}}<br />
{{User Food|ice cream|317}}<br />
{{User Ball|Dive}}<br />
{{User Season|459|winter}}<br />
{{User Favorite Type|230|Water}}<br />
{{User Favorite Type|484|Dragon}}<br />
{{User Favorite Starter|158|Johto|Totodile}}<br />
{{User Favorite Move|448|Aura Sphere|Fighting}} <br />
{{User Favorite Ability|066|No Guard}}<br />
{{User Favorite Arceus|-Water|Water}}<br />
{{User Favorite Champion|Cynthia}}<br />
{{User Movie|448|Lucario and the Mystery of Mew| |B8B8D0|C03028|FFFFFF}}<br />
|}<br />
{| width="100%" style="background:#ccffcc" class="expandable"<br />
|<br />
<br />
==Bulbapedia Tags==<br />
|-<br />
|<br />
{{User Gnome}}<br />
{{User No Vandal}}<br />
{{User Usertags}}<br />
{{User Join Date|date=June 25th, 2009}}<br />
{{User TCM}}<br />
|}<br />
{| width="100%" style="background:#ffffcc" class="expandable"<br />
|<br />
==Game Tags==<br />
|-<br />
|<br />
{{User All Generations}}<br />
{{User Eight Gym Badges}} ::On Every Main Game I Own!::<br />
{{User Champion}} ::On Every Main Game I Own!::<br />
{{User Yellow}}<br />
{{User Starter|025|Pikachu}}<br />
{{User Stadium}}<br />
{{User Silver}}<br />
{{User Starter|152|Chikorita}}<br />
{{User Crystal}}<br />
{{User Starter|158|Totodile}}<br />
{{User Stadium 2}}<br />
{{User Sapphire}}<br />
{{User Starter|252|Treecko}}<br />
{{User LeafGreen}}<br />
{{User Starter|001|Bulbasaur}}<br />
{{User Emerald}}<br />
{{User Starter|258|Mudkip}}<br />
{{User Contest Master}}<br />
{{User Queen}}<br />
{{User Colosseum}}<br />
{{User Pearl}}<br />
{{User Starter|387|Turtwig}}<br />
{{User All Legendaries}}<br />
{{User Super Contest Master}}<br />
{{User Complete National Dex}}<br />
{{User Trainer Card}}<br />
{{User Platinum}}<br />
{{User Starter|387|Turtwig}}<br />
{{User Super Contest Master}}<br />
{{User All Legendaries}}<br />
{{User Matron}}<br />
{{User Star}}<br />
{{User SoulSilver}}<br />
{{User Starter|158|Totodile}}<br />
{{User All Legendaries}}<br />
{{User Matron}}<br />
{{User Star}}<br />
{{User Valet}}<br />
{{User Tycoon}}<br />
{{User Battle Revolution}}<br />
{{User Mystery Dungeon Blue}}<br />
{{User Starter|066|Machop}}<br />
{{User Mystery Dungeon Explorers of Darkness}}<br />
{{User Pokémon|158|Totodile|m}}<br />
{{User Mystery Dungeon Explorers of Sky}}<br />
{{User Pokémon|447|Riolu|m}}<br />
{{User Ranger}}<br />
{{User Partner|312|Minun}}<br />
{{User Ranger 2}}<br />
{{User Partner|066|Machop}}<br />
{{User Pinball: RS}}<br />
{{User Super Smash Bros. Series}}<br />
|}<br />
{| width="100%" style="background:#ffcccc" class="expandable"<br />
|<br />
==Poké Tags==<br />
|-<br />
|<br />
{{User Alltypes}}<br />
{{User Dragon|230}}<br />
{{User Water|160}}<br />
{{User:RiverAura/User Legendary Beasts}}<br />
|}<br />
{| width="100%" style="background:#ffcccc" class="expandable"<br />
|<br />
====Shiny Tags====<br />
|-<br />
|<br />
{{User Shiny|216|Teddiursa|Normal}}<br />
My First One (besides the Red Gyarados in GSC)<br />
{{User Shiny|448|Lucario|Fighting|Steel}}<br />
{{User Shiny|230|Kingdra|Water|Dragon}}<br />
{{User Shiny|172|Pichu|Electric}}<br />
{{User Shiny|025|Pikachu|Electric}}<br />
{{User Shiny|026|Raichu|Electric}}<br />
{{User Shiny|149|Dragonite|Dragon|Flying}}<br />
{{User Shiny|248|Tyranitar|Rock|Dark}}<br />
{{User Shiny|330|Flygon|Ground|Dragon}}<br />
{{User Shiny|373|Salamence|Dragon|Flying}}<br />
{{User Shiny|376|Metagross|Steel|Psychic}}<br />
{{User Shiny|445|Garchomp|Dragon|Ground}}<br />
{{User Shiny|226|Mantine|Water|Flying}}<br />
{{User Shiny|078|Rapidash|Fire}}<br />
{{User Shiny|130|Gyarados|Water|Flying}}<br />
{{User Shiny|243|Raikou|Electric}}<br />
{{User Shiny|244|Entei|Fire}}<br />
{{User Shiny|245|Suicune|Water}}<br />
{{User Shiny|473|Mamoswine|Ice|Ground}}<br />
{{User Shiny|579|Reuniclus|Psychic}}<br />
|}<br />
{| width="100%" style="background:#ffffff" class="expandable"<br />
|<br />
<br />
==Random Tags==<br />
|-<br />
|<br />
{{User:RiverAura/User Forgot Gliscor}}<br />
{{User:RiverAura/User Raises Roof}}<br />
{{User Lost the Game}}<br />
{{User Got Milk?}}<br />
{{User Mudkip}}<br />
{{User Ketchup}}<br />
{{User Bike}}<br />
{{User Hat}}<br />
{{User Donut}}<br />
{{User AYB}}<br />
{{User Fury}}<br />
{{User Gible|Soylent green is people!}}<br />
{{User Joey}}<br />
{{User Meme}}<br />
{{User Sandiego}}<br />
{{User Frizzle}}<br />
|}<br />
</div><br />
<div><br />
<br />
Look at [[User:RiverAura/Battle_Hall|this page]] for tips on navigating through the Battle Hall.<br />
<br />
Check out the {{MS|235|Smeargle}}[[User:RiverAura/My Usertags|user tags]]{{MS|474|Porygon-Z}} I made.<br />
<br />
=Favorite Pokémon=<br />
<br />
Some of my favorite Pokémon:<br />
<br />
[[Image:160.png]]<br />
[[Image:230.png]]<br />
[[Image:216.png]]<br />
[[Image:448.png]]<br />
[[Image:579.png]]<br />
[[Image:226.png]]<br />
[[Image:596.png]]<br />
[[Image:025.png]]<br />
<br />
As for teams:<br />
<br />
I don't keep "teams" per se. I have several prized members of my group that I keep with me, but I'm constantly training lower-level Pokémon, so I don't usually keep a set team. So here they are:<br />
<br />
<br />
=={{v2|Yellow}} Members==<br />
<br />
Unfortunately, Yellow's internal battery is running out, so the game isn't working well anymore. I therefore only have a few of my prized Pokémon left.<br />
<br />
{| style="cellpadding:1px"<br />
|-<br />
|{{Spr|150|Yellow}}{{p|Mewtwo|PSYCHIC}}<br />
{{ic|Psychic}}<br />
| Lv. 72<br />
*{{m|Recover}}<br />
*{{m|Solarbeam}}<br />
*{{m|Psychic}}<br />
*{{m|Metronome}}<br />
|{{Spr|026|Yellow}}{{p|Raichu|THUNDERRAT}}{{tt|♂|Found out through Pokémon Stadium 2}}<br />
{{ic|Electric}}<br />
| Lv. 75<br />
*{{m|Thunder}}<br />
*{{m|Flash}}<br />
*{{m|Pay Day}}<br />
*{{m|Bide}}<br />
|{{Spr|131|Yellow}}{{P|Lapras|SURFER}}{{tt|♀|Found out through Pokémon Stadium 2}}<br />
{{ic|Water}}{{ic|Ice}}<br />
| Lv. 52<br />
*{{m|Surf}}<br />
*{{m|Ice Beam}}<br />
*{{m|Strength}}<br />
*{{m|Thunderbolt}}<br />
|}<br />
<br />
=={{v2|Silver}} Members==<br />
<br />
{|<br />
|-<br />
|{{Spr|160|Silver}}{{p|Feraligatr|Alligator}}♂<br />
{{ic|Water}}<br />
| Lv. 54<br />
*{{m|Slash}}<br />
*{{m|Rage}}<br />
*{{m|Cut}}<br />
*{{m|Surf}}<br />
|{{DL|In-battle effect item|Amulet Coin}}<br />
|{{Spr|181|Silver}}{{p|Ampharos|Sheep}}♀<br />
{{ic|Electric}}<br />
| Lv. 46<br />
*{{m|Tackle}}<br />
*{{m|Thunder Wave}}<br />
*{{m|Flash}}<br />
*{{m|Thunder Punch}}<br />
|{{DL|In-battle effect item|King's Rock}}<br />
|-<br />
|{{Spr|249|Silver}}{{p|Lugia|Lugia}}<br />
{{ic|Psychic}}{{ic|Flying}}<br />
| Lv. 49<br />
*{{m|Aeroblast}}<br />
*{{m|Fly}}<br />
*{{m|Surf}}<br />
*{{m|Recover}}<br />
|No Item<br />
|{{Spr|250|Silver}}{{p|Ho-oh|Hohou}}<br />
{{ic|Fire}}{{ic|Flying}}<br />
| Lv. 70<br />
*{{m|Recover}}<br />
*{{m|Sunny Day}}<br />
*{{m|Fire Blast}}<br />
*{{m|Swift}}<br />
|[[Sacred Ash]]<br />
|}<br />
<br />
=={{v2|Crystal}} Members==<br />
<br />
Part 1 (First run, transferred to second run through Stadium)<br />
<br />
{|<br />
|-<br />
|{{Spr|154|Crystal}}{{p|Meganium|Leafer}}♂<br />
{{ic|Grass}}<br />
| Lv. 40<br />
*{{m|Cut}}<br />
*{{m|Flash}}<br />
*{{m|Giga Drain}}<br />
*{{m|Synthesis}}<br />
|{{DL|Type-enhancing item|Miracle Seed}}<br />
|{{Spr|076|Crystal}}{{p|Golem|Dudical}}♀<br />
{{ic|Rock}}{{ic|Ground}}<br />
| Lv. 61<br />
*{{m|Tackle}}<br />
*{{m|Strength}}<br />
*{{m|Rollout}}<br />
*{{m|Earthquake}}<br />
|{{DL|In-battle effect item|Focus Band}}<br />
|-<br />
|{{Spr|249|Crystal}}{{p|Lugia|Hydro}}<br />
{{ic|Psychic}}{{ic|Flying}}<br />
| Lv. 60<br />
*{{m|Rain Dance}}<br />
*{{m|Gust}}<br />
*{{m|Recover}}<br />
*{{m|Hydro Pump}}<br />
|{{DL|Experience-affecting item|Exp. Share}}<br />
|{{Spr|143|Crystal}}{{p|Snorlax|Lax}}♂<br />
{{ic|Normal}}<br />
| Lv. 50<br />
*{{m|Snore}}<br />
*{{m|Rest}}<br />
*{{m|Surf}}<br />
*{{m|Rollout}}<br />
|{{DL|In-battle effect item|Leftovers}}<br />
|}<br />
<br />
Part 2 (Second run)<br />
<br />
{|<br />
|{{Spr|149|Crystal}}{{p|Dragonite|Dragon}}♀<br />
{{ic|Dragon}}{{ic|Flying}}<br />
| Lv. 55<br />
*{{m|Surf}}<br />
*{{m|Wing Attack}}<br />
*{{m|Twister}}<br />
*{{m|Extremespeed}}<br />
|No item<br />
|{{Spr|245|Crystal}}{{p|Suicune|Sui}}<br />
{{ic|Water}}<br />
| Lv. 53<br />
*{{m|Surf}}<br />
*{{m|Rain Dance}}<br />
*{{m|BubbleBeam}}<br />
*{{m|Aurora Beam}}<br />
|{{DL|Type-enhancing item|Mystic Water}}<br />
|-<br />
|{{Spr|157|Crystal}}{{p|Typhlosion|Quill}}♂<br />
{{ic|Fire}}<br />
| Lv. 56<br />
*{{m|Rock Smash}}<br />
*{{m|Swift}}<br />
*{{m|Strength}}<br />
*{{m|Flame Wheel}}<br />
|{{DL|Type-enhancing item|Charcoal}}<br />
|{{Spr|018|Crystal}}{{p|Pidgeot|Birdy}}♂<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 52<br />
*{{m|Tackle}}<br />
*{{m|Wing Attack}}<br />
*{{m|Fly}}<br />
*{{m|Quick Attack}}<br />
|{{DL|In-battle effect item|Amulet Coin}}<br />
|-<br />
|{{Spr|176|Crystal}}{{p|Togetic|Togy}}♂<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 25<br />
*{{m|Fly}}<br />
*{{m|Metronome}}<br />
*{{m|Flash}}<br />
*{{m|Encore}}<br />
|{{DL|In-battle effect item|Smoke Ball}}<br />
|{{Spr|226|Crystal}}{{p|Mantine|Manta}}♂<br />
{{ic|Water}}{{ic|Flying}}<br />
| Lv. 35<br />
*{{m|Take Down}}<br />
*{{m|Supersonic}}<br />
*{{m|Whirlpool}}<br />
*{{m|Waterfall}}<br />
|{{DL|Evolution-inducing held item|King's Rock}}<br />
|}<br />
<br />
=={{v2|Sapphire}} Members==<br />
<br />
{|<br />
|-<br />
|{{Spr|382|Sapphire}}{{p|Kyogre|SEAMANTA}}<br />
{{ic|Water}}<br />
| Lv. 52<br />
*{{m|Waterfall}}<br />
*{{m|Dive}}<br />
*{{m|Ice Beam}}<br />
*{{m|Surf}}<br />
|<br />
*{{a|Drizzle}}<br />
*{{DL|Type-enhancing item|Mystic Water}}<br />
*Relaxed [[Nature]]<br />
|{{Spr|277|Sapphire}}{{p|Swellow|TAILS}}♀<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 45<br />
*{{m|Endeavor}}<br />
*{{m|Fly}}<br />
*{{m|Aerial Ace}}<br />
*{{m|Double Team}}<br />
|<br />
*{{a|Guts}}<br />
*{{DL|In-battle effect item|Focus Band}}<br />
*Careful [[Nature]]<br />
|-<br />
|{{Spr|381|Sapphire}}{{p|Latios|LATO}}♂<br />
{{ic|Dragon}}{{ic|Psychic}}<br />
| Lv. 40<br />
*{{m|Protect}}<br />
*{{m|Refresh}}<br />
*{{m|Luster Purge}}<br />
*{{m|Psychic}}<br />
|<br />
*{{a|Levitate}}<br />
*No item<br />
*Careful [[Nature]]<br />
|{{Spr|384|Sapphire}}{{p|Rayquaza|OZONE}}<br />
{{ic|Dragon}}{{ic|Flying}}<br />
| Lv. 70<br />
*{{m|Fly}}<br />
*{{m|Rest}}<br />
*{{m|Extremespeed}}<br />
*{{m|Outrage}}<br />
|<br />
*{{a|Air Lock}}<br />
*No item<br />
*Serious [[Nature]]<br />
|-<br />
|{{Spr|254|Emerald}}{{tt|{{p|Sceptile|TREEKER}}|Currently on Emerald, competing in the Battle Frontier}} ♂<br />
{{ic|Grass}}<br />
| Lv. 71<br />
*{{m|Rock Smash}}<br />
*{{m|Cut}}<br />
*{{m|Leaf Blade}}<br />
*{{m|False Swipe}}<br />
|<br />
*{{a|Overgrow}}<br />
*{{DL|Type-enhancing item|Miracle Seed}}<br />
*Bold [[Nature]]<br />
|}<br />
<br />
<br />
=={{v2|LeafGreen}} Members==<br />
<br />
{|<br />
|-<br />
|{{Spr|003|LeafGreen|Male}}{{p|Venusaur|Bulber}}♂<br />
{{ic|Grass}}{{ic|Poison}}<br />
| Lv. 65<br />
*{{m|Solarbeam}}<br />
*{{m|Sleep Powder}}<br />
*{{m|Frenzy Plant}}<br />
*{{m|Cut}}<br />
|<br />
*{{a|Overgrow}}<br />
*No item<br />
*Adamant [[Nature]]<br />
|{{Spr|150|Ruby}}{{p|Mewtwo|Psychic}}<br />
{{ic|Psychic}}<br />
| Lv. 74<br />
*{{m|Swift}}<br />
*{{m|Recover}}<br />
*{{m|Shock Wave}}<br />
*{{m|Psychic}}<br />
|<br />
*{{a|Pressure}}<br />
*No item<br />
*Quirky [[Nature]]<br />
|-<br />
|{{Spr|017|LeafGreen}}{{p|Pidgeot|Pidgical}}♀<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 36<br />
*{{m|Quick Attack}}<br />
*{{m|Wing Attack}}<br />
*{{m|Fly}}<br />
*{{m|Secret Power}}<br />
|<br />
*{{a|Keen Eye}}<br />
*{{DL|Experience-affecting item|Exp. Share}}<br />
*Relaxed [[Nature]]<br />
|{{Spr|145|LeafGreen}}{{p|Zapdos|Zapdos}}<br />
{{ic|Electric}}{{ic|Flying}}<br />
| Lv. 59<br />
*{{m|Thunder}}<br />
*{{m|Fly}}<br />
*{{m|Detect}}<br />
*{{m|Drill Peck}}<br />
|<br />
*{{a|Pressure}}<br />
*{{DL|In-battle effect item|Leftovers}}<br />
*Jolly [[Nature]]<br />
|-<br />
|{{Spr|144|LeafGreen}}{{p|Articuno|Articuno}}<br />
{{ic|Ice}}{{ic|Flying}}<br />
| Lv. 54<br />
*{{m|Blizzard}}<br />
*{{m|Fly}}<br />
*{{m|Mind Reader}}<br />
*{{m|Ice Beam}}<br />
|<br />
*{{a|Pressure}}<br />
*{{DL|Type-enhancing item|Nevermeltice}}<br />
*Naive [[Nature]]<br />
|{{Spr|146|LeafGreen}}{{p|Moltres|Moltres}}<br />
{{ic|Fire}}{{ic|Flying}}<br />
| Lv. 52<br />
*{{m|Fire Spin}}<br />
*{{m|Fly}}<br />
*{{m|Endure}}<br />
*{{m|Flamethrower}}<br />
