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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_2&amp;diff=2844632</id>
		<title>Talk:Poké Ball/Archive 2</title>
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		<updated>2018-09-06T14:18:39Z</updated>

		<summary type="html">&lt;p&gt;Volcaronium: /* Maju */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Poké Ball/Archive 1|Archive 1]]&lt;br /&gt;
&lt;br /&gt;
== Section from Archive 1 that still needs answering ==&lt;br /&gt;
&lt;br /&gt;
At [http://bulbapedia.bulbagarden.net/wiki/Poké_Ball#Premier_Ball this point] it claims that Premier Balls can be obtained at the Pokémon News Press, but [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_News_Press#News_reporter over here] it lists Premier Balls as one of the five types of Balls that are not available there. I&#039;m confused now as to which is right, so could someone who knows for sure fix it?&lt;br /&gt;
[[User:ILOVETOGETIC|I♥Togetic]] 20:29, 31 December 2011 (UTC)&lt;br /&gt;
:Official guidebook says you can&#039;t get Premier Balls there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rate of Dusk Ball ==&lt;br /&gt;
&lt;br /&gt;
[[:ja:ダークボール|Japanese Wiki]] says its catch rate is 4×, not 3.5×. --[[User:847418742|847418742]]/[[User talk:847418742|Nick:Togekiss of Moon]] 13:34, 2 January 2012 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;amp;diff=1044149&amp;amp;oldid=1043608 Apparently, that is a common misconception]. The sources linked in that edit summary explain that someone actually checked the game&#039;s code and found that. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:40, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ultra Ball in Platinum ==&lt;br /&gt;
&lt;br /&gt;
This article states that Ultra Balls are sold after earning 7 badges. However, I&#039;m playing Platinum, have only 6 badges, but pokemarts already sell Ultra Balls to me (as I remember, they began it after 5 badges). [[User:Ruxax|Ruxax]] 14:48, 5 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 27th type of pokéball? ==&lt;br /&gt;
&lt;br /&gt;
So browsing through my PC boxes full of pokémon I noticed what seems to be a 27th type of pokéball. Its pattern appears similar to that of an ultra ball but with a teal coloring in place of the black/gray and white in place of the yellow. The only pokémon in this &amp;quot;new&amp;quot; pokéball which I can confirm the sources of are my Dreamworld Arceus and Fateful encounter Zorua. I know I can&#039;t be the first to notice this, but from my &amp;quot;extensive&amp;quot; googling (10 minutes) and looking through this talk page and the archive I can&#039;t find any mention of it. [[User:Apache Manthong|Apache Manthong]] 10:42, 20 February 2012 (UTC)&lt;br /&gt;
:Are you sure you&#039;re not just seeing things?  Or maybe it&#039;s some weird glitch, although I don&#039;t know how it&#039;d be possible for the game to draw a non-existant sprite.  What kind of ball did you use to catch your Arceus?  Once a Pokémon is caught the ball isn&#039;t supposed to change... are you sure that whatever that ball is, it&#039;s not the one you caught him in? [[User:Dannyjenn|Dannyjenn]] 17:21, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calling out. ==&lt;br /&gt;
&lt;br /&gt;
I mean, how do the characters know which Pokemon they are calling out of their pokeballs? was there any mention of this? [[User:AquaMaster|AquaMaster]] 13:57, 9 March 2012 (UTC)&lt;br /&gt;
:I guess they memorize the order in which they put the Poké Balls on their belt.  And that doesn&#039;t always work.  Remember the episode where Ash&#039;s Snorlax learned Hyper Beam?  Ash tried to call out Charizard, but grabbed Squirtle&#039;s Poké Ball by mistake, and then Snorlax&#039;s?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:08, 9 March 2012 (UTC)&lt;br /&gt;
:I guess :/ just seems a bit strange that the majority of the time they get it right when they look all the same, cause in prof oak&#039;s lab remember they had the stickers on them of the type, that seems legit [[User:AquaMaster|AquaMaster]] 14:14, 9 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They either memorize them or they mark them (like you said, the Starter Pokémon and Pikachu all had their names or a symbol on them).  Usually it&#039;s done through memory, as seen by Missingno. Master&#039;s coment... and remember the second (?) episode when they were in the Pokémon Center and Team Rocket attacked and Misty had the idea to use the Pokémon to fight Team Rocket... and tehy were unable to tell which Pokémon were in which Pokéball (or if the ball was even occupied)?  And in that one episode toward the end of the season no one&#039;s Pokéballs could be told apart except for Ritchie&#039;s, because he put stickers on them.&lt;br /&gt;
::In one of the manga, the Pokéballs have a transparent top so you can see who&#039;s inside.  Which is discussed in the article. [[User:Dannyjenn|Dannyjenn]] 15:46, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
What does a &amp;quot;+30 modifier&amp;quot; mean?  For example, if I throw a Heavy Ball at a Wailord (weight 877.4 lb, modifier +30, original catch rate 60) then I assume that the catch rate will go up to 90.  However, will this be equivalent to using a Poke Ball on a Zangoose (catch rate 90)?  In other words, after the catch rate of the Pokemon is modified, what is the catch rate of the ball? [[User:Tk3141|Tk3141]] 00:20, 13 March 2012 (UTC)&lt;br /&gt;
:See [[catch rate]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:59, 14 March 2012 (UTC)&lt;br /&gt;
::Sorry for being so obtuse, but I still don&#039;t quite understand.  There is a formula for the probability of a Pokemon being caught, involving both the multiplier of the ball and the catch rate of the Pokemon.  On this page (and the [[catch rate]] page), most Poke Balls are given a multiplier (such as &amp;quot;x2&amp;quot; for the Ultra Ball).  However, the Heavy Ball is given a &amp;quot;catch rate modifier&amp;quot; which varies depending on the weight of the Pokemon.  For example, if a Pokemon has a catch rate of 100 and a heavy ball modifier of +20, the number 120 will be plugged into the formula as the Pokemon&#039;s catch rate.  However, what will go in as multiplier of the ball? [[User:Tk3141|Tk3141]] 21:40, 4 April 2012 (UTC)&lt;br /&gt;
:::I&#039;m not entirely sure, but I believe the number is added to the base catch rate, rather than multiplied by it like the multipliers are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:58, 11 April 2012 (UTC)&lt;br /&gt;
::::So would the actual multiplier (analogous to &amp;quot;x2&amp;quot; for the Ultra Ball) be &amp;quot;x1&amp;quot;? [[User:Tk3141|Tk3141]] 23:50, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Green Poké Ball==&lt;br /&gt;
That &#039;&#039;is&#039;&#039; a Safari Ball.  That&#039;s how they look in the anime.  I have no idea why an Onix was in one, but it&#039;s definitely a Safari Ball (just look at the balls that Ash&#039;s Tauros are in... they look exactly the same). [[User:Dannyjenn|Dannyjenn]] 15:55, 20 March 2012 (UTC)&lt;br /&gt;
:It isn&#039;t. Safari balls have an &amp;quot;S&#039; on them. The Green ball didn&#039;t.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Items in Poké Balls==&lt;br /&gt;
Items aren&#039;t in &amp;quot;Poké Balls&amp;quot;.  They&#039;re in &amp;quot;item balls&amp;quot;.  And items being in Poké Balls was never shown in the anime except that one scene where Ash caught a doughnut / rice ball.  Which I think was done as a joke, not seriously showing that items can be in Poké Balls. [[User:Dannyjenn|Dannyjenn]] 16:02, 20 March 2012 (UTC)&lt;br /&gt;
:There is no instance where it states the Items are in Poké Balls.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::Yes it does... it says, &amp;quot;In both the anime and games, it has been shown that items can be contained in Poké Balls.&amp;quot;  Which is incorrect... in Red and Blue they are specifically referred to as &amp;quot;item balls&amp;quot;.  I don&#039;t know about in other games, but I assume that this concept doesn&#039;t change. [[User:Dannyjenn|Dannyjenn]] 05:00, 21 March 2012 (UTC)&lt;br /&gt;
:::Dannyjenn is right, Force Fire. A guy in Fuschia City says something along the lines of &amp;quot;I really want to grab that ITEM BALL in there. Oh, its a VOLTORB?&amp;quot; Item Ball is even written in capital letters, like all proper nouns in those games. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 15:27, 13 September 2012 (UTC)&lt;br /&gt;
::::While that is in the game, item ball isn&#039;t in capitals. The exact quote is &amp;quot;That item ball in there… Were you wanting that? Me, too! …Huh? That’s a POKéMON?&amp;quot; in FRLG, and &amp;quot;That item ball in there is really a POKéMON.&amp;quot; in RBY (text dumps: [http://iimarck.us/dumps/dfirered.txt FireRed], [http://iimarck.us/dumps/dred.txt Red]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:39, 13 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Raising the catch rate==&lt;br /&gt;
Should it be mentioned that back in Generation I, it was commonly (falsely) believed that certain button presses with the correct timing would cause a regular Poké Ball to function as a Great Ball or Ultra Ball?  This rumour was further spread when Ninendo themselves posted it on their website (probably by accident)? http://web.archive.org/web/200012071115/http://www.nintendo.com/codes/gb/pokeacutemonyellowversionspecialpikachuedition.html [[User:Dannyjenn|Dannyjenn]] 17:33, 20 March 2012 (UTC)&lt;br /&gt;
:No.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::I think that a &amp;quot;rumors&amp;quot; section wouldn&#039;t be that outrageous. Things like the truck and [[Mossdeep Space Center]] rumors are noted on their pages, and especially since this even has an official source, I think it deserves a mention. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:39, 21 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dream Ball catch rate ==&lt;br /&gt;
&lt;br /&gt;
Does the Dream Ball actually have a catch rate of 255, or is that just a feature of the Entree Forest itself?  I&#039;ve noticed that using ordinary pokeballs in the forest always results in a catch immediately, no matter what pokemon they&#039;re used on.  I nabbed the event Arceus with a Premier ball, for example... --[[User:ACDragonMaster|ACDragonMaster]] 06:37, 7 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Ball and Munna ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;!--not usable in Gen V games, therefore no Munna; Skitty cannot be found in the wild in HGSS, but it is still effective on it if it could be--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; The paragraph in &amp;quot;Introduced in Generation V&amp;quot; doesn&#039;t say Moon Balls have no effect in Generation V, so why can&#039;t one catch a Munna (or Musharna) with a Moon Ball with 4× effectiveness? [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 22:03, 3 June 2012 (UTC)&lt;br /&gt;
:Because Moon Balls are not usable items in Gen V. They are useless if you hack to get them. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 22:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dive Ball ==&lt;br /&gt;
&lt;br /&gt;
[[Catch rate#Poké Ball effectiveness rates|This page]] claims that Dive Ball is more effective when used on water-dwelling Pokémon even in Pokémon Black and White. [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 21:26, 11 June 2012 (UTC)&lt;br /&gt;
: I don&#039;t see the problem if it&#039;s true... &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 21:40, 11 June 2012 (UTC)&lt;br /&gt;
::Well, they changed the bag description to say that it is for Pokémon that live underwater, so I don&#039;t see why they would intentionally change it if that wasn&#039;t the case. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:15, 17 June 2012 (UTC)&lt;br /&gt;
:::Not exactly ABSOLUTE proof, but I think the fact I just caught 8 undamaged/unstatused Staryu (from Surfing in Humilau City) in a row first-time with Dive Balls (in White 2) seems to make the fact it still works on Surf Pokémon likely. Of course, this may be different in Black/White, but I don&#039;t particularly feel like testing in that. (Already happened to have White 2 on.) [[User:RiverShock|RiverShock]] ([[User talk:RiverShock|talk]]) 14:47, 18 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PA &amp;amp; somethin&#039; else ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
I always thought pressing the button makes the Pokémon come out, like on the toys. Is this true? Also, in Pokémon Adventures it seems that Balls have letters on them, for some reason. -- [[User:Pringles|Pringles]] 00:15, 20 June 2012 (UTC)&lt;br /&gt;
