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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891651</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891651"/>
		<updated>2018-12-03T23:12:19Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Generation VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|017|Pidgeotto|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|019|Rattata|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|020|Raticate|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|096|Drowzee|yes|yes|Grass|?|?|type1=Psychic}}&lt;br /&gt;
{{Catch/entrype|113|Chansey|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|122|Mr. Mime|yes|yes|Grass|?|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M PE.png{{!}}90px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None|36=ニイダ|37=Nida}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman PE.png{{!}}90px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None|36=ロジャー|37=Roger}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None|36=ノブヒコ|37=Nobuhiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer PE.png{{!}}90px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass PE.png{{!}}90px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None|36=トモエ|37=Tomoe}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|Gamer|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891648</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891648"/>
		<updated>2018-12-03T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Generation VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|017|Pidgeotto|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|019|Rattata|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|020|Raticate|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|096|Drowzee|yes|yes|Grass|?|?|type1=Psychic}}&lt;br /&gt;
{{Catch/entrype|122|Mr. Mime|yes|yes|Grass|?|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M PE.png{{!}}90px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None|36=ニイダ|37=Nida}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman PE.png{{!}}90px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None|36=ロジャー|37=Roger}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None|36=ノブヒコ|37=Nobuhiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer PE.png{{!}}90px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass PE.png{{!}}90px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None|36=トモエ|37=Tomoe}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|Gamer|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891647</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891647"/>
		<updated>2018-12-03T23:02:46Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Generation VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|017|Pidgeotto|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|019|Rattata|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|020|Raticate|yes|yes|Grass|?|?|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|096|Drowzee|yes|yes|Grass|?|5%|type1=Psychic}}&lt;br /&gt;
{{Catch/entrype|122|Mr. Mime|yes|yes|Grass|?|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M PE.png{{!}}90px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None|36=ニイダ|37=Nida}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman PE.png{{!}}90px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None|36=ロジャー|37=Roger}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None|36=ノブヒコ|37=Nobuhiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer PE.png{{!}}90px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass PE.png{{!}}90px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None|36=トモエ|37=Tomoe}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|Gamer|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891646</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891646"/>
		<updated>2018-12-03T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|017|Pidgeotto|yes|yes|Grass|?|?|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|122|Mr. Mime|yes|yes|Grass|?|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M PE.png{{!}}90px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None|36=ニイダ|37=Nida}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman PE.png{{!}}90px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None|36=ロジャー|37=Roger}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None|36=ノブヒコ|37=Nobuhiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer PE.png{{!}}90px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass PE.png{{!}}90px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None|36=トモエ|37=Tomoe}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|Gamer|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891645</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2891645"/>
		<updated>2018-12-03T22:56:15Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entrype|122|Mr. Mime|yes|yes|Grass|?|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M PE.png{{!}}90px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None|36=ニイダ|37=Nida}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman PE.png{{!}}90px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None|36=ロジャー|37=Roger}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None|36=ノブヒコ|37=Nobuhiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer PE.png{{!}}90px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer PE.png{{!}}90px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor PE.png{{!}}90px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass PE.png{{!}}90px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None|36=トモエ|37=Tomoe}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|Gamer|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881673</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881673"/>
		<updated>2018-11-18T16:23:47Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M LGPE.png{{!}}150px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster LGPE.png{{!}}150px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman LGPE.png{{!}}150px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer LGPE.png{{!}}150px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass LGPE.png{{!}}150px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerfooter|land|LGPE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|PI|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881672</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881672"/>
		<updated>2018-11-18T16:22:54Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Incomplete|section|needs=More Pokemon for generation VII and a level for Mr. Mime}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M LGPE.png{{!}}150px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster LGPE.png{{!}}150px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman LGPE.png{{!}}150px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer LGPE.png{{!}}150px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass LGPE.png{{!}}150px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerfooter|land|LGPE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|PI|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881671</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881671"/>
		<updated>2018-11-18T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Incomplete|section|needs=More Pokemon for generation VII and a level for Mr. Mime}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|122|Mr. Mime|yes|yes|Grass|?|all=5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M LGPE.png{{!}}150px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster LGPE.png{{!}}150px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman LGPE.png{{!}}150px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer LGPE.png{{!}}150px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass LGPE.png{{!}}150px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerfooter|land|LGPE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|PI|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881670</id>
		<title>Kanto Route 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_11&amp;diff=2881670"/>
		<updated>2018-11-18T16:18:35Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=11&lt;br /&gt;
|size=300&lt;br /&gt;
|image=Kanto Route 11 HGSS.png&lt;br /&gt;
|imageI=Kanto Route 11 RBY.png&lt;br /&gt;
|imageII=Kanto Route 11 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 11 FRLG.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Diglett&#039;s Cave&lt;br /&gt;
|west=Vermilion City&lt;br /&gt;
|east=Route 12&lt;br /&gt;
|regioneast=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|generation=1&lt;br /&gt;
|mapdesc=A grassy path with a gentle, refreshing breeze.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A meadow filled with Trainers. Diglett’s Cave is found here.{{sup/7|PE}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 11&#039;&#039;) is a route in south-eastern [[Kanto]], connecting [[Vermilion City]] and {{rt|12|Kanto}}. The southern entrance to [[Diglett&#039;s Cave]] is located at the route&#039;s western end.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a [[gate]], becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.&lt;br /&gt;
&lt;br /&gt;
Inside of the station in [[Generation I]] and [[Generation III]], Trainers who have collected data on 30 or more Pokémon species in their [[Pokédex]] will be able to obtain the [[Dowsing Machine|Itemfinder]] from one of [[Professor Oak]]&#039;s [[Professors&#039; aides|aides]]. Also, in [[Generation III]], a Trainer will trade a {{p|Nidorina}} or a {{p|Nidorino}} for the Pokémon of the opposite gender. The Pokémon requested varies by version. In [[Generation II]], the gate has been torn down.&lt;br /&gt;
&lt;br /&gt;
West of the station, the route is completely surrounded by grass patches. To avoid encounters with [[wild Pokémon]], Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.&lt;br /&gt;
&lt;br /&gt;
Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett&#039;s Cave. In Generation I and Generation III, the route runs along the north bank of a narrow channel as it meets the southern portal of Diglett&#039;s Cave and enters Vermilion. In Generation II, however, the junction that rejoins the two routes is located just east of the Vermilion City limits. The river is also non-existent and Diglett&#039;s Cave actually emerges in east Vermilion.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], the south-western exit leads to Vermilion City&#039;s eastern harbor.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Awakening|In the northwest area of the route|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|X Defense|In the [[tall grass|grass]] patch northeast of {{tc|Gamer}} Jasper|FR=yes|LG=yes|display=[[X Defense|X Defend]]}}&lt;br /&gt;
{{Itemlist|Great Ball|Northeast of {{tc|Gamer}} Dirk|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Candy Yellow|Reward for defeating {{tc|Coach Trainer}} Will|LP=yes|display=[[Pikachu Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Candy Brown|Reward for defeating {{tc|Coach Trainer}} Will|LE=yes|display=[[Eevee Candy]] ×5}}&lt;br /&gt;
{{Itemlist|Super Potion|On the southwest side of the route, east of the first grass patch from the west|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Lure|North side of the route, in the clearing north of a grassy patch, northeast of {{tc|Gentleman}} Wilco|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|X Defense|Between two grass patches in the middle of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|At the terminus of the path in the northeast of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Escape Rope|On a tree{{sup/1|RBY}}/rock{{sup/3|FRLG}} north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a rock north of the eastern entrance to the [[gate]] &#039;&#039;(hidden)&#039;&#039;|LP=yes|LE=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|At the terminus of the small pathway south of the eastern [[gate]]|LP=yes|LE=yes|display={{ball|Great}} ×5}}&lt;br /&gt;
{{Itemlist|Itemfinder|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|R=yes|B=yes|Y=yes|FR=yes|LG=yes|display=[[Dowsing Machine|Itemfinder]]}}&lt;br /&gt;
{{Itemlist|None|From [[Professors&#039; aides|Professor Oak&#039;s aide]] in the [[gate]] after catching 30 different {{OBP|Pokémon|species}}|LP=yes|LE=yes|display=[[Stats judge|Judge function]]}}&lt;br /&gt;
{{Itemlist|None|From the Berry tree in the northeast corner of the route (daily)|G=yes|S=yes|C=yes|display={{OBP|Berry|item}}}}&lt;br /&gt;
{{Itemlist|Revive|In the tree south of the Berry tree &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|C=yes}}&lt;br /&gt;
{{Itemlist|Green Apricorn|From the Apricorn tree in the middle of the route (daily)|HG=yes|SS=yes|display=[[Green Apricorn|Grn Apricorn]]}}&lt;br /&gt;
{{Itemlist|Revive|Between the fence posts on the northern side of the route &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|TM Grass|Northeast corner of route|HG=yes|SS=yes|display={{TM|86|Grass Knot}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Incomplete|section|needs=More Pokemon for generation VII and a level for Mr. Mime}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|16, 18|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|18, 20|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|019|Rattata|no|no|yes|Grass|15, 17|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|no|no|yes|Grass|17|1%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|13, 15, 17|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|023|Ekans|yes|no|no|Grass|12, 14-15|45%|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|027|Sandshrew|no|yes|no|Grass|12, 14-15|45%|type1=Ground}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|yes|yes|no|Grass|9, 11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry1|096|Drowzee|no|no|yes|Grass|15, 17, 19|24%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|10, 15, 20|90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|116|Horsea|no|no|yes|Fish Super|5|10%|type1=Water}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry1|030|Nidorina|yes|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entry1|051|Dugtrio|no|no|yes|Trade|tradenum=108|tradename=Lickitung|The same as the Traded Pokémon|One|type1=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry2|017|Pidgeotto|no|no|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|yes|yes|no|Grass|15|all=30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|019|Rattata|no|no|yes|Grass|16|5%|5%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|13|30%|30%|0%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|020|Raticate|no|no|yes|Grass|16|0%|0%|5%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|052|Meowth|no|no|yes|Grass|13|0%|0%|30%|type1=Normal|11=k}}&lt;br /&gt;
{{Catch/entry2|081|Magnemite|yes|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|yes|yes|no|Grass|14-16|all=40%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|096|Drowzee|no|no|yes|Grass|14|0%|0%|30%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|yes|yes|no|Grass|16|all=10%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|097|Hypno|no|no|yes|Grass|16|0%|0%|5%|type1=Psychic|11=k}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Grass|16|0%|0%|10%|type1=Normal|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/entry2|187|Hoppip|no|no|yes|Grass|14-16|35%|35%|0%|type1=Grass|type2=Flying|11=k}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|13, 15, 17|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|023|Ekans|yes|no|Grass|12, 14-15|40%|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|027|Sandshrew|no|yes|Grass|12, 14-15|40%|type1=Ground}}&lt;br /&gt;
{{Catch/entryfl|096|Drowzee|yes|yes|Grass|11, 13, 15|25%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}&lt;br /&gt;
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-35|84%|type1=Water}}&lt;br /&gt;
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryfl|030|Nidorina|yes|no|Trade|tradenum=033|tradename=Nidorino|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/entryfl|033|Nidorino|no|yes|Trade|tradenum=030|tradename=Nidorina|The same as the Traded Pokémon|One|type1=Poison}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|096|Drowzee|yes|yes|Grass|14-16|all=40%|type1=Psychic}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|Grass|15|all=30%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|097|Hypno|yes|yes|Grass|16|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Headbutt}}&lt;br /&gt;
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|13-14|all=30%|type1=Bug|type2=Fighting|10=k}}&lt;br /&gt;
{{catch/entryhs|415|Combee|yes|yes|Headbutt|13-16|all=20%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entryhs|143|Snorlax|yes|yes|Special|50|all=One|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|14-15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|14-15|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|4}}&lt;br /&gt;
{{Catch/entryhs|122|Mr. Mime|yes|yes|Grass|?|all=5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|060|Poliwag||18|None|116|Horsea||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||315|1|023|Ekans||21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||285|2|027|Sandshrew||19|None|041|Zubat||19|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||270|2|032|Nidoran♂||18|None|033|Nidorino||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|069|Bellsprout||18|None|043|Oddish||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|058|Growlithe||18|None|037|Vulpix||18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||1050|1|081|Magnemite|None|21|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Youngster.png|Youngster||255|3|019|Rattata||17|None|019|Rattata||17|None|020|Raticate||17|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Gambler.png|Gambler||1260|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr RG Engineer.png|Engineer||900|3|081|Magnemite||18|None|081|Magnemite||18|None|082|Magneton||18|None}}&lt;br /&gt;
{{trainerfooter|land|I}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Fidel|1088|1|178|Xatu|♂|34|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Jason|528|2|028|Sandslash|♂|33|None|169|Crobat|♂|33|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Youngster.png|Youngster|Owen|560|1|058|Growlithe|♂|35|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Psychic.png|Psychic|Herman|960|3|102|Exeggcute|♂|30|None|102|Exeggcute|♂|30|None|103|Exeggutor|♂|30|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Eddie|336|1|023|Ekans|♂|21|None|36=ヤスユキ|37=Yasuyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Hugo|1296|2|060|Poliwag|♂|18|None|116|Horsea|♂|18|None|36=カンジ|37=Kanji}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|864|3|081|Magnemite|None|18|None|081|Magnemite|None|18|None|082|Magneton|None|18|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dave|288|2|032|Nidoran♂||18|None|033|Nidorino|♂|18|None|36=シンタ|37=Shinta}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Dillon|304|2|027|Sandshrew|♂|19|None|041|Zubat|♂|19|None|36=ヨシト|37=Yoshito}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Jasper|1296|2|069|Bellsprout|♂|18|None|043|Oddish|♂|18|None|36=モキチ|37=Mikichi}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Braxton|1008|1|081|Magnemite|None|21|None|36=ヨシオ|37=Yoshio}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|1296|2|058|Growlithe|♂|18|None|037|Vulpix|♀|18|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu|272|3|019|Rattata|♂|17|None|019|Rattata|♂|17|None|020|Raticate|♂|17|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Dirk|1296|2|100|Voltorb|None|18|None|081|Magnemite|None|18|None|36=ヨリト|37=Yorito}}&lt;br /&gt;
{{trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Engineer.png|Engineer|Bernie|1344|3|082|Magneton|None|28|None|082|Magneton|None|28|None|082|Magneton|None|28|None|36=ノブヒコ|37=Nobuhiko|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Gamer.png|Gamer|Darian|2088|2|058|Growlithe|♂|29|None|037|Vulpix|♀|29|None|36=ケンキチ|37=Kenkichi|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|First rematch}}|352|3|019|Rattata|♂|22|None|020|Raticate|♂|22|None|020|Raticate|♂|22|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr FRLG Youngster.png|Youngster|Yasu{{tt|*|Second rematch onwards}}|752|3|020|Raticate|♂|47|None|020|Raticate|♂|47|None|020|Raticate|♂|47|None|36=ヒロノブ|37=Hironobu|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
These Trainers are listed from &#039;&#039;&#039;West&#039;&#039;&#039; to &#039;&#039;&#039;East&#039;&#039;&#039;.&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Fidel|1376|1|178|Xatu|♂|43|None|36=ムラマサ|37=Muramasa}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Owen|704|1|058|Growlithe|♂|44|None|36=トシヒコ|37=Toshihiko}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Youngster.png|Youngster|Jason|672|2|028|Sandslash|♂|42|None|169|Crobat|♂|42|None|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Herman|1248|3|102|Exeggcute|♂|39|None|102|Exeggcute|♂|39|None|103|Exeggutor|♂|39|None|36=デビット|37=David}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSCoach Trainer M LGPE.png{{!}}150px|Coach Trainer|Will|2,100|1|019|Rattata|♂|21|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Dirk|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|060|Poliwag|♂|18|None|066|Machop|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoungster LGPE.png{{!}}150px|Youngster|Eddie|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|033|Nidorino|♂|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGentleman LGPE.png{{!}}150px|Gentleman|Wilco|2,160&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|037|Vulpix|♀|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Bernie|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|081|Magnemite||18|None|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSEngineer LGPE.png{{!}}150px|Engineer|Braxton|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|100|Voltorb||18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSGamer LGPE.png{{!}}150px|Gamer|Hugo|3,120&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|050|Diglett|♂|26|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSSailor LGPE.png{{!}}150px|Sailor|Yasu|1,080&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|1|079|Slowpoke|♂|18|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSLass LGPE.png{{!}}150px|Lass|Tomoe|320&amp;lt;br/&amp;gt;3 {{ball|Poké}}s|2|039|Jigglypuff|♂|16|None|030|Nidorina|♀|16|None&amp;lt;!--|36=|37=--&amp;gt;}}&lt;br /&gt;
{{trainerfooter|land|LGPE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
At the east end of Route 11 is a sleeping {{p|Snorlax}}, blocking not only Route 11 but also Route 12. To move it, a Trainer must play the [[Poké Flute]] to awaken the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the most noticeable change, the number of Trainers on the route had been cut from ten to four. Just as noticeable is the removal of the gate on the east end of Route 11 and the moving of Diglett&#039;s Cave from Route 11 to Vermilion City.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The layout of the route is different to previous generations. The Snorlax blocking the intersection between Routes 11 and {{rtn|12|Kanto}} has been moved to the front of [[Diglett&#039;s Cave]] (which is now part of the route again instead of Vermilion as in [[Generation II]]). The method of moving Snorlax is the same as the Generation II games. A new hill is added in the west, before the entrance to Vermilion City. The road that goes through the [[tall grass]] is designed differently. The [[gate]] is present unlike Generation II. Fences are added as well as a new section at the southwest that leads to a new part of Vermilion. A signpost is added near the gate and the {{OBP|Berry|item}} tree, now replaced by an Apricorn tree containing a [[Green Apricorn|Grn Apricorn]], has moved to the center of the route. Most of the trees placed in this route are backwards, as well as several other textures, compared to other locations.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 11 Adventures.png|thumb|200px|Route 11 in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Route 11 made an appearance in &#039;&#039;[[PS012|Wake Up—You&#039;re Snorlax!]]&#039;&#039;, where a [[Bicycle|bike]] race sponsored by [[Miracle Cycle]] went through here. The race started on Route 11, went through {{rt|12|Kanto}}, and ended at the finishing line near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
The first hurdle was at a narrow bridge, with numerous {{p|Tentacruel}} swarming in the river below. A {{tc|Swimmer}} used his {{p|Slowpoke}} to get across the river, while {{adv|Red}} used his [[Poli]]wrath&#039;s {{m|Ice Beam}} to create himself an ice bridge.&lt;br /&gt;
&lt;br /&gt;
Next Red decided to take a shortcut through a forest. Though a {{tc|Bug Catcher}} warned Red not to enter the forest without a [[Repel]], Red instead used his [[Pika]]chu&#039;s {{m|Thunder Shock}} to defeat all the {{t|Bug}} Pokémon they came across and [[Saur|Bulbasaur]]&#039;s {{m|Razor Leaf}} to cut through the dense trees. At one point, Bulbasaur accidentally attacked a {{p|Beedrill}} nest, causing Red and his Pokémon to be attacked by a swarm of angry Poison Bee Pokémon. Despite this setback, Red managed to bypass many competitors who hadn&#039;t taken the shortcut.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All the {{tc|PI|Gamblers/Gamers}} on this route use a [[type]] which is the same as that of a [[Generation I]] [[starter Pokémon]]: {{t|Grass}}, {{t|Fire}}, {{t|Water}}, and {{t|Electric}}.&lt;br /&gt;
* Of the four Gamblers/Gamers on this route, one claims he has never won, and another claims he has never lost.&lt;br /&gt;
* {{tc|Engineer}} Bernie uses a level 18 {{p|Magneton}}, even though {{p|Magnemite}} do not evolve into Magneton until level 30.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diglett&#039;s Cave]]&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 011]]&lt;br /&gt;
[[Category:Routes|Route 011]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 011]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 011]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 011]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 011]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 011]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 11 (Kanto)]]&lt;br /&gt;
[[es:Ruta 11 (Kanto)]]&lt;br /&gt;
[[fr:Route 11 (Kanto)]]&lt;br /&gt;
[[it:Percorso 11 (Kanto)]]&lt;br /&gt;
[[ja:11ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Mime_(Pok%C3%A9mon)&amp;diff=2881666</id>
		<title>Mr. Mime (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Mime_(Pok%C3%A9mon)&amp;diff=2881666"/>
		<updated>2018-11-18T16:04:16Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Mr. Mime}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=121|prev=Starmie|nextnum=123|next=Scyther|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Mr. Mime}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Mr. Mime&lt;br /&gt;
|jname=バリヤード&lt;br /&gt;
|jtranslit=Bariyādo&lt;br /&gt;
|tmname=Barrierd&lt;br /&gt;
|ndex=122&lt;br /&gt;
|oldjdex=156&lt;br /&gt;
|jdex=158&lt;br /&gt;
|karea=Coastal&lt;br /&gt;
|kdex=114&lt;br /&gt;
|fbrow=092&lt;br /&gt;
|sdex=095&lt;br /&gt;
|abrow=165&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Barrier&lt;br /&gt;
|height-ftin=4&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.3&lt;br /&gt;
|weight-lbs=120.1&lt;br /&gt;
|weight-kg=54.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Soundproof&lt;br /&gt;
|ability2=Filter&lt;br /&gt;
|abilityd=Technician&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=161&lt;br /&gt;
|oldexp=136&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=mr_mime&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mr. Mime&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;バリヤード&#039;&#039;&#039; &#039;&#039;Barrierd&#039;&#039;) is a dual-type {{2t|Psychic|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation I]]. Prior to [[Generation VI]], it was a pure {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s from {{p|Mime Jr.}} when [[level]]ed up while knowing {{m|Mimic}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.&lt;br /&gt;
&lt;br /&gt;
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in {{DL|List of Pokémon by habitat|Urban Pokémon|suburban areas.}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mimey SM anime.png|thumb|left|220px|Mr. Mime in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Mimey]]====&lt;br /&gt;
Mr. Mime made its main series debut in &#039;&#039;[[EP064|It&#039;s Mr. Mime Time]]&#039;&#039;. {{Ash}} and {{ashfr}} were looking for a Mr. Mime to replace another one that was supposed to perform in [[Stella]]&#039;s circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing [[Delia Ketchum|his mother]] when a {{pkmn2|wild}} Mr. Mime arrived at her house.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Another Mr. Mime appeared in &#039;&#039;It&#039;s Mr. Mime Time&#039;&#039; as one of the Pokémon in [[Stella]]&#039;s circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;, where it was part of a showboat stage show along with other Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[EP156|The Psychic Sidekicks!]]&#039;&#039;, under the ownership of [[Toku]]. It was one of the local Pokémon stolen by {{TRT}} in the commission of one of their schemes.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[AG141|Hail to the Chef]]&#039;&#039;, under the ownership of {{OBP|Rhonda|AG141}}, a girl who lives outside [[Saffron City]]. She was competing with her sister [[Rhoda]], who owned a {{p|Sneasel}}, for the ownership of her father&#039;s restaurant. Mr. Mime&#039;s cooking made the food taste horrible, but with help from {{an|Brock}}, its cooking improved.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[DP159|Short and To the Punch!]]&#039;&#039;, under the ownership of [[Clayton]]. It was used during his battle against {{Ash}}, where it battled {{AP|Buizel}} twice. It beat it the first time but lost to it the second time due to Buizel&#039;s {{m|Ice Punch}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Mr. Mime debuted in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039; as one of the Pokémon seen at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in [[Jessie]]&#039;s fantasy in &#039;&#039;[[AG168|Three Jynx and a Baby!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[DP140|Historical Mystery Tour!]]&#039;&#039;, under the ownership of a {{tc|Clown}}. It was seen riding a unicycle.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;, under the ownership of [[Valerie]].&lt;br /&gt;
&lt;br /&gt;
Two {{pkmn|Trainer}}s&#039; Mr. Mime appeared in &#039;&#039;[[M21|The Power of Us]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP064|Mr. Mime|Ash&#039;s Pokédex|Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP159|Mr. Mime|Dawn&#039;s Pokédex|Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Crystal Mymee.png|thumb|200px|Mr. Mime in [[Pokémon Adventures]]]]&lt;br /&gt;
Mr. Mime was first seen under the control of [[Sabrina]] in &#039;&#039;[[PS028|Peace of Mime]]&#039;&#039;, generating a {{m|Light Screen}} to seal off the whole of [[Saffron City]]. The same Mr. Mime was seen again during the [[Gym Leader]] faceoff in the [[Indigo Plateau]], using its miming powers to trap [[Bugsy]] within walls created from solidified air, and defeating his {{p|Heracross}} with a {{m|Psybeam}}.&lt;br /&gt;
&lt;br /&gt;
{{adv|Emerald}} has a Mr. Mime that first showed up in &#039;&#039;[[PS326|Lemme at &#039;Em, Lapras!]]&#039;&#039;, as a rental Pokémon. He later joined his team after being calmed.&lt;br /&gt;
&lt;br /&gt;
{{adv|Crystal}} was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to &#039;&#039;[[PS330|The Final Battle III]]&#039;&#039; in order to imitate Sabrina&#039;s tactics.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, a Mr. Mime appeared in the [[Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
[[Valerie]] owns a Mr. Mime in &#039;&#039;[[PAXY22|Quilladin Stands]]&#039;&#039;, where it was used to help stop the [[Ultimate weapon]] from activating. [[Bryony]]&#039;s familiarity with the tactic used by Valerie&#039;s Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in [[Pokémon Adventures]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS158]]|It can release mysterious waves from its finger and solidify the air, creating invisible walls.{{tt|*|Chuang Yi&#039;s translation}}}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Mr. Mime (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;===&lt;br /&gt;
A Mr. Mime will appear in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Stadium 2}}: Mr. Mime stars in its own minigame called &amp;quot;Barrier Ball.&amp;quot; [[Poké Ball]]s appear on the field and by using Mr. Mime&#039;s Barrier, send the Poké Balls to the other player&#039;s fields.&lt;br /&gt;
* [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]: During the post-game, after graduating, a few days later, Mr. Mime will appear in [[Treasure Town]], saying that a famous {{p|Scizor}} has been trapped in a dungeon called [[Blizzard Island]]. After, Mr. Mime will remain in Treasure Town. In Explorers of Sky, it also appears before the post-game as a regular visitor of [[Spinda&#039;s Cafe]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=psychic|type2=fairy}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=If interrupted while it is miming, it will slap around the offender with its broad hands.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=Always practices its pantomime act. It makes enemies believe something exists that really doesn&#039;t.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its fingertips emit a peculiar force field that hardens air to create an actual wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=It uses the mysterious power it has in its fingers to solidify air into an invisible wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It is adept at conning people. It is said to be able to create walls out of thin air by miming.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It is a pantomime expert that can create invisible but solid walls using miming gestures.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its fingertips emit a peculiar force field that hardens air to create an actual wall.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It is adept at conning people. It is said to be able to create walls out of thin air by miming.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=It creates invisible walls with its pantomiming. If you don&#039;t act impressed, it will attack you with a double slap!}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=Always practices its pantomime act. It makes enemies believe something exists that really doesn&#039;t.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=psychic|type2=fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Trade]] {{p|Abra}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Trade]] {{p|Jigglypuff}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Trade]] {{p|Clefairy}} on {{rt|2|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{rt|21|Kanto}}, [[Celadon Game Corner]]}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{rt|21|Kanto}}{{sup/t|M}}{{sup/t|D}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Trade]] {{p|Abra}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|v=Diamond|area=[[Route]]s {{rtn|218|Sinnoh}} and {{rtn|222|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Mime Jr.}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|218|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{rt|21|Kanto}}, [[Celadon Game Corner]]&amp;lt;br/&amp;gt;{{safari|Johto}}{{sup/t|M}}{{sup/t|D}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black 2}}&lt;br /&gt;
{{Availability/Entry1|v=White 2|area={{rt|20|Unova}} ([[Pokémon outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Spooky Manor}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Reflection Cave]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Hau&#039;oli City]] ([[SOS Battle]])&amp;lt;br/&amp;gt;[[Poké Pelago]]}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area={{rt|11|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Rock Tunnel|Rock Mountain]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Springleaf Field|Bus Stop]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 7]], Trozei Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Buried Relic]] (50F-69F), [[Solar Cave]] (7F-12F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Dusk Factory]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Toy Collection#Guided by Pichu|Toy Collection: Guided by Pichu]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Sacred Plains#Stage 4|Sacred Plains: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Albens Town|Albens Town: Stage 226]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Dark Land#Ice Floe Island|Dark Land: Ice Floe Island]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=psychic|type2=fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev2|GSC}}|Gotta Catch &#039;Em All Station! Mind Reader Mr. Mime|English|United States|5|November 29 to December 5, 2002|link=List of Gotta Catch &#039;Em All event Pokémon#Mind Reader Mr. Mime}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|type2=fairy&lt;br /&gt;
|rby1=Bitter Berry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|gsc1=MysteryBerry|gsc1type=None|gsc1rar=2|gsc1image=no&lt;br /&gt;
|d1=Leppa Berry|d1type=Berry|d1rar=5&lt;br /&gt;
|pt1=Leppa Berry|pt1type=Berry|pt1rar=5&lt;br /&gt;
|hgss1=Leppa Berry|hgss1type=Berry|hgss1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY&lt;br /&gt;
|type2=fairy&lt;br /&gt;
|HP=      40&lt;br /&gt;
|Attack=  45&lt;br /&gt;
|Defense= 65&lt;br /&gt;
|SpAtk=  100&lt;br /&gt;
|SpDef=  120&lt;br /&gt;
|Special=100&lt;br /&gt;
|Speed=   90&lt;br /&gt;
|type=Psychic }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Psychic&lt;br /&gt;
&amp;lt;!--Don&#039;t change to Fairy. This is Gen IV info--&amp;gt;&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Fighting= 25&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=  200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Ghost=   200&lt;br /&gt;
|Steel=   200&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=  50&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=    0&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
|newfairy=yes&lt;br /&gt;
|newfairyeffect={{typecolor2|Dragon}}, {{typecolor2|Steel}} and {{typecolor2|Poison}} moves was 1×, {{typecolor2|Dark}} and {{typecolor2|Bug}} was 2× and {{typecolor2|Fighting}} moves was ½×&lt;br /&gt;
|gen1psychic=yes&lt;br /&gt;
|oldghost=0&lt;br /&gt;
|filter=maybe&lt;br /&gt;
|filternote={{typecolor|Poison}}-, {{typecolor|Ghost}}-, and {{typecolor2|Steel}} moves is 1½×. In {{color2|000|Generation IV}}-{{color2|000|Generation V}}, the effectiveness of {{typecolor|Bug}}-, {{typecolor|Ghost}}-, and {{typecolor2|Dark}} moves is 1½×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Mr. Mime|Psychic|Fairy|1|SM|USUM}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Quick Guard|Fighting|Status|—|—|15}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Wide Guard|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Barrier|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|N/A|1|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|4|4|Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|8|8|Meditate|Psychic|Status|—|—|40}}&lt;br /&gt;
{{learnlist/levelVII|11|11|Double Slap|Normal|Physical|15|85|10}}&lt;br /&gt;
{{learnlist/levelVII|15|15|Mimic|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|15|15|Psywave|Psychic|Special|—|100|15}}&lt;br /&gt;
{{learnlist/levelVII|18|18|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/levelVII|22|22|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/levelVII|22|22|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|25|25|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|29|29|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|32|32|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|36|36|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/levelVII|39|39|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|43|43|Role Play|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|46|46|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/levelVII|50|50|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/levelf/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM83|Infestation|Bug|Special|20|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|Charm|Fairy|Status|&amp;amp;mdash;|100|20|†}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|302|Sableye}}{{MSP|313|Volbeat}}|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|302|Sableye}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}|Healing Wish|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|†}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|327|Spinda}}|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|327|Spinda}}|Icy Wind|Ice|Special|55|95|15|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|Magic Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|390|Chimchar}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|†{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|327|Spinda}}|Teeter Dance|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|122|Mr. Mime}}|Trick|Psychic|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|296|Makuhita}}&amp;lt;br&amp;gt;{{MSP|297|Hariyama}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Wake-Up Slap|Fighting|Physical|70|100|10}}&lt;br /&gt;
{{learnlist/breedf/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
{{learnlist/tutor7|Ally Switch|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Foul Play|Dark|Physical|95|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Recycle|Normal|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Skill Swap|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Trick|Psychic|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Mr. Mime|Psychic|Fairy|4}}&lt;br /&gt;
{{learnlist/prevo7|439|Mime Jr.|||||Tickle|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/prevo7|439|Mime Jr.|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Mr. Mime|Psychic|Fairy|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Psychic|ndex=122|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Psychic|ndex=122|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Psychic|ndex=122&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=7.4&lt;br /&gt;
|area=Decrepit Lab&lt;br /&gt;
|P1=Believe it or not, but I am an artist!&lt;br /&gt;
|P2=Now this is not good. My health is reduced by half.&lt;br /&gt;
|P3=This won&#039;t do. I&#039;m out of power completely...&lt;br /&gt;
|PL=There goes my level! I&#039;m so happy!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Psychic|ndex=122&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=F&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Psychic&lt;br /&gt;
|group=Psychic&lt;br /&gt;
|assist=Psychic&lt;br /&gt;
|field=None&lt;br /&gt;
|loop=8&lt;br /&gt;
|MinEXP=68&lt;br /&gt;
|MaxEXP=81&lt;br /&gt;
|browser=Mr. Mime puts up invisible barriers while performing its pantomime motions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Psychic&lt;br /&gt;
|group=Psychic&lt;br /&gt;
|assist=Psychic&lt;br /&gt;
|field=Teleport&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|browser=It uses a psychically made barrier to shield itself.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Psychic|ndex=122&lt;br /&gt;
|Pad=Mr. Mime is in charge of the Mine Cart in the [[Cavern Zone]]. His favorite Attractions are {{DL|Attractions|Bastiodon&#039;s Block Barrage}} and {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Psychic|ndex=122&lt;br /&gt;
|power=2&lt;br /&gt;
|skill=Builder&lt;br /&gt;
|skilldesc=Repairs damage done to the walls of the Trozei Box.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Psychic|ndex=122|num=295&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Prank&lt;br /&gt;
|skilldesc=Sometimes changes when a foe will next disrupt your play.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=122&lt;br /&gt;
|hatch=N/A{{tt|*|10&amp;amp;nbsp;km Eggs obtained prior to December 12, 2016 can hatch into Mr. Mime}}&lt;br /&gt;
|buddy=5&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=80&lt;br /&gt;
|attack=192&lt;br /&gt;
|defense=233&lt;br /&gt;
|fast={{m|Confusion}}, {{m|Zen Headbutt}}&lt;br /&gt;
|special={{m|Psybeam}}, {{m|Psychic}}, {{m|Shadow Ball}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=439&lt;br /&gt;
|name1=Mime Jr.&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|breed={{bag|Odd Incense}}&amp;lt;br&amp;gt;{{color2|000|Pokémon Breeding|Breed}}&amp;lt;br&amp;gt;holding {{color2|000|Odd Incense}}&lt;br /&gt;
|evo1={{bag|TM Normal VI}}&amp;lt;br&amp;gt;{{color2|000|Level|Level up}}&amp;lt;br&amp;gt;knowing {{color2|000|Mimic (move)|Mimic}}&lt;br /&gt;
|no2=122&lt;br /&gt;
|name2=Mr. Mime&lt;br /&gt;
|type1-2=Psychic&lt;br /&gt;
|type2-2=Fairy}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Spritebox/1|ndex=122}}&lt;br /&gt;
{{Spritebox/2|ndex=122}}&lt;br /&gt;
{{Spritebox/3|ndex=122}}&lt;br /&gt;
{{Spritebox/4|ndex=122}}&lt;br /&gt;
{{Spritebox/5|ndex=122}}&lt;br /&gt;
{{Spritebox/6|ndex=122}}&lt;br /&gt;
{{Spritebox/7|ndex=122}}&lt;br /&gt;
{{Spritebox/Footer|122|Mr. Mime}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Mr. Mime obtained through an in-game trade in {{game|Red and Blue|s}} was nicknamed Marcel. This may have been a homage to the late {{wp|Marcel Marceau}}. However, this was not kept in {{game|Yellow}} or {{game|FireRed and LeafGreen|s}}; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.&lt;br /&gt;
*&amp;lt;!--This is notable, do not remove. -DETH--&amp;gt; In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mr. Mime appears to be based on a combination of a {{wp|clown}}, a {{wp|mime}}, and the {{wp|pantomime}} of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by {{wp|jesters}}. Its jerky animations and jaw suggest that it may also be a {{wp|tsukumogami}} of a jointed puppet, dummy, or doll.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Mr. Mime is &#039;&#039;{{wp|mime}}&#039;&#039; with an English male honorific. This gendered name was assigned before the [[gender]] mechanic was introduced in the games and is not reflected by the species&#039; gender ratio.&lt;br /&gt;
&lt;br /&gt;
Barrierd may be a combination of &#039;&#039;barrier&#039;&#039; (referring to the mime trait of &#039;being trapped&#039; behind invisible walls) and &#039;&#039;weird&#039;&#039; or &#039;&#039;barricade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=psychic|type2=fairy&lt;br /&gt;
|ja=バリヤード &#039;&#039;Barrierd&#039;&#039;|jameaning=From &#039;&#039;barrier&#039;&#039; and &#039;&#039;weird&#039;&#039;&lt;br /&gt;
|fr=M. Mime|frmeaning=Pronounced &#039;&#039;Monsieur Mime&#039;&#039;. M. is the official abbreviation of &#039;&#039;{{tt|Monsieur|Mister}}&#039;&#039;.&lt;br /&gt;
|es=Mr. Mime|esmeaning=Same as English name (in some episodes in the {{pmin|Latin America|Latin American}} dub of the anime, the name is &#039;&#039;Señor Mime&#039;&#039;)&lt;br /&gt;
|de=Pantimos|demeaning=From &#039;&#039;{{wp|Pantomime}}&#039;&#039;&lt;br /&gt;
|it=Mr. Mime|itmeaning=Same as English name&lt;br /&gt;
|ko=마임맨 &#039;&#039;Maimman&#039;&#039;|komeaning=A combination of &#039;&#039;mime&#039;&#039; and &#039;&#039;man&#039;&#039;&lt;br /&gt;
|zh_yue=吸盤小丑 &#039;&#039;Kāppùhnsíucháu&#039;&#039;|zh_yuemeaning=From {{tt|吸盤 &#039;&#039;kāppùhn&#039;&#039;|suction disc}} and {{tt|小丑 &#039;&#039;síucháu&#039;&#039;|clown}}&lt;br /&gt;
|zh_cmn=吸盤魔偶 / 吸盘魔偶 &#039;&#039;Xīpánmó&#039;ǒu​&#039;&#039;|zh_cmnmeaning=From {{tt|吸盤 &#039;&#039;xīpán&#039;&#039;|suction disc}} and {{tt|魔偶 &#039;&#039;mó&#039;ǒu&#039;&#039;|magical puppet}}&lt;br /&gt;
|he=מר מיים &#039;&#039;Mar Mime&#039;&#039; |hemeaning=Translation of the English name&lt;br /&gt;
|hi= मिसटर माइम &#039;&#039;Mr. Mime&#039;&#039; |himeaning=Transcription of English name&lt;br /&gt;
|is=Látbragð{{tt|*|M03 subtitles}}|ismeaning=Literally &amp;quot;gesture&amp;quot;&lt;br /&gt;
|ru=Мистер Майм &#039;&#039;Mister Maym&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|sv=Herr Mime{{tt|*|EP272}}|svmeaning=From English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mimey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Mr. Mime|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=121|prev=Starmie|nextnum=123|next=Scyther}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Single-type Pokémon|1]]&amp;lt;!--Prior to Gen VI--&amp;gt;&lt;br /&gt;
[[Category:Pokémon that run from battle]]&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pantimos]]&lt;br /&gt;
[[es:Mr. Mime]]&lt;br /&gt;
[[fr:M. Mime]]&lt;br /&gt;
[[it:Mr. Mime]]&lt;br /&gt;
[[ja:バリヤード]]&lt;br /&gt;
[[zh:魔墙人偶]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Mime_(Pok%C3%A9mon)&amp;diff=2881665</id>
		<title>Mr. Mime (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Mime_(Pok%C3%A9mon)&amp;diff=2881665"/>
		<updated>2018-11-18T16:03:37Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Mr. Mime}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=121|prev=Starmie|nextnum=123|next=Scyther|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Mr. Mime}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Mr. Mime&lt;br /&gt;
|jname=バリヤード&lt;br /&gt;
|jtranslit=Bariyādo&lt;br /&gt;
|tmname=Barrierd&lt;br /&gt;
|ndex=122&lt;br /&gt;
|oldjdex=156&lt;br /&gt;
|jdex=158&lt;br /&gt;
|karea=Coastal&lt;br /&gt;
|kdex=114&lt;br /&gt;
|fbrow=092&lt;br /&gt;
|sdex=095&lt;br /&gt;
|abrow=165&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Barrier&lt;br /&gt;
|height-ftin=4&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.3&lt;br /&gt;
|weight-lbs=120.1&lt;br /&gt;
|weight-kg=54.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Soundproof&lt;br /&gt;
|ability2=Filter&lt;br /&gt;
|abilityd=Technician&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=161&lt;br /&gt;
|oldexp=136&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=mr_mime&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mr. Mime&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;バリヤード&#039;&#039;&#039; &#039;&#039;Barrierd&#039;&#039;) is a dual-type {{2t|Psychic|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation I]]. Prior to [[Generation VI]], it was a pure {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s from {{p|Mime Jr.}} when [[level]]ed up while knowing {{m|Mimic}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.&lt;br /&gt;
&lt;br /&gt;
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in {{DL|List of Pokémon by habitat|Urban Pokémon|suburban areas.}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mimey SM anime.png|thumb|left|220px|Mr. Mime in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Mimey]]====&lt;br /&gt;
Mr. Mime made its main series debut in &#039;&#039;[[EP064|It&#039;s Mr. Mime Time]]&#039;&#039;. {{Ash}} and {{ashfr}} were looking for a Mr. Mime to replace another one that was supposed to perform in [[Stella]]&#039;s circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing [[Delia Ketchum|his mother]] when a {{pkmn2|wild}} Mr. Mime arrived at her house.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Another Mr. Mime appeared in &#039;&#039;It&#039;s Mr. Mime Time&#039;&#039; as one of the Pokémon in [[Stella]]&#039;s circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;, where it was part of a showboat stage show along with other Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[EP156|The Psychic Sidekicks!]]&#039;&#039;, under the ownership of [[Toku]]. It was one of the local Pokémon stolen by {{TRT}} in the commission of one of their schemes.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[AG141|Hail to the Chef]]&#039;&#039;, under the ownership of {{OBP|Rhonda|AG141}}, a girl who lives outside [[Saffron City]]. She was competing with her sister [[Rhoda]], who owned a {{p|Sneasel}}, for the ownership of her father&#039;s restaurant. Mr. Mime&#039;s cooking made the food taste horrible, but with help from {{an|Brock}}, its cooking improved.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[DP159|Short and To the Punch!]]&#039;&#039;, under the ownership of [[Clayton]]. It was used during his battle against {{Ash}}, where it battled {{AP|Buizel}} twice. It beat it the first time but lost to it the second time due to Buizel&#039;s {{m|Ice Punch}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Mr. Mime debuted in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039; as one of the Pokémon seen at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in [[Jessie]]&#039;s fantasy in &#039;&#039;[[AG168|Three Jynx and a Baby!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[DP140|Historical Mystery Tour!]]&#039;&#039;, under the ownership of a {{tc|Clown}}. It was seen riding a unicycle.&lt;br /&gt;
&lt;br /&gt;
A Mr. Mime appeared in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;, under the ownership of [[Valerie]].&lt;br /&gt;
&lt;br /&gt;
Two {{pkmn|Trainer}}s&#039; Mr. Mime appeared in &#039;&#039;[[M21|The Power of Us]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP064|Mr. Mime|Ash&#039;s Pokédex|Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP159|Mr. Mime|Dawn&#039;s Pokédex|Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Crystal Mymee.png|thumb|200px|Mr. Mime in [[Pokémon Adventures]]]]&lt;br /&gt;
Mr. Mime was first seen under the control of [[Sabrina]] in &#039;&#039;[[PS028|Peace of Mime]]&#039;&#039;, generating a {{m|Light Screen}} to seal off the whole of [[Saffron City]]. The same Mr. Mime was seen again during the [[Gym Leader]] faceoff in the [[Indigo Plateau]], using its miming powers to trap [[Bugsy]] within walls created from solidified air, and defeating his {{p|Heracross}} with a {{m|Psybeam}}.&lt;br /&gt;
&lt;br /&gt;
{{adv|Emerald}} has a Mr. Mime that first showed up in &#039;&#039;[[PS326|Lemme at &#039;Em, Lapras!]]&#039;&#039;, as a rental Pokémon. He later joined his team after being calmed.&lt;br /&gt;
&lt;br /&gt;
{{adv|Crystal}} was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to &#039;&#039;[[PS330|The Final Battle III]]&#039;&#039; in order to imitate Sabrina&#039;s tactics.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, a Mr. Mime appeared in the [[Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
[[Valerie]] owns a Mr. Mime in &#039;&#039;[[PAXY22|Quilladin Stands]]&#039;&#039;, where it was used to help stop the [[Ultimate weapon]] from activating. [[Bryony]]&#039;s familiarity with the tactic used by Valerie&#039;s Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in [[Pokémon Adventures]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS158]]|It can release mysterious waves from its finger and solidify the air, creating invisible walls.{{tt|*|Chuang Yi&#039;s translation}}}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Mr. Mime (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;===&lt;br /&gt;
A Mr. Mime will appear in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Stadium 2}}: Mr. Mime stars in its own minigame called &amp;quot;Barrier Ball.&amp;quot; [[Poké Ball]]s appear on the field and by using Mr. Mime&#039;s Barrier, send the Poké Balls to the other player&#039;s fields.&lt;br /&gt;
* [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]: During the post-game, after graduating, a few days later, Mr. Mime will appear in [[Treasure Town]], saying that a famous {{p|Scizor}} has been trapped in a dungeon called [[Blizzard Island]]. After, Mr. Mime will remain in Treasure Town. In Explorers of Sky, it also appears before the post-game as a regular visitor of [[Spinda&#039;s Cafe]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=psychic|type2=fairy}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=If interrupted while it is miming, it will slap around the offender with its broad hands.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=Always practices its pantomime act. It makes enemies believe something exists that really doesn&#039;t.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its fingertips emit a peculiar force field that hardens air to create an actual wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=It uses the mysterious power it has in its fingers to solidify air into an invisible wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It is adept at conning people. It is said to be able to create walls out of thin air by miming.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It is a pantomime expert that can create invisible but solid walls using miming gestures.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=A skilled mime from birth, it gains the ability to create invisible objects as it matures.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its fingertips emit a peculiar force field that hardens air to create an actual wall.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It is adept at conning people. It is said to be able to create walls out of thin air by miming.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=It creates invisible walls with its pantomiming. If you don&#039;t act impressed, it will attack you with a double slap!}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=Always practices its pantomime act. It makes enemies believe something exists that really doesn&#039;t.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=psychic|type2=fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Trade]] {{p|Abra}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Trade]] {{p|Jigglypuff}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Trade]] {{p|Clefairy}} on {{rt|2|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{rt|21|Kanto}}, [[Celadon Game Corner]]}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{rt|21|Kanto}}{{sup/t|M}}{{sup/t|D}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Trade]] {{p|Abra}} on {{rt|2|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|v=Diamond|area=[[Route]]s {{rtn|218|Sinnoh}} and {{rtn|222|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Mime Jr.}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|218|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{rt|21|Kanto}}, [[Celadon Game Corner]]&amp;lt;br/&amp;gt;{{safari|Johto}}{{sup/t|M}}{{sup/t|D}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black 2}}&lt;br /&gt;
{{Availability/Entry1|v=White 2|area={{rt|20|Unova}} ([[Pokémon outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Spooky Manor}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Reflection Cave]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Hau&#039;oli City]] ([[SOS Battle]])&amp;lt;br/&amp;gt;[[Poké Pelago]]}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area={{rt|14|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Rock Tunnel|Rock Mountain]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Springleaf Field|Bus Stop]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 7]], Trozei Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Buried Relic]] (50F-69F), [[Solar Cave]] (7F-12F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Dusk Factory]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Toy Collection#Guided by Pichu|Toy Collection: Guided by Pichu]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Sacred Plains#Stage 4|Sacred Plains: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Albens Town|Albens Town: Stage 226]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Dark Land#Ice Floe Island|Dark Land: Ice Floe Island]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=psychic|type2=fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev2|GSC}}|Gotta Catch &#039;Em All Station! Mind Reader Mr. Mime|English|United States|5|November 29 to December 5, 2002|link=List of Gotta Catch &#039;Em All event Pokémon#Mind Reader Mr. Mime}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|type2=fairy&lt;br /&gt;
|rby1=Bitter Berry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|gsc1=MysteryBerry|gsc1type=None|gsc1rar=2|gsc1image=no&lt;br /&gt;
|d1=Leppa Berry|d1type=Berry|d1rar=5&lt;br /&gt;
|pt1=Leppa Berry|pt1type=Berry|pt1rar=5&lt;br /&gt;
|hgss1=Leppa Berry|hgss1type=Berry|hgss1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY&lt;br /&gt;
|type2=fairy&lt;br /&gt;
|HP=      40&lt;br /&gt;
|Attack=  45&lt;br /&gt;
|Defense= 65&lt;br /&gt;
|SpAtk=  100&lt;br /&gt;
|SpDef=  120&lt;br /&gt;
|Special=100&lt;br /&gt;
|Speed=   90&lt;br /&gt;
|type=Psychic }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Psychic&lt;br /&gt;
&amp;lt;!--Don&#039;t change to Fairy. This is Gen IV info--&amp;gt;&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Fighting= 25&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=  200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Ghost=   200&lt;br /&gt;
|Steel=   200&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=  50&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=    0&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
|newfairy=yes&lt;br /&gt;
|newfairyeffect={{typecolor2|Dragon}}, {{typecolor2|Steel}} and {{typecolor2|Poison}} moves was 1×, {{typecolor2|Dark}} and {{typecolor2|Bug}} was 2× and {{typecolor2|Fighting}} moves was ½×&lt;br /&gt;
|gen1psychic=yes&lt;br /&gt;
|oldghost=0&lt;br /&gt;
|filter=maybe&lt;br /&gt;
|filternote={{typecolor|Poison}}-, {{typecolor|Ghost}}-, and {{typecolor2|Steel}} moves is 1½×. In {{color2|000|Generation IV}}-{{color2|000|Generation V}}, the effectiveness of {{typecolor|Bug}}-, {{typecolor|Ghost}}-, and {{typecolor2|Dark}} moves is 1½×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Mr. Mime|Psychic|Fairy|1|SM|USUM}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Quick Guard|Fighting|Status|—|—|15}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Wide Guard|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Barrier|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|N/A|1|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|4|4|Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|8|8|Meditate|Psychic|Status|—|—|40}}&lt;br /&gt;
{{learnlist/levelVII|11|11|Double Slap|Normal|Physical|15|85|10}}&lt;br /&gt;
{{learnlist/levelVII|15|15|Mimic|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|15|15|Psywave|Psychic|Special|—|100|15}}&lt;br /&gt;
{{learnlist/levelVII|18|18|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/levelVII|22|22|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/levelVII|22|22|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|25|25|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|29|29|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|32|32|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|36|36|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/levelVII|39|39|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|43|43|Role Play|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|46|46|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/levelVII|50|50|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/levelf/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM83|Infestation|Bug|Special|20|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Mr. Mime|Psychic|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|Charm|Fairy|Status|&amp;amp;mdash;|100|20|†}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|302|Sableye}}{{MSP|313|Volbeat}}|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|302|Sableye}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}|Healing Wish|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|†}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|327|Spinda}}|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|327|Spinda}}|Icy Wind|Ice|Special|55|95|15|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|Magic Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|390|Chimchar}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|†{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|327|Spinda}}|Teeter Dance|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|122|Mr. Mime}}|Trick|Psychic|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|296|Makuhita}}&amp;lt;br&amp;gt;{{MSP|297|Hariyama}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Wake-Up Slap|Fighting|Physical|70|100|10}}&lt;br /&gt;
{{learnlist/breedf/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
{{learnlist/tutor7|Ally Switch|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Foul Play|Dark|Physical|95|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Recycle|Normal|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Skill Swap|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Trick|Psychic|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Mr. Mime|Psychic|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Mr. Mime|Psychic|Fairy|4}}&lt;br /&gt;
{{learnlist/prevo7|439|Mime Jr.|||||Tickle|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/prevo7|439|Mime Jr.|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Mr. Mime|Psychic|Fairy|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Psychic|ndex=122|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Psychic|ndex=122|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Psychic|ndex=122&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=7.4&lt;br /&gt;
|area=Decrepit Lab&lt;br /&gt;
|P1=Believe it or not, but I am an artist!&lt;br /&gt;
|P2=Now this is not good. My health is reduced by half.&lt;br /&gt;
|P3=This won&#039;t do. I&#039;m out of power completely...&lt;br /&gt;
|PL=There goes my level! I&#039;m so happy!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Psychic|ndex=122&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=F&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Psychic&lt;br /&gt;
|group=Psychic&lt;br /&gt;
|assist=Psychic&lt;br /&gt;
|field=None&lt;br /&gt;
|loop=8&lt;br /&gt;
|MinEXP=68&lt;br /&gt;
|MaxEXP=81&lt;br /&gt;
|browser=Mr. Mime puts up invisible barriers while performing its pantomime motions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Psychic&lt;br /&gt;
|group=Psychic&lt;br /&gt;
|assist=Psychic&lt;br /&gt;
|field=Teleport&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|browser=It uses a psychically made barrier to shield itself.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Psychic|ndex=122&lt;br /&gt;
|Pad=Mr. Mime is in charge of the Mine Cart in the [[Cavern Zone]]. His favorite Attractions are {{DL|Attractions|Bastiodon&#039;s Block Barrage}} and {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Psychic|ndex=122&lt;br /&gt;
|power=2&lt;br /&gt;
|skill=Builder&lt;br /&gt;
|skilldesc=Repairs damage done to the walls of the Trozei Box.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Psychic|ndex=122|num=295&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Prank&lt;br /&gt;
|skilldesc=Sometimes changes when a foe will next disrupt your play.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=122&lt;br /&gt;
|hatch=N/A{{tt|*|10&amp;amp;nbsp;km Eggs obtained prior to December 12, 2016 can hatch into Mr. Mime}}&lt;br /&gt;
|buddy=5&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=80&lt;br /&gt;
|attack=192&lt;br /&gt;
|defense=233&lt;br /&gt;
|fast={{m|Confusion}}, {{m|Zen Headbutt}}&lt;br /&gt;
|special={{m|Psybeam}}, {{m|Psychic}}, {{m|Shadow Ball}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=439&lt;br /&gt;
|name1=Mime Jr.&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|breed={{bag|Odd Incense}}&amp;lt;br&amp;gt;{{color2|000|Pokémon Breeding|Breed}}&amp;lt;br&amp;gt;holding {{color2|000|Odd Incense}}&lt;br /&gt;
|evo1={{bag|TM Normal VI}}&amp;lt;br&amp;gt;{{color2|000|Level|Level up}}&amp;lt;br&amp;gt;knowing {{color2|000|Mimic (move)|Mimic}}&lt;br /&gt;
|no2=122&lt;br /&gt;
|name2=Mr. Mime&lt;br /&gt;
|type1-2=Psychic&lt;br /&gt;
|type2-2=Fairy}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{Spritebox/1|ndex=122}}&lt;br /&gt;
{{Spritebox/2|ndex=122}}&lt;br /&gt;
{{Spritebox/3|ndex=122}}&lt;br /&gt;
{{Spritebox/4|ndex=122}}&lt;br /&gt;
{{Spritebox/5|ndex=122}}&lt;br /&gt;
{{Spritebox/6|ndex=122}}&lt;br /&gt;
{{Spritebox/7|ndex=122}}&lt;br /&gt;
{{Spritebox/Footer|122|Mr. Mime}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Mr. Mime obtained through an in-game trade in {{game|Red and Blue|s}} was nicknamed Marcel. This may have been a homage to the late {{wp|Marcel Marceau}}. However, this was not kept in {{game|Yellow}} or {{game|FireRed and LeafGreen|s}}; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.&lt;br /&gt;
*&amp;lt;!--This is notable, do not remove. -DETH--&amp;gt; In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mr. Mime appears to be based on a combination of a {{wp|clown}}, a {{wp|mime}}, and the {{wp|pantomime}} of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by {{wp|jesters}}. Its jerky animations and jaw suggest that it may also be a {{wp|tsukumogami}} of a jointed puppet, dummy, or doll.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Mr. Mime is &#039;&#039;{{wp|mime}}&#039;&#039; with an English male honorific. This gendered name was assigned before the [[gender]] mechanic was introduced in the games and is not reflected by the species&#039; gender ratio.&lt;br /&gt;
&lt;br /&gt;
Barrierd may be a combination of &#039;&#039;barrier&#039;&#039; (referring to the mime trait of &#039;being trapped&#039; behind invisible walls) and &#039;&#039;weird&#039;&#039; or &#039;&#039;barricade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=psychic|type2=fairy&lt;br /&gt;
|ja=バリヤード &#039;&#039;Barrierd&#039;&#039;|jameaning=From &#039;&#039;barrier&#039;&#039; and &#039;&#039;weird&#039;&#039;&lt;br /&gt;
|fr=M. Mime|frmeaning=Pronounced &#039;&#039;Monsieur Mime&#039;&#039;. M. is the official abbreviation of &#039;&#039;{{tt|Monsieur|Mister}}&#039;&#039;.&lt;br /&gt;
|es=Mr. Mime|esmeaning=Same as English name (in some episodes in the {{pmin|Latin America|Latin American}} dub of the anime, the name is &#039;&#039;Señor Mime&#039;&#039;)&lt;br /&gt;
|de=Pantimos|demeaning=From &#039;&#039;{{wp|Pantomime}}&#039;&#039;&lt;br /&gt;
|it=Mr. Mime|itmeaning=Same as English name&lt;br /&gt;
|ko=마임맨 &#039;&#039;Maimman&#039;&#039;|komeaning=A combination of &#039;&#039;mime&#039;&#039; and &#039;&#039;man&#039;&#039;&lt;br /&gt;
|zh_yue=吸盤小丑 &#039;&#039;Kāppùhnsíucháu&#039;&#039;|zh_yuemeaning=From {{tt|吸盤 &#039;&#039;kāppùhn&#039;&#039;|suction disc}} and {{tt|小丑 &#039;&#039;síucháu&#039;&#039;|clown}}&lt;br /&gt;
|zh_cmn=吸盤魔偶 / 吸盘魔偶 &#039;&#039;Xīpánmó&#039;ǒu​&#039;&#039;|zh_cmnmeaning=From {{tt|吸盤 &#039;&#039;xīpán&#039;&#039;|suction disc}} and {{tt|魔偶 &#039;&#039;mó&#039;ǒu&#039;&#039;|magical puppet}}&lt;br /&gt;
|he=מר מיים &#039;&#039;Mar Mime&#039;&#039; |hemeaning=Translation of the English name&lt;br /&gt;
|hi= मिसटर माइम &#039;&#039;Mr. Mime&#039;&#039; |himeaning=Transcription of English name&lt;br /&gt;
|is=Látbragð{{tt|*|M03 subtitles}}|ismeaning=Literally &amp;quot;gesture&amp;quot;&lt;br /&gt;