|<br />
*{{a|Pressure}}<br />
*{{DL|In-battle effect item|Quick Claw}}<br />
*Relaxed [[Nature]]<br />
|-<br />
|{{Spr|076|LeafGreen}}{{p|Golem|Rocky}}♂<br />
{{ic|Rock}}{{ic|Ground}}<br />
| Lv. 55<br />
*{{m|Earthquake}}<br />
*{{m|Rock Smash}}<br />
*{{m|Strength}}<br />
*{{m|Dig}}<br />
|<br />
*{{a|Rock Head}}<br />
*{{DL|In-battle effect item|Leftovers}}<br />
*Calm [[Nature]]<br />
|{{Spr|143|LeafGreen}}{{p|Snorlax|Lax}}♂<br />
{{ic|Normal}}<br />
| Lv. 54<br />
*{{m|Strength}}<br />
*{{m|Metronome}}<br />
*{{m|Surf}}<br />
*{{m|Covet}}<br />
|<br />
*{{a|Immunity}}<br />
*{{DL|Type-enhancing item|Silk Scarf}}<br />
*Rash [[Nature]]<br />
|-<br />
|{{Spr|009|LeafGreen}}{{p|Blastoise|Turtle}}♂<br />
{{ic|Water}}<br />
| Lv. 37<br />
*{{m|Rapid Spin}}<br />
*{{m|Hydro Cannon}}<br />
*{{m|Surf}}<br />
*{{m|Bite}}<br />
|<br />
*{{a|Torrent}}<br />
*{{DL|Held item|Soothe Bell}}<br />
*Docile [[Nature]]<br />
|{{Spr|006|LeafGreen}}{{p|Charizard|Salamander}}♂<br />
{{ic|Fire}}{{ic|Flying}}<br />
| Lv. 36<br />
*{{m|Strength}}<br />
*{{m|Flamethrower}}<br />
*{{m|Fly}}<br />
*{{m|Blast Burn}}<br />
|<br />
*{{a|Blaze}}<br />
*No item<br />
*Timid [[Nature]]<br />
|}<br />
<br />
=={{v2|Emerald}} Members==<br />
<br />
{|<br />
|{{Spr|260|Emerald}}{{p|Swampert|Dude}}♂<br />
{{ic|Water}}{{ic|Ground}}<br />
| Lv. 66<br />
*{{m|Waterfall}}<br />
*{{m|Dive}}<br />
*{{m|Surf}}<br />
*{{m|Return}}<br />
|<br />
*{{a|Torrent}}<br />
*{{DL|Type-enhancing item|Mystic Water}}<br />
*Calm [[Nature]]<br />
|{{Spr|277|Emerald}}{{p|Swellow|Swallow}}♀<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 69<br />
*{{m|Fly}}<br />
*{{m|Steel Wing}}<br />
*{{m|Endeavor}}<br />
*{{m|Aerial Ace}}<br />
|<br />
*{{a|Guts}}<br />
*{{DL|Type-enhancing item|Sharp Beak}}<br />
*Jolly [[Nature]]<br />
|-<br />
|{{Spr|292|Emerald}}{{p|Shedinja|Shedded}}<br />
{{ic|Bug}}{{ic|Ghost}}<br />
| Lv. 50<br />
*{{m|Shadow Ball}}<br />
*{{m|Secret Power}}<br />
*{{m|Fury Cutter}}<br />
*{{m|Cut}}<br />
|<br />
*{{a|Wonder Guard}}<br />
*{{DL|In-battle effect item|Shell Bell}}<br />
*Quiet [[Nature]]<br />
|{{Spr|384|Emerald}}{{p|Rayquaza|Quazzer}}<br />
{{ic|Dragon}}{{ic|Flying}}<br />
| Lv. 73<br />
*{{m|Fly}}<br />
*{{m|Strength}}<br />
*{{m|Extremespeed}}<br />
*{{m|Dragon Claw}}<br />
|<br />
*{{a|Air Lock}}<br />
*{{DL|In-battle effect item|Shell Bell}}<br />
*Timid [[Nature]]<br />
|-<br />
|{{Spr|382|Emerald}}{{p|Kyogre|Yang}}<br />
{{ic|Water}}<br />
| Lv. 72<br />
*{{m|Surf}}<br />
*{{m|Rest}}<br />
*{{m|Ice Beam}}<br />
*{{m|Double Edge}}<br />
|<br />
*{{a|Drizzle}}<br />
*{{DL|In-battle effect item|Leftovers}}<br />
*Bashful [[Nature]]<br />
|{{Spr|383|Emerald}}{{p|Groudon|Yin}}<br />
{{ic|Ground}}<br />
| Lv. 72<br />
*{{m|Fire Blast}}<br />
*{{m|Rest}}<br />
*{{m|Earthquake}}<br />
*{{m|SolarBeam}}<br />
|<br />
*{{a|Drought}}<br />
*No item<br />
*Lax [[Nature]]<br />
|-<br />
|{{Spr|351|Emerald}}{{p|Castform|Weather}}♂<br />
{{ic|Normal}}<br />
| Lv. 44<br />
*{{m|Weather Ball}}<br />
*{{m|Rain Dance}}<br />
*{{m|Sunny Day}}<br />
*{{m|Hail}}<br />
|<br />
*{{a|Forecast}}<br />
*{{DL|Type-enhancing item|Nevermeltice}}<br />
*Impish [[Nature]]<br />
|}<br />
<br />
=={{v2|Pearl}} Members==<br />
<br />
[[Generation IV]] was the first generation in which I really learned how to raise Pokémon's levels up efficiently. That, and the fact that they took forever coming out with new ones, resulted in my Lv. 100's.<br />
<br />
{|<br />
|-<br />
|{{Spr|448|Pearl}}{{p|Lucario|Aura}}♀<br />
{{ic|Fighting}}{{ic|Steel}}<br />
| Lv. 100<br />
*{{m|Aura Sphere}}<br />
*{{m|Dragon Pulse}}<br />
*{{m|Dark Pulse}}<br />
*{{m|Water Pulse}}<br />
|<br />
*{{a|Steadfast}}<br />
*{{DL|In-battle effect item|Expert Belt}}<br />
*Docile [[Nature]]<br />
|{{Spr|389|Pearl}}{{p|Torterra|Tortoise}}♂<br />
{{ic|Grass}}{{ic|Ground}}<br />
| Lv. 100<br />
*{{m|Earthquake}}<br />
*{{m|Frenzy Plant}}<br />
*{{m|Cut}}<br />
*{{m|Crunch}}<br />
|<br />
*{{a|Overgrow}}<br />
*{{DL|Type-enhancing item|Miracle Seed}}<br />
*Impish [[Nature]]<br />
|-<br />
|{{Spr|398|Pearl|female}}{{p|Staraptor|Star}}♀<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 100<br />
*{{m|Aerial Ace}}<br />
*{{m|Fly}}<br />
*{{m|Defog}}<br />
*{{m|Close Combat}}<br />
|<br />
*{{a|Intimidate}}<br />
*{{DL|In-battle effect item|Leftovers}}<br />
*Mild [[Nature]]<br />
|{{Spr|490|Pearl}}{{p|Manaphy|Hydro}}<br />
{{ic|Water}}<br />
| Lv. 100<br />
*{{m|Heart Swap}}<br />
*{{m|Waterfall}}<br />
*{{m|Blizzard}}<br />
*{{m|Rain Dance}}<br />
|<br />
*{{a|Hydration}}<br />
*{{DL|Type-enhancing item|Mystic Water}}<br />
*Quirky [[Nature]]<br />
|-<br />
|{{Spr|484|Pearl}}{{p|Palkia|Pearl}}<br />
{{ic|Water}}{{ic|Dragon}}<br />
| Lv. 100<br />
*{{m|Spacial Rend}}<br />
*{{m|Aura Sphere}}<br />
*{{m|Ancientpower}}<br />
*{{m|Aqua Tail}}<br />
|<br />
*{{a|Pressure}}<br />
*{{DL|Type-enhancing item|Lustrous Orb}}<br />
*Calm [[Nature]]<br />
|{{Spr|487|Pearl}}{{p|Giratina|Spirit}}<br />
{{ic|Ghost}}{{ic|Dragon}}<br />
| Lv. 100<br />
*{{m|Shadow Force}}<br />
*{{m|Draco Meteor}}<br />
*{{m|Earth Power}}<br />
*{{m|Aura Sphere}}<br />
|<br />
*{{a|Pressure}}<br />
*{{DL|Type-enhancing item|Spell Tag}}<br />
*Relaxed [[Nature]]<br />
|-<br />
|{{Spr|419|Pearl|female}}{{p|Floatzel|Buoy}}♀<br />
{{ic|Water}}<br />
| Lv. 100<br />
*{{m|Crunch}}<br />
*{{m|Rock Smash}}<br />
*{{m|Razor Wind}}<br />
*{{m|Waterfall}}<br />
|<br />
*{{a|Swift Swim}}<br />
*No item<br />
*Hardy [[Nature]]<br />
|{{Spr|405|Pearl|male}}{{p|Luxray|Lynx}}♂<br />
{{ic|Electric}}<br />
| Lv. 100<br />
*{{m|Strength}}<br />
*{{m|Thunder Fang}}<br />
*{{m|Discharge}}<br />
*{{m|Crunch}}<br />
|<br />
*{{a|Rivalry}}<br />
*No item<br />
*Lax [[Nature]]<br />
|-<br />
|{{Spr|216|Pearl}}{{p|Teddiursa|Teddy}}♂<br />
{{ic|Normal}}<br />
| Lv. 100<br />
*{{m|Faint Attack}}<br />
*{{m|Slash}}<br />
*{{m|Aerial Ace}}<br />
*{{m|Earthquake}}<br />
|<br />
*{{a|Pickup}}<br />
*{{DL|In-battle effect item|Destiny Knot}}<br />
*Adamant [[Nature]]<br />
|}<br />
<br />
=={{v2|Platinum}} Members==<br />
<br />
{|<br />
|-<br />
|{{Spr|389|Platinum}}{{p|Torterra|Keith}}♂<br />
{{ic|Grass}}{{ic|Ground}}<br />
| Lv. 100<br />
*{{m|Crunch}}<br />
*{{m|Earthquake}}<br />
*{{m|Wood Hammer}}<br />
*{{m|Rock Slide}}<br />
|<br />
*{{a|Overgrow}}<br />
*[[Yache Berry]]<br />
*Adamant [[Nature]]<br />
|{{Spr|398|Platinum|male}}{{p|Staraptor|Ace}}♂<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 100<br />
*{{m|Defog}}<br />
*{{m|Close Combat}}<br />
*{{m|Aerial Ace}}<br />
*{{m|Fly}}<br />
|<br />
*{{a|Intimidate}}<br />
*{{DL|In-battle effect item|Amulet Coin}}<br />
*Careful [[Nature]]<br />
|-<br />
|{{Spr|448|Platinum}}{{p|Lucario|Luke}}♂<br />
{{ic|Fighting}}{{ic|Steel}}<br />
| Lv. 100<br />
*{{m|Water Pulse}}<br />
*{{m|Dark Pulse}}<br />
*{{m|Aura Sphere}}<br />
*{{m|Dragon Pulse}}<br />
|<br />
*{{a|Inner Focus}}<br />
*{{DL|In-battle effect item|Quick Claw}}<br />
*Timid [[Nature]]<br />
|{{Spr|230|Platinum}}{{p|Kingdra|Nessie}}♀<br />
{{ic|Water}}{{ic|Dragon}}<br />
| Lv. 100<br />
*{{m|Surf}}<br />
*{{m|Ice Beam}}<br />
*{{m|Dragon Pulse}}<br />
*{{m|Toxic}}<br />
|<br />
*{{a|Sniper}}<br />
*[[Haban Berry]]<br />
*Naive [[Nature]]<br />
|-<br />
|{{Spr|447|Platinum}}{{DL|Ranger Net|Rescue Kidnapped Riolu!|RIOLU}}♂<br />
{{ic|Fighting}}<br />
| Lv. 100<br />
*{{m|Aura Sphere}}<br />
*{{m|Shadow Claw}}<br />
*{{m|Rock Slide}}<br />
*{{m|Earthquake}}<br />
|<br />
*{{a|Steadfast}}<br />
*{{DL|In-battle effect item|Shell Bell}}<br />
*Serious [[Nature]]<br />
|{{Spr|490|Platinum}}{{DL|Ranger Net|Pokémon Ranger: Shadows of Almia|Ophion}}<br />
{{ic|Water}}<br />
| Lv. 100<br />
*{{m|Rain Dance}}<br />
*{{m|Surf}}<br />
*{{m|Heart Swap}}<br />
*{{m|Blizzard}}<br />
|<br />
*{{a|Hydration}}<br />
*No item<br />
*Docile [[Nature]]<br />
|-<br />
|{{Spr|025|Platinum|female}}{{DL|Pokémon Battle Revolution|Pikachu|PIKACHU}}♀<br />
{{ic|Electric}}<br />
| Lv. 100<br />
*{{m|Volt Tackle}}<br />
*{{m|Surf}}<br />
*{{m|Signal Beam}}<br />
*{{m|Thunder}}<br />
|<br />
*{{a|Static}}<br />
*{{DL|Stat-enhancing item|Light Ball}}<br />
*Hardy [[Nature]]<br />
|{{Spr|487O|Platinum}}{{p|Giratina|Erebus}}<br />
{{ic|Ghost}}{{ic|Dragon}}<br />
| Lv. 100<br />
*{{m|Aura Sphere}}<br />
*{{m|Ancientpower}}<br />
*{{m|Dragon Pulse}}<br />
*{{m|Shadow Force}}<br />
|<br />
*{{a|Levitate}}<br />
*{{DL|Type-enhancing item|Griseous Orb}}<br />
*Adamant [[Nature]]<br />
|-<br />
|{{Spr|405|Platinum|male}}{{p|Luxray|Lex}}♂<br />
{{ic|Electric}}<br />
| Lv. 100<br />
*{{m|Strength}}<br />
*{{m|Crunch}}<br />
*{{m|Thunder Fang}}<br />
*{{m|Discharge}}<br />
|<br />
*{{a|Rivalry}}<br />
*No item<br />
*Timid [[Nature]]<br />
|{{Spr|308|Platinum|female}}{{p|Medicham|Sasha}}♀<br />
{{ic|Fighting}}{{ic|Psychic}}<br />
| Lv. 100<br />
*{{m|Hi Jump Kick}}<br />
*{{m|Shadow Ball}}<br />
*{{m|Zen Headbutt}}<br />
*{{m|Ice Punch}}<br />
|<br />
*{{a|Pure Power}}<br />
*No item<br />
*Modest [[Nature]]<br />
|-<br />
|{{Spr|203|Platinum|male}}{{p|Girafarig|Bob}}♂<br />
{{ic|Normal}}{{ic|Psychic}}<br />
| Lv. 100<br />
*{{m|Earthquake}}<br />
*{{m|Zen Headbutt}}<br />
*{{m|Iron Tail}}<br />
*{{m|Crunch}}<br />
|<br />
*{{a|Inner Focus}}<br />
*No item<br />
*Impish [[Nature]]<br />
|}<br />
<br />
=={{v2|SoulSilver}} Team==<br />
I actually have a base team this time!<br />
{|<br />
|-<br />
|{{Spr|160|SoulSilver}}{{p|Feraligatr|Todd}}♂<br />
{{ic|Water}}<br />
| Lv. 100<br />
*{{m|Waterfall}}<br />
*{{m|Ice Punch}}<br />
*{{m|Crunch}}<br />
*{{m|Earthquake}}<br />
|<br />
*{{a|Torrent}}<br />
*{{DL|In-battle effect item|Muscle Band}}<br />
*[[Shiny Leaf]] Crown<br />
*Quirky [[Nature]]<br />
|{{Spr|169|SoulSilver}}{{p|Crobat|Zuzu}}♀<br />
{{ic|Poison}}{{ic|Flying}}<br />
| Lv. 100<br />
*{{m|Cross Poison}}<br />
*{{m|Fly}}<br />
*{{m|Heat Wave}}<br />
*{{m|Bite}}<br />
|<br />
*{{a|Inner Focus}}<br />
*{{DL|Type-enhancing item|Sharp Beak}}<br />
*[[Shiny Leaf]] Crown<br />
*Naughty [[Nature]]<br />
|-<br />
|{{Spr|171|SoulSilver}}{{p|Lanturn|Landon}}♂<br />
{{ic|Water}}{{ic|Electric}}<br />
| Lv. 100<br />
*{{m|Surf}}<br />
*{{m|Discharge}}<br />
*{{m|Signal Beam}}<br />
*{{m|Ice Beam}}<br />
|<br />
*{{a|Volt Absorb}}<br />
*{{DL|In-battle effect item|Wise Glasses}}<br />
*[[Shiny Leaf]] Crown<br />
*Modest [[Nature]]<br />
|{{Spr|229|SoulSilver|male}}{{p|Houndoom|Rex}}♂<br />
{{ic|Dark}}{{ic|Fire}}<br />
| Lv. 100<br />
*{{m|Sunny Day}}<br />
*{{m|Flamethrower}}<br />
*{{m|Dark Pulse}}<br />
*{{m|Solarbeam}}<br />
|<br />
*{{a|Flash Fire}}<br />
*[[Shiny Leaf]] Crown<br />
*Timid [[Nature]]<br />
|-<br />
|{{Spr|028|SoulSilver}}{{p|Sandslash|Sandy}}♂<br />
{{ic|Ground}}<br />
| Lv. 100<br />
*{{m|Rollout}}<br />
*{{m|Crush Claw}}<br />
*{{m|Cut}}<br />
*{{m|Dig}}<br />
|<br />
*{{a|Sand Veil}}<br />
*{{DL|Type-enhancing item|Soft Sand}}<br />
*[[Shiny Leaf]] Crown<br />
*Sassy [[Nature]]<br />
|{{Spr|468|SoulSilver}}{{p|Togekiss|Diego}}♂<br />
{{ic|Normal}}{{ic|Flying}}<br />
| Lv. 100<br />
*{{m|Air Slash}}<br />
*{{m|Aura Sphere}}<br />
*{{m|Extrasensory}}<br />
*{{m|AncientPower}}<br />
|<br />
*{{a|Hustle}}<br />
*{{DL|In-battle effect item|Amulet Coin}}<br />
*[[Shiny Leaf]] Crown<br />
*Naughty [[Nature]]<br />
|}<br />
<br />
=={{v2|White}} Team==<br />
{|<br />
|-<br />
|{{Spr|497|White}}{{p|Serperior|Pierre}}♂<br />
{{ic|Grass}}<br />
| Lv. 100<br />
*{{m|Leaf Blade}}<br />
*{{m|Aerial Ace}}<br />
*{{m|Dragon Tail}}<br />
*{{m|Coil}}<br />
|<br />
*{{a|Overgrow}}<br />
*{{DL|In-battle effect item|Amulet Coin}}<br />
*Lonely [[Nature]]<br />
|{{Spr|579|White}}{{p|Reuniclus|Landon}}♂<br />
{{ic|Psychic}}<br />
| Lv. 100<br />
*{{m|Psychic}}<br />
*{{m|Shadow Ball}}<br />
*{{m|Focus Blast}}<br />
*{{m|Pain Split}}<br />
|<br />
*{{a|Magic Guard}}<br />
*{{DL|In-battle effect item|Quick Claw}}<br />
*Hardy [[Nature]]<br />
|-<br />
|{{Spr|571|White}}{{p|Zoroark|Ark}}♀<br />
{{ic|Dark}}<br />
| Lv. 100<br />
*{{m|Night Daze}}<br />
*{{m|Foul Play}}<br />
*{{m|Flamethrower}}<br />
*{{m|Focus Blast}}<br />
|<br />
*{{a|Illusion}}<br />
*{{DL|Type-enhancing item|BlackGlasses}}<br />
*Brave [[Nature]]<br />
|{{Spr|530|White}}{{p|Excadrill|Cader}}♀<br />
{{ic|Ground}}{{ic|Steel}}<br />
| Lv. 100<br />
*{{m|Drill Run}}<br />
*{{m|Metal Claw}}<br />
*{{m|Stone Edge}}<br />
*{{m|Aerial Ace}}<br />
|<br />
*{{a|Sand Rush}}<br />
*{{DL|Type-enhancing item|Soft Sand}}<br />
*Careful [[Nature]]<br />
|-<br />
