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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yoshisaur</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yoshisaur"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Yoshisaur"/>
	<updated>2026-07-15T16:15:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Quest&amp;diff=2812729</id>
		<title>Talk:Pokémon Quest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Quest&amp;diff=2812729"/>
		<updated>2018-06-26T13:48:52Z</updated>

		<summary type="html">&lt;p&gt;Yoshisaur: /* Shiny Pokémon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cooking==&lt;br /&gt;
Hi. I recently started playing this game. I was having trouble finding the right recipes for specific Pokemon, so I came to Bulbapedia only to see that we didn&#039;t have a section on this. Can someone help create a section? I am still a noob at Bulbapedia. I only have slight experience from helping out on the Magikarp Jump page. [[User:DarkEonMaster|DarkEonMaster]] ([[User talk:DarkEonMaster|talk]]) 16:08, 10 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I was wondering about Shiny Pokémon in the game. I have not encountered any, but from the community of a shiny hunting YouTube channel, they seem to be significantly more common than Shiny Pokémon in the core games. Can someone investigate the odds?&lt;/div&gt;</summary>
		<author><name>Yoshisaur</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=2749921</id>
		<title>Transform (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=2749921"/>
		<updated>2018-03-05T04:32:32Z</updated>

		<summary type="html">&lt;p&gt;Yoshisaur: /* Generation I */ changed &amp;quot;this game&amp;quot; to &amp;quot;this generation&amp;quot; when referring to Generation I as a whole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=144&lt;br /&gt;
|name=Transform&lt;br /&gt;
|gameimage=Transform V.png&lt;br /&gt;
|jname=へんしん&lt;br /&gt;
|jtrans=Transform&lt;br /&gt;
|jtranslit=Henshin&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the Judge.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transform&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;へんしん&#039;&#039;&#039; &#039;&#039;Transform&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is notable for being the only move of {{p|Ditto}}, despite never being a [[signature move]], because {{p|Mew}} can also learn it.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|Are PP Ups taken into account for maximum PP displayed for a transformed Pokémon in Generation I and II?}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
Transform changes the user&#039;s current type, current [[stats]], current stat modifications, current moves, current species, and current [[cry]] to that of the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
Each move copied by Transform will have 5 remaining {{PP}} of the usual maximum. With this in mind, if a Ditto encounters another Ditto in this generation, both Ditto will continually Transform into each other, replenishing the 5 PP constantly and making the battle seemingly endless. {{cat|PP-restoring items}} such as [[Ether]]s used from the Bag can only restore PP to moves the Pokémon knows before transforming.&lt;br /&gt;
&lt;br /&gt;
Transform does not copy the target&#039;s [[status condition]]s, level, current or maximum {{stat|HP}}, base experience, palette colors or the generic Minimize image. If a transformed Pokémon takes damage from a [[critical hit]], its original stats will be used rather than its stats after Transform. The probability of a transformed Pokémon scoring a critical hit is based on the original Pokémon&#039;s base Speed, not the base Speed of the Pokémon it transformed into.&lt;br /&gt;
&lt;br /&gt;
Transform bypasses {{stat|accuracy}} checks to always hit, even if the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a {{p|Ditto}}, regardless of what species it originally was. It will then have all the stats and moves of a Ditto, except for its current HP, which will remain unaltered by this change.&lt;br /&gt;
&lt;br /&gt;
If a wild Pokémon uses Transform twice and is subsequently caught, its [[Individual values|DVs]] will be the DVs of the first Pokémon it transformed into.&lt;br /&gt;
&lt;br /&gt;
In Stadium, Transform will not work if the target&#039;s current species is Ditto.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Transform, if used by a [[Shiny Pokémon]], will cause the Pokémon species transformed into to appear Shiny. Likewise, a normal Pokémon transforming into a Shiny target&#039;s species will appear as a normal version. A transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]], which uses the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into a Pokémon that knows {{m|Sketch}}, Sketch will have its maximum 1 PP rather than 5 like other moves.&lt;br /&gt;
&lt;br /&gt;
Transform will now fail if used on a transformed opponent or if the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. Wild Pokémon are now treated as their original species upon capture after transforming, rather than being treated as Ditto like in Generation I.&lt;br /&gt;
&lt;br /&gt;
Transform will correctly copy {{p|Unown}}&#039;s letter.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{MoveResearch|Interaction with Deoxys&#039;s forms in link battles between games in which Deoxys has different forms}}&lt;br /&gt;
Transform copies the target Pokémon&#039;s [[Ability]], replacing its own. Starting in this generation, Transform also copies the [[catch rate]], the base [[experience]], and the EV yield of the target.&lt;br /&gt;
&lt;br /&gt;
[[Leppa Berry|Leppa Berries]] used from the Bag or as a held item can only restore PP to moves the Pokémon knows before transforming. A held Leppa Berry will only be consumed if a move known before transforming reaches 0 PP. The maximum PP of a move known due to Transform is the move&#039;s base maximum PP, regardless of any [[PP Up]]s used by the target.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into a Pokémon with multiple [[List of Pokémon with form differences|forms]], it will copy the form of the target. If a Pokémon transforms into a {{p|Castform}} and has the Ability {{a|Forecast}}, it will change form depending on the [[weather]] after transforming into Castform&#039;s current form.&lt;br /&gt;
&lt;br /&gt;
During a Pokémon Contest, the Pokémon will transform into one of the other contestants.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Transform now copies the target&#039;s coloration; whether or not the transformed Pokémon is {{Shiny}} depends on whether the target is, not the user.&lt;br /&gt;
&lt;br /&gt;
A held [[Leppa Berry]] will be consumed if the Pokémon runs out of PP for a move it knows due to Transform. If a Leppa Berry is consumed via {{m|Bug Bite}}, {{m|Pluck}} or {{m|Fling}}, it will restore PP to a move known due to Transform. A Leppa Berry consumed as a held item, or via {{m|Bug Bite}}, {{m|Pluck}} or {{m|Fling}}, can restore a move&#039;s PP above the 5 Transform gives, as long as it doesn&#039;t exceed the move&#039;s maximum PP.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon transforms into [[List of Pokémon with form differences#Giratina|Origin Forme]] {{p|Giratina}} or {{p|Arceus}}, the Pokémon first transforms into the target&#039;s current form, then immediately changes to the form corresponding to its own held item; therefore, if it transforms into an Arceus but holds a [[Plate]], it will first assume the target Arceus&#039;s form, then immediately change to the form corresponding to its own Plate (even if the transformed Pokémon had its Ability suppressed by {{m|Gastro Acid}}). If a Pokémon transforms into Origin Forme Giratina in the [[Distortion World]], it will remain in Origin Forme regardless of its held item. If a Pokémon transforms into {{p|Cherrim}}, it will change form depending on the [[weather]]. If a Pokémon transforms into Sky Forme {{p|Shaymin}}, it will change to Land Forme if it is {{status|frozen}}.&lt;br /&gt;
&lt;br /&gt;
As in previous generations, a transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]] and [[Quick Powder]], which use the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
During a [[Pokémon Super Contest]], the Pokémon will transform into one of the other contestants.&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
Transform no longer copies the target&#039;s [[catch rate]]. Transform will now fail if used by a Pokémon that is already transformed, targeting a Pokémon behind a {{m|substitute}}, or targeting a Pokémon under the effect of {{a|Illusion}}.&lt;br /&gt;
&lt;br /&gt;
A move known due to Transform now always has a maximum of at most 5 PP, regardless of the move&#039;s base maximum PP if it is greater than 5. As such, a Leppa Berry cannot restore the PP of a move known due to Transform above 5.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon can no longer change forms; it will remain in the form the target was in when the user transformed into it. For example, if a Pokémon transforms into {{p|Castform}}, it will not change form even if the [[weather]] changes.&lt;br /&gt;
&lt;br /&gt;
{{a|Imposter}}, {{p|Ditto}}&#039;s signature Ability introduced in [[Generation V]], automatically causes the user to transform into the opponent.&lt;br /&gt;
&lt;br /&gt;
Pokémon that know Transform are banned from participating in [[Pokéstar Studios]] films.&lt;br /&gt;
&lt;br /&gt;
The user will transform into [[Mega Evolution|Mega-Evolved]] Pokémon and maintain the form regardless of whether it holds the required [[Mega Stone]]. This has no effect on the restriction that only allows each player one Mega Evolution per battle.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon can use moves exclusive to a species it has transformed into, such as {{m|Hyperspace Fury}} if transformed into {{p|Hoopa}} Unbound. A transformed Pokémon can use [[Z-Move]]s exclusive to a species it has transformed into, if it holds an appropriate [[Z-Crystal]]. If the user has transformed into a Mega-Evolved Pokémon, it cannot use any Z-Moves, even if it holds an appropriate Z-Crystal.&lt;br /&gt;
&lt;br /&gt;
Transform will fail if used on a Pokémon that is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Contest Spectaculars, if Transform is used, a {{m|Substitute}} doll would be thrown in the stage. The user would then transform into the doll. The effects of Transform will last for the round it is used in.&lt;br /&gt;