:The anime shows the button to change its size and send out, recall, and release the Pokémon. It seems to be an all-purpose button. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon&#039;s Perception inside  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Hypno&#039;s Naptime&amp;quot; at the end of the episode it shows a shot of Psyduck in its poké ball which is perceived to be an empty sphere. [[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 14:45, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== great ball ==&lt;br /&gt;
&lt;br /&gt;
in pokemon black and white if you swith out a pokemon that was caught in a great ball the pokeball will be completely yellow [[User:Pachirisupancakes|Pachirisupancakes]] ([[User talk:Pachirisupancakes|talk]]) 13:31, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball Approximate Catch Rates Chart (Gen V) ==&lt;br /&gt;
&lt;br /&gt;
I decided to take the time to figure out what the Timer Ball&#039;s approximate catch rates are. I&#039;m most likely wrong, since I&#039;m no big math person, and I probably misinterpreted some stuff, but here it is.&lt;br /&gt;
&lt;br /&gt;
The formula I used for the increment was &#039;&#039;&#039;1229/((4096(.3))&#039;&#039;t&#039;&#039;)&#039;&#039;&#039; (and then 1× + this), where &#039;&#039;&#039;&#039;&#039;t&#039;&#039; = turns passed.&#039;&#039;&#039; Then I added this to the total increment before rounding up to the catch rate. I didn&#039;t do it exactly as I should&#039;ve/could&#039;ve, since I just entered what was on the calculator exactly (hence the ≈&#039;s), but I don&#039;t have that much time. The Turn # column is to remind you which turn it is at that point in time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;500&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TURN #&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;INCREMENT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TOTAL INC.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;CATCH RATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1st&lt;br /&gt;
|0&lt;br /&gt;
|1×+0&lt;br /&gt;
|1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|2nd&lt;br /&gt;
|1.00016276&lt;br /&gt;
|1×+1.00016276&lt;br /&gt;
|≈2×&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3rd&lt;br /&gt;
|0.50008138&lt;br /&gt;
|1×+1.50024414&lt;br /&gt;
|≈2.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4th&lt;br /&gt;
|≈0.333387587&lt;br /&gt;
|1×+≈1.833631727&lt;br /&gt;
|≈2.8×&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|5th&lt;br /&gt;
|0.25004069&lt;br /&gt;
|1×+≈2.085872417&lt;br /&gt;
|≈3.1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|6th&lt;br /&gt;
|≈0.200032552&lt;br /&gt;
|1×+≈2.285904969&lt;br /&gt;
|≈3.3×&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7th&lt;br /&gt;
|≈0.166693793&lt;br /&gt;
|1×+≈2.452598762&lt;br /&gt;
|≈3.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|8th&lt;br /&gt;
|≈0.142880394&lt;br /&gt;
|1×+≈2.595479156&lt;br /&gt;
|≈3.6×&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9th&lt;br /&gt;
|≈0.125020345&lt;br /&gt;
|1×+≈2.720499501&lt;br /&gt;
|≈3.7×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|10th&lt;br /&gt;
|≈0.111129196&lt;br /&gt;
|1×+≈2.831628697&lt;br /&gt;
|≈3.8×&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11th&lt;br /&gt;
|≈0.100016276&lt;br /&gt;
|1×+≈2.931644973&lt;br /&gt;
|≈3.9×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|12th&lt;br /&gt;
|≈0.090923887&lt;br /&gt;
|1×+≈3.02256886&lt;br /&gt;
|≈4.02× → &#039;&#039;&#039;4× &#039;&#039;MAX&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, taking into account I didn&#039;t do things as exactly as I could&#039;ve, we&#039;re right--after ten turns, you&#039;re gonna have a 4× catch rate with a Timer Ball. If I&#039;m totally right (which I&#039;m not), you can bet you&#039;ll be able to have a 4× catch rate on your 12th turn.&lt;br /&gt;
&lt;br /&gt;
Regardless, it appears that, if you don&#039;t have any better ball to use than an Ultra Ball (i.e., catching a non-Water or -Bug Legendary in the daytime), you might want to start chucking Timer Balls after 2 or more turns, since you&#039;ll already be getting a better catch rate than a normal Ultra Ball. (The only issue there is how much money you have to &#039;&#039;buy&#039;&#039; said Timer Balls...)&lt;br /&gt;
&lt;br /&gt;
Sorry for spamming or whatever—just thought this was interesting. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:10, 15 October 2012 (UTC)&lt;br /&gt;
:What game is this from? The formula differs between III-IV and V. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:24, 15 October 2012 (UTC)&lt;br /&gt;
::Sorry about that ^^; Clarified the title to include which game I refer to. This is for the Gen V formula. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:30, 15 October 2012 (UTC)&lt;br /&gt;
:I misread the formula too (I think), although in a different way.  When it says 1229 ÷ 4096x (.3x), it seems to actually mean that 0.3 is the simplification of that fraction; I think it&#039;s saying that CatchRate=1+(0.3*t), where t is # of turns passed.&lt;br /&gt;
:In any case, the math provided is a bit sloppy/misleading and could use clean-up (I originally read it as Rate=1+1229/4096*0.3*t ).&lt;br /&gt;
:--[[User:Axis|Axis]] ([[User talk:Axis|talk]]) 09:30, 5 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dive Ball issue ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any confirmation on how it works? Because if I surf and find Jellicent, I&#039;ve found a Pokémon that &#039;&#039;&#039;lives&#039;&#039;&#039; underwater. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 03:59, 22 October 2012 (UTC)&lt;br /&gt;
:The Dive Ball specifically works better while you&#039;re diving in RSE and BW/B2W2, since those are the only games you can dive in. In the other games, the effect works on anything Water-type you find surfing and fishing, like the Net Ball. Basically, in RSE and BW/B2W2, the Dive Ball won&#039;t have the increased catch rate. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:07, 22 October 2012 (UTC)&lt;br /&gt;
::Any source? (I&#039;ve found several sources stating Dive Balls worked exceptionally well on their Pokémon encountered by surfing and fishing in BWB2W2) --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:09, 22 October 2012 (UTC)&lt;br /&gt;
:::Well, it could be presented as a question on {{bp|Spading}} and have someone who can do so research it.  (Likely it would be formatted somewhat like the Heavy Ball question on said page.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:39, 22 October 2012 (UTC)&lt;br /&gt;
::::I&#039;ve looked at the game code in Black 2, and I can say with 100% certainty that the Dive Ball will have its increased catch rate when used while surfing or fishing. If you want to see for yourself, the code for Dive Ball is at 0x021AF926 (US Black 2) when in-battle. There are two checks: the first checks if you&#039;re fishing, the second checks if the battle field is water. I assume it&#039;s be the same for Black/White. There aren&#039;t even any Pokémon underwater in either game to begin with... --[[User:Prof. 9|Prof. 9]] ([[User talk:Prof. 9|talk]]) 16:06, 31 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball ==&lt;br /&gt;
&lt;br /&gt;
The article says, the Formula for Gen III &amp;amp;  IV for a Timer Ball is:&lt;br /&gt;
((number of turns passed in battle + 10) ÷ 10)×&lt;br /&gt;
But then a Timer Ball would NEVER have 1x, because it would have 1,1x already when the battle just begins. So does it not should be like:&lt;br /&gt;
((number of turns passed in battle + 9) ÷ 10)×&lt;br /&gt;
? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 19:01, 14 April 2013 (UTC)&lt;br /&gt;
:No, it&#039;s 1.1 from the start. [[User:Mathfreak231|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Mathfreak&amp;quot;&amp;gt;MF&amp;lt;/span&amp;gt;]][[User talk:Mathfreak231|23]][[Special:Contributions/Mathfreak231|1]] 23:43, 14 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The timerball says, for generations V+, that the catch rate is &amp;quot;1× + 1229 ÷ 4096× (0.3×) per turn passed in the battle, maximum 4×&amp;quot;. I feel that this could be worded better such as &amp;quot;min(1+(1229/4096)t);4)× where t is the number of turns passed&amp;quot;. The reasoning is because the current formula can be ambiguous to whether 1229/4096 is added, or (1229/4096)*(0.3)× is added. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 22:49, 3 August 2014 (UTC)&lt;br /&gt;
:It certainly could be worded better (is, now), but it doesn&#039;t need to be so technical as to use &amp;quot;min(x,y)&amp;quot;. It may be a bit more concise, but (even when I know exactly how the min function works), it&#039;s not as easy to understand as just writing out &amp;quot;maximum 4x&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:03, 4 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also have a question. On the serebii.net page for the time ball (http://www.serebii.net/itemdex/timerball.shtml) it states &amp;quot;The Timer Ball is a PokéBall that works best on Pokémon as the duration of battle increases. If up to 10 turns have taken place, the Capture Rate is 1. If between 11 &amp;amp; 20 turns have taken place then the Capture Rate is 2. If between 21 &amp;amp; 30 turns have taken place then the Capture Rate is 3. Finally, if over 30 turns have taken place, the Capture Rate is 4.&amp;quot; this doesn&#039;t seem to match the information on this page. I am asking because most of the time, serebii is accurate. Which values are most accurate/up to date? [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 14:30, 4 May 2015 (UTC)&lt;br /&gt;
:You mean the Gen V+ part? I can&#039;t verify the chances myself, but it&#039;s a bit more likely that the information on Serebii simply hasn&#039;t been properly updated since Gen V. Serebii &#039;&#039;is&#039;&#039; pretty good, but there are still a number of things Serebii isn&#039;t perfect on, so don&#039;t hold it on too high a pedestal. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:33, 5 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link in fast ball section ==&lt;br /&gt;
&lt;br /&gt;
The effect of the Fast Ball (in HGSS) says it works on Pokemon whose base speed is &#039;&#039;at least&#039;&#039; 100, but the link goes to the category of Pokemon who have a base speed of &#039;&#039;greater than&#039;&#039; 100, meaning all Pokemon who have a speed of 100 exactly ({{p|Entei}}, for example), aren&#039;t included in the linked page. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 16:06, 15 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can a Master Ball miss? ==&lt;br /&gt;
&lt;br /&gt;
I keep hearing this rumour that Master Balls are subject to the same programming error as attacks in generation 1, meaning they have 1/256 chance of failing to catch the target. I&#039;ve even heard that the opposite is true - that they have a 1/256 failure rate in generations 2 and onward. Is there any truth to this? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:20, 7 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sport Ball / Park Ball ==&lt;br /&gt;
&amp;quot;Sport Balls&amp;quot; were not introduced in Generation II.  The balls for the bug-catching contest in the original Gold/Silver/Crystal were called &amp;quot;Park Balls&amp;quot;... it wasn&#039;t until HG/SS that they were renamed &amp;quot;Sport Balls,&amp;quot; probably because Diamond/Pearl introduced another new ball type that was also called &amp;quot;Park Ball.&amp;quot;  This should probably be noted somewhere.  I don&#039;t know if the 2nd and 4th-gen versions of the bug-catching contest balls had the same name in Japanese or not, but they definitely didn&#039;t have the same name in English... and someone reading this page (without already knowing about the name change) would never know that. --[[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 02:20, 14 July 2013 (UTC)&lt;br /&gt;
:Well, looking a bit closer, it IS noted... in one little line of fine print that only appears if you expand the &amp;quot;2nd-gen Sport Ball&amp;quot; section.  Why not just have two entries for the ball, one in the 2nd-gen section (named Park Ball) and another in the 4th-gen one (named Sport Ball)?  Especially since it seems they were called Park Balls in Japanese too (going by the katakana name in the small-print line), so the renaming happened both in the original language &#039;&#039;and&#039;&#039; in the English games, and it&#039;s not just a translation difference to account for the D/P Park Ball but an actual name change. --[[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 02:25, 14 July 2013 (UTC)&lt;br /&gt;
::We don&#039;t have two entries for the ball for the same reason that we don&#039;t have two separate pages for Magnemite, Magneton, Gardevoir, Marill, Jigglypuff, and other things that have significant changes between generations: the newer version of canon supersedes the older version, so it&#039;s less confusing to merge them and note the differences than to have two separate articles/sections/entries/whatever for the same thing. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:54, 14 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The canon are mixed! ==&lt;br /&gt;