|ru=Мистер Майм &#039;&#039;Mister Maym&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|sv=Herr Mime{{tt|*|EP272}}|svmeaning=From English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mimey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Mr. Mime|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=121|prev=Starmie|nextnum=123|next=Scyther}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Single-type Pokémon|1]]&amp;lt;!--Prior to Gen VI--&amp;gt;&lt;br /&gt;
[[Category:Pokémon that run from battle]]&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pantimos]]&lt;br /&gt;
[[es:Mr. Mime]]&lt;br /&gt;
[[fr:M. Mime]]&lt;br /&gt;
[[it:Mr. Mime]]&lt;br /&gt;
[[ja:バリヤード]]&lt;br /&gt;
[[zh:魔墙人偶]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electabuzz_(Pok%C3%A9mon)&amp;diff=2881664</id>
		<title>Electabuzz (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electabuzz_(Pok%C3%A9mon)&amp;diff=2881664"/>
		<updated>2018-11-18T15:59:37Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Electabuzz}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=124|prev=Jynx|nextnum=126|next=Magmar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Electabuzz}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Electabuzz&lt;br /&gt;
|jname=エレブー&lt;br /&gt;
|jtranslit=Erebū&lt;br /&gt;
|tmname=Eleboo&lt;br /&gt;
|ndex=125&lt;br /&gt;
|oldjdex=155&lt;br /&gt;
|jdex=157&lt;br /&gt;
|u2dex=057&lt;br /&gt;
|sdex=198&lt;br /&gt;
|adex=227&lt;br /&gt;
|fbrow=188&lt;br /&gt;
|abrow=071&lt;br /&gt;
|obrow=116&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|category=Electric&lt;br /&gt;
|height-ftin=3&#039;07&amp;quot;&lt;br /&gt;
|height-m=1.1&lt;br /&gt;
|weight-lbs=66.1&lt;br /&gt;
|weight-kg=30.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|abilityd=Vital Spirit&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsp=2&lt;br /&gt;
|expyield=172&lt;br /&gt;
|oldexp=156&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=63&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=electabuzz&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electabuzz&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エレブー&#039;&#039;&#039; &#039;&#039;Eleboo&#039;&#039;) is an {{type|Electric}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Elekid}} starting at [[level]] 30 and evolves into {{p|Electivire}} when [[trade]]d holding an [[Electirizer]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Electabuzz is a slightly humanoid creature with a few feline traits. It is covered in yellow fur with black stripes; a large stripe on its chest is shaped like a lightning bolt. It has a long tail. There are three, clawed toes on each of its feet, two in front and one in back, while it has five fingers on each hand. Electabuzz has two sharp fangs and a pair of antennae with bulbous ends. &lt;br /&gt;
&lt;br /&gt;
In the dark, Electabuzz will glow light-blue, with the electrical charge stored inside of its body over long periods of time. It is constantly leaking more electricity than it consumes. During torrential thunderstorms, Electabuzz will compete to find locations likely to be struck by lightning in order to absorb the electric power. Electabuzz are often used as an alternative to lightning rods because it is unharmed by the absorption of electricity.&lt;br /&gt;
&lt;br /&gt;
As demonstrated in [[EP042|the anime]], Electabuzz is sent into a rage by the color red. In battle, Electabuzz windmills its arms, apparently to add momentum to its punches. This method of battle seems ineffective, as opponents can escape in the meantime. It is also capable of entirely nonverbal communication via electrical currents when in close proximity to another of its species. Electabuzz typically resides near power plants and can cause blackouts in cities, though it can also be found in {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Paul Electabuzz.png|thumb|250px|Electabuzz in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Paul&#039;s Electabuzz]]====&lt;br /&gt;
In &#039;&#039;[[DP052|Smells Like Team Spirit]]&#039;&#039;, Paul&#039;s {{p|Elekid}} evolved into Electabuzz during the [[Double Battle|Tag Battle]] Competition. In &#039;&#039;[[DP066|Lost Leader Strategy!]]&#039;&#039;, it was revealed that Paul had left his Electabuzz under the care of his brother, [[Reggie]]. It then returned to Paul&#039;s team after the events of &#039;&#039;[[DP069|Enter Galactic!]]&#039;&#039;. It was shown to have evolved into Electivire in &#039;&#039;[[DP184|Casting a Paul on Barry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Electabuzz debuted in &#039;&#039;[[EP042|Showdown at Dark City]]&#039;&#039;, under the ownership of [[Kaz]]. It is the [[Kas Gym]]&#039;s primary Pokémon and was used in the feuds that the Kas and [[Yas Gym]]s were having.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP103|Misty Meets Her Match]]&#039;&#039;, under the ownership of [[Rudy]], the [[Trovita Island]] [[Gym Leader]]. It was used in Rudy&#039;s match against {{Ash}}, where it battled against {{AP|Pikachu}} and won due to it being extremely resilient to most attacks thrown at it, not even requiring to evade any of them.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP112|Enter The Dragonite]]&#039;&#039;, under the ownership of {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]]. It was used to fight {{AP|Bulbasaur}} and {{AP|Charizard}} during Drake&#039;s match against Ash. It eventually defeated Bulbasaur before being defeated by Charizard.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP199|Current Events]]&#039;&#039; as the head of security in a power plant. It attacked Ash and his {{AP|Chikorita}}, believing them to be intruders, but it was then captured by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;, under the ownership of [[Dr. Namba]]. It wore a headgear that made it angry and thus increased the power of its attacks. Despite this, it was defeated by Pikachu and [[Sparky]] with a double {{m|Thunder}} attack.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP267|Love, Pokémon Style]]&#039;&#039;, under the ownership of [[Macy]]. It was used in her [[Silver Conference]] battle against Ash, where it faced off against {{AP|Phanpy}} before being recalled. It later battled and defeated {{AP|Totodile}} before losing to {{AP|Squirtle}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[AG126|Saved by the Beldum]]&#039;&#039;, under the ownership of {{OBP|Jump|AG126}}. It was used during the first round of the [[Ever Grande Conference]], where it was defeated by [[Morrison]]&#039;s newly-evolved {{TP|Morrison|Metang}}. Electabuzz reappeared in a flashback in &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
In &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, Electabuzz was one of the Pokémon that performed music for {{Gary}} and [[Gary&#039;s cheerleaders|his entourage]] while they stayed at one of [[Cinnabar Island]]&#039;s hostels. &lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; and &#039;&#039;[[EP108|Pokémon Double Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP086|Pikachu Re-Volts]]&#039;&#039;, where it was among the Pokémon controlled by [[Cassidy]] and [[Butch]] at [[Mandarin Island North]].&lt;br /&gt;
&lt;br /&gt;
A {{DL|List of alternately colored Pokémon in the anime|Pink Pokémon|pink}} Electabuzz appeared in {{TRT}}&#039;s fantasy in &#039;&#039;[[EP088|In the Pink]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Electabuzz appeared in &#039;&#039;[[M02|The Power of One]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in a fantasy in &#039;&#039;[[EP116|The Rivalry Revival]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Electabuzz was one of the Electric-type Pokémon seen in the lake with crystal in &#039;&#039;[[EP242|As Clear As Crystal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in the opening sequence of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Electabuzz was used in the [[Contest Battle|Battle Stage]] of the {{to|Arrowroot}} {{pkmn|Contest}} in &#039;&#039;[[DP171|Dawn of a Royal Day!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039; alongside an {{p|Elekid}} and {{p|Electivire}}, all under the ownership of a [[Pokémon Baccer World Cup]] participant. It briefly reappeared in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A student&#039;s Electabuzz appeared in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;. It appeared again in the [[Banned episodes|banned episode]] [[SM064]].&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Electabuzz appeared in &#039;&#039;[[SM017|Crystal-Clear Sleuthing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Electabuzz appeared in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;. One of them reappeared in a flashback in &#039;&#039;[[SM047|A Masked Warning!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[SM028|Pulling Out the Pokémon Base Pepper!]]&#039;&#039;, where it was the pitcher in a [[Baseball|Pokémon Base]] game. It appeared again on television in &#039;&#039;[[SM048|Night of a Thousand Poses!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, where it was among the Pokémon that were under the control of {{OBP|Marshadow|M20}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in a photo taken by {{Rotom}} in &#039;&#039;[[SM042|Alola, Kanto!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[SM072|Sours for the Sweet!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in [[SM090]], where it joined the rest of Alola in showering {{DL|Recurring wild Pokémon in the anime|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|normal form}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP042|Scyther and Electabuzz|Ash&#039;s Pokédex|{{p|Scyther}} and Electabuzz are both rare Pokémon. They are able to distinguish colors and become enraged by the color red.}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{colorschemedark|Kanto}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:right; background: #{{colorschemelight|Kanto}}; {{roundybottom|10px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039; Original series entries continue below.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP199|Electabuzz|Ash&#039;s Pokédex|Electabuzz, the Electric Pokémon. Electabuzz is the [[Evolution|evolved]] form of {{p|Elekid}}. With powerful electric currents constantly coursing through its body, Electabuzz appears to glow.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP052|Electabuzz|Dawn&#039;s Pokédex|Electabuzz, the Electric Pokémon. An evolved form of {{p|Elekid}}. It appears near power generators, and because it eats electricity, it can cause blackouts.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lt Surge Electabuzz Adventures.png|right|200px|thumb|Electabuzz in [[Pokémon Adventures]]]]&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
Rudy&#039;s Electabuzz was his first choice of Pokémon in his [[Gym]] battle against {{OBP|Ash Ketchum|EToP|Ash}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Electabuzz debuts in its own round, &#039;&#039;[[PS011|Buzz Off, Electabuzz!]]&#039;&#039;, as the main Pokémon of [[Lt. Surge]]. It is so vicious that even its Trainer cannot keep it in its Ball and its {{m|ThunderPunch}} attack tears through ground floors like wheat. Although the most that [[Poli]] can do against it at first is freeze its feet so that Red and Poli can flee, the tables turn when Poli evolves into {{p|Poliwrath}} and throws Electabuzz and its Trainer both off the ship. The same Electabuzz later appears to fight [[Morty]]&#039;s {{p|Misdreavus}}, but while its continuous {{m|Thunder}} attacks do a number, the ghost&#039;s {{m|Pain Split}} and {{m|Spite}} leave it unable to attack.&lt;br /&gt;
&lt;br /&gt;
Another Electabuzz appears as a silhouette when {{adv|Green}} explains something to Red about {{adv|Mew}} in &#039;&#039;[[PS017|The Jynx Jinx]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appears in &#039;&#039;[[PS119|A Flaaffy Kerfuffle]]&#039;&#039; where it is one of the Pokémon in {{adv|Professor Oak}}&#039;s fantasy as he explains that Trainers should only have six Pokémon with them.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon manga===&lt;br /&gt;
An Electabuzz appears in [[Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{OBP|Giovanni|Pocket Monsters}}&#039;s Electabuzz appears in &#039;&#039;[[PM047|Good-Bye, Pikachu?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Electabuzz appears in &#039;&#039;[[PM060|I Want to Become Popular!!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
Electabuzz is [[Lt. Surge]]&#039;s only known Pokémon. It goes up against {{Zensho|Satoshi&#039;s Charmeleon}} and loses.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Electabuzz (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=electric}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Normally found near power plants, they can wander away and cause major blackouts in cities.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Appear in power plants in search of electricity. They are said to cause major blackouts if they disappear.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its body constantly discharges electricity. Getting close to it will make your hair stand on end.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=When two Electabuzz touch, they control the electric currents to communicate their feelings.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It loves to feed on strong electricity. It occasionally appears around large power plants and so on.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Normally found near power plants, they can wander away and cause major blackouts in cities.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its body constantly discharges electricity. Getting close to it will make your hair stand on end.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Electricity runs across the surface of its body. In darkness, its body glows a whitish blue.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It loves to feed on strong electricity. It occasionally appears around large power plants and so on.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Electricity leaks from it in amounts far greater than the amount of electricity it eats.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=While it&#039;s often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Red|area={{FB|Kanto|Power Plant}}}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Blue}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Blue|ex=(Japan)|link=Pokémon Blue Version (Japanese)}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Yellow}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{rt|10|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{rt|10|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=FireRed|area={{FB|Kanto|Power Plant}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=LeafGreen|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|222|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{rt|10|Kanto}}, {{safari|Johto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Black|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=White|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Black 2}}&lt;br /&gt;
{{Availability/Entry1|1|v=White 2|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Friend Safari]] ([[Friend Safari#Electric-type Safari|Electric]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area={{rt|12|Alola}}, [[Blush Mountain]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Blush Mountain]], [[Mount Hokulani]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area={{FB|Kanto|Power Plant}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[Pokémon Island Tunnel|Tunnel]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Lavender Town]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 7]], [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Go-Rock Squad Base]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Amp Plains]] (10F, Far Amp Plains 1F-9F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Amp Plains]] (10F, Far Amp Plains 1F-9F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Cargo Ship]], [[Chroma Ruins]], [[Altru Building]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; A, Advanced Mode C &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Haunted Zone]], [[Meeting Place]]{{tt|*|Cannot be recruited here}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Layuda Island]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Firebreathing Mountain]], [[World Axle - B2F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 2|Distortion Island: Stage 2]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Violeta Palace|Violeta Palace: Stage 391]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Distortion Land#Electromagnetic Plant|Distortion Land: Electromagnetic Plant]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=electric}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Electabuzz|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|P}}|Pokémon Festa 2006 Electabuzz|Japanese|Japan|30|November 25, 2006 to January 31, 2007|link=List of local Japanese event Pokémon distributions in Generation IV#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Trade for Evolution! Electabuzz|Japanese|Japan|30|October 10 to November 28, 2010|link=List of local Japanese event Pokémon distributions in Generation V#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|Y}}|Spring 2014 Electabuzz|PAL region|Europe, Australia, and South Africa|30|April 1 to September 30, 2014|link=List of PAL region serial code event Pokémon distributions in Generation VI#Electabuzz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric&lt;br /&gt;
|rby1=Bitter Berry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|event1=Electirizer|event1type=None|event1rar=100&lt;br /&gt;
|pt1=Electirizer|pt1type=None|pt1rar=5&lt;br /&gt;
|sm1=Electirizer|sm1type=None|sm1rar=5&lt;br /&gt;
|usum1=Electirizer|usum1type=None|usum1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY&lt;br /&gt;
|HP=65&lt;br /&gt;
|Attack=83&lt;br /&gt;
|Defense=57&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Special=85&lt;br /&gt;
|Speed=105&lt;br /&gt;
|type=Electric}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=electric&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|5|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|8|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level7|12|Swift|Normal|Special|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|15|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|19|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/level7|22|Electro Ball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|26|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|29|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|36|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|42|Screech|Normal|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/level7|49|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|55|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Barrier|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}|Cross Chop|Fighting|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Dynamic Punch|Fighting|Physical|100|50|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|391|Monferno}}&amp;lt;br&amp;gt;{{MSP|392|Infernape}}{{MSP|448|Lucario}}|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Focus Punch|Fighting|Physical|150|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}{{MSP|675|Pangoro}}|Hammer Arm|Fighting|Physical|100|90|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|539|Sawk}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}&amp;lt;br&amp;gt;{{MSP|701|Hawlucha}}|Karate Chop|Fighting|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|106|Hitmonlee}}{{MSP|122|Mr. Mime}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}&amp;lt;br&amp;gt;{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Meditate|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|106|Hitmonlee}}{{MSP|237|Hitmontop}}|Rolling Kick|Fighting|Physical|60|85|15}}&lt;br /&gt;
{{learnlist/breedf/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Dual Chop|Dragon|Physical|40|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Low Kick|Fighting|Physical|—|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magnet Rise|Electric|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/prevo7|239|Elekid|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg lightning color light}}; border: 3px solid #{{tcg lightning color}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Charge}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Lt. Surge&#039;s Electabuzz (Gym Heroes 6)]]&amp;lt;br&amp;gt;[[Lt. Surge&#039;s Electabuzz (Gym Heroes 27)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Electric}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Electric|ndex=125|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Electric|ndex=125|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Electric|ndex=125&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Power Plant&lt;br /&gt;
|P1=All I need is electricity! Nothing else!&lt;br /&gt;
|P2=Urk! My health&#039;s halved! There&#039;s not enough electricity.&lt;br /&gt;
|P3=Shoot, I&#039;m done... There&#039;s not even a volt of electricity left.&lt;br /&gt;
|PL=I leveled up! I&#039;m buzzing with electricity!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Electric|ndex=125&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=0.5&lt;br /&gt;
|IQ=C&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|loop=6&lt;br /&gt;
|MinEXP=13&lt;br /&gt;
|MaxEXP=13&lt;br /&gt;
|browser=Electabuzz attacks by widely discharging power. It can also recharge the [[Capture Styler|Styler]].&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|field=Flash&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|browser=It discharges electricity from its body. It attacks by shooting bolts of electricity.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|field=Electrify&lt;br /&gt;
|fieldpower=2&lt;br /&gt;
|past=NA&lt;br /&gt;
|browser=It creates waves of electricity around it that make Pokémon Stopped.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Electric|ndex=125&lt;br /&gt;
|Pad=Electabuzz are the brothers of {{p|Elekid}}, who is in the [[Haunted Zone]]. Their favorite Attractions are {{DL|Attractions|Tangrowth&#039;s Swing-Along}} and {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Electric|ndex=125&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=125|num=518&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Heavy Hitter&lt;br /&gt;
|skilldesc=Sometimes increases damage.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=125&lt;br /&gt;
|hatch=N/A{{tt|*|10&amp;amp;nbsp;km Eggs obtained prior to December 12, 2016 can hatch into Electabuzz}}&lt;br /&gt;
|buddy=5&lt;br /&gt;
|evocandy=100 + 1 [[Sinnoh Stone]]&lt;br /&gt;
|stamina=130&lt;br /&gt;
|attack=198&lt;br /&gt;
|defense=173&lt;br /&gt;
|fast={{m|Thunder Shock}}, {{m|Low Kick}}&lt;br /&gt;
|special={{m|Thunder Punch}}, {{m|Thunderbolt}}, {{m|Thunder}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=239&lt;br /&gt;
|name1=Elekid&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|breed={{MS|Egg|Pokémon Egg}}&amp;lt;br&amp;gt;{{color2|000|Pokémon breeding|Breed}}&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=125&lt;br /&gt;
|name2=Electabuzz&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evo2={{bag|Electirizer}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Electirizer}}&lt;br /&gt;
|no3=466&lt;br /&gt;
|name3=Electivire&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/1|ndex=125}}&lt;br /&gt;
{{Spritebox/2|ndex=125}}&lt;br /&gt;
{{Spritebox/3|ndex=125}}&lt;br /&gt;
{{Spritebox/4|ndex=125}}&lt;br /&gt;
{{Spritebox/5|ndex=125}}&lt;br /&gt;
{{Spritebox/6|ndex=125}}&lt;br /&gt;
{{Spritebox/7|ndex=125}}&lt;br /&gt;
{{Spritebox/Footer|125|Electabuzz}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Stadium125.png|thumb|right|150px|Note its fingers]]&lt;br /&gt;
* Electabuzz and its {{p|Elekid|pre-evolution}} share their {{pkmn|category}} name with {{p|Zapdos}}. They are all known as the Electric Pokémon.&lt;br /&gt;
* {{p|Magmar}} and Electabuzz seem to be counterparts; both evolve in a very similar way (first at level 30, then after being traded holding an item which has a name that ends with the suffix &amp;quot;-izer&amp;quot;), and both are typically exclusive to one version of a pair of games. They both have similar status-inducing Abilities in Flame Body and Static, as well as the same Hidden Ability, Vital Spirit. Since Generation V, they also often learn similar moves at the same level. They even have the same special moves when purified in Pokémon XD: {{m|Follow Me}} and {{m|Cross Chop}}. Their pre-evolutions and evolutions were released in the same generation (Generation II and IV).&lt;br /&gt;
* Electabuzz is the only member of its family not to have some physical relation to an {{wp|AC power plugs and sockets|AC power unit}}. Elekid&#039;s head is shaped like a power plug while Electivire&#039;s back pattern looks like a power socket.&lt;br /&gt;
* Electabuzz is depicted with six fingers (five fingers and one thumb) on both of its hands in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Electabuzz is likely based on the Japanese {{wp|oni (Japanese folklore)|oni}} that was a horned ogre that wore tiger skin and was sometimes depicted as a god of lightning and thunder. Its tail looks like that of a {{wp|tiger}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Electabuzz is a combination of &#039;&#039;electric&#039;&#039; and &#039;&#039;buzz&#039;&#039; (possibly referring to the humming sound of electricity).&lt;br /&gt;
&lt;br /&gt;
Eleboo may be a combination of &#039;&#039;electric&#039;&#039; and ブンブン &#039;&#039;bunbun&#039;&#039; (buzz).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2=electric&lt;br /&gt;
|ja=エレブー &#039;&#039;Eleboo&#039;&#039;|jameaning=From &#039;&#039;electric&#039;&#039; and possibly {{tt|ブンブン &#039;&#039;bunbun&#039;&#039;|buzz}}&lt;br /&gt;
|fr=Élektek|frmeaning=From &#039;&#039;Electric&#039;&#039; and {{tt|tek|tech}}&lt;br /&gt;
|es=Electabuzz|esmeaning=Same as English name&lt;br /&gt;
|de=Elektek|demeaning=From &#039;&#039;{{tt|Elektrotechnik|electrical engineering}}&#039;&#039;&lt;br /&gt;
|it=Electabuzz|itmeaning=Same as English name&lt;br /&gt;
|ko=에레브 &#039;&#039;Elev&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=電擊獸 &#039;&#039;Dihngīksau&#039;&#039;|zh_yuemeaning=Literally &amp;quot;Electric shock beast&amp;quot;&lt;br /&gt;
|zh_cmn=電擊獸 / 电击兽 &#039;&#039;Diànjíshòu&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Electric shock beast&amp;quot;&lt;br /&gt;
|hi=एलेकटाबज़्ज़ &#039;&#039;Electabuzz&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Электабазз &#039;&#039;Elektabazz&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Paul&#039;s Electivire|Paul&#039;s Electabuzz]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=124|prev=Jynx|nextnum=126|next=Magmar}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Pokémon that evolve through trading]]&lt;br /&gt;
[[Category:Pokémon that evolve through held items]]&lt;br /&gt;
[[Category:Pokémon that evolve by trading with a held item]]&lt;br /&gt;
[[Category:Pokémon that evolve by trading holding Electirizer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Elektek]]&lt;br /&gt;
[[es:Electabuzz]]&lt;br /&gt;
[[fr:Élektek]]&lt;br /&gt;
[[it:Electabuzz]]&lt;br /&gt;
[[ja:エレブー]]&lt;br /&gt;
[[zh:电击兽]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electabuzz_(Pok%C3%A9mon)&amp;diff=2881663</id>
		<title>Electabuzz (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electabuzz_(Pok%C3%A9mon)&amp;diff=2881663"/>
		<updated>2018-11-18T15:56:38Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Electabuzz}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=124|prev=Jynx|nextnum=126|next=Magmar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Electabuzz}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Electabuzz&lt;br /&gt;
|jname=エレブー&lt;br /&gt;
|jtranslit=Erebū&lt;br /&gt;
|tmname=Eleboo&lt;br /&gt;
|ndex=125&lt;br /&gt;
|oldjdex=155&lt;br /&gt;
|jdex=157&lt;br /&gt;
|u2dex=057&lt;br /&gt;
|sdex=198&lt;br /&gt;
|adex=227&lt;br /&gt;
|fbrow=188&lt;br /&gt;
|abrow=071&lt;br /&gt;
|obrow=116&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|category=Electric&lt;br /&gt;
|height-ftin=3&#039;07&amp;quot;&lt;br /&gt;
|height-m=1.1&lt;br /&gt;
|weight-lbs=66.1&lt;br /&gt;
|weight-kg=30.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|abilityd=Vital Spirit&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsp=2&lt;br /&gt;
|expyield=172&lt;br /&gt;
|oldexp=156&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=63&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=electabuzz&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electabuzz&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エレブー&#039;&#039;&#039; &#039;&#039;Eleboo&#039;&#039;) is an {{type|Electric}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Elekid}} starting at [[level]] 30 and evolves into {{p|Electivire}} when [[trade]]d holding an [[Electirizer]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Electabuzz is a slightly humanoid creature with a few feline traits. It is covered in yellow fur with black stripes; a large stripe on its chest is shaped like a lightning bolt. It has a long tail. There are three, clawed toes on each of its feet, two in front and one in back, while it has five fingers on each hand. Electabuzz has two sharp fangs and a pair of antennae with bulbous ends. &lt;br /&gt;
&lt;br /&gt;
In the dark, Electabuzz will glow light-blue, with the electrical charge stored inside of its body over long periods of time. It is constantly leaking more electricity than it consumes. During torrential thunderstorms, Electabuzz will compete to find locations likely to be struck by lightning in order to absorb the electric power. Electabuzz are often used as an alternative to lightning rods because it is unharmed by the absorption of electricity.&lt;br /&gt;
&lt;br /&gt;
As demonstrated in [[EP042|the anime]], Electabuzz is sent into a rage by the color red. In battle, Electabuzz windmills its arms, apparently to add momentum to its punches. This method of battle seems ineffective, as opponents can escape in the meantime. It is also capable of entirely nonverbal communication via electrical currents when in close proximity to another of its species. Electabuzz typically resides near power plants and can cause blackouts in cities, though it can also be found in {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Paul Electabuzz.png|thumb|250px|Electabuzz in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Paul&#039;s Electabuzz]]====&lt;br /&gt;
In &#039;&#039;[[DP052|Smells Like Team Spirit]]&#039;&#039;, Paul&#039;s {{p|Elekid}} evolved into Electabuzz during the [[Double Battle|Tag Battle]] Competition. In &#039;&#039;[[DP066|Lost Leader Strategy!]]&#039;&#039;, it was revealed that Paul had left his Electabuzz under the care of his brother, [[Reggie]]. It then returned to Paul&#039;s team after the events of &#039;&#039;[[DP069|Enter Galactic!]]&#039;&#039;. It was shown to have evolved into Electivire in &#039;&#039;[[DP184|Casting a Paul on Barry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Electabuzz debuted in &#039;&#039;[[EP042|Showdown at Dark City]]&#039;&#039;, under the ownership of [[Kaz]]. It is the [[Kas Gym]]&#039;s primary Pokémon and was used in the feuds that the Kas and [[Yas Gym]]s were having.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP103|Misty Meets Her Match]]&#039;&#039;, under the ownership of [[Rudy]], the [[Trovita Island]] [[Gym Leader]]. It was used in Rudy&#039;s match against {{Ash}}, where it battled against {{AP|Pikachu}} and won due to it being extremely resilient to most attacks thrown at it, not even requiring to evade any of them.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP112|Enter The Dragonite]]&#039;&#039;, under the ownership of {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]]. It was used to fight {{AP|Bulbasaur}} and {{AP|Charizard}} during Drake&#039;s match against Ash. It eventually defeated Bulbasaur before being defeated by Charizard.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP199|Current Events]]&#039;&#039; as the head of security in a power plant. It attacked Ash and his {{AP|Chikorita}}, believing them to be intruders, but it was then captured by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;, under the ownership of [[Dr. Namba]]. It wore a headgear that made it angry and thus increased the power of its attacks. Despite this, it was defeated by Pikachu and [[Sparky]] with a double {{m|Thunder}} attack.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP267|Love, Pokémon Style]]&#039;&#039;, under the ownership of [[Macy]]. It was used in her [[Silver Conference]] battle against Ash, where it faced off against {{AP|Phanpy}} before being recalled. It later battled and defeated {{AP|Totodile}} before losing to {{AP|Squirtle}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[AG126|Saved by the Beldum]]&#039;&#039;, under the ownership of {{OBP|Jump|AG126}}. It was used during the first round of the [[Ever Grande Conference]], where it was defeated by [[Morrison]]&#039;s newly-evolved {{TP|Morrison|Metang}}. Electabuzz reappeared in a flashback in &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
In &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, Electabuzz was one of the Pokémon that performed music for {{Gary}} and [[Gary&#039;s cheerleaders|his entourage]] while they stayed at one of [[Cinnabar Island]]&#039;s hostels. &lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; and &#039;&#039;[[EP108|Pokémon Double Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[EP086|Pikachu Re-Volts]]&#039;&#039;, where it was among the Pokémon controlled by [[Cassidy]] and [[Butch]] at [[Mandarin Island North]].&lt;br /&gt;
&lt;br /&gt;
A {{DL|List of alternately colored Pokémon in the anime|Pink Pokémon|pink}} Electabuzz appeared in {{TRT}}&#039;s fantasy in &#039;&#039;[[EP088|In the Pink]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Electabuzz appeared in &#039;&#039;[[M02|The Power of One]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in a fantasy in &#039;&#039;[[EP116|The Rivalry Revival]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Electabuzz was one of the Electric-type Pokémon seen in the lake with crystal in &#039;&#039;[[EP242|As Clear As Crystal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in the opening sequence of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Electabuzz was used in the [[Contest Battle|Battle Stage]] of the {{to|Arrowroot}} {{pkmn|Contest}} in &#039;&#039;[[DP171|Dawn of a Royal Day!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039; alongside an {{p|Elekid}} and {{p|Electivire}}, all under the ownership of a [[Pokémon Baccer World Cup]] participant. It briefly reappeared in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A student&#039;s Electabuzz appeared in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;. It appeared again in the [[Banned episodes|banned episode]] [[SM064]].&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Electabuzz appeared in &#039;&#039;[[SM017|Crystal-Clear Sleuthing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Electabuzz appeared in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;. One of them reappeared in a flashback in &#039;&#039;[[SM047|A Masked Warning!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[SM028|Pulling Out the Pokémon Base Pepper!]]&#039;&#039;, where it was the pitcher in a [[Baseball|Pokémon Base]] game. It appeared again on television in &#039;&#039;[[SM048|Night of a Thousand Poses!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, where it was among the Pokémon that were under the control of {{OBP|Marshadow|M20}}.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appeared in a photo taken by {{Rotom}} in &#039;&#039;[[SM042|Alola, Kanto!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[SM072|Sours for the Sweet!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in [[SM090]], where it joined the rest of Alola in showering {{DL|Recurring wild Pokémon in the anime|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|normal form}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP042|Scyther and Electabuzz|Ash&#039;s Pokédex|{{p|Scyther}} and Electabuzz are both rare Pokémon. They are able to distinguish colors and become enraged by the color red.}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{colorschemedark|Kanto}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:right; background: #{{colorschemelight|Kanto}}; {{roundybottom|10px}}&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039; Original series entries continue below.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP199|Electabuzz|Ash&#039;s Pokédex|Electabuzz, the Electric Pokémon. Electabuzz is the [[Evolution|evolved]] form of {{p|Elekid}}. With powerful electric currents constantly coursing through its body, Electabuzz appears to glow.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP052|Electabuzz|Dawn&#039;s Pokédex|Electabuzz, the Electric Pokémon. An evolved form of {{p|Elekid}}. It appears near power generators, and because it eats electricity, it can cause blackouts.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lt Surge Electabuzz Adventures.png|right|200px|thumb|Electabuzz in [[Pokémon Adventures]]]]&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
Rudy&#039;s Electabuzz was his first choice of Pokémon in his [[Gym]] battle against {{OBP|Ash Ketchum|EToP|Ash}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Electabuzz debuts in its own round, &#039;&#039;[[PS011|Buzz Off, Electabuzz!]]&#039;&#039;, as the main Pokémon of [[Lt. Surge]]. It is so vicious that even its Trainer cannot keep it in its Ball and its {{m|ThunderPunch}} attack tears through ground floors like wheat. Although the most that [[Poli]] can do against it at first is freeze its feet so that Red and Poli can flee, the tables turn when Poli evolves into {{p|Poliwrath}} and throws Electabuzz and its Trainer both off the ship. The same Electabuzz later appears to fight [[Morty]]&#039;s {{p|Misdreavus}}, but while its continuous {{m|Thunder}} attacks do a number, the ghost&#039;s {{m|Pain Split}} and {{m|Spite}} leave it unable to attack.&lt;br /&gt;
&lt;br /&gt;
Another Electabuzz appears as a silhouette when {{adv|Green}} explains something to Red about {{adv|Mew}} in &#039;&#039;[[PS017|The Jynx Jinx]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An Electabuzz appears in &#039;&#039;[[PS119|A Flaaffy Kerfuffle]]&#039;&#039; where it is one of the Pokémon in {{adv|Professor Oak}}&#039;s fantasy as he explains that Trainers should only have six Pokémon with them.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Electabuzz appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon manga===&lt;br /&gt;
An Electabuzz appears in [[Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{OBP|Giovanni|Pocket Monsters}}&#039;s Electabuzz appears in &#039;&#039;[[PM047|Good-Bye, Pikachu?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Electabuzz appears in &#039;&#039;[[PM060|I Want to Become Popular!!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
Electabuzz is [[Lt. Surge]]&#039;s only known Pokémon. It goes up against {{Zensho|Satoshi&#039;s Charmeleon}} and loses.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Electabuzz (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=electric}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Normally found near power plants, they can wander away and cause major blackouts in cities.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Appear in power plants in search of electricity. They are said to cause major blackouts if they disappear.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its body constantly discharges electricity. Getting close to it will make your hair stand on end.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=When two Electabuzz touch, they control the electric currents to communicate their feelings.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It loves to feed on strong electricity. It occasionally appears around large power plants and so on.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Normally found near power plants, they can wander away and cause major blackouts in cities.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its body constantly discharges electricity. Getting close to it will make your hair stand on end.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Electricity runs across the surface of its body. In darkness, its body glows a whitish blue.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It loves to feed on strong electricity. It occasionally appears around large power plants and so on.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Electricity leaks from it in amounts far greater than the amount of electricity it eats.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Electricity permeates its body. It swings its arms round and round to charge up electricity before unleashing a punch.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=While it&#039;s often blamed for power outages, the truth is the cause of outages is more often an error on the part of the electric company.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Red|area={{FB|Kanto|Power Plant}}}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Blue}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Blue|ex=(Japan)|link=Pokémon Blue Version (Japanese)}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Yellow}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{rt|10|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{rt|10|Kanto}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=FireRed|area={{FB|Kanto|Power Plant}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=LeafGreen|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|222|Sinnoh}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{rt|10|Kanto}}, {{safari|Johto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Black|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=White|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Black 2}}&lt;br /&gt;
{{Availability/Entry1|1|v=White 2|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Friend Safari]] ([[Friend Safari#Electric-type Safari|Electric]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area={{rt|12|Alola}}, [[Blush Mountain]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Blush Mountain]], [[Mount Hokulani]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Power Plant]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[Pokémon Island Tunnel|Tunnel]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Lavender Town]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 7]], [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Go-Rock Squad Base]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Amp Plains]] (10F, Far Amp Plains 1F-9F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Amp Plains]] (10F, Far Amp Plains 1F-9F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Cargo Ship]], [[Chroma Ruins]], [[Altru Building]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; A, Advanced Mode C &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=[[Evolution|Evolve]] {{p|Elekid}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Haunted Zone]], [[Meeting Place]]{{tt|*|Cannot be recruited here}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Layuda Island]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Firebreathing Mountain]], [[World Axle - B2F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 2|Distortion Island: Stage 2]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Violeta Palace|Violeta Palace: Stage 391]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Distortion Land#Electromagnetic Plant|Distortion Land: Electromagnetic Plant]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=electric}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Electabuzz|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|P}}|Pokémon Festa 2006 Electabuzz|Japanese|Japan|30|November 25, 2006 to January 31, 2007|link=List of local Japanese event Pokémon distributions in Generation IV#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Trade for Evolution! Electabuzz|Japanese|Japan|30|October 10 to November 28, 2010|link=List of local Japanese event Pokémon distributions in Generation V#Electabuzz}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|Y}}|Spring 2014 Electabuzz|PAL region|Europe, Australia, and South Africa|30|April 1 to September 30, 2014|link=List of PAL region serial code event Pokémon distributions in Generation VI#Electabuzz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric&lt;br /&gt;
|rby1=Bitter Berry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|event1=Electirizer|event1type=None|event1rar=100&lt;br /&gt;
|pt1=Electirizer|pt1type=None|pt1rar=5&lt;br /&gt;
|sm1=Electirizer|sm1type=None|sm1rar=5&lt;br /&gt;
|usum1=Electirizer|usum1type=None|usum1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY&lt;br /&gt;
|HP=65&lt;br /&gt;
|Attack=83&lt;br /&gt;
|Defense=57&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Special=85&lt;br /&gt;
|Speed=105&lt;br /&gt;
|type=Electric}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=electric&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|5|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|8|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level7|12|Swift|Normal|Special|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|15|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|19|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/level7|22|Electro Ball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|26|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|29|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|36|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|42|Screech|Normal|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/level7|49|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|55|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Electabuzz|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Barrier|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}|Cross Chop|Fighting|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Dynamic Punch|Fighting|Physical|100|50|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|391|Monferno}}&amp;lt;br&amp;gt;{{MSP|392|Infernape}}{{MSP|448|Lucario}}|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Focus Punch|Fighting|Physical|150|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}{{MSP|675|Pangoro}}|Hammer Arm|Fighting|Physical|100|90|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|539|Sawk}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}&amp;lt;br&amp;gt;{{MSP|701|Hawlucha}}|Karate Chop|Fighting|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|106|Hitmonlee}}{{MSP|122|Mr. Mime}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}&amp;lt;br&amp;gt;{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Meditate|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|106|Hitmonlee}}{{MSP|237|Hitmontop}}|Rolling Kick|Fighting|Physical|60|85|15}}&lt;br /&gt;
{{learnlist/breedf/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Dual Chop|Dragon|Physical|40|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Low Kick|Fighting|Physical|—|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magnet Rise|Electric|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/prevo7|239|Elekid|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Electabuzz|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg lightning color light}}; border: 3px solid #{{tcg lightning color}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Charge}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Lt. Surge&#039;s Electabuzz (Gym Heroes 6)]]&amp;lt;br&amp;gt;[[Lt. Surge&#039;s Electabuzz (Gym Heroes 27)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Electric}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Electric|ndex=125|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Electric|ndex=125|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Electric|ndex=125&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Power Plant&lt;br /&gt;
|P1=All I need is electricity! Nothing else!&lt;br /&gt;
|P2=Urk! My health&#039;s halved! There&#039;s not enough electricity.&lt;br /&gt;
|P3=Shoot, I&#039;m done... There&#039;s not even a volt of electricity left.&lt;br /&gt;
|PL=I leveled up! I&#039;m buzzing with electricity!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Electric|ndex=125&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=0.5&lt;br /&gt;
|IQ=C&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|loop=6&lt;br /&gt;
|MinEXP=13&lt;br /&gt;
|MaxEXP=13&lt;br /&gt;
|browser=Electabuzz attacks by widely discharging power. It can also recharge the [[Capture Styler|Styler]].&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|field=Flash&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|browser=It discharges electricity from its body. It attacks by shooting bolts of electricity.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|field=Electrify&lt;br /&gt;
|fieldpower=2&lt;br /&gt;
|past=NA&lt;br /&gt;
|browser=It creates waves of electricity around it that make Pokémon Stopped.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Electric|ndex=125&lt;br /&gt;
|Pad=Electabuzz are the brothers of {{p|Elekid}}, who is in the [[Haunted Zone]]. Their favorite Attractions are {{DL|Attractions|Tangrowth&#039;s Swing-Along}} and {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Electric|ndex=125&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=125|num=518&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Heavy Hitter&lt;br /&gt;
|skilldesc=Sometimes increases damage.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=125&lt;br /&gt;
|hatch=N/A{{tt|*|10&amp;amp;nbsp;km Eggs obtained prior to December 12, 2016 can hatch into Electabuzz}}&lt;br /&gt;
|buddy=5&lt;br /&gt;
|evocandy=100 + 1 [[Sinnoh Stone]]&lt;br /&gt;
|stamina=130&lt;br /&gt;
|attack=198&lt;br /&gt;
|defense=173&lt;br /&gt;
|fast={{m|Thunder Shock}}, {{m|Low Kick}}&lt;br /&gt;
|special={{m|Thunder Punch}}, {{m|Thunderbolt}}, {{m|Thunder}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=239&lt;br /&gt;
|name1=Elekid&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|breed={{MS|Egg|Pokémon Egg}}&amp;lt;br&amp;gt;{{color2|000|Pokémon breeding|Breed}}&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=125&lt;br /&gt;
|name2=Electabuzz&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evo2={{bag|Electirizer}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Electirizer}}&lt;br /&gt;
|no3=466&lt;br /&gt;
|name3=Electivire&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/1|ndex=125}}&lt;br /&gt;
{{Spritebox/2|ndex=125}}&lt;br /&gt;
{{Spritebox/3|ndex=125}}&lt;br /&gt;
{{Spritebox/4|ndex=125}}&lt;br /&gt;
{{Spritebox/5|ndex=125}}&lt;br /&gt;
{{Spritebox/6|ndex=125}}&lt;br /&gt;
{{Spritebox/7|ndex=125}}&lt;br /&gt;
{{Spritebox/Footer|125|Electabuzz}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Stadium125.png|thumb|right|150px|Note its fingers]]&lt;br /&gt;
* Electabuzz and its {{p|Elekid|pre-evolution}} share their {{pkmn|category}} name with {{p|Zapdos}}. They are all known as the Electric Pokémon.&lt;br /&gt;
* {{p|Magmar}} and Electabuzz seem to be counterparts; both evolve in a very similar way (first at level 30, then after being traded holding an item which has a name that ends with the suffix &amp;quot;-izer&amp;quot;), and both are typically exclusive to one version of a pair of games. They both have similar status-inducing Abilities in Flame Body and Static, as well as the same Hidden Ability, Vital Spirit. Since Generation V, they also often learn similar moves at the same level. They even have the same special moves when purified in Pokémon XD: {{m|Follow Me}} and {{m|Cross Chop}}. Their pre-evolutions and evolutions were released in the same generation (Generation II and IV).&lt;br /&gt;
* Electabuzz is the only member of its family not to have some physical relation to an {{wp|AC power plugs and sockets|AC power unit}}. Elekid&#039;s head is shaped like a power plug while Electivire&#039;s back pattern looks like a power socket.&lt;br /&gt;
* Electabuzz is depicted with six fingers (five fingers and one thumb) on both of its hands in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Electabuzz is likely based on the Japanese {{wp|oni (Japanese folklore)|oni}} that was a horned ogre that wore tiger skin and was sometimes depicted as a god of lightning and thunder. Its tail looks like that of a {{wp|tiger}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Electabuzz is a combination of &#039;&#039;electric&#039;&#039; and &#039;&#039;buzz&#039;&#039; (possibly referring to the humming sound of electricity).&lt;br /&gt;
&lt;br /&gt;
Eleboo may be a combination of &#039;&#039;electric&#039;&#039; and ブンブン &#039;&#039;bunbun&#039;&#039; (buzz).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2=electric&lt;br /&gt;
|ja=エレブー &#039;&#039;Eleboo&#039;&#039;|jameaning=From &#039;&#039;electric&#039;&#039; and possibly {{tt|ブンブン &#039;&#039;bunbun&#039;&#039;|buzz}}&lt;br /&gt;
|fr=Élektek|frmeaning=From &#039;&#039;Electric&#039;&#039; and {{tt|tek|tech}}&lt;br /&gt;
|es=Electabuzz|esmeaning=Same as English name&lt;br /&gt;
|de=Elektek|demeaning=From &#039;&#039;{{tt|Elektrotechnik|electrical engineering}}&#039;&#039;&lt;br /&gt;
|it=Electabuzz|itmeaning=Same as English name&lt;br /&gt;
|ko=에레브 &#039;&#039;Elev&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=電擊獸 &#039;&#039;Dihngīksau&#039;&#039;|zh_yuemeaning=Literally &amp;quot;Electric shock beast&amp;quot;&lt;br /&gt;
|zh_cmn=電擊獸 / 电击兽 &#039;&#039;Diànjíshòu&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Electric shock beast&amp;quot;&lt;br /&gt;
|hi=एलेकटाबज़्ज़ &#039;&#039;Electabuzz&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Электабазз &#039;&#039;Elektabazz&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Paul&#039;s Electivire|Paul&#039;s Electabuzz]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=124|prev=Jynx|nextnum=126|next=Magmar}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Pokémon that evolve through trading]]&lt;br /&gt;
[[Category:Pokémon that evolve through held items]]&lt;br /&gt;
[[Category:Pokémon that evolve by trading with a held item]]&lt;br /&gt;
[[Category:Pokémon that evolve by trading holding Electirizer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Elektek]]&lt;br /&gt;
[[es:Electabuzz]]&lt;br /&gt;
[[fr:Élektek]]&lt;br /&gt;
[[it:Electabuzz]]&lt;br /&gt;
[[ja:エレブー]]&lt;br /&gt;
[[zh:电击兽]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clefable_(Pok%C3%A9mon)&amp;diff=2881662</id>
		<title>Clefable (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clefable_(Pok%C3%A9mon)&amp;diff=2881662"/>
		<updated>2018-11-18T15:54:36Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Clefable}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=035|prev=Clefairy|nextnum=037|next=Vulpix|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Clefable}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Clefable&lt;br /&gt;
|jname=ピクシー&lt;br /&gt;
|jtranslit=Pikushī&lt;br /&gt;
|tmname=Pixy&lt;br /&gt;
|ndex=036&lt;br /&gt;
|jdex=042&lt;br /&gt;
|sdex=101&lt;br /&gt;
|u2dex=090&lt;br /&gt;
|adex=212&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|category=Fairy&lt;br /&gt;
|height-ftin=4&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.3&lt;br /&gt;
|weight-lbs=88.2&lt;br /&gt;
|weight-kg=40.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Cute Charm&lt;br /&gt;
|ability2=Magic Guard&lt;br /&gt;
|abilityd=Unaware&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Fairy&lt;br /&gt;
|eggcycles=10&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evhp=3&lt;br /&gt;
|expyield=217&amp;lt;!--213 in Gen V-VI--&amp;gt;&lt;br /&gt;
|oldexp=129&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=191&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=25&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=clefable&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=140&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clefable&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ピクシー&#039;&#039;&#039; &#039;&#039;Pixy&#039;&#039;) is a {{type|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation I]]. Prior to [[Generation VI]], it was a {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Clefairy}} when exposed to a [[Moon Stone]]. It is the final form of {{p|Cleffa}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Clefable is tall, pink Pokémon with a vaguely star-shaped body. It has long, pointed ears with dark brown tips and black, oval eyes with wrinkles on either side. A curled lock of fur hangs over its forehead, much like its long, tightly curled tail. There are dark pink wings on its back, and each wing has three points. Its hands have three fingers each, and its feet have two clawed toes and dark pink soles.&lt;br /&gt;
&lt;br /&gt;
Clefable is a timid creature that flees when it senses people approaching, and is one of the world&#039;s rarest Pokémon. Its sensitive ears can distinctly hear a pin drop from half a mile (one kilometer) away. Because of its acute hearing, it prefers to live in quiet, {{DL|List of Pokémon by habitat|Mountain Pokémon|mountainous areas}} of which it is protective. Using a bouncy gait, it is able to walk on water and sometimes appears to be flying using its small wings.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Lusamine Clefable.png|thumb|250px|left|Clefable in the {{pkmn|anime}}]]&lt;br /&gt;
=====[[Lusamine&#039;s Clefable]]=====&lt;br /&gt;
A Clefable appeared in a fantasy in &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, under the ownership of [[Lusamine]]. In the fantasy, it evolved from a Clefairy. It later physically debuted in &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039; and then made further appearances in &#039;&#039;[[SM053|Rescuing the Unwilling!]]&#039;&#039;, &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039;, &#039;&#039;[[SM055|The Professors&#039; New Adventure!]]&#039;&#039;, &#039;&#039;[[SM061|A Mission of Ultra Urgency!]]&#039;&#039;, &#039;&#039;[[SM067|Love at First Twirl!]]&#039;&#039;, &#039;&#039;[[SM069|Rise and Shine, Starship!]]&#039;&#039;, &#039;&#039;[[SM078|Twirling with a Bang!]]&#039;&#039;, [[SM087]], the [[Poké Problem]] extra scene of [[SM089]], and during a flashback in [[SM090]].&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
Clefable debuted in &#039;&#039;[[EP006|Clefairy and the Moon Stone]]&#039;&#039;. After the large group of {{p|Clefairy}} blasted {{TRT}} away with {{m|Metronome}}, particles of the giant Moon Stone landed on some of the Clefairy, causing them to evolve.&lt;br /&gt;
&lt;br /&gt;
Clefable appeared for another Mt. Moon Festival in &#039;&#039;[[AG134|A Real Cleffa-Hanger]]&#039;&#039; along with a group of Clefairy, where they were trying to find a missing {{p|Cleffa}}. They later helped send Team Rocket blasting off.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
A Clefable appeared in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039; as one of the Pokémon seen at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
A Clefable was in a stage show about talking Pokémon for &#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Clefable appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, where it participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Clefable appeared in &#039;&#039;[[AG122|Deceit and Assist]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Clefable appeared in &#039;&#039;[[AG174|New Plot, Odd Lot!]]&#039;&#039;, under the ownership of a Coordinator competing in the {{ci|Mulberry}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Clefable appeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;. It was seen in a [[Pokémon Center]] and left with its Trainer after a sighting of {{p|Entei}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Clefable appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Clefable appeared in [[SM090]], where it joined the rest of Alola in showering {{DL|Recurring wild Pokémon in the anime|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|normal form}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Clefable appeared in [[SM092]].&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP006|Clefable|Ash&#039;s Pokédex|Clefable, an advanced form of {{p|Clefairy}}. These unique creatures are among the rarest Pokémon in the {{pkmn|world}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
A Clefable appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; in a fantasy.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
In [[The Electric Tale of Pikachu]], {{Ash}}, [[Professor Oak]], and [[Bill]] befriend a group of {{p|Clefairy}} living on [[Mt. Moon]] in &#039;&#039;[[ET03|Clefairy Tale]]&#039;&#039;. They witness an evolution ceremony where many of the Clefairy in the group evolve into Clefable using a [[Moon Stone]] and then leave to explore the world.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Lusamine&#039;s Clefable}}&lt;br /&gt;
[[File:Clefy.png|thumb|200px|Clefable in [[Pokémon Adventures]]]]&lt;br /&gt;
{{adv|Green}} had a Clefairy named Clefy which first appeared in &#039;&#039;[[PS032|A Little Kadabra&#039;ll Do It]]&#039;&#039;. He later evolved into Clefable in &#039;&#039;[[PS033|The Winged Legends]]&#039;&#039; when {{adv|Red}} used his [[Moon Stone]] on him. Although he was used only once for distraction against [[Sabrina]] prior to evolving, his increased power allowed him to stall {{DL|Legendary birds (Adventures)|Thu-Fi-Zer}} for a short time with his {{m|Metronome}}. He has since been used as a main member of her team in Green&#039;s battle against [[Lorelei]], where he {{m|minimize}}d himself to retrieve her miniature ice sculptures, deliberately blowing off the arm part to let the Elite Four&#039;s guard down. He has seen no major appearances since, despite always being listed as a team member.&lt;br /&gt;
&lt;br /&gt;
A Clefable appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Clefable appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Lusamine]]&#039;s {{TP|Lusamine|Clefable}} first appeared in [[PASM13]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{main|Red&#039;s Clefairy}}&lt;br /&gt;
In the [[Pokémon Pocket Monsters]] manga, {{OBP|Red|Pocket Monsters}}&#039;s Clefairy can evolve into Clefable, although it has since devolved back to the Clefairy stage, as Pokémon can reverse the evolution process. Clefairy first evolves into Clefable in &#039;&#039;[[PM023|Clefairy Evolves... At Last?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Whitney]] has a Clefable which is {{TP|Red|Clefairy}}&#039;s childhood friend.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS069]]|Acute hearing, able to detect the sound of a pin drop a kilometer away.}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Clefable (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fairy}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=A timid fairy Pokémon that is rarely seen. It will run and hide the moment it senses people.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=They appear to be very protective of their own world. It is a kind of fairy, rarely seen by people.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Its ears are very sensitive, so it does not like loud noises or busy places. Will not come out in front of people.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its very sensitive ears let it distinguish distant sounds. As a result, it prefers quiet places.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=Said to live in quiet, remote mountains, this type of fairy has a strong aversion to being seen.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Clefable moves by skipping lightly as if it were flying using its wings. Its bouncy step lets it even walk on water. It is known to take strolls on lakes on quiet, moonlit nights.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=A Clefable uses its wings to skip lightly as if it were flying. Its bouncy step lets it even walk on water. On quiet, moonlit nights, it strolls on lakes.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It has an acute sense of hearing. It can easily hear a pin being dropped {{tt|nearly 1,100 yards|1,000 meters}} away.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=Rarely seen by people, it is said to be drawn by the full moon to play at deserted lakes.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Its hearing is so acute it can hear a pin drop over a {{tt|half a mile|one kilometer}}. It lives on quiet mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It is very wary and rarely shows itself to people. Its ears can hear a pin drop over {{tt|half a mile|one kilometer}} away.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its very sensitive ears let it distinguish distant sounds. As a result, it prefers quiet places.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It is very wary and rarely shows itself to people. Its ears can hear a pin drop over {{tt|half a mile|one kilometer}} away.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Their ears are sensitive enough to hear a pin drop from over a {{tt|mile|kilometer}} away, so they&#039;re usually found in quiet places.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its hearing is so acute it can hear a pin drop over {{tt|half a mile|kilometer}} away. It lives on quiet mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=A timid fairy Pokémon that is rarely seen. It will run and hide the moment it senses people.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Clefable moves by skipping lightly as if it were flying using its wings. Its bouncy step even lets it walk on water. It is known to take strolls on lakes on quiet, moonlit nights.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=They don&#039;t like to reveal themselves in front of people. They live quietly in packs deep in the mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=According to tradition, people who see a pair of Clefable skipping by can look forward to a happy marriage.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It can&#039;t help but hear a pin drop from over half a mile away, so it lives deep in the mountains where there aren&#039;t many people or Pokémon.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Some scientists believe that it gazes intently at the sky on nights with a full moon because it&#039;s homesick.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=They appear to be very protective of their own world. It is a kind of fairy, rarely seen by people.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Rocket Game Corner]]}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{Locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=FFF|area=[[Giant Chasm]] ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Giant Chasm]] ({{DL|Phenomenon|rustling grass}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Mt. Moon]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/Gen|Gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=Endless Level 51, Forever Level 1, Pair Trozei, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Clefairy}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Marine Resort]] (B10-B19)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Marine Resort]] (B10-B19)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Rocky Cave]] &amp;lt;small&amp;gt;(Normal Mode C &amp;amp; A)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Autumnwood: [[Firebreathing Mountain]] (post-ending)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Flower Garden#Festival on Mount Moon|Flower Garden: Festival on Mount Moon]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mountain of Order#Stage 1|Mountain of Order: Stage 1]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Marron Trail|Marron Trail: Stage 697]]&amp;lt;br&amp;gt;Event: [[Special Stages#Eighth release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Eighth release)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Sapphire Sea#Blue Tower|Sapphire Sea: Blue Tower]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Fairy&amp;lt;!--|Frontier=yes--&amp;gt;&lt;br /&gt;
|rby1=Leftovers|rby1type=None|rby1rar=100&lt;br /&gt;
&amp;lt;!--|e1=Leppa Berry|e1type=Berry|e1rar=50&lt;br /&gt;
|e2=Moon Stone|e2type=None|e2rar=5--&amp;gt;&lt;br /&gt;
|bw1=Leppa Berry|bw1type=Berry|bw1rar=50&lt;br /&gt;
|bw2=Moon Stone|bw2type=None|bw2rar=5&lt;br /&gt;
|b2w21=Leppa Berry|b2w21type=Berry|b2w21rar=50&lt;br /&gt;
|b2w22=Moon Stone|b2w22type=None|b2w22rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Generation I-V=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=95&lt;br /&gt;
|Attack=70&lt;br /&gt;
|Defense=73&lt;br /&gt;
|SpAtk=85&lt;br /&gt;
|SpDef=90&lt;br /&gt;
|Special=85&lt;br /&gt;
|Speed=60}}&lt;br /&gt;
&lt;br /&gt;
=====Generation VI onward=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|HP=95&lt;br /&gt;
|Attack=70&lt;br /&gt;
|Defense=73&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=90&lt;br /&gt;
|Speed=60}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
|notes=yes&lt;br /&gt;
|newfairy=yes&lt;br /&gt;
|newfairyeffect= {{typecolor2|Ghost}} moves was 0×, {{typecolor2|Dragon}}, {{typecolor2|Dark}}, {{typecolor2|Steel}}, {{typecolor2|Bug}} and {{typecolor2|Poison}} moves was 1× and {{typecolor2|Fighting}} moves was 2×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
{{learnlist/level7|1|Spotlight|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level7|1|Disarming Voice|Fairy|Special|40|—|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Sing|Normal|Status|—|55|15}}&lt;br /&gt;
{{learnlist/level7|1|Double Slap|Normal|Physical|15|85|10}}&lt;br /&gt;
