<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zarel</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zarel"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Zarel"/>
	<updated>2026-11-13T17:07:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.10</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Zarel&amp;diff=4322646</id>
		<title>User:Zarel</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Zarel&amp;diff=4322646"/>
		<updated>2025-06-22T17:24:12Z</updated>

		<summary type="html">&lt;p&gt;Zarel: just something basic for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya. I&#039;m Zarel. I made [[Pokémon Showdown]].&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=4322629</id>
		<title>Clamp (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=4322629"/>
		<updated>2025-06-22T17:14:54Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ Update to match Wrap phrasing and latest research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=128&lt;br /&gt;
|name=Clamp&lt;br /&gt;
|jname=からではさむ&lt;br /&gt;
|jtrans=Shell Squeeze&lt;br /&gt;
|jtranslit=Kara de Hasamu&lt;br /&gt;
|gameimage=Clamp PE.png&lt;br /&gt;
|gameimage2=Clamp PE 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|15|10 in Generations I-IV}}&lt;br /&gt;
|maxpp={{tt|24|16 in Generations I-IV}}&lt;br /&gt;
|power=35&lt;br /&gt;
|accuracy={{tt|85|75 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clamp&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;からではさむ&#039;&#039;&#039; &#039;&#039;Shell Squeeze&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Shellder}} and {{p|Cloyster}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Clamp has an accuracy of 75% and 10 base PP. Clamp inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Clamp strikes before the target, when used, the target will also be unable to attack during the same turn. Clamp will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
While Clamp is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue to deal damage and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Clamp has ended unless they select &amp;quot;Fight&amp;quot; to open the move list.&lt;br /&gt;
&lt;br /&gt;
Damage inflicted by Clamp&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Clamp will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Clamp has 0 PP, Clamp will still be used, and {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Clamp will roll over to 63}}, applying full [[PP Up]]s.&lt;br /&gt;
&lt;br /&gt;
Even if Clamp misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Clamp attacks before the user of Hyper Beam during a recharge turn and the use of Clamp misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, applying full PP Ups.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Clamp&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Clamp will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Clamp&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. &amp;quot;&amp;lt;Pokémon&amp;gt; was CLAMPED by &amp;lt;User&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;User&amp;gt; CLAMPED &amp;lt;Pokémon&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the user of Clamp is holding a [[Grip Claw]], the duration will always be five turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.&lt;br /&gt;
&lt;br /&gt;
Clamp can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Rain Dance}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
Clamp is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Clamp&#039;s accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8. If the user of Clamp is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generations VI and VII===&lt;br /&gt;
The end turn damage of Clamp is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Clamp will increase to 1/6 of the target&#039;s maximum HP. Ghost-type Pokémon cannot be trapped by Clamp.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Clamp cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|The target is gripped in the attacker&#039;s shell for two to five turns. It can&#039;t move while under the attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Grips the target in the attacker&#039;s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Traps the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Traps and squeezes the foe for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is clamped and squeezed by the user&#039;s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Traps and squeezes the target for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is clamped and squeezed by the user&#039;s very thick and sturdy shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|The target is clamped and squeezed by the user&#039;s very thick and sturdy shell for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g7=2|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/8|0090|Shellder|type=Water|1|Water 3|Water 3|23|41|41{{sup/3|RSE}}&amp;lt;br&amp;gt;43{{sup/3|FRLG}}|25|25|25|25|22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|−|−|−|−|−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0366|Clamperl|type=Water|1|Water 1|Water 1|||1|1|1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||||20|20||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||||20|20||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|8}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Clamp deals damage and can inflict the {{DL|Status condition (Mystery Dungeon)|Constriction}} status condition on the enemy. With this, the Pokémon cannot move (though it may attack), cannot switch places with the team leader, and loses 5 HP every two turns (for 4-6 turns). &lt;br /&gt;
&lt;br /&gt;
From {{pkmn|Super Mystery Dungeon}}, it instead can cause the Clamp status condition which causes the enemy to lose 3 HP at the end of every 2 turns (lasting 6 turns).&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=water}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=6|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=6|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=6|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=water|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Clamp|type=Water&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=13.09219&lt;br /&gt;
|charge=0.9&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=3&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the Clamp status condition.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user clamps and squeezes the target.|image1=Jessie Shellder Clamp.png|image1p=Jessie&#039;s Shellder|image2=Clamperl Clamp.png|image2p=Clamperl|image3=Tyra Cloyster Clamp.png|image3p=Cloyster|image4=Shellder Clamp.png|image4p=Wild Shellder}}&lt;br /&gt;
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell on the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Tyra|user1=Tyra&#039;s Cloyster|startcode=EP036|startname=The Bridge Bike Gang|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent; or, Shellder bites the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=List of Pokémon temporarily owned by the Team Rocket trio#Shellder|user1=Jessie&#039;s Shellder|startcode=EP066|startname=The Evolution Solution}}&lt;br /&gt;
{{movemid|type=water|user=Shellder (Pokémon)|user1=Multiple wild Shellder|startcode=EP260|startname=A Crowning Achievement}}&lt;br /&gt;
{{movemid|type=water|user=Shellder (Pokémon)|user1=A wild Shellder|startcode=HZ006|startname=The Ancient Poké Ball}}&lt;br /&gt;
{{movep|type=water|ms=366|pkmn=Clamperl|method=Clamperl closes its shell over the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=AG093|startname=Clamperl of Wisdom}}&lt;br /&gt;
{{movebtm|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=PK24|startname=Meloetta&#039;s Moonlight Serenade}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user clamps its shell over the opponent.|image1=Lorelei Shellder Clamp Adventures.png|image1p=Shellder}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Lorelei|user1=Lorelei&#039;s Shellder|startcode=PS077|startname=Striking Golduck|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|genI=Clamp I&lt;br /&gt;
|genII=Clamp II&lt;br /&gt;
|genIII=Clamp III&lt;br /&gt;
|genIV=Clamp IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|genV=Clamp V&lt;br /&gt;
|genVI=Clamp VI&lt;br /&gt;
|genVI2=Clamp VI 2&lt;br /&gt;
|SMUSUM=Clamp VII&lt;br /&gt;
|SMUSUM2=Clamp VII 2&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Stad=Clamp Stad&lt;br /&gt;
|Stad2=Clamp Stad2&lt;br /&gt;
|Colo=Clamp Colo&lt;br /&gt;
|XD=Clamp XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PBR=Clamp PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PMDRB=Clamp PMD RB&lt;br /&gt;
|PMDTDS=Clamp PMD TDS&lt;br /&gt;
|PSMD=Clamp PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=貝殼夾擊 &#039;&#039;{{tt|Buihok Gaapgīk|Shell Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;殼夾 &#039;&#039;{{tt|Hokgaap|Shell Clamp}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=貝殼夾擊 / 贝壳夹击 &#039;&#039;{{tt|Bèiké Jiájí / Bèiké Jiájī|Shell Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;夾殼 / 夹壳 &#039;&#039;{{tt|Jiāké|Clamp Shell}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Sevření&lt;br /&gt;
|da=Klemme&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Clamp&lt;br /&gt;
|fi=Pihti&lt;br /&gt;
|fr=Claquoir&lt;br /&gt;
|de=Schnapper&lt;br /&gt;
|el=Μέγγενη&lt;br /&gt;
|it=Tenaglia&lt;br /&gt;
|ko=껍질끼우기 &#039;&#039;{{tt|Kkeopjilkkiugi|Shell clamping}}&#039;&#039;&lt;br /&gt;
|pt_br=Capturar (TCG, manga)&amp;lt;br&amp;gt;Prender&lt;br /&gt;
|pt_eu=Gancho&lt;br /&gt;
|sr=Klješta&lt;br /&gt;
|es=Tenaza&lt;br /&gt;
|vi=Kẹp Vỏ&lt;br /&gt;
}}&lt;br /&gt;
{{Fire Spin|water}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schnapper]]&lt;br /&gt;
[[es:Tenaza]]&lt;br /&gt;
[[fr:Claquoir]]&lt;br /&gt;
[[it:Tenaglia]]&lt;br /&gt;
[[ja:からではさむ]]&lt;br /&gt;
[[zh:贝壳夹击（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bind_(move)&amp;diff=4322627</id>
		<title>Bind (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bind_(move)&amp;diff=4322627"/>
		<updated>2025-06-22T17:14:31Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ Update to match Wrap phrasing and latest research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=20&lt;br /&gt;
|name=Bind&lt;br /&gt;
|jname=しめつける&lt;br /&gt;
|jtranslit=Shimetsukeru&lt;br /&gt;
|jtrans=Bind&lt;br /&gt;
|gameimage=Bind IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|85|75 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|mtb2w2=yes&lt;br /&gt;
|mtoras=yes&lt;br /&gt;
|mtusum=yes&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|しめつける|Shimetsukeru}}&#039;&#039;&#039; &#039;&#039;Bind&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{MoveResearch|Check whether this line applies to both [[Pokémon Stadium (Japanese)]] and the international [[Pokémon Stadium]]: &amp;quot;In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user&#039;s turn is skipped.&amp;quot;}}&lt;br /&gt;
Bind has an accuracy of 75%. Bind inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each turn&#039;s hit will deal the same amount of damage. Until Bind ends, the target will be unable to attack, including the starting turn, if the user of Bind moves first. Bind will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Bind is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue to deal damage and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Bind has ended unless they select &amp;quot;Fight&amp;quot; to open the move list.&lt;br /&gt;
&lt;br /&gt;
Damage done by Bind&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional [[PP]] from the move. If at such a time Bind has 0 PP, Bind will still be used, and {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Bind will roll over to 63}}, applying full [[PP Up]]s.&lt;br /&gt;
&lt;br /&gt;
Even if Bind misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Bind cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Bind&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Bind&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Bind will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Bind&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote &amp;quot;&amp;lt;user&amp;gt; used &amp;lt;sc&amp;gt;Bind&amp;lt;/sc&amp;gt; on &amp;lt;Pokémon&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
Bind can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Same as before, but if a [[wild Pokémon]] uses Bind on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;Pokémon&amp;gt; was squeezed by &amp;lt;user&amp;gt;&#039;s &amp;lt;sc&amp;gt;Bind&amp;lt;/sc&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bind can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Vise Grip|ViceGrip}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
Bind is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Bind is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text changes again, this time to &amp;quot;&amp;lt;Pokémon&amp;gt; was squeezed by &amp;lt;user&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Bind&#039;s accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Bind is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Bind will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Traps and squeezes the target over several turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Binds the target for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Binds and squeezes the foe for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Binds and squeezes the target for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or tentacles are used to bind the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or tentacles are used to bind and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|15|10|9{{sup/3|RSE}}&amp;lt;br&amp;gt;8{{sup/3|FRLG}}|1|1|1|1|1|1|1|}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|−|−|−|−|−|−|−|25|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0114|Tangela|type=Grass|1|Grass|Grass|1{{sup/1|RGB}}&amp;lt;br&amp;gt;24{{sup/1|Y}}|25|28|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;17{{sup/5|B2W2}}|17|17|22|1|1}}&lt;br /&gt;
{{Moveentry/11|0127|Pinsir|type=Bug|1|Bug|Bug|21{{sup/1|Y}}|13|7|4|4|4|4|8|−|−}}&lt;br /&gt;
{{Moveentry/11|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|−|−|−|−|−|−|−|1, 16|−|−|−}}&lt;br /&gt;
{{Moveentry/11|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|−|−|−|−|−|−|−|−|1|1}}&lt;br /&gt;
{{Moveentry/11|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|−|−|−|−|−|−|−|−|1|1}}&lt;br /&gt;
{{Moveentry/11|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||10|9{{sup/3|RSE}}&amp;lt;br&amp;gt;8{{sup/3|FRLG}}|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0352|Kecleon|type=Normal|1|Field|Field|||4|4|4|4|4|||4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|||1|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0455|Carnivine|type=Grass|1|Grass|Grass||||1|1|1|1|||1|}}&lt;br /&gt;
{{Moveentry/11|0465|Tangrowth|type=Grass|1|Grass|Grass||||22|22{{sup/5|BW}}&amp;lt;br&amp;gt;17{{sup/5|B2W2}}|17|17||1|1}}&lt;br /&gt;
{{Moveentry/11|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous||||1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0538|Throh|type=Fighting|1|Human-Like|Human-Like|||||1|1|1||1}}&lt;br /&gt;
{{Moveentry/11|0599|Klink|type=Steel|1|Mineral|Mineral|||||21|21|21||1}}&lt;br /&gt;
{{Moveentry/11|0600|Klang|type=Steel|1|Mineral|Mineral|||||21|21|21||1}}&lt;br /&gt;
{{Moveentry/11|0601|Klinklang|type=Steel|1|Mineral|Mineral|||||21|21|21||1}}&lt;br /&gt;
{{Moveentry/11|0603|Eelektrik|type=Electric|1|Amorphous|Amorphous|||||9|9|9||||9}}&lt;br /&gt;
{{Moveentry/11|0615|Cryogonal|type=Ice|1|Mineral|Mineral|||||1|1|1||1||1}}&lt;br /&gt;
{{Moveentry/11|0631|Heatmor|type=Fire|1|Field|Field|||||11|11|11||30}}&lt;br /&gt;
{{Moveentry/11|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||||18|18||1}}&lt;br /&gt;
{{Moveentry/11|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field|||||||STAB=&#039;&#039;&#039;|{{tt|Evo.|Learned upon evolving}}{{sup/7|SM}}&amp;lt;br&amp;gt;1, {{tt|Evo.|Learned upon evolving}}{{sup/7|USUM}}||1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||−||−||36}}&lt;br /&gt;
{{Moveentry/11|0816|Sobble|type=Water|2|Water 1|Field|||||||||8||8}}&lt;br /&gt;
{{Moveentry/11|0817|Drizzile|type=Water|2|Water 1|Field|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0818|Inteleon|type=Water|2|Water 1|Field|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like|||||||||10}}&lt;br /&gt;
{{Moveentry/11|0853|Grapploct|type=Fighting|2|Water 1|Human-Like|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||||1||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g9=none|g8=2}}&lt;br /&gt;
{{Moveentry/2|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form|✔|}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Normal|g1=none|g2=none|g3=none|g4=none|g8=none|g9=none&lt;br /&gt;
|g5tm=tutor|g5g={{gameabbrev5|B2W2}}&lt;br /&gt;
|g6tm=tutor|g6g={{gameabbrev6|ORAS}}&lt;br /&gt;
|g7=1|g7tm=tutor|g7g={{gameabbrev7|USUM}}}}&lt;br /&gt;
{{Moveentry/3|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0023|Ekans|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0024|Arbok|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0336|Seviper|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0350|Milotic|type=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0367|Huntail|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0368|Gorebyss|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0455|Carnivine|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0463|Lickilicky|type=Normal|1|Monster|Monster|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0465|Tangrowth|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0495|Snivy|type=Grass|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0496|Servine|type=Grass|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0497|Serperior|type=Grass|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0538|Throh|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0599|Klink|type=Steel|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0600|Klang|type=Steel|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0601|Klinklang|type=Steel|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0603|Eelektrik|type=Electric|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0604|Eelektross|type=Electric|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0615|Cryogonal|type=Ice|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|0759|Stufful|type=Normal|type2=Fighting|1|Field|Field|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0764|Comfey|type=Fairy|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||✔}}&lt;br /&gt;
{{Moveentry/3|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||✔}}&lt;br /&gt;
{{Moveentry/3|0805|Stakataka|type=Rock|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Bind deals damage, and can inflict the [[Status condition (Mystery Dungeon)|bound status condition]] (previously Constriction{{sup/md|RB}}{{sup/md|TDS}} and Trapped{{sup/md|GTI}} status) on the enemy. With this status condition, the Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5{{sup/md|RB}}{{sup/md|TDS}} / 3{{sup/md|GTI}}{{sup/md|SMD}} HP every two turns and lasts for 4-6{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GTI}}{{sup/md|SMD}} turns. &lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=4|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=4|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=4|pp=17|acc=78%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Bind|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also make the enemy bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body, tentacles, or the like are used to bind and squeeze the target.|image1=James Carnivine Bind.png|image1p=Carnivine|image2=Montgomery Throh Bind.png|image2p=Throh|image3=Brock Onix Bind.png|image3p=Onix|image4=Gizmo Kecleon Bind.png|image4p=Kecleon}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent and crushes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Onix|startcode=EP005|startname=Showdown in Pewter City|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Onix (Pokémon)|user1=A Villager&#039;s Onix|startcode=EP096|startname=Meowth Rules}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Onix|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movemid|type=normal|user=Onix (Pokémon)|user1=Multiple wild Onix|startcode=EP149|startname=Tunnel Vision}}&lt;br /&gt;
{{movep|type=normal|ms=208|pkmn=Steelix|method=Steelix wraps its tail around the opponent and crushes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Harrison (Johto)|user1=Harrison&#039;s Steelix|startcode=EP271|startname=Playing with Fire!|notes=Incorrectly referred to as {{mcolor|Wrap|000}} in the English dub}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Steelix|startcode=AG177|startname=Grating Spaces!}}&lt;br /&gt;
{{movemid|type=normal|user=Byron|user1=Byron&#039;s Steelix|startcode=DP108|startname=Dealing with Defensive Types!}}&lt;br /&gt;
{{movep|type=normal|ms=455|pkmn=Carnivine|method=Carnivine wraps its roots around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Carnivine|startcode=DP012|startname=Arrival of a Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=538|pkmn=Throh|method=Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.}}&lt;br /&gt;
{{movemid|type=normal|user=Montgomery|user1=Montgomery&#039;s Throh|startcode=BW073|startname=Commanding the Clubsplosion Crown!}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps one of its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Tentacruel|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
{{movep|type=normal|ms=352|pkmn=Kecleon|method=Kecleon wraps its tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Gizmo Bilt|user1=Gizmo&#039;s Kecleon|startcode=JN078|startname=Detective Drizzile!}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[HS02|Cerulean Blues]]&#039;&#039;, [[Invincible Pokémon Brothers|Kim]] told his {{p|Tentacruel}} to use Bind, but it was unable to execute the order before being knocked away by [[Misty&#039;s Gyarados]]. Moreover, Tentacruel was [[Animated series move errors|unable to legitimately learn Bind]] in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The user prevents the opponent from moving.|image1=Lily Dusknoir Bind P7.png|image1p=Dusknoir}}&lt;br /&gt;
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir releases a powerful light from its eyes that prevents the opponent from moving.}}&lt;br /&gt;
{{MovebtmManga|type=normal|user=Lily (Pokémon 7)|user1=Lily&#039;s Dusknoir|startcode=P7-07|startname=Stolen Memories|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user&#039;s long body, tentacles, or the like are used to bind and squeeze the target.|image1=Bruno Onix Bind Adventures.png|image1p=Onix|image2=Erika Tangela Bind Adventures.png|image2p=Tangela|image3=Agatha Arbok Bind.png|image3p=Arbok|image4=Wally Kecleon Bind.png|image4p=Kecleon}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Bruno&#039;s Onix|startcode=PS067|startname=Can You Diglett?|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Onix|startcode=PS155|startname=Heads On Kabutops!}}&lt;br /&gt;
{{movep|type=normal|ms=114|pkmn=Tangela|method=Tangela wraps the opponent up in its vines.}}&lt;br /&gt;
{{movemid|type=normal|user=Erika|user1=Erika&#039;s Angela|startcode=PS069|startname=Playing Horsea}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS072|startname=Weezing Winks Out|notes=Arbok {{color2|000|Manga move errors|could not legally learn}} Bind {{color2|000|Generation I|at the time}}}}&lt;br /&gt;
{{movep|type=normal|ms=352|pkmn=Kecleon|method=Kecleon extends its tongue and wraps it around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wally (Adventures)|user1=Wally&#039;s Kecleon|startcode=PS187|startname=Tongue-Tied Kecleon}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user prevents the opponent from moving for a little while.|image1=Mitsumi Dusknoir Bind.png|image1p=Dusknoir}}&lt;br /&gt;
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir holds the opponent down with its hands.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Dusknoir|startcode=DPA18|startname=Battle Against Team Galactic…and Mitsumi!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Bind I&lt;br /&gt;
|genII=Bind II&lt;br /&gt;
|genIII=Bind III&lt;br /&gt;
|genIV=Bind IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Bind V&lt;br /&gt;
|genVI=Bind VI&lt;br /&gt;
|SMUSUM=Bind VII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|LGPE=Bind PE&lt;br /&gt;
|genVIII=Bind VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Bind Stad&lt;br /&gt;
|Stad2=Bind Stad2&lt;br /&gt;
|Colo=Bind Colo&lt;br /&gt;
|XD=Bind XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Bind PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Bind PMD RB&lt;br /&gt;
|PMDTDS=Bind PMD TDS&lt;br /&gt;
|PMDGTI=Bind PMD GTI&lt;br /&gt;
|PSMD=Bind PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Bind&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Fire Spin}} and {{m|Wrap}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=綁緊 &#039;&#039;{{tt|Bónggán|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Strategy Guide}}&lt;br /&gt;
|zh_cmn=綁緊 / 绑紧 &#039;&#039;{{tt|Bǎngjǐn|Bind}}&#039;&#039;&lt;br /&gt;
|cs=Obtočení&lt;br /&gt;
|da=Binde&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Koppel&lt;br /&gt;
|fi=Kuristusote{{tt|*|Also used for Vice Grip}}&lt;br /&gt;
|fr=Étreinte&amp;lt;sup&amp;gt;{{gen|V}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Etreinte&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|IV}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=Klammergriff&lt;br /&gt;
|el=Δέσμευση &#039;&#039;Désmeusi&#039;&#039;&lt;br /&gt;
|it=Legatutto&lt;br /&gt;
|ko=조이기 &#039;&#039;{{tt|Joigi|Constricting}}&#039;&#039;&lt;br /&gt;
|pl=Związanie&amp;lt;!---{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Atak Wiązania{{tt|*|EP149}}&amp;lt;br&amp;gt;Blokujący Atak{{tt|*|EP120}}&amp;lt;br&amp;gt;Silny Atak{{tt|*|EP104}}---&amp;gt;&lt;br /&gt;
|pt_br=Ligação (&#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;-present, TCG, manga)&amp;lt;br&amp;gt;Enlaçar (early animated series){{specify|which episodes/seasons/series?}}&amp;lt;br&amp;gt;Apertar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Prender (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Prender&lt;br /&gt;
|ro=Legătura&lt;br /&gt;
|sr=Vezanje&lt;br /&gt;
|es_la=Atadura ([[EP072]]–[[EP125]], [[DP108]]–present)&amp;lt;br&amp;gt;Apretón ([[AG177]])&amp;lt;br&amp;gt;Ataque Rápido{{tt|*|Mistake with Quick Attack.}} ([[HS01]])&amp;lt;br&amp;gt;&amp;quot;Atrapa&amp;quot; ([[EP111]])&amp;lt;br&amp;gt;&amp;quot;Asfíxialo&amp;quot; ([[EP005]])&lt;br /&gt;
|es_eu=Atadura&lt;br /&gt;
|sv=Bindningsattack{{tt|*|EP072}}&amp;lt;br&amp;gt;Kramattack{{tt|*|EP005}}&lt;br /&gt;
|tr=Bağlama&lt;br /&gt;
|vi=Trói&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klammergriff]]&lt;br /&gt;
[[es:Atadura]]&lt;br /&gt;
[[fr:Étreinte]]&lt;br /&gt;
[[it:Legatutto]]&lt;br /&gt;
[[ja:しめつける]]&lt;br /&gt;
[[zh:绑紧（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_Spin_(move)&amp;diff=4322628</id>
		<title>Fire Spin (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_Spin_(move)&amp;diff=4322628"/>
		<updated>2025-06-22T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ Update to match Wrap phrasing and latest research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=83&lt;br /&gt;
|name=Fire Spin&lt;br /&gt;
|jname=ほのおのうず&lt;br /&gt;
|jtranslit=Honō no Uzu&lt;br /&gt;
|jtrans=Flame Swirl&lt;br /&gt;
|gameimage=Fire Spin IX.png&lt;br /&gt;
|gameimage2=Fire Spin IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fire&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|35|15 in Generations I-IV}}&lt;br /&gt;
|accuracy={{tt|85|70 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|na=no&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=13&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほのおのうず&#039;&#039;&#039; &#039;&#039;Flame Swirl&#039;&#039;) is a damage-dealing {{type|Fire}} [[move]] introduced in [[Generation I]]. It was [[TM13]] in {{g|Sword and Shield}}, and is [[TM024]] in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Fire Spin has a power of 15 and an accuracy of 70%. Fire Spin inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each turn&#039;s hit will deal the same amount of damage. Until Fire Spin ends, the target will be unable to attack, including the starting turn, if the user of Fire Spin moves first. Fire Spin will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Fire Spin is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue to deal damage and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Fire Spin has ended unless they select &amp;quot;Fight&amp;quot; to open the move list.&lt;br /&gt;
&lt;br /&gt;
Damage done by Fire Spin&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move, with the usual miss chance. If at such a time Fire Spin has 0 PP, Fire Spin will still be used, and {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Fire Spin will roll over to 63}}, applying full [[PP Up]]s&lt;br /&gt;
&lt;br /&gt;
Even if Fire Spin misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Fire Spin cannot thaw a {{status|frozen}} target.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Fire Spin&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Fire Spin will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Fire Spin&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote &amp;quot;&amp;lt;Pokémon&amp;gt; was trapped!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Fire Spin can now thaw a {{status|frozen}} target.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses Fire Spin on the player&#039;s Pokémon, the player may now escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;Pokémon&amp;gt; was trapped in the vortex!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the user of Fire Spin is holding a [[Grip Claw]], the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.&lt;br /&gt;
&lt;br /&gt;
Fire Spin can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Sunny Day}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
Fire Spin is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Fire Spin&#039;s power and accuracy were raised to 35 and 85 respectively, and it now lasts for four to five turns. If a [[Grip Claw]] is held by the user, Fire Spin will now always last for seven turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8. The text changes again, this time to &amp;quot;&amp;lt;Pokémon&amp;gt; was trapped in the fiery vortex!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Fire Spin will increase to 1/6 of the target&#039;s maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fire}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A &amp;lt;sc&amp;gt;Fire&amp;lt;/sc&amp;gt;-type attack that lasts two to five turns. The target cannot move while surrounded by flames.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Fire&amp;lt;/sc&amp;gt;-type attack that lasts two to five turns. The flames make the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Traps foe in fire for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Traps the foe in a ring of fire for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is trapped in an intense spiral of fire that rages two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Traps the target in a ring of fire for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The target becomes trapped within a fierce vortex of fire that rages for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Fire|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0004|Charmander|type=Fire|2|Monster|Dragon|46|49|49|37|43|43|43|27|32|32|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0005|Charmeleon|type=Fire|2|Monster|Dragon|56|55|55|43|50|50|50|33|42|42|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|55|64|64|49|56|56|56|33|46|46|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0037|Vulpix|type=Fire|1|Field|Field|42|37|41|34|14{{sup/5|BW}}&amp;lt;br&amp;gt;12{{sup/5|B2W2}}|12{{sup/6|XY}}&amp;lt;br&amp;gt;15{{sup/6|ORAS}}|15|21|40|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0038|Ninetales|type=Fire|1|Field|Field|−|43|45|−|−|−|−|−|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0077|Ponyta|type=Fire|1|Field|Field|39|26|25|25{{sup/4|DP}}&amp;lt;br&amp;gt;24{{sup/4|PtHGSS}}|25|25|25|26|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0078|Rapidash|type=Fire|1|Field|Field|39|26|25|25{{sup/4|DP}}&amp;lt;br&amp;gt;24{{sup/4|PtHGSS}}|25|25|25|26|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|||||||−|14|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0126|Magmar|type=Fire|1|Human-Like|Human-Like|−|−|−|19|21{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15|15|28|−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0136|Flareon|type=Fire|1|Field|Field|44{{sup/1|RGB}}&amp;lt;br&amp;gt;36{{sup/1|Y}}|36|36|36|36{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25|17|35|35|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0146|Moltres|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|1|13|13|8|8|8|8|8|−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0240|Magby|type=Fire|1|No Eggs Discovered|No Eggs Discovered|−|−|−|19|19{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15|15||−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0244|Entei|type=Fire|1|No Eggs Discovered|No Eggs Discovered|−|31|31|22|22|22|22||−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0255|Torchic|type=Fire|1|Field|Field|||25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19||−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0324|Torkoal|type=Fire|1|Field|Field|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13||−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|||19|12|12{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9{{sup/6|XY}}&amp;lt;br&amp;gt;5{{sup/6|ORAS}}|5||−|−}}&lt;br /&gt;
