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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_references_to_Pulseman&amp;diff=3917776</id>
		<title>List of references to Pulseman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_references_to_Pulseman&amp;diff=3917776"/>
		<updated>2024-01-28T01:16:26Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* List of references */Added a point about Iron Jugulis’s Pokedex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|List of references to popular culture in Pokémon}}&lt;br /&gt;
{{fan speculation}}&lt;br /&gt;
[[File:Pulseman.png|thumb|250px|Artwork of Pulseman, Quinty from {{wp|Mendel Palace}}, and {{p|Pikachu}} by [[Ken Sugimori]]]]&lt;br /&gt;
The [[Pokémon games]] and the game {{wp|Pulseman}} are both made by the same company, [[Game Freak]]. Understandably, the two games often reference each other, and thus, a list of possible references to Pulseman are listed here. These references are most prominent in {{game|Diamond and Pearl|s}}, but appear in other [[generation]]s as well.&lt;br /&gt;
&lt;br /&gt;
==List of references==&lt;br /&gt;
* The computer Pulseman was born on is named the Saint Ann (サント アンヌ) which is also the Japanese name of the [[S.S. Anne]], along with being its name [[EP015|in the anime]].&amp;lt;ref name=GFYouTube/&amp;gt;&lt;br /&gt;
* {{p|Ledian}} bears a very significant resemblance to Pulseman.&lt;br /&gt;
* {{p|Xatu}} resembles the birdlike enemy in Stage 2 of Pulseman, as they both share a nearly identical color scheme and similar shape.&lt;br /&gt;
* {{m|Volt Tackle}}&#039;s Japanese name, ボルテッカー &#039;&#039;Volteccer&#039;&#039; is derived from the name of Pulseman&#039;s signature attack, where he flies around as a ball of electricity.&amp;lt;ref name=GFYouTube&amp;gt;[https://www.youtube.com/watch?v=iA91WPotG2I GAME FREAK Illustration Demonstration: Episode One [Ken Sugimori x Pulseman&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - YouTube]&amp;lt;/ref&amp;gt;  The Final Smash version of Volt Tackle used by {{SSB|Pikachu}} in [[Super Smash Bros. Brawl]] closely resembles Pulseman&#039;s Volteccer.&lt;br /&gt;
* Although &amp;quot;[[Team Galactic]]&amp;quot; is not incorrect, a more literal translation of the Japanese name is &amp;quot;Galaxy Gang&amp;quot;, possibly a reference to the Galaxy Gang in Pulseman. [[Charon]]&#039;s design may be based on Doc Waruyama, the main antagonist and a leader of Galaxy Gang in Pulseman.&lt;br /&gt;
* {{p|Rotom}} appears to be based on Pulseman, although it may also be inspired by the unexplained phenomenon of ball lightning.&lt;br /&gt;
* Lisa Hatfield, a character from Pulseman, was on the logo art of Pokémon Journal at the Game Freak Web page. The designs for {{ga|May}} and {{DL|Cross-canon counterpart|May&#039;s counterparts|her counterparts}} are possibly based on Lisa Hatfield.&lt;br /&gt;
* {{ga|Barry}}&#039;s battle music has several notes that resemble a portion of Neo Tokyo&#039;s music from Pulseman ([[Junichi Masuda]] also composed for Pulseman). Many other pieces of music from Pulseman also have similar features to Pokémon music.&lt;br /&gt;
* {{p|Dialga}} and {{p|Palkia}}&#039;s battle music also has several notes similar to stage 6 music.&lt;br /&gt;
* {{p|Boltund}}&#039;s Japanese name, パルスワン Pulsewan, may be a reference to Pulseman.&lt;br /&gt;
* {{p|Iron Jugulis}}’s Pokédex entry in {{pkmn|Scarlet and Violet|Pokémon Scarlet}} describes it as the offspring of a {{p|Hydreigon}} that fell in love with a robot, which is reminiscent of Pulseman’s origin story as the child of a scientist who fell in love with an AI.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of references to popular culture in Pokémon]]&lt;br /&gt;
* [[List of cross-canon references]]&lt;br /&gt;
* [[List of cross-generational references]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Oricorio_(Pok%C3%A9mon)&amp;diff=3739639</id>
		<title>Oricorio (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Oricorio_(Pok%C3%A9mon)&amp;diff=3739639"/>
		<updated>2023-06-29T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Biology */Added information from a recent trailer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fire|type2=Flying}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Oricorio}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fire|type2=Flying|prevnum=0740|prev=Crabominable|nextnum=0742|next=Cutiefly|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Oricorio&lt;br /&gt;
|jname=オドリドリ&lt;br /&gt;
|tmname=Odoridori&lt;br /&gt;
|forme=4&lt;br /&gt;
|form1=Baile Style&lt;br /&gt;
|form2=Pom-Pom Style&lt;br /&gt;
|form3=Pa&#039;u Style&lt;br /&gt;
|form4=Sensu Style&lt;br /&gt;
|image2=0741Oricorio-Pom-Pom.png&lt;br /&gt;
|image3=0741Oricorio-Pa&#039;u.png&lt;br /&gt;
|image4=0741Oricorio-Sensu.png&lt;br /&gt;
|ndex=0741&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|form2type1=Electric&lt;br /&gt;
|form2type2=Flying&lt;br /&gt;
|form3type1=Psychic&lt;br /&gt;
|form3type2=Flying&lt;br /&gt;
|form4type1=Ghost&lt;br /&gt;
|form4type2=Flying&lt;br /&gt;
|category=Dancing&lt;br /&gt;
|height-ftin=2&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.6&lt;br /&gt;
|weight-lbs=7.5&lt;br /&gt;
|weight-kg=3.4&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Dancer&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Flying&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsa=2&lt;br /&gt;
|expyield=167&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=191&lt;br /&gt;
|color=Red&lt;br /&gt;
|formcolors=yes&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=09&lt;br /&gt;
|pokefordex=oricorio&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oricorio&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;オドリドリ&#039;&#039;&#039; &#039;&#039;Odoridori&#039;&#039;) is a {{type|Flying}} {{OBP|Pokémon|species}} introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, Oricorio can change {{DL|List of Pokémon with form differences|Oricorio|forms}} by sipping the [[Nectar]] of certain flowers.&lt;br /&gt;
* If [[Red Nectar]] is used on Oricorio, it will change into &#039;&#039;&#039;Baile Style&#039;&#039;&#039;, where it becomes {{2t|Fire|Flying}}-type.&lt;br /&gt;
* If [[Yellow Nectar]] is used on Oricorio, it will change into &#039;&#039;&#039;Pom-Pom Style&#039;&#039;&#039;, where it becomes {{2t|Electric|Flying}}-type.&lt;br /&gt;
* If [[Pink Nectar]] is used on Oricorio, it will change into &#039;&#039;&#039;Pa&#039;u Style&#039;&#039;&#039;, where it becomes {{2t|Psychic|Flying}}-type.&lt;br /&gt;
* If [[Purple Nectar]] is used on Oricorio, it will change into &#039;&#039;&#039;Sensu Style&#039;&#039;&#039;, where it becomes {{2t|Ghost|Flying}}-type.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Oricorio is an avian {{OBP|Pokémon|species}} that can change between four markedly different forms. The form it takes on depends on the kind of nectar it consumes. All forms have a light pink beak, thin legs, and dark eyes with white pupils. The feet have three toes in front and one in back, and the beak curves downward.&lt;br /&gt;
&lt;br /&gt;
In its Baile Style, which resides in [[Ula&#039;ula Island]], Oricorio is covered in red feathers with two lines of black feathers across each of its wings and tail. Its plumage resembles a frilly {{wp|flamenco}} dress. On the back of its head is a white ball with thin, spiraled extensions on either side that resemble earrings. Its eyelids are purple, and it has a long tail. &lt;br /&gt;
&lt;br /&gt;
Baile Style Oricorio is very passionate and exudes power when it dances, and can get fiercely angry if it is given the wrong orders. It throws off downy fluff when it dances that it can ignite to perform a fiery dance attack.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/oricorio-(baile-style)/ Pokémon Sun and Moon site | Oricorio (Baile Style)]&amp;lt;/ref&amp;gt;  In Paldea, Baile Style Oricorio is popular with the people of [[Paldea]] due to its dancing style matching their temperament nature.  &lt;br /&gt;
&lt;br /&gt;
In its Pom-Pom Style, residing in [[Melemele Island]], Oricorio is primarily yellow. Most of its body is pale yellow with a line of longer feathers around its waist like a skirt. Its lower body and short stubby tail are covered with short, white feathers. Fluffy balls of darker yellow feathers cover the end of its wings like {{wp|pom-pom}}s, and similar, smaller puffs cover its ankles. In the center of its chest is a yellow, v-shaped marking, and there are fan-shaped markings on the sides of its eyes. The markings around its eyes are echoed by three large, pale yellow feathers on each side of its head, which are tipped with bright yellow. &lt;br /&gt;
&lt;br /&gt;
Pom-Pom Style Oricorio&#039;s dancing charges its feathers with static electricity. While charged, its feathers can be used to attack and unleash electric shocks. It will also use its dancing to cheer up people who are feeling glum, but will also use this as an opening to shock unsuspecting foes. In Paldea, Pom-Pom Style is popular with Children due to its  energetic, cheerful dance. However, it is hard to find in said region.&lt;br /&gt;
&lt;br /&gt;
In its Pa&#039;u Style, residing in [[Akala Island]], Oricorio has pink feathers. Its main body is a dark pink, while most of its other feathers are varying shades of pink. A fan of three feathers tips each wing: two light pink with a whitish-pink on in the center. On the top of its head is an arrangement of feathers resembling a headdress: a ring of fluffy, light pink feathers with larger, paler feathers standing up from the center. There is a larger, similar group of feathers around its waist like a skirt. &lt;br /&gt;
&lt;br /&gt;
Pa&#039;u Style Oricorio can be difficult to deal with due to its laid-back nature. It uses its dance to focus its mind and increase its psychic power. The dance is also said to be an offering of thanks to its [[Guardian deities|guardian deity]].&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/oricorio-(pa&#039;u-style)/ Pokémon Sun and Moon site | Oricorio (Pa&#039;u Style)]&amp;lt;/ref&amp;gt; It gets caught up in dancing that it sometimes ignores its Trainer&#039;s orders. In Paldea, Pau&#039;u Style Oricorio is popular due to being used to maintain health. However, it is hard to find in said region.&lt;br /&gt;
&lt;br /&gt;
In its Sensu Style, residing in [[Poni Island]], Oricorio&#039;s feathers are mainly purple. The tips of its wings broaden into a fan shape, and it has a fan-shaped crest on top of its head. At the base of its crest are four feathers with light blue tips. There are two of these feathers on each side, resembling ornamental {{wp|hairsticks}}. On the side of each eye are small, light blue markings that resemble eyelashes. The edges of its wings, fans, head crest, and long tail all have a double border of pale purple with a light blue on the outer edge. Sensu Style Oricorio is a calm and collected Pokémon. &lt;br /&gt;
&lt;br /&gt;
Through its dance, it draws in nearby spirits and borrows their power to fight. Its dance reminds people who migrated from [[Kanto]] of their homeland.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/oricorio-(sensu-style)/ Pokémon Sun and Moon site | Oricorio (Sensu Style)]&amp;lt;/ref&amp;gt; In Paldea, Sensu Style Oricorio is popular with adults due to its elegant, attractive dance. However, it is hard to find in said region. It also seems to take on this form in [[Kitakami]].&lt;br /&gt;
&lt;br /&gt;
Oricorio is the [[Signature move|only known Pokémon]] capable of learning the move {{m|Revelation Dance}}, which changes its type according to Oricorio&#039;s style.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Baile Style Oricorio anime.png|thumb|250px|A Baile Style Oricorio in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Pom-Pom Style Oricorio debuted in &#039;&#039;[[SM008|Lillie&#039;s Egg-xhilarating Challenge!]]&#039;&#039;, under the ownership of [[Hobbes]]. Hobbes used his Oricorio in a {{pkmn|battle}} against {{Ash}} and {{AP|Rowlet}}, where it was able to defeat Rowlet owing to Rowlet&#039;s lack of battle experience. Hobbes&#039;s Oricorio reappeared in &#039;&#039;[[SM030|The Ol&#039; Raise and Switch!]]&#039;&#039;, where it was used in a battle against {{AP|Pikachu}}, who was under Lillie&#039;s command at the time; it ultimately lost. It reappeared again in &#039;&#039;[[SM057|The Dex Can&#039;t Help It!]]&#039;&#039;, where Hobbes sent it out to protect Lillie from {{an|Rotom Pokédex}} when it took on the form of a {{DL|List of Pokémon with form differences|Rotom|Mow Rotom}}.&lt;br /&gt;
&lt;br /&gt;
Baile Style Oricorio debuted in &#039;&#039;[[SM018|A Seasoned Search!]]&#039;&#039;, alongside another Pom-Pom Style Oricorio. It soon changed into Pom-Pom Style by sipping Yellow Nectar.&lt;br /&gt;
&lt;br /&gt;
Pa&#039;u Style Oricorio debuted in &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, under the ownership of [[Anela]], which she [[nickname]]d (&#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). Dori-chan helped [[Mallow&#039;s Steenee]] perfect her dance for the dancing class and later gave a Pokémon Dance presentation before Ash and {{ashcl}}. Dori-chan reappeared in &#039;&#039;[[SM090|Securing the Future!]]&#039;&#039;, where it joined the rest of Alola in showering {{DL|Light trio (anime)|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|true form}}.&lt;br /&gt;
&lt;br /&gt;
Multiple Sensu Style Oricorio debuted in &#039;&#039;[[SM104|That&#039;s Some Spicy Island Research!]]&#039;&#039;. Three of them were singing as [[Hapu]] worked on her radish field and were fed a few of them. More of them appeared later down on the beach as {{tc|Team Skull Grunt}}s [[Tupp]], [[Zipp]], and [[Rapp]] attempted to use the radishes to lure the Oricorio towards them for capture. They were later freed when the Grunts retreated at [[Plumeria]]&#039;s orders. The Oricorio reappeared in &#039;&#039;[[SM109|A Grand Debut!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Three Pom-Pom Style Oricorio appeared in &#039;&#039;[[SM028|Pulling Out the Pokémon Base Pepper!]]&#039;&#039;, where they acted as cheerleaders in the [[Baseball|Pokémon Base]] game that Ash and {{ashcl}} took part in.&lt;br /&gt;
&lt;br /&gt;
A Baile Style Oricorio appeared in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039;, under the ownership of the [[Officer Jenny]] of [[Ula&#039;ula Island]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pom-Pom Style Oricorio appeared in &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, where it was among the Pokémon seen at the [[Pokémon Paradise Resort]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pa&#039;u Style Oricorio appeared in &#039;&#039;[[SM113|This Magik Moment!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Pa&#039;u Style Oricorio appeared in &#039;&#039;[[SM123|A Fiery Training Camp Trick!]]&#039;&#039;. It was first seen in a flashback being scared off by a {{p|Crawdaunt}} before reappearing in the present day after [[Sophocles&#039;s Vikavolt]] battled the same Crawdaunt.&lt;br /&gt;
&lt;br /&gt;
Four Pom-Pom Style Oricorio appeared in the past in &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pom-Pom Style Oricorio appeared in &#039;&#039;[[SM129|Battle Royal 151!]]&#039;&#039;, where it competed in the [[Battle Royal]] preliminary round of the [[Manalo Conference]] but ended up losing.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pom-Pom Style Oricorio appeared in &#039;&#039;[[SM133|Battling on the Wing!]]&#039;&#039;, where it was watching the {{pkmn|battle}}s during the Manalo Conference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hobbes Oricorio.png|A Pom-Pom Style Oricorio in the anime&lt;br /&gt;
Anela Dori-chan.png|A Pa&#039;u Style Oricorio in the anime&lt;br /&gt;
Oricorio Sensu Style anime.png|Sensu Style Oricorio in the anime&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM008|Oricorio|Rotom Pokédex|Oricorio, Pom-Pom Style. The Dancing Pokémon. An {{t|Electric}} and {{t|Flying}} type. It creates electricity by rubbing its pom-poms together. Then it dances as it approaches its opponent before attacking. When it drinks different special [[nectar]]s found only in [[Alola]], it can change its type.}}&lt;br /&gt;
{{Animedexbody|SM082|Oricorio|James&#039;s book|Oricorio, the Dancing Pokémon. Pa&#039;u Style. A {{t|Psychic}} and Flying type. By singing and dancing, its Psychic powers get stronger and stronger.}}&lt;br /&gt;
{{Animedexbody|SM104|Oricorio|Rotom Pokédex|Oricorio, Sensu Style. The Dancing Pokémon. A {{t|Ghost}} and Flying type. Oricorio display elegance and grace when they dance.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kahili Oricorio Adventures.png|thumb|150px|Baile Style Oricorio in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Pom-Pom Style Oricorio Adventures.png|thumb|150px|left|Pom-Pom Style Oricorio in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Baile Style Oricorio debuted in &#039;&#039;[[PASM11|Homecoming and the Brilliant Professional Golfer]]&#039;&#039;. One was seen under the ownership of [[Kahili]].&lt;br /&gt;
&lt;br /&gt;
Two Pom-Pom Style Oricorio debuted in a flashback in &#039;&#039;Homecoming and the Brilliant Professional Golfer&#039;&#039;, where they witnessed Kahili battle a {{p|Buzzwole}} and {{p|Kartana}} at [[Melemele Meadow]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Oricorio (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fire|type2=Flying}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=082|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=097|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Form|Baile Style}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Oricorio has sipped red nectar. Its passionate dance moves cause its enemies to combust in both body and mind.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It wins the hearts of its enemies with its passionate dancing and then uses the opening it creates to burn them up with blazing flames.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This Oricorio has drunk red nectar. If its Trainer gives the wrong order, this passionate Pokémon becomes fiercely angry.}}&lt;br /&gt;
{{Dex/Form|Pom-Pom Style}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=This Oricorio has sipped bright yellow nectar. Its bright, cheerful dance melts the hearts of its enemies.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It creates an electric charge by rubbing its feathers together. It dances over to its enemies and delivers shocking electrical punches.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It lifts its opponents&#039; spirits with its cheerful dance moves. When they let their guard down, it electrocutes them with a jolt.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This Oricorio has drunk bright yellow nectar. When it sees someone looking glum, it will try to cheer them up with a dance.}}&lt;br /&gt;
{{Dex/Form|Pa&#039;u Style}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=This Oricorio relaxes by swaying gently. This increases its psychic energy, which it then fires at its enemies.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Oricorio has sipped pink nectar. Its enemies&#039; hearts melt at the sight of its gently swaying hips.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It relaxes its opponents with its elegant dancing. When they let their guard down, it showers them with psychic energy.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This Oricorio has sipped pink nectar. It gets so caught up in its dancing that it sometimes doesn&#039;t hear its Trainer&#039;s orders.}}&lt;br /&gt;
{{Dex/Form|Sensu Style}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=This Oricorio has sipped purple nectar. Its elegant, attractive dance will send the minds and hearts of its enemies to another world.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It summons the dead with its dreamy dancing. From their malice, it draws power with which to curse its enemies.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It charms its opponents with its refined dancing. When they let their guard down, it places a curse on them that will bring on their demise.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This Oricorio has sipped purple nectar. Some dancers use its graceful, elegant dancing as inspiration.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=IX|reg1=Paldea|num1=100}}&lt;br /&gt;
{{Dex/Form|Baile Style}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=This Pokémon is incredibly popular, possibly because its passionate dancing is a great match with the temperament of Paldean people.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=This form of Oricorio has sipped red nectar. It whips up blazing flames as it moves to the steps of its passionate dance.}}&lt;br /&gt;
{{Dex/Form|Pom-Pom Style}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=This form of Oricorio has sipped yellow nectar. It uses nimble steps to approach opponents, then knocks them out with electric punches.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=The energetic, cheerful dance of these Oricorio is popular with children, but the Oricorio themselves are hard to find in Paldea.}}&lt;br /&gt;
{{Dex/Form|Pa&#039;u Style}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=The airy dance of these Oricorio is popular as a means of maintaining good health, but the Oricorio themselves are hard to find in Paldea.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=This form of Oricorio has sipped pink nectar. It elevates its mind with the gentle steps of its dance, then unleashes its psychic energy.}}&lt;br /&gt;
{{Dex/Form|Sensu Style}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=This form of Oricorio has sipped purple nectar. It uses ethereal dance steps to call forth the spirits of the dead.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=The elegant, attractive dance of these Oricorio is popular with adults, but the Oricorio themselves are hard to find in Paldea.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{flying color}}; background:#{{fire color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{fire color light}}| [[File:Pokedex Image Oricorio SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{electric color light}}| [[File:Pokedex Image Oricorio-Pom-Pom SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{psychic color light}}| [[File:Pokedex Image Oricorio-Pa&#039;u SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{ghost color light}}| [[File:Pokedex Image Oricorio-Sensu SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Baile Style Oricorio in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Pom-Pom Style Oricorio in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Pa&#039;u Style Oricorio in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Sensu Style Oricorio in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{flying color}}; background:#{{fire color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|0px}} border-radius: 5px; border:2px solid #{{fire color light}}; background:#{{fire color light}}| [[File:Pokedex Image Oricorio SV.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Oricorio in the {{color2|000|List of Pokémon by Paldea Pokédex number|Paldea Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Fire|type2=Flying}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Melemele Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pom-Pom Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{rt|6|Alola}} &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pa&#039;u Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ula&#039;ula Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Baile Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Poni Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Sensu Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Melemele Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pom-Pom Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{rt|6|Alola}} &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pa&#039;u Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ula&#039;ula Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Baile Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Poni Meadow]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Sensu Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=South Province: [[South Province (Area One)|Area One]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pom-Pom Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;East Province: [[East Province (Area One)|Area One]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Baile Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; Use [[Pink Nectar]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pa&#039;u Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Use [[Purple Nectar]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Sensu Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Tera Raid Battle]]s (4★) &amp;lt;small&amp;gt;(&#039;&#039;&#039;Baile Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fire|type2=Flying}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;{{DL|Special Stages|The Daily Pokémon (#7)}}&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pom-Pom Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|The Daily Pokémon (#8)}}&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;&#039;Pa&#039;u Style&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|The Daily Pokémon (#9)}}&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;&#039;Sensu/Baile Styles&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Fire|type2=Flying&lt;br /&gt;
|sm1=Honey|sm1type=None|sm1rar=5&lt;br /&gt;
|usum1=Honey|usum1type=None|usum1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|HP=75&lt;br /&gt;
|Attack=70&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk=98&lt;br /&gt;
|SpDef=70&lt;br /&gt;
|Speed=93&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Baile Style====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=0&lt;br /&gt;
|Rock=400&lt;br /&gt;
|Bug=25&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=200&lt;br /&gt;
|Grass=25&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=50&lt;br /&gt;
|notes=yes&lt;br /&gt;
|flying=yes&lt;br /&gt;
|newground=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pom-Pom Style====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=0&lt;br /&gt;
|Rock=200&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|flying=yes&lt;br /&gt;
|newground=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pa&#039;u Style====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=25&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=0&lt;br /&gt;
|Rock=200&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|flying=yes&lt;br /&gt;
|newground=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sensu Style====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Normal=0&lt;br /&gt;
|Fighting=0&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=50&lt;br /&gt;
|Ground=0&lt;br /&gt;
|Rock=200&lt;br /&gt;
|Bug=25&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|newfighting=½&lt;br /&gt;
|flying=yes&lt;br /&gt;
|newground=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
{{learnlist/level9|1|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|4|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level9|6|Peck|Flying|Physical|35|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|10|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|13|Air Cutter|Flying|Special|60|95|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|16|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|20|Feather Dance|Flying|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|23|Acrobatics|Flying|Physical|55|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|26|Teeter Dance|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|30|Roost|Flying|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|33|Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|36|Air Slash|Flying|Special|75|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|40|Revelation Dance|Normal|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|43|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|47|Hurricane|Flying|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM040|Air Cutter|Flying|Special|60|95|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM065|Air Slash|Flying|Special|75|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM088|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM097|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM113|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm9|TM129|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM132|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/tm9|TM134|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM160|Hurricane|Flying|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/9|0627|Rufflet}}{{MSP/9|0628|Braviary}}{{MSP/9|0628-Hisui|Braviary}}|Defog|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/9|0334|Altaria}}{{MSP/9|0722|Rowlet}}{{MSP/9|0723|Dartrix}}{{MSP/9|0724|Decidueye}}{{MSP/9|0724-Hisui|Decidueye}}{{MSP/9|0821|Rookidee}}&amp;lt;br&amp;gt;{{MSP/9|0822|Corvisquire}}{{MSP/9|0823|Corviknight}}{{MSP/9|0940|Wattrel}}{{MSP/9|0941|Kilowattrel}}{{MSP/9|955|Flittle}}{{MSP/9|0956|Espathra}}&amp;lt;br&amp;gt;{{MSP/9|0962|Bombirdier}}|Pluck|Flying|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/9|0333|Swablu}}{{MSP/9|0334|Altaria}}|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/breedf/9|Oricorio|Fire|Flying|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Baile Style====&lt;br /&gt;
{{Spindata/Head|type=Fire|type2=Flying}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Fire|ndex=741|num=716&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Three Force&lt;br /&gt;
|skilldesc=Increases damage when you make a match of three.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fire|ndex=741&lt;br /&gt;
|walk=1.17&lt;br /&gt;
|hp=54&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fire|ndex=741&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=181&lt;br /&gt;
|attack=196&lt;br /&gt;
|defense=145&lt;br /&gt;
|fast={{m|Pound}}, {{m|Air Slash}}&lt;br /&gt;
|special={{m|Aerial Ace}}, {{m|Air Cutter}}, {{m|Hurricane}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, Baile Style Oricorio is exclusive to {{wp|Europe}}, the {{wp|Middle East}}, and {{wp|Africa}}, except for regions which has Pa&#039;u Style Oricorio.&lt;br /&gt;
&lt;br /&gt;
====Pom-Pom Style====&lt;br /&gt;
{{Spindata/Head|type=Electric|type2=Flying}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Electric|ndex=741Po|stype=Electric|num=716&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Three Force&lt;br /&gt;
|skilldesc=Increases damage when you make a match of three.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=741Po&lt;br /&gt;
|walk=1.17&lt;br /&gt;
|hp=54&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=741Po&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=181&lt;br /&gt;
|attack=196&lt;br /&gt;
|defense=145&lt;br /&gt;
|fast={{m|Pound}}, {{m|Air Slash}}&lt;br /&gt;
|special={{m|Aerial Ace}}, {{m|Air Cutter}}, {{m|Hurricane}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
In {{g|GO}}, Pom-Pom Style Oricorio is exclusive to the {{wp|Americas}} and {{wp|Greenland}}, except for regions which has Pa&#039;u Style Oricorio.&lt;br /&gt;
&lt;br /&gt;
====Pa&#039;u Style====&lt;br /&gt;
{{Spindata/Head|type=Psychic|type2=Flying}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Psychic|ndex=741Pa|stype=Psychic|num=716&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Three Force&lt;br /&gt;
|skilldesc=Increases damage when you make a match of three.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Psychic|ndex=741Pa&lt;br /&gt;
|walk=1.17&lt;br /&gt;
|hp=54&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=741Pa&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=181&lt;br /&gt;
|attack=196&lt;br /&gt;
|defense=145&lt;br /&gt;
|fast={{m|Pound}}, {{m|Air Slash}}&lt;br /&gt;
|special={{m|Aerial Ace}}, {{m|Air Cutter}}, {{m|Hurricane}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, Pa&#039;u Style Oricorio is exclusive to certain {{wp|Africa}}n, {{wp|Asia}}n, {{wp|Pacific}} and {{wp|Caribbean}} islands, as well as {{wp|Australia}}. The following is a non-exhaustive list of all regions Pa&#039;u Style Oricorio appears in:&amp;lt;ref&amp;gt;[https://www.reddit.com/r/TheSilphRoad/comments/tg4esf/oricorio_distribution/ Oricorio distribution - r/TheSilphRoad]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
* {{wp|Bermuda}}&lt;br /&gt;
* {{wp|Brunei}}&lt;br /&gt;
* {{wp|Canary Islands}}&lt;br /&gt;
* The {{wp|Caribbean}}&lt;br /&gt;
* {{wp|Hawaii}}&lt;br /&gt;
* {{wp|Indonesia}}&lt;br /&gt;
* {{wp|Madagascar}}&lt;br /&gt;
* {{wp|Borneo|Bornean}} {{wp|Malaysia}}&lt;br /&gt;
* The {{wp|Maldives}}&lt;br /&gt;
* {{wp|Oceania}}&lt;br /&gt;