{{learnlist/level7|1|Minimize|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|1|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Clefable|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|183|Marill}}{{MSP|187|Hoppip}}{{MSP|351|Castform}}{{MSP|531|Audino}}|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|315|Roselia}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}{{MSP|742|Cutiefly}}&amp;lt;br&amp;gt;{{MSP|743|Ribombee}}|Aromatherapy|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|183|Marill}}{{MSP|684|Swirlix}}|Belly Drum|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|300|Skitty}}|Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|303|Mawile}}{{MSP|312|Minun}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|531|Audino}}{{MSP|683|Aromatisse}}|Heal Pulse|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|176|Togetic}}|Metronome|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|039|Jigglypuff}}|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|531|Audino}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}|Misty Terrain|Fairy|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|025|Pikachu}}{{MSP|035|Clefairy}}{{MSP|039|Jigglypuff}}{{MSP|176|Togetic}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}&amp;lt;br&amp;gt;{{MSP|777|Togedemaru}}|Present|Normal|Physical|&amp;amp;mdash;|90|15|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}|Splash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|025|Pikachu}}{{MSP|035|Clefairy}}{{MSP|300|Skitty}}{{MSP|303|Mawile}}{{MSP|420|Cherubi}}{{MSP|546|Cottonee}}&amp;lt;br&amp;gt;{{MSP|777|Togedemaru}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|176|Togetic}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breedf/7|Clefable|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Clefable|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/tutor7|After You|Normal|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Bounce|Flying|Physical|85|85|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Gravity|Psychic|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Heal Bell|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Last Resort|Normal|Physical|140|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Recycle|Normal|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Trick|Psychic|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Water Pulse|Water|Special|60|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Clefable|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa||035|Clefairy||Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa||035|Clefairy||Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Follow Me|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Bestow|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Wake-Up Slap|Fighting|Physical|70|100|10}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Cosmic Power|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Lucky Chant|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Moonlight|Fairy|Status|—|—|5}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Moonblast|Fairy|Special|95|100|15|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Gravity|Psychic|Status|—|—|5||{{sup/7|SM}}}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||Healing Wish|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/prevo7|035|Clefairy|||||After You|Normal|Status|—|—|15||{{sup/7|SM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Clefable|Fairy|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fairy}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Normal|ndex=036|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Normal|ndex=036|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Normal|ndex=036&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Mt. Moonview&lt;br /&gt;
|P1=Fighting is so loud. But I&#039;ll do my best!&lt;br /&gt;
|P2=I have only half my HP left.&lt;br /&gt;
|P3=Please, no more... I can&#039;t exert myself anymore...&lt;br /&gt;
|PL=I leveled up! I&#039;ll try hard!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=036&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-12&lt;br /&gt;
|IQ=B&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fairy|ndex=036&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fairy|ndex=036|num=500&lt;br /&gt;
|min=60&lt;br /&gt;
|max=125&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Pixie Power&lt;br /&gt;
|skilldesc=Increases damage done by any Fairy types in the combo.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fairy|ndex=036&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=190&lt;br /&gt;
|attack=178&lt;br /&gt;
|defense=171&lt;br /&gt;
|fast={{m|Pound}}{{tt|*|Prior to February 16, 2017}}, {{m|Charge Beam}}{{tt|*|From February 16, 2017 onward}}, {{m|Zen Headbutt}}&lt;br /&gt;
|special={{m|Dazzling Gleam}}, {{m|Psychic}}, {{m|Moonblast}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=173&lt;br /&gt;
|name1=Cleffa&lt;br /&gt;
|type1-1=Fairy&lt;br /&gt;
|breed={{MS|Egg|Pokémon Egg}}&amp;lt;br&amp;gt;{{color2|000|Pokémon breeding|Breed}}&lt;br /&gt;
|evo1={{bag|Soothe Bell}}&amp;lt;br&amp;gt;{{color2|000|Friendship}}&lt;br /&gt;
|no2=035&lt;br /&gt;
|name2=Clefairy&lt;br /&gt;
|type1-2=Fairy&lt;br /&gt;
|evo2={{bag|Moon Stone}}&amp;lt;br&amp;gt;{{color2|000|Moon Stone}}&lt;br /&gt;
|no3=036&lt;br /&gt;
|name3=Clefable&lt;br /&gt;
|type1-3=Fairy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fairy}}&lt;br /&gt;
{{Spritebox/1|ndex=036}}&lt;br /&gt;
{{Spritebox/2|ndex=036}}&lt;br /&gt;
{{Spritebox/3|ndex=036}}&lt;br /&gt;
{{Spritebox/4|ndex=036}}&lt;br /&gt;
{{Spritebox/5|ndex=036}}&lt;br /&gt;
{{Spritebox/6|ndex=036}}&lt;br /&gt;
{{Spritebox/7|ndex=036}}&lt;br /&gt;
{{Spritebox/Footer|036|Clefable}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Pokémon Red and Green beta|prototype name]] for Clefable was &#039;&#039;Ariala&#039;&#039;.&lt;br /&gt;
* Clefable and its {{p|Clefairy|pre-evolution}} share their {{pkmn|category}} with {{p|Snubbull}} and {{p|Granbull}}. They are all known as the Fairy Pokémon.&lt;br /&gt;
* Clefable, {{p|Sandshrew|Alolan Sandshrew}}, {{p|Latias}}, {{p|Gurdurr}}, {{p|Greninja}}, Ash-Greninja, and {{p|Minior|Minior (Meteor Form)}} are all the same weight as {{ga|Ethan}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It seems to be based on {{wp|fairy|fairies}} and pixies, being a magical, humanoid, playful creature with wings.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Clefable is a combination of &#039;&#039;{{wp|clef}}&#039;&#039; (musical key) and &#039;&#039;{{wp|fable}}&#039;&#039;. It may also be derived from &#039;&#039;able&#039;&#039;, considering its sharp hearing and ability to lightly skip on water.&lt;br /&gt;
&lt;br /&gt;
Pixy is a corruption of &#039;&#039;{{wp|pixie}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fairy|type2=Fairy&lt;br /&gt;
|ja=ピクシー &#039;&#039;Pixy&#039;&#039;|jameaning=Corruption of &#039;&#039;{{wp|pixie}}&#039;&#039;&lt;br /&gt;
|fr=Mélodelfe|frmeaning=From &#039;&#039;{{tt|mélodie|melody}}&#039;&#039; and &#039;&#039;{{tt|elfe|elf}}&#039;&#039;&lt;br /&gt;
|es=Clefable|esmeaning=Same as English name&lt;br /&gt;
|de=Pixi|demeaning=From &#039;&#039;pixie&#039;&#039;&lt;br /&gt;
|it=Clefable|itmeaning=Same as English name&lt;br /&gt;
|ko=픽시 &#039;&#039;Pixy&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=皮可斯 &#039;&#039;Pèihhósī&#039;&#039;|zh_yuemeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=皮可西 &#039;&#039;Píkěxī&#039;&#039;|zh_cmnmeaning=Transliteration of Japanese name&lt;br /&gt;
|hi=क्लफेबल &#039;&#039;Clefable&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|lt=Klefablė|ltmeaning=From English name&lt;br /&gt;
|ru=Клефейбл &#039;&#039;Klefeybl&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|ar=أريالا &#039;&#039;Ariala&#039;&#039;|armeaning= from Clefable&#039;s prototype English name, Ariala&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lusamine&#039;s Clefable]]&lt;br /&gt;
* [[Red&#039;s Clefable]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=035|prev=Clefairy|nextnum=037|next=Vulpix}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal-type Pokémon|036]]&amp;lt;!--Prior to Gen VI--&amp;gt;&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
[[Category:Pokémon whose base stats changed in Generation VI]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pixi]]&lt;br /&gt;
[[es:Clefable]]&lt;br /&gt;
[[fr:Mélodelfe]]&lt;br /&gt;
[[it:Clefable]]&lt;br /&gt;
[[ja:ピクシー]]&lt;br /&gt;
[[zh:皮可西]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clefairy_(Pok%C3%A9mon)&amp;diff=2881661</id>
		<title>Clefairy (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clefairy_(Pok%C3%A9mon)&amp;diff=2881661"/>
		<updated>2018-11-18T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Clefairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=034|prev=Nidoking|nextnum=036|next=Clefable|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Clefairy}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Clefairy&lt;br /&gt;
|jname=ピッピ&lt;br /&gt;
|tmname=Pippi&lt;br /&gt;
|ndex=035&lt;br /&gt;
|jdex=041&lt;br /&gt;
|sdex=100&lt;br /&gt;
|u2dex=089&lt;br /&gt;
|adex=211&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|category=Fairy&lt;br /&gt;
|height-ftin=2&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.6&lt;br /&gt;
|weight-lbs=16.5&lt;br /&gt;
|weight-kg=7.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Cute Charm&lt;br /&gt;
|ability2=Magic Guard&lt;br /&gt;
|abilityd=Friend Guard&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Fairy&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evhp=2&lt;br /&gt;
|expyield=113&lt;br /&gt;
|oldexp=68&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=191&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=150&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=clefairy&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=140&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clefairy&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ピッピ&#039;&#039;&#039; &#039;&#039;Pippi&#039;&#039;) is a {{type|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation I]]. Prior to [[Generation VI]], it was a {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Cleffa}} when [[level]]ed up with high [[friendship]] and evolves into {{p|Clefable}} when exposed to a [[Moon Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Clefairy floating.png|thumb|200px|left|Clefairy floating]]&lt;br /&gt;
Clefairy is a bipedal, pink Pokémon with a chubby, vaguely star-shaped body. A small, pointed tooth protrudes from the upper left corner of its mouth. It has wrinkles beside its black, oval eyes, dark pink, oval markings on its cheeks, two small wings, and large, pointed ears with brown tips. A tuft of fur curls over its forehead, much like its large, upward-curling tail. Each stocky arm has two small claws and a thumb on each hand, and each of its feet has a single toenail.&lt;br /&gt;
&lt;br /&gt;
Clefairy is very shy and rarely shows itself to humans. On the rare occasions it does come down from its {{DL|List of Pokémon by habitat|Mountain Pokémon|mountain home}}, it can be seen dancing under the light of the full moon. Once the sun starts to rise, it returns home where it sleeps nestled with other Clefairy. Though incapable of flight, Clefairy&#039;s wings can store moonlight and allow it to float. [[EP062|The anime]] has shown that Clefairy is actually an [[extraterrestrial Pokémon]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lusamine Clefairy.png|thumb|250px|left|Clefairy in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
=====[[Lusamine&#039;s Clefairy]]=====&lt;br /&gt;
[[Lusamine]]&#039;s Clefairy appeared in a fantasy in &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, where it evolved into a Clefable. It reappeared during flashbacks in &#039;&#039;[[SM049|Mission: Total Recall!]]&#039;&#039;, where it was seen playing with {{an|Lillie}}. It reappeared again in another flashback in &#039;&#039;[[SM053|Rescuing the Unwilling!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
Clefairy debuted in &#039;&#039;[[EP006|Clefairy and the Moon Stone]]&#039;&#039;, where some of them evolved into Clefable after touching the [[Moon Stone]].&lt;br /&gt;
&lt;br /&gt;
A group of Clefairy were stealing things in [[Viridian City]] to repair their spaceship during &#039;&#039;[[EP062|Clefairy Tales]]&#039;&#039;. {{an|Jigglypuff}} beat up the Clefairy leader for stealing its microphone/pen. These Clefairy made another appearance in &#039;&#039;[[EP246|Wish Upon a Star Shape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Clefairy appeared in &#039;&#039;[[EP158|A Goldenrod Opportunity]]&#039;&#039;, under the ownership of [[Whitney]]. Commonly seen [[Walking Pokémon|outside of its Poké Ball]], it was used to send {{TRT}} flying, and later in Whitney&#039;s [[Gym]] {{pkmn|battle}} against {{Ash}}. The Fairy Pokémon was defeated by his {{AP|Cyndaquil}}.&lt;br /&gt;
&lt;br /&gt;
Multiple Clefairy appeared in &#039;&#039;[[AG134|A Real Cleffa-Hanger]]&#039;&#039;, when Ash and {{ashfr}} visited [[Mt. Moon]] again.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Clefairy appeared in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039; as one of the Pokémon seen at the [[Pokémon Theme Park]].&lt;br /&gt;
&lt;br /&gt;
Multiple Clefairy appeared in &#039;&#039;[[M02|The Power of One]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple {{pkmn2|wild}} Clefairy appeared in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Clefairy appeared in {{TRT}}&#039;s fantasy in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Clefairy appeared in &#039;&#039;[[AG086|Lights, Camerupt, Action!]]&#039;&#039;, under the ownership of {{OBP|Red|Pocket Monsters}}. The two appeared in a film that Ash and Gary were watching when they were younger.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Clefairy appeared in &#039;&#039;[[AG121|Hi Ho Silver Wind!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Coordinator&#039;s Clefairy appeared in &#039;&#039;[[AG191|Once More With Reeling!]]&#039;&#039;, where it was seen participating in the {{to|Terracotta}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
A Coordinator&#039;s Clefairy appeared in &#039;&#039;[[DP026|Getting the Pre-Contest Titters!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Clefairy appeared in &#039;&#039;[[DP135|Beating the Bustle and Hustle!]]&#039;&#039;, where it was seen participating in the [[Sinnoh Pokémon Hustle]].&lt;br /&gt;
&lt;br /&gt;
Three Trainers&#039; Clefairy appeared in &#039;&#039;[[M21|The Power of Us]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP006|Clefairy|Ash&#039;s Pokédex|Clefairy. This impish Pokémon is friendly and peaceful. It is believed to live inside [[Mt. Moon]], although very few have ever been seen by humans.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
[[File:Green Clefy Clefairy.png|thumb|left|200px|Clefairy in [[Pokémon Adventures]]]]&lt;br /&gt;
There are two chapters in the [[The Electric Tale of Pikachu]] manga which focus on Clefairy.&lt;br /&gt;
&lt;br /&gt;
In the third chapter of the manga, &#039;&#039;[[ET03|Clefairy Tale]]&#039;&#039;, {{Ash}} discovers a colony of Clefairy with [[Bill]] and [[Professor Oak]]. The three humans assist with and witness an [[evolution]] ceremony. This chapter appears to be loosely based on the {{pkmn|anime}} episode &#039;&#039;[[EP006|Clefairy and the Moon Stone]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The second chapter to feature Clefairy is &#039;&#039;[[ET10|Clefairy in Space]]&#039;&#039;, the tenth chapter of the manga. In this chapter, a herd of {{pkmn2|wild}} Clefairy are causing trouble in Apple City, where rumors are circulating that Clefairy come from outer space. This chapter was based on the anime episode &#039;&#039;[[EP062|Clefairy Tales]]&#039;&#039;. In this chapter, it is learned that Clefairy have a secretion from the back of their throat that can harden into a crystal-like form.&lt;br /&gt;
[[File:Red Clefairy PM.png|thumb|200px|Clefairy in [[Pokémon Pocket Monsters]]]]&lt;br /&gt;
===In Magical Pokémon Journey and Pokémon Chamo-Chamo ☆ Pretty ♪===&lt;br /&gt;
{{main|Clefairy (MPJ)}}&lt;br /&gt;
One of [[Hazel]]&#039;s main traveling companions in the [[Magical Pokémon Journey]] manga is a timid, shy Clefairy. Clefairy tends to be very cowardly, but when he actually does battle, he can use his powerful {{m|Metronome}} attack.&lt;br /&gt;
&lt;br /&gt;
Clefairy also returns as a main character in [[Pokémon Chamo-Chamo ☆ Pretty ♪]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Green}} had a Clefairy named Clefy which first appeared in &#039;&#039;[[PS032|A Little Kadabra&#039;ll Do It]]&#039;&#039; that later evolved into {{p|Clefable}} in &#039;&#039;[[PS033|The Winged Legends]]&#039;&#039; when {{adv|Red}} used his [[Moon Stone]] on him. Although he was used only once for distraction against [[Sabrina]] prior to evolving, his increased power allowed him to stall {{DL|Legendary birds (Adventures)|Thu-Fi-Zer}} for a short period of time with his {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak]] also has a Clefairy used in {{pkmn|Contest}}s when she was younger, which first appeared in &#039;&#039;[[PS262|It All Ends Now III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Rad Rickshaw]] owns two Clefairy nicknamed Cliff and Cliffette as seen in &#039;&#039;[[PS389|Cautious Clefairy]]&#039;&#039;. One appeared in a fantasy in the same chapter.&lt;br /&gt;
&lt;br /&gt;
Clefairy appeared in a fantasy in &#039;&#039;[[PS414|Double Trouble with Dialga and Palkia IV]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS446|Weavile Wobbles But It Won&#039;t Fall Down]]&#039;&#039;, a Trainer at the {{safari|Johto}} was seen with a Clefairy.&lt;br /&gt;
&lt;br /&gt;
Multiple Clefairy appeared in &#039;&#039;[[PS534|Choir Tournament]]&#039;&#039; at the [[Autumn Choir Tournament]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{main|Red&#039;s Clefairy}}&lt;br /&gt;
Clefairy is one of the main characters in the [[Pokémon Pocket Monsters]] manga and is {{OBP|Red|Pocket Monsters}}&#039;s [[starter Pokémon]]. Clefairy is often very rude and stupid, gaining him the nickname &amp;quot;Blockhead Clefairy&amp;quot;. He is the source of much {{wp|slapstick}} humor in the manga.&lt;br /&gt;
&lt;br /&gt;
Blaine has multiple Clefairy which were used as a punishment when Red&#039;s Clefairy got the final question to the quiz wrong of the Pokémon Quiz Battle.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Ruby-Sapphire}} of [[Pokémon Ruby-Sapphire]] also owns a Clefairy.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Clefairy (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros.]]===&lt;br /&gt;
When released from a [[Poké Ball]], Clefairy will use {{m|Metronome}} to copy another Pokémon&#039;s move randomly.&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Clefairy also uses Metronome but uses its own series of attacks such as {{m|Blizzard}}, {{m|Explosion}}, or {{m|Fire Spin}}; which will hurt any opponents close to Clefairy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;Clefairy are very cute Pokémon, which makes them popular pets. However, as they&#039;re only found in a few areas, it takes a lot of work to find one. Strangely enough, legend has it that Clefairy are more active during the full moon. These Pokémon are known to use Metronome, a move that unleashes a randomly selected technique.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{Eng|Pokémon Stadium}}: Clefairy stars in the mini-game &amp;quot;Clefairy Says.&amp;quot; Players are given a pattern of arrows to repeat back. Each time the player messes up, they will receive a strike. After five strikes, the player is out. The last Clefairy standing wins.&lt;br /&gt;
* {{game2|Diamond|Pearl|Platinum}}: In [[Veilstone City]]&#039;s Slot Machines, the bonus rounds function with a Clefairy which points to which reel to stop first.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fairy}}&lt;br /&gt;
{{Dex/Gen|gen=I}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Its magical and cute appeal has many admirers. It is rare and found only in certain areas.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Because of its adorable nature, it is in high demand as a pet. However, it is rare and found only in limited areas.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Its adorable behavior and [[cry]] make it highly popular. However, this cute Pokémon is rarely found.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=Though rarely seen, it becomes easier to spot, for some reason, on the night of a full moon.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=On every night of a full moon, they come out to play. When dawn arrives, the tired Clefairy go to sleep nestled up against each other in deep and quiet mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=Thought to live with others on quiet mountains, it is popular for its adorable nature.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It flies using the wings on its back to collect moonlight. This Pokémon is difficult to find.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=Its adorable behavior and cry make it highly popular. However, this cute Pokémon is rarely found.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|entry=On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Its adorable behavior and appearance make it popular with men and women, young and old. Its numbers are few, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=On nights with a full moon, they gather together and dance. The surrounding area is enveloped in an abnormal magnetic field.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=They&#039;re popular, but they&#039;re rare. Trainers who show them off recklessly may be targeted by thieves.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Bathed in moonlight, its wings glow faintly. Without even flapping, Clefairy rises into the air, where it dances around.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|link=Pokémon Red and Blue Versions|t2=fff|area=[[Mt. Moon]], [[Celadon City]] ([[Celadon Game Corner|Rocket Game Corner]])}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Mt. Moon]], [[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|link=Pokémon Yellow Version|area=[[Mt. Moon]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|link=Pokémon Gold and Silver Versions|area=[[Mt. Moon]]}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|link=Pokémon Crystal Version|area=[[Mt. Moon]]&amp;lt;br/&amp;gt;[[Route]]s {{rtn|3|Kanto}} and {{rtn|4|Kanto}}{{Sup/t|N}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|link=Pokémon Ruby and Sapphire Versions}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald|link=Pokémon Emerald Version}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|link=Pokémon FireRed and LeafGreen Versions|area=[[Mt. Moon]], [[Celadon City]] ([[Celadon Game Corner|Rocket Game Corner]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|link=Pokémon Diamond and Pearl Versions|area=[[Mt. Coronet]], [[Trophy Garden]]}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|link=Pokémon Platinum Version|area=[[Mt. Coronet]], [[Trophy Garden]]}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|link=Pokémon HeartGold and SoulSilver Versions|area=[[Mt. Moon]]&amp;lt;br/&amp;gt;{{safari|Johto}}{{sup/t|N}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=F33|link=Pokéwalker|area={{pw|Resort}}, {{pw|Night Sky&#039;s Edge}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|link=Pokémon Black and White Versions|t=fff|area=[[Giant Chasm]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|link=Pokémon Black and White Versions 2|t=fff|area=[[Giant Chasm]]&amp;lt;br/&amp;gt;[[Giant Chasm]] ([[Hidden Grotto]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Friend Safari]] ([[Friend Safari#Fairy-type Safari|Fairy]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area={{rt|115|Hoenn}}, [[Meteor Falls]] ({{DL|DexNav|hidden Pokémon}}{{tt|*|After capturing or defeating Groudon/Kyogre}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Mount Hokulani]]{{sup/t|N}} ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Mount Hokulani]]{{sup/t|N}} ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Mt. Moon]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Mt. Moon]], [[Celadon City]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area={{OBP|Viridian Forest|Channel}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Huge Storage 3]], [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Joyous Tower]] (9F-14F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Marine Resort]] (B1-B9)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Marine Resort]] (B1-B9)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Rocky Cave]] &amp;lt;small&amp;gt;(Normal Mode C)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Autumnwood: [[Firebreathing Mountain]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Flower Garden#Festival on Mount Moon|Flower Garden: Festival on Mount Moon]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mountain of Order#Stage 1|Mountain of Order: Stage 1]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Marron Trail|Marron Trail: Stage 691]]&amp;lt;br&amp;gt;Event: [[Special Stages#Eighth release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Eighth release)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Special Daily Pokémon (First release)|Special Daily Pokémon]]&#039;&#039; &amp;lt;small&amp;gt;(First release; Winking)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Sapphire Sea#Blue Tower|Sapphire Sea: Blue Tower]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Origin Hideaway#Super Gene Laboratorium|Origin Hideaway: Super Gene Laboratorium]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 10|Area 10: Stage 01]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Fairy&amp;lt;!--|Frontier=yes--&amp;gt;&lt;br /&gt;
|rby1=MysteryBerry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|gsc1=MysteryBerry|gsc1type=None|gsc1rar=23|gsc1image=no&lt;br /&gt;
|gsc2=Moon Stone|gsc2type=None|gsc2rar=2&lt;br /&gt;
&amp;lt;!--|e1=Leppa Berry|e1type=Berry|e1rar=50&lt;br /&gt;
|e2=Moon Stone|e2type=None|e2rar=5--&amp;gt;&lt;br /&gt;
|frlg1=Moon Stone|frlg1type=None|frlg1rar=5&lt;br /&gt;
|dppt1=Leppa Berry|dppt1type=Berry|dppt1rar=50&lt;br /&gt;
|dppt2=Moon Stone|dppt2type=None|dppt2rar=5&lt;br /&gt;
|hgss1=Leppa Berry|hgss1type=Berry|hgss1rar=50&lt;br /&gt;
|hgss2=Moon Stone|hgss2type=None|hgss2rar=5&lt;br /&gt;
|bw1=Leppa Berry|bw1type=Berry|bw1rar=50&lt;br /&gt;
|bw2=Moon Stone|bw2type=None|bw2rar=5&lt;br /&gt;
|bw3=Comet Shard|bw3type=None|bw3rar=1&lt;br /&gt;
|b2w21=Leppa Berry|b2w21type=Berry|b2w21rar=50&lt;br /&gt;
|b2w22=Moon Stone|b2w22type=None|b2w22rar=5&lt;br /&gt;
|b2w23=Comet Shard|b2w23type=None|b2w23rar=1&lt;br /&gt;
|oras1=Moon Stone|oras1type=None|oras1rar=5&lt;br /&gt;
|sm1=Moon Stone|sm1type=None|sm1rar=5&lt;br /&gt;
|usum1=Moon Stone|usum1type=None|usum1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=45&lt;br /&gt;
|Defense=48&lt;br /&gt;
|SpAtk=60&lt;br /&gt;
|SpDef=65&lt;br /&gt;
|Special=60&lt;br /&gt;
|Speed=35}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
|newfairy=yes&lt;br /&gt;
|newfairyeffect={{typecolor2|Ghost}} moves was 0×, {{typecolor2|Dragon}}, {{typecolor2|Dark}}, {{typecolor2|Steel}}, {{typecolor2|Bug}} and {{typecolor2|Poison}} moves was 1× and {{typecolor2|Fighting}} moves was 2×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Clefairy|Fairy|Fairy|1}}&lt;br /&gt;
{{learnlist/level7|1|Spotlight|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level7|1|Disarming Voice|Fairy|Special|40|—|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level7|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level7|1|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/level7|7|Sing|Normal|Status|—|55|15}}&lt;br /&gt;
{{learnlist/level7|10|Double Slap|Normal|Physical|15|85|10}}&lt;br /&gt;
{{learnlist/level7|13|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level7|16|Follow Me|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|19|Bestow|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level7|22|Wake-Up Slap|Fighting|Physical|70|100|10}}&lt;br /&gt;
{{learnlist/level7|25|Minimize|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|28|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/level7|31|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|34|Cosmic Power|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|37|Lucky Chant|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level7|40|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/level7|43|Moonlight|Fairy|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level7|46|Moonblast|Fairy|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|49|Gravity|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level7|50|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/level7|55|Healing Wish|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|58|After You|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/levelf/7|Clefairy|Fairy|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Clefairy|Fairy|Fairy|1}}&lt;br /&gt;
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Clefairy|Fairy|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|183|Marill}}{{MSP|187|Hoppip}}{{MSP|351|Castform}}{{MSP|531|Audino}}|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|315|Roselia}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}{{MSP|742|Cutiefly}}&amp;lt;br&amp;gt;{{MSP|743|Ribombee}}|Aromatherapy|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|183|Marill}}{{MSP|684|Swirlix}}|Belly Drum|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|300|Skitty}}|Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|303|Mawile}}{{MSP|312|Minun}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|531|Audino}}{{MSP|683|Aromatisse}}|Heal Pulse|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|176|Togetic}}|Metronome|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|039|Jigglypuff}}|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|531|Audino}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}|Misty Terrain|Fairy|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|025|Pikachu}}{{MSP|035|Clefairy}}{{MSP|039|Jigglypuff}}{{MSP|176|Togetic}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}&amp;lt;br&amp;gt;{{MSP|777|Togedemaru}}|Present|Normal|Physical|&amp;amp;mdash;|90|15|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|187|Hoppip}}{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}|Splash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|035|Clefairy}}|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|025|Pikachu}}{{MSP|035|Clefairy}}{{MSP|300|Skitty}}{{MSP|303|Mawile}}{{MSP|420|Cherubi}}{{MSP|546|Cottonee}}&amp;lt;br&amp;gt;{{MSP|777|Togedemaru}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|176|Togetic}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breedf/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/tutor7|After You|Normal|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Bounce|Flying|Physical|85|85|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Gravity|Psychic|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Heal Bell|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Last Resort|Normal|Physical|140|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Recycle|Normal|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Trick|Psychic|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Water Pulse|Water|Special|60|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|||||Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/prevo7|173|Cleffa|t||||Uproar|Normal|Special|90|100|10||{{sup/7|USUM}}}}&lt;br /&gt;
{{learnlist/prevof/7|Clefairy|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fairy}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Normal|ndex=035|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Normal|ndex=035|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Normal|ndex=035&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-19&lt;br /&gt;
|area=Mt. Moonview&lt;br /&gt;
|P1=Clefairy feels a little shy, but Clefairy will fight!&lt;br /&gt;
|P2=Clefairy&#039;s HP is only half... This is trouble...&lt;br /&gt;
|P3=No more, please... Clefairy is about to fall...&lt;br /&gt;
|PL=Clefairy&#039;s level went up! Joy!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=035&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=B&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Fairy|ndex=035&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fairy|ndex=035|num=499&lt;br /&gt;
|min=50&lt;br /&gt;
|max=120&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Crowd Control&lt;br /&gt;
|skilldesc=Increases damage when there are more Clefairy in the puzzle area.&lt;br /&gt;
|swapper=Barrier Shot&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fairy|ndex=035Winking|num=499&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Block Smash+&lt;br /&gt;
|skilldesc=Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fairy|ndex=035&lt;br /&gt;
|hatch=N/A{{tt|*|2&amp;amp;nbsp;km Eggs obtained prior to December 12, 2016 can hatch into Clefairy}}&lt;br /&gt;
|buddy=1&lt;br /&gt;
|evocandy=50&lt;br /&gt;
|stamina=140&lt;br /&gt;
|attack=107&lt;br /&gt;
|defense=116&lt;br /&gt;
|fast={{m|Pound}}, {{m|Zen Headbutt}}&lt;br /&gt;
|special={{m|Disarming Voice}}, {{m|Body Slam}}, {{m|Moonblast}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=173&lt;br /&gt;
|name1=Cleffa&lt;br /&gt;
|type1-1=Fairy&lt;br /&gt;
|breed={{MS|Egg|Pokémon Egg}}&amp;lt;br&amp;gt;{{color2|000|Pokémon breeding|Breed}}&lt;br /&gt;
|evo1={{bag|Soothe Bell}}&amp;lt;br&amp;gt;{{color2|000|Friendship}}&lt;br /&gt;
|no2=035&lt;br /&gt;
|name2=Clefairy&lt;br /&gt;
|type1-2=Fairy&lt;br /&gt;
|evo2={{bag|Moon Stone}}&amp;lt;br&amp;gt;{{color2|000|Moon Stone}}&lt;br /&gt;
|no3=036&lt;br /&gt;
|name3=Clefable&lt;br /&gt;
|type1-3=Fairy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fairy}}&lt;br /&gt;
{{Spritebox/1|ndex=035}}&lt;br /&gt;
{{Spritebox/2|ndex=035}}&lt;br /&gt;
{{Spritebox/3|ndex=035}}&lt;br /&gt;
{{Spritebox/4|ndex=035}}&lt;br /&gt;
{{Spritebox/5|ndex=035}}&lt;br /&gt;
{{Spritebox/6|ndex=035}}&lt;br /&gt;
{{Spritebox/7|ndex=035}}&lt;br /&gt;
{{Spritebox/Footer|035|Clefairy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Pokémon Red and Green beta|prototype name]] for Clefairy was &#039;&#039;Aria&#039;&#039;.&lt;br /&gt;
* Clefairy and its {{p|Clefable|evolution}} share their {{pkmn|category}} with {{p|Snubbull}} and {{p|Granbull}}. They are all known as the Fairy Pokémon.&lt;br /&gt;
* Clefairy was originally going to be the official mascot of Pokémon, but {{p|Pikachu}} was used instead due to the popularity of the {{pkmn|anime}} and Pikachu&#039;s familiarity with fans.&amp;lt;ref&amp;gt;&#039;&#039;[[Pikachu&#039;s Global Adventure]]: the Rise and Fall of Pokémon&#039;&#039;. By Joseph Jay Tobin. Page 63.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Lucard, Alex. &amp;quot;Beckett&#039;s Ultimate Guide to Pikachu!&amp;quot; &#039;&#039;Beckett Pokémon Unofficial Collector&#039;&#039; July-Aug. 2010: 17.&amp;lt;/ref&amp;gt;&lt;br /&gt;
** In the original [[EP001|pilot episode]] of the anime, Clefairy was intended to be {{Ash}}&#039;s starting Pokémon. Due to a last minute change, the role went to {{AP|Pikachu}}. This would have made the anime closer to the [[Pokémon Pocket Monsters]] manga, which would later be referenced in &#039;&#039;[[AG086|Lights, Camerupt, Action!]]&#039;&#039;, where its main character, {{OBP|Red|Pocket Monsters}}, along with his {{TP|Red|Clefairy}} starred in a film that Ash and Gary were watching when they were younger.&lt;br /&gt;
* The [[Poké Doll]] is an item based on Clefairy.&lt;br /&gt;
* Clefairy is the first {{type|Fairy}} Pokémon in [[National Pokédex]] order.&lt;br /&gt;
* Clefairy was designed by [[Ken Sugimori]].&amp;lt;ref&amp;gt;https://twitter.com/DogasusBackpack/status/991699303851745280&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It seems to be based on a {{wp|fairy}}, being a magical, somewhat humanoid, winged creature, lending credit to its name.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Clefairy is a combination of &#039;&#039;{{wp|clef}}&#039;&#039; (French for [musical] key) and &#039;&#039;{{wp|fairy}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Pippi may be a shortening and repetition of &#039;&#039;{{wp|pixie}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fairy|type2=Fairy&lt;br /&gt;
|ja=ピッピ &#039;&#039;Pippi&#039;&#039;|jameaning=Possibly shortening and repetition of &#039;&#039;pixie&#039;&#039;&lt;br /&gt;
|de=Piepi|demeaning=From its Japanese name&lt;br /&gt;
|fr=Mélofée|frmeaning=From &#039;&#039;{{tt|mélodie|melody}}&#039;&#039; and &#039;&#039;{{tt|fée|fairy}}&#039;&#039;&lt;br /&gt;
|es=Clefairy|esmeaning=Same as its English name&lt;br /&gt;
|it=Clefairy|itmeaning=Same as its English name&lt;br /&gt;
|ko=삐삐 &#039;&#039;Ppippi&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=皮皮 &#039;&#039;Pǐpǐ&#039;&#039;|zh_cmnmeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=皮皮 &#039;&#039;Pèihpèih&#039;&#039;|zh_yuemeaning=Transliteration of its Japanese name&lt;br /&gt;
|hi=क्लफेरी &#039;&#039;Clefairy&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|id=Kleferi ({{pkmn|Pocket Monsters}} only)|idmeaning=Corruption of its English name&lt;br /&gt;
|lt=Klefėja|ltmeaning=From English name&lt;br /&gt;
|ru=Клефэйри &#039;&#039;Klefeyri&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lusamine&#039;s Clefairy]]&lt;br /&gt;
* [[Red&#039;s Clefairy]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Clefairy|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=034|prev=Nidoking|nextnum=036|next=Clefable}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal-type Pokémon|035]]&amp;lt;!--Prior to Gen VI--&amp;gt;&lt;br /&gt;
[[Category:Pokémon that evolve by evolutionary stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Moon Stone]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
&lt;br /&gt;
[[de:Piepi]]&lt;br /&gt;
[[es:Clefairy]]&lt;br /&gt;
[[fr:Mélofée]]&lt;br /&gt;
[[it:Clefairy]]&lt;br /&gt;
[[ja:ピッピ]]&lt;br /&gt;
[[zh:皮皮]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Magikarp_Jump&amp;diff=2659845</id>
		<title>Pokémon: Magikarp Jump</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Magikarp_Jump&amp;diff=2659845"/>
		<updated>2017-06-24T20:34:38Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Random encounter events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing images}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=firered&lt;br /&gt;
|bordercolorscheme=firered&lt;br /&gt;
|name=Pokémon: Magikarp Jump&lt;br /&gt;
|jname=はねろ！コイキング&lt;br /&gt;
|boxart=Pokémon Magikarp Jump logo.png&lt;br /&gt;
|caption=Pokémon: Magikarp Jump logo&lt;br /&gt;
|jbox=Splash Magikarp logo.png&lt;br /&gt;
|jcaption=Japanese logo of Jump! Magikarp&lt;br /&gt;
|platform={{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method={{wp|Facebook}} integration&lt;br /&gt;
|gen_series=[[Generation VII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[http://selectbutton.jp/ SELECT BUTTON inc.]&lt;br /&gt;
|release_date_ja=May 23, 2017&lt;br /&gt;
|release_date_na=May 24, 2017&lt;br /&gt;
|release_date_au=May 25, 2017&lt;br /&gt;
|release_date_eu=May 17, 2017{{tt|*|Italy, iOS}}&amp;lt;br&amp;gt;May 25, 2017{{tt|*|Most, iOS and Android}}&lt;br /&gt;
|release_date_kr=May 23, 2017&lt;br /&gt;
|release_date_hk=May 23, 2017&lt;br /&gt;
|release_date_tw=May 23, 2017&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grb=3&lt;br /&gt;
|website_ja=[http://www.apppokemon.com/koiking/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/app/pokemon-magikarp-jump/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon: Magikarp Jump&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はねろ！コイキング&#039;&#039;&#039; &#039;&#039;{{tt|Jump|Splash}}! {{tt|Koiking|Magikarp}}&#039;&#039;) is a spin-off Pokémon game for {{wp|iOS}} and {{wp|Android}}. It was released in Italy for iOS devices on May 17, 2017; in Japan, South Korea, Hong Kong, Taiwan, and various other Asian countries for iOS and Android devices on May 23, 2017; in North America for iOS and Android devices on May 24, 2017; and in Europe and Australia on May 25, 2017.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;You can raise the ultimate Pokémon!&lt;br /&gt;
&lt;br /&gt;
What is this world coming to?! It&#039;s a Pokémon game all about the weakest Pokémon ever—Magikarp! Anyone can play this simple game in their spare time to create the most majestic Magikarp ever in this official Pokémon app!&lt;br /&gt;
&lt;br /&gt;
What kind of Pokémon is Magikarp?&lt;br /&gt;
* It&#039;s famous—for being pathetically weak, unreliable, and generally useless.&lt;br /&gt;
* It can&#039;t learn any powerful moves—all it does is flop around and splash!&lt;br /&gt;
* When it flops its way too high in the sky, it&#039;s sometimes snagged by the Bird Pokémon Pidgeotto—never to be seen again!&lt;br /&gt;
&lt;br /&gt;
Many surprising events lie in store for this pathetic Pokémon. But don&#039;t worry—it&#039;ll just keep on jumping until it can jump no more!&lt;br /&gt;
&lt;br /&gt;
What kind of game is this?&lt;br /&gt;
* Simple controls let anyone easily raise many generations of Magikarp&lt;br /&gt;
: Tap the food that appears on the screen to feed your Magikarp, or have it complete training to increase its Jump Power! It&#039;s easy to do, and with each generation you raise, the next generation grows even faster!&lt;br /&gt;
&lt;br /&gt;
* Discover all kinds of Magikarp to show your friends&lt;br /&gt;
: In this app, you can fish up all kinds of Magikarp with unusual patterns like calico and polka dots! When you encounter a rare Magikarp, show it off to your friends on your social media networks!&lt;br /&gt;
&lt;br /&gt;
* Pokémon like Pikachu and Piplup are here to help.&lt;br /&gt;
: A number of popular Pokémon can appear to help your Magikarp grow. Keep playing to find out which Pokémon you&#039;ll befriend!&lt;br /&gt;
&lt;br /&gt;
* Spruce up your pond with Decorations!&lt;br /&gt;
: Spruce up the pond where you raise your Magikarp. You can make the pond of your dreams, and help your Magikarp grow faster, too!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot and gameplay==&lt;br /&gt;
Pokémon: Magikarp Jump takes place in Hoppy Town, where people train Magikarp and compete to see whose can jump the highest. The player can train one Magikarp at a time; when it is lost, reaches its maximum level and retires, or is forced to retire, the player must fish for a new Magikarp.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Player character|Player}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | {{color2|000|Mayor Karp}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Flop&amp;lt;br&amp;gt;Hoppington&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Roddy Tackle&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Man of&amp;lt;br&amp;gt;Mystery&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unnamed&amp;lt;br&amp;gt;ghost&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Dr. Splash&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Little Boy&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Little Girl&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump You.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Mayor Karp.png|75px]]&lt;br /&gt;
| No sprite&lt;br /&gt;
| [[File:Magikarp Jump Roddy Tackle.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Man of Mystery.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Unnamed ghost.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Dr. Splash.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 1.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 2.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 3.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 1.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 2.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 3.png|75px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magikarp patterns===&lt;br /&gt;
Magikarp come in a variety of patterns, with more becoming available as the player progresses through the game and reaches certain milestones that cause Roddy Tackle to offer increasingly better variations of the [[Old Rod]]. These patterns, and the earliest rod that can catch them, are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Type of pattern&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Rod&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Magikarp Jump Pattern 01.png|32px]]&lt;br /&gt;
| Standard&lt;br /&gt;
| ノーマル&lt;br /&gt;
| It&#039;s the familiar old Magikarp pattern loved by so many.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Standard Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Available from start&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Magikarp Jump Pattern 2.png|32px]]&lt;br /&gt;
| Skelly&lt;br /&gt;
| とげとげ&lt;br /&gt;
| This Magikarp is known for the spiny-looking white lines visible on it.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Magikarp Jump Pattern 03.png|32px]]&lt;br /&gt;
| Calico Orange/White&lt;br /&gt;
| ニシキ（赤白）&lt;br /&gt;
| The basic example of a calico pattern has orange and white patches.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Calico Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Magikarp Jump Pattern 04.png|32px]]&lt;br /&gt;
| Calico Orange/White/Black&lt;br /&gt;
| ニシキ（赤白黒）&lt;br /&gt;
| This calico pattern Magikarp looks a bit extravagant with its three colors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:Magikarp Jump Pattern 05.png|32px]]&lt;br /&gt;
| Calico White/Orange&lt;br /&gt;
| ニシキ（白赤）&lt;br /&gt;
| This slightly different calico pattern has orange patches on a white field.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Magikarp Jump Pattern 06.png|32px]]&lt;br /&gt;
| Calico Orange/Gold&lt;br /&gt;
| ニシキ（赤金）&lt;br /&gt;
| You&#039;ll feel fortunate when you see this glittering gold and orange calico!&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:Magikarp Jump Pattern 07.png|32px]]&lt;br /&gt;
| Orange Two-Tone&lt;br /&gt;
| ツートン（赤）&lt;br /&gt;
| This basic two-tone pattern has clearly divided sections of orange and white.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Orange Pattern&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | So-So Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Quick League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Magikarp Jump Pattern 08.png|32px]]&lt;br /&gt;
| Orange Orca&lt;br /&gt;
| シャチ（赤）&lt;br /&gt;
| This rather rare two-tone pattern looks like it would make for a swift swimmer.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:Magikarp Jump Pattern 09.png|32px]]&lt;br /&gt;
| Orange Dapples&lt;br /&gt;
|  ウェーブ（赤）&lt;br /&gt;
| This two-tone pattern is reminiscent of the spray thrown up by the ocean waves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Pattern 10.png|32px]]&lt;br /&gt;
| Pink Two-Tone&lt;br /&gt;
| ツートン（ピンク）&lt;br /&gt;
| This cute two-tone pattern has clear fields of pink and white.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pink Pattern&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Good Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Great League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:Magikarp Jump Pattern 11.png|32px]]&lt;br /&gt;
| Pink Orca&lt;br /&gt;
| シャチ（ピンク） &lt;br /&gt;
| This two-tone pattern manages to look both cute and cool at the same time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Magikarp Jump Pattern 12.png|32px]]&lt;br /&gt;
| Pink Dapples&lt;br /&gt;
| ウェーブ（ピンク）&lt;br /&gt;
| This popular two-tone look is loved for its cute coloring and pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Pattern 13.png|32px]]--&amp;gt;&lt;br /&gt;
| Gray Bubbles&lt;br /&gt;
| みずたま（グレー）&lt;br /&gt;
| This basic bubble pattern in an understated gray has many fans.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gray Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Great Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Luxury League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:Magikarp Jump Pattern 14.png|32px]]&lt;br /&gt;
| Gray Diamonds&lt;br /&gt;
| ひしがた（グレー）&lt;br /&gt;
| This gray pattern would be right in line with a methodical mind.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Pattern 15.png|32px]]&lt;br /&gt;
| Gray Patches&lt;br /&gt;
| ジラフ（グレー） &lt;br /&gt;
| This rare gray pattern has an unusually complicated pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:Magikarp Jump Pattern 16.png|32px]]&lt;br /&gt;
| Purple Bubbles&lt;br /&gt;
| みずたま（パープル）&lt;br /&gt;
| This vivid purple pattern is dappled with lovely spots.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Purple Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:Magikarp Jump Pattern 17.png|32px]]&lt;br /&gt;
| Purple Diamonds&lt;br /&gt;
| ひしがた（パープル）&lt;br /&gt;
| This purple pattern is covered with spots that look like diamonds.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:Magikarp Jump Pattern 18.png|32px]]&lt;br /&gt;
| Purple Patches&lt;br /&gt;
| ジラフ（パープル）&lt;br /&gt;
| This captivating pattern has patches of purple on a white field.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &lt;br /&gt;
| Apricot Tiger&lt;br /&gt;
| とら（オレンジ）&lt;br /&gt;
| This wild striped pattern gives an impression of fierce strength.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Apricot Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Rare Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Heal League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| Apricot Zebra&lt;br /&gt;
| ゼブラ（オレンジ）&lt;br /&gt;
| This striped pattern has real sense of personality captured in its winding lines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &lt;br /&gt;
| Apricot Stripes&lt;br /&gt;
| たてじま（オレンジ）&lt;br /&gt;
| This basic striped pattern is simply striking, no matter how you look at it.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| Brown Tiger&lt;br /&gt;
| とら（チョコ）&lt;br /&gt;
| This unusual striped pattern seems somehow sturdy and reliable.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Brown Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| [[File:Magikarp Jump Pattern 23.png|32px]]&lt;br /&gt;
| Brown Zebra&lt;br /&gt;
| ゼブラ（チョコ）&lt;br /&gt;
| This striped specimen seems quite pleased with its winding lines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| Brown Stripes&lt;br /&gt;
| たてじま（チョコ）&lt;br /&gt;
| This brown striped pattern has the alluring sheen of liquid chocolate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Magikarp Jump Pattern 99.png|32px]]&lt;br /&gt;
| Gold&lt;br /&gt;
| きんぴか&lt;br /&gt;
| This rarely found Magikarp glitters like gold from front to tail fin.&lt;br /&gt;
| Gold Pattern&lt;br /&gt;
| Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Available from start&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Pokémon appearances===&lt;br /&gt;
Besides {{p|Magikarp}}, the following Pokémon also appear in the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Appearance&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|130|Gyarados}}&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| Evolve Magikarp ([[#Random encounters|Random encounter]]: Adios, Gyarados; Macho Karp)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|025|Pikachu}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | After obtaining the corresponding [[#Friendship Items|Friendship Item]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|393|Piplup}}&lt;br /&gt;
| {{p|Piplup}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|006|Charizard}}&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|658|Greninja}}&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|052|Meowth}}&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|001|Bulbasaur}}&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|079|Slowpoke}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|725|Litten}}&lt;br /&gt;
| {{p|Litten}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|722|Rowlet}}&lt;br /&gt;
| {{p|Rowlet}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|728|Popplio}}&lt;br /&gt;
| {{p|Popplio}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|094|Gengar}}&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|017|Pidgeotto}}&lt;br /&gt;
| {{p|Pidgeotto}}&lt;br /&gt;
| Seen flying in background for 100m and higher jumps; [[#Random encounters|Random encounter]]: Tag Battle?; Hop, Skip &amp;amp; Whump!; Out of Nowhere...&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|100|Voltorb}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Is It Treasure?&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|370|Luvdisc}}&lt;br /&gt;
| {{p|Luvdisc}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Lost Luvdisc; Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|222|Corsola}}&lt;br /&gt;
| {{p|Corsola}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|147|Dratini}}&lt;br /&gt;
| {{p|Dratini}}&lt;br /&gt;
| Rare chance to appear during fishing&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|490|Manaphy}}&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|349|Feebas}}&lt;br /&gt;
| {{p|Feebas}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Is It Feebas?&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|746|Wishiwashi}}&lt;br /&gt;
| {{p|Wishiwashi}}&lt;br /&gt;
| Silhouettes of schools of Wishiwashi can occasionally be seen swimming in the background&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|557|Dwebble}}&lt;br /&gt;
| {{p|Dwebble}}&lt;br /&gt;
| [[#Training|Training]]: Dwebble Push&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|525|Boldore}}&lt;br /&gt;
| {{p|Boldore}}&lt;br /&gt;
| [[#Training|Training]]: Boldore Push&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|205|Forretress}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| [[#Training|Training]]: Forretress Push&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leagues==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Badge&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | No. of Stages&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! Battle No. 5&lt;br /&gt;
! Battle No. 10&lt;br /&gt;
! Battle No. 15&lt;br /&gt;
! Battle No. 20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Friend League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Friend League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | フレンドリーグ&lt;br /&gt;
| 5&lt;br /&gt;
| [[Light Ball]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] x 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Quick League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Quick League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | クイックリーグ&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Mystic Water]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Heavy League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Heavy League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ヘビーリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Octillery Pot]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Great League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Great League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | スーパーリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| {{DL|In-battle effect item|Amulet Coin}}&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Fast League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Fast League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | スピードリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Sudowoodo Bonsai]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Luxury League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Luxury League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ゴージャスリーグ&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Miracle Seed]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Heal League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Heal League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ヒールリーグ&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Starmie Bubbler]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ１&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 2&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ２&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 3&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ３&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Food===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 1 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 25 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 50 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 75 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Max Rank JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Oran Berry.png|32px]]&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| オレンのみ&amp;lt;br&amp;gt;&#039;&#039;Oran Fruit&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 81&lt;br /&gt;
| 2.55k&lt;br /&gt;
| 76.3k&lt;br /&gt;
| 3.18M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sitrus Berry.png|32px]]&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| オボンのみ&amp;lt;br&amp;gt;&#039;&#039;Obon Fruit&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| 163&lt;br /&gt;
| 3.36k&lt;br /&gt;
| 90.3k&lt;br /&gt;
| 3.72M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Pecha Berry.png|32px]]&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| モモンのみ&amp;lt;br&amp;gt;&#039;&#039;Momon Fruit&#039;&#039;&lt;br /&gt;
| 33&lt;br /&gt;
| 309&lt;br /&gt;
| 4.84k&lt;br /&gt;
| 122k&lt;br /&gt;
| 4.38M&lt;br /&gt;
| Trainer Rank 3&lt;br /&gt;
| 38[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rindo Berry.png|32px]]&lt;br /&gt;
| [[Rindo Berry]]&lt;br /&gt;
| リンドのみ&amp;lt;br&amp;gt;&#039;&#039;Rindo Berry&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 503&lt;br /&gt;
| 6.10k&lt;br /&gt;
| 138k&lt;br /&gt;
| 4.82M&lt;br /&gt;
| Trainer Rank 6&lt;br /&gt;
| 70[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Wacan Berry.png|32px]]&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| ソクノのみ&amp;lt;br&amp;gt;&#039;&#039;Sokuno Fruit&#039;&#039;&lt;br /&gt;
| 142&lt;br /&gt;
| 787&lt;br /&gt;
| 7.75k&lt;br /&gt;
| 156k&lt;br /&gt;
| 5.31M&lt;br /&gt;
| Trainer Rank 9&lt;br /&gt;
| 112[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Leppa Berry.png|32px]]&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| ヒメリのみ&amp;lt;br&amp;gt;&#039;&#039;Himeri Fruit&#039;&#039;&lt;br /&gt;
| 286&lt;br /&gt;
| 1.31k&lt;br /&gt;
| 10.2k&lt;br /&gt;
| 178k&lt;br /&gt;
| 5.85M&lt;br /&gt;
| Trainer Rank 15&lt;br /&gt;
| 292[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rawst Berry.png|32px]]&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
|  チーゴのみ&amp;lt;br&amp;gt;&#039;&#039;Chīgo Fruit&#039;&#039;&lt;br /&gt;
| 593&lt;br /&gt;
| 2.28k&lt;br /&gt;
| 14.1k&lt;br /&gt;
| 205k&lt;br /&gt;
| 6.46M&lt;br /&gt;
| Trainer Rank 21&lt;br /&gt;
| 662[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Aspear Berry.png|32px]]&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
| ナナシのみ&amp;lt;br&amp;gt;&#039;&#039;Nanashi Fruit&#039;&#039;&lt;br /&gt;
| 1.11k&lt;br /&gt;
| 3.73k&lt;br /&gt;
| 19.3k&lt;br /&gt;
| 237k&lt;br /&gt;
| 7.12M&lt;br /&gt;
| Trainer Rank 25&lt;br /&gt;
| 1,052[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Razz Berry.png|32px]]&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| ズリのみ&amp;lt;br&amp;gt;&#039;&#039;Zuri Fruit&#039;&#039;&lt;br /&gt;
| 2.05k&lt;br /&gt;
| 6.26k&lt;br /&gt;
| 27.5k&lt;br /&gt;
| 278k&lt;br /&gt;
| 7.86M&lt;br /&gt;
| Trainer Rank 30&lt;br /&gt;
| 1,880[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Bluk Berry.png|32px]]&lt;br /&gt;
| [[Bluk Berry]]&lt;br /&gt;
| ブリーのみ&amp;lt;br&amp;gt;&#039;&#039;Burī Fruit&#039;&#039;&lt;br /&gt;
| 3.98k&lt;br /&gt;
| 11.3k&lt;br /&gt;
| 42.5k&lt;br /&gt;
| 339k&lt;br /&gt;
| 8.71M&lt;br /&gt;
| Trainer Rank 36&lt;br /&gt;
| 3,771[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Lava Cookie.png|32px]]&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| フエンせんべい&amp;lt;br&amp;gt;&#039;&#039;Fuen Rice Cracker&#039;&#039;&lt;br /&gt;
| 9.65k&lt;br /&gt;
| 25.7k&lt;br /&gt;
| 71.2k&lt;br /&gt;
| 434k&lt;br /&gt;
| 9.72M&lt;br /&gt;
| Trainer Rank 42&lt;br /&gt;
| 7,564[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Shalour Sable.png|32px]]&lt;br /&gt;
| [[Shalour Sable]]&lt;br /&gt;
| シャラサブレ&amp;lt;br&amp;gt;&#039;&#039;Shala Sable&#039;&#039;&lt;br /&gt;
| 19.9k&lt;br /&gt;
| 51.1k&lt;br /&gt;
| 153k&lt;br /&gt;
| 719k&lt;br /&gt;
| 10.9M&lt;br /&gt;
| Trainer Rank 48&lt;br /&gt;
| 15,171[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Lumiose Galette.png|32px]]&lt;br /&gt;
| [[Lumiose Galette]]&lt;br /&gt;
| ミアレガレット&amp;lt;br&amp;gt;&#039;&#039;Miare Galette&#039;&#039;&lt;br /&gt;
| 42.1k&lt;br /&gt;
| 104k&lt;br /&gt;
| 292k&lt;br /&gt;
| 1.08M&lt;br /&gt;
| 12.6M&lt;br /&gt;
| Trainer Rank 54&lt;br /&gt;
| 30,428[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
During a training session, a Magikarp can show good, great, or amazing effort. Good effort is the most common and awards the standard amount of JP. Great effort multiplies the gained JP by 1.5, while amazing effort has a multiplier of 3.5.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 1 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 25 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 50 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 75 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Max Rank JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sandbag Slam.png|32px]]&lt;br /&gt;
| Sandbag Slam&lt;br /&gt;
| サンドバッグ&lt;br /&gt;
| 35&lt;br /&gt;
| 956&lt;br /&gt;
| 30.0k&lt;br /&gt;
| 897k&lt;br /&gt;
| 37.4M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Jump Counter.png|32px]]&lt;br /&gt;
| Jump Counter&lt;br /&gt;
| はねるカウンタ&lt;br /&gt;
| 122&lt;br /&gt;
| 2.01k&lt;br /&gt;
| 40.0k&lt;br /&gt;
| 1.06M&lt;br /&gt;
| 43.7M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Dwebble Push.png|32px]]&lt;br /&gt;
| {{p|Dwebble}} Push&lt;br /&gt;
| イシズマイ押し&lt;br /&gt;
| 439&lt;br /&gt;
| 3.93k&lt;br /&gt;
| 58.3k&lt;br /&gt;
| 1.44M&lt;br /&gt;
| 51.5M&lt;br /&gt;
| Trainer Rank 4&lt;br /&gt;
| 43[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Timber!.png|32px]]&lt;br /&gt;
| Timber!&lt;br /&gt;
| 大木折り&lt;br /&gt;
| 1.07k&lt;br /&gt;
| 6.74k&lt;br /&gt;
| 75.0k&lt;br /&gt;
| 1.63M&lt;br /&gt;
| 56.7M&lt;br /&gt;
| Trainer Rank 8&lt;br /&gt;
| 95[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Balloon Blow.png|32px]]&lt;br /&gt;
| Balloon Blow&lt;br /&gt;
| 風船ふくらまし&lt;br /&gt;
| 2.22k&lt;br /&gt;
| 11.2k&lt;br /&gt;
| 98.1k&lt;br /&gt;
| 1.85M&lt;br /&gt;
| 62.5M&lt;br /&gt;
| Trainer Rank 12&lt;br /&gt;
| 178[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Boldore Push.png|32px]]&lt;br /&gt;
| {{p|Boldore}} Push&lt;br /&gt;
| ガントル押し&lt;br /&gt;
| 4.36k&lt;br /&gt;
| 18.6k&lt;br /&gt;
| 131k&lt;br /&gt;
| 2.12M&lt;br /&gt;
| 68.9M&lt;br /&gt;
| Trainer Rank 16&lt;br /&gt;
| 344[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Ball Smash.png|32px]]&lt;br /&gt;
| Ball Smash&lt;br /&gt;
| ピンポン飛ばし&lt;br /&gt;
| 8.81k&lt;br /&gt;
| 32.5k&lt;br /&gt;
| 184k&lt;br /&gt;
| 2.46M&lt;br /&gt;
| 76.0M&lt;br /&gt;
| Trainer Rank 22&lt;br /&gt;
| 743[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rock Cruncher.png|32px]]&lt;br /&gt;
| Rock Cruncher&lt;br /&gt;
| 岩石割り&lt;br /&gt;
| 17.1k&lt;br /&gt;
| 55.8k&lt;br /&gt;
| 262k&lt;br /&gt;
| 2.88M&lt;br /&gt;
| 84.0M&lt;br /&gt;
| Trainer Rank 27&lt;br /&gt;
| 1,327[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Power Generator.png|32px]]&lt;br /&gt;
| Power Generator&lt;br /&gt;
| はねる発電&lt;br /&gt;
| 32.4k&lt;br /&gt;
| 96.7k&lt;br /&gt;
| 387k&lt;br /&gt;
| 3.43M&lt;br /&gt;
| 92.8M&lt;br /&gt;
| Trainer Rank 33&lt;br /&gt;
| 2,371[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Forretress Push.png|32px]]&lt;br /&gt;
| {{p|Forretress}} Push&lt;br /&gt;
| フォレトス押し&lt;br /&gt;
| 64.0k&lt;br /&gt;
| 179k&lt;br /&gt;
| 626k&lt;br /&gt;
| 4.29M&lt;br /&gt;
| 103M&lt;br /&gt;
| Trainer Rank 38&lt;br /&gt;
| 4,755[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Poké Ball Smash.png|32px]]&lt;br /&gt;
| Poké Ball Smash&lt;br /&gt;
| モンスターボール飛ばし&lt;br /&gt;
| 157k&lt;br /&gt;
| 350k&lt;br /&gt;
| 1.09M&lt;br /&gt;
| 5.70M&lt;br /&gt;
| 115M&lt;br /&gt;
| Trainer Rank 44&lt;br /&gt;
| 9,538[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Frost Cruncher.png|32px]]&lt;br /&gt;
| Frost Cruncher&lt;br /&gt;
| 氷柱割り&lt;br /&gt;
| 328k&lt;br /&gt;
| 847k&lt;br /&gt;
| 2.42M&lt;br /&gt;
| 9.90M&lt;br /&gt;
| 132M&lt;br /&gt;
| Trainer Rank 50&lt;br /&gt;
| 19,131[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Soccer Ball Juggle.png|32px]]&lt;br /&gt;
| Soccer Ball Juggle&lt;br /&gt;
| はねるリフティング&lt;br /&gt;
| 696k&lt;br /&gt;
| 1.74M&lt;br /&gt;
| 4.73M&lt;br /&gt;
| 15.7M&lt;br /&gt;
| 155M&lt;br /&gt;
| Trainer Rank 56&lt;br /&gt;
| 38,374[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Friendship Items===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Recovery time&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; | Rank value and cost&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Light Ball.png|50px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| [[Light Ball]]&lt;br /&gt;
| でんきだま&amp;lt;br&amp;gt;&#039;&#039;Electric Orb&#039;&#039;&lt;br /&gt;
| Awards a little JP&lt;br /&gt;
| 1 hour 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;Beat the Friend League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +10%&amp;lt;br&amp;gt;1[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;2[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;5[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +200%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mystic Water.png|50px]]&lt;br /&gt;
| {{p|Piplup}}&lt;br /&gt;
| {{DL|Type-enhancing item|Mystic Water}}&lt;br /&gt;
| しんぴのしずく&amp;lt;br&amp;gt;&#039;&#039;Mysterious Droplet&#039;&#039;&lt;br /&gt;
| Recovers &#039;&#039;n&#039;&#039; Training Point(s)&lt;br /&gt;
| 1 hour 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&amp;lt;br&amp;gt;Beat the Quick League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&amp;lt;br&amp;gt;12[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Charcoal.png|50px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Type-enhancing item|Charcoal}}&lt;br /&gt;
| もくたん&amp;lt;br&amp;gt;&#039;&#039;Charcoal&#039;&#039;&lt;br /&gt;
| Gives a great item&lt;br /&gt;
| 12 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | One random {{tt|great item|Training Soda, Power Up, LP Restore, Skill Restore, Purse of Coins, Sack of Coins, Mountain of Coins}}&amp;lt;br&amp;gt;600[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Leftovers.png|50px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| たべのこし&amp;lt;br&amp;gt;&#039;&#039;Leftovers&#039;&#039;&lt;br /&gt;
| Provides food (×&#039;&#039;n&#039;&#039;)&lt;br /&gt;
| 50 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 12&amp;lt;br&amp;gt;4[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 15&amp;lt;br&amp;gt;8[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20&amp;lt;br&amp;gt;16[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 25&amp;lt;br&amp;gt;21[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Shell Bell.png|50px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| かいがらのすず&amp;lt;br&amp;gt;&#039;&#039;Shell Bell&#039;&#039;&lt;br /&gt;
| Awards lots of JP&lt;br /&gt;
| 5 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;6[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;8[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +180%&amp;lt;br&amp;gt;11[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +280%&amp;lt;br&amp;gt;20[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Amulet Coin.png|top|50px]]&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
| {{DL|In-battle effect item|Amulet Coin}}&lt;br /&gt;
| おまもりこばん&amp;lt;br&amp;gt;&#039;&#039;Amulet Koban&#039;&#039;&lt;br /&gt;
| Gives amount of coins&lt;br /&gt;
| 2 hours 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;Beat the Great League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +20%&amp;lt;br&amp;gt;1[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;2[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;5[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +200%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Miracle Seed.png|50px]]&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
| {{DL|Type-enhancing item|Miracle Seed}}&lt;br /&gt;
| きせきのタネ&amp;lt;br&amp;gt;&#039;&#039;Miracle Seed&#039;&#039;&lt;br /&gt;
| Restores your League Energy&lt;br /&gt;
| 4 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Recovers a League Play&amp;lt;br&amp;gt;Beat the Luxury League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Damp Rock.png|50px]]&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| [[Damp Rock]]&lt;br /&gt;
| しめったいわ&amp;lt;br&amp;gt;&#039;&#039;Damp Rock&#039;&#039;&lt;br /&gt;
| Recovers others&#039; skills&lt;br /&gt;
| 12 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | One random skill&amp;lt;br&amp;gt;350[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Flame Plate.png|50px]]&lt;br /&gt;
| {{p|Litten}}&lt;br /&gt;
| {{DL|Plate|Flame Plate}}&lt;br /&gt;
| ひのたまプレート&amp;lt;br&amp;gt;&#039;&#039;Fireball Plate&#039;&#039;&lt;br /&gt;
| Awards some JP&lt;br /&gt;
| 3 hours 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +60%&amp;lt;br&amp;gt;4[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +210%&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +370%&amp;lt;br&amp;gt;11[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +560%&amp;lt;br&amp;gt;12[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Meadow Plate.png|50px]]&lt;br /&gt;
| {{p|Rowlet}}&lt;br /&gt;
| {{DL|Plate|Meadow Plate}}&lt;br /&gt;
| みどりのプレート&amp;lt;br&amp;gt;&#039;&#039;Verdure Plate&#039;&#039;&lt;br /&gt;
| Grants lots of Coins&lt;br /&gt;
| 4 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +50%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +140%&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +300%&amp;lt;br&amp;gt;19[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +500%&amp;lt;br&amp;gt;24[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Splash Plate.png|50px]]&lt;br /&gt;
| {{p|Popplio}}&lt;br /&gt;
| {{DL|Plate|Splash Plate}}&lt;br /&gt;
| しずくプレート&amp;lt;br&amp;gt;&#039;&#039;Waterdrop Plate&#039;&#039;&lt;br /&gt;
| Drops sunken treasure&lt;br /&gt;
| 7 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Random {{tt|treasure|Coins, a ton of Coins, a ton of food, 5 diamonds, 1 Training Soda}}&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Black Sludge.png|50px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| {{DL|In-battle effect item|Black Sludge}}&lt;br /&gt;
| くろいヘドロ&amp;lt;br&amp;gt;&#039;&#039;Black Sludge&#039;&#039;&lt;br /&gt;
| Boosts JP by 50% for &#039;&#039;n&#039;&#039; minutes&lt;br /&gt;
| 14 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1 minute&amp;lt;br&amp;gt;600[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Important Sign.png|32px]]--&amp;gt;&lt;br /&gt;
| Important Sign&lt;br /&gt;
| だいじなかんばん&lt;br /&gt;
| Max food number +1&lt;br /&gt;
| &amp;lt;!--Receive after losing first Magikarp--&amp;gt;Given by Mayor Karp while explaining about Decorations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Shaymin Planter.png|32px]]--&amp;gt;&lt;br /&gt;
| Shaymin Planter&lt;br /&gt;
| シェイミそう&lt;br /&gt;
| JP from food +14%&lt;br /&gt;
| 250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Substitute Plush.png|32px]]--&amp;gt;&lt;br /&gt;
| Substitute Plush&lt;br /&gt;
| みがわりぬいぐるみ&lt;br /&gt;
| Max food number +2&lt;br /&gt;
| 300[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Sunflora Bunch.png|32px]]--&amp;gt;&lt;br /&gt;
| Sunflora Bunch&lt;br /&gt;
| キマワリフラワー&lt;br /&gt;
| Coins from events +28%&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Whimsicott Cushion.png|32px]]--&amp;gt;&lt;br /&gt;
| Whimsicott Cushion&lt;br /&gt;
| エルフーンクッション&lt;br /&gt;
| Trainer Exp. Points +9%&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Lilligant Doll.png|32px]]--&amp;gt;&lt;br /&gt;
| Lilligant Doll&lt;br /&gt;
| ドレディアドール&lt;br /&gt;