{{Moveentry/11|0390|Chimchar|type=Fire|2|Field|Human-Like||||33|33|33|33|||33|33|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like||||39|39|39|39|||39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like||||45|42|42|42|||42|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0467|Magmortar|type=Fire|1|Human-Like|Human-Like||||19|21{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15|15||−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0485|Heatran|type=Fire|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||57|57|1, 57|1, 57||1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||7|7|7||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||7|7|7||24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||−|−|−||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0631|Heatmor|type=Fire|1|Field|Field|||||16|16|16||50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0637|Volcarona|type=Bug|type2=Fire|1|Bug|Bug|||||30|30|30||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0653|Fennekin|type=Fire|1|Field|Field||||||20|20||||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0654|Braixen|type=Fire|1|Field|Field||||||22|22||||22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||||||22|22||||22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0721|Volcanion|type=Fire|type2=Water|1|No Eggs Discovered|No Eggs Discovered||||||−|−||1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0806|Blacephalon|type=Fire|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0935|Charcadet|type=Fire|1|Human-Like|Human-Like|||||||||||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like|||||||||||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like|||||||||||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||||||14|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|11}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Fire|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none&lt;br /&gt;
|g8=1|g8tm=13|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9tm=024}}&lt;br /&gt;
{{Moveentry/2|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0037|Vulpix|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0038|Ninetales|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0058|Growlithe|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0058|formsig=H|Growlithe|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0059|Arcanine|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0059|formsig=H|Arcanine|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0077|Ponyta|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0078|Rapidash|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0128|formsig=PB|Tauros|type=Fighting|type2=Fire|1|Field|Field|form=Paldean Form&amp;lt;br&amp;gt;(Blaze Breed)||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0136|Flareon|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0146|Moltres|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0155|Cyndaquil|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0156|Quilava|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0157|Typhlosion|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0157|formsig=H|Typhlosion|type=Fire|type2=Ghost|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0218|Slugma|type=Fire|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0228|Houndour|type=Dark|type2=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0240|Magby|type=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0244|Entei|type=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0255|Torchic|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0322|Numel|type=Fire|type2=Ground|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0324|Torkoal|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|}}&lt;br /&gt;
{{Moveentry/2|0371|Bagon|type=Dragon|1|Dragon|Dragon|−|✔}}&lt;br /&gt;
{{Moveentry/2|0372|Shelgon|type=Dragon|1|Dragon|Dragon|−|✔}}&lt;br /&gt;
{{Moveentry/2|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|−|✔}}&lt;br /&gt;
{{Moveentry/2|0390|Chimchar|type=Fire|2|Field|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0467|Magmortar|type=Fire|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0485|Heatran|type=Fire|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0498|Tepig|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0499|Pignite|type=Fire|type2=Fighting|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0554|Darumaka|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0555|Darmanitan|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0555|formsig=G|Darmanitan|type=Ice|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0631|Heatmor|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0636|Larvesta|type=Bug|type2=Fire|1|Bug|Bug|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0637|Volcarona|type=Bug|type2=Fire|1|Bug|Bug|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0643|Reshiram|type=Dragon|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0653|Fennekin|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0654|Braixen|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0667|Litleo|type=Fire|type2=Normal|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0668|Pyroar|type=Fire|type2=Normal|1|Field|Field|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0721|Volcanion|type=Fire|type2=Water|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0725|Litten|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0726|Torracat|type=Fire|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0806|Blacephalon|type=Fire|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0813|Scorbunny|type=Fire|2|Field|Human-Like|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0814|Raboot|type=Fire|2|Field|Human-Like|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0815|Cinderace|type=Fire|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0838|Carkol|type=Rock|type2=Fire|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0839|Coalossal|type=Rock|type2=Fire|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0880|Dracozolt|type=Electric|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/2|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|−|✔}}&lt;br /&gt;
{{Moveentry/2|0909|Fuecoco|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0910|Crocalor|type=Fire|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0935|Charcadet|type=Fire|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1004|Chi-Yu|type=Dark|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1005|Roaring Moon|type=Dragon|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1007|Koraidon|type=Fighting|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1020|Gouging Fire|type=Fire|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Fire|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}&lt;br /&gt;
{{Moveentry/8|0058|Growlithe|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0513|Pansear|type=Fire|1|Field|Field||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0667|Litleo|type=Fire|type2=Normal|1|Field|Field|||||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Fire}}&lt;br /&gt;
{{Moveentry/1|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|[[List of Japanese region serial code event Pokémon distributions in Generation VI#Charizard 2|Pokémon EXPO Gym Charizard]]|STAB=&#039;&#039;&#039;|note=Lv.&amp;amp;nbsp;36}}&lt;br /&gt;
{{Movefoot|Fire|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Fire}}&lt;br /&gt;
{{Moveentry/1|0668|Pyroar|type=Fire|type2=Normal|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[East Province (Area Three)]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Fire Spin deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Constriction}} status condition on the enemy. This renders the enemy unable to move (though it may attack) and lose 5 HP every two turns. This status lasts for 4-6 turns.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, the move instead may inflict the {{DL|Status condition (Mystery Dungeon)|Fire Spin}} status condition for 6 turns, which renders the enemy unable to move (though it may attack) and lose 3 HP every two turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=fire}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=4|pp=19|acc=73%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=4|pp=19|acc=73%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=4|pp=19|acc=73%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=3|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=fire|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Fire&lt;br /&gt;
|grid={{Conquestmove/Grid/box|dist=2}}&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=12&lt;br /&gt;
|acc=85%&lt;br /&gt;
|eff=Hits 4 to 5 times in one turn. If the move misses any target, &amp;lt;br/&amp;gt;the multi-strike move will cease.&lt;br /&gt;
|users={{CSP|392|Infernape}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|609|Chandelure}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Fire Spin is a Fast Attack that has been available since February 16, 2017.&lt;br /&gt;
&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=269&lt;br /&gt;
|move=Fire Spin&lt;br /&gt;
|type=Fire&lt;br /&gt;
|pow=14&lt;br /&gt;
|energy=10&lt;br /&gt;
|duration=1.1&lt;br /&gt;
|damage_window=0.85 - 1.05&lt;br /&gt;
|pow_trainer=11&lt;br /&gt;
|energy_trainer=10&lt;br /&gt;
|turns=3&lt;br /&gt;
|users={{MSP/GO|0006|Charizard}}{{MSP/GO|0038|Ninetales}}{{MSP/GO|0078|Rapidash}}{{MSP/GO|0105A|Marowak|Alolan Form}}{{MSP/GO|0136|Flareon}}{{MSP/GO|0146|Moltres}}{{MSP/GO|0244|Entei}}{{MSP/GO|0257|Blaziken}}{{MSP/GO|0324|Torkoal}}{{MSP/GO|0392|Infernape}}{{MSP/GO|0467|Magmortar}}{{MSP/GO|0485|Heatran}}{{MSP/GO|0513|Pansear}}{{MSP/GO|0514|Simisear}}{{MSP/GO|0609|Chandelure}}{{MSP/GO|0631|Heatmor}}{{MSP/GO|0637|Volcarona}}{{MSP/GO|0655|Delphox}}{{MSP/GO|0663|Talonflame}}{{MSP/GO|0776|Turtonator}}{{MSP/GO|0791|Solgaleo}}{{MSP/GO|0813|Scorbunny}}{{MSP/GO|0814|Raboot}}{{MSP/GO|0815|Cinderace}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 14&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.55 → 1.1 seconds&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;December 1, 2023&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 9 → 10&lt;br /&gt;
* &#039;&#039;&#039;September 3, 2024&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 10 → 11&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Fire Spin|type=Fire&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=16.87438&lt;br /&gt;
|charge=1.16&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=3&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Fire Spin&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Blaine|Ponyta}}/Rapidash&amp;lt;hr&amp;gt;{{sync|Serena|Fennekin}}/Braixen/Delphox&amp;lt;hr&amp;gt;{{sync|Raihan|Flygon|Anniversary 2022}}&amp;lt;hr&amp;gt;{{sync|Kiawe|Arcanine}}&amp;lt;hr&amp;gt;{{sync|Kabu|Torkoal}}&amp;lt;hr&amp;gt;{{sync|Ethan|Ho-Oh}}&amp;lt;hr&amp;gt;{{sync|Bianca|Chandelure}}&amp;lt;hr&amp;gt;{{sync|Kabu|Ninetales}}&amp;lt;hr&amp;gt;{{sync/player|egg|Charmander/Charmeleon/Charizard}} &amp;lt;small&amp;gt;(Tech role only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Fire Spin is {{p|Charizard}}&#039;s second move as {{p|Charmander}}. The user shoots a burst of fire forward, exploding on the first enemy hit or after traveling max distance, dealing damage over time and slowing enemies within the radius. Upon reaching level 7 as {{p|Charmeleon}}, it is replaced by either {{m|Fire Blast}} or {{m|Flare Blitz}}.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fire}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける|Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The target becomes trapped within a fierce vortex of fire that hits them four to five times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Fire Spin status condition. (In the Fire Spin, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. It could also cause the Fire Spin status condition.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Ursula Flareon Fire Spin.png|image1p=Flareon|image2=Shamus Heatmor Fire Spin.png|image2p=Heatmor|image3=May Blaziken Fire Spin.png|image3p=Blaziken|image4=Leon Charizard Fire Spin.png|image4p=Charizard}}&lt;br /&gt;
{{movep|type=fire|ms=0037|pkmn=Vulpix|method=Light red energy flickers off Vulpix and its eyes glow light blue. Its eyes then glow red and a flame is released. When the flame hits the ground, it turns into a fiery tornado and hits the opponent; or, Vulpix releases a spiraling stream of fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Brock&#039;s Vulpix|startcode=EP028|startname=Pokémon Fashion Flash|notes=Debut}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Coordinator|user1=A Coordinator&#039;s Vulpix|startcode=DP077|startname=Staging a Heroes&#039; Welcome!}}&lt;br /&gt;
{{movep|type=fire|ms=0004|pkmn=Charmander|method=Charmander opens its mouth and a spiraling flame is released at the opponent from its mouth, trapping and burning it in a fiery tornado.}}&lt;br /&gt;
{{movemid|type=fire|user=Ash&#039;s Charizard|user1=Ash&#039;s Charmander|startcode=EP032|startname=The Ninja Poké-Showdown}}&lt;br /&gt;
{{movep|type=fire|ms=0136|pkmn=Flareon|method=Flareon opens its mouth and a spiraling red-orange flame is released at the opponent from its mouth.}}&lt;br /&gt;
{{movemid|type=fire|user=Eevee brothers|user1=Pyro&#039;s Flareon|startcode=EP040|startname=The Battling Eevee Brothers}}&lt;br /&gt;
{{movemid|type=fire|user=Savannah|user1=Savannah&#039;s Flareon|startcode=AG078|startname=Cruisin&#039; for a Losin&#039;}}&lt;br /&gt;
{{movemid|type=fire|user=Ursula|user1=Ursula&#039;s Flareon|startcode=DP175|startname=Opposites Interact!}}&lt;br /&gt;
{{movep|type=fire|ms=0038|pkmn=Ninetales|method=Ninetales opens its mouth and releases a stream of spinning red-orange or orange fire with a yellow flame spiraling around it at the opponent. When the stream of fire hits the opponent, it curls around it for a moment before disappearing.}}&lt;br /&gt;
{{movemid|type=fire|user=Blaine|user1=Blaine&#039;s Ninetales|startcode=EP058|startname=Riddle Me This}}&lt;br /&gt;
{{movemid|type=fire|user=Zane|user1=Zane&#039;s Ninetales|startcode=EP169|startname=Beauty and the Breeder}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Coordinator|user1=A Coordinator&#039;s Ninetales|startcode=AG013|startname=All Things Bright and Beautifly!}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Trainer|user1=A Trainer&#039;s Ninetales|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movep|type=fire|ms=0059|pkmn=Arcanine|method=Arcanine opens its mouth and a flame is released at the opponent from its mouth. When the flame reaches the opponent, it curls around it in a tornado; or, Arcanine&#039;s body becomes surrounded by fire and it tackles the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Gary&#039;s Arcanine|startcode=EP063|startname=The Battle of the Badge|notes=Arcanine {{color2|000|Animated series move errors|could not legally learn}} Fire Spin {{color2|000|Generation I|at the time}}}}&lt;br /&gt;
{{movemid|type=fire|user=Ramona|user1=Ramona&#039;s Arcanine|startcode=EP190|startname=The Stolen Stones!}}&lt;br /&gt;
{{movemid|type=fire|user=Keegan|user1=Keegan&#039;s Arcky|startcode=EP190|startname=The Stolen Stones!}}&lt;br /&gt;
{{movep|type=fire|ms=0005|pkmn=Charmeleon|method=Charmeleon opens its mouth and a flame is released at the opponent from its mouth; or, Charmeleon slams its hands onto the ground, and a thin streak of fire shoots across the ground in front of it towards its target. The flame turns into a fiery tornado and it hits the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Mateo (EP087)|user1=Mateo&#039;s Charmeleon|startcode=EP087|startname=The Crystal Onix|notes=Incorrectly referred to as Ember in the dub}}&lt;br /&gt;
{{movemid|type=fire|user=Zippo|user1=Ritchie&#039;s Zippo|startcode=HS08|startname=Oaknapped!}}&lt;br /&gt;
{{movemid|type=fire|user=Trevor&#039;s Charizard|user1=Trevor&#039;s Charmeleon|startcode=XY086|startname=A Legendary Photo Op!}}&lt;br /&gt;
{{movep|type=fire|ms=0006|pkmn=Charizard|method=Charizard opens its mouth and a flame is shot at the opponent from its mouth. The flame twists around the opponent, trapping it; or, Charizard fires an orb of flames at the opponent from its mouth; or, Charizard swings its tail, sending a trail of yellow-orange fire from its tail flame at the opponent. The flame then circles around the opponent, trapping them in a ring of fire.}}&lt;br /&gt;
{{movemid|type=fire|user=Ash&#039;s Charizard|startcode=EP112|startname=Enter the Dragonite|notes=Incorrectly called {{mcolor|Ember|000}} in the English dubbed version of the debut episode&amp;lt;br&amp;gt;English debut in &#039;&#039;{{color2|000|EP131|Fighting Flyer with Fire}}&#039;&#039;}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Coordinator|user1=A Coordinator&#039;s Charizard|startcode=AG062|startname=Disguise Da Limit}}&lt;br /&gt;
{{movemid|type=fire|user=List of Pokémon temporarily owned by the Team Rocket trio#Charizard 3|user1=Jessie&#039;s Charizard|startcode=AG177|startname=Grating Spaces!}}&lt;br /&gt;
{{movemid|type=fire|user=Trevor&#039;s Charizard|startcode=XY125|startname=A League of His Own!}}&lt;br /&gt;
{{movemid|type=fire|user=Leon&#039;s Charizard|startcode=JN012|startname=Flash of the Titans!}}&lt;br /&gt;
{{movep|type=fire|ms=0338|pkmn=Solrock|method=Solrock releases a red-orange flame from the top rock on its head that spirals at the opponent; or, Solrock forms a red-orange spiral of fire in front of its its body and releases it at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=AG063|startname=Take the Lombre Home}}&lt;br /&gt;
{{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=JN133|startname=The Mew from Here!}}&lt;br /&gt;
{{movep|type=fire|ms=0256|pkmn=Combusken|method=Combusken opens its mouth and a ball of fire appears in its mouth. It then shoots a vortex of fire at the opponent from its mouth.}}&lt;br /&gt;
{{movemid|type=fire|user=May&#039;s Blaziken|user1=May&#039;s Combusken|startcode=AG082|startname=A Shroomish Skirmish}}&lt;br /&gt;
{{movep|type=fire|ms=0300|pkmn=Skitty|method=Skitty lifts up its paw and a white orb appears. A spiraling red-orange fire then comes out of the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=May&#039;s Skitty|startcode=AG115|startname=Mean with Envy|notes=Used via {{mcolor|Assist|000}}}}&lt;br /&gt;
{{movep|type=fire|ms=0439|pkmn=Mime Jr.|method=Mime Jr. releases a vortex of fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=James&#039;s Mime Jr.|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{mcolor|Mimic|000}}}}&lt;br /&gt;
{{movep|type=fire|ms=0257|pkmn=Blaziken|method=Blaziken opens its mouth and releases a spiraling flame from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=May&#039;s Blaziken|startcode=AG191|startname=Once More with Reeling!}}&lt;br /&gt;
{{movep|type=fire|ms=0126|pkmn=Magmar|method=Magmar releases a twister of orange-yellow fire at the opponent; or, Magmar releases a spiraling red-yellow stream of fire from its mouth at the opponent. As the fire reaches the opponent, it curls around it, surrounding it in a tornado of red-yellow fire.}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Coordinator|user1=A Coordinator&#039;s Magmar|startcode=DP027|startname=Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movemid|type=fire|user=Paul&#039;s Magmortar|user1=Paul&#039;s Magmar|startcode=DP066|startname=Lost Leader Strategy!}}&lt;br /&gt;
{{movep|type=fire|ms=0244|pkmn=Entei|method=Entei releases a spiraling red-orange fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Entei (M03)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=fire|ms=0390|pkmn=Chimchar|method=Chimchar releases a spiraling fire from its mouth that forms together into a vortex and hits the opponent. When hit, the opponent becomes trapped in a pillar of fire; or, Chimchar opens its mouth, and a ball of red-orange fire forms in front of it. A spiraling red-orange fire is then launched at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Ash&#039;s Infernape|user1=Paul&#039;s Chimchar|startcode=DP040|startname=Top-Down Training!}}&lt;br /&gt;
{{movemid|type=fire|user=Team Poképals|user1=Chimchar of Team Poképals|startcode=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness|startname=Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness}}&lt;br /&gt;
{{movep|type=fire|ms=0485|pkmn=Heatran|method=Heatran opens its mouth and releases a spiraling red-orange fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Marcus|user1=Marcus&#039;s Heatran|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=fire|ms=0631|pkmn=Heatmor|method=Heatmor spins around and releases a spiraling red-orange fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Shamus|user1=Shamus&#039;s Heatmor|startcode=BW077|startname=Evolution by Fire!}}&lt;br /&gt;
{{movep|type=fire|ms=0637|pkmn=Volcarona|method=Volcarona releases a spiraling red-orange fire from its mouth at the opponent; or, Volcarona forms a ring of fire over its head.}}&lt;br /&gt;
{{movemid|type=fire|user=Volcarona (Pokémon)|user1=A wild Volcarona|startcode=BW078|startname=Guarding the Guardian of the Mountain!}}&lt;br /&gt;
{{movemid|type=fire|user=Volcarona (Pokémon)|user1=A wild Volcarona|startcode=Trial on a Golden Scale!}}&lt;br /&gt;
{{movep|type=fire|ms=0006MX|pkmn=Charizard|method=Mega Charizard X releases a spiraling blue fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Trainer|user1=A Trainer&#039;s Charizard|startcode=M17|startname=Diancie and the Cocoon of Destruction}}&lt;br /&gt;
{{movep|type=fire|ms=0654|pkmn=Braixen|method=Braixen sticks out its wand, creating a huge flame that then dissolves into multiple streams of fire that spin around.}}&lt;br /&gt;
{{movemid|type=fire|user=Aria&#039;s Delphox|user1=Aria&#039;s Braixen|startcode=XY047|startname=Dreaming a Performer&#039;s Dream!}}&lt;br /&gt;
{{movep|type=fire|ms=0667|pkmn=Litleo|method=Litleo releases a spiraling red-orange fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Performer|user1=A Performer&#039;s Litleo|startcode=XY080|startname=Performing with Fiery Charm!}}&lt;br /&gt;
{{movep|type=fire|ms=0655|pkmn=Delphox|method=Delphox sticks out its wand and shoots a stream of swirling fire from the tip at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Aria&#039;s Delphox|startcode=XY090|startname=Tag Team Battle Inspiration!}}&lt;br /&gt;
{{movep|type=fire|ms=0006MY|pkmn=Charizard|method=Mega Charizard Y releases a spiraling red-orange fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Trevor&#039;s Charizard|startcode=XY125|startname=A League of His Own!}}&lt;br /&gt;
{{movep|type=fire|ms=0607|pkmn=Litwick|method=Litwick fires a blue and purple stream of fire from the flame on its head at the opponent. The flame swirls around the opponent, trapping them.}}&lt;br /&gt;
{{movemid|type=fire|user=Leader (JN014)|user1=Leader&#039;s Litwick|startcode=JN014|startname=Raid Battle in The Ruins!}}&lt;br /&gt;
{{movep|type=fire|ms=0146|pkmn=Moltres|method=Moltres releases a stream of fire from its mouth at the ground, forming a circle around the opponent. The flame then forms into a fiery tornado around the opponent, trapping them.}}&lt;br /&gt;
{{movebtm|type=fire|user=Moltres (Pokémon)|user1=A wild Moltres|startcode=JN068|startname=Advice to Goh!}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto|no}}&lt;br /&gt;
{{Animedexbody|EP028|Fire Spin|Ash&#039;s Pokédex|{{p|Vulpix}}&#039;s greatest attack: Fire Spin. Using powerful flames to [[bound|block its opponent from moving]], it then inflicts great [[damage]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Red Charizard Fire Spin PO.png|image1p=Charizard}}&lt;br /&gt;
{{movep|type=fire|ms=0006|pkmn=Charizard|method=Charizard swings its tail, sending a trail of yellow-orange fire from its tail flame at the opponent. The flame then circles around the opponent, trapping them in a ring of fire.}}&lt;br /&gt;
{{movebtm|type=fire|user=Red&#039;s Charizard|startcode=PO04|startname=File 4: Charizard|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Yuto Charcadet Fire Spin.png|image1p=Charcadet|image2=Yuto Armarouge Fire Spin.png|image2p=Armarouge}}&lt;br /&gt;
{{movep|type=fire|ms=0935|pkmn=Charcadet|method=One of Charcadet&#039;s fists become surrounded by swirling fire and it punches the opponent with it. Then, the opponent&#039;s body becomes surrounded by rings of fire.}}&lt;br /&gt;
{{movemid|type=fire|user=Yūto&#039;s Charcadet|startcode=PT16|startname=PT16|notes=Debut}}&lt;br /&gt;
{{movep|type=fire|ms=0936|pkmn=Armarouge|method=Armarouge moves its pauldrons to its hands and puts them together to form a cannon. Then, it forms a fireball at the end of its cannon and shoots it at the opponent as a swirling vortex of fire.}}&lt;br /&gt;
{{movebtm|type=fire|user=Yūto&#039;s Armarouge|startcode=PT16|startname=PT16}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Aim to Be a Card Master!!===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user shoots fire from its mouth.|image1=Kenta Charizard Fire Spin.png|image1p=Charizard}}&lt;br /&gt;
{{movep|type=tcg fire|ms=006|pkmn=Charizard|method=Charizard shoots fire from its mouth.}}&lt;br /&gt;
{{movebtmManga|type=tcg fire|user=Kenta Minamii|user1=Kenta&#039;s Charizard|startcode=MCM1|startname=District Convention &amp;quot;Kenta, to the Open Sea&amp;quot;|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The foe becomes trapped within a fierce vortex of fire.|image1=Lara Laramie Ponyta Fire Spin EToP.png|image1p=Ponyta}}&lt;br /&gt;
{{movep|type=fire|ms=077|pkmn=Ponyta|method=Ponyta kicks its two back feet outwards and the flames on its tail stretches and curves. Multiple orbs of fire surrounded in a fiery aura also shoot out of its mane and spin around in circles behind it. A huge horizontal vortex of fire then shoots out from Ponyta&#039;s body behind it. As the opponent becomes trapped in the vortex of fire, the orbs of flames dart around and hit the opponent as well.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Lara Laramie|user1=Lara Laramie&#039;s Ponyta|startcode=ET05|startname=The Human Race and the Pokémon Race|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[ET18|Pikachu&#039;s Plan]]&#039;&#039;, [[Ash Ketchum (EToP)|Ash]] told his {{AP|Charizard}} to use Fire Spin, but the move was used off-panel.&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The foe is trapped by a vortex of fire.|image1=Entei Fire Spin M20 manga.png|image1p=Entei}}&lt;br /&gt;
{{movep|type=fire|ms=244|pkmn=Entei|method=Entei breathes a spiraling beam of fire from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Entei (Pokémon)|user1=A wild Entei|startcode=I Choose You! (manga)|startname=I Choose You!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user breathes a powerful spiral of flames.|image1=Team Galactic Heatran Fire Spin P7.png|image1p=Heatran}}&lt;br /&gt;
{{movep|type=fire|ms=485|pkmn=Heatran|method=Heatran releases a spiral of flames from its mouth.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Team Galactic Grunt (Trainer class)|user1=Team Galactic&#039;s Heatran|startcode=P7-09|startname=A World Covered In Darkness|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The foe becomes trapped within a fierce vortex of fire.|image1=Blue Charizard Fire Spin.png|image1p=Charizard|image2=Thu-Fi-Zer Triple Attack.png|image2p=Thu-Fi-Zer|image3=Malva Braixen Fire Spin Adventures.png|image3p=Braixen|image4=Blue Charmeleon Fire Spin.png|image4p=Charmeleon}}&lt;br /&gt;
{{movep|type=fire|ms=005|pkmn=Charmeleon|method=Charmeleon releases a vortex of fire from its tail at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Blue&#039;s Charmeleon|startcode=PS014|startname=That Awful Arbok!|notes=Debut}}&lt;br /&gt;
{{movep|type=fire|ms=078|pkmn=Rapidash|method=Rapidash lowers its head and releases a spiral of fire from its mane at the opponent, or Rapidash fires a spiraling flame at the opponent from its mouth.}}&lt;br /&gt;
{{movemid|type=fire|user=Blaine|user1=Blaine&#039;s Rapidash|startcode=PS026|startname=Holy Moltres}}&lt;br /&gt;
{{movep|type=fire|ms=TFZ|pkmn=Thu-Fi-Zer|method=Thu-Fi-Zer waves its wing and a powerful wave of fire comes out and hits the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Legendary birds (Adventures)#Thu-Fi-Zer|user1=Thu-Fi-Zer|startcode=PS033|startname=The Winged Legends}}&lt;br /&gt;
{{movep|type=fire|ms=006|pkmn=Charizard|method=Charizard releases a vortex of fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Blue&#039;s Charizard|startcode=PS040|startname=A Charizard...and a Champion}}&lt;br /&gt;
{{movep|type=fire|ms=038|pkmn=Ninetales|method=Ninetales releases a stream of spiraling flames at the opponent from its mouth. Sometimes, the flames curl around the opponent, preventing it from escaping.}}&lt;br /&gt;
{{movemid|type=fire|user=Blue (Adventures)|user1=Blue&#039;s Ninetales|startcode=PS077|startname=Striking Golduck}}&lt;br /&gt;
{{movemid|type=fire|user=Courtney|user1=Courtney&#039;s Ninetales|startcode=PS221|startname=Going to Eleven with Loudred and Exploud II}}&lt;br /&gt;
{{movep|type=fire|ms=654|pkmn=Braixen|method=Braixen twirls its branch, causing a stream of swirling flames to surround the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Malva&#039;s Braixen|startcode=PS576|startname=Surrounding Braixen}}&lt;br /&gt;
{{movep|type=fire|ms=655|pkmn=Delphox|method=Delphox lights the tip of its branch on fire and throws it at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Whitley&#039;s Delphox|startcode=PS593|startname=Xerneas Gives}}&lt;br /&gt;
&lt;br /&gt;
* [[Charon]]&#039;s {{p|Heatran}} was revealed to know Fire Spin on the official website, but it has never been shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
{{Movemanga|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Enta Vulpix Fire Spin CBF.png|image1p=Vulpix|image2=Enta Ninetales Fire Spin CBF.png|image2p=Ninetales}}&lt;br /&gt;
{{movep|type=fire|ms=037|pkmn=Vulpix|method=Vulpix shoots a vortex of fire from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Enta&#039;s Vulpix|startcode=CBF2|startname=Aim for the Top!|notes=Debut}}&lt;br /&gt;
{{movep|type=fire|ms=038|pkmn=Ninetales|method=Ninetales shoots a vortex of fire from the front its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Enta&#039;s Ninetales|startcode=CBF6|startname=Final Battle: Versus The Salon Maiden}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters BW: The Heroes of Fire and Thunder===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The opponent is trapped in swirling flames.|image1=Alder Volcarona Fire Spin FAT.png|image1p=Volcarona}}&lt;br /&gt;
{{movep|type=fire|ms=637|pkmn=Charizard|method=Volcarona traps the opponent in swirling flames.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Alder|user1=Alder&#039;s Volcarona|startcode=FAT4|startname=Get the Legendary Pokémon|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Mitsumi Infernape Fire Spin.png|image1p=Infernape}}&lt;br /&gt;
{{movep|type=fire|ms=392|pkmn=Infernape|method=Infernape shoots a spiraling stream of fire from its hand at the opponent, leaving it trapped.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Mitsumi&#039;s Infernape|startcode=DPA06|startname=Beauty Contest: The Pokémon Super Contest!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user attacks the target with a fierce vortex of fire.|image1=Nagi Charizard Fire Spin.png|image1p=Charizard}}&lt;br /&gt;
{{movep|type=fire|ms=006|pkmn=Charizard|method=Charizard shoots a powerful vortex of fire from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Nagi|user1=Nagi&#039;s Charizard|startcode=GDZ62|startname=A Grand, Mid-air Battle with a Rival!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Blazing Exploration Team===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user shoots a swirling vortex of fire.|image1=Honoo Fire Spin.png|image1p=Chimchar}}&lt;br /&gt;
{{movep|type=fire|ms=390|pkmn=Chimchar|method=Chimchar shoots a swirling vortex of fire.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Honō|startcode=BET2|startname=BET2|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
* [[Yū Shirogane&#039;s Infernape|Yū&#039;s Infernape]] was revealed to know Fire Spin in [[PBK2]] but it was not shown using it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The foe is trapped by a vortex of fire.|image1=Soro Entei Fire Spin.png|image1p=Entei}}&lt;br /&gt;
{{movep|type=fire|ms=244|pkmn=Entei|method=Entei breathes fire from its mouth and the opponent is trapped.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Soro|user1=Soro&#039;s Entei|startcode=TA04|startname=TA04|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user traps the target inside a fierce vortex of fire.|image1=Blaine Arcanine Fire Spin Zensho.png|image1p=Arcanine}}&lt;br /&gt;
{{movep|type=fire|ms=059|pkmn=Arcanine|method=Arcanine shoots fire from its mouth and the flames form around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Blaine|user1=Blaine&#039;s Arcanine|startcode=PZ08|startname=Cinnabar Island|notes=Debut&amp;lt;br&amp;gt;Arcanine {{color2|000|Manga move errors|could not legally learn}} Fire Spin {{color2|000|Generation I|at the time}}}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|genI=Fire Spin I&lt;br /&gt;
|genII=Fire Spin II&lt;br /&gt;
|genIII=Fire Spin III&lt;br /&gt;
|genIV=Fire Spin IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|genV=Fire Spin V&lt;br /&gt;
|genVI=Fire Spin VI&lt;br /&gt;
|genVI2=Fire Spin VI 2&lt;br /&gt;
|genVII=Fire Spin VII&lt;br /&gt;
|genVII2=Fire Spin VII 2&lt;br /&gt;
|genVIII=Fire Spin VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|Stad=Fire Spin Stad&lt;br /&gt;
|Stad2=Fire Spin Stad2&lt;br /&gt;
|Colo=Fire Spin Colo&lt;br /&gt;
|XD=Fire Spin XD&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|PBR=Fire Spin PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|PMDRB=Fire Spin PMD RB&lt;br /&gt;
|PMDTDS=Fire Spin PMD TDS&lt;br /&gt;
|PMDGTI=Fire Spin PMD GTI&lt;br /&gt;
|PSMD=Fire Spin PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|Masters=Fire Spin Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the function of binding moves being changed from [[Generation I]] to [[Generation II]], Fire Spin&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
