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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Spear_Pillar&amp;diff=1487501</id>
		<title>Spear Pillar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Spear_Pillar&amp;diff=1487501"/>
		<updated>2011-07-31T14:12:27Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=SpearPillar Giratina.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=space&lt;br /&gt;
|location_name=Spear Pillar&lt;br /&gt;
|japanese_name=やりのはしら&lt;br /&gt;
|translated_name=Spear Pillar&lt;br /&gt;
|location= [[Mt. Coronet]]&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spear Pillar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;やりのはしら&#039;&#039;&#039; &#039;&#039;Spear Pillar&#039;&#039;) is a location in [[Sinnoh]] where the ancient Pokémon {{p|Dialga}}, {{p|Palkia}}, and {{p|Giratina}} were created by {{p|Arceus}} and from which, legends say, Sinnoh itself came from.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The area is located at the very peak of [[Mt. Coronet]], and is the ultimate goal of [[Team Galactic]]&#039;s plot. It is here that [[Cyrus]] summons both Dialga and Palkia to claim their powers and create a new universe for himself, free of emotion (though he only manages to summon one of the pair in either Diamond or Pearl, and its power is partly neutralized by the [[lake guardians]] before the player battles Cyrus). [[Mars]] and [[Jupiter]] battle against the {{player}} and {{ga|Barry|their rival}}, standing in the way before the player&#039;s challenge against Cyrus.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Cyrus summons both Dialga and Palkia to Spear Pillar, using &#039;&#039;two&#039;&#039; [[Red Chain]]s: one from the gems of the lake trio, and the other an artificial copy. Together, the power of Dialga and Palkia together is too great for the lake trio to counterbalance as they did in Diamond and Pearl, and so the [[Pokémon world]] is shortly doomed. Just when Cyrus believes himself to have won, he feels the presence of Giratina, angered by his actions to destroy the world. Giratina appears between Cyrus and the other two, warping the ancient pillars. It grabs Cyrus, warping him into the [[Distortion World]] and leaving behind the tunnel between the worlds. Dialga and Palkia vanish back into their own dimensions, and [[Cynthia]] requests the player&#039;s help in the Distortion World to repair the link between the two worlds and prevent the warping of reality caused by Giratina&#039;s entrance from extending throughout.&lt;br /&gt;
&lt;br /&gt;
After Giratina and Cyrus are defeated in the Distortion World, the player ends up in the Pokémon world once more at the entrance to [[Turnback Cave]]. Once the Elite Four are defeated and the player has found both the {{DL|Type-enhancing item|Adamant Orb|Adamant}} and {{DL|Type-enhancing item|Lustrous Orb}}s in Mt. Coronet, Cynthia&#039;s grandmother will tell the player that in ancient times, people apparently met with Dialga and Palkia, by having the Adamant and Lustrous Orbs. Returning to Spear Pillar with these items, the player will be able to battle with and potentially capture Dialga and Palkia.&lt;br /&gt;
&lt;br /&gt;
If the player has the [[Azure Flute]] on returning to Spear Pillar after capturing all of the [[creation trio]], as well as having the National Pokédex, blowing into it will cause a staircase leading to the [[Hall of Origin]] to appear. It is an event-only area, and when the the player has the Azure Flute and returns to Spear Pillar after defeating the Elite Four (as the event will not be possible until after Team Galactic has been vanquished and Dialga, Palkia, or Giratina  has been captured, defeated or fled from), the flute will make a sound. After blowing into the flute, a staircase will appear leading up, out of sight. After reaching the top of the staircase, the player attempts to capture the legendary Pokémon, Arceus.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{Itlisth|space}}&lt;br /&gt;
{{Itlistbod|Adamant Orb|North of Dialga|D|display={{DL|Type-enhancing item|Adamant Orb}}}}&lt;br /&gt;
{{Itlistbod|Lustrous Orb|North of Palkia|P|display={{DL|Type-enhancing item|Lustrous Orb}}}}&lt;br /&gt;
{{Itlistfoot|space}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{catch/header|space|yes}}&lt;br /&gt;
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=Only one|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=Only one|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/div|space|Post-{{colorlink|Elite Four (Sinnoh)|FFF|Elite Four}}}}&lt;br /&gt;
{{catch/entry4|483|Dialga|no|no|yes|Special|70|all=Only one{{tt|*|Player must have Adamant Orb}}|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|no|yes|Special|70|all=Only one{{tt|*|Player must have Lustrous Orb}}|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
====In Diamond and Pearl====&lt;br /&gt;
{{Trainerheader|space}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||3040&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Galactic Grunt)&amp;lt;/sup&amp;gt;|2|269|Dustox|♂|38|None|453|Croagunk|♂|38|None|}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||3040&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Galactic Grunt)&amp;lt;/sup&amp;gt;|2|434|Stunky|♀|38|None|431|Glameow|♀|38|None|}}&lt;br /&gt;
{{Trainerfooter|space|1}}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
|tag=yes&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{dark color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|color1=E6525A&lt;br /&gt;
|headcolor1=F69C7B&lt;br /&gt;
|color2=D56AAC&lt;br /&gt;
|headcolor2=EE8BCD&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000000|Mars}}&lt;br /&gt;
|sprite=SpriteMars.png&lt;br /&gt;
|class2=Commander&lt;br /&gt;
|name2={{color2|000000|Jupiter}}&lt;br /&gt;
|sprite2=SpriteJupiter.png&lt;br /&gt;
|game=DP&lt;br /&gt;
|location=Spear Pillar&lt;br /&gt;
|prize={{PDollar}}7280&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ndex=436&lt;br /&gt;
|level=41&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Light Screen|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Gyro Ball|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ndex=042&lt;br /&gt;
|level=42&lt;br /&gt;
|gender=female&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon3={{Pokémon/4&lt;br /&gt;
|pokemon=Purugly&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ndex=432&lt;br /&gt;
|level=45&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|move1=Shadow Claw|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Hypnosis|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon4={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ndex=436&lt;br /&gt;
|level=41&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
|pokemon5={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ndex=042&lt;br /&gt;
|level=41&lt;br /&gt;
|gender=female&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison|move2cat=Special&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon6={{Pokémon/4&lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|type1=Poison|type2=Dark&lt;br /&gt;
|ndex=435&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Poison Jab|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=Flamethrower|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=SmokeScreen|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{dark color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=GalacticBossCyrus.png&lt;br /&gt;
|prize={{PDollar}}8640&lt;br /&gt;
|class=Galactic Boss&lt;br /&gt;
|name={{color2|000000|Cyrus}}&lt;br /&gt;
|game=DP&lt;br /&gt;
|location=Spear Pillar&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|ndex=430&lt;br /&gt;
|pokemon=Honchkrow&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=45&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|type1=Dark|type2=Flying&lt;br /&gt;
|move1=Dark Pulse|move1type=Dark|move1cat=Special&lt;br /&gt;
|move2=Embargo|move2type=Dark|move2cat=Status&lt;br /&gt;
|move3=Drill Peck|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|ndex=130 m&lt;br /&gt;
|pokemon=Gyarados&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=45&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|type1=Water|type2=Flying&lt;br /&gt;
|move1=Aqua Tail|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Giga Impact|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Ice Fang|move4type=Ice|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|ndex=169&lt;br /&gt;
|pokemon=Crobat&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Poison Fang|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon/4&lt;br /&gt;
|game=Diamond&lt;br /&gt;
|ndex=461 m&lt;br /&gt;
|pokemon=Weavile&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|type1=Dark|type2=Ice&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Ice Punch|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Brick Break|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=X-Scissor|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In Platinum====&lt;br /&gt;
{{Trainerheader|space}}&lt;br /&gt;
{{Trainerentry|DPGalacticM.png|Galactic Grunt||{{tt|6080|Double Battle}}|2|453|Croagunk|♂|38|None|453|Croagunk|♂|43|None|}}&lt;br /&gt;
{{Trainerentry|DPGalacticF.png|Galactic Grunt||{{tt|6080|Double Battle}}|2|434|Stunky|♀|38|None|431|Glameow|♀|38|None|}}&lt;br /&gt;
{{Trainerfooter|space|1}}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
|tag=yes&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{dark color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|color1=E6525A&lt;br /&gt;
|headcolor1=F69C7B&lt;br /&gt;
|color2=D56AAC&lt;br /&gt;
|headcolor2=EE8BCD&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000000|Mars}}&lt;br /&gt;
|sprite=SpriteMars.png&lt;br /&gt;
|class2=Commander&lt;br /&gt;
|name2={{color2|000000|Jupiter}}&lt;br /&gt;
|sprite2=SpriteJupiter.png&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Spear Pillar&lt;br /&gt;
|prize={{PDollar}}7135&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ndex=436&lt;br /&gt;
|level=44&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Light Screen|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Gyro Ball|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ndex=042&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Bite|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon3={{Pokémon/4&lt;br /&gt;
|pokemon=Purugly&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ndex=432&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|move1=Shadow Claw|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Hypnosis|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon4={{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Bronzor&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ndex=436&lt;br /&gt;
|level=44&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
|pokemon5={{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ndex=042&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison|move2cat=Special&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Poison Fang|move4type=Poison|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon6={{Pokémon/4&lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|type1=Poison|type2=Dark&lt;br /&gt;
|ndex=435&lt;br /&gt;
|level=46&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Poison Jab|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=Flamethrower|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Night Slash|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=SmokeScreen|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Spear Pillar Dialga.png|{{p|Dialga}} on Spear Pillar&lt;br /&gt;
File:Spear Pillar Palkia.png|{{p|Palkia}} on Spear Pillar&lt;br /&gt;
File:Distortion world portal.png|[[Distortion World]] entrance&lt;br /&gt;
Image:Spear Pillar cutscene.png|{{game|Diamond and Pearl|s}} cutscene on the Spear Pillar&lt;br /&gt;
&amp;lt;!--Image:Spear Pillar Distortion.png|The [[Distortion World]]&#039;s entrance--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Super Smash Bros. Brawl]]==&lt;br /&gt;
{{main|Spear Pillar (stage)}}&lt;br /&gt;
[[File:SSBB Spear Pillar.png|right|thumb|{{St|Spear Pillar}} in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
&#039;&#039;&#039;{{St|Spear Pillar}}&#039;&#039;&#039; is also an unlockable stage in [[Super Smash Bros. Brawl]]. Players can unlock the stage by completing Event 25: The Aura Is With Me. The background of the stage will feature either {{p|Dialga}}, {{p|Palkia}} or strangely {{p|Cresselia}}, who will occasionally do things to affect the stage such as tilting it diagonally or breaking one section of the top platform; Dialga slows time, Palkia flips or reverses the view, and Cresselia randomly attacks with flying crescents. The [[lake guardians]] will also make short cameo appearances when something happens to the stage.&lt;br /&gt;
&lt;br /&gt;
The stage&#039;s default music is &amp;quot;{{ho|Victory Road}}&amp;quot; from {{game|Ruby and Sapphire|s}}. Other pieces of background music are &amp;quot;Dialga / Palkia Battle at Spear Pillar!,&amp;quot; &amp;quot;Wild Pokémon Battle! (Diamond / Pearl),&amp;quot; &amp;quot;[[Team Galactic]] Battle!,&amp;quot; and &amp;quot;{{rt|209|Sinnoh}}.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At some point Dialga, Palkia, and Cresselia will affect the stage, each with different effects to the field. Dialga appears when the sky has a blue hue, Palkia appears when the sky has a purple hue, and Cresselia appears when the sky is clear.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name &amp;quot;spear pillar&amp;quot; is a reference to the creation myth in [[wp:Shinto|Shintō]], where the deities {{wp|Izanagi}} and {{wp|Izanami}} were given the spear 天沼矛 &#039;&#039;Ame-no-nuboko&#039;&#039;, with which they created 淤能碁呂島 &#039;&#039;Onogoroshima&#039;&#039;, upon which they built the pillar 天御柱 &#039;&#039;Ame-no-mihashira&#039;&#039;.&lt;br /&gt;
*Spear Pillar is technically part of Mt. Coronet, and therefore, {{p|Magneton}} and {{p|Nosepass}} will [[evolution|evolve]] here if leveled up.&lt;br /&gt;
*The [[Escape Rope]] cannot be used here, despite it being part of Mt. Coronet. This is because the player has used a cave exit into Spear Pillar, thus the game assumes they are no longer in a mountain. Therefore, the Escape Rope cannot be used to return to the outside world (leaving into Mt. Coronet allows for the Escape Rope to be used, however).&lt;br /&gt;
*The Temporal Pinnacle, at the peak of [[Temporal Tower]], in {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, bears resemblance to Spear Pillar, likely due to the connection both have to Dialga.&lt;br /&gt;
*Despite the fact that it is higher up than the snowy areas of Mt. Coronet, there is no snow on Spear Pillar itself. The rest of Mt. Coronet cannot be seen, either. In this case, as the anime has shown, Spear Pillar is likely to be above the level of the clouds that dump the snow on the lower levels of the mountain.&lt;br /&gt;
*The only possible way to encounter {{p|Palkia}} before {{p|Dialga}} in {{game|Platinum}} is to not have the {{DL|Type-enhancing item|Adamant Orb}} held by a [[party]] member or in the [[bag]], but to have the {{DL|Type-enhancing item|Lustrous Orb}}. If the Adamant Orb is with the player in any manner, Dialga will always appear first, no matter if the Lustrous Orb is also with the player or not.&lt;br /&gt;
*It is impossible to {{m|Fly}} from Spear Pillar, although it is not inside Mt. Coronet. The reason is most likely to prevent the {{player}} from running away from {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}}.&lt;br /&gt;
*In the anime, Spear Pillar bears a strong resemblance to the Mystri Stage in the [[Sinjoh Ruins]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|space}}|bordercolor={{locationcolor/dark|space}}|textcolor={{locationcolor/text|space}}&lt;br /&gt;
|zh_cmn=槍柱 &#039;&#039;Qiāngzhù&#039;&#039;&lt;br /&gt;
|da=Spyd Søjlen&lt;br /&gt;
|fi=Keihäspylväs&lt;br /&gt;
|fr_eu=Colonnes Lances&lt;br /&gt;
|de=Speersäule&lt;br /&gt;
|id=Tiang Tombak&lt;br /&gt;
|it=Vetta Lancia&lt;br /&gt;
|pt_br=Pilar da Lança&lt;br /&gt;
|es_eu=Columna Lanza}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{legendarylocations|sinnoh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:Monuments]]&lt;br /&gt;
[[Category:Evolution-inducing locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Speersäule]]&lt;br /&gt;
[[fr:Colonnes Lances]]&lt;br /&gt;
[[it:Vetta Lancia]]&lt;br /&gt;
[[ja:やりのはしら]]&lt;br /&gt;
[[pt:Spear Pillar]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Dennou_Zenshi/2011-2%2B2012-1&amp;diff=1487455</id>
		<title>User talk:Dennou Zenshi/2011-2+2012-1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Dennou_Zenshi/2011-2%2B2012-1&amp;diff=1487455"/>
		<updated>2011-07-31T12:45:20Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Sorry!!! */ new section&lt;/p&gt;
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! [[File:Dream Choice Band Sprite.png|link=User:Dennou Zenshi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAIN&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream TinyMushroom Sprite.png|link=http://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Dennou_Zenshi&amp;amp;action=edit&amp;amp;section=new]]&amp;lt;br&amp;gt;&#039;&#039;&#039;NEW SECTION&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream Wise Glasses Sprite.png|link=Special:Contributions/Dennou Zenshi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CONTRIBUTIONS&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream Skull Fossil Sprite.png|link=User talk:Dennou Zenshi/2010|50px]]&amp;lt;br&amp;gt;[[File:Dream Armor Fossil Sprite.png|link=User talk:Dennou Zenshi/2011-1|50px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;TALK ARCHIVES&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream Soft Sand Sprite.png|link=User:Dennou Zenshi/Sandbox]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SANDBOX&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream Lava Cookie Sprite.png|link=User:Dennou Zenshi/Rematch predictions]]&amp;lt;br&amp;gt;&#039;&#039;&#039;REMATCH TEAMS&#039;&#039;&#039;&lt;br /&gt;
! [[File:Dream Poké Doll Sprite.png|link=Special:Random]]&amp;lt;br&amp;gt;&#039;&#039;&#039;GO AWAY&#039;&#039;&#039;&lt;br /&gt;
! &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;TIME: {{CURRENTTIME}}&amp;lt;br&amp;gt;EDITS: {{tt|{{NUMBEROFEDITS}}|Next milestone: 1,500,000}}&amp;lt;br&amp;gt; ARTICLES: {{tt|{{NUMBEROFARTICLES}}|Next milestone: 20,000}}&amp;lt;br&amp;gt; VIEWS: {{tt|{{NUMBEROFVIEWS}}|Next milestone: 300,000,000}}&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #25942C; {{roundy|10px}}; border: 4px solid #212C6E&amp;quot;&lt;br /&gt;
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== Ciao! ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to talk you about the Finnish titles for one more time. The last time I contacted you, I actually lied, because I still had some Finnish Battle Frontier titles left. Now I&#039;m sure that we now have every Finnish title of every Finnish dubbed episodes of Pokémon (I also keep filling the new titles as they come out). But I spotted one weird thing: I no matter how I searched, the titles of [[AG178]]-[[AG183]] and [[AG186]]-[[AG187]] remained undubbed. I&#039;m a bit confused: the article [[Pokémon in Finland]] says that these episodes should have been dubbed, but there is no sign of dubbed titles. I know a Finnish user who has connections to behind the scenes (some kind of), but he/she isn&#039;t always active, and he/she is now having a &amp;quot;brake&amp;quot;, so I turned to you. I don&#039;t know if you know anything about this, but I still try. --[[User:FinnishPokéFan92|FinnishPokéFan92]] 14:25, 5 June 2011 (UTC)&lt;br /&gt;
:Actually, they have been dubbed and released once in MTV3 Juniori; I have also seen them all. However, I don&#039;t have the titles.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 14:42, 5 June 2011 (UTC)&lt;br /&gt;
::A bit odd, if you ask from me. They release the episodes, but they don&#039;t give any dubbed titles. Odd indeed... --[[User:FinnishPokéFan92|FinnishPokéFan92]] 15:00, 5 June 2011 (UTC)&lt;br /&gt;
:::Now I&#039;m having trouble translating the Finnish title of [[DP147]], which is &amp;quot;Etsivä löytää&amp;quot;. Any suggestions? --[[User:FinnishPokéFan92|FinnishPokéFan92]] 08:51, 18 June 2011 (UTC)&lt;br /&gt;
::::Yeah, that&#039;s pretty hard. Maybe &amp;quot;Searcher will find&amp;quot;?--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:18, 19 June 2011 (UTC)&lt;br /&gt;
:::::It&#039;s also the best that I can think of, so I&#039;m putting it. --[[User:FinnishPokéFan92|FinnishPokéFan92]] 14:40, 19 June 2011 (UTC)&lt;br /&gt;
::::::I&#039;m not completely satisfied with the translations of the titles of [[EP071]] and [[AG089]]. Got any better ones? --[[User:FinnishPokéFan92|FinnishPokéFan92]] 16:22, 20 June 2011 (UTC)&lt;br /&gt;
:::::::Done.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:18, 20 June 2011 (UTC)&lt;br /&gt;
::::::Now I have a title to translate that is not from an episode, but from a song: [[The Time Has Come (Pikachu&#039;s Goodbye)]]. I made a translation, but I&#039;m not completely sure about the order of the words and etc. Also I made some additions to [[Pokémon in Finland]], and I&#039;d like you to check it out and make it&#039;s style &amp;quot;more correct&amp;quot; if needed. Thanks.{{unsigned|FinnishPokéFan92}}&lt;br /&gt;
:::::::IMO everything looks fine as it is.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:54, 23 June 2011 (UTC)&lt;br /&gt;
::::::::Danks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] 15:55, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WHY?!?!? ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete and Image  I uploaded? [[User:Pikatwig|Pikatwig]] 05:22, 21 June 2011 (UTC)&lt;br /&gt;
:Okay, first Dennou doesn&#039;t have powers to delete the images. Second, you uploaded an image with .jpg extension while the image upload form clearly says &amp;quot;&#039;&#039;.png for sprites, screenshots, icons, diagrams, and simple images&#039;&#039;&amp;quot;. Along with that, the image was small 342 x 192 and its quality wasn&#039;t good either. That is why it was deleted. Please do not blame users without any confirmation, thank you. &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;エイデ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;ィニズ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 05:38, 21 June 2011 (UTC)&lt;br /&gt;
::Oh FUDGE! With whip cream! &amp;gt;:( [[User:Pikatwig|Pikatwig]] 06:26, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Block = NO ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t block me dude. [[User:Pikatwig|Pikatwig]] 10:30, 21 June 2011 (UTC)&lt;br /&gt;
:Hahaha, I can&#039;t block you; I&#039;m not even [[JA]]. However, somebody else may block you if you don&#039;t start making constructive mainspace edits and continue making pointless talkpage comments.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 10:40, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Falk&#039;s death deals with Pikachu&#039;s article&#039;s lock... how? ==&lt;br /&gt;
&lt;br /&gt;
Hi. Your recent edit to Pikachu&#039;s article mentioned that the article should be unlocked as Falk is dead. Can you please explain what his death has anything to do with Pikachu&#039;s article&#039;s lock? [[User:Weedle Mchairybug|Weedle Mchairybug]] 22:10, 24 June 2011 (UTC)&lt;br /&gt;
:It was merely a joke. I made a reference to {{u|Falk|this user}}, and because of him Pikachu&#039;s page had to be protected. Haven&#039;t you really seen any he or any of his sockpuppets, which you can find [http://bulbapedia.bulbagarden.net/w/index.php?title=Special:Log&amp;amp;limit=500&amp;amp;type=block&amp;amp;month=&amp;amp;year= here], being blocked?--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 21:43, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AIM ==&lt;br /&gt;