| Training event rate +6%&lt;br /&gt;
| 450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Exeggutor Palm.png|32px]]--&amp;gt;&lt;br /&gt;
| Exeggutor Palm&lt;br /&gt;
| ナッシーツリー&lt;br /&gt;
| Coins from league battles +12%&lt;br /&gt;
| 150[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Bronze Eevee.png|32px]]--&amp;gt;&lt;br /&gt;
| Bronze Eevee&lt;br /&gt;
| イーブイどうぞう&lt;br /&gt;
| League event rate +4%&lt;br /&gt;
| 550[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Lampent Lamp.png|32px]]--&amp;gt;&lt;br /&gt;
| Lampent Lamp&lt;br /&gt;
| ランプラーランプ&lt;br /&gt;
| Lv. Up Coins +29%&lt;br /&gt;
| 250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump SS Anne Model.png|32px]]--&amp;gt;&lt;br /&gt;
| S.S. Anne Model&lt;br /&gt;
| サントアンヌ号もけい&lt;br /&gt;
| Coins from sunken treasure +68%&lt;br /&gt;
| 450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Aegislash Statue.png|32px]]--&amp;gt;&lt;br /&gt;
| Aegislash Statue&lt;br /&gt;
| ギルガルドオブジェ&lt;br /&gt;
| JP from training +20%&lt;br /&gt;
| 350[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Parasect Puffballs.png|32px]]--&amp;gt;&lt;br /&gt;
| Parasect Puffballs&lt;br /&gt;
| パラセクトダケ&lt;br /&gt;
| JP from events +16%&lt;br /&gt;
| 100[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Octillery Pot.png|32px]]--&amp;gt;&lt;br /&gt;
| Octillery Pot&lt;br /&gt;
| オクタンツボ&lt;br /&gt;
| JP from food +10%&lt;br /&gt;
| Beat the Heavy League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Sudowoodo Bonsai.png|32px]]--&amp;gt;&lt;br /&gt;
| Sudowoodo Bonsai&lt;br /&gt;
| ウソッキー盆栽&lt;br /&gt;
| Coins from events +29%&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Starmie Bubbler.png|32px]]--&amp;gt;&lt;br /&gt;
| Starmie Bubbler&lt;br /&gt;
| スターミーシャワー&lt;br /&gt;
| Skill recovery rate +10%&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-time-use items===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Training Soda.png|40px]]&lt;br /&gt;
| Training Soda&lt;br /&gt;
| とっくんソーダ&lt;br /&gt;
| Restores 1 Training Point (Set of 3)&lt;br /&gt;
| 25[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Power Up.png|40px]]&lt;br /&gt;
| Power Up&lt;br /&gt;
| パワーアップ&lt;br /&gt;
| Boosts JP gains from training, etc., by 50% for 3 hours&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump LP Restore.png|40px]]&lt;br /&gt;
| LP Restore&lt;br /&gt;
| リーグエイド&lt;br /&gt;
| Restores your League Play&lt;br /&gt;
| 25[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Skill Restore.png|40px]]&lt;br /&gt;
| Skill Restore&lt;br /&gt;
| スキルハーブ&lt;br /&gt;
| Restores {{tt|any|all}} Support Pokémon&#039;s skill&lt;br /&gt;
| 150[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Purse of Coins.png|40px]]&lt;br /&gt;
| Purse of Coins&lt;br /&gt;
| コイン小袋&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 100[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sack of Coins.png|40px]]&lt;br /&gt;
| Sack of Coins&lt;br /&gt;
| コイン大袋&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 300[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mountain of Coins.png|40px]]&lt;br /&gt;
| Mountain of Coins&lt;br /&gt;
| コインのお祭り&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 800[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Diamond Miner.png|40px]]&lt;br /&gt;
| Diamond Miner&lt;br /&gt;
| ダイヤ掘り機&lt;br /&gt;
| Get 100 Diamonds each day!&lt;br /&gt;
| {{tt|500|After exchanging four 500 Tickets}}[[File:Magikarp Jump Exchange Ticket.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other items===&lt;br /&gt;
* [[File:Magikarp Jump Everstone.png|40px]][[Everstone]] — The player begins the game with one Everstone, which can be cracked and broken by tapping Magikarp in quick succession. When broken, Magikarp can be evolved into {{p|Gyarados}} on reaching Level 20 or higher. This will cause the Magikarp to retire, and a new one must be caught.&lt;br /&gt;
&lt;br /&gt;
==Random encounter events==&lt;br /&gt;
Most of these events may occur randomly after training or battling. During some of these events, the player has a choice whether to take a risk; if they do, a positive outcome or a negative outcome may occur, and if they decline, they will be rewarded JP for going home and getting some rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock condition&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Occurance&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Blurb&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Possible Outcomes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Magikarp Jump Event Old Rod.png|80px]]&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| There&#039;s some food right in front of Magikarp! But I&#039;ve got a sinking feeling about this.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Magikarp Jump Event Nugget.png|80px]]&lt;br /&gt;
| Nugget&lt;br /&gt;
| Available from start&lt;br /&gt;
| After training&lt;br /&gt;
| Don&#039;t be shy! I just love sharing my Nuggets!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Magikarp Jump Event Is It Treasure?.png|80px]]&lt;br /&gt;
| Is It Treasure?&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| That&#039;s a tempting surprise, but I&#039;m not too sure about taking it.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Many coins&amp;lt;li&amp;gt;{{tt|Retirement|Magikarp faints from Voltorb&#039;s explosion.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event .png|80px]]--&amp;gt;&lt;br /&gt;
| Our Eyes Met...&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
| After training&lt;br /&gt;
| Will you dare to meet that suspicious man&#039;s eyes? What good could come of it?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Support Candy&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:Magikarp Jump Event Out of Nowhere....png|80px]]&lt;br /&gt;
| Out of Nowhere...&lt;br /&gt;
| Beat the Friend League&lt;br /&gt;
| After training&lt;br /&gt;
| There&#039;s a Berry tree! Can your Magikarp jump high enough to snag a Berry?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Big JP bonus&amp;lt;li&amp;gt;{{tt|Retirement|Pidgeotto carries it away.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Magikarp Jump Event Idol Riches.png|80px]]&lt;br /&gt;
| Idol Riches&lt;br /&gt;
| Beat the Heavy League&lt;br /&gt;
| After training&lt;br /&gt;
| The townspeople want to reward you for training so hard, day after day!&lt;br /&gt;
| Training Soda&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:Magikarp Jump Event Massage a Karp.png|80px]]&lt;br /&gt;
| Massage a Karp&lt;br /&gt;
| Available from start&lt;br /&gt;
| After training&lt;br /&gt;
| Your Magikarp is looking pretty tuckered out. Leave it up to Mayor Karp!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Magikarp Jump Event Everyone&#039;s Hero.png|80px]]&lt;br /&gt;
| Everyone&#039;s Hero&lt;br /&gt;
| Available from start&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Gee whiz! I want to raise Magikarp just like yours someday!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:Magikarp Jump Event Roddy Tackle.png|80px]]&lt;br /&gt;
| Roddy Tackle&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| I never dreamed you&#039;d be able to train up that Magikarp to this level!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Event Unsinkable Magikarp.png|80px]]&lt;br /&gt;
| Unsinkable Magikarp&lt;br /&gt;
| Available from start&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| You may have lost, but at least you looked good doing it!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:Magikarp Jump Event Go, Magikarp, Go!.png|80px]]&lt;br /&gt;
| Go, Magikarp, Go!&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| What a flop! That had to sting, but at least you did your best!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Magikarp Jump Event All That Glitters.png|80px]]&lt;br /&gt;
| All That Glitters&lt;br /&gt;
| Beat the Friend League&lt;br /&gt;
| After training&lt;br /&gt;
| This could be your chance for some real treasure! Or some real trash!&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7 Diamonds&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:Magikarp Jump Event Jumping Lesson.png|80px]]&lt;br /&gt;
| Jumping Lesson&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| How about it, whiz kid? You wanna check out my special patented training course?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;Coins loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:Magikarp Jump Event Mystery Drink.png|80px]]&lt;br /&gt;
| Mystery Drink&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| It&#039;ll have you jumping out of your skin! Or scales! Do you want to let Magikarp drink it?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All Training Points restored&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Event Magikarp Adrift.png|80px]]&lt;br /&gt;
| Magikarp Adrift&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp wandered off all on its own and got lost.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:Magikarp Jump Event Snoozing with Snorlax.png|80px]]&lt;br /&gt;
| Snoozing with Snorlax&lt;br /&gt;
| Beat the Quick League&amp;lt;br&amp;gt;Requires Snorlax&lt;br /&gt;
| After training&lt;br /&gt;
| Snorlax&#039;s big belly looks like a dream bed, don&#039;t you think?&lt;br /&gt;
| All Training Points restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:Magikarp Jump Event Tag Battle?.png|80px]]&lt;br /&gt;
| Tag Battle?&lt;br /&gt;
| Beat the Quick League&amp;lt;br&amp;gt;Requires Pikachu&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp and Pikachu were just out for a harmless walk when...&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:Magikarp Jump Event Showing off Magikarp.png|80px]]&lt;br /&gt;
| Showing off Magikarp&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
| After training&lt;br /&gt;
| Yeah, Magikarp! Show me your best jump!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:Magikarp Jump Event Sage Advice.png|80px]]&lt;br /&gt;
| Sage Advice&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| When you were feeling down from a loss, a veteran Magikarp showed up before you!&lt;br /&gt;
| JP Bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Event Trade for Gyarados.png|80px]]&lt;br /&gt;
| Trade for Gyarados&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
| After training&lt;br /&gt;
| Won&#039;t you trade your Magikarp for my Gyarados here?&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| [[File:Magikarp Jump Event Lost Luvdisc.png|80px]]&lt;br /&gt;
| Lost Luvdisc&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| You found a Luvdisc that got separated from its school!&lt;br /&gt;
| 4 Diamonds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| [[File:Magikarp Jump Event Easygoing Slowpoke.png|80px]]&lt;br /&gt;
| Easygoing Slowpoke&lt;br /&gt;
| Beat the Heavy League&amp;lt;br&amp;gt;Requires Slowpoke&lt;br /&gt;
| {{tt|After training|While waiting for next League Play}}&lt;br /&gt;
| You met a Slowpoke on your way home!&lt;br /&gt;
| Restores a League Play&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| [[File:Magikarp Jump Event Watch and Learn.png|80px]]&lt;br /&gt;
| Watch and Learn&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| That&#039;s AWE-SOME! Your Magikarp trains this hard?!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Magikarp Jump Event Slacker Magikarp.png|80px]]&lt;br /&gt;
| Slacker Magikarp&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp just doesn&#039;t seem to be putting its all into training today.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All Training Points restored&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| [[File:Magikarp Jump Event Macho Karp.png|80px]]&lt;br /&gt;
| Macho Karp&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| We&#039;ll use the power of science to draw forth its full potential!&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+1 Magikarp&#039;s Max Level&amp;lt;li&amp;gt;{{tt|Retirement|Magikarp evolves into Gyarados.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| [[File:Magikarp Jump Event Fan Mail.png|80px]]&lt;br /&gt;
| Fan Mail&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Looks like there&#039;s a fan letter here with your name on it.&lt;br /&gt;
| LP Restore&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| [[File:Magikarp Jump Event A Challenge.png|80px]]&lt;br /&gt;
| A Challenge&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| You got a letter from your next opponent in the league.&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| [[File:Magikarp Jump Event Many Wise Words.png|80px]]&lt;br /&gt;
| Many Wise Words&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| Did you know? Male Magikarp and female Magikarp have different colored whiskers.&lt;br /&gt;
| Nothing happens&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event Research Money.png|80px]]--&amp;gt;&lt;br /&gt;
| Research Money&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Even the head of the Pokémon Research Lab is getting behind you!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Magikarp Jump Event Is It Feebas?.png|80px]]&lt;br /&gt;
| Is It Feebas?&lt;br /&gt;
| Available from start&lt;br /&gt;
| During feeding&lt;br /&gt;
| You got a boost of power from Feebas! We feeble few have to stick together!&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| [[File:Magikarp Jump Event Food Fever.png|80px]]&lt;br /&gt;
| Food Fever&lt;br /&gt;
| Available from start&lt;br /&gt;
| During feeding&lt;br /&gt;
| Manaphy&#039;s mysterious power has summoned all sorts of Pokémon!&lt;br /&gt;
| Food&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:Magikarp Jump Event Be Gone!.png|80px]]&lt;br /&gt;
| Be Gone!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|After training|Tap TV, then cancel. Repeat until TV has static. Repeat process to remove static. Event will appear after the next training session. May only be performed once.}}&lt;br /&gt;
| Be gone... Intruders.&lt;br /&gt;
| +1 Magikarp&#039;s Max Level&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Magikarp Jump Event Hop, Skip &amp;amp; Whump!.png|80px]]&lt;br /&gt;
| Hop, Skip &amp;amp; Whump!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During feeding|Repeatedly make Magikarp jump out of pond. May only be performed once.}}&lt;br /&gt;
| Jump without thinking, and Pidgeotto may get you!&lt;br /&gt;
| {{tt|Retirement|Pidgeotto carries it away.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 34&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event You&#039;re No Magikarp!.png|80px]]--&amp;gt;&lt;br /&gt;
| You&#039;re No Magikarp!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During fishing|After re-fishing four consecutive times (Requires 210 Diamonds)}}&lt;br /&gt;
| Because why would you ever want anything but Magikarp? Ha!&lt;br /&gt;
| 1 Skill Restore&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 35&lt;br /&gt;
| [[File:Magikarp Jump Event You Can Do It!.png|80px]]&lt;br /&gt;
| You Can Do It!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|After losing three battles in a row|May only be performed once.}}&lt;br /&gt;
| Your Magikarp has lost three times in a row!&lt;br /&gt;
| 3 LP Restores&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 36&lt;br /&gt;
| [[File:Magikarp Jump Event Adios, Gyarados!.png|80px]]&lt;br /&gt;
| Adios, Gyarados!&lt;br /&gt;
| {{tt|???|Available when Magikarp&#039;s max level is 20 or higher}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During feeding|Repeatedly tap Magikarp to break its Everstone. Get Magikarp to level 20. Note that Gyarados cannot be found in the pond afterward, and it is not counted as a forced retire. May only be performed once.}}&lt;br /&gt;
| Uh, congrats? Your Magikarp evolved into Gyarados!&lt;br /&gt;
| {{tt|Retirement|Magikarp evolves into Gyarados.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Themes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Starter Pond.png|80px]]&lt;br /&gt;
| Starter Pond&lt;br /&gt;
| はじめのいけす&lt;br /&gt;
| A basic pond that is laid-back and simple.&lt;br /&gt;
| Available from start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Forest Lagoon.png|80px]]&lt;br /&gt;
| Forest Lagoon&lt;br /&gt;
| グリーンパーク&lt;br /&gt;
| A soothing pond rich in greenery, even in the water.&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Swampy Jungle.png|80px]]&lt;br /&gt;
| Swampy Jungle&lt;br /&gt;
| ザジャングル&lt;br /&gt;
| A rough-looking pond that feels like a wild environment.&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mountain Stream.png|80px]]&lt;br /&gt;
| Mountain Stream&lt;br /&gt;
| ゆきみやま&lt;br /&gt;
| A cool pond perfect for soothing a body flushed from hard training.&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Hot Springs.png|80px]]&lt;br /&gt;
| Hot Springs&lt;br /&gt;
| ポカおんせん&lt;br /&gt;
| A delightfully warm pond that begs to be climbed into with friends.&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Dank Theme.png|80px]]&lt;br /&gt;
| Dank Theme&lt;br /&gt;
| くろのどうくつ&lt;br /&gt;
| A pond that&#039;s just a bit dark and scary for a cowardly Magikarp.&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; | Mastery Level Requirement and Reward&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Number of Logins.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Number of Logins&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 7&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 14&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 70&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Times Fed.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Times Fed&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 20&lt;br /&gt;
| 2,200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 150&lt;br /&gt;
| 8,000&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 1,700&lt;br /&gt;
| 18,000&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 36,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Times Trained.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Times Trained&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 150&lt;br /&gt;
| 600&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 1300&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Events Triggered.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Events Triggered&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 17&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 26&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 39&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Patterns Collected.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Patterns Collected&lt;br /&gt;
| 2&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 18&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 29&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Fished.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Fished&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 40&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 90&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 190&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Social Media Shares.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Social Media Shares&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 50&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Number of Skill Uses.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Number of Skill Uses&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 800&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump League Victories.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | League Victories&lt;br /&gt;
| 4&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 230&lt;br /&gt;
| 330&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 700&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Decorations Collected.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Decorations Collected&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 6&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 9&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 2&lt;br /&gt;
| 12&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 3&lt;br /&gt;
| 16&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Items Used.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Items Used&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 40&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 2&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Retired at Max Lv.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Retired at Max Lv.&lt;br /&gt;
| 1&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 2&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 230&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Forced to Retire.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Forced to Retire&lt;br /&gt;
| 1&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 4&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 12&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 70&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
===Specialty Shop===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Small Pack: 100 Diamonds, 100 Exchange Tickets, 3 LP Restores, and 3 Training Sodas&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Limited-time bundle available for 72 hours from launch&amp;lt;small&amp;gt;&lt;br /&gt;
| $0.99&lt;br /&gt;
| $1.39&lt;br /&gt;
| €1.09&lt;br /&gt;
| £0.99&lt;br /&gt;
| $1.49&lt;br /&gt;
| ¥120 &lt;br /&gt;
| $8.00&lt;br /&gt;
| $30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Large Pack: 250 Diamonds, 250 Exchange Tickets, 3 Skills Restores, and 2 Power Ups&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Limited-time bundle available for 72 hours from launch&amp;lt;small&amp;gt;&lt;br /&gt;
| $4.99&lt;br /&gt;
| $6.99&lt;br /&gt;
| €5.49&lt;br /&gt;
| £4.99&lt;br /&gt;
| $7.99&lt;br /&gt;
| ¥600&lt;br /&gt;
| $38.00&lt;br /&gt;
| $150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 50 Diamonds + 50 Exchange Tickets&lt;br /&gt;
| $0.99&lt;br /&gt;
| $1.39&lt;br /&gt;
| €1.09&lt;br /&gt;
| £0.99&lt;br /&gt;
| $1.49&lt;br /&gt;
| ¥120&lt;br /&gt;
| $8.00&lt;br /&gt;
| $30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 250 Diamonds + 250 Exchange Tickets&lt;br /&gt;
| $4.99&lt;br /&gt;
| $6.99&lt;br /&gt;
| €5.49&lt;br /&gt;
| £4.99&lt;br /&gt;
| $7.99&lt;br /&gt;
| ¥600&lt;br /&gt;
| $38.00&lt;br /&gt;
| $150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 550 Diamonds + 550 Exchange Tickets&lt;br /&gt;
| $9.99&lt;br /&gt;
| $13.99&lt;br /&gt;
| €10.99&lt;br /&gt;
| £9.99&lt;br /&gt;
| $14.99&lt;br /&gt;
| ¥1,200&lt;br /&gt;
| $78.00&lt;br /&gt;
| $300&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1200 Diamonds + 1200 Exchange Tickets&lt;br /&gt;
| $19.99&lt;br /&gt;
| $27.99&lt;br /&gt;
| €21.99&lt;br /&gt;
| £19.99&lt;br /&gt;
| $30.99&lt;br /&gt;
| ¥2,400&lt;br /&gt;
| $158.00&lt;br /&gt;
| $590&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2150 Diamonds + 2150 Exchange Tickets&lt;br /&gt;
| $34.99&lt;br /&gt;
| $47.99&lt;br /&gt;
| €38.99&lt;br /&gt;
| £33.99&lt;br /&gt;
| $54.99&lt;br /&gt;
| ¥4,200&lt;br /&gt;
| $278.00&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exchange Office===&lt;br /&gt;
A limit of 5000 Diamonds can be purchased.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Training Soda × 5&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| LP Restore × 3&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Up × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sack of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Miner&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins ×1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
* You can check the special effects you&#039;re getting from your Decorations by checking the Status section in your Records.&lt;br /&gt;
* The effects of any Decorations you&#039;ve gotten will always be active—even if they aren&#039;t placed in your pond!&lt;br /&gt;
* You can make a backup of your data just in case the worst should happen. Then you can continue your game, even on another device!&lt;br /&gt;
* There are lots of random encounters waiting for you! Whether they&#039;ll be good or bad, well, that&#039;s where the random part comes in!&lt;br /&gt;
* Support Pokémon might show up to cheer you on in league battles. Your Magikarp&#039;s JP will get a temporary boost.&lt;br /&gt;
* If you increase the rank of your food items or training regimens to a certain point, you can get Support Candies as an extra bonus!&lt;br /&gt;
* A Magikarp&#039;s pattern becomes clear when it has grown about two-thirds of the way to its max level!&lt;br /&gt;
* Be sure to raise your Magikarp to its max level! Then you&#039;ll get a Motivation Bonus when it retires!&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon: Magikarp Jump}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===iOS===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0&lt;br /&gt;
| May 17, 2017&lt;br /&gt;
|&lt;br /&gt;
* N/A&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| May 23, 2017&lt;br /&gt;
|&lt;br /&gt;
* Magikarp Jump is now available to download in your region!&lt;br /&gt;
|&lt;br /&gt;
* The Language menu was added&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.2&lt;br /&gt;
| May 26, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.3&lt;br /&gt;
| May 30, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* A bug that caused the player to get Diamonds and a Support Candy for winning the final battle in Expert League 3 multiple times was fixed&lt;br /&gt;
* Other minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| June 9, 2017&lt;br /&gt;
|&lt;br /&gt;
* You can now challenge the Heal League!&lt;br /&gt;
* You can now fish up new patterns of Magikarp!&lt;br /&gt;
* New events have been added!&lt;br /&gt;
* New Friendship Items and Decorations have been added to the Diamond Shop!&lt;br /&gt;
|&lt;br /&gt;
* New league: Heal League&lt;br /&gt;
* New Magikarp patterns: Apricot Patterns and Brown Patterns&lt;br /&gt;
* New events: Our Eyes Met... and Research Money&lt;br /&gt;
* New Friendship Items: Shell Bell and Black Sludge&lt;br /&gt;
* New Decorations: Lilligant Doll and Starmie Bubbler&lt;br /&gt;
* New types of food: Shalour Sable and Lumiose Galette&lt;br /&gt;
* New training regimens: Frost Cruncher and Soccer Ball Juggle&lt;br /&gt;
* New theme: Swampy Jungle&lt;br /&gt;
* Motivation limit: Increased to 950% from 600%&lt;br /&gt;
* Trainer level cap: Increased to 63 from 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| May 23, 2017&lt;br /&gt;
|&lt;br /&gt;
* Magikarp Jump is now available to download in your region!&lt;br /&gt;
|&lt;br /&gt;
* The Language menu was added&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.2&lt;br /&gt;
| May 26, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.3&lt;br /&gt;
| May 30, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* A bug that caused the player to get Diamonds and a Support Candy for winning the final battle in Expert League 3 multiple times was fixed&lt;br /&gt;
* Other minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| June 8, 2017&lt;br /&gt;
|&lt;br /&gt;
* You can now challenge the Heal League!&lt;br /&gt;
* You can now fish up new patterns of Magikarp!&lt;br /&gt;
* New events have been added!&lt;br /&gt;
* New Friendship Items and Decorations have been added to the Diamond Shop!&lt;br /&gt;
|&lt;br /&gt;
* New league: Heal League&lt;br /&gt;
* New Magikarp patterns: Apricot Patterns and Brown Patterns&lt;br /&gt;
* New events: Our Eyes Met... and Research Money&lt;br /&gt;
* New Friendship Items: Shell Bell and Black Sludge&lt;br /&gt;
* New Decorations: Lilligant Doll and Starmie Bubbler&lt;br /&gt;
* New types of food: Shalour Sable and Lumiose Galette&lt;br /&gt;
* New training regimens: Frost Cruncher and Soccer Ball Juggle&lt;br /&gt;
* New theme: Swampy Jungle&lt;br /&gt;
* Motivation limit: Increased to 950% from 600%&lt;br /&gt;
* Trainer level cap: Increased to 63 from 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The game can be played on:&lt;br /&gt;
* iOS devices: {{wp|iPhone}}, {{wp|iPad}}, and {{wp|iPod Touch|iPod touch}}, requires {{wp|iOS 8}} or later.&amp;lt;ref&amp;gt;[https://itunes.apple.com/us/app/id1162679453?mt=8 Pokémon: Magikarp Jump on the App Store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Android devices: requires {{wp|Android Jelly Bean|Android 4.1}} and up.&amp;lt;ref&amp;gt;[https://play.google.com/store/apps/details?id=jp.pokemon.koiking Pokémon: Magikarp Jump on Google Play]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{firered color light}}; {{roundytl|5px}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background: #{{firered color light}}; {{roundytr|5px}}&amp;quot; | Locations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 17, 2017&lt;br /&gt;
| {{pmin|Italy}} (iOS only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 23, 2017&lt;br /&gt;
| Brunei, {{pmin|Greater China|Hong Kong}}, {{pmin|South Asia|India}}, {{pmin|Indonesia}}, Japan, {{pmin|Greater China|Macau}}, {{pmin|Malaysia}}, {{pmin|South Asia|Pakistan}}, {{pmin|the Philippines|Philippines}}, {{pmin|Singapore}}, {{pmin|South Korea}}, {{pmin|Greater China|Taiwan}}, {{pmin|Thailand}}, {{pmin|Vietnam}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 24, 2017&lt;br /&gt;
| {{pmin|Latin America|Argentina}}, {{pmin|Brazil}}, {{pmin|Latin America|Canada}}, {{pmin|Latin America|Chile}}, {{pmin|Latin America|Colombia}}, {{pmin|Latin America|Ecuador}}, {{pmin|Latin America|Mexico}}, {{pmin|Latin America|Panama}}, {{pmin|Latin America|Peru}}, {{pmin|the United States|United States}}, {{pmin|Latin America|Venezuela}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 25, 2017&lt;br /&gt;
| {{pmin|Australia}}, Austria, Belarus, {{pmin|Belgium}}, {{pmin|Bulgaria}}, {{pmin|Croatia}}, Cyprus, {{pmin|the Czech Republic|Czech Republic}}, {{pmin|Denmark}}, {{pmin|the Arab world|Egypt}}, Estonia, {{pmin|Finland}}, {{pmin|France}}, {{pmin|Germany}}, {{pmin|Greece}}, Hungary, {{pmin|Iceland}}, {{pmin|Ireland}}, {{pmin|Israel}}, {{pmin|Italy}}, Kazakhstan, {{pmin|the Arab world|Kuwait}}, Latvia, {{pmin|Lithuania}}, Luxembourg, Malta, {{pmin|the Arab world|Morocco}}, {{pmin|the Netherlands|Netherlands}}, {{pmin|New Zealand}}, Nigeria, {{pmin|Norway}}, {{pmin|the Arab world|Oman}}, {{pmin|Poland}}, {{pmin|Portugal}}, {{pmin|the Arab world|Qatar}}, {{pmin|Romania}}, {{pmin|Russia}}, {{pmin|the Arab world|Saudi Arabia}}, {{pmin|Serbia}}, {{pmin|Slovakia}}, Slovenia, {{pmin|Spain}}, {{pmin|Sweden}}, Switzerland, {{pmin|Turkey}}, Turkmenistan, Ukraine, {{pmin|the Arab world|United Arab Emirates}}, {{pmin|the United Kingdom|United Kingdom}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Magikarp Jump icon.png|Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{firered color}}|bordercolor={{firered color light}}&lt;br /&gt;
|zh_yue=跳躍吧！鯉魚王 &#039;&#039;{{tt|Tiuyeuhkbah! Léihyùhwohng|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|zh_cmn=跳躍吧！鯉魚王 &#039;&#039;{{tt|Tiàoyuèba! Lǐyúwáng|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|fr=Pokémon : Magicarpe Jump&lt;br /&gt;
|de=Pokémon: Karpador Jump&lt;br /&gt;
|it=Pokémon: Magikarp Jump&lt;br /&gt;
|ko=튀어올라라! 잉어킹 &#039;&#039;{{tt|Twieoollara! Ingeoking|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|es=Pokémon: Magikarp Jump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All leagues, except for the Expert Leagues, are named after [[Poké Ball]]s.&lt;br /&gt;
* The number &amp;quot;129&amp;quot; on the Jump Counter is Magikarp&#039;s number in the [[National Pokédex]].&lt;br /&gt;
* The Jump Counter training option resembles one of the [[Pokémon Stadium]] mini-games, [[Pokémon Stadium series mini-games#List of mini-games|Magikarp&#039;s Splash]].&lt;br /&gt;
* Despite the two-thirds claim in one Trainer Tip, a Magikarp&#039;s pattern does not become clear until reaching three-fourths of its max level.&lt;br /&gt;
* Although the Starmie Bubbler decoration was only added on version 1.1.0, it could be seen on the Decorations section, on the How to Play setting, since version 1.0.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The Magikarp Song]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3vl53xrGQ6A Official trailer (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cZ0c9s5UoMI Official trailer (English)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon: Karpador Jump]]&lt;br /&gt;
[[fr:Pokémon : Magicarpe Jump]]&lt;br /&gt;
[[it:Pokémon: Magikarp Jump]]&lt;br /&gt;
[[ja:はねろ! コイキング]]&lt;br /&gt;
[[zh:跳躍吧！鯉魚王]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Magikarp_Jump&amp;diff=2659844</id>
		<title>Pokémon: Magikarp Jump</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Magikarp_Jump&amp;diff=2659844"/>
		<updated>2017-06-24T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Random encounter events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing images}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=firered&lt;br /&gt;
|bordercolorscheme=firered&lt;br /&gt;
|name=Pokémon: Magikarp Jump&lt;br /&gt;
|jname=はねろ！コイキング&lt;br /&gt;
|boxart=Pokémon Magikarp Jump logo.png&lt;br /&gt;
|caption=Pokémon: Magikarp Jump logo&lt;br /&gt;
|jbox=Splash Magikarp logo.png&lt;br /&gt;
|jcaption=Japanese logo of Jump! Magikarp&lt;br /&gt;
|platform={{wp|iOS}}, {{wp|Android}}&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method={{wp|Facebook}} integration&lt;br /&gt;
|gen_series=[[Generation VII]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|publisher=[[The Pokémon Company]]&lt;br /&gt;
|developer=[http://selectbutton.jp/ SELECT BUTTON inc.]&lt;br /&gt;
|release_date_ja=May 23, 2017&lt;br /&gt;
|release_date_na=May 24, 2017&lt;br /&gt;
|release_date_au=May 25, 2017&lt;br /&gt;
|release_date_eu=May 17, 2017{{tt|*|Italy, iOS}}&amp;lt;br&amp;gt;May 25, 2017{{tt|*|Most, iOS and Android}}&lt;br /&gt;
|release_date_kr=May 23, 2017&lt;br /&gt;
|release_date_hk=May 23, 2017&lt;br /&gt;
|release_date_tw=May 23, 2017&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|grb=3&lt;br /&gt;
|website_ja=[http://www.apppokemon.com/koiking/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/app/pokemon-magikarp-jump/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon: Magikarp Jump&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はねろ！コイキング&#039;&#039;&#039; &#039;&#039;{{tt|Jump|Splash}}! {{tt|Koiking|Magikarp}}&#039;&#039;) is a spin-off Pokémon game for {{wp|iOS}} and {{wp|Android}}. It was released in Italy for iOS devices on May 17, 2017; in Japan, South Korea, Hong Kong, Taiwan, and various other Asian countries for iOS and Android devices on May 23, 2017; in North America for iOS and Android devices on May 24, 2017; and in Europe and Australia on May 25, 2017.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;You can raise the ultimate Pokémon!&lt;br /&gt;
&lt;br /&gt;
What is this world coming to?! It&#039;s a Pokémon game all about the weakest Pokémon ever—Magikarp! Anyone can play this simple game in their spare time to create the most majestic Magikarp ever in this official Pokémon app!&lt;br /&gt;
&lt;br /&gt;
What kind of Pokémon is Magikarp?&lt;br /&gt;
* It&#039;s famous—for being pathetically weak, unreliable, and generally useless.&lt;br /&gt;
* It can&#039;t learn any powerful moves—all it does is flop around and splash!&lt;br /&gt;
* When it flops its way too high in the sky, it&#039;s sometimes snagged by the Bird Pokémon Pidgeotto—never to be seen again!&lt;br /&gt;
&lt;br /&gt;
Many surprising events lie in store for this pathetic Pokémon. But don&#039;t worry—it&#039;ll just keep on jumping until it can jump no more!&lt;br /&gt;
&lt;br /&gt;
What kind of game is this?&lt;br /&gt;
* Simple controls let anyone easily raise many generations of Magikarp&lt;br /&gt;
: Tap the food that appears on the screen to feed your Magikarp, or have it complete training to increase its Jump Power! It&#039;s easy to do, and with each generation you raise, the next generation grows even faster!&lt;br /&gt;
&lt;br /&gt;
* Discover all kinds of Magikarp to show your friends&lt;br /&gt;
: In this app, you can fish up all kinds of Magikarp with unusual patterns like calico and polka dots! When you encounter a rare Magikarp, show it off to your friends on your social media networks!&lt;br /&gt;
&lt;br /&gt;
* Pokémon like Pikachu and Piplup are here to help.&lt;br /&gt;
: A number of popular Pokémon can appear to help your Magikarp grow. Keep playing to find out which Pokémon you&#039;ll befriend!&lt;br /&gt;
&lt;br /&gt;
* Spruce up your pond with Decorations!&lt;br /&gt;
: Spruce up the pond where you raise your Magikarp. You can make the pond of your dreams, and help your Magikarp grow faster, too!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot and gameplay==&lt;br /&gt;
Pokémon: Magikarp Jump takes place in Hoppy Town, where people train Magikarp and compete to see whose can jump the highest. The player can train one Magikarp at a time; when it is lost, reaches its maximum level and retires, or is forced to retire, the player must fish for a new Magikarp.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Player character|Player}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | {{color2|000|Mayor Karp}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Flop&amp;lt;br&amp;gt;Hoppington&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Roddy Tackle&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Man of&amp;lt;br&amp;gt;Mystery&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unnamed&amp;lt;br&amp;gt;ghost&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Dr. Splash&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Little Boy&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Little Girl&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump You.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Mayor Karp.png|75px]]&lt;br /&gt;
| No sprite&lt;br /&gt;
| [[File:Magikarp Jump Roddy Tackle.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Man of Mystery.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Unnamed ghost.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Dr. Splash.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 1.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 2.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Boy 3.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 1.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 2.png|75px]]&lt;br /&gt;
| [[File:Magikarp Jump Little Girl 3.png|75px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magikarp patterns===&lt;br /&gt;
Magikarp come in a variety of patterns, with more becoming available as the player progresses through the game and reaches certain milestones that cause Roddy Tackle to offer increasingly better variations of the [[Old Rod]]. These patterns, and the earliest rod that can catch them, are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Type of pattern&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Rod&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Magikarp Jump Pattern 01.png|32px]]&lt;br /&gt;
| Standard&lt;br /&gt;
| ノーマル&lt;br /&gt;
| It&#039;s the familiar old Magikarp pattern loved by so many.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Standard Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Available from start&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Magikarp Jump Pattern 2.png|32px]]&lt;br /&gt;
| Skelly&lt;br /&gt;
| とげとげ&lt;br /&gt;
| This Magikarp is known for the spiny-looking white lines visible on it.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Magikarp Jump Pattern 03.png|32px]]&lt;br /&gt;
| Calico Orange/White&lt;br /&gt;
| ニシキ（赤白）&lt;br /&gt;
| The basic example of a calico pattern has orange and white patches.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Calico Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Magikarp Jump Pattern 04.png|32px]]&lt;br /&gt;
| Calico Orange/White/Black&lt;br /&gt;
| ニシキ（赤白黒）&lt;br /&gt;
| This calico pattern Magikarp looks a bit extravagant with its three colors.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:Magikarp Jump Pattern 05.png|32px]]&lt;br /&gt;
| Calico White/Orange&lt;br /&gt;
| ニシキ（白赤）&lt;br /&gt;
| This slightly different calico pattern has orange patches on a white field.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Magikarp Jump Pattern 06.png|32px]]&lt;br /&gt;
| Calico Orange/Gold&lt;br /&gt;
| ニシキ（赤金）&lt;br /&gt;
| You&#039;ll feel fortunate when you see this glittering gold and orange calico!&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:Magikarp Jump Pattern 07.png|32px]]&lt;br /&gt;
| Orange Two-Tone&lt;br /&gt;
| ツートン（赤）&lt;br /&gt;
| This basic two-tone pattern has clearly divided sections of orange and white.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Orange Pattern&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | So-So Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Quick League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Magikarp Jump Pattern 08.png|32px]]&lt;br /&gt;
| Orange Orca&lt;br /&gt;
| シャチ（赤）&lt;br /&gt;
| This rather rare two-tone pattern looks like it would make for a swift swimmer.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:Magikarp Jump Pattern 09.png|32px]]&lt;br /&gt;
| Orange Dapples&lt;br /&gt;
|  ウェーブ（赤）&lt;br /&gt;
| This two-tone pattern is reminiscent of the spray thrown up by the ocean waves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Pattern 10.png|32px]]&lt;br /&gt;
| Pink Two-Tone&lt;br /&gt;
| ツートン（ピンク）&lt;br /&gt;
| This cute two-tone pattern has clear fields of pink and white.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pink Pattern&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Good Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Great League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:Magikarp Jump Pattern 11.png|32px]]&lt;br /&gt;
| Pink Orca&lt;br /&gt;
| シャチ（ピンク） &lt;br /&gt;
| This two-tone pattern manages to look both cute and cool at the same time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Magikarp Jump Pattern 12.png|32px]]&lt;br /&gt;
| Pink Dapples&lt;br /&gt;
| ウェーブ（ピンク）&lt;br /&gt;
| This popular two-tone look is loved for its cute coloring and pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Pattern 13.png|32px]]--&amp;gt;&lt;br /&gt;
| Gray Bubbles&lt;br /&gt;
| みずたま（グレー）&lt;br /&gt;
| This basic bubble pattern in an understated gray has many fans.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gray Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Great Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Luxury League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:Magikarp Jump Pattern 14.png|32px]]&lt;br /&gt;
| Gray Diamonds&lt;br /&gt;
| ひしがた（グレー）&lt;br /&gt;
| This gray pattern would be right in line with a methodical mind.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Pattern 15.png|32px]]&lt;br /&gt;
| Gray Patches&lt;br /&gt;
| ジラフ（グレー） &lt;br /&gt;
| This rare gray pattern has an unusually complicated pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:Magikarp Jump Pattern 16.png|32px]]&lt;br /&gt;
| Purple Bubbles&lt;br /&gt;
| みずたま（パープル）&lt;br /&gt;
| This vivid purple pattern is dappled with lovely spots.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Purple Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:Magikarp Jump Pattern 17.png|32px]]&lt;br /&gt;
| Purple Diamonds&lt;br /&gt;
| ひしがた（パープル）&lt;br /&gt;
| This purple pattern is covered with spots that look like diamonds.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:Magikarp Jump Pattern 18.png|32px]]&lt;br /&gt;
| Purple Patches&lt;br /&gt;
| ジラフ（パープル）&lt;br /&gt;
| This captivating pattern has patches of purple on a white field.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &lt;br /&gt;
| Apricot Tiger&lt;br /&gt;
| とら（オレンジ）&lt;br /&gt;
| This wild striped pattern gives an impression of fierce strength.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Apricot Pattern&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Rare Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat the Heal League&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| Apricot Zebra&lt;br /&gt;
| ゼブラ（オレンジ）&lt;br /&gt;
| This striped pattern has real sense of personality captured in its winding lines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &lt;br /&gt;
| Apricot Stripes&lt;br /&gt;
| たてじま（オレンジ）&lt;br /&gt;
| This basic striped pattern is simply striking, no matter how you look at it.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| Brown Tiger&lt;br /&gt;
| とら（チョコ）&lt;br /&gt;
| This unusual striped pattern seems somehow sturdy and reliable.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Brown Pattern&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| [[File:Magikarp Jump Pattern 23.png|32px]]&lt;br /&gt;
| Brown Zebra&lt;br /&gt;
| ゼブラ（チョコ）&lt;br /&gt;
| This striped specimen seems quite pleased with its winding lines.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| Brown Stripes&lt;br /&gt;
| たてじま（チョコ）&lt;br /&gt;
| This brown striped pattern has the alluring sheen of liquid chocolate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Magikarp Jump Pattern 99.png|32px]]&lt;br /&gt;
| Gold&lt;br /&gt;
| きんぴか&lt;br /&gt;
| This rarely found Magikarp glitters like gold from front to tail fin.&lt;br /&gt;
| Gold Pattern&lt;br /&gt;
| Old Rod&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Available from start&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Pokémon appearances===&lt;br /&gt;
Besides {{p|Magikarp}}, the following Pokémon also appear in the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Appearance&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|130|Gyarados}}&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| Evolve Magikarp ([[#Random encounters|Random encounter]]: Adios, Gyarados; Macho Karp)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|025|Pikachu}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | After obtaining the corresponding [[#Friendship Items|Friendship Item]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|393|Piplup}}&lt;br /&gt;
| {{p|Piplup}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|006|Charizard}}&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|658|Greninja}}&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|052|Meowth}}&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|001|Bulbasaur}}&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|079|Slowpoke}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|725|Litten}}&lt;br /&gt;
| {{p|Litten}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|722|Rowlet}}&lt;br /&gt;
| {{p|Rowlet}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|728|Popplio}}&lt;br /&gt;
| {{p|Popplio}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|094|Gengar}}&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|017|Pidgeotto}}&lt;br /&gt;
| {{p|Pidgeotto}}&lt;br /&gt;
| Seen flying in background for 100m and higher jumps; [[#Random encounters|Random encounter]]: Tag Battle?; Hop, Skip &amp;amp; Whump!; Out of Nowhere...&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|100|Voltorb}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Is It Treasure?&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|370|Luvdisc}}&lt;br /&gt;
| {{p|Luvdisc}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Lost Luvdisc; Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|222|Corsola}}&lt;br /&gt;
| {{p|Corsola}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|147|Dratini}}&lt;br /&gt;
| {{p|Dratini}}&lt;br /&gt;
| Rare chance to appear during fishing&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|490|Manaphy}}&lt;br /&gt;
| {{p|Manaphy}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Food Fever&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|349|Feebas}}&lt;br /&gt;
| {{p|Feebas}}&lt;br /&gt;
| [[#Random encounters|Random encounter]]: Is It Feebas?&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|746|Wishiwashi}}&lt;br /&gt;
| {{p|Wishiwashi}}&lt;br /&gt;
| Silhouettes of schools of Wishiwashi can occasionally be seen swimming in the background&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|557|Dwebble}}&lt;br /&gt;
| {{p|Dwebble}}&lt;br /&gt;
| [[#Training|Training]]: Dwebble Push&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|525|Boldore}}&lt;br /&gt;
| {{p|Boldore}}&lt;br /&gt;
| [[#Training|Training]]: Boldore Push&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|205|Forretress}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| [[#Training|Training]]: Forretress Push&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leagues==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Badge&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | No. of Stages&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! Battle No. 5&lt;br /&gt;
! Battle No. 10&lt;br /&gt;
! Battle No. 15&lt;br /&gt;
! Battle No. 20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Friend League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Friend League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | フレンドリーグ&lt;br /&gt;
| 5&lt;br /&gt;
| [[Light Ball]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] x 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Quick League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Quick League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | クイックリーグ&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Mystic Water]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Heavy League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Heavy League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ヘビーリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Octillery Pot]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Great League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Great League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | スーパーリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| {{DL|In-battle effect item|Amulet Coin}}&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Fast League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Fast League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | スピードリーグ&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Sudowoodo Bonsai]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Luxury League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Luxury League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ゴージャスリーグ&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Miracle Seed]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Heal League Badge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Heal League&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | ヒールリーグ&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[#Decorations|Starmie Bubbler]]&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ１&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 2&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ２&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Expert League 3&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | エクストラリーグ３&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| [[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Food===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 1 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 25 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 50 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 75 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Max Rank JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Oran Berry.png|32px]]&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| オレンのみ&amp;lt;br&amp;gt;&#039;&#039;Oran Fruit&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 81&lt;br /&gt;
| 2.55k&lt;br /&gt;
| 76.3k&lt;br /&gt;
| 3.18M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sitrus Berry.png|32px]]&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| オボンのみ&amp;lt;br&amp;gt;&#039;&#039;Obon Fruit&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| 163&lt;br /&gt;
| 3.36k&lt;br /&gt;
| 90.3k&lt;br /&gt;
| 3.72M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Pecha Berry.png|32px]]&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| モモンのみ&amp;lt;br&amp;gt;&#039;&#039;Momon Fruit&#039;&#039;&lt;br /&gt;
| 33&lt;br /&gt;
| 309&lt;br /&gt;
| 4.84k&lt;br /&gt;
| 122k&lt;br /&gt;
| 4.38M&lt;br /&gt;
| Trainer Rank 3&lt;br /&gt;
| 38[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rindo Berry.png|32px]]&lt;br /&gt;
| [[Rindo Berry]]&lt;br /&gt;
| リンドのみ&amp;lt;br&amp;gt;&#039;&#039;Rindo Berry&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 503&lt;br /&gt;
| 6.10k&lt;br /&gt;
| 138k&lt;br /&gt;
| 4.82M&lt;br /&gt;
| Trainer Rank 6&lt;br /&gt;
| 70[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Wacan Berry.png|32px]]&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| ソクノのみ&amp;lt;br&amp;gt;&#039;&#039;Sokuno Fruit&#039;&#039;&lt;br /&gt;
| 142&lt;br /&gt;
| 787&lt;br /&gt;
| 7.75k&lt;br /&gt;
| 156k&lt;br /&gt;
| 5.31M&lt;br /&gt;
| Trainer Rank 9&lt;br /&gt;
| 112[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Leppa Berry.png|32px]]&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| ヒメリのみ&amp;lt;br&amp;gt;&#039;&#039;Himeri Fruit&#039;&#039;&lt;br /&gt;
| 286&lt;br /&gt;
| 1.31k&lt;br /&gt;
| 10.2k&lt;br /&gt;
| 178k&lt;br /&gt;
| 5.85M&lt;br /&gt;
| Trainer Rank 15&lt;br /&gt;
| 292[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rawst Berry.png|32px]]&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
|  チーゴのみ&amp;lt;br&amp;gt;&#039;&#039;Chīgo Fruit&#039;&#039;&lt;br /&gt;
| 593&lt;br /&gt;
| 2.28k&lt;br /&gt;
| 14.1k&lt;br /&gt;
| 205k&lt;br /&gt;
| 6.46M&lt;br /&gt;
| Trainer Rank 21&lt;br /&gt;
| 662[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Aspear Berry.png|32px]]&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
| ナナシのみ&amp;lt;br&amp;gt;&#039;&#039;Nanashi Fruit&#039;&#039;&lt;br /&gt;
| 1.11k&lt;br /&gt;
| 3.73k&lt;br /&gt;
| 19.3k&lt;br /&gt;
| 237k&lt;br /&gt;
| 7.12M&lt;br /&gt;
| Trainer Rank 25&lt;br /&gt;
| 1,052[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Razz Berry.png|32px]]&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| ズリのみ&amp;lt;br&amp;gt;&#039;&#039;Zuri Fruit&#039;&#039;&lt;br /&gt;
| 2.05k&lt;br /&gt;
| 6.26k&lt;br /&gt;
| 27.5k&lt;br /&gt;
| 278k&lt;br /&gt;
| 7.86M&lt;br /&gt;
| Trainer Rank 30&lt;br /&gt;
| 1,880[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Bluk Berry.png|32px]]&lt;br /&gt;
| [[Bluk Berry]]&lt;br /&gt;
| ブリーのみ&amp;lt;br&amp;gt;&#039;&#039;Burī Fruit&#039;&#039;&lt;br /&gt;
| 3.98k&lt;br /&gt;
| 11.3k&lt;br /&gt;
| 42.5k&lt;br /&gt;
| 339k&lt;br /&gt;
| 8.71M&lt;br /&gt;
| Trainer Rank 36&lt;br /&gt;
| 3,771[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Lava Cookie.png|32px]]&lt;br /&gt;
| [[Lava Cookie]]&lt;br /&gt;
| フエンせんべい&amp;lt;br&amp;gt;&#039;&#039;Fuen Rice Cracker&#039;&#039;&lt;br /&gt;
| 9.65k&lt;br /&gt;
| 25.7k&lt;br /&gt;
| 71.2k&lt;br /&gt;
| 434k&lt;br /&gt;
| 9.72M&lt;br /&gt;
| Trainer Rank 42&lt;br /&gt;
| 7,564[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Shalour Sable.png|32px]]&lt;br /&gt;
| [[Shalour Sable]]&lt;br /&gt;
| シャラサブレ&amp;lt;br&amp;gt;&#039;&#039;Shala Sable&#039;&#039;&lt;br /&gt;
| 19.9k&lt;br /&gt;
| 51.1k&lt;br /&gt;
| 153k&lt;br /&gt;
| 719k&lt;br /&gt;
| 10.9M&lt;br /&gt;
| Trainer Rank 48&lt;br /&gt;
| 15,171[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Lumiose Galette.png|32px]]&lt;br /&gt;
| [[Lumiose Galette]]&lt;br /&gt;
| ミアレガレット&amp;lt;br&amp;gt;&#039;&#039;Miare Galette&#039;&#039;&lt;br /&gt;
| 42.1k&lt;br /&gt;
| 104k&lt;br /&gt;
| 292k&lt;br /&gt;
| 1.08M&lt;br /&gt;
| 12.6M&lt;br /&gt;
| Trainer Rank 54&lt;br /&gt;
| 30,428[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
During a training session, a Magikarp can show good, great, or amazing effort. Good effort is the most common and awards the standard amount of JP. Great effort multiplies the gained JP by 1.5, while amazing effort has a multiplier of 3.5.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 1 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 25 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 50 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Rank 75 JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Max Rank JP&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sandbag Slam.png|32px]]&lt;br /&gt;
| Sandbag Slam&lt;br /&gt;
| サンドバッグ&lt;br /&gt;
| 35&lt;br /&gt;
| 956&lt;br /&gt;
| 30.0k&lt;br /&gt;
| 897k&lt;br /&gt;
| 37.4M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Jump Counter.png|32px]]&lt;br /&gt;
| Jump Counter&lt;br /&gt;
| はねるカウンタ&lt;br /&gt;
| 122&lt;br /&gt;
| 2.01k&lt;br /&gt;
| 40.0k&lt;br /&gt;
| 1.06M&lt;br /&gt;
| 43.7M&lt;br /&gt;
| Available from start&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Dwebble Push.png|32px]]&lt;br /&gt;
| {{p|Dwebble}} Push&lt;br /&gt;
| イシズマイ押し&lt;br /&gt;
| 439&lt;br /&gt;
| 3.93k&lt;br /&gt;
| 58.3k&lt;br /&gt;
| 1.44M&lt;br /&gt;
| 51.5M&lt;br /&gt;
| Trainer Rank 4&lt;br /&gt;
| 43[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Timber!.png|32px]]&lt;br /&gt;
| Timber!&lt;br /&gt;
| 大木折り&lt;br /&gt;
| 1.07k&lt;br /&gt;
| 6.74k&lt;br /&gt;
| 75.0k&lt;br /&gt;
| 1.63M&lt;br /&gt;
| 56.7M&lt;br /&gt;
| Trainer Rank 8&lt;br /&gt;
| 95[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Balloon Blow.png|32px]]&lt;br /&gt;
| Balloon Blow&lt;br /&gt;
| 風船ふくらまし&lt;br /&gt;
| 2.22k&lt;br /&gt;
| 11.2k&lt;br /&gt;
| 98.1k&lt;br /&gt;
| 1.85M&lt;br /&gt;
| 62.5M&lt;br /&gt;
| Trainer Rank 12&lt;br /&gt;
| 178[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Boldore Push.png|32px]]&lt;br /&gt;
| {{p|Boldore}} Push&lt;br /&gt;
| ガントル押し&lt;br /&gt;
| 4.36k&lt;br /&gt;
| 18.6k&lt;br /&gt;
| 131k&lt;br /&gt;
| 2.12M&lt;br /&gt;
| 68.9M&lt;br /&gt;
| Trainer Rank 16&lt;br /&gt;
| 344[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Ball Smash.png|32px]]&lt;br /&gt;
| Ball Smash&lt;br /&gt;
| ピンポン飛ばし&lt;br /&gt;
| 8.81k&lt;br /&gt;
| 32.5k&lt;br /&gt;
| 184k&lt;br /&gt;
| 2.46M&lt;br /&gt;
| 76.0M&lt;br /&gt;
| Trainer Rank 22&lt;br /&gt;
| 743[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Rock Cruncher.png|32px]]&lt;br /&gt;
| Rock Cruncher&lt;br /&gt;
| 岩石割り&lt;br /&gt;
| 17.1k&lt;br /&gt;
| 55.8k&lt;br /&gt;
| 262k&lt;br /&gt;
| 2.88M&lt;br /&gt;
| 84.0M&lt;br /&gt;
| Trainer Rank 27&lt;br /&gt;
| 1,327[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Power Generator.png|32px]]&lt;br /&gt;
| Power Generator&lt;br /&gt;
| はねる発電&lt;br /&gt;
| 32.4k&lt;br /&gt;
| 96.7k&lt;br /&gt;
| 387k&lt;br /&gt;
| 3.43M&lt;br /&gt;
| 92.8M&lt;br /&gt;
| Trainer Rank 33&lt;br /&gt;
| 2,371[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Forretress Push.png|32px]]&lt;br /&gt;
| {{p|Forretress}} Push&lt;br /&gt;
| フォレトス押し&lt;br /&gt;
| 64.0k&lt;br /&gt;
| 179k&lt;br /&gt;
| 626k&lt;br /&gt;
| 4.29M&lt;br /&gt;
| 103M&lt;br /&gt;
| Trainer Rank 38&lt;br /&gt;
| 4,755[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Poké Ball Smash.png|32px]]&lt;br /&gt;
| Poké Ball Smash&lt;br /&gt;
| モンスターボール飛ばし&lt;br /&gt;
| 157k&lt;br /&gt;
| 350k&lt;br /&gt;
| 1.09M&lt;br /&gt;
| 5.70M&lt;br /&gt;
| 115M&lt;br /&gt;
| Trainer Rank 44&lt;br /&gt;
| 9,538[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Frost Cruncher.png|32px]]&lt;br /&gt;
| Frost Cruncher&lt;br /&gt;
| 氷柱割り&lt;br /&gt;
| 328k&lt;br /&gt;
| 847k&lt;br /&gt;
| 2.42M&lt;br /&gt;
| 9.90M&lt;br /&gt;
| 132M&lt;br /&gt;
| Trainer Rank 50&lt;br /&gt;
| 19,131[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Soccer Ball Juggle.png|32px]]&lt;br /&gt;
| Soccer Ball Juggle&lt;br /&gt;
| はねるリフティング&lt;br /&gt;
| 696k&lt;br /&gt;
| 1.74M&lt;br /&gt;
| 4.73M&lt;br /&gt;
| 15.7M&lt;br /&gt;
| 155M&lt;br /&gt;
| Trainer Rank 56&lt;br /&gt;
| 38,374[[File:Magikarp Jump Coin.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Friendship Items===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Recovery time&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; | Rank value and cost&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Light Ball.png|50px]]&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| [[Light Ball]]&lt;br /&gt;
| でんきだま&amp;lt;br&amp;gt;&#039;&#039;Electric Orb&#039;&#039;&lt;br /&gt;
| Awards a little JP&lt;br /&gt;
| 1 hour 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;Beat the Friend League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +10%&amp;lt;br&amp;gt;1[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;2[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;5[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +200%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mystic Water.png|50px]]&lt;br /&gt;
| {{p|Piplup}}&lt;br /&gt;
| {{DL|Type-enhancing item|Mystic Water}}&lt;br /&gt;
| しんぴのしずく&amp;lt;br&amp;gt;&#039;&#039;Mysterious Droplet&#039;&#039;&lt;br /&gt;
| Recovers &#039;&#039;n&#039;&#039; Training Point(s)&lt;br /&gt;
| 1 hour 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&amp;lt;br&amp;gt;Beat the Quick League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&amp;lt;br&amp;gt;12[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Charcoal.png|50px]]&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Type-enhancing item|Charcoal}}&lt;br /&gt;
| もくたん&amp;lt;br&amp;gt;&#039;&#039;Charcoal&#039;&#039;&lt;br /&gt;
| Gives a great item&lt;br /&gt;
| 12 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | One random {{tt|great item|Training Soda, Power Up, LP Restore, Skill Restore, Purse of Coins, Sack of Coins, Mountain of Coins}}&amp;lt;br&amp;gt;600[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Leftovers.png|50px]]&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| たべのこし&amp;lt;br&amp;gt;&#039;&#039;Leftovers&#039;&#039;&lt;br /&gt;
| Provides food (×&#039;&#039;n&#039;&#039;)&lt;br /&gt;
| 50 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 12&amp;lt;br&amp;gt;4[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 15&amp;lt;br&amp;gt;8[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20&amp;lt;br&amp;gt;16[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 25&amp;lt;br&amp;gt;21[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Shell Bell.png|50px]]&lt;br /&gt;
| {{p|Greninja}}&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| かいがらのすず&amp;lt;br&amp;gt;&#039;&#039;Shell Bell&#039;&#039;&lt;br /&gt;
| Awards lots of JP&lt;br /&gt;
| 5 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;6[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;8[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +180%&amp;lt;br&amp;gt;11[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +280%&amp;lt;br&amp;gt;20[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Amulet Coin.png|top|50px]]&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
| {{DL|In-battle effect item|Amulet Coin}}&lt;br /&gt;
| おまもりこばん&amp;lt;br&amp;gt;&#039;&#039;Amulet Koban&#039;&#039;&lt;br /&gt;
| Gives amount of coins&lt;br /&gt;
| 2 hours 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;Beat the Great League&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +20%&amp;lt;br&amp;gt;1[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +40%&amp;lt;br&amp;gt;2[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +100%&amp;lt;br&amp;gt;5[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +200%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Miracle Seed.png|50px]]&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
| {{DL|Type-enhancing item|Miracle Seed}}&lt;br /&gt;
| きせきのタネ&amp;lt;br&amp;gt;&#039;&#039;Miracle Seed&#039;&#039;&lt;br /&gt;
| Restores your League Energy&lt;br /&gt;
| 4 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Recovers a League Play&amp;lt;br&amp;gt;Beat the Luxury League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Damp Rock.png|50px]]&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| [[Damp Rock]]&lt;br /&gt;
| しめったいわ&amp;lt;br&amp;gt;&#039;&#039;Damp Rock&#039;&#039;&lt;br /&gt;
| Recovers others&#039; skills&lt;br /&gt;
| 12 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | One random skill&amp;lt;br&amp;gt;350[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Flame Plate.png|50px]]&lt;br /&gt;
| {{p|Litten}}&lt;br /&gt;
| {{DL|Plate|Flame Plate}}&lt;br /&gt;
| ひのたまプレート&amp;lt;br&amp;gt;&#039;&#039;Fireball Plate&#039;&#039;&lt;br /&gt;
| Awards some JP&lt;br /&gt;
| 3 hours 30 minutes&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +60%&amp;lt;br&amp;gt;4[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +210%&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +370%&amp;lt;br&amp;gt;11[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +560%&amp;lt;br&amp;gt;12[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Meadow Plate.png|50px]]&lt;br /&gt;
| {{p|Rowlet}}&lt;br /&gt;
| {{DL|Plate|Meadow Plate}}&lt;br /&gt;
| みどりのプレート&amp;lt;br&amp;gt;&#039;&#039;Verdure Plate&#039;&#039;&lt;br /&gt;
| Grants lots of Coins&lt;br /&gt;
| 4 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +0%&amp;lt;br&amp;gt;450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +50%&amp;lt;br&amp;gt;7[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +140%&amp;lt;br&amp;gt;10[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +300%&amp;lt;br&amp;gt;19[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | +500%&amp;lt;br&amp;gt;24[[File:Magikarp Jump Support Candy.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Splash Plate.png|50px]]&lt;br /&gt;
| {{p|Popplio}}&lt;br /&gt;
| {{DL|Plate|Splash Plate}}&lt;br /&gt;
| しずくプレート&amp;lt;br&amp;gt;&#039;&#039;Waterdrop Plate&#039;&#039;&lt;br /&gt;
| Drops sunken treasure&lt;br /&gt;
| 7 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Random {{tt|treasure|Coins, a ton of Coins, a ton of food, 5 diamonds, 1 Training Soda}}&amp;lt;br&amp;gt;500[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Black Sludge.png|50px]]&lt;br /&gt;
| {{p|Gengar}}&lt;br /&gt;
| {{DL|In-battle effect item|Black Sludge}}&lt;br /&gt;
| くろいヘドロ&amp;lt;br&amp;gt;&#039;&#039;Black Sludge&#039;&#039;&lt;br /&gt;
| Boosts JP by 50% for &#039;&#039;n&#039;&#039; minutes&lt;br /&gt;
| 14 hours&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1 minute&amp;lt;br&amp;gt;600[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Important Sign.png|32px]]--&amp;gt;&lt;br /&gt;
| Important Sign&lt;br /&gt;
| だいじなかんばん&lt;br /&gt;
| Max food number +1&lt;br /&gt;
| &amp;lt;!--Receive after losing first Magikarp--&amp;gt;Given by Mayor Karp while explaining about Decorations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Shaymin Planter.png|32px]]--&amp;gt;&lt;br /&gt;
| Shaymin Planter&lt;br /&gt;
| シェイミそう&lt;br /&gt;
| JP from food +14%&lt;br /&gt;
| 250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Substitute Plush.png|32px]]--&amp;gt;&lt;br /&gt;
| Substitute Plush&lt;br /&gt;
| みがわりぬいぐるみ&lt;br /&gt;
| Max food number +2&lt;br /&gt;
| 300[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Sunflora Bunch.png|32px]]--&amp;gt;&lt;br /&gt;
| Sunflora Bunch&lt;br /&gt;
| キマワリフラワー&lt;br /&gt;
| Coins from events +28%&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Whimsicott Cushion.png|32px]]--&amp;gt;&lt;br /&gt;
| Whimsicott Cushion&lt;br /&gt;
| エルフーンクッション&lt;br /&gt;
| Trainer Exp. Points +9%&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Lilligant Doll.png|32px]]--&amp;gt;&lt;br /&gt;
| Lilligant Doll&lt;br /&gt;
| ドレディアドール&lt;br /&gt;
| Training event rate +6%&lt;br /&gt;
| 450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Exeggutor Palm.png|32px]]--&amp;gt;&lt;br /&gt;
| Exeggutor Palm&lt;br /&gt;
| ナッシーツリー&lt;br /&gt;
| Coins from league battles +12%&lt;br /&gt;
| 150[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Bronze Eevee.png|32px]]--&amp;gt;&lt;br /&gt;
| Bronze Eevee&lt;br /&gt;
| イーブイどうぞう&lt;br /&gt;
| League event rate +4%&lt;br /&gt;
| 550[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Lampent Lamp.png|32px]]--&amp;gt;&lt;br /&gt;
| Lampent Lamp&lt;br /&gt;
| ランプラーランプ&lt;br /&gt;
| Lv. Up Coins +29%&lt;br /&gt;
| 250[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump SS Anne Model.png|32px]]--&amp;gt;&lt;br /&gt;
| S.S. Anne Model&lt;br /&gt;
| サントアンヌ号もけい&lt;br /&gt;
| Coins from sunken treasure +68%&lt;br /&gt;
| 450[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Aegislash Statue.png|32px]]--&amp;gt;&lt;br /&gt;
| Aegislash Statue&lt;br /&gt;
| ギルガルドオブジェ&lt;br /&gt;
| JP from training +20%&lt;br /&gt;
| 350[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Parasect Puffballs.png|32px]]--&amp;gt;&lt;br /&gt;
| Parasect Puffballs&lt;br /&gt;
| パラセクトダケ&lt;br /&gt;
| JP from events +16%&lt;br /&gt;
| 100[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Octillery Pot.png|32px]]--&amp;gt;&lt;br /&gt;
| Octillery Pot&lt;br /&gt;
| オクタンツボ&lt;br /&gt;
| JP from food +10%&lt;br /&gt;
| Beat the Heavy League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Sudowoodo Bonsai.png|32px]]--&amp;gt;&lt;br /&gt;
| Sudowoodo Bonsai&lt;br /&gt;
| ウソッキー盆栽&lt;br /&gt;
| Coins from events +29%&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Starmie Bubbler.png|32px]]--&amp;gt;&lt;br /&gt;
| Starmie Bubbler&lt;br /&gt;
| スターミーシャワー&lt;br /&gt;
| Skill recovery rate +10%&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-time-use items===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Training Soda.png|40px]]&lt;br /&gt;
| Training Soda&lt;br /&gt;
| とっくんソーダ&lt;br /&gt;
| Restores 1 Training Point (Set of 3)&lt;br /&gt;
| 25[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Power Up.png|40px]]&lt;br /&gt;
| Power Up&lt;br /&gt;
| パワーアップ&lt;br /&gt;
| Boosts JP gains from training, etc., by 50% for 3 hours&lt;br /&gt;
| 200[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump LP Restore.png|40px]]&lt;br /&gt;
| LP Restore&lt;br /&gt;
| リーグエイド&lt;br /&gt;
| Restores your League Play&lt;br /&gt;
| 25[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Skill Restore.png|40px]]&lt;br /&gt;
| Skill Restore&lt;br /&gt;
| スキルハーブ&lt;br /&gt;
| Restores {{tt|any|all}} Support Pokémon&#039;s skill&lt;br /&gt;
| 150[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Purse of Coins.png|40px]]&lt;br /&gt;
| Purse of Coins&lt;br /&gt;
| コイン小袋&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 100[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Sack of Coins.png|40px]]&lt;br /&gt;
| Sack of Coins&lt;br /&gt;
| コイン大袋&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 300[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mountain of Coins.png|40px]]&lt;br /&gt;
| Mountain of Coins&lt;br /&gt;
| コインのお祭り&lt;br /&gt;
| Number of Coins received is based on Trainer Rank.&lt;br /&gt;
| 800[[File:Magikarp Jump Diamond.png|top|16px|link=]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Diamond Miner.png|40px]]&lt;br /&gt;
| Diamond Miner&lt;br /&gt;
| ダイヤ掘り機&lt;br /&gt;
| Get 100 Diamonds each day!&lt;br /&gt;
| {{tt|500|After exchanging four 500 Tickets}}[[File:Magikarp Jump Exchange Ticket.png|top|16px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other items===&lt;br /&gt;
* [[File:Magikarp Jump Everstone.png|40px]][[Everstone]] — The player begins the game with one Everstone, which can be cracked and broken by tapping Magikarp in quick succession. When broken, Magikarp can be evolved into {{p|Gyarados}} on reaching Level 20 or higher. This will cause the Magikarp to retire, and a new one must be caught.&lt;br /&gt;