* Fire Spin is the only {{type|Fire}} move introduced in Generation I that cannot inflict a {{status|burn}}, and as a result it is the only one that cannot thaw a frozen target (prior to [[Generation III]])&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=火焰旋渦 &#039;&#039;{{tt|Fóyihm Syùhngwō|Flame Swirl}}&#039;&#039;&lt;br /&gt;
|zh_cmn=火焰旋渦 / 火焰旋涡 &#039;&#039;{{tt|Huǒyàn Xuánwō|Flame Swirl}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;火燄漩渦 &#039;&#039;{{tt|Huǒyàn Xuánwō|Flame Whirlpool}}&#039;&#039; {{tt|*|Early animated series}}{{specify|check tooltip: which episodes/seasons/series?}}&lt;br /&gt;
|cs=Ohnivý vír&lt;br /&gt;
|da=Flammespin&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Vuurdraak&lt;br /&gt;
|fi=Tulikieppi/Tulikierre (original series)&amp;lt;br&amp;gt;Tulipyörre (Advanced Generation; [[DP006]]{{tt|*|This was an accidental translation: the Finnish dub, by this point, had established a method of maintaining the English names of moves, so this move should not have been translated at all.}})&lt;br /&gt;
|fr=Danse Flammes&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Danse Flamme&amp;lt;sup&amp;gt;{{gen|VI}}–{{gen|VII}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Danseflamme&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=Feuerwirbel&lt;br /&gt;
|el=Σπείρα Φλόγας &#039;&#039;Speria Flogas&#039;&#039;&lt;br /&gt;
|hi=आग का गोला &#039;&#039;Aag Ka Gola&#039;&#039;, आग का तूफान &#039;&#039;Aag Ka Toofaan&#039;&#039;&lt;br /&gt;
|id=Api Melingkar&amp;lt;br&amp;gt;Pusaran Api&lt;br /&gt;
|it=Turbofuoco&lt;br /&gt;
|ko=회오리불꽃 &#039;&#039;{{tt|Hoe-oribulkkot|Whirly flame}}&#039;&#039;&lt;br /&gt;
|no=Ildspinn&amp;lt;br&amp;gt;Flammespinn&lt;br /&gt;
|pl=Ognisty Wir&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Atak Ognia{{tt|*|EP270}}&amp;lt;br&amp;gt;Uderzenie Ognia{{tt|*|EP254}}&amp;lt;br&amp;gt;Spięcie Ogniowe/Ogniowy Pierścień{{tt|*|EP253}}&amp;lt;br&amp;gt;Ogniowy Wir{{tt|*|EP190-EP191}}&amp;lt;br&amp;gt;Spirala Ognia{{tt|*|EP169}}&amp;lt;br&amp;gt;Atak Płomieniem{{tt|*|EP131}}&amp;lt;br&amp;gt;Ogniowy Atak{{tt|*|Holiday Hi-Jynx}}&amp;lt;br&amp;gt;Ogniowa Pętla{{tt|*|EP063}}&amp;lt;br&amp;gt;Ognisty Powiew{{tt|*|EP058}}&amp;lt;br&amp;gt;Łańcuch Ognia{{tt|*|EP040}}&amp;lt;br&amp;gt;Ognista Trąba{{tt|*|EP036}}&amp;lt;br&amp;gt;Bicz Ognia{{tt|*|EP032}}&amp;lt;br&amp;gt;Fala Ognia{{tt|*|EP028}}--&amp;gt;&lt;br /&gt;
|pt_br=Chama Furacão (games, &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;-present, TCG, manga)&amp;lt;br&amp;gt;Redemoinho de Fogo (early animated series){{specify|which episodes/seasons/series?}}&amp;lt;br&amp;gt;Gira-Fogo (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Espiral de Fogo&amp;lt;br&amp;gt;Peão de Fogo&lt;br /&gt;
|ro=Mișcarea de Foc&lt;br /&gt;
|sr=Vatreni Kovitlac&lt;br /&gt;
|es_la=Giro Fuego (games, [[EP058]], [[EP063]], [[EP169]], [[EP253]]–[[EP270]], [[DP175]]{{tt|*|Also referred to as &#039;&#039;Gira Fuego&#039;&#039; and &#039;&#039;Rueda Fuego&#039;&#039; in this episode.}})&amp;lt;br&amp;gt;Giro de Fuego ([[EP191]], [[AG078]]–[[JN080]])&amp;lt;br&amp;gt;Rueda de Fuego{{tt|*|Mistake with Flame Wheel}} ([[HS08]], [[DP076]])&amp;lt;br&amp;gt;Espiral de Fuego ([[AG179]])&amp;lt;br&amp;gt;Tornado de Fuego ([[EP028]]–[[EP036]], [[EP087]]–[[EP131]])&amp;lt;br&amp;gt;Lanzallamas{{tt|*|Mistake with Flamethrower}} ([[Holiday Hi-Jynx]])&amp;lt;br&amp;gt;Barrera de Fuego ([[EP040]])&lt;br /&gt;
|es_eu=Giro Fuego&lt;br /&gt;
|sv=Eldsnurra&lt;br /&gt;
|th=วงล้อไฟ&lt;br /&gt;
|vi=Lốc Lửa Xoáy&amp;lt;br&amp;gt;Lốc Xoáy Lửa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fire Spin}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Feuerwirbel]]&lt;br /&gt;
[[es:Giro fuego]]&lt;br /&gt;
[[fr:Danse Flammes]]&lt;br /&gt;
[[it:Turbofuoco]]&lt;br /&gt;
[[ja:ほのおのうず]]&lt;br /&gt;
[[zh:火焰旋涡（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322625</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322625"/>
		<updated>2025-06-22T17:13:51Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ improve phrasing as inspired by Fire Spin, Bind, Clamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap has an accuracy of 85%. Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each turn&#039;s hit will deal the same amount of damage. Until Wrap ends, the target will be unable to attack, including the starting turn, if the user of Wrap moves first. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Wrap is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue to deal damage and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Wrap has ended unless they select &amp;quot;Fight&amp;quot; to open the move list.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the user will automatically use Wrap against the incoming Pokémon, deducting an additional [[PP]] from the move, with the usual miss chance. If at such a time Wrap has 0 PP, Wrap will still be used, and {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, applying full [[PP Up]]s.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|0023|Ekans}}{{MSP/GO|0069|Bellsprout}}{{MSP/GO|0072|Tentacool}}{{MSP/GO|0108|Lickitung}}{{MSP/GO|0147|Dratini}}{{MSP/GO|0148|Dragonair}}{{MSP/GO|0336|Seviper}}{{MSP/GO|0350|Milotic}}{{MSP/GO|0433|Chingling}}{{MSP/GO|0495|Snivy}}{{MSP/GO|0496|Servine}}{{MSP/GO|0781|Dhelmise}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG){{specify|which episodes/seasons?}}&amp;lt;BR&amp;gt;Kuristus (later AG){{specify|which episodes/seasons?}}&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early animated series{{specify|which episodes/seasons/series?}}, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322599</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322599"/>
		<updated>2025-06-22T16:58:00Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ further improve phrasing clarity, also describe the end ambiguity as seen in https://www.youtube.com/watch?v=qX7Cnpmpclk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap has an accuracy of 85%. Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a [[critical hit]], each turn&#039;s hit will deal the same amount of damage. Until Wrap ends, the target will be unable to attack, including the starting turn, if the user of Wrap moves first. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Wrap is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue Wrap and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Wrap has ended unless they select &amp;quot;Fight&amp;quot; to open the move list.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the user will automatically use Wrap against the incoming Pokémon, deducting an additional [[PP]] from the move with the usual miss chance. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|0023|Ekans}}{{MSP/GO|0069|Bellsprout}}{{MSP/GO|0072|Tentacool}}{{MSP/GO|0108|Lickitung}}{{MSP/GO|0147|Dratini}}{{MSP/GO|0148|Dragonair}}{{MSP/GO|0336|Seviper}}{{MSP/GO|0350|Milotic}}{{MSP/GO|0433|Chingling}}{{MSP/GO|0495|Snivy}}{{MSP/GO|0496|Servine}}{{MSP/GO|0781|Dhelmise}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG){{specify|which episodes/seasons?}}&amp;lt;BR&amp;gt;Kuristus (later AG){{specify|which episodes/seasons?}}&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early animated series{{specify|which episodes/seasons/series?}}, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322593</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322593"/>
		<updated>2025-06-22T16:51:40Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ Add original accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap has an accuracy of 85%. Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, including the starting turn, if the user of Wrap moves first. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Wrap is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue Wrap and the target to do nothing), but both the user and target can switch out.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the user will automatically use Wrap against the incoming Pokémon, deducting an additional [[PP]] from the move with the usual miss chance. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|0023|Ekans}}{{MSP/GO|0069|Bellsprout}}{{MSP/GO|0072|Tentacool}}{{MSP/GO|0108|Lickitung}}{{MSP/GO|0147|Dratini}}{{MSP/GO|0148|Dragonair}}{{MSP/GO|0336|Seviper}}{{MSP/GO|0350|Milotic}}{{MSP/GO|0433|Chingling}}{{MSP/GO|0495|Snivy}}{{MSP/GO|0496|Servine}}{{MSP/GO|0781|Dhelmise}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG){{specify|which episodes/seasons?}}&amp;lt;BR&amp;gt;Kuristus (later AG){{specify|which episodes/seasons?}}&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early animated series{{specify|which episodes/seasons/series?}}, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322592</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4322592"/>
		<updated>2025-06-22T16:50:56Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ rephrase for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, including the starting turn, if the user of Wrap moves first. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Wrap is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue Wrap and the target to do nothing), but both the user and target can switch out.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the user will automatically use Wrap against the incoming Pokémon, deducting an additional [[PP]] from the move with the usual miss chance. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player can select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|0023|Ekans}}{{MSP/GO|0069|Bellsprout}}{{MSP/GO|0072|Tentacool}}{{MSP/GO|0108|Lickitung}}{{MSP/GO|0147|Dratini}}{{MSP/GO|0148|Dragonair}}{{MSP/GO|0336|Seviper}}{{MSP/GO|0350|Milotic}}{{MSP/GO|0433|Chingling}}{{MSP/GO|0495|Snivy}}{{MSP/GO|0496|Servine}}{{MSP/GO|0781|Dhelmise}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG){{specify|which episodes/seasons?}}&amp;lt;BR&amp;gt;Kuristus (later AG){{specify|which episodes/seasons?}}&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early animated series{{specify|which episodes/seasons/series?}}, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4252443</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4252443"/>
		<updated>2025-03-03T00:54:13Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ Clarified phrasing and additional details (from https://www.youtube.com/watch?v=qX7Cnpmpclk )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
While Wrap is ongoing, neither the user nor the target will be able to select moves (selecting &amp;quot;Fight&amp;quot; will cause the user to continue Wrap and the target to do nothing), but both the user and target can switch out.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the user will automatically use Wrap against the incoming Pokémon, deducting an additional [[PP]] from the move with the usual miss chance. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player gets to select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|023|Ekans}}{{MSP/GO|069|Bellsprout}}{{MSP/GO|072|Tentacool}}{{MSP/GO|147|Dratini}}{{MSP/GO|148|Dragonair}}{{MSP/GO|336|Seviper}}{{MSP/GO|433|Chingling}}{{MSP/GO|495|Snivy}}{{MSP/GO|496|Servine}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG)&amp;lt;BR&amp;gt;Kuristus (later AG)&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early anime, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4252440</id>
		<title>Wrap (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wrap_(move)&amp;diff=4252440"/>
		<updated>2025-03-03T00:38:51Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation I */ This line contradicts &amp;quot;target will be unable to attack&amp;quot; earlier. I looked into it and the earlier statement is correct: Wrap does not allow the target to attack. https://www.youtube.com/watch?v=qX7Cnpmpclk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|recurring Team Skull Grunt in the animated series|Rapp}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=35&lt;br /&gt;
|name=Wrap&lt;br /&gt;
|jname=まきつく&lt;br /&gt;
|jtranslit=Makitsuku&lt;br /&gt;
|jtrans=Wrap Around&lt;br /&gt;
|gameimage=Wrap IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=15&lt;br /&gt;
|accuracy={{tt|90|85 in Generations I-IV}}&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn a higher score the later the Pokémon performs.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まきつく&#039;&#039;&#039; &#039;&#039;Wrap Around&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. Wrap will prevent the target from attacking even if it hits a {{OBP|substitute|doll}}. While it&#039;s inflicting damage, the text &amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s attack continues!&amp;quot; appears.&lt;br /&gt;
&lt;br /&gt;
Damage done by Wrap&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional [[PP]] from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Wrap will roll over to 63}}, and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Wrap misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Although Wrap cannot damage {{type|Ghost}} Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it &amp;quot;didn&#039;t affect&amp;quot; the Ghost-type Pokémon regardless, and Wrap&#039;s animation will not play on the initial turn (but will during the subsequent turns of its duration).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], the player gets to select a move during each turn of Wrap&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user&#039;s turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Wrap&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text &amp;quot;Enemy &amp;lt;!--- doesn&#039;t matter if wild or Trainer&#039;s!---&amp;gt; &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed. While it&#039;s hurting target, the text  &amp;quot;Enemy &amp;lt;Pokémon&amp;gt;&#039;s hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;Enemy &amp;lt;Pokémon&amp;gt; was released from WRAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap can no longer affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a [[wild Pokémon]] uses Wrap on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; was WRAPPED by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting the target, the text &amp;quot;Wild/Foe &amp;lt;Pokémon&amp;gt; is hurt by WRAP!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrap is now affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Wrap is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. The text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was wrapped by &amp;lt;user&amp;gt;!&amp;quot; will appear after successful use. While it&#039;s hurting target, the text &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; is hurt by Wrap!&amp;quot; appears. After it stops, it will say, &amp;quot;The wild/foe&#039;s &amp;lt;Pokémon&amp;gt; was freed from Wrap!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase from 1/16 to 1/8 of the target&#039;s maximum HP. If the user of Wrap is holding a [[Grip Claw]], the duration will be 7 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Wrap will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|Traps and squeezes the target over two to five turns. The target cannot move while under attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Traps and squeezes the target over two to five turns, making the target unable to move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Squeezes the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Wraps and squeezes the foe 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Wraps and squeezes 2 to 5 times with vines, etc.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A long body or vines are used to wrap the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A long body or vines are used to wrap and squeeze the foe for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A long body or vines are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2}}&lt;br /&gt;
{{Moveentry/11|0023|Ekans|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0024|Arbok|type=Poison|2|Field|Dragon|1|1|1|1|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/11|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|13|11|11|11|11|11|11|8||11|11}}&lt;br /&gt;
{{Moveentry/11|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|1, 13|1, 11|1, 11|1, 11|1, 11|1, 11|1, 11|1, 8||1, 11|1}}&lt;br /&gt;
{{Moveentry/11|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|13|−|−|−|−|−|−|1||1|−}}&lt;br /&gt;
{{Moveentry/11|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|1, 13|30|30|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19|22|8|8|8}}&lt;br /&gt;
{{Moveentry/11|0108|Lickitung|type=Normal|1|Monster|Monster|1|25|29|17|17|17|17|5|18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0147|Dratini|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0148|Dragonair|type=Dragon|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/11|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||9|9|27{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|13{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9|9||1|1}}&lt;br /&gt;
{{Moveentry/11|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0336|Seviper|type=Poison|2|Field|Dragon|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||−|−|−|−|−||1|1}}&lt;br /&gt;
{{Moveentry/11|0350|Milotic|type=Water|2|Water 1|Dragon|||5|1|1|1|1||1|1|1}}&lt;br /&gt;
{{Moveentry/11|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||1|1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|||1|1}}&lt;br /&gt;
{{Moveentry/11|0463|Lickilicky|type=Normal|1|Monster|Monster||||17|17|17|17||18|18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/11|0495|Snivy|type=Grass|2|Field|Grass|||||10|10|10||||10}}&lt;br /&gt;
{{Moveentry/11|0496|Servine|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0497|Serperior|type=Grass|2|Field|Grass|||||1, 10|1, 10|1, 10||||1}}&lt;br /&gt;
{{Moveentry/11|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||6||6}}&lt;br /&gt;
{{Moveentry/11|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2||||||−|−||1||1}}&lt;br /&gt;
{{Moveentry/11|0764|Comfey|type=Fairy|1|Grass|Grass|||||||16||1||1}}&lt;br /&gt;
{{Moveentry/11|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||||9||8}}&lt;br /&gt;
{{Moveentry/11|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|||||||−||1}}&lt;br /&gt;
{{Moveentry/11|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}&lt;br /&gt;
{{Moveentry/11|0850|Sizzlipede|type=Fire|type2=Bug|1|Bug|Bug|||||||||5}}&lt;br /&gt;
{{Moveentry/11|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug|||||||||1}}&lt;br /&gt;
{{Moveentry/11|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0960|Wiglett|type=Water|1|Water 3|Water 3|||||||||||8}}&lt;br /&gt;
{{Moveentry/11|0961|Wugtrio|type=Water|1|Water 3|Water 3|||||||||||1}}&lt;br /&gt;
{{Moveentry/11|0968|Orthworm|type=Steel|1|Field|Field|||||||||||1}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0631|Heatmor|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Wrap is a status move which inflicts the {{DL|Status condition (Mystery Dungeon)|Wrapped status}} on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be [[link]]ed with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Wrap deals damage and may inflict the {{DL|Status condition (Mystery Dungeon)|Bound}} status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=13&lt;br /&gt;
|move=Wrap&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=33&lt;br /&gt;
|duration=2.9&lt;br /&gt;
|damage_window=2.05 - 2.7&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=45&lt;br /&gt;
|users={{MSP/GO|023|Ekans}}{{MSP/GO|069|Bellsprout}}{{MSP/GO|072|Tentacool}}{{MSP/GO|147|Dratini}}{{MSP/GO|148|Dragonair}}{{MSP/GO|336|Seviper}}{{MSP/GO|433|Chingling}}{{MSP/GO|495|Snivy}}{{MSP/GO|496|Servine}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 20 → 33&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 4 → 2.9 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.8 - 3.4 → 2.05 - 2.7 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Wrap|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=21.82032&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot;|Wrap&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot;|{{sync|Lucy|Seviper}}&amp;lt;hr&amp;gt;{{sync|Lillie|Comfey}}&amp;lt;hr&amp;gt;{{sync|Agatha|Arbok}}&amp;lt;hr&amp;gt;{{sync/player|egg|Lickitung}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない|Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can&#039;t move and keeps taking damage.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It could also cause the enemy to be bound.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Baron Lickilicky Wrap.png|image1p=Lickilicky|image2=Trip Serperior Wrap.png|image2p=Serperior|image3=Jessie Arbok Wrap.png|image3p=Arbok|image4=Feeby Wrap.png|image4p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=023|pkmn=Ekans|method=Ekans wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Ekans|startcode=EP008|startname=Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP035}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Arbok|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|user1=Duplica&#039;s Ditto in the form of Arbok|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel reaches out six of its tentacles and wraps them around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Marina (EP091)|user1=Marina&#039;s Tentacruel|startcode=EP091|startname=Bye Bye Psyduck}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Lickitung|startcode=EP094|startname=Snack Attack!}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel wraps its vine on its head around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|notes=First mentioned in &#039;&#039;{{color2|000|EP120|Roll On, Pokémon!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Janina|user1=Janina&#039;s Onix|startcode=EP208|startname=Fight for the Light!|notes=Onix {{color2|000|Anime move errors|cannot legally learn}} Wrap}}&lt;br /&gt;
{{movep|type=normal|ms=336|pkmn=Seviper|method=Seviper wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Seviper|startcode=AG039|startname=A Poké-BLOCK Party!}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho wraps its tail around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG082|startname=Who&#039;s Flying Now?}}&lt;br /&gt;
{{movep|type=normal|ms=463|pkmn=Lickilicky|method=Lickilicky wraps its long tongue around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Baron Alberto|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=normal|user=Trainer (DP098)|user1=Unnamed Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, Wear it!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Lickilicky|startcode=DP162|startname=Playing the Performance Encore!}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior wraps its body around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip&#039;s Serperior|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps its tail around the opponent and squeezes it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jinny|user1=Jinny&#039;s Feeby|startcode=JN031|startname=The Cuteness Quotient!}}&lt;br /&gt;
{{movep|type=normal|ms=224|pkmn=Octillery|method=Octillery wraps its tentacles around the opponent and squeezes it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Octillery|startcode=JN036|startname=Making Battles in the Sand!}}&lt;br /&gt;
&lt;br /&gt;
* In the English dub of &#039;&#039;[[EP271|Playing with Fire]]&#039;&#039;, {{jo|Harrison}} commanded his {{p|Steelix}} to use Wrap, which it [[Animated series move errors|cannot legally learn]]. In the original Japanese version, Harrison instead commanded Steelix to use {{m|Bind}}.&lt;br /&gt;
* In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, [[Baron Alberto]]&#039;s {{p|Lickilicky}} knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=A long body or vines are used to wrap and squeeze the foe.|image1=Lickitung Wrap Adventures.png|image1p=Lickitung|image2=Cheren Snivy Wrap Adventures.png|image2p=Snivy|image3=Agatha Arbok Wrap Adventures.png|image3p=Arbok|image4=Red Victreebel Wrap Adventures.png|image4p=Victreebel}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses the vine on its head and wraps the opponent up in it.}}&lt;br /&gt;
{{Movemid|type=normal|user=Red (Adventures)|user1=Red&#039;s Victreebel|startcode=PS022|startname=A Hollow Victreebel|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=073|pkmn=Tentacruel|method=Tentacruel wraps its tentacles around the opponent.}}&lt;br /&gt;
{{Movemid|type=normal|user=Tentacruel (Pokémon)|user1=A wild Tentacruel|startcode=PS058|startname=The Kindest Tentacruel}}&lt;br /&gt;
{{movemid|type=normal|user=Archie|user1=Archie&#039;s Tentacruel|startcode=PS264|startname=The Final Showdown V}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lance|user1=Lance&#039;s Dragonair|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok wraps its body around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Agatha|user1=Agatha&#039;s Arbok|startcode=PS071|startname=Muk Raking}}&lt;br /&gt;
{{movemid|type=normal|user=Ariana|user1=Ariana&#039;s Arbok|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=normal|ms=108|pkmn=Lickitung|method=Lickitung wraps its tongue around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Lickitung (Pokémon)|user1=Multiple wild Lickitung|startcode=PS141|startname=Hello, Lickitung}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cheren&#039;s Snivy|startcode=PS470|startname=Their First Gym Battle}}&lt;br /&gt;
&lt;br /&gt;
* [[Orm]]&#039;s two {{p|Shuckle}} were revealed to know Wrap on the official web site, but they was never shown using the move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps the opponent with its body.|image1=Mitsumi Milotic Wrap.png|image1p=Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=Milotic wraps the opponent with its body.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mitsumi|user1=Mitsumi&#039;s Milotic|startcode=DPA16|startname=Team Galactic&#039;s Greatest Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wraps itself around the foe.|image1=Clair Dragonair Wrap PM.png|image1p=Dragonair}}&lt;br /&gt;
{{movep|type=normal|ms=148|pkmn=Dragonair|method=Dragonair wraps itself using the lower part of its body around the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Clair&#039;s Dragonair|startcode=PM103|startname=The Ultimate Battle...?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Wrap I&lt;br /&gt;
|genII=Wrap II&lt;br /&gt;
|genIII=Wrap III&lt;br /&gt;
|genIV=Wrap IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Wrap V&lt;br /&gt;
|genVI=Wrap VI&lt;br /&gt;
|genVII=Wrap VII&lt;br /&gt;
|genVIII=Wrap VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Wrap Stad&lt;br /&gt;
|Stad2=Wrap Stad2&lt;br /&gt;
|Colo=Wrap Colo&lt;br /&gt;
|XD=Wrap XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Wrap PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Wrap PMD RB&lt;br /&gt;
|PMDTDS=Wrap PMD TDS&lt;br /&gt;
|PMDGTI=Wrap PMD GTI&lt;br /&gt;
|PSMD=Wrap PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Masters=Wrap Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap&#039;s description in [[Pokémon Stadium 2]] still states it makes the target unable to move. This is also the case for {{m|Bind}} and {{m|Fire Spin}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=緊束 &#039;&#039;{{tt|Gánchūk|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;鉗實 &#039;&#039;{{tt|Kìhmsaht|Clamp Hard}}&#039;&#039; {{tt|*|EP005}}&amp;lt;br&amp;gt;大舌卷 &#039;&#039;{{tt|Daaih Sihtgyún|Large Tongue Roll}}&#039;&#039; {{tt|*|M10}}&amp;lt;br&amp;gt;包裹 &#039;&#039;{{tt|Bāaugwó|Bundle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=緊束 / 紧束 &#039;&#039;{{tt|Jǐnshù|Bind}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捆綁 &#039;&#039;{{tt|Kǔnbǎng|Bind}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Obtočení&amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|da=Vikle&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Wikkel&lt;br /&gt;
|fi=Paketointi (OS; early AG)&amp;lt;BR&amp;gt;Kuristus (later AG)&lt;br /&gt;
|fr=Ligotage&lt;br /&gt;
|de=Wickel&lt;br /&gt;
|el=Τύλιγμα &#039;&#039;Túligma&#039;&#039;&lt;br /&gt;
|hi=लपेट लो &#039;&#039;Lapet lo&#039;&#039;&lt;br /&gt;
|it=Avvolgibotta&lt;br /&gt;
|ko=김밥말이 &#039;&#039;{{tt|Gimbammari|Gimbap (a type of Korean food with rice and other ingredients rolled inside dried seaweed) roll}}&#039;&#039;&lt;br /&gt;
|pl=Ściskanie&amp;lt;!---{{tt|*|AG006, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Niszczący Ogon{{tt|*|AG039}}&amp;lt;br&amp;gt;Owijanie{{tt|*|AG036}}&amp;lt;br&amp;gt;Owinięcie{{tt|*|EP271}}&amp;lt;br&amp;gt;Krępujący Atak{{tt|*|EP236}}&amp;lt;br&amp;gt;Atak Uściskiem{{tt|*|EP226}}&amp;lt;br&amp;gt;Szalony Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Wiążący Atak{{tt|*|EP174, EP205-EP208}}&amp;lt;br&amp;gt;Atak Szału{{tt|*|EP190}}&amp;lt;br&amp;gt;Owijający Atak{{tt|*|EP176-EP188}}&amp;lt;br&amp;gt;Wężowy Atak{{tt|*|EP173 - Renamed for Arbok}}&amp;lt;br&amp;gt;Atak Furią{{tt|*|EP122}}&amp;lt;br&amp;gt;Ściskający Atak{{tt|*|EP061}}---&amp;gt;&lt;br /&gt;
|pt_br=Embrulho (games, [[BW104]]-present, {{TCG|Black &amp;amp; White}}-present, manga)&amp;lt;br&amp;gt;Envolver (early anime, {{TCG|Fossil}})&amp;lt;br&amp;gt;Enrolar (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Enrolamento (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Mantaua&lt;br /&gt;
|sr=Obmotavanje&lt;br /&gt;
|es_eu=Constricción&amp;lt;sup&amp;gt;{{gen|VI}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Repetición&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|V}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|es_la=Constricción ({{pkmn|GO}})&amp;lt;br&amp;gt;Envoltura{{tt|*|Sometimes commanded as &#039;Envuelve&#039;}} ([[EP122]]–present)&amp;lt;br&amp;gt;Repetición ([[EP056]], [[EP069]], [[DP178]])&amp;lt;br&amp;gt;Apretón ([[AG118]])&amp;lt;br&amp;gt;Ataque Envolvente{{tt|*|Occasionally replaces &#039;Envoltura&#039;}} ([[EP088]]–[[EP226]])&amp;lt;br&amp;gt;Golpe de Cola ([[EP061]])&lt;br /&gt;
|sv=Kramattack&lt;br /&gt;
|th=รัด&lt;br /&gt;
|tr=Dolama&lt;br /&gt;
|vi=Quấn&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Binding moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wickel]]&lt;br /&gt;
[[es:Constricción]]&lt;br /&gt;
[[fr:Ligotage]]&lt;br /&gt;
[[it:Avvolgibotta]]&lt;br /&gt;
[[ja:まきつく]]&lt;br /&gt;
[[zh:紧束（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Light_of_Ruin_(move)&amp;diff=3381716</id>
		<title>Light of Ruin (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Light_of_Ruin_(move)&amp;diff=3381716"/>
		<updated>2021-07-29T22:10:24Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Light of Ruin is Dexited; source: https://github.com/smogon/pokemon-showdown/issues/8413#issuecomment-889339367&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=617 |&lt;br /&gt;
name=Light of Ruin |&lt;br /&gt;
jname=はめつのひかり |&lt;br /&gt;
jtrans=Light of Ruin |&lt;br /&gt;
jtranslit=Hametsu no Hikari|&lt;br /&gt;
gameimage=Light of Ruin VII.png |&lt;br /&gt;
gameimage2=Light of Ruin VII 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Fairy |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=140 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
category6=Beautiful |&lt;br /&gt;
appeal6=6 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=A very appealing move, but after using this move, the user is more easily startled.|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light of Ruin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はめつのひかり&#039;&#039;&#039; &#039;&#039;Light of Ruin&#039;&#039;) is a damage-dealing {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of the {{DL|Pokémon X and Y beta|Eternal Flower Floette}}, which has never been released.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VI to VII===&lt;br /&gt;
Light of Ruin inflicts damage, and the user receives [[recoil]] damage equal to ½ of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Light of Ruin cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fairy|6}}&lt;br /&gt;
{{Moveentry/3|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered|50|50||STAB=&#039;&#039;&#039;|form=Eternal Flower}}&lt;br /&gt;
{{Movefoot|Fairy|3}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
genVI=Light of Ruin VI|&lt;br /&gt;
genVI2=Light of Ruin VI 2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the room service minigame at [[Hotel Richissime]], there is a food style option that selects the name of a random [[move]], in which Light of Ruin can be mentioned. This is the only way for the move&#039;s name to be seen legitimately in any game.&lt;br /&gt;
* Light of Ruin has the highest base power of all {{type|Fairy}} moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.&lt;br /&gt;
** A {{m|Twinkle Tackle}} based on Light of Ruin has the highest base power of all Fairy-type moves.&lt;br /&gt;
* Excluding {{m|Volt Tackle}} in [[Generation III]], Light of Ruin is the only [[special move]] that causes recoil damage.&lt;br /&gt;
** It is also the only Fairy-type move that causes recoil damage.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|zh_yue=破滅之光 &#039;&#039;{{tt|Pomiht-jī Gwōng|Light of Ruin}}&#039;&#039;&lt;br /&gt;
|zh_cmn=破滅之光 / 破灭之光 &#039;&#039;{{tt|Pòmiè-zhī Guāng|Light of Ruin}}&#039;&#039;&lt;br /&gt;
|fr=Lumière du Néant&lt;br /&gt;
|de=Lux Calamitatis&lt;br /&gt;
|it=Luce Nefasta&lt;br /&gt;
|ko=파멸의빛 &#039;&#039;{{tt|Pamyeol-yi Bit|Light of Ruin}}&#039;&#039;&lt;br /&gt;
|es=Luz Aniquiladora&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beauty moves]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lux Calamitatis]]&lt;br /&gt;
[[es:Luz aniquiladora]]&lt;br /&gt;
[[fr:Lumière du Néant]]&lt;br /&gt;
[[it:Luce Nefasta]]&lt;br /&gt;
[[ja:はめつのひかり]]&lt;br /&gt;
[[zh:破滅之光（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Emergency_Exit_(Ability)&amp;diff=3128907</id>
		<title>Emergency Exit (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Emergency_Exit_(Ability)&amp;diff=3128907"/>
		<updated>2020-03-06T18:09:38Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Newest information from Smogon Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Emergency Exit&lt;br /&gt;
|jpname=ききかいひ&lt;br /&gt;
|jptrans=Crisis Prevention&lt;br /&gt;