&lt;br /&gt;
Even if a Pokémon transforms into Meteor Form {{p|Minior}}, {{a|Shields Down}} will not prevent a transformed Pokémon from being afflicted with [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Transform, the user&#039;s HP is fully restored.&lt;br /&gt;
&lt;br /&gt;
If the user transforms into a Pokémon that has no type (i.e. it was a pure {{t|Fire}} type that used {{m|Burn Up}}), the user will become {{type|Normal}}; if such a target has additionally been affected by {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}, the user will become Normal-type with an added {{t|Grass}} or {{t|Ghost}} type respectively. If the user transforms into a dual-typed Pokémon that has used Burn Up, however, Transform will copy the target&#039;s current types (and type additions) as usual.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Transforms the user into a copy of the target, including the type. All moves have only five PP each.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|The user assumes the foe&#039;s guise.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Alters the user&#039;s cells to become a copy of the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user transforms into a copy of the foe with even the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Alters the user&#039;s cells to copy the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user transforms into a copy of the foe right down to having the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user transforms into a copy of the target right down to having the same move set.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|132|Ditto|type=Normal|1|Ditto|Ditto|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|10|10|10|1|1|1|1}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
In Generation I, if a Pokémon transforms into another Pokémon that knows more moves and, while transformed, switches the position of the move in the slot of a legitimate move and one which should contain no move, after reverting to its original form, it will have access to the [[List of glitch moves|glitch move]] {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
===Ditto glitch===&lt;br /&gt;
{{main|Mew glitch#Ditto glitch|Mew glitch}}&lt;br /&gt;
The primary method of the Mew glitch involves having a wild Ditto transform into the player&#039;s Pokémon, as this copies the {{stat|Special}} stat, which is used to modify the species of Pokémon encountered.&lt;br /&gt;
&lt;br /&gt;
===Transform assumption glitch===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses Transform is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue in these games because a wild Mew could not be legitimately encountered prior to [[Generation III]]. However, the Clefairy, Pidgey, and Fearow lines, which could be found in the wild, could use Transform via Metronome and Mirror Move, and would turn into Ditto on capture. This system was changed in Generation III.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|VLBh7XIYaE0|v0id19|normal}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto glitch===&lt;br /&gt;
{{main|List of glitches in Generation II#Shiny Ditto DV manipulation|List of glitches in Generation II → Shiny Ditto DV manipulation}}&lt;br /&gt;
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. In Generation I, if a Pokémon uses the move {{m|Transform}} while already transformed, after being caught it will retain the {{IV}}s of the Pokémon it transformed into. Due to Shininess being determined by IVs in Generations I and II, this allows the player to make a wild Ditto Shiny by having it use Transform while already Transformed; this can be accomplished by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto), or by teaching a Shiny Pokémon Mimic, then having the wild Ditto use Mimic on the move Transform. While Shiny Pokémon do not exist in Generation I, due to being determined by IVs, this Ditto will be Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
===Sketch glitch===&lt;br /&gt;
{{main|Sketch glitch}}&lt;br /&gt;
In Generation II, if a Pokémon uses {{m|Sketch}} while transformed, it will permanently learn the Sketched move.&lt;br /&gt;
&lt;br /&gt;
===Transform held item glitch===&lt;br /&gt;
{{main|List of glitches in Generation IV#Transform held item glitch|List of glitches in Generation IV → Transform held item glitch}}&lt;br /&gt;
In Japanese versions of Diamond and Pearl, if a Pokémon [[Held item|holding an item]] uses Transform and has its item stolen, as long as it does not faint before the end of the battle, both the transforming Pokémon and the thief will retain the item after the battle.&lt;br /&gt;
&lt;br /&gt;
===Mimic glitch===&lt;br /&gt;
{{main|Mimic glitch}}&lt;br /&gt;
In Japanese versions of Pokémon Diamond and Pearl, if a Pokémon uses Transform via {{m|Mimic}} then faints, it will keep the moves it learned via Transform.&lt;br /&gt;
&lt;br /&gt;
===Rage glitch===&lt;br /&gt;
{{main|Rage glitch}}&lt;br /&gt;
In [[Generation IV]], if a transformed Pokémon uses {{m|Rage}} and causes the message &amp;quot;Rage is building&amp;quot; to appear, then defeats or captures the opponent, the Pokémon will permanently learn the moves it knew while transformed.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Prior to [[Pokémon Super Mystery Dungeon]], Transform caused the user to take only the form of a random hostile Pokémon on the dungeon&#039;s floor. It does not copy that Pokémon&#039;s moves, type combination, Abilities or stats. It has only 1 PP, leaving the user only the basic attack and {{m|Struggle}} left to use (unless the user knows moves other than Transform).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], Transform copies the appearance, type, and moves of the target. If used by an enemy to transform into the leader, the leader&#039;s teammates would become confused.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=242&lt;br /&gt;
|move=Transform&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=0&lt;br /&gt;
|energy=0&lt;br /&gt;
|duration=2.23&lt;br /&gt;
|users={{MSP|132|Ditto}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Transformed status. The user transforms into a hostile Pokémon that appears on the floor.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It makes your appearance the same as a target Pokémon&#039;s. Your moves and types will also change to those of the target Pokémon. If an enemy uses this move, your teammates may mistake it for someone else, so be careful!{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image3=Duplica Ditto Transform.png|image3p=Duplica&#039;s Ditto|image1=Drake Ditto Transform.png|image1p=Drake&#039;s Ditto|image2=Mew Transform.png|image2p=Mew|image4=Narissa Ditto Transform.png|image4p=Ditto 1 and 2}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto&#039;s body glows white, multicolored, yellow, or light blue, then transforms into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=EP037|startname=Ditto&#039;s Mysterious Mansion|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica|user1=Duplica&#039;s Mini-Dit|startcode=EP174|startname=Imitation Confrontation}}&lt;br /&gt;
{{movemid|type=normal|user=Brodie|user1=Brodie&#039;s Ditto|startcode=AG083|startname=Unfair Weather Friends}}&lt;br /&gt;
{{movemid|type=normal|user=Ditto (Pokémon)|user1=A wild Ditto|startcode=PK15|startname=Pikachu&#039;s Ghost Carnival}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto 1|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto 2|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movemid|type=normal|user=Ditto (Pokémon)|user1=A wild Ditto|startcode=SM046|startname=Deceiving Appearances!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=Mew&#039;s body glows white or multicolored, then it transforms into any Pokémon.}}&lt;br /&gt;
{{movemid|type=normal|user=Mew (Pokémon)|user1=A wild Mew|startcode=The Journey to be a Pokémon Master Begins!!}}&lt;br /&gt;
{{movebtm|type=normal|user=Mew (M08)|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into the opposing Pokémon.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=132|pkmn=Ditto|method=Ditto transforms into the opposing Pokémon.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta&#039;s Ditto|startcode=MCM1|startname=District Convention &amp;quot;Kenta, to the Open Sea&amp;quot;|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user morphs its body to look like the target.|image1=Duplica Ditto Transform Machoke EToP.png|image1p=Ditto; copying {{color2|{{normal color dark}}|Machoke (Pokémon)|Machoke}}|image2=Duplica Ditto Transform Ash EToP.png|image2p=Ditto; copying {{color2|{{normal color dark}}|Ash Ketchum (EToP)|Ash}}|image3=Drake Ditto Transform EToP.png|image3p=Ditto; copying {{color2|{{normal color dark}}|Ash&#039;s Pikachu (EToP)|Pikachu}}}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into a flimsy, giggly copy of the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=ET07|startname=Pikachu&#039;s Excellent Adventure|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=ET17|startname=The Orange Crew Supreme Gym Leader}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image1=Ditty Transform.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into the shape of something. It also gains the opponent&#039;s abilities as well.}}&lt;br /&gt;
{{movemid|type=normal|user=Ditty|user1=Green&#039;s Ditty|startcode=PS016|startname=Tauros the Tyrant|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Ditto|startcode=PS127|startname=Miltank Melee}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a replica of something else.|image1=Whitney Ditto Transform Golden Boys.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into an exact replica of something else.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Whitney|user1=Whitney&#039;s Ditto|startcode=GB08|startname=For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a copy of something else.|image1=Shuu Ditto Transform GDZ.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into a copy of something else.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Shu|user1=Shu&#039;s Ditto|startcode=GDZ12|startname=Get Moltres?|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a replica of the foe.|image1=Giovanni Ditto Transform PM.png|image1p=Ditto|image2=Red Clefairy Transform PM.png|image2p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy transforms into an animate object.}}&lt;br /&gt;