&lt;br /&gt;
Hey DZ, do you have a minute? &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;エイデ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;ィニズ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 08:12, 25 June 2011 (UTC)&lt;br /&gt;
:Yeah.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:14, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please help! ==&lt;br /&gt;
&lt;br /&gt;
Should the translation of the Finnish title of [[AG072]] be &amp;quot;the battle of genders&amp;quot; of &amp;quot;the battle of sexes&amp;quot;, or doesn&#039;t it matter? --[[User:FinnishPokéFan92|FinnishPokéFan92]] 16:38, 28 June 2011 (UTC)&lt;br /&gt;
:It doesn&#039;t really matter, but I think &amp;quot;genders&amp;quot; is better.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:46, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cobalion&#039;s attack ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that myself. x_x; I was actually going to ask Nate about that when he got back. On the news post he used &amp;quot;Metal&amp;quot; instead of &amp;quot;Iron&amp;quot; so that&#039;s what I went with, even though I knew it said &amp;quot;Iron&amp;quot; in Japanese... &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 21:46, 30 June 2011 (UTC)&lt;br /&gt;
:I&#039;m maybe too keen to patrol all edits :V...anyway, it was just a pure error on the news, not an intentional &amp;quot;error&amp;quot; that some cards have, because that card is the only one with [http://bulbapedia.bulbagarden.net/w/index.php?title=Special%3ASearch&amp;amp;search=%E3%82%A2%E3%82%A4%E3%82%A2%E3%83%B3%E3%83%96%E3%83%AC%E3%82%A4%E3%82%AF&amp;amp;fulltext=Search that attack].--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 21:56, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Romanization ==&lt;br /&gt;
&lt;br /&gt;
May I ask why did you change the romanization of the Pokemon articles? Is there any official source? If you&#039;re following the rocket-gang subbed episodes, then it&#039;s not correct and it has a lot of errors. &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;エイデ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;ィニズ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 15:20, 16 July 2011 (UTC)&lt;br /&gt;
:Nevermind, I didn&#039;t notice the link in your edit summary. &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;エイデ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;ィニズ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 15:29, 16 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
Do i really have to say it again? As you may already know it (since you commented on what i said on Cold&#039;s Talkpage). Please don&#039;t just remove it, join the actual discussion instead. UPD: I&#039;ll leave it to your edit for the time being, because i don&#039;t want to get blocked because of communication failures. But please discuss it further, i&#039;ll create a discussion page for the purpose. [[User:Pokeand|Pokeand]] 18:58, 16 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uh, what? ==&lt;br /&gt;
&lt;br /&gt;
You undid my edit to [[EP005]], not only without giving a reason, but... what is falk?  And why undo that anyway?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:22, 22 July 2011 (UTC)&lt;br /&gt;
:{{u|Falk}} is a permabanned user who creates new new accounts and emails edit requests to other users, often related to Pikachu&#039;s Poké Ball. He was even mentioned {{bp|Messages from the Editor|here}} (April 16). If Falk requested that edit it would be ban evasion. But if you added the error without any requests, it can stay.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:33, 22 July 2011 (UTC)&lt;br /&gt;
::Oh.  Well, I&#039;ve never had anyone ask me to make any edits.  I only noticed this when I was watching the episode myself today.  I had just bought the first 26 or so episodes on DVD the other day.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:35, 22 July 2011 (UTC)&lt;br /&gt;
:::OK, sorry. I was almost sure that he requested it because [http://bulbapedia.bulbagarden.net/w/index.php?title=EP005&amp;amp;diff=1401287&amp;amp;oldid=1358179 these] [http://bulbapedia.bulbagarden.net/w/index.php?title=EP005&amp;amp;diff=1405602&amp;amp;oldid=1401290 edits], both requested by him, were almost identical to yours.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:41, 22 July 2011 (UTC)&lt;br /&gt;
== Ho hum~ ==&lt;br /&gt;
Did you see what I added? A simple &#039;a&#039; for Shanderaa. That&#039;s it. View my edit as proof.[[User:Blitzamirin|&amp;lt;span style=&amp;quot;color:#399999&amp;quot;&amp;gt; ~ Blitzamirin ~ &amp;lt;/span&amp;gt;]]  03:49, 29 July 2011 (UTC)&lt;br /&gt;
:If you can read katakana, you see instantly that Chandelure&#039;s Japanese name doesn&#039;t have long A sound in the end. It&#039;s just sha - n - de - ra. Did you really assume that Bulbapedia&#039;s transliteration is incorrect and some other site uses the correct one?--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 04:02, 29 July 2011 (UTC)&lt;br /&gt;
::That&#039;s all fine and dandy. But um, you kind of killed most of the page...[[User:Ataro|Ataro]] 04:04, 29 July 2011 (UTC)&lt;br /&gt;
:::I was trying to fix the page. Even Psy couldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
As for the Shanderaa matter, I remember it being a Romanization, as well as having a redirect.[[User:Blitzamirin|&amp;lt;span style=&amp;quot;color:#399999&amp;quot;&amp;gt; ~ Blitzamirin ~ &amp;lt;/span&amp;gt;]]  04:07, 29 July 2011 (UTC)&lt;br /&gt;
::Page blanking was my phone&#039;s fault that I&#039;m using. And Shanderaa was an incorrect transliteration like Sazando and Hahakurimo.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 04:21, 29 July 2011 (UTC)&lt;br /&gt;
:::I see. Well, being a new guy, I should expect less from you guys because you clearly know what you&#039;re doing. Anyways, I use my phone all the time (no computer), and this happens. Preview button helps. So, no problems on my side, you?&lt;br /&gt;
::::No problems, everyone makes errors after all.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 04:53, 29 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OK ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, I&#039;m a very new user here and I don&#039;t know how things work here very well. I&#039;ve been on another wiki, and this one is kind of strict compared to it. [[User:Crafty Scrafty|I am a talking Scrafty!]][[User talk:Crafty Scrafty| You can talk to me, and I can reply!]] 22:11, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry!!! ==&lt;br /&gt;
&lt;br /&gt;
I know I made more than one edit but it wasn&#039;t on purpose. I accidentally pressed the &amp;quot;Save Page&amp;quot; button and wasn&#039;t finished. Sorry! ([[User:Vikeyviking|Vikeyviking]] 12:45, 31 July 2011 (UTC))&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Vikeyviking&amp;diff=1487448</id>
		<title>User:Vikeyviking</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Vikeyviking&amp;diff=1487448"/>
		<updated>2011-07-31T12:36:46Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my user space!!! I&#039;ve been waiting for one of these for a while and have been editing as much as I can.&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User Food|Fajitas}}&lt;br /&gt;
{{User Starter|501|Oshawott}}&lt;br /&gt;
{{User Color|495|Green|{{Green color}}|000|(color)}}&lt;br /&gt;
{{User Favorite Legendary|151|Mew}}&lt;br /&gt;
{{User Favourite Type|494|Fire}}&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid #a88; background: #{{normal color}}; border: 1px solid #FFF600; {{#switch:{{{moz|yes}}}|yes={{roundy|65px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #71A735; {{#switch:{{{moz|yes}}}|yes={{roundy|65px}}|no=}}&amp;quot; | [[Image:GoodBabyKanga{{#switch:{{{moz|yes}}}|yes=c|no=}}.png|65px]]&lt;br /&gt;
| style=&amp;quot;color: #633;&amp;quot; | This user thinks that &#039;&#039;&#039;{{pcolor|Kangaskhan|600|a baby Kangaskhan}}&#039;&#039;&#039;  would be awesome.&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Other tags]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid red;background: Red;{{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: orange;{{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; | [[File:Shaymin Sky.png|50px]]&lt;br /&gt;
| style=&amp;quot; color:yellow&amp;quot; | This user likes to create [[Fake Pokémon|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Fakémon&amp;lt;/span&amp;gt;]].&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Other tags]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;userboxitem&amp;quot; style=&amp;quot;border: 1px solid #777; background: #bbb; {{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ccc; {{#switch:{{{moz|yes}}}|yes={{roundy|60px}}|no=}}&amp;quot; | [[Image:486.png|60px]]&lt;br /&gt;
| style=&amp;quot; color: #333;&amp;quot; | This user is a &#039;&#039;&#039;[[Slow Start (ability)|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Slow Starter&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;. &lt;br /&gt;
|} &amp;lt;noinclude&amp;gt;[[Category:Other tags]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{User Hates|010.png|50|Caterpie (Pokémon)|Caterpie}}&lt;br /&gt;
{{User Hates|013.png|50|Weedle (Pokémon)|Weedle}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Vikeyviking&amp;diff=1487402</id>
		<title>User:Vikeyviking</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Vikeyviking&amp;diff=1487402"/>
		<updated>2011-07-31T09:55:33Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: Created page with &amp;quot;Welcome to my user space!!! I&amp;#039;ve been waiting for one of these for a while and have been editing as much as I can. &amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt; {{User Food|Fajitas}} {{User Starter|501|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my user space!!! I&#039;ve been waiting for one of these for a while and have been editing as much as I can.&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User Food|Fajitas}}&lt;br /&gt;
{{User Starter|501|Oshawott}}&lt;br /&gt;
{{User Colour|Green}}&lt;br /&gt;
{{{{User Color|352|silver|{{Steel color}}|000|(color)}}}}&lt;br /&gt;
{{User Userbox 5}}&lt;br /&gt;
{{User Userbox 6}}&lt;br /&gt;
{{User Userbox 7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Temporal_Tower&amp;diff=1487339</id>
		<title>Temporal Tower</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Temporal_Tower&amp;diff=1487339"/>
		<updated>2011-07-31T07:30:32Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Hidden Land|Mystifying Forest|2}}&lt;br /&gt;
{{Dungeon infobox&lt;br /&gt;
|colorscheme=Steel&lt;br /&gt;
|bordercolorscheme=Psychic&lt;br /&gt;
|name=Temporal Tower&lt;br /&gt;
|jname=じげんのとう&lt;br /&gt;
|jtrans=Dimension Tower&lt;br /&gt;
|image=Temporal Tower.PNG&lt;br /&gt;
|floors=24{{tt|*|All three areas}}&amp;lt;br&amp;gt;21{{tt|*|All three areas, Special Episode}}&lt;br /&gt;
|rest=1&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|maintype={{t|Steel}}/{{t|Psychic}}&amp;lt;br/&amp;gt;{{t|Poison}}/{{t|Psychic}}{{tt|*|Special episode}}&lt;br /&gt;
|boss=[[Primal Dialga]]{{tt|*|first visit only}}{{tt|*|Special episode}}&amp;lt;br/&amp;gt;Regular {{p|Dialga}} &amp;lt;small&amp;gt;(post-credits)&amp;lt;/small&amp;gt;{{tt|*|Dialga is automatically recruited upon defeat}}&lt;br /&gt;
|recruitable=No{{tt|*|Only regular Dialga can be recruited on second visit}}&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|teamsize={{tt|2|Only original player and partner}},{{tt|2|In the special episode Grovyle and Dusknoir}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Temporal Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じげんのとう&#039;&#039;&#039; &#039;&#039;Dimension Tower&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is the home of {{p|Dialga}} and has, in total, 24 floors (13 being of Temporal Tower, ten of Temporal Spire, and the Temporal Pinnacle). In [[Pokémon Mystery Dungeon: Explorers of Sky]], the Temporal Tower can be revisited in the special episode &#039;&#039;[[In the Future of Darkness]]&#039;&#039; starring {{mdc|Grovyle|2}}. In the special episode, Temporal Tower is shown to have collapsed in the future.&lt;br /&gt;
&lt;br /&gt;
The only way to access it is by taking the transportation from the Hidden Land. Additionally, the only Pokémon allowed to enter are the [[player character|main player]] and his or her partner, and Pokémon are not recruitable. {{p|Lapras}} will bring the player to [[Hidden Land]], a dungeon that must be completed before entering Temporal Tower.&lt;br /&gt;
&lt;br /&gt;
Temporal Tower has a relay point after 13F. In the first visit the player will have to defeat [[Primal Dialga]]. After that, the player can recruit a regular {{p|Dialga}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
===Temporal Tower===&lt;br /&gt;
{{mdloc/h|steel}}&lt;br /&gt;
{{mdloc|137|Porygon|1-13|40-42|0}}&lt;br /&gt;
{{mdloc|338|Solrock|1-13|39-41|0}}&lt;br /&gt;
{{mdloc|337|Lunatone|1-13|39-41|0}}&lt;br /&gt;
{{mdloc|436|Bronzor|1-13|38-40|0}}&lt;br /&gt;
{{mdloc/f|steel}}&lt;br /&gt;
&lt;br /&gt;
====Collapsed Temporal Tower====&lt;br /&gt;
{{mdloc/h|psychic}}&lt;br /&gt;
{{mdloc|081|Magnemite|1-10|38|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|1-10|39|0}}&lt;br /&gt;
{{mdloc|041|Zubat|1-6|31|0}}&lt;br /&gt;
{{mdloc|042|Golbat|7-10|37|0}}&lt;br /&gt;
{{mdloc|096|Drowzee|1-10|35|0}}&lt;br /&gt;
{{mdloc|064|Kadabra|1-10|33|0}}&lt;br /&gt;
{{mdloc|092|Gastly|1-10|33|0}}&lt;br /&gt;
{{mdloc|132|Ditto|1-10|31|0}}&lt;br /&gt;
{{mdloc|344|Claydol|1-10|33|0}}&lt;br /&gt;
{{mdloc|429|Mismagius|1-10|34|0}}&lt;br /&gt;
{{mdloc/f|poison|Since this is a special episode, no Pokémon can be recruited.}}&lt;br /&gt;
&lt;br /&gt;
===Temporal Spire===&lt;br /&gt;
{{mdloc/h|steel}}&lt;br /&gt;
{{mdloc|233|Porygon2|1-10|42-44|0}}&lt;br /&gt;
{{mdloc|474|Porygon-Z|1-10|43-45|0}}&lt;br /&gt;
{{mdloc|373|Salamence|1-10|45-47|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|1-7|44-46|0}}&lt;br /&gt;
{{mdloc|376|Metagross|5-10|46-47|0}}&lt;br /&gt;
{{mdloc|386A|Deoxys|5-10|?|0|part=yes}}&lt;br /&gt;
{{mdloc|483|Dialga|Temporal Pinnacle|48|100|boss=yes}}&lt;br /&gt;
{{mdloc/f|psychic|Dialga cannot be recruited the first time.}}&lt;br /&gt;
&lt;br /&gt;
====Collapsed Temporal Spire====&lt;br /&gt;
{{mdloc/h|psychic}}&lt;br /&gt;
{{mdloc|082|Magneton|1-10|41-42|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|1-10|39|0}}&lt;br /&gt;
{{mdloc|042|Golbat|1-10|37|0}}&lt;br /&gt;
{{mdloc|097|Hypno|1-10|40|0}}&lt;br /&gt;
{{mdloc|065|Alakazam|1-10|?|0}}&lt;br /&gt;
{{mdloc|092|Gastly|1-10|33|0}}&lt;br /&gt;
{{mdloc|132|Ditto|1-10|?|0}}&lt;br /&gt;
{{mdloc|344|Claydol|1-10|?|0}}&lt;br /&gt;
{{mdloc|429|Mismagius|1-10|34|0}}&lt;br /&gt;
{{mdloc|169|Crobat|7-10|?|0}}&lt;br /&gt;
{{mdloc|233|Porygon2|7-10|?|0}}&lt;br /&gt;
{{mdloc/f|poison|Since this is a special episode, no Pokémon can be recruited.}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Temporal Tower anime.png|thumb|In the anime]]&lt;br /&gt;
In &#039;&#039;[[SS021|Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness]]&#039;&#039;, [[Team Poképals]] and {{mdc|Grovyle|2}} were going to the top of the tower to stop [[Primal Dialga]]. {{mdc|Dusknoir|2}} tries to stop them, however, but fails. After a talk with Piplup, Grovyle takes Dusknoir back to the future  with him. Team Poképals were last seen taking the Rainbow Stoneship to Temporal Tower in the episode.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Like in the previous game, [[Sky Tower|a tower]] is the final dungeon of the story mode. However, friend Pokémon cannot be taken to Temporal Tower, unlike [[Sky Tower]].&lt;br /&gt;
* The only recruitable Pokémon in Temporal Tower is {{p|Dialga}}. It is impossible to recruit any other Pokémon.&lt;br /&gt;
* At the relay point, Temporal Spire, and when at Temporal Pinnacle, one can hear a clock faintly ticking in the background: this and the location&#039;s name are likely due to the fact that Temporal Tower is the structure of time.&lt;br /&gt;
* The Temporal Pinnacle, where {{p|Dialga}} is found, bears a striking resemblance to [[Spear Pillar]] (where Dialga is also found).&lt;br /&gt;
* The 24 floors of this dungeon may be a reference to the 24 hours of the day.&lt;br /&gt;
** The amount of items allowed and Dialga&#039;s level, 48, may be a reference to the amount of hours in two days.&lt;br /&gt;
* Only the player and partner can ever come to Temporal Tower. Ironically, that means that if Dialga is recruited by the player, the only way it can return to Temporal Tower is if it is released.&lt;br /&gt;
* Despite being the last dungeon in the storyline, its layouts are simpler than those of the previous dungeon, [[Hidden Land]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
[[Category:Towers]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Sky locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeitturm]]&lt;br /&gt;
[[ja:じげんのとう]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sinjoh_Ruins&amp;diff=1487327</id>
		<title>Sinjoh Ruins</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sinjoh_Ruins&amp;diff=1487327"/>
		<updated>2011-07-31T07:05:01Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Arceus Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Shinto Ruins out HGSS.png&lt;br /&gt;
|image_size=275&lt;br /&gt;
|type=space&lt;br /&gt;
|location_name=Sinjoh Ruins&lt;br /&gt;
|japanese_name={{tt2|シントいせき|Shinto Iseki|{{locationcolor/text|space}}}}&lt;br /&gt;
|translated_name=Shinto Ruins&lt;br /&gt;
|map=Johto Sinjoh Ruins map.png&lt;br /&gt;
|mapname=Region{{!}}an unknown region&lt;br /&gt;
|mapdesc=A snow-covered area of old legends, surrounded by a wall of snow.&lt;br /&gt;
|location=North of Johto&lt;br /&gt;
|region=Region{{!}}Unknown&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sinjoh Ruins&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シントいせき&#039;&#039;&#039; &#039;&#039;Shinto Ruins&#039;&#039;) are a location in {{game|HeartGold and SoulSilver|s}}. While it is not a part of any known region, it can be visited by way of a mysterious entry point in the [[Ruins of Alph]] created by the {{p|Unown}} and {{p|Arceus}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As revealed by the Sinnoh Champion [[Cynthia]] and a {{tc|Hiker}} in the same cabin, the Sinjoh Ruins are the remains of a temple created hundreds of years ago by two groups of humans: one who had come from [[Sinnoh]], and another who had hailed from [[Johto]], or specifically the Ruins of Alph. Because of this, the ruins contain elements of both the [[Spear Pillar]] and the Ruins of Alph, as a sign of the blending of the two cultures. It is unknown what brought the two clans together to build a temple for Arceus, but this probably has to do with the underlying relationship between Arceus and the Unown.&lt;br /&gt;
&lt;br /&gt;
==Arceus Event==&lt;br /&gt;
The only known way to the Sinjoh Ruins is by bringing an Arceus from a Nintendo event or the Hall of Origin to the Ruins of Alph. If the Arceus is currently the {{player}}&#039;s [[walking Pokémon|partner Pokémon]], the lead archaeologist will come across it and ask the player to enter the ruins to unlock a secret. After some waiting, the screen will turn black and both the player and Arceus will be teleported to the Sinjoh Ruins. In a nearby cabin outside the snowbound ruins, [[Cynthia]] will be found waiting for the player, and will tell them that she feels that something is going to happen at the &#039;&#039;&#039;Mystri Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みつぶたい&#039;&#039;&#039; &#039;&#039;Triad Stage&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Cynthia will escort the player back into the ruins and show them the stage, which is linked to Arceus&#039;s power of creation. The player will get a choice to obtain only one of either {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} at [[level]] 1, equipped with their respective orbs. Arceus must be the only Pokémon in the player&#039;s party for this to occur, and a [[PC]] is inside the cabin near the ruins for the player to use to deposit all others. Once the player chooses one of three circles, a swarm of Unown will surround Arceus, and a sequence will follow whereby Arceus will create an egg of the desired legendary Pokémon. As the event ends, the player and Arceus will be teleported back to the Ruins of Alph, where the archaeologist will observe that the nature of the Unown and Arceus&#039; connection is yet another unsolved mystery.   &lt;br /&gt;
&lt;br /&gt;
Later, after the the player visited the Sinjoh Ruins with an event Arceus, they can take the Arceus from the [[Hall of Origin]] to one of the ruins in the Ruins of Alph and be transported back to the Sinjoh Ruins. In the revisit, Cynthia has returned to Sinnoh, and the player can go to the Mystri Stage to obtain one of the dragons they didn&#039;t obtain before.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{catch/header|space}}&lt;br /&gt;
{{catch/entryhs|483|Dialga|yes|yes|Special|1|all=One|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entryhs|484|Palkia|yes|yes|Special|1|all=One|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/entryhs|487O|Giratina|yes|yes|Special|1|all=One|type1=ghost|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Arceus ruins art.png|Arceus in the Sinjoh Ruins&lt;br /&gt;
File:Cynthiaarceus.jpg|Cynthia and Arceus in the Sinjoh Ruins&lt;br /&gt;
File:Mystri Stage.png|The Mystri Stage in the Sinjoh Ruins&lt;br /&gt;
File:Arceus_creating_Dialga.png|Arceus creates Dialga&lt;br /&gt;
File:Arceus_creating_Palkia.png|Arceus creates Palkia&lt;br /&gt;
File:Arceus_creating_Giratina.png|Arceus creates Giratina&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Sinjoh Ruins Pokemon Adventures.png|left|thumb|230px|Arceus at the Sinjoh Ruins]]&lt;br /&gt;
The Sinjoh Ruins first made an appearance in the {{chap|HeartGold &amp;amp; SoulSilver}} where an enraged {{p|Arceus}} transported {{Adv|Gold}}, {{Adv|Silver}}, {{Adv|Crystal}}, [[Archer]], [[Ariana]], [[Proton]], and [[Petrel]] to the entrance. This however allows Archer&#039;s plan to use the powers of Arceus and the Mystri Stage to create (or summon) {{p|Dialga}}, {{p|Palkia}}, and {{p|Giratina}} to come to fruition.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The background music in this area is a combination of various parts of [[Mt. Coronet]]&#039;s exterior&#039;s music, the [[Distortion World]]&#039;s music, Dialga and Palkia&#039;s battle theme, Giratina&#039;s battle theme, and the music played by the [[Azure Flute]].&lt;br /&gt;
* The Sinjoh Ruins are outside the range of the map, and therefore technically are not part of the Ruins of Alph, or the regions of Johto and Kanto. It is unknown where exactly they are in relation to Sinnoh and Mt. Coronet; the only hint to their location is the Pokégear&#039;s map of Johto pointing north.&lt;br /&gt;
* The creation event that takes place here includes real-life pictures in the game. This is the first time this has happened in &#039;&#039;any&#039;&#039; Pokémon canon.&lt;br /&gt;
* Choosing the Giratina from the event is the only legitimate way to get a [[Griseous Orb]], and therefore Giratina in its Origin Forme, in a HeartGold or SoulSilver game because the item cannot be held by a Pokémon being traded in [[Generation IV]].&lt;br /&gt;
* For unknown reasons, Sinjoh Ruins and the Mystri Stage are highlighted in red when mentioned in-game. This also occurs when [[Professor Elm]] is shown the [[Spiky-eared Pichu]] and mentions &amp;quot;time travel&amp;quot;.&lt;br /&gt;