* The {{wp|Philippines}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sensu Style====&lt;br /&gt;
{{Spindata/Head|type=Ghost|type2=Flying}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Ghost|ndex=741Se|stype=Ghost|num=716&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Three Force&lt;br /&gt;
|skilldesc=Increases damage when you make a match of three.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Ghost|ndex=741Se&lt;br /&gt;
|walk=1.17&lt;br /&gt;
|hp=54&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Ghost|ndex=741Se&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=181&lt;br /&gt;
|attack=196&lt;br /&gt;
|defense=145&lt;br /&gt;
|fast={{m|Pound}}, {{m|Air Slash}}&lt;br /&gt;
|special={{m|Aerial Ace}}, {{m|Air Cutter}}, {{m|Hurricane}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, Sensu Style Oricorio is exclusive to the {{wp|Asia-Pacific}}, except for regions which has Pa&#039;u Style Oricorio.&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0741&lt;br /&gt;
|name1=Oricorio&lt;br /&gt;
|form1=Baile Style&lt;br /&gt;
|type1-1=Fire&lt;br /&gt;
|type2-1=Flying}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=0741Oricorio&lt;br /&gt;
|type1-disp=Fire&lt;br /&gt;
|type2-disp=Flying&lt;br /&gt;
|name1=Oricorio&lt;br /&gt;
|type1-1=Fire&lt;br /&gt;
|type2-1=Flying&lt;br /&gt;
|forme1=Baile Style&lt;br /&gt;
|loc1={{bag/s|Red Nectar|SV}}&amp;lt;br&amp;gt;{{color2|000|Red Nectar}}&lt;br /&gt;
|sprite2=0741Oricorio-Pom-Pom&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|type2-2=Flying&lt;br /&gt;
|forme2=Pom-Pom Style&lt;br /&gt;
|loc2={{bag/s|Yellow Nectar|SV}}&amp;lt;br&amp;gt;{{color2|000|Yellow Nectar}}&lt;br /&gt;
|sprite3=0741Oricorio-Pa&#039;u&lt;br /&gt;
|type1-3=Psychic&lt;br /&gt;
|type2-3=Flying&lt;br /&gt;
|forme3=Pa&#039;u Style&lt;br /&gt;
|loc3={{bag/s|Pink Nectar|SV}}&amp;lt;br&amp;gt;{{color2|000|Pink Nectar}}&lt;br /&gt;
|sprite4=0741Oricorio-Sensu&lt;br /&gt;
|type1-4=Ghost&lt;br /&gt;
|type2-4=Flying&lt;br /&gt;
|forme4=Sensu Style&lt;br /&gt;
|loc4={{bag/s|Purple Nectar|SV}}&amp;lt;br&amp;gt;{{color2|000|Purple Nectar}}}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fire|type2=Flying}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7/4Forms|ndex=741|form1=Po|form2=Pa|form3=Se}}&lt;br /&gt;
{{Spritebox/8/HOME/4Forms|ndex=0741|form1=Po|form2=Pa|form3=Se}}&lt;br /&gt;
{{Spritebox/Footer|741|Oricorio}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The color for each Oricorio form corresponds to the Hawaiian word from which the name of its home island is derived.&lt;br /&gt;
* When opening up [[Pokémon Refresh]], due to {{DL|List of glitches (Generation VII)|Pokémon Refresh form cry glitch|a glitch}} pertaining to [[List of Pokémon with form differences|Pokémon with alternate forms]], all four forms of Oricorio use Baile Style&#039;s cry.&lt;br /&gt;
* Oricorio shares its {{pkmn|category}} with {{rf|Galarian}} {{p|Mr. Mime}}. They are both known as the Dancing Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Oricorio may be inspired by {{wp|Hawaiian honeycreeper}}s, small {{wp|passerine}} birds native to {{wp|Hawaii}}. Hawaiian honeycreepers feed on the nectar of various plants, but each species favors a specific flower that its beak is adapted to. Its dancing may also derive from the {{wp|Courtship display|mating dances}} of some birds.&lt;br /&gt;
&lt;br /&gt;
Its dancing styles are inspired by different forms of dance: the Baile Style refers to {{wp|flamenco}} (baile being a Spanish word for dance), the Pom-Pom Style refers to {{wp|cheerleading}}, the Pa&#039;u Style refers to {{wp|hula}} (pāʻū being a Hawaiian word for skirt, especially ones that may be used in hula), and the Sensu Style refers to {{wp|Buyō|Japanese dance}} (扇子 &#039;&#039;sensu&#039;&#039; being the Japanese word for a folding fan as they are used in such dances) while also bearing a notable resemblance to a {{wp|geisha}}.&lt;br /&gt;
&lt;br /&gt;
Oricorio may also be inspired by {{wp|Darwin&#039;s finches}}, which also change and adapt to each island whenever they eat the nectar of the resident flowers.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Oricorio may be a combination of &#039;&#039;{{wp|Old World oriole|oriole}}&#039;&#039; and &#039;&#039;choreography&#039;&#039;. It may also incorporate &#039;&#039;{{wp|oratorio}}&#039;&#039;.&lt;br /&gt;
Baile style comes from the Spanish word &#039;&#039;baile&#039;&#039;, which means &amp;quot;dance.&amp;quot;&lt;br /&gt;
Pa&#039;u style comes from &#039;&#039;{{wp|Pa&#039;u riders|pa&#039;u}}&#039;&#039;, a style of dress worn by native Hawaiians. &lt;br /&gt;
Pom-pom style comes from the pom-poms that this form has on its arms. &lt;br /&gt;
Sensu style comes from &#039;&#039;Sensu&#039;&#039;, which in Japanese means &amp;quot;folding fan&amp;quot;, referring to the patterns on this Pokémon&#039;s wings. &lt;br /&gt;
&lt;br /&gt;
Odoridori may be a combination of 踊り &#039;&#039;odori&#039;&#039; (dance), 鳥 &#039;&#039;tori&#039;&#039; (bird), and 色とりどり &#039;&#039;irotoridori&#039;&#039; (varicolored).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fire|type2=Flying&lt;br /&gt;
|ja=オドリドリ &#039;&#039;Odoridori&#039;&#039;|jameaning=From {{tt|踊り &#039;&#039;odori&#039;&#039;|dance}}, {{tt|鳥 &#039;&#039;tori&#039;&#039;|bird}}, and {{tt|色とりどり &#039;&#039;irotoridori&#039;&#039;|varicolored}}&lt;br /&gt;
|fr=Plumeline|frmeaning=From &#039;&#039;plume&#039;&#039; and {{tt|&#039;&#039;ballerine&#039;&#039;|ballerina}}&lt;br /&gt;
|es=Oricorio|esmeaning=Same as English name&lt;br /&gt;
|de=Choreogel|demeaning=From {{tt|&#039;&#039;Choreografie&#039;&#039;|choreography}} and {{tt|&#039;&#039;Vogel&#039;&#039;|bird}}&lt;br /&gt;
|it=Oricorio|itmeaning=Same as English name&lt;br /&gt;
|ko=춤추새 &#039;&#039;Chumchusae&#039;&#039;|komeaning=From {{tt|춤추다 &#039;&#039;chumchuda&#039;&#039;|dance}} and {{tt|새 &#039;&#039;sae&#039;&#039;|bird}}&lt;br /&gt;
|zh_cmn=花舞鳥 / 花舞鸟 &#039;&#039;Huāwǔniǎo&#039;&#039;|zh_cmnmeaning=From {{tt|花舞 &#039;&#039;huāwǔ&#039;&#039;|fancy dance}} and {{tt|鳥 / 鸟 &#039;&#039;niǎo&#039;&#039;|bird}}&lt;br /&gt;
|zh_yue=花舞鳥 &#039;&#039;Fāmóuhníuh&#039;&#039;|zh_yuemeaning=From {{tt|花舞 &#039;&#039;fāmóuh&#039;&#039;|fancy dance}} and {{tt|鳥 &#039;&#039;níuh&#039;&#039;|bird}}&lt;br /&gt;
|pt_br=Oricorio{{tt|*|anime, TCG}}&amp;lt;br&amp;gt;Oricório{{tt|*|Pokémon GO}}|pt_brmeaning=Same as English name&amp;lt;br&amp;gt;Similar to its English name&lt;br /&gt;
|ru=Орикорио &#039;&#039;Orikorio&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=โอโดริโดริ &#039;&#039;Odoridori&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baile Style&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=めらめらスタイル &#039;&#039;Mera-Mera Style&#039;&#039;&lt;br /&gt;
|zh_yue=熱辣熱辣風格 &#039;&#039;Yihtlaaht-Yihtlaaht Fūnggaak&#039;&#039;&lt;br /&gt;
|zh_cmn=熱辣熱辣風格 / 热辣热辣风格 &#039;&#039;Rèlà-Rèlà Fēnggé&#039;&#039;&lt;br /&gt;
|da=Flamenco-stil&lt;br /&gt;
|nl=Flamenco-stijl{{tt|*|anime}}&amp;lt;br&amp;gt;Baile-stijl{{tt|*|Sun and Moon material}}&lt;br /&gt;
|fi=Tanssityyli&lt;br /&gt;
|fr=Style Flamenco&lt;br /&gt;
|de=Flamenco-Stil&lt;br /&gt;
|id=Gaya Baile&lt;br /&gt;
|it=Stile Flamenco&lt;br /&gt;
|ko=이글이글스타일 &#039;&#039;Igeur-Igeul Style&#039;&#039;&lt;br /&gt;
|no=Flamenco-stil&lt;br /&gt;
|pl=Styl Flamenco&lt;br /&gt;
|pt_br=Estilo Flamenco&lt;br /&gt;
|ru=Бальный стиль &#039;&#039;Bal&#039;nyy stil&#039;&#039;&#039;&lt;br /&gt;
|es=Estilo Apasionado&lt;br /&gt;
|sv=Dans-stil&lt;br /&gt;
|th=สไตล์ร้อนแรง&lt;br /&gt;
|tr=Baile Tarzı&lt;br /&gt;
|vi=Hình thái Vũ điệu Lửa Bập Bùng&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pom-Pom Style&#039;&#039;&lt;br /&gt;
{{langtable|color={{electric color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=ぱちぱちスタイル &#039;&#039;Pachi-Pachi Style&#039;&#039;&lt;br /&gt;
|zh_yue=啪滋啪滋風格 &#039;&#039;Pāakjī-Pāakjī Fūnggaak&#039;&#039;&lt;br /&gt;
|zh_cmn=啪滋啪滋風格 / 啪滋啪滋风格 &#039;&#039;Pāzī-Pāzī Fēnggé&#039;&#039;&lt;br /&gt;
|da=Pom-Pom-stil&lt;br /&gt;
|nl=Pom-Pom-stijl&lt;br /&gt;
|fi=Pom-Pom-tyyli&lt;br /&gt;
|fr=Style Pom-Pom&lt;br /&gt;
|de=Cheerleading-Stil&lt;br /&gt;
|id=Gaya Pom-Pom&lt;br /&gt;
|it=Stile Cheerdance&lt;br /&gt;
|ko=파칙파칙스타일 &#039;&#039;Pachik-Pachik Style&#039;&#039;&lt;br /&gt;
|no=Pom-Pom-stil&lt;br /&gt;
|pl=Styl Pompon&lt;br /&gt;
|pt_br=Estilo Pompom{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Estilo Animado{{tt|*|anime}}&lt;br /&gt;
|ru=Стиль Пом-Пом &#039;&#039;Stil&#039; Pom-Pom&#039;&#039;&lt;br /&gt;
|es=Estilo Animado&lt;br /&gt;
|sv=Pom-Pom-stil&lt;br /&gt;
|th=สไตล์คึกคัก&lt;br /&gt;
|tr=Ponpon Tarzı&lt;br /&gt;
|vi=Hình thái Vũ điệu Nổ Lép Bép&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pa&#039;u Style&#039;&#039;&lt;br /&gt;
{{langtable|color={{psychic color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=ふらふらスタイル &#039;&#039;Fura-Fura Style&#039;&#039;&lt;br /&gt;
|zh_yue=呼拉呼拉風格 &#039;&#039;Fūlāai-Fūlāai Fūnggaak&#039;&#039;&lt;br /&gt;
|zh_cmn=呼拉呼拉風格 / 呼拉呼拉风格 &#039;&#039;Hūlā-Hūlā Fēnggé&#039;&#039;&lt;br /&gt;
|nl=Pa&#039;u-stijl&lt;br /&gt;
|fi=Pa&#039;u-tyyli&lt;br /&gt;
|fr=Style Hula&lt;br /&gt;
|de=Hula-Stil&lt;br /&gt;
|id=Gaya Pa&#039;u&lt;br /&gt;
|it=Stile Hula&lt;br /&gt;
|ko=훌라훌라스타일 &#039;&#039;Hula-Hula Style&#039;&#039;&lt;br /&gt;
|pl=Styl Pa&#039;u&lt;br /&gt;
|pt_br=Estilo Hula&lt;br /&gt;
|ru=Стиль Пау &#039;&#039;Stil&#039; Pau&#039;&#039;&lt;br /&gt;
|es=Estilo Plácido&lt;br /&gt;
|th=สไตล์นุ่มนวล&lt;br /&gt;
|tr=Pa&#039;u Tarzı&lt;br /&gt;
|vi=Hình thái Vũ điệu Hula&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Sensu Style&#039;&#039;&lt;br /&gt;
{{langtable|color={{ghost color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|ja=まいまいスタイル &#039;&#039;Mai-Mai Style&#039;&#039;&lt;br /&gt;
|zh_yue=輕盈輕盈風格 &#039;&#039;Hīngyìhng-Hīngyìhng Fūnggaak&#039;&#039;&lt;br /&gt;
|zh_cmn=輕盈輕盈風格 / 轻盈轻盈风格 &#039;&#039;Qīngyíng-Qīngyíng Fēnggé&#039;&#039;&lt;br /&gt;
|nl=Sensu-stijl&lt;br /&gt;
|fi=Sensu-tyyli&lt;br /&gt;
|fr=Style Buyō&lt;br /&gt;
|de=Buyo-Stil&lt;br /&gt;
|id=Gaya Sensu&lt;br /&gt;
|it=Stile Buyō&lt;br /&gt;
|ko=하늘하늘스타일 &#039;&#039;Haneul-Haneul Style&#039;&#039;&lt;br /&gt;
|pl=Styl Sensu&lt;br /&gt;
|pt_br=Estilo Leque{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Estilo Elegante{{tt|*|anime}}&lt;br /&gt;
|ru=Чувственный стиль &#039;&#039;Chuvstvennyy stil&#039;&#039;&#039;&lt;br /&gt;
|es=Estilo Refinado&lt;br /&gt;
|th=สไตล์อ่อนช้อย&lt;br /&gt;
|tr=Sensu Tarzı&lt;br /&gt;
|vi=Hình thái Vũ điệu Nhật Bản&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon with form differences]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fire|type2=Flying}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fire|prevnum=0740|prev=Crabominable|nextnum=0742|next=Cutiefly}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Yellow-colored Pokémon]]&amp;lt;!--Pom-Pom Style--&amp;gt;&lt;br /&gt;
[[Category:Pink-colored Pokémon]]&amp;lt;!--Pa&#039;u Style--&amp;gt;&lt;br /&gt;
[[Category:Purple-colored Pokémon]]&amp;lt;!--Sensu Style--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Choreogel]]&lt;br /&gt;
[[es:Oricorio]]&lt;br /&gt;
[[fr:Plumeline]]&lt;br /&gt;
[[it:Oricorio]]&lt;br /&gt;
[[ja:オドリドリ]]&lt;br /&gt;
[[zh:花舞鸟]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_disputed_and_unidentified_Pok%C3%A9mon&amp;diff=3716721</id>
		<title>Talk:List of disputed and unidentified Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_disputed_and_unidentified_Pok%C3%A9mon&amp;diff=3716721"/>
		<updated>2023-05-26T21:45:52Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* “Egg” and “chick” have confirmed uses */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How about==&lt;br /&gt;
Mainspacing? :) &#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 07:57, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Braw===&lt;br /&gt;
I think it could be mainspaced. Also, I want to say thanks, you&#039;ve really improved this page with your edits! &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:32, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Awrite, but...===&lt;br /&gt;
Most of things here aren&#039;t even supposed to be Pokemon. Come on, adding here every single statue? For instance, those Dragon-like statue merely represent Dragon-types. They aren&#039;t supposed to be a depiction of any specific living Pokemon. --[[User:Maxim|Maxim]] 11:14, 31 July 2011 (UTC)&lt;br /&gt;
:I agree with this, the statues are just abstract representations, not claiming to be anything else and not disputed by anyone.&#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:50, 3 August 2011 (UTC)&lt;br /&gt;
::Furthermore, I&#039;d also remove the fairy (it&#039;s humanoid, how could this be a Pokemon? Also, it&#039;s from a fairy tale, it&#039;s not even a real thing. Its similarity to Beautifly is nothing but opinionated fanwank) and the sun (it&#039;s not even supposed to be the living thing. It&#039;s just... a sun, just artistically represented. The simialrity to Solrock is superficial and based on colors only. When you look closer, you&#039;ll see that it&#039;s flowery in design). I think that Vuvuzela is really trying too hard on some things (no offense, of course). --[[User:Maxim|Maxim]] 15:55, 4 August 2011 (UTC)&lt;br /&gt;
:::I agree that the relation to Solrock and Beautifly are unsubstantiated and irrelevant, there&#039;s no way Nintendo would be using [[M03]] as a place to debut &#039;prototype&#039; third generation Pokemon. However they are justified in a section entitled &#039;Disputed Pokemon&#039; as they were featured in a book of Legendary Pokemon within the movie. Also humanoid is no proof - See: [[Jynx]], [[Hitmonchan]], [[Mr. Mime]], to name a few. &#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 05:19, 9 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===As good as Gary Glitter===&lt;br /&gt;
:My pleasure &#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:00, 29 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Honoguma==&lt;br /&gt;
It is in fact much *less* likely to be Honoguma if it was revealed around the same time because early prototypes and final prototypes would never get released at the same time, that would be like releasing a prototype Pokemon and the final version simultaneously. It is vastly more likely to be related to Teddiursa as it was released around the same time as the development of Gold and Silver. &#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:55, 3 August 2011 (UTC)&lt;br /&gt;
:The bear has a much stronger resemblace to Honoguma than Teddiursa, hence why the picture is there, for comparision. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 12:14, 4 August 2011 (UTC)&lt;br /&gt;
::The bear does not have a much stronger resemblace to Honoguma than Teddiursa. It seems obvious that Teddiursa and the artifact are vastly similar, ears, colour, face etc, while Honoguma has none of these similarities, only &#039;bear&#039; in its name. Plus as I said before it is just speculation that there is any prototypical link, because early prototypes and final prototypes would never get released at the same time. &#039;&#039;[[User:Sui|&amp;lt;sup style=&amp;quot;color:#2685f1;&amp;quot;&amp;gt;&#039;&#039;&#039;Sui&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Sui|&amp;lt;sub style=&amp;quot;color:#aba59d;&amp;quot;&amp;gt;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 05:13, 9 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug Type ==&lt;br /&gt;
&lt;br /&gt;
This (http://dogasu.bulbagarden.net/manga/pocket_monsters/newpoke.jpg) is a pokémon caught in the Pocket Monster manga, see info here: http://dogasu.bulbagarden.net/manga/pocket_monsters/characters_pokemon.html&lt;br /&gt;
It should be added. --[[User:SamuStar|SamuStar]] 12:36, 4 August 2011 (UTC)&lt;br /&gt;
:Hmm, I&#039;m not sure if it belongs here, since there is no disputing that is &#039;&#039;is&#039;&#039; a Pokemon, just a manga-exclusive one. I will add it for now, but I really think this deserves its own page. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:26, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Manga-exclusives==&lt;br /&gt;
http://dogasu.bulbagarden.net/manga/pocket_monsters/pm_01/09_fake_pokemon.jpg&lt;br /&gt;
&lt;br /&gt;
http://dogasu.bulbagarden.net/manga/pocket_monsters/pm_01/14_blue_collection.jpg&lt;br /&gt;
&lt;br /&gt;
http://dogasu.bulbagarden.net/manga/pocket_monsters/pm_01/05_takeshi_pokemon.jpg&lt;br /&gt;
&lt;br /&gt;
Can someone with knowledge of Japanese confirm that these are supposed to be Pokemon, and not toys or something... &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 14:16, 4 August 2011 (UTC)&lt;br /&gt;
:The first are mentioned by Bill to be nothing but toys (although he was trying to breed artificial Pokemon that look like this), the second picture are Blue&#039;s toys (among them is one of Anakubo&#039;s cats - Chinmi. Chinmi and Aiya make cameo appearances in the comics pretty often). The third picture is Brock&#039;s collection (yeah, some living Pokemon finally). --[[User:Maxim|Maxim]] 15:59, 4 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Beast Trio Origin==&lt;br /&gt;
Entei, Suicune, and Raikou were created from three Pokémon that died when the tower in Ecruteak burned down. It&#039;s never explicitly stated what Pokémon died, so I think we could add them to the page. [[User:JesusofSuburbia|JesusofSuburbia]] 23:03, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown Creature In Pokemon Origins?==&lt;br /&gt;
I&#039;ve searched around the internet a couple times, and there is absolutely no information whatsoever on this strange statue in Brock&#039;s Gym, featured only in Pokemon Origins. The design is very simple - a cat-like creature with wings. Should it be added to this page?&lt;br /&gt;
&lt;br /&gt;
You can spot it behind the Charmander - &lt;br /&gt;
&lt;br /&gt;
http://4.bp.blogspot.com/-7jIf0JG7PzU/UlVoglzojsI/AAAAAAAAFJg/e9Es196b9yA/s1600/Pokemon-Origin-Anime-Announce.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Enchantzii|Enchantzii]] ([[User talk:Enchantzii|talk]]) 00:13, 30 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a creative take on the statues that exist in the gyms. They don&#039;t reflect any real Pokémon - I always thought of them as a cross between Rhydon and Cubone but with dragon wings. It doesn&#039;t belong on this page unless it&#039;s looped into a section discussing what the mysterious the gym/league statues that date back to Red &amp;amp; Green might represent. [[User:Kumori Satosuke|Satosuke]] ([[User talk:Kumori Satosuke|talk]]) 20:37, 14 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More stuff from Pokemon Pocket Monsters, maybe ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mangapanda.com/pocket-monster-kin-gin-golden-boys/1/21 Here] and [http://www.mangapanda.com/pocket-monster-kin-gin-golden-boys/1 here]. I&#039;m not sure these count- the former might be Pokemon that&#039;re just hard to recognise in that manga&#039;s style, and the latter might just be generic non-Pokemon butterflies. What do you guys think? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:33, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, they may be generic butterflies, but there&#039;s no evidence saying they /are/ or /aren&#039;t/ Pokémon, so I say add them both. [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 05:31, 12 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Disputed Pokemon Hats in Mcworld (maybe) ==&lt;br /&gt;
A code in Mcworld can unlock a Pikachu Hat and some five disputed pokemon hats rather why wasn&#039;t the hats as a Snivy, Tepig, Oshawott, Minccino, and Basculin? Also, can I add this to the page?http://digiponythedigimon.deviantart.com/art/Possibly-Disputed-Pokemons-or-Fakemons-498580969[[User:ThePokeDigiFan|ThePokeDigiFan]] ([[User talk:ThePokeDigiFan|talk]]) 23:04, 6 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pokémon&amp;quot; identification, perhaps?  ==&lt;br /&gt;
&lt;br /&gt;
The statue from Pokémon Origins looks like a creature from the Mother series. This may be off, but the &amp;quot;Unknown Monster&amp;quot; from the third movie draws similarities to Unown. Could someone give me confirmation or denouncement before I add these tidbits? [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 05:34, 12 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible additions ==&lt;br /&gt;
&lt;br /&gt;
In the anime (I believe it&#039;s a movie), we see [http://icaro382.deviantart.com/art/Candilix-387894759 this], which appears to be a Pokémon, though heavily undetailed. Attached is an artist&#039;s rendition. Also, in games, we see [http://jdrawer01.tumblr.com/post/113385185150/what-is-dis a similar situation] in the paintings in many games. This one also has an artist&#039;s depiction. In the former, no word is given on whether what we see is actually a Pokémon, but the paintings oftentimes have titles that state the subject to be a Pokémon. Could/should these be added? [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 00:40, 12 March 2015 (UTC)&lt;br /&gt;
:The Swirlix look-alike is just a random amorphous blob because it appears in a far away shot. It doesn&#039;t mean anything. The second is just that, a painting. Could just be weird Bellsprout. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 01:01, 12 March 2015 (UTC)&lt;br /&gt;
:: I think that first one might be from the first XY episode- I remember a screenshot from the previews being thrown around with a while llama-shaped creature in it. If that&#039;s it it&#039;s probably a Furfrou. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:16, 13 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Reawakening ==&lt;br /&gt;
&lt;br /&gt;
Should the nameless Pokémon from the Pokémon Generations episode [[PG06|The Reawakening]] be included? [[User:Zakor1138|Zakor1138]] ([[User talk:Zakor1138|talk]]) 01:03, 12 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Celesteela ==&lt;br /&gt;
&lt;br /&gt;
In SM069, Sophocles retells his favorite legend which includes a &amp;quot;Princess Kaguya&amp;quot; who is represented by what looks like a &amp;quot;baby&amp;quot; version of Celesteela. It resembles a bamboo shoot and a swaddled infant. [[User:PDL|PDL]] ([[User talk:PDL|talk]]) 23:19, 19 April 2018 (UTC)&lt;br /&gt;
: [https://vignette.wikia.nocookie.net/pokemon/images/9/99/SM069_3.png That&#039;s the image] - not sure if perfect quality, I didn&#039;t see this episode yet. I&#039;ll add it to the list, with other mentioned creatures, but can&#039;t upload files so somebody else should do that. - [[User:Mechaniac|Mechaniac]] ([[User talk:Mechaniac|talk]])&lt;br /&gt;
&lt;br /&gt;
== Move to Disputed and unidentified Pokémon ==&lt;br /&gt;
&lt;br /&gt;
It is not disputed as to whether the original Genesect or the Original Dragon were Pokemon. They are just unidentified. [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 15:57, 30 June 2020 (UTC)&lt;br /&gt;
:I agree, also it could include Pokémon that can&#039;t have an article or anything because their name isn&#039;t revealed yet, like currently there&#039;s the &amp;quot;not Terapagos&amp;quot; that was just shown. [[User:Pikcahu|Pikcahu]] ([[User talk:Pikcahu|talk]]) 11:20, 19 April 2023 (UTC)&lt;br /&gt;
::I&#039;m currently working on [[User:Landfish7/New Pokémon|a draft]] of an article that covers new Pokémon such as the one resembling Terapagos, actually. I feel that would be a better place to include &#039;unrevealed&#039; Pokémon, whereas this page is for hypothetical Pokémon. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#00d1bc&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#006699&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 20:39, 19 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Shape Icons and Overworld Move Animations ==&lt;br /&gt;
&lt;br /&gt;
Would the icons used to represent Pokémon shapes or the animations of certain moves (such as Surf and Fly) that can be used in the overworld qualify? {{unsigned|Jjliang}}&lt;br /&gt;
:No, because it&#039;s just meant to be a simple render of the Pokemon using a move or to show their shape, not a depiction of an actual unrelated Pokémon.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#00A1E9&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#59C2F1&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#BF004F&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D5598C&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:33, 13 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shellder ==&lt;br /&gt;
&lt;br /&gt;
I think Shellder&#039;s form when attached to Slowpoke&#039;s evolutions should be included. Even if Pokédex entries point to it simply being a different form of Shellder, you could just as easily argue that Kangaskhan&#039;s baby is just a part of Kangaskhan. The whole point of this page is that these Pokémons&#039; status as their own Pokémon species is disputed, and I feel like Shellder&#039;s &amp;quot;evolved&amp;quot; form definitely applies here. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;orangered&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;darkviolet&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 13:45, 12 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Boss Fantasy Pokémon ==&lt;br /&gt;
&lt;br /&gt;
In the episode SM056, there is a strange, silhouetted kaiju-like creature that briefly appeared during Team Rocket&#039;s boss fantasy. Would this creature count? {{unsigned|Jjliang}}&lt;br /&gt;
:No, as I&#039;ve stated in my reversion of your edit, given the nature of it appearing in a &#039;&#039;fantasy&#039;&#039;, it could just be Meowth imagining it and not suppose to represent anything.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:24, 15 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ditto (Skyridge 51)==&lt;br /&gt;
In the [[Ditto (Skyridge 51)]] card there are a few unidentified petroglyphs. --[[User:Siegfried|Siegfried]] ([[User talk:Siegfried|talk]]) 21:27, 30 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== “Egg” and “chick” have confirmed uses ==&lt;br /&gt;
&lt;br /&gt;
Hello. The references to “egg” and “chick” found in the beta of generation one seem to have a confirmed meaning, as according to information revealed by Helix Chamber, they seem to have been ranks, a precursor to the badges, with the two being the lowest rank. I’m unsure what to do about this as I’m unsure what the stance on these leaks are, as while there are many references to the Spaceworld 97 leaked build and to the other leaked builds of Gold and Silver, there’s still information that is outdated due to new information from them, and the leaks for other generations are less spoken of. Should this be added? [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]])&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=3481574</id>
		<title>Raichu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=3481574"/>
		<updated>2022-02-21T18:38:55Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Trivia */  a couple edits, feel free to change to fit more in-line with the standards of Bulbapedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Raichu}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=025|prev=Pikachu|nextnum=027|next=Sandshrew|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Raichu}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Raichu&lt;br /&gt;
|jname=ライチュウ&lt;br /&gt;
|jtranslit=Raichū&lt;br /&gt;
|tmname=Raichu&lt;br /&gt;
|forme=2&lt;br /&gt;
|form1=Raichu&lt;br /&gt;
|form2=Alolan Raichu&lt;br /&gt;
|image2=026Raichu-Alola.png&lt;br /&gt;
|ndex=026&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|form2type1=Electric&lt;br /&gt;
|form2type2=Psychic&lt;br /&gt;
|category=Mouse&lt;br /&gt;
|height-ftin=2&#039;07&amp;quot;&lt;br /&gt;
|height-m=0.8&lt;br /&gt;
|height-ftin2=2&#039;04&amp;quot;&lt;br /&gt;
|height-m2=0.7&lt;br /&gt;
|weight-lbs=66.1&lt;br /&gt;
|weight-kg=30.0&lt;br /&gt;
|weight-lbs2=46.3&lt;br /&gt;
|weight-kg2=21.0&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|ability2-1=Surge Surfer&lt;br /&gt;
|abilityd=Lightning Rod&lt;br /&gt;
|abilitydcaption=Raichu&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|egggroup2=Fairy&lt;br /&gt;
|eggcycles=10&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsp=3&lt;br /&gt;
|expyield=218&amp;lt;!--214 in Gen V-VI--&amp;gt;&lt;br /&gt;
|oldexp=122&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|formcolors=yes&lt;br /&gt;
|catchrate=75&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=raichu&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ライチュウ&#039;&#039;&#039; &#039;&#039;Raichu&#039;&#039;) is an {{type|Electric}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Pikachu}} when exposed to a [[Thunder Stone]]. It is the final form of {{p|Pichu}}.&lt;br /&gt;
&lt;br /&gt;
In [[Alola]], Raichu has a dual-type {{2t|Electric|Psychic}} [[regional form]]. It evolves from Pikachu when exposed to a Thunder Stone. All Pikachu in Alola will evolve into this form regardless of their origin.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Raichu is a bipedal, rodent-like {{OBP|Pokémon|species}}. Raichu is covered in dark orange fur with a white belly. Its bifurcated ears are brown on the outside, yellow on the insides, and end in a distinctive curl. There is a circular yellow marking on each cheek where its electric sacs are, and it has a triangular, dark brown nose. Its arms and feet have patches of brown fur at the end, and the soles of its long feet are tan with a circular orange pad in the center. On its back are two horizontal brown stripes. Its long, thin tail has a lightning bolt-shaped end. This lightning bolt is chipped on females. Raichu exudes a weak electrical charge from all its body and glows slightly in the dark.&lt;br /&gt;
&lt;br /&gt;
Raichu&#039;s tail is used to gather electricity from the atmosphere, or it can be planted in the ground to search for electricity. It also protects Raichu from its own high voltage power. Raichu can store over 100,000 volts of electricity, enough to knock out a {{p|Copperajah}}. If Raichu&#039;s sacs are fully charged, its ears will stand straight up and its muscles become stimulated. However, it will become aggressive if it has stored too much electricity and stress. To keep from reaching this state, it discharges electricity through its tail into the ground. This leads to scorched patches near its nest. Being the result of evolution via [[Evolution stone]], Raichu is rarely found in the wild, though they can be found in {{DL|List of Pokémon by habitat|Forest Pokémon|forests and woodlands}}. The main reason Raichu is rarely seen in the wild is because people prefer the look it had as {{p|Pikachu}}. Like its pre-evolved forms, Raichu is able to learn {{m|Volt Tackle}} as a [[signature move]].&lt;br /&gt;
&lt;br /&gt;
In [[Alola]], Raichu has lighter coloring and more rounded features. Its eyes are blue with yellow half-circles along the bottom. It has large yellow ears with an inner spiral toward the base and brown on the inside. These ears are thicker and less pointed than a standard Raichu&#039;s ear. In addition to its white belly, {{rf|Alolan}} Raichu has white markings on its paws with bright yellow lines between its digits. The stripes on its back have also turned white, and there is a small, white circular marking on each heel. The lightning bolt-shaped tip of its tail has rounded edges. By collecting its psychic power in its tail, it is able to ride it like a {{wp|surfboard}} and float in the air. While its cheek sacs are still used to store electricity, rubbing them releases a sweet aroma while also getting a light shock. This is also thought to be connected to its Psychic abilities.&lt;br /&gt;
&lt;br /&gt;
Alolan Raichu&#039;s origins were initially a mystery at the time. The people of Alola suggested it ate too many sweet and fluffy pancakes.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/alolan-raichu/ Pokémon Sun and Moon site | Alolan Raichu]&amp;lt;/ref&amp;gt; However, researchers believe the change is related to a diet resulting from Raichu eating pancakes made from a secret Alolan recipe. It is also believed the weather and climate of the [[Alola]] region played a role in the transformation. Alolan Raichu is capable of unleashing star-shaped thunderbolts. Alolan Raichu is also known by the name &#039;&#039;hodad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is the [[signature move|only known Pokémon]] capable of using the exclusive [[Z-Move]] {{m|Stoked Sparksurfer}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Visquez Raichu.png|thumb|left|250px|Raichu in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Nina Raichu.png|thumb|250px|Alolan Raichu in the anime]]&lt;br /&gt;
[[File:Goh Raichu.png|thumb|250px|A female Raichu in the anime]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Lt. Surge&#039;s Raichu]]=====&lt;br /&gt;