|{{Spr|581|White}}{{p|Swanna|Koaru}}♂<br />
{{ic|Water}}{{ic|Flying}}<br />
| Lv. 100<br />
*{{m|Surf}}<br />
*{{m|Hurricane}}<br />
*{{m|Ice Beam}}<br />
*{{m|Fly}}<br />
|<br />
*{{a|Big Pecks}}<br />
*{{DL|Type-enhancing item|Mystic Water}}<br />
*Lax [[Nature]]<br />
|{{Spr|596|White}}{{p|Galvantula|Smiter}}♂<br />
{{ic|Bug}}{{ic|Electric}}<br />
| Lv. 100<br />
*{{m|Bug Buzz}}<br />
*{{m|Discharge}}<br />
*{{m|Energy Ball}}<br />
*{{m|Gastro Acid}}<br />
|<br />
*{{a|Compoundeyes}}<br />
*{{DL|In-battle effect item|Wise Glasses}}<br />
*Modest [[Nature]]<br />
|}<br />
</div></div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Red_and_Blue_walkthrough/Section_4&diff=1634831Appendix:Red and Blue walkthrough/Section 42012-03-29T02:44:44Z<p>RiverAura: /* 1F */</p>
<hr />
<div><center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[Appendix:FireRed and LeafGreen walkthrough|here]].''''' </center><br />
<br />
-----<br />
<br />
== Route 3 ==<br />
[[File:Kanto Route 3 RBY.png|thumb|450px|right|Route 3]]<br />
<br />
There are a total of eight Trainers between [[Pewter City]] and [[Mt. Moon]], and each one is looking to battle. That may seem daunting, but battling the whole group will leave you a stronger (and wealthier) Trainer.<br />
<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Trainers<br />
|- <br />
| <br />
{{Trainerheader}}<br />
{{Trainerentry|GenILass.png|Lass||135|2|016|Pidgey||9||016|Pidgey||9|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenIBugcatcher.png|Bug Catcher||100|3|010|Caterpie||10||013|Weedle||10||010|Caterpie||10|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenIYoungster.png|Youngster||165|2|019|Rattata||11||023|Ekans||11|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenIBugcatcher.png|Bug Catcher||90|4|013|Weedle||9||014|Kakuna||9||010|Caterpie||9||011|Metapod||9|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenIYoungster.png|Youngster||210|1|021|Spearow||14|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenILass.png|Lass||150|2|019|Rattata||10||032|Nidoran♂||10|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenIBugcatcher.png|Bug Catcher||110|2|010|Caterpie||11||011|Metapod||11|||}}<br />
{{Trainerdiv}}<br />
{{Trainerentry|GenILass.png|Lass||210|1|039|Jigglypuff||14|||}}<br />
{{Trainerfooter|land|I}}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Available Pokémon<br />
|- <br />
| <br />
{{catch/header|land|no}}<br />
{{catch/entry1|016|Pidgey|yes|yes|no|Grass|6-8|50%|type1=Normal|type2=Flying}}<br />
{{catch/entry1|021|Spearow|yes|yes|no|Grass|5-8|40%|type1=Normal|type2=Flying}}<br />
{{catch/entry1|039|Jigglypuff|yes|yes|no|Grass|3-7|10%|type1=Normal}}<br />
{{catch/footer|land}}<br />
|}<br />
<br />
<br />
Beyond those Trainers, you finally have an opportunity to find some new Pokémon. The next point of interest is the Poké Center; the shady guy inside near the PC will offer to sell you a {{p|Magikarp}} for {{pdollar}}500. The fish itself isn't a great {{type2|Water}} choice, since it can only {{m|splash}} around until level 15, but with enough training it will evolve into {{p|Gyarados}} at level 20 (with way better stats and moves). It's up to you if you want to fork over the money for the fish here, since they are found almost everywhere with the Old Rod later on. Rest your team before venturing into [[Mt. Moon]].<br />
<br />
[[File:Mt Moon 1F RBY.png|thumb|200px|left|Mt Moon, 1F]]<br />
=== Mt. Moon ===<br />
Mt. Moon isn't a very tough cave to get through, especially if your team members are around level 15. As this is the first cave you'll explore, there are a handful of new Pokémon here that you would never find out in the sunlight.<br />
<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Trainers<br />
|- <br />
| <br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! 1F<br />
|- <br />
| <br />
{{Trainerheader|cave}}<br />
{{Trainerentry|GenILass.png|Lass||210|1|035|Clefairy||14|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenIBugcatcher.png|Bug Catcher||110|2|013|Weedle||11|None|014|Kakuna||11|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenISuperNerd.png|Super Nerd||275|2|081|Magnemite||11|None|100|Voltorb||11|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenIBugcatcher.png|Bug Catcher||100|3|010|Caterpie||10|None|011|Metapod||10|None|010|Caterpie||10|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenILass.png|Lass||165|2|043|Oddish||11|None|069|Bellsprout||11|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenIYoungster.png|Youngster||150|3|019|Rattata||10|None|019|Rattata||10|None|041|Zubat||10|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenIHiker.png|Hiker||350|3|074|Geodude||10|None|074|Geodude||10|None|095|Onix||10|None|}}<br />
{{Trainerfooter|cave|1}}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! B2F<br />
|- <br />
| <br />
{{Trainerheader|cave}}<br />
{{catch/div|cave|South side}}<br />
{{Trainerentry|GenIRocket.png|Rocket||330|3|027|Sandshrew||11|None|019|Rattata||11|None|041|Zubat||11|None|}}<br />
{{catch/div|cave|East side}}<br />
{{Trainerentry|GenIRocket.png|Rocket||360|2|041|Zubat||12|None|023|Ekans||12|None|}}<br />
{{catch/div|cave|West side}}<br />
{{Trainerentry|GenIRocket.png|Rocket||480|1|020|Raticate||16|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenIRocket.png|Rocket||390|2|019|Rattata||13|None|041|Zubat||13|None|}}<br />
{{Trainerdiv|cave}}<br />
{{Trainerentry|GenISuperNerd.png|Super Nerd||300|3|088|Grimer||12|None|100|Voltorb||12|None|109|Koffing||12|None|}}<br />
{{Trainerfooter|cave|1}}<br />
|}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Available Pokémon<br />
|- <br />
| <br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! 1F<br />
|- <br />
| <br />
{{catch/header|cave|no}}<br />
{{catch/entry1|041|Zubat|yes|yes|no|Cave|6-11|79%|type1=Poison|type2=Flying}}<br />
{{catch/entry1|074|Geodude|yes|yes|no|Cave|8-10|15%|type1=Rock|type2=Ground}}<br />
{{catch/entry1|046|Paras|yes|yes|no|Cave|8|5%|type1=Bug|type2=Grass}}<br />
{{catch/entry1|035|Clefairy|yes|yes|no|Cave|8|1%|type1=Normal}}<br />
{{catch/footer|cave}}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! B1F<br />
|- <br />
| <br />
{{catch/header|cave|no}}<br />
{{catch/entry1|041|Zubat|yes|yes|no|Cave|7-11|60%|type1=Poison|type2=Flying}}<br />
{{catch/entry1|074|Geodude|yes|yes|no|Cave|7-9|26%|type1=Rock|type2=Ground}}<br />
{{catch/entry1|046|Paras|yes|yes|no|Cave|10|10%|type1=Bug|type2=Grass}}<br />
{{catch/entry1|035|Clefairy|yes|yes|no|Cave|9|4%|type1=Normal}}<br />
{{catch/footer|cave}}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! B2F<br />
|- <br />
| <br />
{{catch/header|cave|no}}<br />
{{catch/entry1|041|Zubat|yes|yes|no|Cave|9-12|54%|type1=Poison|type2=Flying}}<br />
{{catch/entry1|074|Geodude|yes|yes|no|Cave|9-10|25%|type1=Rock|type2=Ground}}<br />
{{catch/entry1|046|Paras|yes|yes|no|Cave|10-12|15%|type1=Bug|type2=Grass}}<br />
{{catch/entry1|035|Clefairy|yes|yes|no|Cave|10-12|6%|type1=Normal}}<br />
{{catch/entry1|138|Omanyte|yes|yes|no|Helix|30|Only one|type1=Rock|type2=Water}}<br />
{{catch/entry1|140|Kabuto|yes|yes|no|Dome|30|Only one|type1=Rock|type2=Water}}<br />
{{catch/footer|cave}}<br />
|}<br />
|}<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Items<br />
|-<br />
|<br />
{{itlisth|cave}}<br />
{{catch/div|cave|1F}}<br />
{{itlistbod|TM Water|West of the entrance|RB|display={{TM|12|Water Gun}}}}<br />
{{itlistbod|Potion|<br />
* Northwest of the entrance<br />
* Near the southeast corner|RB|display=[[Potion]] ×2}}<br />
{{itlistbod|Rare Candy|Near the southeast corner|RB|display={{DL|Vitamin|Rare Candy}}}}<br />
{{itlistbod|Escape Rope|Near the southeast corner|RB}}<br />
{{itlistbod|Moon Stone|In the far-northwest corner|RB|display={{evostone|Moon Stone}}}}<br />
{{catch/div|cave|B2F}}<br />
{{itlistbod|HP Up|On a ledge in the southern room|RB|display={{DL|Vitamin|HP Up}}}}<br />
{{itlistbod|TM Normal|On a ledge in the northeast room|RB|display={{TM|01|Mega Punch}}}}<br />
{{itlistbod|Ether|On a boulder in the northeast room (hidden)|RB}}<br />
{{itlistbod|Helix Fossil|From the Super Nerd near the exit|RB|display=[[Dome and Helix Fossils|Helix Fossil]]}}<br />
{{itlistbod|Dome Fossil|From the Super Nerd near the exit|RB|display=[[Dome and Helix Fossils|Dome Fossil]]}}<br />
|}<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== 1F ===<br />
When you first enter the cave, turn to the left and grab the {{TM|12|Water Gun}} and [[Potion]], and defeat the nearby Trainer. Follow the tunnel around and take the first ladder you see to the basement floor.<br />
<br />
=== B2F (south) ===<br />
[[File:Mt Moon B2F RBY.png|thumb|200px|right|Mt Moon, B2F]]<br />
<br />
The presence of a [[Team Rocket]] grunt here means that the criminal gang is up to no good somewhere nearby. Grab the {{DL|Vitamin|HP Up}} from the ledge and take the stairs back to the first floor.<br />
<br />
=== 1F ===<br />
Head south for two more Trainer battles, as well as a [[Potion]], [[Rare Candy]], and [[Escape Rope]]. These are all handy items to have; the Escape Rope will warp you back to the entrance if you need to heal your team, and the Rare Candy can raise a Pokémon's level by 1. Head north and follow the tunnel around to the west, and climb down the next ladder.<br />
<br />
=== B2F (northeast) ===<br />
A second Team Rocket grunt is loitering here, so get ready to battle! Grab the {{TM|01|Mega Punch}} from the ledge, and check the nearby boulder for a hidden [[Ether]] before returning to the main floor.<br />
<br />
=== 1F ===<br />
Follow the tunnel around to the northwest part of the cave, and smack around the last two Trainers along the way. Don't miss the {{DL|Evolutionary stone|Moon Stone}} sitting in the corner.<br />
<br />
=== B2F (outer area) ===<br />
There are two more Rocket grunts standing between you and the exit. Be careful about the next Rocket you find, since his {{p|Raticate}}'s {{m|Hyper Fang}} can be a problem. Follow the winding tunnel to the next Rocket grunt, who mutters about the team stealing [[fossil]]s for profit. Only one Trainer left, a Super Nerd that claims both nearby fossils as his own. After beating him, he offers you the choice of either fossil. Like the Old Amber in Pewter City, the scientists on [[Cinnabar Island]] can revive a prehistoric Pokémon from either fossil. The [[Dome Fossil]] will become a {{p|Kabuto}}, while the [[Helix Fossil]] will become an {{p|Omanyte}}; both become {{2t|Rock|Water}}-types. Since you can only get one, you'll have to trade if you want the second. Pick your prize, and follow the tunnel to the exit.<br />
<br />
== Route 4 ==<br />
[[File:Kanto Route 4 RBY.png|thumb|450px|right|Route 4]]<br />
<br />
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"<br />
|- align="center"<br />
! Available Pokémon<br />
|-<br />
|<br />
{{catch/header|land|no}}<br />
{{catch/entry1|019|Rattata|yes|yes|no|Grass|8-12|45%|type1=Normal}}<br />
{{catch/entry1|021|Spearow|yes|yes|no|Grass|8-12|30%|type1=Normal|type2=Flying}}<br />
{{catch/entry1|023|Ekans|yes|no|no|Grass|6-12|25%|type1=Poison}}<br />
{{catch/entry1|027|Sandshrew|no|yes|no|Grass|6-12|25%|type1=Ground}}<br />
{{catch/footer|land}}<br />
|}<br />
<br />
<br />
After the trek through Mt. Moon, {{rt|4|Kanto}} will seem like a walk in the park. There are no Trainers here, and only a small patch of grass to the south. Pick up {{TM|04|Whirlwind}} from the north side of the route, then jump south over the ledge. If you need to train before battling Misty, this is the best place to do it. Once your team is around level 20-25, they should be in good shape.<br />
<br />
Next stop, [[Cerulean City]]!<br />
<br />
<br />
<br />
{{Template:WalkthroughPrevNext<br />
|game=Red<br />
|game2=Blue<br />
|prev=yes<br />
|prevsection=3<br />
|prevname=Viridian Forest, Route 2, Pewter City, Pewter Gym<br />
|gamename=Red and Blue<br />
|next=yes<br />
|nextname=Cerulean City, Cerulean Gym, Route 24, Route 25, Route 5<br />
|nextsection=5<br />
}}<br />
<br />
<br><br />
{{Project Walkthroughs notice}}<br />
[[Category:Red and Blue walkthrough]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Black_and_White_Versions&diff=1632729Pokémon Black and White Versions2012-03-25T00:07:37Z<p>RiverAura: /* Trivia */ While this is somewhat true with Black's 5th-gen exclusives, the Solosis line is predominantly green, and the Braviary line is mostly navy blue and red</p>
<hr />