* Like [[Mt. Coronet]], {{m|Fly}} cannot be used to leave the Sinjoh Ruins, though an elderly man with an {{p|Abra}} who is staying in the cabin offers to {{m|teleport}} the player [[New Bark Town|home]], much like the old man and his Abra at the [[Indigo Plateau]] in [[Generation II]].&lt;br /&gt;
* If the player chooses to teleport from the Sinjoh Ruins by talking to the old man before talking to [[Cynthia]], and he or she returns to the Ruins of Alph, all the events will be repeated as if nothing had happened (including the Hiker receiving the player at the entrance).&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Japanese name is a portmanteau of &#039;&#039;[[Sinnoh|Shin&#039;ō]]&#039;&#039; and &#039;&#039;[[Johto|Jōto]]&#039;&#039;, as it is a place where the architecture and legends of both regions meet. The English name reflects this, though using the beginning of &amp;quot;Johto&amp;quot; rather than the end. The combination of the names of two regions alludes to the [[Tohjo Falls]].&lt;br /&gt;
&lt;br /&gt;
It may also be a pun on the Japanese native religion of {{wp|Shinto}}, whose creation story is heavily referenced by the [[creation trio]], {{p|Arceus}}, and [[Spear Pillar]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Sinjoh Ruins&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/light|space}}|bordercolor={{locationcolor/dark|space}}|textcolor={{locationcolor/text|space}}&lt;br /&gt;
|fr_ca=Ruines Sinjoh&lt;br /&gt;
|fr_eu=Ruines Sinjoh&lt;br /&gt;
|de=Sinjoh-Ruinen&lt;br /&gt;
|it=Rovine Sinjoh&lt;br /&gt;
|es_la=Ruinas de Sinjoh&lt;br /&gt;
|es_eu=Ruinas de Sinjoh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mystri Stage&#039;&#039;&lt;br /&gt;
{{langtable|color={{locationcolor/light|space}}|bordercolor={{locationcolor/dark|space}}|textcolor={{locationcolor/text|space}}&lt;br /&gt;
|it=Tre Are&lt;br /&gt;
|es_eu=Estrado Mistrío&lt;br /&gt;
|de=Trysteriumsaltar&lt;br /&gt;
|fr_eu=Autel Trismegis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Johto|break=no|cat=no}}&lt;br /&gt;
{{legendarylocations|johto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sinjoh-Ruinen]]&lt;br /&gt;
[[fr:Ruines Sinjoh]]&lt;br /&gt;
[[it:Rovine Sinjoh]]&lt;br /&gt;
[[ja:シントいせき]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1462425</id>
		<title>Super Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1462425"/>
		<updated>2011-06-22T19:54:26Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: Created page with &amp;quot;Super Nintendo was a console released in Europe in 1993 with twice the built in memory of the older NES. It was one of the best selling consoles in the 16-bit era. The contro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Nintendo was a console released in Europe in 1993 with twice the built in memory of the older [[NES]]. It was one of the best selling consoles in the 16-bit era. The controler had a directional pad, the A, B, X and Y buttons and &amp;quot;twin shoulder buttons&amp;quot;.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pocket_World&amp;diff=1462407</id>
		<title>Pocket World</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pocket_World&amp;diff=1462407"/>
		<updated>2011-06-22T18:58:23Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
:&#039;&#039;For other uses, see [[Pokémon World]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon World&#039;&#039;&#039; is a fully independent, unofficial, UK-based, four-weekly magazine that gives out information about new games, mostly upcoming Pokémon ones. It also has sections showing debates from certain forums over different subjects dealing with Pokémon. In addition, there are sections for fanart, letters asking questions about the [[Pokémon games]], pullout posters of Pokémon and characters, and fan-fiction.&lt;br /&gt;
&lt;br /&gt;
They have recently added a Pokémon challenge section in which people with a Pokémon game can battle a Pokémon World employee over Wi-Fi with the results printed in the magazine the next month, moved from another unofficial UK Nintendo magazine after it closed down&amp;lt;!--I can&#039;t remember which, it&#039;s either NGC, CUBE or NGamer--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As of April 2011 there are 115 issues, as well as various mooks containing collections of puzzles or Pokédex information previously published. The magazine is also known for being expensive, for being roughly the size of a weekly magazine but yet being priced currently at £4, like larger, monthly magazines.&lt;br /&gt;
&lt;br /&gt;
Each issue of the magazine usually comes with at least two free gifts, for example calendars, sweets and stationary sets.&lt;br /&gt;
&lt;br /&gt;
A lot of indepth information in the magazine about the games usually comes from [[Serebii.net]], whom they have an affiliation with the webmaster of. They have also been known to copy information from [[Bulbapedia]]. It is known to spell the names of Pokémon wrong occasionally and sometimes give misleading information, such as leading up to the release of Pokémon Emerald, it stated the player would be able to buy and change clothing in-game, when really the protagonists were just given new, green-colored clothing. Due to the time taken to prepare and publish the magazine, sometimes the information contained in it can be up to a month out of date, for example giving wrong dates for events, or only announcing them after they had already finished. Issue 114 announces both that Pokémon Black and White branded DSis have no news of a European release, and at the same time advertises their European release.&lt;br /&gt;
&lt;br /&gt;
It was released in the United States in April 2010 at Borders locations. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lock_Capsule&amp;diff=1462405</id>
		<title>Lock Capsule</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lock_Capsule&amp;diff=1462405"/>
		<updated>2011-06-22T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=the Gen V Sprite}}&lt;br /&gt;
[[File:Lock Capsue.jpg|frame|right]]&lt;br /&gt;
[[File:Bag Lock Capsule Sprite.png|frame|right]]&lt;br /&gt;
The &#039;&#039;&#039;Lock Capsule&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックカプセル&#039;&#039;&#039; &#039;&#039;Lock Capsule&#039;&#039;) is a special [[key item]] present in {{game|HeartGold and SoulSilver|s}}. It has no use in these games and has not been made legitimately available.&lt;br /&gt;
&lt;br /&gt;
In-game data reveals the following about the Lock Capsule: a menu option &amp;quot;VIEW LOCK CAPSULE CARD&amp;quot;, event data &amp;quot;The Lock Capsule is held in the strictest safekeeping.&amp;quot; and &amp;quot;The Lock Capsule was delivered safely!&amp;quot;, and item text &amp;quot;A sturdy Capsule that can only be opened with a special key.&amp;quot; It cannot be obtained in game; it is expected to be obtainable via [[event]].&lt;br /&gt;
&lt;br /&gt;
Its in-game data is similar to the {{p|Manaphy}} egg that can be transferred from {{ga|Pokémon Ranger}} to any of the five [[Generation IV]] main series games. The Lock Capsule itself is transferable to {{game|Black and White|s}}. In these games, it can be opened to reveal the exclusive {{tm|95|Snarl}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Poké Écrin]]&lt;br /&gt;
[[ja:ロックカプセル]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Secret_Storage&amp;diff=1462394</id>
		<title>Secret Storage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Secret_Storage&amp;diff=1462394"/>
		<updated>2011-06-22T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Storage&#039;&#039;&#039; is an Adventure Mode location in the game [[Pokémon Trozei!]] Upon beating [[SOL Laboratory 1]], the {{player}} will be informed of other SOL Laboratories and the [[Phobos Battalion]] Secret Storages. There are a total of twenty Secret Storage locations. they are smaller than [[Huge Storage]] locations. Secret Storages are areas where the villainous team of Pokémon Trozei, Phobos Battalion stores Pokéballs containing Pokémon that they have stolen.&lt;br /&gt;
&lt;br /&gt;
{{Stub|Location}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Trozei Locations}}&lt;br /&gt;
[[Category:Pokémon Trozei!]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_language&amp;diff=1462018</id>
		<title>Pokémon language</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_language&amp;diff=1462018"/>
		<updated>2011-06-22T06:51:27Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon language&#039;&#039;&#039; is the medium by which Pokémon communicate in the {{pkmn|anime}}.&lt;br /&gt;
&lt;br /&gt;
==Cry==&lt;br /&gt;
Most {{OBP|Pokémon|species}} communicate with their [[cry]], usually being their own name. However, even though their cries are unique to their species, different Pokémon are able to understand each other, whether they&#039;re in a [[tag battle]] or just playing together. Easily recognized moments of this happening is seen between [[Ash&#039;s Pikachu]] and [[Dawn&#039;s Piplup]], such as in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, when the two communicated so they could save their owners. Also, there have been episodes where the cries have been translated because the storyline of that episode is centred around the Pokémon and is necessary to understand what is going on, for example [[EP017]]. It was originally thought that their cries remained the same whatever they were saying, but dedicated fans have realized that Ash&#039;s Pikachu uses different phrases when saying different things, like &#039;Piiika-Chuuuuuuuu&#039; when using {{m|Thunderbolt}} or &#039;Pika-Pikachu&#039; when saying its name. This is the same with Dawn&#039;s Piplup, such as &#039;Piplup-lup-lup&#039; when using {{m|BubbleBeam}}, or &#039;Pipluurrrp&#039; when using {{m|Whirlpool}}, the &#039;lup&#039; becoming distinctly watery. {{MTR|Meowth of Team Rocket}} is an exception of this, as he is only able to speak in the human language—yet he is still able to understand the language of Pokémon, making him a useful translator.&lt;br /&gt;
&lt;br /&gt;
==Human language==&lt;br /&gt;
[[File:Meowth.png|thumb|200px|{{MTR}}]]&lt;br /&gt;
Very few Pokémon are able to understand and speak the [[human]] language. The most well-known [[talking Pokémon]] is Team Rocket&#039;s Meowth, who relentlessly learned English to impress his love, [[Meowzie]]. But other Pokémon are able to speak human language as well, such as the {{p|Gastly}} in &#039;&#039;[[EP020|The Ghost of Maiden&#039;s Peak]]&#039;&#039; and the {{p|Slowking}} in &#039;&#039;[[M02|The Power of One]]&#039;&#039;. In some [[Pokédex]] entries, it mentions how the Pokémon are able to understand human comprehension, but it seems that all Pokémon understand humans.&lt;br /&gt;
&lt;br /&gt;
==Other means of communication==&lt;br /&gt;
===Telepathy===&lt;br /&gt;
Many Pokémon, mainly {{type|Psychic}} Pokémon, interact with humans via telepathy. For instance, in &#039;&#039;[[AG109|Do I Hear a Ralts?]]&#039;&#039;, a {{p|Ralts}} telepathically called [[Max]] to help her; however, she may have been crying out for anyone, but Max was the only one that heard it. Most [[talking Pokémon]] speak telepathically, such as the {{OBP|Zorua|movie 13}} in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;. Many [[legendary Pokémon]] are able to do this as well.&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
[[File:Ash and his Pikachu.png|thumb|200px|Ash and Pikachu&#039;s bond]]&lt;br /&gt;
It seems that an experienced or empathic Trainer is able to communicate quite fluently with their Pokémon, if only intuitively. In &#039;&#039;[[DP111|Saving the World From Ruins!]]&#039;&#039;, {{Ash}} understood that Pikachu wanted to use {{m|Thunderbolt}} to help [[Riley&#039;s Lucario]].&lt;br /&gt;
&lt;br /&gt;
===Possession===&lt;br /&gt;
Some Pokémon have been able to speak telepathically through a person or another Pokémon. It is wondered why some Pokémon do this, instead of just speaking directly. In &#039;&#039;[[EP095|A Shipful of Shivers]]&#039;&#039;, a {{p|Gastly}} and {{p|Haunter}} spoke through Meowth as well as in &#039;&#039;[[AG171|Pokémon Ranger - Deoxys&#039; Crisis! Part 1]]&#039;&#039; and &#039;&#039;[[AG172|2]]&#039;&#039;, when a {{p|Deoxys}} spoke though him as well.&lt;br /&gt;
&lt;br /&gt;
===Shape-shifting===&lt;br /&gt;
[[File:Latias as Bianca.png|thumb|200px|Latias or Bianca?]]&lt;br /&gt;
The {{p|Latias}} in &#039;&#039;[[M05|Pokémon Heroes]]&#039;&#039; was able to shape-shift into {{mov|Bianca}}, a girl that she had befriended. She was able to communicate as Bianca, or at least seems to be human.&lt;br /&gt;
&lt;br /&gt;
===Illusion===&lt;br /&gt;
In &#039;&#039;[[EP232|Just Waiting On a Friend]]&#039;&#039;, a {{p|Ninetales}} created an illusion called [[Lokoko]] that it spoke through.&lt;br /&gt;
&lt;br /&gt;
==Related articles== &lt;br /&gt;
* [[Cry]]&lt;br /&gt;
* [[Talking Pokémon]]&lt;br /&gt;
* [[Ash&#039;s Pikachu#Pikachu&#039;s language|Pikachu&#039;s language]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=1460499</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Party&amp;diff=1460499"/>
		<updated>2011-06-20T07:31:31Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Black and White */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BW Party.png|frame|right|Viewing a party in {{game|Black and White|s}}]]&lt;br /&gt;
A &#039;&#039;&#039;party&#039;&#039;&#039; or &#039;&#039;&#039;team&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;手持ちポケモン&#039;&#039;&#039; &#039;&#039;Pokémon on hand&#039;&#039;) is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.&lt;br /&gt;
 &lt;br /&gt;
==Overview==&lt;br /&gt;
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon storage system]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
When entering a single [[Pokémon battle|battle]], the first Pokémon that has not fainted in the party list is the one that will be drawn first. For [[double battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. During battle, if &amp;quot;Switch&amp;quot; is selected in [[Options]], trainers can switch the participating [[Pokémon]] with another in the party.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
All Pokémon in a Trainer&#039;s party will slowly gain [[Happiness|trust towards him or her]] as the Trainer walks around; Every 256 steps, the party Pokémon gain happiness. Also, if there is an [[Pokémon egg|egg]] in the party, it will slowly hatch according to steps taken. Different eggs take different amounts of distance, but to hatch they must be in the party. They will not participate in battle; therefore a Trainer may only carry a maximum of five eggs at a time.&lt;br /&gt;
&lt;br /&gt;
Some [[Ability|abilities]] have an out-of-battle effect, and these can only be activated if they are in a Trainer&#039;s party.&lt;br /&gt;
&lt;br /&gt;
===Pokérus===&lt;br /&gt;
{{main|Pokérus}}&lt;br /&gt;
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including eggs. However, Pokémon in the party will recover from Pokérus after midnight.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status ailment]], and [[level]] in all games.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
In the [[Generation I]] games, there was no [[gender]], and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Moves]]. The Moves section only shows the name, and the [[Power points|PP]] of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, almost as restricted as Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[Elemental type|type]]. [[Power points|PP]] was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In [[Generation III]] the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status ailment is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, shiny Pokémon do not show the alternate colors in the party screen. The Pokémon leading the party is shown on the left side of the screen, while the other five are shown on the right side.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Diamond, Pearl, and Platinum====&lt;br /&gt;
In these games, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or Happiness.&lt;br /&gt;
&lt;br /&gt;
====HeartGold and SoulSilver====&lt;br /&gt;
In {{v|HeartGold and SoulSilver|s}}, the Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like [[Red&#039;s Pikachu (game)|the Pikachu from Pokémon Yellow]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
====Black and White====&lt;br /&gt;
In {{v|Black and White|s}}, the party screen is now fully able to interact with the the [[Nintendo DS]]&#039;s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. Also, this is one of the party screens where the player can view the back sprite of a Pokémon by tapping it while viewing information on it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Black color light}}; {{roundy|10px}}; border: 3px solid #{{Black color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:Party level 10.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:GSC party.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:E party.png|160px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
!  style=&amp;quot;background: #{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation I}}&lt;br /&gt;
!  style=&amp;quot;background: #{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}}&lt;br /&gt;
!  style=&amp;quot;background: #{{Hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation III}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:Platinum Pokémon menu.png|160px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:HGSSparty.png|160px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytop|10px}}&amp;quot;|[[File:BW Party.png|160px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
!  style=&amp;quot;background: #{{Sinnoh color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
!  style=&amp;quot;background: #{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
!  style=&amp;quot;background: #{{Unova color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Black and White Versions|BW}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémonteam]]&lt;br /&gt;
[[ja:手持ちポケモン]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rival&amp;diff=1459996</id>
		<title>Rival</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rival&amp;diff=1459996"/>
		<updated>2011-06-19T17:02:49Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the [[Elite Four]] {{pkmn|Champion}} in {{eng|Pokémon Stadium}}, see [[Blue (game)]]&#039;&#039;.&lt;br /&gt;
:&#039;&#039;For the Japanese opening theme, see [[The Rivals]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Rival artwork.png|thumb|right|{{ga|Red}}&#039;s first battle against his rival {{ga|Blue}}]]&lt;br /&gt;
A &#039;&#039;&#039;rival&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ライバル&#039;&#039;&#039; &#039;&#039;rival&#039;&#039;) is one of the main characters in the Pokémon [[games]] that is well known to the [[protagonist]] and has similar skills, goals and achievements. Rival characters appear frequently during the hero&#039;s quest, having a role in several of the games&#039; events, and often challenges him or her in {{pkmn|battle}}s. Defeating a rival may be a primary or necessary goal of said character.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In the [[Version|main series]], a rival is a recurring opponent to the {{player}} throughout the game. This class of characters has appeared beginning in [[Generation I]], and in every main series game since. Typically, rivals will be met by the player early in the game, usually around the time the player receives their [[starter Pokémon]]. In most games, the rival will also obtain a starter Pokémon, and will usually participate in the player&#039;s first [[Pokémon battle]] against a Trainer. From then on, rivals will appear frequently throughout the player&#039;s journey, always being one step ahead of the player as the player moves through the region, meeting and battling the player at various points in the game with a progressively stronger and diversified [[party]]. Usually they must be defeated in order to continue the game; the most important of these battles happening either right before or during the player&#039;s challenge to the [[Elite Four]]. After the defeat of the [[Elite Four]] and the [[Pokémon Champion]], the rival can usually be battled at the player&#039;s leisure, but only at certain times with increasingly powerful Pokémon. More often than not, they will have the starter Pokémon of their home region that weakens the one the player chose at the beginning of the game, though [[Wally]], [[Bianca]], and {{ga|Blue}} in {{game|Yellow}} are exceptions. &lt;br /&gt;
&lt;br /&gt;
The following are the characters considered to be rivals in the games. It should be noted, though, that only {{ga|Blue}} and {{ga|Silver}} have ever received the &#039;&#039;Rival&#039;&#039; [[Trainer class]]; all others have been referred to as &#039;&#039;[[Pokémon Trainer]]s&#039;&#039;. Additionally, for one battle in {{game|FireRed and LeafGreen|s}}, Blue is referred to as &amp;quot;Champion Blue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #88a; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{kanto color dark}}|Kanto}}&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}&amp;quot; | {{color2|{{johto color dark}}|Johto}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{hoenn color light}}&amp;quot; | {{color2|{{hoenn color dark}}|Hoenn}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | {{color2|{{sinnoh color dark}}|Sinnoh}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{unova color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{unova color dark}}|Unova}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{color2|000|Blue (game)|Blue}} &lt;br /&gt;
| {{color2|000|Silver (game)|Silver}} &lt;br /&gt;
| {{color2|000|Brendan (game)|Brendan}}{{color|000| or }}{{color2|000|May (game)|May}}&lt;br /&gt;
| {{color2|000|Wally|Wally}}&lt;br /&gt;
| {{color2|000|Barry (game)|Barry}} &lt;br /&gt;
| {{color2|000|Cheren|Cheren}} &lt;br /&gt;
| {{color2|000|Bianca|Bianca}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot;| [[File:FL Blue.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:SilverHGSS.gif]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:BrendanE.png]][[File:MayE.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Wally game.PNG]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:RivalPlatinum.gif]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Spr BW Cheren.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[File:Spr BW Bianca.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Trip.png|thumb|250px|Ash and his main Unova rival, Trip]]&lt;br /&gt;
Various rivals for the {{Ashfr|main characters}} have also appeared in the {{pkmn|anime}}.&lt;br /&gt;
*{{Ash}} has had [[Gary Oak]], [[Paul]], {{an|Barry}}, and [[Trip]] as his major rivals. Minor rivals include [[Nando]] and [[Conway]], who, while they battled Ash more than once across an entire saga, have a smaller role than the other four. Many other characters also collect badges and may be counted as rivals in the future.&lt;br /&gt;
*{{an|May}} has [[Drew]], [[Harley]], and [[Solidad]].&lt;br /&gt;
*{{an|Dawn}} has [[Zoey]], {{si|Kenny}}, [[Ursula]], and [[Jessie|Jessilina]]. A minor rival included [[Nando]].&lt;br /&gt;
*[[Johanna]] had a childhood rivalry with [[Lila]].&lt;br /&gt;
*{{an|Brock}} had a friendly (and short-lived) rivalry with [[Suzy]].&lt;br /&gt;
*[[Jessie]] and [[James]] have a rivalry with [[Cassidy]] and [[Butch]], respectively.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{cleanup|section}}&lt;br /&gt;