In &#039;&#039;[[EP014|Electric Shock Showdown]]&#039;&#039;, [[Lt. Surge]] has a Raichu that defeated [[Ash&#039;s Pikachu]] with its sheer power during {{Ash}}&#039;s [[Gym]] {{pkmn|battle}}. After unsuccessfully discussing the prospect of evolution with Pikachu to match Raichu&#039;s power, Ash used a strategy relying on Pikachu&#039;s speed to defeat Raichu during a [[rematch]] the next day.&lt;br /&gt;
&lt;br /&gt;
=====[[Goh&#039;s Raichu]]=====&lt;br /&gt;
In [[JN035|&#039;&#039;Gotta Catch a&#039;&#039; What?!]], a female Pikachu that was newly {{pkmn2|caught}} by [[Goh]] evolved into Raichu by using a [[Thunder Stone]].&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
In &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, a Raichu caused trouble for {{AP|Pikachu}} and his friends at the [[Pokémon Theme Park]], alongside a {{p|Marill}}, {{p|Snubbull}}, and {{p|Cubone}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP069|Lights, Camera, Quack-tion]]&#039;&#039;, {{OBP|Katrina|EP069}} decided to use her Raichu, nicknamed Raichie, in the [[Cleavon Schpielbunk]] film &amp;quot;{{DL|Movies in the Pokémon world|Pokémon in Love}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;, [[Kay]]&#039;s Raichu was a part a stage show that featured &amp;quot;{{pkmn2|talking}}&amp;quot; Pokémon, but it had stage fright.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP139|Mild &#039;n Wooly]]&#039;&#039;, [[Ellen]] commonly uses a Raichu to round up a herd of {{p|Mareep}} with its {{m|Thunderbolt}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP024|Cooking Up a Sweet Story]]&#039;&#039;, [[Abigail]]&#039;s missing Pikachu was revealed to have evolved into a Raichu when it returned.&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[DP074|Pika and Goliath!]]&#039;&#039;, under the ownership of [[Sho]], who sought to have possession of one Pokémon each from the Pikachu evolutionary line. It battled [[Ash&#039;s Pikachu]] twice in that episode, with Raichu being victorious the first time and Pikachu triumphing during the rematch.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP088|Camping It Up!]]&#039;&#039;, the [[Pokémon Summer Academy]] lent a Raichu to {{Ash}} for {{pkmn|training}}. It has a very skittish Raichu for its students.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP165|Flint Sparks the Fire!]]&#039;&#039; and &#039;&#039;[[DP166|The Fleeing Tower of Sunyshore!]]&#039;&#039;, [[Volkner]] has a Raichu that is his main battling Pokémon. Raichu briefly reappeared again alongside Volkner during the ending credits of &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A female Raichu debuted in &#039;&#039;[[XY065|Good Friends, Great Training!]]&#039;&#039;, under the ownership of {{an|Tierno}}. She reappeared in &#039;&#039;[[XY126|Valuable Experience for All!]]&#039;&#039;, where Tierno used her in his battle against Ash along with {{TP|Tierno|Wartortle}}, battling Pikachu and {{AP|Goodra}}, but they were both eventually defeated. Raichu later battled [[Sawyer]], defeating {{p|Aegislash}} before being recalled after fighting {{p|Slurpuff}}. Raichu later battled {{TP|Sawyer|Sceptile}} but soon lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM013|Racing to a Big Event!]]&#039;&#039;, [[Nina]] used an {{rf|Alolan}} Raichu during the [[Pokémon Pancake Race]], where it got second place. It has since made further appearances in &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM129|Battle Royal 151!]]&#039;&#039;, [[Hau]] used an Alolan Raichu during the [[Battle Royal]] round of the [[Manalo Conference]]. It helped reached its Trainer the Top 16 position. In &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;, it battled [[Samson Oak]] and his Alolan {{p|Exeggutor}} and won.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN018|Destination: Coronation!]]&#039;&#039;, [[Visquez]] used a Raichu to defeat a Trainer&#039;s {{p|Hypno}}. It then went up against Ash&#039;s Pikachu, but Ash withdrew Pikachu and sent out {{AP|Gengar}} in his place; the Shadow Pokémon then managed to defeat Raichu.&lt;br /&gt;
&lt;br /&gt;
In [[JN035|&#039;&#039;Gotta Catch a&#039;&#039; What?!]], multiple Pikachu evolved into Raichu using the Thunder Stones they had dug up.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
In &#039;&#039;[[EP028|Pokémon Fashion Flash]]&#039;&#039;, a Raichu was at [[Scissor Street]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039;, a Raichu was a guest at the evolution party in [[Stone Town]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, a Trainer&#039;s Raichu was defeated by {{OBP|Mewtwo|M01}} while it was serving {{an|Giovanni}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, multiple Raichu sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[EP108|Pokémon Double Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039;, a Raichu was at the [[Pokémon Swap Meet]] in [[Palmpona]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, a {{tc|Pokémon Breeder}}&#039;s Raichu participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;, a Raichu was one of the {{t|Electric}} Pokémon that were lured by the &amp;quot;Miracle Crystal&amp;quot; that [[Attila]] and [[Hun]] were using. Raichu tried to zap the crystal, but the attack ricocheted back to it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP242|As Clear As Crystal]]&#039;&#039;, a Raichu was affected by a crystal that gave a lake the ability to heal {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[Evolution|Brock&#039;s demonstration]] in &#039;&#039;[[AG011|A Bite to Remember]]&#039;&#039;, where it evolved from a {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Raichu appeared in &#039;&#039;[[AG091|Lessons in Lilycove]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG122|Deceit and Assist]]&#039;&#039;, a Coordinator&#039;s Raichu participated in the [[Hoenn Grand Festival]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP149|Sticking With Who You Know!]]&#039;&#039;, a Raichu fell in love with a {{p|Squirtle}} due to the effect of [[Professor Kodama]]&#039;s machine.&lt;br /&gt;
&lt;br /&gt;
Three Raichu appeared in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[Evolution|Clemont&#039;s demonstration]] in &#039;&#039;[[XY012|To Catch a Pokémon Smuggler!]]&#039;&#039;, where it evolved from a Pikachu using a Thunder Stone.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM042|Alola, Kanto!]]&#039;&#039;, a Raichu appeared in a fantasy, while another was found by {{an|Sophocles}} at [[Professor Oak&#039;s Laboratory]], after which {{TP|Sophocles|Togedemaru}} began running circles around it.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Alolan Raichu appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM084|The Shape of Love to Come!]]&#039;&#039;, an Alolan Raichu was approached by [[Rapp]], who found it cute.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, a Trainer&#039;s Alolan Raichu was at the [[Pokémon Paradise Resort]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM144|From Z to Shining Z!]]&#039;&#039;, a Trainer&#039;s Raichu watched the battle between Ash&#039;s Pikachu and {{DL|Guardian deities (anime)|Tapu Koko}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Alolan Raichu appeared in &#039;&#039;[[JN037|That New Old Gang of Mine!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Raichu appeared in &#039;&#039;[[JN070|Take My Thief! Please!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP014|Raichu|Ash&#039;s Pokédex|Raichu, a Mouse Pokémon of the {{t|Electric}} element. Raichu is the evolved form of {{p|Pikachu}}. It can shock with more than 100,000 volts, enough to render a {{p|Dragonite}} unconscious.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
{{Animedexheader|Pika}}&lt;br /&gt;
{{Animedexbody|PK01|Raichu|Dexter|Raichu, the evolved form of Pikachu. Pikachu and Raichu are both Mouse Pokémon of the electric variety. Combined voltage approaching shockingly dangerous levels.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Pika}}&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY065|Raichu|Serena&#039;s Pokédex|Raichu, the Mouse Pokémon and the evolved form of Pikachu. Raichu&#039;s tail functions as a ground and releases electricity into the surface, which keeps it from shocking itself.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kalos}}&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM013|Raichu|Rotom Pokédex|Raichu, Alola Form. The Mouse Pokémon. An {{t|Electric}} and {{t|Psychic}} type. Raichu manipulates electricity with its mind, and its psychic powers allow it to use its tail as transportation.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
{{Animedexheader|Galar}}&lt;br /&gt;
{{Animedexbody|JN018|Raichu|Goh&#039;s Rotom Phone|Raichu, the Mouse Pokémon. An {{t|Electric}} type, and the evolved form of Pikachu. As Raichu&#039;s body fills with electricity, its demeanor becomes more aggressive.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Lt Surge Raichu PO.png|thumb|250px|Raichu in [[Pokémon Origins]]]]&lt;br /&gt;
====[[Lt. Surge&#039;s Raichu]]====&lt;br /&gt;
{{OBP|Red|Origins}} battled Lt. Surge&#039;s Raichu in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, a Raichu was one of the Pokémon seen in [[Professor Oak]]&#039;s introduction.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
====[[Lt. Surge&#039;s Raichu]]====&lt;br /&gt;
A Raichu briefly appeared in [[GOTCHA!]], under the ownership of [[Lt. Surge]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lt Surge Raichu Adventures.png|thumb|200px|Raichu in [[Pokémon Adventures]]]]&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{main|Sandy&#039;s Raichu}}&lt;br /&gt;
A Raichu appears in &#039;&#039;[[PPPB14|Raichu&#039;s Best Friend]]&#039;&#039;. The ghost of a Trainer named {{MPJ|Sandy}} wishes to be reunited with her old friend Raichu.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys: The Series===&lt;br /&gt;
[[Visquez]]&#039;s Raichu debuted in [[JNM09]]. It reappeared in a flashback in [[JNM10]].&lt;br /&gt;
&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
[[Lt. Surge]]&#039;s Raichu appeared in a fantasy in [[JNM10]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters DP===&lt;br /&gt;
A Raichu appeared in [[PMDP16]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS Jō&#039;s Big Adventure===&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
Lt. Surge&#039;s Raichu only appeared as a silhouette in [[JBA5]] along with its Trainer and the other Kanto Gym Leaders.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
[[Lt. Surge]] has a Raichu, which was first seen in [[Silph Co.]] in &#039;&#039;[[PS029|Go for the Golbat]]&#039;&#039;. However, it never participated in {{pkmn|battle}}s until fighting the [[Masked Man]] in his Mahogany Hideout, where it helped Surge break in and seemingly backed the mastermind into a corner, until his {{p|Houndour}} called upon dozens of wild Houndour to thwart Surge, instead. The former [[Team Rocket]] triad member barely escaped with his life after having many of his {{p|Electrode}} self-destruct.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
===={{chap|Emerald}}====&lt;br /&gt;
A Raichu {{pkmn2|caught}} by {{adv|Crystal}} and lent to {{adv|Emerald}} for his [[Battle Pike]] challenge appeared in &#039;&#039;[[PS309|Moving Past Milotic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Battle Tower|III}} rented a Raichu, which was stolen by [[Guile Hideout]] in &#039;&#039;[[PS334|The Final Battle VII]]&#039;&#039;. It reappeared in &#039;&#039;[[PS336|The Final Battle IX]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
[[Volkner]] has a Raichu, which he used it in his {{pkmn|battle}} against {{adv|Platinum}} in &#039;&#039;[[PS404|Encountering Elekid]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, under the ownership of a [[Pokéathlon]] participant.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS139]]|When the electricity accumulated in Raichu&#039;s cheeks reach a maximum, its ears will become pointed.{{tt|*|Chuang Yi&#039;s translation}}}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gotta Catch &#039;Em All===&lt;br /&gt;
A Raichu appeared in [[GDZ21]].&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[GDZ23]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PM023|Clefairy Evolves... At Last?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Blue|Pocket Monsters}} has a Raichu, which he used to battle {{OBP|Red|Pocket Monsters}} in &#039;&#039;[[PM054|The Pokémon Banana League (Part 1)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
{{Zensho|Satoshi}} had a {{p|Pikachu}} that chose to evolve into a Raichu to help him defeat the [[Elite Four]] in [[PZ10]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Raichu (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:SSB Alolan Raichu.jpg|thumb|250px|Alolan Raichu in [[Super Smash Bros. Ultimate]]]]&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Alolan Raichu appears as a Pokémon summoned from the {{i|Poké Ball}}. It attacks with {{a|Surge Surfer}}, surfing with its tail across the stage and damaging passersby with electricity.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Raichu figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Raichu|19}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]: Raichu is part of an unnamed rescue team which gathers at [[Pokémon Square]] just before the player and partner are able to access [[Magma Cavern]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Electric}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=026}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Its long tail serves as a ground to protect itself from its own high voltage power.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=023}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=157|reg2=Kanto|num2=026}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=If the electrical sacks become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu searches for electricity by planting its tail in the ground.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its long tail serves as ground to protect itself from its own high-voltage power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=105|reg2=Johto|num2=023}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It turns aggressive if it has too much electricity in its body. It discharges power through its tail.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=037|label1=Central|reg2=Hoenn|num2=164}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=026|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=033|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=026}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Because so many Trainers like the way Pikachu looks, you don&#039;t see this Pokémon very often.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.}}&lt;br /&gt;
{{Dex/Form|Alolan Raichu}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It focuses psychic energy into its tail and rides it like it&#039;s surfing. Another name for this Pokémon is “hodad.”}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=When you rub its cheeks, a sweet fragrance comes wafting out. However, you&#039;ll also get a light shock!}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon&#039;s evolution.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=195|reg2=Galar|label2=Isle of Armor|num2=086|reg3=Sinnoh|num3=105|reg4=Hisui|num4=057}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Its long tail serves as a ground to protect itself from its own high-voltage power.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It turns aggressive if it has too much electricity in its body. It discharges power through its tail.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|entry=It can discharge bursts of electricity exceeding 100,000 volts—a single strike with that amount of power would incapacitate one of the {{p|Copperajah}} of my homeland.}}&lt;br /&gt;
{{Dex/Form|Alolan Raichu}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=It&#039;s believed that the weather, climate, and food of the Alola region all play a part in causing Pikachu to evolve into this form of Raichu.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=This Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Red|area=[[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Blue|t=fff|area={{FB|Kanto|Power Plant}}, [[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area={{FB|Kanto|Power Plant}}, [[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Yellow}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|2|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{Locationcolor/light|forest}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Trade]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Pikachu}} in [[Ultra Space]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[In-game trade|Trade]] Raichu in [[Saffron City]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Giant&#039;s Cap/Dens|Giant&#039;s Cap]], [[Motostoke Riverbank/Dens|Motostoke Riverbank]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Trade]] &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{galar color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Forest of Focus]], [[Soothing Wetlands]] ([[Wanderer]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Challenge Beach/Dens|Challenge Beach]], [[Fields of Honor/Dens|Fields of Honor]], [[Forest of Focus/Dens|Forest of Focus]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Reward for finding 40 Alolan {{p|Diglett}} &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Max Lair]] ([[Dynamax Adventure]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Both forms&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|area=[[Golden Lowlands]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area={{OBP|Viridian Forest|Channel}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 8]], [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Sekra Range]], [[Fiore Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Sky Stairway]] (1F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Sky Stairway]] (1F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Ice Lake]], [[Almia Castle]], [[Volcano Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Silent Forest]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]], [[Haunted Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sophian Road]], [[Mt. Sorbet]], [[Canal Ruins]], [[Oblivia Ruins]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Autumnwood: [[Firebreathing Mountain]], Forest: [[World Axle - B1F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Cove Area]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Silent Tundra]] (Uncharted Road), [[Dreamy Island]] (Uncharted Road)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Renegade Meadow#Stage 6|Renegade Meadow: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Silbern Museum|Silbern Museum: Stage 103]]&amp;lt;br&amp;gt;Event: [[Special Stages#Second release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Second release; Winking)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|High-Speed Challenge|Raichu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Alola Form)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Zapdos Sea]], [[Celebi Sea]], [[Mewtwo Sea]], [[Rowlet Sea]], [[Lugia Sea]], [[Butterfree Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;2020&amp;lt;/sup&amp;gt;, [[Bulbasaur Sea]], [[Celebi Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Mewtwo Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Mewtwo Sea]], [[Rowlet Sea]], [[Butterfree Sea]], [[Mewtwo Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{orange color}}|area=[[Evolution|Evolve]] [[Egg Pokémon (Masters)|Egg]] {{p|Pikachu}} &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Chapter 11: Alola&#039;s Rising Stars ({{mas|Hau}}&#039;s) &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=New Snap|link=New Pokémon Snap|color={{orange color light}}|area=[[Blushing Beach]], [[Maricopia Reef]]&amp;lt;sup&amp;gt; &amp;lt;span style=&amp;quot;color:#A51F5A;&amp;quot;&amp;gt;Evening&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric|Frontier=yes&lt;br /&gt;
|rby1=Gold Leaf|rby1type=None|rby1rar=100&lt;br /&gt;
|e1=Oran Berry|e1type=None|e1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
======Generations I-V======&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=90&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=90&lt;br /&gt;
|SpDef=80&lt;br /&gt;
|Speed=100&lt;br /&gt;
|Special=90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Generation VI onward======&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=90&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=90&lt;br /&gt;
|SpDef=80&lt;br /&gt;
|Speed=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=85&lt;br /&gt;
|Defense=50&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Speed=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Raichu====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|lightningrod=maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Raichu====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=200&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Raichu is available in {{pkmn|Sword and Shield}}, {{pkmn|Brilliant Diamond and Shining Pearl}}, and [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/levelh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level8|1|Nuzzle|Electric|Physical|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/level8|1|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|1|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/levelh/PLA|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/levelPLA|1|9|Thunder Shock|Electric|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|5|14|Quick Attack|Normal|Physical|40|100|20||}}&lt;br /&gt;
{{learnlist/levelPLA|9|18|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/levelPLA|15|25|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/levelPLA|21|31|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|29|40|Thunderbolt|Electric|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|37|48|Iron Tail|Steel|Physical|100|75|5||}}&lt;br /&gt;
{{learnlist/levelPLA|47|59|Thunder|Electric|Special|100|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/levelh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/level8|1|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level8|1|Nuzzle|Electric|Physical|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/level8|1|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|1|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM62|Speed Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/tm8|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25||}}&lt;br /&gt;
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}&lt;br /&gt;
{{learnlist/tm8|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM28|Dig|Ground|Physical|80|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/tm8|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM43|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/tm8|TM52|Focus Blast|Fighting|Special|120|70|5||}}&lt;br /&gt;
{{learnlist/tm8|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM58|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15||}}&lt;br /&gt;
{{learnlist/tm8|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM62|Speed Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/breedh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|403|Shinx}}{{MSP|404|Luxio}}{{MSP|405|Luxray}}{{MSP|587|Emolga}}&amp;lt;br&amp;gt;{{MSP|702|Dedenne}}{{MSP|777|Togedemaru}}{{MSP|835|Yamper}}{{MSP|836|Boltund}}|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|531|Audino}}{{MSP|677|Espurr}}&amp;lt;br&amp;gt;{{MSP|678|Meowstic}}{{MSP|683|Aromatisse}}{{MSP|700|Sylveon}}{{MSP|728|Popplio}}{{MSP|729|Brionne}}{{MSP|730|Primarina}}&amp;lt;br&amp;gt;{{MSP|876|Indeedee}}|Disarming Voice|Fairy|Special|40|—|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|052|Meowth}}{{MSP|052A|Meowth}}{{MSP|052G|Meowth}}{{MSP|053|Persian}}{{MSP|053A|Persian}}{{MSP|863|Perrserker}}&amp;lt;br&amp;gt;{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}&amp;lt;br&amp;gt;{{MSP|677|Espurr}}{{MSP|678|Meowstic}}{{MSP|859|Impidimp}}{{MSP|860|Morgrem}}{{MSP|861|Grimmsnarl}}|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|206|Dunsparce}}{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}&amp;lt;br&amp;gt;{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}{{MSP|659|Bunnelby}}{{MSP|660|Diggersby}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}&amp;lt;br&amp;gt;{{MSP|759|Stufful}}{{MSP|760|Bewear}}|Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|225|Delibird}}|Present|Normal|Physical|—|90|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|572|Minccino}}{{MSP|573|Cinccino}}|Tickle|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{bag3|Light Ball}}{{tt|*|If either parent holds a Light Ball, Pichu will know Volt Tackle. Volt Tackle cannot be inherited as an Egg move.}}|Volt Tackle|Electric|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Wish|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breedf/8|Raichu|Electric|Electric|2|form=yes}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/breedh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|179|Mareep}}{{MSP/BDSP|180|Flaaffy}}{{MSP/BDSP|181|Ampharos}}{{MSP/BDSP|309|Electrike}}{{MSP/BDSP|310|Manectric}}{{MSP/BDSP|311|Plusle}}&amp;lt;br&amp;gt;{{MSP/BDSP|312|Minun}}{{MSP/BDSP|403|Shinx}}{{MSP/BDSP|404|Luxio}}{{MSP/BDSP|405|Luxray}}|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|035|Clefairy}}{{MSP/BDSP|036|Clefable}}{{MSP/BDSP|039|Jigglypuff}}{{MSP/BDSP|040|Wigglytuff}}{{MSP/BDSP|300|Skitty}}{{MSP/BDSP|301|Delcatty}}|Disarming Voice|Fairy|Special|40|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|310|Manectric}}{{MSP/BDSP|405|Luxray}}|Electric Terrain|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|035|Clefairy}}{{MSP/BDSP|036|Clefable}}{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}{{MSP/BDSP|176|Togetic}}{{MSP/BDSP|468|Togekiss}}&amp;lt;br&amp;gt;{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|311|Plusle}}{{MSP/BDSP|312|Minun}}{{MSP/BDSP|363|Spheal}}&amp;lt;br&amp;gt;{{MSP/BDSP|364|Sealeo}}{{MSP/BDSP|365|Walrein}}|Encore|Normal|Status|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|052|Meowth}}{{MSP/BDSP|053|Persian}}{{MSP/BDSP|274|Nuzleaf}}{{MSP/BDSP|275|Shiftry}}{{MSP/BDSP|300|Skitty}}{{MSP/BDSP|301|Delcatty}}&amp;lt;br&amp;gt;{{MSP/BDSP|431|Glameow}}{{MSP/BDSP|432|Purugly}}|Fake Out|Normal|Physical|40|100|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|206|Dunsparce}}{{MSP/BDSP|220|Swinub}}{{MSP/BDSP|221|Piloswine}}{{MSP/BDSP|473|Mamoswine}}{{MSP/BDSP|231|Phanpy}}{{MSP/BDSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP/BDSP|263|Zigzagoon}}{{MSP/BDSP|264|Linoone}}{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|327|Spinda}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|225|Delibird}}|Present|Normal|Physical|&amp;amp;mdash;|90|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|058|Growlithe}}{{MSP/BDSP|059|Arcanine}}{{MSP/BDSP|161|Sentret}}{{MSP/BDSP|162|Furret}}{{MSP/BDSP|255|Torchic}}{{MSP/BDSP|256|Combusken}}&amp;lt;br&amp;gt;{{MSP/BDSP|257|Blaziken}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|448|Lucario}}|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|026|Raichu}}{{MSP/BDSP|181|Ampharos}}|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|190|Aipom}}{{MSP/BDSP|424|Ambipom}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/breed8|{{bag3|Light Ball}}{{tt|*|If either parent holds a Light Ball, Pichu will know Volt Tackle. Volt Tackle cannot be inherited as an Egg move.}}|Volt Tackle|Electric|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|176|Togetic}}{{MSP/BDSP|468|Togekiss}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breedf/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/tutor8|Rising Voltage|Electric|Special|70|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tutor8|Rock Smash|Fighting|Physical|40|100|20||}}&lt;br /&gt;
{{learnlist/tutor8|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tutor8|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Baby-Doll Eyes|Fairy|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tutor8|Thunder Punch|Electric|Physical|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Iron Tail|Steel|Physical|100|75|5||}}&lt;br /&gt;
{{learnlist/tutor8|Charge Beam|Electric|Special|50|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Giga Impact|Normal|Physical|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Wild Charge|Electric|Physical|85|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Play Rough|Fairy|Physical|85|90|10||}}&lt;br /&gt;