&lt;br /&gt;
==Random encounter events==&lt;br /&gt;
Most of these events may occur randomly after training or battling. During some of these events, the player has a choice whether to take a risk; if they do, a positive outcome or a negative outcome may occur, and if they decline, they will be rewarded JP for going home and getting some rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Unlock condition&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Occurance&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Blurb&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Possible Outcomes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Magikarp Jump Event Old Rod.png|80px]]&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| There&#039;s some food right in front of Magikarp! But I&#039;ve got a sinking feeling about this.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Magikarp Jump Event Nugget.png|80px]]&lt;br /&gt;
| Nugget&lt;br /&gt;
| Available from start&lt;br /&gt;
| After training&lt;br /&gt;
| Don&#039;t be shy! I just love sharing my Nuggets!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Magikarp Jump Event Is It Treasure?.png|80px]]&lt;br /&gt;
| Is It Treasure?&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| That&#039;s a tempting surprise, but I&#039;m not too sure about taking it.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Many coins&amp;lt;li&amp;gt;{{tt|Retirement|Magikarp faints from Voltorb&#039;s explosion.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event .png|80px]]--&amp;gt;&lt;br /&gt;
| Our Eyes Met...&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
| After training&lt;br /&gt;
| Will you dare to meet that suspicious man&#039;s eyes? What good could come of it?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1 Support Candy&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:Magikarp Jump Event Out of Nowhere....png|80px]]&lt;br /&gt;
| Out of Nowhere...&lt;br /&gt;
| Beat the Friend League&lt;br /&gt;
| After training&lt;br /&gt;
| There&#039;s a Berry tree! Can your Magikarp jump high enough to snag a Berry?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Big JP bonus&amp;lt;li&amp;gt;{{tt|Retirement|Pidgeotto carries it away.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Magikarp Jump Event Idol Riches.png|80px]]&lt;br /&gt;
| Idol Riches&lt;br /&gt;
| Beat the Heavy League&lt;br /&gt;
| After training&lt;br /&gt;
| The townspeople want to reward you for training so hard, day after day!&lt;br /&gt;
| Training Soda&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:Magikarp Jump Event Massage a Karp.png|80px]]&lt;br /&gt;
| Massage a Karp&lt;br /&gt;
| Available from start&lt;br /&gt;
| After training&lt;br /&gt;
| Your Magikarp is looking pretty tuckered out. Leave it up to Mayor Karp!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Magikarp Jump Event Everyone&#039;s Hero.png|80px]]&lt;br /&gt;
| Everyone&#039;s Hero&lt;br /&gt;
| Available from start&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Gee whiz! I want to raise Magikarp just like yours someday!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:Magikarp Jump Event Roddy Tackle.png|80px]]&lt;br /&gt;
| Roddy Tackle&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| I never dreamed you&#039;d be able to train up that Magikarp to this level!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Magikarp Jump Event Unsinkable Magikarp.png|80px]]&lt;br /&gt;
| Unsinkable Magikarp&lt;br /&gt;
| Available from start&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| You may have lost, but at least you looked good doing it!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:Magikarp Jump Event Go, Magikarp, Go!.png|80px]]&lt;br /&gt;
| Go, Magikarp, Go!&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| What a flop! That had to sting, but at least you did your best!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Magikarp Jump Event All That Glitters.png|80px]]&lt;br /&gt;
| All That Glitters&lt;br /&gt;
| Beat the Friend League&lt;br /&gt;
| After training&lt;br /&gt;
| This could be your chance for some real treasure! Or some real trash!&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7 Diamonds&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:Magikarp Jump Event Jumping Lesson.png|80px]]&lt;br /&gt;
| Jumping Lesson&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| How about it, whiz kid? You wanna check out my special patented training course?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;Coins loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:Magikarp Jump Event Mystery Drink.png|80px]]&lt;br /&gt;
| Mystery Drink&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| It&#039;ll have you jumping out of your skin! Or scales! Do you want to let Magikarp drink it?&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All Training Points restored&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:Magikarp Jump Event Magikarp Adrift.png|80px]]&lt;br /&gt;
| Magikarp Adrift&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp wandered off all on its own and got lost.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;JP bonus&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:Magikarp Jump Event Snoozing with Snorlax.png|80px]]&lt;br /&gt;
| Snoozing with Snorlax&lt;br /&gt;
| Beat the Quick League&amp;lt;br&amp;gt;Requires Snorlax&lt;br /&gt;
| After training&lt;br /&gt;
| Snorlax&#039;s big belly looks like a dream bed, don&#039;t you think?&lt;br /&gt;
| All Training Points restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:Magikarp Jump Event Tag Battle?.png|80px]]&lt;br /&gt;
| Tag Battle?&lt;br /&gt;
| Beat the Quick League&amp;lt;br&amp;gt;Requires Pikachu&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp and Pikachu were just out for a harmless walk when...&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:Magikarp Jump Event Showing off Magikarp.png|80px]]&lt;br /&gt;
| Showing off Magikarp&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
| After training&lt;br /&gt;
| Yeah, Magikarp! Show me your best jump!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:Magikarp Jump Event Sage Advice.png|80px]]&lt;br /&gt;
| Sage Advice&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| When you were feeling down from a loss, a veteran Magikarp showed up before you!&lt;br /&gt;
| JP Bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| [[File:Magikarp Jump Event Trade for Gyarados.png|80px]]&lt;br /&gt;
| Trade for Gyarados&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
| After training&lt;br /&gt;
| Won&#039;t you trade your Magikarp for my Gyarados here?&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| [[File:Magikarp Jump Event Lost Luvdisc.png|80px]]&lt;br /&gt;
| Lost Luvdisc&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| You found a Luvdisc that got separated from its school!&lt;br /&gt;
| 4 Diamonds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| [[File:Magikarp Jump Event Easygoing Slowpoke.png|80px]]&lt;br /&gt;
| Easygoing Slowpoke&lt;br /&gt;
| Beat the Heavy League&amp;lt;br&amp;gt;Requires Slowpoke&lt;br /&gt;
| {{tt|After training|While waiting for next League Play}}&lt;br /&gt;
| You met a Slowpoke on your way home!&lt;br /&gt;
| Restores a League Play&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| [[File:Magikarp Jump Event Watch and Learn.png|80px]]&lt;br /&gt;
| Watch and Learn&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After training&lt;br /&gt;
| That&#039;s AWE-SOME! Your Magikarp trains this hard?!&lt;br /&gt;
| 1 Training Point restored&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Magikarp Jump Event Slacker Magikarp.png|80px]]&lt;br /&gt;
| Slacker Magikarp&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
| After training&lt;br /&gt;
| Magikarp just doesn&#039;t seem to be putting its all into training today.&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All Training Points restored&amp;lt;li&amp;gt;JP loss&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| [[File:Magikarp Jump Event Macho Karp.png|80px]]&lt;br /&gt;
| Macho Karp&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After losing a battle&lt;br /&gt;
| We&#039;ll use the power of science to draw forth its full potential!&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+1 Magikarp&#039;s Max Level&amp;lt;li&amp;gt;{{tt|Retirement|Magikarp evolves into Gyarados.}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| [[File:Magikarp Jump Event Fan Mail.png|80px]]&lt;br /&gt;
| Fan Mail&lt;br /&gt;
| Beat the Fast League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Looks like there&#039;s a fan letter here with your name on it.&lt;br /&gt;
| LP Restore&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| [[File:Magikarp Jump Event A Challenge.png|80px]]&lt;br /&gt;
| A Challenge&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| You got a letter from your next opponent in the league.&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| [[File:Magikarp Jump Event Many Wise Words.png|80px]]&lt;br /&gt;
| Many Wise Words&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
| After training&lt;br /&gt;
| Did you know? Male Magikarp and female Magikarp have different colored whiskers.&lt;br /&gt;
| Nothing happens&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event Research Money.png|80px]]--&amp;gt;&lt;br /&gt;
| Research Money&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
| After winning a battle&lt;br /&gt;
| Even the head of the Pokémon Research Lab is getting behind you!&lt;br /&gt;
| Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Magikarp Jump Event Is It Feebas?.png|80px]]&lt;br /&gt;
| Is It Feebas?&lt;br /&gt;
| Available from start&lt;br /&gt;
| During feeding&lt;br /&gt;
| You got a boost of power from Feebas! We feeble few have to stick together!&lt;br /&gt;
| JP bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| [[File:Magikarp Jump Event Food Fever.png|80px]]&lt;br /&gt;
| Food Fever&lt;br /&gt;
| Available from start&lt;br /&gt;
| During feeding&lt;br /&gt;
| Manaphy&#039;s mysterious power has summoned all sorts of Pokémon!&lt;br /&gt;
| Food&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:Magikarp Jump Event Be Gone!.png|80px]]&lt;br /&gt;
| Be Gone!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|After training|Tap TV, then cancel. Repeat until TV has static. Repeat process to remove static. Event will appear after the next training session. May only be performed once.}}&lt;br /&gt;
| Be gone... Intruders.&lt;br /&gt;
| +1 Magikarp&#039;s Max Level&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Magikarp Jump Event Hop, Skip &amp;amp; Whump!.png|80px]]&lt;br /&gt;
| Hop, Skip &amp;amp; Whump!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During feeding|Repeatedly make Magikarp jump out of pond. May only be performed once.}}&lt;br /&gt;
| Jump without thinking, and Pidgeotto may get you!&lt;br /&gt;
| {{tt|Retirement|Pidgeotto carries it away.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 34&lt;br /&gt;
| &amp;lt;!--[[File:Magikarp Jump Event You&#039;re No Magikarp!.png|80px]]--&amp;gt;&lt;br /&gt;
| You&#039;re No Magikarp!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During fishing|After re-fishing four consecutive times (Requires 210 Diamonds)}}&lt;br /&gt;
| Because why would you ever want anything but Magikarp? Ha!&lt;br /&gt;
| 1 Skill Restore&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 35&lt;br /&gt;
| [[File:Magikarp Jump Event You Can Do It!.png|80px]]&lt;br /&gt;
| You Can Do It!&lt;br /&gt;
| {{tt|???|Available from start}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|After losing three battles in a row|May only be performed once.}}&lt;br /&gt;
| Your Magikarp has lost three times in a row!&lt;br /&gt;
| 3 LP Restores&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 36&lt;br /&gt;
| [[File:Magikarp Jump Event Adios, Gyarados!.png|80px]]&lt;br /&gt;
| Adios, Gyarados!&lt;br /&gt;
| {{tt|???|Available when Magikarp&#039;s max level is 20 or higher}}&amp;lt;!--Please DO NOT CHANGE. The display of ??? is intentional because that&#039;s what displays in-game.--&amp;gt;&lt;br /&gt;
| {{tt|During feeding|Repeatedly tap Magikarp to break its Everstone. Get Magikarp to level 20. Note that Gyarados cannot be found in the pond afterward, and it is not counted as a forced retire. May only be performed once.}}&lt;br /&gt;
| Uh, congrats? Your Magikarp evolved into Gyarados!&lt;br /&gt;
| {{tt|Retirement|Magikarp evolves into Gyarados.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Themes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Unlock&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Starter Pond.png|80px]]&lt;br /&gt;
| Starter Pond&lt;br /&gt;
| はじめのいけす&lt;br /&gt;
| A basic pond that is laid-back and simple.&lt;br /&gt;
| Available from start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Forest Lagoon.png|80px]]&lt;br /&gt;
| Forest Lagoon&lt;br /&gt;
| グリーンパーク&lt;br /&gt;
| A soothing pond rich in greenery, even in the water.&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Swampy Jungle.png|80px]]&lt;br /&gt;
| Swampy Jungle&lt;br /&gt;
| ザジャングル&lt;br /&gt;
| A rough-looking pond that feels like a wild environment.&lt;br /&gt;
| Beat the Heal League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Mountain Stream.png|80px]]&lt;br /&gt;
| Mountain Stream&lt;br /&gt;
| ゆきみやま&lt;br /&gt;
| A cool pond perfect for soothing a body flushed from hard training.&lt;br /&gt;
| Beat the Quick League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Hot Springs.png|80px]]&lt;br /&gt;
| Hot Springs&lt;br /&gt;
| ポカおんせん&lt;br /&gt;
| A delightfully warm pond that begs to be climbed into with friends.&lt;br /&gt;
| Beat the Great League&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Dank Theme.png|80px]]&lt;br /&gt;
| Dank Theme&lt;br /&gt;
| くろのどうくつ&lt;br /&gt;
| A pond that&#039;s just a bit dark and scary for a cowardly Magikarp.&lt;br /&gt;
| Beat the Luxury League&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; | Mastery Level Requirement and Reward&lt;br /&gt;
|- style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Number of Logins.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Number of Logins&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 7&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 14&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 25&lt;br /&gt;
| 70&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Times Fed.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Times Fed&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 20&lt;br /&gt;
| 2,200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 150&lt;br /&gt;
| 8,000&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 1,700&lt;br /&gt;
| 18,000&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 36,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Times Trained.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Times Trained&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 150&lt;br /&gt;
| 600&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 1300&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Events Triggered.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Events Triggered&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 17&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 26&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 39&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Patterns Collected.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Patterns Collected&lt;br /&gt;
| 2&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 18&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 29&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Fished.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Fished&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 40&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 90&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 190&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Social Media Shares.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Social Media Shares&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 50&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Number of Skill Uses.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Number of Skill Uses&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 800&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump League Victories.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | League Victories&lt;br /&gt;
| 4&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 100&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 230&lt;br /&gt;
| 330&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 700&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Decorations Collected.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Decorations Collected&lt;br /&gt;
| 3&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 6&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 9&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 2&lt;br /&gt;
| 12&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 3&lt;br /&gt;
| 16&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Items Used.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Items Used&lt;br /&gt;
| 5&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 20&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 40&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 1&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 2&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[[File:Magikarp Jump Support Candy.png|top|16px|link=]] × 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Retired at Max Lv.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Retired at Max Lv.&lt;br /&gt;
| 1&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 11&lt;br /&gt;
| 2&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 30&lt;br /&gt;
| 10&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 230&lt;br /&gt;
| 30&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 2,100&lt;br /&gt;
| 80&amp;lt;br&amp;gt;[[File:Magikarp Jump Coin.png|top|16px|link=]] × 43,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Magikarp Jump Magikarp Forced to Retire.png|32px]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Magikarp Forced to Retire&lt;br /&gt;
| 1&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 4&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 12&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 25&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
| 70&amp;lt;br&amp;gt;[[File:Magikarp Jump Diamond.png|top|16px|link=]] × 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
===Specialty Shop===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | US&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Canada&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | UK&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Australia&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Hong Kong&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Taiwan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Small Pack: 100 Diamonds, 100 Exchange Tickets, 3 LP Restores, and 3 Training Sodas&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Limited-time bundle available for 72 hours from launch&amp;lt;small&amp;gt;&lt;br /&gt;
| $0.99&lt;br /&gt;
| $1.39&lt;br /&gt;
| €1.09&lt;br /&gt;
| £0.99&lt;br /&gt;
| $1.49&lt;br /&gt;
| ¥120 &lt;br /&gt;
| $8.00&lt;br /&gt;
| $30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Large Pack: 250 Diamonds, 250 Exchange Tickets, 3 Skills Restores, and 2 Power Ups&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Limited-time bundle available for 72 hours from launch&amp;lt;small&amp;gt;&lt;br /&gt;
| $4.99&lt;br /&gt;
| $6.99&lt;br /&gt;
| €5.49&lt;br /&gt;
| £4.99&lt;br /&gt;
| $7.99&lt;br /&gt;
| ¥600&lt;br /&gt;
| $38.00&lt;br /&gt;
| $150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 50 Diamonds + 50 Exchange Tickets&lt;br /&gt;
| $0.99&lt;br /&gt;
| $1.39&lt;br /&gt;
| €1.09&lt;br /&gt;
| £0.99&lt;br /&gt;
| $1.49&lt;br /&gt;
| ¥120&lt;br /&gt;
| $8.00&lt;br /&gt;
| $30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 250 Diamonds + 250 Exchange Tickets&lt;br /&gt;
| $4.99&lt;br /&gt;
| $6.99&lt;br /&gt;
| €5.49&lt;br /&gt;
| £4.99&lt;br /&gt;
| $7.99&lt;br /&gt;
| ¥600&lt;br /&gt;
| $38.00&lt;br /&gt;
| $150&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 550 Diamonds + 550 Exchange Tickets&lt;br /&gt;
| $9.99&lt;br /&gt;
| $13.99&lt;br /&gt;
| €10.99&lt;br /&gt;
| £9.99&lt;br /&gt;
| $14.99&lt;br /&gt;
| ¥1,200&lt;br /&gt;
| $78.00&lt;br /&gt;
| $300&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1200 Diamonds + 1200 Exchange Tickets&lt;br /&gt;
| $19.99&lt;br /&gt;
| $27.99&lt;br /&gt;
| €21.99&lt;br /&gt;
| £19.99&lt;br /&gt;
| $30.99&lt;br /&gt;
| ¥2,400&lt;br /&gt;
| $158.00&lt;br /&gt;
| $590&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2150 Diamonds + 2150 Exchange Tickets&lt;br /&gt;
| $34.99&lt;br /&gt;
| $47.99&lt;br /&gt;
| €38.99&lt;br /&gt;
| £33.99&lt;br /&gt;
| $54.99&lt;br /&gt;
| ¥4,200&lt;br /&gt;
| $278.00&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exchange Office===&lt;br /&gt;
A limit of 5000 Diamonds can be purchased.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Training Soda × 5&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| LP Restore × 3&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Up × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sack of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Miner&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins ×1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Purse of Coins × 1&lt;br /&gt;
| 500 Exchange Tickets&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
* You can check the special effects you&#039;re getting from your Decorations by checking the Status section in your Records.&lt;br /&gt;
* The effects of any Decorations you&#039;ve gotten will always be active—even if they aren&#039;t placed in your pond!&lt;br /&gt;
* You can make a backup of your data just in case the worst should happen. Then you can continue your game, even on another device!&lt;br /&gt;
* There are lots of random encounters waiting for you! Whether they&#039;ll be good or bad, well, that&#039;s where the random part comes in!&lt;br /&gt;
* Support Pokémon might show up to cheer you on in league battles. Your Magikarp&#039;s JP will get a temporary boost.&lt;br /&gt;
* If you increase the rank of your food items or training regimens to a certain point, you can get Support Candies as an extra bonus!&lt;br /&gt;
* A Magikarp&#039;s pattern becomes clear when it has grown about two-thirds of the way to its max level!&lt;br /&gt;
* Be sure to raise your Magikarp to its max level! Then you&#039;ll get a Motivation Bonus when it retires!&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon: Magikarp Jump}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===iOS===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0&lt;br /&gt;
| May 17, 2017&lt;br /&gt;
|&lt;br /&gt;
* N/A&lt;br /&gt;
|&lt;br /&gt;
* Initial release&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| May 23, 2017&lt;br /&gt;
|&lt;br /&gt;
* Magikarp Jump is now available to download in your region!&lt;br /&gt;
|&lt;br /&gt;
* The Language menu was added&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.2&lt;br /&gt;
| May 26, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.3&lt;br /&gt;
| May 30, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* A bug that caused the player to get Diamonds and a Support Candy for winning the final battle in Expert League 3 multiple times was fixed&lt;br /&gt;
* Other minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| June 9, 2017&lt;br /&gt;
|&lt;br /&gt;
* You can now challenge the Heal League!&lt;br /&gt;
* You can now fish up new patterns of Magikarp!&lt;br /&gt;
* New events have been added!&lt;br /&gt;
* New Friendship Items and Decorations have been added to the Diamond Shop!&lt;br /&gt;
|&lt;br /&gt;
* New league: Heal League&lt;br /&gt;
* New Magikarp patterns: Apricot Patterns and Brown Patterns&lt;br /&gt;
* New events: Our Eyes Met... and Research Money&lt;br /&gt;
* New Friendship Items: Shell Bell and Black Sludge&lt;br /&gt;
* New Decorations: Lilligant Doll and Starmie Bubbler&lt;br /&gt;
* New types of food: Shalour Sable and Lumiose Galette&lt;br /&gt;
* New training regimens: Frost Cruncher and Soccer Ball Juggle&lt;br /&gt;
* New theme: Swampy Jungle&lt;br /&gt;
* Motivation limit: Increased to 950% from 600%&lt;br /&gt;
* Trainer level cap: Increased to 63 from 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}&amp;quot; | Official note&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| May 23, 2017&lt;br /&gt;
|&lt;br /&gt;
* Magikarp Jump is now available to download in your region!&lt;br /&gt;
|&lt;br /&gt;
* The Language menu was added&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.2&lt;br /&gt;
| May 26, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.0.3&lt;br /&gt;
| May 30, 2017&lt;br /&gt;
|&lt;br /&gt;
* Minor bug fixes&lt;br /&gt;
|&lt;br /&gt;
* A bug that caused the player to get Diamonds and a Support Candy for winning the final battle in Expert League 3 multiple times was fixed&lt;br /&gt;
* Other minor bug fixes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| June 8, 2017&lt;br /&gt;
|&lt;br /&gt;
* You can now challenge the Heal League!&lt;br /&gt;
* You can now fish up new patterns of Magikarp!&lt;br /&gt;
* New events have been added!&lt;br /&gt;
* New Friendship Items and Decorations have been added to the Diamond Shop!&lt;br /&gt;
|&lt;br /&gt;
* New league: Heal League&lt;br /&gt;
* New Magikarp patterns: Apricot Patterns and Brown Patterns&lt;br /&gt;
* New events: Our Eyes Met... and Research Money&lt;br /&gt;
* New Friendship Items: Shell Bell and Black Sludge&lt;br /&gt;
* New Decorations: Lilligant Doll and Starmie Bubbler&lt;br /&gt;
* New types of food: Shalour Sable and Lumiose Galette&lt;br /&gt;
* New training regimens: Frost Cruncher and Soccer Ball Juggle&lt;br /&gt;
* New theme: Swampy Jungle&lt;br /&gt;
* Motivation limit: Increased to 950% from 600%&lt;br /&gt;
* Trainer level cap: Increased to 63 from 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The game can be played on:&lt;br /&gt;
* iOS devices: {{wp|iPhone}}, {{wp|iPad}}, and {{wp|iPod Touch|iPod touch}}, requires {{wp|iOS 8}} or later.&amp;lt;ref&amp;gt;[https://itunes.apple.com/us/app/id1162679453?mt=8 Pokémon: Magikarp Jump on the App Store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Android devices: requires {{wp|Android Jelly Bean|Android 4.1}} and up.&amp;lt;ref&amp;gt;[https://play.google.com/store/apps/details?id=jp.pokemon.koiking Pokémon: Magikarp Jump on Google Play]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{firered color}}; border:3px solid #{{firered color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{firered color light}}; {{roundytl|5px}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background: #{{firered color light}}; {{roundytr|5px}}&amp;quot; | Locations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 17, 2017&lt;br /&gt;
| {{pmin|Italy}} (iOS only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 23, 2017&lt;br /&gt;
| Brunei, {{pmin|Greater China|Hong Kong}}, {{pmin|South Asia|India}}, {{pmin|Indonesia}}, Japan, {{pmin|Greater China|Macau}}, {{pmin|Malaysia}}, {{pmin|South Asia|Pakistan}}, {{pmin|the Philippines|Philippines}}, {{pmin|Singapore}}, {{pmin|South Korea}}, {{pmin|Greater China|Taiwan}}, {{pmin|Thailand}}, {{pmin|Vietnam}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 24, 2017&lt;br /&gt;
| {{pmin|Latin America|Argentina}}, {{pmin|Brazil}}, {{pmin|Latin America|Canada}}, {{pmin|Latin America|Chile}}, {{pmin|Latin America|Colombia}}, {{pmin|Latin America|Ecuador}}, {{pmin|Latin America|Mexico}}, {{pmin|Latin America|Panama}}, {{pmin|Latin America|Peru}}, {{pmin|the United States|United States}}, {{pmin|Latin America|Venezuela}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | May 25, 2017&lt;br /&gt;
| {{pmin|Australia}}, Austria, Belarus, {{pmin|Belgium}}, {{pmin|Bulgaria}}, {{pmin|Croatia}}, Cyprus, {{pmin|the Czech Republic|Czech Republic}}, {{pmin|Denmark}}, {{pmin|the Arab world|Egypt}}, Estonia, {{pmin|Finland}}, {{pmin|France}}, {{pmin|Germany}}, {{pmin|Greece}}, Hungary, {{pmin|Iceland}}, {{pmin|Ireland}}, {{pmin|Israel}}, {{pmin|Italy}}, Kazakhstan, {{pmin|the Arab world|Kuwait}}, Latvia, {{pmin|Lithuania}}, Luxembourg, Malta, {{pmin|the Arab world|Morocco}}, {{pmin|the Netherlands|Netherlands}}, {{pmin|New Zealand}}, Nigeria, {{pmin|Norway}}, {{pmin|the Arab world|Oman}}, {{pmin|Poland}}, {{pmin|Portugal}}, {{pmin|the Arab world|Qatar}}, {{pmin|Romania}}, {{pmin|Russia}}, {{pmin|the Arab world|Saudi Arabia}}, {{pmin|Serbia}}, {{pmin|Slovakia}}, Slovenia, {{pmin|Spain}}, {{pmin|Sweden}}, Switzerland, {{pmin|Turkey}}, Turkmenistan, Ukraine, {{pmin|the Arab world|United Arab Emirates}}, {{pmin|the United Kingdom|United Kingdom}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{firered color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Magikarp Jump icon.png|Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{firered color}}|bordercolor={{firered color light}}&lt;br /&gt;
|zh_yue=跳躍吧！鯉魚王 &#039;&#039;{{tt|Tiuyeuhkbah! Léihyùhwohng|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|zh_cmn=跳躍吧！鯉魚王 &#039;&#039;{{tt|Tiàoyuèba! Lǐyúwáng|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|fr=Pokémon : Magicarpe Jump&lt;br /&gt;
|de=Pokémon: Karpador Jump&lt;br /&gt;
|it=Pokémon: Magikarp Jump&lt;br /&gt;
|ko=튀어올라라! 잉어킹 &#039;&#039;{{tt|Twieoollara! Ingeoking|Jump! Magikarp}}&#039;&#039;&lt;br /&gt;
|es=Pokémon: Magikarp Jump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All leagues, except for the Expert Leagues, are named after [[Poké Ball]]s.&lt;br /&gt;
* The number &amp;quot;129&amp;quot; on the Jump Counter is Magikarp&#039;s number in the [[National Pokédex]].&lt;br /&gt;
* The Jump Counter training option resembles one of the [[Pokémon Stadium]] mini-games, [[Pokémon Stadium series mini-games#List of mini-games|Magikarp&#039;s Splash]].&lt;br /&gt;
* Despite the two-thirds claim in one Trainer Tip, a Magikarp&#039;s pattern does not become clear until reaching three-fourths of its max level.&lt;br /&gt;
* Although the Starmie Bubbler decoration was only added on version 1.1.0, it could be seen on the Decorations section, on the How to Play setting, since version 1.0.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The Magikarp Song]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3vl53xrGQ6A Official trailer (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cZ0c9s5UoMI Official trailer (English)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon: Karpador Jump]]&lt;br /&gt;
[[fr:Pokémon : Magicarpe Jump]]&lt;br /&gt;
[[it:Pokémon: Magikarp Jump]]&lt;br /&gt;
[[ja:はねろ! コイキング]]&lt;br /&gt;
[[zh:跳躍吧！鯉魚王]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=2659843</id>
		<title>Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=2659843"/>
		<updated>2017-06-24T20:27:15Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}&lt;br /&gt;
|primary=Red&lt;br /&gt;
|secondary=Green&lt;br /&gt;
|tertiary=Blue&lt;br /&gt;
|pair2={{v2|Yellow}}&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|ndex=151&lt;br /&gt;
|debuten=September 28, 1998&lt;br /&gt;
|debutjp=February 27, 1996&lt;br /&gt;
|battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]]&lt;br /&gt;
&amp;lt;!--|storage=[[Pokémon Bank]]{{tt|*|Virtual Console releases only}}--&amp;gt;&lt;br /&gt;
|enden=October 15, 2000&lt;br /&gt;
|endjp=November 21, 1999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;first generation&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|第一世代|だいいちせだい}}}}&#039;&#039;&#039; &#039;&#039;first generation&#039;&#039;) of Pokémon games, known among older fans as the &#039;&#039;&#039;color generation&#039;&#039;&#039; or the &#039;&#039;&#039;chromatic generation&#039;&#039;&#039; due to the names of the [[core series|version]]s released, is the initial set of four Pokémon games released.&lt;br /&gt;
&lt;br /&gt;
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri&#039;s childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems.&lt;br /&gt;
&lt;br /&gt;
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as &amp;quot;Pokémon&amp;quot;. Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green&#039;s wild Pokémon encounter lists but Blue&#039;s slightly improved graphics. The simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity, cementing the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.&lt;br /&gt;
&lt;br /&gt;
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the &amp;quot;standard formula&amp;quot;. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:&lt;br /&gt;
&lt;br /&gt;
* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].&lt;br /&gt;
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].&lt;br /&gt;
* A complex {{pkmn|battle}} system, including:&lt;br /&gt;
** Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species.&lt;br /&gt;
** 15 different [[type]]s, which each Pokémon species has inherent to itself.&lt;br /&gt;
** {{cat|Generation I moves|165 unique moves}}, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].&lt;br /&gt;
* The [[Pokémon League]] challenge, consisting of [[Kanto]]&#039;s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].&lt;br /&gt;
* A [[Game Link Cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kanto===&lt;br /&gt;
[[File:RBY Kanto.png|thumb|250px|Kanto]]&lt;br /&gt;
{{main|Kanto}}&lt;br /&gt;
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
At the outset of the player&#039;s journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak&#039;s Laboratory|his lab]], where three Pokémon await both the player and his rival.&lt;br /&gt;
&lt;br /&gt;
The starters of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player&#039;s choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.&lt;br /&gt;
&lt;br /&gt;
The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival&#039;s party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms&#039; Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak&#039;s {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player&#039;s battles against him.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives the player a [[Badge]] and a [[TM]] after their defeat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}};&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{kanto color light}}|Indigo League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundytl|5px}};&amp;quot; | {{color|{{kanto color}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}};&amp;quot; | {{color|{{kanto color}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}};&amp;quot; | {{color2|{{kanto color}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundytr|5px}};&amp;quot; | {{color2|{{kanto color}}|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}&lt;br /&gt;
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}&lt;br /&gt;
{{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation I==&lt;br /&gt;
{{cleanup|section}}&lt;br /&gt;
When the games were first released, they were very popular, firmly rooting the Pokémon series as one of [[Nintendo]]&#039;s mainstays alongside Mario and The Legend of Zelda.&lt;br /&gt;
&lt;br /&gt;
Generation I can be considered the template for every generation since. Many mainstays of the main series games were introduced in Generation I, such as the first five [[HM]]s (excluding {{m|Flash}}) being required for the completion of the game and choosing between three starters that have fire, water, and grass as their primary types. Many storyline aspects harken back to Generation I as well. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], and an [[villainous teams|evil team]] whose goal is to rule the world, among other devices that are now integral to being a [[core series]] game.&lt;br /&gt;
&lt;br /&gt;
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward.&lt;br /&gt;
&lt;br /&gt;
===Balancing issues===&lt;br /&gt;
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:&lt;br /&gt;
&lt;br /&gt;
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves were also completely ineffective against Psychic types instead of being super-effective, due to what may be a programming bug.&lt;br /&gt;
* The only one damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. On one hand, this meant that Dragon-type Pokémon could never take advantage of [[Same Type Attack Bonus|STAB]], but also that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.&lt;br /&gt;
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered &amp;quot;[[Special move|Special]]&amp;quot;) moves, and was weak to mostly Special types.&lt;br /&gt;
* [[Critical hit]] ratios were based on a Pokémon&#039;s base speed, allowing faster Pokémon to deal more critical hits.&lt;br /&gt;
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
* The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.&lt;br /&gt;
====In-battle bugs====&lt;br /&gt;
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.&lt;br /&gt;
* Due to a glitch, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} cut the user&#039;s [[critical hit]] ratio by 75% instead of doubling it.&lt;br /&gt;
* Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat.&lt;br /&gt;
* If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn.&lt;br /&gt;
* {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute.&lt;br /&gt;
* Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis.&lt;br /&gt;
* Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats.&lt;br /&gt;
* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it.&lt;br /&gt;
* If a Pokémon&#039;s HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value.&lt;br /&gt;
* Critical hits would ignore stat increases from both parties rather than just the target.&lt;br /&gt;
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user&#039;s {{m|Substitute}}.&lt;br /&gt;
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.&lt;br /&gt;
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.&lt;br /&gt;
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types.&lt;br /&gt;
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target&#039;s types.&lt;br /&gt;
* Waking up from sleep took a full turn.&lt;br /&gt;
* Using Substitute while having 25% or less of one&#039;s maximum HP left would cause the user to faint.&lt;br /&gt;
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if it missed, its accuracy dropped to 1/256.&lt;br /&gt;
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.&lt;br /&gt;
&lt;br /&gt;
===Kanto thematic motif===&lt;br /&gt;
The first generation of Pokémon games dealt with genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced in any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence. &lt;br /&gt;
&lt;br /&gt;
[[Bill]] himself invented the sophisticated PC used in most regions and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists. With this generation being the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto&#039;s basics.&lt;br /&gt;
&lt;br /&gt;
==English title screens==&lt;br /&gt;
===Game Boy Color===&lt;br /&gt;
&amp;lt;!-- Green is already included above !--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}};&amp;quot; | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:RedTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:BlueTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:YellowTitle.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&amp;lt;!-- Green is already included above !--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}};&amp;quot; | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:RedTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:BlueTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:YellowTitle SGB.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Japanese title screens==&lt;br /&gt;
===Game Boy Color===&lt;br /&gt;
&amp;lt;!-- Green is already included above !--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}};&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:Japanese RedTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{green color}};&amp;quot; | [[File:Japanese GreenTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:Japanese BlueTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:Japanese YellowTitle GBC.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Super Game Boy===&lt;br /&gt;
&amp;lt;!-- Green is already included above !--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}};&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:Japanese RedTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{green color}};&amp;quot; | [[File:Japanese GreenTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:Japanese BlueTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:Japanese YellowTitle SGB.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of all the generations, Generation I introduced the most moves to the series, with 165.&lt;br /&gt;
* Excluding Generation III&#039;s FireRed and LeafGreen (as they are remakes), Generation I is the only generation so far whose [[Game mascot|mascots]] are non-[[legendary Pokémon]].&lt;br /&gt;
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world&#039;s releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide&amp;lt;!--but don&#039;t take my word for it; do the calculations yourself!--&amp;gt;.&lt;br /&gt;
* Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. &lt;br /&gt;
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots.&lt;br /&gt;
* Generation I is the only generation not to feature the paired versions&#039; mascots on the title screens, but instead includes the first evolutionary stages of two starter Pokémon.&lt;br /&gt;
* Generation I is the only generation without a playable female character, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.&lt;br /&gt;
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon in order of creation instead of by Pokédex number.&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erste Spielgeneration]]&lt;br /&gt;
[[fr:Première génération]]&lt;br /&gt;
[[it:Prima generazione]]&lt;br /&gt;
[[ja:第一世代]]&lt;br /&gt;
[[pl:Generacja I]]&lt;br /&gt;
[[zh:第一世代]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2659842</id>
		<title>Game freeze</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2659842"/>
		<updated>2017-06-24T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Freezing|the status condition|Freeze (status condition)}}&lt;br /&gt;
[[File:Redcrash.png|thumb|right|A [[Generation I]] game freezing]]&lt;br /&gt;
A &#039;&#039;&#039;game freeze&#039;&#039;&#039; occurs when the data completely stops flowing to the system, thus causing the game to lock up. During a game freeze, the player cannot move, speak to other characters, select an object, or use any buttons. The only way to escape a game freeze is to simply turn the power off and restart the game from the player&#039;s last [[Save|save file]].&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
Game freezes can occur due to the lack of information input into the game, such as when walking out of the boundaries of an area. They also occur when performing [[glitch]]es such as the [[Mew glitch]] incorrectly. Older cartridges and systems are also more prone to freezing than newer ones. The most common cause of a game freeze is the game being given too many tasks at once. For instance, there is a higher probability of the game freezing when the player tries [[tweaking]]. Incorrect [[cheating|cheat codes]] used on cheating devices such as [[Action Replay]] or [[GameShark]] can result in game freezes. On rare occasions, incorrect cheats may possibly render the save file unplayable and permanently damaged.&lt;br /&gt;
&lt;br /&gt;
The game may also freeze if it is dropped, hit by any major force, has a dirty game cartridge/card, has been physically removed from the slot, or even if it is played on a faulty system (such as a Game Boy Color with low battery level). Game freezes are not limited to handheld systems, and it is possible for some home consoles to freeze up during gameplay. Leaving out of bounds by using the walk through walls glitch/cheat also freezes the game. A Game Boy Advance Pokémon game may freeze if the GBA itself is shocked by static electricity.&lt;br /&gt;
&lt;br /&gt;
Game freezes are often accompanied by an odd buzzing sound; however, sometimes the normal music for wherever the player was before the game froze can be heard. Frequently, a loop or constant replay of whatever sound was being played prior to the freeze will be played. Sometimes, a freeze will play no sound, even if there was a sound being played before the freeze. In very rare cases, the music (and not the remaining sounds) can be the only thing to freeze, leaving the game still playable. Sometimes game freezes are accompanied by garbled sprites, various vertical lines and other scrambled graphics pixels and/or tiles.&lt;br /&gt;
&lt;br /&gt;
The game [[List of glitches in Generation III#Thunder glitch|may occasionally]] freeze while playing some copies of {{2v2|Ruby|Sapphire}} when a player&#039;s Pokémon uses {{m|Thunderbolt}} or {{m|Thunder}}, or when fleeing from a [[wild Pokémon]]; however, cases of the glitch actually occurring are exceedingly rare. The problems caused by the glitch occurring can be rectified by turning off the [[battle effects]]. The moves only cause a temporary repeat of the sound, and it will go away if the Pokémon taking the damage is defeated.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Softlocking&amp;quot;==&lt;br /&gt;
{{Incomplete|section|newly created section, needs more examples and sources}}&lt;br /&gt;
Certain [[glitch]]es do not cause the game to outright crash, but rather make it so that no buttons have any effect despite the game continuing to function in other ways. Examples of this include the music still being played, sprites still being animated, and NPCs continuing to move. All inputs fail to work and the player must reset the game.&lt;br /&gt;
&lt;br /&gt;
===In Generation I===&lt;br /&gt;
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 1 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user&#039;s level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. Similarly, 1.5 × 171 = 256 (0x0100), but because the game only retains the least significant byte, it treats the product as 0.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Glitch experience groups with an equation that involves a division by 0 can cause a soft lock for a glitch Pokémon that uses it&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196448/topicseen.html#msg196448 Glitch City Laboratories post by Torchickens regarding glitch Pokémon experience groups.]&amp;lt;/ref&amp;gt; after:&lt;br /&gt;
** Capturing it.&lt;br /&gt;
** Leveling it up.&lt;br /&gt;
** Viewing the first page of its summary if it is not level 100.&lt;br /&gt;
** Withdrawing it from a box.&lt;br /&gt;
** Winning a battle with it gaining experience.&lt;br /&gt;
** Talking to the [[Pokémon Day Care]] man after the Pokémon was stored there.&lt;br /&gt;
* Using the [[Mew glitch]] incorrectly (Not making the second [[Pokémon Trainer|trainer]] move)&lt;br /&gt;
* Another division by 0 is while battling another Pokémon, if the attacker&#039;s Attack or Special stat is higher than 255 and the defender&#039;s Defense or Special stat, respectively, is lower than 4. Or if the defender&#039;s current Defense or Special stat is 512 or 513 and the defender has used Reflect or Light Screen. Also if its current Defense or Special stat is 514 or higher when {{m|Reflect}} or {{m|Light Screen}}, respectively, is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
* The Pokémon Yellow glitch Pokémon [[4(h4?]] (hex:ED) uses the glitch hex:FF experience group with a division of 0 in its current experience equation so it is affected by the glitch.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196436.html#msg196436 Glitch City Laboratories forums, post by TheZZAZZGlitch.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=f9kfmaX5KA8 4(h4? causing the lock-up.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Pewter Gym skip glitch]] allows the player to bypass the person blocking the path out of Pewter City prior to defeating Brock and then talk to him from the right side, an action the developers did not anticipate. As the path the person walks is dependent on the side the player talks to him from, the game attempts to look up a path based on the player&#039;s coordinates. Specifically, the game looks in the memory and tries find the coordinates (y=16, x=36 or hex:10 24) at an address ending in 2, 6, A or E. It then executes a path based on a two byte pointer following the coordinates, but the game may seemingly never find the coordinates at an applicable address and soft lock.&lt;br /&gt;
* The glitch Pokémon {{OBP|9|glitch Pokémon}} will softlock while being sent out by the player.&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
* Performing the [[Tweaking]] glitch can sometimes trigger a softlock or a game freeze.&lt;br /&gt;
* When accessing the Void through either Tweaking or the [[Surf glitch]], if executed improperly it is possible to become trapped and unable to escape.&lt;br /&gt;
** This also occurs when reloading the map over areas with water if the player hasn&#039;t obtained Surf and/or Fly.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bar freeze&amp;quot;==&lt;br /&gt;
This is caused when a &amp;quot;rst 38&amp;quot; instruction is run in [[generation I]]. Most of RAM is hosed during this freeze being replaced with &amp;quot;00 39&amp;quot; and the save file will disappear without a &amp;quot;the save data was destroyed!&amp;quot; message if the player was in SRAM bank I&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[ja:フリーズ]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2659841</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2659841"/>
		<updated>2017-06-24T20:16:20Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039; &#039;]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 15th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move (Move 27a2 (E! E! ho!)). Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames, however, because of the nature of save data, the file always shifts 2 nibbles and therefore, if your save file has an odd number at address 0E0F14C0 at the beginning, the save file can not be properly manipulated and that save file is not viable for this method of arbitrary code execution&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:9_(glitch_Pok%C3%A9mon)&amp;diff=2659839</id>
		<title>Talk:9 (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:9_(glitch_Pok%C3%A9mon)&amp;diff=2659839"/>
		<updated>2017-06-24T20:11:41Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Backsprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Backsprite ==&lt;br /&gt;
It isn&#039;t save to view its backsprite headless but 9 actually has sprite data starting at DAC9 (high byte of 2nd boxed pokemon&#039;s HP stat exp) and it can be manipulated. http://forums.glitchcity.info/index.php?topic=7964.0 [[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:11, 24 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=9_(glitch_Pok%C3%A9mon)&amp;diff=2651978</id>
		<title>9 (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=9_(glitch_Pok%C3%A9mon)&amp;diff=2651978"/>
		<updated>2017-06-05T22:41:52Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=9 |&lt;br /&gt;
| image=YGlitch215.png&lt;br /&gt;
| size=400px&lt;br /&gt;
| caption=9&#039;s sprite&lt;br /&gt;
| species=4TRAINER...&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| games={{v2|Yellow}}&lt;br /&gt;
| hex=E6&lt;br /&gt;
| ndex=215&lt;br /&gt;
| johtoguard={{p|Sunkern}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=- -&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| height-ftin=22&#039;0&amp;quot;&lt;br /&gt;
| weight-lbs=0.6&lt;br /&gt;
| height-m=6.7&lt;br /&gt;
| weight-kg=???&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;9&#039;&#039;&#039; is a dual-type {{2t|Normal|Normal}} glitch Pokémon found in Pokémon Yellow version. It occupies hexadecimal slot E6 and becomes [[- -]] if traded to {{v2|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
9&#039;s cry is a louder version of [[94 h]]&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is &#039;&#039;&#039;not&#039;&#039;&#039;, as its back sprite takes data from the PC and therefore &#039;&#039;&#039;Many&#039;&#039;&#039; PC boxes can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player&#039;s sprite disappearing completely, or simply a game crash.&lt;br /&gt;
Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases.&lt;br /&gt;
&lt;br /&gt;
9&#039;s long dex entry can be bypassed by seeing an {{p|Abra}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexE6.png|thumb|center|9&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[- -]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Sunkern}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=4 |&lt;br /&gt;
Attack=40 |&lt;br /&gt;
Defense=6 |&lt;br /&gt;
Special=78 |&lt;br /&gt;
Speed=62 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|9|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Jump Kick|Fighting|70|95|25}}&lt;br /&gt;
{{learnlist/level1|Start|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|Start|TM54|Normal|2|8|62||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Pound|Normal|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|5|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level1|6|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|119|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|126|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|184|TM45|8 8 9 5|18|31|18}}&lt;br /&gt;
{{learnlist/level1|195|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/level1|205|Super Glitch|Glitch|&amp;amp;mdash;| &amp;amp;mdash;| &amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|209|TM40|Normal|10|&amp;amp;mdash;|63||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|234|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|250|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|251|TM01|Normal|37|0|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|9|Normal|Normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|9|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|9|Normal|Normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=YGlitch215&lt;br /&gt;
|name1=9 (glitch Pokémon)&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch215.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch215 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Rhydon I.png|&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Note:Due to the place where this sprite comes from, its backsprite can be ANYTHING.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:230 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:9 (Pokémon glitch)]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=9_(glitch_Pok%C3%A9mon)&amp;diff=2651977</id>
		<title>9 (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=9_(glitch_Pok%C3%A9mon)&amp;diff=2651977"/>
		<updated>2017-06-05T22:39:30Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=9 |&lt;br /&gt;
| image=YGlitch215.png&lt;br /&gt;
| size=400px&lt;br /&gt;
| caption=9&#039;s sprite&lt;br /&gt;
| species=4TRAINER...&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| games={{v2|Yellow}}&lt;br /&gt;
| hex=E6&lt;br /&gt;
| ndex=215&lt;br /&gt;
| johtoguard={{p|Sunkern}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=- -&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| height-ftin=22&#039;0&amp;quot;&lt;br /&gt;
| weight-lbs=0.6&lt;br /&gt;
| height-m=6.7&lt;br /&gt;
| weight-kg=???&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;9&#039;&#039;&#039; is a dual-type {{2t|Normal|Normal}} glitch Pokémon found in Pokémon Yellow version. It occupies hexadecimal slot E6 and becomes [[- -]] if traded to {{v2|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
9&#039;s cry is a louder version of [[94 h]]&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is &#039;&#039;&#039;not&#039;&#039;&#039;, as its back sprite is volatile and can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player&#039;s sprite disappearing completely, or simply a game crash.&lt;br /&gt;
Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases.&lt;br /&gt;
&lt;br /&gt;
9&#039;s long dex entry can be bypassed by seeing an {{p|Abra}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexE6.png|thumb|center|9&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[- -]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Sunkern}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=4 |&lt;br /&gt;
Attack=40 |&lt;br /&gt;
Defense=6 |&lt;br /&gt;
Special=78 |&lt;br /&gt;
Speed=62 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|9|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Jump Kick|Fighting|70|95|25}}&lt;br /&gt;
{{learnlist/level1|Start|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|Start|TM54|Normal|2|8|62||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Pound|Normal|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|5|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level1|6|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|119|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|126|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|184|TM45|8 8 9 5|18|31|18}}&lt;br /&gt;
{{learnlist/level1|195|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/level1|205|Super Glitch|Glitch|&amp;amp;mdash;| &amp;amp;mdash;| &amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|209|TM40|Normal|10|&amp;amp;mdash;|63||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|234|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|250|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|251|TM01|Normal|37|0|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|9|Normal|Normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|9|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|9|Normal|Normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=YGlitch215&lt;br /&gt;
|name1=9 (glitch Pokémon)&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch215.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch215 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Rhydon I.png|&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Note:Due to the place where this sprite comes from, its backsprite can be ANYTHING.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:230 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:9 (Pokémon glitch)]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:9_(glitch_Pok%C3%A9mon)&amp;diff=2651976</id>
		<title>Talk:9 (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:9_(glitch_Pok%C3%A9mon)&amp;diff=2651976"/>
		<updated>2017-06-05T22:37:55Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: Created page with &amp;quot; == Backsprite == It isn&amp;#039;t save to view its backsprite headless but 9 actually has sprite data starting at DAC9 (high byte of 2nd boxed pokemon&amp;#039;s HP stat exp) and it can be ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Backsprite ==&lt;br /&gt;
It isn&#039;t save to view its backsprite headless but 9 actually has sprite data starting at DAC9 (high byte of 2nd boxed pokemon&#039;s HP stat exp) and it can be manipulated. http://forums.glitchcity.info/index.php?topic=7964.0&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=2650453</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=2650453"/>
		<updated>2017-06-04T15:36:48Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Outcomes of nicknaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, he or she is able to nickname the Pokémon to a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. Nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. The only way to change a Pokémon&#039;s nickname is by taking the Pokémon to a [[Name Rater]], and the Name Rater will refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation III onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward).&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. The only games in which nicknamed Pokémon are treated differently are {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]]. In these games, when nicknamed Pokémon are transferred from a core series game they have a chance of being alternately colored. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
Sometimes, in {{game2|Ruby|Sapphire|Emerald}}, when the player gives a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
With [[Generation IV]]&#039;s [[Global Trade Station]], some naming issues may arise. The main issues are receiving Pokémon with nicknames in a foreign language and receiving Pokémon whose nicknames are threatening, inappropriate, racist, vulgar or pointless (for example, a name consisting of random characters). As the chances of matching both the Trainer ID and Secret ID are near impossible, these nicknames cannot be changed.&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in Battle Videos as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]] prior to [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}}, it is not nicknamed, and upon catching it, the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions, based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages, or enter a nickname of their own choice.&lt;br /&gt;
&lt;br /&gt;
For example, a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or a nickname of their choice in the English versions of X and Y.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version.&lt;br /&gt;
&lt;br /&gt;
No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase latin letters&lt;br /&gt;
* Lowercase latin letters&lt;br /&gt;
* Lowercase latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase latin letters&lt;br /&gt;
* Lowercase latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Vulpix.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Shiron]]]]&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[characters of the day|one-time characters]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, as in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], and {{an|Lillie}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], and a [[regional variant|Alolan]] {{p|Vulpix}} called [[Shiron]], respectively. [[Ritchie]], a recurring character, also uses nicknames. {{jo|Marina}} and [[Mairin]] also have nicknamed Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, who was a travelling companion of {{Ash}}, nicknamed a Zygarde Core, [[Squishy]] in the {{series|XY}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039; [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}} called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An {{alo|Persian}} that appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; that attacked [[Ash&#039;s Litten]] was nicknamed Pershie by its Trainer.&lt;br /&gt;
&lt;br /&gt;
{{an|Lillie}} was revealed in &#039;&#039;[[SM013|Racing to a Big Event!]]&#039;&#039; to have nicknamed the {{alo|Vulpix}} {{pkmn|Egg}} she took care of [[Shiron]]. It retained this nickname after hatching and officially becoming Lillie&#039;s [[Starter Pokémon|first Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In [[SM023]], [[DJ Leo]] has an {{alo|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
|es=Mote}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_unobtainable_items&amp;diff=2648340</id>
		<title>List of unobtainable items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_unobtainable_items&amp;diff=2648340"/>
		<updated>2017-06-03T01:31:49Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* In Generation I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;items that appear in the internal data of Pokémon games, but are not obtainable as [[Bag|inventory]] [[item]]s&#039;&#039;&#039; by any legitimate means in that game or set of games.&lt;br /&gt;
&lt;br /&gt;
This does not include items which are carried over between successive game releases within a particular [[generation]], such as items in {{game|Ruby and Sapphire|s}} that remain in the internal data of {{game|FireRed and LeafGreen|s}}. Instead, it includes items that are not available in non-successive game releases or in any game within a particular generation, items which availability differs between regional releases of one or more games within a particular generation, and items that are used and programmed in as inventory items but that are otherwise unobtainable (only accessible) during regular gameplay.&lt;br /&gt;
&lt;br /&gt;
==In Generation I==&lt;br /&gt;
&amp;lt;!-- 0x00 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=?????&lt;br /&gt;
|jp=?????&lt;br /&gt;
|jpt=?????&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows {{m|surf}}ing over water without the need for {{OBP|Pokémon|species}} and/or [[Badge]]s.&lt;br /&gt;
|effect2=Allows {{m|surf}}ing on {{rt|17|Kanto}}&#039;s Cycling Road.&lt;br /&gt;
|locrby=[[Yami Shop Glitch]] (original intended location unknown; it appears to be just a debugging item)&lt;br /&gt;
|notes=Index number 0x07. Often nicknamed &amp;quot;Surfboard&amp;quot; by players.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descstad=A &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt; used in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt; for catching wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locrby={{safari|Kanto}}; [[Yami Shop Glitch]] (outside of the Safari Zone)&lt;br /&gt;
|notes=Index number 0x08 in Generation I. Unlike in later generations, it is a Key Item.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=Pokédex&lt;br /&gt;
|jp=ポケモンずかん&lt;br /&gt;
|jpt=Illustrated Pokémon encyclopedia&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Opens the [[Pokédex]] both during and outside of battle.&lt;br /&gt;
|effect2=Causes the {{wp|VRAM}} to load the overworld tileset and turns the HP bar to letters when used in battle.&lt;br /&gt;
|locrby=[[Yami Shop Glitch]] (intended to be given to the {{player}} by [[Professor Oak]] at [[Professor Oak&#039;s Laboratory|his lab]], probably after delivering him {{key|I|Oak&#039;s Parcel|his parcel}})&lt;br /&gt;
|notes=Index number 0x09.&lt;br /&gt;
|main=Pokédex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=BoulderBadge&lt;br /&gt;
|jp=グレーバッジ&lt;br /&gt;
|jpt=Grey Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Throws {{DL|Pokémon food|Bait}}, like in the {{safari|Kanto}}.&lt;br /&gt;
|effect2=When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Guide&#039;&#039;]]; if used in a dungeon or cave, it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Title Screen&#039;&#039;]]. This is due to the function that plays the &amp;quot;throw Bait or Rock&amp;quot; sound effect attempting to load it but referring to the wrong soundbank.&lt;br /&gt;
|locrby=[[Yami Shop Glitch]]&lt;br /&gt;
|notes=Index number 0x15. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=CascadeBadge&lt;br /&gt;
|jp=ブルーバッジ&lt;br /&gt;
|jpt=Blue Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Throws a Rock, like in the {{safari|Kanto}}.&lt;br /&gt;
|effect2=When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Guide&#039;&#039;]]; if used in a dungeon or cave, it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Title Screen&#039;&#039;]]. This is due to the function that plays the &amp;quot;throw Bait or Rock&amp;quot; sound effect attempting to load it but referring to the wrong soundbank.&lt;br /&gt;
|locrby=[[Yami Shop Glitch]]&lt;br /&gt;
|notes=Index number 0x16. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=ThunderBadge&lt;br /&gt;
|jp=オレンジバッジ&lt;br /&gt;
|jpt=Orange Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=[[Yami Shop Glitch]] (intended to be reward for defeating [[Lt. Surge]] at [[Vermilion Gym]])&lt;br /&gt;
|notes=Index number 0x17. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=RainbowBadge&lt;br /&gt;
|jp=レインボーバッジ&lt;br /&gt;
|jpt=Rainbow Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Erika]] at [[Celadon Gym]])&lt;br /&gt;
|notes=Index number 0x18. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=SoulBadge&lt;br /&gt;
|jp=ピンクバッジ&lt;br /&gt;
|jpt=Pink Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Koga]] at [[Fuchsia Gym]])&lt;br /&gt;
|notes=Index number 0x19. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=MarshBadge&lt;br /&gt;
|jp=ゴールドバッジ&lt;br /&gt;
|jpt=Gold Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Sabrina]] at [[Saffron Gym]])&lt;br /&gt;
|notes=Index number 0x1A. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=VolcanoBadge&lt;br /&gt;
|jp=クリムゾンバッジ&lt;br /&gt;
|jpt=Crimson Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Blaine]] at [[Cinnabar Gym]])&lt;br /&gt;
|notes=Index number 0x1B. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=EarthBadge&lt;br /&gt;
|jp=グリーンバッジ&lt;br /&gt;
|jpt=Green Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Giovanni]] as a [[Gym Leader]] at [[Viridian Gym]])&lt;br /&gt;
|notes=Index number 0x1C. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=?????&lt;br /&gt;
|jp=?????&lt;br /&gt;
|jpt=?????&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None&lt;br /&gt;
|notes=Index number 0x2C.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=PP Up&lt;br /&gt;
|jp=ポイントアップ&lt;br /&gt;
|jpt=Point Up&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|locrby=None (probably intended to be the actual {{DL|Vitamin|PP Up}}, suggesting it was to be found at the same multiple locations)&lt;br /&gt;
|notes=Index number 0x32; the actual {{color2|000|Vitamin#PP Up|PP Up}} has index number 0x4F. While the actual PP Up can be sold and/or bought for {{PDollar}}0, this one can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=Coin&lt;br /&gt;
|jp=コイン&lt;br /&gt;
|jpt=Coin&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=5&lt;br /&gt;
|locrby=None&lt;br /&gt;
|notes=Index number 0x3B. It can be bought for half the price of actual Coin Case-stored {{color2|000|Coin|Coins}} in the {{color2|000|Celadon Game Corner|Game Corner}}, which cost {{PDollar}}20 per Coin. It cannot be used in the slot machines, exchanged for prizes, or put into a Coin Case. It also appears listed in the &#039;&#039;Trainer&#039;s Guide&#039;&#039; (manual) of {{color2|000|Pokémon Red and Blue Versions|Red and Blue}} as a &amp;quot;miscellaneous item&amp;quot;, being the only item that fits into this category.&lt;br /&gt;
|main=Coin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- 0x5E to 0xC3 --&amp;gt;&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM51&lt;br /&gt;
|jp=わざマシン{{j|51}}&lt;br /&gt;
|jpt=Move Machine 51&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Cut}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFB.&lt;br /&gt;
|main=TM51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM52&lt;br /&gt;
|jp=わざマシン{{j|52}}&lt;br /&gt;
|jpt=Move Machine 52&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Fly}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=7000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFC.&lt;br /&gt;