In [[Pokémon Adventures]], {{adv|Red}}&#039;s first rivalry blossomed when, just as their game counterparts did, he and {{adv|Blue}} were each given the first two [[Pokédex]], as well as starter Pokémon to compliment their already growing parties (somewhat unlike in the games). Red received [[Saur|Bulbasaur]], while Blue acquired the starter that weakens his, and both times his [[Blue&#039;s Charizard|Charmander]] evolved before Red&#039;s. As would become a tradition in the manga, {{adv|Green}}, hearing of these two fellow [[Pallet Town]] Trainers&#039; big send offs on journeys, stole a [[Blasty|Squirtle]] (weakened by Red&#039;s) and proved to be a somewhat irritating obstacle for Red at times, stealing two of his badges and shrewdly taking his {{evostone|Moon Stone}} for later use before using the boy as a pawn to gather the seven known badges at the time to create [[Zapmolcuno]] (not knowing at the time that it would create a three-headed bird monster, a kind which she fears above all else). She also competed in the [[Pokémon League]] after Red&#039;s excursions in the [[Viridian Gym]] against [[Giovanni]], as well as his capture of {{adv|Mewtwo}}. She finally faced the then-disguised {{adv|Professor Oak|Professor}} in the semi-finals, but after her phobia of bird Pokémon was exploited, she lost, and after Oak&#039;s forfeit, Red defeated his rival in the final match.&lt;br /&gt;
&lt;br /&gt;
{{adv|Yellow}}, who took over as the protagonist two years later, had no real rival, but as both she and [[Lance]] of the [[Elite Four]] had the psychic healing powers of [[Viridian Forest]], he would most closely match this description.&lt;br /&gt;
&lt;br /&gt;
One year later, the tradition of the rival character acquiring a starter that weakens the protagonist&#039;s would again be revisited when {{adv|Silver}} steals his [[Silver&#039;s Feraligatr|Totodile]] while {{adv|Gold}} took a [[Exbo|Cyndaquil]]. Once again, the rival would evolve his starter before the boy when his Totodile became a {{p|Croconaw}} before Gold&#039;s evolved to {{p|Quilava}}, but after they were horribly defeated and narrowly saved by {{p|Entei}}, they would fall into a coma lasting for several weeks, during which a third protagonist, {{adv|Crystal}}, is given a {{p|Chikorita}}, the last remaining starter (along with the final Pokédex), and it too evolved to a {{p|Bayleef}}. The three then were reunited in the [[Whirl Islands]], and evolved to the final stages simultaneously.&lt;br /&gt;
&lt;br /&gt;
Years after the [[Masked Man]]&#039;s defeat, {{adv|Ruby}} and {{adv|Sapphire}} would be given opposite starters, but unlike before (possibly attributed to the fact that Sapphire is female), Ruby would now acquire a [[Zuzu|Mudkip]] and Sapphire would be given the disadvantaged [[Toro|Torchic]]. Both evolved to their final stage similarly, though again the rival of the main playable character, Ruby, would evolve his first both times. &lt;br /&gt;
&lt;br /&gt;
Ironically, {{p|Treecko|the Grass-type starter}} would again meet the fate of being partnered after its chums when it at last becomes {{p|Grovyle}} with [[Wally]], and is revealed to have been smuggled into the [[Battle Frontier (Generation III)#Battle Factory|Battle Factory]] after evolving to its [[Emerald&#039;s Sceptile|final stage]] in the wild. As originally intended, it ended up with {{adv|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
The protagonists for the {{chap|Diamond &amp;amp; Pearl}} received the same type starters as the RGB seniors years before, when {{adv|Diamond}} (based on {{ga|Lucas}}) ended up with a [[Tru|Turtwig]], {{adv|Pearl}} (based on the rival character) with a [[Chimler|Chimchar]], and {{adv|Platinum}} (based on {{ga|Dawn}}) was given a [[Platinum&#039;s Empoleon|Piplup]]. However, unlike the first protagonists, their starters evolved almost exactly at the same time, with Diamond and Pearl&#039;s starters evolving simultaneously both times.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ash and Paul.png|thumb|235px|right|Ash and his main Sinnoh rival, Paul]]&lt;br /&gt;
* Ash has at least one species of Pokémon each of his major rivals own. Gary captured a {{p|Krabby}}, Paul uses a {{p|Torterra}} and {{p|Gliscor}}, Barry uses a {{p|Staraptor}} and {{p|Heracross}}, and [[Trip]] uses a {{p|Servine}}.&lt;br /&gt;
* Ash also has at least one species of Pokémon that some of his minor rivals own. [[Ritchie]] owns a Pikachu, Charmeleon and a Taillow while [[Morrison]] owns a Gligar and [[Tyson (Hoenn)|Tyson]] owns a Sceptile and a Donphan.&lt;br /&gt;
* Almost all of the rivals in the games are from the protagonist&#039;s hometown. Only Silver and Wally come from other places, with Silver&#039;s hometown being unknown and Wally hailing from Petalburg City.&lt;br /&gt;
* Brendan and May are the only rivals who can also be player characters.&lt;br /&gt;
* [[Pokémon Black and White]] are the only Pokémon games where the player has two rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rival characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gen I trainers}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rivale]]&lt;br /&gt;
[[fr:Rival]]&lt;br /&gt;
[[ja:ライバル]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Metagross_(Pok%C3%A9mon)&amp;diff=1454941</id>
		<title>Metagross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Metagross_(Pok%C3%A9mon)&amp;diff=1454941"/>
		<updated>2011-06-11T07:08:17Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Metang | next=Regirock | prevnum=375 | nextnum=377 | type=steel | type2=psychic}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Metagross |&lt;br /&gt;
jname=メタグロス |&lt;br /&gt;
tmname=Metagross |&lt;br /&gt;
art=RS |&lt;br /&gt;
size=180px |&lt;br /&gt;
ndex=376 |&lt;br /&gt;
hdex=192 |&lt;br /&gt;
fbrow=192 |&lt;br /&gt;
obrow=226 |&lt;br /&gt;
opbrow=169 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
type2=Psychic |&lt;br /&gt;
species=Iron Leg |&lt;br /&gt;
height-ftin=5&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.6 |&lt;br /&gt;
weight-lbs=1212.5 |&lt;br /&gt;
weight-kg=550.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Clear Body |&lt;br /&gt;
abilityd=Light Metal |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=40|&lt;br /&gt;
evde=3|&lt;br /&gt;
expyield=210 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=3 |&lt;br /&gt;
body=11 |&lt;br /&gt;
pokefordex=metagross |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Metagross&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;メタグロス&#039;&#039;&#039; &#039;&#039;Metagross&#039;&#039;) is a dual-type {{2t|Steel|Psychic}} [[pseudo-legendary]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Metang}} starting at [[level]] 45. It is the final form of {{p|Beldum}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Metagross has the appearance of a tremendous, quadrupedal tank-like Pokémon. Its turquoise-colored, discus-shaped main body appears to be its head, as it lies at the center point where its legs branch out to give the impression of a mechanized arachnid. Each leg could be viewed as the body of a former {{p|Beldum}}, and its head/body as the four collective heads of Beldum used to fuse into it. Metagross has a metallic cross adorning its face formed by its tusks crossing diagonally between its two red eyes, often viewed as the letter &amp;quot;X&amp;quot; by onlookers, and this cross-shape is arranged to resemble both metallic &amp;quot;eyebrows&amp;quot; and a metallic &amp;quot;mustache.&amp;quot; This is said to represent Metagross&#039;s wise, computative nature.&lt;br /&gt;
&lt;br /&gt;
In the same way that its pre-evolved form {{p|Metang}} is comprised by two {{p|Beldum}}, a still more basic evolution stage, so is Metagross formed by the joining of two Metang. This essentially means that four Beldum make up a Metagross (this could be compared to {{p|Magneton}} or {{p|Magnezone}}, both of which are comprised of 3 {{p|Magnemite}}). However, four Beldum come nowhere near to the size of a Metagross.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Metagross is a genderless species.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Metagross&#039;s intelligence is extraordinarily high: not only does it have four brains (one from each Beldum) but they are also connected by a highly complex neural network. Its developed cerebral powers are said to surpass even those of a supercomputer, similar to {{p|Alakazam}}. As a {{type2|Psychic}} Pokémon, it can also use psychic abilities, including the ability to render its massive body airborne by telekinesis once it draws its legs together. Metagross&#039;s movepool isn&#039;t that much different than than its predecessor, Metang. The only two moves that Metagross can learn that Metang lacks are {{m|Hammer Arm}} and {{m|Giga Impact}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Possessing four brains, Metagross is an extremely wise Pokémon with unmatched intelligence. However, it is known to be a vicious predator-using its weight, it traps its prey under its body and devours them. Some are very aggressive and territorial of their homes and will not hesitate to attack intruders that trespass uninvited.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Roughterrain.gif|right|frame|{{DL|List of Pokémon by habitat|Rough-terrain Pokémon}}]]&lt;br /&gt;
This Pokémon lives in mountainous areas along with its evolutionary lines, but are even rarer than their pre-evolutions. It can easily live comfortably on very steep slopes by planting its legs into rock or ground.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Metagross is a brutal predator. When hunting, it pins its prey to the ground under its massive body. It then eats the helpless victim using its large mouth on its stomach.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:MetagrossAnime.png|thumb|right|250px|Metagross in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Metagross was first seen in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039; under the ownership of {{mo|Rebecca}}. &lt;br /&gt;
&lt;br /&gt;
{{FB|Salon Maiden|Anabel}}&#039;s Metagross was seen in &#039;&#039;[[AG169|Talking a Good Game]]&#039;&#039; and &#039;&#039;[[AG170|Second Time&#039;s the Charm]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{shiny}} Metagross appeared in &#039;&#039;[[DP117|Noodles: Roamin&#039; Off]]&#039;&#039; where it attacked [[Team Rocket]]. It [[Anime move errors|somehow knew]] how to {{m|Lock-On}} to its target, despite the species being incapable of knowing this move. &lt;br /&gt;
&lt;br /&gt;
A wild Metagross appeared in &#039;&#039;[[DP158|Regaining the Home Advantage!]]&#039;&#039;, where it battled non-stop with a {{p|Magnezone}}. These two Pokémon normally battled with each other on a regular basis until their &amp;quot;battle arena&amp;quot; (a deep crater) became filled with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Metagross&#039;s anime debut was in &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039; as one of {{ho|Tyson}}&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Metagross also appeared in &#039;&#039;[[DP051|Glory Blaze!]]&#039;&#039; belonging to a {{OBP|Psychic|Trainer class}}.&lt;br /&gt;
&lt;br /&gt;
Another Metagross appeared in [[M13|Zoroark: Master of Illusions]] under the ownership of a [[Pokémon Backer]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP051|Metagross|Dawn&#039;s Pokédex|Metagross, the Iron Leg Pokémon. With its four brains, it has an intelligence rivaling a supercomputer.}}&lt;br /&gt;
{{Animedexbody|DP158|Metagross|Dawn&#039;s Pokédex|Metagross, the Iron Leg Pokémon and the evolved form of Metang. Metagross has four legs and uses many powerful moves.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[Steven Stone]] in [[Pokémon Adventures]] owns a Metagross. It&#039;s his flight Pokémon, carrying him from place to place with its levitation abilities. He also owns a {{p|Metang}} and many {{p|Beldum}}, which, along with his Metagross, help dig out and find rare stones in caves.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Metagross (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
[[File:SSBB Metagross.png|220px|right|thumb|Metagross in Super Smash Bros Brawl]] &lt;br /&gt;
Upon its release from its [[Poké Ball]], it will stay in one place and repeatedly use {{m|Earthquake}}. Anyone caught underneath the Pokémon will be buried into the ground and thus unable to move for a few moments.&lt;br /&gt;
&lt;br /&gt;
Metagross was featured as one of the Pokémon released from a Poké Ball in the demo of [[Super Smash Bros. Brawl]] at Jumpfesta, however, it hovered above the stage before attacking, unlike in the actual game.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=steel&lt;br /&gt;
|type2=psychic&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Metagross has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This Pokémon can float in the air by tucking in its four legs.&lt;br /&gt;
|sapphiredex=Metagross is the result of two {{p|Metang}} achieving fusion. When hunting, this Pokémon pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.&lt;br /&gt;
|emeralddex=Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer.&lt;br /&gt;
|frlgdex=It is formed by two Metang fusing. Its four brains are said to be superior to a supercomputer.&lt;br /&gt;
|dpptdex=Metang combined to form it. With four brains, it has the intelligence of a supercomputer.&lt;br /&gt;
|hgssdex=It folds its four legs when flying. Its four brains are said to be superior to a supercomputer.&lt;br /&gt;
|bwdex=Metang combined to form it. With four brains, it has the intelligence of a supercomputer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability |&lt;br /&gt;
gen=3 |&lt;br /&gt;
type=steel |&lt;br /&gt;
type2=psychic|&lt;br /&gt;
rsarea=[[Evolution|Evolve]] {{p|Metang}} |&lt;br /&gt;
earea=[[Evolution|Evolve]] {{p|Metang}} |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Realgam Tower]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
dparea=[[Evolution|Evolve]] {{p|Metang}} |&lt;br /&gt;
ptarea=[[Evolution|Evolve]] {{p|Metang}} |&lt;br /&gt;
hgssarea=[[Evolution|Evolve]] {{p|Metang}} |&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
bwrarity=Rare |&lt;br /&gt;
bwarea=[[Giant Chasm]] (Rustling Grass) |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|pinballrs=Evolve from {{p|Metang}}&lt;br /&gt;
|trozei=[[Phobos Secret Fort: Phobosphere|Phobosphere]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=Evolve from {{p|Metang}}&lt;br /&gt;
|md2=[[Aegis Cave]] (Rock Chamber)&lt;br /&gt;
|ranger=[[Go-Rock Squad Base]]&lt;br /&gt;
|ranger2=Evolve from {{p|Metang}}&lt;br /&gt;
|ranger3=[[Rand&#039;s House]]&amp;lt;br&amp;gt;[[Thunder Temple]]&amp;lt;br&amp;gt;[[Light Temple]]&lt;br /&gt;
|pokepark=[[Cavern Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=steel|type2=psychic&lt;br /&gt;
|colo1=Metal Coat|colo1type=Type-enhancing item|colo1rar=100&lt;br /&gt;
|ranch1=Occa Berry|ranch1type=Berry|ranchlang=jap|ranch1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=steel |&lt;br /&gt;
type2=psychic |&lt;br /&gt;
HP=      80 |&lt;br /&gt;
Attack= 135 |&lt;br /&gt;
Defense=130 |&lt;br /&gt;
SpAtk=   95 |&lt;br /&gt;
SpDef=   90 |&lt;br /&gt;
Speed=   70 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=steel|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  25 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
{{learnlist/level5|Start|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|Start|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level5|Start|Metal Claw|Steel|Physical|50|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|Start|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|20|Metal Claw|Steel|Physical|50|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|20|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|24|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|28|Pursuit|Dark|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level5|32|Bullet Punch|Steel|Physical|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|36|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|40|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|44|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|45|Hammer Arm|Fighting|Physical|100|90|10}}&lt;br /&gt;
{{learnlist/level5|53|Meteor Mash|Steel|Physical|100|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|62|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|71|Hyper Beam|Normal|Special|150|90|5||}}&lt;br /&gt;
{{learnlist/levelf|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM64|Explosion|Normal|Physical|250|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{learnlist/breedh|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Metagross|steel|psychic|5|3}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Metagross|steel|psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{Learnlist/prevof|Metagross|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=steel |&lt;br /&gt;
type2=psychic |&lt;br /&gt;
ndex=376 |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=2 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Magnetic Quarry |&lt;br /&gt;
P1=There is nothing to fear, for I have merged with others! |&lt;br /&gt;
P2=This is disheartening... My HP has been reduced by half... |&lt;br /&gt;
P3=The situation is dire... My body is close to disintegration... |&lt;br /&gt;
PL=I&#039;ve leveled up! My merged power grows stronger still! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Steel |&lt;br /&gt;
assist=Psychic |&lt;br /&gt;
field=Crush |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
loop=30 |&lt;br /&gt;
MinEXP=326 |&lt;br /&gt;
MaxEXP=396 |&lt;br /&gt;
browser=Metagross fires a calamitous beam. Its power is overwhelming. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Steel |&lt;br /&gt;
assist3=Steel |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
assist3p=Normal |&lt;br /&gt;
field3p=Crush |&lt;br /&gt;
field3ppower=1 |&lt;br /&gt;
browser3=It protects itself with psychic orbs and launches powerful beams. |&lt;br /&gt;
Pad=Metagross was drawn to the fun-loving atmosphere of the PokéPark. He loves to play, especially at {{p|Bastiodon}}&#039;s Block Barrage. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=374&lt;br /&gt;
|name1=Beldum&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|type2-1=Psychic&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=20&lt;br /&gt;
|sprite2=375&lt;br /&gt;
|name2=Metang&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Psychic&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=45&lt;br /&gt;
|sprite3=376&lt;br /&gt;
|name3=Metagross&lt;br /&gt;
|type1-3=Steel&lt;br /&gt;
|type2-3=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=steel|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=376|&lt;br /&gt;
name=Metagross|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Metagross is the only non-legendary Pokémon whose first evolutionary stage ({{p|Beldum}}) isn&#039;t available before defeating the Champion, in {{3v2|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
* Metagross, {{p|Dragonite}}, and {{p|Tyranitar}} are the only pseudo-legendary Pokémon that can be caught in the wild in their final forms.&lt;br /&gt;
* Metagross&#039;s number in the [[List of Pokémon by Hoenn Pokédex number|Hoenn Pokédex]] and the [[List of Pokémon by Fiore Browser number|Fiore Browser]] is the same: 192. This makes it one of thirteen Pokémon (only five evolution families) to have the same numbers in more than one [[Pokédex]]-like listing.&lt;br /&gt;
* Metagross has the highest {{stat|Attack}} stat of any Steel-type and the third highest of any Psychic-type Pokémon after the Attack and Normal forms of {{p|Deoxys}} (i.e. highest Attack of all non-legendary {{type2|Psychic}}).&lt;br /&gt;
* Metagross and its evolutionary relatives are the only non-[[legendary Pokémon]] with a [[catch rate]] of 3.&lt;br /&gt;
* Metagross is the heaviest non-legendary Pokémon.&lt;br /&gt;
* Metagross is the only genderless pseudo-legendary Pokémon.&lt;br /&gt;
* Metagross is also the only [[pseudo-legendary]] that doesn&#039;t share at least one of its types with another pseudo-legendary.&lt;br /&gt;
* Metagross does not learn any moves introduced in [[Generation V]] by leveling up.&lt;br /&gt;
* Despite being a genderless species in the main Pokémon games, in &#039;&#039;Poképark Wii&#039;&#039; Metagross is referred to as male.&lt;br /&gt;
* In [[Pokémon Ranger]] Metagross requires the most loops of all pokemon to be captured, with 30 loops required.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Metagross is similar to a {{wp|Robot}}. It appears to also be based on a {{wp|super computer}}, given its mechanical stature and sheer intelligence.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Its name may be a combination of &#039;&#039;metal&#039;&#039; and &#039;&#039;cross&#039;&#039;, referring to the mark on its face. It may also be derived from the words &#039;&#039;metal&#039;&#039; and &#039;&#039;[[wp:gross (unit)|gross]]&#039;&#039;, referring to its weight (1212 pounds), or the same German word that means &#039;&#039;big&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{psychic color dark}}; background: #{{steel color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{steel color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Metagross&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Metagross&lt;br /&gt;
| From &#039;&#039;metal&#039;&#039; and &#039;&#039;{{tt|molosse|a big animal (usually a dog)}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 메타그로스 &#039;&#039;Metagross&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | [[List of Chinese Pokémon names|Chinese (Taiwan)]]&lt;br /&gt;
| 巨金怪 &#039;&#039;Jù Jīn Guài&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Literally &amp;quot;Giant gold monster&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNext | prev=Metang | next=Regirock | prevnum=375 | nextnum=377 | type=steel | type2=psychic}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Metagross]]&lt;br /&gt;
[[es:Metagross]]&lt;br /&gt;
[[fr:Métalosse]]&lt;br /&gt;
[[it:Metagross]]&lt;br /&gt;
[[ja:メタグロス]]&lt;br /&gt;
[[pl:Metagross]]&lt;br /&gt;
[[pt:Metagross (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jirachi_(Pok%C3%A9mon)&amp;diff=1454938</id>
		<title>Jirachi (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jirachi_(Pok%C3%A9mon)&amp;diff=1454938"/>
		<updated>2011-06-11T07:00:11Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Physiology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Jirachi | prev=Rayquaza | next=Deoxys | prevnum=384 | nextnum=386 | type=steel | type2=psychic }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Jirachi |&lt;br /&gt;
jname=ジラーチ |&lt;br /&gt;
tmname=Jirachi |&lt;br /&gt;
art=RS |&lt;br /&gt;
size=170px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;jee-rah-chee&amp;lt;/sc&amp;gt;|&lt;br /&gt;
ndex=385 |&lt;br /&gt;
hdex=201 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
type2=Psychic |&lt;br /&gt;
species=Wish |&lt;br /&gt;
height-ftin=1&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.3 |&lt;br /&gt;
weight-lbs=2.4 |&lt;br /&gt;
weight-kg=1.1 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Serene Grace |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Undiscovered |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=120 |&lt;br /&gt;
evhp=3|&lt;br /&gt;