{{learnlist/tutor8|Hyper Beam|Normal|Special|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Thunderbolt|Electric|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Volt Tackle|Electric|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/tutor8|Expanding Force|Psychic|Special|80|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor8|Rising Voltage|Electric|Special|70|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/prevo8|025|Pikachu|e||||Celebrate|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/prevof/8|Raichu|Electric|Electric|1|form=yes}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{learnlist/prevgenh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bestow|Normal|Status|—|—|15|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bide|Normal|Physical|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Calm Mind|Psychic|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Covet|Normal|Physical|60|100|25|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Defense Curl|Normal|Status|—|—|40|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Detect|Fighting|Status|—|—|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Kick|Fighting|Physical|30|100|30|VII=yes&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Slap|Normal|Physical|15|85|10|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double-Edge|Normal|Physical|120|100|15|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Echoed Voice|Normal|Special|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Endeavor|Normal|Physical|—|100|5|IV=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Extreme Speed|Normal|Physical|80|100|5|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Flash|Normal|Status|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Fly|Flying|Physical|90|95|15|I=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Focus Punch|Fighting|Physical|150|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Follow Me|Normal|Status|—|—|20|III=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Frustration|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Happy Hour|Normal|Status|—|—|30|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Headbutt|Normal|Physical|70|100|15|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Heart Stamp|Psychic|Physical|60|100|25|VI=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hidden Power|Normal|Special|60|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hold Hands|Normal|Status|—|—|40|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Knock Off|Dark|Physical|65|100|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Last Resort|Normal|Physical|140|100|5|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Lucky Chant|Normal|Status|—|—|30|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magnet Rise|Electric|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mimic|Normal|Status|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mud-Slap|Ground|Special|20|100|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rage|Normal|Physical|20|100|20|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Refresh|Normal|Status|—|—|20|VII=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Return|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rock Smash|Fighting|Physical|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rollout|Rock|Physical|30|90|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Seismic Toss|Fighting|Physical|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sing|Normal|Status|—|55|15|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Skull Bash|Normal|Physical|130|100|10|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Strength|Normal|Physical|80|100|15|II=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Submission|Fighting|Physical|80|80|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Swagger|Normal|Status|—|85|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sweet Scent|Normal|Status|—|100|20|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Take Down|Normal|Physical|90|85|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teeter Dance|Normal|Status|—|100|20|III=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Toxic|Poison|Status|—|90|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Yawn|Normal|Status|—|—|10|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Zap Cannon|Electric|Special|120|50|5||&#039;&#039;&#039;|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/prevgenh/8|Raichu|Electric|Psychic|7|1}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bestow|Normal|Status|—|—|15|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bide|Normal|Physical|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Covet|Normal|Physical|60|100|25|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Defense Curl|Normal|Status|—|—|40|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Detect|Fighting|Status|—|—|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Kick|Fighting|Physical|30|100|30|VII=yes&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Slap|Normal|Physical|15|85|10|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double-Edge|Normal|Physical|120|100|15|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Echoed Voice|Normal|Special|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Endeavor|Normal|Physical|—|100|5|IV=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Extreme Speed|Normal|Physical|80|100|5|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Flash|Normal|Status|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Fly|Flying|Physical|90|95|15|I=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Focus Punch|Fighting|Physical|150|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Follow Me|Normal|Status|—|—|20|III=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Frustration|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Happy Hour|Normal|Status|—|—|30|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Headbutt|Normal|Physical|70|100|15|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Heart Stamp|Psychic|Physical|60|100|25||&#039;&#039;&#039;|VI=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hidden Power|Normal|Special|60|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hold Hands|Normal|Status|—|—|40|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Knock Off|Dark|Physical|65|100|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Last Resort|Normal|Physical|140|100|5|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Lucky Chant|Normal|Status|—|—|30|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magic Coat|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magnet Rise|Electric|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mimic|Normal|Status|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mud-Slap|Ground|Special|20|100|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rage|Normal|Physical|20|100|20|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Recycle|Normal|Status|—|—|10|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Refresh|Normal|Status|—|—|20|VII=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Return|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rock Smash|Fighting|Physical|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rollout|Rock|Physical|30|90|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Seismic Toss|Fighting|Physical|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sing|Normal|Status|—|55|15|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Skull Bash|Normal|Physical|130|100|10|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Strength|Normal|Physical|80|100|15|II=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Submission|Fighting|Physical|80|80|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Swagger|Normal|Status|—|85|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sweet Scent|Normal|Status|—|100|20|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Take Down|Normal|Physical|90|85|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teeter Dance|Normal|Status|—|100|20|III=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Telekinesis|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teleport|Psychic|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Toxic|Poison|Status|—|90|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Yawn|Normal|Status|—|—|10|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Zap Cannon|Electric|Special|120|50|5||&#039;&#039;&#039;|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Raichu|Electric|Psychic|7|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Raichu====&lt;br /&gt;
{{Spindata/Head|type=Electric}}&lt;br /&gt;
{{Spindata/Pinball|col=2|type=Electric|ndex=026|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/PinballRS|col=2|type=Electric|ndex=026|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=2|type=Electric|ndex=026|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Electric|ndex=026&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Energetic Forest&lt;br /&gt;
|P1=I&#039;ll send foes flying with my {{m|Thunderbolt}}!&lt;br /&gt;
|P2=Urf... My health is down to half.&lt;br /&gt;
|P3=I&#039;m staggering...If I don&#039;t recharge somewhere, I&#039;ll drop...&lt;br /&gt;
|PL=Leveled up! Electric power is overflowing!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Electric|ndex=026&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-12&lt;br /&gt;
|IQ=D&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|loop=3&lt;br /&gt;
|MinEXP=15&lt;br /&gt;
|MaxEXP=15&lt;br /&gt;
|num=024&lt;br /&gt;
|browser=Raichu discharges energy to greatly recharge the [[Capture Styler|Styler]]&#039;s energy.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Recharge&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|fieldpower=4&lt;br /&gt;
|num=003&lt;br /&gt;
|browser=It attacks by powerfully blasting thunderbolts from its body.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Recharge&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|fieldpower=4&lt;br /&gt;
|assistp=Electric&lt;br /&gt;
|fieldp=Electrify&lt;br /&gt;
|num=006&lt;br /&gt;
|pastnum=155&lt;br /&gt;
|browser=It restores the Styler Energy.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=026 f&lt;br /&gt;
|walk=1.58&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Electric|ndex=026&lt;br /&gt;
|Pad=Raichu often play in the [[Cavern Zone]] or the [[Haunted Zone]]. Their favorite Attractions are {{DL|Attractions|Bastiodon&#039;s Block Barrage}} and {{DL|Attractions|Tangrowth&#039;s Swing-Along}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Electric|ndex=026&lt;br /&gt;
|strong=&amp;amp;nbsp;&lt;br /&gt;
|weak=[[File:Pikachu icon.png|link=Pikachu (Pokémon)]]&lt;br /&gt;
|pad=When it comes to Electric-Type moves, he has no equal. He saw the potential in Pikachu and made him his apprentice.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Electric|ndex=026&lt;br /&gt;
|HP=2&lt;br /&gt;
|atk=3&lt;br /&gt;
|def=2&lt;br /&gt;
|spd=4&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Volt Tackle&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|ability2=Instinct&lt;br /&gt;
|ability3=Lightningrod&lt;br /&gt;
|evo=Evolves from {{p|Pikachu}} when its [[link]] is improved while its [[Warrior]] is equipped with a [[Thunder Stone|Thunderstone]]&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Akizane}}, &#039;&#039;&#039;[[Hanbei]]&#039;&#039;&#039;, and {{DL|List of Pokémon Conquest characters|Sōrin}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Electric|ndex=026&lt;br /&gt;
|power=2&lt;br /&gt;
|skill=Flinch Attack&lt;br /&gt;
|skilldesc=Briefly stops wild Pokémon from taking action.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=026|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Paralyze&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed.&lt;br /&gt;
|swapper=Lightning&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=026Winking|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Rock Break+&lt;br /&gt;
|skilldesc=Sometimes destroys three breakable-rock disruptions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=026&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|candy=Pikachu&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=193&lt;br /&gt;
|defense=151&lt;br /&gt;
|fast={{m|Volt Switch}}{{tt|*|From February 16, 2017 onward}}, {{m|Spark}}, {{m|Charm}}{{tt|*|From July 9, 2019 onward}}, {{m|Thunder Shock}}{{tt|*|Prior to February 16, 2017 and from January 23, 2020 onward}}&lt;br /&gt;
|special={{m|Brick Break}}, {{m|Thunder Punch}}, {{m|Wild Charge}}{{tt|*|From February 16, 2017 onward}}, {{m|Skull Bash}}{{tt|*|From July 9, 2019 onward}}, {{m|Thunder}}{{tt|†|Prior to February 16, 2017}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{electric color dark}}; white-space:nowrap; padding:3px; width:640px; background:#{{electric color}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background-color:#{{electric color light}}; padding:2px; margin-bottom:3px&amp;quot;&amp;gt;&#039;&#039;&#039;Costumes in Pokémon GO&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow:row wrap; justify-content:center; font-size:80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Holiday2016.png|100px]]&amp;lt;/div&amp;gt;Holiday hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Anniversary.png|100px]]&amp;lt;/div&amp;gt;Party hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026O.png|100px]]&amp;lt;/div&amp;gt;Original Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Halloween2017.png|100px]]&amp;lt;/div&amp;gt;Halloween hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Summer2018.png|100px]]&amp;lt;/div&amp;gt;Summer Style&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Fall2018.png|100px]]&amp;lt;/div&amp;gt;H.F. Custom Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026November2018.png|100px]]&amp;lt;/div&amp;gt;Flower crown&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Feb2019.png|100px]]&amp;lt;/div&amp;gt;Detective hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Winter2018.png|100px]]&amp;lt;/div&amp;gt;Beanie&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026W.png|100px]]&amp;lt;/div&amp;gt;World Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Costume2.png|100px]]&amp;lt;/div&amp;gt;New Year&#039;s Hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alolan Raichu====&lt;br /&gt;
{{Spindata/Head|type=Electric|type2=Psychic}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Electric|ndex=026A|stype=Psychic|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Risk-Taker&lt;br /&gt;
|skilldesc=Increases damage randomly.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=026A&lt;br /&gt;
|walk=1.58&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=026A&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|candy=Pikachu&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=201&lt;br /&gt;
|defense=154&lt;br /&gt;
|fast={{m|Volt Switch}}, {{m|Spark}}, {{m|Thunder Shock}}{{tt|*|From September 27, 2019 onward}}&lt;br /&gt;
|special={{m|Psychic}}, {{m|Thunder Punch}}, {{m|Wild Charge}}, {{m|Grass Knot}}{{tt|*|From July 9, 2019 onward}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/NewSnap|col=6|type=Electric|ndex=026A|pdex=096&lt;br /&gt;
|dex=This Pokémon is a talented surfer, using its {{t|psychic}} power to ride the waves. It’s always practicing on [[Blushing Beach|the beach]], waiting for that perfect wave to roll in.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox&lt;br /&gt;
|family=Baby&lt;br /&gt;
|sprite1=172Pichu&lt;br /&gt;
|name1=Pichu&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|evotype1=Friendship&lt;br /&gt;
|sprite2=025Pikachu&lt;br /&gt;
|name2=Pikachu&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Thunder Stone&lt;br /&gt;
|gender2=Outside of {{color2|000|Alola}}&lt;br /&gt;
|sprite3=026Raichu&lt;br /&gt;
|name3=Raichu&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
|evotype2a=Stone&lt;br /&gt;
|evostone2a=Thunder Stone&lt;br /&gt;
|gender2a=In {{color2|000|Alola}}&lt;br /&gt;
|form3a=Alolan Form&lt;br /&gt;
|sprite3a=026Raichu-Alola&lt;br /&gt;
|name3a=Raichu&lt;br /&gt;
|type1-3a=Electric&lt;br /&gt;
|type2-3a=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/1|ndex=026}}&lt;br /&gt;
{{Spritebox/2|ndex=026}}&lt;br /&gt;
{{Spritebox/3|ndex=026}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/6/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/7/2FormsGender/PE|ndex=026|form1=A}}&lt;br /&gt;
{{Spritebox/8/2FormsGender|ndex=026|form1=A}}&lt;br /&gt;
{{Spritebox/Footer|026|Raichu}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Raichu and {{rf|Alolan}} Raichu were created by [[Atsuko Nishida]].&amp;lt;ref&amp;gt;Interview with [[Ken Sugimori]] in [[Pokémon Ultra Sun &amp;amp; Pokémon Ultra Moon Edition: The Official National Pokédex]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Raichu originally had an evolved form named &amp;quot;Gorochu&amp;quot;, which would have had two horns and fangs. Sugimori said that while there was nothing wrong with its appearance, it was nonetheless omitted, as the staff found the game balance to be better without it.&amp;lt;ref&amp;gt;http://www.siliconera.com/2018/05/03/pikachu-originally-second-evolution-called-gorochu-large-fangs-two-horns/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* No other {{OBP|Pokémon|species}} has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Alolan Raichu.&lt;br /&gt;
* In {{game|Red and Blue|s}}, there is a {{tc|Scientist}} at the [[Cinnabar Lab|Pokémon Lab]] in [[Cinnabar Island]] who will [[trade]] a Raichu for an {{p|Electrode}}. If the player talks to him after the trade, he will mention that the Raichu evolved, which is not possible. This mistake was due to the original translation of the script of the [[Pokémon Blue Version (Japanese)|Japanese Blue]] (in which this person traded a Graveler for a Kadabra) rather than that of {{game|Red and Green|s}}. This error was corrected in {{game|FireRed and LeafGreen|s}}, as the script was re-translated.&lt;br /&gt;
**However, coincidentally, it did have an evolution during development, as stated above&lt;br /&gt;
* Raichu&#039;s FireRed and Sun Pokédex entries, which discuss Raichu&#039;s electricity being able to knock out an Indian elephant, may be referencing &#039;&#039;{{wp|Electrocuting an Elephant}}&#039;&#039;, a 1903 documentary film by the {{wp|Edison Film Company}} in which an Asian elephant is electrocuted to death.&lt;br /&gt;
** It’s Legends:Arceus Pokédex entry may be a reference to this, stating that it can knock out a Copperajah, which is based on an Indian Elephant&lt;br /&gt;
* Several Pokédex entries claim Raichu can discharge up to {{m|Thunderbolt|100,000 volts}}. However, its Stadium entry claims it can only discharge up to 10,000 volts. This is likely a translation error due to the way numbers are read in Japanese, where 100,000 literally reads &amp;quot;ten ten-thousands&amp;quot;.&lt;br /&gt;
* Raichu [[List of Pokémon that appear in every regional Pokédex|appears in every regional Pokédex]] except the [[List of Pokémon by Unova Pokédex number|Unova Pokédex]].&lt;br /&gt;
* Although {{p|Pikachu}} is the starter of {{game|Yellow}}, it is not possible to directly evolve it into Raichu in the game, and must be traded in from {{2v2|Red|Blue}}. This inability to evolve Pikachu is a reference to [[Ash&#039;s Pikachu]] in the anime.&lt;br /&gt;
* Raichu and its pre-evolved form both share their {{pkmn|category}} name with {{p|Sandshrew}}, {{p|Sandslash}}, {{p|Rattata}}, and {{p|Raticate}}. They are all known as the Mouse Pokémon, though Rattata and Raticate have also been called the Rat Pokémon.&lt;br /&gt;
** They all have at least one family member with a [[regional form]] in [[Alola]].&lt;br /&gt;
* Raichu&#039;s number in the [[National Pokédex]] and the [[List of Pokémon by Alola Pokédex number (Sun and Moon)|Alola Pokédex in Pokémon Sun and Moon]] are the same: 026.&lt;br /&gt;
* Alolan Raichu is the only regional form Pokémon to have a {{m|Stoked Sparksurfer|Z-Move}} exclusive to it.&lt;br /&gt;
* Raichu is the most common Pokémon found amongst [[rival]]s, being used by five of them.&lt;br /&gt;
* Alolan Raichu and Alolan {{p|Vulpix}} are the only regional forms with specific names—Hodad and Keokeo, respectively.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Raichu&#039;s legs and long tail resemble those of a {{wp|jerboa}} or {{wp|kangaroo rat}}.&lt;br /&gt;
&lt;br /&gt;
{{rf|Alolan}} Raichu is likely based on the concept of {{DL|Pikachu variant|surfing Pikachu}} and the sport of {{wp|surfing}} itself, which originated in Hawaii (the inspiration for the [[Alola]] [[region]]), as well as the [[wiktionary:hodad|hodad]] concept of being a fake surfer. Its design may have been influenced by [[Puka]], a {{DL|Pikachu variants|surfing Pikachu}} that [[EP067|appeared]] in the {{pkmn|anime}} and had {{t|psychic}} powers and blue eyes. In the [[Pokémon Stadium series]], Raichu rides on its tail when using the move {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Raichu is a combination of 雷 &#039;&#039;rai&#039;&#039; (thunder) and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Electric|type2=Electric&lt;br /&gt;
|ja=ライチュウ &#039;&#039;Raichu&#039;&#039;|jameaning= From {{tt|雷 &#039;&#039;rai&#039;&#039;|Thunder}} and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking)&lt;br /&gt;
|fr=Raichu|frmeaning=Same as Japanese name&lt;br /&gt;
|es=Raichu|esmeaning=Same as Japanese name&lt;br /&gt;
|de=Raichu|demeaning=Same as Japanese name&lt;br /&gt;
|it=Raichu|itmeaning=Same as Japanese name&lt;br /&gt;
|ko=라이츄 &#039;&#039;Raichu&#039;&#039;|komeaning=Same as Japanese name&lt;br /&gt;
|zh_yue=雷超 &#039;&#039;Lèuihchīu&#039;&#039;|zh_yuemeaning=Transliteration of Japanese name. Also from {{tt|雷 &#039;&#039;lèuih&#039;&#039;|thunder}} and {{tt|超 &#039;&#039;chīu&#039;&#039;|super}}&lt;br /&gt;
|zh_cmn=雷丘 &#039;&#039;Léiqiū&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name, also 雷 &#039;&#039;léi&#039;&#039; means &amp;quot;thunder&amp;quot;&lt;br /&gt;
|he=ראיצ&#039;ו &#039;&#039;Ra&#039;eechu&#039;&#039;|hemeaning=Transcription of Japanese name&lt;br /&gt;
|hi=राईछू &#039;&#039;Raichu&#039;&#039;|himeaning=Transcription of Japanese name&lt;br /&gt;
|lt=Raičiu|ltmeaning=From English name&lt;br /&gt;
|ru=Райчу &#039;&#039;Raychu&#039;&#039;|rumeaning=Transcription of Japanese name&lt;br /&gt;
|th=ไรชู &#039;&#039;Raichu&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lt. Surge&#039;s Raichu]]&lt;br /&gt;
* [[Red&#039;s Pikachu (Pocket Monsters)|Red&#039;s Raichu]]&lt;br /&gt;
* [[Goh&#039;s Raichu]]&lt;br /&gt;
* [[Sandy&#039;s Raichu]]&lt;br /&gt;
* [[Regional form]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Raichu|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=025|prev=Pikachu|nextnum=027|next=Sandshrew|round=yes}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brown-colored Pokémon]]&amp;lt;!--Alolan Raichu--&amp;gt;&lt;br /&gt;
[[Category:Pokémon whose base stats changed in Generation VI]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&amp;lt;!--Alolan Raichu--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Raichu]]&lt;br /&gt;
[[es:Raichu]]&lt;br /&gt;
[[fr:Raichu]]&lt;br /&gt;
[[it:Raichu]]&lt;br /&gt;
[[ja:ライチュウ]]&lt;br /&gt;
[[zh:雷丘]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=3481573</id>
		<title>Raichu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=3481573"/>
		<updated>2022-02-21T18:35:27Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Raichu}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=025|prev=Pikachu|nextnum=027|next=Sandshrew|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Raichu}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Raichu&lt;br /&gt;
|jname=ライチュウ&lt;br /&gt;
|jtranslit=Raichū&lt;br /&gt;
|tmname=Raichu&lt;br /&gt;
|forme=2&lt;br /&gt;
|form1=Raichu&lt;br /&gt;
|form2=Alolan Raichu&lt;br /&gt;
|image2=026Raichu-Alola.png&lt;br /&gt;
|ndex=026&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|form2type1=Electric&lt;br /&gt;
|form2type2=Psychic&lt;br /&gt;
|category=Mouse&lt;br /&gt;
|height-ftin=2&#039;07&amp;quot;&lt;br /&gt;
|height-m=0.8&lt;br /&gt;
|height-ftin2=2&#039;04&amp;quot;&lt;br /&gt;
|height-m2=0.7&lt;br /&gt;
|weight-lbs=66.1&lt;br /&gt;
|weight-kg=30.0&lt;br /&gt;
|weight-lbs2=46.3&lt;br /&gt;
|weight-kg2=21.0&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|ability2-1=Surge Surfer&lt;br /&gt;
|abilityd=Lightning Rod&lt;br /&gt;
|abilitydcaption=Raichu&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|egggroup2=Fairy&lt;br /&gt;
|eggcycles=10&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsp=3&lt;br /&gt;
|expyield=218&amp;lt;!--214 in Gen V-VI--&amp;gt;&lt;br /&gt;
|oldexp=122&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|formcolors=yes&lt;br /&gt;
|catchrate=75&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=raichu&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ライチュウ&#039;&#039;&#039; &#039;&#039;Raichu&#039;&#039;) is an {{type|Electric}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Pikachu}} when exposed to a [[Thunder Stone]]. It is the final form of {{p|Pichu}}.&lt;br /&gt;
&lt;br /&gt;
In [[Alola]], Raichu has a dual-type {{2t|Electric|Psychic}} [[regional form]]. It evolves from Pikachu when exposed to a Thunder Stone. All Pikachu in Alola will evolve into this form regardless of their origin.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Raichu is a bipedal, rodent-like {{OBP|Pokémon|species}}. Raichu is covered in dark orange fur with a white belly. Its bifurcated ears are brown on the outside, yellow on the insides, and end in a distinctive curl. There is a circular yellow marking on each cheek where its electric sacs are, and it has a triangular, dark brown nose. Its arms and feet have patches of brown fur at the end, and the soles of its long feet are tan with a circular orange pad in the center. On its back are two horizontal brown stripes. Its long, thin tail has a lightning bolt-shaped end. This lightning bolt is chipped on females. Raichu exudes a weak electrical charge from all its body and glows slightly in the dark.&lt;br /&gt;
&lt;br /&gt;
Raichu&#039;s tail is used to gather electricity from the atmosphere, or it can be planted in the ground to search for electricity. It also protects Raichu from its own high voltage power. Raichu can store over 100,000 volts of electricity, enough to knock out a {{p|Copperajah}}. If Raichu&#039;s sacs are fully charged, its ears will stand straight up and its muscles become stimulated. However, it will become aggressive if it has stored too much electricity and stress. To keep from reaching this state, it discharges electricity through its tail into the ground. This leads to scorched patches near its nest. Being the result of evolution via [[Evolution stone]], Raichu is rarely found in the wild, though they can be found in {{DL|List of Pokémon by habitat|Forest Pokémon|forests and woodlands}}. The main reason Raichu is rarely seen in the wild is because people prefer the look it had as {{p|Pikachu}}. Like its pre-evolved forms, Raichu is able to learn {{m|Volt Tackle}} as a [[signature move]].&lt;br /&gt;
&lt;br /&gt;
In [[Alola]], Raichu has lighter coloring and more rounded features. Its eyes are blue with yellow half-circles along the bottom. It has large yellow ears with an inner spiral toward the base and brown on the inside. These ears are thicker and less pointed than a standard Raichu&#039;s ear. In addition to its white belly, {{rf|Alolan}} Raichu has white markings on its paws with bright yellow lines between its digits. The stripes on its back have also turned white, and there is a small, white circular marking on each heel. The lightning bolt-shaped tip of its tail has rounded edges. By collecting its psychic power in its tail, it is able to ride it like a {{wp|surfboard}} and float in the air. While its cheek sacs are still used to store electricity, rubbing them releases a sweet aroma while also getting a light shock. This is also thought to be connected to its Psychic abilities.&lt;br /&gt;
&lt;br /&gt;
Alolan Raichu&#039;s origins were initially a mystery at the time. The people of Alola suggested it ate too many sweet and fluffy pancakes.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/alolan-raichu/ Pokémon Sun and Moon site | Alolan Raichu]&amp;lt;/ref&amp;gt; However, researchers believe the change is related to a diet resulting from Raichu eating pancakes made from a secret Alolan recipe. It is also believed the weather and climate of the [[Alola]] region played a role in the transformation. Alolan Raichu is capable of unleashing star-shaped thunderbolts. Alolan Raichu is also known by the name &#039;&#039;hodad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is the [[signature move|only known Pokémon]] capable of using the exclusive [[Z-Move]] {{m|Stoked Sparksurfer}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Visquez Raichu.png|thumb|left|250px|Raichu in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Nina Raichu.png|thumb|250px|Alolan Raichu in the anime]]&lt;br /&gt;
[[File:Goh Raichu.png|thumb|250px|A female Raichu in the anime]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Lt. Surge&#039;s Raichu]]=====&lt;br /&gt;
In &#039;&#039;[[EP014|Electric Shock Showdown]]&#039;&#039;, [[Lt. Surge]] has a Raichu that defeated [[Ash&#039;s Pikachu]] with its sheer power during {{Ash}}&#039;s [[Gym]] {{pkmn|battle}}. After unsuccessfully discussing the prospect of evolution with Pikachu to match Raichu&#039;s power, Ash used a strategy relying on Pikachu&#039;s speed to defeat Raichu during a [[rematch]] the next day.&lt;br /&gt;
&lt;br /&gt;
=====[[Goh&#039;s Raichu]]=====&lt;br /&gt;
In [[JN035|&#039;&#039;Gotta Catch a&#039;&#039; What?!]], a female Pikachu that was newly {{pkmn2|caught}} by [[Goh]] evolved into Raichu by using a [[Thunder Stone]].&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
In &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, a Raichu caused trouble for {{AP|Pikachu}} and his friends at the [[Pokémon Theme Park]], alongside a {{p|Marill}}, {{p|Snubbull}}, and {{p|Cubone}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP069|Lights, Camera, Quack-tion]]&#039;&#039;, {{OBP|Katrina|EP069}} decided to use her Raichu, nicknamed Raichie, in the [[Cleavon Schpielbunk]] film &amp;quot;{{DL|Movies in the Pokémon world|Pokémon in Love}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;, [[Kay]]&#039;s Raichu was a part a stage show that featured &amp;quot;{{pkmn2|talking}}&amp;quot; Pokémon, but it had stage fright.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP139|Mild &#039;n Wooly]]&#039;&#039;, [[Ellen]] commonly uses a Raichu to round up a herd of {{p|Mareep}} with its {{m|Thunderbolt}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP024|Cooking Up a Sweet Story]]&#039;&#039;, [[Abigail]]&#039;s missing Pikachu was revealed to have evolved into a Raichu when it returned.&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[DP074|Pika and Goliath!]]&#039;&#039;, under the ownership of [[Sho]], who sought to have possession of one Pokémon each from the Pikachu evolutionary line. It battled [[Ash&#039;s Pikachu]] twice in that episode, with Raichu being victorious the first time and Pikachu triumphing during the rematch.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP088|Camping It Up!]]&#039;&#039;, the [[Pokémon Summer Academy]] lent a Raichu to {{Ash}} for {{pkmn|training}}. It has a very skittish Raichu for its students.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP165|Flint Sparks the Fire!]]&#039;&#039; and &#039;&#039;[[DP166|The Fleeing Tower of Sunyshore!]]&#039;&#039;, [[Volkner]] has a Raichu that is his main battling Pokémon. Raichu briefly reappeared again alongside Volkner during the ending credits of &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A female Raichu debuted in &#039;&#039;[[XY065|Good Friends, Great Training!]]&#039;&#039;, under the ownership of {{an|Tierno}}. She reappeared in &#039;&#039;[[XY126|Valuable Experience for All!]]&#039;&#039;, where Tierno used her in his battle against Ash along with {{TP|Tierno|Wartortle}}, battling Pikachu and {{AP|Goodra}}, but they were both eventually defeated. Raichu later battled [[Sawyer]], defeating {{p|Aegislash}} before being recalled after fighting {{p|Slurpuff}}. Raichu later battled {{TP|Sawyer|Sceptile}} but soon lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM013|Racing to a Big Event!]]&#039;&#039;, [[Nina]] used an {{rf|Alolan}} Raichu during the [[Pokémon Pancake Race]], where it got second place. It has since made further appearances in &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM129|Battle Royal 151!]]&#039;&#039;, [[Hau]] used an Alolan Raichu during the [[Battle Royal]] round of the [[Manalo Conference]]. It helped reached its Trainer the Top 16 position. In &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;, it battled [[Samson Oak]] and his Alolan {{p|Exeggutor}} and won.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN018|Destination: Coronation!]]&#039;&#039;, [[Visquez]] used a Raichu to defeat a Trainer&#039;s {{p|Hypno}}. It then went up against Ash&#039;s Pikachu, but Ash withdrew Pikachu and sent out {{AP|Gengar}} in his place; the Shadow Pokémon then managed to defeat Raichu.&lt;br /&gt;
&lt;br /&gt;
In [[JN035|&#039;&#039;Gotta Catch a&#039;&#039; What?!]], multiple Pikachu evolved into Raichu using the Thunder Stones they had dug up.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
In &#039;&#039;[[EP028|Pokémon Fashion Flash]]&#039;&#039;, a Raichu was at [[Scissor Street]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039;, a Raichu was a guest at the evolution party in [[Stone Town]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, a Trainer&#039;s Raichu was defeated by {{OBP|Mewtwo|M01}} while it was serving {{an|Giovanni}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, multiple Raichu sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[EP108|Pokémon Double Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039;, a Raichu was at the [[Pokémon Swap Meet]] in [[Palmpona]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, a {{tc|Pokémon Breeder}}&#039;s Raichu participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;, a Raichu was one of the {{t|Electric}} Pokémon that were lured by the &amp;quot;Miracle Crystal&amp;quot; that [[Attila]] and [[Hun]] were using. Raichu tried to zap the crystal, but the attack ricocheted back to it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP242|As Clear As Crystal]]&#039;&#039;, a Raichu was affected by a crystal that gave a lake the ability to heal {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[Evolution|Brock&#039;s demonstration]] in &#039;&#039;[[AG011|A Bite to Remember]]&#039;&#039;, where it evolved from a {{p|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Raichu appeared in &#039;&#039;[[AG091|Lessons in Lilycove]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG122|Deceit and Assist]]&#039;&#039;, a Coordinator&#039;s Raichu participated in the [[Hoenn Grand Festival]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP149|Sticking With Who You Know!]]&#039;&#039;, a Raichu fell in love with a {{p|Squirtle}} due to the effect of [[Professor Kodama]]&#039;s machine.&lt;br /&gt;
&lt;br /&gt;
Three Raichu appeared in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[Evolution|Clemont&#039;s demonstration]] in &#039;&#039;[[XY012|To Catch a Pokémon Smuggler!]]&#039;&#039;, where it evolved from a Pikachu using a Thunder Stone.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM042|Alola, Kanto!]]&#039;&#039;, a Raichu appeared in a fantasy, while another was found by {{an|Sophocles}} at [[Professor Oak&#039;s Laboratory]], after which {{TP|Sophocles|Togedemaru}} began running circles around it.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Alolan Raichu appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM084|The Shape of Love to Come!]]&#039;&#039;, an Alolan Raichu was approached by [[Rapp]], who found it cute.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, a Trainer&#039;s Alolan Raichu was at the [[Pokémon Paradise Resort]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM144|From Z to Shining Z!]]&#039;&#039;, a Trainer&#039;s Raichu watched the battle between Ash&#039;s Pikachu and {{DL|Guardian deities (anime)|Tapu Koko}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Alolan Raichu appeared in &#039;&#039;[[JN037|That New Old Gang of Mine!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Raichu appeared in &#039;&#039;[[JN070|Take My Thief! Please!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP014|Raichu|Ash&#039;s Pokédex|Raichu, a Mouse Pokémon of the {{t|Electric}} element. Raichu is the evolved form of {{p|Pikachu}}. It can shock with more than 100,000 volts, enough to render a {{p|Dragonite}} unconscious.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
{{Animedexheader|Pika}}&lt;br /&gt;