{{movemid|type=normal|user=Red&#039;s Clefairy|startcode=PM003|startname=Bring Down the Powerful Opponent Onix!!|notes=Debut&amp;lt;br&amp;gt;Clefairy {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Transform}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into an exact replica of the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni&#039;s Ditto|startcode=PM018|startname=Who&#039;s The Real Clefairy?!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into the opposing Pokémon.|image1=Satoshi Ditto Transform Zensho.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto transforms into the opposing Pokémon.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Satoshi (Zensho)|user1=Satoshi&#039;s Ditto|startcode=PZ06|startname=Fuchsia City|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Transform I&lt;br /&gt;
|genII=Transform II&lt;br /&gt;
|genIII=Transform III&lt;br /&gt;
|genIV=Transform IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Transform Stad&lt;br /&gt;
|Stad2=Transform Stad2&lt;br /&gt;
|Colo=Transform Colo&lt;br /&gt;
|XD=Transform XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Transform PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Transform PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German version of the [[Generation II]] games, this move was renamed from &#039;&#039;Wandler&#039;&#039; into &#039;&#039;Verwandler&#039;&#039;. The reason for this is unknown. Even though the difference in meaning is minimal, this change was retracted in the following generations.&lt;br /&gt;
* Transform is the only way to see the battle animation of {{p|Cherrim}}&#039;s [[List of Pokémon with form differences|Sunshine Form]] prior to [[Generation V]], as Cherrim sent from a Poké Ball will always be sent out in Overcast Form, and Cherrim is not available in the wild in Generation IV. A Ditto that transforms into Cherrim, however, will play the animation of the alternate form if it escapes from a thrown Poké Ball.&lt;br /&gt;
* With the help of Transform, Pokémon can legitimately have more than 510 total [[effort values]]: if the target has EVs in some stats beside {{stat|HP}} and the Transform user has EVs in HP, after transforming the total number of its EVs can exceed 510 due to HP not being copied.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=變身 &#039;&#039;{{tt|Binsān|Transform}}&#039;&#039;&lt;br /&gt;
|zh_cmn=變身 / 变身 &#039;&#039;{{tt|Biànshēn|Transform}}&#039;&#039;&lt;br /&gt;
|cs=Přeměna&lt;br /&gt;
|da=Forvandling&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Transformeer&lt;br /&gt;
|fi=Muuntautuminen&lt;br /&gt;
|fr=Morphing&lt;br /&gt;
|de=Wandler&amp;lt;BR&amp;gt;Verwandler (Gen II only)&lt;br /&gt;
|el=Μεταμόρφωση&lt;br /&gt;
|pt_br=Transformação&lt;br /&gt;
|id=Transformasi&amp;lt;br&amp;gt;Berubah&lt;br /&gt;
|it={{tt|Trasformaz.|Stands for Trasformazione}}&lt;br /&gt;
|ko=변신 &#039;&#039;Byeonsin&#039;&#039;&lt;br /&gt;
|no=Forvandle&amp;lt;ref&amp;gt;[https://web.archive.org/web/20000619140034/http://www.pokemon.no:80/ordliste.htm Glossary on Pokemon.no (archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pl=Transformacja&lt;br /&gt;
|sr=Transformacija&lt;br /&gt;
|es_la=Transformación{{tt|*|Sometimes referred as Transformate}}&amp;lt;br&amp;gt;Mutación ([[EP111]])&lt;br /&gt;
|es_eu=Transformación&lt;br /&gt;
|sv=Transformering&lt;br /&gt;
|vi=Biến Hình&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Ability-changing moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wandler]]&lt;br /&gt;
[[fr:Morphing]]&lt;br /&gt;
[[it:Trasformazione (mossa)]]&lt;br /&gt;
[[ja:へんしん]]&lt;br /&gt;
[[pl:Transform]]&lt;br /&gt;
[[zh:变身（招式）]]&lt;/div&gt;</summary>
		<author><name>Yoshisaur</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_(type)&amp;diff=2749856</id>
		<title>Dark (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_(type)&amp;diff=2749856"/>
		<updated>2018-03-05T00:02:53Z</updated>

		<summary type="html">&lt;p&gt;Yoshisaur: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;If you were looking for the moves known as Dark moves in Japanese, see [[Shadow move]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see [[Shadow Pokémon]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{types}}&lt;br /&gt;
The &#039;&#039;&#039;Dark type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あくタイプ&#039;&#039;&#039; &#039;&#039;Evil type&#039;&#039;) is one of the eighteen [[type]]s. Notable {{pkmn|Trainer}}s who [[Type expert|specialize]] in Dark-type {{OBP|Pokémon|species}} are [[Karen]] of the Johto Elite Four, [[Sidney]] of the Hoenn Elite Four, [[Grimsley]] of the Unova Elite Four, and [[Island Kahuna]] [[Nanu]] of [[Ula&#039;ula Island]]. Notably, the Dark type is the only type that has yet to have a [[Gym Leader]] specialize in it, although it is a recurrent type used by members of [[villainous teams]] and the [[Elite Four]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Dark-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
The Dark type was introduced in [[Generation II]], along with the {{t|Steel}} type.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 7--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=dark&lt;br /&gt;
|HP=72.78&lt;br /&gt;
|Attack=95.07&lt;br /&gt;
|Defense=69.22&lt;br /&gt;
|SpAtk=76.25&lt;br /&gt;
|SpDef=69.18&lt;br /&gt;
|Speed=75.53&lt;br /&gt;
|Total=458.03 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 7--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=dark&lt;br /&gt;
|HP=82.78&lt;br /&gt;
|Attack=108.18&lt;br /&gt;
|Defense=80.48&lt;br /&gt;
|SpAtk=89.68&lt;br /&gt;
|SpDef=80.75&lt;br /&gt;
|Speed=81.53&lt;br /&gt;
|Total=523.40 }}&lt;br /&gt;
&amp;lt;!--out of 40; includes Mega Evolutions as separate Pokémon; includes Ash-Greninja as a separate Pokémon; includes alola forms as separate Pokémon; does not include Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generations II to V===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Dark&lt;br /&gt;
|weakto1=Bug&lt;br /&gt;
|weakto2=Fighting&lt;br /&gt;
|resist1=Dark&lt;br /&gt;
|resist2=Ghost&lt;br /&gt;
|unaffected1=Psychic&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|weaken2=Psychic&lt;br /&gt;
|resisted1=Dark&lt;br /&gt;
|resisted2=Fighting&lt;br /&gt;
|resisted3=Steel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
As of [[Generation VII]], Dark-type Pokémon are immune to opposing Pokémon&#039;s moves that gain [[priority]] due to the [[Ability]] {{a|Prankster}}.&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Dark&lt;br /&gt;
|weakto1=Bug&lt;br /&gt;
|weakto2=Fairy&lt;br /&gt;
|weakto3=Fighting&lt;br /&gt;
|resist1=Dark&lt;br /&gt;
|resist2=Ghost&lt;br /&gt;
|unaffected1=Psychic&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|weaken2=Psychic&lt;br /&gt;
|resisted1=Dark&lt;br /&gt;
|resisted2=Fairy&lt;br /&gt;
|resisted3=Fighting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
The Dark type, along with the {{t|Steel}} type, was introduced in [[Generation II]] in order to balance the previously overpowered {{t|Psychic}} type, and the {{t|Ghost}} type, which had no type resistant to it. As such, Dark is designed to have a resistance to Ghost, a key immunity to Psychic moves and a resistance to itself. However, most Dark-type Pokémon have poor {{stat|HP}}, {{stat|Defense}}, and {{stat|Special Defense}} stats, though there are others with high defensive stats, such as {{p|Tyranitar}}, {{p|Umbreon}}, {{p|Mandibuzz}}, and {{p|Drapion}}.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VI]], Dark/{{type|Ghost}} Pokémon had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is [[super effective]] against Dark and not resisted by Ghost. As of [[Generation VII]], Dark-types are also unaffected to any opposing [[priority]] [[status move]]s caused by the [[Ability]] {{a|Prankster}}.&lt;br /&gt;
&lt;br /&gt;
Weaknesses to {{t|Fighting}} and {{t|Bug}} types results in the Dark-type alone offering little defensive utility outside of its aforementioned characteristics, due to its vulnerability to common Fighting coverage and [[U-turn]] coupled with usually poor defensive stats among Pokémon of this type, therefore it performs better defensively if paired with types such as {{t|Poison}} - the latter nullifies all of the former&#039;s weaknesses, while Dark removes Poison&#039;s weakness to Psychic, leaving a single {{t|Ground}} weakness.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Dark-type moves are especially useful when combating Psychic and Ghost types. Many of them involve the possession of an opponent&#039;s attributes, such as {{m|Knock Off}} and {{m|Foul Play}}. Dark had little use as neutral coverage until Steel lost its resistance to it in Generation VI. Despite not being very effective against Fairy, several Dark-type Pokémon have access to Steel and Poison-type moves to pose a threat. Dark-type attacks work very well with Fairy-type attacks since the rare Steel/Fairy is the only combination that resists both.&lt;br /&gt;
&lt;br /&gt;
Despite being a [[special move|special]] type prior to [[Generation IV]], all previous Dark-type attacks became physical, which is helpful since most Dark-type Pokémon are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Nevertheless, some Dark types have notably higher {{stat|Special Attack}}, such as {{p|Hydreigon}}, {{p|Houndoom}}, and {{p|Zoroark}}.&lt;br /&gt;
&lt;br /&gt;
With a neutral hit on Steel and no immunity against it, Dark is considered to be one of the best offensive types available as of Generation VI.&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
In {{pkmn|Contest}}s, Dark-type moves are typically categorized as {{OBP|Clever|condition}} moves.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of Generation VII, there are 54 Dark-type Pokémon or 6.7% of all Pokémon (counting those that are Dark-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s and [[Regional variant|Alola Form]]s), making it the 7th rarest type.&lt;br /&gt;
&lt;br /&gt;
===Pure Dark-type Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color light}}; border:5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{dark color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|{{MSP|052A|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|{{MSP|053A|Persian}}&lt;br /&gt;