&lt;br /&gt;
It bothers me, and I think a lot of other people too, that the &#039;Mechanics and design&#039;-section tells about all different canon in one big mess! An example: &#039;Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in Bags.&#039; &amp;lt; This whole text is only true for the anime-canon, and that isn&#039;t even noted! I mean, come on, has anybody ever seen a Pokéball shrinking in the games? Or just any note of that by an npc? I think we should use different subsections for the anime, manga and games. So not to confuse anybody. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 17:24, 1 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéball management system ==&lt;br /&gt;
&lt;br /&gt;
In Destiny Deyoxys, at about 53:45, Rebecca mentions that &amp;quot;the Pokéball Management System isn&#039;t functioning.&amp;quot; Shouldn&#039;t this be in the article, or at least in the anime section?--[[User:ZeroLinkYoshi|ZeroLinkYoshi]] ([[User talk:ZeroLinkYoshi|talk]]) 16:13, 4 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: I found a mention of the Management system. Disregard this please, my mistake! --[[User:ZeroLinkYoshi|ZeroLinkYoshi]] ([[User talk:ZeroLinkYoshi|talk]]) 16:20, 4 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poké Balls in Generation VI ==&lt;br /&gt;
&lt;br /&gt;
Can anyone add a trivia about not introducing new types of Poké Balls in Generation VI? Thank you! [[User:Cinday123|Cinday123]] ([[User talk:Cinday123|talk]]) 23:29, 16 November 2013 (UTC)&lt;br /&gt;
:Feel free to do it yourself! The page isn&#039;t locked, so there&#039;s nothing stopping you. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:33, 16 November 2013 (UTC)&lt;br /&gt;
::*Added.  I&#039;m assuming this is noteworthy trivia. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 23:40, 16 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks! [[User:Cinday123|Cinday123]] ([[User talk:Cinday123|talk]]) 00:03, 17 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Meanwhile technically not an usable Poké Ball, Gen VI did start making TMs on the overworld be represented by yellow Poké Balls, should this be noted? [[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 04:27, 7 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it the article should also mention the new breeding mechanics.  Before Gen VI, a Pokémon hatched from an egg is always in a regular Poké Ball.  In Gen VI, however, the offspring is in whatever type of Poké Ball its mother is in.  (But it will still be in a regular Poké Ball if it is bred from a Ditto, or if the mother is in a Master Ball or a Cherish Ball.) ----&#039;&#039;&#039;[[User:Zewis29|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;(29)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:06, 29 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inconsistency about the Fast Ball on this page and the Escape page ==&lt;br /&gt;
&lt;br /&gt;
Does the Fast Ball really only work on the three Pokémon listed on this page or on all the Pokémon listed at [[Escape#Wild_Pokémon]]? [[User:Ampere|Ampere]] ([[User talk:Ampere|talk]]) 09:27, 10 February 2014 (UTC)&lt;br /&gt;
:I did some research and found that it is indeed true, only those three are affected by the ball. Like the Moon Ball they really screwed up the implementation in Gen II. [[User:EV Love|EV Love]] ([[User talk:EV Love|talk]]) 03:54, 7 March 2014 (UTC)&lt;br /&gt;
::But there are more Pokémon that can flee, right? Like Quagsire. [[User:TeudowEthan|TeudowEthan]] ([[User talk:TeudowEthan|talk]]) 20:49, 7 March 2014 (UTC)&lt;br /&gt;
:::Right. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 21:30, 7 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grammar Repeat Ball ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;works better on Pokémon who is registered in the Pokédex as caught.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not an expert at English, but this doesn&#039;t sound right.[[User:TeudowEthan|TeudowEthan]] ([[User talk:TeudowEthan|talk]]) 20:46, 7 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sport Ball&#039;s S? ==&lt;br /&gt;
&lt;br /&gt;
In the [[a:File:Dream Sport Ball Sprite.png|Dream World art]], it has an S, while every other appearance has it with aPoké Ball design (Poké Ball on a Poké Ball... somewhat redundant). Is this notable for trivia? [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 00:06, 4 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Distortion World ==&lt;br /&gt;
&lt;br /&gt;
Does the Distortion World when you catch Giratina in Platinum count as a Cave for the Dusk Ball&#039;s primary mechanics to work? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 13:48, 16 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect Gen II sell prices ==&lt;br /&gt;
&lt;br /&gt;
The sell prices for Kurt&#039;s balls (at least according to my US Pokémon Crystal cartridge; someone would have to confirm the other versions) are all 75P, not 150P.  In other words, they&#039;re ironically valued at less than raw Apricorns (100P).&lt;br /&gt;
[[User:Tgev|Tgev]] ([[User talk:Tgev|talk]]) 02:20, 1 July 2014 (UTC)&lt;br /&gt;
:Yes, for Crystal, Kurt&#039;s Pokeballs are sold for 75P each. Can someone change this? [[User:AK712|AK712]] ([[User talk:AK712|talk]]) 02:04, 27 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kalos Pokeball Factory ==&lt;br /&gt;
&lt;br /&gt;
The article says &amp;quot;and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under Silph Co. and the Devon Corporation&amp;quot;, but doesn&#039;t mention anything about the Kalos Pokeball Factory. I know it&#039;s not an actual company, but it&#039;s the only Pokeball Production Center in the games, as far as I can think. Deserves a mention, eh? [[User:NotMateo|NotMateo]] ([[User talk:NotMateo|talk]]) 19:56, 2 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anti-Theft System? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thief&amp;quot; and other related words don&#039;t show up in the article, and &amp;quot;steal&amp;quot; shows up only in reference to stealing the balls themselves. Is it proven or not that once a Pokémon is captured in a ball, no other ball is able to capture said Pokémon due to some security system (apart from the Trainer blocking the ball)? [[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 16:41, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is the Level Ball glitched in HGSS? ==&lt;br /&gt;
&lt;br /&gt;
I was in the middle of trying to catch a Level 4 Rattata and had my Level 46 Zangoose out when I forgot to False Swipe it before throwing a Level Ball. Despite the fact that Rattata&#039;s catch rate combined with the 8x rate of the Level Ball when used on a wild Pokémon whose level is less than a quarter of that of your current Pokémon, which should in theory guarantee a capture, it still managed to break out. This really bewildered me, considering that if you threw a Repeat Ball or a Quick Ball at it, both of those would lead to certain capture at full health. Diving around several capture calculators led me to discover that at full health, throwing a maximally-effective Level Ball at a Pokémon with a catch rate of 255 at full health would be no better than throwing a mere Poké Ball at it as both would still have the base roughly 33% success rate, and that the supposed catch rate only begins to come into effect as you weaken it, just like any other ball. As aforementioned, putting a Repeat or Quick Ball into the calculator with said Pokémon displayed a 100% success rate as normal, even though their catch rate multipliers are both dwarfed by that of an 8x Level Ball. So is there something up with the Level Ball&#039;s mechanics, just like how half of the Apricorn Balls were glitch-ridden to the point of having no special effect back in Generation II?&lt;br /&gt;
[[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 14:00, 20 June 2015 (UTC)&lt;br /&gt;
:Per [[catch rate]]:&lt;br /&gt;
:&#039;&#039;The formula is slightly different when applied to the apricorn balls in HeartGold and SoulSilver. The modifiers for these balls are applied directly to the Pokémon&#039;s catch rate, rather than in the formula as bonusball is always 1, and the catch rate can not go higher than 255. &#039;&#039;&#039;This means that for Pokémon whose catch rate is already 255, such as Rattata, the apricorn balls do not make the capture anymore likely than a regular Poké Ball.&#039;&#039;&#039;&#039;&#039; --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:06, 20 June 2015 (UTC)&lt;br /&gt;
:: I wrote the above entry in the catch rate article. But it was an experience very similar to the OP&#039;s that caused me to delve deeper into the capture mechanics. Horray for Cave of Dragonflies :-p&lt;br /&gt;
&lt;br /&gt;
The numbers under the apricorn balls are a little mis-leading, especially as they are in the same format as the rest of the balls so the implication is that you can make a direct comparison. Maybe an asterisk on each rate that explains that it is a max rate, or &amp;quot;rate equals 255/catch rate or x8 whichever is smaller&amp;quot;. That will get really messy though. Especially as the 255 cap applies to all balls in GSC.&lt;br /&gt;
&lt;br /&gt;
Anyone got any better ideas?[[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 20:58, 25 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why does it say that some Poke balls introduced in Gen IV go to the Items pocket and not the Poke Balls pocket? ==&lt;br /&gt;
&lt;br /&gt;
Do I have permission to attempt to fix this?[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 01:47, 22 January 2016 (UTC)&lt;br /&gt;
:Poké Balls in BWB2W2XYORAS are in the Items pocket. Some Poké Balls haven&#039;t been obtainable since DPPtHGSS, when they were in the Poké Balls pocket. We list the pocket as of the most recent game it is legitimately available in, so that&#039;s why they are inconsistent. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:54, 22 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia regarding Pokémon that can be caught in most Poké Ball variants ==&lt;br /&gt;
&lt;br /&gt;
The listing includes Heracross, which is claimed to not be able to be caught only in a Sport Ball, yet it can be caught through the [[Bug-Catching Contest]], so... doesn&#039;t that mean that Heracross can in fact be found in all Poké Ball variants then? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:43, 9 June 2016 (UTC)&lt;br /&gt;
:Our page for the Bug-Catching Contest doesn&#039;t list Heracross, at least unless I&#039;ve overlooked it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:55, 9 June 2016 (UTC)&lt;br /&gt;
::Oh right, good call; I was thinking of Scyther, not Heracross. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:06, 9 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Capitalization of &amp;quot;ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
When the word &amp;quot;ball&amp;quot; is used on its own without a prefix (Poké, Ultra, etc.), should it be capitalized? Currently the article is inconsistent on this.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation III, all Poké Ball types have a special effect that appears whenever &#039;&#039;&#039;the ball&#039;&#039;&#039; is opened.&amp;lt;br /&amp;gt;&lt;br /&gt;
versus&amp;lt;br /&amp;gt;&lt;br /&gt;
Starting in Generation III, all Poké Ball types have a special effect that appears whenever &#039;&#039;&#039;the Ball&#039;&#039;&#039; is opened.&lt;br /&gt;
&lt;br /&gt;
[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 21:51, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== dusk ball bonus ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in &#039;&#039;&#039;dark places&#039;&#039;&#039; like caves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does the bonus only works in caves? Does it work when catching pokemon indoors? Most of the fansites only states that the bonus is in effect when catching in caves. The Sun and Moon guide is the first guide to mention that Dusk Ball is effective in indoor which are Thrifty Megamart and the Tapu Ruins in sun and moon. I had not checked the guides for previous games, but does it always work in indoor battles or is this changed in sun and moon? even the article did not mention anything about indoor. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 04:47, 3 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ultra Beasts and other kinds of Balls ==&lt;br /&gt;
&lt;br /&gt;
This article currently states the following:&lt;br /&gt;
*Beast Balls use a x0.1 multiplier against non-UBs&lt;br /&gt;