<div>:''This article is about the [[Generation V]] {{pkmn|games}}. For other uses, see [[Black and White]].''<br />
----<br />
{{Infobox_game |colorscheme=black|bordercolorscheme=white<br />
|name=<span style="color:#FFFFFF;">Pokémon Black Version</span><br />
|name2=<span style="color:#FFFFFF;">Pokémon White Version</span><br />
|jname=<span style="color:#FFFFFF;">ポケットモンスター ブラック</span><br />
|jname2=<span style="color:#FFFFFF;">ポケットモンスター ホワイト</span><br />
|boxart=Black box EN-US.png<br />
|boxart2=White box EN-US.png<br />
|caption=Pokémon Black Version's boxart, [[version mascot|featuring]] {{p|Reshiram}}.<br />
|caption2=Pokémon White Version's boxart, [[version mascot|featuring]] {{p|Zekrom}}.<br />
|jbox=Pokemon Black Boxart JP.png<br />
|jbox2=Pokemon White Boxart JP.png<br />
|jcaption=Boxart of Pocket Monsters Black.<br />
|jcaption2=Boxart of Pocket Monsters White.<br />
|platform=[[Nintendo DS]]<br />
|category=RPG<br />
|players=1-4 players simultaneous<br />
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]], [[Infrared|IR]]<br />
|developer=[[Game Freak]]<br />
|publisher=[[Nintendo]]<br>[[The Pokémon Company]]<br />
|gen_series=[[Generation V]] [[version|main series]]<br />
|cero=A<br />
|esrb=E<br />
|pegi=3+<br />
|oflc=G<br />
|grb=N/A<br />
|release_date_ja=September 18, 2010<ref>[http://www.pokemon.co.jp/game/ds/bw/index.html Pokémon.co.jp]</ref><br />
|release_date_na=March 6, 2011<ref>[http://www.pokemon.com/us/games/videogame-pokemon-black-version-and-pokemon-white-version/ Pokémon.com (US)]</ref><br />
|release_date_au=March 10, 2011<ref>[http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20793&pageID=1 Nintendo of Australia - Pokémon Black Version]</ref><ref>[http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20795&pageID=1 Nintendo of Australia - Pokémon White Version]</ref><br />
|release_date_eu=March 4, 2011<ref>[http://www.pokemon.com/uk/games/videogame-pokemon-black-version-and-pokemon-white-version/ Pokémon.com (UK)]</ref><br />
|release_date_kr=April 21, 2011<br />
|website_ja=[http://www.pokemon.co.jp/game/ds/bw/ Pokémon.co.jp]<br>[http://www.nintendo.co.jp/ds/irbj/ Nintendo.co.jp]<br>[http://www.pokemon.co.jp/series/bw/ Official site]<br />
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-black-version-and-pokemon-white-version/ Pokémon.com]<br>[https://www.nintendo.com/games/detail/KYV94iTvLxiUlOoM08N1simS8TaWvduX Nintendo.com (Black)]<br>[https://www.nintendo.com/games/detail/SMEXeh_oh0-jWf91E8rVEW52L6bQUubj Nintendo.com (White)]<br>[http://www.pokemonblackwhite.com/ Official site]<br />
}}<br />
{{bulbanews|game}}<br />
{{StrategyWiki|Pokémon Black and White}}<br />
<br />
'''Pokémon Black Version''' (Japanese: '''ポケットモンスター ブラック''' ''Pocket Monsters Black'') and '''Pokémon White Version''' (Japanese: '''ポケットモンスター ホワイト''' ''Pocket Monsters White'') are the primary {{DL|Version|Relation to one another|paired versions}} of [[Generation V]]. <br />
<br />
Black and White follow the trends set up by previous games in the series. Two [[player character]]s (one male and one female) travel a new region, [[Unova]], on their [[Pokémon journey]]s. This region is inhabited by various {{OBP|Pokémon|species}}, and unlike before, none of those available prior to [[Generation V]] can be obtained before defeating the Elite Four.<br />
<br />
The games' names were revealed on the official Japanese Pokémon website on April 9, and scans from the subsequent issue of the magazine were leaked on April 10.<br />
<br />
==Plot==<br />
{{spoilers}}<br />
The game starts in [[Nuvema Town]] in the player's room with [[Cheren]], a childhood friend. [[Professor Juniper]] has left a gift box for the two and [[Bianca]], another one of the player's friends, who arrives a little later. The box contains [[Starter Pokémon|three Pokémon]] that the player can choose from. After the selection, Bianca will request a battle. When the battle is over, the room becomes cluttered due to the battle. Cheren heals both the player's and Bianca's Pokémon, and begins a battle with the player as well. If the player loses to Cheren, he will gloat about his victory. The three then go downstairs, and Cheren and Bianca will leave the house while the player's [[mom|mother]] will heal the Pokémon.<br />
<br />
The player visits Bianca's house, where she and her father are having an argument about her going on a Pokémon journey. Bianca storms out of the house, and the player follows her to Professor Juniper's lab, where Cheren has been waiting. In the lab, Professor Juniper will give the player a chance to nickname the selected [[starter Pokémon]], and give each of the three a [[Pokédex]]. Upon leaving the lab, they will be greeted by the player's mother, who will hand everyone a [[Town Map]].<br />
<br />
From then on, the player will set off on adventures through the Unova region. Along the way, the player, Cheren, and Bianca will battle eight [[Gym Leader]]s, while trying to complete the [[Pokédex]]. After managing to obtain all eight [[badge]]s, the player will head to the [[Pokémon League]] to battle the [[Elite Four]] and the Champion. Cheren decides to pursue strength and Bianca realizes that she cannot match the skills of the player or Cheren.<br />
<br />
However, the adventure does not go as smoothly as expected, as the [[villainous team|evil]] [[Team Plasma]] will be encountered along the way to the Pokémon League. Team Plasma's goal is to separate Pokémon from people; claiming that humans are only hindrances to the lives and interests of Pokémon. The player will occasionally encounter [[N]], the mysterious leader of the organization. [[Ghetsis]], a co-founding member of the [[Seven Sages]], has a secret, different goal from N's. The player must learn of and thwart their plans in order to save the relationship between Pokémon and their trainers.<br />
<br />
However, unlike previous games, the player will not be battling the Champion of the Unova region after first defeating the Elite Four. Once the player enters the Champion's room, N is seen triumphantly boasting over Alder, and proceeds to summon [[N's Castle|his castle]] to ambush and attach to the Pokémon League. The player traverses through the castle to find N and his legendary dragon, who claims to be the hero. However, the Light Stone{{sup|Bl}}/Dark Stone{{sup|W}} in the player's bag is released and summons the second dragon hero, {{p|Reshiram}}{{sup|Bl}}/{{p|Zekrom}}{{sup|W}}, which the player captures and uses to battle and defeat N. <br />
<br />
Once defeated, Ghetsis angrily intervenes, revealing his intentions of creating Team Plasma for his own interests of power, and how N and the idea of Pokémon liberation were merely his tools. In a rage, he battles the player in an attempt to eliminate any witnesses of the truth. His actions are futile, however, and N reconsiders his actions and ideas; beginning with releasing his Zekrom{{sup|Bl}}/Reshiram{{sup|W}}.<br />
<br />
After defeating N and Ghetsis, however, the game is not over, as there are further activities to be done. After beating the game, the player will return to their house and see his/her mother next to [[Looker]], who will be disguised temporarily. He explains that he needs help rounding up the Seven Sages of Team Plasma that are hidden across Unova. Also, {{rt|11|Unova}} and [[Marvelous Bridge]] open up, allowing access to [[Black City]] or [[White Forest]], [[Undella Town]], and [[Lacunosa Town]]. The player may also access [[Giant Chasm]], within which {{p|Kyurem}} may be battled and captured. The routes surrounding these areas contain many Pokémon native to the other four regions. Alder himself may also be battled in proper Champion fashion.<br />
<br />
Pokémon outbreaks will now occur across Unova's routes as well. Additionally, a series of strong windstorms{{sup|Bl}}/thunderstorms{{sup|W}} will occur across routes, indicating the presence of a {{pkmn2|roaming}} {{p|Tornadus}}{{sup|Bl}}/{{p|Thundurus}}{{sup|W}}, which can be battled and caught. In [[Caitlin]]'s villa in [[Undella Town]], the player will encounter [[Cynthia]], the {{pkmn|Champion}} of the [[Sinnoh]] region. She will battle the player, remarking about the striking similarities the player shares with another {{ga|Lucas|young}} {{ga|Dawn|Trainer}} from Sinnoh.<br />
<br />
==Blurb==<br />
===Game box blurb===<br />
''"A new [[Unova|world]] filled with never-before-seen Pokémon! What are the true motives of [[Team Plasma]] and the mysterious [[N]]? What is the secret of the Legendary Pokémon? Adventure across the Unova region and discover all-new Pokémon."''<br />
<br />
===Game manual blurb===<br />
''"In this world live creatures called Pokémon. Pokémon come in all shapes and sizes and live in a variety of locations. Humans and Pokémon have lived together in harmony for ages. Nevertheless, there are still numerous mysteries surrounding them. In order to find out more about these creatures, many scientists—such as Professor Juniper of Nuvema Town—have dedicated their lives to Pokémon research.''<br />
<br />
''One day, you and your friends, Cheren and Bianca, each receive a Pokémon from Professor Juniper, who asks you to travel throughout the Unova region in order to encounter every kind of Pokémon there is and to complete the Pokédex. After choosing your first Pokémon, who will also be your partner on this journey, your adventure begins."''<br />
<br />
==Features==<br />
Black and White returns features present in previous generations, such as day, time, abilities and the split between [[Physical move|Physical]] and [[Special move]]s. Certain ones, however, such as [[walking Pokémon|Pokémon following their Trainers]] and the [[Battle Frontier]], have been left out. Black and White also features a great deal of general graphical enhancements over previous generations, such as a higher level of 3D graphics and creative camera angles.<br />
<br />
In addition to the improved graphics, a number of aesthetic changes have been made from previous generations, including an altered battle scene containing fully animated Pokémon battle sprites as well as a dynamic camera that changes focus to highlight specific parts of the battle. Also, when talking to people, {{wp|speech balloon}}s for dialog will appear over people's heads, rather than as simply a dialog box.<br />
<br />
===C-Gear===<br />
{{main|C-Gear}}<br />
The C-Gear allows players to use certain multiplayer functions while anywhere in the game world. These functions vary with the type of communication used: wireless, Wi-Fi and infrared. The C-Gear is similar to the [[Pokétch]] in that it fills the bottom screen, but its applications are much different.<br />
<br />
On the [[C-Gear]], as well as in battle, the current time is displayed in {{wp|12-hour clock|12-hour}} format, however, at the hours of 12:00 AM and PM, the hour displays as 0, rather than 12, as a {{wp|24-hour clock}}, such as that on the DS and in the [[Generation IV]] games, would display midnight.<br />
<br />
===Pokémon Global Link===<br />
{{main|Pokémon Global Link}}<br />
The Pokémon Global Link is a multiplayer feature that makes use of the [[Nintendo Wi-Fi Connection]] and is the equivalent of the fourth generation {{DL|Global Terminal|Global Trade Station|GTS}}. In addition to providing the features of the GTS, it allows players to upload their save files to the Pokémon Global Link website to access the [[Pokémon Dream World]]. Players can also go to the [[Pokémon Center]] to enter Random Matchup where they can battle a random person also connected to Random Matchup. The Global Link is also the place where players can download exclusive content including C-Gear and Pokédex skins and additional [[Pokémon Musical]] songs.<br />
<br />
====Pokémon Dream World====<br />
{{main|Pokémon Dream World}}<br />
The Pokémon Dream World is a special feature of Black and White which is operated via an Internet website, [http://www.pokemon-gl.com/ Pokémon-GL.com]. The Dream World allows players to send a Pokémon to the Internet to obtain items and meet other Pokémon, making the website in a way such that it is a [[Generation V]] analog to the [[Pokéwalker]]. <br />
<br />
Many Pokémon that are found here are not found in the [[Unova]] region, and would otherwise have to be migrated from a [[Generation IV]] game to be used. All of the Pokémon available here are given Dream World-exclusive Hidden Abilities that their species cannot have by normal means.<br />