{{Animedexbody|PK01|Raichu|Dexter|Raichu, the evolved form of Pikachu. Pikachu and Raichu are both Mouse Pokémon of the electric variety. Combined voltage approaching shockingly dangerous levels.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Pika}}&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY065|Raichu|Serena&#039;s Pokédex|Raichu, the Mouse Pokémon and the evolved form of Pikachu. Raichu&#039;s tail functions as a ground and releases electricity into the surface, which keeps it from shocking itself.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kalos}}&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM013|Raichu|Rotom Pokédex|Raichu, Alola Form. The Mouse Pokémon. An {{t|Electric}} and {{t|Psychic}} type. Raichu manipulates electricity with its mind, and its psychic powers allow it to use its tail as transportation.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
{{Animedexheader|Galar}}&lt;br /&gt;
{{Animedexbody|JN018|Raichu|Goh&#039;s Rotom Phone|Raichu, the Mouse Pokémon. An {{t|Electric}} type, and the evolved form of Pikachu. As Raichu&#039;s body fills with electricity, its demeanor becomes more aggressive.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Lt Surge Raichu PO.png|thumb|250px|Raichu in [[Pokémon Origins]]]]&lt;br /&gt;
====[[Lt. Surge&#039;s Raichu]]====&lt;br /&gt;
{{OBP|Red|Origins}} battled Lt. Surge&#039;s Raichu in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, a Raichu was one of the Pokémon seen in [[Professor Oak]]&#039;s introduction.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
====[[Lt. Surge&#039;s Raichu]]====&lt;br /&gt;
A Raichu briefly appeared in [[GOTCHA!]], under the ownership of [[Lt. Surge]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lt Surge Raichu Adventures.png|thumb|200px|Raichu in [[Pokémon Adventures]]]]&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{main|Sandy&#039;s Raichu}}&lt;br /&gt;
A Raichu appears in &#039;&#039;[[PPPB14|Raichu&#039;s Best Friend]]&#039;&#039;. The ghost of a Trainer named {{MPJ|Sandy}} wishes to be reunited with her old friend Raichu.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys: The Series===&lt;br /&gt;
[[Visquez]]&#039;s Raichu debuted in [[JNM09]]. It reappeared in a flashback in [[JNM10]].&lt;br /&gt;
&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
[[Lt. Surge]]&#039;s Raichu appeared in a fantasy in [[JNM10]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters DP===&lt;br /&gt;
A Raichu appeared in [[PMDP16]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS Jō&#039;s Big Adventure===&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
Lt. Surge&#039;s Raichu only appeared as a silhouette in [[JBA5]] along with its Trainer and the other Kanto Gym Leaders.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
{{main|Lt. Surge&#039;s Raichu}}&lt;br /&gt;
[[Lt. Surge]] has a Raichu, which was first seen in [[Silph Co.]] in &#039;&#039;[[PS029|Go for the Golbat]]&#039;&#039;. However, it never participated in {{pkmn|battle}}s until fighting the [[Masked Man]] in his Mahogany Hideout, where it helped Surge break in and seemingly backed the mastermind into a corner, until his {{p|Houndour}} called upon dozens of wild Houndour to thwart Surge, instead. The former [[Team Rocket]] triad member barely escaped with his life after having many of his {{p|Electrode}} self-destruct.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
===={{chap|Emerald}}====&lt;br /&gt;
A Raichu {{pkmn2|caught}} by {{adv|Crystal}} and lent to {{adv|Emerald}} for his [[Battle Pike]] challenge appeared in &#039;&#039;[[PS309|Moving Past Milotic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Battle Tower|III}} rented a Raichu, which was stolen by [[Guile Hideout]] in &#039;&#039;[[PS334|The Final Battle VII]]&#039;&#039;. It reappeared in &#039;&#039;[[PS336|The Final Battle IX]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
[[Volkner]] has a Raichu, which he used it in his {{pkmn|battle}} against {{adv|Platinum}} in &#039;&#039;[[PS404|Encountering Elekid]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, under the ownership of a [[Pokéathlon]] participant.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS139]]|When the electricity accumulated in Raichu&#039;s cheeks reach a maximum, its ears will become pointed.{{tt|*|Chuang Yi&#039;s translation}}}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gotta Catch &#039;Em All===&lt;br /&gt;
A Raichu appeared in [[GDZ21]].&lt;br /&gt;
&lt;br /&gt;
A Raichu appeared in [[GDZ23]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
A Raichu appeared in &#039;&#039;[[PM023|Clefairy Evolves... At Last?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Blue|Pocket Monsters}} has a Raichu, which he used to battle {{OBP|Red|Pocket Monsters}} in &#039;&#039;[[PM054|The Pokémon Banana League (Part 1)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
{{Zensho|Satoshi}} had a {{p|Pikachu}} that chose to evolve into a Raichu to help him defeat the [[Elite Four]] in [[PZ10]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Raichu (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:SSB Alolan Raichu.jpg|thumb|250px|Alolan Raichu in [[Super Smash Bros. Ultimate]]]]&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Alolan Raichu appears as a Pokémon summoned from the {{i|Poké Ball}}. It attacks with {{a|Surge Surfer}}, surfing with its tail across the stage and damaging passersby with electricity.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Raichu figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Raichu|19}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]: Raichu is part of an unnamed rescue team which gathers at [[Pokémon Square]] just before the player and partner are able to access [[Magma Cavern]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Electric}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=026}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Its long tail serves as a ground to protect itself from its own high voltage power.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=023}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=157|reg2=Kanto|num2=026}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=If the electrical sacks become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu searches for electricity by planting its tail in the ground.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its long tail serves as ground to protect itself from its own high-voltage power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=105|reg2=Johto|num2=023}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It turns aggressive if it has too much electricity in its body. It discharges power through its tail.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its tail discharges electricity into the ground, protecting it from getting shocked.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=037|label1=Central|reg2=Hoenn|num2=164}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=026|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=033|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=026}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Because so many Trainers like the way Pikachu looks, you don&#039;t see this Pokémon very often.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.}}&lt;br /&gt;
{{Dex/Form|Alolan Raichu}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It focuses psychic energy into its tail and rides it like it&#039;s surfing. Another name for this Pokémon is “hodad.”}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=When you rub its cheeks, a sweet fragrance comes wafting out. However, you&#039;ll also get a light shock!}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon&#039;s evolution.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=195|reg2=Galar|label2=Isle of Armor|num2=086|reg3=Sinnoh|num3=105|reg4=Hisui|num4=057}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Its long tail serves as a ground to protect itself from its own high-voltage power.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It turns aggressive if it has too much electricity in its body. It discharges power through its tail.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|entry=It can discharge bursts of electricity exceeding 100,000 volts—a single strike with that amount of power would incapacitate one of the {{p|Copperajah}} of my homeland.}}&lt;br /&gt;
{{Dex/Form|Alolan Raichu}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=It&#039;s believed that the weather, climate, and food of the Alola region all play a part in causing Pikachu to evolve into this form of Raichu.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=This Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Red|area=[[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Blue|t=fff|area={{FB|Kanto|Power Plant}}, [[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area={{FB|Kanto|Power Plant}}, [[Cerulean Cave]]}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Yellow}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|2|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{Locationcolor/light|forest}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Trade]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Pikachu}} in [[Ultra Space]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Evolution|Evolve]] {{p|Pikachu}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[In-game trade|Trade]] Raichu in [[Saffron City]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Giant&#039;s Cap/Dens|Giant&#039;s Cap]], [[Motostoke Riverbank/Dens|Motostoke Riverbank]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Trade]] &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{galar color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Forest of Focus]], [[Soothing Wetlands]] ([[Wanderer]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Challenge Beach/Dens|Challenge Beach]], [[Fields of Honor/Dens|Fields of Honor]], [[Forest of Focus/Dens|Forest of Focus]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Reward for finding 40 Alolan {{p|Diglett}} &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Max Lair]] ([[Dynamax Adventure]]) &amp;lt;small&amp;gt;&#039;&#039;&#039;Both forms&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|area=[[Golden Lowlands]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area={{OBP|Viridian Forest|Channel}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=FFF|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 8]], [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Sekra Range]], [[Fiore Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Sky Stairway]] (1F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Sky Stairway]] (1F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Ice Lake]], [[Almia Castle]], [[Volcano Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Silent Forest]] &amp;lt;small&amp;gt;(Normal Mode B &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]], [[Haunted Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sophian Road]], [[Mt. Sorbet]], [[Canal Ruins]], [[Oblivia Ruins]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Autumnwood: [[Firebreathing Mountain]], Forest: [[World Axle - B1F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Cove Area]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Pikachu}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Silent Tundra]] (Uncharted Road), [[Dreamy Island]] (Uncharted Road)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Renegade Meadow#Stage 6|Renegade Meadow: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Silbern Museum|Silbern Museum: Stage 103]]&amp;lt;br&amp;gt;Event: [[Special Stages#Second release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Second release; Winking)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|High-Speed Challenge|Raichu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Alola Form)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Zapdos Sea]], [[Celebi Sea]], [[Mewtwo Sea]], [[Rowlet Sea]], [[Lugia Sea]], [[Butterfree Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;2020&amp;lt;/sup&amp;gt;, [[Bulbasaur Sea]], [[Celebi Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Mewtwo Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Mewtwo Sea]], [[Rowlet Sea]], [[Butterfree Sea]], [[Mewtwo Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{orange color}}|area=[[Evolution|Evolve]] [[Egg Pokémon (Masters)|Egg]] {{p|Pikachu}} &amp;lt;small&amp;gt;&#039;&#039;&#039;Kantonian Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Chapter 11: Alola&#039;s Rising Stars ({{mas|Hau}}&#039;s) &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=New Snap|link=New Pokémon Snap|color={{orange color light}}|area=[[Blushing Beach]], [[Maricopia Reef]]&amp;lt;sup&amp;gt; &amp;lt;span style=&amp;quot;color:#A51F5A;&amp;quot;&amp;gt;Evening&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric|Frontier=yes&lt;br /&gt;
|rby1=Gold Leaf|rby1type=None|rby1rar=100&lt;br /&gt;
|e1=Oran Berry|e1type=None|e1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
======Generations I-V======&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=90&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=90&lt;br /&gt;
|SpDef=80&lt;br /&gt;
|Speed=100&lt;br /&gt;
|Special=90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Generation VI onward======&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=90&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=90&lt;br /&gt;
|SpDef=80&lt;br /&gt;
|Speed=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=85&lt;br /&gt;
|Defense=50&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Speed=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Raichu====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|lightningrod=maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Raichu====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=200&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Raichu is available in {{pkmn|Sword and Shield}}, {{pkmn|Brilliant Diamond and Shining Pearl}}, and [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/levelh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level8|1|Nuzzle|Electric|Physical|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/level8|1|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|1|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/levelh/PLA|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/levelPLA|1|9|Thunder Shock|Electric|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|5|14|Quick Attack|Normal|Physical|40|100|20||}}&lt;br /&gt;
{{learnlist/levelPLA|9|18|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/levelPLA|15|25|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/levelPLA|21|31|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|29|40|Thunderbolt|Electric|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|37|48|Iron Tail|Steel|Physical|100|75|5||}}&lt;br /&gt;
{{learnlist/levelPLA|47|59|Thunder|Electric|Special|100|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/levelh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/level8|1|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Play Nice|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level8|1|Nuzzle|Electric|Physical|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/level8|1|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|1|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM62|Speed Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/tm8|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25||}}&lt;br /&gt;
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}&lt;br /&gt;
{{learnlist/tm8|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM28|Dig|Ground|Physical|80|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/tm8|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM43|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/tm8|TM52|Focus Blast|Fighting|Special|120|70|5||}}&lt;br /&gt;
{{learnlist/tm8|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM58|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15||}}&lt;br /&gt;
{{learnlist/tm8|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/tmh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM62|Speed Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR12|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR21|Reversal|Fighting|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR80|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tmf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/breedh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|403|Shinx}}{{MSP|404|Luxio}}{{MSP|405|Luxray}}{{MSP|587|Emolga}}&amp;lt;br&amp;gt;{{MSP|702|Dedenne}}{{MSP|777|Togedemaru}}{{MSP|835|Yamper}}{{MSP|836|Boltund}}|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|531|Audino}}{{MSP|677|Espurr}}&amp;lt;br&amp;gt;{{MSP|678|Meowstic}}{{MSP|683|Aromatisse}}{{MSP|700|Sylveon}}{{MSP|728|Popplio}}{{MSP|729|Brionne}}{{MSP|730|Primarina}}&amp;lt;br&amp;gt;{{MSP|876|Indeedee}}|Disarming Voice|Fairy|Special|40|—|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|052|Meowth}}{{MSP|052A|Meowth}}{{MSP|052G|Meowth}}{{MSP|053|Persian}}{{MSP|053A|Persian}}{{MSP|863|Perrserker}}&amp;lt;br&amp;gt;{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}&amp;lt;br&amp;gt;{{MSP|677|Espurr}}{{MSP|678|Meowstic}}{{MSP|859|Impidimp}}{{MSP|860|Morgrem}}{{MSP|861|Grimmsnarl}}|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|206|Dunsparce}}{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}&amp;lt;br&amp;gt;{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}{{MSP|659|Bunnelby}}{{MSP|660|Diggersby}}{{MSP|682|Spritzee}}{{MSP|683|Aromatisse}}&amp;lt;br&amp;gt;{{MSP|759|Stufful}}{{MSP|760|Bewear}}|Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|225|Delibird}}|Present|Normal|Physical|—|90|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|572|Minccino}}{{MSP|573|Cinccino}}|Tickle|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{bag3|Light Ball}}{{tt|*|If either parent holds a Light Ball, Pichu will know Volt Tackle. Volt Tackle cannot be inherited as an Egg move.}}|Volt Tackle|Electric|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|684|Swirlix}}{{MSP|685|Slurpuff}}|Wish|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breedf/8|Raichu|Electric|Electric|2|form=yes}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/breedh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|179|Mareep}}{{MSP/BDSP|180|Flaaffy}}{{MSP/BDSP|181|Ampharos}}{{MSP/BDSP|309|Electrike}}{{MSP/BDSP|310|Manectric}}{{MSP/BDSP|311|Plusle}}&amp;lt;br&amp;gt;{{MSP/BDSP|312|Minun}}{{MSP/BDSP|403|Shinx}}{{MSP/BDSP|404|Luxio}}{{MSP/BDSP|405|Luxray}}|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|035|Clefairy}}{{MSP/BDSP|036|Clefable}}{{MSP/BDSP|039|Jigglypuff}}{{MSP/BDSP|040|Wigglytuff}}{{MSP/BDSP|300|Skitty}}{{MSP/BDSP|301|Delcatty}}|Disarming Voice|Fairy|Special|40|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|310|Manectric}}{{MSP/BDSP|405|Luxray}}|Electric Terrain|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|035|Clefairy}}{{MSP/BDSP|036|Clefable}}{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}{{MSP/BDSP|176|Togetic}}{{MSP/BDSP|468|Togekiss}}&amp;lt;br&amp;gt;{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|311|Plusle}}{{MSP/BDSP|312|Minun}}{{MSP/BDSP|363|Spheal}}&amp;lt;br&amp;gt;{{MSP/BDSP|364|Sealeo}}{{MSP/BDSP|365|Walrein}}|Encore|Normal|Status|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|052|Meowth}}{{MSP/BDSP|053|Persian}}{{MSP/BDSP|274|Nuzleaf}}{{MSP/BDSP|275|Shiftry}}{{MSP/BDSP|300|Skitty}}{{MSP/BDSP|301|Delcatty}}&amp;lt;br&amp;gt;{{MSP/BDSP|431|Glameow}}{{MSP/BDSP|432|Purugly}}|Fake Out|Normal|Physical|40|100|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|206|Dunsparce}}{{MSP/BDSP|220|Swinub}}{{MSP/BDSP|221|Piloswine}}{{MSP/BDSP|473|Mamoswine}}{{MSP/BDSP|231|Phanpy}}{{MSP/BDSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP/BDSP|263|Zigzagoon}}{{MSP/BDSP|264|Linoone}}{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|327|Spinda}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|225|Delibird}}|Present|Normal|Physical|&amp;amp;mdash;|90|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|058|Growlithe}}{{MSP/BDSP|059|Arcanine}}{{MSP/BDSP|161|Sentret}}{{MSP/BDSP|162|Furret}}{{MSP/BDSP|255|Torchic}}{{MSP/BDSP|256|Combusken}}&amp;lt;br&amp;gt;{{MSP/BDSP|257|Blaziken}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|448|Lucario}}|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|026|Raichu}}{{MSP/BDSP|181|Ampharos}}|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|190|Aipom}}{{MSP/BDSP|424|Ambipom}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/breed8|{{bag3|Light Ball}}{{tt|*|If either parent holds a Light Ball, Pichu will know Volt Tackle. Volt Tackle cannot be inherited as an Egg move.}}|Volt Tackle|Electric|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/BDSP|176|Togetic}}{{MSP/BDSP|468|Togekiss}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breedf/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
{{learnlist/tutor8|Rising Voltage|Electric|Special|70|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/tutor8|Rock Smash|Fighting|Physical|40|100|20||}}&lt;br /&gt;
{{learnlist/tutor8|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tutor8|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Baby-Doll Eyes|Fairy|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tutor8|Thunder Punch|Electric|Physical|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Iron Tail|Steel|Physical|100|75|5||}}&lt;br /&gt;
{{learnlist/tutor8|Charge Beam|Electric|Special|50|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Giga Impact|Normal|Physical|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Wild Charge|Electric|Physical|85|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Play Rough|Fairy|Physical|85|90|10||}}&lt;br /&gt;
{{learnlist/tutor8|Hyper Beam|Normal|Special|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Thunderbolt|Electric|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Volt Tackle|Electric|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/tutorh/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
{{learnlist/tutor8|Expanding Force|Psychic|Special|80|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor8|Rising Voltage|Electric|Special|70|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Raichu|Electric|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/prevo8|025|Pikachu|e||||Celebrate|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/prevof/8|Raichu|Electric|Electric|1|form=yes}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
=====Raichu=====&lt;br /&gt;
{{learnlist/prevgenh/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bestow|Normal|Status|—|—|15|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bide|Normal|Physical|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Calm Mind|Psychic|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Covet|Normal|Physical|60|100|25|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Defense Curl|Normal|Status|—|—|40|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Detect|Fighting|Status|—|—|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Kick|Fighting|Physical|30|100|30|VII=yes&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Slap|Normal|Physical|15|85|10|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double-Edge|Normal|Physical|120|100|15|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Echoed Voice|Normal|Special|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Endeavor|Normal|Physical|—|100|5|IV=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Extreme Speed|Normal|Physical|80|100|5|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Flash|Normal|Status|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Fly|Flying|Physical|90|95|15|I=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Focus Punch|Fighting|Physical|150|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Follow Me|Normal|Status|—|—|20|III=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Frustration|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Happy Hour|Normal|Status|—|—|30|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Headbutt|Normal|Physical|70|100|15|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Heart Stamp|Psychic|Physical|60|100|25|VI=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hidden Power|Normal|Special|60|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hold Hands|Normal|Status|—|—|40|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Knock Off|Dark|Physical|65|100|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Last Resort|Normal|Physical|140|100|5|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Lucky Chant|Normal|Status|—|—|30|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magnet Rise|Electric|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mimic|Normal|Status|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mud-Slap|Ground|Special|20|100|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rage|Normal|Physical|20|100|20|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Refresh|Normal|Status|—|—|20|VII=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Return|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rock Smash|Fighting|Physical|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rollout|Rock|Physical|30|90|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Seismic Toss|Fighting|Physical|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sing|Normal|Status|—|55|15|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Skull Bash|Normal|Physical|130|100|10|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Strength|Normal|Physical|80|100|15|II=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Submission|Fighting|Physical|80|80|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Swagger|Normal|Status|—|85|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sweet Scent|Normal|Status|—|100|20|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Take Down|Normal|Physical|90|85|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teeter Dance|Normal|Status|—|100|20|III=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Toxic|Poison|Status|—|90|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Yawn|Normal|Status|—|—|10|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Zap Cannon|Electric|Special|120|50|5||&#039;&#039;&#039;|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Raichu|Electric|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Raichu=====&lt;br /&gt;
{{learnlist/prevgenh/8|Raichu|Electric|Psychic|7|1}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bestow|Normal|Status|—|—|15|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Bide|Normal|Physical|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Covet|Normal|Physical|60|100|25|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Defense Curl|Normal|Status|—|—|40|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Detect|Fighting|Status|—|—|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Kick|Fighting|Physical|30|100|30|VII=yes&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double Slap|Normal|Physical|15|85|10|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Double-Edge|Normal|Physical|120|100|15|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Echoed Voice|Normal|Special|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Endeavor|Normal|Physical|—|100|5|IV=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Extreme Speed|Normal|Physical|80|100|5|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Flash|Normal|Status|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Fly|Flying|Physical|90|95|15|I=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Focus Punch|Fighting|Physical|150|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Follow Me|Normal|Status|—|—|20|III=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Frustration|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Happy Hour|Normal|Status|—|—|30|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Headbutt|Normal|Physical|70|100|15|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Heart Stamp|Psychic|Physical|60|100|25||&#039;&#039;&#039;|VI=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hidden Power|Normal|Special|60|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Hold Hands|Normal|Status|—|—|40|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Knock Off|Dark|Physical|65|100|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Last Resort|Normal|Physical|140|100|5|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Lucky Chant|Normal|Status|—|—|30|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magic Coat|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Magnet Rise|Electric|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mimic|Normal|Status|—|—|10|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Mud-Slap|Ground|Special|20|100|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rage|Normal|Physical|20|100|20|I=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Recycle|Normal|Status|—|—|10|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Refresh|Normal|Status|—|—|20|VII=event&amp;lt;!--prevo--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Return|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rock Smash|Fighting|Physical|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Rollout|Rock|Physical|30|90|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Seismic Toss|Fighting|Physical|—|100|20|I=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Shock Wave|Electric|Special|60|—|20||&#039;&#039;&#039;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sing|Normal|Status|—|55|15|V=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Skull Bash|Normal|Physical|130|100|10|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Strength|Normal|Physical|80|100|15|II=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Submission|Fighting|Physical|80|80|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Swagger|Normal|Status|—|85|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Sweet Scent|Normal|Status|—|100|20|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Take Down|Normal|Physical|90|85|20|I=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teeter Dance|Normal|Status|—|100|20|III=event&amp;lt;!--prevo--&amp;gt;|V=event&amp;lt;!--prevo--&amp;gt;|VI=event&amp;lt;!--prevo--&amp;gt;|VII=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Telekinesis|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Teleport|Psychic|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Toxic|Poison|Status|—|90|10|I=yes&amp;lt;!--TM--&amp;gt;|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Yawn|Normal|Status|—|—|10|IV=event&amp;lt;!--prevo--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Raichu|1|Zap Cannon|Electric|Special|120|50|5||&#039;&#039;&#039;|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Raichu|Electric|Psychic|7|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Raichu====&lt;br /&gt;
{{Spindata/Head|type=Electric}}&lt;br /&gt;
{{Spindata/Pinball|col=2|type=Electric|ndex=026|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/PinballRS|col=2|type=Electric|ndex=026|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=2|type=Electric|ndex=026|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Electric|ndex=026&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Energetic Forest&lt;br /&gt;
|P1=I&#039;ll send foes flying with my {{m|Thunderbolt}}!&lt;br /&gt;
|P2=Urf... My health is down to half.&lt;br /&gt;
|P3=I&#039;m staggering...If I don&#039;t recharge somewhere, I&#039;ll drop...&lt;br /&gt;
|PL=Leveled up! Electric power is overflowing!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Electric|ndex=026&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-12&lt;br /&gt;
|IQ=D&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|loop=3&lt;br /&gt;
|MinEXP=15&lt;br /&gt;
|MaxEXP=15&lt;br /&gt;
|num=024&lt;br /&gt;
|browser=Raichu discharges energy to greatly recharge the [[Capture Styler|Styler]]&#039;s energy.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Recharge&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|fieldpower=4&lt;br /&gt;
|num=003&lt;br /&gt;
|browser=It attacks by powerfully blasting thunderbolts from its body.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Recharge&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|fieldpower=4&lt;br /&gt;
|assistp=Electric&lt;br /&gt;
|fieldp=Electrify&lt;br /&gt;
|num=006&lt;br /&gt;
|pastnum=155&lt;br /&gt;
|browser=It restores the Styler Energy.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Electric&lt;br /&gt;
|att=3&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=026 f&lt;br /&gt;
|walk=1.58&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Electric|ndex=026&lt;br /&gt;
|Pad=Raichu often play in the [[Cavern Zone]] or the [[Haunted Zone]]. Their favorite Attractions are {{DL|Attractions|Bastiodon&#039;s Block Barrage}} and {{DL|Attractions|Tangrowth&#039;s Swing-Along}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Electric|ndex=026&lt;br /&gt;