*other Poké Balls use a x1 multiplier against Ultra Beasts&lt;br /&gt;
&lt;br /&gt;
As I brought up [https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;amp;diff=2648390&amp;amp;oldid=2642755 several months ago], a friend of mine [http://antialiasis.tumblr.com/post/161446825400/psa-regular-non-beast-balls-have-a-01x-ball inspected the capture routine] and says both of these use a x0.1 multiplier, i.e. that our numbers are wrong for normal Poké Balls against Ultra Beasts. Can anyone look closer at this and verify it, please? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:24, 10 October 2017 (UTC)&lt;br /&gt;
:Interesting. Did Butterfree confirm that this applies to the Heavy Ball also? [[User:Jmvb|JMVB - literally it doesn&amp;amp;#39;t stand for anything]] ([[User talk:Jmvb|talk]]) 15:04, 10 October 2017 (UTC)&lt;br /&gt;
::Since she says the capture routine &#039;&#039;&amp;quot;overwrit(es) the ball bonus value with 0.1 if the item ID is not 851 and (some mystery condition calculated based on the Pokémon)&amp;quot;&#039;&#039;, I assume this applies to the Heavy Ball also since the Heavy Ball&#039;s item ID is not 851. But I don&#039;t really know enough about the back end of things to be qualified to judge whether her analysis is plausible or not, so that&#039;s why I&#039;m asking for verification. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:43, 10 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Russian name ==&lt;br /&gt;
&lt;br /&gt;
In Pokemon anime it called &amp;quot;Pokeboll&amp;quot;, when &amp;quot;Pokeshar&amp;quot; used only in 12 or 13 season (I don&#039;t remember), it uses English name in new seasons [[User:Michail2003|Michail2003]] ([[User talk:Michail2003|talk]]) 16:43, 8 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Separate Articles for each Poke Ball?  ==&lt;br /&gt;
&lt;br /&gt;
I noticed recently that most items have their own page, including the Mega Stones and held items with a very little information, but the Poke Balls are still in one article. Shouldn&#039;t each Poke Ball have each own article? The Mega Stones are separated although they pretty much the same. [[User:Yaronos|Yaronos]] ([[User talk:Yaronos|talk]]) 09:38, 4 June 2018 (UTC)&lt;br /&gt;
: Personally I think there&#039;s more benefit of having them on a single page, as it means you can compare and contrast their effects. But I guess we could do both [[User:Jmvb|JMVB - literally it doesn&amp;amp;#39;t stand for anything]] ([[User talk:Jmvb|talk]]) 22:40, 4 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New trivia bit ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Beast Ball is the only variation that can never have a 1x catch rate. Is it notable enough to include? It certainly is unique. [[User:Kikugi|Kikugi]] ([[User talk:Kikugi|talk]]) 13:17, 6 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maju ==&lt;br /&gt;
&lt;br /&gt;
It says in a paragraph that pokemon used to be known as maju. Where is the source for that?&lt;/div&gt;</summary>
		<author><name>Volcaronium</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=TM&amp;diff=2828837</id>
		<title>TM</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=TM&amp;diff=2828837"/>
		<updated>2018-07-31T18:45:48Z</updated>

		<summary type="html">&lt;p&gt;Volcaronium: /* Pokémon Mystery Dungeon series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;If you were looking for either of the [[Pokémon Trading Card Game]] expansions sometimes abbreviated as &#039;&#039;&#039;TM&#039;&#039;&#039;, see [[EX Team Magma vs Team Aqua (TCG)]] or [[Triumphant (TCG)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:TM set FRLG.png|250px|thumb|Using a TM in {{game|FireRed and LeafGreen|s}}]]&lt;br /&gt;
[[File:RG TM.png|200px|thumb|TM artwork for {{game|Red and Green|s}}]]&lt;br /&gt;
A &#039;&#039;&#039;Technical Machine&#039;&#039;&#039;, or &#039;&#039;&#039;TM&#039;&#039;&#039; for short (Japanese: &#039;&#039;&#039;わざマシン&#039;&#039;&#039; &#039;&#039;Move Machine&#039;&#039;), is an item that, like an [[HM]], is used to teach a Pokémon a move. A TM is a machine used by [[Pokémon Trainer]]s to teach a {{OBP|Pokémon|species}} a new [[move]] that it might not learn otherwise. Prior to [[Generation V]], TMs were single-use items, unlike [[HM|Hidden Machines]], which can be used over and over again on many different Pokémon. TMs can be found on the ground or bought at [[department store]]s. Some are also given away by [[Gym Leader]]s as prizes for defeating them in addition to a [[Badge]]. [[Silph Co.]] has distributed a pamphlet containing information on TMs and HMs, indicating they are, at least partially, developed or produced by the company.&lt;br /&gt;
&lt;br /&gt;
Prior to Generation VI, TM moves will also be passed down through {{pkmn|breeding}} if the baby Pokémon can learn that TM (such as passing {{m|Flamethrower}} from a father {{p|Typhlosion}} to a baby {{p|Torchic}}). Prior to Generation V, there were also several Pokémon that could not learn certain TM moves directly from a TM but could learn them via breeding, such as {{p|Vulpix}} with {{m|Energy Ball}}.&lt;br /&gt;
&lt;br /&gt;
The depiction of TMs has changed over time. In the TCG, they are shown as small boxes that the Poké Ball would be inserted into, but from {{2v2|FireRed|LeafGreen}} onwards, they have been depicted as {{wp|compact disc}}s that are inserted into the [[TM Case]] and the case itself teaches the Pokémon the move. In [[Pokémon Origins]], TMs and HMs resemble {{wp|floppy disk}}s, but how they work is never shown.&lt;br /&gt;
&lt;br /&gt;
For the in-game locations of TMs, see [[List of TM and HM locations]].&lt;br /&gt;
&lt;br /&gt;
==TM by generation==&lt;br /&gt;
===Generation I===&lt;br /&gt;
[[Generation I]] featured 50 TMs, with an additional {{DL|HM|Generation I|five HMs}}. [[Move Tutor]]s in {{3v2|FireRed|LeafGreen|Emerald}} teach several of the moves that were removed from the TM list between Generation I and Generation III.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[Generation II]] introduced several new TMs, a majority of which were new moves introduced in this generation. There remained 50 TMs, as some Generation I TMs were removed. Several moves that were contained in TMs in Generation II but were no longer contained within TMs during Generation III can be taught by a Move Tutor in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In [[Generation III]], more moves were introduced, and the TM list was again adjusted. The 50-TM limit remained, and several older moves became TMs—including some that lost their TM status between Generations I and II.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Due to connectivity with the Generation III games, the 50-TM list was not redone in [[Generation IV]]. To include new moves and incorporate older moves as TMs, the TM list was expanded from 50 to 92, leaving the first 50 TMs intact. With the eight HMs, the number of machine-learnable moves in Generation IV was at an even 100.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In [[Generation V]], TMs have changed from being single-use items to having unlimited uses, making them akin to [[HM]]s. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move. This prevents repeated usage of machines for the purpose of PP restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused, and they can no longer be held or sold. (However, they can be sold in [[Pokémon Mystery Dungeon: Gates to Infinity|Mystery Dungeon: Gates to Infinity]].) In {{game|Black and White|s}}, there are 94 TMs available normally; among the ones numbered 92 and lower, many of them teach different moves from their Generation IV counterparts. With the number of HMs reduced to six, there are once again an even 100 machine-learnable moves. In {{2v2|Black|White|2}}, the previously [[event]]-only [[TM95]] was made normally available, bringing the number of machine-learnable moves in Generation V to 101.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
In [[Pokémon X and Y]] and {{g|Omega Ruby and Alpha Sapphire}}, TMs continued to be multiple-use items. [[Pokémon Super Mystery Dungeon]], however, has both types of TMs, where regular ones can only be used once, and rainbow colored ones have infinite use, and all HMs are TMs instead. Most TMs contained the same moves that they did in Generation V, with the exceptions of [[TM19]], [[TM51]], [[TM83]], and [[TM88]]. Five more TMs were added, bringing the number of TMs up to an even 100. As there are only five HM moves in Generation VI, there are now 105 machine-learnable moves. In Pokémon Omega Ruby and Alpha Sapphire, two more HMs were added. Additionally, {{TM|94|Rock Smash}} in X and Y was changed to {{m|Secret Power}} to reflect the fact that Rock Smash was an HM once again. This is the only time a TM has changed in the middle of a generation. As a result, there are now 107 machine-learnable moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
In [[Pokémon Sun and Moon]], HMs no longer exist. However Fly, Waterfall, and Surf, previously HMs, became TMs. The only TMs that were changed between [[Generation VI]] and [[Generation VII]] are [[TM01]], [[TM28]], [[TM59]], [[TM67]], [[TM70]], [[TM76]], [[TM94]], and [[TM98]]. With HMs no longer existing and all new TM moves replacing old ones, the total number of machine-learnable moves is at 100.&lt;br /&gt;
&lt;br /&gt;
==List of TMs==&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{red color}}; border:5px solid #{{blue color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|FFF|Generation I}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{red color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color}}&amp;quot;&lt;br /&gt;
! {{color2|FFF|TM|#}}&lt;br /&gt;
! {{color2|FFF|Move}}&lt;br /&gt;
! {{color2|FFF|Type}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Mega Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Whirlwind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Mega Kick}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Bubble Beam|BubbleBeam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Seismic Toss}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Dragon Rage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Teleport}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Self-Destruct|Selfdestruct}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Soft-Boiled|Softboiled}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{gold color}}; border:5px solid #{{silver color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|000|Generation II}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{gold color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{silver color}}&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Dynamic Punch|DynamicPunch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Curse}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{unknown color}}&amp;quot; | {{color2|FFF|??? (type)|???}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Sweet Scent}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Dragon Breath|DragonBreath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Defense Curl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Thunder Punch|ThunderPunch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{ruby color}}; border:5px solid #{{sapphire color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|FFF|Generation III}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{ruby color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{sapphire color}}&amp;quot;&lt;br /&gt;
! {{color2|FFF|TM|#}}&lt;br /&gt;
! {{color2|FFF|Move}}&lt;br /&gt;
! {{color2|FFF|Type}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{diamond color}}; border:5px solid #{{pearl color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|000|Generation IV}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{diamond color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{pearl color}}&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Focus Punch}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Snatch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|51}}&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|52}}&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|53}}&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|54}}&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|55}}&lt;br /&gt;