<br />
===Entralink===<br />
{{main|Entralink}}<br />
The Entralink is a new feature in Pokémon Black and White which allows contact with other players over local wireless. It is a multiplayer area in central Unova; Pokémon obtained in the [[Pokémon Dream World]] can be caught here. In combination with the [[C-Gear]], it is possible to travel through Unova with other players and battle, trade and perform various multiplayer sidequests.<br />
<br />
===Pokémon Musical===<br />
{{main|Pokémon Musical}}<br />
Pokémon Contests, which have been present since [[Generation III]], are replaced by the Pokémon Musicals. Similar to the Super Contests in {{3v2|Diamond|Pearl|Platinum}}, Trainers have to dress up their Pokémon with different accessories. The Pokémon will then compete by dancing on the theater stage with the other entrants. They are held in [[Nimbasa City]].<br />
<br />
===Seasons===<br />
{{main|Seasons}}<br />
Much like [[Generation II]] introduced a system of time, Generation V features a system of seasons. Seasons change every month, thus completing three cycles per year. With it comes aesthetic changes in the region, as well as some changes with the Pokémon found in the wild. It also reflects real life in effecting the time each part of the day is; for example, in winter, night from is 19:00 to 6:59, but in summer it is from 21:00 to 3:59. Additionally, {{p|Deerling}} and its evolution {{p|Sawsbuck}} change forms every season. Some areas can only be accessed in certain seasons.<br />
<br />
===Sprite animations===<br />
While already featured in previous games, Pokémon sprites in Black and White remain animated throughout the battle. Additionally, full back sprites are now present in the games. Some, but not all, Pokémon use animated versions of their [[Generation IV]] sprites, occasionally with minor modifications to the original [[Generation IV]] sprites. All Trainers, on the other hand, with the exception of [[Bianca]], [[Cheren]] and [[N]], return to sprites with no animations.<br />
<br />
===Changing music===<br />
Whereas in previous games, the music was the same during entire battles (other than when the player's Pokémon has less than ¼ health remaining), in Generation V, things such as battle music may change with the situation. For example, when battling a [[Gym Leader]]'s last Pokémon, the music changes to a remix of the main theme. The warning sound heard when a Pokémon has less than ¼ of its maximum {{stat|HP}} remaining has also been remixed into its own music. "Rare" Pokémon also get their own theme. Although this isn't technically new, the seasons change the music in certain places as well, though these changes are mostly the instruments heard. This is similar to the [[Time|day/night cycle]] in Generation IV. <br />
<br />
===Triple battles===<br />
{{main|Triple battle}}<br />
In a triple battle, three Pokémon on each side are sent out at once. There are restrictions as to which Pokémon can attack which opponent. The Pokémon in the middle can attack all three on the other side, but the ones on either side cannot attack the Pokémon on the far side of the opposite end. However, there are some exceptions to this rule, through the use of moves such as {{m|Acrobatics}}. The Pokémon {{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}} were introduced to showcase this new feature. The position of each Pokémon can be changed during the battle; however, a turn will be used up.<br />
<br />
===Rotation battles===<br />
{{main|Rotation battle}}<br />
Rotation battles are similar to triple battles in that three Pokémon in each team are sent onto each side; however, they are sent out onto a circular platform. The platform can be rotated a third of the way around without wasting a turn. The Pokémon which is in the third of the circle facing the opponent is the one currently active. Strategy revolves around predicting which Pokémon the opponent will switch to and switching to the appropriate Pokémon on the player's side.<br />
<br />
===Gyms===<br />
Pokémon Black and White brings back the traditional eight [[Gyms]], but with it a total of eleven [[Gym Leaders]]. They are [[Cilan]], [[Chili]], and [[Cress]] ({{t|Grass}}, {{t|Fire}}, and {{t|Water}}, respectively), [[Lenora]] ({{t|Normal}}), [[Burgh]] ({{t|Bug}}), [[Elesa]] ({{t|Electric}}), [[Clay]] ({{t|Ground}}), [[Skyla]] ({{t|Flying}}), [[Brycen]] ({{t|Ice}}), and [[Drayden]] and [[Iris]] ({{t|Dragon}}). Cilan, Chili, or Cress are battled if the player has chosen the {{type|Water}}, {{type|Grass}}, or {{type|Fire}} [[starter Pokémon]], respectively. Drayden is battled in Pokémon Black while Iris is battled in Pokémon White.<br />
<br />
===Elite Four===<br />
Unlike previous games, the Elite Four can be battled in any order. After battling all four, a path to the Champion is unlocked. The Elite Four members are [[Shauntal]] ({{t|Ghost}}), [[Grimsley]] ({{t|Dark}}), [[Caitlin]] ({{t|Psychic}}), and [[Marshal]] ({{t|Fighting}}). However, the player is not able to battle the Champion before defeating [[Team Plasma]]. Later, after defeating the Elite Four in a rematch, the player will face Champion [[Alder]], who uses a variety of types. Caitlin is the same person present in the {{DL|Battle Frontier (Generation IV)|Battle Castle}} who was alongside her butler {{FB|Castle Valet|Darach}} in [[Generation IV]].<br />
<br />
===New Pokémon===<br />
:''See [[:Category:Generation V Pokémon]]''<br />
Black and White bring a total of 156 new Pokémon, higher than any other generation, bringing the overall total to 649 from the 493 present in Generation IV. While some new Pokémon may have similarities to previously introduced Pokémon, none of the new Pokémon are related by evolution to any of the 493 introduced previously.<br />
<br />
The first Pokémon to be revealed were {{p|Zoroark}} and {{p|Zorua}} on February 10, 2010, who were both featured in ''[[M13|Zoroark: Master of Illusions]]''. Following that, the [[starter Pokémon]] {{p|Snivy}}, {{p|Oshawott}}, and {{p|Tepig}} were revealed in the May 2010 issue of [[CoroCoro]]]. Unlike previous generations, no other new Pokémon were featured in the main {{pkmn|anime}} prior to the games' release.<br />
<br />
====[[Version-exclusive Pokémon]]====<br />
<!---DO NOT ADD VOLBEAT OR ILLUMISE! THEY ARE NOT VERSION EXCLUSIVES!---><br />
{| align="center"<br />
|- align="center" valign="top"<br />
| <br />
{| align="center" style="background: #{{black color}}; {{roundy|1em}}; border: 3px solid #{{black color light}};"<br />
|-<br />
! style="color: #FFFFFF;" | Black<br />
|- align="center"<br />
| <br />
{| border="1" style="border: 1px solid #{{black color}}; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"<br />
|- align="center"<br />
{{Moveentrytm|013|Weedle|2|Bug|Poison}}<br />
{{Moveentrytm|014|Kakuna|2|Bug|Poison}}<br />
{{Moveentrytm|015|Beedrill|2|Bug|Poison}}<br />
{{Moveentrytm|198|Murkrow|2|Dark|Flying}}<br />
{{Moveentrytm|228|Houndour|2|Dark|Fire}}<br />
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}<br />
{{Moveentrytm|285|Shroomish|1|Grass}}<br />
{{Moveentrytm|286|Breloom|2|Grass|Fighting}}<br />
{{Moveentrytm|311|Plusle|1|Electric}}<br />
{{Moveentrytm|430|Honchkrow|2|Dark|Flying}}<br />
{{Moveentrytm|574|Gothita|1|Psychic}}<br />
{{Moveentrytm|575|Gothorita|1|Psychic}}<br />
{{Moveentrytm|576|Gothitelle|1|Psychic}}<br />
{{Moveentrytm|629|Vullaby| 2|Dark|Flying}}<br />
{{Moveentrytm|630|Mandibuzz| 2|Dark|Flying}}<br />
{{Moveentrytm|641|Tornadus|1|Flying}}<br />
{{Moveentrytm|643|Reshiram|2|Dragon|Fire}}<br />
|}<br />
|}<br />
| <br />
{| align="center" style="background: #{{white color}}; {{roundy|1em}}; border: 3px solid #{{white color light}};"<br />
|-<br />
! White<br />
|- align="center"<br />
| <br />
{| border="1" style="border: 1px solid #{{white color}}; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"<br />
|- align="center"<br />
{{Moveentrytm|010|Caterpie|1|Bug}}<br />
{{Moveentrytm|011|Metapod|1|Bug}}<br />
{{Moveentrytm|012|Butterfree|2|Bug|Flying}}<br />
{{Moveentrytm|046|Paras|2|Bug|Grass}}<br />
{{Moveentrytm|047|Parasect|2|Bug|Grass}}<br />
{{Moveentrytm|200|Misdreavus|1|Ghost}}<br />
{{Moveentrytm|261|Poochyena|1|Dark}}<br />
{{Moveentrytm|262|Mightyena|1|Dark}}<br />
{{Moveentrytm|312|Minun|1|Electric}}<br />
{{Moveentrytm|429|Mismagius|1|Ghost}}<br />
{{Moveentrytm|577|Solosis|1|Psychic}}<br />
{{Moveentrytm|578|Duosion|1|Psychic}}<br />
{{Moveentrytm|579|Reuniclus|1|Psychic}}<br />
{{Moveentrytm|627|Rufflet|2|Normal|Flying}}<br />
{{Moveentrytm|628|Braviary|2|Normal|Flying}}<br />
{{Moveentrytm|642|Thundurus|2|Electric|Flying}}<br />
{{Moveentrytm|644|Zekrom|2|Dragon|Electric}}<br />
|}<br />
|}<br />
|}<br />
<br />
<br />
<br />
The following Pokémon can only be found in the [[White Forest]], which is exclusive to Pokémon White. All of these Pokémon are found at level 5 and cannot be avoided through the use of [[Repel]] or similar means: <br />
<br />
{| align="center" style="background: #{{white color}}; {{roundy|1em}}; border: 3px solid #{{white color light}};"<br />
|-<br />
! White Forest only<br />
|- align="center"<br />
| <br />
{| border="1" style="border: 1px solid #{{white color}}; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"<br />
|- align="center"<br />
{{Moveentrytm|016|Pidgey|2|Normal|Flying}}<br />
{{Moveentrytm|029|Nidoran♀|1|Poison}}<br />
{{Moveentrytm|032|Nidoran♂|1|Poison}}<br />
{{Moveentrytm|043|Oddish|2|Grass|Poison}}<br />
{{Moveentrytm|063|Abra|1|Psychic}}<br />
{{Moveentrytm|066|Machop|1|Fighting}}<br />
{{Moveentrytm|069|Bellsprout|2|Grass|Poison}}<br />
{{Moveentrytm|081|Magnemite|2|Electric|Steel}}<br />
{{Moveentrytm|092|Gastly|2|Ghost|Poison}}<br />
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}<br />
{{Moveentrytm|137|Porygon|1|Normal}}<br />
{{Moveentrytm|175|Togepi|1|Normal}}<br />
{{Moveentrytm|179|Mareep|1|Electric}}<br />
{{Moveentrytm|187|Hoppip|2|Grass|Flying}}<br />
{{Moveentrytm|194|Wooper|2|Water|Ground}}<br />
{{Moveentrytm|239|Elekid|1|Electric}}<br />
{{Moveentrytm|240|Magby|1|Fire}}<br />
{{Moveentrytm|265|Wurmple|1|Bug}}<br />
{{Moveentrytm|270|Lotad|2|Water|Grass}}<br />
{{Moveentrytm|273|Seedot|1|Grass}}<br />
{{Moveentrytm|280|Ralts|1|Psychic}}<br />
{{Moveentrytm|283|Surskit|2|Bug|Water}}<br />
{{Moveentrytm|287|Slakoth|1|Normal}}<br />
{{Moveentrytm|293|Whismur|1|Normal}}<br />
{{Moveentrytm|298|Azurill|1|Normal}}<br />
{{Moveentrytm|304|Aron|2|Steel|Rock}}<br />
{{Moveentrytm|328|Trapinch|1|Ground}}<br />
{{Moveentrytm|341|Corphish|1|Water}}<br />
{{Moveentrytm|371|Bagon|1|Dragon}}<br />
{{Moveentrytm|396|Starly|2|Normal|Flying}}<br />
{{Moveentrytm|403|Shinx|1|Electric}}<br />
{{Moveentrytm|406|Budew|2|Grass|Poison}}<br />
{{Moveentrytm|440|Happiny|1|Normal}}<br />
|}<br />
|}<br />
<br />
* When {{p|Genesect}} is [[Held item|holding]] a [[Drive]], the light on its Photon Blaster [[Form differences#Genesect|changes color]]. The Burn and Shock Drives are exclusive to Black, while the Douse and Chill Drives are exclusive to White.<br />
* While {{p|Cottonee}} and {{p|Petilil}} are only available in the wild in Black and White respectively, there is an [[List of in-game trades|in-game trade]] in [[Nacrene City]] for the Pokémon which is exclusive to the other game. By extension, this also allows {{p|Whimsicott}} and {{p|Lilligant}} to be obtained in the versions they are otherwise unobtainable in.<br />
* While {{p|Volbeat}} and {{p|Illumise}} are only available in the wild in Black and White respectively, Illumise can {{pkmn|breeding|breed}} with any male Pokémon in the {{egg3|Bug}}, {{egg3|Human-Like}} or {{p|Ditto}} to produce eggs that have an 50% chance of hatching into Volbeat. Likewise, breeding Volbeat with Ditto may produce Illumise eggs.<br />
* Wild {{p|Huntail}} are exclusive to Black, while wild {{p|Gorebyss}} are exclusive to White, but {{p|Clamperl}} can be found and evolved in both games.<br />
* Several version-exclusive Pokémon can also be obtained via the [[Pokémon Dream World]].<br />
<br />
==Compatibility==<br />