|jptranslit=Kiki Kaihi&lt;br /&gt;
|colorscheme=HP&lt;br /&gt;
|gen=7&lt;br /&gt;
|text7=The Pokémon, sensing danger, switches out when its HP becomes half or less. &lt;br /&gt;
|text8=The Pokémon, sensing danger, switches out when its HP becomes half or less.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Emergency Exit&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ききかいひ&#039;&#039;&#039; &#039;&#039;Crisis Prevention&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Golisopod}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon&#039;s HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).&lt;br /&gt;
&lt;br /&gt;
Emergency Exit will not activate if the Pokémon&#039;s HP falls below half due to hurting itself in {{status|confusion}}, {{m|Pain Split}}, or using {{m|Substitute}} or {{m|Belly Drum}} or {{m|Curse}}, but it will activate if the HP falls below half from all other damage (including {{m|Struggle}} recoil). If the Pokémon falls below half HP and immediately consumes a [[Sitrus Berry]] or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.&lt;br /&gt;
&lt;br /&gt;
Emergency Exit will not activate if the Pokémon&#039;s HP falls below half by a move affected by {{a|Sheer Force}}.&lt;br /&gt;
&lt;br /&gt;
It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out. This Ability will not activate if the Pokémon&#039;s HP falls below half while it is in the air during the semi-invulnerable turn of {{m|Sky Drop}}.&lt;br /&gt;
&lt;br /&gt;
{{cat|Trapping moves}} do not prevent Emergency Exit from activating.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon with Emergency Exit holds a [[Red Card]] or [[Eject Button]], the item activates first. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates.&lt;br /&gt;
&lt;br /&gt;
Emergency Exit will not activate on the player&#039;s Pokémon in wild battles during [[Island challenge|trials]].&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Emergency Exit has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Emergency Exit==&lt;br /&gt;
{{Ability/head|HP}}&lt;br /&gt;
{{Ability/entry|768|Golisopod|Bug|Water|Emergency Exit|None|None}}&lt;br /&gt;
{{Ability/foot|HP}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=HP|exp=yes|gen=The Pokémon, sensing danger, switches out when its health gets low enough.|image1=Guzma Golisopod Emergency Exit.png|image1p=Golisopod}}&lt;br /&gt;
{{movep|type=HP|ms=768|pkmn=Golisopod|method=Golisopod can return to its Poké Ball at will, as well as send out another Pokémon to take its place.}}&lt;br /&gt;
{{movebtm|type=HP|user=Guzma|user1=Guzma&#039;s Golisopod|startcode=SM115|startname=The Dealer of Destruction!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{HP color}}|bordercolor={{HP color dark}}&lt;br /&gt;
|zh_yue=危險迴避 &#039;&#039;{{tt|Ngàihhím Wùihbeih|Evade Danger}}&#039;&#039;&lt;br /&gt;
|zh_cmn=危險迴避 / 危险回避 &#039;&#039;{{tt|Wéixiǎn Huíbì / Wēixiǎn Huíbì|Evade Danger}}&#039;&#039;&lt;br /&gt;
|fr=Repli Tactique&lt;br /&gt;
|de=Rückzug&lt;br /&gt;
|it=Passoindietro&lt;br /&gt;
|ko=위기회피 &#039;&#039;Wigi Hoepi&#039;&#039;&lt;br /&gt;
|pt_br=Saída de Emergência&lt;br /&gt;
|ru=Запасной Выход &#039;&#039;Zapasnoy Vykhod&#039;&#039;&lt;br /&gt;
|es=Retirada&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations|Wimp Out|Emergency Exit|color=HP|1color={{hp color dark}}|2color={{hp color dark}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rückzug]]&lt;br /&gt;
[[es:Retirada]]&lt;br /&gt;
[[fr:Repli Tactique]]&lt;br /&gt;
[[it:Passoindietro]]&lt;br /&gt;
[[ja:ききかいひ]]&lt;br /&gt;
[[zh:危险回避（特性）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Beat_Up_(move)&amp;diff=2497508</id>
		<title>Beat Up (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Beat_Up_(move)&amp;diff=2497508"/>
		<updated>2016-09-02T04:20:21Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Clarify Beat Up mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=251 |&lt;br /&gt;
name=Beat Up |&lt;br /&gt;
jname=ふくろだたき |&lt;br /&gt;
jtrans=Gang Up |&lt;br /&gt;
jtranslit=Fukurodataki |&lt;br /&gt;
gameimage=Beat Up.png |&lt;br /&gt;
gameimage2=Beat Up 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=&amp;amp;mdash;{{tt|*|10 in Generations II-IV}} |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Badly startles all Pokémon that made good appeals. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
category6=Clever |&lt;br /&gt;
appeal6=1 |&lt;br /&gt;
jam6=0 |		&lt;br /&gt;
cdesc6=Works well if the user is pumped up.|&lt;br /&gt;
pokefordex=Beat%20Up |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Beat Up&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふくろだたき&#039;&#039;&#039; &#039;&#039;Gang Up&#039;&#039;) is a damage-dealing {{type|Dark}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user&#039;s [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon&#039;s base {{stat|Attack}} and [[level]] and the target&#039;s base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Each strike is preceded with the message &amp;quot;&#039;&#039;&amp;lt;name&amp;gt;&#039;s Attack!&#039;&#039;&amp;quot;, where &amp;lt;name&amp;gt; is the name of the Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King&#039;s Rock}}. Beat Up will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. If Beat Up activates a target&#039;s {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target&#039;s {{DL|In-battle effect item|Focus Sash}}, no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Instead of using each party member&#039;s {{stat|Attack}} stat, the user&#039;s Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from {{m|Swords Dance}} and Attack-boosting items like {{DL|In-battle effect item|Choice Band}}. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon:&lt;br /&gt;
&lt;br /&gt;
Base power = (party member&#039;s base Attack) / 10 + 5&lt;br /&gt;
&lt;br /&gt;
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage.&lt;br /&gt;
&lt;br /&gt;
Beat Up no longer lists the user&#039;s name. Each strike will activate {{a|Justified}} and {{a|Weak Armor}}. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King&#039;s Rock.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type attack. The user&#039;s fellow party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; appear to pummel the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; join in the attack. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; to join in the attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|All party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; join in the attack. The more allies, the more damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Dark|2}}&lt;br /&gt;
{{Moveentry/Level2|215|Sneasel|2|Dark|Ice|57|57|38|42|B2W2=28|28|STAB=&#039;&#039;&#039;|note=No STAB prior to Gen V}}&lt;br /&gt;
{{Moveentry/Level2|228|Houndour|2|Dark|Fire|no|no|27|25|25|STAB=&#039;&#039;&#039;|note=No STAB prior to Gen V}}&lt;br /&gt;
{{Moveentry/Level2|229|Houndoom|2|Dark|Fire|no|no|28|26|26|STAB=&#039;&#039;&#039;|note=No STAB prior to Gen V}}&lt;br /&gt;
{{Movefooter|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Dark|2}}&lt;br /&gt;
{{Moveentry/Breed2|004|Charmander|1|Fire|Fire|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|029|Nidoran♀}}{{MSP|032|Nidoran♂}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|023|Ekans|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|029|Nidoran♀|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|032|Nidoran♂|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|050|Diglett|1|Ground|Ground|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|056|Mankey|1|Fighting|Fighting|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|190|Aipom|1|Normal|Normal|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}&lt;br /&gt;
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB=&#039;&#039;&#039;|note=No STAB prior to Gen V}}&lt;br /&gt;
{{Moveentry/Breed2|273|Seedot|1|Grass|Grass|no|no|no|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed2|546|Cottonee|2|Grass|Fairy|no|no|no|{{MSP|273|Seedot}}|{{MSP|273|Seedot}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|551|Sandile|2|Ground|Dark|no|no|no|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Dark}}&lt;br /&gt;
{{Moveentryspecial|023|Ekans|1|Poison|Poison|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentryspecial|050|Diglett|1|Ground|Ground|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Learnlistspecial|Dark}}&lt;br /&gt;
{{Moveentryspecial|198|Murkrow|2|Dark|Flying|[[List of Gotta Catch &#039;Em All event Pokémon#Beat Up Murkrow|New York Pokémon Center]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Dark}}&lt;br /&gt;
{{Moveentryspecial|547|Whimsicott|1|Grass|Grass|[[List of local Japanese event Pokémon distributions in Generation V#Whimsicott|Powerful Tag Pokémon]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Rumble Blast]]===&lt;br /&gt;
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Beat Up warps ally Pokémon to the user&#039;s position. It can warp up to four, but may also fail.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Yuu Sneasel Beat Up.png|image1p=Sneasel}}&lt;br /&gt;
{{movep|type=tcg darkness|ms=215|pkmn=Sneasel|method=Sneasel calls forth the other party Pokémon for a group attack.}}&lt;br /&gt;
{{movebtmManga|type=tcg darkness|user=Yuu Okabe|user1=Yuu&#039;s Sneasel|startcode=MCM5|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver&#039;s party}}&lt;br /&gt;
{{movep|type=dark|ms=215|pkmn=Sneasel|method=Sneasel&#039;s Trainer releases their party of Pokémon and they all attack the opponent.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Silver&#039;s Sneasel|startcode=PS177|startname=The Last Battle XI|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
genII=Beat Up II|&lt;br /&gt;
genIII=Beat Up III|&lt;br /&gt;
genIV=Beat Up IV|&lt;br /&gt;
genV=Beat Up V|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
PMDRB=Beat Up PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
Stad2=Beat Up Stad2|&lt;br /&gt;
Colo=Beat Up Colo|&lt;br /&gt;
XD=Beat Up XD|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]].&lt;br /&gt;
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times.&lt;br /&gt;
** It is also the only one that hits more than 2 times whose number of strikes is not based on chance.&lt;br /&gt;
* Beat Up is the only move whose base power is determined by [[base stats]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|zh_cmn=痛打一氣 &#039;&#039;{{tt|Tòngdǎ Yīqì|Simultaneous Beatings}}&#039;&#039;&lt;br /&gt;
|fr=Baston&lt;br /&gt;
|de=Prügler&lt;br /&gt;
|el=Ξυλοδαρμός&lt;br /&gt;
|it=Picchiaduro&lt;br /&gt;
|ko=집단구타 &#039;&#039;Jipdan Guta&#039;&#039;&lt;br /&gt;
|pt_br=União de Equipe&amp;lt;br&amp;gt;Espancar (TCG)&lt;br /&gt;
|pt_eu=União de Equipe&lt;br /&gt;
|sr=Tuča&lt;br /&gt;
|es=Paliza}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Multi-strike moves]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Prügler]]&lt;br /&gt;
[[fr:Baston]]&lt;br /&gt;
[[it:Picchiaduro (mossa)]]&lt;br /&gt;
[[ja:ふくろだたき]]&lt;br /&gt;
[[zh:痛打一气（招式）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Binding_moves&amp;diff=2447788</id>
		<title>Category:Binding moves</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Binding_moves&amp;diff=2447788"/>
		<updated>2016-05-21T01:34:42Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Partial trapping moves do not stack; source: http://bulbapedia.bulbagarden.net/wiki/Talk:Status_condition#Partial_trapping_moves_do_not_stack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These moves {{status|partially trapped|partially trap}} the foe and deal a small amount of damage for anywhere between two and five turns in Generations I-IV and for four to five turns in Generation V. If the user of a partial trapping move is holding a [[Grip Claw]], the move will last for {{tt|7|5 prior to Generation VI}} turns. A Pokémon can be only affected by one partial trapping move at a time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves by effect]]&lt;br /&gt;
[[Category:Trapping moves]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2447783</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2447783"/>
		<updated>2016-05-21T01:28:33Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Partially trapped */ Partial trapping moves do not stack (see Talk page for sources)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Status|the move category|status move}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status conditions, officially called status problems, are status conditions that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status condition healing item|curative item]] is used, or, in case of freeze and sleep, after a certain number of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} Ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain {{Abilities}} will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
In battle, in the first two generations the status problem icon will replace the level, whereas from [[Generation III]] onwards it is shown to the left of the HP bar.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]] all status conditions disappear after battle. Furthermore, a non-volatile status condition can be replaced with another non-volatile status condition.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status condition)}}&lt;br /&gt;
The burn condition (BRN) halves damage dealt by a Pokémon&#039;s physical moves (except for Pokémon with the {{a|Guts}} Ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the Ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} Ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its Ability changed to Water Veil, the burn will remain. All {{DL|Burn (status condition)|Moves|moves which can cause burn}} are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the {{DL|In-battle effect item|Flame Orb}} is held, {{m|Scald}} and {{m|Ice Burn}}. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status condition)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status. From [[Generation II]] onward, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|Harsh sunlight|sunny}} weather; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. In Generation VI onward, Ice-type Pokémon cannot be frozen by any method. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Scald}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All {{DL|Freeze (status condition)|Moves|moves which cause freezing}} are Ice type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen {{DL|List of Pokémon with form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status condition)}}&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} Ability, where this condition raises the Speed by 50%). Many {{DL|Paralysis (status condition)|Moves|moves that cause paralysis}} are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. As of Generation VI, {{type|Electric}} Pokémon can no longer be paralyzed.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Hawlucha}} is poisoned]]&lt;br /&gt;
{{main|Poison (status condition)}}&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type|Poison}} Pokémon and Pokémon with the {{a|Immunity}} Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}. A Pokémon with the {{a|Poison Heal}} Ability will gradually recover health instead when poisoned.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], a poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle; in [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed (while in previous generations its HP would reduce to zero, causing it to faint). All {{DL|Poison (status condition)|Moves|moves which can poison}} are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|Type-enhancing item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Badly poisoned}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison. All {{DL|Poison (status condition)|Moves that badly poison|moves which can badly poison}} are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
{{main|Sleep (status condition)}}&lt;br /&gt;
A Pokémon that is asleep (SLP) is immobilized and can only use the moves {{m|Snore}} and {{m|Sleep Talk}}. &lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 7 turns in {{game|Red and Blue|s}}, or 1 to 3 turns in {{eng|Pokémon Stadium}} and [[Generation V]] onwards.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770 RNG Research: Battle RNG - Sleep Duration]&amp;lt;/ref&amp;gt; In all other games from Generations II - IV, except the Japanese versions of Pokémon Diamond and Pearl, sleep lasts 1 to 5 turns. In the Japanese version of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon&#039;s health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. There are eleven moves that cause sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V &#039;&#039;only&#039;&#039;, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. From Generation V onwards, Pokémon close their eyes while sleeping and they move slower as well. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile conditions, volatile battle statuses and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that confuse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lapras confused.png|thumb|250px|A {{pkmn2|wild}} {{p|Lapras}} confused]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack (without the possibility of a critical hit).&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from {{status|paralysis}}, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}. Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require confusion to be checked both turns, further reducing the chance of a successful attack.&lt;br /&gt;
[[File:Ash Pikachu Fletchinder confused.png|thumb|left|200px|{{AP|Pikachu}} and {{AP|Fletchinder}} confused]]&lt;br /&gt;
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused. Confusion can be cured with [[Persim Berry|Persim Berries]], [[Touga Berry|Touga Berries]], the {{DL|Flute|Yellow Flute}}, and, [[Generation II]] onwards, items that cure all status conditions such as {{DL|Status condition healing item|Full Heal}}s and [[Lum Berry|Lum Berries]]; it is the only volatile status condition to be able to be cured by items that heal all status conditions.&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the [[Warrior]] using an item or activating a [[Warrior Skill]]. Confusion may wear off in the first turn.&lt;br /&gt;
&lt;br /&gt;
In the anime, the depiction and symptoms of confusion has varied over the course of the show&#039;s long run:&lt;br /&gt;
* In the {{series|original}} of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.&lt;br /&gt;
* In the {{series|Advanced Generation}}, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a [[Double Battle]].&lt;br /&gt;
* In the {{series|Diamond &amp;amp; Pearl}}, Pokémon&#039;s eyes become swirls and a circle of {{p|Torchic}} run around the confused Pokémon&#039;s head, with the confusion causing its attacks to miss.&lt;br /&gt;
* In the {{series|Best Wishes}}, a Pokémon&#039;s eyes become stars and multiple stars spin around their head when they are confused.&lt;br /&gt;
* In the {{series|XY}}, the Pokémon&#039;s eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.&lt;br /&gt;
&lt;br /&gt;
====Appearance in the games====&lt;br /&gt;
{{incomplete|section|needs=Generation VI appearance}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genI=Confusion status I&lt;br /&gt;
|genII=Confusion status II&lt;br /&gt;
|genIII=Confusion status III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genIV=Confusion status DP&lt;br /&gt;
|PtHGSS=Confusion status PtHGSS&lt;br /&gt;
|genV=Confusion status V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Stad=Confusion status Stad&lt;br /&gt;
|Stad2=Confusion status Stad2&lt;br /&gt;
|Colo=Confusion status Colo&lt;br /&gt;
|XD=Confusion status XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
[[File:Masked Man Gastly Curse.png|175px|thumb|right|{{p|Suicune}} is hurt by the Curse]]&lt;br /&gt;
If a {{type|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. A Pokémon afflicted by Curse cannot be healed except by switching out. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
[[File:Cyrus Weavile Embargo Adventures.png|150px|thumb|left|{{p|Spiritomb}} being prevented from using items]]&lt;br /&gt;
===Embargo===&lt;br /&gt;
A Pokémon under the effect of {{m|Embargo}} is unable to use its [[held item]] and its Trainer cannot use items on it (including [[Wonder Launcher]] items) for five turns. A Pokémon under the effect of Embargo cannot use {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V and VI. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that cause flinching]]&#039;&#039;&lt;br /&gt;
[[File:Paul Magmar flinch.png|thumb|200px|{{TP|Paul|Magmar}} flinching]]&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first. A Pokémon who is holding a {{DL|Evolution-inducing held item|King&#039;s Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} has a 10% of causing a target to flinch when using certain moves; in Generation II and III, any move that deals damage but does not have a secondary effect; in Generation IV, one of several moves on a list exclusive to the two items; in Generation V and Generation VI, any move that deals damage and does not already have a chance to flinch. Pokémon with the {{a|Inner Focus}} Ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It was known as &amp;quot;cringing&amp;quot; in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. However this was corrected and titled as &amp;quot;flinching&amp;quot; in [[Pokémon Mystery Dungeon: Gates to Infinity]] and later.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], a Pokémon that has flinched is unable to perform any actions (i.e. move around, use moves), along with its partner [[Warrior]] (i.e. use [[Warrior Skill]]s, use [[List of Pokémon Conquest items|items]], link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in {{stat|Speed}} or [[priority]], unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.&lt;br /&gt;
&lt;br /&gt;
===Heal Block===&lt;br /&gt;
[[File:Mars Bronzor Heal Block Adventures.png|thumb|200px|{{p|Blissey}} being prevented from healing]]&lt;br /&gt;
A Pokémon affected by {{m|Heal Block}} is prevented from healing for five turns. It cannot use {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Soft-Boiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, or {{m|Synthesis}} while it is under effect. It is unaffected by {{m|Ingrain}}, {{m|Aqua Ring}}, and {{m|Heal Pulse}}. The player can still use items such as [[Potion]]s to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, {{m|Horn Leech}}, {{m|Parabolic Charge}}, {{m|Draining Kiss}}, {{m|Oblivion Wing}}, and {{m|Leech Seed}} will still inflict damage, but will not restore {{stat|HP}} when the user is affected by Heal Block. This is not true as of Generation VI, however.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks, respectively, while Heal Block is in effect. A {{status|poison}}ed Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
As of Generation V, {{DL|In-battle effect item|Leftovers}} are also negated by Heal Block.&lt;br /&gt;
&lt;br /&gt;
===Identification===&lt;br /&gt;
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}&#039;s Foresight identifying {{p|Gastly}}]]&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Ash Snivy Attract effect.png|thumb|250px|{{AP|Oshawott}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon with {{a|Cute Charm}} of the opposite gender, and is caused to the target of the infatuation when a Pokémon holding a {{DL|In-battle effect item|Destiny Knot}} is infatuated. Pokémon with the {{a|Oblivious}} Ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a {{DL|In-battle effect item|Mental Herb}} or an [[Eggant Berry]], or by playing a {{DL|Flute|Red Flute}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via {{m|Sleep Talk}}), then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Partially trapped===&lt;br /&gt;
[[File:Jessie Seviper Wrap.png|thumb|250px|Gastrodon being trapped by {{TP|Jessie|Seviper}}&#039;s {{m|Wrap}}]]&lt;br /&gt;
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}}, {{m|Infestation}}, or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a {{DL|In-battle effect item|Grip Claw}} was held; in Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for {{tt|7|5 prior to generation V}} turns. A Pokémon can be only be affected by one partial trapping move at a time. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, partial trapping moves now deal 1/8 of the target&#039;s maximum HP at the end of each turn. In addition, holding a {{DL|In-battle effect item|Binding Band}} increases this damage to 1/6 of the target&#039;s maximum HP. Furthermore, Ghost-type Pokémon are now immune to the trapping effect of these moves. &lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can be a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. &lt;br /&gt;
&lt;br /&gt;
Damage done by a partial trapping move&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional {{PP}} from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, due to a glitch, {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of the move will roll over to 63}}, and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if the partial trapping move misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. As with the glitch above, if at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the partial trapping move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====Generation II-IV====&lt;br /&gt;
The target is now able to attack during a partial trapping move&#039;s duration, and can act normally. Instead, they inflict 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses a partial trapping move on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out.&lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be 5 turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out. &lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move switches out, the move&#039;s effects end.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns. The item {{DL|In-battle effect item|Binding Band}} increases the damage dealt from 1/16 to 1/8 of the target&#039;s maximum HP while trapped.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
All partial trapping moves now deal 1/8 damage instead of 1/16. In addition, if a {{DL|In-battle effect item|Binding Band}} is held by the user, they will deal 1/6 instead. Ghost-type Pokémon are now immune to the trapping effect of these moves.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Seeding===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|200px|A {{p|Solrock}} affected by Leech Seed]]&lt;br /&gt;
Seeding can only be caused by {{m|Leech Seed}}. Each turn, a seeded Pokémon loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type|Grass}} Pokémon cannot be seeded.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is Grass-type. If the user of Leech Seed switches out or faints, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
A {{m|taunt}}ed Pokémon cannot use any non-damaging moves for three turns (two to four turns prior to Generation V). Pokémon using {{m|Substitute}} can still be afflicted with this status condition. Pokémon with {{a|Aroma Veil}} (or an ally with it) are also immune.&lt;br /&gt;
&lt;br /&gt;
===Telekinetic levitation===&lt;br /&gt;
[[File:Christie Gothita Telekinesis.png|thumb|250px|A group of people being telekinetically levitated]]&lt;br /&gt;
A Pokémon telekinetically levitated by {{m|Telekinesis}} is immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.&lt;br /&gt;
&lt;br /&gt;
The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an {{DL|In-battle effect item|Iron Ball}}; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
===Trapped===&lt;br /&gt;
[[File:Lenora Watchog Mean Look effect.png|thumb|right|160px|[[Ash&#039;s Oshawott]] failing to return to its Poké Ball after being hit by Mean Look]]&lt;br /&gt;
A Pokémon successfully trapped by {{m|Mean Look}}, {{m|Spider Web}}, {{m|Block}}, {{m|Shadow Hold}}, {{a|Shadow Tag}}, {{a|Arena Trap}}, or {{a|Magnet Pull}} cannot switch until the Pokémon that used the move is defeated or switches. A Pokémon hit by {{m|Fairy Lock}} will only be trapped for the turn after its use. The trapped Pokémon can escape if it is holding a {{DL|In-battle effect item|Shed Shell}}; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is successfully hit with {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to Generation V, if a Pokémon trapped by a move uses Baton Pass&amp;lt;!--not sure about the Abilities--&amp;gt;, the Pokémon brought out will be trapped instead; the effects of moves that prevent ordinary switching are no longer passed in Generation V. Being trapped also prevents fleeing. As of Generation VI, {{type|Ghost}} Pokémon are no longer affected by trapping moves and Abilities&amp;lt;!--with what exceptions?--&amp;gt;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
{{split|{{redlink|Battle status}}|section}}&lt;br /&gt;
A volatile battle status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Aqua Ring===&lt;br /&gt;
[[File:Skyla Swanna Aqua Ring.png|thumb|250px|{{p|Swanna}} enveloped in a veil of water]]&lt;br /&gt;
When a Pokémon surrounds itself with a veil of water by using {{m|Aqua Ring}}, it restores 1/16th of its maximum HP every turn. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Bracing===&lt;br /&gt;
[[File:Ash Heracross Endure.png|thumb|left|200px|{{AP|Heracross}} bracing itself]]&lt;br /&gt;
When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
===Center of attention===&lt;br /&gt;
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]&lt;br /&gt;
If a Pokémon becomes the center of attention by using {{m|Follow Me}} or {{m|Rage Powder}}, it forces opposing Pokémon to target the user for the rest of the turn during [[Double Battle]]s and [[Triple Battle]]s.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
[[File:Ash Phanpy Defense Curl.png|thumb|left|200px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Glowing===&lt;br /&gt;
A Pokémon readying {{m|Sky Attack}} becomes cloaked in light for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Rooting===&lt;br /&gt;
[[File:Roxanne Cradily Ingrain Adventures.png|thumb|left|200px|{{p|Cradily}} planting its roots]]&lt;br /&gt;
When a Pokémon plants its roots by using {{m|Ingrain}}, it restores 1/16th of its maximum HP every turn but cannot switch out or [[escape|flee]], even if hit by a move that would force this such as {{m|Roar}} and {{m|Dragon Tail}}. If a {{type|Flying}} Pokémon or a Pokémon with {{a|Levitate}} is rooted to the ground, it is susceptible to {{type|Ground}} moves, {{m|Spikes}} and {{m|Toxic Spikes}}. The Pokémon cannot be affected by {{m|Magnet Rise}} and {{m|Telekinesis}} and they are removed if active upon rooting. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Magic Coat===&lt;br /&gt;
[[File:Absol Magic Coat Adventures.png|thumb|200px|{{p|Absol}} bouncing back an attack]]&lt;br /&gt;
A Pokémon shrouded with {{m|Magic Coat}} will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability {{a|Magic Bounce}} reflects the same moves.&lt;br /&gt;
&lt;br /&gt;
===Magnetic levitation===&lt;br /&gt;
[[File:Psychic Metagross Magnet Rise.png|thumb|left|200px|{{p|Metagross}} levitating on magnetism]]&lt;br /&gt;
A Pokémon levitating on magnetism via {{m|Magnet Rise}} is immune to {{type|Ground}} attacks for five turns. Like {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}}, the user is immune to the damage of {{m|Spikes}} and {{m|Toxic Spikes}}, and is unaffected by {{a|Arena Trap}}. Magnet Rise is completely negated by {{m|Gravity}}, {{m|Ingrain}}, and holding an {{DL|In-battle effect item|Iron Ball}}.&lt;br /&gt;
&lt;br /&gt;
This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
{{m|Minimize}} will raise the user&#039;s {{DL|Stats|Evasion}}, but will cause the user to be affected more harmfully by some moves. In [[Generation II]], Pokémon that have used Minimize will receive double damage from {{m|Stomp}}. In [[Generation V]], Pokémon that have used Minimize will also receive double damage from {{m|Steamroller}}. In [[Generation VI]], this list of doubly damaging moves is extended to include {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}}. In addition, all of these moves will now never miss against a target that has used Minimize.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
A Pokémon that uses {{m|Protect}} or {{m|Detect}} will be impervious to attacks and negative status moves targeting them that turn except; if the protected Pokémon is hit by {{m|Feint}} or {{m|Shadow Force}}, which can both hit through protection, the Pokémon&#039;s protection is removed for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Serena Eevee Protect.png|Eevee protecting itself&lt;br /&gt;
File:Tyson Sceptile Detect dodge.png|Sceptile detecting Aggron&#039;s attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.&lt;br /&gt;
&lt;br /&gt;
===Semi-invulnerable===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been [[#taking aim|taken aim at]], the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with {{a|No Guard}} can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid {{m|Swift}}, {{m|Transform}}, or {{m|Bide}}, but can avoid Bide in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}, or are targeted by Sky Drop fly or are flown up high, and are vulnerable to {{m|Gust}}, {{m|Smack Down}}, {{m|Sky Uppercut}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Hurricane}}. If the move {{m|Gravity}} is used, these moves cannot be used and any Pokémon in the air return to the ground with their move cancelled; due to [[Sky Drop glitch|a glitch]] in {{game|Black and White|s}}, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dig}} burrow underground, and can be hit by {{m|Earthquake}}, {{m|Magnitude}}, and {{m|Fissure}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dive}} dive underwater, and can be hit by {{m|Surf}} and {{m|Whirlpool}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Juanita Golurk Black Fly.png|Golurk flying up&lt;br /&gt;
File:May Eevee Dig.png|{{TP|May|Eevee}} burrowing underground&lt;br /&gt;
File:Relly Dive.png|Relicanth diving underwater&lt;br /&gt;