| {{m|Brine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|56}}&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|57}}&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|58}}&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|59}}&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|60}}&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|61}}&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|62}}&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|63}}&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|64}}&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|65}}&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|66}}&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|67}}&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|68}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|69}}&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|70}}&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|71}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|72}}&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|73}}&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|74}}&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-	&lt;br /&gt;
| {{TM2|75}}&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|76}}&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|77}}&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|78}}&lt;br /&gt;
| {{m|Captivate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|79}}&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|80}}&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|81}}&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|82}}&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|83}}&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|84}}&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|85}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|86}}&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|87}}&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|88}}&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|89}}&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|90}}&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|91}}&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|92}}&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{black color}}; border:5px solid #{{white color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|FFF|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{black color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{white color}}&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Hone Claws}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Venoshock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{Typetable|Water}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Telekinesis}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam|SolarBeam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Smack Down}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{Typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Round}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Echoed Voice}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|51}}&lt;br /&gt;
| {{m|Ally Switch}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|52}}&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|53}}&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|54}}&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|55}}&lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|56}}&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|57}}&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|58}}&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|59}}&lt;br /&gt;
| {{m|Incinerate}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|60}}&lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|61}}&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|62}}&lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|63}}&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|64}}&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|65}}&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{Typetable|Ghost}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|66}}&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|67}}&lt;br /&gt;
| {{m|Retaliate}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|68}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|69}}&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|70}}&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|71}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|72}}&lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|73}}&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|74}}&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-	&lt;br /&gt;
| {{TM2|75}}&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|76}}&lt;br /&gt;
| {{m|Struggle Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|77}}&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|78}}&lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|79}}&lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|80}}&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|81}}&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|82}}&lt;br /&gt;
| {{m|Dragon Tail}}&lt;br /&gt;
{{Typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|83}}&lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|84}}&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|85}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|86}}&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|87}}&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|88}}&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|89}}&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|90}}&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|91}}&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|92}}&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|93}}&lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|94}}&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|95}}&lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{x color}}; border:5px solid #{{y color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|FFF|Generation VI}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{x color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{y color}}&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Hone Claws}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{Typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Venoshock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{Typetable|Water}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
{{Typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Smack Down}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{Typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
{{Typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{Typetable|Ghost}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Round}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Echoed Voice}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|51}}&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|52}}&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|53}}&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{Typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|54}}&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|55}}&lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{Typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|56}}&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|57}}&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|58}}&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|59}}&lt;br /&gt;
| {{m|Incinerate}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|60}}&lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|61}}&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|62}}&lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|63}}&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|64}}&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|65}}&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{Typetable|Ghost}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|66}}&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|67}}&lt;br /&gt;
| {{m|Retaliate}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|68}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|69}}&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|70}}&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|71}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|72}}&lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|73}}&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|74}}&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-	&lt;br /&gt;
| {{TM2|75}}&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|76}}&lt;br /&gt;
| {{m|Struggle Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|77}}&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|78}}&lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|79}}&lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|80}}&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|81}}&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|82}}&lt;br /&gt;
| {{m|Dragon Tail}}&lt;br /&gt;
{{Typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|83}}&lt;br /&gt;
| {{m|Infestation}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|84}}&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|85}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|86}}&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|87}}&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|88}}&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|89}}&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{Typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|90}}&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|91}}&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|92}}&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|93}}&lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| {{TM2|94}}&lt;br /&gt;
| {{m|Rock Smash}}{{sup/6|XY}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Secret Power}}{{sup/6|ORAS}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|95}}&lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|96}}&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|97}}&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|98}}&lt;br /&gt;
| {{m|Power-Up Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|99}}&lt;br /&gt;
| {{m|Dazzling Gleam}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|100}}&lt;br /&gt;
| {{m|Confide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;float:left; margin:0px 25px; background:#{{sun color}}; border:5px solid #{{moon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|000|Generation VII}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{sun color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{moon color}}&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|01}}&lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|02}}&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{Typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|03}}&lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|04}}&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|05}}&lt;br /&gt;
| {{m|Roar}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|06}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|07}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|08}}&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|09}}&lt;br /&gt;
| {{m|Venoshock}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|10}}&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|11}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|12}}&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|13}}&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|14}}&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|15}}&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|16}}&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|17}}&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|18}}&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
{{Typetable|Water}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|19}}&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|20}}&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|21}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|22}}&lt;br /&gt;
| {{m|Solar Beam}}&lt;br /&gt;
{{Typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|23}}&lt;br /&gt;
| {{m|Smack Down}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|24}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|25}}&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|26}}&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{Typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|27}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|28}}&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{Typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|29}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|30}}&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{Typetable|Ghost}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|31}}&lt;br /&gt;
| {{m|Brick Break}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|32}}&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|33}}&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|34}}&lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|35}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|36}}&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|37}}&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|38}}&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|39}}&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|40}}&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|41}}&lt;br /&gt;