|main=TM52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM53&lt;br /&gt;
|jp=わざマシン{{j|53}}&lt;br /&gt;
|jpt=Move Machine 53&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Surf}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=0&lt;br /&gt;
|sellnotes=It is sold for 0 Pokémon Dollars.&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFD.&lt;br /&gt;
|main=TM53&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM54&lt;br /&gt;
|jp=わざマシン{{j|54}}&lt;br /&gt;
|jpt=Move Machine 54&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Strength}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFE.&lt;br /&gt;
|main=TM54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM55&lt;br /&gt;
|jp=わざマシン{{j|55}}&lt;br /&gt;
|jpt=Move Machine 55&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Flash}}.&lt;br /&gt;
|effect2=Appears as &amp;lt;sc&amp;gt;Cancel&amp;lt;/sc&amp;gt; (Japanese: やめる &#039;&#039;Cancel&#039;&#039;) and hides [[item]]s below it.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=2000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFF.&lt;br /&gt;
|main=TM55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Generation II==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=?&lt;br /&gt;
|jp=？&lt;br /&gt;
|jpt=?&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=If [[Held item|held]] by a {{OBP|Pokémon|species}}, the game behaves as if the Pokémon is not holding an [[item]].&amp;lt;br/&amp;gt;Triggers a crash in all localizations of Crystal due to an oversight.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7180.0.html Generation II&#039;s item 00h]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; ヘ・を　こうげきこうげきご……。&lt;br /&gt;
|locgsc=None (it is a placeholder for item data and may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0x00. The Japanese Crystal description is generated arbitrarily due to an oversight and is meaningless.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Teru-sama&lt;br /&gt;
|jp=カビチュウ&lt;br /&gt;
|jpt=Kabichū&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=Variations with index numbers &#039;&#039;&#039;0x46&#039;&#039;&#039;, &#039;&#039;&#039;0x73&#039;&#039;&#039;, &#039;&#039;&#039;0x74&#039;&#039;&#039;, and &#039;&#039;&#039;0x81&#039;&#039;&#039; become the [[Clear Bell]], [[GS Ball]], [[Blue Card]], and [[Egg Ticket]] in {{v2|Crystal}}, respectively.&amp;lt;br&amp;gt;Variations with index numbers &#039;&#039;&#039;0x06&#039;&#039;&#039; and &#039;&#039;&#039;0x38&#039;&#039;&#039; are the [[Town Map]] (broken) and [[Poké Flute]] from the [[Generation I]] games, respectively.&amp;lt;br&amp;gt;Variation with index number &#039;&#039;&#039;0xBE&#039;&#039;&#039; triggers an invalid pointer when its usage is forced.&lt;br /&gt;
|descgsc=?&lt;br /&gt;
|locgsc=None (it is a placeholder for item data and may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=There are 29 variations of this item in Gold and Silver and 25 in Crystal.&lt;br /&gt;
|main=Teru-sama&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] at the [[Bug-Catching Contest]] in the [[National Park]].&lt;br /&gt;
|effect2=Causes a {{DL|List of glitches in Generation II|Park Ball graphics corruption glitch|temporary graphical glitch}} when used from the Ball pocket of the [[Bag]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=The Bug-Catching Contest &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locgsc=Only accessible during the [[Bug-Catching Contest]] at the [[National Park]] in regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]] or the [[Celebi Egg glitch]]&lt;br /&gt;
|notes=Index number 0xB1 in Generation II. It should not be confused with the {{color2|000|Poké Ball#Park Ball|Park Ball}} (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) used at the {{color2|000|Pal Park}} in the Generation IV games. In HeartGold and SoulSilver, it was renamed to Sport Ball (Japanese: コンペボール &#039;&#039;Compé Ball&#039;&#039;) precisely to avoid this confusion.&lt;br /&gt;
|main=Poké Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM04&lt;br /&gt;
|jp=わざマシン{{j|04}}&lt;br /&gt;
|jpt=Move Machine 04&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ &#039;&#039;Berry&#039;&#039;).&lt;br /&gt;
|descgsc={{m|Rollout|Attacks 5 turns with rising power.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xC3 and is stored in the Items pocket of the player&#039;s Bag; the real TM04 has index number 0xC2 and is stored in the TMs and HMs pocket of the player&#039;s Bag.&lt;br /&gt;
|main=TM04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM28&lt;br /&gt;
|jp=わざマシン{{j|28}}&lt;br /&gt;
|jpt=Move Machine 28&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ &#039;&#039;Berry&#039;&#039;).&lt;br /&gt;
|descgsc={{m|Dig|1st turn: Burrow&amp;lt;br/&amp;gt;2nd turn: Attack}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xDC and is stored in the Items pocket of the player&#039;s Bag; the real TM28 has index number 0xDB and is stored in the TMs and HMs pocket of the player&#039;s Bag.&lt;br /&gt;
|main=TM28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM08&lt;br /&gt;
|jp=ひでんマシン{{j|08}}&lt;br /&gt;
|jpt=Secret Machine 08&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Flamethrower|An attack that may inflict a burn.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xFA. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Flamethrower.&lt;br /&gt;
|main=HM08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM09&lt;br /&gt;
|jp=ひでんマシン{{j|09}}&lt;br /&gt;
|jpt=Secret Machine 09&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Thunderbolt|An attack that may cause paralysis.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xFB. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Thunderbolt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM10&lt;br /&gt;
|jp=ひでんマシン{{j|10}}&lt;br /&gt;
|jpt=Secret Machine 10&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Ice Beam|An attack that may freeze the foe.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM11&lt;br /&gt;
|jp=ひでんマシン{{j|11}}&lt;br /&gt;
|jpt=Secret Machine 11&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgsc=?&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFD.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM12&lt;br /&gt;
|jp=ひでんマシン{{j|12}}&lt;br /&gt;
|jpt=Secret Machine 12&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgsc={{m|Rollout|Attacks 5 turns with rising power.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFE. Has Rollout&#039;s move description.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cancel&lt;br /&gt;
|jp=やめる&lt;br /&gt;
|jpt=Cancel&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|effect=Does the same thing as the Cancel option.&lt;br /&gt;
|effect2=Hides [[item]]s below it.&lt;br /&gt;
|descgsc=(This item has no description.)&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{v2|Crystal}}===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=GS Ball&lt;br /&gt;
|jp=ジーエスボール&lt;br /&gt;
|jpt=GS Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Summons {{p|Celebi}} in [[Ilex Forest]].&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; ふしぎな　ふんいきの　ボール&amp;lt;br/&amp;gt;&#039;&#039;&#039;English:&#039;&#039;&#039; The mysterious &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locc=[[Pokémon Communication Center]] (Japanese version) or {{ci|Goldenrod}} [[Pokémon Center]] (international releases) [requires event to be triggered first); [[Celebi Egg glitch]] or [[Cheating]] (all releases)&lt;br /&gt;
|notes=Index number 0x73.&lt;br /&gt;
|main=GS Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Egg Ticket&lt;br /&gt;
|jp=タマゴけん&lt;br /&gt;
|jpt=Egg Ticket&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Exchange at the [[Pokémon Communication Center]] for an {{key|II|Odd Egg}} in the Japanese version of {{v2|Crystal}}. This is no longer possible due to the shutdown of the [[Pokémon Mobile System GB]].&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; コガネシティの　[[Pokémon Communication Center|トレードコーナー]]で　つかえる　らしい&amp;lt;br/&amp;gt;&#039;&#039;&#039;English:&#039;&#039;&#039; May use at Goldenrod [[Pokémon Communication Center|trade corner]].&lt;br /&gt;
|locc=[[Pokémon Day Care]] on {{rt|34|Johto}} (Japanese version); [[Celebi Egg glitch]] or [[Cheating]] (all releases)&lt;br /&gt;
|notes=Index number 0x81.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Generation III==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descrse=A special ball that is used only in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=A special ball that is used only in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt;. It is finished with a camouflage pattern.&lt;br /&gt;
|locrse={{safari|Hoenn}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|locfrlg={{safari|Kanto}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|notes=Index number 0x0005 in all Generation III, IV, V, and VI games.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berry Juice&lt;br /&gt;
|jp=きのみジュース&lt;br /&gt;
|jpt=Berry Juice&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|bag=Medicine&lt;br /&gt;
|sell=50&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=1500&lt;br /&gt;
|effect=Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|descrse=A 100% pure juice that restores HP by 20 points.&lt;br /&gt;
|descfrlg=A 100% pure juice. It restores the HP of one &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; by 20 points.&lt;br /&gt;
|locrse=None (original intended location unknown; may be obtained via [[cheating]], or by trading from {{2v2|FireRed|LeafGreen}})&lt;br /&gt;
|locfrlg=None (intended to be found as a [[held item]] by {{wild|Shuckle}} at [[Altering Cave]] after unlocking the data from a specific [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x002C in all Generation III games. It is programmed to be held by wild Shuckle in FireRed and LeafGreen; however, the only way to encounter one in these games is through {{color2|000|Altering Cave}}&#039;s unused data. Since it&#039;s impossible to trade with Generations II, IV and/or V, this item remains unavailable outside of cheating in the Generation III games.&lt;br /&gt;
|main=Drink#Berry Juice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Sea Map&lt;br /&gt;
|jp=ふるびたかいず&lt;br /&gt;
|jpt=Old Sea Chart&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows access to [[Faraway Island]].&lt;br /&gt;
|desce=A faded sea chart that shows the way to a certain island.&lt;br /&gt;
|loce=[[Event Pokémon|Nintendo event]] (Japanese version); [[Cheating]] (international releases)&lt;br /&gt;
|notes=Index number 0x0178.&lt;br /&gt;
|main=Old Sea Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{XD}}===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safe Key&lt;br /&gt;
|jp={{tt|きんこのカギ|Kinko no Kagi}}&lt;br /&gt;
|jpt=Safe Key&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|descxd=The key to the safe in the &amp;lt;sc&amp;gt;{{DL|Gateon Port|Machine Parts Shop|Parts Shop}}&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x01F4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 51&lt;br /&gt;
|jp={{tt|バトルディスク５１|Batoru Disuku 51}}&lt;br /&gt;
|jpt=Battle Disc 51&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0248. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 52&lt;br /&gt;
|jp={{tt|バトルディスク５２|Batoru Disuku 52}}&lt;br /&gt;
|jpt=Battle Disc 52&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0249. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 53&lt;br /&gt;
|jp={{tt|バトルディスク５３|Batoru Disuku 53}}&lt;br /&gt;
|jpt=Battle Disc 53&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024A. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 53&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 54&lt;br /&gt;
|jp={{tt|バトルディスク５４|Batoru Disuku 54}}&lt;br /&gt;
|jpt=Battle Disc 54&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024B. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 55&lt;br /&gt;
|jp={{tt|バトルディスク５５|Batoru Disuku 55}}&lt;br /&gt;
|jpt=Battle Disc 55&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024C. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 56&lt;br /&gt;
|jp={{tt|バトルディスク５６|Batoru Disuku 56}}&lt;br /&gt;
|jpt=Battle Disc 56&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024D. This disk contains the data for the Battle Sim {{color2|000|Battle Sims#Healing Status Problems|Healing Status Problems}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 57&lt;br /&gt;
|jp={{tt|バトルディスク５７|Batoru Disuku 57}}&lt;br /&gt;
|jpt=Battle Disc 57&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024E. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon Types and Move Types|Pokémon Types and Move Types}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 57&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 58&lt;br /&gt;
|jp={{tt|バトルディスク５８|Batoru Disuku 58}}&lt;br /&gt;
|jpt=Battle Disc 58&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024F. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon Type Matchups|Pokémon Type Matchups}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 58&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 59&lt;br /&gt;
|jp={{tt|バトルディスク５９|Batoru Disuku 59}}&lt;br /&gt;
|jpt=Battle Disc 59&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0250. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Moves That Hit Multiple Pokémon|Moves That Hit Multiple Pokémon}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 59&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 60&lt;br /&gt;
|jp={{tt|バトルディスク６０|Batoru Disuku 60}}&lt;br /&gt;
|jpt=Battle Disc 60&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0251. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon with Two Types|Pokémon with Two Types}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, the following items have item descriptions in the code but cannot be obtained in the inventory even through cheating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;せっけいず&#039;&#039;&#039; &#039;&#039;Blueprints&#039;&#039;&lt;br /&gt;
: A set of plans with complex diagrams and formulas.&lt;br /&gt;
: ふくざつな　ずけいや　けいさんしきが　かかれた　ずめん&lt;br /&gt;
* &#039;&#039;&#039;さんかバッチ&#039;&#039;&#039; &#039;&#039;Participation Badge&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ひっさつツール&#039;&#039;&#039; &#039;&#039;Deadly Tool&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;でんせつのエサ&#039;&#039;&#039; &#039;&#039;Legendary Bait&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ガデリのカギ&#039;&#039;&#039; &#039;&#039;Gaderi&#039;s Key&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;かいぞうパーツ&#039;&#039;&#039; &#039;&#039;Remodeling Parts&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Output List&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;せいぞうリスト&#039;&#039;&#039; &#039;&#039;Manufacturing List&#039;&#039;)&lt;br /&gt;
: A list of [[Shadow Pokémon|&amp;lt;sc&amp;gt;Shadow Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;]] made by &amp;lt;sc&amp;gt;[[Cipher]]&amp;lt;/sc&amp;gt;.&lt;br /&gt;
: シャドーが　つくった　ダークポケモンの いちらんひょう&lt;br /&gt;
&lt;br /&gt;
==In later generations==&lt;br /&gt;
===In Generation IV onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|descbwb2w2=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|descxyoras=A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
|descsm=A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
|locdppt=[[Great Marsh]]; [[Cheating]] (outside of the Great Marsh)&lt;br /&gt;
|lochgss={{safari|Johto}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0005 in all Generation III, IV, V, VI games. The description in HeartGold and SoulSilver was not altered from Diamond, Pearl, and Platinum since it still refers to the Great Marsh; it remains unaltered in the Generation V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cherish Ball&lt;br /&gt;
|jp=プレジャスボール&lt;br /&gt;
|jpt=Precious Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Contains [[event Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descdppthgss=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
|descbwb2w2=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
|descxyoras=A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
|descsm=A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
|locdppt=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0010 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Cherish Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Loot Sack&lt;br /&gt;
|jp=たからぶくろ&lt;br /&gt;
|jpt=Treasure Sack&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Stores items obtained in [[the Underground]]&amp;lt;!--or maybe [[Oreburgh Mine]], based on the description--&amp;gt;{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A sturdy, spacious bag that is used to carry loot obtained in the coal mine.&lt;br /&gt;
|descbwb2w2=A sturdy, spacious bag that is used to carry loot obtained in the coal mine.&lt;br /&gt;
|descxyoras=A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.&lt;br /&gt;
|descsm=A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.&lt;br /&gt;
|locdppt=None (original intended location unknown; however, given its description, it was likely to be found at [[Oreburgh Mine]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01AD in all Generation IV, V, VI, and VII games. Its purpose is fulfilled by the Underground menu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rule Book&lt;br /&gt;
|jp=ルールブック&lt;br /&gt;
|jpt=Rule Book&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the {{player}} to select [[Template:Battlemode|special rules]] for {{pkmn|battle}}s.&lt;br /&gt;
|descdppthgss=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descbwb2w2=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descxyoras=It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descsm=It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|locdppt=None (intended to be obtained at the basement of any [[Pokémon Center]] the first time it is entered; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01AE in all Generation IV, V, VI, and VII games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Seal Bag&lt;br /&gt;
|jp=シールぶくろ&lt;br /&gt;
|jpt=Seal Sack&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Holds up to 10 [[seal]]s.{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A tiny bag that can hold ten Seals for decorating Poké Balls.&lt;br /&gt;
|descbw=A tiny bag that can hold ten Seals for decorating Poké Balls.&lt;br /&gt;
|descb2w2=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|descxyoras=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|descsm=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|locdppt=None (original intended location unknown; may be obtained via the {{DL|Global Trade System|Morphing glitch}} or [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via the {{DL|Global Trade System|Morphing glitch}} or [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01B4 in all Generation IV, V, VI, and VII games. Apparently replaced by the {{color2|000|List of Key Items in Generation IV#Seal Case|Seal Case}}.&lt;br /&gt;
|main=Seal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Chain&lt;br /&gt;
|jp=あかいくさり&lt;br /&gt;
|jpt=Red Chain&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|descdppthgss=A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descbwb2w2=A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descxyoras=A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descsm=A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|locdppt=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01B9 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Red Chain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oak&#039;s Letter&lt;br /&gt;
|jp=オーキドのてがみ&lt;br /&gt;
|jpt={{tt|Ōkido|Oak}}&#039;s Letter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A letter from [[Professor Oak]] to be taken to {{rt|224|Sinnoh}}; allows access to battle {{p|Shaymin}}.{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|descbwb2w2=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|descxyoras=A letter from Professor Oak. Written in it is a request for you to go to Route 224.&lt;br /&gt;
|descsm=A letter from Professor Oak. Written in it is a request for you to go to Route 224.&lt;br /&gt;
|locdppt=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]]){{sup/4|DP}}&amp;lt;br&amp;gt;Available only by [[Mystery Gift]] event{{sup/4|Pt}}&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C4 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Oak&#039;s Letter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Azure Flute&lt;br /&gt;
|jp=てんかいのふえ&lt;br /&gt;
|jpt=Azure Flute&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Plays a melody that&#039;s beyond this world; opens the stairway to an {{p|Arceus}} in the [[Hall of Origin]].{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|descbwb2w2=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|descxyoras=A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.&lt;br /&gt;
|descsm=A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.&lt;br /&gt;
|locdppt=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C7 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Azure Flute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=S.S. Ticket&lt;br /&gt;
|jp=ふねのチケット&lt;br /&gt;
|jpt=Ship Ticket&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows admission to the [[S.S. Anne]]{{sup/1|RGBY}}{{sup/3|FRLG}}, [[S.S. Aqua]]{{sup/2|GSC}}{{sup/4|HGSS}}, or [[S.S. Tidal]]{{sup/3|RSE}}.&amp;lt;br&amp;gt;Nothing.{{sup/4|DPPt}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/6|ORAS}}{{sup/7|SM}}&lt;br /&gt;
|descstad=The invitation card required to board the luxury liner, &amp;lt;sc&amp;gt;S.S. Anne&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descgsc=A ticket for the &amp;lt;sc&amp;gt;S.S.Aqua&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descrse=The ticket required for sailing on a ferry.&lt;br /&gt;
|descfrlg=The ticket required for sailing on the ferry &amp;lt;sc&amp;gt;S.S. Anne&amp;lt;/sc&amp;gt;. It has a drawing of a ship on it.&lt;br /&gt;
|descdppt=The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.&lt;br /&gt;
|deschgss=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|descbwb2w2=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|descxyoras=A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.&lt;br /&gt;
|descsm=A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.&lt;br /&gt;
|locrby=[[Sea Cottage]]; Received from the [[Bill]] as thanks for turning him back to normal.&lt;br /&gt;
|locgsc=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|locrse=Received from [[Norman]] in [[Littleroot Town]] after defeating the [[Elite Four]]&lt;br /&gt;
|locfrlg=[[Sea Cottage]]; received from [[Bill]] as thanks for turning him back to normal.&lt;br /&gt;
|locdppt=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C8 in all Generation IV, V, VI, and VII games. Index number 0x02E0 contains the {{color2|000|List of Key Items in Generation VI#S.S. Ticket|S.S. Ticket}} obtainable in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Contest Pass&lt;br /&gt;
|jp=コンテストパス&lt;br /&gt;
|jpt=Contest Pass&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows players to participate in [[Pokémon Contest]]s{{sup/3|RS}}{{sup/6|ORAS}}.&amp;lt;br&amp;gt;Nothing.{{sup/3|FRLG}}{{sup/3|E}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/7|sM}}&lt;br /&gt;
|descrse=The pass required for entering &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Contests&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=The pass required for entering &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Contests&amp;lt;/sc&amp;gt;. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descdppthgss=The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descbwb2w2=The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descxyoras=A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.&lt;br /&gt;
|descsm=A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.&lt;br /&gt;
|locrse=[[Verdanturf Town]] [[Contest Hall]]{{sup/3|RS}}&amp;lt;br&amp;gt;None (original intended location unknown; it is likely just a leftover from {{2v2|Ruby|Sapphire}} and may be obtained via [[cheating]]){{sup/3|E}}&lt;br /&gt;
|locfrlg=None (original intended location unknown; it is likely just a leftover from {{2v2|Ruby|Sapphire}} and may be obtained via [[cheating]])&lt;br /&gt;
|locdppt=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=[[Slateport City]]&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C9 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Contest Pass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Magma Stone&lt;br /&gt;
|jp=かざんのおきいし&lt;br /&gt;
|jpt=Volcano Stone&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Nothing.{{sup/4|DPPtHGSS}}{{sup/5|BW}}{{sup/6|XYORAS}}&amp;lt;br&amp;gt;Summons {{p|Heatran}} at [[Reversal Mountain]] in [[Unova]].{{sup/5|B2W2}}&lt;br /&gt;
|descdppthgss=A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.&lt;br /&gt;
|descbwb2w2=A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.&lt;br /&gt;
|descxyoras=A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.&lt;br /&gt;
|descsm=A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.&lt;br /&gt;
|locdppt=None (intended to be obtained at [[Stark Mountain]] in order to summon {{p|Heatran}} there; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2={{rt|18|Unova}}&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01CA in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Magma Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{2v2|HeartGold|SoulSilver}} onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SlowpokeTail&lt;br /&gt;
|jp=おいしいシッポ&lt;br /&gt;
|jpt=Delicious Tail&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|buy=9800{{tt|*|First offer is 1000000}}&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|sellnotes=Can be sold only in Generation II.&lt;br /&gt;
|descgsc=Very tasty. Sell high.&lt;br /&gt;
|deschgss=A very tasty tail of something. It sells for a high price.&lt;br /&gt;
|descbwb2w2=A very tasty tail of something. It sells for a high price.&lt;br /&gt;
|descxyoras=A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|descsm=A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|locgsc=[[Mahogany Town]] shop (before meeting [[Lance]])&lt;br /&gt;
|lochgss=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01D9 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is a regular item in Generation II. Formatted as Slowpoke Tail in Generation VI.&lt;br /&gt;
|main=Valuable item#Slowpoke Tail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sport Ball&lt;br /&gt;
|jp=コンペボール&lt;br /&gt;
|jpt=Compé Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] at the [[Bug-Catching Contest]] in the [[National Park]].{{sup/4|HGSS}}&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|deschgss=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descbwb2w2=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descxyoras=A special Poké Ball that is used during the Bug-Catching Contest.&lt;br /&gt;
|descsm=A special Poké Ball that is used during the Bug-Catching Contest.&lt;br /&gt;
|lochgss=Only accessible during the [[Bug-Catching Contest]] at the [[National Park]] in regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]]&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F3 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. In Generation II, it is called Park Ball (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;), which should not be confused with the {{color2|000|Poké Ball#Park Ball|Park Ball}} (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) used at the {{color2|000|Pal Park}} in the Generation IV games.&lt;br /&gt;
|main=Poké Ball#Sport Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Recatches {{OBP|Pokémon|species}} sent through [[Pal Park]].{{sup/4|DPPtHGSS}}&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|deschgss=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descbwb2w2=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descxyoras=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descsm=A special Poké Ball for the Pal Park.&lt;br /&gt;
|locdppt=Only accessible inside the [[Pal Park]] in {{rt|221|Sinnoh}} during regular gameplay; cannot be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] as it is not programmed in as an inventory item&lt;br /&gt;
|lochgss=Only accessible inside the [[Pal Park]] in [[Fuchsia City]] during regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]]&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F4 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Pokémon recaught with this Poké Ball at the Pal Park will retain the Poké Ball in which they were originally caught in the Generation III game of origin. Not to be confused with the {{color2|000|Poké Ball#Sport Ball|Sport Ball}} (Japanese: コンペボール &#039;&#039;Compé Ball&#039;&#039;), which was known as Park Ball (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) in Generation II.&lt;br /&gt;
|main=Poké Ball#Park Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Photo Album&lt;br /&gt;
|jp=フォトアルバム&lt;br /&gt;
|jpt=Photo Album&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Stores photos.&lt;br /&gt;
|deschgss=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descbwb2w2=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descxyoras=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descsm=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|lochgss=None (intended to be given to the {{player}} by {{jo|Cameron}}; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F5 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Replaced by {{color2|000|PC}} option.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lock Capsule&lt;br /&gt;
|jp=ロックカプセル&lt;br /&gt;
|jpt=Lock Capsule&lt;br /&gt;
|gen=IV&lt;br /&gt;
|sprite=Lock Capsule IV&lt;br /&gt;
|sprite2=Lock Capsule&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Nothing.{{sup/4|HGSS}}&amp;lt;br&amp;gt;Unlocking it will reveal {{TM|95|Snarl}}{{sup/5|BW}}.&lt;br /&gt;
|deschgss=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descbwb2w2=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descxyoras=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descsm=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|lochgss=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (intended to be transferred from HeartGold and SoulSilver; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|Black|White}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0215 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is rendered useless from Black 2 and White 2 onwards since TM95 can be obtained without it.&lt;br /&gt;
|main=Lock Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation V onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dream Ball&lt;br /&gt;
|jp=ドリームボール&lt;br /&gt;
|jpt=Dream Ball&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Entralink|Entree Forest]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descbwb2w2=A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|descxyoras=A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|descsm=A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|locbw=[[Entralink|Entree Forest]]; [[Cheating]] (outside of Entree Forest)&lt;br /&gt;
|locb2w2=[[Entralink|Entree Forest]]; [[Cheating]] (outside of Entree Forest)&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0240 in all Generation V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Dream Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM95&lt;br /&gt;
|jp=わざマシン{{j|95}}&lt;br /&gt;
|jpt=Move Machine 95&lt;br /&gt;
|gen=V&lt;br /&gt;
|sprite=TM Dark&lt;br /&gt;
|bag=TMs and HMs&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Snarl}}.&lt;br /&gt;
|descbw=The user yells as if it is ranting about something, making the target&#039;s Sp. Atk stat decrease.&lt;br /&gt;
|descb2w2=The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.&lt;br /&gt;
|descxyoras=The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.&lt;br /&gt;
|descsm=The user yells as if it&#039;s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.&lt;br /&gt;
|locbw=None (intended to be given to the {{player}} by unlocking the [[Lock Capsule]], which requires the assistance of Mr. Lock, a {{tc|Harlequin}} found in [[Castelia City]] on 11F of the left building in the junction between Central Plaza and the [[gate]] to {{rt|4|Unova}}; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=[[Lostlorn Forest]] (receive from {{tc|Backpacker}} who talks about {{p|Zoroark}})&lt;br /&gt;
|locxy=[[Lost Hotel]]&lt;br /&gt;
|locoras={{DL|Mirage Caves|North of Fallarbor Town|Mirage Cave #8}} (north of [[Fallarbor Town]])&lt;br /&gt;
|locsm=[[Mount Hokulani]]&lt;br /&gt;
|notes=Index number 0x026C in all Generation V, VI, and VII games.&lt;br /&gt;
|main=TM95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=God Stone&lt;br /&gt;
|jp=ゴッドストーン&lt;br /&gt;
|jpt=God Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descbwb2w2=A rare stone.&lt;br /&gt;
|descxyoras=A rare stone.&lt;br /&gt;
|descsm=A rare stone.&lt;br /&gt;
|locbw=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x026E in all Generation V, VI, and VII games. Named ??? in Generation VI and VII.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation VI onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Common Stone&lt;br /&gt;
|jp=ありふれたいし&lt;br /&gt;
|jpt=Common Stone&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Currently unknown.&lt;br /&gt;
|descxyoras=A perfectly normal stone that might appear valuable to some. It&#039;s all in the eye of the beholder.&lt;br /&gt;
|descsm=A perfectly normal stone that might appear to be valuable to some. It&#039;s all in the eye of the beholder.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02BA in all Generation VI and VII games. Has a similar description to the {{color2|000|List of Key Items in Generation VI#Intriguing Stone|Intriguing Stone}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Travel Trunk&lt;br /&gt;
|jp=いしょうトランク&lt;br /&gt;
|jpt=Clothing Trunk&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=Travel Trunk gold&lt;br /&gt;
|sprite2=Travel Trunk silver&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the player to switch their [[Trainer customization|clothes]], just like in a [[Pokémon Center]].{{sup/6|XY}}&lt;br /&gt;
|descxyoras=A light and yet incredibly efficient trunk, which can contain every last piece of clothing that can be bought.&lt;br /&gt;
|descsm=A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02C2 in all Generation VI games and 0x02C3 in all Generation VI and VII games. The silver Travel Trunk is replaced by the {{key|VII|Makeup Bag}} in Generation VII.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Fairy Gem&lt;br /&gt;
|jp={{tt|フェアリージュエル|Fearī Jueru}}&lt;br /&gt;
|jpt=Fairy Jewel&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Increases the power of the holder&#039;s first {{type|Fairy}} move by 30%, and is consumed after use.&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sell=100&lt;br /&gt;
|descxyoras=A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.&lt;br /&gt;
|descsm=A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CB in all Generation VI and VII games.&lt;br /&gt;
|main=Gem#Fairy Gem&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Charm&lt;br /&gt;
|jp=メガチャーム&lt;br /&gt;
|jpt=Mega Charm&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|sprite2=Mega Charm&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Ring]].&lt;br /&gt;
|descxyoras=This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|locxy=None (may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CC in all Generation VI and VII games. Used by {{color2|000|Diantha}}{{sup/6|XY}} and {{color2|000|May (game)|May}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}{{sup/6|ORAS}}. Has an icon in Omega Ruby, Alpha Sapphire, and all Generation VII games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Glove&lt;br /&gt;
|jp=メガグローブ&lt;br /&gt;
|jpt=Mega Glove&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Ring]].&lt;br /&gt;
|descxyoras=This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|locxy=None (may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CD in all Generation VI and VII games. Used by Successor {{color2|000|Korrina}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{pkmn|Omega Ruby and Alpha Sapphire}} onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Basement Key&lt;br /&gt;
|jp={{tt|ちかのカギ|Chika no Kagi}}&lt;br /&gt;
|jpt=Basement Key&lt;br /&gt;
|gen=III&lt;br /&gt;
|sprite=Basement Key III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows access to [[New Mauville]].{{sup/3|RSE}}&amp;lt;br&amp;gt;Nothing.{{sup/3|FRLG}}{{sup/6|ORAS}}{{sup/7|SM}}&lt;br /&gt;
|descrse=The key for &amp;lt;sc&amp;gt;New Mauville&amp;lt;/sc&amp;gt; beneath &amp;lt;sc&amp;gt;[[Mauville City]]&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=The key to &amp;lt;sc&amp;gt;New Mauville&amp;lt;/sc&amp;gt;, which was constructed beneath &amp;lt;sc&amp;gt;Mauville City&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descoras=The key to New Mauville, which was constructed beneath Mauville City.&lt;br /&gt;
|descsm=The key to New Mauville, which was constructed beneath Mauville City.&lt;br /&gt;
|locrse=Received from [[Wattson]] for agreeing to help fix New Mauville&#039;s generator.&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02D3 in Omega Ruby, Alpha Sapphire, and all Generation VII games. The gate to {{color2|000|New Mauville}} uses eye recognition software in Omega Ruby and Alpha Sapphire, and does not require a key for entry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Pendant&lt;br /&gt;
|jp=メガペンダント&lt;br /&gt;
|jpt=Mega Pendant&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This necklace contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02E9 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Wally}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Glasses&lt;br /&gt;
|jp=メガメガネ&lt;br /&gt;
|jpt=Mega Glasses&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=These glasses contain an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EA in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Maxie}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Anchor&lt;br /&gt;
|jp=メガイカリ&lt;br /&gt;
|jpt=Mega Anchor&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This anchor contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EB in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Archie}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Stickpin&lt;br /&gt;
|jp=メガラペルピン&lt;br /&gt;
|jpt=Mega Lapel Pin&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This stickpin contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EC in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Steven Stone}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Tiara&lt;br /&gt;
|jp=メガティアラ&lt;br /&gt;
|jpt=Mega Tiara&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This tiara contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02ED in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Lisia}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Anklet&lt;br /&gt;
|jp=メガアンクレット&lt;br /&gt;
|jpt=Mega Anklet&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This anklet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Zinnia}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Cuff&lt;br /&gt;
|jp=メガブレス&lt;br /&gt;
|jpt=Mega Bracelet&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This bracelet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02FE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Brendan}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Key Stone&lt;br /&gt;
|jp=キーストーン&lt;br /&gt;
|jpt=Key Stone&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|sprite2=Key Stone&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=A stone of unexplained power that makes Pokémon Mega Evolve.&lt;br /&gt;
|descsm=A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=[[Ancient Poni Path]] (from [[Dexio]] after defeating him in a battle) &lt;br /&gt;
|notes=Index number 0x0305 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by the {{color2|000|Hoenn}} {{color2|000|Elite Four}} members. Has an icon in Sun and Moon.&lt;br /&gt;
|main=Key Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation VII===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ride Pager&lt;br /&gt;
|jp=ライドギア&lt;br /&gt;
|jpt=Ride Gear&lt;br /&gt;
|gen=VII&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the player to summon [[Poké Ride|Ride Pokémon]].&lt;br /&gt;
|descsm=By entering certain numbers on this pager, you can summon Ride Pokémon in an instant.&lt;br /&gt;
|locsm=None (intended to be obtained in [[Iki Town]] after defeating [[Hala]]; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0352 in all Generation VII games. As the {{color2|000|Poké Ride|Ride Pager}} can be used at any time with the Ⓨ button, the item in the Bag is never obtained.&lt;br /&gt;
|main=Poké Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mystery Dungeon series==&lt;br /&gt;
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Alert Specs&lt;br /&gt;
|jp=けいかいメガネ&lt;br /&gt;
|jpt=Alert Glasses&lt;br /&gt;
|sprite=Glasses&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=2000&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=Prevents from held item from being stolen.&lt;br /&gt;
|descmdrb=A hold item that prevents the Pokémon from having its held item snatched away or swatted down.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Beatup Orb&lt;br /&gt;
|jp=よびだま&lt;br /&gt;
|jpt=Invitation Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Draws all team members to the user.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|notes=This Orb is placed last when Storage is sorted, being even after the Warp Orb.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Excavate&lt;br /&gt;
|jp=ほりおこし&lt;br /&gt;
|jpt=Excavate&lt;br /&gt;
|sprite=TM&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Teaches {{m|Excavate}}.&lt;br /&gt;
|descmdrb=Teaches the move Excavate. It digs through the wall the user is facing.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|main=Excavate (move)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 6&lt;br /&gt;
|jp=Ｇマシン６&lt;br /&gt;
|jpt=G Machine 6&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 7&lt;br /&gt;
|jp=Ｇマシン７&lt;br /&gt;
|jpt=G Machine 7&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 8&lt;br /&gt;
|jp=Ｇマシン８&lt;br /&gt;
|jpt=G Machine 8&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mime Jr. Fig&lt;br /&gt;
|jp=マネネぞう&lt;br /&gt;
|jpt={{tt|Manene|Mime Jr.}} Figure&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb={{p|Mime Jr.}} event item.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If sortage is sorted it&#039;s after G Machine 8 but before Switch Box&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Observer Orb&lt;br /&gt;
|jp=ようすみのたま&lt;br /&gt;
|jpt=Wait and See Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=Freezes enemy in place, making them incapable of movement or attacking.&lt;br /&gt;
|descmdrb=Changes the status of the target to Paused, making it incapable of action.&amp;lt;br/&amp;gt;Range: Foe in front&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Possess Orb&lt;br /&gt;
|jp=とりつきだま&lt;br /&gt;
|jpt=Possess Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=If the leader is holding this item and it faints, it will cause an adjacent ally to faint instead, move the leader to its place, and fully restore leader&#039;s HP, PP and Belly.&lt;br /&gt;
|descmdrb=A leader&#039;s hold item that enables the leader to possess a friend and survive. It only works for the team leader.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Reviver Orb&lt;br /&gt;
|jp=ふっかつのたま&lt;br /&gt;
|jpt=Resurrection Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=A hold item that revives Pokémon if it faints. It does not work if the holder faints from an explosion&lt;br /&gt;
|descmdrb=A hold item that revives Pokémon if it faints. It does not work if the holder faints from an explosion.&amp;lt;br/&amp;gt;Range: Holder&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring D&lt;br /&gt;
|jp=ゆびわＤ&lt;br /&gt;
|jpt=Ring D&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring D&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring E&lt;br /&gt;
|jp=ゆびわＥ&lt;br /&gt;
|jpt=Ring E&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring E&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring F&lt;br /&gt;
|jp=ゆびわＦ&lt;br /&gt;
|jpt=Ring F&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring F&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Spin Slash&lt;br /&gt;
|jp=かいてんぎり&lt;br /&gt;
|jpt=Rotational Cut&lt;br /&gt;
|sprite=TM&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Teaches {{m|Spin Slash}}.&lt;br /&gt;
|descmdrb=Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|main=Spin Slash (move)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Switch Box&lt;br /&gt;
|jp=きりかえばこ&lt;br /&gt;
|jpt=Switch Box&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Switches leaders. Works only after unlocking the feature in-story.&lt;br /&gt;
|descmdrb=A curious box that enables the user to switch the rescue team&#039;s leader. Only official team members may become the team leader.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If Storage is sorted, it&#039;s between Weavile Fig and Mime Jr. Fig.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Toss Orb&lt;br /&gt;
|jp=ものなげのたま&lt;br /&gt;
|jpt=Item-Throw Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=The user performs a throw animation. &amp;lt;!---does it have any effect on hostile Pokemon?!---&amp;gt;&lt;br /&gt;
|descmdrb=Enables the Pokémon to throw items.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Weavile Fig&lt;br /&gt;
|jp=マニューラぞう &lt;br /&gt;
|jpt={{tt|Manyula|Weavile}} Figure&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb={{p|Weavile}} event item.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If Storage is sorted, it&#039;s at the very end of it.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Key Items]]&lt;br /&gt;
&lt;br /&gt;
[[it:Elenco degli strumenti rimossi]]&lt;br /&gt;
[[zh:道具列表（只在数据中）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_unobtainable_items&amp;diff=2648339</id>
		<title>List of unobtainable items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_unobtainable_items&amp;diff=2648339"/>
		<updated>2017-06-03T01:26:56Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* In Generation I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;items that appear in the internal data of Pokémon games, but are not obtainable as [[Bag|inventory]] [[item]]s&#039;&#039;&#039; by any legitimate means in that game or set of games.&lt;br /&gt;
&lt;br /&gt;
This does not include items which are carried over between successive game releases within a particular [[generation]], such as items in {{game|Ruby and Sapphire|s}} that remain in the internal data of {{game|FireRed and LeafGreen|s}}. Instead, it includes items that are not available in non-successive game releases or in any game within a particular generation, items which availability differs between regional releases of one or more games within a particular generation, and items that are used and programmed in as inventory items but that are otherwise unobtainable (only accessible) during regular gameplay.&lt;br /&gt;
&lt;br /&gt;
==In Generation I==&lt;br /&gt;
&amp;lt;!-- 0x00 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=?????&lt;br /&gt;
|jp=?????&lt;br /&gt;
|jpt=?????&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows {{m|surf}}ing over water without the need for {{OBP|Pokémon|species}} and/or [[Badge]]s.&lt;br /&gt;
|effect2=Allows {{m|surf}}ing on {{rt|17|Kanto}}&#039;s Cycling Road.&lt;br /&gt;
|locrby=None (original intended location unknown; it appears to be just a debugging item)&lt;br /&gt;
|notes=Index number 0x07. Often nicknamed &amp;quot;Surfboard&amp;quot; by players.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descstad=A &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt; used in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt; for catching wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locrby={{safari|Kanto}}; [[Celadon Looping Map Trick]] (outside of the Safari Zone)&lt;br /&gt;
|notes=Index number 0x08 in Generation I. Unlike in later generations, it is a Key Item.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=Pokédex&lt;br /&gt;
|jp=ポケモンずかん&lt;br /&gt;
|jpt=Illustrated Pokémon encyclopedia&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Opens the [[Pokédex]] both during and outside of battle.&lt;br /&gt;
|effect2=Causes the {{wp|VRAM}} to load the overworld tileset and turns the HP bar to letters when used in battle.&lt;br /&gt;
|locrby=None (intended to be given to the {{player}} by [[Professor Oak]] at [[Professor Oak&#039;s Laboratory|his lab]], probably after delivering him {{key|I|Oak&#039;s Parcel|his parcel}})&lt;br /&gt;
|notes=Index number 0x09.&lt;br /&gt;
|main=Pokédex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=BoulderBadge&lt;br /&gt;
|jp=グレーバッジ&lt;br /&gt;
|jpt=Grey Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Throws {{DL|Pokémon food|Bait}}, like in the {{safari|Kanto}}.&lt;br /&gt;
|effect2=When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Guide&#039;&#039;]]; if used in a dungeon or cave, it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Title Screen&#039;&#039;]]. This is due to the function that plays the &amp;quot;throw Bait or Rock&amp;quot; sound effect attempting to load it but referring to the wrong soundbank.&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Brock]] at [[Pewter Gym]])&lt;br /&gt;
|notes=Index number 0x15. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=CascadeBadge&lt;br /&gt;
|jp=ブルーバッジ&lt;br /&gt;
|jpt=Blue Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Throws a Rock, like in the {{safari|Kanto}}.&lt;br /&gt;
|effect2=When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Guide&#039;&#039;]]; if used in a dungeon or cave, it changes the background music to a single channel of [[Game Boy: Entire Pokémon Sounds Collection CD|&#039;&#039;Title Screen&#039;&#039;]]. This is due to the function that plays the &amp;quot;throw Bait or Rock&amp;quot; sound effect attempting to load it but referring to the wrong soundbank.&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Misty]] at [[Cerulean Gym]])&lt;br /&gt;
|notes=Index number 0x16. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=ThunderBadge&lt;br /&gt;
|jp=オレンジバッジ&lt;br /&gt;
|jpt=Orange Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Lt. Surge]] at [[Vermilion Gym]])&lt;br /&gt;
|notes=Index number 0x17. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=RainbowBadge&lt;br /&gt;
|jp=レインボーバッジ&lt;br /&gt;
|jpt=Rainbow Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Erika]] at [[Celadon Gym]])&lt;br /&gt;
|notes=Index number 0x18. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=SoulBadge&lt;br /&gt;
|jp=ピンクバッジ&lt;br /&gt;
|jpt=Pink Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Koga]] at [[Fuchsia Gym]])&lt;br /&gt;
|notes=Index number 0x19. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=MarshBadge&lt;br /&gt;
|jp=ゴールドバッジ&lt;br /&gt;
|jpt=Gold Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Sabrina]] at [[Saffron Gym]])&lt;br /&gt;
|notes=Index number 0x1A. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=VolcanoBadge&lt;br /&gt;
|jp=クリムゾンバッジ&lt;br /&gt;
|jpt=Crimson Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Blaine]] at [[Cinnabar Gym]])&lt;br /&gt;
|notes=Index number 0x1B. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=EarthBadge&lt;br /&gt;
|jp=グリーンバッジ&lt;br /&gt;
|jpt=Green Badge&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None (intended to be reward for defeating [[Giovanni]] as a [[Gym Leader]] at [[Viridian Gym]])&lt;br /&gt;
|notes=Index number 0x1C. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the {{color2|000|Cerulean City#Gym Badge man|Gym Badge man}} in {{color2|000|Cerulean City}}. Treated like a regular item in Stadium.&lt;br /&gt;
|main=Badge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=?????&lt;br /&gt;
|jp=?????&lt;br /&gt;
|jpt=?????&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|locrby=None&lt;br /&gt;
|notes=Index number 0x2C.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=PP Up&lt;br /&gt;
|jp=ポイントアップ&lt;br /&gt;
|jpt=Point Up&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|locrby=None (probably intended to be the actual {{DL|Vitamin|PP Up}}, suggesting it was to be found at the same multiple locations)&lt;br /&gt;
|notes=Index number 0x32; the actual {{color2|000|Vitamin#PP Up|PP Up}} has index number 0x4F. While the actual PP Up can be sold and/or bought for {{PDollar}}0, this one can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=Coin&lt;br /&gt;
|jp=コイン&lt;br /&gt;
|jpt=Coin&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=5&lt;br /&gt;
|locrby=None&lt;br /&gt;
|notes=Index number 0x3B. It can be bought for half the price of actual Coin Case-stored {{color2|000|Coin|Coins}} in the {{color2|000|Celadon Game Corner|Game Corner}}, which cost {{PDollar}}20 per Coin. It cannot be used in the slot machines, exchanged for prizes, or put into a Coin Case. It also appears listed in the &#039;&#039;Trainer&#039;s Guide&#039;&#039; (manual) of {{color2|000|Pokémon Red and Blue Versions|Red and Blue}} as a &amp;quot;miscellaneous item&amp;quot;, being the only item that fits into this category.&lt;br /&gt;
|main=Coin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- 0x5E to 0xC3 --&amp;gt;&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM51&lt;br /&gt;
|jp=わざマシン{{j|51}}&lt;br /&gt;
|jpt=Move Machine 51&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Cut}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFB.&lt;br /&gt;
|main=TM51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM52&lt;br /&gt;
|jp=わざマシン{{j|52}}&lt;br /&gt;
|jpt=Move Machine 52&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Fly}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=7000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFC.&lt;br /&gt;
|main=TM52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM53&lt;br /&gt;
|jp=わざマシン{{j|53}}&lt;br /&gt;
|jpt=Move Machine 53&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Surf}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=0&lt;br /&gt;
|sellnotes=It is sold for 0 Pokémon Dollars.&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFD.&lt;br /&gt;
|main=TM53&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM54&lt;br /&gt;
|jp=わざマシン{{j|54}}&lt;br /&gt;
|jpt=Move Machine 54&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Strength}}.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFE.&lt;br /&gt;
|main=TM54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item/I&lt;br /&gt;
|name=TM55&lt;br /&gt;
|jp=わざマシン{{j|55}}&lt;br /&gt;
|jpt=Move Machine 55&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Flash}}.&lt;br /&gt;
|effect2=Appears as &amp;lt;sc&amp;gt;Cancel&amp;lt;/sc&amp;gt; (Japanese: やめる &#039;&#039;Cancel&#039;&#039;) and hides [[item]]s below it.&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=2000&lt;br /&gt;
|locrby=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0xFF.&lt;br /&gt;
|main=TM55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Generation II==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=?&lt;br /&gt;
|jp=？&lt;br /&gt;
|jpt=?&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=If [[Held item|held]] by a {{OBP|Pokémon|species}}, the game behaves as if the Pokémon is not holding an [[item]].&amp;lt;br/&amp;gt;Triggers a crash in all localizations of Crystal due to an oversight.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7180.0.html Generation II&#039;s item 00h]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; ヘ・を　こうげきこうげきご……。&lt;br /&gt;
|locgsc=None (it is a placeholder for item data and may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0x00. The Japanese Crystal description is generated arbitrarily due to an oversight and is meaningless.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Teru-sama&lt;br /&gt;
|jp=カビチュウ&lt;br /&gt;
|jpt=Kabichū&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=Variations with index numbers &#039;&#039;&#039;0x46&#039;&#039;&#039;, &#039;&#039;&#039;0x73&#039;&#039;&#039;, &#039;&#039;&#039;0x74&#039;&#039;&#039;, and &#039;&#039;&#039;0x81&#039;&#039;&#039; become the [[Clear Bell]], [[GS Ball]], [[Blue Card]], and [[Egg Ticket]] in {{v2|Crystal}}, respectively.&amp;lt;br&amp;gt;Variations with index numbers &#039;&#039;&#039;0x06&#039;&#039;&#039; and &#039;&#039;&#039;0x38&#039;&#039;&#039; are the [[Town Map]] (broken) and [[Poké Flute]] from the [[Generation I]] games, respectively.&amp;lt;br&amp;gt;Variation with index number &#039;&#039;&#039;0xBE&#039;&#039;&#039; triggers an invalid pointer when its usage is forced.&lt;br /&gt;
|descgsc=?&lt;br /&gt;
|locgsc=None (it is a placeholder for item data and may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=There are 29 variations of this item in Gold and Silver and 25 in Crystal.&lt;br /&gt;
|main=Teru-sama&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] at the [[Bug-Catching Contest]] in the [[National Park]].&lt;br /&gt;
|effect2=Causes a {{DL|List of glitches in Generation II|Park Ball graphics corruption glitch|temporary graphical glitch}} when used from the Ball pocket of the [[Bag]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descgsc=The Bug-Catching Contest &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locgsc=Only accessible during the [[Bug-Catching Contest]] at the [[National Park]] in regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]] or the [[Celebi Egg glitch]]&lt;br /&gt;
|notes=Index number 0xB1 in Generation II. It should not be confused with the {{color2|000|Poké Ball#Park Ball|Park Ball}} (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) used at the {{color2|000|Pal Park}} in the Generation IV games. In HeartGold and SoulSilver, it was renamed to Sport Ball (Japanese: コンペボール &#039;&#039;Compé Ball&#039;&#039;) precisely to avoid this confusion.&lt;br /&gt;
|main=Poké Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM04&lt;br /&gt;
|jp=わざマシン{{j|04}}&lt;br /&gt;
|jpt=Move Machine 04&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ &#039;&#039;Berry&#039;&#039;).&lt;br /&gt;
|descgsc={{m|Rollout|Attacks 5 turns with rising power.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xC3 and is stored in the Items pocket of the player&#039;s Bag; the real TM04 has index number 0xC2 and is stored in the TMs and HMs pocket of the player&#039;s Bag.&lt;br /&gt;
|main=TM04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM28&lt;br /&gt;
|jp=わざマシン{{j|28}}&lt;br /&gt;
|jpt=Move Machine 28&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect2=When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ &#039;&#039;Berry&#039;&#039;).&lt;br /&gt;
|descgsc={{m|Dig|1st turn: Burrow&amp;lt;br/&amp;gt;2nd turn: Attack}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xDC and is stored in the Items pocket of the player&#039;s Bag; the real TM28 has index number 0xDB and is stored in the TMs and HMs pocket of the player&#039;s Bag.&lt;br /&gt;
|main=TM28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM08&lt;br /&gt;
|jp=ひでんマシン{{j|08}}&lt;br /&gt;
|jpt=Secret Machine 08&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Flamethrower|An attack that may inflict a burn.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xFA. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Flamethrower.&lt;br /&gt;
|main=HM08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM09&lt;br /&gt;
|jp=ひでんマシン{{j|09}}&lt;br /&gt;
|jpt=Secret Machine 09&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Thunderbolt|An attack that may cause paralysis.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]])&lt;br /&gt;
|notes=Index number 0xFB. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Thunderbolt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM10&lt;br /&gt;
|jp=ひでんマシン{{j|10}}&lt;br /&gt;
|jpt=Secret Machine 10&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgs=?&lt;br /&gt;
|descc={{m|Ice Beam|An attack that may freeze the foe.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM11&lt;br /&gt;
|jp=ひでんマシン{{j|11}}&lt;br /&gt;
|jpt=Secret Machine 11&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgsc=?&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFD.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=HM12&lt;br /&gt;
|jp=ひでんマシン{{j|12}}&lt;br /&gt;
|jpt=Secret Machine 12&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|sell=19660&lt;br /&gt;
|bag=Items&lt;br /&gt;
|descgsc={{m|Rollout|Attacks 5 turns with rising power.}}&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFE. Has Rollout&#039;s move description.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cancel&lt;br /&gt;
|jp=やめる&lt;br /&gt;
|jpt=Cancel&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|effect=Does the same thing as the Cancel option.&lt;br /&gt;
|effect2=Hides [[item]]s below it.&lt;br /&gt;
|descgsc=(This item has no description.)&lt;br /&gt;
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or  [[cheating]])&lt;br /&gt;
|notes=Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{v2|Crystal}}===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=GS Ball&lt;br /&gt;
|jp=ジーエスボール&lt;br /&gt;
|jpt=GS Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Summons {{p|Celebi}} in [[Ilex Forest]].&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; ふしぎな　ふんいきの　ボール&amp;lt;br/&amp;gt;&#039;&#039;&#039;English:&#039;&#039;&#039; The mysterious &amp;lt;sc&amp;gt;Ball&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locc=[[Pokémon Communication Center]] (Japanese version) or {{ci|Goldenrod}} [[Pokémon Center]] (international releases) [requires event to be triggered first); [[Celebi Egg glitch]] or [[Cheating]] (all releases)&lt;br /&gt;
|notes=Index number 0x73.&lt;br /&gt;
|main=GS Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Egg Ticket&lt;br /&gt;
|jp=タマゴけん&lt;br /&gt;
|jpt=Egg Ticket&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Exchange at the [[Pokémon Communication Center]] for an {{key|II|Odd Egg}} in the Japanese version of {{v2|Crystal}}. This is no longer possible due to the shutdown of the [[Pokémon Mobile System GB]].&lt;br /&gt;
|descc=&#039;&#039;&#039;Japanese:&#039;&#039;&#039; コガネシティの　[[Pokémon Communication Center|トレードコーナー]]で　つかえる　らしい&amp;lt;br/&amp;gt;&#039;&#039;&#039;English:&#039;&#039;&#039; May use at Goldenrod [[Pokémon Communication Center|trade corner]].&lt;br /&gt;
|locc=[[Pokémon Day Care]] on {{rt|34|Johto}} (Japanese version); [[Celebi Egg glitch]] or [[Cheating]] (all releases)&lt;br /&gt;
|notes=Index number 0x81.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Generation III==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descrse=A special ball that is used only in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=A special ball that is used only in the &amp;lt;sc&amp;gt;Safari Zone&amp;lt;/sc&amp;gt;. It is finished with a camouflage pattern.&lt;br /&gt;
|locrse={{safari|Hoenn}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|locfrlg={{safari|Kanto}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|notes=Index number 0x0005 in all Generation III, IV, V, and VI games.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berry Juice&lt;br /&gt;
|jp=きのみジュース&lt;br /&gt;
|jpt=Berry Juice&lt;br /&gt;
|gen=II&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|bag=Medicine&lt;br /&gt;
|sell=50&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=1500&lt;br /&gt;
|effect=Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|descrse=A 100% pure juice that restores HP by 20 points.&lt;br /&gt;
|descfrlg=A 100% pure juice. It restores the HP of one &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; by 20 points.&lt;br /&gt;
|locrse=None (original intended location unknown; may be obtained via [[cheating]], or by trading from {{2v2|FireRed|LeafGreen}})&lt;br /&gt;
|locfrlg=None (intended to be found as a [[held item]] by {{wild|Shuckle}} at [[Altering Cave]] after unlocking the data from a specific [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x002C in all Generation III games. It is programmed to be held by wild Shuckle in FireRed and LeafGreen; however, the only way to encounter one in these games is through {{color2|000|Altering Cave}}&#039;s unused data. Since it&#039;s impossible to trade with Generations II, IV and/or V, this item remains unavailable outside of cheating in the Generation III games.&lt;br /&gt;
|main=Drink#Berry Juice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Old Sea Map&lt;br /&gt;
|jp=ふるびたかいず&lt;br /&gt;
|jpt=Old Sea Chart&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows access to [[Faraway Island]].&lt;br /&gt;
|desce=A faded sea chart that shows the way to a certain island.&lt;br /&gt;
|loce=[[Event Pokémon|Nintendo event]] (Japanese version); [[Cheating]] (international releases)&lt;br /&gt;
|notes=Index number 0x0178.&lt;br /&gt;
|main=Old Sea Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{XD}}===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safe Key&lt;br /&gt;
|jp={{tt|きんこのカギ|Kinko no Kagi}}&lt;br /&gt;
|jpt=Safe Key&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|descxd=The key to the safe in the &amp;lt;sc&amp;gt;{{DL|Gateon Port|Machine Parts Shop|Parts Shop}}&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x01F4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 51&lt;br /&gt;
|jp={{tt|バトルディスク５１|Batoru Disuku 51}}&lt;br /&gt;
|jpt=Battle Disc 51&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0248. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 52&lt;br /&gt;
|jp={{tt|バトルディスク５２|Batoru Disuku 52}}&lt;br /&gt;
|jpt=Battle Disc 52&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0249. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 53&lt;br /&gt;
|jp={{tt|バトルディスク５３|Batoru Disuku 53}}&lt;br /&gt;
|jpt=Battle Disc 53&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024A. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 53&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 54&lt;br /&gt;
|jp={{tt|バトルディスク５４|Batoru Disuku 54}}&lt;br /&gt;
|jpt=Battle Disc 54&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024B. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 55&lt;br /&gt;
|jp={{tt|バトルディスク５５|Batoru Disuku 55}}&lt;br /&gt;
|jpt=Battle Disc 55&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024C. This disk has no Pokémon programmed in for the player or the opponent.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 56&lt;br /&gt;
|jp={{tt|バトルディスク５６|Batoru Disuku 56}}&lt;br /&gt;
|jpt=Battle Disc 56&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024D. This disk contains the data for the Battle Sim {{color2|000|Battle Sims#Healing Status Problems|Healing Status Problems}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 57&lt;br /&gt;
|jp={{tt|バトルディスク５７|Batoru Disuku 57}}&lt;br /&gt;
|jpt=Battle Disc 57&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024E. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon Types and Move Types|Pokémon Types and Move Types}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 57&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 58&lt;br /&gt;
|jp={{tt|バトルディスク５８|Batoru Disuku 58}}&lt;br /&gt;
|jpt=Battle Disc 58&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x024F. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon Type Matchups|Pokémon Type Matchups}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 58&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 59&lt;br /&gt;
|jp={{tt|バトルディスク５９|Batoru Disuku 59}}&lt;br /&gt;
|jpt=Battle Disc 59&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0250. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Moves That Hit Multiple Pokémon|Moves That Hit Multiple Pokémon}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 59&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Battle CD 60&lt;br /&gt;
|jp={{tt|バトルディスク６０|Batoru Disuku 60}}&lt;br /&gt;
|jpt=Battle Disc 60&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=I&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Unknown&amp;lt;!--Disc Case--&amp;gt;&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used at [[Realgam Tower]] for a [[Battle Sims|Battle Sim]].&lt;br /&gt;
|descxd=A CD used at the &amp;lt;sc&amp;gt;Realgam Tower&amp;lt;/sc&amp;gt; for &amp;lt;sc&amp;gt;Battle Sim&amp;lt;/sc&amp;gt;s.&lt;br /&gt;
|locxd=None (original intended location unknown)&lt;br /&gt;
|notes=Index number 0x0251. This disk contains the data for the the Battle Sim {{color2|000|Battle Sims#Pokémon with Two Types|Pokémon with Two Types}}.&lt;br /&gt;
|main=Battle CDs 51-60#Battle CD 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, the following items have item descriptions in the code but cannot be obtained in the inventory even through cheating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;せっけいず&#039;&#039;&#039; &#039;&#039;Blueprints&#039;&#039;&lt;br /&gt;
: A set of plans with complex diagrams and formulas.&lt;br /&gt;
: ふくざつな　ずけいや　けいさんしきが　かかれた　ずめん&lt;br /&gt;
* &#039;&#039;&#039;さんかバッチ&#039;&#039;&#039; &#039;&#039;Participation Badge&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ひっさつツール&#039;&#039;&#039; &#039;&#039;Deadly Tool&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;でんせつのエサ&#039;&#039;&#039; &#039;&#039;Legendary Bait&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ガデリのカギ&#039;&#039;&#039; &#039;&#039;Gaderi&#039;s Key&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;かいぞうパーツ&#039;&#039;&#039; &#039;&#039;Remodeling Parts&#039;&#039;&lt;br /&gt;
: ＊仮＊ &#039;&#039;*temporary*&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Output List&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;せいぞうリスト&#039;&#039;&#039; &#039;&#039;Manufacturing List&#039;&#039;)&lt;br /&gt;
: A list of [[Shadow Pokémon|&amp;lt;sc&amp;gt;Shadow Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;]] made by &amp;lt;sc&amp;gt;[[Cipher]]&amp;lt;/sc&amp;gt;.&lt;br /&gt;
: シャドーが　つくった　ダークポケモンの いちらんひょう&lt;br /&gt;
&lt;br /&gt;
==In later generations==&lt;br /&gt;
===In Generation IV onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safari Ball&lt;br /&gt;
|jp=サファリボール&lt;br /&gt;
|jpt=Safari Ball&lt;br /&gt;
|gen=I&lt;br /&gt;
|dispgen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|descbwb2w2=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.&lt;br /&gt;
|descxyoras=A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
|descsm=A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
|locdppt=[[Great Marsh]]; [[Cheating]] (outside of the Great Marsh)&lt;br /&gt;
|lochgss={{safari|Johto}}; [[Cheating]] (outside of the Safari Zone)&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0005 in all Generation III, IV, V, VI games. The description in HeartGold and SoulSilver was not altered from Diamond, Pearl, and Platinum since it still refers to the Great Marsh; it remains unaltered in the Generation V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cherish Ball&lt;br /&gt;