|{{p|Persian}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|{{MSP|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|{{MSP|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|{{MSP|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |359&lt;br /&gt;
|{{MSP|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|359M|Absol}}&lt;br /&gt;
|{{p|Absol|Mega Absol}}&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|{{MSP|491|Darkrai}}&lt;br /&gt;
|{{p|Darkrai}}&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|{{MSP|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|{{MSP|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|{{MSP|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|{{MSP|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokéstar Studios opponents====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color light}}; border:5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{dark color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|{{MSP|000|Monster}}&lt;br /&gt;
|{{p|Monster}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Dark-type Pokémon===&lt;br /&gt;
====Primary Dark-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color light}}; border:5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{dark color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|{{MSP|019A|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|{{MSP|020A|Raticate}}&lt;br /&gt;
|{{p|Raticate}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|{{MSP|198|Murkrow}}&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|{{MSP|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|{{MSP|228|Houndour}}&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |229&lt;br /&gt;
|{{MSP|229|Houndoom}}&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|229M|Houndoom}}&lt;br /&gt;
|{{p|Houndoom|Mega Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |302&lt;br /&gt;
|{{MSP|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|302M|Sableye}}&lt;br /&gt;
|{{p|Sableye|Mega Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|{{MSP|430|Honchkrow}}&lt;br /&gt;
|{{p|Honchkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|{{MSP|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|{{MSP|559|Scraggy}}&lt;br /&gt;
|{{p|Scraggy}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|{{MSP|560|Scrafty}}&lt;br /&gt;
|{{p|Scrafty}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|{{MSP|624|Pawniard}}&lt;br /&gt;
|{{p|Pawniard}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|{{MSP|625|Bisharp}}&lt;br /&gt;
|{{p|Bisharp}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|{{MSP|629|Vullaby}}&lt;br /&gt;
|{{p|Vullaby}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|{{MSP|630|Mandibuzz}}&lt;br /&gt;
|{{p|Mandibuzz}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|{{MSP|633|Deino}}&lt;br /&gt;
|{{p|Deino}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|{{MSP|634|Zweilous}}&lt;br /&gt;
|{{p|Zweilous}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|{{MSP|635|Hydreigon}}&lt;br /&gt;
|{{p|Hydreigon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|{{MSP|686|Inkay}}&lt;br /&gt;
|{{p|Inkay}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|{{MSP|687|Malamar}}&lt;br /&gt;
|{{p|Malamar}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|717&lt;br /&gt;
|{{MSP|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|799&lt;br /&gt;
|{{MSP|799|Guzzlord}}&lt;br /&gt;
|{{p|Guzzlord}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Dark-type Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color light}}; border:5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{dark color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|{{MSP|088A|Grimer}}&lt;br /&gt;
|{{p|Grimer}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|{{MSP|089A|Muk}}&lt;br /&gt;
|{{p|Muk}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|{{MSP|130M|Gyarados}}&lt;br /&gt;
|{{p|Gyarados|Mega Gyarados}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |248&lt;br /&gt;
|{{MSP|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|248M|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar|Mega Tyranitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|{{MSP|274|Nuzleaf}}&lt;br /&gt;
|{{p|Nuzleaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|{{MSP|275|Shiftry}}&lt;br /&gt;
|{{p|Shiftry}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|{{MSP|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |319&lt;br /&gt;
|{{MSP|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|319M|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo|Mega Sharpedo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|{{MSP|332|Cacturne}}&lt;br /&gt;
|{{p|Cacturne}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|{{MSP|342|Crawdaunt}}&lt;br /&gt;
|{{p|Crawdaunt}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|{{MSP|434|Stunky}}&lt;br /&gt;
|{{p|Stunky}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|{{MSP|435|Skuntank}}&lt;br /&gt;
|{{p|Skuntank}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MSP|442|Spiritomb}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|{{MSP|452|Drapion}}&lt;br /&gt;
|{{p|Drapion}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|{{MSP|551|Sandile}}&lt;br /&gt;
|{{p|Sandile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|{{MSP|552|Krokorok}}&lt;br /&gt;
|{{p|Krokorok}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|{{MSP|553|Krookodile}}&lt;br /&gt;
|{{p|Krookodile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |658&lt;br /&gt;
|{{MSP|658|Greninja}}&lt;br /&gt;
|{{p|Greninja}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|658A|Greninja}}&lt;br /&gt;
|{{p|Greninja|Ash-Greninja}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|{{MSP|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|720&lt;br /&gt;
|{{MSP|720U|Hoopa}}&lt;br /&gt;
|{{p|Hoopa|Hoopa Unbound}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|727&lt;br /&gt;
|{{MSP|727|Incineroar}}&lt;br /&gt;
|{{p|Incineroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokéstar Studios opponents====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color light}}; border:5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{dark color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|{{MSP|000|Brycen-Man}}&lt;br /&gt;
|{{p|Brycen-Man}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|{{MSP|000|Majin}}&lt;br /&gt;
|{{p|Majin}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
{{movelist/battle-head|Dark}}&lt;br /&gt;
{{movelist/battle|4|Assurance|Physical|Clever|60|100|10|anyadjacent|If the target has already taken some damage in the same turn, this attack&#039;s power is doubled.}}&lt;br /&gt;
{{movelist/battle|2|Beat Up|Physical|Clever|Varies|100|10|anyadjacent|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}&lt;br /&gt;
{{movelist/battle|1|Bite|Physical|Tough|60|100|25|anyadjacent|The target is bitten with viciously sharp fangs. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|7|Black Hole Eclipse|Physical||—|—|1|anyadjacent|The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Black Hole Eclipse|Special||—|—|1|anyadjacent|The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Brutal Swing|Physical||60|100|20|alladjacent|The user swings its body around violently to inflict damage on everything in its vicinity.}}&lt;br /&gt;
{{movelist/battle|2|Crunch|Physical|Tough|80|100|15|anyadjacent|The user crunches up the target with sharp fangs. This may also lower the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/battle|4|Dark Pulse|Special|Cool|80|100|15|any|The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|4|Dark Void|Status|Clever|—|50|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}}&lt;br /&gt;
{{movelist/battle|7|Darkest Lariat|Physical||85|100|10|anyadjacent|The user swings both arms and hits the target. The target&#039;s stat changes don&#039;t affect this attack&#039;s damage.}}&lt;br /&gt;
{{movelist/battle|4|Embargo|Status|Clever|—|100|15|anyadjacent|This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.}}&lt;br /&gt;
{{movelist/battle|3|Fake Tears|Status|Cute|—|100|20|anyadjacent|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.}}&lt;br /&gt;
{{movelist/battle|2|Feint Attack|Physical|Clever|60|—|20|anyadjacent|The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.}}&lt;br /&gt;
{{movelist/battle|3|Flatter|Status|Clever|—|100|15|anyadjacent|Flattery is used to confuse the target. However, this also raises the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|4|Fling|Physical|Cute|Varies|100|10|anyadjacent|The user flings its held item at the target to attack. This move&#039;s power and effects depend on the item.}}&lt;br /&gt;
{{movelist/battle|5|Foul Play|Physical|Clever|95|100|15|anyadjacent|The user turns the target&#039;s power against it. The higher the target&#039;s Attack stat, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|5|Hone Claws|Status|Cute|—|—|15|self|The user sharpens its claws to boost its Attack stat and accuracy.}}&lt;br /&gt;
{{movelist/battle|6|Hyperspace Fury|Physical|Tough|100|—|5|anyadjacent|Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user&#039;s Defense stat falls.}}&lt;br /&gt;
{{movelist/battle|3|Knock Off|Physical|Clever|65|100|20|anyadjacent|The user slaps down the target&#039;s held item, and that item can&#039;t be used in that battle. The move does more damage if the target has a held item.}}&lt;br /&gt;
{{movelist/battle|7|Malicious Moonsault|Physical||180|—|1|anyadjacent|The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.}}&lt;br /&gt;
{{movelist/battle|3|Memento|Status|Tough|—|100|10|anyadjacent|The user faints when using this move. In return, this harshly lowers the target&#039;s Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|4|Nasty Plot|Status|Clever|—|—|20|self|The user stimulates its brain by thinking bad thoughts. This sharply raises the user&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|5|Night Daze|Special|Cool|85|95|10|anyadjacent|The user lets loose a pitch-black shock wave at its target. This may also lower the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|4|Night Slash|Physical|Cool|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|6|Parting Shot|Status|Cool|—|100|20|anyadjacent|With a parting threat, the user lowers the target&#039;s Attack and Sp. Atk stats. Then it switches with a party Pokémon.}}&lt;br /&gt;