File:Giratina Shadow Force 2.png|{{mov|Giratina}} disappearing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
[[File:Juniper Accelgor Substitute.png|thumb|250px|{{p|Accelgor}} launching a substitute]]&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the substitute has taken is equal to or greater than the HP used to make it). Substitutes also prevent the opponent from lowering the user&#039;s [[stat stages]], and from [[Generation II]] onward, substitutes also block the opponent from inflicting all status conditions. In [[Generation I]], a substitute will only block certain status conditions under certain circumstances&amp;lt;!-- some are always blocked, some are never blocked, some are sometimes blocked. Ugh. Trying to squash that into one phrase --&amp;gt;, and attacks like {{m|Thunder Wave}} and {{m|Spore}} will completely circumvent the substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Taking aim===&lt;br /&gt;
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon&#039;s legendary titans|Registeel]] taking aim at its opponent]]&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user&#039;s next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Taking in sunlight===&lt;br /&gt;
A Pokémon readying {{m|Solar Beam}} takes in sunlight for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}} or if used in {{weather|harsh sunlight}}.&lt;br /&gt;
&lt;br /&gt;
===Withdrawing===&lt;br /&gt;
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon&#039;s {{stat|Defense}}. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
===Whipping up a whirlwind===&lt;br /&gt;
A Pokémon readying {{m|Razor Wind}} whips up a whirlwind for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status conditions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[it:Alterazione di stato]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pl:Zmiana statusu]]&lt;br /&gt;
[[zh:异常状态]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2447781</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2447781"/>
		<updated>2016-05-21T01:28:18Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Partial trapping moves do not stack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
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We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
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As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
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== Constriction ==&lt;br /&gt;
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Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
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== WTF Err ==&lt;br /&gt;
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I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring? {{unsigned|Hank}}&lt;br /&gt;
&lt;br /&gt;
== Heal Block ==&lt;br /&gt;
&lt;br /&gt;
In a part of the description of this status condition is written &#039;&#039;&amp;quot;The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch, Horn Leech, Parabolic Charge, Draining Kiss, Oblivion Wing and Leech Seed will still inflict damage, but will not restore HP when the user is affected by Heal Block. &#039;&#039;&#039;This is not true as of Generation VI, however.&#039;&#039;&#039;&amp;quot;&#039;&#039;, but by reading this we can see two different meanings: the mentioned moves don&#039;t hit in Gen. VI, or they hit and restore HP in this Generation. Can anyone that knows which is the right explain in the article? [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 22:39, 28 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion crit ==&lt;br /&gt;
&lt;br /&gt;
Can the 40-power typeless attack that confusion causes have a critical hit? I&#039;m pretty sure it can&#039;t, but I don&#039;t want to add that information to the page without confirmation. --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 14:41, 4 April 2016 (UTC)&lt;br /&gt;
:Self-inflicted attacks from confusion are never critical hits. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 23:14, 4 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Partial trapping moves do not stack ==&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
&lt;br /&gt;
* pokemon-online dot eu /threads/multi-turn-attacks-partially-trapping-moves-do-not-stack.29795/&lt;br /&gt;
* I asked Smogon Research and they said they don&#039;t stack&lt;br /&gt;
* gamefaqs dot com /boards/696959-pokemon-x/69396350&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarel|&amp;lt;span style=&amp;quot;color:#264aa3;font-family:Georgia,serif&amp;quot;&amp;gt;&#039;&#039;Zarel&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Zarel|talk]]&amp;amp;sdot;[[Special:Contributions/Zarel|c]])&amp;lt;/small&amp;gt; 01:27, 21 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2447780</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2447780"/>
		<updated>2016-05-21T01:27:35Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Partial trapping moves do not stack */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
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We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
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As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
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== Constriction ==&lt;br /&gt;
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Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
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== WTF Err ==&lt;br /&gt;
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I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring? {{unsigned|Hank}}&lt;br /&gt;
&lt;br /&gt;
== Heal Block ==&lt;br /&gt;
&lt;br /&gt;
In a part of the description of this status condition is written &#039;&#039;&amp;quot;The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch, Horn Leech, Parabolic Charge, Draining Kiss, Oblivion Wing and Leech Seed will still inflict damage, but will not restore HP when the user is affected by Heal Block. &#039;&#039;&#039;This is not true as of Generation VI, however.&#039;&#039;&#039;&amp;quot;&#039;&#039;, but by reading this we can see two different meanings: the mentioned moves don&#039;t hit in Gen. VI, or they hit and restore HP in this Generation. Can anyone that knows which is the right explain in the article? [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 22:39, 28 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion crit ==&lt;br /&gt;
&lt;br /&gt;
Can the 40-power typeless attack that confusion causes have a critical hit? I&#039;m pretty sure it can&#039;t, but I don&#039;t want to add that information to the page without confirmation. --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 14:41, 4 April 2016 (UTC)&lt;br /&gt;
:Self-inflicted attacks from confusion are never critical hits. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 23:14, 4 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Partial trapping moves do not stack ==&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
&lt;br /&gt;
- pokemon-online dot eu /threads/multi-turn-attacks-partially-trapping-moves-do-not-stack.29795/&lt;br /&gt;
- I asked Smogon Research and they said they don&#039;t stack&lt;br /&gt;
- gamefaqs dot com /boards/696959-pokemon-x/69396350&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarel|&amp;lt;span style=&amp;quot;color:#264aa3;font-family:Georgia,serif&amp;quot;&amp;gt;&#039;&#039;Zarel&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Zarel|talk]]&amp;amp;sdot;[[Special:Contributions/Zarel|c]])&amp;lt;/small&amp;gt; 01:27, 21 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze_(status_condition)&amp;diff=2392704</id>
		<title>Freeze (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze_(status_condition)&amp;diff=2392704"/>
		<updated>2016-02-01T23:55:31Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Effect */ Defrost chance is 10% in GSC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Freeze redirects here. For the unexpected freezes which prevent the game from continuing, see [[game freeze]]. For the Badge given by [[Brycen]], see [[Badge#Freeze Badge|Badge → Freeze Badge]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Frozen Pokémon.png|thumb|250px|[[Iris&#039;s Excadrill|Excadrill]] is frozen]]&lt;br /&gt;
The &#039;&#039;&#039;freeze&#039;&#039;&#039; condition (FRZ) (Japanese: &#039;&#039;&#039;こおり&#039;&#039;&#039; &#039;&#039;Ice&#039;&#039;) causes a Pokémon to be unable to make a move. It is the only [[status condition]] that does not have a move that will always cause it, and because of this, it is arguably the most uncommon.&lt;br /&gt;
&lt;br /&gt;
It is associated with the {{t|Ice}} type, as the majority of moves that can freeze are of this type, and {{type|Ice}} Pokémon are immune to being frozen from Generation IV onward. In [[Generation V]], Pokémon glow blue and stop moving when frozen.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Freezing causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Once frozen, a Pokémon can&#039;t be thawed out in battle other than via the use of items such as an {{DL|Status condition healing item|Ice Heal}}, being hit by a damaging {{type|Fire}} move, or the opponent using the move {{m|Haze}}. If a frozen Pokémon uses a move with 0 {{PP}} on the same turn that it thaws out, {{DL|List of glitches in Generation I|Struggle bypassing|the PP of the move will roll over to 63 PP}}, and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
A frozen Pokémon has a 10% chance of being thawed out every turn. On the turn that a Pokémon defrosts, it cannot attack until the next turn, similar to {{status|Sleep}} in Generation I. In addition, several moves can still be used by the frozen Pokémon while frozen (thawing it out in the process); Pokémon can&#039;t be frozen in {{weather|harsh sunlight}}, but they don&#039;t thaw out faster if already frozen, contrary to popular belief.&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
Same as Generation II, but the thaw chance is now 20% and Pokémon can attack on the turn that they defrost. Animation also shows up on every turn Pokémon is frozen (in contrast to previous generations, where animation showed up only when freeze was inflicted).&lt;br /&gt;
&lt;br /&gt;
Freezing also disables the Ability {{a|Flash Fire}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV onwards===&lt;br /&gt;
Same as Generation III. A frozen {{DL|List of Pokémon with form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Pokémon glow blue and have their animation stopped when inflicted with freeze. It no longer stops {{a|Flash Fire}} from working.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Frozen Pokémon no longer glow blue.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{incomplete|needs=Gen VI images}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|genI=Freeze I&lt;br /&gt;
|genII=Freeze II&lt;br /&gt;
|genIII=Freeze III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|genIV=Freeze IV&lt;br /&gt;
|genV=Freeze V}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|PMDRB=Freeze PMD RB}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|Stad=Freeze Stad&lt;br /&gt;
|Stad2=Freeze Stad2&lt;br /&gt;
|Colo=Freeze Colo}}&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
===Moves===&lt;br /&gt;
Unlike other major status conditions, the Freeze status can only be caused by Pokémon moves (rather than by abilities or items), with those moves rarely causing it. Currently no moves have Freeze as a primary effect. This is likely due to freeze being a powerful status that can be overcome only via items or by the chance of defrosting (compare this with Sleep, which can be overcome by the move {{m|Sleep Talk}}). Additionally Freeze is the only status condition in which all moves that can cause a Pokémon to become frozen also deal damage. The following are the moves that can cause the Freeze status:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#{{ice color}}; border:5px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;text-align:center; background:#FFF; border:1px solid #{{ice color}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|10%|30% in Red and Green}}&lt;br /&gt;
| {{tt|110|120 in Generations I-V}}&lt;br /&gt;
| {{tt|70%|90% in Generation I}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Freeze-Dry}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts super-effective damage against {{t|Water}} types.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| {{tt|90|95 in Generations I-V}}&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 65&lt;br /&gt;
| 95%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also cause flinching (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 75&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May cause freezing only when used in [[Snow tile|snow]] or [[Ice tile|ice]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Chill}}&lt;br /&gt;
{{typetable|Shadow}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 75&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6.67%&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also cause burn or paralysis (6.67% chance of each)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other causes===&lt;br /&gt;
Pokémon can be frozen by the {{tc|Gentleman}}&#039;s {{p|Dusclops}} in the {{DL|Battle Frontier (Generation III)|Battle Pike}}, and by the {{DL|Battle Frontier (Generation IV)|Battle Arcade}}.&lt;br /&gt;
&lt;br /&gt;
==Prevention and curing==&lt;br /&gt;
From [[Generation II]] on, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[Harsh sunlight|sunny weather]], but contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns.&lt;br /&gt;
&lt;br /&gt;
Being frozen can be cured with the use of an {{DL|Status condition healing item|Ice Heal}} or an [[Aspear Berry]] ({{DL|Berry (Generation II)|Burnt Berry}} in [[Generation II]], [[Pumkin Berry]] in [[Generation III]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. {{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is {{weather|raining}}, and one with {{a|Shed Skin}} has a 30% chance of being cured every turn.&lt;br /&gt;
&lt;br /&gt;
Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status (including {{m|Hidden Power}}, {{m|Weather Ball}}, {{m|Natural Gift}}, {{m|Judgment}}, and {{m|Techno Blast}} if the move&#039;s type is Fire). However, Pokémon with the Ability {{a|Flash Fire}} will not be thawed out by any Fire-type moves in Generation V, since they will not be damaged by them. In Generation VI, {{m|Scald}} will thaw its target if it hits.&lt;br /&gt;
&lt;br /&gt;
A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Fusion Flare}}, {{m|Scald}}, and {{m|Steam Eruption}} while frozen; these moves will thaw the user, then execute normally (the user is thawed regardless of if the move is used successfully). Pokémon with the {{a|Magma Armor}} Ability cannot be frozen. From Generation IV onward, {{type|Ice}} Pokémon cannot be frozen.&lt;br /&gt;
&lt;br /&gt;
==Other game effects==&lt;br /&gt;
In {{game|Emerald}}, when the player is inside the {{DL|Battle Frontier (Generation III)|Battle Pyramid}}, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that freeze.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
&amp;lt;!---checked in Rescue Team!---&amp;gt;&lt;br /&gt;
Frozen Pokémon cannot take any action and are immune to all damage except Fire-type and Blast Seed. Pokémon will thaw out after a few turns.&amp;lt;!--- is fixed to a random number or is it chance-based like in the core series?!---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
Frozen Pokémon cannot take any action, but their [[Warrior]] can still use [[Warrior Skill]]s or items on their turn. At the start of each turn there is a chance of a frozen Pokémon thawing, and they may act normally during that turn. Freeze can be inflicted by Abilities and by Ice-type attacks, and Ice types are immune to freezing. Freezing can be cured by certain Warrior Skills, items, or by ending a Pokémon&#039;s turn on a [[status condition]]-curing tile of the battlefield, such as a Hot Spring or a Water Bucket.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:Ash Buizel Ice Aqua Jet.png|thumb|200px|{{AP|Buizel}} is frozen]]&lt;br /&gt;
In the anime, the frozen status is literally the same as in the games; once a Pokémon in frozen it can&#039;t move and is open to attacks. In some cases, a referee may call a frozen Pokémon unable to battle.&lt;br /&gt;
&lt;br /&gt;
Freezing is one of the most common status conditions featured in the anime, resulting almost always when a Pokémon gets hit by an Ice-type attack like {{m|Ice Beam}} or {{m|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, [[Ash&#039;s Charizard]] was frozen by an Ice Beam from [[Tad]]&#039;s {{p|Poliwrath}}, winning its Trainer the match. {{Ash}} stayed up all night with Charizard to treat its injuries, winning back its loyalty.&lt;br /&gt;
*In &#039;&#039;[[EP189|Freeze Frame]]&#039;&#039;, {{an|Jigglypuff}} was frozen, but thawed by [[Ash&#039;s Cyndaquil]].&lt;br /&gt;
*In &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039;, [[Ash&#039;s Pikachu]] was frozen by [[Brandon&#039;s legendary golems|Brandon&#039;s Regice]]&#039;s Ice Beam. However, thanks to Ash&#039;s brave encouragements, Pikachu was able to break free from the ice with a {{m|Thunderbolt}}.&lt;br /&gt;
*In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, [[Paul]]&#039;s {{p|Lairon}} is frozen when it is hit by {{FB|Pyramid King|Brandon}}&#039;s Regice&#039;s Ice Beam.&lt;br /&gt;
*In &#039;&#039;[[DP187|A Real Rival Rouser]]&#039;&#039;, Ash&#039;s Pikachu was frozen by Paul&#039;s {{p|Froslass}}&#039;s Ice Beam, but thawed itself out by using {{m|Volt Tackle}}.&lt;br /&gt;
*In &#039;&#039;[[BW033|Iris and Excadrill Against the Dragon Buster!]]&#039;&#039;, [[Iris&#039;s Excadrill]] was frozen by an Ice Beam in a battle with [[Georgia]]&#039;s {{p|Beartic}}.&lt;br /&gt;
*In &#039;&#039;[[BW090|Jostling for the Junior Cup!]]&#039;&#039;, [[Iris&#039;s Dragonite]] was frozen by Georgia&#039;s Beartic&#039;s Ice Beam.&lt;br /&gt;
*In &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, {{OBP|Kyurem|M15}} froze the three {{OBP|Swords of Justice|M15}} with {{m|Ice Burn}}{{tt|*|causes a burn in the games}} and also froze {{OBP|Keldeo|M15}} with {{m|Freeze Shock}}{{tt|*|causes paralysis in the games}}.&lt;br /&gt;
*In &#039;&#039;[[PK25|Eevee and Friends]]&#039;&#039;, {{p|Glaceon}} froze {{AP|Oshawott}} with Ice Beam when he caused a disruption in its room. He breaks free afterwards.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:Feefee Blizzard.png|thumb|150px|Sceptile being frozen]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In &#039;&#039;[[PS005|Onix is On!]]&#039;&#039;, {{adv|Red}}&#039;s [[Poli]]&#039;s {{m|Ice Beam}} froze a [[Pewter Gym]] Trainer&#039;s {{p|Graveler}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS023|Make Way for Magmar!]]&#039;&#039;, {{adv|Giovanni}}&#039;s {{p|Cloyster}} froze and killed two wild {{p|Magmar}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS322|Susceptible to Sceptile]]&#039;&#039;, {{adv|Emerald}}&#039;s {{TP|Emerald|Sceptile}} was frozen by {{adv|Ruby}}&#039;s [[Feefee]]&#039;s {{m|Blizzard}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Freeze is the only status condition that cannot be automatically caused if a certain move hits.&lt;br /&gt;
* Freeze is the only status condition that cannot be caused by an Ability.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|ice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:こおり (状態異常)]]&lt;br /&gt;
[[zh:冰冻（状态）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Doom_Desire_(move)&amp;diff=2372137</id>
		<title>Doom Desire (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Doom_Desire_(move)&amp;diff=2372137"/>
		<updated>2015-12-27T13:16:40Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation V to IV */ minor reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=353 |&lt;br /&gt;
name=Doom Desire |&lt;br /&gt;
jname=はめつのねがい |&lt;br /&gt;
jtrans=Doom Desire |&lt;br /&gt;
jtranslit=Hametsu No Negai |&lt;br /&gt;
gameimage=Doom Desire V.png |&lt;br /&gt;
type=Steel |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power={{tt|140|120 in Generations III-IV}} |&lt;br /&gt;
accuracy={{tt|100|85 in Generations III-IV}} |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
category6=Beautiful |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Excites the audience a lot if used last. |&lt;br /&gt;
pokefordex=Doom%20Desire |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Doom Desire&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はめつのねがい&#039;&#039;&#039; &#039;&#039;Doom Desire&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Jirachi}}. It is a more powerful version of {{m|Future Sight}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation III===&lt;br /&gt;
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target &#039;&#039;at the time of use&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get {{STAB}}. Furthermore, Doom Desire cannot cause a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but a target using {{DL|In-battle effect item|Focus Band}} may be able to survive.&lt;br /&gt;
&lt;br /&gt;
Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Future Sight}} and Doom Desire cannot be stacked.&lt;br /&gt;
&lt;br /&gt;
When Doom Desire misses, the miss will not occur until the third turn, and it will say &amp;quot;it failed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Same as Generation III, but its damage is calculated by the user&#039;s Special Attack stat and the target&#039;s Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint.&lt;br /&gt;
&lt;br /&gt;
===Generation V to VI===&lt;br /&gt;
Doom Desire&#039;s power changed from 120 to 140, and its accuracy changed from 85% to 100%.&lt;br /&gt;
&lt;br /&gt;
Doom Desire now calculates its damage when it hits rather than when it&#039;s used. It does {{type|Steel}} damage, will take the user&#039;s and target&#039;s types into account, can receive {{STAB}}, and will not necessarily hit through Wonder Guard. Doom Desire uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===&lt;br /&gt;
The user will always inflict 35HP of damage for 3 turns.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Summons strong sunlight to attack 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Steel|3}}&lt;br /&gt;
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|50|70|70|70|STAB=&#039;&#039;&#039;|note=No STAB in Gen III and IV}}&lt;br /&gt;
{{Movefooter|Steel|3}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user blasts the foe with a concentrated bundle of light.|image1=Jirachi Doom Desire 5.png|image1p=Burst of bright light&lt;br /&gt;
|image2=Jirachi Doom Desire 2.png‎|image2p=Raises its opponent|image3=Jirachi Doom Desire 1.png‎|image3p=Charging Doom Desire|image4=Jirachi Doom Desire 4.png|image4p=Explosion}}&lt;br /&gt;
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi&#039;s body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}}&lt;br /&gt;
{{movebtm|type=steel|user=Jirachi (M06)|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user makes meteors rain down from the sky to hit the opponent.|image1=Jirachi Doom Desire Adventures 1.png|image1p=Charging|image2=Jirachi Doom Desire Adventures 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi&#039;s eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout&#039;s Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations ==&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=steel|&lt;br /&gt;
genIII=Doom Desire III|&lt;br /&gt;
genIV=Doom Desire IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=steel|&lt;br /&gt;
PMDRB=Doom Desire PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_cmn=破滅願望 &#039;&#039;{{tt|Pòmiè Yuànwàng|Doom Desire}}&#039;&#039;&lt;br /&gt;
|nl=Verdoemings Verlangen&lt;br /&gt;
|fr=Carnareket&lt;br /&gt;
|de=Kismetwunsch&lt;br /&gt;
|el=Εκτυφλωτική Καταδίκη&lt;br /&gt;
|it=Obbliderio&lt;br /&gt;
|ko=파멸의소원 &#039;&#039;Pamyeol-yi Soweon&#039;&#039;&lt;br /&gt;
|pt_eu=Desejo Mortal&lt;br /&gt;
|pt_br=Desejo de Destruição&lt;br /&gt;
|es=Deseo Oculto&lt;br /&gt;
|sr=Želja za Uništenje}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kismetwunsch]]&lt;br /&gt;
[[es:Deseo Oculto]]&lt;br /&gt;
[[fr:Carnareket]]&lt;br /&gt;
[[it:Obbliderio (mossa)]]&lt;br /&gt;
[[ja:はめつのねがい]]&lt;br /&gt;
[[pl:Doom Desire]]&lt;br /&gt;
[[pt:Doom Desire]]&lt;br /&gt;
[[zh:破灭愿望（技能）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372136</id>
		<title>Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372136"/>
		<updated>2015-12-27T13:16:21Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation V */ fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=248 |&lt;br /&gt;
name=Future Sight |&lt;br /&gt;
jname=みらいよち |&lt;br /&gt;
jtrans=Future Sight |&lt;br /&gt;
jtranslit=Mirai Yochi|&lt;br /&gt;
gameimage=Future Sight V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp={{tt|10|15 in Generations II-IV}} |&lt;br /&gt;
maxpp={{tt|16|24 in Generations II-IV}} |&lt;br /&gt;
power={{tt|120|80 in Generations II-IV; 100 in Generation V}} |&lt;br /&gt;
accuracy={{tt|100|90 in Generations II-IV}} |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from getting excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Works well if it is the same type as the move used by the last Pokémon.|&lt;br /&gt;
pokefordex=Future%20Sight |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Future Sight&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みらいよち&#039;&#039;&#039; &#039;&#039;Future Sight&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target &#039;&#039;at the time of use&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a {{type|Psychic}} attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit {{type|Dark}} foes and does not receive {{STAB}}. Furthermore, Future Sight cannot cause a [[Damage modification#Critical hit|critical hit]] and its damage is not increased by {{DL|In-battle effect item|Life Orb}}.&lt;br /&gt;
&lt;br /&gt;
Future Sight can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but not one wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP.&lt;br /&gt;
&lt;br /&gt;
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Doom Desire}} and Future Sight cannot be stacked.&lt;br /&gt;
&lt;br /&gt;
Future Sight will fail if it would hit the Pokémon that used the move.&lt;br /&gt;
&lt;br /&gt;
When Future Sight misses, the miss will not occur until the third turn, and it will say, &amp;quot;It failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Future Sight&#039;s power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
Future Sight now calculates its damage when it hits rather than when it&#039;s used. It does {{type|Psychic}} damage, will take the user&#039;s and target&#039;s types into account, can receive STAB, and will not necessarily hit through Wonder Guard or hit {{type|Dark}} Pokémon. Future Sight uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Future Sight&#039;s power was increased again from 100 to 120.&lt;br /&gt;
&lt;br /&gt;
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round&#039;s last Pokémon was a Psychic-type move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===&lt;br /&gt;
The user will always inflict 35HP of damage for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky===&lt;br /&gt;
The user will always deal 30HP damage on any enemies for a set number of turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target&#039;s turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).Even if the user faints, the damages from the attack will still happen 2 turns after being casted.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A special &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. It strikes the target two turns after it is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|An attack that hits on 3rd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Heightens inner power to strike 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Two turns after this move is used, the foe is attacked psychically.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}}&lt;br /&gt;
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|2}}&lt;br /&gt;
{{Moveentry/Level2|064|Kadabra|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|065|Alakazam|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|45|45|FRLG=47|53|61|61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|60|60|FRLG=57|69|61|1, 61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|150|Mewtwo|1|Psychic|Psychic|44|44|FRLG=88|22|15|15|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|177|Natu|2|Psychic|Flying|30|30|36|36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|44|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|178|Xatu|2|Psychic|Flying|35|35|42|42|{{tt|42|XY}}&amp;lt;br&amp;gt;{{tt|49|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|196|Espeon|1|Psychic|Psychic|no|no|43|43|B2W2=25|25|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|249|Lugia|2|Psychic|Flying|99|99|79|79|79|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|99|99|79|79|79}}&lt;br /&gt;
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|30|30|64|64|64|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|280|Ralts|2|Psychic|Fairy|no|36|34|39|{{tt|39|XY}}&amp;lt;br&amp;gt;{{tt|32|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|281|Kirlia|2|Psychic|Fairy|no|40|39|45|{{tt|45|XY}}&amp;lt;br&amp;gt;{{tt|37|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|282|Gardevoir|2|Psychic|Fairy|no|42|45|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|337|Lunatone|2|Rock|Psychic|no|43|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|B2W2=45|45|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|36|43|43|{{tt|43|XY}}&amp;lt;br&amp;gt;{{tt|39|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|46|51|51|{{tt|51|XY}}&amp;lt;br&amp;gt;{{tt|45|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|49|46|49|{{tt|49|XY}}&amp;lt;br&amp;gt;{{tt|54|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|58|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|41|41|41|B2W2=36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|1, 53|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|385|Jirachi|2|Steel|Psychic|no|40|55|55|55|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|436|Bronzor|2|Steel|Psychic|no|no|37|37|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|43|43|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|488|Cresselia|1|Psychic|Psychic|no|no|38|38|38|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|493|Arceus|1|Normal|Normal|no|no|60|60|60|STAB=&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|527|Woobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|528|Swoobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|574|Gothita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|575|Gothorita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|576|Gothitelle|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|655|Delphox|2|Fire|Psychic|no|no|no|no|1, 69|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|50 ♀|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|2}}&lt;br /&gt;
{{Moveentry/Breed2|054|Psyduck|1|Water|Water|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|079|Slowpoke|2|Water|Psychic|{{MSP|183|Marill}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|STAB=&#039;&#039;&#039;|note=Chain breed; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|122|Mr. Mime|2|Psychic|Fairy|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|131|Lapras|2|Water|Ice|no|no|no|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|175|Togepi|1|Fairy|Fairy|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed2|183|Marill|2|Water|Fairy|{{MSP|176|Togetic}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|{{MSP|225|Delibird}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=Chain breed in Gen II; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|225|Delibird|2|Ice|Flying|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|325|Spoink|1|Psychic|Psychic|no|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen III and IV}}&lt;br /&gt;
{{Moveentry/Breed2|351|Castform|1|Normal|Normal|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}}}&lt;br /&gt;
{{Moveentry/Breed2|358|Chimecho|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|433|Chingling|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|439|Mime Jr.|2|Psychic|Fairy|no|no|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|561|Sigilyph|2|Psychic|Flying|no|no|no|no|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Learnlistspecial|Psychic}}&lt;br /&gt;
{{Moveentryspecial|131|Lapras|2|Water|Ice|{{DL|List of Gotta Catch &#039;Em All event Pokémon|Future Sight Lapras|New York Pokémon Center}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
Future Sight is the only move of {{p|Gothitelle}}. Any target originally within the specified field will receive damage at the start of the opponent&#039;s second turn.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{psychic color}}; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #ddf; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | ^&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Power ★★★★&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:0px solid #{{psychic color dark}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color dark}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color dark}}; border: 1px solid #000000; |&amp;lt;small&amp;gt;Orange squares indicate hit area.&amp;lt;br/&amp;gt;Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.&amp;lt;br/&amp;gt;Red squares indicate the knockback on hit Pokémon.&amp;lt;br/&amp;gt; Table assumes the Pokémon is in the square marked by &#039;&#039;&#039;^&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic creating the move|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic&#039;s Future Sight hitting}}&lt;br /&gt;