| {{m|Torment}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|42}}&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|43}}&lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|44}}&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|45}}&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|46}}&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|47}}&lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|48}}&lt;br /&gt;
| {{m|Round}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|49}}&lt;br /&gt;
| {{m|Echoed Voice}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|50}}&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|51}}&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|52}}&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{Typetable|Fighting}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|53}}&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{Typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|54}}&lt;br /&gt;
| {{m|False Swipe}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|55}}&lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{Typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|56}}&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|57}}&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|58}}&lt;br /&gt;
| {{m|Sky Drop}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|59}}&lt;br /&gt;
| {{m|Brutal Swing}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|60}}&lt;br /&gt;
| {{m|Quash}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|61}}&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
{{Typetable|Fire}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|62}}&lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
{{Typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|63}}&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|64}}&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|65}}&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
{{Typetable|Ghost}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|66}}&lt;br /&gt;
| {{m|Payback}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|67}}&lt;br /&gt;
| {{m|Smart Strike}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|68}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|69}}&lt;br /&gt;
| {{m|Rock Polish}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|70}}&lt;br /&gt;
| {{m|Aurora Veil}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|71}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|72}}&lt;br /&gt;
| {{m|Volt Switch}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|73}}&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|74}}&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-	&lt;br /&gt;
| {{TM2|75}}&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|76}}&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|77}}&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|78}}&lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|79}}&lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
{{Typetable|Ice}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|80}}&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{Typetable|Rock}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|81}}&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|82}}&lt;br /&gt;
| {{m|Dragon Tail}}&lt;br /&gt;
{{Typetable|Dragon}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|83}}&lt;br /&gt;
| {{m|Infestation}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|84}}&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{Typetable|Poison}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|85}}&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|86}}&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|87}}&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|88}}&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|89}}&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
{{Typetable|Bug}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|90}}&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{Typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|91}}&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{Typetable|Steel}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|92}}&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
{{Typetable|Psychic}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|93}}&lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{Typetable|Electric}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|94}}&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|95}}&lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|96}}&lt;br /&gt;
| {{m|Nature Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|97}}&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{Typetable|Dark}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|98}}&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|99}}&lt;br /&gt;
| {{m|Dazzling Gleam}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TM2|100}}&lt;br /&gt;
| {{m|Confide}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Incompatible Pokémon==&lt;br /&gt;
Although most Pokémon are able to learn a wide range of TM moves, there are 15 Pokémon who cannot learn any. Typically, these Pokémon are low in their evolutionary line or rely on a set moveset.&lt;br /&gt;
{{Abilitylist1}}&lt;br /&gt;
{{Abilityentry1|010|Caterpie|1|Bug}}&lt;br /&gt;
{{Abilityentry1|011|Metapod|1|Bug}}&lt;br /&gt;
{{Abilityentry1|013|Weedle|2|Bug|Poison}}&lt;br /&gt;
{{Abilityentry1|014|Kakuna|2|Bug|Poison}}&lt;br /&gt;
{{Abilityentry1|129|Magikarp|1|Water}}&lt;br /&gt;
{{Abilityentry1|132|Ditto|1|Normal}}&lt;br /&gt;
{{Abilityentry1|235|Smeargle|1|Normal}}&lt;br /&gt;
{{Abilityentry1|265|Wurmple|1|Bug}}&lt;br /&gt;
{{Abilityentry1|266|Silcoon|1|Bug}}&lt;br /&gt;
{{Abilityentry1|268|Cascoon|1|Bug}}&lt;br /&gt;
{{Abilityentry1|374|Beldum|2|Steel|Psychic}}&lt;br /&gt;
{{Abilityentry1|415|Combee|2|Bug|Flying}}&lt;br /&gt;
{{Abilityentry1|664|Scatterbug|1|Bug}}&lt;br /&gt;
{{Abilityentry1|789|Cosmog|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|790|Cosmoem|1|Psychic}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
===Formerly incompatible Pokémon===&lt;br /&gt;
Starting in [[Generation VI]], several Pokémon that were capable of learning moves that can be taught by TM only by leveling up now are able to learn those moves through TM as well.&lt;br /&gt;
{{Abilitylist1}}&lt;br /&gt;
{{Abilityentry1|201|Unown|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|202|Wobbuffet|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|360|Wynaut|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|401|Kricketot|1|Bug}}&lt;br /&gt;
{{Abilityentry1|412|Burmy|1|Bug}}&lt;br /&gt;
{{Abilityentry1|602|Tynamo|1|Electric}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
==Near-universal TMs==&lt;br /&gt;
With few exceptions, all Pokémon who are compatible with TMs can learn the following moves:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{TMs and HMs color}}; border:5px solid #{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Near-universal TMs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; border:1px solid #{{TMs and HMs color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
! TM#&lt;br /&gt;
! {{color2|000|Generation I|Gen I}}&lt;br /&gt;
! {{color2|000|Generation II|Gen II}}&lt;br /&gt;
! {{color2|000|Generation III|Gen III}}&lt;br /&gt;
! {{color2|000|Generation IV|Gen IV}}&lt;br /&gt;
! {{color2|000|Generation V|Gen V}}&lt;br /&gt;
! {{color2|000|Generation VI|Gen VI}}&lt;br /&gt;
! {{color2|000|Generation VII|Gen VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 03 || &amp;amp;mdash; || {{m|Curse}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{m|Double-Edge}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;amp;mdash; || {{m|Snore}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;amp;mdash; || {{m|Protect}} || {{m|Protect}} || {{m|Protect}} || {{m|Protect}} || {{m|Protect}} || {{m|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{m|Rage}} || {{m|Endure}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;amp;mdash; || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| 27 || &amp;amp;mdash; || {{m|Return}} || {{m|Return}} || {{m|Return}} || {{m|Return}} || {{m|Return}} || {{m|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Mimic}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{m|Double Team}} || {{m|Double Team}} || {{m|Double Team}} || {{m|Double Team}} || {{m|Double Team}} || {{m|Double Team}} || {{m|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{m|Bide}} || {{m|Swagger}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || &amp;amp;mdash; || {{m|Sleep Talk}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 42 || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Facade}} || {{m|Facade}} || {{m|Facade}} || {{m|Facade}} || {{m|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| 43 || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Secret Power}} || {{m|Secret Power}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{m|Rest}} || {{m|Rest}} || {{m|Rest}} || {{m|Rest}} || {{m|Rest}} || {{m|Rest}} || {{m|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;amp;mdash; || {{m|Attract}} || {{m|Attract}} || {{m|Attract}} || {{m|Attract}} || {{m|Attract}} || {{m|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| 48 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Round}} || {{m|Round}} || {{m|Round}}&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{m|Substitute}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Endure}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 78 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Captivate}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 82 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Sleep Talk}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 83 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Natural Gift}} || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 87 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Swagger}} || {{m|Swagger}} || {{m|Swagger}} || {{m|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| 88 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Sleep Talk}} || {{m|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| 90 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Substitute}} || {{m|Substitute}} || {{m|Substitute}} || {{m|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| 94 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Secret Power}} {{sup/6|ORAS}} || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 100 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || {{m|Confide}} || {{m|Confide}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TM-exclusive moves==&lt;br /&gt;
In all seven Generations, there have been moves exclusively taught by TMs:&lt;br /&gt;
{| class=&amp;quot;expandable roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{TMs and HMs color}}; border:5px solid #{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! TM-exclusive moves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; border:1px solid #{{TMs and HMs color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
! {{color2|000|Generation I|Gen I}}&lt;br /&gt;
! {{color2|000|Generation II|Gen II}}&lt;br /&gt;
! {{color2|000|Generation III|Gen III}}&lt;br /&gt;
! {{color2|000|Generation IV|Gen IV}}&lt;br /&gt;
! {{color2|000|Generation V|Gen V}}&lt;br /&gt;
! {{color2|000|Generation VI|Gen VI}}&lt;br /&gt;
! {{color2|000|Generation VII|Gen VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}{{sup/1|RB}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubble Beam|BubbleBeam}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mega Drain}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mimic}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bide}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Egg Bomb}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Soft-Boiled|Softboiled}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psywave}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Wind}}&lt;br /&gt;
| {{m|Razor Wind}}{{tt|*|While not a TM in this generation, it can only be obtained by transferring a Pokémon that knows the move from Generation I}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Dynamic Punch|DynamicPunch}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Dragon Breath|DragonBreath}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Attract}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Nightmare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Fury Cutter}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{m|Overheat}}{{sup/4|DP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Frost Breath}}&lt;br /&gt;