expyield=215 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=3 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=jirachi |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Jirachi&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ジラーチ&#039;&#039;&#039; &#039;&#039;Jirachi&#039;&#039;) is a dual-type {{2t|Steel|Psychic}} [[legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Jirachi is a small, white humanoid Pokémon. It has short, stubby limbs and prefers to float rather than walk. Its arms have flaps that give Jirachi the appearance of having long-sleeves. On its stomach is a curved seam, which conceals a third eye, its &amp;quot;true&amp;quot; eye. It rarely opens its third eye, which has the ability to absorb the energy it needs for hibernation. It has teal triangles on its face under its eyes. These triangles resemble tears or clown makeup. It appears to be wearing a three point yellow/light gold headdress that has a metallic gleam and resembles a star. It&#039;s &amp;quot;headdress&amp;quot; also appears to resemble the hat of a jester. On each of the three points is a teal-colored tag, each of which are known as &amp;quot;wish tags&amp;quot;. On its back are two streamers, which flow behind it like the tail on a comet.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Jirachi is genderless in the {{pkmn|games}}. Despite this, it is referred to as male in the English dub of &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039; and female in the {{pmin|Brazil}}ian dub.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
[[File:The Eye of Truth.png|thumb|right|250px|Jirachi&#039;s Eye of Truth]]&lt;br /&gt;
Jirachi has the ability to grant wishes (only three in the manga) once every thousand years. It also has the ability to hibernate for extensive periods of time, and wakes up once every thousand years just as the [[Millennium Comet]] passes by. Jirachi descends from outer space in the Millennium Comet. Like {{p|Mew}} and {{p|Celebi}}, Jirachi can levitate in the air, though it doesn&#039;t have that {{a|Levitate|ability}}. Jirachi will wake when someone sings to it in a clear voice. Jirachi can also attack while it is sleeping&lt;br /&gt;
&lt;br /&gt;
Jirachi is the [[Signature move|only known Pokémon]] that learns {{m|Doom Desire}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Jirachi spends most of its time asleep and is only awake for seven days once every 1,000 years when a voice of purity sings to it. During this time, Jirachi has the power to grant wishes. It has a child-like, playful personality. It is bossy at times, especially when others refuse to entertain it.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain.gif|right|frame|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
In the {{pkmn|anime}}, Jirachi hibernates in [[Forina]]. In {{game|FireRed and LeafGreen|s}}, Jirachi is said to live in the mountains, likely in a deep cavern. It also is known to descend from outer space in the [[Millenium Comet]].&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Jirachi movie 6.png|thumb|right|250px|Jirachi in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
[[Jirachi (movie 6)|Jirachi&#039;s only major anime appearance]] was in &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. Jirachi will only awaken during the week of the thousand-year comet and if there is a partner that can be its friend. [[Max]] filled that role in the movie. However, [[Butler]] wanted to use Jirachi&#039;s powers to awaken {{p|Groudon}}. When Butler got control of it, it made a big mess, creating a fake Groudon that would devour everything in sight with its  tentacles. Jirachi later destroyed the Groudon with {{m|Doom Desire}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Jirachi also had a very brief cameo in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In [[Pokémon Adventures]]===&lt;br /&gt;
[[File:Jirachi Adventures.png|thumb|200px|Jirachi in the Pokémon Adventures manga]]&lt;br /&gt;
The seven days Jirachi was awake coincided with the seven days of the opening ceremonies for the {{ho|Battle Frontier}}. At the request of {{adv|Professor Oak}}, {{adv|Emerald}} tried to capture Jirachi while he was there. However, [[Guile Hideout]] managed to capture Jirachi first. At the end of the chapter, Jirachi opens its third eye to Emerald and revives the five petrified [[Pokédex Holder]]s, and goes back into its lengthy slumber as Emerald thanks it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Jirachi (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
[[File:SSBB Jirachi.png|220px|right|thumb|Jirachi in [[Super Smash Bros. Brawl]]]] &lt;br /&gt;
Jirachi appears as a rare Poké Ball Pokémon in its first appearance in the Super Smash Bros. series. The chance of it appearing is 1 in 493 (the amount of Pokémon in the current [[National Pokédex]]). Like the other &amp;quot;secret&amp;quot; Pokémon, it drops rare items instead of just flying away. In Jirachi&#039;s case, the items are stickers.&lt;br /&gt;
&lt;br /&gt;
=====Trophy Information=====&lt;br /&gt;
&#039;&#039;A Wish Pokémon. It&#039;s said to awaken for seven days once every thousand years, with the ability to grant any wish asked of it. It is truly a Pokémon of which dreams are made. In combat it uses its wish power to attack. Its attack, {{m|Doom Desire}}, which causes light to rain down from the heavens to do tremendous damage, is especially powerful. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: While in the Ruins, one of the slot machine prizes is the chance to capture Jirachi. Jirachi will move around and must be hit three times in 30 seconds for the capture to be successful. There is only one chance per pinball game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=steel&lt;br /&gt;
|type2=psychic&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=A legend states that Jirachi will make true any {{m|wish}} that is written on the notes attached to head when it awakens. If this Pokémon senses danger, it will fight without awakening.&lt;br /&gt;
|sapphiredex=Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.&lt;br /&gt;
|emeralddex=Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.&lt;br /&gt;
|frlgdex=It is said to make any wish come true. It is only awake for only seven days out of a thousand years.&lt;br /&gt;
|dpptdex=It is said to have the ability to grant any wish for just one week every thousand years.&lt;br /&gt;
|hgssdex=Generations have believed that any wish written on a note on its head will come true when it awakens.&lt;br /&gt;
|bwdex=It is said to have the ability to grant any wish for just one week every thousand years.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=steel |&lt;br /&gt;
type2=psychic |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsrarity=One |&lt;br /&gt;
rsarea=[[Pokémon Colosseum Bonus Disc]] (US)&amp;lt;br&amp;gt;[[Pokémon Channel]] (EU) |&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
gen4ex=pal|&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
ptarea=[[Pal Park]] |&lt;br /&gt;
hgssex=pal|&lt;br /&gt;
hgssarea=[[Pal Park]] |&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|channel=[[Viridian Forest (Channel)|Camp Starlight]] (Sunday)&lt;br /&gt;
|pinballrs=Ruins Slot Machine&lt;br /&gt;
|trozei=Random Agent Cards&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Wish Cave]] (99F)&lt;br /&gt;
|md2=[[Final Maze]] (B23F)&lt;br /&gt;
|md3=[[Star Cave]] (Bottom)&lt;br /&gt;
|pokepark=[[Granite Zone]] {{tt|*|Can be challenged to a Skill Game}}, [[Meadow Zone]] {{tt|*|Can be befriended through Venusaur&#039;s Vine Swing.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=steel|type2=psychic}}&lt;br /&gt;
{{eventAvail|Negaiboshi Jirachi|Negaiboshi Jirachi|Japan|2003|5}}&lt;br /&gt;
{{eventAvail|Wishmaker Jirachi|Wishmaker Jirachi|United States|2004|5}}&lt;br /&gt;
{{eventAvail|Channel Jirachi|Channel Jirachi|Europe &amp;amp; Australia|2004|5}}&lt;br /&gt;
{{eventAvail|Tanabata Jirachi|Tanabata Festival|Japan|2004|5}}&lt;br /&gt;
{{eventAvail|Tanabata Jirachi|Tanabata Festival|Japan|2005|5}}&lt;br /&gt;
{{eventAvail|Tanabata Jirachi|Tanabata Festival|Japan|2006|5}}&lt;br /&gt;
{{eventAvail|PokéPark Jirachi|PokéPark Jirachi (2)|Taiwan|2006|30}}&lt;br /&gt;
{{eventAvail|Tanabata Jirachi|Tanabata Festival|Japan|2007|5}}&lt;br /&gt;
{{eventAvail|Tanabata Jirachi|Tanabata Festival|Japan|2008|5}}&lt;br /&gt;
{{eventAvail|Nintendo Zone Jirachi|Nintendo Zone Jirachi|Japan|2009|5}}&lt;br /&gt;
{{eventAvail|List of Nintendo event Pokémon in 2010#Gamestop Jirachi|Gamestop Jirachi|United States|2010|5}}&lt;br /&gt;
{{eventAvail|List of Nintendo event Pokémon in 2010#Brazilian Jirachi|Brazilian Jirachi|Brazil|2010|5}}&lt;br /&gt;
{{eventAvail|List of Nintendo event Pokémon in 2010#Australian 2010 Jirachi|Australian 2010 Jirachi|Australia|2010|5}}&lt;br /&gt;
{{eventAvail|List of Nintendo event Pokémon in 2010#English Summer 2010 Jirachi|Summer 2010 Jirachi|{{tt|US|United States}}, Australia, Europe|2010|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=steel|type2=psychic&lt;br /&gt;
|colo1=Salac Berry|colo1type=Berry|colo1rar=50&lt;br /&gt;
|colo2=Ganlon Berry|colo2type=Berry|colo2rar=50&lt;br /&gt;
|chan1=Salac Berry|chan1type=Berry|chan1rar=50&lt;br /&gt;
|chan2=Ganlon Berry|chan2type=Berry|chan2rar=50&lt;br /&gt;
|event1=Salac Berry|event1type=Berry|event1rar=50&lt;br /&gt;
|event2=Ganlon Berry|event2type=Berry|event2rar=50&lt;br /&gt;
|event3=Petaya Berry|event3type=Berry|event3rar=50&lt;br /&gt;
|event4=Apicot Berry|event4type=Berry|event4rar=50&lt;br /&gt;
|event5=Petaya Berry|event5type=Berry|event5rar=100&lt;br /&gt;
|event6=Jaboca Berry|event6type=Berry|event6rar=100&lt;br /&gt;
|event7=Liechi Berry|event7type=Berry|event7rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=steel|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
HP=     100 |&lt;br /&gt;
Attack= 100 |&lt;br /&gt;
Defense=100 |&lt;br /&gt;
SpAtk=  100 |&lt;br /&gt;
SpDef=  100 |&lt;br /&gt;
Speed=  100 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=steel|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  25 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Jirachi|Steel|Psychic|5|3}}&lt;br /&gt;
{{learnlist/level5|Start|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|Start|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|5|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|10|Swift|Normal|Special|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|15|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|20|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|25|Refresh|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|30|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|35|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|40|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level5|45|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level5|50|Healing Wish|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|55|Future Sight|Psychic|Special|100|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|60|Cosmic Power|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|65|Last Resort|Normal|Physical|140|100|5}}&lt;br /&gt;
{{learnlist/level5|70|Doom Desire|Steel|Special|140|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Jirachi|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Jirachi|Steel|Psychic|5|3}}&lt;br /&gt;
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tmf|Jirachi|Steel|Psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Jirachi|steel|psychic|5|3}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf|Jirachi|steel|psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Jirachi|steel|psychic|5|3}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Jirachi|steel|psychic|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh|Jirachi|steel|psychic|4|3}}&lt;br /&gt;
{{learnlist/event4|[[Nintendo Zone Jirachi|Nintendo Zone]] and [[Gamestop Jirachi|Gamestop]] Event|Draco Meteor|Dragon|Special|140|90|5|Smart|2|}}&lt;br /&gt;
{{learnlist/eventf|Jirachi|steel|psychic|4|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=steel |&lt;br /&gt;
type2=psychic |&lt;br /&gt;
ndex=385 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=99.9 |&lt;br /&gt;
area=Mt. Moonview |&lt;br /&gt;
P1=Wishes can always come true! You mustn&#039;t ever give up! |&lt;br /&gt;
P2=Oh, no! My health is all the way down to half! |&lt;br /&gt;
P3=I&#039;m sorry... I might return to sleep... |&lt;br /&gt;
PL=Yes! I leveled up! Your wishes should come true! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12 |&lt;br /&gt;
iq=B |&lt;br /&gt;
Pad=Jirachi awakened to find himself in the PokéPark. He delights in playing games and brings a happy atmosphere to his favorite, {{p|Venusaur}}&#039;s Vine Swing. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=385&lt;br /&gt;
|name1=Jirachi&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|type2-1=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=steel|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=385|&lt;br /&gt;
name=Jirachi|&lt;br /&gt;
animated=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Jirachi is the lightest {{type2|Steel}} Pokémon.&lt;br /&gt;
* Jirachi is one of only two Pokémon which isn&#039;t a {{type2|Normal}} Pokémon and can have {{a|Serene Grace}} as its [[ability]]. The other one is {{p|Shaymin}} in its Sky Forme.&lt;br /&gt;
* Jirachi, other than {{p|Smeargle}} and {{p|Arceus}} when not holding the [[Draco Plate]], is the only non-Dragon-type Pokémon legitimately able to know the move {{m|Draco Meteor}}. &lt;br /&gt;
* In the anime, it can [[Talking Pokémon|speak telepathically]]. &lt;br /&gt;
* Jirachi and {{p|Manaphy}} have never been given an in-game location. Each Pokémon also starred in a [[Pokémon movie]] where they bonded with [[Max]] and {{an|May}}, respectively.&lt;br /&gt;
** Jirachi stars in the movie in which {{p|Groudon}} made its first movie appearance, while Manaphy is the star Pokémon in a later movie in which {{p|Kyogre}} made its first movie appearance.&lt;br /&gt;
* In [[Pokémon Mystery Dungeon: Explorers of Sky]], its streamers are a light green (most noticeably in its overworld sprites rather than the headshots.)&lt;br /&gt;
* In the [[Pokémon Adventures]] manga, [[Team Aqua]] leader [[Archie]] uses Jirachi&#039;s power to create a Kyogre monster, whereas in the anime movie &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;, former [[Team Magma]] member [[Butler]] uses Jirachi&#039;s power to create a Groudon monster.&lt;br /&gt;
* Jirachi was the first Pokémon to be distributed via [[Nintendo Wi-Fi Connection]]. Previously, only the Event Items needed to obtain {{OBP|Pokémon|species}} were distributed.&lt;br /&gt;
** Jirachi was also the first to be distributed over Wi-Fi in Japan. However, in English-speaking countries and Europe, {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}} was distributed over Wi-Fi before Jirachi.&lt;br /&gt;
* Jirachi is the only Pokémon introduced in Generation III whose name starts with the letter J.&lt;br /&gt;
* Jirachi learns {{m|Psychic}} earlier than any other Pokémon, at [[level]] 20.&lt;br /&gt;
* Jirachi is the only [[Generation III]] [[legendary Pokémon]] that has [[List of Pokémon that do not appear in any regional Browser|not yet been featured]] in any of the Ranger games.&lt;br /&gt;
* Jirachi is the only Generation III Pokémon that has not made appearances in the main anime series to date.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Bulbanews|On the Origin of Species: Jirachi}}&lt;br /&gt;
Jirachi&#039;s design and ability of granting wishes probably refer to the habit of &amp;quot;wishing upon a star&amp;quot;, so that the wish will come true. Considering its humanoid appearance and ability to grant wishes, it is also possible that it was inspired by Arabic myths about {{wp|genie}}s, or djinn. In some myths, imprisoned genies would grant wishes to the person who released them. The tags of paper on its head are a reference toward {{wp|Tanabata}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Jirachi gets its name from желать &#039;&#039;zhelatʹ&#039;&#039;, which is Russian for &amp;quot;to desire&amp;quot;. It could also be from the Japanese word 幸 &#039;&#039;sachi,&#039;&#039; which means wish, happiness, or fortune. It also may have gotten its name from the Biblical term, &amp;quot;Jireh,&amp;quot; which means provider.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{psychic color dark}}; background: #{{steel color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{steel color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Jirachi&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Jirachi&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 지라치 &#039;&#039;Jirachi&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | [[List of Chinese Pokémon names|Chinese (Taiwan)]]&lt;br /&gt;
| 基拉祈 &#039;&#039;Jī Lā Qí&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Transliteration of its Japanese name. In addition, 祈 means &amp;quot;to pray&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Jirachi (movie 6)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{nav|event Pokémon|legendary Pokémon|smash Bros.|color={{steel color}}|bordercolor={{psychic color}}}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Rayquaza | next=Deoxys | prevnum=384 | nextnum=386 | type=steel | type2=psychic }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Hoenn Legendary Pokémon]]&lt;br /&gt;
[[Category:Promotion-only Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jirachi]]&lt;br /&gt;
[[es:Jirachi]]&lt;br /&gt;
[[fr:Jirachi]]&lt;br /&gt;
[[it:Jirachi]]&lt;br /&gt;
[[ja:ジラーチ]]&lt;br /&gt;
[[pl:Jirachi]]&lt;br /&gt;
[[pt:Jirachi (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434389</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434389"/>
		<updated>2011-05-14T11:11:20Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=Generation V}}&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of [[:Category:Pokémon that evolve by happiness|certain Pokémon]], the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon&#039;s happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).&lt;br /&gt;
&lt;br /&gt;
Happiness was introduced in {{game|Yellow}} for the player&#039;s starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive -- however, this value was only applied to the {{ga|Red&#039;s Pikachu|Pikachu}} the player [[starter Pokémon|started with]].&lt;br /&gt;
[[Image:PikachuY-Happy.png|thumb|right|Pikachu at maximum happiness.]]&lt;br /&gt;
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.&lt;br /&gt;
&lt;br /&gt;
Like later games, Pikachu&#039;s happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s happiness drops if it is put into [[Bill&#039;s PC]] or faints. Trading it to another game will reset its happiness to 0&amp;lt;!--70?--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu&#039;s happiness is 147 or higher.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a level || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using an item || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Depositing in the [[PC]] || -3 || -3 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Fainting || -1 || -1 || -1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
Happiness is set when a Pokémon is brought under a Trainer&#039;s control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.&lt;br /&gt;
&lt;br /&gt;
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon&#039;s happiness is 220 or higher.&lt;br /&gt;
&lt;br /&gt;
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 512 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to 70&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, some things, though frequently reported, aren&#039;t part of the Generation II modifier. The following are actions that do not affect a Pokémon&#039;s happiness, either positively or negatively:&lt;br /&gt;
*Putting a Pokémon in Bill&#039;s PC&lt;br /&gt;
*Healing a Pokémon when weak and injured&lt;br /&gt;
*Giving a Pokémon a hold item&lt;br /&gt;
*Using a Pokémon in battles&lt;br /&gt;
*Winning battles with a Pokémon&lt;br /&gt;
*Letting a Pokémon&#039;s HP fall to critical status&lt;br /&gt;
*Letting the player&#039;s Pokémon get a status condition like Paralysis&lt;br /&gt;
*Walking when the player&#039;s Pokémon has a status condition&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Happiness in [[Generation III]] works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a [[Soothe Bell]], all happiness-raising events will increase the Pokémon&#039;s happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.&lt;br /&gt;
&lt;br /&gt;
Pokémon now have a [[List of Pokémon by base happiness|base happiness]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to [[List of Pokémon by base happiness|base happiness]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when they level up and while walking compared to Pokémon in other Balls.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum happiness a [[ribbon]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon&#039;s happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player&#039;s Pokémon between 15:00 and 16:00 every day, increasing its happiness.&lt;br /&gt;
&lt;br /&gt;
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.&lt;br /&gt;
&lt;br /&gt;
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and [[Luxury Ball]]s, respectively. Note that holding a [[Soothe Bell]] will apply a multiplier of 1.5 (rounding down) to only &#039;&#039;&#039;positive&#039;&#039;&#039; changes and that use of [[Luxury Ball]]s will &#039;&#039;not&#039;&#039; reduce the effects of negative changes.&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps*&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1/??&lt;br /&gt;
|-&lt;br /&gt;
| [[Massage_Lady|Massage]] ([[Veilstone City]]){{sup|DPPt}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Massage ([[Ribbon Syndicate]]){{sup|DPPt}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Haircut brothers]]{{sup|HGSS}}{{tt|*|depends on Pokémon&#039;s reaction}} || +1/+3/+5/+10 || +1/+3/+5/+10 || +1/+2/+4&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Oak|Daisy]] grooming{{sup|HGSS}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Level]] up || +5/+6 || +3/+4 || +2/+3&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]† || +10 || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]] || -10 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]] || -15 || -15 || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to base happiness.&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The number of steps and the probability needs further study.&lt;br /&gt;
&lt;br /&gt;
† These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]&lt;br /&gt;
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of &#039;&#039;Fine&#039;&#039;, &#039;&#039;Happy&#039;&#039;, or &#039;&#039;Very Happy&#039;&#039;. When it is in a Happy Mood&amp;lt;!--it&#039;s a term--&amp;gt;, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Happiness is very much the same in Generation V as it was in Generation IV. A lady in [[Nacrene City]] will rate the happiness of the player&#039;s Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the happiness of the player&#039;s Pokémon. A third lady in [[Castelia City]] will massage your Pokémon once per day, raising its happiness. She is located in the first building on the left side of [[Castelia_City#Castelia_Street|Castelia Street]].&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytl|5px}}&amp;quot; | {{color|{{md time color dark}}|Previous evolutions}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{md time color}}&amp;quot; | {{color|{{md time color dark}}|Happiness evolution}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytr|5px}}&amp;quot; | {{color|{{md time color dark}}|Future evolutions}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:041.png]]&amp;lt;br&amp;gt;{{pcolor|Zubat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 22}}&lt;br /&gt;