Black and White are able to connect with all [[Generation IV|fourth generation]] main series games. Pokémon from Diamond, Pearl, Platinum, HeartGold, and SoulSilver are able to be traded forward to these games using the [[Poké Transfer]]. Like the transfer available in [[Pal Park]], Pokémon sent to Black and White cannot be returned to their original games. Some event Pokémon released in Generation IV have the ability to unlock more events in Generation V: specific {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}} and {{p|Celebi}}, transferable via an exclusive method called the [[Relocator]], unlock {{p|Zorua}} and {{p|Zoroark}}. Likewise, the [[Lock Capsule]] transferred from Pokémon HeartGold and SoulSilver yields {{tm|95|Snarl}}, but this event has yet to take place.<br />
<br />
Black and White also have the ability to connect to the Internet, accessing the [[Pokémon Dream World]]; Pokémon acquired in this manner are obtained in the [[Entralink|Entree Forest]]. Although the game cartridges contain infrared technology similar to that used in HeartGold and SoulSilver, Black and White are unable to connect with the [[Pokéwalker]].<br />
<br />
These games are the first to take advantage of the [[Nintendo DSi]]'s capability to recognize and connect to {{wp|Router (computing)|router}}s with {{wp|Wi-Fi Protected Access|WPA}} connections. However, if the cartridge is used in an original [[Nintendo DS]] or a [[Nintendo DS Lite]], this functionality is disabled.<br />
<br />
==Reception==<br />
[[File:BWFamitsu.jpg|thumb|right|200px|Black and White's perfect score]]<br />
Gaming magazine {{wp|Famitsu}} has given Pokémon Black and White Versions perfect scores. The reviewers were highly impressed with the fresh approach that the game has taken, from the graphics to the new features to the diversity of the Pokémon. The reviewers were also impressed by the Wi-Fi and PC features.<br />
<br />
Only 18 other games have received a perfect score of 40/40, the first of which was ''{{zw|The Legend of Zelda: Ocarina of Time}}'', and the most recent being ''{{wp|Final Fantasy XIII-2}}.<br />
<br />
{{wp|Game Informer}} gave the games 8.75 out of 10. Videogamer.com gave the games a 9 out of 10. [[Nintendo Power]] gave the games a 9.0 out of 10. {{wp|Edge (magazine)|Edge}} gave the games an 8/10. The [[Official Nintendo Magazine]] gave the game 95%.<br />
<br />
==Trivia==<br />
* The developer included antiwar ideas to Pokémon Black and White.<br />
* Pokémon Black and White each have a [[Tao trio|mascot]] of the color of their counterpart version.<br />
* Game Freak spent about one and a half years developing the story and characters.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=202 Game Freak's blog]</ref><br />
* Several bonus items were available with pre-orders of the games in various countries:<br />
** In Japan, people could receive a {{p|Reshiram}} sound drop by pre-ordering Pokémon Black and a {{p|Zekrom}} sound drop by pre-ordering Pokémon White.<br />
** In the USA, {{wp|Toys "R" Us}} offered Reshiram and Zekrom wall clings to anyone who pre-ordered the game.<br />
** In the UK, {{wp|Gamestation}} offered three styluses for the DS, each one featuring one of the [[Unova]] [[starter Pokémon]] to anyone who pre-ordered the game.<br />
** In the UK, {{wp|GAME}} offered an exclusive poster to anyone who pre-ordered the game.<br />
** In Australia, {{wp|JB Hi-Fi}} offered a Nintendo DS case featuring Reshiram and Zekrom to anyone who pre-ordered the game.<br />
** In Mexico, they offered a white T-shirt with {{p|Zekrom}} on it for pre-ordering Pokémon White and a black T-shirt with {{p|Reshiram}} on it for pre-ordering Pokémon Black. Each T-shirt had their corresponding version logos, the [[Nintendo DS]] logo and the [http://www.gameplanet.com GamePlanet] stores logo. The event {{p|Celebi}} for [[Generation IV]] games was also promoted as a pre-order exclusive, but in practice it could be obtained by anyone with a Generation IV game in the store.<br />
* The credits of the Japanese versions are shown in English if kanji mode is selected.<br />
* The font used in the text of dialogues by the Japanese versions is the same one seen in [[Pokémon Diamond and Pearl beta|pre-release media]] of the Japanese versions of {{game|Diamond and Pearl|s}}.<br />
* Pokémon Black and White are the first main series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup|Bl}} or {{p|Zekrom}}{{sup|W}} to faint), the story will not proceed, and the player will have to try again.<br />
** However, if the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later. <br />
* In the international versions, Pokémon names are no longer displayed in all capital letters, following the trend set in [[Generation IV]] of no longer displaying the names of characters, items and locations in all capital letters.<br />
** Pokémon transferred forward, however, will keep an all-caps species name unless they are evolved in Generation V.<br />
* When the games were advertised or reported on [[Pokémon Sunday]], the song ''{{wp|Black or White}}'' by {{wp|Michael Jackson}} was played multiple times as a reference to the titles of the games.<br />
* These games are the first [[version|main series]] {{pkmn|games}} to be available in Europe before the United States, being released 2 days earlier. However, these are not the first Pokémon titles, being preceded by the spin-off games [[Pokémon Dash]] and [[PokéPark Wii: Pikachu's Adventure]].<br />
* The slogan used in the commercials for these games is "Start From a New Beginning".<br />
* Black and White are the first handheld Pokémon games to censor certain words when attempting to nickname a Pokémon. This means that if the player gives a nickname to a Pokémon that is registered on the games' built-in blacklist, he/she will be unable to confirm the nickname as the action will be denied, requiring another, whitelisted name to be input.<br />
* The European versions of Black and White were translated directly from the original Japanese version, rather than being translated from the American version like with previous games.<ref>[http://www.eurogamer.net/articles/2011-02-22-the-brains-behind-pokemon-black-and-white-interview?page=2 The brains behind Pokemon Black and White Interview • Page 2 • Interviews • Eurogamer.net]</ref><br />
* Korean versions of Black and White, unlike all Korean Generation IV games, can communicate with international versions without any issues.<br />
*Due to the DS cartridges being black, Pokémon Black is technically the first Pokémon game since Emerald to have its cartridge match the color of the game.<br />
* When played on a [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], the Poké Ball on the game's icon will wiggle.<br />
<br />
===In other languages===<br />
{{langtable|color={{white color}}|bordercolor={{black color}}<br />
|ja=ポケットモンスター ブラック・ホワイト<br />
|fr_eu=Pokémon Version Noire et Version Blanche<br />
|fr_ca=Pokémon Version Noire et Version Blanche<br>Pokémon Black Version et White Version{{tt|*|These names are used for English versions packaged with French manuals, etc.}}<br />
|de=Pokémon Schwarze Edition und Weiße Edition <br />
|it=Pokémon Versione Nera e Versione Bianca<br />
|ko={{tt|포켓몬스터 블랙·화이트|Pocket Monsters Black and White}}<br />
|es_eu=Pokémon Edición Negra y Edición Blanca}}<br />
<br />
==See also==<br />
*[[Appendix:Black and White walkthrough]]<br />
<br />
==References== <br />
<references/> <br />
<br />
{{Main series}}<br><br />
{{Project Games notice}}<br />
<br />
[[Category:Games]]<br />
[[Category:Pokémon Black and White|*]]<br />
[[Category:Nintendo DS games]]<br />
<br />
[[de:Pokémon Schwarze Edition und Weiße Edition]]<br />
[[es:Pokémon Ediciones Negra y Blanca]]<br />
[[fr:Pokémon Noir et Blanc]]<br />
[[it:Pokémon Nero e Bianco]]<br />
[[ja:ポケットモンスター ブラック・ホワイト]]<br />
[[pl:Pokémon Wersje Black i White]]<br />
[[pt:Pokémon Black e White]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Erica_Schroeder&diff=1607181Erica Schroeder2012-02-19T19:27:46Z<p>RiverAura: /* Other non-Pokémon roles */</p>
<hr />
<div>'''Bella Hudson''' (born December 6, 1973 in Mandan, North Dakota) is a voice actress for the English-language dub of the [[Pokémon anime]].<br />
<br />
==Pokémon roles==<br />
Bella Hudson first began playing characters on Pokémon at the beginning of [[Pokémon: Advanced|Advanced]]. Her initial major role was that of Nurse Joy, replacing [[Megan Hollingshead]] until the end of season eight, when {{TPCi|Pokémon USA}} and [[TAJ Productions]] took over the distribution and dubbing of the series and she, too, was replaced, this time by [[Michele Knotz]]. In ''[[DP057|Bibarel Gnaws Best!]]'', she returned to the series, providing additional voices. She is often credited as '''Erica Schroeder'''. <br />
<br />
During her time working with the anime, she has voiced a few notable characters such as [[Nurse Joy]], {{si|Kenny}}, and [[James's Chimecho]], all of which she shared with other voice actresses, whether that succeeding or preceding. For the most part she voiced [[characters of the day]] or minor recurring characters. In the {{series|Best Wishes}}, she was given numerous important roles such as {{an|Bianca}}, [[Ash's Tranquill]], and [[Ash's Swadloon]].<br />
<br />
===Humans===<br />
====Major====<br />
* [[Nurse Joy]] ([[AG049]]-[[AG145]])<br />
* {{an|Bianca}}<br />
* [[Fantina]]<br />
* {{si|Kenny}} ([[DP174]]-present)<br />
* [[Shelly]]<br />
* [[Rowena]]<br />
* [[Queen Ilene]] (''[[M08|Lucario and the Mystery of Mew]]'')<br />
<br />
====Minor====<br />
* [[Nicole]] <br />
* [[Tommy (Pokémon Trainer's School)|Tommy]]<br />
* [[Juliet]]<br />
* [[Savannah]]<br />
* [[Isis]]<br />
* [[Kiko]]<br />
* [[Kylie]]<br />
* [[Paris]]<br />
* [[Steveland]]<br />
* [[Marilyn]]<br />
* [[Normajean]]<br />
* [[Princess Salvia]]<br />
* [[Team Rocket]] informant ([[BW008]])<br />
* {{pkmn|Connaisseuse}} ([[BW019]])<br />
* [[Professor Rowan|Professor Rowan's]] assistant ([[DP152|''The Battle Finale of Legend!'']])<br />
* [[Queen Rin]] (''[[M08|Lucario and the Mystery of Mew]]'')<br />
* [[Glacine]] (''[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]'')<br />
<br />
===Pokémon===<br />
====Major====<br />
* [[Ash's Tranquill|Ash's Pidove and Tranquill]]<br />
* [[Ash's Swadloon]]<br />
* [[James's Chimecho]] ([[AG084]]-[[AG145]])<br />
* {{P|Piplup}} (''[[SS020|Pokémon Mystery Dungeon: Explorers of Time & Darkness]]'')<br />
* [[Damon]]'s {{p|Reuniclus}} (''[[M14|White—Victini and Zekrom]]'')<br />
<br />
====Minor====<br />
* [[Paul#Froslass|Paul's Froslass]]<br />
* [[Trip#Tranquill|Trip's Tranquill]]<br />
* [[Georgia#Pawniard|Georgia's Pawniard]]<br />
* [[Fantina's Drifblim]]<br />
* [[Officer Jenny#Duosion|Officer Jenny's Duosion]]<br />
* [[Lake guardians (anime)#Uxie|Uxie]]<br />
* {{p|Leavanny}}<br />
* [[Doyle#Solosis|Doyle's Solosis]]<br />
* {{P|Froslass}} (''[[DP116|The Drifting Snorunt!]]'')<br />
* {{p|Pidove}}<br />
* {{p|Elgyem}}<br />
* {{p|Mandibuzz}}<br />
* {{p|Purrloin}}<br />
* Damon's {{p|Sigilyph}} (''[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]'')<br />
<br />
===Other===<br />
* [[Infi]] (''[[M11|Giratina and the Sky Warrior]]'')<br />
<br />
==Other non-Pokémon roles==<br />
* {{wp|Monkey D. Luffy}}<!--May be Erica Schroeder. Please confirm--> ({{wp|One Piece}})<br />
* {{wp|Mai Kujaku|Mai Valentine}} ({{wp|Yu-Gi-Oh!}}/{{wp|Waking the Dragons|Waking the Dragons}})<br />
* Bridget Verdant ({{wp|Tokyo Mew Mew|Mew Mew Power}})<br />
* Blaze the Cat ({{wp|Sonic the Hedgehog series}}; 2005-2009)<br />
* Tikal, Molly, various roles ({{wp|Sonic X}})<br />
* Maria Robotnik ({{wp|Sonic X}}, {{wp|Shadow the Hedgehog (game)|Shadow the Hedgehog}})<br />
* Wave the Swallow ({{wp|Sonic Riders}} and {{wp|Sonic Riders: Zero Gravity}})<br />
* Sharah the Ring Genie ({{wp|Sonic and the Secret Rings}})<br />
* Dame Percival ({{wp|Sonic and the Black Knight}})<br />
* Hildegarde Valentine ({{wp|Shadow Hearts: From the New World}})<br />
* Akiza Izinski ({{wp|Yu-Gi-Oh 5D's}})<br />
* Swan White ({{wp|King of Braves GaoGaiGar}})<br />
<br />
==On screen roles==<br />
*{{wp|Law and Order}} - Gretchen Goldsmith, M.E. Flax<br />
*{{wp|Law and Order: Special Victims Unit}} - Mary Kralik<br />
*{{wp|Law and Order: Criminal Intent}} - Janine<br />
*[[Wikipedia:Numbers (TV series)|Numb3rs]] - Manager<br />
*[[Wikipedia:ER (TV series)|ER]] - Ms. Andrews<br />
*{{wp|Gossip Girl}} - Maid<br />
*{{wp|As the World Turns}} - Patricia Englewood<br />
*{{wp|Mercy}} - Mother<br />
*{{wp|Ugly Betty}} - Community Counselor<br />
<br />
<br />
== External link ==<br />
<br />
{{Project VA notice}}<br />
[[Category:4Kids voice actors|Hudson, Bella]]<br />
[[Category:PUSA voice actors|Hudson, Bella]]<br />