|strong=&amp;amp;nbsp;&lt;br /&gt;
|weak=[[File:Pikachu icon.png|link=Pikachu (Pokémon)]]&lt;br /&gt;
|pad=When it comes to Electric-Type moves, he has no equal. He saw the potential in Pikachu and made him his apprentice.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Electric|ndex=026&lt;br /&gt;
|HP=2&lt;br /&gt;
|atk=3&lt;br /&gt;
|def=2&lt;br /&gt;
|spd=4&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Volt Tackle&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|ability2=Instinct&lt;br /&gt;
|ability3=Lightningrod&lt;br /&gt;
|evo=Evolves from {{p|Pikachu}} when its [[link]] is improved while its [[Warrior]] is equipped with a [[Thunder Stone|Thunderstone]]&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Akizane}}, &#039;&#039;&#039;[[Hanbei]]&#039;&#039;&#039;, and {{DL|List of Pokémon Conquest characters|Sōrin}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Electric|ndex=026&lt;br /&gt;
|power=2&lt;br /&gt;
|skill=Flinch Attack&lt;br /&gt;
|skilldesc=Briefly stops wild Pokémon from taking action.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=026|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Paralyze&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed.&lt;br /&gt;
|swapper=Lightning&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=026Winking|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Rock Break+&lt;br /&gt;
|skilldesc=Sometimes destroys three breakable-rock disruptions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=026&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|candy=Pikachu&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=193&lt;br /&gt;
|defense=151&lt;br /&gt;
|fast={{m|Volt Switch}}{{tt|*|From February 16, 2017 onward}}, {{m|Spark}}, {{m|Charm}}{{tt|*|From July 9, 2019 onward}}, {{m|Thunder Shock}}{{tt|*|Prior to February 16, 2017 and from January 23, 2020 onward}}&lt;br /&gt;
|special={{m|Brick Break}}, {{m|Thunder Punch}}, {{m|Wild Charge}}{{tt|*|From February 16, 2017 onward}}, {{m|Skull Bash}}{{tt|*|From July 9, 2019 onward}}, {{m|Thunder}}{{tt|†|Prior to February 16, 2017}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{electric color dark}}; white-space:nowrap; padding:3px; width:640px; background:#{{electric color}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background-color:#{{electric color light}}; padding:2px; margin-bottom:3px&amp;quot;&amp;gt;&#039;&#039;&#039;Costumes in Pokémon GO&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow:row wrap; justify-content:center; font-size:80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Holiday2016.png|100px]]&amp;lt;/div&amp;gt;Holiday hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Anniversary.png|100px]]&amp;lt;/div&amp;gt;Party hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026O.png|100px]]&amp;lt;/div&amp;gt;Original Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Halloween2017.png|100px]]&amp;lt;/div&amp;gt;Halloween hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Summer2018.png|100px]]&amp;lt;/div&amp;gt;Summer Style&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Fall2018.png|100px]]&amp;lt;/div&amp;gt;H.F. Custom Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026November2018.png|100px]]&amp;lt;/div&amp;gt;Flower crown&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Feb2019.png|100px]]&amp;lt;/div&amp;gt;Detective hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Winter2018.png|100px]]&amp;lt;/div&amp;gt;Beanie&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026W.png|100px]]&amp;lt;/div&amp;gt;World Cap&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin:1ch;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;{{roundy|80px}}; position:relative; text-align:center; width:100px; margin:auto; border: 2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;&amp;gt;[[File:GO026Costume2.png|100px]]&amp;lt;/div&amp;gt;New Year&#039;s Hat&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alolan Raichu====&lt;br /&gt;
{{Spindata/Head|type=Electric|type2=Psychic}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Electric|ndex=026A|stype=Psychic|num=017&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Risk-Taker&lt;br /&gt;
|skilldesc=Increases damage randomly.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=026A&lt;br /&gt;
|walk=1.58&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=026A&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|candy=Pikachu&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=201&lt;br /&gt;
|defense=154&lt;br /&gt;
|fast={{m|Volt Switch}}, {{m|Spark}}, {{m|Thunder Shock}}{{tt|*|From September 27, 2019 onward}}&lt;br /&gt;
|special={{m|Psychic}}, {{m|Thunder Punch}}, {{m|Wild Charge}}, {{m|Grass Knot}}{{tt|*|From July 9, 2019 onward}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/NewSnap|col=6|type=Electric|ndex=026A|pdex=096&lt;br /&gt;
|dex=This Pokémon is a talented surfer, using its {{t|psychic}} power to ride the waves. It’s always practicing on [[Blushing Beach|the beach]], waiting for that perfect wave to roll in.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox&lt;br /&gt;
|family=Baby&lt;br /&gt;
|sprite1=172Pichu&lt;br /&gt;
|name1=Pichu&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|evotype1=Friendship&lt;br /&gt;
|sprite2=025Pikachu&lt;br /&gt;
|name2=Pikachu&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Thunder Stone&lt;br /&gt;
|gender2=Outside of {{color2|000|Alola}}&lt;br /&gt;
|sprite3=026Raichu&lt;br /&gt;
|name3=Raichu&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
|evotype2a=Stone&lt;br /&gt;
|evostone2a=Thunder Stone&lt;br /&gt;
|gender2a=In {{color2|000|Alola}}&lt;br /&gt;
|form3a=Alolan Form&lt;br /&gt;
|sprite3a=026Raichu-Alola&lt;br /&gt;
|name3a=Raichu&lt;br /&gt;
|type1-3a=Electric&lt;br /&gt;
|type2-3a=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/1|ndex=026}}&lt;br /&gt;
{{Spritebox/2|ndex=026}}&lt;br /&gt;
{{Spritebox/3|ndex=026}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/6/Gender|ndex=026}}&lt;br /&gt;
{{Spritebox/7/2FormsGender/PE|ndex=026|form1=A}}&lt;br /&gt;
{{Spritebox/8/2FormsGender|ndex=026|form1=A}}&lt;br /&gt;
{{Spritebox/Footer|026|Raichu}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Raichu and {{rf|Alolan}} Raichu were created by [[Atsuko Nishida]].&amp;lt;ref&amp;gt;Interview with [[Ken Sugimori]] in [[Pokémon Ultra Sun &amp;amp; Pokémon Ultra Moon Edition: The Official National Pokédex]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Raichu originally had an evolved form named &amp;quot;Gorochu&amp;quot;, which would have had two horns and fangs. Sugimori said that while there was nothing wrong with its appearance, it was nonetheless omitted, as the staff found the game balance to be better without it.&amp;lt;ref&amp;gt;http://www.siliconera.com/2018/05/03/pikachu-originally-second-evolution-called-gorochu-large-fangs-two-horns/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* No other {{OBP|Pokémon|species}} has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Alolan Raichu.&lt;br /&gt;
* In {{game|Red and Blue|s}}, there is a {{tc|Scientist}} at the [[Cinnabar Lab|Pokémon Lab]] in [[Cinnabar Island]] who will [[trade]] a Raichu for an {{p|Electrode}}. If the player talks to him after the trade, he will mention that the Raichu evolved, which is not possible. This mistake was due to the original translation of the script of the [[Pokémon Blue Version (Japanese)|Japanese Blue]] (in which this person traded a Graveler for a Kadabra) rather than that of {{game|Red and Green|s}}. This error was corrected in {{game|FireRed and LeafGreen|s}}, as the script was re-translated.&lt;br /&gt;
* Raichu&#039;s FireRed and Sun Pokédex entries, which discuss Raichu&#039;s electricity being able to knock out an Indian elephant, may be referencing &#039;&#039;{{wp|Electrocuting an Elephant}}&#039;&#039;, a 1903 documentary film by the {{wp|Edison Film Company}} in which an Asian elephant is electrocuted to death.&lt;br /&gt;
** It’s Legends:Arceus Pokédex entry may be a reference to this, stating that it can knock out a Copperajah, which is based on an Elephant&lt;br /&gt;
* Several Pokédex entries claim Raichu can discharge up to {{m|Thunderbolt|100,000 volts}}. However, its Stadium entry claims it can only discharge up to 10,000 volts. This is likely a translation error due to the way numbers are read in Japanese, where 100,000 literally reads &amp;quot;ten ten-thousands&amp;quot;.&lt;br /&gt;
* Raichu [[List of Pokémon that appear in every regional Pokédex|appears in every regional Pokédex]] except the [[List of Pokémon by Unova Pokédex number|Unova Pokédex]].&lt;br /&gt;
* Although {{p|Pikachu}} is the starter of {{game|Yellow}}, it is not possible to directly evolve it into Raichu in the game, and must be traded in from {{2v2|Red|Blue}}. This inability to evolve Pikachu is a reference to [[Ash&#039;s Pikachu]] in the anime.&lt;br /&gt;
* Raichu and its pre-evolved form both share their {{pkmn|category}} name with {{p|Sandshrew}}, {{p|Sandslash}}, {{p|Rattata}}, and {{p|Raticate}}. They are all known as the Mouse Pokémon, though Rattata and Raticate have also been called the Rat Pokémon.&lt;br /&gt;
** They all have at least one family member with a [[regional form]] in [[Alola]].&lt;br /&gt;
* Raichu&#039;s number in the [[National Pokédex]] and the [[List of Pokémon by Alola Pokédex number (Sun and Moon)|Alola Pokédex in Pokémon Sun and Moon]] are the same: 026.&lt;br /&gt;
* Alolan Raichu is the only regional form Pokémon to have a {{m|Stoked Sparksurfer|Z-Move}} exclusive to it.&lt;br /&gt;
* Raichu is the most common Pokémon found amongst [[rival]]s, being used by five of them.&lt;br /&gt;
* Alolan Raichu and Alolan {{p|Vulpix}} are the only regional forms with specific names—Hodad and Keokeo, respectively.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Raichu&#039;s legs and long tail resemble those of a {{wp|jerboa}} or {{wp|kangaroo rat}}.&lt;br /&gt;
&lt;br /&gt;
{{rf|Alolan}} Raichu is likely based on the concept of {{DL|Pikachu variant|surfing Pikachu}} and the sport of {{wp|surfing}} itself, which originated in Hawaii (the inspiration for the [[Alola]] [[region]]), as well as the [[wiktionary:hodad|hodad]] concept of being a fake surfer. Its design may have been influenced by [[Puka]], a {{DL|Pikachu variants|surfing Pikachu}} that [[EP067|appeared]] in the {{pkmn|anime}} and had {{t|psychic}} powers and blue eyes. In the [[Pokémon Stadium series]], Raichu rides on its tail when using the move {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Raichu is a combination of 雷 &#039;&#039;rai&#039;&#039; (thunder) and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Electric|type2=Electric&lt;br /&gt;
|ja=ライチュウ &#039;&#039;Raichu&#039;&#039;|jameaning= From {{tt|雷 &#039;&#039;rai&#039;&#039;|Thunder}} and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking)&lt;br /&gt;
|fr=Raichu|frmeaning=Same as Japanese name&lt;br /&gt;
|es=Raichu|esmeaning=Same as Japanese name&lt;br /&gt;
|de=Raichu|demeaning=Same as Japanese name&lt;br /&gt;
|it=Raichu|itmeaning=Same as Japanese name&lt;br /&gt;
|ko=라이츄 &#039;&#039;Raichu&#039;&#039;|komeaning=Same as Japanese name&lt;br /&gt;
|zh_yue=雷超 &#039;&#039;Lèuihchīu&#039;&#039;|zh_yuemeaning=Transliteration of Japanese name. Also from {{tt|雷 &#039;&#039;lèuih&#039;&#039;|thunder}} and {{tt|超 &#039;&#039;chīu&#039;&#039;|super}}&lt;br /&gt;
|zh_cmn=雷丘 &#039;&#039;Léiqiū&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name, also 雷 &#039;&#039;léi&#039;&#039; means &amp;quot;thunder&amp;quot;&lt;br /&gt;
|he=ראיצ&#039;ו &#039;&#039;Ra&#039;eechu&#039;&#039;|hemeaning=Transcription of Japanese name&lt;br /&gt;
|hi=राईछू &#039;&#039;Raichu&#039;&#039;|himeaning=Transcription of Japanese name&lt;br /&gt;
|lt=Raičiu|ltmeaning=From English name&lt;br /&gt;
|ru=Райчу &#039;&#039;Raychu&#039;&#039;|rumeaning=Transcription of Japanese name&lt;br /&gt;
|th=ไรชู &#039;&#039;Raichu&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lt. Surge&#039;s Raichu]]&lt;br /&gt;
* [[Red&#039;s Pikachu (Pocket Monsters)|Red&#039;s Raichu]]&lt;br /&gt;
* [[Goh&#039;s Raichu]]&lt;br /&gt;
* [[Sandy&#039;s Raichu]]&lt;br /&gt;
* [[Regional form]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Raichu|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=025|prev=Pikachu|nextnum=027|next=Sandshrew|round=yes}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brown-colored Pokémon]]&amp;lt;!--Alolan Raichu--&amp;gt;&lt;br /&gt;
[[Category:Pokémon whose base stats changed in Generation VI]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&amp;lt;!--Alolan Raichu--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Raichu]]&lt;br /&gt;
[[es:Raichu]]&lt;br /&gt;
[[fr:Raichu]]&lt;br /&gt;
[[it:Raichu]]&lt;br /&gt;
[[ja:ライチュウ]]&lt;br /&gt;
[[zh:雷丘]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_211&amp;diff=3431559</id>
		<title>Sinnoh Route 211</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_211&amp;diff=3431559"/>
		<updated>2021-11-30T02:25:06Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=211&lt;br /&gt;
|size=290&lt;br /&gt;
|image=Sinnoh Route 211 Pt.png&lt;br /&gt;
|type=mountain&lt;br /&gt;
|east=Celestic Town&lt;br /&gt;
|north=Mt. Coronet&lt;br /&gt;
|west=Eterna City&lt;br /&gt;
|south=Mt. Coronet&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation=4&lt;br /&gt;
|mapdesc=A mountain path that tunnels through Mt. Coronet, one of the tallest mountains in Sinnoh. &lt;br /&gt;
|rocksmash=yes&lt;br /&gt;
|rockclimb=yes&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sinnoh Route 211 DP.png|thumb|Route 211 in {{2v2|Diamond|Pearl}}]]&lt;br /&gt;
&#039;&#039;&#039;Route 211&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 211&#039;&#039;) is a route in central [[Sinnoh]], connecting [[Eterna City]] and [[Celestic Town]]. It is divided into two different segments by [[Mt. Coronet]].&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
===Western segment===&lt;br /&gt;
The route starts out on the west, from [[Eterna City]] and makes its way east. There is a large section of [[tall grass]] on this route, where the {{player}} can battle [[wild Pokémon]]. Going further east, the route travels across a long bridge, above a narrow river, where it will then reach another ledge where the entrance to [[Mt. Coronet]] can be found, along with an unusually tiny patch of grass. If the player goes north, they can use {{m|Rock Smash}} and get down the cliff face, where they can face another Trainer, and collect an item, {{TM|12|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
===Eastern segment===&lt;br /&gt;
The route continues after the player exits [[Mt. Coronet]] from the north-west side. The player has a choice of two options, to go directly east along the grassy ground, or go north, up to the rocky mountainside. By going through the grassy ground, the player will encounter a large patch of [[tall grass]], and a [[Honey Tree]] just north of there, along with some loamy soft soil to plant four [[Berry|Berries]]. By going east from there, the path connects back up from the second path, on the mountainside and will make its way east to [[Celestic Town]].&lt;br /&gt;
&lt;br /&gt;
If the player chose the second path, the route makes its way north up a flight of stairs, to a rocky mountainside. The route, then makes its way east after that, passing many Trainers as it goes by. There are also a lot of [[breakable rock]]s. If the player uses {{m|Rock Smash}} on a couple of rocks, north of the area, they will be able to {{m|Rock Climb|scale}} up a cliff face, and obtain an item, {{TM|29|Psychic}}. If the player makes their way east, they will reach the stairs to travel down the hill and get to [[Celestic Town]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Western segment===&lt;br /&gt;
{{itlisth|mountain}}&lt;br /&gt;
{{Itemlist|Poké Ball|In the northernmost bare patch of tall grass &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes|display={{i|Poké Ball}}}}&lt;br /&gt;
{{Itemlist|Great Ball|In the northernmost bare patch of tall grass &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|TM Dark|Under the large bridge (requires {{m|Rock Smash}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|12|Taunt}}}}&lt;br /&gt;
{{itlistfoot|mountain}}&lt;br /&gt;
&lt;br /&gt;
===Eastern segment===&lt;br /&gt;
{{itlisth|mountain}}&lt;br /&gt;
{{Itemlist|Pecha Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Pecha Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Pecha Berry]] x2}}&lt;br /&gt;
{{Itemlist|Aspear Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Aspear Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Aspear Berry]] x2}}&lt;br /&gt;
{{Itemlist|Iapapa Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Iapapa Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Iapapa Berry]] x2}}&lt;br /&gt;
{{Itemlist|Grepa Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Grepa Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Grepa Berry]] x2}}&lt;br /&gt;
{{Itemlist|TM Normal|Gift from the Trainer near the Ruin Maniac|D=yes|P=yes|Pt=yes|display={{TM|77|Psych Up}}}}&lt;br /&gt;
{{Itemlist|TM Normal|Gift from the Trainer near the Ruin Maniac|BD=yes|SP=yes|display={{TM|77|Psych Up}} x3}}&lt;br /&gt;
{{Itemlist|TM Psychic|At the highest hill of the eastern part of the route (requires {{m|Rock Climb}} and {{m|Rock Smash}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|29|Psychic}}}}&lt;br /&gt;
{{Itemlist|Zinc|On the same hill as {{TM|29|Psychic}} (requires {{m|Rock Climb}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Calcium|On the same hill as {{TM|29|Psychic}} (requires {{m|Rock Climb}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Carbos|In the grass, directly south of the Honey Tree|Pt=yes}}&lt;br /&gt;
{{itlistfoot|mountain}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Western segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|12-14|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|no|no|yes|Grass|14|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|066|Machop|no|no|yes|Grass|14-15|all=15%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|074|Geodude|yes|yes|no|Grass|13|all=10%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|077|Ponyta|yes|yes|no|Grass|13|all=10%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|163|Hoothoot|yes|yes|no|Grass|12-14|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|163|Hoothoot|no|no|yes|Grass|15|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|yes|yes|no|Grass|12-14|35%|35%|25%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|no|no|yes|Grass|13-15|40%|40%|20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|399|Bidoof|yes|yes|no|Grass|12-14|35%|35%|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|399|Bidoof|no|no|yes|Grass|14|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|yes|yes|no|Grass|13|all=10%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|no|no|yes|Grass|14-16|all=15%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|436|Bronzor|no|no|yes|Grass|14-16|all=10%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{Catch/div|mountain|Special}}&lt;br /&gt;
{{Catch/entry4|216|Teddiursa|yes|yes|yes|E|12-14|all=8%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|236|Tyrogue|yes|yes|yes|Poké Radar|13-14|all=22%|type1=Fighting}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
&lt;br /&gt;
====Eastern segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|26|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|no|no|yes|Grass|28|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|067|Machoke|yes|yes|no|Grass|27-28|20%|20%|10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|067|Machoke|no|no|yes|Grass|29-30|all=15%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|yes|yes|no|Grass|27|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|no|no|yes|Grass|28|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|077|Ponyta|yes|yes|no|Grass|26-28|15%|15%|5%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|164|Noctowl|yes|yes|no|Grass|28|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|164|Noctowl|no|no|yes|Grass|29|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|yes|yes|no|Grass|27-28|all=35%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|no|no|yes|Grass|27-29|40%|40%|20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|yes|yes|no|Grass|27-28|all=10%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|no|no|yes|Grass|28-30|all=15%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|436|Bronzor|no|no|yes|Grass|29|all=10%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{Catch/div|mountain|Special}}&lt;br /&gt;
{{Catch/entry4|216|Teddiursa|yes|yes|no|E|27|all=8%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|333|Swablu|yes|yes|no|Poké Radar|27-28|all=22%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Western segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entrybdsp|041|Zubat|yes|yes|Grass|12|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Grass|13|all=10%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|13|all=10%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|163|Hoothoot|yes|yes|Grass|14|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|12|10%|10%|0%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|13|all=20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|14|all=5%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|12|all=5%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|13|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|14|10%|10%|0%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|13|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|12|all=1%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|13|all=20%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|14|all=1%|type1=Fighting}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
&lt;br /&gt;
====Eastern segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entrybdsp|041|Zubat|yes|yes|Grass|26|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Grass|27|all=10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Grass|28|10%|10%|0%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Grass|27|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|26|10%|10%|0%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|27|all=4%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|28|all=1%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|164|Noctowl|yes|yes|Grass|28|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|27|all=20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|28|all=15%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|27|all=5%|type1=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|28|all=5%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|333|Swablu|yes|yes|Poké Radar|27|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|333|Swablu|yes|yes|Poké Radar|28|all=12%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===={{game|Diamond and Pearl|s}}====&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|120|3|041|Zubat|♂|13||041|Zubat|♂|14||041|Zubat|♂|15|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|480|2|074|Geodude|♂|15||095|Onix|♂|15|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|608&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Rock Smash}}|1|163|Hoothoot|♀|19|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|696|3|453|Croagunk|♂|28|None|307|Meditite|♂|27|None|067|Machoke|♂|29|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|992|1|164|Noctowl|♀|31|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1440|1|436|Bronzor|-|30|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|216|2|451|Skorupi|♂|27|None|042|Golbat|♂|27|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|232|3|041|Zubat|♂|26|None|042|Golbat|♂|29|None|042|Golbat|♂|29|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|304|3|042|Golbat|♂|36|None|042|Golbat|♂|37|None|042|Golbat|♂|38|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|424|3|042|Golbat|♂|51|None|169|Crobat|♂|52|None|169|Crobat|♂|53|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|First rematch}}|1968|1|436|Bronzor|-|41|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|Second rematch}}|2592|1|436|Bronzor|-|56|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
===={{game|Platinum}}====&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|112|3|041|Zubat|♂|14|None|041|Zubat|♂|14|None|041|Zubat|♂|14|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|576|2|074|Geodude|♂|14|None|095|Onix|♂|18|None|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|544&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Rock Smash}}|2|396|Starly|♀|17|None|163|Hoothoot|♀|17|None|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|744|3|453|Croagunk|♂|31|None|307|Meditite|♂|31|None|067|Machoke|♂|31|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|1088|1|164|Noctowl|♀|34|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1536|3|436|Bronzor|-|28|None|436|Bronzor|-|30|None|436|Bronzor|-|32|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|240|2|451|Skorupi|♂|32|None|453|Croagunk|♂|30|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|256|3|041|Zubat|♂|32|None|042|Golbat|♂|32|None|042|Golbat|♂|32|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|336|3|042|Golbat|♂|42|None|042|Golbat|♂|42|None|042|Golbat|♂|42|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|408|3|042|Golbat|♂|51|None|169|Crobat|♂|51|None|169|Crobat|♂|51|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|First rematch}}|1968|3|436|Bronzor|-|44|None|410|Shieldon|♂|41|None|408|Cranidos|♂|41|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|Second rematch}}|2544|3|411|Bastiodon|♂|50|None|409|Rampardos|♂|50|None|437|Bronzong|-|53|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
===={{g|Brilliant Diamond and Shining Pearl}}====&lt;br /&gt;
{{incomplete|section|needs=Eastern segment Trainers}}&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|420|3|041|Zubat|♂|13||041|Zubat|♂|14||041|Zubat|♂|15|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|780|2|074|Geodude|♂|15||095|Onix|♂|15|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|912|1|163|Hoothoot|♀|19|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|928|3|453|Croagunk|♂|28|None|307|Meditite|♂|27|None|067|Machoke|♂|29|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|1364|1|164|Noctowl|♀|31|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1680|1|436|Bronzor|-|30|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|432|2|451|Skorupi|♂|27|None|042|Golbat|♂|27|None|36=カツノリ|37=Katsunori}}&amp;lt;!--&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|232|3|041|Zubat|♂|26|None|042|Golbat|♂|29|None|042|Golbat|♂|29|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|304|3|042|Golbat|♂|36|None|042|Golbat|♂|37|None|042|Golbat|♂|38|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|424|3|042|Golbat|♂|51|None|169|Crobat|♂|52|None|169|Crobat|♂|53|36=コタロウ|37=Kotarō|38=Vs. Seeker}}--&amp;gt;&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
==[[Trainer Tips]]==&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips!}}&lt;br /&gt;
{{sign|DPtip|Even {{color2|EFF0F0|Veteran (Trainer class)|Veterans}} can get lost}}&lt;br /&gt;
{{sign|DPtip|inside of {{color2|EFF0F0|Mt. Coronet}}.}}&lt;br /&gt;
{{sign|DPtip|Trainers should check their}}&lt;br /&gt;
{{sign|DPtip|supply of medicine and items before}}&lt;br /&gt;
{{sign|DPtip|trying to venture through.}}&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sinnoh Route 211 Adventures.png|thumb|130px|Route 211 in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
Route 211 appeared briefly in &#039;&#039;[[PS377|Hurrah for Rapidash]]&#039;&#039;, where {{adv|Platinum}} was seen having stopped to rest in a lodge situated on the route on her way to [[Lake Acuity]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like {{rt|118|Hoenn}}, which featured a division between two halves of the [[Hoenn]] region, Route 211 has different music for its east and west sides, with the western music being shared with {{rt|205|Sinnoh}} and the eastern shared with {{rt|210|Sinnoh}} and {{rt|215|Sinnoh}}.&lt;br /&gt;
**This is no longer true in the remakes, however.&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations|Route 211]]&lt;br /&gt;
[[Category:Routes|Route 211]]&lt;br /&gt;
[[Category:Diamond and Pearl locations|Route 211]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 211 (Sinnoh)]]&lt;br /&gt;
[[es:Ruta 211]]&lt;br /&gt;
[[fr:Route 211]]&lt;br /&gt;
[[it:Percorso 211 (Sinnoh)]]&lt;br /&gt;
[[ja:211ばんどうろ (シンオウ地方)]]&lt;br /&gt;
[[zh:２１１号道路（神奥）]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_211&amp;diff=3431558</id>
		<title>Sinnoh Route 211</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_211&amp;diff=3431558"/>
		<updated>2021-11-30T02:24:45Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=211&lt;br /&gt;
|size=290&lt;br /&gt;
|image=Sinnoh Route 211 Pt.png&lt;br /&gt;
|type=mountain&lt;br /&gt;
|east=Celestic Town&lt;br /&gt;
|north=Mt. Coronet&lt;br /&gt;
|west=Eterna City&lt;br /&gt;
|south=Mt. Coronet&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation=4&lt;br /&gt;
|mapdesc=A mountain path that tunnels through Mt. Coronet, one of the tallest mountains in Sinnoh. &lt;br /&gt;
|rocksmash=yes&lt;br /&gt;
|rockclimb=yes&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sinnoh Route 211 DP.png|thumb|Route 211 in {{2v2|Diamond|Pearl}}]]&lt;br /&gt;
&#039;&#039;&#039;Route 211&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２１１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 211&#039;&#039;) is a route in central [[Sinnoh]], connecting [[Eterna City]] and [[Celestic Town]]. It is divided into two different segments by [[Mt. Coronet]].&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
===Western segment===&lt;br /&gt;
The route starts out on the west, from [[Eterna City]] and makes its way east. There is a large section of [[tall grass]] on this route, where the {{player}} can battle [[wild Pokémon]]. Going further east, the route travels across a long bridge, above a narrow river, where it will then reach another ledge where the entrance to [[Mt. Coronet]] can be found, along with an unusually tiny patch of grass. If the player goes north, they can use {{m|Rock Smash}} and get down the cliff face, where they can face another Trainer, and collect an item, {{TM|12|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
===Eastern segment===&lt;br /&gt;
The route continues after the player exits [[Mt. Coronet]] from the north-west side. The player has a choice of two options, to go directly east along the grassy ground, or go north, up to the rocky mountainside. By going through the grassy ground, the player will encounter a large patch of [[tall grass]], and a [[Honey Tree]] just north of there, along with some loamy soft soil to plant four [[Berry|Berries]]. By going east from there, the path connects back up from the second path, on the mountainside and will make its way east to [[Celestic Town]].&lt;br /&gt;
&lt;br /&gt;
If the player chose the second path, the route makes its way north up a flight of stairs, to a rocky mountainside. The route, then makes its way east after that, passing many Trainers as it goes by. There are also a lot of [[breakable rock]]s. If the player uses {{m|Rock Smash}} on a couple of rocks, north of the area, they will be able to {{m|Rock Climb|scale}} up a cliff face, and obtain an item, {{TM|29|Psychic}}. If the player makes their way east, they will reach the stairs to travel down the hill and get to [[Celestic Town]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Western segment===&lt;br /&gt;
{{itlisth|mountain}}&lt;br /&gt;
{{Itemlist|Poké Ball|In the northernmost bare patch of tall grass &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes|display={{i|Poké Ball}}}}&lt;br /&gt;
{{Itemlist|Great Ball|In the northernmost bare patch of tall grass &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|TM Dark|Under the large bridge (requires {{m|Rock Smash}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|12|Taunt}}}}&lt;br /&gt;
{{itlistfoot|mountain}}&lt;br /&gt;
&lt;br /&gt;
===Eastern segment===&lt;br /&gt;
{{itlisth|mountain}}&lt;br /&gt;
{{Itemlist|Pecha Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Pecha Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Pecha Berry]] x2}}&lt;br /&gt;
{{Itemlist|Aspear Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Aspear Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Aspear Berry]] x2}}&lt;br /&gt;
{{Itemlist|Iapapa Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Iapapa Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Iapapa Berry]] x2}}&lt;br /&gt;
{{Itemlist|Grepa Berry|Berry patch near Celestic Town entrance|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Grepa Berry|Berry patch near Celestic Town entrance|BD=yes|SP=yes|display=[[Grepa Berry]] x2}}&lt;br /&gt;