|jp=プレジャスボール&lt;br /&gt;
|jpt=Precious Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Contains [[event Pokémon]].&lt;br /&gt;
|catchrate=1×&lt;br /&gt;
|descdppthgss=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
|descbwb2w2=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.&lt;br /&gt;
|descxyoras=A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
|descsm=A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
|locdppt=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is the [[Poké Ball]] used for storing {{pkmn2|event}} {{OBP|Pokémon|species}}; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0010 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Cherish Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Loot Sack&lt;br /&gt;
|jp=たからぶくろ&lt;br /&gt;
|jpt=Treasure Sack&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Stores items obtained in [[the Underground]]&amp;lt;!--or maybe [[Oreburgh Mine]], based on the description--&amp;gt;{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A sturdy, spacious bag that is used to carry loot obtained in the coal mine.&lt;br /&gt;
|descbwb2w2=A sturdy, spacious bag that is used to carry loot obtained in the coal mine.&lt;br /&gt;
|descxyoras=A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.&lt;br /&gt;
|descsm=A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.&lt;br /&gt;
|locdppt=None (original intended location unknown; however, given its description, it was likely to be found at [[Oreburgh Mine]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01AD in all Generation IV, V, VI, and VII games. Its purpose is fulfilled by the Underground menu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rule Book&lt;br /&gt;
|jp=ルールブック&lt;br /&gt;
|jpt=Rule Book&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the {{player}} to select [[Template:Battlemode|special rules]] for {{pkmn|battle}}s.&lt;br /&gt;
|descdppthgss=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descbwb2w2=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descxyoras=It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|descsm=It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.&lt;br /&gt;
|locdppt=None (intended to be obtained at the basement of any [[Pokémon Center]] the first time it is entered; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01AE in all Generation IV, V, VI, and VII games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Seal Bag&lt;br /&gt;
|jp=シールぶくろ&lt;br /&gt;
|jpt=Seal Sack&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Holds up to 10 [[seal]]s.{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A tiny bag that can hold ten Seals for decorating Poké Balls.&lt;br /&gt;
|descbw=A tiny bag that can hold ten Seals for decorating Poké Balls.&lt;br /&gt;
|descb2w2=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|descxyoras=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|descsm=A tiny bag that can hold 10 Seals for decorating Poké Balls.&lt;br /&gt;
|locdppt=None (original intended location unknown; may be obtained via the {{DL|Global Trade System|Morphing glitch}} or [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via the {{DL|Global Trade System|Morphing glitch}} or [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01B4 in all Generation IV, V, VI, and VII games. Apparently replaced by the {{color2|000|List of Key Items in Generation IV#Seal Case|Seal Case}}.&lt;br /&gt;
|main=Seal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Chain&lt;br /&gt;
|jp=あかいくさり&lt;br /&gt;
|jpt=Red Chain&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|descdppthgss=A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descbwb2w2=A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descxyoras=A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|descsm=A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.&lt;br /&gt;
|locdppt=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01B9 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Red Chain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oak&#039;s Letter&lt;br /&gt;
|jp=オーキドのてがみ&lt;br /&gt;
|jpt={{tt|Ōkido|Oak}}&#039;s Letter&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A letter from [[Professor Oak]] to be taken to {{rt|224|Sinnoh}}; allows access to battle {{p|Shaymin}}.{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|descbwb2w2=A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.&lt;br /&gt;
|descxyoras=A letter from Professor Oak. Written in it is a request for you to go to Route 224.&lt;br /&gt;
|descsm=A letter from Professor Oak. Written in it is a request for you to go to Route 224.&lt;br /&gt;
|locdppt=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]]){{sup/4|DP}}&amp;lt;br&amp;gt;Available only by [[Mystery Gift]] event{{sup/4|Pt}}&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C4 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Oak&#039;s Letter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Azure Flute&lt;br /&gt;
|jp=てんかいのふえ&lt;br /&gt;
|jpt=Azure Flute&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Plays a melody that&#039;s beyond this world; opens the stairway to an {{p|Arceus}} in the [[Hall of Origin]].{{sup/4|DPPt}}&lt;br /&gt;
|descdppthgss=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|descbwb2w2=A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.&lt;br /&gt;
|descxyoras=A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.&lt;br /&gt;
|descsm=A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.&lt;br /&gt;
|locdppt=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C7 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Azure Flute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=S.S. Ticket&lt;br /&gt;
|jp=ふねのチケット&lt;br /&gt;
|jpt=Ship Ticket&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows admission to the [[S.S. Anne]]{{sup/1|RGBY}}{{sup/3|FRLG}}, [[S.S. Aqua]]{{sup/2|GSC}}{{sup/4|HGSS}}, or [[S.S. Tidal]]{{sup/3|RSE}}.&amp;lt;br&amp;gt;Nothing.{{sup/4|DPPt}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/6|ORAS}}{{sup/7|SM}}&lt;br /&gt;
|descstad=The invitation card required to board the luxury liner, &amp;lt;sc&amp;gt;S.S. Anne&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descgsc=A ticket for the &amp;lt;sc&amp;gt;S.S.Aqua&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descrse=The ticket required for sailing on a ferry.&lt;br /&gt;
|descfrlg=The ticket required for sailing on the ferry &amp;lt;sc&amp;gt;S.S. Anne&amp;lt;/sc&amp;gt;. It has a drawing of a ship on it.&lt;br /&gt;
|descdppt=The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.&lt;br /&gt;
|deschgss=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|descbwb2w2=The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.&lt;br /&gt;
|descxyoras=A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.&lt;br /&gt;
|descsm=A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.&lt;br /&gt;
|locrby=[[Sea Cottage]]; Received from the [[Bill]] as thanks for turning him back to normal.&lt;br /&gt;
|locgsc=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|locrse=Received from [[Norman]] in [[Littleroot Town]] after defeating the [[Elite Four]]&lt;br /&gt;
|locfrlg=[[Sea Cottage]]; received from [[Bill]] as thanks for turning him back to normal.&lt;br /&gt;
|locdppt=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=[[New Bark Town]], given by [[Professor Elm]] after defeating the [[Elite Four]].&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C8 in all Generation IV, V, VI, and VII games. Index number 0x02E0 contains the {{color2|000|List of Key Items in Generation VI#S.S. Ticket|S.S. Ticket}} obtainable in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Contest Pass&lt;br /&gt;
|jp=コンテストパス&lt;br /&gt;
|jpt=Contest Pass&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows players to participate in [[Pokémon Contest]]s{{sup/3|RS}}{{sup/6|ORAS}}.&amp;lt;br&amp;gt;Nothing.{{sup/3|FRLG}}{{sup/3|E}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/7|sM}}&lt;br /&gt;
|descrse=The pass required for entering &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Contests&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=The pass required for entering &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Contests&amp;lt;/sc&amp;gt;. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descdppthgss=The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descbwb2w2=The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.&lt;br /&gt;
|descxyoras=A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.&lt;br /&gt;
|descsm=A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.&lt;br /&gt;
|locrse=[[Verdanturf Town]] [[Contest Hall]]{{sup/3|RS}}&amp;lt;br&amp;gt;None (original intended location unknown; it is likely just a leftover from {{2v2|Ruby|Sapphire}} and may be obtained via [[cheating]]){{sup/3|E}}&lt;br /&gt;
|locfrlg=None (original intended location unknown; it is likely just a leftover from {{2v2|Ruby|Sapphire}} and may be obtained via [[cheating]])&lt;br /&gt;
|locdppt=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=[[Slateport City]]&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01C9 in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Contest Pass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Magma Stone&lt;br /&gt;
|jp=かざんのおきいし&lt;br /&gt;
|jpt=Volcano Stone&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Nothing.{{sup/4|DPPtHGSS}}{{sup/5|BW}}{{sup/6|XYORAS}}&amp;lt;br&amp;gt;Summons {{p|Heatran}} at [[Reversal Mountain]] in [[Unova]].{{sup/5|B2W2}}&lt;br /&gt;
|descdppthgss=A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.&lt;br /&gt;
|descbwb2w2=A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.&lt;br /&gt;
|descxyoras=A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.&lt;br /&gt;
|descsm=A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.&lt;br /&gt;
|locdppt=None (intended to be obtained at [[Stark Mountain]] in order to summon {{p|Heatran}} there; may be obtained via [[cheating]])&lt;br /&gt;
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2={{rt|18|Unova}}&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01CA in all Generation IV, V, VI, and VII games.&lt;br /&gt;
|main=Magma Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{2v2|HeartGold|SoulSilver}} onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=SlowpokeTail&lt;br /&gt;
|jp=おいしいシッポ&lt;br /&gt;
|jpt=Delicious Tail&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|buy=9800{{tt|*|First offer is 1000000}}&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|sellnotes=Can be sold only in Generation II.&lt;br /&gt;
|descgsc=Very tasty. Sell high.&lt;br /&gt;
|deschgss=A very tasty tail of something. It sells for a high price.&lt;br /&gt;
|descbwb2w2=A very tasty tail of something. It sells for a high price.&lt;br /&gt;
|descxyoras=A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|descsm=A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|locgsc=[[Mahogany Town]] shop (before meeting [[Lance]])&lt;br /&gt;
|lochgss=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01D9 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is a regular item in Generation II. Formatted as Slowpoke Tail in Generation VI.&lt;br /&gt;
|main=Valuable item#Slowpoke Tail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sport Ball&lt;br /&gt;
|jp=コンペボール&lt;br /&gt;
|jpt=Compé Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] at the [[Bug-Catching Contest]] in the [[National Park]].{{sup/4|HGSS}}&lt;br /&gt;
|catchrate=1.5×&lt;br /&gt;
|deschgss=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descbwb2w2=A special Poké Ball for the Bug-Catching Contest.&lt;br /&gt;
|descxyoras=A special Poké Ball that is used during the Bug-Catching Contest.&lt;br /&gt;
|descsm=A special Poké Ball that is used during the Bug-Catching Contest.&lt;br /&gt;
|lochgss=Only accessible during the [[Bug-Catching Contest]] at the [[National Park]] in regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]]&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F3 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. In Generation II, it is called Park Ball (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;), which should not be confused with the {{color2|000|Poké Ball#Park Ball|Park Ball}} (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) used at the {{color2|000|Pal Park}} in the Generation IV games.&lt;br /&gt;
|main=Poké Ball#Sport Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Park Ball&lt;br /&gt;
|jp=パークボール&lt;br /&gt;
|jpt=Park Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|effect=Recatches {{OBP|Pokémon|species}} sent through [[Pal Park]].{{sup/4|DPPtHGSS}}&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|deschgss=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descbwb2w2=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descxyoras=A special Poké Ball for the Pal Park.&lt;br /&gt;
|descsm=A special Poké Ball for the Pal Park.&lt;br /&gt;
|locdppt=Only accessible inside the [[Pal Park]] in {{rt|221|Sinnoh}} during regular gameplay; cannot be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] as it is not programmed in as an inventory item&lt;br /&gt;
|lochgss=Only accessible inside the [[Pal Park]] in [[Fuchsia City]] during regular gameplay; can be obtained as an [[item]] in the {{player}}&#039;s [[Bag]] via [[cheating]]&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from [[Generation IV]] and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F4 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Pokémon recaught with this Poké Ball at the Pal Park will retain the Poké Ball in which they were originally caught in the Generation III game of origin. Not to be confused with the {{color2|000|Poké Ball#Sport Ball|Sport Ball}} (Japanese: コンペボール &#039;&#039;Compé Ball&#039;&#039;), which was known as Park Ball (Japanese: パークボール &#039;&#039;Park Ball&#039;&#039;) in Generation II.&lt;br /&gt;
|main=Poké Ball#Park Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Photo Album&lt;br /&gt;
|jp=フォトアルバム&lt;br /&gt;
|jpt=Photo Album&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Stores photos.&lt;br /&gt;
|deschgss=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descbwb2w2=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descxyoras=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|descsm=A nice photo album for storing all the photos taken along your adventure.&lt;br /&gt;
|lochgss=None (intended to be given to the {{player}} by {{jo|Cameron}}; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|HeartGold|SoulSilver}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x01F5 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Replaced by {{color2|000|PC}} option.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lock Capsule&lt;br /&gt;
|jp=ロックカプセル&lt;br /&gt;
|jpt=Lock Capsule&lt;br /&gt;
|gen=IV&lt;br /&gt;
|sprite=Lock Capsule IV&lt;br /&gt;
|sprite2=Lock Capsule&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Nothing.{{sup/4|HGSS}}&amp;lt;br&amp;gt;Unlocking it will reveal {{TM|95|Snarl}}{{sup/5|BW}}.&lt;br /&gt;
|deschgss=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descbwb2w2=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descxyoras=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descsm=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|lochgss=None (intended to be obtained via [[Mystery Gift]] event; may be obtained via [[cheating]])&lt;br /&gt;
|locbw=None (intended to be transferred from HeartGold and SoulSilver; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; it is likely just a leftover from {{2v2|Black|White}} and may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0215 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is rendered useless from Black 2 and White 2 onwards since TM95 can be obtained without it.&lt;br /&gt;
|main=Lock Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation V onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dream Ball&lt;br /&gt;
|jp=ドリームボール&lt;br /&gt;
|jpt=Dream Ball&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Poké Balls&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Entralink|Entree Forest]].&lt;br /&gt;
|catchrate=255×&lt;br /&gt;
|descbwb2w2=A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|descxyoras=A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|descsm=A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.&lt;br /&gt;
|locbw=[[Entralink|Entree Forest]]; [[Cheating]] (outside of Entree Forest)&lt;br /&gt;
|locb2w2=[[Entralink|Entree Forest]]; [[Cheating]] (outside of Entree Forest)&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0240 in all Generation V, VI, and VII games.&lt;br /&gt;
|main=Poké Ball#Dream Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TM95&lt;br /&gt;
|jp=わざマシン{{j|95}}&lt;br /&gt;
|jpt=Move Machine 95&lt;br /&gt;
|gen=V&lt;br /&gt;
|sprite=TM Dark&lt;br /&gt;
|bag=TMs and HMs&lt;br /&gt;
|effect=Teaches a Pokémon {{m|Snarl}}.&lt;br /&gt;
|descbw=The user yells as if it is ranting about something, making the target&#039;s Sp. Atk stat decrease.&lt;br /&gt;
|descb2w2=The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.&lt;br /&gt;
|descxyoras=The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.&lt;br /&gt;
|descsm=The user yells as if it&#039;s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.&lt;br /&gt;
|locbw=None (intended to be given to the {{player}} by unlocking the [[Lock Capsule]], which requires the assistance of Mr. Lock, a {{tc|Harlequin}} found in [[Castelia City]] on 11F of the left building in the junction between Central Plaza and the [[gate]] to {{rt|4|Unova}}; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=[[Lostlorn Forest]] (receive from {{tc|Backpacker}} who talks about {{p|Zoroark}})&lt;br /&gt;
|locxy=[[Lost Hotel]]&lt;br /&gt;
|locoras={{DL|Mirage Caves|North of Fallarbor Town|Mirage Cave #8}} (north of [[Fallarbor Town]])&lt;br /&gt;
|locsm=[[Mount Hokulani]]&lt;br /&gt;
|notes=Index number 0x026C in all Generation V, VI, and VII games.&lt;br /&gt;
|main=TM95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=God Stone&lt;br /&gt;
|jp=ゴッドストーン&lt;br /&gt;
|jpt=God Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descbwb2w2=A rare stone.&lt;br /&gt;
|descxyoras=A rare stone.&lt;br /&gt;
|descsm=A rare stone.&lt;br /&gt;
|locbw=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locb2w2=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locxy=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation V]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x026E in all Generation V, VI, and VII games. Named ??? in Generation VI and VII.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation VI onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Common Stone&lt;br /&gt;
|jp=ありふれたいし&lt;br /&gt;
|jpt=Common Stone&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Currently unknown.&lt;br /&gt;
|descxyoras=A perfectly normal stone that might appear valuable to some. It&#039;s all in the eye of the beholder.&lt;br /&gt;
|descsm=A perfectly normal stone that might appear to be valuable to some. It&#039;s all in the eye of the beholder.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02BA in all Generation VI and VII games. Has a similar description to the {{color2|000|List of Key Items in Generation VI#Intriguing Stone|Intriguing Stone}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Travel Trunk&lt;br /&gt;
|jp=いしょうトランク&lt;br /&gt;
|jpt=Clothing Trunk&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=Travel Trunk gold&lt;br /&gt;
|sprite2=Travel Trunk silver&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the player to switch their [[Trainer customization|clothes]], just like in a [[Pokémon Center]].{{sup/6|XY}}&lt;br /&gt;
|descxyoras=A light and yet incredibly efficient trunk, which can contain every last piece of clothing that can be bought.&lt;br /&gt;
|descsm=A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02C2 in all Generation VI games and 0x02C3 in all Generation VI and VII games. The silver Travel Trunk is replaced by the {{key|VII|Makeup Bag}} in Generation VII.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Fairy Gem&lt;br /&gt;
|jp={{tt|フェアリージュエル|Fearī Jueru}}&lt;br /&gt;
|jpt=Fairy Jewel&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Increases the power of the holder&#039;s first {{type|Fairy}} move by 30%, and is consumed after use.&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sell=100&lt;br /&gt;
|descxyoras=A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.&lt;br /&gt;
|descsm=A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.&lt;br /&gt;
|locxy=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CB in all Generation VI and VII games.&lt;br /&gt;
|main=Gem#Fairy Gem&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Charm&lt;br /&gt;
|jp=メガチャーム&lt;br /&gt;
|jpt=Mega Charm&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|sprite2=Mega Charm&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Ring]].&lt;br /&gt;
|descxyoras=This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|locxy=None (may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CC in all Generation VI and VII games. Used by {{color2|000|Diantha}}{{sup/6|XY}} and {{color2|000|May (game)|May}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}{{sup/6|ORAS}}. Has an icon in Omega Ruby, Alpha Sapphire, and all Generation VII games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Glove&lt;br /&gt;
|jp=メガグローブ&lt;br /&gt;
|jpt=Mega Glove&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Ring]].&lt;br /&gt;
|descxyoras=This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|locxy=None (may be obtained via [[cheating]])&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02CD in all Generation VI and VII games. Used by Successor {{color2|000|Korrina}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In {{pkmn|Omega Ruby and Alpha Sapphire}} onwards===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Basement Key&lt;br /&gt;
|jp={{tt|ちかのカギ|Chika no Kagi}}&lt;br /&gt;
|jpt=Basement Key&lt;br /&gt;
|gen=III&lt;br /&gt;
|sprite=Basement Key III&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows access to [[New Mauville]].{{sup/3|RSE}}&amp;lt;br&amp;gt;Nothing.{{sup/3|FRLG}}{{sup/6|ORAS}}{{sup/7|SM}}&lt;br /&gt;
|descrse=The key for &amp;lt;sc&amp;gt;New Mauville&amp;lt;/sc&amp;gt; beneath &amp;lt;sc&amp;gt;[[Mauville City]]&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=The key to &amp;lt;sc&amp;gt;New Mauville&amp;lt;/sc&amp;gt;, which was constructed beneath &amp;lt;sc&amp;gt;Mauville City&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descoras=The key to New Mauville, which was constructed beneath Mauville City.&lt;br /&gt;
|descsm=The key to New Mauville, which was constructed beneath Mauville City.&lt;br /&gt;
|locrse=Received from [[Wattson]] for agreeing to help fix New Mauville&#039;s generator.&lt;br /&gt;
|locoras=None (original intended location unknown; it is likely just a leftover from [[Generation III]] and may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (original intended location unknown; it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02D3 in Omega Ruby, Alpha Sapphire, and all Generation VII games. The gate to {{color2|000|New Mauville}} uses eye recognition software in Omega Ruby and Alpha Sapphire, and does not require a key for entry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Pendant&lt;br /&gt;
|jp=メガペンダント&lt;br /&gt;
|jpt=Mega Pendant&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This necklace contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02E9 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Wally}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Glasses&lt;br /&gt;
|jp=メガメガネ&lt;br /&gt;
|jpt=Mega Glasses&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=These glasses contain an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EA in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Maxie}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Anchor&lt;br /&gt;
|jp=メガイカリ&lt;br /&gt;
|jpt=Mega Anchor&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This anchor contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EB in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Archie}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Stickpin&lt;br /&gt;
|jp=メガラペルピン&lt;br /&gt;
|jpt=Mega Lapel Pin&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This stickpin contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EC in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Steven Stone}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Tiara&lt;br /&gt;
|jp=メガティアラ&lt;br /&gt;
|jpt=Mega Tiara&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This tiara contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02ED in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Lisia}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Anklet&lt;br /&gt;
|jp=メガアンクレット&lt;br /&gt;
|jpt=Mega Anklet&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This anklet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02EE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Zinnia}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Cuff&lt;br /&gt;
|jp=メガブレス&lt;br /&gt;
|jpt=Mega Bracelet&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=This bracelet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.&lt;br /&gt;
|descsm=This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=None (it is likely just a leftover from [[Generation VI]] and may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x02FE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by {{color2|000|Brendan}} during {{color2|000|Pokémon Contest|Contest Spectaculars}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Key Stone&lt;br /&gt;
|jp=キーストーン&lt;br /&gt;
|jpt=Key Stone&lt;br /&gt;
|gen=VI&lt;br /&gt;
|sprite=unknown&lt;br /&gt;
|sprite2=Key Stone&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows Mega Evolution, just like the [[Key Stone|Mega Bracelet]].&lt;br /&gt;
|descoras=A stone of unexplained power that makes Pokémon Mega Evolve.&lt;br /&gt;
|descsm=A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.&lt;br /&gt;
|locoras=None (may be obtained via [[cheating]])&lt;br /&gt;
|locsm=[[Ancient Poni Path]] (from [[Dexio]] after defeating him in a battle) &lt;br /&gt;
|notes=Index number 0x0305 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by the {{color2|000|Hoenn}} {{color2|000|Elite Four}} members. Has an icon in Sun and Moon.&lt;br /&gt;
|main=Key Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In Generation VII===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ride Pager&lt;br /&gt;
|jp=ライドギア&lt;br /&gt;
|jpt=Ride Gear&lt;br /&gt;
|gen=VII&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the player to summon [[Poké Ride|Ride Pokémon]].&lt;br /&gt;
|descsm=By entering certain numbers on this pager, you can summon Ride Pokémon in an instant.&lt;br /&gt;
|locsm=None (intended to be obtained in [[Iki Town]] after defeating [[Hala]]; may be obtained via [[cheating]])&lt;br /&gt;
|notes=Index number 0x0352 in all Generation VII games. As the {{color2|000|Poké Ride|Ride Pager}} can be used at any time with the Ⓨ button, the item in the Bag is never obtained.&lt;br /&gt;
|main=Poké Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mystery Dungeon series==&lt;br /&gt;
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]===&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Alert Specs&lt;br /&gt;
|jp=けいかいメガネ&lt;br /&gt;
|jpt=Alert Glasses&lt;br /&gt;
|sprite=Glasses&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=2000&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=Prevents from held item from being stolen.&lt;br /&gt;
|descmdrb=A hold item that prevents the Pokémon from having its held item snatched away or swatted down.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Beatup Orb&lt;br /&gt;
|jp=よびだま&lt;br /&gt;
|jpt=Invitation Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=Draws all team members to the user.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|notes=This Orb is placed last when Storage is sorted, being even after the Warp Orb.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Excavate&lt;br /&gt;
|jp=ほりおこし&lt;br /&gt;
|jpt=Excavate&lt;br /&gt;
|sprite=TM&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Teaches {{m|Excavate}}.&lt;br /&gt;
|descmdrb=Teaches the move Excavate. It digs through the wall the user is facing.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|main=Excavate (move)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 6&lt;br /&gt;
|jp=Ｇマシン６&lt;br /&gt;
|jpt=G Machine 6&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 7&lt;br /&gt;
|jp=Ｇマシン７&lt;br /&gt;
|jpt=G Machine 7&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=G Machine 8&lt;br /&gt;
|jp=Ｇマシン８&lt;br /&gt;
|jpt=G Machine 8&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=500&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb=Synthesis item&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If storage is sorted, it&#039;s located between Orbs and Link Box, like other G Machines&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mime Jr. Fig&lt;br /&gt;
|jp=マネネぞう&lt;br /&gt;
|jpt={{tt|Manene|Mime Jr.}} Figure&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb={{p|Mime Jr.}} event item.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If sortage is sorted it&#039;s after G Machine 8 but before Switch Box&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Observer Orb&lt;br /&gt;
|jp=ようすみのたま&lt;br /&gt;
|jpt=Wait and See Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=Freezes enemy in place, making them incapable of movement or attacking.&lt;br /&gt;
|descmdrb=Changes the status of the target to Paused, making it incapable of action.&amp;lt;br/&amp;gt;Range: Foe in front&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Possess Orb&lt;br /&gt;
|jp=とりつきだま&lt;br /&gt;
|jpt=Possess Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=If the leader is holding this item and it faints, it will cause an adjacent ally to faint instead, move the leader to its place, and fully restore leader&#039;s HP, PP and Belly.&lt;br /&gt;
|descmdrb=A leader&#039;s hold item that enables the leader to possess a friend and survive. It only works for the team leader.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Reviver Orb&lt;br /&gt;
|jp=ふっかつのたま&lt;br /&gt;
|jpt=Resurrection Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=A hold item that revives Pokémon if it faints. It does not work if the holder faints from an explosion&lt;br /&gt;
|descmdrb=A hold item that revives Pokémon if it faints. It does not work if the holder faints from an explosion.&amp;lt;br/&amp;gt;Range: Holder&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring D&lt;br /&gt;
|jp=ゆびわＤ&lt;br /&gt;
|jpt=Ring D&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring D&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring E&lt;br /&gt;
|jp=ゆびわＥ&lt;br /&gt;
|jpt=Ring E&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring E&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring F&lt;br /&gt;
|jp=ゆびわＦ&lt;br /&gt;
|jpt=Ring F&lt;br /&gt;
|sprite=Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1500&lt;br /&gt;
|effect=Unknown.&lt;br /&gt;
|descmdrb=Ring F&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Spin Slash&lt;br /&gt;
|jp=かいてんぎり&lt;br /&gt;
|jpt=Rotational Cut&lt;br /&gt;
|sprite=TM&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=300&lt;br /&gt;
|effect=Teaches {{m|Spin Slash}}.&lt;br /&gt;
|descmdrb=Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|main=Spin Slash (move)&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Switch Box&lt;br /&gt;
|jp=きりかえばこ&lt;br /&gt;
|jpt=Switch Box&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=Switches leaders. Works only after unlocking the feature in-story.&lt;br /&gt;
|descmdrb=A curious box that enables the user to switch the rescue team&#039;s leader. Only official team members may become the team leader.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If Storage is sorted, it&#039;s between Weavile Fig and Mime Jr. Fig.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Toss Orb&lt;br /&gt;
|jp=ものなげのたま&lt;br /&gt;
|jpt=Item-Throw Orb&lt;br /&gt;
|sprite=Wonder Orb&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=150&lt;br /&gt;
|effect=The user performs a throw animation. &amp;lt;!---does it have any effect on hostile Pokemon?!---&amp;gt;&lt;br /&gt;
|descmdrb=Enables the Pokémon to throw items.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Weavile Fig&lt;br /&gt;
|jp=マニューラぞう &lt;br /&gt;
|jpt={{tt|Manyula|Weavile}} Figure&lt;br /&gt;
|sprite=Link Box&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=1&lt;br /&gt;
|effect=Links moves in Dungeon.&lt;br /&gt;
|descmdrb={{p|Weavile}} event item.&lt;br /&gt;
|locmdrb=[[Cheating]]&lt;br /&gt;
|notes=If Storage is sorted, it&#039;s at the very end of it.&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Key Items]]&lt;br /&gt;
&lt;br /&gt;
[[it:Elenco degli strumenti rimossi]]&lt;br /&gt;
[[zh:道具列表（只在数据中）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5$_4MN_%E3%82%A5&amp;diff=2647850</id>
		<title>ゥ$ 4MN ゥ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5$_4MN_%E3%82%A5&amp;diff=2647850"/>
		<updated>2017-06-01T21:13:12Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|ゥ{{pdollar}} 4{{MN}} ゥ}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=ゥ$ 4MN ゥ&lt;br /&gt;
| dispname=ゥ{{pdollar}} 4{{MN}} ゥ&lt;br /&gt;
| image=Spr_1y_043.png&lt;br /&gt;
| imgsize=56px&lt;br /&gt;
| caption=ゥ{{pdollar}} 4{{MN}} ゥ&#039;s front sprite.&lt;br /&gt;
| species=Ragon&lt;br /&gt;
| ndex=043&lt;br /&gt;
| height-ftin=13&#039;1&amp;quot;&lt;br /&gt;
| height-m=4.0&lt;br /&gt;
| weight-lbs=36.0&lt;br /&gt;
| weight-kg=16.3&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Grass &lt;br /&gt;
| type2=Poison&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=FC&lt;br /&gt;
| lv100exp=1059860&lt;br /&gt;
| catchrate=255&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=O (glitch Pokémon)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Oddish&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ゥ{{pdollar}} 4{{MN}} ゥ&#039;&#039;&#039; is a dual-type {{2t|Grass|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. It is a hybrid of {{p|Oddish}}, and also shares its sprite. Its [[Pokédex]] entry text is the same as that of {{p|Dragonair}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
[[File:YGlitchDexFC.png|thumb|center|ゥ{{pdollar}} 4{{MN}} ゥ&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Grass|type2=Poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[O (glitch Pokémon)]] in Red and Blue.}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Fossil conversion glitch]] with Attack stat of 252, [[remaining HP glitch]] with a remaining HP of 252, [[arbitrary code execution]], [[Rival LOL glitch]] (6 as the fourth char)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
type=Grass |&lt;br /&gt;
type2=Poison |&lt;br /&gt;
HP=     45 |&lt;br /&gt;
Attack= 50 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
Special=75 |&lt;br /&gt;
Speed=  30}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Grass|&lt;br /&gt;
type2=Poison|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying= 200 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 100 |&lt;br /&gt;
Rock=   100 |&lt;br /&gt;
Bug=    400 |&lt;br /&gt;
Ghost=  100 |&lt;br /&gt;
Fire=   200 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   25 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic=200 |&lt;br /&gt;
Ice=    200 |&lt;br /&gt;
Dragon=100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Absorb|Grass|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|6|Tackle|Normal|35|95|35}}&lt;br /&gt;
{{learnlist/level1|25|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/level1|3|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|32|TM52|Glitch|80|15|0}}&lt;br /&gt;
{{learnlist/level1|34|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/level1|193|TM25|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|201|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|229|HM02|Glitch|117|6|29}}&lt;br /&gt;
{{learnlist/levelf|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/tmf|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|1}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1= Spr_1y_043&lt;br /&gt;
|name1=ゥ$ 4MN ゥ&lt;br /&gt;
|type1-1=Grass&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=4&lt;br /&gt;
|sprite2=Spr 1y 033&lt;br /&gt;
|name2=&#039; B&#039; ゥ&lt;br /&gt;
|type1-2=Poison&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=4&lt;br /&gt;
|sprite3=Spr 1y 058&lt;br /&gt;
|name3=Growlithe&lt;br /&gt;
|type1-3=Fire&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr_1y_043.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr_b_g1_043.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Plant I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/Y:252 On Glitch City Laboratories].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:ゥ$ 4Mnゥ]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5$_4MN_%E3%82%A5&amp;diff=2647849</id>
		<title>ゥ$ 4MN ゥ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5$_4MN_%E3%82%A5&amp;diff=2647849"/>
		<updated>2017-06-01T21:12:50Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|ゥ{{pdollar}} 4{{MN}} ゥ}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=ゥ$ 4MN ゥ&lt;br /&gt;
| dispname=ゥ{{pdollar}} 4{{MN}} ゥ&lt;br /&gt;
| image=Spr_1y_043.png&lt;br /&gt;
| imgsize=56px&lt;br /&gt;
| caption=ゥ{{pdollar}} 4{{MN}} ゥ&#039;s front sprite.&lt;br /&gt;
| species=Ragon&lt;br /&gt;
| ndex=043&lt;br /&gt;
| height-ftin=13&#039;1&amp;quot;&lt;br /&gt;
| height-m=4.0&lt;br /&gt;
| weight-lbs=36.0&lt;br /&gt;
| weight-kg=16.3&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Grass &lt;br /&gt;
| type2=Poison&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=FC&lt;br /&gt;
| lv100exp=1059860&lt;br /&gt;
| catchrate=255&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=O (glitch Pokémon)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Oddish&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ゥ{{pdollar}} 4{{MN}} ゥ&#039;&#039;&#039; is a dual-type {{2t|Grass|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. It is a hybrid of {{p|Oddish}}, and also shares its sprite. Its [[Pokédex]] entry text is the same as that of {{p|Dragonair}}.&lt;br /&gt;
&lt;br /&gt;
The only known ways to obtain it without cheating are through the English adaption of the [[fossil conversion glitch]] with an Attack stat of 252, a box data shift glitch such as the [[remaining HP glitch]] (with a remaining HP of 252), or through [[arbitrary code execution]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
[[File:YGlitchDexFC.png|thumb|center|ゥ{{pdollar}} 4{{MN}} ゥ&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Grass|type2=Poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[O (glitch Pokémon)]] in Red and Blue.}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Fossil conversion glitch]] with Attack stat of 252, [[remaining HP glitch]] with a remaining HP of 252, [[arbitrary code execution]], [[Rival LOL glitch]] (6 as the fourth char)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
type=Grass |&lt;br /&gt;
type2=Poison |&lt;br /&gt;
HP=     45 |&lt;br /&gt;
Attack= 50 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
Special=75 |&lt;br /&gt;
Speed=  30}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Grass|&lt;br /&gt;
type2=Poison|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying= 200 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 100 |&lt;br /&gt;
Rock=   100 |&lt;br /&gt;
Bug=    400 |&lt;br /&gt;
Ghost=  100 |&lt;br /&gt;
Fire=   200 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   25 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic=200 |&lt;br /&gt;
Ice=    200 |&lt;br /&gt;
Dragon=100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Absorb|Grass|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|6|Tackle|Normal|35|95|35}}&lt;br /&gt;
{{learnlist/level1|25|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/level1|3|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|32|TM52|Glitch|80|15|0}}&lt;br /&gt;
{{learnlist/level1|34|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/level1|193|TM25|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|201|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|229|HM02|Glitch|117|6|29}}&lt;br /&gt;
{{learnlist/levelf|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/tmf|ゥ{{pdollar}} 4{{MN}} ゥ|Grass|Poison|1|1}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1= Spr_1y_043&lt;br /&gt;
|name1=ゥ$ 4MN ゥ&lt;br /&gt;
|type1-1=Grass&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=4&lt;br /&gt;
|sprite2=Spr 1y 033&lt;br /&gt;
|name2=&#039; B&#039; ゥ&lt;br /&gt;
|type1-2=Poison&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=4&lt;br /&gt;
|sprite3=Spr 1y 058&lt;br /&gt;
|name3=Growlithe&lt;br /&gt;
|type1-3=Fire&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr_1y_043.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr_b_g1_043.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Plant I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/Y:252 On Glitch City Laboratories].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:ゥ$ 4Mnゥ]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&amp;diff=2647848</id>
		<title>Ten question marks</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&amp;diff=2647848"/>
		<updated>2017-06-01T21:09:11Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses of question marks in the [[Pokémon games]], see [[Question marks]].&#039;&#039;&lt;br /&gt;
{{GlitchPkmnInfobox |&lt;br /&gt;
| name=?????????? |&lt;br /&gt;
| image=Spr 3r 000.png&lt;br /&gt;
| size=64px&lt;br /&gt;
| caption=??????????&#039;s sprite&lt;br /&gt;
| ndex=000&lt;br /&gt;
| hdex=000&lt;br /&gt;
| species=Unknown{{sup/3|RSE}}&amp;lt;br&amp;gt;???????????{{sup/3|FRLG}}&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| games={{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}&lt;br /&gt;
| footprint=F001.png&lt;br /&gt;
| hex=0000, 019D - FFFF&lt;br /&gt;
| gendercode=127&lt;br /&gt;
| catchrate=Varies&lt;br /&gt;
| generation=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??????????&#039;&#039;&#039;, also known as &#039;&#039;&#039;ten question marks&#039;&#039;&#039; or its fan-given nickname, &#039;&#039;&#039;Decamark(s)&#039;&#039;&#039;, is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.&lt;br /&gt;
&lt;br /&gt;
??????????&#039;s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}&#039;s [[footprint]], there are a few which use other Pokémon&#039;s footprints.&lt;br /&gt;
&lt;br /&gt;
?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.&lt;br /&gt;
&lt;br /&gt;
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games,  Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants.&lt;br /&gt;
&lt;br /&gt;
==Obtaining ??????????==&lt;br /&gt;
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]]&lt;br /&gt;
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn&#039;t exist. However, there are several other methods for encountering ??????????.&lt;br /&gt;
&lt;br /&gt;
===Level-up method===&lt;br /&gt;
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}&#039;s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a {{DL|Vitamin|Rare Candy}}.&lt;br /&gt;
&lt;br /&gt;
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the &amp;quot;access fly map&amp;quot; GameShark code. ??????????&#039;s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column (e.g. ?24).&lt;br /&gt;
&lt;br /&gt;
[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]&lt;br /&gt;
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]&lt;br /&gt;
[[File:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn&#039;t freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summery screen flips the Pokémon sprite horizontally).]]&lt;br /&gt;
&lt;br /&gt;
===Pre-starter method===&lt;br /&gt;
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line all across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon&#039;s HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon&#039;s HP will start to drop down from 65535.&lt;br /&gt;
[[File:Ani900MS.png|frame|left]]&lt;br /&gt;
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the &amp;quot;walk through walls&amp;quot; code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).&lt;br /&gt;
&lt;br /&gt;
===Pre-National Pokédex method===&lt;br /&gt;
A third way to obtain ?????????? is to use a GameShark or Action Replay to catch a [[Hoenn]] or [[Johto]] Pokémon in its original area &#039;&#039;before&#039;&#039; obtaining the [[National Pokédex]] as the game would search for a Pokémon using the Regional Pokédex number rather than the National Pokédex number; for example, if the player was to normally encounter a {{p|Yanma}}, instead the game would search for a Pokémon with a Regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and Ability or a {{p|Regirock}} in {{3v|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Item==&lt;br /&gt;
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]&lt;br /&gt;
?????????? may [[Held item|hold]] an [[item]]. The item will be called ???????? (eight marks), with a description in the [[Bag]] of ????? (five marks).  The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that &amp;quot;the time isn&#039;t right&amp;quot; to use it. With the help of a [[GameShark]], it can be bought at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, &amp;quot;Oh, no. I can&#039;t buy that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]&lt;br /&gt;
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]&lt;br /&gt;
{{Dex/Header|type=normal}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation.}}&lt;br /&gt;
{{Dex/Entry1|2|v=Emerald|t=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry={{tt|This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.|Internal data, Pokédex entry displays in-game as a blank entry}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]]}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]], [[Glitzer Popping]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum|area=Not available}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|area=Not available}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStatNoCat |&lt;br /&gt;
type=Normal |&lt;br /&gt;
HP=0 |&lt;br /&gt;
Attack=0 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
SpAtk=0 |&lt;br /&gt;
SpDef=0 |&lt;br /&gt;
Speed=0 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
[[File:- summary.png|thumb|right|?????????? with no moves.]]&lt;br /&gt;
??????????&#039;s learnset varies by game and by hexedecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.&lt;br /&gt;
&lt;br /&gt;
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon&#039;s moves page will show a large amount of glitch text, although this text is not known to cause any side effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Spr 3r 000&lt;br /&gt;
|name1=Ten question marks&lt;br /&gt;
|displayname1=??????????&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Many variations of ?????????? are named after moves or fragments of a move&#039;s name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.&lt;br /&gt;
** One can only view these names when nicknaming the Pokémon or in the PC.  &amp;lt;!-- I can confirm this in FRLG, but not others. --&amp;gt;&lt;br /&gt;
** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.&amp;lt;!-- Tested in FireRed, hexes 2800 to 28FF. --&amp;gt;&lt;br /&gt;
* ?????????? (000)&#039;s learnset is identical to {{p|Bulbasaur}}&#039;s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn Ice Punch via [[Move Tutor]].&lt;br /&gt;
** Other ?????????? have different learnsets.&lt;br /&gt;
* The project &amp;quot;Melchior&amp;quot; on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.&amp;lt;!--This is still important as it is the only research.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Dix points d&#039;interrogation]]&lt;br /&gt;
[[it:??????????]]&lt;br /&gt;
[[pl:??????????]]&lt;br /&gt;
[[zh:??????????（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=._%E3%82%A5_(_.I%27_.&amp;diff=2647587</id>
		<title>. ゥ ( .I&#039; .</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=._%E3%82%A5_(_.I%27_.&amp;diff=2647587"/>
		<updated>2017-06-01T03:20:05Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=.  ゥ ( .I&#039; .&lt;br /&gt;
| image=Spr_1y_006.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| height-ftin=80&#039;3&amp;quot;&lt;br /&gt;
| weight-lbs=6099.0&lt;br /&gt;
| height-m=24.46&lt;br /&gt;
| weight-kg=2766.45&lt;br /&gt;
| caption=.  ゥ ( .I&#039; .&#039;s sprite&lt;br /&gt;
| ndex=006&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Fire&lt;br /&gt;
| type2=Flying&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=F0&lt;br /&gt;
| johtoguard={{p|Unown}}&lt;br /&gt;
| species={{PDollar}}y♀◣ .&lt;br /&gt;
| lv100exp=1,059,860&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ$ (F0)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Charizard&lt;br /&gt;
| catchrate=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.  ゥ ( .I&#039; .&#039;&#039;&#039; is a dual-type {{2t|Fire|Flying}} [[Glitch Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
It is only found in {{v2|Yellow}} and will turn into [[ゥ$ (F0)]] if traded to {{v2|Red and Blue|s}}. It can be obtained via the [[Time Capsule exploit]] with {{p|Unown}}, or by evolving it from [[ァ7g]] at Level 209. It is unobtainable by Method #3 of the [[Mew glitch]], as when using the relevant special stat of 240, the player will instead fight [[Sabrina]]. It is a hybrid of {{p|Charizard}}, and also shares its sprite.&lt;br /&gt;
&lt;br /&gt;
It has a static-sounding cry. If its stats are viewed, its sprite will be an olive-green color instead of orange.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexF0.png|frame|center|.  ゥ ( .I&#039; .&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=fire|type2=flying}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ$ (F0)]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Unown}}), Rival LOL glitch (₽ as the fourth char)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI&lt;br /&gt;
|HP=78&lt;br /&gt;
|Attack=84&lt;br /&gt;
|Defense=78&lt;br /&gt;
|Special=85&lt;br /&gt;
|Speed=100&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Flying}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Fire|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    400 |&lt;br /&gt;
Bug=     25  |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   25  |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|.  ゥ ( .I&#039; .|fire|flying|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Scratch|Normal|40|100|35}}&lt;br /&gt;
{{learnlist/level1|Start|Growl|Normal|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level1|Start|Ember|Fire|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/levelf|.  ゥ ( .I&#039; .|fire|flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|.  ゥ ( .I&#039; .|fire|flying|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM23|Dragon Rage|Dragon|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|.  ゥ ( .I&#039; .|fire|flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Fire&lt;br /&gt;
|boxcolor2=Flying&lt;br /&gt;
|sprite1=YGlitch079&lt;br /&gt;
|name1=ァ7g&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|type2-1=Psychic&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=125&lt;br /&gt;
|sprite2=Spr 1y 104&lt;br /&gt;
|name2=Cubone&lt;br /&gt;
|type1-2=Ground&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=28&lt;br /&gt;
|sprite3=Spr 1y 105&lt;br /&gt;
|name3=Marowak&lt;br /&gt;
|type1-3=Ground&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=209&lt;br /&gt;
|sprite2a=Spr_1y_006&lt;br /&gt;
|name2a=. ゥ ( .I&#039; .&lt;br /&gt;
|type1-2a=Fire&lt;br /&gt;
|type2-2a=Flying}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr_1y_006.png|&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr_b_g1_006.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Rhydon I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Fire |&lt;br /&gt;
type2=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* .  ゥ ( .I&#039; . is one of 3 {{p|Charizard}} [[Glitch Pokémon family|hybrids]]. The other two are [[&#039;M (FF)]] and [[U]].&lt;br /&gt;
*  . ゥ ( .I&#039; . is also one of the biggest Pokémon in existence when combined with regular Pokemon. Other glitch Pokémon, [[h POKé]], [[g g]], and [[ゥ 4- 4]] also reach this height, though.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/Y:240 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:. ゥ ( .I&#039; .]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647385</id>
		<title>Talk:3TrainerPoké $</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647385"/>
		<updated>2017-05-31T20:23:37Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Mew Trick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t know if its just my internet but the formating of this page seems a bit... well... odd I guess, because the type effectiveness section is mixed in with the box on the side that has all the info about the glitch. If its not just my computer someone should fix this.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 02:55, 24 December 2008 (UTC)&lt;br /&gt;
:I think its your browser, but the infobox picture is pretty big. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 02:58, 24 December 2008 (UTC)&lt;br /&gt;
ok thanks.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 23:10, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Kanashan? ==&lt;br /&gt;
It occoured to me that mabey 3TrainerPoke was origonally a baby kanashan due to evoling into two pokemon that have offspring since birth...{{unsigned|GoldHuksy}}&lt;br /&gt;
&lt;br /&gt;
== Mew Trick ==&lt;br /&gt;
&amp;quot;The special stat required to catch a 3TrainerPoké using method #3 of the Mew glitch is 0. However, since no Pokémon has a special stat of 0, &amp;quot;&lt;br /&gt;
&lt;br /&gt;
STOP RIGHT THERE! Use 256. 256 = 0, 257 = 1, 258 = 2 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 05:08, 12 February 2010 (UTC)&lt;br /&gt;
:So have you tried to see if it works? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:25, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t have Yellow, or I would. I know it works cause I&#039;ve done similar to get Pokémon I want on Blue. [[User:OwnageMuch|OwnageMuch]] 06:41, 13 February 2010 (UTC)&lt;br /&gt;
:So you can catch it that way? great, I&#039;ll put that on &#039;M. Waiting for conformation on 3TrainerPoké.{{unsigned|SnorlaxMonster}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m positive it would work, I haven&#039;t actually tried it for &#039;M but it works for any other Pokémon/glitch Pokémon/gltich trainer that I tried it on. [[User:OwnageMuch|OwnageMuch]] 23:45, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t work :( I tried this and I got nothing [[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:23, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovani had it ==&lt;br /&gt;
&lt;br /&gt;
I had the followng gamehsraks on;&lt;br /&gt;
01996CD1&lt;br /&gt;
01017CCF&lt;br /&gt;
010156D0&lt;br /&gt;
&lt;br /&gt;
and when i went to fight giovani in the last gym his first pokemon has a 3TrainerPoké with a giovani sprite, so i captured it, nicknamed it, then i had to fight his second pokemon (strange!), which was also a 3TrainerPoké&lt;br /&gt;
&lt;br /&gt;
[[User:JeiTana|JeiTana]] 13:15, 15 February 2010 (UTC)&lt;br /&gt;
:Gen 1 GameShark is not notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:06, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TM/HM compatability==&lt;br /&gt;
&lt;br /&gt;
It can learn:&lt;br /&gt;
&lt;br /&gt;
TM05 - Mega Kick&lt;br /&gt;
TM04 - Whirlwind&lt;br /&gt;
TM10 - Double Edge&lt;br /&gt;
HM04 - Strength&lt;br /&gt;
TM37 - Egg Bomb&lt;br /&gt;
TM18 - Counter&lt;br /&gt;
TM34 - Bide&lt;br /&gt;
TM30 - Teleport&lt;br /&gt;
TM20 - Rage&lt;br /&gt;
TM21 - Mega Drain&lt;br /&gt;
TM26 - Earthquake&lt;br /&gt;
TM33 - Reflect&lt;br /&gt;
TM41 - Softboiled&lt;br /&gt;
TM43 - Sky Attack&lt;br /&gt;
TM44 - Rest&lt;br /&gt;
TM54 - Strength&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 21:45, 14 October 2010 (UTC)&lt;br /&gt;
:Added to the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:07, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So, it knows that you have a 3rd party on? ==&lt;br /&gt;
&lt;br /&gt;
If you used GameShark/AR Duo/WHATEVER, is the game realizing that you hae GameShark on your GameBoy or not..? It&#039;s just creepy, like the Good (bad) Egg. --[[User:Epictwilight901|Nightshade likes PIE]] ([[User talk:Epictwilight901|talk]]) 16:37, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Move ==&lt;br /&gt;
&lt;br /&gt;
I think the move will not be good. No other article with $ in the title, like [[%E3%82%A5$_(F0)]] or [[%E3%82%A5$_(F4)]] --[[User:Mng|Mng]] ([[User talk:Mng|talk]]) 16:55, 22 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
    I have to respectfully disagree with you here. We should be aiming to make titles of articles as accurate as possible. [[User:SuneEnough|SuneEnough]] ([[User talk:SuneEnough|talk]]) 20:45, 4 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647384</id>
		<title>Talk:3TrainerPoké $</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647384"/>
		<updated>2017-05-31T20:23:21Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Mew Trick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t know if its just my internet but the formating of this page seems a bit... well... odd I guess, because the type effectiveness section is mixed in with the box on the side that has all the info about the glitch. If its not just my computer someone should fix this.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 02:55, 24 December 2008 (UTC)&lt;br /&gt;
:I think its your browser, but the infobox picture is pretty big. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 02:58, 24 December 2008 (UTC)&lt;br /&gt;
ok thanks.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 23:10, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Kanashan? ==&lt;br /&gt;
It occoured to me that mabey 3TrainerPoke was origonally a baby kanashan due to evoling into two pokemon that have offspring since birth...{{unsigned|GoldHuksy}}&lt;br /&gt;
&lt;br /&gt;
== Mew Trick ==&lt;br /&gt;
&amp;quot;The special stat required to catch a 3TrainerPoké using method #3 of the Mew glitch is 0. However, since no Pokémon has a special stat of 0, &amp;quot;&lt;br /&gt;
&lt;br /&gt;
STOP RIGHT THERE! Use 256. 256 = 0, 257 = 1, 258 = 2 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 05:08, 12 February 2010 (UTC)&lt;br /&gt;
:So have you tried to see if it works? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:25, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t have Yellow, or I would. I know it works cause I&#039;ve done similar to get Pokémon I want on Blue. [[User:OwnageMuch|OwnageMuch]] 06:41, 13 February 2010 (UTC)&lt;br /&gt;
:So you can catch it that way? great, I&#039;ll put that on &#039;M. Waiting for conformation on 3TrainerPoké.{{unsigned|SnorlaxMonster}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m positive it would work, I haven&#039;t actually tried it for &#039;M but it works for any other Pokémon/glitch Pokémon/gltich trainer that I tried it on. [[User:OwnageMuch|OwnageMuch]] 23:45, 13 February 2010 (UTC)&lt;br /&gt;
It doesn&#039;t work :( I tried this and I got nothing [[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:23, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovani had it ==&lt;br /&gt;
&lt;br /&gt;
I had the followng gamehsraks on;&lt;br /&gt;
01996CD1&lt;br /&gt;
01017CCF&lt;br /&gt;
010156D0&lt;br /&gt;
&lt;br /&gt;
and when i went to fight giovani in the last gym his first pokemon has a 3TrainerPoké with a giovani sprite, so i captured it, nicknamed it, then i had to fight his second pokemon (strange!), which was also a 3TrainerPoké&lt;br /&gt;
&lt;br /&gt;
[[User:JeiTana|JeiTana]] 13:15, 15 February 2010 (UTC)&lt;br /&gt;
:Gen 1 GameShark is not notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:06, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TM/HM compatability==&lt;br /&gt;
&lt;br /&gt;
It can learn:&lt;br /&gt;
&lt;br /&gt;
TM05 - Mega Kick&lt;br /&gt;
TM04 - Whirlwind&lt;br /&gt;
TM10 - Double Edge&lt;br /&gt;
HM04 - Strength&lt;br /&gt;
TM37 - Egg Bomb&lt;br /&gt;
TM18 - Counter&lt;br /&gt;
TM34 - Bide&lt;br /&gt;
TM30 - Teleport&lt;br /&gt;
TM20 - Rage&lt;br /&gt;
TM21 - Mega Drain&lt;br /&gt;
TM26 - Earthquake&lt;br /&gt;
TM33 - Reflect&lt;br /&gt;
TM41 - Softboiled&lt;br /&gt;
TM43 - Sky Attack&lt;br /&gt;
TM44 - Rest&lt;br /&gt;
TM54 - Strength&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 21:45, 14 October 2010 (UTC)&lt;br /&gt;
:Added to the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:07, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So, it knows that you have a 3rd party on? ==&lt;br /&gt;
&lt;br /&gt;
If you used GameShark/AR Duo/WHATEVER, is the game realizing that you hae GameShark on your GameBoy or not..? It&#039;s just creepy, like the Good (bad) Egg. --[[User:Epictwilight901|Nightshade likes PIE]] ([[User talk:Epictwilight901|talk]]) 16:37, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Move ==&lt;br /&gt;
&lt;br /&gt;
I think the move will not be good. No other article with $ in the title, like [[%E3%82%A5$_(F0)]] or [[%E3%82%A5$_(F4)]] --[[User:Mng|Mng]] ([[User talk:Mng|talk]]) 16:55, 22 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
    I have to respectfully disagree with you here. We should be aiming to make titles of articles as accurate as possible. [[User:SuneEnough|SuneEnough]] ([[User talk:SuneEnough|talk]]) 20:45, 4 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647383</id>
		<title>Talk:3TrainerPoké $</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:3TrainerPok%C3%A9_$&amp;diff=2647383"/>
		<updated>2017-05-31T20:22:56Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Mew Trick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t know if its just my internet but the formating of this page seems a bit... well... odd I guess, because the type effectiveness section is mixed in with the box on the side that has all the info about the glitch. If its not just my computer someone should fix this.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 02:55, 24 December 2008 (UTC)&lt;br /&gt;
:I think its your browser, but the infobox picture is pretty big. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 02:58, 24 December 2008 (UTC)&lt;br /&gt;
ok thanks.--&#039;&#039;&#039;[[User:MysteryHeff?|&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;MysteryHeff?&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[User Talk:MysteryHeff?|&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]] 23:10, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Kanashan? ==&lt;br /&gt;
It occoured to me that mabey 3TrainerPoke was origonally a baby kanashan due to evoling into two pokemon that have offspring since birth...{{unsigned|GoldHuksy}}&lt;br /&gt;
&lt;br /&gt;
== Mew Trick ==&lt;br /&gt;
&amp;quot;The special stat required to catch a 3TrainerPoké using method #3 of the Mew glitch is 0. However, since no Pokémon has a special stat of 0, &amp;quot;&lt;br /&gt;
&lt;br /&gt;
STOP RIGHT THERE! Use 256. 256 = 0, 257 = 1, 258 = 2 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:OwnageMuch|OwnageMuch]] 05:08, 12 February 2010 (UTC)&lt;br /&gt;
:So have you tried to see if it works? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:25, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t have Yellow, or I would. I know it works cause I&#039;ve done similar to get Pokémon I want on Blue. [[User:OwnageMuch|OwnageMuch]] 06:41, 13 February 2010 (UTC)&lt;br /&gt;
:So you can catch it that way? great, I&#039;ll put that on &#039;M. Waiting for conformation on 3TrainerPoké.{{unsigned|SnorlaxMonster}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m positive it would work, I haven&#039;t actually tried it for &#039;M but it works for any other Pokémon/glitch Pokémon/gltich trainer that I tried it on. [[User:OwnageMuch|OwnageMuch]] 23:45, 13 February 2010 (UTC)&lt;br /&gt;
It doesn&#039;t work :( I tried this and I got nothing&lt;br /&gt;
&lt;br /&gt;
== Giovani had it ==&lt;br /&gt;
&lt;br /&gt;
I had the followng gamehsraks on;&lt;br /&gt;
01996CD1&lt;br /&gt;
01017CCF&lt;br /&gt;
010156D0&lt;br /&gt;
&lt;br /&gt;
and when i went to fight giovani in the last gym his first pokemon has a 3TrainerPoké with a giovani sprite, so i captured it, nicknamed it, then i had to fight his second pokemon (strange!), which was also a 3TrainerPoké&lt;br /&gt;
&lt;br /&gt;
[[User:JeiTana|JeiTana]] 13:15, 15 February 2010 (UTC)&lt;br /&gt;
:Gen 1 GameShark is not notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:06, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TM/HM compatability==&lt;br /&gt;
&lt;br /&gt;
It can learn:&lt;br /&gt;
&lt;br /&gt;
TM05 - Mega Kick&lt;br /&gt;
TM04 - Whirlwind&lt;br /&gt;
TM10 - Double Edge&lt;br /&gt;
HM04 - Strength&lt;br /&gt;
TM37 - Egg Bomb&lt;br /&gt;
TM18 - Counter&lt;br /&gt;
TM34 - Bide&lt;br /&gt;
TM30 - Teleport&lt;br /&gt;
TM20 - Rage&lt;br /&gt;
TM21 - Mega Drain&lt;br /&gt;
TM26 - Earthquake&lt;br /&gt;
TM33 - Reflect&lt;br /&gt;
TM41 - Softboiled&lt;br /&gt;
TM43 - Sky Attack&lt;br /&gt;
TM44 - Rest&lt;br /&gt;
TM54 - Strength&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 21:45, 14 October 2010 (UTC)&lt;br /&gt;
:Added to the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:07, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So, it knows that you have a 3rd party on? ==&lt;br /&gt;
&lt;br /&gt;
If you used GameShark/AR Duo/WHATEVER, is the game realizing that you hae GameShark on your GameBoy or not..? It&#039;s just creepy, like the Good (bad) Egg. --[[User:Epictwilight901|Nightshade likes PIE]] ([[User talk:Epictwilight901|talk]]) 16:37, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No Move ==&lt;br /&gt;
&lt;br /&gt;
I think the move will not be good. No other article with $ in the title, like [[%E3%82%A5$_(F0)]] or [[%E3%82%A5$_(F4)]] --[[User:Mng|Mng]] ([[User talk:Mng|talk]]) 16:55, 22 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
    I have to respectfully disagree with you here. We should be aiming to make titles of articles as accurate as possible. [[User:SuneEnough|SuneEnough]] ([[User talk:SuneEnough|talk]]) 20:45, 4 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=3TrainerPok%C3%A9_$&amp;diff=2647382</id>
		<title>3TrainerPoké $</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=3TrainerPok%C3%A9_$&amp;diff=2647382"/>
		<updated>2017-05-31T20:09:57Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|3TRAINERPOKé ‎₽}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=3TrainerPoké&lt;br /&gt;
| dispname=3TrainerPoké {{PDollar}}&lt;br /&gt;
| jname=ィ゛ゃゾ┛&lt;br /&gt;
| tmname= Iyazo&lt;br /&gt;
| image=YGlitch176.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:YGlitchName00.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=176&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Glitch&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| species=P&#039;v Aq&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=00&lt;br /&gt;
| johtoguard=[[Five question marks#Hex FF|?????]]&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| catchrate=4&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=&#039;M (00)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{wrongtitle|3TrainerPoké {{PDollar}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchName00.png|link=]] is a dual-type {{2t|Glitch|Normal}} [[glitch Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It can be found by trading an [[&#039;M (00)]] from {{game3|Red and Blue|Red or Blue Version|s}} to {{pkmn|Yellow Version}} or via the [[Time Capsule exploit]] with [[Five question marks#Hex FF|?????]]. Its cry is the item conformation sound.&lt;br /&gt;
&lt;br /&gt;
Like [[&#039;M (00)]], [[File:YGlitchName00.png|link=]] glitches the game in various ways, can evolve into a {{p|Kangaskhan}} (at level 0) and {{p|Clefairy}} (at level 128), and changes level and stats seemingly at random. In addition it possesses a {{m|Super Glitch}} move as one of its starting moves, which means encountering it and allowing it to attack is dangerous for the player&#039;s current game progress.&lt;br /&gt;
&lt;br /&gt;
The special stat required to catch a [[File:YGlitchName00.png|link=]] using method #3 of the [[Mew glitch]] is 0, although the game will display a blank text box if a special of 0 (modulo 256) is used, so [[File:YGlitchName00.png|link=]] cannot be obtained this way.&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchName00.png|link=]]&#039;s weight is 1031.6&amp;amp;nbsp;lbs and its height is 23&#039;2&amp;quot; (the same as [[4 4Hy]]), and occupies hexadecimal slot 00 in the game&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
When the player defeats [[File:YGlitchName00.png|link=]] in a Trainer battle, it will fill the top of the screen with the letter E.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDex00.png|thumb|center|[[File:YGlitchName00.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=glitch|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[&#039;M (00)]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Evolve]] [[▼ pゥ]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=233 |&lt;br /&gt;
Defense=206 |&lt;br /&gt;
Special=236 |&lt;br /&gt;
Speed=17 |&lt;br /&gt;
type=Glitch |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Glitch|&lt;br /&gt;
type2=Normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|[[File:YGlitchName00.png|link=]]|glitch|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/level1|Start|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|26}}&lt;br /&gt;
{{learnlist/level1|70|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchName00.png|link=]]|glitch|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:YGlitchName00.png|link=]]|glitch|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM41|Softboiled|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchName00.png|link=]]|glitch|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch143&lt;br /&gt;
|name1=▼ pゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=34&lt;br /&gt;
|sprite2=YGlitch176&lt;br /&gt;
|name2=3TrainerPoké $&lt;br /&gt;
|type1-2=Glitch&lt;br /&gt;
|type2-2=Normal&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=128&lt;br /&gt;
|sprite3=Spr 1y 035&lt;br /&gt;
|name3=Clefairy&lt;br /&gt;
|type1-3=Normal&lt;br /&gt;
|evotype3=Stone&lt;br /&gt;
|evostone3=Moon Stone&lt;br /&gt;
|sprite4=Spr 1y 036&lt;br /&gt;
|name4=Clefable&lt;br /&gt;
|type1-4=Normal&lt;br /&gt;
|evotype2a=Level&lt;br /&gt;
|level2a=0&lt;br /&gt;
|sprite3a=Spr 1y 115&lt;br /&gt;
|name3a=Kangaskhan&lt;br /&gt;
|type1-3a=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch176.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch176 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=YGlitchMenu000.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Glitch |&lt;br /&gt;