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig&#039;s eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes shimmer blue. It can then move objects with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie&#039;s father|user1=McKenzie&#039;s father&#039;s Natu|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie|user1=McKenzie&#039;s Naughty|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Uxie (anime)|user1=A wild Uxie|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Mesprit (anime)|user1=A wild Mesprit|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Olympia|user1=Olympia&#039;s Meowstic|startcode=XY091|startname=Cloudy Fate, Bright Future!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used.|image1=Natee Future Sight 1.png|image1p=Setting up|image2=Natee Future Sight 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crys&#039;s Natee|startcode=PS166|startname=Lugia and Ho-Oh on the Loose (Part 2)|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genII=Future Sight II|&lt;br /&gt;
genIII=Future Sight III|&lt;br /&gt;
genIV=Future Sight IV|&lt;br /&gt;
genV=Future Sight V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
Stad2=Future Sight Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
PMDRB=Future Sight PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_cmn=先知 &#039;&#039;{{tt|Xiānzhī|Know First (Prophet)}}&#039;&#039;&lt;br /&gt;
|cs=Budoucnost&lt;br /&gt;
|nl=Toekomstzicht&lt;br /&gt;
|fr=Prescience&lt;br /&gt;
|de=Seher&lt;br /&gt;
|el=Ενόραση&lt;br /&gt;
|hi=&lt;br /&gt;
|id=Ramalan Masa Depan&lt;br /&gt;
|it=Divinazione&lt;br /&gt;
|ko=미래예지 &#039;&#039;Mirae Yeoji&#039;&#039;&lt;br /&gt;
|pt_br=Visão Futura&lt;br /&gt;
|pt_eu=&lt;br /&gt;
|sr=Predskazanje&lt;br /&gt;
|es=Premonición&lt;br /&gt;
|ro=Privirea în Viitor&lt;br /&gt;
|pl=Wizja Przyszłości}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Seher]]&lt;br /&gt;
[[fr:Prescience]]&lt;br /&gt;
[[it:Divinazione (mossa)]]&lt;br /&gt;
[[ja:みらいよち]]&lt;br /&gt;
[[pl:Future Sight]]&lt;br /&gt;
[[pt:Future Sight]]&lt;br /&gt;
[[zh:先知（技能）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372135</id>
		<title>Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372135"/>
		<updated>2015-12-27T13:16:06Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation V */ fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=248 |&lt;br /&gt;
name=Future Sight |&lt;br /&gt;
jname=みらいよち |&lt;br /&gt;
jtrans=Future Sight |&lt;br /&gt;
jtranslit=Mirai Yochi|&lt;br /&gt;
gameimage=Future Sight V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp={{tt|10|15 in Generations II-IV}} |&lt;br /&gt;
maxpp={{tt|16|24 in Generations II-IV}} |&lt;br /&gt;
power={{tt|120|80 in Generations II-IV; 100 in Generation V}} |&lt;br /&gt;
accuracy={{tt|100|90 in Generations II-IV}} |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from getting excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Works well if it is the same type as the move used by the last Pokémon.|&lt;br /&gt;
pokefordex=Future%20Sight |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Future Sight&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みらいよち&#039;&#039;&#039; &#039;&#039;Future Sight&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target &#039;&#039;at the time of use&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a {{type|Psychic}} attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit {{type|Dark}} foes and does not receive {{STAB}}. Furthermore, Future Sight cannot cause a [[Damage modification#Critical hit|critical hit]] and its damage is not increased by {{DL|In-battle effect item|Life Orb}}.&lt;br /&gt;
&lt;br /&gt;
Future Sight can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but not one wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP.&lt;br /&gt;
&lt;br /&gt;
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Doom Desire}} and Future Sight cannot be stacked.&lt;br /&gt;
&lt;br /&gt;
Future Sight will fail if it would hit the Pokémon that used the move.&lt;br /&gt;
&lt;br /&gt;
When Future Sight misses, the miss will not occur until the third turn, and it will say, &amp;quot;It failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Future Sight&#039;s power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
Future Sight now calculates its damage when it hits rather than when it&#039;s used. It does {{type|Psychic}}damage, will take the user&#039;s and target&#039;s types into account, can receive STAB, and will not necessarily hit through Wonder Guard or hit {{type|Dark}} Pokémon. Future Sight uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Future Sight&#039;s power was increased again from 100 to 120.&lt;br /&gt;
&lt;br /&gt;
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round&#039;s last Pokémon was a Psychic-type move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===&lt;br /&gt;
The user will always inflict 35HP of damage for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky===&lt;br /&gt;
The user will always deal 30HP damage on any enemies for a set number of turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target&#039;s turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).Even if the user faints, the damages from the attack will still happen 2 turns after being casted.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A special &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. It strikes the target two turns after it is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|An attack that hits on 3rd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Heightens inner power to strike 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Two turns after this move is used, the foe is attacked psychically.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}}&lt;br /&gt;
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|2}}&lt;br /&gt;
{{Moveentry/Level2|064|Kadabra|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|065|Alakazam|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|45|45|FRLG=47|53|61|61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|60|60|FRLG=57|69|61|1, 61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|150|Mewtwo|1|Psychic|Psychic|44|44|FRLG=88|22|15|15|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|177|Natu|2|Psychic|Flying|30|30|36|36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|44|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|178|Xatu|2|Psychic|Flying|35|35|42|42|{{tt|42|XY}}&amp;lt;br&amp;gt;{{tt|49|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|196|Espeon|1|Psychic|Psychic|no|no|43|43|B2W2=25|25|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|249|Lugia|2|Psychic|Flying|99|99|79|79|79|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|99|99|79|79|79}}&lt;br /&gt;
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|30|30|64|64|64|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|280|Ralts|2|Psychic|Fairy|no|36|34|39|{{tt|39|XY}}&amp;lt;br&amp;gt;{{tt|32|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|281|Kirlia|2|Psychic|Fairy|no|40|39|45|{{tt|45|XY}}&amp;lt;br&amp;gt;{{tt|37|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|282|Gardevoir|2|Psychic|Fairy|no|42|45|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|337|Lunatone|2|Rock|Psychic|no|43|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|B2W2=45|45|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|36|43|43|{{tt|43|XY}}&amp;lt;br&amp;gt;{{tt|39|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|46|51|51|{{tt|51|XY}}&amp;lt;br&amp;gt;{{tt|45|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|49|46|49|{{tt|49|XY}}&amp;lt;br&amp;gt;{{tt|54|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|58|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|41|41|41|B2W2=36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|1, 53|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|385|Jirachi|2|Steel|Psychic|no|40|55|55|55|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|436|Bronzor|2|Steel|Psychic|no|no|37|37|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|43|43|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|488|Cresselia|1|Psychic|Psychic|no|no|38|38|38|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|493|Arceus|1|Normal|Normal|no|no|60|60|60|STAB=&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|527|Woobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|528|Swoobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|574|Gothita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|575|Gothorita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|576|Gothitelle|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|655|Delphox|2|Fire|Psychic|no|no|no|no|1, 69|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|50 ♀|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|2}}&lt;br /&gt;
{{Moveentry/Breed2|054|Psyduck|1|Water|Water|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|079|Slowpoke|2|Water|Psychic|{{MSP|183|Marill}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|STAB=&#039;&#039;&#039;|note=Chain breed; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|122|Mr. Mime|2|Psychic|Fairy|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|131|Lapras|2|Water|Ice|no|no|no|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|175|Togepi|1|Fairy|Fairy|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed2|183|Marill|2|Water|Fairy|{{MSP|176|Togetic}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|{{MSP|225|Delibird}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=Chain breed in Gen II; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|225|Delibird|2|Ice|Flying|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|325|Spoink|1|Psychic|Psychic|no|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen III and IV}}&lt;br /&gt;
{{Moveentry/Breed2|351|Castform|1|Normal|Normal|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}}}&lt;br /&gt;
{{Moveentry/Breed2|358|Chimecho|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|433|Chingling|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|439|Mime Jr.|2|Psychic|Fairy|no|no|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|561|Sigilyph|2|Psychic|Flying|no|no|no|no|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Learnlistspecial|Psychic}}&lt;br /&gt;
{{Moveentryspecial|131|Lapras|2|Water|Ice|{{DL|List of Gotta Catch &#039;Em All event Pokémon|Future Sight Lapras|New York Pokémon Center}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
Future Sight is the only move of {{p|Gothitelle}}. Any target originally within the specified field will receive damage at the start of the opponent&#039;s second turn.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{psychic color}}; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #ddf; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | ^&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Power ★★★★&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:0px solid #{{psychic color dark}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color dark}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color dark}}; border: 1px solid #000000; |&amp;lt;small&amp;gt;Orange squares indicate hit area.&amp;lt;br/&amp;gt;Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.&amp;lt;br/&amp;gt;Red squares indicate the knockback on hit Pokémon.&amp;lt;br/&amp;gt; Table assumes the Pokémon is in the square marked by &#039;&#039;&#039;^&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic creating the move|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic&#039;s Future Sight hitting}}&lt;br /&gt;
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig&#039;s eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes shimmer blue. It can then move objects with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie&#039;s father|user1=McKenzie&#039;s father&#039;s Natu|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie|user1=McKenzie&#039;s Naughty|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Uxie (anime)|user1=A wild Uxie|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Mesprit (anime)|user1=A wild Mesprit|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Olympia|user1=Olympia&#039;s Meowstic|startcode=XY091|startname=Cloudy Fate, Bright Future!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used.|image1=Natee Future Sight 1.png|image1p=Setting up|image2=Natee Future Sight 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crys&#039;s Natee|startcode=PS166|startname=Lugia and Ho-Oh on the Loose (Part 2)|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genII=Future Sight II|&lt;br /&gt;
genIII=Future Sight III|&lt;br /&gt;
genIV=Future Sight IV|&lt;br /&gt;
genV=Future Sight V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
Stad2=Future Sight Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
PMDRB=Future Sight PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_cmn=先知 &#039;&#039;{{tt|Xiānzhī|Know First (Prophet)}}&#039;&#039;&lt;br /&gt;
|cs=Budoucnost&lt;br /&gt;
|nl=Toekomstzicht&lt;br /&gt;
|fr=Prescience&lt;br /&gt;
|de=Seher&lt;br /&gt;
|el=Ενόραση&lt;br /&gt;
|hi=&lt;br /&gt;
|id=Ramalan Masa Depan&lt;br /&gt;
|it=Divinazione&lt;br /&gt;
|ko=미래예지 &#039;&#039;Mirae Yeoji&#039;&#039;&lt;br /&gt;
|pt_br=Visão Futura&lt;br /&gt;
|pt_eu=&lt;br /&gt;
|sr=Predskazanje&lt;br /&gt;
|es=Premonición&lt;br /&gt;
|ro=Privirea în Viitor&lt;br /&gt;
|pl=Wizja Przyszłości}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Seher]]&lt;br /&gt;
[[fr:Prescience]]&lt;br /&gt;
[[it:Divinazione (mossa)]]&lt;br /&gt;
[[ja:みらいよち]]&lt;br /&gt;
[[pl:Future Sight]]&lt;br /&gt;
[[pt:Future Sight]]&lt;br /&gt;
[[zh:先知（技能）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372134</id>
		<title>Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=2372134"/>
		<updated>2015-12-27T13:13:22Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Generation V */ Fix Gen V description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=248 |&lt;br /&gt;
name=Future Sight |&lt;br /&gt;
jname=みらいよち |&lt;br /&gt;
jtrans=Future Sight |&lt;br /&gt;
jtranslit=Mirai Yochi|&lt;br /&gt;
gameimage=Future Sight V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp={{tt|10|15 in Generations II-IV}} |&lt;br /&gt;
maxpp={{tt|16|24 in Generations II-IV}} |&lt;br /&gt;
power={{tt|120|80 in Generations II-IV; 100 in Generation V}} |&lt;br /&gt;
accuracy={{tt|100|90 in Generations II-IV}} |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from getting excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Works well if it is the same type as the move used by the last Pokémon.|&lt;br /&gt;
pokefordex=Future%20Sight |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Future Sight&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みらいよち&#039;&#039;&#039; &#039;&#039;Future Sight&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target &#039;&#039;at the time of use&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a {{type|Psychic}} attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit {{type|Dark}} foes and does not receive {{STAB}}. Furthermore, Future Sight cannot cause a [[Damage modification#Critical hit|critical hit]] and its damage is not increased by {{DL|In-battle effect item|Life Orb}}.&lt;br /&gt;
&lt;br /&gt;
Future Sight can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but not one wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP.&lt;br /&gt;
&lt;br /&gt;
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Doom Desire}} and Future Sight cannot be stacked.&lt;br /&gt;
&lt;br /&gt;
Future Sight will fail if it would hit the Pokémon that used the move.&lt;br /&gt;
&lt;br /&gt;
When Future Sight misses, the miss will not occur until the third turn, and it will say, &amp;quot;It failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Future Sight&#039;s power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
Future Sight now calculates its damage when it hits rather than when it&#039;s used. It does {{type|Psychic}}-type damage, will take the user&#039;s and target&#039;s types into account, can receive STAB, and will not necessarily hit through Wonder Guard or hit {{type|Dark}}-type Pokémon. Future Sight uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Future Sight&#039;s power was increased again from 100 to 120.&lt;br /&gt;
&lt;br /&gt;
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round&#039;s last Pokémon was a Psychic-type move.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===&lt;br /&gt;
The user will always inflict 35HP of damage for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky===&lt;br /&gt;
The user will always deal 30HP damage on any enemies for a set number of turns.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target&#039;s turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).Even if the user faints, the damages from the attack will still happen 2 turns after being casted.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A special &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. It strikes the target two turns after it is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|An attack that hits on 3rd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Heightens inner power to strike 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Two turns after this move is used, the foe is attacked psychically.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}}&lt;br /&gt;
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|2}}&lt;br /&gt;
{{Moveentry/Level2|064|Kadabra|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|065|Alakazam|1|Psychic|Psychic|31|30|42|48|{{tt|48|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|45|45|FRLG=47|53|61|61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|60|60|FRLG=57|69|61|1, 61|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|150|Mewtwo|1|Psychic|Psychic|44|44|FRLG=88|22|15|15|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|177|Natu|2|Psychic|Flying|30|30|36|36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|44|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|178|Xatu|2|Psychic|Flying|35|35|42|42|{{tt|42|XY}}&amp;lt;br&amp;gt;{{tt|49|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|196|Espeon|1|Psychic|Psychic|no|no|43|43|B2W2=25|25|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|249|Lugia|2|Psychic|Flying|99|99|79|79|79|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|99|99|79|79|79}}&lt;br /&gt;
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|30|30|64|64|64|STAB=&#039;&#039;&#039;|note=No STAB in Generations II-IV}}&lt;br /&gt;
{{Moveentry/Level2|280|Ralts|2|Psychic|Fairy|no|36|34|39|{{tt|39|XY}}&amp;lt;br&amp;gt;{{tt|32|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|281|Kirlia|2|Psychic|Fairy|no|40|39|45|{{tt|45|XY}}&amp;lt;br&amp;gt;{{tt|37|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|282|Gardevoir|2|Psychic|Fairy|no|42|45|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|337|Lunatone|2|Rock|Psychic|no|43|53|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|40|ORAS}}|B2W2=45|45|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|36|43|43|{{tt|43|XY}}&amp;lt;br&amp;gt;{{tt|39|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|46|51|51|{{tt|51|XY}}&amp;lt;br&amp;gt;{{tt|45|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|49|46|49|{{tt|49|XY}}&amp;lt;br&amp;gt;{{tt|54|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|58|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|41|41|41|B2W2=36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|1, 53|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|385|Jirachi|2|Steel|Psychic|no|40|55|55|55|STAB=&#039;&#039;&#039;|note=No STAB in Generations III and IV}}&lt;br /&gt;
{{Moveentry/Level2|436|Bronzor|2|Steel|Psychic|no|no|37|37|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|43|43|B2W2=29|29|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|61|61|{{tt|61|XY}}&amp;lt;br&amp;gt;{{tt|1, 64|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|36|36|36|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|488|Cresselia|1|Psychic|Psychic|no|no|38|38|38|STAB=&#039;&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|493|Arceus|1|Normal|Normal|no|no|60|60|60|STAB=&#039;&#039;|note=No STAB in Generation IV}}&lt;br /&gt;
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|527|Woobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|528|Swoobat|2|Psychic|Flying|no|no|no|36|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|574|Gothita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|575|Gothorita|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|576|Gothitelle|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|655|Delphox|2|Fire|Psychic|no|no|no|no|1, 69|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|50 ♀|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Psychic|2}}&lt;br /&gt;
{{Moveentry/Breed2|054|Psyduck|1|Water|Water|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|079|Slowpoke|2|Water|Psychic|{{MSP|183|Marill}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|STAB=&#039;&#039;&#039;|note=Chain breed; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|122|Mr. Mime|2|Psychic|Fairy|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|131|Lapras|2|Water|Ice|no|no|no|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|{{MSP|054|Psyduck}}{{MSP|225|Delibird}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|175|Togepi|1|Fairy|Fairy|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed2|183|Marill|2|Water|Fairy|{{MSP|176|Togetic}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|{{MSP|054|Psyduck}}{{MSP|176|Togetic}}{{MSP|225|Delibird}}{{MSP|351|Castform}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|{{MSP|225|Delibird}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=Chain breed in Gen II; No STAB in Gen II-IV}}&lt;br /&gt;
{{Moveentry/Breed2|225|Delibird|2|Ice|Flying|{{MSP|183|Marill}}|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/Breed2|325|Spoink|1|Psychic|Psychic|no|{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|655|Delphox}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen III and IV}}&lt;br /&gt;
{{Moveentry/Breed2|351|Castform|1|Normal|Normal|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}}}&lt;br /&gt;
{{Moveentry/Breed2|358|Chimecho|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|433|Chingling|1|Psychic|Psychic|no|no|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|280|Ralts}}{{MSP|281|Kirlia}}{{MSP|282|Gardevoir}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|439|Mime Jr.|2|Psychic|Fairy|no|no|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}&amp;lt;br&amp;gt;{{MSP|576|Gothitelle}}||STAB=&#039;&#039;&#039;|note=No STAB in Gen IV}}&lt;br /&gt;
{{Moveentry/Breed2|561|Sigilyph|2|Psychic|Flying|no|no|no|no|{{MSP|177|Natu}}{{MSP|178|Xatu}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Learnlistspecial|Psychic}}&lt;br /&gt;
{{Moveentryspecial|131|Lapras|2|Water|Ice|{{DL|List of Gotta Catch &#039;Em All event Pokémon|Future Sight Lapras|New York Pokémon Center}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
Future Sight is the only move of {{p|Gothitelle}}. Any target originally within the specified field will receive damage at the start of the opponent&#039;s second turn.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{psychic color}}; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #ddf; border: 3px solid #{{psychic color dark}};&amp;quot; class=&amp;quot;roundy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #F8A040; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | ^&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; border: 1px solid #000000; line-height:6px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Power ★★★★&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:0px solid #{{psychic color dark}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;2px&amp;quot; &lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color dark}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color dark}}; border: 1px solid #000000; |&amp;lt;small&amp;gt;Orange squares indicate hit area.&amp;lt;br/&amp;gt;Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.&amp;lt;br/&amp;gt;Red squares indicate the knockback on hit Pokémon.&amp;lt;br/&amp;gt; Table assumes the Pokémon is in the square marked by &#039;&#039;&#039;^&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic creating the move|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic&#039;s Future Sight hitting}}&lt;br /&gt;
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig&#039;s eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes shimmer blue. It can then move objects with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie&#039;s father|user1=McKenzie&#039;s father&#039;s Natu|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie|user1=McKenzie&#039;s Naughty|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Uxie (anime)|user1=A wild Uxie|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Mesprit (anime)|user1=A wild Mesprit|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Olympia|user1=Olympia&#039;s Meowstic|startcode=XY091|startname=Cloudy Fate, Bright Future!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used.|image1=Natee Future Sight 1.png|image1p=Setting up|image2=Natee Future Sight 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crys&#039;s Natee|startcode=PS166|startname=Lugia and Ho-Oh on the Loose (Part 2)|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genII=Future Sight II|&lt;br /&gt;
genIII=Future Sight III|&lt;br /&gt;
genIV=Future Sight IV|&lt;br /&gt;
genV=Future Sight V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
Stad2=Future Sight Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
PMDRB=Future Sight PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_cmn=先知 &#039;&#039;{{tt|Xiānzhī|Know First (Prophet)}}&#039;&#039;&lt;br /&gt;
|cs=Budoucnost&lt;br /&gt;
|nl=Toekomstzicht&lt;br /&gt;
|fr=Prescience&lt;br /&gt;
|de=Seher&lt;br /&gt;
|el=Ενόραση&lt;br /&gt;
|hi=&lt;br /&gt;
|id=Ramalan Masa Depan&lt;br /&gt;
|it=Divinazione&lt;br /&gt;
|ko=미래예지 &#039;&#039;Mirae Yeoji&#039;&#039;&lt;br /&gt;
|pt_br=Visão Futura&lt;br /&gt;
|pt_eu=&lt;br /&gt;
|sr=Predskazanje&lt;br /&gt;
|es=Premonición&lt;br /&gt;
|ro=Privirea în Viitor&lt;br /&gt;
|pl=Wizja Przyszłości}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Seher]]&lt;br /&gt;
[[fr:Prescience]]&lt;br /&gt;
[[it:Divinazione (mossa)]]&lt;br /&gt;
[[ja:みらいよち]]&lt;br /&gt;
[[pl:Future Sight]]&lt;br /&gt;
[[pt:Future Sight]]&lt;br /&gt;
[[zh:先知（技能）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Doom_Desire_(move)&amp;diff=2372133</id>
		<title>Doom Desire (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Doom_Desire_(move)&amp;diff=2372133"/>
		<updated>2015-12-27T13:11:16Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Fix Gen V description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=353 |&lt;br /&gt;
name=Doom Desire |&lt;br /&gt;
jname=はめつのねがい |&lt;br /&gt;
jtrans=Doom Desire |&lt;br /&gt;
jtranslit=Hametsu No Negai |&lt;br /&gt;
gameimage=Doom Desire V.png |&lt;br /&gt;
type=Steel |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power={{tt|140|120 in Generations III-IV}} |&lt;br /&gt;
accuracy={{tt|100|85 in Generations III-IV}} |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
category6=Beautiful |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Excites the audience a lot if used last. |&lt;br /&gt;
pokefordex=Doom%20Desire |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Doom Desire&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はめつのねがい&#039;&#039;&#039; &#039;&#039;Doom Desire&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Jirachi}}. It is a more powerful version of {{m|Future Sight}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation III===&lt;br /&gt;
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target &#039;&#039;at the time of use&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get {{STAB}}. Furthermore, Doom Desire cannot cause a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but a target using {{DL|In-battle effect item|Focus Band}} may be able to survive.&lt;br /&gt;
&lt;br /&gt;
Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Future Sight}} and Doom Desire cannot be stacked.&lt;br /&gt;
&lt;br /&gt;
When Doom Desire misses, the miss will not occur until the third turn, and it will say &amp;quot;it failed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Same as Generation III, but its damage is calculated by the user&#039;s Special Attack stat and the target&#039;s Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint.&lt;br /&gt;
&lt;br /&gt;
===Generation V to IV===&lt;br /&gt;
Doom Desire&#039;s power changed from 120 to 140, and its accuracy changed from 85% to 100%.&lt;br /&gt;
&lt;br /&gt;
Doom Desire now calculates its damage when it hits rather than when it&#039;s used. It does {{type|Steel}} damage, will take the user&#039;s and target&#039;s types into account and can therefore receive {{STAB}} and will not necessarily hit through Wonder Guard. Doom Desire uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===&lt;br /&gt;
The user will always inflict 35HP of damage for 3 turns.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Summons strong sunlight to attack 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Steel|3}}&lt;br /&gt;
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|50|70|70|70|STAB=&#039;&#039;&#039;|note=No STAB in Gen III and IV}}&lt;br /&gt;
{{Movefooter|Steel|3}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user blasts the foe with a concentrated bundle of light.|image1=Jirachi Doom Desire 5.png|image1p=Burst of bright light&lt;br /&gt;
|image2=Jirachi Doom Desire 2.png‎|image2p=Raises its opponent|image3=Jirachi Doom Desire 1.png‎|image3p=Charging Doom Desire|image4=Jirachi Doom Desire 4.png|image4p=Explosion}}&lt;br /&gt;
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi&#039;s body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}}&lt;br /&gt;
{{movebtm|type=steel|user=Jirachi (M06)|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user makes meteors rain down from the sky to hit the opponent.|image1=Jirachi Doom Desire Adventures 1.png|image1p=Charging|image2=Jirachi Doom Desire Adventures 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi&#039;s eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout&#039;s Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations ==&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=steel|&lt;br /&gt;
genIII=Doom Desire III|&lt;br /&gt;
genIV=Doom Desire IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=steel|&lt;br /&gt;
PMDRB=Doom Desire PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_cmn=破滅願望 &#039;&#039;{{tt|Pòmiè Yuànwàng|Doom Desire}}&#039;&#039;&lt;br /&gt;
|nl=Verdoemings Verlangen&lt;br /&gt;
|fr=Carnareket&lt;br /&gt;
|de=Kismetwunsch&lt;br /&gt;
|el=Εκτυφλωτική Καταδίκη&lt;br /&gt;
|it=Obbliderio&lt;br /&gt;
|ko=파멸의소원 &#039;&#039;Pamyeol-yi Soweon&#039;&#039;&lt;br /&gt;
|pt_eu=Desejo Mortal&lt;br /&gt;
|pt_br=Desejo de Destruição&lt;br /&gt;
|es=Deseo Oculto&lt;br /&gt;
|sr=Želja za Uništenje}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kismetwunsch]]&lt;br /&gt;
[[es:Deseo Oculto]]&lt;br /&gt;
[[fr:Carnareket]]&lt;br /&gt;
[[it:Obbliderio (mossa)]]&lt;br /&gt;
[[ja:はめつのねがい]]&lt;br /&gt;
[[pl:Doom Desire]]&lt;br /&gt;
[[pt:Doom Desire]]&lt;br /&gt;
[[zh:破灭愿望（技能）]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type-enhancing_item&amp;diff=2370294</id>
		<title>Type-enhancing item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type-enhancing_item&amp;diff=2370294"/>
		<updated>2015-12-24T11:35:17Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* List of type-enhancing items */ Polkadot Bow only boosts by 10%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Miracle Seed Charcoal Artwork.png|thumb|200px|Miracle Seed and Charcoal artwork from [[Generation II]]]]&lt;br /&gt;
A &#039;&#039;&#039;type-enhancing item&#039;&#039;&#039;, when [[held item|held]], enhances the power of attacks with the corresponding [[type]]. From Generation IV onward, these items boost the power of moves of the corresponding type by 20%; prior to Generation IV, they give boosts of 10%, except the Generation II-exclusive Polkadot Bow which gives a boost of 12.5%.&lt;br /&gt;
&lt;br /&gt;
These items may be sold to [[Poké Mart]]s for {{PDollar}}50, with the exception of Charcoal, which fetches {{PDollar}}4,900 in Poké Marts.&lt;br /&gt;
&lt;br /&gt;
In [[Johto]], several of these items can be obtained from the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
==List of type-enhancing items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Black Belt&lt;br /&gt;
|jp=くろおび&lt;br /&gt;
|jpt=Black {{wp|Obi (sash)|Obi}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Fighting}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Boosts fighting-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that boosts &amp;lt;sc&amp;gt;Fighting&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A belt that boosts determination and &amp;lt;sc&amp;gt;Fighting&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that boosts &amp;lt;sc&amp;gt;Fighting&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Wesley]] at the [[Lake of Rage]]{{dotw|Wednesday}}&lt;br /&gt;
|locrse=Held by {{tc|Black Belt}} {{rt|115|Hoenn|Nob}}&#039;s {{p|Machamp}} (after fourth battle)&lt;br /&gt;
|locfrlg=Held by {{tc|Crush Kin}} {{rt|15|Kanto|Ron &amp;amp; Mya}}&#039;s Pokémon&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Hitmontop}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Hitmonlee}}&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Week Siblings|Wesley]] at the [[Lake of Rage]]{{dotw|Wednesday}}&lt;br /&gt;
|locbw=[[Challenger&#039;s Cave]], held by {{wild|Sawk}} and {{wild|Throh}}&lt;br /&gt;
|locb2w2=[[Icirrus City]], held by {{wild|Sawk}} and {{wild|Throh}}&lt;br /&gt;
|locxy=[[Reflection Cave]], held by {{wild|Sawk}} and {{wild|Throh}}&lt;br /&gt;
|locoras=Held by {{wild|Sawk}} and {{wild|Throh}}&lt;br /&gt;
|notes=Formatted as &amp;lt;sc&amp;gt;Blackbelt&amp;lt;/sc&amp;gt; in Generation II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|BlackGlasses}}{{Item&lt;br /&gt;
|name=Black Glasses&lt;br /&gt;
|jp=くろいメガネ&lt;br /&gt;