{{Itemlist|TM Normal|Gift from the Trainer near the Ruin Maniac|D=yes|P=yes|Pt=yes|display={{TM|77|Psych Up}}}}&lt;br /&gt;
{{Itemlist|TM Normal|Gift from the Trainer near the Ruin Maniac|BD=yes|SP=yes|display={{TM|77|Psych Up}} x3}}&lt;br /&gt;
{{Itemlist|TM Psychic|At the highest hill of the eastern part of the route (requires {{m|Rock Climb}} and {{m|Rock Smash}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|29|Psychic}}}}&lt;br /&gt;
{{Itemlist|Zinc|On the same hill as {{TM|29|Psychic}} (requires {{m|Rock Climb}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Calcium|On the same hill as {{TM|29|Psychic}} (requires {{m|Rock Climb}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Carbos|In the grass, directly south of the Honey Tree|Pt=yes}}&lt;br /&gt;
{{itlistfoot|mountain}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Western segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|12-14|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|no|no|yes|Grass|14|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|066|Machop|no|no|yes|Grass|14-15|all=15%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|074|Geodude|yes|yes|no|Grass|13|all=10%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|077|Ponyta|yes|yes|no|Grass|13|all=10%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|163|Hoothoot|yes|yes|no|Grass|12-14|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|163|Hoothoot|no|no|yes|Grass|15|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|yes|yes|no|Grass|12-14|35%|35%|25%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|no|no|yes|Grass|13-15|40%|40%|20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|399|Bidoof|yes|yes|no|Grass|12-14|35%|35%|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|399|Bidoof|no|no|yes|Grass|14|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|yes|yes|no|Grass|13|all=10%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|no|no|yes|Grass|14-16|all=15%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|436|Bronzor|no|no|yes|Grass|14-16|all=10%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{Catch/div|mountain|Special}}&lt;br /&gt;
{{Catch/entry4|216|Teddiursa|yes|yes|yes|E|12-14|all=8%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|236|Tyrogue|yes|yes|yes|Poké Radar|13-14|all=22%|type1=Fighting}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
&lt;br /&gt;
====Eastern segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|26|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|no|no|yes|Grass|28|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|067|Machoke|yes|yes|no|Grass|27-28|20%|20%|10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|067|Machoke|no|no|yes|Grass|29-30|all=15%|type1=Fighting}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|yes|yes|no|Grass|27|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|no|no|yes|Grass|28|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|077|Ponyta|yes|yes|no|Grass|26-28|15%|15%|5%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|164|Noctowl|yes|yes|no|Grass|28|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|164|Noctowl|no|no|yes|Grass|29|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|yes|yes|no|Grass|27-28|all=35%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|307|Meditite|no|no|yes|Grass|27-29|40%|40%|20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|yes|yes|no|Grass|27-28|all=10%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|433|Chingling|no|no|yes|Grass|28-30|all=15%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|436|Bronzor|no|no|yes|Grass|29|all=10%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{Catch/div|mountain|Special}}&lt;br /&gt;
{{Catch/entry4|216|Teddiursa|yes|yes|no|E|27|all=8%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|333|Swablu|yes|yes|no|Poké Radar|27-28|all=22%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Western segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entrybdsp|041|Zubat|yes|yes|Grass|12|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Grass|13|all=10%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|13|all=10%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|163|Hoothoot|yes|yes|Grass|14|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|12|10%|10%|0%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|13|all=20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|14|all=5%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|12|all=5%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|13|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|399|Bidoof|yes|yes|Grass|14|10%|10%|0%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|13|all=10%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|12|all=1%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|13|all=20%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|236|Tyrogue|yes|yes|Poké Radar|14|all=1%|type1=Fighting}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
&lt;br /&gt;
====Eastern segment====&lt;br /&gt;
{{Catch/header|mountain}}&lt;br /&gt;
{{Catch/entrybdsp|041|Zubat|yes|yes|Grass|26|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Grass|27|all=10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Grass|28|10%|10%|0%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Grass|27|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|26|10%|10%|0%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|27|all=4%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|077|Ponyta|yes|yes|Grass|28|all=1%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|164|Noctowl|yes|yes|Grass|28|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|27|all=20%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|307|Meditite|yes|yes|Grass|28|all=15%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|27|all=5%|type1=Psychic}}&lt;br /&gt;
{{Catch/entrybdsp|433|Chingling|yes|yes|Grass|28|all=5%|type1=Psychic}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|333|Swablu|yes|yes|Poké Radar|27|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|333|Swablu|yes|yes|Poké Radar|28|all=12%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|mountain}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===={{game|Diamond and Pearl|s}}====&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|120|3|041|Zubat|♂|13||041|Zubat|♂|14||041|Zubat|♂|15|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|480|2|074|Geodude|♂|15||095|Onix|♂|15|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|608&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Rock Smash}}|1|163|Hoothoot|♀|19|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|696|3|453|Croagunk|♂|28|None|307|Meditite|♂|27|None|067|Machoke|♂|29|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|992|1|164|Noctowl|♀|31|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1440|1|436|Bronzor|-|30|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|216|2|451|Skorupi|♂|27|None|042|Golbat|♂|27|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|232|3|041|Zubat|♂|26|None|042|Golbat|♂|29|None|042|Golbat|♂|29|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|304|3|042|Golbat|♂|36|None|042|Golbat|♂|37|None|042|Golbat|♂|38|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|424|3|042|Golbat|♂|51|None|169|Crobat|♂|52|None|169|Crobat|♂|53|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|First rematch}}|1968|1|436|Bronzor|-|41|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|Second rematch}}|2592|1|436|Bronzor|-|56|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
===={{game|Platinum}}====&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|112|3|041|Zubat|♂|14|None|041|Zubat|♂|14|None|041|Zubat|♂|14|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|576|2|074|Geodude|♂|14|None|095|Onix|♂|18|None|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|544&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Rock Smash}}|2|396|Starly|♀|17|None|163|Hoothoot|♀|17|None|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|744|3|453|Croagunk|♂|31|None|307|Meditite|♂|31|None|067|Machoke|♂|31|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|1088|1|164|Noctowl|♀|34|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1536|3|436|Bronzor|-|28|None|436|Bronzor|-|30|None|436|Bronzor|-|32|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|240|2|451|Skorupi|♂|32|None|453|Croagunk|♂|30|None|36=カツノリ|37=Katsunori}}&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|256|3|041|Zubat|♂|32|None|042|Golbat|♂|32|None|042|Golbat|♂|32|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|336|3|042|Golbat|♂|42|None|042|Golbat|♂|42|None|042|Golbat|♂|42|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|408|3|042|Golbat|♂|51|None|169|Crobat|♂|51|None|169|Crobat|♂|51|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|First rematch}}|1968|3|436|Bronzor|-|44|None|410|Shieldon|♂|41|None|408|Cranidos|♂|41|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry{{tt|*|Second rematch}}|2544|3|411|Bastiodon|♂|50|None|409|Rampardos|♂|50|None|437|Bronzong|-|53|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
===={{g|Brilliant Diamond and Shining Pearl}}====&lt;br /&gt;
{{incomplete|section|needs=Eastern segment Trainers}}&lt;br /&gt;
{{trainerheader|mountain}}&lt;br /&gt;
{{Trainerdiv|mountain|Western segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach|420|3|041|Zubat|♂|13||041|Zubat|♂|14||041|Zubat|♂|15|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Hiker.png|Hiker|Louis|780|2|074|Geodude|♂|15||095|Onix|♂|15|36=ノボル|37=Noboru}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Alexandra|912|1|163|Hoothoot|♀|19|36=フウコ|37=Fūko}}&lt;br /&gt;
{{Trainerdiv|mountain|Eastern segment}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Sean|928|3|453|Croagunk|♂|28|None|307|Meditite|♂|27|None|067|Machoke|♂|29|None|36=ユウサク|37=Yūsaku}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Katherine|1364|1|164|Noctowl|♀|31|None|36=ミヤビ|37=Miyabi}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ruin Maniac.png|Ruin Maniac|Harry|1680|1|436|Bronzor|-|30|None|36=トキオ|37=Tokio|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|mountain}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Nick|432|2|451|Skorupi|♂|27|None|042|Golbat|♂|27|None|36=カツノリ|37=Katsunori}}&amp;lt;!--&lt;br /&gt;
{{Trainerdiv|mountain|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|First rematch}}|232|3|041|Zubat|♂|26|None|042|Golbat|♂|29|None|042|Golbat|♂|29|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Second rematch}}|304|3|042|Golbat|♂|36|None|042|Golbat|♂|37|None|042|Golbat|♂|38|36=コタロウ|37=Kotarō|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Ninja Boy.png|Ninja Boy|Zach{{tt|*|Third rematch}}|424|3|042|Golbat|♂|51|None|169|Crobat|♂|52|None|169|Crobat|♂|53|36=コタロウ|37=Kotarō|38=Vs. Seeker}}--&amp;gt;&lt;br /&gt;
{{Trainerfooter|mountain}}&lt;br /&gt;
&lt;br /&gt;
==[[Trainer Tips]]==&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips!}}&lt;br /&gt;
{{sign|DPtip|Even {{color2|EFF0F0|Veteran (Trainer class)|Veterans}} can get lost}}&lt;br /&gt;
{{sign|DPtip|inside of {{color2|EFF0F0|Mt. Coronet}}.}}&lt;br /&gt;
{{sign|DPtip|Trainers should check their}}&lt;br /&gt;
{{sign|DPtip|supply of medicine and items before}}&lt;br /&gt;
{{sign|DPtip|trying to venture through.}}&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sinnoh Route 211 Adventures.png|thumb|130px|Route 211 in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
Route 211 appeared briefly in &#039;&#039;[[PS377|Hurrah for Rapidash]]&#039;&#039;, where {{adv|Platinum}} was seen having stopped to rest in a lodge situated on the route on her way to [[Lake Acuity]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like {{rt|118|Hoenn}}, which featured a division between two halves of the [[Hoenn]] region, Route 211 has different music for its east and west sides, with the western music being shared with {{rt|205|Sinnoh}} and the eastern shared with {{rt|210|Sinnoh}} and {{rt|215|Sinnoh}}.&lt;br /&gt;
**this is no longer true in the remakes, however&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations|Route 211]]&lt;br /&gt;
[[Category:Routes|Route 211]]&lt;br /&gt;
[[Category:Diamond and Pearl locations|Route 211]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 211 (Sinnoh)]]&lt;br /&gt;
[[es:Ruta 211]]&lt;br /&gt;
[[fr:Route 211]]&lt;br /&gt;
[[it:Percorso 211 (Sinnoh)]]&lt;br /&gt;
[[ja:211ばんどうろ (シンオウ地方)]]&lt;br /&gt;
[[zh:２１１号道路（神奥）]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_unique_type_combinations&amp;diff=3423979</id>
		<title>Talk:List of Pokémon with unique type combinations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_unique_type_combinations&amp;diff=3423979"/>
		<updated>2021-11-16T02:11:56Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Removed Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Repetition==&lt;br /&gt;
Should we list Pokémon here twice? Like Surksit would be both under &amp;quot;Bug&amp;quot; and &amp;quot;Water&amp;quot;? Or would that be a bad idea? --[[User:Someone Else|Someone Else]] 11:36, 23 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be listed only under its first type (Such as Bug with Surskit..) but that&#039;s just me. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 15:46, 23 March 2008 (UTC}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
Is Aron not there because there is already a Rock/Steel type??&lt;br /&gt;
And is rhyhorn not listed beciz there already is Rock/Ground??&lt;br /&gt;
I accidentally added rhyperior and others...&lt;br /&gt;
like Aron and family is the only steel/rock... but beciz there is already rock/steel should it be added...?--[[User:Wowy|Wowy]] 09:15, 16 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Families ==&lt;br /&gt;
&lt;br /&gt;
Do solrock/lunatone and latias/latios really count as families? They aren&#039;t evolution families just counterparts. We wouldn&#039;t say that zangoose/seviper are the same family. Or the electabuzz and magmar lines seeing as how they are usually represented together (normally only available in oppositely paired games, recieved same evolutionary families in same generation) So shouldn&#039;t the solrock/lunatone and latias/latios be removed? [[User:TheAlmightyChris|TheAlmightyChris]] 20:20, 19 October 2008 (UTC)&lt;br /&gt;
:You missed the Nidos♥ Otherwise, no comment--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 20:24, 19 October 2008 (UTC)&lt;br /&gt;
::I agree, Solrock/Lunatone and Latios/Latias and the Nidos shouldn&#039;t be considered families, since they don&#039;t evolve from or to each other. Maybe there should be a section for unique counterpart groups? Although, then you have the issue whether there are other counterparts (like seviper/zangoose) that could/should be included. It might be best if they&#039;re just removed. :-/ [[User:Jazzmoth|Jazzmoth]] 18:58, 25 December 2008 (UTC)&lt;br /&gt;
:::But wait-In the case of the Nidos, they are technically related, considering that , when Nidoran(F)(Can&#039;t make female sign) breeds, it could be either Nidoran, like how any multi-gendered pokemon breeds, it could be either gender. They&#039;re only separated by Gen I&#039;s lack of genders. Me and my fellow torchics agree on this - Sk8torchic 16:39, 22 February 2009 (UTC)&lt;br /&gt;
::::Latios and Latias ARE related. It&#039;s in the 5th movie for crying out loud. Take a look at the [[Gender]] page. It says that Latios and Latias are counterparts. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:31, 23 February 2009 (UTC)&lt;br /&gt;
:Are we still talking about this? I don&#039;t know, but maybe in the case of Lunatone and Solrock, we should come up to discuss the meaning of the term &amp;quot;family&amp;quot;. Does it mean the actual relationship or the true evolutionary line? &#039;&#039;[[User:Kevin Y|&amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Kevin Y&amp;lt;/font&amp;gt;]]&#039;&#039; ([[User talk:Kevin Y|&amp;lt;font color=&amp;quot;#083c6b&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 04:57, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I say cut Solrock and Lunatone until they get they get a shared form (like how Hitmonlee and Hitmonchan weren&#039;t related until Gen 2 introduced Tyrogue). Lati@s, however, are all but confirmed ingame as being the Legendary equivalent of the Nidos so they should probably stay put.{{unsigned|Blackstone Dresden}}&lt;br /&gt;
&lt;br /&gt;
What is Anorith and Armaldo doing there? Shuckle is also their type. :/ --[[User:Makupe|Makupe]] 23:25, 13 December 2009 (UTC)&lt;br /&gt;
:Actually, Shuckle is Bug/Rock, not Rock/Bug.-- &#039;&#039;&#039;[[Dragon (type)|&amp;lt;font color=&amp;quot;#7038F8&amp;quot;&amp;gt;Dragonic&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;#7038F8&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 23:31, 13 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spiritomb ==&lt;br /&gt;
&lt;br /&gt;
Spiritomb needs to be added but I&#039;m not sure how to do it. Someone feel free to do it. This is my first time posting here &amp;lt;small&amp;gt;(User:RPinney)&amp;lt;sup&amp;gt;([[user:RPinney|page]], [[User talk:RPinney|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 04:34, 15 April 2009 (CST)&lt;br /&gt;
:Sprirtomb is not unique. It has the same type combination as [[Sableye]] --[[User:ASCII|ASCII]] 09:40, 15 April 2010 (UTC)&lt;br /&gt;
::I think... [[User:ASCII|ASCII]] 09:41, 15 April 2010 (UTC)&lt;br /&gt;
:::It is. Just the types are reversed. And type order doesn&#039;t mean it&#039;s unique.--[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:10, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey.... ==&lt;br /&gt;
&lt;br /&gt;
Since they&#039;ve announced the typings for Reshiram and Zekrom, can we add them, or do we have to wait for Black and White to come out? - [[User:Gold Dialga|Gold Dialga]]&lt;br /&gt;
:Don&#039;t forget Meguroko :) [[User:Kikugi|Kikugi]] 16:01, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Latias and Latios. ==&lt;br /&gt;
&lt;br /&gt;
Well,  {{P|Latias}} and {{p|Latios}} are a unique type pairing if they are to be counted in the same family, but not if there are two Pokémon that aren&#039;t related. We took off {{p|Solrock}} and {{p|Lunatone}} because they aren&#039;t. The frist paragraph states that they are either alone with their combination, or they share it with an evolutionary family. Maybe we should move them to families, or take them off? Or failing that, maybe mention this in the article. [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 05:10, 2 August 2010 (UTC)&lt;br /&gt;
:I put Lati@s under families, but SpecialK reverted me. If he has a reason for this he can state it here within a few days or I&#039;ll revert over him because there is justification for what I did and apparently none for what he did. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:26, 2 August 2010 (UTC)&lt;br /&gt;
::Am I too late to put this :p? Latios and Latias are NOT related. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 16:38, 21 August 2010 (UTC)&lt;br /&gt;
:::But, if I do remember, they are considered to be a family in the movie Pokémon Heroes. However, the relation depends on whether you mean evolutionary family or bloodline family. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 16:41, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
I dislike the format of this page... it seems unnecessarily segmented. We can make a sortable table which will allow people to sort by type. If single vs. family is that important, an additional column may be made indicating that. What do you guys think? - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 08:28, 7 October 2010 (UTC)&lt;br /&gt;
:Can you create a mockup in the userspace? I think this would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:36, 7 October 2010 (UTC)&lt;br /&gt;
::I will do so when the message to avoid userpage editing is gone. I couldn&#039;t even add this reply without getting multiple session errors. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 02:11, 8 October 2010 (UTC)&lt;br /&gt;
:::That message is specifically referring to personal content. If it is something for the mainspace then the userspace limits are much less strictly enforced. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:27, 8 October 2010 (UTC)&lt;br /&gt;
Ah. Well, before I go further, here is my concept:&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 1px 1px 1px 1px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&amp;lt;br /&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&amp;lt;br /&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;amp;nbsp; 1st&lt;br /&gt;
! &amp;amp;nbsp; 2nd&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Types&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:400.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:648P.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:585{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| [[File:031.png]]&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| [[File:034.png]]&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| [[File:041.png]]&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| [[File:042.png]]&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| [[File:169.png]]&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| [[File:453.png]]&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| [[File:454.png]]&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; |{{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Not sure family even needs to be given a column; all we&#039;d need to do is put a note at the top along with everything else stating that that any Pokémon that have the same type combo on the list are from the same family. Opinions? - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 08:42, 8 October 2010 (UTC)&lt;br /&gt;
:I was thinking something more like this:&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &lt;br /&gt;
! Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundytr&amp;quot; | Types&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;{{typecolor|Normal}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|648P|Meloetta}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|585&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Shikijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|586&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Mebukijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;{{typecolor|Poison}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{MSP|031|Nidoqueen}}&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| {{MSP|034|Nidoking}}&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{MSP|042|Golbat}}&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{MSP|169|Crobat}}&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{MSP|453|Croagunk}}&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| {{MSP|454|Toxicroak}}&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
This way the families get their types merged to show that they are families, and we don&#039;t use those bulky sprites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:21, 9 October 2010 (UTC)&lt;br /&gt;
:Merged cells largely screw up with sortable tables, because the merged cells aren&#039;t always next to each other. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 19:12, 9 October 2010 (UTC)&lt;br /&gt;
::Forgot about that. How about we use the first suggestion, but just use MS instead of the bulky sprites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:22, 10 October 2010 (UTC)&lt;br /&gt;
:::Yeah the normal sprites are far too large. I just forgot to change them when I made my concept (it was late!). Nevertheless...simply removing the rowspan and making the colspans unsortable fixes that issue:&lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | {{MS|000}}&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Types&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|648P|Meloetta}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|585&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Shikijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|586&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Mebukijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{MSP|031|Nidoqueen}}&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| {{MSP|034|Nidoking}}&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{MSP|042|Golbat}}&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{MSP|169|Crobat}}&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{MSP|453|Croagunk}}&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| {{MSP|454|Toxicroak}}&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
Only issue then is what to put in the MissingNo. link area, and whether to keep the row-spanning type name columns, &amp;lt;s&amp;gt;which only sort for the first type. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 05:42, 10 October 2010 (UTC)&amp;lt;/s&amp;gt; Which do not sort meaningfully. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 05:44, 10 October 2010 (UTC)&lt;br /&gt;
:Well, I fixed the MS link—just us {{template|MS}} instead of {{template|MSP}}. Anyway, I removed the type headers as they just interfere with the sorting, and I guess they aren&#039;t that important. I edited your one because I didn&#039;t want to flood this page with more of an almost identical template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:07, 10 October 2010 (UTC)&lt;br /&gt;
::So does anybody object to using this template? If nobody does, then I will implement it soon. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:28, 12 January 2011 (UTC)&lt;br /&gt;
::: Been a year and nobody seems to object. In fact, I came to the talk page because I was going to complain about the current format so, please implement this someone! --[[User:Twilightdusk|Twilightdusk]] 11:38, 15 January 2012 (UTC)&lt;br /&gt;
::::Thanks for the reminder. It was actually discussed again later (as you can see lower down on the talk page), and I had a draft one ready to go in my userspace, and people liked it, so now I&#039;ve put it in use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:22, 15 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More PKMN ==&lt;br /&gt;
&lt;br /&gt;
Carvanha &amp;gt; Sharpedo are Water/Dark. What other PKMN/Line shares this type? *Edit: oops, Crawdaunt, nvm :P*&lt;br /&gt;
&lt;br /&gt;
Also, Arceus with the Flying type plate was the 1st pure Flying type.{{unsigned|Tesseract}}&lt;br /&gt;
:I don&#039;t think Arceus forms count, but you do have a point. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:35, 10 December 2010 (UTC)&lt;br /&gt;
::No, it doesn&#039;t count. We used to have this piece on a few different articles, but now it&#039;s only on the {{t|Flying}} page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:26, 10 December 2010 (UTC)&lt;br /&gt;
:::I see this is a few years old now, but I think that Arceus should be on this page in place of Tornadus.  If we&#039;re going to list some formes here like Heat and Mow Rotom for having unique type-combinations then instead of Tornadus being listed as still unique we should remove that and put in Arceus (flying) in the section of Pokémon with previously unique type-combinations.  Flying-type Arceus has been officially acknowledged to be a different forme for the Pokémon, and since we&#039;re counting those here I think it would be worth changing, to be more consistent.  [[User:MasterPeteDiddy|MasterPeteDiddy]] ([[User talk:MasterPeteDiddy|talk]]) 18:44, 22 January 2017 (UTC)&lt;br /&gt;
::::Arceus&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; are not &#039;&#039;&#039;formes&#039;&#039;&#039;, in that it does not have any drastic differences in its appearance, it&#039;s just a palette swap. Arceus, by default, is a normal type. Mow and Heat Rotom counts because they are those types by default without the help of an item.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:37, 23 January 2017 (UTC)&lt;br /&gt;
:::::Thank you for your reply!  But ok first of all as far as semantics are concerned I could also argue that Rotom&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; aren&#039;t usually officially labeled as &#039;&#039;&#039;formes&#039;&#039;&#039; either so whatever-the two stylizations of the same word are close enough to meaning the same thing and that&#039;s got nothing to do with anything.  As far as Arceus&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; are concerned, I don&#039;t think how drastically its appearance does or doesn&#039;t alter really changes the fact that it changes its form and its type changes too.  Rotom is Ghost- and Electric-type by default, and also needs an item to help change that type-even if Rotom&#039;s item is one that you find on the overworld.  But let&#039;s say that you want to argue that it&#039;s different because it&#039;s a held item?  Areceus STILL wouldn&#039;t be the first Pokémon on this page with that distinction.  Other Pokémon here are treated the same whether they need an item to change or not.  Giratina and Tornadus need items and yet are listed with both formes just like completely different cases like Deerling or Frillish.  (It would be silly to list any of those alone.)  But also every single Mega Evolved Pokémon listed here needs a held item in order to work.  I do still feel as though the Flying-type Arceus really should count as the first pure Flying Pokémon, according to the same rules that the rest of this page follows, and not some made-up poppycock that it doesn&#039;t look different enough with just some colors changing.  Any other opinions on this?[[User:MasterPeteDiddy|MasterPeteDiddy]] ([[User talk:MasterPeteDiddy|talk]]) 04:43, 23 January 2017 (UTC)&lt;br /&gt;
::::::The appearance mattering is because it&#039;s what Ken Sugimori (or another designer, don&#039;t remember, it was a while ago) said that about Arceus not being a different form in a tweet - and he also mentioned that Arceus is by default a Normal type, official word trumps all. As is form vs formes. Giratina and Tornadus&#039;s formes and Pokémon with Mega Evolutions that are repeated are listed because they don&#039;t change type, so both are shown. --[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 05:08, 23 January 2017 (UTC)&lt;br /&gt;
::::::Edit: Yep, Sugimori. [https://twitter.com/SUPER_32X/status/37513394747740160 Tweet in question]. He didn&#039;t mention Arceus&#039;s type, so my bad. But still, word of god says that Arceus does not have formes.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 05:14, 23 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total # combinations ==&lt;br /&gt;
&lt;br /&gt;
The total number of combinations is 289 as stated (17 pure types + 272 permutations), but since types are commutative, the total number of &#039;&#039;effective&#039;&#039; type combinations is 153 (17 pure types + 136 combinations).  Is this worth mentioning? --&#039;&#039;[[User:Stratelier|Stratelier]] 03:31, 25 December 2010 (UTC)&#039;&#039;&lt;br /&gt;
:Since the article already states that types are commutative, just change the number. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:36, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aerodactyl ==&lt;br /&gt;
{{p|Aerodactyl}} no longer has a unique type combination because of the additions of {{p|Aaken}} and {{p|Archeos}} in Generation V. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Zew&amp;lt;/span&amp;gt;]][[User:Zewis29/Articles|i&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 02:14, 29 January 2011 (UTC)&lt;br /&gt;
:Aerodactyl is not listed anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:38, 29 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Girafarig ==&lt;br /&gt;
&lt;br /&gt;
Why is Girafarig missing from this page? Last time I checked he is the only Normal and Psychic Type.&lt;br /&gt;
&lt;br /&gt;
[[User:Zaqix|Zaqix]] 07:43, 26 February 2011 (UTC)&lt;br /&gt;
:{{p|Meloetta}} would beg to differ. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha. Yea, I just saw that. My bad. [[User:Zaqix|Zaqix]] 07:55, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formerly unique type combinations ==&lt;br /&gt;
&lt;br /&gt;
How about adding a note of these to a new section? &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:14, 10 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes,i would support that idea strongly.It is very interesting to know which combinations were unique,like water/fighting prior to genV.{{unsigned|Rajjoaby}}&lt;br /&gt;
&lt;br /&gt;
:::Yeah, that would be interesting to see former unique type combinations([[User:Plokool|Plokool]] 15:33, 5 November 2011 (UTC))&lt;br /&gt;
::::I&#039;ll get round to this later today. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 17:09, 5 November 2011 (UTC)&lt;br /&gt;