[[Category:TPCi voice actors|Hudson, Bella]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_Dream_World_mini-games&diff=1606359List of Pokémon Dream World mini-games2012-02-18T19:30:21Z<p>RiverAura: Adjusted the table for the newest game</p>
<hr />
<div>{{incomplete|2=First table}}<br />
In the [[Pokémon Dream World]], players are given an option to participate in '''mini-games''' in order to befriend found Pokémon. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.<br />
<br />
{| width="100%"<br />
|- <br />
| width="100%" valign="top" align="left" |<br />
__toc__<br />
| width="100%" valign="top" align="right" |<br />
<!--[[User:bluesun]] will endeavor to fill in/increase accuracy of the missing parts of this table as soon he has enough reliable data.-->{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! colspan="8" style="background:#{{dream color light}}; {{roundytop|5px}}" | Score Ranks<br />
! colspan="3" style="background:#{{dream color light}}; {{roundytop|5px}}" | Chance of move<br />
|- style="background:#{{dream color light}}"<br />
! Seek<br />
! Scoop<br />
! Sky<br />
! Spout<br />
! Serve<br />
! Victini<br />
! Candle<br />
! Collect<br />
! A<br />
! B<br />
! C<br />
|- align=center style="background:#fff"<br />
| 50000+ || 30000+ || 55000+ || 60000+ || 54000+ || 80000+ || ??? || ??? || 0% || 50% || 50%<br />
|- align=center style="background:#fff"<br />
| 45000+ || 25000+ || 50000+ || 50000+ || 45000+ || 60000+ || ??? || ??? || ?<!--25+-6%--> || ? || ?<br />
|- align=center style="background:#fff"<br />
| 40000+ || 20000+ || 45000+ || 45000+ || 30000+ || 50000+ || ??? || ??? || ? || ? || ?<br />
|- align=center style="background:#fff"<br />
| 30000+ || 10000+ || 30000+ || 30000+ || 15000+ || 45000+ || ??? || ??? || ?<!--65+-7%--> || ? || ?<br />
|- align=center<br />
| style="background:#fff; {{roundybl|5px}}" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | 0+ || style="background:#fff" | ??? || style="background:#fff; {{roundybr|5px}}" | ??? || style="background:#fff; {{roundybl|5px}}" | 70% || style="background:#fff" | 20% || style="background:#fff; {{roundybr|5px}}" | 10%<br />
|}<br />
|}<br />
<br />
==Pokémon Seek==<br />
{{DWGame|Pokémon Seek|まいごさがし|Seek the Lost Child|image=DW Pokemon Seek.png|1:30|<Pokémon> seems to be searching for a hidden Pokémon.}}<br />
<br />
In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.<br />
<br />
Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item. <br />
<br />
The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}}, {{p|Spoink}}, {{p|Wynaut}}, {{p|Magnemite}}, {{p|Teddiursa}}, {{p|Phanpy}}, {{p|Spinda}}, and {{p|Burmy}} (Sandy Cloak).<br />
<br />
The following are possible berries of a lost Pokémon that may be found: [[Sitrus Berry]], [[Figy Berry]], [[Wiki Berry]], [[Mago Berry]], [[Aguav Berry]], and [[Iapapa Berry]].<br />
<br />
*Scoring:<br />
:*Found the Pokemon: +5000<br />
:*Remaining time: seconds * 500<br />
:*The Pokémon's lost item: +5000<br />
{{-}}<br />
<br />
==Ice Cream Scoop==<br />
{{DWGame|Ice Cream Scoop|アイスクリームづくり|Ice Cream Making|image=DW Ice Cream Scoop.png|1:30|<Pokémon> looks hungry.}}<br />
<br />
In '''Ice Cream Scoop''' (Japanese: '''アイスクリームづくり''' ''Ice Cream Making''), players must choose a Berry in their treasure chests to use in the game, each providing three different kinds of ice cream to utilize. The type of ice creams available will depend on the Berry. Certain Berries will bring ice cream that can be scooped more easily or stickier ice cream; the opposite is also true. Players must stack ice cream scoops on top of each other and at least reach the minimal goal of twenty inches to win the game.<br />
<br />
The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A {{p|Combee}} oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.<br />
<br />
When playing in a language other than English, the units used are {{wp|centimeter}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the mini-game.<br />
<br />
*Scoring:<br />
:*Height<br />
:*Flavors<br />
:*Bite-size scoops<br />
<br />
{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! rowspan="2" colspan="2" style="background:#{{dream color light}}; {{roundytl|5px}}" | {{color2|000|Berry}}<br />
! colspan="3" style="background:#{{dream color light}}" | Scoop/Stickiness<br />
! rowspan="2" colspan="2" style="background:#{{dream color light}}" | {{color2|000|Berry}}<br />
! colspan="3" style="background:#{{dream color light}}; {{roundytr|5px}}" | Scoop/Stickiness<br />
|- style="background:#{{dream color light}}"<br />
! Flavor 1<br />
! Flavor 2<br />
! Flavor 3<br />
! Flavor 1<br />
! Flavor 2<br />
! Flavor 3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Cheri Berry}} || [[Cheri Berry]] || 1/3 || 2/4 || 3/5 ||{{Bag|Chesto Berry}} || [[Chesto Berry]] || 1/3 || 3/5 || 2/4<br />
|- align=center style="background:#fff"<br />
|{{Bag|Pecha Berry}} || [[Pecha Berry]] || 2/4 || 1/3 || 3/5 ||{{Bag|Rawst Berry}} || [[Rawst Berry]] || 2/4 || 3/5 || 1/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Aspear Berry}} || [[Aspear Berry]] || 3/5 || 1/3 || 2/4 || {{Bag|Leppa Berry}} || [[Leppa Berry]] || 2/4 || 3/5 || 5/1<br />
|- align=center style="background:#fff"<br />
|{{Bag|Oran Berry}} || [[Oran Berry]] || 2/1 || 3/2 || 4/3 || {{Bag|Persim Berry}} || [[Persim Berry]] || 2/2 || 3/3 || 4/4<br />
|- align=center style="background:#fff"<br />
|{{Bag|Lum Berry}} || [[Lum Berry]] || 2/3 || 3/4 || 4/5 || {{Bag|Sitrus Berry}} || [[Sitrus Berry]] || 1/4 || 2/5 || 4/1<br />
|- align=center style="background:#fff"<br />
|{{Bag|Figy Berry}} || [[Figy Berry]] || 1/5 || 3/1 || 4/2 || {{Bag|Wiki Berry}} || [[Wiki Berry]] || 1/5 || 4/2 || 3/1<br />
|- align=center style="background:#fff"<br />
|{{Bag|Mago Berry}} || [[Mago Berry]] || 3/1 || 1/5 || 4/2 || {{Bag|Aguav Berry}} || [[Aguav Berry]] || 3/1 || 4/2 || 1/5<br />
|- align=center style="background:#fff"<br />
|{{Bag|Iapapa Berry}} || [[Iapapa Berry]] || 4/2 || 1/5 || 3/1 || {{Bag|Razz Berry}} || [[Razz Berry]] || 1/1 || 2/2 || 3/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Bluk Berry}} || [[Bluk Berry]] || 1/1 || 3/3 || 2/2 || {{Bag|Nanab Berry}} || [[Nanab Berry]] || 2/2 || 1/1 || 3/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Wepear Berry}} || [[Wepear Berry]] || 2/2 || 3/3 || 1/1 || {{Bag|Pinap Berry}} || [[Pinap Berry]] || 3/3 || 1/1 || 2/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Pomeg Berry}} || [[Pomeg Berry]] || 2/5 || 4/1 || 5/2 || {{Bag|Kelpsy Berry}} || [[Kelpsy Berry]] || 2/5 || 5/2 || 4/1<br />
|- align=center style="background:#fff"<br />
|{{Bag|Qualot Berry}} || [[Qualot Berry]] || 4/1 || 2/5 || 5/2 || {{Bag|Hondew Berry}} || [[Hondew Berry]] || 4/1 || 5/2 || 2/5<br />
|- align=center style="background:#fff"<br />
|{{Bag|Grepa Berry}} || [[Grepa Berry]] || 5/2 || 2/5 || 4/1 || {{Bag|Tamato Berry}} || [[Tamato Berry]] || 5/2 || 4/1 || 2/5<br />
|- align=center style="background:#fff"<br />
|{{Bag|Cornn Berry}} || [[Cornn Berry]] || 3/3 || 2/2 || 1/1 || {{Bag|Magost Berry}} || [[Magost Berry]] || 1/1 || 2/2 || 3/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Rabuta Berry}} || [[Rabuta Berry]] || 1/1 || 3/3 || 2/2 || {{Bag|Nomel Berry}} || [[Nomel Berry]] || 2/2 || 1/1 || 3/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Spelon Berry}} || [[Spelon Berry]] || 1/2 || 2/3 || 3/4 || {{Bag|Pamtre Berry}} || [[Pamtre Berry]] || 1/2 || 3/4 || 2/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Watmel Berry}} || [[Watmel Berry]] || 2/3 || 1/2 || 3/4 || {{Bag|Durin Berry}} || [[Durin Berry]] || 2/3 || 3/4 || 1/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Belue Berry}} || [[Belue Berry]] || 3/4 || 1/2 || 2/3 || {{Bag|Occa Berry}} || [[Occa Berry]] || 3/1 || 4/2 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Passho Berry}} || [[Passho Berry]] || 3/1 || 5/3 || 4/2 || {{Bag|Wacan Berry}} || [[Wacan Berry]] || 4/2 || 3/1 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Rindo Berry}} || [[Rindo Berry]] || 4/2 || 5/3 || 3/1 || {{Bag|Yache Berry}} || [[Yache Berry]] || 5/3 || 3/1 || 4/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Chople Berry}} || [[Chople Berry]] || 5/3 || 4/2 || 3/1 || {{Bag|Kebia Berry}} || [[Kebia Berry]] || 3/1 || 4/2 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Shuca Berry}} || [[Shuca Berry]] || 3/1 || 5/3 || 4/2 || {{Bag|Coba Berry}} || [[Coba Berry]] || 4/2 || 3/1 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Payapa Berry}} || [[Payapa Berry]] || 4/2 || 5/3 || 3/1 || {{Bag|Tanga Berry}} || [[Tanga Berry]] || 5/3 || 3/1 || 4/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Charti Berry}} || [[Charti Berry]] || 5/3 || 4/2 || 3/1 || {{Bag|Kasib Berry}} || [[Kasib Berry]] || 3/1 || 4/2 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Haban Berry}} || [[Haban Berry]] || 3/1 || 5/3 || 4/2 || {{Bag|Colbur Berry}} || [[Colbur Berry]] || 4/2 || 3/1 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Babiri Berry}} || [[Babiri Berry]] || 4/2 || 5/3 || 3/1 || {{Bag|Chilan Berry}} || [[Chilan Berry]] || 5/3 || 3/1 || 4/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Liechi Berry}} || [[Liechi Berry]] || 3/2 || 4/3 || 5/4 || {{Bag|Ganlon Berry}} || [[Ganlon Berry]] || 3/2 || 5/4 || 4/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Salac Berry}} || [[Salac Berry]] || 4/3 || 3/2 || 5/4 || {{Bag|Petaya Berry}} || [[Petaya Berry]] || 4/3 || 5/4 || 3/2<br />
|- align=center style="background:#fff"<br />
|{{Bag|Apicot Berry}} || [[Apicot Berry]] || 5/4 || 3/2 || 4/3 || {{Bag|Lansat Berry}} || [[Lansat Berry]] || 3/4 || 4/5 || 5/3<br />
|- align=center style="background:#fff"<br />
|{{Bag|Starf Berry}} || [[Starf Berry]] || 3/4 || 5/3 || 4/5 || {{Bag|Enigma Berry}} || [[Enigma Berry]] || 3/3 || 4/4 || 5/5<br />
|- align=center style="background:#fff"<br />
|{{Bag|Micle Berry}} || [[Micle Berry]] || 4/3 || 3/5 || 5/4 || {{Bag|Custap Berry}} || [[Custap Berry]] || 4/3 || 5/4 || 3/5<br />
|- align=center<br />
| style="background:#fff; {{roundybl|5px}}" | {{Bag|Jaboca Berry}} || style="background:#fff" | [[Jaboca Berry]] || style="background:#fff" | 3/5 || style="background:#fff" | 4/3 || style="background:#fff" | 5/4 || style="background:#fff" | {{Bag|Rowap Berry}} || style="background:#fff" | [[Rowap Berry]] || style="background:#fff" | 3/5 || style="background:#fff" | 5/4 || style="background:#fff; {{roundybr|5px}}" | 4/3<br />
|}<br />
<br />
==Sky Race==<br />
{{DWGame|Sky Race|ひこうレース|Flying Race|image=DW Sky Race.png|2:00|Looks like <Pokémon> wants you to fly!}}<br />
<br />
In the '''Sky Race''' (Japanese: '''ひこうレース''' ''Flying Race''), players must guide {{p|Pelipper}} using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.<br />
<br />
There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the {{type2|Water}}), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the {{t|Electric|type}} Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned. <br />
<br />
For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.<br />
<br />
*Scoring:<br />
:*Score<br />
:*Time bonus<br />
:*Speed-up bonus<br />
<br />
==Wailord's Water Spout==<br />
{{DWGame|Wailord's Water Spout|ホエルオーの背中で遊ぶ|Playing on {{tt|Whaloh|Wailord}}'s Back|image=DW Wailord Water Spout.png|1:30|<Pokémon> seems interested in playing with Wailord.}}<br />
<br />
In '''Wailord's Water Spout''' (Japanese: '''ホエルオーの背中で遊ぶ''' ''Playing on {{tt|Whaloh|Wailord}}'s Back''), players must guide {{p|Wailord}} and its spout to make four Pokémon—{{p|Pikachu}}, {{p|Meowth}}, {{p|Piplup}}, and {{p|Buizel}}—launch into the air and hit balls that match the Pokémon's color scheme to make the balls open. The player begins with only one Pokémon. As time goes on, more join in the game, until all four are in play. At five seconds in (1:25), the second Pokémon joins. The third joins at thirty seconds in (1:00) and the fourth joins after a minute has passed (0:30).<br />
<br />
To win, players must open at least fifteen balls. When a ball is hit (regardless if it opens or not), lamps to the right side of the screen light up and 300 ×N points are awarded, and when any five light up, the score multiplier increases (the max is ×10). The multiplier goes back to the base value (×1) when a Pokémon falls into the water. When five of a specific row light up, it counts as one ball counter and the row resets.<br />
<br />
If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.<br />