| {{m|Frost Breath}}{{sup/6|XY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Dazzling Gleam}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Infestation}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Smart Strike}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Aurora Veil}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Returning moves==&lt;br /&gt;
Several moves taught by TM in an earlier generation returned as TMs later on after being absent, but assigned with a different TM number.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{x color}}; border:5px solid #{{y color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Changed TMs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; border:1px solid #{{x color}}; border-collapse:collapse; background:#FFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{y color}}&amp;quot;&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Generation I|Gen I}}&lt;br /&gt;
! {{color2|000|Generation II|Gen II}}&lt;br /&gt;
! {{color2|000|Generation III|Gen III}}&lt;br /&gt;
! {{color2|000|Generation IV|Gen IV}}&lt;br /&gt;
! {{color2|000|Generation V|Gen V}}&lt;br /&gt;
! {{color2|000|Generation VI|Gen VI}}&lt;br /&gt;
! {{color2|000|Generation VII|Gen VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 79&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 97&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dream Eater}}&lt;br /&gt;
| 42&lt;br /&gt;
| 42&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 58&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Explosion}}&lt;br /&gt;
| 47&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 09&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 77&lt;br /&gt;
| 77&lt;br /&gt;
| 77&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
| 48&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 43&lt;br /&gt;
| 43&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{tt|94|ORAS}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 35&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 82&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 88&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 47&lt;br /&gt;
| 47&lt;br /&gt;
| 47&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 51&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
| 50&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 34&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 87&lt;br /&gt;
| 87&lt;br /&gt;
| 87&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| 03&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
| 45&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 73&lt;br /&gt;
| 73&lt;br /&gt;
| 73&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 83&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 01&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off series==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:MDBag TM Sprite.png|thumb]]&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], most TMs that exist in the corresponding [[core series]] games of that generation also exist in the Mystery Dungeon games. After use, a TM becomes a [[Used TM]]; a Used TM can be turned back into a usable TM by a Pokémon with the move {{m|Recycle}}, except for a Used TM of Recycle, which will remain a Used TM permanently.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], TMs can be sold to Kecleon for 250 Poke&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], all TMs are infinite use. &lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], regular TMs are one-use only and disappear after being used, while rarer rainbow-colored TMs can be used infinitely.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:GO Fast TM.png|thumb|100px|Fast TM]]&lt;br /&gt;
[[File:GO Charged TM.png|thumb|left|100px|Charged TM]]&lt;br /&gt;
In [[Pokémon GO]], there are two kinds of TMs: Fast TMs and Charged TMs.&lt;br /&gt;
&lt;br /&gt;
Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charge move (respectively) to a different move that the Pokémon may have. If a Pokémon only has one possible Fast or Charge move, the player will not be able to use a respective TM on it.&lt;br /&gt;
&lt;br /&gt;
TMs can be obtained exclusively as rewards for winning [[Raid Battle]]s, depending on the [[Trainer level|player&#039;s level]]. Fast TMs become available starting at level 15, while Charged TMs become available starting at level 25.&lt;br /&gt;
&lt;br /&gt;
TMs were introduced to Pokémon GO on June 22, 2017.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
Although TMs have not appeared in the {{pkmn|anime}}, they were mentioned once in the Japanese version of &#039;&#039;[[SS019|Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]&#039;&#039;. While talking with the {{p|Kecleon}} Brothers, {{p|Charmander}} of [[Team Go-Getters]] mentioned TMs among other things the [[Kecleon Shop]] was sold out on. This reference was not included in the [[dub]].&lt;br /&gt;
&lt;br /&gt;
[[File:Technical Machine PO.png|250px|thumb|TM34 in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{TM|34|Bide}} appeared in &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;. Much like in {{game|Red and Blue|s}}, it was given to {{OBP|Red|Origins}} by [[Brock]] as a reward for defeating him in a [[Gym]] {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
Another TM, {{TM|28|Dig}}, also made a brief appearance in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, where Red retrieved it from a {{tc|Team Rocket Grunt}} who had stolen it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Early TM Adventures.png|150px|thumb|Two early kinds of TMs in Pokémon Adventures]]&lt;br /&gt;
[[File:TM in EToP.png|175px|thumb|left|TM31 in The Electric Tale of Pikachu]]&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
In &#039;&#039;[[ET06|To Evolve or Not to Evolve, That Is the Question!]]&#039;&#039;, {{OBP|Ash Ketchum|EToP|Ash}} used [[TM31]] to teach [[Mikey]]&#039;s {{p|Eevee}} {{m|Mimic}}, allowing it to win a battle against [[Eevee brothers|Sparky]]&#039;s {{p|Jolteon}} and thus let Mikey join the [[Knights of the E Stone]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In &#039;&#039;[[PS015|Wartortle Wars]]&#039;&#039;, a fake TM was seen amongst the many fake items sold to {{adv|Red}} by {{adv|Green}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PAORAS10|Omega Alpha Adventure 10]]&#039;&#039;, it was explained that TMs are machines that contain the essence of the move they teach to a Pokémon. Before this technology existed, other items served the same purpose. Such items are the rings [[Ultima]] carries on her staff, which contain the ultimate moves {{m|Frenzy Plant}}, {{m|Blast Burn}}, and {{m|Hydro Cannon}}, and a scroll held by the [[Draconid people|Draconids]], which contains the move {{m|Dragon Ascent}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the TCG, [[List of all Technical Machine Cards|Technical Machines]] are types of {{TCG|Trainer card}}s. Unlike the games, they do not follow any specific numbering.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Technical Machines|Colorless|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Falkner&#039;s TM 01|103}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=103/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Falkner&#039;s TM 02|104}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=104/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Bugsy&#039;s TM 01|105}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=105/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Bugsy&#039;s TM 02|106}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=106/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Whitney&#039;s TM 01|107}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=107/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Whitney&#039;s TM 02|108}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=108/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Morty&#039;s TM 01|109}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=109/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Morty&#039;s TM 02|110}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=110/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s TM 01|111}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=111/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Jasmine&#039;s TM 02|112}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=112/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Chuck&#039;s TM 01|113}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=113/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Chuck&#039;s TM 02|114}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=114/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Pryce&#039;s TM 01|115}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=115/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Pryce&#039;s TM 02|116}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=116/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Clair&#039;s TM 01|117}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=117/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Clair&#039;s TM 02|118}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=118/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Janine&#039;s TM 01|119}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=119/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Janine&#039;s TM 02|120}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=120/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Will&#039;s TM 01|121}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=121/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Will&#039;s TM 02|122}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=122/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Bruno&#039;s TM 01|123}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=123/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Bruno&#039;s TM 02|124}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=124/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Karen&#039;s TM 01|125}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=125/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Karen&#039;s TM 02|126}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=126/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Rocket&#039;s TM 01|127}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=127/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Lance&#039;s TM 01|128}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=128/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|VS|Lance&#039;s TM 02|129}}|type=Trainer|type2=Technical Machine|jpset=Pokémon VS|jprarity=Uncommon|jpnum=129/141}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Expedition|Multi Technical Machine 01|144}}|type=Trainer|type2=Technical Machine|enset=Expedition Base Set|enrarity=Uncommon|ennum=144/165|jpset=Base Expansion Pack|jprarity=Uncommon|jpnum=062/128|enset2=POP Series 2|enrarity2=Uncommon|ennum2=09/17|jpset2=Master Kit|jpnum2=009/012}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Theater VS Pack|Alto Mare Cube|18}}|type=Trainer|type2=Technical Machine|jpset=Theater Limited VS Pack|jpnum=018/018}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Darkness Cube 01|119}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=119/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=086/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Fighting Cube 01|121}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=121/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=085/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Fire Cube 01|122}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=122/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=081/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Grass Cube 01|124}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=124/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=080/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Lightning Cube 01|127}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=127/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=083/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Metal Cube 01|129}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=129/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=087/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Psychic Cube 01|132}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=132/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=084/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Water Cube 01|140}}|type=Trainer|type2=Technical Machine|enset=Aquapolis|enrarity=Uncommon|ennum=140/147|jpset=The Town on No Map|jprarity=Uncommon|jpnum=082/092}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Miracle Sphere α|129}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=129/144|jpset=Mysterious