| [[Image:042.png]]&amp;lt;br&amp;gt;{{pcolor|Golbat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:169.png]]&amp;lt;br&amp;gt;{{pcolor|Crobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Blissey does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:196.png]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Espeon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:197.png]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Umbreon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pichu is the lowest in its line&lt;br /&gt;
| [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cleffa is the lowest in its line&lt;br /&gt;
| [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Igglybuff is the lowest in its line&lt;br /&gt;
| [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Togepi is the lowest in its line&lt;br /&gt;
| [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azurill is the lowest in its line&lt;br /&gt;
| [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 18}}&lt;br /&gt;
| [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Budew is the lowest in its line&lt;br /&gt;
| [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Buneary is the lowest in its line&lt;br /&gt;
| [[Image:427.png]]&amp;lt;br&amp;gt;{{pcolor|Buneary|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:428.png]]&amp;lt;br&amp;gt;{{pcolor|Lopunny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lopunny does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chingling is the lowest in its line&lt;br /&gt;
| [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chimecho does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Munchlax is the lowest in its line&lt;br /&gt;
| [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Snorlax does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Riolu is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Lucario does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Woobat is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:527.png]]&amp;lt;br&amp;gt;{{pcolor|Woobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:528.png]]&amp;lt;br&amp;gt;{{pcolor|Swoobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Swoobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:540.png]]&amp;lt;br&amp;gt;{{pcolor|Sewaddle|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;[[Level|Level 20]]&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:541.png]]&amp;lt;br&amp;gt;{{pcolor|Swadloon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:542.png]]&amp;lt;br&amp;gt;{{pcolor|Leavanny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Leavanny does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happiness raters==&lt;br /&gt;
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player&#039;s party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Statement&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is super friendly to you! I&#039;m a bit jealous!&amp;quot;&lt;br /&gt;
| 250-255&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is quite friendly to you! You must be a kind person!&amp;quot;&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s friendly toward you. It looks sort of happy.&amp;quot;&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s quite cute.&amp;quot;&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You should treat it better. It&#039;s not used to you.&amp;quot;&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It doesn&#039;t seem to like you at all. It looks mean.&amp;quot;&lt;br /&gt;
| 0-49&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) once a week.&lt;br /&gt;
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon&#039;s happiness. {{tt|*|This NPC will say sentences other than those in this table, with seven in all.}}&lt;br /&gt;
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Pallet Town]]: At {{ga|Blue}}&#039;s house, [[Daisy Oak|Daisy]] will rate a Pokémon&#039;s happiness.{{sup|FRLG}}&lt;br /&gt;
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].&lt;br /&gt;
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon&#039;s happiness, albeit in a roundabout way which differs among Pokémon species.&lt;br /&gt;
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the happiness of the player&#039;s Pokémon.&lt;br /&gt;
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}} will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon&#039;s happiness.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon&#039;s happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the [[Nintendo DS]] screen is touched.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]] and the [[List of Pokémon by National Pokédex number|Unova Pokédex]] . Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]&lt;br /&gt;
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]&lt;br /&gt;
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[es:Felicidad]]&lt;br /&gt;
[[pl:Szczęście]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freundschaft]]&lt;br /&gt;
[[fr:Bonheur]]&lt;br /&gt;
[[ja:なつき度]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434388</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434388"/>
		<updated>2011-05-14T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=Generation V}}&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of [[:Category:Pokémon that evolve by happiness|certain Pokémon]], the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon&#039;s happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).&lt;br /&gt;
&lt;br /&gt;
Happiness was introduced in {{game|Yellow}} for the player&#039;s starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive -- however, this value was only applied to the {{ga|Red&#039;s Pikachu|Pikachu}} the player [[starter Pokémon|started with]].&lt;br /&gt;
[[Image:PikachuY-Happy.png|thumb|right|Pikachu at maximum happiness.]]&lt;br /&gt;
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.&lt;br /&gt;
&lt;br /&gt;
Like later games, Pikachu&#039;s happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s happiness drops if it is put into [[Bill&#039;s PC]] or faints. Trading it to another game will reset its happiness to 0&amp;lt;!--70?--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu&#039;s happiness is 147 or higher.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a level || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using an item || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Depositing in the [[PC]] || -3 || -3 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Fainting || -1 || -1 || -1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
Happiness is set when a Pokémon is brought under a Trainer&#039;s control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.&lt;br /&gt;
&lt;br /&gt;
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon&#039;s happiness is 220 or higher.&lt;br /&gt;
&lt;br /&gt;
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 512 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to 70&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, some things, though frequently reported, aren&#039;t part of the Generation II modifier. The following are actions that do not affect a Pokémon&#039;s happiness, either positively or negatively:&lt;br /&gt;
*Putting a Pokémon in Bill&#039;s PC&lt;br /&gt;
*Healing a Pokémon when weak and injured&lt;br /&gt;
*Giving a Pokémon a hold item&lt;br /&gt;
*Using a Pokémon in battles&lt;br /&gt;
*Winning battles with a Pokémon&lt;br /&gt;
*Letting a Pokémon&#039;s HP fall to critical status&lt;br /&gt;
*Letting the player&#039;s Pokémon get a status condition like Paralysis&lt;br /&gt;
*Walking when the player&#039;s Pokémon has a status condition&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Happiness in [[Generation III]] works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a [[Soothe Bell]], all happiness-raising events will increase the Pokémon&#039;s happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.&lt;br /&gt;
&lt;br /&gt;
Pokémon now have a [[List of Pokémon by base happiness|base happiness]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to [[List of Pokémon by base happiness|base happiness]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when they level up and while walking compared to Pokémon in other Balls.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum happiness a [[ribbon]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon&#039;s happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player&#039;s Pokémon between 15:00 and 16:00 every day, increasing its happiness.&lt;br /&gt;
&lt;br /&gt;
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.&lt;br /&gt;
&lt;br /&gt;
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and [[Luxury Ball]]s, respectively. Note that holding a [[Soothe Bell]] will apply a multiplier of 1.5 (rounding down) to only &#039;&#039;&#039;positive&#039;&#039;&#039; changes and that use of [[Luxury Ball]]s will &#039;&#039;not&#039;&#039; reduce the effects of negative changes.&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps*&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1/??&lt;br /&gt;
|-&lt;br /&gt;
| [[Massage_Lady|Massage]] ([[Veilstone City]]){{sup|DPPt}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Massage ([[Ribbon Syndicate]]){{sup|DPPt}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Haircut brothers]]{{sup|HGSS}}{{tt|*|depends on Pokémon&#039;s reaction}} || +1/+3/+5/+10 || +1/+3/+5/+10 || +1/+2/+4&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Oak|Daisy]] grooming{{sup|HGSS}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Level]] up || +5/+6 || +3/+4 || +2/+3&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]† || +10 || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]] || -10 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]] || -15 || -15 || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to base happiness.&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The number of steps and the probability needs further study.&lt;br /&gt;
&lt;br /&gt;
† These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]&lt;br /&gt;
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of &#039;&#039;Fine&#039;&#039;, &#039;&#039;Happy&#039;&#039;, or &#039;&#039;Very Happy&#039;&#039;. When it is in a Happy Mood&amp;lt;!--it&#039;s a term--&amp;gt;, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Happiness is very much the same in Generation V as it was in Generation IV. A lady in [[Nacrene City]] will rate the happiness of the player&#039;s Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the happiness of the player&#039;s Pokémon. A third lady in [[Castelia City]] will massage your Pokémon once per day, raising its happiness. She is located in the first building on the left side of [[Castelia_City#Castelia_Street|Castelia Street]].&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytl|5px}}&amp;quot; | {{color|{{md time color dark}}|Previous evolutions}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{md time color}}&amp;quot; | {{color|{{md time color dark}}|Happiness evolution}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytr|5px}}&amp;quot; | {{color|{{md time color dark}}|Future evolutions}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:041.png]]&amp;lt;br&amp;gt;{{pcolor|Zubat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 22}}&lt;br /&gt;
| [[Image:042.png]]&amp;lt;br&amp;gt;{{pcolor|Golbat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:169.png]]&amp;lt;br&amp;gt;{{pcolor|Crobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Blissey does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:196.png]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Espeon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:197.png]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Umbreon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pichu is the lowest in its line&lt;br /&gt;
| [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cleffa is the lowest in its line&lt;br /&gt;
| [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Igglybuff is the lowest in its line&lt;br /&gt;
| [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Togepi is the lowest in its line&lt;br /&gt;
| [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azurill is the lowest in its line&lt;br /&gt;
| [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 18}}&lt;br /&gt;
| [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Budew is the lowest in its line&lt;br /&gt;
| [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Buneary is the lowest in its line&lt;br /&gt;
| [[Image:427.png]]&amp;lt;br&amp;gt;{{pcolor|Buneary|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:428.png]]&amp;lt;br&amp;gt;{{pcolor|Lopunny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lopunny does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chingling is the lowest in its line&lt;br /&gt;
| [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chimecho does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Munchlax is the lowest in its line&lt;br /&gt;
| [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Snorlax does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Riolu is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Lucario does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Woobat is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:527.png]]&amp;lt;br&amp;gt;{{pcolor|Woobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:528.png]]&amp;lt;br&amp;gt;{{pcolor|Swoobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Swoobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:540.png]]&amp;lt;br&amp;gt;{{pcolor|Sewaddle|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;[[Level|Level 20]]&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:541.png]]&amp;lt;br&amp;gt;{{pcolor|Swadloon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:542.png]]&amp;lt;br&amp;gt;{{pcolor|Leavanny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Leavanny does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happiness raters==&lt;br /&gt;
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player&#039;s party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Statement&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is super friendly to you! I&#039;m a bit jealous!&amp;quot;&lt;br /&gt;
| 250-255&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is quite friendly to you! You must be a kind person!&amp;quot;&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s friendly toward you. It looks sort of happy.&amp;quot;&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s quite cute.&amp;quot;&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You should treat it better. It&#039;s not used to you.&amp;quot;&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It doesn&#039;t seem to like you at all. It looks mean.&amp;quot;&lt;br /&gt;
| 0-49&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) once a week.&lt;br /&gt;
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon&#039;s happiness. {{tt|*|This NPC will say sentences other than those in this table, with seven in all.}}&lt;br /&gt;
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Pallet Town]]: At {{ga|Blue}}&#039;s house, [[Daisy Oak|Daisy]] will rate a Pokémon&#039;s happiness.{{sup|FRLG}}&lt;br /&gt;
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].&lt;br /&gt;
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon&#039;s happiness, albeit in a roundabout way which differs among Pokémon species.&lt;br /&gt;
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the happiness of the player&#039;s Pokémon.&lt;br /&gt;
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}} will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon&#039;s happiness.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon&#039;s happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the [[Nintendo DS]] screen is touched.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]] and [[List of Pokémon by National Pokédex number|Unova Pokédex]] . Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]&lt;br /&gt;
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]&lt;br /&gt;
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[es:Felicidad]]&lt;br /&gt;
[[pl:Szczęście]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freundschaft]]&lt;br /&gt;
[[fr:Bonheur]]&lt;br /&gt;
[[ja:なつき度]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434387</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434387"/>
		<updated>2011-05-14T11:08:36Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=Generation V}}&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of [[:Category:Pokémon that evolve by happiness|certain Pokémon]], the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon&#039;s happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).&lt;br /&gt;
&lt;br /&gt;
Happiness was introduced in {{game|Yellow}} for the player&#039;s starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive -- however, this value was only applied to the {{ga|Red&#039;s Pikachu|Pikachu}} the player [[starter Pokémon|started with]].&lt;br /&gt;
[[Image:PikachuY-Happy.png|thumb|right|Pikachu at maximum happiness.]]&lt;br /&gt;
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.&lt;br /&gt;
&lt;br /&gt;
Like later games, Pikachu&#039;s happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s happiness drops if it is put into [[Bill&#039;s PC]] or faints. Trading it to another game will reset its happiness to 0&amp;lt;!--70?--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu&#039;s happiness is 147 or higher.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a level || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using an item || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Depositing in the [[PC]] || -3 || -3 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Fainting || -1 || -1 || -1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
Happiness is set when a Pokémon is brought under a Trainer&#039;s control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.&lt;br /&gt;
&lt;br /&gt;
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon&#039;s happiness is 220 or higher.&lt;br /&gt;
&lt;br /&gt;
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 512 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to 70&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, some things, though frequently reported, aren&#039;t part of the Generation II modifier. The following are actions that do not affect a Pokémon&#039;s happiness, either positively or negatively:&lt;br /&gt;
*Putting a Pokémon in Bill&#039;s PC&lt;br /&gt;
*Healing a Pokémon when weak and injured&lt;br /&gt;
*Giving a Pokémon a hold item&lt;br /&gt;
*Using a Pokémon in battles&lt;br /&gt;
*Winning battles with a Pokémon&lt;br /&gt;
*Letting a Pokémon&#039;s HP fall to critical status&lt;br /&gt;
*Letting the player&#039;s Pokémon get a status condition like Paralysis&lt;br /&gt;
*Walking when the player&#039;s Pokémon has a status condition&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Happiness in [[Generation III]] works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a [[Soothe Bell]], all happiness-raising events will increase the Pokémon&#039;s happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.&lt;br /&gt;
&lt;br /&gt;
Pokémon now have a [[List of Pokémon by base happiness|base happiness]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to [[List of Pokémon by base happiness|base happiness]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when they level up and while walking compared to Pokémon in other Balls.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum happiness a [[ribbon]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon&#039;s happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player&#039;s Pokémon between 15:00 and 16:00 every day, increasing its happiness.&lt;br /&gt;
&lt;br /&gt;
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.&lt;br /&gt;
&lt;br /&gt;
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and [[Luxury Ball]]s, respectively. Note that holding a [[Soothe Bell]] will apply a multiplier of 1.5 (rounding down) to only &#039;&#039;&#039;positive&#039;&#039;&#039; changes and that use of [[Luxury Ball]]s will &#039;&#039;not&#039;&#039; reduce the effects of negative changes.&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps*&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1/??&lt;br /&gt;
|-&lt;br /&gt;
| [[Massage_Lady|Massage]] ([[Veilstone City]]){{sup|DPPt}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Massage ([[Ribbon Syndicate]]){{sup|DPPt}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Haircut brothers]]{{sup|HGSS}}{{tt|*|depends on Pokémon&#039;s reaction}} || +1/+3/+5/+10 || +1/+3/+5/+10 || +1/+2/+4&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Oak|Daisy]] grooming{{sup|HGSS}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Level]] up || +5/+6 || +3/+4 || +2/+3&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]† || +10 || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]] || -10 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]] || -15 || -15 || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to base happiness.&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The number of steps and the probability needs further study.&lt;br /&gt;
&lt;br /&gt;
† These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]&lt;br /&gt;
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of &#039;&#039;Fine&#039;&#039;, &#039;&#039;Happy&#039;&#039;, or &#039;&#039;Very Happy&#039;&#039;. When it is in a Happy Mood&amp;lt;!--it&#039;s a term--&amp;gt;, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Happiness is very much the same in Generation V as it was in Generation IV. A lady in [[Nacrene City]] will rate the happiness of the player&#039;s Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the happiness of the player&#039;s Pokémon. A third lady in [[Castelia City]] will massage your Pokémon once per day, raising its happiness. She is located in the first building on the left side of [[Castelia_City#Castelia_Street|Castelia Street]].&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytl|5px}}&amp;quot; | {{color|{{md time color dark}}|Previous evolutions}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{md time color}}&amp;quot; | {{color|{{md time color dark}}|Happiness evolution}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytr|5px}}&amp;quot; | {{color|{{md time color dark}}|Future evolutions}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:041.png]]&amp;lt;br&amp;gt;{{pcolor|Zubat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 22}}&lt;br /&gt;
| [[Image:042.png]]&amp;lt;br&amp;gt;{{pcolor|Golbat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:169.png]]&amp;lt;br&amp;gt;{{pcolor|Crobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Blissey does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:196.png]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Espeon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:197.png]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Umbreon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pichu is the lowest in its line&lt;br /&gt;
| [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cleffa is the lowest in its line&lt;br /&gt;
| [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Igglybuff is the lowest in its line&lt;br /&gt;
| [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Togepi is the lowest in its line&lt;br /&gt;
| [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azurill is the lowest in its line&lt;br /&gt;
| [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 18}}&lt;br /&gt;
| [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Budew is the lowest in its line&lt;br /&gt;
| [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Buneary is the lowest in its line&lt;br /&gt;