<br />
*Scoring:<br />
:*Score<br />
:*Ball counter × 500<br />
:*Combo bonus × 100<br />
:*Perfect clear bonus × 10000<br />
:*Number of balls (N balls × 1.N)<br />
{{-}}<br />
<br />
==Drink Carrying==<br />
{{DWGame|Drink Carrying|ドリンクはこび|Drink Carrying|image=DW Drink Carrying.png|1:30|It looks like <Pokémon> is thirsty.<!--translated-->|Pokémon Café Forest}}<br />
<br />
(Japanese: '''ドリンクはこび''' ''Drink Carrying'') is a special mini-game only available in the Pokémon Café Forest. Players must ring a bell to guide a {{p|Foongus}} to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, or the drinks are in a Special Cup. If the player tries to move the Foongus too fast, however, it will sweat and may spill or drop drinks. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.<br />
<br />
To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points. The icons are given priority in reverse order as they are listed. For example, a spilled Special Cup will yield a music note instead of a star while a wrong spilled drink will give a question mark.<br />
<br />
*Scoring:<br />
<br />
{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Icon<br />
! style="background:#{{dream color light}}" | How to Obtain<br />
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points<br />
|- align=center style="background:#fff"<br />
| [[File:DW Drink Star Icon.png]]<br />
| Serve a Special Cup<br />
| 4300<br />
|- align=center style="background:#fff"<br />
| [[File:DW Drink Heart Icon.png]]<br />
| Serve the right drink<br />
| 2450<br />
|- align=center style="background:#fff"<br />
| [[File:DW Drink Music Note Icon.png]]<br />
| Serve a spilled drink<br />
| 750<br />
|- align=center <br />
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Drink Question Icon.png]]<br />
| style="background:#fff" | Serve the wrong drink<br />
| style="background:#fff; {{roundybr|5px}}" | 120<br />
|}<br />
<br />
==Treasure Box Opening==<br />
{{DWGame|Treasure Box Opening|宝箱開け|Treasure Box Opening|image=DW Treasure Box Opening.png|N/A|Victini seems interested in a treasure box.<!--translated-->|Pokémon Movie|List of Pokémon Global Link promotions#Pokémon Movie}}<br />
<br />
(Japanese: '''宝箱開け''' ''Treasure Box Opening'') is a game that is only available by accessing an area where {{p|Victini}} awaits on the Island of Dreams from the Pokémon Movie home. The area can only be accessed by tucking in the {{p|Reshiram}} or {{p|Zekrom}} obtained from distributions for the promotion of the [[M14|fourteenth movie]]. Players must destroy a barrier preventing Victini from accessing its favorite food—macaroons—in a chest. To do so, players must guide Victini by moving an orb of light and the line it is slinged to. <br />
<br />
[[File:DW M14 game Reshiram.png|thumb|left|300px|Reshiram's finisher]]<br />
Throughout the area is type energy-type energy with flame patterns if Reshiram was the Pokémon tucked in, or lightning patterns if Zekrom was the Pokémon tucked in. Each time players obtain three type energy, Reshiram or Zekrom will destroy part of the barrier using a {{t|Fire}}- or {{type|Electric}} attack, with each attack increasing in power. By obtaining twelve type energy, the legendary {{type|Dragon}} Pokémon will use a move to finish off the barrier, allowing Victini to claim its treasure. However, some of the type energy are surrounded by or inside of rocks. By eating the macaroons floating around, Victini can destroy rocks, earn points, and at the same time, obtain a type energy. After completing the game, Victini will disappear. Players may play again by going back to the same area.<!--stars are also found, but what do they do?--><br />
<br />
By completing the game once, a promotion in Global Link is unlocked—this promotion allows players to obtain a C-Gear skin featuring the [[legendary Pokémon]] that was tucked in. Both can be unlocked, by using both Zekrom and Reshiram, once a day on different days.<br />
{{-}}<br />
<br />
==Blow Out Candles==<br />
{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}<br />
<br />
'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle(s) to blow out, with the goal of each round being to make the opponent blow out the last candle. To win, players must attain at least 5000 points within the time limit. Losing a round merely does not allow players to obtain the corresponding points from winning; no points are deducted.<br />
<br />
Players may blow out as many candles in a given row as they want to, provided there are no already-blown candles in the middle. The game lasts for ninety seconds; however, this time only passes during the player's turn. The various kinds of candles correspond to a specific number of points. Bright candles earn players more points, while dark candles decrease players' scores. Normal candles with bigger flames give as many points as normal candles with smaller flames, but need to be blown two times before they are fully extinguished. Starting from the second turn; if the player makes no move for a few seconds the game will suggest a move for the player; by doing only what the game suggests, the player will always win the round.<br />
<br />
*Scoring:<br />
<br />
{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Source<br />
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Points<br />
|- align=center style="background:#fff"<br />
| Wins<br />
| 5000<br />
|- align=center style="background:#fff"<br />
| [[File:DW Normal Candle Icon.png|30px]]<br />
| 60<br />
|- align=center style="background:#fff"<br />
| [[File:DW Bright Candle Icon.png|30px]]<br />
| 1500<br />
|- align=center<br />
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Dark Candle Icon.png|30px]]<br />
| style="background:#fff; {{roundybr|5px}}" | -2500<br />
|}<br />
<br />
==Collect Gems==<br />
{{DWGame|Collect Gems|宝石あつめ|Collect Gems|image=DW Collect Gems.png|1:50|Its looks like <Pokémon> wants to collect gems.|Rugged Mountain}}<br />
<br />
'''Collect Gems''' (Japanese: '''宝石あつめ''' ''Collect Gems'') is a mini-game that debuted November 16, 2011 alongside the Rugged Mountain area. Players guide a cart-riding {{p|Sableye}} as it rides down the mountain and collects gems for it to eat, so the amount of gems gained are tallied at the end and correspond to a certain number of points depending on the shape. However, hitting plants will make the cart sway, possibly causing gems to fall out. This affects only the gem bonus at the end of the game, not the score. By drawing lines to go to a certain rail, Sableye may evade plants and reach gems on higher rails. Some rails might lead to a cave entrance referred to officially as "hidden areas." These contain a higher number of gems than normal areas and lack<!--or have a few?--> plants.<br />
<br />
{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! colspan="4" style="background:#{{dream color light}}; {{roundytop|5px}}" | Lines<br />
|- align=center<br />
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Collect Gems Line1.png|50px]]<br />
| style="background:#fff" | [[File:DW Collect Gems Line2.png|50px]]<br />
| style="background:#fff" | [[File:DW Collect Gems Line3.png|50px]]<br />
| style="background:#fff; {{roundybr|5px}}" | [[File:DW Collect Gems Line4.png|50px]]<br />
|}<br />
<br />
*Scoring:<br />
**Time spent<br />
**Score (see table)<br />
**Time bonus<br />
**Gem bonus:<br />
{| align="center" style="background: #{{dream color}}; border: 3px solid #{{dream color dark}}; {{roundy}}"<br />
|-<br />
! style="background:#{{dream color light}}; {{roundytl|5px}}" | Gem<br />
! style="background:#{{dream color light}}" | Score<br />
! style="background:#{{dream color light}}; {{roundytr|5px}}" | Bonus<br />
|- align=center style="background:#fff"<br />
| [[File:DW Gem Octagon icon.png]]<br />
| 1000<br />
| 500<br />
|- align=center<br />
| style="background:#fff; {{roundybl|5px}}" | [[File:DW Gem Star icon.png]]<br />
| style="background:#fff" | 1000<br />
| style="background:#fff; {{roundybr|5px}}" | 1000<br />
|}<br />
<br />
{{-}}<br />
{{Project Games notice}}<br />
<br />
[[Category:Lists]]<br />
[[Category:Pokémon Dream World]]<br />
[[Category:Minigames]]</div>RiverAurahttps://bulbapedia.bulbagarden.net/w/index.php?title=Synchronoise_(move)&diff=1579887Synchronoise (move)2012-01-04T03:39:35Z<p>RiverAura: /* Trivia */</p>
<hr />
<div>:''Not to be confused with [[Synchronize (ability)]]''.<br />
----<br />
{{MoveInfobox|<br />
n=485 |<br />
name=Synchronoise |<br />
jname=シンクロノイズ |<br />
jtrans=Synchro Noise |<br />
jtranslit=Shinkuro Noizu|<br />
desc=Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|<br />
gameimage=Synchronoise.png |<br />
type=Psychic |<br />
damagecategory=Special |<br />
basepp=15 |<br />
maxpp=24 |<br />
power=70 |<br />
accuracy=100 |<br />
bdesc= |<br />
gen=V |<br />
pokefordex=Synchronoise |<br />
touches=no |<br />
protect=yes |<br />
magiccoat=no |<br />
snatch=no |<br />
brightpowder=yes |<br />
kingsrock=yes |<br />
flag7=no |<br />
flag8=no |<br />
sound=no |<br />
target=alladjacent |<br />
footnotes= }}<br />
<br />
'''Synchronoise''' (Japanese: '''シンクロノイズ''' ''Synchro Noise'') is a damage-dealing {{type2|Psychic}} [[move]] introduced in [[Generation V]].<br />
<br />
==Effect==<br />
Synchronoise damages all adjacent Pokémon with the same type as the user.<br />
<br />
If the user is a {{cat|single-type Pokémon}}, it will damage all Pokémon whose primary type is that of the user. If the user is a {{cat|dual-type Pokémon}}, it will damage all Pokémon with either of the user's types.<br />
<br />
==Learnset==<br />
===By [[Level|leveling up]]===<br />
{{Moveheader/Level|Psychic|5}}<br />
{{Moveentry/Level5|096|Drowzee|1|Psychic|Psychic|37|'''}}<br />
{{Moveentry/Level5|097|Hypno|1|Psychic|Psychic|37|'''}}<br />
{{Moveentry/Level5|163|Hoothoot|2|Normal|Flying|41|}}<br />
{{Moveentry/Level5|164|Noctowl|2|Normal|Flying|47|}}<br />
{{Moveentry/Level5|293|Whismur|1|Normal|Normal|41|}}<br />
{{Moveentry/Level5|294|Loudred|1|Normal|Normal|51|}}<br />
{{Moveentry/Level5|295|Exploud|1|Normal|Normal|55|}}<br />
{{Moveentry/Level5|352|Kecleon|1|Normal|Normal|58|}}<br />
{{Moveentry/Level5|358|Chimecho|1|Psychic|Psychic|54|'''}}<br />
{{Moveentry/Level5|441|Chatot|2|Normal|Flying|49|}}<br />
{{Moveentry/Level5|517|Munna|1|Psychic|Psychic|25|'''}}<br />
{{Moveentry/Level5|561|Sigilyph|2|Psychic|Flying|31|'''}}<br />
{{Moveentry/Level5|605|Elgyem|1|Psychic|Psychic|53|'''}}<br />
{{Moveentry/Level5|606|Beheeyem|1|Psychic|Psychic|63|'''}}<br />
{{Movefooter|Psychic|5}}<br />
<br />
===By {{pkmn|breeding}}===<br />
{{Moveheader/Breed|Psychic|5}}<br />
{{Moveentry/Breed5|054|Psyduck|1|Water|Water|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|352|Kecleon}}{{MSP|517|Munna}}}}<br />
{{Moveentry/Breed5|133|Eevee|1|Normal|Normal|{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|352|Kecleon}}{{MSP|517|Munna}}|''}}<br />
{{Moveentry/Breed5|177|Natu|2|Psychic|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|441|Chatot}}{{MSP|561|Sigilyph}}|'''}}<br />
{{Moveentry/Breed5|280|Ralts|1|Psychic|Psychic|{{MSP|358|Chimecho}}|'''}}<br />
{{Moveentry/Breed5|527|Woobat|2|Psychic|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|352|Kecleon}}{{MSP|441|Chatot}}{{MSP|517|Munna}}{{MSP|561|Sigilyph}}|'''}}<br />
{{Movefooter|Psychic|5}}<br />
<br />
==Trivia==<br />
* Its name may be a pun on the word ''{{a|Synchronize}}''.<br />
* An {{p|Umbreon}} using this move will always deal no damage, since it would try to damage Dark-type Pokémon. It would only hit if a Dark-type foe were holding a {{DL|In-battle effect item|Ring Target}}, had {{m|Miracle Eye}} used on it, or if Umbreon had its type changed.<br />
* {{p|Kecleon}} is the only Pokémon that can potentially use this move against any type naturally, due to its Abilty {{a|Color Change}}. However, other Pokémon can too if they receive Color Change via {{m|Skill Swap}}.<br />
*Despite being referred to as a noise, this move can still hit Pokémon with the ability {{a|Soundproof}}.<br />
<br />
==In other languages==<br />
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}<br />
|fr=Synchropeine<br />
|de=Synchrolärm<br />
|it=Sincrumore<br />
|es=Sincrorruido}}<br />
{{-}}<br />
<br />
{{Project Moves and Abilities notice}}<br />
<br />
[[de:Synchrolärm]]<br />
[[es:Sincrorruido]]<br />
[[fr:Synchropeine]]<br />
[[it:Sincrumore (mossa)]]<br />
[[ja:シンクロノイズ]]</div>RiverAura