{{movelist/battle|4|Payback|Physical|Tough|50|100|10|anyadjacent|The user stores power, then attacks. If the user moves after the target, this attack&#039;s power will be doubled.}}&lt;br /&gt;
{{movelist/battle|7|Power Trip|Physical||20|100|10|anyadjacent|The user boasts its strength and attacks the target. The more the user&#039;s stats are raised, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|4|Punishment|Physical|Cool|Varies|100|5|anyadjacent|The more the target has powered up with stat changes, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|2|Pursuit|Physical|Clever|40|100|20|anyadjacent|The power of this attack move is doubled if it&#039;s used on a target that&#039;s switching out of battle.}}&lt;br /&gt;
{{movelist/battle|5|Quash|Status|Clever|—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}}&lt;br /&gt;
{{movelist/battle|5|Snarl|Special|Tough|55|95|15|adjacentfoes|The user yells as if it&#039;s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.}}&lt;br /&gt;
{{movelist/battle|3|Snatch|Status|Clever|—|—|10|self|The user steals the effects of any attempts to use a healing or stat-changing move.}}&lt;br /&gt;
{{movelist/battle|4|Sucker Punch|Physical|Clever|70|100|5|anyadjacent|This move enables the user to attack first. This move fails if the target is not readying an attack.}}&lt;br /&gt;
{{movelist/battle|4|Switcheroo|Status|Clever|—|100|10|anyadjacent|The user trades held items with the target faster than the eye can follow.}}&lt;br /&gt;
{{movelist/battle|3|Taunt|Status|Clever|—|100|20|anyadjacent|The target is taunted into a rage that allows it to use only attack moves for three turns.}}&lt;br /&gt;
{{movelist/battle|2|Thief|Physical|Tough|60|100|25|anyadjacent|The user attacks and steals the target&#039;s held item simultaneously. The user can&#039;t steal anything if it already holds an item.}}&lt;br /&gt;
{{movelist/battle|7|Throat Chop|Physical||80|100|15|anyadjacent|The user attacks the target&#039;s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.}}&lt;br /&gt;
{{movelist/battle|6|Topsy-Turvy|Status|Clever|—|—|20|anyadjacent|All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.}}&lt;br /&gt;
{{movelist/battle|3|Torment|Status|Tough|—|100|15|anyadjacent|The user torments and enrages the target, making it incapable of using the same move twice in a row.}}&lt;br /&gt;
{{movelist/battle-foot|Dark}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Dark type===&lt;br /&gt;
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, uses a Dark-type move, is sent out against a Dark-type opponent, is holding a [[Dark Memory]], or is holding a [[Dread Plate]] or [[Darkinium Z]].&lt;br /&gt;
&lt;br /&gt;
Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon&#039;s moves that gain priority due to {{a|Prankster}}.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Dark color}}; border:2px solid #{{Dark color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Dark Aura|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Powers up each Pokémon&#039;s Dark-type moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Justified|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Boosts the Attack stat when it&#039;s hit by a Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border:1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Rattled|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Dark color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Currently, no Abilities are exclusive to Dark types. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Darkness (TCG)}}&lt;br /&gt;
Introduced in the {{TCG|Neo Genesis}} set, Darkness-type Pokémon in the TCG are generally weak to {{TCG|Fighting}} with resistances to {{TCG|Psychic}}. Darkness-type Pokémon can be strong against {{TCG|Psychic}}, whilst {{TCG|Fairy}} Pokémon can resist this type.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation V]] introduced the most Dark-type Pokémon of any generation, with 16, while [[Generation VII]] introduced the fewest, with only two.&lt;br /&gt;
* [[Generation IV]] introduced the most Dark-type moves of any generation, with 11, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.&lt;br /&gt;
* In [[Generation II]], the Dark type saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. The opposite is true for the {{t|Steel}} type, which saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in a move.&lt;br /&gt;
** This makes the Dark type the only type added after [[Generation I]] not to have a previously introduced Pokémon have its type changed.&lt;br /&gt;
* The Dark type was the only type in [[Generation II]] to not have a [[Badge#Type_boost|type boost]] from a Badge.&lt;br /&gt;
* Despite Dark-type moves being [[special move|special]] before Generation IV, every Dark-type move originating from before Generation IV was made into a [[physical move]].&lt;br /&gt;
* The Dark-type and {{t|Ghost}}-types share their super effectiveness, with both types being only strong against {{t|Ghost}} and {{t|Psychic}}-types.&lt;br /&gt;
* More [[regional variant]]s belong to the Dark-type than any other type, with six.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{dark color}}|bordercolor={{dark color light}}&lt;br /&gt;
|ja=あく (悪) &#039;&#039;Aku&#039;&#039;&lt;br /&gt;
|zh_yue=惡 &#039;&#039;{{tt|Ok|Evil}}&#039;&#039;&lt;br /&gt;
|zh_cmn=惡 / 恶 &#039;&#039;{{tt|È|Evil}}&#039;&#039;&lt;br /&gt;
|cs=Temný&lt;br /&gt;
|da=Mørke&amp;lt;br&amp;gt;Mørk&lt;br /&gt;
|nl=Duister&amp;lt;br&amp;gt;Donker&lt;br /&gt;
|fi=Pimeys&amp;lt;br&amp;gt;Pimeä&lt;br /&gt;
|fr=Ténèbres&lt;br /&gt;
|de=Unlicht&lt;br /&gt;
|el=Σκοταδιού &#039;&#039;Skotadiou&#039;&#039;&lt;br /&gt;
|he=אופל &#039;&#039;Offel&#039;&#039;&lt;br /&gt;
|hu=Sötét&lt;br /&gt;
|id=Jahat&amp;lt;br&amp;gt;Kegelapan&lt;br /&gt;
|it=Buio&lt;br /&gt;
|ko=악 &#039;&#039;Ak&#039;&#039;&lt;br /&gt;
|no=Mørk&lt;br /&gt;
|pl=Mroczny&lt;br /&gt;
|pt_br=Sombrio&amp;lt;br&amp;gt;Noturno&amp;lt;br&amp;gt;Trevas&lt;br /&gt;
|ro=Întuneric&lt;br /&gt;
|ru=Темнота &#039;&#039;Temnota&#039;&#039;&lt;br /&gt;
|es_la=Oscuridad&lt;br /&gt;
|es_eu=Siniestro&lt;br /&gt;
|sv=Mörker&amp;lt;br&amp;gt;Mörk&lt;br /&gt;
|th=มืด &#039;&#039;Mụ̄d&#039;&#039;&amp;lt;br&amp;gt;ความมืด &#039;&#039;Khwāmmụ̄d&#039;&#039;&lt;br /&gt;
|vi=Bóng tối&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Unlicht]]&lt;br /&gt;
[[fr:Ténèbres (type)]]&lt;br /&gt;
[[it:Buio (tipo)]]&lt;br /&gt;
[[ja:あく]]&lt;br /&gt;
[[zh:恶（属性）]]&lt;/div&gt;</summary>
		<author><name>Yoshisaur</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sudowoodo_(Pok%C3%A9mon)&amp;diff=2730556</id>
		<title>Talk:Sudowoodo (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sudowoodo_(Pok%C3%A9mon)&amp;diff=2730556"/>
		<updated>2018-01-16T02:05:39Z</updated>

		<summary type="html">&lt;p&gt;Yoshisaur: /* Stats */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;70%&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bulba color light}}; border: 3px solid #{{bulba color dark}}; {{roundy|100px}}; margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{bulba color}}; {{roundy|100px}}&amp;quot; | [[File:001Bulbasaur RG.png|100px]]&lt;br /&gt;
| Due to special coding in place in the article, the artwork featured on this article will change every year on November 21 and October 15 in celebration of the releases of {{2v2|Gold|Silver}} in Japan, and {{2v2|Gold|Silver}} in the United States. This will only affect the artwork shown in the infobox. This changes every year, so when the time comes, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{BASEPAGENAME}}|action=purge}} {{color|{{link color}}|here}}]&amp;lt;/span&amp;gt; to return to the page and change the display.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== French Name ==&lt;br /&gt;
&amp;quot;Simularbre&amp;quot;  appears to have the word &amp;quot;similar&amp;quot; (albeit misspelled), but what does the &amp;quot;bre&amp;quot; part mean?&lt;br /&gt;
:Maybe it merges from &amp;quot;arbre&amp;quot;, the word for &amp;quot;tree&amp;quot;. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 14:22, 23 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do we really need it? ==&lt;br /&gt;
&lt;br /&gt;
I mean, do we really need to know that the shiny form of sudowoodo looks like a fruit tree? I think that is text that we can delete!--&amp;lt;span style=&amp;quot;color:#A020F0&amp;quot;&amp;gt;[[User:Quick Man|Quick Man]]&amp;lt;/span&amp;gt; 14:59, 1 January 2008 (UTC)&lt;br /&gt;
*Why delete it, it&#039;s interesting! [[User:Taromon777|Taromon777]] 21:49, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== French name2 ==&lt;br /&gt;
&amp;quot;Simularbre&amp;quot; have the word &amp;quot;simular&amp;quot; means &amp;quot;imitation&amp;quot;, don&#039;t &amp;quot;similar&amp;quot;.&lt;br /&gt;
And I think that Sudowoodo looks like a vineyard. --[[User:I.megaphone|I.megaphone]] 16:03, 5 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== tree pics ==&lt;br /&gt;
&lt;br /&gt;
how about a picture of him before you sprinkle water on him?[[User:Whatswithalltheextraspace|Whatswithalltheextraspace]] 21:49, 30 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mahogany Town==&lt;br /&gt;
Does it really appear there in HGSS? How come I&#039;ve never heard about this before? This seems like a pretty major change.--[[User:Purimpopoie|Purimpopoie]] 21:53, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
&lt;br /&gt;
Can you breed sudowoodo with a ditto or one of it&#039;s egg groups IN GENERATION III(where you can&#039;t get rock incense) and hatch a bonsly. If so, is there a chance you can breed a bonsly with rockhead when the parent has sturdy? Greetz [[User:-Cipher-|-Cipher-]] 13:52, 28 July 2010 (UTC)&lt;br /&gt;
:No, you can&#039;t. Bonsly is a purely Gen IV Pokémon, thus doesn&#039;t even have coding in Gen III (apart from it&#039;s NPC cameo in XD. &amp;lt;span style=&amp;quot;border: 1px dotted #D04634;&amp;quot;&amp;gt;[[User:Jazzmoth|&amp;lt;span style=&amp;quot;color:#0F5437&amp;quot;&amp;gt;ʝɑzz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E0F54&amp;quot;&amp;gt;motɦ&amp;lt;/span&amp;gt;]] [[User talk:Jazzmoth|&amp;lt;span style=&amp;quot;color:#004AC8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❝❞&amp;lt;/sub&amp;gt;]][[Special:Contributions/Jazzmoth|✎&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 14:12, 28 July 2010 (UTC)&lt;br /&gt;