type2=Normal |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchName00.png|link=]]&#039;s Japanese name is &amp;quot;ィﾞゃゾ┛&amp;quot; in the battle screen, &amp;quot;ィﾞゃゾ┛A&amp;quot; in the player&#039;s party, and &amp;quot;ィﾞゃゾ▔m&amp;quot; in the Pokédex entry.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:000 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:3Dres.Poké]]&lt;br /&gt;
[[it:3TrainerPoké $]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%27M_(FF)&amp;diff=2647380</id>
		<title>Talk:&#039;M (FF)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%27M_(FF)&amp;diff=2647380"/>
		<updated>2017-05-31T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Cooltrainer♀ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Mistake and a Question==&lt;br /&gt;
Before I changed the page it said &amp;quot;Charizard &#039;M can be found in all slots from 248 to 255&amp;quot;, which is not true, I have tested it, though there is a another &#039;M found in between Slots 248 and 255 (I think the Hex was FE or FD), it is NOT the same glitch as &#039;M or Charizard &#039;M. As for my question, in TR Rose&#039;s GlitchDex it says in Charizard &#039;M&#039;s page &amp;quot;Although Charizard &#039;M seems to be the most common form (possibly caused by a blank spot in your party), this glitch can also be a glitched version of other Pokemon, such as Gengar, Machop, or Butterfree. A Gengar form of this glitch appeared after a trainer used the Extended Mew Trick to obtain a regular Gengar. The glitch will have the same elemental types as the other Pokemon, but will learn very different level-up moves.&amp;quot; Has anyone EVER had this happen? Trust me, my Favorite Glitch is Charizard &#039;M and I have tried this so many times, but to no avail with this. --[[User:Boxman|Boxman]], a Guy who works with Glitches. 23:56, 9 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gameshark ==&lt;br /&gt;
&lt;br /&gt;
I just got a Charizard &#039;M by using a Gameshark and Pokemon Blue. I put in the code for Professor Oak and then once he came on screen, I turned the code off. One of his Pokemon was a Charizard &#039;M. Then I used the catch trainer&#039;s Pokemon code to catch it. It was different than what was explained on the article, though. First off, I caught it, and the article said it was only available by trading a Q from Yellow. Second, it had my name for original trainer, its ID was #006, and it appeared in the Pokedex. I didn&#039;t try to name it, but I think it asked me. Its name wasn&#039;t in my list though, just a blank space. At first it seemed pretty normal. It didn&#039;t make my Pokemon invisible and I could heal it at a Pokemon Center. The only thing that happened was that when I switched it with another Pokemon, it turned into Charizard &#039;M, and my Pokemon&#039;s names messed up, but when I switched it back, everything was fine. No sign that anything happened. I think mine might be a different Charizard &#039;M, because when I battled it, its sprite wasn&#039;t backward, as depicted in the article. I will change the article though, to explain that it is available by use of Gameshark. If anyone tries this using a Gameshark, please comment and tell me if yours acts the same way. [[User:Glitchman|Glitchman]] 21:32, 30 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[STAB]] ==&lt;br /&gt;
&lt;br /&gt;
The article indicates that &amp;quot;Charizard &#039;M only gets STAB from normal type moves,&amp;quot; and it gives http://glitchcity.info/docs/q as a source.  However, that page says nothing about STAB, and that website&#039;s Charizard &#039;M page says nothing about it either.  Does anyone know if this is true for certain?  Another thing is that our move list only indicates STAB for two of the Normal moves and one is a non-attacking move.  Is this intentional?&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:00, 27 January 2009 (UTC)&lt;br /&gt;
:Charizard &#039;M doesn&#039;t even get STAB on normal moves, as it&#039;s Fire/Flying type.  Somebody goofed up here.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 20:08, 27 January 2009 (UTC)&lt;br /&gt;
::Well, it does say that it gets STAB from normal-type moves as a &amp;quot;unique ability&amp;quot;.  I figured anything was possible when talking about glitchy Pokémon.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:11, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese name ==&lt;br /&gt;
&lt;br /&gt;
Both Charizard &#039;M and [[&#039;M (00)|&#039;M]] have the same name in english games, but only this article has the jap. name.  Is it safe to assume that the two share identical Japanese names?  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 22:25, 12 June 2009 (UTC)&lt;br /&gt;
:: They seem to be the same Pokemon in Green as in Blue/Red (unlike quite a few other glitches)([[User:Pycthedragon|Pycthedragon]] 23:02, 2 March 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Is Q the Only Way? ==&lt;br /&gt;
&lt;br /&gt;
While trading between a Red and Yellow ROM the special Pikachu turned into a Charizard &#039;M once traded into Red. The Red ROM has been glitched (the Mew glitch and the multiple items glitch specifically). If this isn&#039;t an isolated case, then I&#039;ll add it to the article. Any help would be appreciated. ([[User:Keldog09|Keldog09]] 22:19, 25 July 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:If one does the Save Corruption Glitch a lot of the 255(?) glitch pokémon in ones party are &#039;M. At least on EU English Blue. So Q and such is not the only way.[[User:MasterZeroFlash|MasterZeroFlash]] ([[User talk:MasterZeroFlash|talk]]) 14:37, 16 February 2015 (UTC)&lt;br /&gt;
::Yes, you do get &#039;M (FF) in it. You should be able to warp to a place with a Pokémon Center, deposit your 255 Pokémon, catch Pokémon for the merge glitch (making sure you buy balls or expanded your items pack before) and do the merge glitch from there. You can also get Charizard &#039;M with CoolTrainer ([https://www.youtube.com/watch?v=J0yjyAZGkiI video]). [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 14:25, 17 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on Other Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Should we mention that &#039;M(FF) can turn your other Pokemon into &#039;M(FF)s if kept in the PC with other Pokemon? [[User:PalkiaMaster1|PalkiaMaster (talk) (contributions)]] ([[User talk:PalkiaMaster1|talk]]) 01:06, 17 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alternate method of obtaining &#039;M ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only way to obtain a &#039;M is by trading. It can be obtained by trading a Q ◣ from Pokémon Yellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That&#039;s not true. You can obtain one through Super Glitch moves, as TheZZAZZGlitch demonstrates at youtu.be/Sst_5kAX2y4 (around 3:06). I just tried it out myself, and it worked fine; I was able to catch it in the same exact way.&lt;br /&gt;
&lt;br /&gt;
(I tried to link the youtube video directly, but I could not see the CAPTCHA.)&lt;br /&gt;
&lt;br /&gt;
[[User:KupferudelWolf|KupferudelWolf]] ([[User talk:KupferudelWolf|talk]]) 18:43, 16 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cooltrainer♀ ==&lt;br /&gt;
&lt;br /&gt;
Yes, you can get M(FF) without trading or activating english dokoshira door. You just have to save screen data in a certain spot in the route 1 glitch city https://www.youtube.com/watch?v=Sst_5kAX2y4 [[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:02, 31 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%27M_(FF)&amp;diff=2647379</id>
		<title>Talk:&#039;M (FF)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%27M_(FF)&amp;diff=2647379"/>
		<updated>2017-05-31T20:00:59Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Cooltrainer♀ */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Mistake and a Question==&lt;br /&gt;
Before I changed the page it said &amp;quot;Charizard &#039;M can be found in all slots from 248 to 255&amp;quot;, which is not true, I have tested it, though there is a another &#039;M found in between Slots 248 and 255 (I think the Hex was FE or FD), it is NOT the same glitch as &#039;M or Charizard &#039;M. As for my question, in TR Rose&#039;s GlitchDex it says in Charizard &#039;M&#039;s page &amp;quot;Although Charizard &#039;M seems to be the most common form (possibly caused by a blank spot in your party), this glitch can also be a glitched version of other Pokemon, such as Gengar, Machop, or Butterfree. A Gengar form of this glitch appeared after a trainer used the Extended Mew Trick to obtain a regular Gengar. The glitch will have the same elemental types as the other Pokemon, but will learn very different level-up moves.&amp;quot; Has anyone EVER had this happen? Trust me, my Favorite Glitch is Charizard &#039;M and I have tried this so many times, but to no avail with this. --[[User:Boxman|Boxman]], a Guy who works with Glitches. 23:56, 9 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gameshark ==&lt;br /&gt;
&lt;br /&gt;
I just got a Charizard &#039;M by using a Gameshark and Pokemon Blue. I put in the code for Professor Oak and then once he came on screen, I turned the code off. One of his Pokemon was a Charizard &#039;M. Then I used the catch trainer&#039;s Pokemon code to catch it. It was different than what was explained on the article, though. First off, I caught it, and the article said it was only available by trading a Q from Yellow. Second, it had my name for original trainer, its ID was #006, and it appeared in the Pokedex. I didn&#039;t try to name it, but I think it asked me. Its name wasn&#039;t in my list though, just a blank space. At first it seemed pretty normal. It didn&#039;t make my Pokemon invisible and I could heal it at a Pokemon Center. The only thing that happened was that when I switched it with another Pokemon, it turned into Charizard &#039;M, and my Pokemon&#039;s names messed up, but when I switched it back, everything was fine. No sign that anything happened. I think mine might be a different Charizard &#039;M, because when I battled it, its sprite wasn&#039;t backward, as depicted in the article. I will change the article though, to explain that it is available by use of Gameshark. If anyone tries this using a Gameshark, please comment and tell me if yours acts the same way. [[User:Glitchman|Glitchman]] 21:32, 30 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[STAB]] ==&lt;br /&gt;
&lt;br /&gt;
The article indicates that &amp;quot;Charizard &#039;M only gets STAB from normal type moves,&amp;quot; and it gives http://glitchcity.info/docs/q as a source.  However, that page says nothing about STAB, and that website&#039;s Charizard &#039;M page says nothing about it either.  Does anyone know if this is true for certain?  Another thing is that our move list only indicates STAB for two of the Normal moves and one is a non-attacking move.  Is this intentional?&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:00, 27 January 2009 (UTC)&lt;br /&gt;
:Charizard &#039;M doesn&#039;t even get STAB on normal moves, as it&#039;s Fire/Flying type.  Somebody goofed up here.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 20:08, 27 January 2009 (UTC)&lt;br /&gt;
::Well, it does say that it gets STAB from normal-type moves as a &amp;quot;unique ability&amp;quot;.  I figured anything was possible when talking about glitchy Pokémon.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:11, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese name ==&lt;br /&gt;
&lt;br /&gt;
Both Charizard &#039;M and [[&#039;M (00)|&#039;M]] have the same name in english games, but only this article has the jap. name.  Is it safe to assume that the two share identical Japanese names?  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 22:25, 12 June 2009 (UTC)&lt;br /&gt;
:: They seem to be the same Pokemon in Green as in Blue/Red (unlike quite a few other glitches)([[User:Pycthedragon|Pycthedragon]] 23:02, 2 March 2011 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Is Q the Only Way? ==&lt;br /&gt;
&lt;br /&gt;
While trading between a Red and Yellow ROM the special Pikachu turned into a Charizard &#039;M once traded into Red. The Red ROM has been glitched (the Mew glitch and the multiple items glitch specifically). If this isn&#039;t an isolated case, then I&#039;ll add it to the article. Any help would be appreciated. ([[User:Keldog09|Keldog09]] 22:19, 25 July 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:If one does the Save Corruption Glitch a lot of the 255(?) glitch pokémon in ones party are &#039;M. At least on EU English Blue. So Q and such is not the only way.[[User:MasterZeroFlash|MasterZeroFlash]] ([[User talk:MasterZeroFlash|talk]]) 14:37, 16 February 2015 (UTC)&lt;br /&gt;
::Yes, you do get &#039;M (FF) in it. You should be able to warp to a place with a Pokémon Center, deposit your 255 Pokémon, catch Pokémon for the merge glitch (making sure you buy balls or expanded your items pack before) and do the merge glitch from there. You can also get Charizard &#039;M with CoolTrainer ([https://www.youtube.com/watch?v=J0yjyAZGkiI video]). [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 14:25, 17 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on Other Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Should we mention that &#039;M(FF) can turn your other Pokemon into &#039;M(FF)s if kept in the PC with other Pokemon? [[User:PalkiaMaster1|PalkiaMaster (talk) (contributions)]] ([[User talk:PalkiaMaster1|talk]]) 01:06, 17 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alternate method of obtaining &#039;M ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only way to obtain a &#039;M is by trading. It can be obtained by trading a Q ◣ from Pokémon Yellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That&#039;s not true. You can obtain one through Super Glitch moves, as TheZZAZZGlitch demonstrates at youtu.be/Sst_5kAX2y4 (around 3:06). I just tried it out myself, and it worked fine; I was able to catch it in the same exact way.&lt;br /&gt;
&lt;br /&gt;
(I tried to link the youtube video directly, but I could not see the CAPTCHA.)&lt;br /&gt;
&lt;br /&gt;
[[User:KupferudelWolf|KupferudelWolf]] ([[User talk:KupferudelWolf|talk]]) 18:43, 16 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cooltrainer♀ ==&lt;br /&gt;
&lt;br /&gt;
Yes, you can get M(FF) without trading or activating english dokoshira door. You just have to save screen data in a certain spot in the route 1 glitch city https://www.youtube.com/watch?v=Sst_5kAX2y4&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2647123</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2647123"/>
		<updated>2017-05-31T02:25:11Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Emerald}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039; &#039;]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 15th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move (Move 27a2 (E! E! ho!)). Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames, however, because of the nature of save data, the file always shifts 2 nibbles and therefore, if your save file has an odd number at address 0E0F14C0 at the beginning, the save file can not be properly manipulated and that save file is not viable for this method of arbitrary code execution&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2647122</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2647122"/>
		<updated>2017-05-31T02:21:05Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Emerald}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039; &#039;]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 15th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move (Move 27a2 (E! E! ho!)). Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&amp;diff=2647092</id>
		<title>Ten question marks</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&amp;diff=2647092"/>
		<updated>2017-05-31T00:17:44Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses of question marks in the [[Pokémon games]], see [[Question marks]].&#039;&#039;&lt;br /&gt;
{{GlitchPkmnInfobox |&lt;br /&gt;
| name=?????????? |&lt;br /&gt;
| image=Spr 3r 000.png&lt;br /&gt;
| size=64px&lt;br /&gt;
| caption=??????????&#039;s sprite&lt;br /&gt;
| ndex=000&lt;br /&gt;
| hdex=000&lt;br /&gt;
| species=Unknown{{sup/3|RSE}}&amp;lt;br&amp;gt;???????????{{sup/3|FRLG}}&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| games={{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}&lt;br /&gt;
| footprint=F001.png&lt;br /&gt;
| hex=0000, 019D - FFFF&lt;br /&gt;
| gendercode=127&lt;br /&gt;
| catchrate=Varies&lt;br /&gt;
| generation=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??????????&#039;&#039;&#039;, also known as &#039;&#039;&#039;ten question marks&#039;&#039;&#039; or its fan-given nickname, &#039;&#039;&#039;Decamark(s)&#039;&#039;&#039;, is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.&lt;br /&gt;
&lt;br /&gt;
??????????&#039;s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}&#039;s [[footprint]], there are a few which use other Pokémon&#039;s footprints.&lt;br /&gt;
&lt;br /&gt;
?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.&lt;br /&gt;
&lt;br /&gt;
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games,  Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants.&lt;br /&gt;
&lt;br /&gt;
==Obtaining ??????????==&lt;br /&gt;
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]]&lt;br /&gt;
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn&#039;t exist. However, there are several other methods for encountering ??????????.&lt;br /&gt;
&lt;br /&gt;
===Level-up method===&lt;br /&gt;
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}&#039;s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a {{DL|Vitamin|Rare Candy}}.&lt;br /&gt;
&lt;br /&gt;
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the &amp;quot;access fly map&amp;quot; GameShark code. ??????????&#039;s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column (e.g. ?24).&lt;br /&gt;
&lt;br /&gt;
[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]&lt;br /&gt;
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]&lt;br /&gt;
[[File:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn&#039;t freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summery screen flips the Pokémon sprite horizontally).]]&lt;br /&gt;
&lt;br /&gt;
===Pre-starter method===&lt;br /&gt;
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line all across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon&#039;s HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon&#039;s HP will start to drop down from 65535.&lt;br /&gt;
[[File:Ani900MS.png|frame|left]]&lt;br /&gt;
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the &amp;quot;walk through walls&amp;quot; code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).&lt;br /&gt;
&lt;br /&gt;
===Pre-National Pokédex method===&lt;br /&gt;
A third way to obtain ?????????? is to use a GameShark or Action Replay to catch a [[Hoenn]] or [[Johto]] Pokémon in its original area &#039;&#039;before&#039;&#039; obtaining the [[National Pokédex]] as the game would search for a Pokémon using the Regional Pokédex number rather than the National Pokédex number; for example, if the player was to normally encounter a {{p|Yanma}}, instead the game would search for a Pokémon with a Regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and Ability or a {{p|Regirock}} in {{3v|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Item==&lt;br /&gt;
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]&lt;br /&gt;
?????????? may [[Held item|hold]] an [[item]]. The item will be called ???????? (eight marks), with a description in the [[Bag]] of ????? (five marks).  The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that &amp;quot;the time isn&#039;t right&amp;quot; to use it. With the help of a [[GameShark]], it can be bought at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, &amp;quot;Oh, no. I can&#039;t buy that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]&lt;br /&gt;
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]&lt;br /&gt;
{{Dex/Header|type=normal}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation.}}&lt;br /&gt;
{{Dex/Entry1|2|v=Emerald|t=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry={{tt|This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.|Internal data, Pokédex entry displays in-game as a blank entry}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]]}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]], [[Glitzer Popping]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum|area=Not available}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|area=Not available}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStatNoCat |&lt;br /&gt;
type=Normal |&lt;br /&gt;
HP=0 |&lt;br /&gt;
Attack=0 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
SpAtk=0 |&lt;br /&gt;
SpDef=0 |&lt;br /&gt;
Speed=0 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
[[File:- summary.png|thumb|right|?????????? with no moves.]]&lt;br /&gt;
??????????&#039;s learnset varies by game and by hexedecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.&lt;br /&gt;
&lt;br /&gt;
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon&#039;s moves page will show a large amount of glitch text, although this text is not known to cause any side effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Spr 3r 000&lt;br /&gt;
|name1=Ten question marks&lt;br /&gt;
|displayname1=??????????&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Many variations of ?????????? are named after moves or fragments of a move&#039;s name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.&lt;br /&gt;
** One can only view these names when nicknaming the Pokémon or in the PC.  &amp;lt;!-- I can confirm this in FRLG, but not others. --&amp;gt;&lt;br /&gt;
** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.&amp;lt;!-- Tested in FireRed, hexes 2800 to 28FF. --&amp;gt;&lt;br /&gt;
* ?????????? (000)&#039;s learnset is identical to {{p|Bulbasaur}}&#039;s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn Ice Punch via [[Move Tutor]].&lt;br /&gt;
** Other ?????????? have different learnsets.&lt;br /&gt;
* The project &amp;quot;Melchior&amp;quot; on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future.&amp;lt;!--This is still important as it is the only research.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Dix points d&#039;interrogation]]&lt;br /&gt;
[[it:??????????]]&lt;br /&gt;
[[pl:??????????]]&lt;br /&gt;
[[zh:??????????（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ten_question_marks&amp;diff=2647057</id>
		<title>Talk:Ten question marks</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ten_question_marks&amp;diff=2647057"/>
		<updated>2017-05-30T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why ?????????? Exists?==&lt;br /&gt;
It seems as though ?????????? was created in case someone managed to access the DATA for a Pokedex entry for an unknown Pokemon. This would explain why ?????????? has full Pokedex data as well as a TYPE (&amp;quot;UNKNOWN POKEMON&amp;quot;), and it would also explain why ?????????? uses the Pokedex sprite used for a Pokemon one hasn&#039;t seen.&lt;br /&gt;
&lt;br /&gt;
What I mean is, when you select a Pokemon, you can view the four types of information about it. When you try to select an entry whose Pokemon hasn&#039;t been seen (shows up in the list as &amp;quot;----------&amp;quot;, the sprite shown on the side is ??????????&#039;s sprite), it won&#039;t let you view these four info pages... But what if someone managed to glitch into the info pages for one of these entries? I think ?????????? was added to prevent this from being a major glitch.&lt;br /&gt;
&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] 20:39, 21 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you could manage to glitch the game into showing the unknown data, then it&#039;d be very helpful as proof. I don&#039;t see why what you say wouldn&#039;t be the case, but until there&#039;s much proof, it&#039;s really just speculation. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:37, 21 March 2007 (UTC)&lt;br /&gt;
::Ok, let&#039;s see here, well the sprite for ?????????? is the same as the sprite for the Pokédex for a Pokémon that hasn&#039;t been seen yet, and also the dex number of ????????? is 000, which in this case whould be right before Bulbasaur. Now if you tried to do this in earlier games, the game would only freeze because there&#039;s no sprite for a Pokémon that hasn&#039;t been seen. So probably the game is trying to show a Pokémon that doesn&#039;t exist with a Pokédex sprite that isn&#039;t used for any other Pokémon. [[User:Pgj1997|Pgj1997]] 13:08, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can somone delete ??????????, please? ==&lt;br /&gt;
&lt;br /&gt;
So I can move this article to that.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 12:59, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can this be done legitimately? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, is it possible to sned out this glitch while messing around with the [[Pomeg glitch]]? [[User:OwnageMuch|OwnageMuch]] 04:30, 15 February 2010 (UTC)&lt;br /&gt;
:Try it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:32, 19 February 2010 (UTC)&lt;br /&gt;
::I would, but I don&#039;t know how it would be done if you could. Someone said they could, but not how. [[User:OwnageMuch|OwnageMuch]] 22:12, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation IV sections ==&lt;br /&gt;
&lt;br /&gt;
It does &#039;&#039;not&#039;&#039; exist in any of the Generation IV games, if Pal Parked it will appear as either a Generation IV Pokémon/glitch Pokémon with the equivalent index number. Why don&#039;t we remove those sections? --[[User:Chickasaurus|Chickasaurus]] 21:10, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Footprint ==&lt;br /&gt;
&lt;br /&gt;
In regards to Generation III... according to Emerald&#039;s Pokédex entry, there is a footprint... so... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why does this need Pokedex Entries? ==&lt;br /&gt;
&lt;br /&gt;
You can&#039;t Pal Park it, as it would appear as another Pokemon. This is like saying that Missingno. needs Pokedex entries for generations 2 through 4. --[[User:Shadowater|Shadowater]] 21:20, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s just a problem with the template. There should be a specific glitch one, but there isn&#039;t. There is a similar problem with the game locations.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:10, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page title ==&lt;br /&gt;
&lt;br /&gt;
This may have been brought up before, but why is this page called &#039;&#039;Ten question marks&#039;&#039; instead of &#039;&#039;??????????&#039;&#039; ? Just curious, really. [[User:Takharii|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;たか&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;&#039;&#039;&#039;はり&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;い&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:29, 11 August 2010 (UTC)&lt;br /&gt;
:[[User:TTEchidna/NewMOS#Article_titles]]. I would also prefer it were located at ??????????, but it&#039;s a technical problem. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:01, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template? ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this has been discussed before, but can we have a template that makes this: [[Ten question marks|??????????]]? Or is it unneeded? &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:34, 25 August 2010 (UTC)&lt;br /&gt;
:I think that would be reasonable. As long as one is made for [[Five question marks|?????]] as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 26 August 2010 (UTC)&lt;br /&gt;
::Should it be made at ??????????, or 10, or 10?? Or something else? &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:15, 27 August 2010 (UTC)&lt;br /&gt;
:::Sound like a very good idea, I would say ?10 / ?5 would be easy. [[User:OwnageMuch|OwnageMuch]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
::::Or we could make it at ? with &amp;lt;pre&amp;gt;[[{{#switch: {{{1}}}|5=Five|10=Ten|Ten}} question marks|{{#switch: {{{1}}}|5=?????|10=??????????|??????????}}]]&amp;lt;/pre&amp;gt; &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:27, 28 August 2010 (UTC)&lt;br /&gt;
:::::I&#039;m going to go and make it. We don&#039;t need admin permission to create link templates. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:23, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V ==&lt;br /&gt;
&lt;br /&gt;
Why doesn&#039;t it say it can be found in [[Black &amp;amp; White]]? Because [http://www.youtube.com/watch?v=6A7q3IE1w_4 it can]. {{unsigned|Pgj1997}}&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not called the same - in fact it&#039;s totally diferent. [[User:OwnageMuch|OwnageMuch]] 04:24, 13 May 2011 (UTC)&lt;br /&gt;
::If it&#039;s not that, then what is it? [[User:Pgj1997|Pgj1997]] 16:18, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It&#039;s named with a series of dashes. The sprite does look kinda similar though if that&#039;s where you&#039;re coming from. [[User:OwnageMuch|OwnageMuch]] 07:27, 16 May 2011 (UTC)&lt;br /&gt;
::::Yeah, that&#039;s what I mean. [[User:Pgj1997|Pgj1997]] 17:07, 22 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something this article should mention ==&lt;br /&gt;
&lt;br /&gt;
You also encounter a ?????????? if you enter a battle before you have any Pokemon yet. It should be mentioned. [[User:Pokemoninfo|Pokemoninfo]] 18:56, 2 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== what is this i don&#039;t even ==&lt;br /&gt;
&lt;br /&gt;
How do you know ANYTHING about Ten question marks? When I caught it, it dissapeared! {{unsigned|Pokemoninfo}}&lt;br /&gt;
:How did you catch it? With a cheating device? I&#039;ve heard that there are problems with encountering it in the wild, so you&#039;ll need to do it legitimately. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:19, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other games than Ruby, Sapphire, Emerald, FireRed, LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
The article says that one should trade this &amp;quot;Pokémon&amp;quot; to gen IV/V to obtain it there. But how will it look like in those games? [[User:Teddi&amp;amp;#39;Ampha|Teddi&amp;amp;#39;Ampha]] 16:17, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tried to use a ten?marks in a Contest? And if you can, did it behave normally or did it act Weird? Be specific, like if it crashed before the end of it --[[User:Epictwilight901|Nightshade likes PIE]] ([[User talk:Epictwilight901|talk]]) 17:06, 17 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colosseum/XD behavior ==&lt;br /&gt;
&lt;br /&gt;
If someone was to trade ?????????? to one of the console games, how would it behave?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missingno909&#039;&#039;&#039; 14:45, 17 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
*I think that since this Pokemon can be part of a party, someone should list all the in-game effects it has if used (Pokeblocks, contests, Hall of Fame, trade, daycare, Pokemon Box, migration, etc.). --[[User:Kid Sonic|Kid Sonic]] ([[User talk:Kid Sonic|talk]]) 15:12, 1 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why does this have a Pokédex entry? ==&lt;br /&gt;
&lt;br /&gt;
I found it really odd that this had a Pokédex entry, when virtually no other glitch Pokémon does. Does anyone know why Game Freak would put that in there? --[[User:CzarTyrant|CzarTyrant]] ([[User talk:CzarTyrant|talk]]) 03:10, 1 May 2016 (UTC)&lt;br /&gt;
:It&#039;s all just dummy data for a Pokemon with index 0. Index 0 is a common enough fail case, and it just lets it fail safely. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:40, 1 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Min/Max stats? ==&lt;br /&gt;
&lt;br /&gt;
What are (?)&#039;s min/max stats at level 100? [[User:EthanLac|EthanLac]] ([[User talk:EthanLac|talk]]) 16:23, 23 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ?????????? without cheating devices? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use arbitrary code execution to reprogram a Gen I or Gen II game so that if a Gen III game is connected to it, a section of data that can be easily manipulated (such as items and their quantities in the Bag or PC) is read as pokemon data, so that ??????????s can be obtained? [[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 10:37, 24 September 2016 (UTC)&lt;br /&gt;
:You can&#039;t connect any of the Generation I or II games to a Generation III game. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:07, 24 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:57, 30 May 2017 (UTC) Someone keeps changing my edit putting glitzer popping in the locations to cheating. It IS obtainable by glitzer popping so is that an invalid location? I need a explanation&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PkMnaPkMn%E3%82%A5_%E2%99%82_fPkMnk&amp;diff=2646571</id>
		<title>PkMnaPkMnゥ ♂ fPkMnk</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PkMnaPkMn%E3%82%A5_%E2%99%82_fPkMnk&amp;diff=2646571"/>
		<updated>2017-05-29T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name={{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k&lt;br /&gt;
| image=RBGlitch205.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:RBGlitchNameD8.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=205&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type2=Ground&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=D8&lt;br /&gt;
| mewspecial=216&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| johtoguard={{p|Natu}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=PkMn (D8)&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
| catchrate=145&lt;br /&gt;
| height-ftin=23&#039;0&amp;quot;&lt;br /&gt;
| height-m=7.0&lt;br /&gt;
| weight-lbs=880.6&lt;br /&gt;
| weight-kg=399.8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameD8.png|link=]] is a dual-type {{2t|Normal|Ground}} [[Glitch Pokémon]] found in {{game|Red and Blue|s}}. It can be obtained by performing the [[Time Capsule exploit]] with {{p|Natu}}. When using the corresponding special stat in the Mew glitch, the player will instead fight a Cue Ball that has a [[File:RBGlitchNameD8.png|link=]] which when sent out causes all values to become 9 and makes the player&#039;s Pokémon [[Poison (status ailment)|poisoned]]. The game eventually [[game freeze|freezes]] though. &lt;br /&gt;
&lt;br /&gt;
If [[File:RBGlitchNameD8.png|link=]] is caught, the overworld sprite of a water Pokémon ([[File:MS Aquatic I.png]]) will go down the screen and to the left infinitely until it goes off screen.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexD8.png|thumb|center|[[File:RBGlitchNameD8.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal|type2=Ground}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Natu}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[PkMn (D8)]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=232 |&lt;br /&gt;
Attack=147 |&lt;br /&gt;
Defense=145 |&lt;br /&gt;
Special=136 |&lt;br /&gt;
Speed=128 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=ground }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=ground|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=  0 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|PkMnaPkMnゥ ♂ fPkMnk|Normal|Ground|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Barrage|Normal|15|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Clamp|Water|35|75|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Leech Life|Bug|20|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Hi Jump Kick|Fighting|85|90|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|3|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|4|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|6|Sand-Attack|Normal|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|7|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|15|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|18|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|24|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|28|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|31|ThunderPunch|Electric|75|100|10}}&lt;br /&gt;
{{learnlist/level1|32|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|33|Disable|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|35|ViceGrip|Normal|55|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|36|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|38|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|40|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|41|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|44|TM15|Normal|&amp;amp;mdash;|&amp;amp;mdash;|9}}&lt;br /&gt;
{{learnlist/level1|45|TM15|Normal|&amp;amp;mdash;|&amp;amp;mdash;|9}}&lt;br /&gt;
{{learnlist/level1|46|TM15|Normal|&amp;amp;mdash;|&amp;amp;mdash;|9}}&lt;br /&gt;
{{learnlist/level1|48|TM15|Normal|&amp;amp;mdash;|&amp;amp;mdash;|9}}&lt;br /&gt;
{{learnlist/level1|51|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|53|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|54|TM15|Normal|&amp;amp;mdash;|&amp;amp;mdash;|9}}&lt;br /&gt;
{{learnlist/level1|55|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|60|Fire Punch|Fire|75|100|15}}&lt;br /&gt;
{{learnlist/level1|61|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|62|DoubleSlap|Normal|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|69|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|70|TM18|Flying|7|17|46||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|71|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|77|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|86|TM23|Glitch|255|33|4}}&lt;br /&gt;
{{learnlist/level1|87|Growl|Normal|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level1|90|TM53|Glitch|160|53|30}}&lt;br /&gt;
{{learnlist/level1|92|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|94|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|95|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|96|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|97|TM38|Glitch|91|0|0}}&lt;br /&gt;
{{learnlist/level1|98|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|100|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|107|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|125|Light Screen|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|126|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/level1|136|Recover|Normal|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level1|139|Low Kick|Fighting|50|90|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|140|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|158|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|167|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|175|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|181|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|194|Bite|Normal|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|195|TM14|Glitch|85|29|29}}&lt;br /&gt;
{{learnlist/level1|196|Hyper Fang|Normal|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|197|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|202|TM35|Ghost|195|2|0}}&lt;br /&gt;
{{learnlist/level1|203|Strength|Normal|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|204|TM31|Poison|15|31|40}}&lt;br /&gt;
{{learnlist/level1|205|Drill Peck|Flying|80|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|207|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|208|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|209|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|214|Flamethrower|Fire|95|100|15}}&lt;br /&gt;
{{learnlist/level1|215|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/level1|230|Double Kick|Fighting|30|100|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|234|Psybeam|Psychic|65|100|20}}&lt;br /&gt;
{{learnlist/level1|235|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|250|Disable|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|253|Supersonic|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|255|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameD8.png|link=]]|Normal|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|PkMnaPkMnゥ ♂ fPkMnk|Normal|Ground|1|5}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameD8.png|link=]]|Normal|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=RBGlitch205&lt;br /&gt;
|size=56px&lt;br /&gt;
|name1=PkMnaPkMnゥ ♂ fPkMnk&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Ground&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=80&lt;br /&gt;
|sprite2=RBGlitch072&lt;br /&gt;
|name2=4B 8 4 8&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Fighting}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=RBGlitch205.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitch095 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This Pokémon shares its base stats, types, TM learnset and starting moves with [[♀Pゥ ゥゥT]], [[PC4SH]], [[Glitch (DB)]], [[PokéWTrainer]] and [[ゥ (C1)]] (index number 193).&lt;br /&gt;
** Along with them and [[ゥ &#039;]], as well as [[Pゥ ゥ ゥ]], it ties for the highest [[base stats|base stat total]] of any Pokémon or glitch Pokémon, with 68 more points than {{p|Arceus}} (not considering the Special split).&lt;br /&gt;
* Unlike most glitch Pokémon, [[File:RBGlitchNameD8.png|link=]] has high, balanced stats.&lt;br /&gt;
* From all the known glitch Pokémon that can be named, [[File:RBGlitchNameD8.png|link=]] is the one with the longest name.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/RB:216 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:PkMnaPkMnfPkMnk]]&lt;br /&gt;
[[it:PkMnaPkMnゥ ♂ fPkMnk]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2646568</id>
		<title>PPkMnp&#039; &#039;</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2646568"/>
		<updated>2017-05-29T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Glitches caused */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|p  {{PK}}{{MN}}p&#039; &#039;}}&lt;br /&gt;
{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=p  {{PK}}{{MN}}p&#039; &#039;&lt;br /&gt;
| image=YGlitch230.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=p  {{PK}}{{MN}}p&#039; &#039; &#039;s sprite&lt;br /&gt;
| species=AA&lt;br /&gt;
| ndex=230&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=?&lt;br /&gt;
| type2=Poison&lt;br /&gt;
| disptype1=Unknown&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C2&lt;br /&gt;
| lv100exp=1250000&lt;br /&gt;
| height-ftin=23&#039; 2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| mewspecial=194&lt;br /&gt;
| johtoguard={{p|Cyndaquil}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ .4&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;p  {{PK}}{{MN}}p&#039; &#039;&#039;&#039;&#039; is a dual-type {{2t|?|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. &lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can be encountered and obtained by performing the extended [[Mew Glitch]] using a Pokémon with a special stat of 194, but it can also be obtained via the [[Time Capsule exploit]] with a {{p|Cyndaquil}}.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can also be obtained by trading over a [[ゥ .4]], its {{v2|Red and Blue|s}} equivalent.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; has a [[glitch screen]], particularly the black-box variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; changes the item in the player&#039;s fifth bag slot, adding hex:20 (dec:32 or 2^5) to the identifier. It is possible to obtain glitch items with this (e.g. [[Max Ether]] into GnS&#039;l and [[X Speed]] into ws# #m#).&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC2.png|thumb|center|p  {{PK}}{{MN}}p&#039; &#039; &#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=glitch|type2=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ .4]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 194)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Cyndaquil}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=2 |&lt;br /&gt;
Attack=2 |&lt;br /&gt;
Defense=104 |&lt;br /&gt;
Special=1 |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
type1=Unknown |&lt;br /&gt;
type2=Poison }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Glitch|&lt;br /&gt;
type2=Poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes |&lt;br /&gt;
glitch=primary |&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|p {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|DoubleSlap|Normal|15|85|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/level1|3|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|6|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|16|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|17|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/level1|25|Pin Missile|Bug|14|85|20}}&lt;br /&gt;
{{learnlist/level1|33|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|34|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|48|TM25|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|56|TM18|Flying|7|17|46}}&lt;br /&gt;
{{learnlist/level1|61|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|62|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|76|Night Shade|Ghost|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|88|TM04|Water|&amp;amp;mdash;|18|39}}&lt;br /&gt;
{{learnlist/level1|95|Tackle|Normal|35|95|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|100|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|102|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|133|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|166|Poison Sting|Poison|15|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|201|Sludge|Poison|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/level1|207|Pound|Normal|40|100|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|215|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|218|Bone Club|Ground|65|85|20}}&lt;br /&gt;
{{learnlist/level1|220|Supersonic|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|225|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|234|Sing|Normal|&amp;amp;mdash;|55|15}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|241|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|245|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/levelf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Glitch&lt;br /&gt;
|boxcolor2=Poison&lt;br /&gt;
|sprite1=YGlitch230&lt;br /&gt;
|name1=pPkMnp&#039; &#039;&lt;br /&gt;
|type1-1=Glitch&lt;br /&gt;
|disptype1-1=Unknown&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=205&lt;br /&gt;
|sprite2=Spr 1y 143&lt;br /&gt;
|name2=Snorlax&lt;br /&gt;
|type1-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch230.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch230 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Glitch |&lt;br /&gt;
type2=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:194 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:?-type glitch Pokémon]]&lt;br /&gt;
[[it:PPkMnp&#039; &#039;]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2646567</id>
		<title>PPkMnp&#039; &#039;</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2646567"/>
		<updated>2017-05-29T20:13:34Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* Glitches caused */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|p  {{PK}}{{MN}}p&#039; &#039;}}&lt;br /&gt;
{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=p  {{PK}}{{MN}}p&#039; &#039;&lt;br /&gt;
| image=YGlitch230.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=p  {{PK}}{{MN}}p&#039; &#039; &#039;s sprite&lt;br /&gt;
| species=AA&lt;br /&gt;
| ndex=230&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=?&lt;br /&gt;
| type2=Poison&lt;br /&gt;
| disptype1=Unknown&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C2&lt;br /&gt;
| lv100exp=1250000&lt;br /&gt;
| height-ftin=23&#039; 2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| mewspecial=194&lt;br /&gt;
| johtoguard={{p|Cyndaquil}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ .4&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;p  {{PK}}{{MN}}p&#039; &#039;&#039;&#039;&#039; is a dual-type {{2t|?|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. &lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can be encountered and obtained by performing the extended [[Mew Glitch]] using a Pokémon with a special stat of 194, but it can also be obtained via the [[Time Capsule exploit]] with a {{p|Cyndaquil}}.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can also be obtained by trading over a [[ゥ .4]], its {{v2|Red and Blue|s}} equivalent.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; has a [[glitch screen]], particularly the black-box variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; changes the item in the player&#039;s fifth bag slot, adding hex:20 (dec:32 or 2^5) to the identifier. It is possible to obtain glitch items with this (e.g. [[Max Ether]] into GnS&#039;l, [[X Speed]] into ws# #m#).&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC2.png|thumb|center|p  {{PK}}{{MN}}p&#039; &#039; &#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=glitch|type2=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ .4]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 194)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Cyndaquil}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=2 |&lt;br /&gt;
Attack=2 |&lt;br /&gt;
Defense=104 |&lt;br /&gt;
Special=1 |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
type1=Unknown |&lt;br /&gt;
type2=Poison }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Glitch|&lt;br /&gt;
type2=Poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes |&lt;br /&gt;
glitch=primary |&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|p {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|DoubleSlap|Normal|15|85|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/level1|3|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|6|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|16|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|17|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/level1|25|Pin Missile|Bug|14|85|20}}&lt;br /&gt;
{{learnlist/level1|33|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|34|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|48|TM25|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|56|TM18|Flying|7|17|46}}&lt;br /&gt;
{{learnlist/level1|61|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|62|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|76|Night Shade|Ghost|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|88|TM04|Water|&amp;amp;mdash;|18|39}}&lt;br /&gt;
{{learnlist/level1|95|Tackle|Normal|35|95|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|100|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|102|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|133|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|166|Poison Sting|Poison|15|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|201|Sludge|Poison|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/level1|207|Pound|Normal|40|100|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|215|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|218|Bone Club|Ground|65|85|20}}&lt;br /&gt;
{{learnlist/level1|220|Supersonic|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|225|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|234|Sing|Normal|&amp;amp;mdash;|55|15}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|241|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|245|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/levelf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Glitch&lt;br /&gt;
|boxcolor2=Poison&lt;br /&gt;
|sprite1=YGlitch230&lt;br /&gt;
|name1=pPkMnp&#039; &#039;&lt;br /&gt;
|type1-1=Glitch&lt;br /&gt;
|disptype1-1=Unknown&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=205&lt;br /&gt;
|sprite2=Spr 1y 143&lt;br /&gt;
|name2=Snorlax&lt;br /&gt;
|type1-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch230.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch230 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Glitch |&lt;br /&gt;
type2=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:194 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:?-type glitch Pokémon]]&lt;br /&gt;
[[it:PPkMnp&#039; &#039;]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646566</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646566"/>
		<updated>2017-05-29T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039; &#039;]].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646565</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646565"/>
		<updated>2017-05-29T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
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==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
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Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
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For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
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Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
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===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
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The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
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Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
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===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [[pPkMnp&#039;]].&lt;br /&gt;
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Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
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==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
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In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
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==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
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Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
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As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
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==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
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At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
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{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
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[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646564</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646564"/>
		<updated>2017-05-29T20:09:29Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
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===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch or with [pPkMnp&#039;].&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646563</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646563"/>
		<updated>2017-05-29T20:08:55Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
&lt;br /&gt;
As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
&lt;br /&gt;
For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
&lt;br /&gt;
Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, ws# #m# can be obtained using the [[item underflow]] glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646562</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646562"/>
		<updated>2017-05-29T20:08:04Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Yellow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
&lt;br /&gt;
One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
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Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
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[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
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As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
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==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
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For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
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Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
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Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
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===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
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The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
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Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
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===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item ws# #m# causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, w&amp;amp;nbsp;sm can be obtained using the [[item underflow]] glitch.&lt;br /&gt;
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Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
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==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
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In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
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==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
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A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
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Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
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As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
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==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
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At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
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==References==&lt;br /&gt;
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==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
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{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
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[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646559</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2646559"/>
		<updated>2017-05-29T20:04:12Z</updated>

		<summary type="html">&lt;p&gt;ZeMonGrabber: /* {{game|Emerald}} */&lt;/p&gt;
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&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!-- better term? maybe &amp;quot;complex&amp;quot;? --&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
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==Cause==&lt;br /&gt;
Data storage on any machine in general consists of two fundamental types, ROM ({{wp|read-only memory}}) and RAM ({{wp|random-access memory}}). In the context of a game console, ROM consists of the game code which cannot be modified (short of physically tampering with the cartridge), while RAM consists of any data that may change on a continuous basis, including the contents of the save file (SRAM), the contents of the screen/video display (VRAM), and other variables (such as whether or not the player is currently in a battle, or the current sound(s) that are playing, or any other values that need to be temporarily stored such as in the middle of a formula calculation or routine&amp;lt;!-- registers --&amp;gt;). (Notably, all data stored in the latter two are cleared whenever power to the machine is cut.)&lt;br /&gt;
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One such temporary variable that exists in virtually any machine of any kind is the processor&#039;s {{wp|program counter}}, which points to the memory location where the next line of code is to be read and executed. Under standard conditions, the program counter simply increments by 1 each time a line of code is read, such that individual lines of code are read sequentially; however there are many cases where a line of code will instruct the program counter itself to jump forward or back (such as when certain lines of code must only be executed under certain conditions and are to be skipped otherwise, or when the game needs to wait for a certain condition to be true before progressing, and must continuously check that condition until it is true). Commands that cause the program counter to do this are known as &#039;&#039;jump instructions&#039;&#039;&amp;lt;!-- or &amp;quot;branch instructions&amp;quot;, but I&#039;m 70% sure that GB assembly instead calls them &amp;quot;jump if zero&amp;quot; and &amp;quot;jump if not zero&amp;quot;; regardless, not quite relevant to the article --&amp;gt;. Naturally, as all game code exists in ROM, all proper jump instructions must point to a location in ROM. The program counter&#039;s behavior is simply to blindly read in and execute code at whatever memory location it is pointing to (and then increment itself by 1); thus faulty jump instructions may cause the program counter to start reading in garbage values from an unexpected place and attempt to interpret them as code, resulting in behavior unintended by the developers.&lt;br /&gt;
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Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to contain a jump instruction that causes the program counter to jump to a RAM location instead of ROM. From here, as RAM values can be controlled by the player unlike ROM values, it becomes possible for the player to modify these controllable values and values stored just after it in order to spell out specific lines of code that are desirable or exploitable.&lt;br /&gt;
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[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition. For example, a normal item would likely instruct the program counter to jump to some predetermined location that contains code for the correct behavior of that item, while a glitch item may instruct the program counter to jump to an unexpected location, thus running faulty code.&lt;br /&gt;
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As arbitrary code execution literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
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==Methods==&lt;br /&gt;
After discovering a glitch that causes the program counter to jump to RAM, it is often the case that the initial location jumped to is hard for the player to control (such as sound bank data). Thus, it is common for most arbitrary code execution setups to first spell out only a small amount of code there, forming another jump instruction that will lead to a second location in memory that is easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the second memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.), which will perform the second jump to the filled code and cause it to be run.&lt;br /&gt;
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For more complex exploits, the above &amp;quot;two-stage&amp;quot; jump setup may not be enough as the game will eventually run out of space in the easily modifiable second location (the Bag/Box/etc.) to continue spelling out code. It is possible to extend the setup to three stages by writing code in the second location whose effect is to write more code to a third location that contains more space but is hard for the player to modify directly&amp;lt;!-- such as what? couldn&#039;t find a direct example; does someone with more experience know what location is being written to in the linked video? --&amp;gt;. Once enough code has been written to the third location, the player may substitute the second location&#039;s code for code that jumps to the third location, then perform the glitch which will execute three jumps and run the desired code.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=D3EvpRHL_vk&amp;lt;/ref&amp;gt;&amp;lt;!-- This multi-stage setup is specifically *NOT* TAS-exclusive; in fact it&#039;s the most viable substitute for jumping to controller input when the goal is to show off a demonstration unassisted rather than speed. --&amp;gt;&lt;br /&gt;
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Even more advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be entered and run on the fly without having to store it all beforehand. Current demonstrations of this type of setup have so far been TAS-exclusive (as controller input is polled on and can change every frame, 60 times per second, as well as due to the very large amount of code that must be desired for such a setup to be worthwhile unassisted&amp;lt;!-- clarification: even if realtime is involved, if the desired exploit (e.g. programming Pong/Snake) is small enough, no one&#039;s going to spend the time to craft an unlimited input buffer when the storage space within the game&#039;s RAM is enough. A desired exploit has to be really huge to no longer fit inside all of the game&#039;s RAM and require jumping to controller input for more space. Code this large would take on the order of hours to input at realtime speed, which makes it unlikely. This sentence is NOT saying that programming the controller input loop itself is a large amount of code; it&#039;s saying that there&#039;s no point in programming such a realtime controller input loop in the first place unless the desired exploit (which is programmed in AFTER the input loop) is large enough to require it. --&amp;gt;); however as the setup code can be arbitrary, it is no doubt possible to program an input loop that is slow enough to be performed in real time.&lt;br /&gt;
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Performing an arbitrary code execution glitch (i.e. using a particular glitch item, etc.) without any setup beforehand can be highly dangerous, as the program counter will jump to RAM and then begin to execute potentially numerous lines of completely unpredictable code (depending on whatever changing values happen to be there in RAM at the time) before a stop command happens to be reached. Such lines of unpredictable garbage code may happen to include, for example, code whose effect is to fail the save file&#039;s verification check, destroying it.&amp;lt;!-- This is significantly worse than, say, glitch items that crash the game, because at least they run predetermined garbage code and thus have predictable effects. --&amp;gt;&amp;lt;!-- So for example, never use the 8F item unless you already have a setup in place inside your party, items, etc.. Whatever unpredictable stuff (e.g. crash) that happens afterward, soft-resetting the game in an attempt to undo that may just be the worst thing to do. --&amp;gt;&amp;lt;!-- Link to glitchcity.info forums where this happened to someone --&amp;gt;&lt;br /&gt;
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===[[Generation I]]===&lt;br /&gt;
Using the glitch item 8F{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the heavy corruption effects of [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Outside of 8F and 5かい, numerous other arbitrary code execution exploits also exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
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===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item &amp;quot;w&amp;amp;nbsp;sm&amp;quot; causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling easy arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F and 5かい, w&amp;amp;nbsp;sm can be obtained using the [[item underflow]] glitch.&lt;br /&gt;
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Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by corrupting the map to place an invalid [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
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==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches.&lt;br /&gt;
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In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a {{p|Bellsprout}}, {{p|Machop}}, {{p|Machoke}}, or {{p|Omanyte}}, this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 {{p|Quagsire}} holding a {{DL|Vitamin|HP Up}} with {{m|Sleep Talk}} as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a {{DL|Vitamin|Protein}} instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining {{p|Celebi}} or [[Five question marks#Hex FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
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==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up more detailed explanation from PokemonSpeedruns.com, Pokemon Crystal any% category}}&lt;br /&gt;
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A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
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Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
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As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the Pokédex in its glitched state will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
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==={{game|Emerald}}===&lt;br /&gt;
Viewing the summary of at least one [[??????????]] glitch Pokémon is known to cause the program counter to jump to the location in RAM where [[nickname]]s of Pokémon in the [[PC]] are stored. The only currently known method to obtain this glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to the limited set of data values that nicknames can hold, applications of arbitrary code execution using this method are limited.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=m9pvNYdhldo&amp;lt;/ref&amp;gt;&lt;br /&gt;
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At least one glitch move&#039;s animation script is also known to point to SRAM, specifically address $0E0F14C0 which can be manipulated to redirect the animation pointer to the 11th pc item and then the 13th item. Again, Glitzer Popping is the only currently known method to obtain a Pokémon with this glitch move. Arbitrary glitch items and quantities can be obtained through another subglitch of the Pomeg glitch currently undocumented on Bulbapedia, making this method much more viable to spell out code compared to using nicknames.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1pb-6hMDQBs&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
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==References==&lt;br /&gt;
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==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
* https://en.wikipedia.org/wiki/Arbitrary_code_execution&lt;br /&gt;
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{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
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[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ZeMonGrabber</name></author>
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