| [[Image:427.png]]&amp;lt;br&amp;gt;{{pcolor|Buneary|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:428.png]]&amp;lt;br&amp;gt;{{pcolor|Lopunny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lopunny does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chingling is the lowest in its line&lt;br /&gt;
| [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chimecho does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Munchlax is the lowest in its line&lt;br /&gt;
| [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Snorlax does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Riolu is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Lucario does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Woobat is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:527.png]]&amp;lt;br&amp;gt;{{pcolor|Woobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:528.png]]&amp;lt;br&amp;gt;{{pcolor|Swoobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Swoobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:540.png]]&amp;lt;br&amp;gt;{{pcolor|Sewaddle|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;[[Level|Level 20]]&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:541.png]]&amp;lt;br&amp;gt;{{pcolor|Swadloon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:542.png]]&amp;lt;br&amp;gt;{{pcolor|Leavanny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Leavanny does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happiness raters==&lt;br /&gt;
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player&#039;s party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Statement&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is super friendly to you! I&#039;m a bit jealous!&amp;quot;&lt;br /&gt;
| 250-255&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is quite friendly to you! You must be a kind person!&amp;quot;&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s friendly toward you. It looks sort of happy.&amp;quot;&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s quite cute.&amp;quot;&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You should treat it better. It&#039;s not used to you.&amp;quot;&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It doesn&#039;t seem to like you at all. It looks mean.&amp;quot;&lt;br /&gt;
| 0-49&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) once a week.&lt;br /&gt;
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon&#039;s happiness. {{tt|*|This NPC will say sentences other than those in this table, with seven in all.}}&lt;br /&gt;
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Pallet Town]]: At {{ga|Blue}}&#039;s house, [[Daisy Oak|Daisy]] will rate a Pokémon&#039;s happiness.{{sup|FRLG}}&lt;br /&gt;
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].&lt;br /&gt;
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon&#039;s happiness, albeit in a roundabout way which differs among Pokémon species.&lt;br /&gt;
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the happiness of the player&#039;s Pokémon.&lt;br /&gt;
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}} will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon&#039;s happiness.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon&#039;s happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the [[Nintendo DS]] screen is touched.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]] and [[Unova pokedex]]. Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]&lt;br /&gt;
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]&lt;br /&gt;
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[es:Felicidad]]&lt;br /&gt;
[[pl:Szczęście]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freundschaft]]&lt;br /&gt;
[[fr:Bonheur]]&lt;br /&gt;
[[ja:なつき度]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434386</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1434386"/>
		<updated>2011-05-14T11:07:46Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=Generation V}}&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of [[:Category:Pokémon that evolve by happiness|certain Pokémon]], the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon&#039;s happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).&lt;br /&gt;
&lt;br /&gt;
Happiness was introduced in {{game|Yellow}} for the player&#039;s starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive -- however, this value was only applied to the {{ga|Red&#039;s Pikachu|Pikachu}} the player [[starter Pokémon|started with]].&lt;br /&gt;
[[Image:PikachuY-Happy.png|thumb|right|Pikachu at maximum happiness.]]&lt;br /&gt;
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.&lt;br /&gt;
&lt;br /&gt;
Like later games, Pikachu&#039;s happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s happiness drops if it is put into [[Bill&#039;s PC]] or faints. Trading it to another game will reset its happiness to 0&amp;lt;!--70?--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu&#039;s happiness is 147 or higher.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a level || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using an item || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Depositing in the [[PC]] || -3 || -3 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Fainting || -1 || -1 || -1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
Happiness is set when a Pokémon is brought under a Trainer&#039;s control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.&lt;br /&gt;
&lt;br /&gt;
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon&#039;s happiness is 220 or higher.&lt;br /&gt;
&lt;br /&gt;
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 512 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to 70&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, some things, though frequently reported, aren&#039;t part of the Generation II modifier. The following are actions that do not affect a Pokémon&#039;s happiness, either positively or negatively:&lt;br /&gt;
*Putting a Pokémon in Bill&#039;s PC&lt;br /&gt;
*Healing a Pokémon when weak and injured&lt;br /&gt;
*Giving a Pokémon a hold item&lt;br /&gt;
*Using a Pokémon in battles&lt;br /&gt;
*Winning battles with a Pokémon&lt;br /&gt;
*Letting a Pokémon&#039;s HP fall to critical status&lt;br /&gt;
*Letting the player&#039;s Pokémon get a status condition like Paralysis&lt;br /&gt;
*Walking when the player&#039;s Pokémon has a status condition&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Happiness in [[Generation III]] works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a [[Soothe Bell]], all happiness-raising events will increase the Pokémon&#039;s happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.&lt;br /&gt;
&lt;br /&gt;
Pokémon now have a [[List of Pokémon by base happiness|base happiness]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to [[List of Pokémon by base happiness|base happiness]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when they level up and while walking compared to Pokémon in other Balls.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum happiness a [[ribbon]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon&#039;s happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player&#039;s Pokémon between 15:00 and 16:00 every day, increasing its happiness.&lt;br /&gt;
&lt;br /&gt;
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.&lt;br /&gt;
&lt;br /&gt;
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and [[Luxury Ball]]s, respectively. Note that holding a [[Soothe Bell]] will apply a multiplier of 1.5 (rounding down) to only &#039;&#039;&#039;positive&#039;&#039;&#039; changes and that use of [[Luxury Ball]]s will &#039;&#039;not&#039;&#039; reduce the effects of negative changes.&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps*&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1/??&lt;br /&gt;
|-&lt;br /&gt;
| [[Massage_Lady|Massage]] ([[Veilstone City]]){{sup|DPPt}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Massage ([[Ribbon Syndicate]]){{sup|DPPt}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Haircut brothers]]{{sup|HGSS}}{{tt|*|depends on Pokémon&#039;s reaction}} || +1/+3/+5/+10 || +1/+3/+5/+10 || +1/+2/+4&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Oak|Daisy]] grooming{{sup|HGSS}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Level]] up || +5/+6 || +3/+4 || +2/+3&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]† || +10 || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]] || -10 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]] || -15 || -15 || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to base happiness.&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The number of steps and the probability needs further study.&lt;br /&gt;
&lt;br /&gt;
† These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]&lt;br /&gt;
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of &#039;&#039;Fine&#039;&#039;, &#039;&#039;Happy&#039;&#039;, or &#039;&#039;Very Happy&#039;&#039;. When it is in a Happy Mood&amp;lt;!--it&#039;s a term--&amp;gt;, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Happiness is very much the same in Generation V as it was in Generation IV. A lady in [[Nacrene City]] will rate the happiness of the player&#039;s Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the happiness of the player&#039;s Pokémon. A third lady in [[Castelia City]] will massage your Pokémon once per day, raising its happiness. She is located in the first building on the left side of [[Castelia_City#Castelia_Street|Castelia Street]].&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytl|5px}}&amp;quot; | {{color|{{md time color dark}}|Previous evolutions}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{md time color}}&amp;quot; | {{color|{{md time color dark}}|Happiness evolution}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytr|5px}}&amp;quot; | {{color|{{md time color dark}}|Future evolutions}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:041.png]]&amp;lt;br&amp;gt;{{pcolor|Zubat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 22}}&lt;br /&gt;
| [[Image:042.png]]&amp;lt;br&amp;gt;{{pcolor|Golbat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:169.png]]&amp;lt;br&amp;gt;{{pcolor|Crobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Blissey does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:196.png]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Espeon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:197.png]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Umbreon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pichu is the lowest in its line&lt;br /&gt;
| [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cleffa is the lowest in its line&lt;br /&gt;
| [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Igglybuff is the lowest in its line&lt;br /&gt;
| [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Togepi is the lowest in its line&lt;br /&gt;
| [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azurill is the lowest in its line&lt;br /&gt;
| [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 18}}&lt;br /&gt;
| [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Budew is the lowest in its line&lt;br /&gt;
| [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Buneary is the lowest in its line&lt;br /&gt;
| [[Image:427.png]]&amp;lt;br&amp;gt;{{pcolor|Buneary|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:428.png]]&amp;lt;br&amp;gt;{{pcolor|Lopunny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lopunny does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chingling is the lowest in its line&lt;br /&gt;
| [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chimecho does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Munchlax is the lowest in its line&lt;br /&gt;
| [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Snorlax does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Riolu is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Lucario does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Woobat is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:527.png]]&amp;lt;br&amp;gt;{{pcolor|Woobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:528.png]]&amp;lt;br&amp;gt;{{pcolor|Swoobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Swoobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:540.png]]&amp;lt;br&amp;gt;{{pcolor|Sewaddle|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;[[Level|Level 20]]&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:541.png]]&amp;lt;br&amp;gt;{{pcolor|Swadloon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:542.png]]&amp;lt;br&amp;gt;{{pcolor|Leavanny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Leavanny does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happiness raters==&lt;br /&gt;
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player&#039;s party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Statement&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is super friendly to you! I&#039;m a bit jealous!&amp;quot;&lt;br /&gt;
| 250-255&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is quite friendly to you! You must be a kind person!&amp;quot;&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s friendly toward you. It looks sort of happy.&amp;quot;&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s quite cute.&amp;quot;&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You should treat it better. It&#039;s not used to you.&amp;quot;&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It doesn&#039;t seem to like you at all. It looks mean.&amp;quot;&lt;br /&gt;
| 0-49&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) once a week.&lt;br /&gt;
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon&#039;s happiness. {{tt|*|This NPC will say sentences other than those in this table, with seven in all.}}&lt;br /&gt;
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Pallet Town]]: At {{ga|Blue}}&#039;s house, [[Daisy Oak|Daisy]] will rate a Pokémon&#039;s happiness.{{sup|FRLG}}&lt;br /&gt;
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].&lt;br /&gt;
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon&#039;s happiness, albeit in a roundabout way which differs among Pokémon species.&lt;br /&gt;
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the happiness of the player&#039;s Pokémon.&lt;br /&gt;
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}} will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon&#039;s happiness.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon&#039;s happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the [[Nintendo DS]] screen is touched.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]] and [[List of pokemon by pokedex number|#495-#550 Victini-Basculin]]. Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]&lt;br /&gt;
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]&lt;br /&gt;
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[es:Felicidad]]&lt;br /&gt;
[[pl:Szczęście]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freundschaft]]&lt;br /&gt;
[[fr:Bonheur]]&lt;br /&gt;
[[ja:なつき度]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_V&amp;diff=1434384</id>
		<title>Generation V</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_V&amp;diff=1434384"/>
		<updated>2011-05-14T10:53:34Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Black|1=White}}&lt;br /&gt;
|altname=Monochrome Generation&lt;br /&gt;
|primary=Black&lt;br /&gt;
|secondary=White&lt;br /&gt;
|region=Unova&lt;br /&gt;
|ndex=649&lt;br /&gt;
|debuten=March 4, 2011&lt;br /&gt;
|debutjp=September 18, 2010&lt;br /&gt;
&amp;lt;!--|remakes=III--&amp;gt;&lt;br /&gt;
&amp;lt;!--|otherrpg={{2v2|---Ruby|---Sapphire}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fifth generation&#039;&#039;&#039; of Pokémon, known by fans due to its version names as the &#039;&#039;&#039;monochrome generation&#039;&#039;&#039;, is the fifth installment of the Pokémon series. Like previous generations, the first installments, {{game|Black and White|s}}, were released as a pair. For the first time since [[Generation I|Generations I]] and [[Generation II|II]], the games were released on the same platform as all five of [[Generation IV|the previous generation]]&#039;s main series titles, in this case the [[Nintendo DS]].&lt;br /&gt;
&lt;br /&gt;
[[Unova]], the new [[region]] introduced in this generation, is known to be far away from the regions of previous generations. Unlike the past four, Unova is based on an area outside of {{wp|Japan}}, drawing inspiration from the {{wp|New York City metropolitan area}}.&lt;br /&gt;
&lt;br /&gt;
The Generation V games are able to communicate with the five [[Generation IV]] games in the same way that the [[Generation III]] games can communicate with the Generation IV games, with players able to transfer Pokémon via a method similar to [[Pal Park]]. Pokémon caught in a Generation III game are able to move forward to Generation V by passing through Generation IV games.&lt;br /&gt;
&lt;br /&gt;
Generation V occurs an unknown amount of time after [[Generation II]] and [[Generation IV]]. The {{tc|Team Rocket Grunt}} who stole the {{DL|List of key items in Generation IV|Machine Part}} makes a {{wp|cameo appearance}}, saying that while he had intended to revive Team Rocket upon returning home, he instead fell in love and had a son. [[Cynthia]] mentions visiting the [[Distortion World]] and being defeated by a {{ga|Lucas|young}} {{ga|Dawn|Trainer}} as Sinnoh League {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
==Advances in gameplay==&lt;br /&gt;
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:&lt;br /&gt;
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No Pokémon from previous generations can be found in Unova itself until after the [[National Pokédex]] is obtained.&lt;br /&gt;
* The addition of 92 new [[move]]s, bringing the total to 559.&lt;br /&gt;
* The addition of 41 new [[Ability|abilities]], bringing the total to 164. Many older Pokémon are allowed to have new abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.&lt;br /&gt;
* Yet another region to explore, the [[Unova]] region, far away from the previous four and based on {{wp|New York City}}, rather than a region of Japan.&lt;br /&gt;
* A new [[Villainous teams|villainous team]], [[Team Plasma]], whose goals include separating the worlds of Pokémon and humans to make a black and white world.&lt;br /&gt;
* [[Triple battle]]s and [[rotation battle]]s are now a part of gameplay, which are variations of battling like [[double battle]]s.&lt;br /&gt;
* The introduction of [[seasons]], which alternate every month.&lt;br /&gt;
* Expanded variance in camera placement, making the cities and towns of Unova more real and lifelike.&lt;br /&gt;
* The [[Poké Mart]] is now combined with the [[Pokémon Center]].&lt;br /&gt;
* Introduction of the [[Entralink]], which allows players to visit each other in-game, rather than just inside of the Union Room.&lt;br /&gt;
* The new [[Pokémon Global Link]], which allows players to connect their games to the internet to view statistics or download some changes to the games, such as the design of the [[Pokédex]]. This also grants players access to the [[Pokémon Dream World]], where players may befriend Pokémon and send them over to their games.&lt;br /&gt;
* [[Weather conditions]] and the current [[time]] are now displayed on the bottom screen during battle when making selections as to what to do during the turn.&lt;br /&gt;
* One new variant of Poké Ball, the {{DL|Poké Ball|Dream Ball}}, retaining the 25 found in previous games.&lt;br /&gt;
** The [[Apricorn]] Poké Balls and the {{DL|Poké Ball|Sport Ball}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game. The {{DL|Poké Ball|Park Ball}} has been completely overwritten by the Dream Ball.&lt;br /&gt;
* Pokémon now move constantly throughout battle, with animations reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. Differently from before, they don&#039;t stop moving. The speed in which Pokémon move changes as the {{stat|HP}} goes down and with status conditions.&lt;br /&gt;
* The back sprites of Pokémon show the Pokémon&#039;s body in full, with their poses and animations being the same as the front sprite, but seen from behind.&lt;br /&gt;
* The battle music changes under certain conditions. When one of the player&#039;s Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a Gym Leader&#039;s last Pokémon, the music also changes.&lt;br /&gt;
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.&lt;br /&gt;
* In the Japanese version of the game, the option to display {{wp|kanji}} in game menus and text is available, in addition to {{wp|hiragana}} and {{wp|katakana}} as in the previous four generations.&lt;br /&gt;
* In international versions of the game, non-[[nickname|nicknamed]] Pokémon names are displayed with only one capital letter, rather than having all capital letters  prior to Generation V.&lt;br /&gt;
* A reduction in boxes in the [[Pokémon storage system]] from 18 to 8, giving players the ability to store only 240 Pokémon, the same as [[Generation I]]. Additional space is available once the player has placed one captured Pokémon in each of the 8 boxes, then receiving an additional 8 boxes for storage, bringing the total to 16. This cycle continues until the player finally has 24 boxes, for a storage total of 720 Pokémon.&lt;br /&gt;
* [[TM]]s have expanded from 92 to 95. Many of the 92 TMs found in Generation IV contain different moves.&lt;br /&gt;
** In addition, TMs now have infinite uses, like [[HM]]s.&lt;br /&gt;
*** To prevent repeated usage of TMs for the purpose of PP restoration, when a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current {{PP}} of the move replaced (up to its own maximum).&lt;br /&gt;
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.&lt;br /&gt;
* The expansion of the Key Item shortcut feature to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button.&lt;br /&gt;
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.&lt;br /&gt;
&lt;br /&gt;
===Alterations from Generation IV===&lt;br /&gt;
* The abandonment of [[Pokémon Contest]]s and the [[Pokéathlon]] in favor of the [[Pokémon Musical]], a different type of competition which does not factor in a Pokémon&#039;s moves.&lt;br /&gt;
* [[Seal]]s and [[Ball Capsule]]s are no longer available for use on [[Poké Ball]]s.&lt;br /&gt;
* The {{type|???}} does not exist in this generation. {{m|Curse}} is now a {{type|Ghost}} move.&lt;br /&gt;
* {{p|Rotom}}&#039;s other forms are now the type of their respective special move.&lt;br /&gt;
* Pokémon in the [[party]] can no longer [[walking Pokémon|follow the player outside of battle]].&lt;br /&gt;
* The abandonment of encounter rate differences based on the [[time]] of day.&lt;br /&gt;
* [[Gym Leader]]s and [[Elite Four]] members no longer have animated sprites like those of [[Pokémon Platinum Version|Platinum]], [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]] versions (although certain characters still do have animated sprites).&lt;br /&gt;
* The option to have the [[Running Shoes]] on at all times in HeartGold and SoulSilver versions has been removed. &lt;br /&gt;
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100. &lt;br /&gt;
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.&lt;br /&gt;
* [[Mixing records]] is no longer a feature.&lt;br /&gt;
* The persistent bottom-screen menu from {{game|HeartGold and SoulSilver|s}} is no longer present, as that screen now displays the [[C-Gear]].&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
===Unova===&lt;br /&gt;
[[File:Unova alt.png|thumb|right|Unova]]&lt;br /&gt;
{{main|Unova}}&lt;br /&gt;