Mountains|jprarity=Uncommon|jpnum=081/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Miracle Sphere β|130}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=130/144|jpset=Mysterious Mountains|jprarity=Uncommon|jpnum=082/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Miracle Sphere γ|131}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=131/144|jpset=Mysterious Mountains|jprarity=Uncommon|jpnum=083/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Mystery Plate α|133}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=133/144|jpset=Split Earth|jprarity=Uncommon|jpnum=083/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Mystery Plate β|134}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=134/144|jpset=Split Earth|jprarity=Uncommon|jpnum=084/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Mystery Plate γ|135}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=135/144|jpset=Split Earth|jprarity=Uncommon|jpnum=085/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Skyridge|Mystery Plate δ|136}}|type=Trainer|type2=Technical Machine|enset=Skyridge|enrarity=Uncommon|ennum=136/144|jpset=Split Earth|jprarity=Uncommon|jpnum=086/088}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Team Magma vs Team Aqua|Team Aqua Technical Machine 01|79}}|type=Trainer|type2=Technical Machine|enset=EX Team Magma vs Team Aqua|enrarity=Uncommon|ennum=079/95|jpset=Magma VS Aqua: Two Ambitions|jprarity=Uncommon|jpnum=077/080|jpset2=Aqua Deck Kit|jpnum2=031/033}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Team Magma vs Team Aqua|Team Magma Technical Machine 01|84}}|type=Trainer|type2=Technical Machine|enset=EX Team Magma vs Team Aqua|enrarity=Uncommon|ennum=084/95|jpset=Magma VS Aqua: Two Ambitions|jprarity=Uncommon|jpnum=076/080|jpset2=Magma Deck Kit|jpnum2=031/033}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Ancient Technical Machine (EX Hidden Legends 84)|Ancient Technical Machine [Ice]]]|type=Trainer|type2=Technical Machine|enset=EX Hidden Legends|enrarity=Uncommon|ennum=084/101|jpset=Undone Seal|jprarity=Uncommon|jpnum=075/083}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Ancient Technical Machine (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]]|type=Trainer|type2=Technical Machine|enset=EX Hidden Legends|enrarity=Uncommon|ennum=085/101|jpset=Undone Seal|jprarity=Uncommon|jpnum=076/083}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Ancient Technical Machine (EX Hidden Legends 86)|Ancient Technical Machine [Steel]]]|type=Trainer|type2=Technical Machine|enset=EX Hidden Legends|enrarity=Uncommon|ennum=086/101|jpset=Undone Seal|jprarity=Uncommon|jpnum=077/083}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Legends Awakened|Technical Machine TS-1|136}}|type=Trainer|type2=Technical Machine|enset=Legends Awakened|enrarity=Uncommon|ennum=136/147|jpset=Cry from the Mysterious|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Legends Awakened|Technical Machine TS-2|137}}|type=Trainer|type2=Technical Machine|enset=Legends Awakened|enrarity=Uncommon|ennum=137/147|jpset=Temple of Anger|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname=[[Team Galactic&#039;s Invention G-107 Technical Machine G (Rising Rivals 95)|&amp;lt;small&amp;gt;&#039;&#039;&#039;Team Galactic&#039;s Invention G-107&#039;&#039;&#039;&amp;lt;/small&amp;gt; Technical Machine]] {{SP|G}}|type=Trainer|type2=Technical Machine|enset=Rising Rivals|enrarity=Uncommon|ennum=95/111|jpsetlink=Rising Rivals|jpset=Bonds to the End of Time|jprarity=Uncommon|jpnum=077/090|jpsetlink2=Garchomp vs Charizard SP Deck Kit|jpset2=Charizard Half Deck|jpnum2=014/016}}&lt;br /&gt;
{{cardlist/footer|Colorless}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* 170 different moves have been available as a TM, adding together the TMs from every generation.&lt;br /&gt;
* [[Gym Leader]]s who give out a TM on their defeat typically give out one containing a move of their [[Type expert|specialty type]]. However, in their respective first generation of an appearance each, [[Brock]] and [[Falkner]] do not, giving out {{TM|34|Bide}} (a {{type|Normal}} move) and {{TM|31|Mud-Slap}} (a {{type|Ground}} move), respectively. This is rectified in the [[remake]]s of their debut games with Brock giving away {{TM|39|Rock Tomb}} while Falkner&#039;s prize is {{TM|51|Roost}}. Likewise, [[Cilan]], [[Chili]], and [[Cress]] do not give out TMs matching their specialty type, instead giving out the {{type|Normal}} {{TM|83|Work Up}}, regardless of which of the three is battled.&lt;br /&gt;
** Prior to Generation III, TMs given out by the starting region&#039;s Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: in {{game|Yellow}}, {{p|Pikachu}} learns {{m|Thunderbolt}} in place of {{m|Swift}}.&lt;br /&gt;
* TMs {{m|Toxic|06}}, {{m|Blizzard|14}}, {{m|Hyper Beam|15}}, {{m|Solar Beam|22}}, {{m|Thunder|25}}, {{m|Earthquake|26}}, {{m|Psychic|29}}, {{m|Double Team|32}}, {{m|Fire Blast|38}}, and {{m|Rest|44}} have contained the same move in all seven generations. &lt;br /&gt;
* Generation IV is the first generation in which there is at least one TM that teaches a move of each Pokémon type. &lt;br /&gt;
** Generation I had no TMs for {{t|Bug}}- or {{type|Ghost}} moves, Generation II had none for {{t|Flying}}, and Generation III had none for {{t|Bug}}.&lt;br /&gt;
* Generation VI and VII are tied for the most TMs, with 100, and Generation I, II, and III are tied for the fewest TMs, with 50.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{TMs and HMs color light}}|bordercolor={{TMs and HMs color}}&lt;br /&gt;
|zh_yue=招式學習器 &#039;&#039;{{tt|Jīusīk Hohkjaahphei|Move-Learning Machine}}&#039;&#039;&lt;br /&gt;
|zh_cmn=招式學習器 / 招式学习器 &#039;&#039;{{tt|Zhāoshì Xuéxíqì|Move-Learning Machine}}&#039;&#039;&lt;br /&gt;
|da=Teknisk maskin&amp;lt;br&amp;gt;Teknologisk maskine{{tt|*|The Official Pokémon Handbook}}&lt;br /&gt;
|nl=Technische machine{{tt|*|Emerald, Platinum, HeartGold &amp;amp; SoulSilver, Black &amp;amp; White manual}}&lt;br /&gt;
|de=Technische Maschine (TM)&lt;br /&gt;
|fr_ca=Machine technique{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Capsule Technique (CT)&lt;br /&gt;
|it=Macchina Tecnica (MT)&lt;br /&gt;
|ko=기술머신 &#039;&#039;Technical Machine&#039;&#039;&lt;br /&gt;
|pt_br=Máquina Técnica (MT)&lt;br /&gt;
|es=Máquina Técnica (MT)&lt;br /&gt;
|sv=Teknisk maskin&amp;lt;br&amp;gt;Tekniskt fordon{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|vi=Máy học chiêu thức&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[HM]]&lt;br /&gt;
* [[List of all Technical Machine Cards]]&lt;br /&gt;
* [[Move Tutor]]&lt;br /&gt;
* [[List of TM and HM locations in Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
{{TM and HM locations}}&lt;br /&gt;
{{Mystery Dungeon items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:TMs|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Technische Maschine]]&lt;br /&gt;
[[es:MT]]&lt;br /&gt;
[[fr:CT]]&lt;br /&gt;
[[it:MT]]&lt;br /&gt;
[[ja:わざマシン]]&lt;br /&gt;
[[zh:招式学习器]]&lt;/div&gt;</summary>
		<author><name>Volcaronium</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lock-On_(move)&amp;diff=2824961</id>
		<title>Lock-On (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lock-On_(move)&amp;diff=2824961"/>
		<updated>2018-07-23T21:40:21Z</updated>

		<summary type="html">&lt;p&gt;Volcaronium: /* Generation II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=199&lt;br /&gt;
|name=Lock-On&lt;br /&gt;
|jname=ロックオン&lt;br /&gt;
|jtrans=Lock-On&lt;br /&gt;
|jtranslit=Rokku On&lt;br /&gt;
|gameimage=Lock-On VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy={{tt|—|100 in Generations II-III}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from getting excited. &lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lock-On&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックオン&#039;&#039;&#039; &#039;&#039;Lock-On&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. This effect can be passed by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
Lock-On does not allow the user to bypass {{cat|protection moves}}.&lt;br /&gt;
&lt;br /&gt;
Lock-On&#039;s accuracy is 100%.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Lock-On&#039;s effect now lasts until the end of the next turn rather than until the user makes its next move.&lt;br /&gt;
&lt;br /&gt;
Lock-On does not take precedence over {{cat|Moves that make the target the center of attention}}, such as {{m|Follow Me}}.&lt;br /&gt;
&lt;br /&gt;
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled.&lt;br /&gt;
&lt;br /&gt;
===Generation IV onward===&lt;br /&gt;
The move Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Lock-On, the user&#039;s {{stat|Speed}} stat is raised by one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}&amp;lt;br&amp;gt;46{{sup/5|B2W2}}|46{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|41}}&lt;br /&gt;
{{Moveentry/6|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}&amp;lt;br&amp;gt;56{{sup/5|B2W2}}|56{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}}&lt;br /&gt;
{{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6}}&lt;br /&gt;
{{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}}&lt;br /&gt;
{{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}&amp;lt;br&amp;gt;73{{sup/4|PtHGSS}}|73{{sup/5|BW}}&amp;lt;br&amp;gt;50{{sup/5|B2W2}}|50{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43}}&lt;br /&gt;
{{Moveentry/6|377|Regirock|type=Rock|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}&amp;lt;br&amp;gt;55{{sup/6|ORAS}}|55}}&lt;br /&gt;
{{Moveentry/6|378|Regice|type=Ice|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}&amp;lt;br&amp;gt;55{{sup/6|ORAS}}|55}}&lt;br /&gt;
{{Moveentry/6|379|Registeel|type=Steel|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}&amp;lt;br&amp;gt;55{{sup/6|ORAS}}|55}}&lt;br /&gt;
{{Moveentry/6|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}&amp;lt;br&amp;gt;56{{sup/5|B2W2}}|56{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45}}&lt;br /&gt;
{{Moveentry/6|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}&amp;lt;br&amp;gt;73{{sup/4|PtHGSS}}|73{{sup/5|BW}}&amp;lt;br&amp;gt;50{{sup/5|B2W2}}|50{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43}}&lt;br /&gt;
{{Moveentry/6|599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50}}&lt;br /&gt;
{{Moveentry/6|600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56}}&lt;br /&gt;
{{Moveentry/6|601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60}}&lt;br /&gt;
{{Moveentry/6|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered||||11|11|11}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|524|Roggenrola|type=Rock|1|Mineral|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You&#039;ll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}&lt;br /&gt;
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock&#039;s face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.}}&lt;br /&gt;
{{movemid|type=normal|user=Brandon&#039;s legendary titans#Regirock|user1=Brandon&#039;s Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel&#039;s face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}}&lt;br /&gt;
{{movebtm|type=normal|user=Brandon&#039;s legendary titans#Registeel|user1=Brandon&#039;s Registeel|startcode=AG186|startname=Overjoyed!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent so the next move does not miss.|image1=Pokémon Association Porygon2 Lock-On.png|image1p=Porygon2}}&lt;br /&gt;
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association&#039;s Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}}&lt;br /&gt;
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer&#039;s Magnezone|startcode=PBK6|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Lock-On II&lt;br /&gt;
|genIII=Lock-On III&lt;br /&gt;
|genIV=Lock-On IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genV=Lock-On V|&lt;br /&gt;
genVI=Lock-On VI|&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Lock-On Stad2&lt;br /&gt;
|Colo=Lock-On Colo&lt;br /&gt;
|XD=Lock-On XD&lt;br /&gt;
|PBR=Lock-On PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Lock-On PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=鎖定 &#039;&#039;{{tt|Sódihng|Lock On}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鎖定 / 锁定 &#039;&#039;{{tt|Suǒdìng|Lock On}}&#039;&#039;&lt;br /&gt;
|fr=Verrouillage&lt;br /&gt;
|de=Zielschuss&lt;br /&gt;
|el=Κλείδωμα Στόχου&lt;br /&gt;
|it=Localizza&lt;br /&gt;
|ko=록온 &#039;&#039;Lock On&#039;&#039;&lt;br /&gt;
|pt=Mira&lt;br /&gt;
|pt_br=Mirar&lt;br /&gt;
|sr=Nišanjenje&lt;br /&gt;
|vi=Khóa Mục Tiêu&lt;br /&gt;
|es=Fijar Blanco}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Lock-On|Normal}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zielschuss]]&lt;br /&gt;
[[es:Fijar blanco]]&lt;br /&gt;
[[fr:Verrouillage (capacité)]]&lt;br /&gt;
[[it:Localizza]]&lt;br /&gt;
[[ja:ロックオン]]&lt;br /&gt;
[[zh:锁定（招式）]]&lt;/div&gt;</summary>
		<author><name>Volcaronium</name></author>
	</entry>
</feed>