::Awww, so there&#039;s no way you can get a sudowooo with rockhead after you got one with sturdy(except for trading of course), if so that&#039;s to bad =( OF TOPIC; can you trade online with emeraldor leafgreen? And thx for the info ^^ [[User:-Cipher-|-Cipher-]] 15:54, 28 July 2010 (UTC)&lt;br /&gt;
:::I recommend reading the article on [[Trading]] or going to the forums if you want how-tos or breeding/trading info. Best of luck! &amp;lt;span style=&amp;quot;border: 1px dotted #D04634;&amp;quot;&amp;gt;[[User:Jazzmoth|&amp;lt;span style=&amp;quot;color:#0F5437&amp;quot;&amp;gt;ʝɑzz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E0F54&amp;quot;&amp;gt;motɦ&amp;lt;/span&amp;gt;]] [[User talk:Jazzmoth|&amp;lt;span style=&amp;quot;color:#004AC8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❝❞&amp;lt;/sub&amp;gt;]][[Special:Contributions/Jazzmoth|✎&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:00, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sugimori? ==&lt;br /&gt;
&lt;br /&gt;
It says in the Trivia section that Sudowoodo was created by Ken Sugimori, but didn&#039;t he create all the Pokemon except for some Gen V ones?  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:26, 29 January 2011 (UTC)&lt;br /&gt;
: No. He does (all?) the official artwork, but there is a huge team of people who work on their development, even before Gen V. &amp;lt;span style=&amp;quot;border: 1px dotted #D04634;&amp;quot;&amp;gt;[[User:Jazzmoth|&amp;lt;span style=&amp;quot;color:#0F5437&amp;quot;&amp;gt;ʝɑzz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E0F54&amp;quot;&amp;gt;motɦ&amp;lt;/span&amp;gt;]] [[User talk:Jazzmoth|&amp;lt;span style=&amp;quot;color:#004AC8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❝❞&amp;lt;/sub&amp;gt;]][[Special:Contributions/Jazzmoth|✎&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:56, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Telekinesis ==&lt;br /&gt;
&lt;br /&gt;
I was on the {{m|Telekinesis}} article, and it said Bonsly and Sudowoodo can learn it. However, this is not in its learnset here? Do we know whether it can learn it or not? [[User:Torngentleman2|Torngentleman2]] 17:51, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In [[Generation II]], its remakes and {{g|Emerald}}, wild Sudowoodo can be found blocking the road in inconvenient locations in [[Johto]] and [[Hoenn]]. In order to catch one, a Trainer must first alert it by squirting it with water from either a [[SquirtBottle]] or [[Wailmer Pail]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why this was removed? We have this on Snorlax&#039;s page. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:57, 28 May 2011 (UTC)&lt;br /&gt;
:Since there has been no response, I have temporarily added it back. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 10:32, 29 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: It really doesn&#039;t belong there, even if it is on Snorlax&#039;s page. [[User:Geographik0903|Geographik0903]] ([[User talk:Geographik0903|talk]]) 23:11, 11 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
Sudowoodo can be found in two locations in different games sharing the same name; it can be found on two different Route 20&#039;s: Unova Route 20 (in Black 2) and Kalos Route 20 (in X &amp;amp; Y). Is this unique to Sudowoodo, or are there other Pokémon sharing this same trait, rendering this fact irrelevant? --&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot; &amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00E800&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00D800&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00C800&amp;quot;&amp;gt;k&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B800&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;[[User_talk:Gioku|talk]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[User:Gioku|user]]&amp;lt;/sub&amp;gt; 00:33, 4 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
When are Sudowoodo&#039;s IVs set? Are they set at the start of the game, or is the encounter treated like a wild encounter (randomly each time)? [[User:Yoshisaur|Yoshisaur]] ([[User talk:Yoshisaur|talk]]) 02:05, 16 January 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Yoshisaur</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Masuda_method&amp;diff=2660156</id>
		<title>Talk:Masuda method</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Masuda_method&amp;diff=2660156"/>
		<updated>2017-06-25T14:15:15Z</updated>

		<summary type="html">&lt;p&gt;Yoshisaur: /* Language, or Country? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Confused==&lt;br /&gt;
I&#039;m a tad comfused on how this works, can this be explained more clearly? Does it mean like i could get a japanese pokemon from the GTS and breed it with one of my pokemon?&lt;br /&gt;
-- [[User:GoldHuksy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;GoldHusky&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:GoldHuksy|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 14:11, 4 October 2009 (UTC)&lt;br /&gt;
:Exactly. And the offspring has a higher chance of being shiny. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:36, 4 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this works for ALL languages, or just Japanese?  Say I get my hands on a British/English Pokemon and put it on my American card, does it work the same? {{unsigned|YourMooseyFate}}&lt;br /&gt;
&lt;br /&gt;
== May I? ==&lt;br /&gt;
&lt;br /&gt;
The information in the article is a little confusing to read unless you read it through four times straight. May I make a section on the article listing everything that counts and doesn&#039;t? For example saying &amp;quot;&#039;&#039;Players can use one Pokémon from their own game (male or female) and one Pokémon from a foreign game (male or female), this will increase the chances of the egg hatching a shiny. Using two Pokémon from a foreign game will have the same odds, and Pokémon from Meister do not count as they are not from a foreign cartridge of the game&#039;&#039;&amp;quot; ect, ect. So yeah, can I? [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt; - &amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] 20:35, 15 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto? ==&lt;br /&gt;
&lt;br /&gt;
I realize this works with a foreign, say, Marill and your own Ditto, but would it work with a foreign &#039;&#039;Ditto&#039;&#039; and your own Marill? Basically, I&#039;m asking if Ditto is an exception at all. [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Sadistic Blaziken&amp;lt;/font&amp;gt;]] 04:57, 30 June 2010 (UTC)&lt;br /&gt;
:There are no exceptions to this rule. Just as long as the Pokemon was generated on a foreign game (so basically, no Lt Surge&#039;s Pikachu, or Meister&#039;s Magikarp), it&#039;ll work. So yeah, foreign Ditto/your Marill would work. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:27, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In Game Trades? ==&lt;br /&gt;
&lt;br /&gt;
If I use the foreign Pikachu in HG/SS or the foreign Magikarp in D/P/P as a parent, will the Masuda method work on their offspring? [[User:CubeShapedWatermelon|CubeShapedWatermelon]] 04:34, 15 July 2010 (UTC)&lt;br /&gt;
:Nope. It&#039;s generated by your own game, so it won&#039;t work. See the section above. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:38, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolve foreign in you own game ==&lt;br /&gt;
&lt;br /&gt;
What happens if you evolve a foreign Pokémon in your own game?  Does it still count as foreign or not? {{unsigned|Mr.Char}}&lt;br /&gt;
:Yes, it still counts as foreign.  —[[User:Minimiscience|Minimiscience]] 22:54, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OK, fairly major discovery here! ==&lt;br /&gt;
&lt;br /&gt;
Take a look at [http://www.smogon.com/forums/showpost.php?p=3322452&amp;amp;postcount=664 this!]  Research from Smogon proves that not only does the Masuda method now take the Everstone into consideration, but now the shiny chance is 1 in 1366!  Hello!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 01:43, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions &amp;amp; Answers ==&lt;br /&gt;
&lt;br /&gt;
Quote &lt;br /&gt;
So if you have a forgein Mamoswine and your own ditto the massuda metod would&#039;nt work?&lt;br /&gt;
Nintendo100[[User:Nintendo100|Nintendo100]] 20:33, 14 April 2011 (UTC)&lt;br /&gt;
:The Masuda method will work.  The OTs don&#039;t matter; only the native languages do.  —[[User:Minimiscience|Minimiscience]] 20:45, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quick question ==&lt;br /&gt;
&lt;br /&gt;
If I have a Japanese Vulpix from, say, SoulSilver, and an English Ditto from Black, will the method still work? Or do I need the two Pokemon to both be from the same generation? [[User:Ratikate|Ratikate &amp;amp;#123;&amp;amp;#123;SUBST:ani&amp;amp;#124;282}}]] 04:15, 23 May 2011 (UTC)&lt;br /&gt;
:It has to be from Generation IV onward. Pokémon aren&#039;t marked with a nationality until Generation IV, and transferred Generation III Pokémon are marked by the game they get transferred to. I don&#039;t know what that would mean for a Pikachu caught in a Japanese copy of Emerald and traded to an American game, then Pal Parked, though. All I know is that whatever language it&#039;s marked as in Generation IV, it doesn&#039;t change on transfer to Generation V. The only things that IV to V prevents is transfer between different-language versions of the game, probably to prevent people from just importing the game. {{unsigned|TTEchidna}}&lt;br /&gt;
&lt;br /&gt;
== Which languages count as foreign? ==&lt;br /&gt;
&lt;br /&gt;
A list of them would be nice, given it sounds like Italian and Spanish pokémon wouldn&#039;t count because they aren&#039;t &amp;quot;localized&amp;quot; unlike German and French ones. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 03:42, 30 May 2011 (UTC)&lt;br /&gt;
:Since it is based on the country of origin byte, I would assume that even the country difference between US and UK games would work to produce this effect. However, it is possible that the game restricts to countries of differing languages. I think it is quite likely that Italian and Spanish games would work for the Masuda method. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:39, 8 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait a moment. ==&lt;br /&gt;
&lt;br /&gt;