|jpt=Black Glasses&lt;br /&gt;
|sprite=BlackGlasses&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Dark}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up dark-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A shady-looking pair of glasses that boosts &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.&lt;br /&gt;
|locgsc=[[Dark Cave]]&lt;br /&gt;
|locrse={{rt|116|Hoenn}}&lt;br /&gt;
|locfrlg=[[Rocket Hideout]]&lt;br /&gt;
|loccolo=Chest in [[The Under]] Subway&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Carvanha}}&lt;br /&gt;
|locdppt=[[Celestic Town]]&lt;br /&gt;
|lochgss=[[Dark Cave]]&lt;br /&gt;
|locbw=[[Desert Resort]]&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Lysandre Labs]]&lt;br /&gt;
|locoras={{rt|116|Hoenn}}&lt;br /&gt;
|notes=Formatted as BlackGlasses prior to Generation VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Charcoal&lt;br /&gt;
|jp=もくたん&lt;br /&gt;
|jpt=Charcoal&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|effect=Boosts the power of {{type|Fire}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up fire-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Fire&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A combustible fuel that boosts the power of &amp;lt;sc&amp;gt;Fire&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Fire&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.&lt;br /&gt;
|locgsc=[[Azalea Town]] [[Poké Mart]], [[Azalea Town]] (charcoal maker&#039;s assistant), [[Ruins of Alph]]{{sup/2|C}}&lt;br /&gt;
|locrse=[[Lavaridge Town]]&lt;br /&gt;
|locfrlg=[[Rocket Game Corner]] prize&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Quilava}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Numel}}&lt;br /&gt;
|locdppt={{rt|227|Sinnoh}}&lt;br /&gt;
|locpbr=Held by {{p|Magmortar}}&lt;br /&gt;
|lochgss=[[Azalea Town]] (charcoal maker&#039;s assistant), [[Ruins of Alph]]&lt;br /&gt;
|locbw=[[Nacrene City]], {{rt|16|Unova}}&lt;br /&gt;
|locb2w2=[[Castelia City]] (×2), held by {{wild|Torkoal}}&lt;br /&gt;
|locxy=[[Couriway Town]], held by {{wild|Torkoal}}&lt;br /&gt;
|locoras=[[Lavaridge Town]], held by {{wild|Vulpix}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dragon Fang&lt;br /&gt;
|jp=りゅうのキバ&lt;br /&gt;
|jpt=Dragon Fang&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Dragon}} moves by {{tt|20%|10% prior to Generation IV}} when held. In the [[core series]] [[Generation II]] games, the [[Dragon Scale]] boosts the power of {{type|Dragon}} moves instead due to a [[glitch]].&lt;br /&gt;
|descgsc=Powers up dragon-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Dragon&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A hard and sharp fang that boosts the power of &amp;lt;sc&amp;gt;Dragon&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Dragon&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.&lt;br /&gt;
|locgsc=[[Dragon&#039;s Den]]&lt;br /&gt;
|locrse=Held by {{tc|Dragon Tamer}} [[Meteor Falls|Nicholas]]&#039;s {{p|Shelgon}} (after fourth battle)&lt;br /&gt;
|locfrlg=Held by {{wild|Dragonair}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Vibrava}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Altaria}}&lt;br /&gt;
|locdppt=Held by {{wild|Bagon}}{{sup/4|P}}{{sup/4|Pt}}, [[Celestic Town]]{{sup/4|Pt}}&lt;br /&gt;
|lochgss=[[Dragon&#039;s Den]], held by {{wild|Bagon}} and {{wild|Shelgon}}&lt;br /&gt;
|locbw=[[Dragonspiral Tower]], held by {{wild|Bagon}} and {{wild|Druddigon}}&lt;br /&gt;
|locb2w2={{OBP|Victory Road|Black 2 and White 2}}, held by {{wild|Druddigon}}&lt;br /&gt;
|locxy={{kal|Victory Road}}, held by {{wild|Bagon}} and {{wild|Druddigon}}&lt;br /&gt;
|locoras=Held by {{wild|Bagon}} and {{wild|Druddigon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Hard Stone&lt;br /&gt;
|jp=かたいいし&lt;br /&gt;
|jpt=Hard Stone&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Rock}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up rock-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Rock&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. An unbreakable stone that boosts the power of &amp;lt;sc&amp;gt;Rock&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Rock&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Arthur]] on {{rt|36|Johto}}{{dotw|Thursday}}, {{wild|Larvitar}}&lt;br /&gt;
|locrse=[[Trick House]] ({{DL|Trick House|Puzzle 3}} prize), held by {{wild|Aron}} and {{wild|Lairon}}&lt;br /&gt;
|locfrlg=Held by {{wild|Onix}} and {{wild|Graveler}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Sudowoodo}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Lunatone}}&lt;br /&gt;
|locdppt=[[The Underground]], held by {{wild|Aron}}, {{wild|Nosepass}}, and {{wild|Corsola}}, {{rt|228|Sinnoh}}{{sup/4|Pt}}&lt;br /&gt;
|lochgss=[[Week Siblings|Arthur]] on {{rt|36|Johto}}{{dotw|Thursday}}, {{pw|Rugged Road}}, held by {{wild|Corsola}}, {{wild|Nosepass}}, {{wild|Aron}}, and {{wild|Lairon}}&lt;br /&gt;
|locbw=[[Mistralton Cave]], {{DL|Phenomenon|dust cloud}}, held by {{wild|Corsola}}, {{wild|Aron}}, {{wild|Roggenrola}}, {{wild|Boldore}}, {{wild|Dwebble}}, and {{wild|Crustle}}&lt;br /&gt;
|locb2w2=[[Relic Passage]], [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}})&lt;br /&gt;
|locxy={{rt|8|Kalos}} (via {{m|Rock Smash}}), [[Ambrette Town]] (via {{m|Rock Smash}}), [[Cyllage City]] (via {{m|Rock Smash}}), {{rt|12|Kalos}} (via {{m|Rock Smash}}), [[Azure Bay]] (via {{m|Rock Smash}}), {{rt|13|Kalos}} (via {{m|Rock Smash}}), {{rt|18|Kalos}} (via {{m|Rock Smash}}), [[Terminus Cave]] (via {{m|Rock Smash}}), {{kal|Victory Road}} (via {{m|Rock Smash}}), [[Glittering Cave]] (via {{m|Rock Smash}}), [[Super Training]], [[Natural objects|Spiky Rock 1]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}}), held by {{wild|Corsola}}, {{wild|Nosepass}}, {{wild|Aron}}, {{wild|Lairon}}, {{wild|Roggenrola}} and {{wild|Dwebble}}&lt;br /&gt;
|locoras=[[Trick House]] ({{DL|Trick House|Puzzle 2}} prize), [[Rusturf Tunnel]] (via {{m|Rock Smash}}), [[Granite Cave]] (via {{m|Rock Smash}}), {{rt|111|Hoenn}} (via {{m|Rock Smash}}), {{rt|114|Hoenn}} (via {{m|Rock Smash}}), [[Lilycove City]] (via {{m|Rock Smash}}), [[Shoal Cave]] (via {{m|Rock Smash}}), [[Seafloor Cavern]] (via {{m|Rock Smash}}), [[Super Training]], held by {{wild|Aron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Magnet&lt;br /&gt;
|jp=じしゃく&lt;br /&gt;
|jpt=Magnet&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Electric}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|tcg=Magnemite (Stormfront 66)&lt;br /&gt;
|descgsc=Boosts electric-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that boosts &amp;lt;sc&amp;gt;Electric&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A powerful magnet that boosts the power of &amp;lt;sc&amp;gt;Electric&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that boosts &amp;lt;sc&amp;gt;Electric&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Sunny]] on {{rt|37|Johto}}{{dotw|Sunday}}&lt;br /&gt;
|locrse=[[Trick House]] ({{DL|Trick House|Puzzle 6}} prize)&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Voltorb}}&lt;br /&gt;
|locfrlg=Held by {{wild|Magneton}}&lt;br /&gt;
|locdppt=[[Iron Island]]&lt;br /&gt;
|lochgss=[[Week Siblings|Sunny]] on {{rt|37|Johto}}{{dotw|Sunday}}&lt;br /&gt;
|locbw=[[Chargestone Cave]]&lt;br /&gt;
|locb2w2=[[Chargestone Cave]]&lt;br /&gt;
|locxy=[[Kalos Power Plant]]&lt;br /&gt;
|locoras=[[Trick House]] ({{DL|Trick House|Puzzle 5}} prize)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Metal Coat&lt;br /&gt;
|jp=メタルコート&lt;br /&gt;
|jpt=Metal Coat&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=50&lt;br /&gt;
|sellnotes=Main series&lt;br /&gt;
|buy=20000{{tt|*|Main series}}&lt;br /&gt;
|buy2=5000{{tt|*|Conquest}}&lt;br /&gt;
|sell3=2500-3250&lt;br /&gt;
|sellnotes3=Conquest&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|effect=Boosts the power of {{type|Steel}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|effect2=Causes {{p|Onix}} to evolve into {{p|Steelix}} when [[traded]].&amp;lt;br&amp;gt;Causes {{p|Scyther}} to evolve into {{p|Scizor}} when [[traded]].&lt;br /&gt;
|descgsc=Powers up steel-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Steel&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A special metallic film that boosts the power of &amp;lt;sc&amp;gt;Steel&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Steel&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.&lt;br /&gt;
|locgsc=[[S.S. Aqua]], held by {{wild|Magnemite}}, held by {{DL|List of in-game trades|Crystal|Maggie}} ([[Kanto Power Plant]]){{sup/2|C}}&lt;br /&gt;
|locrse=Held by {{wild|Magnemite}} and {{wild|Magneton}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Metagross}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Magneton}}&lt;br /&gt;
|locfrlg=[[Memorial Pillar]], [[Trainer Tower]] prize&lt;br /&gt;
|locdppt=[[Iron Island]] (from [[Byron]]), held by {{wild|Magnemite}}, {{wild|Steelix}}, {{wild|Beldum}}, {{wild|Bronzor}}, and {{wild|Bronzong}}&lt;br /&gt;
|lochgss=[[S.S. Aqua]], held by {{wild|Magnemite}}, {{wild|Magneton}}, {{wild|Steelix}}, {{wild|Beldum}}, {{wild|Metang}}, and {{wild|Bronzor}}, held by {{DL|List of in-game trades|HeartGold and SoulSilver|Maggie}} ([[Kanto Power Plant]]), [[Pokéathlon Dome]]{{dotw|Tu}}{{dotw|Fr}}{{dotw|Sa}}&lt;br /&gt;
|locbw={{rt|13|Unova}} and [[Twist Mountain]], held by {{wild|Magnemite}}, {{wild|Metang}}, {{wild|Metagross}}, and {{wild|Bronzong}}&lt;br /&gt;
|locb2w2=[[Chargestone Cave]], [[Clay Tunnel]], [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}}), [[Black City]]{{sup/5|B2}}&lt;br /&gt;
|locxy=[[Poké Ball Factory]], [[PokéMileage Club]] (Balloon Popping, Lv. 1), held by {{wild|Magneton}}&lt;br /&gt;
|locoras=[[New Mauville]], held by {{wild|Magnemite}} and {{wild|Skarmory}}&lt;br /&gt;
|locmdrb=[[Southern Cavern]]&lt;br /&gt;
|locconquest={{DL|Pokémon Conquest|Traveling merchant}}&lt;br /&gt;
|descmdrb=It enables a certain kind of Pokémon to evolve. Give it to the Pokémon when it&#039;s ready to evolve.&lt;br /&gt;
|descmdtds=A mysterious substance full of a special filmy metal. It allows certain kinds of Pokémon to evolve.&lt;br /&gt;
|descconquest=Enables certain Pokémon to evolve. Improves Steel-type attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Miracle Seed&lt;br /&gt;
|jp=きせきのタネ&lt;br /&gt;
|jpt=Miracle Seed&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Grass}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up grass-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Grass&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A seed imbued with life that boosts the power of &amp;lt;sc&amp;gt;Grass&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Grass&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.&lt;br /&gt;
|locgsc={{rt|32|Johto}} after beating [[Falkner]]&lt;br /&gt;
|locrse=[[Petalburg Woods]], requires {{HM|01|Cut}}&lt;br /&gt;
|locfrlg=[[Rocket Game Corner]] prize&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Bayleef}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Tangela}}&lt;br /&gt;
|locdppt=[[Floaroma Meadow]], held by {{wild|Cherubi}}&lt;br /&gt;
|lochgss={{rt|32|Johto}} after beating [[Falkner]], {{pw|Yellow Forest}}, held by {{wild|Cherubi}}&lt;br /&gt;
|locbw=[[Nacrene City]], [[Pinwheel Forest]], held by {{wild|Maractus}} and {{wild|Cherrim}}&lt;br /&gt;
|locb2w2=[[Castelia City]] (×2), held by {{wild|Maractus}}&lt;br /&gt;
|locxy=[[Couriway Town]], [[Berry fields]], held by {{wild|Pumpkaboo}} (Super Size)&lt;br /&gt;
|locoras=[[Petalburg Woods]], requires {{HM|01|Cut}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mystic Water&lt;br /&gt;
|jp=しんぴのしずく&lt;br /&gt;
|jpt=Mysterious Droplet&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Water}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up water-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Water&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A teardrop-shaped gem that boosts the power of &amp;lt;sc&amp;gt;Water&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Water&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.&lt;br /&gt;
|locgsc=[[Cherrygrove City]], [[Ruins of Alph]]{{sup/2|C}}&lt;br /&gt;
|locrse=[[Weather Institute]] (held by gift {{p|Castform}})&lt;br /&gt;
|locfrlg=[[Rocket Game Corner]] prize&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Croconaw}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Seel}}&lt;br /&gt;
|locdppt=[[Pastoria City]], held by {{wild|Castform}}&lt;br /&gt;
|lochgss=[[Cherrygrove City]], [[Ruins of Alph]]&lt;br /&gt;
|locbw=[[Nacrene City]], [[Wellspring Cave]]&lt;br /&gt;
|locb2w2={{rt|4|Unova}}, [[Castelia City]], held by {{wild|Castform}}&lt;br /&gt;
|locxy=[[Couriway Town]], held by {{wild|Lapras}}&lt;br /&gt;
|locoras=[[Weather Institute]] (held by gift Castform), held by {{wild|Seaking}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|NeverMeltIce}}{{Item&lt;br /&gt;
|name=Never-Melt Ice&lt;br /&gt;
|jp=とけないこおり&lt;br /&gt;
|jpt=Never-Melting Ice&lt;br /&gt;
|sprite=NeverMeltIce&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Ice}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up ice-type moves.&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Ice&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A piece of ice that repels heat and boosts &amp;lt;sc&amp;gt;Ice&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Ice&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a piece of ice that repels heat effects and boosts Ice-type moves.&lt;br /&gt;
|locgsc=[[Ice Path]]&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
|locfrlg=[[Icefall Cave]], held by {{wild|Dewgong}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Delibird}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Swinub}}&lt;br /&gt;
|locdppt=[[Snowpoint Temple]]{{sup/4|DP}}, [[Mt. Coronet]]{{sup/4|Pt}}, held by {{wild|Snover}} and {{wild|Abomasnow}}&lt;br /&gt;
|lochgss=[[Ice Path]]&lt;br /&gt;
|locbw=[[Cold Storage]], held by {{wild|Cryogonal}}&lt;br /&gt;
|locb2w2=[[Dragonspiral Tower]] &#039;&#039;([[Seasons|winter]] only)&#039;&#039;&lt;br /&gt;
|locxy=[[Frost Cavern]], [[Natural objects|Iceberg]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}}), held by {{wild|Snover}}, {{wild|Abomasnow}} and {{wild|Cryogonal}}&lt;br /&gt;
|locoras=[[Shoal Cave]]&lt;br /&gt;
|notes=Formatted as NeverMeltIce prior to Generation VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pink Bow&lt;br /&gt;
|jp=ピンクのリボン&lt;br /&gt;
|jpt=Pink Ribbon&lt;br /&gt;
|sprite=None&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Normal}} moves by 10% when held.&lt;br /&gt;
|descgsc=Powers up normal-type moves. (HOLD)&lt;br /&gt;
|locgsc=[[Week Siblings|Tuscany]] on {{rt|29|Johto}}{{dotw|Tuesday}}, [[Goldenrod Radio Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Poison Barb&lt;br /&gt;
|jp=どくバリ&lt;br /&gt;
|jpt=Poison Barb&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Poison}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up poison-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Poison&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A small, poisonous barb that boosts the power of &amp;lt;sc&amp;gt;Poison&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Poison&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Frieda]] on {{rt|32|Johto}}{{dotw|Friday}}, held by {{wild|Beedrill}}&lt;br /&gt;
|locrse=Held by {{wild|Cacnea}} and {{wild|Roselia}}&lt;br /&gt;
|locfrlg=Held by {{wild|Arbok}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Qwilfish}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Beedrill}}&lt;br /&gt;
|locdppt={{rt|206|Sinnoh}}, held by {{wild|Tentacool}}, {{wild|Tentacruel}}, {{wild|Qwilfish}}, {{wild|Roselia}}, {{wild|Budew}}, {{wild|Skorupi}}, and {{wild|Drapion}}&lt;br /&gt;
|lochgss=[[Week Siblings|Frieda]] on {{rt|32|Johto}}{{dotw|Friday}}, held by {{wild|Beedrill}}, {{wild|Tentacool}}, {{wild|Tentacruel}}, {{wild|Qwilfish}}, {{wild|Roselia}}, {{wild|Budew}}, and {{wild|Skorupi}}&lt;br /&gt;
|locbw={{rt|8|Unova}}, held by {{wild|Beedrill}}, {{wild|Budew}}, {{wild|Vespiquen}}, {{wild|Venipede}}, and {{wild|Whirlipede}}&lt;br /&gt;
|locb2w2={{rt|22|Unova}}, held by {{wild|Skorupi}}, {{wild|Qwilfish}} and {{wild|Roselia}}&lt;br /&gt;
|locxy={{rt|4|Kalos}}, held by {{wild|Tentacool}}, {{wild|Qwilfish}}, {{wild|Roselia}}, {{wild|Budew}}, {{wild|Skorupi}}, {{wild|Drapion}} and {{wild|Venipede}}&lt;br /&gt;
|locoras=Held by {{wild|Tentacool}} and {{wild|Skorupi}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Polkadot Bow&lt;br /&gt;
|jp=みずたまリボン&lt;br /&gt;
|jpt=Polka-dot Ribbon&lt;br /&gt;
|sprite=None&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Normal}} moves by 10% when held.&lt;br /&gt;
|descgsc=Powers up normal-type moves. (HOLD)&lt;br /&gt;
|locgsc=Held by {{wild|Jigglypuff}} [[trade]]d from [[Generation I]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sharp Beak&lt;br /&gt;
|jp=するどいくちばし&lt;br /&gt;
|jpt=Sharp Beak&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Flying}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up flying-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Flying&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A long, sharp beak that boosts the power of &amp;lt;sc&amp;gt;Flying&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Flying&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a long, sharp beak that boosts the power of Flying-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Monica]] on {{rt|40|Johto}}{{dotw|Monday}}, held by {{wild|Fearow}}&lt;br /&gt;
|locrse=Held by {{wild|Doduo}} and {{wild|Dodrio}}&lt;br /&gt;
|locfrlg=Held by {{wild|Fearow}} and {{wild|Skarmory}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Skarmory}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Spearow}}&lt;br /&gt;
|locdppt=Held by {{wild|Fearow}} and {{wild|Doduo}}&lt;br /&gt;
|lochgss=[[Week Siblings|Monica]] on {{rt|40|Johto}}{{dotw|Monday}}, held by {{wild|Fearow}}, {{wild|Doduo}}, and {{wild|Dodrio}}&lt;br /&gt;
|locbw=[[Mistralton City]], held by {{wild|Fearow}} and {{wild|Doduo}}&lt;br /&gt;
|locb2w2=[[Mistralton City]]&lt;br /&gt;
|locxy={{rt|5|Kalos}}, held by {{wild|Fearow}} and {{wild|Doduo}}&lt;br /&gt;
|locoras=[[S.S. Tidal]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Silk Scarf&lt;br /&gt;
|jp=シルクのスカーフ&lt;br /&gt;
|jpt=Silk Scarf&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Normal}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A sumptuous scarf that boosts the power of &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It&#039;s a sumptuous scarf that boosts the power of Normal-type moves.&lt;br /&gt;
|locrse=[[Dewford Town]]&lt;br /&gt;
|locfrlg=[[Lost Cave]]&lt;br /&gt;
|loccolo=Cave in [[Agate Village]]&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Zangoose}}&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]] prize&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]] prize, [[Celadon Game Corner]] prize, [[Mom]]&lt;br /&gt;
|locbw={{rt|6|Unova}}&lt;br /&gt;
|locb2w2=[[Virbank Complex]]&lt;br /&gt;
|locxy=[[Coumarine City]]&lt;br /&gt;
|locoras=[[Dewford Town]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SilverPowder}}{{Item&lt;br /&gt;
|name=Silver Powder&lt;br /&gt;
|jp=ぎんのこな&lt;br /&gt;
|jpt=Silver Powder&lt;br /&gt;
|sprite=SilverPowder&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Bug}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up bug-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Bug-type&amp;lt;/sc&amp;gt; moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A shiny silver powder that boosts the power of &amp;lt;sc&amp;gt;Bug&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Bug-type&amp;lt;/sc&amp;gt; moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.&lt;br /&gt;
|locgsc=Held by {{wild|Butterfree}}&lt;br /&gt;
|locrse=Held by {{tc|Bug Maniac}} {{rt|120|Hoenn|Brandon}}{{sup/3|RS}} or {{rt|120|Hoenn|Jeffrey}}{{sup/3|E}}&#039;s {{p|Masquerain}} (after fourth battle)&lt;br /&gt;
|locfrlg=Held by {{wild|Venomoth}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Ariados}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Venomoth}}&lt;br /&gt;
|locdppt=[[Eterna Forest]]&lt;br /&gt;
|lochgss=Held by {{wild|Butterfree}} and {{wild|Masquerain}}, {{pw|Dim Cave}}&lt;br /&gt;
|locbw=[[Pinwheel Forest]], held by {{wild|Butterfree}} and {{wild|Volcarona}}&lt;br /&gt;
|locb2w2=Held by {{wild|Volcarona}}&lt;br /&gt;
|locxy={{rt|7|Kalos}}, held by {{wild|Masquerain}}&lt;br /&gt;
|locoras=Held by {{wild|Masquerain}} and {{wild|Venomoth}}&lt;br /&gt;
|notes=Formatted as SilverPowder prior to Generation VI.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Soft Sand&lt;br /&gt;
|jp=やわらかいすな&lt;br /&gt;
|jpt=Soft Sand&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Ground}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up ground-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Ground&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A loose, silky sand that boosts the power of &amp;lt;sc&amp;gt;Ground&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Ground&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.&lt;br /&gt;
|locgsc={{rt|34|Johto}}&lt;br /&gt;
|locrse={{rt|109|Hoenn}}, held by {{wild|Trapinch}}&lt;br /&gt;
|locfrlg=Held by {{wild|Sandslash}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Piloswine}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Dugtrio}}&lt;br /&gt;
|locdppt=[[Mt. Coronet]], held by {{wild|Diglett}}, {{wild|Dugtrio}}, and {{wild|Trapinch}}&lt;br /&gt;
|lochgss=[[Week Siblings|Santos]] in [[Blackthorn City]]{{dotw|Saturday}}, held by {{wild|Diglett}}, {{wild|Dugtrio}}, and {{wild|Trapinch}}&lt;br /&gt;
|locbw=[[Desert Resort]], held by {{wild|Trapinch}} and {{wild|Stunfisk}}&lt;br /&gt;
|locb2w2=[[Desert Resort]], held by {{wild|Trapinch}} and {{wild|Stunfisk}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, {{rt|8|Kalos}} (via {{m|Rock Smash}}), [[Ambrette Town]] (via {{m|Rock Smash}}), [[Cyllage City]] (via {{m|Rock Smash}}), {{rt|12|Kalos}} (via {{m|Rock Smash}}), [[Azure Bay]] (via {{m|Rock Smash}}), {{rt|13|Kalos}} (via {{m|Rock Smash}}), {{rt|18|Kalos}} (via {{m|Rock Smash}}), [[Terminus Cave]] (via {{m|Rock Smash}}), {{kal|Victory Road}} (via {{m|Rock Smash}}), [[Natural objects|Sand pile]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}}), held by {{wild|Dugtrio}}, {{wild|Trapinch}}, and {{wild|Stunfisk}}&lt;br /&gt;
|locoras={{rt|109|Hoenn}}, [[Rusturf Tunnel]] (via {{m|Rock Smash}}), [[Granite Cave]] (via {{m|Rock Smash}}), {{rt|111|Hoenn}} (via {{m|Rock Smash}}), {{rt|114|Hoenn}} (via {{m|Rock Smash}}), [[Lilycove City]] (via {{m|Rock Smash}}), [[Shoal Cave]] (via {{m|Rock Smash}}), [[Seafloor Cavern]] (via {{m|Rock Smash}}), held by {{wild|Nincada}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Spell Tag&lt;br /&gt;
|jp=のろいのおふだ&lt;br /&gt;
|jpt=Cursed {{wp|Ofuda|O-fuda}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Ghost}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up ghost-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that raises the power of &amp;lt;sc&amp;gt;Ghost&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A sinister, eerie tag that boosts &amp;lt;sc&amp;gt;Ghost&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that raises the power of &amp;lt;sc&amp;gt;Ghost&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.&lt;br /&gt;
|locgsc=[[Week Siblings|Santos]] in [[Blackthorn City]]{{dotw|Saturday}}, held by {{wild|Misdreavus}}&lt;br /&gt;
|locrse=Held by {{wild|Duskull}}, {{wild|Dusclops}}, {{wild|Shuppet}}, and {{wild|Banette}}&lt;br /&gt;
|locfrlg=Held by {{wild|Haunter}} and {{wild|Misdreavus}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Misdreavus}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Banette}}&lt;br /&gt;
|locdppt=House on {{rt|217|Sinnoh}}, [[Lost Tower]]{{sup/4|Pt}}, held by {{wild|Banette}}&lt;br /&gt;
|lochgss=[[Celadon Condominiums]], held by {{wild|Shuppet}} and {{wild|Banette}}&lt;br /&gt;
|locbw=[[Celestial Tower]], held by {{wild|Shuppet}}, {{wild|Yamask}}, and {{wild|Cofagrigus}}&lt;br /&gt;
|locb2w2=[[Lentimas Town]], [[Strange House]]&lt;br /&gt;
|locxy={{rt|14|Kalos}}, held by {{wild|Banette}}&lt;br /&gt;
|locoras=Held by {{wild|Shuppet}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|TwistedSpoon}}{{Item&lt;br /&gt;
|name=Twisted Spoon&lt;br /&gt;
|jp=まがったスプーン&lt;br /&gt;
|jpt=Twisted Spoon&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts the power of {{type|Psychic}} moves by {{tt|20%|10% prior to Generation IV}} when held.&lt;br /&gt;
|descgsc=Powers up psychic-type moves. (HOLD)&lt;br /&gt;
|descrse=A hold item that boosts &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A spoon imbued with telekinetic power boosts &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|desccoloxd=A hold item that boosts &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type moves.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.&lt;br /&gt;
|descoras=An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.&lt;br /&gt;
|locgsc=Held by {{wild|Kadabra}} traded from {{game|Yellow}}&lt;br /&gt;
|locrse=Held by {{wild|Abra}}&lt;br /&gt;
|locfrlg=Held by {{wild|Abra}} and {{wild|Kadabra}}&lt;br /&gt;
|loccolo=Held by {{pkmn2|Shadow}} {{p|Meditite}}&lt;br /&gt;
|locxd=Held by {{pkmn2|Shadow}} {{p|Ralts}}&lt;br /&gt;
|locdppt=Held by {{wild|Abra}} and {{wild|Kadabra}}&lt;br /&gt;
|lochgss=[[Week Siblings|Tuscany]] on {{rt|29|Johto}}{{dotw|Tuesday}}, held by {{wild|Abra}} and {{wild|Kadabra}}&lt;br /&gt;
|locbw=[[Dreamyard]]&lt;br /&gt;
|locb2w2=[[Castelia Sewers]]&lt;br /&gt;
|locxy=[[Lost Hotel]], held by {{wild|Abra}}&lt;br /&gt;
|locoras=Held by {{wild|Abra}}&lt;br /&gt;
|notes=Formatted as TwistedSpoon prior to Generation VI.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon-specific type-enhancing items===&lt;br /&gt;
{{main|Timespace orbs}}&lt;br /&gt;
&lt;br /&gt;
===Incenses===&lt;br /&gt;
{{main|Incense}}&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
{{main|Plate}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{main|Gem}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is artwork of the items as seen in the [[Sinnoh]] [[The Underground|Underground]]&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Hard Stone.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Hard Stone}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
===Global Link===&lt;br /&gt;
These are artwork of the items as seen in the [[Pokémon Global Link]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{fighting color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Black Belt Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{dark color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream BlackGlasses Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Charcoal Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{dragon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dragon Fang Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fighting color dark}}|Black Belt}}&lt;br /&gt;
| style=&amp;quot;background: #{{dark color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dark color dark}}|Black Glasses}}&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fire color dark}}|Charcoal}}&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dragon color dark}}|Dragon Fang}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Hard Stone Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Magnet Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Metal Coat Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Miracle Seed Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Hard Stone}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{electric color dark}}|Magnet}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Metal Coat}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Miracle Seed}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Mystic Water Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream NeverMeltIce Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Poison Barb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sharp Beak Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Mystic Water}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Never-Melt Ice}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Poison Barb}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Sharp Beak}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Silk Scarf Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream SilverPowder Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Soft Sand Sprite.png]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{ghost color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Spell Tag Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{normal color dark}}|Silk Scarf}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{bug color dark}}|Silver Powder}}&lt;br /&gt;
| style=&amp;quot;background: #{{ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ground color dark}}|Soft Sand}}&lt;br /&gt;
| style=&amp;quot;background: #{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ghost color dark}}|Spell Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream TwistedSpoon Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Twisted Spoon}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The first type-enhancing item to be introduced was Charcoal in &#039;&#039;[[EP145|A Farfetch&#039;d Tale]]&#039;&#039;. Though the significance of Charcoal is explained in detail, and Ash and his friends are given Charcoal as a gift, its Fire-enhancing properties are not revealed.&lt;br /&gt;
&lt;br /&gt;
A Mystic Water was the prize for winning at the [[Whirl Cup]] in &#039;&#039;[[EP217|The Perfect Match!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Dragon Fang appeared in &#039;&#039;[[EP251|Beauty is Skin Deep]]&#039;&#039; as the treasure of [[Clair]]&#039;s family, kept in [[Blackthorn Gym]]. It is the fang of an ancient dragon Pokémon that terrorised [[Blackthorn City]]. The Dragon Fang is part of a ritual with the purpose of bringing peace to all {{type|Dragon}} Pokémon. The ritual involves the Blackthorn [[Gym Leader]] placing it on a special ceremonial table, then pouring water over it, causing a light dragon to burst out of it and rise into the sky. Legend says that this light dragon becomes a star and watches over all {{type|Dragon}} Pokémon. Another Dragon Fang appeared in &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039; as one of the items {{DL|Kimmy Shoney|Tokin}} {{a|Pickup|picked up}}.&lt;br /&gt;
&lt;br /&gt;
A Black Belt and a Twisted Spoon appeared in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as items looked for during a scavenger hunt. A Never-Melt Ice was also looked for, but the boy looking for it only found regular ice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Charcoal anime.png|Charcoal&lt;br /&gt;
Mystic Water anime.png|Mystic Water&lt;br /&gt;
Dragon Fang anime.png|Dragon Fang&lt;br /&gt;
Black Belt item anime.png|[[Stephan]] with a Black Belt&lt;br /&gt;
TwistedSpoon anime.png|[[Ricky]] with a Twisted Spoon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In &#039;&#039;[[PS170|The Last Battle IV]]&#039;&#039;, during the final battle against the [[Masked Man]], [[Misty]], [[Blaine]], and [[Lt. Surge]] used Mystic Water, Charcoal, and Magnet to power up the moves of {{p|Suicune}}, {{p|Entei}}, and {{p|Raikou}}, respectively. Notably, the Magnet that appeared was a {{wp|lodestone}} rather than a horseshoe magnet as seen in the games, due to the fact that this round was released before the Magnet was given a sprite in the games.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS382|Vexing Vespiquen &amp;amp; Unmanageable Mothim II]]&#039;&#039;, {{adv|Diamond}} found a Metal Coat in [[Byron]]&#039;s vacation home in [[Iron Island]] and subsequently gave it to his {{p|Shieldon}} to hold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Magnet Mystic Water Charcoal Adventures.png|Magnet, Mystic Water, and Charcoal&lt;br /&gt;
Metal Coat Adventures.png|Metal Coat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Generation II, there was one item that would power up each type, with the exception of the {{t|Normal}} type, which had both the Pink Bow and Polkadot Bow. In Generation IV, this is reversed, where each type powered up by one of the items as well as by a [[Plate]], except the Normal type.&lt;br /&gt;
** However, some types have even more than this, due to [[incense]]s.&lt;br /&gt;
** In Generation V, [[Gem]]s were added as well, this time including a Normal variety with the other types. Gems, unlike other type-enhancing items, increase damage by 30% (50% in Generation V), but are consumed after use.&lt;br /&gt;
* Charcoal is the only item available for purchase in [[Azalea Town|a regular store]]. Some other type-enhancing items can also be purchased, but only from [[Game Corner]]s.&lt;br /&gt;
* There is currently no type-enhancing item that enhances the power of {{type|Fairy}} attacks.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Black Belt&#039;&#039;&lt;br /&gt;
{{langtable|color={{fighting color light}}|bordercolor={{fighting color}}&lt;br /&gt;
|ja=くろおび &#039;&#039;Black Obi&#039;&#039;&lt;br /&gt;
|fi=Musta vyö&lt;br /&gt;
|fr=Ceint.Noire{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Ceinture Noire{{tt|*|Generation VI}}&lt;br /&gt;
|de=Schwarzgurt&lt;br /&gt;
|es=Cinturón Negro&lt;br /&gt;
|it=Cinturanera&lt;br /&gt;
|ko=검은띠 &#039;&#039;Geomeun Tti&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Black Glasses&#039;&#039;&lt;br /&gt;
{{langtable|color={{dark color light}}|bordercolor={{dark color}}&lt;br /&gt;
|ja=くろいメガネ &#039;&#039;Black Glasses&#039;&#039;&lt;br /&gt;
|fr=Lunet.Noires{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Lunettes Noires{{tt|*|Generation VI}}&lt;br /&gt;
|de=Schattenglas&lt;br /&gt;
|es=Gafas de Sol&lt;br /&gt;
|it=Occhialineri&lt;br /&gt;
|ko=검은안경 &#039;&#039;Geomeun An-gyeong&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Charcoal&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color light}}|bordercolor={{fire color}}&lt;br /&gt;
|ja=もくたん &#039;&#039;Charcoal&#039;&#039;&lt;br /&gt;
|fr=Charbon&lt;br /&gt;
|de=Holzkohle&lt;br /&gt;
|es=Carbón&lt;br /&gt;
|it=Carbonella&lt;br /&gt;