Like previous generations, another new region, the [[Unova]] region, is introduced in {{game|Black and White|s}}. Unlike the previous four regions, which are relatively close in respect to one another, Unova has been revealed to be distant from them, with the only way to travel between it and the other four being boat or airplane.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
The starters of the Unova region, like the starters of the previous four regions, follow the Grass-Fire-Water trio, with {{p|Snivy}} the {{type2|Grass}}, {{p|Tepig}} the {{type2|Fire}}, and {{p|Oshawott}} the {{type2|Water}}.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unova color dark}}; border: 4px solid #{{unova color}};&amp;quot; colspan=9 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;9&amp;quot; | {{color2|{{unova color light}}|Unova League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | {{color2|{{unova color light}}|Generation V}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{unova color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{unova color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color|{{unova color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color2|{{unova color dark}}|Elemental type|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{unova color dark}}|Badge}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCilan.png]]&amp;lt;br&amp;gt;[[Cilan|{{color|{{grass color dark}}|Cilan}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{grass color dark}}|デント Dent}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSChili.png]]&amp;lt;br&amp;gt;[[Chili|{{color|{{fire color dark}}|Chili}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{fire color dark}}|ポッド Pod}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCress.png]]&amp;lt;br&amp;gt;[[Cress|{{color|{{water color dark}}|Cress}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{water color dark}}|コーン Corn}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{color2|{{??? color dark}}|Striaton City}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{??? color dark}}|サンヨウシティ&amp;lt;br&amp;gt;Sanyou City}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot; | {{color|{{??? color dark}}|{{tcolor|Grass|{{grass color dark}}}}, {{tcolor|Fire|{{fire color dark}}}} and {{tcolor|Water|{{water color dark}}}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | [[File:Trio Badge.png|50px]]&amp;lt;br&amp;gt;{{color|{{water color dark}}|Trio Badge}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{??? color}}&amp;quot;&lt;br /&gt;
{{gldr|type=Normal|col=6|pic=VSLenora.png|ldr=Lenora|djap=アロエ|drm=Aloe|loc=Nacrene City|cjap=シッポウシティ|crm=Shippou City|bdg=Basic|px=50}}&lt;br /&gt;
{{gldr|type=Bug|col=6|pic=VSBurgh.png|ldr=Burgh|djap=アーティ|drm=Arti|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Insect|px=50}}&lt;br /&gt;
{{gldr|type=Electric|col=6|pic=VSElesa.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Bolt|px=50}}&lt;br /&gt;
{{gldr|type=Ground|col=6|pic=VSClay.png|ldr=Clay|djap=ヤーコン|drm=Yacon|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Quake|px=50}}&lt;br /&gt;
{{gldr|type=Flying|col=6|pic=VSSkyla.png|ldr=Skyla|djap=フウロ|drm=Fuuro|loc=Mistralton City|cjap=フキヨセシティ|crm=Fukiyose City|bdg=Jet|px=50}}&lt;br /&gt;
{{gldr|type=Ice|col=6|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Icirrus City|cjap=セッカシティ|crm=Sekka City|bdg=Freeze|px=50}}&lt;br /&gt;
{{gldrb2|type=Dragon|col=3|pic=VSDrayden.png|ldr=Drayden|djap=シャガ|drm=Shaga{{sup|Bl}}|pic2=VSIris.png|ldr2=Iris|djap2=アイリス|drm2=Iris{{sup|W}}|loc=Opelucid City|cjap=ソウリュウシティ|crm=Souryuu City|bdg=Legend|px=50}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;!--==Other Generation V games==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation V==&lt;br /&gt;
===Unova thematic motif===&lt;br /&gt;
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of {{game|Black and White|s}}, {{p|Reshiram}} and {{p|Zekrom}}, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White, both are opposite colored to the game&#039;s color, while version mascots beforehand had always matched. The [[Musketeer trio]] also represent this theme as they are trying to prevent Pokémon from losing their natural habitats to human industry. The generation&#039;s main antagonists, [[Team Plasma]], also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are [[Black City]] and [[White Forest]], two version-exclusive locations. The [[Dream World]], which is supposed to combine dreams and reality, also fit into this theme.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese logo of the Pokémon games was redesigned once again for Generation V&#039;s releases; the first logo was used in Generation I and [[Generation II]], and the second during [[Generation III]] and [[Generation IV]].&lt;br /&gt;
** The text for the English boxes also received a new design.&lt;br /&gt;
* Generation V introduces the most new Pokémon to the series, 156, five more than [[Generation I]] introduced.&lt;br /&gt;
* Generation V is the first generation since Generation I not to introduce any [[baby Pokémon]] or cross-generational relatives.&lt;br /&gt;
** Generation V is also the first generation where the number of [[legendary Pokémon]] did not increase from the previous generation. In this case, both Generation V and [[Generation IV]] introduced 13 [[legendary Pokémon]].&lt;br /&gt;
* Generation V is the only generation where:&lt;br /&gt;
** There is only one [[fishing]] rod, as the [[Fishing#Old Rod|Old Rod]] and [[Fishing#Good Rod|Good Rod]] have been removed.&lt;br /&gt;
** Three legendary trios (the [[Musketeer trio|Musketeer]], [[Kami trio|Kami]], and [[Tao trio|Tao]] trios) are introduced.&lt;br /&gt;
** There is an [[TM95|event-exclusive TM]].&lt;br /&gt;
** There are 6 [[HM]]s. In [[Generation I]] there were 5 HMs and in all others there were 7 or 8.&lt;br /&gt;
** The {{game|Black and White|s|primary paired versions}} were released in Europe before North America.&lt;br /&gt;
* Generation V is also the only generation without:&lt;br /&gt;
** A new move as an [[HM]]: all six HMs have previously been available as HMs.&lt;br /&gt;
** The introduction of a new [[branched evolution]]: all Generation V Pokémon which can evolve only evolve into one Pokémon species.&lt;br /&gt;
** A [[Game Corner]]: this likely is due to changes in European law, which caused the European release of {{game|Platinum}} to lack Game Corner games and caused international versions of {{game|HeartGold and SoulSilver|s}} to completely alter the Game Corners to feature [[Voltorb Flip]] instead of the traditional slot machines.&lt;br /&gt;
** A [[Cycling Road]]: no place in Unova specifically requires the player to ride his or her [[bicycle]].&lt;br /&gt;
** The simultaneous occurrence of another generation: [[Generation I]] and [[Generation III]] occur at the same time, while [[Generation II]] and [[Generation IV]] both occur three years later than the previous. Generation V is known to occur some time after Generation II and Generation IV, due to [[Cynthia]], [[Caitlin]], and the former {{tc|Team Rocket Grunt}}&#039;s mentioning of events of those generations as being past events.&lt;br /&gt;
** A visit to [[Kanto]] for the player, and the appearance of its regional professor, [[Professor Oak]].&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fünfte Spielgeneration]]&lt;br /&gt;
[[es:Quinta Generación]]&lt;br /&gt;
[[it:Quinta generazione]]&lt;br /&gt;
[[fr:Génération#Cinquième génération]]&lt;br /&gt;
[[ja:第五世代]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_V&amp;diff=1434383</id>
		<title>Generation V</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_V&amp;diff=1434383"/>
		<updated>2011-05-14T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Vikeyviking: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Black|1=White}}&lt;br /&gt;
|altname=Monochrome Generation&lt;br /&gt;
|primary=Black&lt;br /&gt;
|secondary=White&lt;br /&gt;
|region=Unova&lt;br /&gt;
|ndex=649&lt;br /&gt;
|debuten=March 4, 2011&lt;br /&gt;
|debutjp=September 18, 2010&lt;br /&gt;
&amp;lt;!--|remakes=III--&amp;gt;&lt;br /&gt;
&amp;lt;!--|otherrpg={{2v2|---Ruby|---Sapphire}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fifth generation&#039;&#039;&#039; of Pokémon, known by fans due to its version names as the &#039;&#039;&#039;monochrome generation&#039;&#039;&#039;, is the fifth installment of the Pokémon series. Like previous generations, the first installments, {{game|Black and White|s}}, were released as a pair. For the first time since [[Generation I|Generations I]] and [[Generation II|II]], the games were released on the same platform as all five of [[Generation IV|the previous generation]]&#039;s main series titles, in this case the [[Nintendo DS]].&lt;br /&gt;
&lt;br /&gt;
[[Unova]], the new [[region]] introduced in this generation, is known to be far away from the regions of previous generations. Unlike the past four, Unova is based on an area outside of {{wp|Japan}}, drawing inspiration from the {{wp|New York City metropolitan area}}.&lt;br /&gt;
&lt;br /&gt;
The Generation V games are able to communicate with the five [[Generation IV]] games in the same way that the [[Generation III]] games can communicate with the Generation IV games, with players able to transfer Pokémon via a method similar to [[Pal Park]]. Pokémon caught in a Generation III game are able to move forward to Generation V by passing through Generation IV games.&lt;br /&gt;
&lt;br /&gt;
Generation V occurs an unknown amount of time after [[Generation II]] and [[Generation IV]]. The {{tc|Team Rocket Grunt}} who stole the {{DL|List of key items in Generation IV|Machine Part}} makes a {{wp|cameo appearance}}, saying that while he had intended to revive Team Rocket upon returning home, he instead fell in love and had a son. [[Cynthia]] mentions visiting the [[Distortion World]] and being defeated by a {{ga|Lucas|young}} {{ga|Dawn|Trainer}} as Sinnoh League {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
==Advances in gameplay==&lt;br /&gt;
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:&lt;br /&gt;
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No Pokémon from previous generations can be found in Unova itself until after the [[National Pokédex]] is obtained.&lt;br /&gt;
* The addition of 92 new [[move]]s, bringing the total to 559.&lt;br /&gt;
* The addition of 41 new [[Ability|abilities]], bringing the total to 164. Many older Pokémon are allowed to have new abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.&lt;br /&gt;
* Yet another region to explore, the [[Unova]] region, far away from the previous four and based on {{wp|New York City}}, rather than a region of Japan.&lt;br /&gt;
* A new [[Villainous teams|villainous team]], [[Team Plasma]], whose goals include separating the worlds of Pokémon and humans to make a black and white world.&lt;br /&gt;
* [[Triple battle]]s and [[rotation battle]]s are now a part of gameplay, which are variations of battling like [[double battle]]s.&lt;br /&gt;
* The introduction of [[seasons]], which alternate every month.&lt;br /&gt;
* Expanded variance in camera placement, making the cities and towns of Unova more real and lifelike.&lt;br /&gt;
* The [[Poké Mart]] is now combined with the [[Pokémon Center]].&lt;br /&gt;
* Introduction of the [[Entralink]], which allows players to visit each other in-game, rather than just inside of the Union Room.&lt;br /&gt;
* The new [[Pokémon Global Link]], which allows players to connect their games to the internet to view statistics or download some changes to the games, such as the design of the [[Pokédex]]. This also grants players access to the [[Pokémon Dream World]], where players may befriend Pokémon and send them over to their games.&lt;br /&gt;
* [[Weather conditions]] and the current [[time]] are now displayed on the bottom screen during battle when making selections as to what to do during the turn.&lt;br /&gt;
* One new variant of Poké Ball, the {{DL|Poké Ball|Dream Ball}}, retaining the 25 found in previous games.&lt;br /&gt;
** The [[Apricorn]] Poké Balls and the {{DL|Poké Ball|Sport Ball}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game. The {{DL|Poké Ball|Park Ball}} has been completely overwritten by the Dream Ball.&lt;br /&gt;
* Pokémon now move constantly throughout battle, with animations reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. Differently from before, they don&#039;t stop moving. The speed in which Pokémon move changes as the {{stat|HP}} goes down and with status conditions.&lt;br /&gt;
* The back sprites of Pokémon show the Pokémon&#039;s body in full, with their poses and animations being the same as the front sprite, but seen from behind.&lt;br /&gt;
* The battle music changes under certain conditions. When one of the player&#039;s Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a Gym Leader&#039;s last Pokémon, the music also changes.&lt;br /&gt;
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.&lt;br /&gt;
* In the Japanese version of the game, the option to display {{wp|kanji}} in game menus and text is available, in addition to {{wp|hiragana}} and {{wp|katakana}} as in the previous four generations.&lt;br /&gt;
* In international versions of the game, non-[[nickname|nicknamed]] Pokémon names are displayed with only one capital letter, rather than having all capital letters  prior to Generation V.&lt;br /&gt;
* A reduction in boxes in the [[Pokémon storage system]] from 18 to 8, giving players the ability to store only 240 Pokémon, the same as [[Generation I]]. Additional space is available once the player has placed one captured Pokémon in each of the 8 boxes, then receiving an additional 8 boxes for storage, bringing the total to 16. This cycle continues until the player finally has 24 boxes, for a storage total of 720 Pokémon.&lt;br /&gt;
* [[TM]]s have expanded from 92 to 95. Many of the 92 TMs found in Generation IV contain different moves.&lt;br /&gt;
** In addition, TMs now have infinite uses, like [[HM]]s.&lt;br /&gt;
*** To prevent repeated usage of TMs for the purpose of PP restoration, when a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current {{PP}} of the move replaced (up to its own maximum).&lt;br /&gt;
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.&lt;br /&gt;
* The expansion of the Key Item shortcut feature to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button.&lt;br /&gt;
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.&lt;br /&gt;
&lt;br /&gt;
===Alterations from Generation IV===&lt;br /&gt;
* The abandonment of [[Pokémon Contest]]s and the [[Pokéathlon]] in favor of the [[Pokémon Musical]], a different type of competition which does not factor in a Pokémon&#039;s moves.&lt;br /&gt;
* [[Seal]]s and [[Ball Capsule]]s are no longer available for use on [[Poké Ball]]s.&lt;br /&gt;
* The {{type|???}} does not exist in this generation. {{m|Curse}} is now a {{type|Ghost}} move.&lt;br /&gt;
* {{p|Rotom}}&#039;s other forms are now the type of their respective special move.&lt;br /&gt;
* Pokémon in the [[party]] can no longer [[walking Pokémon|follow the player outside of battle]].&lt;br /&gt;
* The abandonment of encounter rate differences based on the [[time]] of day.&lt;br /&gt;
* [[Gym Leader]]s and [[Elite Four]] members no longer have animated sprites like those of [[Pokémon Platinum Version|Platinum]], [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]] versions (although certain characters still do have animated sprites).&lt;br /&gt;
* The option to have the [[Running Shoes]] on at all times in HeartGold and SoulSilver versions has been removed. &lt;br /&gt;
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100. &lt;br /&gt;
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.&lt;br /&gt;
* [[Mixing records]] is no longer a feature.&lt;br /&gt;
* The persistent bottom-screen menu from {{game|HeartGold and SoulSilver|s}} is no longer present, as that screen now displays the [[C-Gear]].&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
===Unova===&lt;br /&gt;
[[File:Unova alt.png|thumb|right|Unova]]&lt;br /&gt;
{{main|Unova}}&lt;br /&gt;
Like previous generations, another new region, the [[Unova]] region, is introduced in {{game|Black and White|s}}. Unlike the previous four regions, which are relatively close in respect to one another, Unova has been revealed to be distant from them, with the only way to travel between it and the other four being boat or airplane.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
The starters of the Unova region, like the starters of the previous four regions, follow the Grass-Fire-Water trio, with {{p|Snivy}} the {{type2|Grass}}, {{p|Tepig}} the {{type2|Fire}}, and {{p|Oshawott}} the {{type2|Water}}.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unova color dark}}; border: 4px solid #{{unova color}};&amp;quot; colspan=9 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;9&amp;quot; | {{color2|{{unova color light}}|Unova League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | {{color2|{{unova color light}}|Generation V}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{unova color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{unova color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color|{{unova color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color2|{{unova color dark}}|Elemental type|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{unova color dark}}|Badge}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCilan.png]]&amp;lt;br&amp;gt;[[Cilan|{{color|{{grass color dark}}|Cilan}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{grass color dark}}|デント Dent}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSChili.png]]&amp;lt;br&amp;gt;[[Chili|{{color|{{fire color dark}}|Chili}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{fire color dark}}|ポッド Pod}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCress.png]]&amp;lt;br&amp;gt;[[Cress|{{color|{{water color dark}}|Cress}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{water color dark}}|コーン Corn}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{color2|{{??? color dark}}|Striaton City}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{??? color dark}}|サンヨウシティ&amp;lt;br&amp;gt;Sanyou City}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}}&amp;quot; | {{color|{{??? color dark}}|{{tcolor|Grass|{{grass color dark}}}}, {{tcolor|Fire|{{fire color dark}}}} and {{tcolor|Water|{{water color dark}}}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | [[File:Trio Badge.png|50px]]&amp;lt;br&amp;gt;{{color|{{water color dark}}|Trio Badge}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{??? color}}&amp;quot;&lt;br /&gt;
{{gldr|type=Normal|col=6|pic=VSLenora.png|ldr=Lenora|djap=アロエ|drm=Aloe|loc=Nacrene City|cjap=シッポウシティ|crm=Shippou City|bdg=Basic|px=50}}&lt;br /&gt;
{{gldr|type=Bug|col=6|pic=VSBurgh.png|ldr=Burgh|djap=アーティ|drm=Arti|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Insect|px=50}}&lt;br /&gt;
{{gldr|type=Electric|col=6|pic=VSElesa.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Bolt|px=50}}&lt;br /&gt;
{{gldr|type=Ground|col=6|pic=VSClay.png|ldr=Clay|djap=ヤーコン|drm=Yacon|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Quake|px=50}}&lt;br /&gt;
{{gldr|type=Flying|col=6|pic=VSSkyla.png|ldr=Skyla|djap=フウロ|drm=Fuuro|loc=Mistralton City|cjap=フキヨセシティ|crm=Fukiyose City|bdg=Jet|px=50}}&lt;br /&gt;
{{gldr|type=Ice|col=6|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Icirrus City|cjap=セッカシティ|crm=Sekka City|bdg=Freeze|px=50}}&lt;br /&gt;
{{gldrb2|type=Dragon|col=3|pic=VSDrayden.png|ldr=Drayden|djap=シャガ|drm=Shaga{{sup|Bl}}|pic2=VSIris.png|ldr2=Iris|djap2=アイリス|drm2=Iris{{sup|W}}|loc=Opelucid City|cjap=ソウリュウシティ|crm=Souryuu City|bdg=Legend|px=50}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;!--==Other Generation V games==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation V==&lt;br /&gt;
===Unova thematic motif===&lt;br /&gt;
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of {{game|Black and White|s}}, {{p|Reshiram}} and {{p|Zekrom}}, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White, both are opposite colored to the game&#039;s color, while version mascots beforehand had always matched. The [[Musketeer trio]] also represent this theme as they are trying to prevent Pokémon from losing their natural habitats to human industry. The generation&#039;s main antagonists, [[Team Plasma]], also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are [[Black City]] and [[White Forest]], two version-exclusive locations. The [[Dream World]], which is supposed to combine dreams and reality, also fit into this theme.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese logo of the Pokémon games was redesigned once again for Generation V&#039;s releases; the first logo was used in Generation I and [[Generation II]], and the second during [[Generation III]] and [[Generation IV]].&lt;br /&gt;
** The text for the English boxes also received a new design.&lt;br /&gt;
* Generation V introduces the most new Pokémon to the series, 156, five more than [[Generation I]] introduced.&lt;br /&gt;
* Generation V is the first generation since Generation I not to introduce any [[baby Pokémon]] or cross-generational relatives.&lt;br /&gt;
** Generation V is also the first generation where the number of [[legendary Pokémon]] did not increase from the previous generation. In this case, both Generation V and [[Generation IV]] introduced 13 [[legendary Pokémon]].&lt;br /&gt;
* Generation V is the only generation where:&lt;br /&gt;
** There is only one [[fishing]] rod, as the [[Fishing#Old Rod|Old Rod]] and [[Fishing#Good Rod|Good Rod]] have been removed.&lt;br /&gt;
** Three legendary trios (the [[Musketeer trio|Musketeer]], [[Kami trio|Kami]], and [[Tao trio|Tao]] trios) are introduced.&lt;br /&gt;
** There is an [[TM95|event-exclusive TM]].&lt;br /&gt;
** There are 6 [[HM]]s&lt;br /&gt;
** The {{game|Black and White|s|primary paired versions}} were released in Europe before North America.&lt;br /&gt;
* Generation V is also the only generation without:&lt;br /&gt;
** A new move as an [[HM]]: all six HMs have previously been available as HMs.&lt;br /&gt;
** The introduction of a new [[branched evolution]]: all Generation V Pokémon which can evolve only evolve into one Pokémon species.&lt;br /&gt;
** A [[Game Corner]]: this likely is due to changes in European law, which caused the European release of {{game|Platinum}} to lack Game Corner games and caused international versions of {{game|HeartGold and SoulSilver|s}} to completely alter the Game Corners to feature [[Voltorb Flip]] instead of the traditional slot machines.&lt;br /&gt;
** A [[Cycling Road]]: no place in Unova specifically requires the player to ride his or her [[bicycle]].&lt;br /&gt;
** The simultaneous occurrence of another generation: [[Generation I]] and [[Generation III]] occur at the same time, while [[Generation II]] and [[Generation IV]] both occur three years later than the previous. Generation V is known to occur some time after Generation II and Generation IV, due to [[Cynthia]], [[Caitlin]], and the former {{tc|Team Rocket Grunt}}&#039;s mentioning of events of those generations as being past events.&lt;br /&gt;
** A visit to [[Kanto]] for the player, and the appearance of its regional professor, [[Professor Oak]].&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
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[[Category:Games]]&lt;br /&gt;
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[[de:Fünfte Spielgeneration]]&lt;br /&gt;
[[es:Quinta Generación]]&lt;br /&gt;
[[it:Quinta generazione]]&lt;br /&gt;
[[fr:Génération#Cinquième génération]]&lt;br /&gt;
[[ja:第五世代]]&lt;/div&gt;</summary>
		<author><name>Vikeyviking</name></author>
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