Why it said before (not sure how long ago) that in Gen IV chance was 1/2048 (4 times more), but now it says 1/1639 (5 times more) Now I am confused which one is actually true. [[User:Marked +-+-+|Marked +-+-+]] 19:16, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Language or home location? ==&lt;br /&gt;
&lt;br /&gt;
In the Usage it mentions language as being the determining factor between whether or not you can perform the masuda method with two pokemon, while in the mechanics, it says the marker that determines home location is used. which is correct? I would assume home location, as it allows for more options when looking for foreign pokemon, but i want to know for sure. [[User:Sinthrill|Sinthrill]] ([[User talk:Sinthrill|talk]]) 03:05, 20 June 2012 (UTC)&lt;br /&gt;
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== Everstone details ==&lt;br /&gt;
&lt;br /&gt;
The article says that foreign-language Pokémon are not able to pass down their nature to their offspring if they hold an Everstone. However, I&#039;m breeding two Scythers in Pokémon Platinum (En-US): One is a female, Adamant Scyther originated in and migrated from Pokémon FireRed (En-US) which is holding an Everstone, and the other is a male, Hardy {{p|Scyther|Sichlor}} originated in Pokémon FeuerRote (German), but migrated from the English copy of FireRed. While it is stated in the article that the Everstone doesn&#039;t have an effect when held by a foreigner, I have already hatched 14 Scyther eggs, and none of them had the Adamant nature, even though the mother is from the same language as the game and holds an Everstone. Does the fact that both parents come from different languages that nullifies the Everstone&#039;s effect? Or is just that I have bad luck? BTW, The male Sichlor is indeed recognized as a foreigner by the game, as I&#039;ve got the Deutsch Pokédex entry for Scyther with him. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:40, 14 July 2012 (UTC)&lt;br /&gt;
:&#039;&#039;&amp;quot;In Gen IV, does not work if the parent comes from a game in a different language&amp;quot;&#039;&#039; - You are breeding in Platinum, which is Generation IV. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:00, 17 July 2012 (UTC)&lt;br /&gt;
::My question is about article accuracy, not which generation my game belongs to. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:48, 19 July 2012 (UTC)&lt;br /&gt;
:::Marked answered your question.  Because your Pokemon are from two different languages, which is stated in the article, Everstone doesn&#039;t work.  But only in Gen IV. --[[User:Funktastic~!|It&amp;amp;#39;s Funktastic~!]] ([[User talk:Funktastic~!|talk]]) 03:50, 19 July 2012 (UTC)&lt;br /&gt;
::::It&#039;s not about the parents being a different language to your game, it&#039;s about the parents being a different language to each other. So yes, in your situation the Everstone would fail. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:01, 19 July 2012 (UTC)&lt;br /&gt;
:::::Okay, it&#039;s now clear in the article. Thanks. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:27, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Location identifier byte ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have a list of them? I think it might be useful to see which work. Would Canadian English and Canadian French HGSS work? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:05, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Union room question ==&lt;br /&gt;
&lt;br /&gt;
Will the masuda method still work if i trade an English pokémon over to my Japanese game through the union room as opposed to from the GTS/PGL?&lt;br /&gt;
*Yes. It doesn&#039;t matter how they were traded as long as the pokemon was GENERATED in a foreign game. I should know - I trade foreign pokemon from my Spanish Black to my English Black/White all the time over the Union Room and Infrared, and it doesn&#039;t affect the odds since they were still made in a foreign language version of the game. Someday I&#039;ll get that shiny froslass. [[User:Lugia61617|Lugia61617]] ([[User talk:Lugia61617|talk]]) 08:54, 2 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black and White 2 Masuda Method + Everstone Nature ==&lt;br /&gt;
&lt;br /&gt;
I am a little confused about this right now, i need some directions, i will picture a scenario&lt;br /&gt;
&lt;br /&gt;
i have a Modest Male Hydreigon and i have a ditto from a japanese version, if i give the everstone to Hydreigon, will it pass the Modest down to the Deino when it hatches? or will it depend on the nature of the ditto, or will it be prevented from working?&lt;br /&gt;
&lt;br /&gt;
-Shadow7615&lt;br /&gt;
&lt;br /&gt;
So basically here&#039;s what is going on: I&#039;m trying to hatch for a shiny Ponyta in White 1. I&#039;m using a Ponyta (US Version) from white 1, and a Ditto (Japan) from Platinum version. I received the ditto from a GTS Trade in Platinum, and then transferred it over to White. It still marks it in my Pokedex as foreign, yet I&#039;ve hatched over 3390 (and counting) Ponyta&#039;s with no results. So my question is, does the fact that the Ditto is transferred from Platinum somehow affecting my chances for hatching a shiny?&lt;br /&gt;
[[User:Scratched Disk|Scratched Disk]] ([[User talk:Scratched Disk|talk]]) 03:32, 13 December 2012 (UTC) Scratched Disk&lt;br /&gt;
&lt;br /&gt;
== Language, or Country? ==&lt;br /&gt;
&lt;br /&gt;
Does the Masuda Method only work with Pokemon from different countries, or Pokemon from different language games? For example, would a British Ditto work on my American Game? [[User:Whitsoxrule|Whitsoxrule]] ([[User talk:Whitsoxrule|talk]]) 23:06, 27 March 2013 (UTC)&lt;br /&gt;
:It&#039;s language, afaik, so it wouldn&#039;t work. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:07, 27 March 2013 (UTC)&lt;br /&gt;
Would that mean that the Masuda two Pokémon from the same cartridge (or on two cartridges from the same region), one caught while playing the game in one language and one caught while playing on the same cartridge in a different language?[[User:Yoshisaur|Yoshisaur]] ([[User talk:Yoshisaur|talk]]) 14:15, 25 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== different eggs? ==&lt;br /&gt;
I&#039;m trying this method out and i have my party stocked with charmander eggs, I save the game and ride my bike until they hatch. I wanted to know if i need to new eggs every time or if i can just turn my DS off and try and hatch the same ones? any help would be appreciated.([[User:SquirtleSquad1988|SquirtleSquad1988]] ([[User talk:SquirtleSquad1988|talk]]) 07:15, 22 November 2013 (UTC))&lt;br /&gt;
:You need new eggs. A Pokemon being shiny is determined by its personality value, and this personality value is set as soon as you receive an egg from the day care man. Thus, as soon as you receive an egg from the day care man, the game determines whether it is shiny or not. Alternatively, you can save right before receiving an egg from the day care man, and then receive the egg, and hatch it. If it&#039;s not shiny, you can reset the game, load your profile again, and receive the egg again, and this egg will have a different personality value, and thus, another chance of being shiny. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 01:51, 24 November 2013 (UTC)&lt;br /&gt;
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== Requesting explanation of Masuda Method in regards to practical mechanics ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m interested in knowing how exactly the Masuda Method increases the chance of a shiny pokemon. I&#039;m aware that Shininess is determined by the pokemon&#039;s Personality Values and the trainer&#039;s IDs when it hatches, so if the PVs are randomly generated, how does having a parent from a foreign generation increase the odds so drastically? [[User:Zemedelphos|Zemedelphos]] ([[User talk:Zemedelphos|talk]]) 03:32, 26 November 2013 (UTC)&lt;br /&gt;
:Q: &#039;&#039;if the PVs are randomly generated, how does having a parent from a foreign generation increase the odds [...]?&#039;&#039; A: See [[Masuda method#Mechanics and reasoning|Mechanics and reasoning section]], second sentence. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:01, 26 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
Do we have a shiny artwork for each Pokémon? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:47, 29 December 2013 (UTC)&lt;br /&gt;
:Pokémon artwork are not typically released in Shiny coloration, just standard coloration. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 08:22, 29 December 2013 (UTC)&lt;br /&gt;
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== Everstone in Gen VI ==&lt;br /&gt;
&lt;br /&gt;
I think the Everstone thing no longer applies in gen VI. My Japanese, Timid, 5IV Charizard I got in WT (as a Charmander) is able to pass down his nature via Everstone to his offspring. That&#039;s how I got my Battle Box Charizard with 5IVs to be Timid as well. So are all his brothers and sisters I WT or released. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:08, 9 February 2014 (UTC)&lt;br /&gt;
:&amp;quot;&#039;&#039;In Generation IV&#039;&#039;, if the Masuda method is in effect, so both parents come from different countries, the Everstone will fail to increase the chance of passing on a nature.&amp;quot;  It specifically states that was only in Gen IV that it happened. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 15:11, 9 February 2014 (UTC)&lt;br /&gt;
::Oh ok, sorry ^^; [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:22, 9 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replace country with language ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that the game looks at 0x17 in the Pokemon data, and that it is called the &amp;quot;home location&amp;quot;. However, we already know now that 0x17 is used to store the original language, and that there is no geographical information stored, such as the country. I think that it would clear up a lot of confusion if we just finally clarified that it is indeed the original language that matters for the Masuda Method; I still see a lot of people confused over this and claiming that it is indeed the country because they read so here. Any thoughts? [[User:Miau|Miau]] ([[User talk:Miau|talk]]) 21:04, 26 February 2014 (UTC)&lt;br /&gt;