|ko=목탄 &#039;&#039;Moktan&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Dragon Fang&#039;&#039;&lt;br /&gt;
{{langtable|color={{dragon color light}}|bordercolor={{dragon color}}&lt;br /&gt;
|ja=りゅうのキバ &#039;&#039;Dragon Fang&#039;&#039;&lt;br /&gt;
|fi=Lohikäärmeenhammas&lt;br /&gt;
|fr=Croc Dragon&lt;br /&gt;
|de=Drachenzahn&lt;br /&gt;
|es=Colmillodrag{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Colmillo Dragón{{tt|*|Generation VI}}&lt;br /&gt;
|it=Dentedidrago&lt;br /&gt;
|ko=용의이빨 &#039;&#039;Yong-ui Ippal&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Hard Stone&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|ja=かたいいし &#039;&#039;Hard Stone&#039;&#039;&lt;br /&gt;
|fr=Pierre Dure&lt;br /&gt;
|de=Granitstein&lt;br /&gt;
|es=Piedra Dura&lt;br /&gt;
|it=Pietradura&lt;br /&gt;
|ko=딱딱한돌 &#039;&#039;Ttakttakhan Dol&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Magnet&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color light}}|bordercolor={{electric color}}&lt;br /&gt;
|ja=じしゃく &#039;&#039;Magnet&#039;&#039;&lt;br /&gt;
|fr=Aimant&lt;br /&gt;
|de=Magnet&lt;br /&gt;
|es=Imán&lt;br /&gt;
|it=Calamita&lt;br /&gt;
|ko=자석 &#039;&#039;Jaseok&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Metal Coat&#039;&#039;&lt;br /&gt;
{{langtable|color={{steel color light}}|bordercolor={{steel color}}&lt;br /&gt;
|ja=メタルコート &#039;&#039;Metal Coat&#039;&#039;&lt;br /&gt;
|fr=Peau Metal&lt;br /&gt;
|de=Metallmantel&lt;br /&gt;
|es={{tt|Rev.|Revestimiento}} Metálico{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;{{tt|Revest.|Revestimiento}} Metálico{{tt|*|Generation VI}}&lt;br /&gt;
|it=Metalcoperta&lt;br /&gt;
|ko=금속코트 &#039;&#039;Geumsok Coat&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Miracle Seed&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color light}}|bordercolor={{grass color}}&lt;br /&gt;
|ja=きせきのタネ &#039;&#039;Miracle Seed&#039;&#039;&lt;br /&gt;
|fr=Grain Miracl{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Grain Miracle{{tt|*|Generation VI}}&lt;br /&gt;
|de=Wundersaat&lt;br /&gt;
|es=Semilla Milagro&lt;br /&gt;
|it=Miracolseme&lt;br /&gt;
|ko=기적의씨 &#039;&#039;Gijeogui Ssi&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Mystic Water&#039;&#039;&lt;br /&gt;
{{langtable|color={{water color light}}|bordercolor={{water color}}&lt;br /&gt;
|ja=しんぴのしずく &#039;&#039;Mysterious Droplet&#039;&#039;&lt;br /&gt;
|fr=Eau Mystique&lt;br /&gt;
|de=Zauberwasser&lt;br /&gt;
|es=Agua Mística&lt;br /&gt;
|it=Acquamagica {{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Acqua Magica{{tt|*|Generation VI}}&lt;br /&gt;
|ko=신비의물방울 &#039;&#039;Sinbiui Mulbang-ul&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Never-Melt Ice&#039;&#039;&lt;br /&gt;
{{langtable|color={{ice color light}}|bordercolor={{ice color}}&lt;br /&gt;
|ja=とけないこおり &#039;&#039;Never-Melting Ice&#039;&#039;&lt;br /&gt;
|fi=Sulamaton jää&lt;br /&gt;
|fr=Glacéternel{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Glace Éternelle{{tt|*|Generation VI}}&lt;br /&gt;
|de=Ewiges Eis&lt;br /&gt;
|es=Antiderretir&lt;br /&gt;
|it=Gelomai&lt;br /&gt;
|ko=녹지않는얼음 &#039;&#039;Nokji Anneun Eoreum&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Pink Bow&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color}}&lt;br /&gt;
|ja=ピンクのリボン &#039;&#039;Pink Bow&#039;&#039;&lt;br /&gt;
|fr=Ruban Rose&lt;br /&gt;
|de=Rosa Band&lt;br /&gt;
|es=Lazo Rosa&lt;br /&gt;
|it=Fiocco Rosa&lt;br /&gt;
|ko=핑크빛리본 &#039;&#039;Pink-bit Ribon&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Poison Barb&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color light}}|bordercolor={{poison color}}&lt;br /&gt;
|ja=どくバリ &#039;&#039;Poison Barb&#039;&#039;&lt;br /&gt;
|fr=Pic Venin&lt;br /&gt;
|de=Giftstich&lt;br /&gt;
|es=Flecha Venenosa&lt;br /&gt;
|it=Velenago&lt;br /&gt;
|ko=독바늘 &#039;&#039;Dokbaneul&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Polkadot Bow&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color}}&lt;br /&gt;
|ja=みずたまりボン &#039;&#039;Polka-dot Ribbon&#039;&#039;&lt;br /&gt;
|fr=Ruban a Pois&lt;br /&gt;
|de=Punkt-Band&lt;br /&gt;
|es=Cintalunares&lt;br /&gt;
|it=Fiocco Pois&lt;br /&gt;
|ko=물방울리본 &#039;&#039;Mulbang-ul Ribon&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Sharp Beak&#039;&#039;&lt;br /&gt;
{{langtable|color={{flying color light}}|bordercolor={{flying color}}&lt;br /&gt;
|ja=するどいくちばし &#039;&#039;Sharp Beak&#039;&#039;&lt;br /&gt;
|fr=Bec Pointu&lt;br /&gt;
|de=Hackattack&lt;br /&gt;
|es=Pico Afilado&lt;br /&gt;
|it=Beccaffilato&lt;br /&gt;
|ko=예리한부리 &#039;&#039;Yerihan Buri&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Silk Scarf&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color}}&lt;br /&gt;
|ja=シルクのスカーフ &#039;&#039;Silk Scarf&#039;&#039;&lt;br /&gt;
|fr=Mouch. Soie{{tt|*|Generation III-V}}&amp;lt;br/&amp;gt;Mouchoir Soie{{tt|*|Generation VI}}&lt;br /&gt;
|de=Seidenschal&lt;br /&gt;
|es=Pañuelo Seda&lt;br /&gt;
|it=Sciarpaseta{{tt|*|Generation III-V}}&amp;lt;br/&amp;gt;Sciarpa Seta{{tt|*|Generation VI}}&lt;br /&gt;
|ko=실크스카프 &#039;&#039;Silk Scarf&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Silver Powder&#039;&#039;&lt;br /&gt;
{{langtable|color={{bug color light}}|bordercolor={{bug color}}&lt;br /&gt;
|ja=ぎんのこな &#039;&#039;Silver Powder&#039;&#039;&lt;br /&gt;
|fr=Poudre Arg.{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Poudre Argentée{{tt|*|Generation VI}}&lt;br /&gt;
|de=Silberstaub&lt;br /&gt;
|es=Polvo Plata&lt;br /&gt;
|it=Argenpolvere&lt;br /&gt;
|ko=은빛가루 &#039;&#039;Eunbit Garu&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Soft Sand&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color light}}|bordercolor={{ground color}}&lt;br /&gt;
|ja=やわらかいすな &#039;&#039;Soft Sand&#039;&#039;&lt;br /&gt;
|fr=Sable Doux&lt;br /&gt;
|de=Pudersand&lt;br /&gt;
|es=Arena Fina&lt;br /&gt;
|it=Sabbiasoffice{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Sabbia Soffice{{tt|*|Generation VI}}&lt;br /&gt;
|ko=부드러운모래 &#039;&#039;Budeureoun Morae&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Spell Tag&#039;&#039; &lt;br /&gt;
{{langtable|color={{ghost color light}}|bordercolor={{ghost color}}&lt;br /&gt;
|ja=のろいのおふだ &#039;&#039;Cursed O-fuda&#039;&#039;&lt;br /&gt;
|fr=Rune Sort&lt;br /&gt;
|de=Bannsticker&lt;br /&gt;
|es=Hechizo&lt;br /&gt;
|it=Spettrotarga&lt;br /&gt;
|ko=저주의부적 &#039;&#039;Jeojuui Bujeok&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Twisted Spoon&#039;&#039; &lt;br /&gt;
{{langtable|color={{psychic color light}}|bordercolor={{psychic color}}&lt;br /&gt;
|ja=まがったスプーン &#039;&#039;Twisted Spoon&#039;&#039;&lt;br /&gt;
|fi=Kiero lusikka&lt;br /&gt;
|fr=Cuillertordu{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Cuiller Tordue{{tt|*|Generation VI}}&lt;br /&gt;
|de=Krümmlöffel&lt;br /&gt;
|es=Cuchara Torcida&lt;br /&gt;
|it=Cucchiaiotorto{{tt|*|Generation II-V}}&amp;lt;br/&amp;gt;Cucchiaio Torto{{tt|*|Generation VI}}&lt;br /&gt;
|ko=휘어진스푼 &#039;&#039;Hwieojin Spoon&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Type-enhancing item nav}}&lt;br /&gt;
{{Held}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Typverstärker]]&lt;br /&gt;
[[fr:Objets améliorant un type]]&lt;br /&gt;
[[it:Strumenti che migliorano il tipo]]&lt;br /&gt;
[[pl:Przedmiot zwiększający moc typu]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shoddy_Battle&amp;diff=1890749</id>
		<title>Shoddy Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shoddy_Battle&amp;diff=1890749"/>
		<updated>2013-04-20T19:44:55Z</updated>

		<summary type="html">&lt;p&gt;Zarel: The author&amp;#039;s name is Cathy; source: http://pokemonlab.com/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shoddy Battle&#039;&#039;&#039; is a free online Pokémon battle simulator developed in Java Version 6. It incorporates a forum and a team builder into one program, free to download for Microsoft Windows, Mac OS X, and GNU/Linux.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Shoddy Battle is primarily developed using Java by Cathy and Bearzly, though it is noted that the Shoddy Battle 2 server will be written in C++. &lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
=== Version 1.7 ===&lt;br /&gt;
* &#039;&#039;Release Date: September 19th, 2008&#039;&#039;&lt;br /&gt;
This is the current version of Shoddy Battle. This latest update added battle mechanics updates to correspond with [[Pokémon Platinum Version]].&lt;br /&gt;
&lt;br /&gt;
=== Version 2.0 ===&lt;br /&gt;
* &#039;&#039;Release Date: Late 2009&#039;&#039;&lt;br /&gt;
On April 27th 2009, Cathy (lead developer of Shoddy Battle) announced plans for Shoddy Battle 2. This would be a major code change and mechanics upgrade to the application allowing for features such as [[Double Battle]]s, improved networking and multiple language support. The server code will be developed in C++ as opposed to the Java-based server that currently exists.&lt;br /&gt;
&lt;br /&gt;
It is noted that bugs and issues with versions before 2.0 will no longer be fixed by the developers, effectively leaving its java-based development to [[Pokénet]], an open-source Pokémon MMORPG which uses Shoddy Battle for its battle system.&lt;br /&gt;
&lt;br /&gt;
== Affiliation with Smogon ==&lt;br /&gt;
On April 24th 2009, Shoddy Battle announced that they were affiliating with [[Smogon|Smogon University]]. This led to their forums being replaced by a dedicated section on the Smogon Forums.&lt;br /&gt;
&lt;br /&gt;
== Source code ==&lt;br /&gt;
The source code to Shoddy Battle is available under GNU Affero General Public License Version 3 and can be viewed online at their [http://sourceforge.net/projects/shoddybattle Sourceforge CVS]. Source code for Shoddy Battle 2 is licensed under the same terms and can be viewed at the [http://shoddybattle.com/hg Mercurial Repository].&lt;br /&gt;
&lt;br /&gt;
== External references ==&lt;br /&gt;
* [http://shoddybattle.com/ Shoddy Battle Official Website]&lt;br /&gt;
* [http://www.smogon.com/forums/forumdisplay.php?f=85 Shoddy Battle Official Forums]&lt;br /&gt;
* [http://sourceforge.net/projects/shoddybattle Shoddy Battle CVS]&lt;br /&gt;
* [http://www.smogon.com/forums/showthread.php?s=f0bca92f360830b84c66bf7cea85e4c9&amp;amp;t=54147 Shoddy Battle 2.0 Announcement]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Pokémon Online (battle simulator)]]&lt;br /&gt;
*[[Pokémon NetBattle]]&lt;br /&gt;
&lt;br /&gt;
{{stub|Site}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle simulators]]&lt;br /&gt;
&lt;br /&gt;
[[ja:Shoddy Battle]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Muk-a-matic&amp;diff=1746946</id>
		<title>User talk:Muk-a-matic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Muk-a-matic&amp;diff=1746946"/>
		<updated>2012-08-18T01:07:55Z</updated>

		<summary type="html">&lt;p&gt;Zarel: /* Final Gambit and Focus Sash interaction, or: what constitutes a reliable source */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin: 0.5em 0; border: 1px solid #3e7614;&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[Image:Bulbapedia_logo.png|50px|left]]&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Welcome to Bulbapedia, Muk-a-matic!&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a new user, you may wish to learn a few things that will be useful in your editing:&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*[[Help:Editing|Basic overview of wiki code]]&lt;br /&gt;
*{{bp|Style primer}}&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Code of Conduct}}&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Messages from the Editor}}&lt;br /&gt;
*{{bp|Talk abuse}}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*A list of administrators that you can contact in case of a problem can be found [[Bulbapedia:Administrators#List of administrators|here]].&lt;br /&gt;
*On {{bp|talk page}}s, please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), or by using the &amp;quot;Your signature with a timestamp&amp;quot; (http://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png) button at the top of the edit window.&lt;br /&gt;
*To upload images, please use the [[a:Main Page|Bulbagarden Archives]]. To activate your account at the Archives, please login there using the same username and password you use here on Bulbapedia. This may also be used to activate an account at [[n:Main Page|Bulbanews]]. For a brief tutorial in uploading, see [[a:File:BulbaArchives Howto.png|here]].&lt;br /&gt;
*If you wish to make a page for a character you made up, please do so at User:Muk-a-matic/Name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614;&amp;quot; | &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #EBF7CF;&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 06:40, 26 July 2009 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Could you please provide a link to your userpage or talk page in your signature. It is an official {{bp|signature policy|policy}} and helps other users to contact you if they need to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:07, 27 August 2009 (UTC)&lt;br /&gt;
:Sorry.--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:04, 24 September 2009 (UTC)&lt;br /&gt;
::Thanks so much! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:49, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
The stat trainers are in the Battle Tower in HGSS. Stop spamming --[[User:Mr.lol|Mr.lol]] 18:28, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, ok, just calm down, lol.  I was typing while stressed. Sorry.--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 18:40, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blue&#039;s Hair ==&lt;br /&gt;
&lt;br /&gt;
Your comments are bordering on spam. Please don&#039;t comment on a talk page unless you&#039;re contributing to the discussion, thanks. &amp;amp;mdash;[[User:Oz|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&#039;&#039;&#039;オ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Oz|&amp;lt;span style=&amp;quot;color:#C8A2C8&amp;quot;&amp;gt;&#039;&#039;&#039;ッ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Oz|&amp;lt;span style=&amp;quot;color:#01015E&amp;quot;&amp;gt;&#039;&#039;&#039;ズ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] @ 05:53, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just wanted everyone to stop cursing so no one gets blocked for violating policies. Can&#039;t help being compassionate.--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 06:05, 14 February 2010 (UTC)&lt;br /&gt;
:Cursing is not against policy. Now if you&#039;re telling someone to hang themselves and die, that would be violating the Code of Conduct. But just saying the {{tt|f word|since you seem to be sensitive about it.}} isn&#039;t really against policy. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 06:07, 14 February 2010 (UTC)&lt;br /&gt;
I did not know that. Thanks,TTKirlia!--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 06:11, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk pages ==&lt;br /&gt;
&lt;br /&gt;
notably, stop using them so much. you have been here since July 2009 and you have made &#039;&#039;&#039;3 edits&#039;&#039;&#039; to the mainspace, and they were on the &#039;&#039;&#039;same page&#039;&#039;&#039; and &#039;&#039;&#039;they were reverted&#039;&#039;&#039; effectively giving you &#039;&#039;&#039;ZERO EDITS&#039;&#039;&#039; to the mainspace. all you do is throw comments around, a lot of them dont even seem to be relevant. notably, {{tt|i|or you know, anyone}} really dont like when im talking to a specific user about a specific topic, and i get an edit conflict because someone steps on my toes, especially if they do it to [http://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Getsuei&amp;amp;curid=95964&amp;amp;diff=1011028&amp;amp;oldid=1011025&amp;amp;rcid=1086104 make a joke]. if you want to make chat, joke, and fool around, go to the forums, because on BP, we have work to do. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:27, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW036 ==&lt;br /&gt;
&lt;br /&gt;
That wasn&#039;t very nice to delete my question. It was valid. Unless a Dragon Buster is someone who hits Dragons in the head with a brick, I think it is a valid question. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:52, 21 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I apologize... ==&lt;br /&gt;
&lt;br /&gt;
I am sorry for that outburst about the Dragon Buster thing. I was cranky that night. Please forgive? :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:05, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Covet&#039;s power ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Are you getting your info from Black &amp;amp; White or an earlier game? Covet&#039;s power was changed between the generations I believe. --[[User:Spriteit|Spriteit]] 01:10, 11 July 2011 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:My mistake, misread what you were doing, my apologies. --[[User:Spriteit|Spriteit]] 01:11, 11 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
&lt;br /&gt;
Just so you know, not everyone checks the recent changes. If you want to tell someone about something, then do it on their talk page. Thank you. [[User:Ataro|Ataro]] 16:31, 19 September 2011 (UTC)&lt;br /&gt;
:Also, screaming in edit summaries is not OK in the least bit. Next time, just say &amp;quot;Site notice says no trivia, please don&#039;t add it.&amp;quot; If they continue, then you go to their userpage and let them know. There&#039;s no need to caps lock rage in the edit summaries. Thanks. --[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;P S Y&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&lt;br /&gt;
::Please don&#039;t threaten bans. Only people that can actually block users should threaten bans (with the exception of junior admins that are in a discussion with someone who can). The decision to block someone is up to the admins. It&#039;s not your place to tell admins to block someone. Tell us what they&#039;ve done, and leave us to decide. Threatening blocks is a rather hostile action. It is better to explain to them why what they are doing is wrong, and that continuing to do it could be considered vandalism. We would rather new users are nurtured to become good users than intimidated and ultimately scared off by an atmosphere of fear. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:55, 20 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ash&#039;s Torterra edit ==&lt;br /&gt;
&lt;br /&gt;
Kind of curious about the removal of one of the trivia pieces. Do you mean that Gible never defeated Paul any of Paul&#039;s Pokemon or just in general? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 21:41, 6 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User talk:Jimmyo.sirus]] ==&lt;br /&gt;
&lt;br /&gt;
There was no need for that. At all. Instead of yelling at the user, explain to him what not to do. You&#039;ve been here long enough to know that.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:27, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CoC ==&lt;br /&gt;
&lt;br /&gt;
Please take a deep breath and read the {{bp|code of conduct}}. The way [http://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Jimmyo.sirus&amp;amp;curid=158704&amp;amp;diff=1632162&amp;amp;oldid=1632039&amp;amp;rcid=1739771 you told this user to discontinue their behavior] was completely unacceptable. It doesn&#039;t matter that he was adding false information to pages, yelling at him in ALLCAPS that he&#039;s a vandal does help if the user is intentionally vandalizing or not. In this case, the user appeared to be adding speculation, not outright vandalizing the page. Even if the user was a vandal, yelling at them is only going to make things worse, as i just encourages them to do it more, because you gave them the response they were looking for.&lt;br /&gt;
&lt;br /&gt;
Now in regards to the message you left on my talk page, it is not up to you to decide what punishments I give out to users. It is fine to inform me that they are breaking the rules, but not tell me who to permaban and who to warn. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:59, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Synopses and summaries ==&lt;br /&gt;
&lt;br /&gt;
First of all, short synopses are okay as long as they cover the entire episode, or the general idea of the episode. They can just be placeholders, since something is better than nothing. But it has to cover the entire episode, and it must be of good quality. But don&#039;t just get rid of a synopsis just because it&#039;s short.&lt;br /&gt;
&lt;br /&gt;
Secondly, stop using all caps. It makes you looking like you&#039;re screaming, and it&#039;s &#039;&#039;seriously&#039;&#039; uncalled for. Shouting doesn&#039;t help anyone. No one wants to be shouted at, and you wouldn&#039;t like someone shouting at you, so don&#039;t do it to others. Treat others the way you want to be treated. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 03:37, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spelling ==&lt;br /&gt;
&lt;br /&gt;
I apologize for approaching you about this days after the fact, but I noticed in your recent contributions a couple instances where you seemed to be making somewhat snarky comments in your edit summaries when correcting spellings such as &amp;quot;defence&amp;quot; and &amp;quot;practise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I just wanted to inform you that these spellings are &#039;&#039;not&#039;&#039; incorrect - they are merely the British spellings of the words, and while we do use American English here on Bulbapedia, that is no reason to berate British editors (or editors of other nationalities that use the British spellings, but in the cases I saw both editors were from England) when &amp;quot;correcting&amp;quot; words that, so far as they are concerned, &#039;&#039;are&#039;&#039; spelled correctly.  You need only point out that we use the American spellings and leave it at that.&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure if you were aware, so I just thought I&#039;d let you know for in the future! &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 04:25, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Website notability ==&lt;br /&gt;
&lt;br /&gt;
Hi, I did reply to your comments on my user page [http://bulbapedia.bulbagarden.net/wiki/User_talk:DisgruntledGoat here], but I dont know if you saw it. Anyway let me know what you think. What criteria would you judge website notability on? {{unsigned|DisgruntledGoat}}&lt;br /&gt;
&lt;br /&gt;
== Your behaviour ==&lt;br /&gt;
&lt;br /&gt;
Cease your antagonistic behaviour immediately. There is &#039;&#039;no reason&#039;&#039; to stop people from making suggestions simply because they are from Wikia. Wikia users are more than welcome to make suggestions to improve articles. Your behavour towards these users is nothing short of appalling, especially as they have gone out of their way to be friendly and ensure they aren&#039;t stepping on any toes. If you can&#039;t keep from making attacks on users when you comment, then don&#039;t comment. In future, read all comments you make as if they were addressed to you. If it doesn&#039;t seem nice, then don&#039;t say it. This will be your last warning for code of conduct violation. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:09, 12 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW087 ==&lt;br /&gt;
&lt;br /&gt;
The source isn&#039;t from Serebii himself (though I still maintain he should be an acceptable source, given his track record with inside information), it&#039;s from someone on the forum who&#039;s translated what was said in the preview.  If that&#039;s still not acceptable, by all means, ask someone from here to translate the preview and see what they say.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 00:40, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m new on this[[User:SuckMyBlood|SuckMyBlood]] 22:04, 2 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A confusion about the ability of Ash&#039;s Quilava ==&lt;br /&gt;
&lt;br /&gt;
Hello, this is Shaan here;&lt;br /&gt;
&lt;br /&gt;
I have seen the correction you made on the &#039;&#039;&#039;Ability&#039;&#039;&#039; of &#039;&#039;&#039;Ash&#039;s Quilava&#039;&#039;&#039; after my edit.&lt;br /&gt;
&lt;br /&gt;
As per the episode EP152 (&#039;&#039;Hot Matches!&#039;&#039;), it seemed to me that, &#039;&#039;&#039;Ash&#039;s Quilava&#039;&#039;&#039; (that time as &#039;&#039;&#039;Cyndaquil&#039;&#039;&#039;) showed its ability to be &#039;&#039;&#039;Blaze&#039;&#039;&#039; during its rematch with &#039;&#039;&#039;Miki&#039;s Skarmory&#039;&#039;&#039;. Can you please have a look at it?&lt;br /&gt;
&lt;br /&gt;
I will be glad to receive your answer.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
- [[User:Shaan E Millat|Shaan E Millat]] 18:07, 7 June 2012 (UTC)&lt;br /&gt;
:Cyndaquil didn&#039;t use Blaze in that episode, its flame was just burning stronger to show that it still has energy left. Besides, Abilities were introduced in Ruby and Sapphire, which were released over two years after the episode aired. And of course nobody in the episode said it was Blaze.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:08, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== . . . Blanking the usertalk page ==&lt;br /&gt;
&lt;br /&gt;
Sorry. [[User:Dimenticare|Dimenticare]] 02:11, 8 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender of Tracey&#039;s Marill==&lt;br /&gt;
&lt;br /&gt;
Now I understand the idea of the mechanics in the anime and the games not necessarily being 1:1. However, it doesn&#039;t make any sense for them not to be. Every other mechanic I can think of works at least similarly between the two, and those that don&#039;t are for the simple reason that certain things just make no sense in a real-world scenario.&lt;br /&gt;
&lt;br /&gt;
As it stands for breeding, if the people who created the mechanics of the games had anything to do with the mechanics of the anime, then it would stand to reason that the mechanics would be 1:1. Thus, by this logic, [[Tracey&#039;s Marill]], who has a child in [[Misty&#039;s Azurill]], would be the female of whichever union created the egg.&lt;br /&gt;
&lt;br /&gt;
On a tangential note, the above Azurill knows [[Refresh (move)]]. The only way for this Pokémon to learn this move is for it to know it through breeding. In this scenario, the father of the Pokémon must know the move. The only way this could happen in this case is for the father to be a [[Corsola (Pokémon)]], and the only way that this makes sense is for [[Misty&#039;s Corsola]] to know Refresh and to be Azurill&#039;s father. Of course, said Corsola has never been shown in the anime to know Refresh, so I am speculating, but does that not make sense? [[User:StAugustineVI|StAugustineVI]] ([[User talk:StAugustineVI|talk]]) 23:34, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In regards to the section which used to be here==&lt;br /&gt;
In this case, two edits four days apart with no reason as to why it was removed shouldn&#039;t be considered an edit war. I request that you be a bit more lenient on users that are new (or that have returned from ahttp://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png long period of inactivity). By reminding them of the rules in a polite manner, rather than simply stating them, you may be able to avoid this whole situation. I realise that the edit summaries have a character limit, so are often relatively blunt. For this reason, it is usually better to use talk pages for the reminder, and just explain why you are undoing their edit in the edit summary.&lt;br /&gt;
&lt;br /&gt;
If someone does attack you, I must ask that you don&#039;t respond. This prevents accidentally angering the other person further. I realise you didn&#039;t intend for the situation to blow up like it did. I&#039;m hoping that this will allow you to prevent similar arguments from escalating to such an extent in the future. Have a nice day. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:30, 24 July 2012 (UTC)&lt;br /&gt;
:While I remember, did anyone contact you in regards to the VM you sent me in regards to Ace Trainer Glinda in BW? I was away at the time, so I just passed it on, but I can&#039;t tell if anything actually happened as a result. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:22, 24 July 2012 (UTC)&lt;br /&gt;
::No. Did you or anyone else check it? I still try it every 4 days, and it seems like it is some sort of fan rumor or misrepresentation. Black&#039;s version doesn&#039;t work either. I seriously doubt that a rematch is possible at this point...and I tried to be professional with Impossible, but his antagonistic attitude, combined with his uncanny similarity in speech pattern to Kuki&#039;s SandmanDP account(Especially when angry), made me go on in an attempt to keep him busy long enough to get him IP checked. He sounds like a peaced-out version of that guy, and I assumed(while not trying to exude authority in any way) it was another persona Kuki had taken on...I take it the IP check proved otherwise? Again, sorry for it all, and please check up on the Glinda matter. Thanks,--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] ([[User talk:Muk-a-matic|talk]]) 07:45, 24 July 2012 (UTC)&lt;br /&gt;
:::I didn&#039;t have the ability to check, I was hoping that once I&#039;d passed it on, someone else would. I&#039;ll have to follow up on it.&lt;br /&gt;
&lt;br /&gt;
:::Next time you think someone&#039;s a sock, just let us know and leave it to the staff. We&#039;ll get them before too long. There&#039;s no need to keep them busy. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:54, 24 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Final Gambit and Focus Sash interaction, or: what constitutes a reliable source ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
I noticed that you reverted my edit to the [[Final Gambit]] article.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to be one of those people who gets really mad because of things like that. I made an edit without knowing the process around here, it got reverted, that&#039;s to be expected.&lt;br /&gt;
&lt;br /&gt;
I would like to know, however, what qualifies as a reliable and permitted source? What would I have to do for my changes not to be reverted? —[[User:Zarel|&amp;lt;span style=&amp;quot;color:#264aa3;font-family:Georgia,serif&amp;quot;&amp;gt;&#039;&#039;Zarel&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Zarel|talk]]&amp;amp;sdot;[[Special:Contributions/Zarel|c]])&amp;lt;/small&amp;gt; 01:07, 18 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Gambit_(move)&amp;diff=1746931</id>
		<title>Final Gambit (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Gambit_(move)&amp;diff=1746931"/>
		<updated>2012-08-18T00:32:39Z</updated>

		<summary type="html">&lt;p&gt;Zarel: Multiple sources confirm that Final Gambit affects Focus Sash and Sturdy, including: http://www.smogon.com/forums/showthread.php?p=3004772&amp;amp;highlight=final+gambit#post3004772&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=515|&lt;br /&gt;
name=Final Gambit |&lt;br /&gt;
jname=いのちがけ|&lt;br /&gt;
jtranslit=Inochi Gake|&lt;br /&gt;
jtrans=Life Risk |&lt;br /&gt;
gameimage=Final Gambit.png |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=V |&lt;br /&gt;
pokefordex=Final%20Gambit |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Final Gambit&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いのちがけ&#039;&#039;&#039; &#039;&#039;Life Risk&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Final Gambit causes the user to faint, and the target receives damage equal to however much HP the user had before executing the move.&lt;br /&gt;
&lt;br /&gt;
If Final Gambit doesn&#039;t hit the opponent due to missing, immunity or {{m|Protect}}, then Final Gambit will fail and the user will not faint. Using this move can still activate [[Focus Sash]] or [[Sturdy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|fighting}}&lt;br /&gt;
{{movedescentry|BW|The user risks everything to attack its target. The user faints but does damage equal to the user&#039;s HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Fighting|5}}&lt;br /&gt;
{{Moveentry/Level5|056|Mankey|1|Fighting|Fighting|53}}&lt;br /&gt;
{{Moveentry/Level5|057|Primeape|1|Fighting|Fighting|63}}&lt;br /&gt;
{{Moveentry/Level5|396|Starly|2|Normal|Flying|41}}&lt;br /&gt;
{{Moveentry/Level5|397|Staravia|2|Normal|Flying|48}}&lt;br /&gt;
{{Moveentry/Level5|398|Staraptor|2|Normal|Flying|57}}&lt;br /&gt;
{{Moveentry/Level5|447|Riolu|1|Fighting|Fighting|55}}&lt;br /&gt;
{{Moveentry/Level5|494|Victini|2|Psychic|Fire|81}}&lt;br /&gt;
{{Moveentry/Level5|550|Basculin|1|Water|Water|51}}&lt;br /&gt;
{{Moveentry/Level5|616|Shelmet|1|Bug|Bug|56}}&lt;br /&gt;
{{Moveentry/Level5|617|Accelgor|1|Bug|Bug|56}}&lt;br /&gt;
{{Movefooter|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Fighting|5}}&lt;br /&gt;
{{Moveentry/Breed5|019|Rattata|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|448|Lucario}}}}&lt;br /&gt;
{{Moveentry/Breed5|050|Diglett|1|Ground|Ground|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|448|Lucario}}}}&lt;br /&gt;
{{Moveentry/Breed5|213|Shuckle|2|Bug|Rock|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}}&lt;br /&gt;
{{Moveentry/Breed5|290|Nincada|2|Bug|Ground|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}}}&lt;br /&gt;
{{Moveentry/Breed5|335|Zangoose|1|Normal|Normal|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|448|Lucario}}}}&lt;br /&gt;
{{Moveentry/Breed5|336|Seviper|1|Poison|Poison|{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|448|Lucario}}}}&lt;br /&gt;
{{Movefooter|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|fr=Tout ou Rien&lt;br /&gt;
|de=Wagemut&lt;br /&gt;
|it=Azzardo&lt;br /&gt;
|ko=목숨걸기 &#039;&#039;Moksoom Gulgi&#039;&#039;&lt;br /&gt;
|es=Sacrificio}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cause the user to faint]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wagemut]]&lt;br /&gt;
[[es:Sacrificio]]&lt;br /&gt;
[[fr:Tout ou Rien]]&lt;br /&gt;
[[it:Azzardo (mossa)]]&lt;br /&gt;
[[ja:いのちがけ]]&lt;/div&gt;</summary>
		<author><name>Zarel</name></author>
	</entry>
</feed>