:So, in X and Y the Masuda Method activates depending on the language the game is set to play in? If I buy two copies of X in USA and set one&#039;s language to English and the other to Japanese, will trading between the two allow the Masuda Method to activate? Alternatively, if I bought one USA copy of X and one Japanese copy of X and set both to play in English, would trading between these two allow the Masuda Method to work? [[User:TheGameNinja|TheGameNinja]] ([[User talk:TheGameNinja|talk]]) 04:45, 12 March 2014 (UTC)&lt;br /&gt;
::My bad, I meant for the clarification to be only for Gen 5 games; actually there is geographical information stored in Gen 6 data, so I have no idea how it is supposed to work now. I do suspect that it&#039;s only used for Vivillon patterns though, and that the MM takes into consideration the original language of the game, not the language you chose. But again, this is only my speculation, and we won&#039;t know for sure until someone breaks the codes to confirm anything. [[User:Miau|Miau]] ([[User talk:Miau|talk]]) 18:24, 2 April 2014 (UTC)&lt;br /&gt;
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== Does it have to be a Ditto or the same species?  ==&lt;br /&gt;
&lt;br /&gt;
Okay let&#039;s just say I&#039;m trying for a shiny Shroomish, and have a foreign Breloom. Does the other parent have to be a Ditto? And if not, then does it have to be another Breloom, or can I just use a Poke from the same egg group? {{unsigned|The Ninja Sheep}}&lt;br /&gt;
:The parent can be anything that is compatible with Breloom and Shroomish. So long as it&#039;s foreign, and is male (The baby will always be the same species as the mother so you should make sure the mother is a Breloom if you decide to use something other than a Breloom or a Ditto.) &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 01:49, 5 March 2014 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
&lt;br /&gt;
The probability using the shiny method is off, because the actual probability is 1-((1-(1/4096))^6) not 6*(1/4096). [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 00:12, 9 July 2014 (UTC)&lt;br /&gt;
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== Update Required? ==&lt;br /&gt;
&lt;br /&gt;
The information in this article seems rather outdated. Can anyone help update this article? I&#039;d do it myself, but I don&#039;t know the mechanics of this method. [[User:LittleOmu|LittleOmu]] ([[User talk:LittleOmu|talk]]) 00:28, 6 February 2015 (UTC)&lt;br /&gt;
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== Trade Type ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the Masuda Method works with IR trading and not just Link Trading? Or if there&#039;s any differences at all? Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:HaunterBaby626|HaunterBaby626]] ([[User talk:HaunterBaby626|talk]]) 16:07, 18 August 2015 (UTC) HaunterBaby626&lt;br /&gt;
:The method of getting the foreign Pokémon does not matter, so yes it would work with IR trading. [[User:Litwick96|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Litwick&amp;lt;/span&amp;gt;]][[User Talk:Litwick96|&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;]] 20:10, 18 August 2015 (UTC)&lt;br /&gt;
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== Update needed for Gen VI mechanics ==&lt;br /&gt;
&lt;br /&gt;
This has been brought up a few times before on this discussion page, but I hope to revive the topic again: the article needs to be updated–the Masuda method in Gen VI now looks at game language, although to be technical, the Masuda method has always been looking at game language. The use of &amp;quot;region&amp;quot;, &amp;quot;country&amp;quot; or &amp;quot;location&amp;quot; is a misnomer, because in Gen V and before, the language of the game is locked to the game region, leading to the idea that it is the region which matters.&lt;br /&gt;
&lt;br /&gt;
What 0x17 records in Gen V is the game language ([https://projectpokemon.org/wiki/Pokemon_NDS_Structure#Block_A source]). This was expanded in Gen VI, with the relevant markers being:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Marker (byte)&lt;br /&gt;
!Data recorded&lt;br /&gt;
|-&lt;br /&gt;
|0xE3 (the old 0x17)&lt;br /&gt;
|Language&lt;br /&gt;
|-&lt;br /&gt;
|0xE0&lt;br /&gt;
|Country&lt;br /&gt;
|-&lt;br /&gt;
|0xE1&lt;br /&gt;
|Region&lt;br /&gt;
|-&lt;br /&gt;
|0xE2&lt;br /&gt;
|3DS region&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0x17 in Gen VI now records data relevant to [[Super Training]]. ([https://projectpokemon.org/wiki/Pokemon_X/Y_3DS_Structure#Block_D_.280xB0-0xE7.29 source], with PKHeX also referencing these same bytes)&lt;br /&gt;
&lt;br /&gt;
0xE3 determines the language tag appearing above the dex number in the Pokemon&#039;s summary screen. 0xE0, 0xE1, 0xE2 depend on the 3DS settings, and as far as I know, are not visible nor possible to determine in-game. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 13:16, 17 April 2016 (UTC)&lt;br /&gt;
:I&#039;ve always wondered that, but it&#039;s not that easy to confirm by myself. Is it really the language, then? Like, in Gen IV, can you have a Pokemon from a US game and a Pokemon from a European (English) or Australian game, and between the two Pokemon, the game region (or something, or multiple bytes) will be different but the language bytes will be the same, and since the language is the same they won&#039;t trigger the Masuda method? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:31, 17 April 2016 (UTC)&lt;br /&gt;
::Unfortunately, it&#039;s hard for me to confirm this with physical games too, so I left the text here. In Gen V and before, there is no separate region byte, only the language byte. Region/country/3DS region only started being recorded in Gen VI. Geographically speaking, Gen V and below Pokemon from a US game and an Australian game will be treated by the game as originating from the same &amp;quot;region&amp;quot;. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 16:46, 17 April 2016 (UTC)&lt;br /&gt;
:::Sorry for the successive edits, but it seems that the article in the past &#039;&#039;did indeed&#039;&#039; talk about game language: [[Special:Diff/1724585]]. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 16:48, 17 April 2016 (UTC)&lt;br /&gt;
::::Let me ask it another way, then. Do you know if a Pokemon from a US game and a Pokemon from a European-English or Australian game really have the same &amp;quot;language&amp;quot;/&amp;quot;country of origin&amp;quot; byte? Not, like, they can have different values which the game may understand as both equating to &amp;quot;English&amp;quot;? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:55, 17 April 2016 (UTC)&lt;br /&gt;
:::::I can confirm that for Gen V and VI, for Pokemon originating from different English-language games, the language byte is the same value, i.e. it is a value corresponding to &amp;quot;English&amp;quot;, and that there is no &amp;quot;American English&amp;quot; or &amp;quot;European English&amp;quot;. However, I don&#039;t have any evidence to say the same for Gen IV and before. Would it be good enough evidence to consider that, in [https://projectpokemon.org/pokegen/ PokeGen], the &amp;quot;Country&amp;quot; (misnomer) field has the following as possible options: [https://projectpokemon.org/wiki/Pokemon_NDS_Structure#Original_Language], and that there is otherwise no possible way to differentiate between a US and a UK  Pokemon? [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 17:08, 17 April 2016 (UTC)&lt;br /&gt;
::::::Oh, I was looking for that page on the Project Pokemon wiki, but the page names aren&#039;t organized in the most helpful way... =P Project Pokemon is a pretty good place generally, but that is a wiki. Pervesely perhaps, I sort of prefer Pokegen&#039;s evidence a bit; plenty of people use it, I imagine someone would have corrected it if there were actually different English values. I&#039;m well enough convinced the determinant has just been language all along. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:28, 17 April 2016 (UTC)&lt;br /&gt;
:::::::I have created a version with the changes at [[User:Chenzw/Masuda method draft]]. I would like to include a part about the misconception between game language and cartridge region, but I can&#039;t find a suitable spot for it. Likely this misconception was due to the fact that in Gen V and before, each region&#039;s cartridge can only have one language; this was changed when Gen VI games allowed all copies of the game to be played in all available languages. I will also be going to the archives later to request approval for in-game screenshot upload, to illustrate the Pokemon&#039;s language tag found on the summary screen. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 04:06, 18 April 2016 (UTC)&lt;br /&gt;
::::::::Never mind about the uploads, seems like an existing image will do the trick just fine: [[:a:File:Omega Ruby 724 glitch Pokémon summary.png|File:Omega Ruby 724 glitch Pokémon summary.png]]. I will add that image on the next server day. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 04:16, 18 April 2016 (UTC)&lt;br /&gt;
:::::::::That glitch image isn&#039;t really ideal... Images of legitimate Pokemon are preferred for legitimate &amp;quot;purposes&amp;quot;, if possible.&lt;br /&gt;
:::::::::Otherwise, the changes on your user page look very reasonable, feel free to just apply them here. (I haven&#039;t &#039;&#039;fully&#039;&#039; digested them, though; I may at some point decide things could be worded better somewhere. But for now it&#039;s fine.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:30, 18 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discrepancy within the article ==&lt;br /&gt;
&lt;br /&gt;
This is stated in the intro:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and by 4 (to 4/4096, or 1/1024) in Generation VI onwards..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But this is stated under Mechanics and Reasoning:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Generation VI appears to work the same as Generation V (generating a probability of 6/4096 due to Generation VI&#039;s increased Shiny odds).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So what is the truth? As far as I know the latter is generally accepted within the community (6/4096 or 1/683 without the Shiny Charm, 8/4096 or 1/512 with it). [[User:Vinx|Vinx]] ([[User talk:Vinx|talk]]) 10:58, 8 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Yoshisaur</name></author>
	</entry>
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