:::::[[User:Vuvuzela2010/List of Pokémon with former unique type combinations|Here&#039;s a list of Pokémon with former unique type combinations]], should it have its own page, or be merged with this one [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 19:27, 5 November 2011 (UTC)&lt;br /&gt;
::::::I think it would be best to first put the article in [[Talk:List of Pokémon with unique type combinations#Format|this kind of table]], so we can then do one for each generation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:07, 6 November 2011 (UTC)&lt;br /&gt;
:::::::Done, though I think splitting them by Generation would be unhelpful, since they can now be sorted (includiong by secondary type), unless you meant add an extra column? [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 01:48, 6 November 2011 (UTC)&lt;br /&gt;
::::::::I meant making 5 tables, Pokémon with unique type combinations in Generation V, etc. For example, Magnemite and Magneton would show up in Generation II onwards, but not be in Generation I. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:51, 6 November 2011 (UTC)&lt;br /&gt;
:::::::::What about something with highlighted cells for generations like the move articles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:01, 6 November 2011 (UTC)&lt;br /&gt;
::::::::::I&#039;d prefer that to multiple tables, and it would be easier for sorting types, etc. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 02:16, 6 November 2011 (UTC)&lt;br /&gt;
:[[Template:UniqueType|I&#039;ve made an example here]], though I don&#039;t know how to fix the types of single-typed Pokemon so that the one type covers both columns. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 03:03, 6 November 2011 (UTC)&lt;br /&gt;
::Colspan. But if you do, you cannot have any column in the table sortable (I had a lot of issues trying to workaround this yesterday, no success). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:11, 6 November 2011 (UTC)&lt;br /&gt;
:::I fixed it a bit. But there&#039;s this extra cell for singular pokemon. Don&#039;t know why though.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Reshiram (Pokémon)|&amp;lt;span style=&amp;quot;color:#858585&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Zekrom (Pokémon)|&amp;lt;span style=&amp;quot;color:#D8D8D8&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:32, 6 November 2011 (UTC)&lt;br /&gt;
::::I fixed the extra spot for single Pokémon types. I put in &amp;quot;none&amp;quot; in the extra || that was left blank. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 03:41, 6 November 2011 (UTC)&lt;br /&gt;
:If it can&#039;t be sortable, then I guess there&#039;s nothing we can do about that. If the template is ready, can the current one on the page be replaced with this one? Also, how will they be ordered, still by type, or Nat Dex no.? [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 04:27, 6 November 2011 (UTC)&lt;br /&gt;
::I think by type, because it keeps Zubat and Golbat with Crobat, when they have a unique family type combo. Yeah, if the template&#039;s done, may as well implement it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 6 November 2011 (UTC)&lt;br /&gt;
:::I&#039;ve moved the templates, so all that is left to do is to change this page, I&#039;ve previewed how it will look [[User:Vuvuzela2010/List of Pokémon with former unique type combinations|here]], just incase there&#039;s any changes that could be made. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 06:33, 6 November 2011 (UTC)&lt;br /&gt;
::::I suggest making two separate tables, one with current unique type combination and the other with former unique type combinations.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Reshiram (Pokémon)|&amp;lt;span style=&amp;quot;color:#858585&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Zekrom (Pokémon)|&amp;lt;span style=&amp;quot;color:#D8D8D8&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I have an additional two suggestions, one could either make subpages for each generation like is the case with &#039;&#039;&#039;Learnsets&#039;&#039;&#039;, or we could do what happens with &#039;&#039;&#039;[[Signature moves]]&#039;&#039;&#039;, and asterisk &amp;quot;prior to generation #&amp;quot;. One could take the latter step further and bold the names of those Pokémon still unique. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:41, 6 November 2011 (UTC)&lt;br /&gt;
:::::::To be honest, I&#039;d rather set it up like [[priority]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:44, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t follow how the two pages can be compared. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:47, 6 November 2011 (UTC)&lt;br /&gt;
:I meant to make a section for each generation, with 5 separate lists in total. Anyway, [[User talk:SnorlaxMonster/Template:UniqueType|this]] is my preferred way to do alternate forms if we do go this way. However, I agree that a current generation list and a former list would be good. Subpages should not be used for this at all. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:12, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I vote for the above layout. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:29, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Celebi, Exeggcute and Exeggutor ==&lt;br /&gt;
&lt;br /&gt;
Celebi is a Psychic/Grass. Exeggcute and Exeggutor are Grass/Psychic.&lt;br /&gt;
If there are 24 different species of Pokémon who do not have the same type combination as another, and Generaton V introduced 32 Pokémon with unique type combinations, I don&#039;t see why not to put Celebi, Exeggcute and Exeggutor.&lt;br /&gt;
I will put because there are no other Psychic/Grass or Grass/Psychic. Correct me later. {{unsigned|Henry301199}}&lt;br /&gt;
:Unfortunately, you&#039;re incorrect. As far as this page is concerned Psychic/Grass &amp;amp; Grass/Psychic are the same. This is the exact same reason Wash {{p|Rotom}} &amp;amp; the family of {{p|Chinchou}} and {{p|Lanturn}} are not listed. Unique combination requires that the entire combination, regardless of type order, be unique. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 13:05, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clarification of the use of the term &amp;quot;combinations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;combinations&amp;quot; in the first paragraph seems to include single types (confirmed by the numbers &amp;quot;289&amp;quot; and &amp;quot;153&amp;quot;, which only make sense when including single types.) However, in the second paragraph &amp;quot;combinations&amp;quot; seems to be contrasted with single types. I changed the phrasing here to hopefully be a bit less ambiguous. {{unsigned|Zedadex}}&lt;br /&gt;
&lt;br /&gt;
== Order of the Table ==&lt;br /&gt;
&lt;br /&gt;
I like the new table but it&#039;s a pity it isn&#039;t sortable. That&#039;s the reason why I&#039;d suggest to sort it manually:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) All Pokémon who have a unique type combination as of Generation V, sorted by evolution family and National Dex number&lt;br /&gt;
&lt;br /&gt;
2) All Pokémon who had a unique type combination until Generation V&lt;br /&gt;
&lt;br /&gt;
3) All Pokémon who had a unique type combination until Generation IV&lt;br /&gt;
&lt;br /&gt;
4) All Pokémon who had a unique type combination until Generation III&lt;br /&gt;
&lt;br /&gt;
5) All Pokémon who only had a unique type combination in Generation I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This could all happen in the same table without need for additional ones. That way you could clearly see which Pokémon currently have a unique type combination, beginning with those who have one since Generation I. Scrolling down you&#039;d see Pokémon who lost the uniqueness of their type combination, ending with Pokémon like Tangela, whose type combination hasn&#039;t been unique for over ten years now. [[User:Perlgia|Perlgia]] 12:09, 31 January 2012 (UTC)&lt;br /&gt;
:I like this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:52, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type order? ==&lt;br /&gt;
&lt;br /&gt;
I wonder why type order is always ignored. It might not mean much during gameplay, but it says a lot about the Pokémon&#039;s identity: Exeggutor is basically a plant (with psychic abilities) while Celebi is a mirage Pokémon like Mew (with plant-like features). There are seven more unique pairs like Exeggutor and Celebi (Sableye and Spiritomb, Steelix and Excadrill, Lucario and Cobalion...) and in fact there are only two Pokémon with a reversed common type combination: Skorupi (Poison/Bug) and Sealeo and its evolutions (Ice/Water). &lt;br /&gt;
Even though I find this interesting, I&#039;m not quite sure if that&#039;s actually noteworthy or just useless trivia. What do you think? [[User:Perlgia|Perlgia]] 22:51, 31 January 2012 (UTC)&lt;br /&gt;
:Type order is really unimportant. I don&#039;t see it as needing to be included. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:52, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some of the type aren&#039;t unique==&lt;br /&gt;
Hello, I&#039;d just like to note this because it was driving me crazy, Paras/Parasect type combo of Bug/Grass is now shared with the Sewaddle/Swadloon/Leavanny line. Dratini/Dragonair also share their typing with Druddigon. Combusken/Blaziken share their type combo with Monfernape/Infernape and Pignite/Emboar. Misdreavus now shares her typing with Cofagrigus and the Shuppet and Duskull line. Exeggutor/Exeggcute have the Grass/Psychic shared also... A lot of the info just isn&#039;t accurate. I think it would be appropriate to make the changes. --[[User:Kemon77|Kemon77]] 8:06, 26 February 2012 (UTC)&lt;br /&gt;
*But they once were, that&#039;s what the columns with the generation numbers are for. If they are ticked, it means that it was a unique type combination in that generation. You will notice ones you noted such as Misdreavus has one tick, Generation II (none in Gen I seeming it wasn&#039;t around then), but hasn&#039;t after that due to Duskull and Shuppet lines and now the Cofagrigus line. --[[User:S2daam|--samm :)]] 08:16, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Umbreon==&lt;br /&gt;
&lt;br /&gt;
why is Umbreon on this list? [[User:Yamitora1|Yamitora1]] 16:44, 29 February 2012 (UTC)&lt;br /&gt;
: See the checkboxes? Umbreon only has one for generation II showing that it was the only pure-dark type in generation II. After Generation III it was no longer the only pure dark type. Hope that clears things up. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 16:47, 29 February 2012 (UTC)&lt;br /&gt;
::then how come Sableye isn&#039;t listed? [[User:Yamitora1|Yamitora1]] 16:53, 29 February 2012 (UTC)&lt;br /&gt;
:::It is, actually. --[[User:HeroicJay|HeroicJay]] 16:56, 29 February 2012 (UTC)&lt;br /&gt;
::::Trivia and intro note they don&#039;t have a unique type combination. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 16:57, 29 February 2012 (UTC)&lt;br /&gt;
:::::The reason he asked is because Sableye did, [[Generation III|once upon a time]], have a unique type combo, exactly the way Umbreon did. But his question was pointless: Sableye &#039;&#039;is&#039;&#039; on the list had was when he asked. --[[User:HeroicJay|HeroicJay]] 17:05, 29 February 2012 (UTC)&lt;br /&gt;
::::::I don&#039;t see his icon or a check list stating he had a unique combination in gen III [[User:Yamitora1|Yamitora1]] 17:18, 29 February 2012 (UTC)&lt;br /&gt;
:::::::Dark Pokemon section, Dark/Ghost, there is a checkbox there. :) &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 17:21, 29 February 2012 (UTC)&lt;br /&gt;
::::::::Oops, I&#039;m using firefox and i had Sableye typed into the find box, but i had a space after it. pressing find kept switching me from the trivia and intro and not highlighting list which has no space. [[User:Yamitora1|Yamitora1]] 17:25, 29 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we use the order on this template, {{template|Types}} left side then the right side, like before and all the other pages that list pokemon by type? [[User:05308|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;]] [[Lanturn (Pokémon)|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lanturn&amp;lt;/font&amp;gt;]] [[User talk:05308|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;CodeName: 05308&amp;lt;/font&amp;gt;]] 15:42, 21 March 2012 (UTC)&lt;br /&gt;
:I guess that would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:29, 23 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused ==&lt;br /&gt;
&lt;br /&gt;
Do you think maybe we should add a list of unused type combinations? [[User:05308|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;]] [[Lanturn (Pokémon)|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lanturn&amp;lt;/font&amp;gt;]] [[User talk:05308|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;CodeName: 05308&amp;lt;/font&amp;gt;]] 18:05, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kingdra and palkia ==&lt;br /&gt;
&lt;br /&gt;
I was going through this article, and that is when I saw Kingdra.&lt;br /&gt;
&lt;br /&gt;
Given that Kingdra has the same typing as Palkia (although Palkia isn&#039;t in this article),&lt;br /&gt;
I have two suggestions.&lt;br /&gt;
&lt;br /&gt;
1. Create a new segment that shows the more rarer, but not entirely unique combinations,&lt;br /&gt;
such as lunatone/solrock (not relatives), Kingdra/Palkia, etc.&lt;br /&gt;
&lt;br /&gt;
2. Remove Kingdra as it is not unique as there is Palkia, and not related to palkia.{{unsigned|Theslayer}}&lt;br /&gt;
:Kingdra has check marks only in Generations II and III, because Palkia didn&#039;t exist back then and Kingdra &#039;&#039;did&#039;&#039; have a unique type combination. If you didn&#039;t notice, there are also many other Pokémon like that (such as Shuckle) in the list.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:27, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generational Differences ==&lt;br /&gt;
&lt;br /&gt;
This seems to be bothering not only myself but plenty of other people. The tick mark system is confusing people and they are wondering why certain Pokemon weren&#039;t removed because of a newer version of that type combination. It is frustrating and confusing to say the least.&lt;br /&gt;
&lt;br /&gt;
I believe it needs to be set up in the same way Pokemon learn moves at certain leves, or what tm&#039;s they can learn. Meaning that, at the bottom of the chart, you can select which generation you want to view and it shows the unique type combinations as of that generation. i.e. When you first come upon the webpage, Pokemon such as Seadra and Steelix don&#039;t show up, because in generation V, Palkia and Excadrill exist. If you were to then scroll down and select generation II, Seadra and Steelix would show up because there are no other Pokemon with Water + Dragon and Ground + Steel typings in that generation.&lt;br /&gt;
&lt;br /&gt;
The edit is simple and would really help a lot of confused people who come across this page.&lt;br /&gt;
[[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 06:47, 22 February 2013 (UTC)&lt;br /&gt;
:I don&#039;t see how the table is confusing. For example, when you see Meditite and Medicham, you should see they have check marks &#039;&#039;only&#039;&#039; for Generation III, unlike Baltoy and Claydol who have check marks from Generation III to V. It&#039;s pretty simple and is also used in TM move pages.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 09:29, 22 February 2013 (UTC)&lt;br /&gt;
:I very much so agree with applying the sorting options we have for move/TM lists. Yes, people might be interested to see who was the original &#039;mon with a certain type combination or how long they&#039;ve remained special, but others - like me - would be helped much more with a list of &#039;current&#039; unique type combinations without having to wade through tables of have-beens. [[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 11:59, 22 February 2013 (UTC)&lt;br /&gt;
::I htink what needs to happen is the list needs to be in National Dex order, not the seemingly random order it&#039;s in now. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 11:54, 22 February 2013 (UTC)&lt;br /&gt;
::I went through the discussion page and counted six opened discussions on this topic, and eight Pokemon listed that should not exist on the page, with over 33% of the discussions confused on the topic I would feel that for this type of page, the current system is confusing enough people to attempt to make a change. The problem lies in a another discussion where it was requested that the old unique Pokemon be listed, which I would agree is something that is interesting and something I enjoy. Giving the subject more thought I see three solutions, the first one is one I listed above. It is a format that already exists on the website and would be more easily understood by any person who stumbles upon the website. Another option is to simply have five separate charts. Create five separate headings, starting with the fifth generation moving down to the first. Under each heading, containing a graph of all the unique typings in that generation. This format makes it impossible to misinterpret the data, but may take more time to create. In either of these options, order by typing is perfectly acceptable, in fact, I find it easier to navigate in that manner, but the final option is to simply organize it by Pokedex number, yet keep the ability to rearrange the chart however you please. This would be similar to the page tat lists all of the Pokemon by Pokedex number, just instead of being able to rearrange it by base statistics, it would be able to be organized by first type and second type, and generation exclusivity. Although this option is the one I like least of all, it would form a basic table where the exclusivity by generation would easily be read. It would happen that the first n Pokemon are generation one unique typings, then the next n Pokemon that would be exclusives listed would naturally be all of the unique typings that were introduced in generation two, and the chart would fall into place like this. No matter how this ends up being resolved though, the current system is one that causes the chart to look incorrect at a glance. [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 13:47, 22 February 2013 (UTC)&lt;br /&gt;
:::Anyone who gets confused by the chart ignores the whole right hand half of it. The whole point of those check marks is to show &#039;&#039;in which&#039;&#039; generations those Pokémon have unique type combination. &#039;&#039;&#039;If they don&#039;t have a check mark for Generation V, their type combination is not unique anymore.&#039;&#039;&#039; It&#039;s just plain stupid to not understand it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 14:15, 22 February 2013 (UTC)&lt;br /&gt;
::::It&#039;s not about being too stupid to read a table. It&#039;s about the table being cluttered with varying amounts of useless information depending on what you use it for. If I want to know what type combinations are unique in Gen V only, why wade through a heap of entries that say &amp;quot;I was unique until this Gen and no more in V&amp;quot;? That contributes &#039;&#039;&#039;nothing&#039;&#039;&#039; to the task at hand.[[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 23:23, 23 February 2013 (UTC)&lt;br /&gt;
:::::Here&#039;s a perfect example of a similar type page done in a way where you can easily understand what&#039;s going on. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_that_are_not_part_of_an_evolutionary_line It really isn&#039;t a matter of stupidity, and were really not hear to point fingers and call people names, myself and other people feel it would be much easier to understand with a different format[[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 15:45, 25 February 2013 (UTC)&lt;br /&gt;
::::::I think it makes sense to have separate lists for current and former unique type combinations, like the page linked in the previous message. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:54, 25 February 2013 (UTC)&lt;br /&gt;
::::::I kinda agree too. [[User:Dennou Zenshi/Sandbox|Here&#039;s]] a template for Pokémon with formerly unique type combination (without the category).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:21, 25 February 2013 (UTC)&lt;br /&gt;
:::::::That looks perfect. If you could somehow incorporate the Pokemon that was introduced to make it so it wasn&#039;t unique that would be a cool addition but otherwise two separate lists would be awesome. [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 16:37, 25 February 2013 (UTC)&lt;br /&gt;
::::Thank you so much for finding a solution and making it work. I find the page as it is now very insight- and useful.[[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 23:08, 25 February 2013 (UTC)&lt;br /&gt;
:::::I would like to say thank you as well. This page as a lot easier to understand and I think it will help a lot of people. I am very grateful for all of the time you put into editing the page Dennou Zenshi|! [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 04:19, 26 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erikiteru ==&lt;br /&gt;
&lt;br /&gt;
We shouldn&#039;t add Erikiteru(Electric-Normal) right now as it might have further Evos. [[User:Rajjoaby|Rajjoaby]] ([[User talk:Rajjoaby|talk]]) 18:48, 13 May 2013 (UTC)&lt;br /&gt;
:That&#039;s not the reason, since evolution families are included on this page; the real reason is that we don&#039;t know the full Gen VI dex, so there might be unrelated Pokemon that are also its type. In any case, the page is already locked to everyone except admins, so I don&#039;t see the point in bringing this up on the talk page. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:36, 13 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fairy types???&lt;br /&gt;
We need to add Marill, Jigglypuff, Flabébé, and Sylveon ASAP! {{unsigned|Stickipedia}}&lt;br /&gt;
:Already you mentioned two pokémon who are automatically excluded from this list, since both Flabebe and Sylveon are pure Fairy and unrelated, thus making the typing not unique. And since we don&#039;t know if any of the retyped pokémon will be unique, we&#039;re not adding them yet. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 23:28, 15 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== nidoqueen and king ==&lt;br /&gt;
&lt;br /&gt;
technically they are different pokemon but whatever. [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 16:10, 11 July 2013 (UTC)&lt;br /&gt;
:I believe the reason they&#039;re here is because both genders of Nidoran can lay eggs of the other gender, so the assumption is that programming limitations in Gen 1 are the reason they&#039;re separate evolution lines rather than a Burmy/Wormadam/Mothim-style gender split. But yes, I agree that they don&#039;t belong here because they aren&#039;t technically evolutionarily related. Latias and Latios need to be removed for the same reason. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:59, 11 July 2013 (UTC)&lt;br /&gt;
::Latios and Latias are related in the same way as the Nidos, though--male and female members of the same species.  You just can&#039;t see it &amp;quot;in-game&amp;quot; because the game mechanics don&#039;t allow you to breed legendaries (in order to keep them rare)... even in the case of legendary Pokémon that are clearly a whole species (not a &amp;quot;one-of-a-kind&amp;quot; thing) and &#039;&#039;should&#039;&#039; be capable of reproducing: like Latios/Latias which are males/females of one species (and were even mentioned in the Pokédex to live in &amp;quot;colonies&amp;quot; somewhere), and Heatran which is a species with both males and females. [[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 16:43, 21 November 2013 (UTC)&lt;br /&gt;
:::That&#039;s anime canon. In the games, Latias and Latios are separate species because they cannot breed; their legendary status is irrelevant, and attempting to impose logic (&amp;quot;should be capable of reproducing&amp;quot;) onto the game mechanics is fanon. Our mission is to report, not to make up explanations. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:14, 21 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pangoro ==&lt;br /&gt;
Since Pangoro is a Fighting/Dark type can some Admin move Scraggy and Scrafty to the formerly unique type combination list? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 07:20, 20 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removal of checks ==&lt;br /&gt;
&lt;br /&gt;
Should the generational checks be removed from the &amp;quot;Unique type combinations&amp;quot; section? With the addition of &amp;quot;Formerly unique&amp;quot; as a separate section and the removal of Pokémon who are no longer unique in type, these now essentially only illustrate the generation wherein the Pokémon/family was introduced. [[User:Griffindaly|griffindaly]] ([[User talk:Griffindaly|talk]]) 04:40, 27 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total combination/permutation update with addition of Fairy ==&lt;br /&gt;
&lt;br /&gt;
Should the total number of type combinations and permutations be updated to reflect those made by the new type, Fairy—i.e.: 153→162 and 289→324? [[User:Griffindaly|griffindaly]] ([[User talk:Griffindaly|talk]]) 05:06, 27 July 2013 (UTC)&lt;br /&gt;
:When the page is unlocked so we can edit it, yes. That&#039;s not until the games come out, though, so be patient, please. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:08, 27 July 2013 (UTC)&lt;br /&gt;
::The new amount of combinations is actually 171 (18&#039;&#039;&#039;C&#039;&#039;&#039;2 + 18).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 07:22, 27 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused type combinations redux ==&lt;br /&gt;
&lt;br /&gt;
It seems someone asked this question over a year ago and it probably just fell through the cracks. Is it possible there is enough information to warrant a page on &#039;&#039;unused&#039;&#039; type combinations (possibly as of Gen VI if it&#039;s put off until after X and Y are out), with a few pieces of information on that combination, including the weaknesses and resistances it would have by using {{template|Type effectiveness}}? [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 12:22, 18 September 2013 (UTC)&lt;br /&gt;
:Since no one has even said anything, I just decided to start on a [[User:Schiffy/Unused_Type_Combinations|test page]] to show what my idea entailed. It&#039;s only got two so far, but the point is there. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 20:17, 22 September 2013 (UTC)&lt;br /&gt;
::It doesn&#039;t have the type effectiveness charts, but [[List of type combinations by abundance]] does list every possible combination in a sortable chart, which you can sort so you can see all the ones that are unused. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:37, 22 September 2013 (UTC)&lt;br /&gt;
:::The first chart that has the sprites only lists used combinations, but the next one has unused ones as well. Regardless, that page I made is only a sketch idea. I may fill it out later. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:03, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No other type combination ==&lt;br /&gt;
&lt;br /&gt;
You know how on the trivia section it says no other Pokémon has this type combination. Well, they are alot of Pokémon that are that way. So I think it is not notable as my opinion. --[[User:Ethan7|Ethan7]] ([[User talk:Ethan7|talk]]) 22:29, 3 December 2013 (UTC)&lt;br /&gt;
:I&#039;m not sure whether it&#039;s notable or not, but I agree that it&#039;s unnecessary clutter in the trivia section. I&#039;d suggest that, if people are insistent on keeping it in individual Pokemon articles, we move it to the Biology section instead? That&#039;s where we include signature moves, and unique type combinations don&#039;t seem too different from that, at least to me. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:34, 3 December 2013 (UTC)&lt;br /&gt;
::Ok, that seams like a good idea. Maybe then it would not be so cluttered.--[[User:Ethan7|Ethan7]] ([[User talk:Ethan7|talk]]) 22:37, 3 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why they aren&#039;t unique anymore ==&lt;br /&gt;
&lt;br /&gt;
Do you think it would be a good idea to, in the Formerly unique section, add a column with other Pokémon of their type combo? Just for convenience; I can&#039;t think of any other {{t|Dragon}}/{{t|Electric}} guys and it&#039;s really bugging me. And yes, I do know how easy it is to find this out, but I&#039;m just lazy. &#039;&#039;&#039;~[[User:Zaffre|&amp;lt;span style=&amp;quot;color:#0000CD&amp;quot;&amp;gt;Za&amp;lt;/span&amp;gt;]][[User talk:Zaffre|&amp;lt;span style=&amp;quot;color:#0014A8&amp;quot;&amp;gt;ff&amp;lt;/span&amp;gt;]][[Special:Contributions/Zaffre|&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;]]~&#039;&#039;&#039; 01:57, 25 December 2013 (UTC)&lt;br /&gt;
:I would say no, simply because there are too many to list. Ampharos&#039;s Mega Evolution is Dragon/Electric, if you want to know.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:10, 25 December 2013 (UTC)&lt;br /&gt;
==Mega Sceptile ==&lt;br /&gt;
Should Mega Sceptile be added to the list? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 18:56, 23 June 2014 (UTC)&lt;br /&gt;
:Not yet. It&#039;s possible that there are other Grass/Dragon types in ORAS.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:07, 23 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Megas listed as forms? ==&lt;br /&gt;
&lt;br /&gt;
Should Mega Pokemon also be listed as alternate forms sharing the same unique type combination? Both Mega Tyranitar and Mega Abomasnow share their unique type combination with their regular forms. I think it would be worth mentioning them at least, since it looks like Mega Sceptile and Mega Altaria will be added once ORAS is released and its confirmed those combinations are unique. I can&#039;t get the coding to work for Mega Abomasnow either, and I imagine I&#039;ll have the same problem with Mega Tyranitar. &lt;br /&gt;
Edit: I added additional Mega sprites but that&#039;s not really what I set out to do. I feel like we should list the Megas too.&lt;br /&gt;
:--[[User:Terry152|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;Terry152&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] ([[User talk:Terry152|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]) 08:14, 14 September 2014 (UTC)&lt;br /&gt;
:I vote yes.  [[User:FoggyMoor|FoggyMoor]] ([[User talk:FoggyMoor|talk]]) 20:14, 24 September 2014 (UTC)&lt;br /&gt;
::A few months later, I have edited the UniqueType template and made it so form=Mega Evolution results in the Mega sprite. No they&#039;re considered differnet Pokemon, but the same thing was done with Rotom and its forms so I think it&#039;s okay. It looks neater now anyway, imo. --[[User:Terry152|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;Terry152&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] ([[User talk:Terry152|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]) 02:45, 17 December 2014 (UTC)&lt;br /&gt;
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== Shouldn&#039;t Carbink &amp;amp; Diancie go here? ==&lt;br /&gt;
&lt;br /&gt;
IIRC, Diancie is just a mutated Carbink, right? So don&#039;t they technically count? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 05:48, 9 May 2016 (UTC)&lt;br /&gt;
:No. This page is only concerned with Pokemon related by evolution/breeding. Diancie and Carbink are not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:55, 9 May 2016 (UTC)&lt;br /&gt;
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== Formerly Not Unique ==&lt;br /&gt;
&lt;br /&gt;
Under trivia, would it be worth mentioning Pokemon like Magnemite and Marill that were &#039;&#039;not&#039;&#039; unique type combinations when introduced, but have become so in a later generation because of the addition of a new type? [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 18:48, 3 June 2016 (UTC)&lt;br /&gt;
:The table pretty much already implies that. Just like the Rotom Electric/Ghost appliance forms are only marked for Gen IV. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:01, 3 June 2016 (UTC)&lt;br /&gt;
::Fair enough. [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 22:43, 3 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéstar Studios Opponents ==&lt;br /&gt;
&lt;br /&gt;
To be clear.... we&#039;re counting Pokéstar Studios opponents as unique if no Pokémon has that typing, (Brycen-Man being &amp;quot;formerly unique&amp;quot; due to Inkay and Malamar), but the presence of a Pokéstar Studios opponent (like MT2) with a typing formerly unique to a Pokémon (like the Magnemite line) doesn&#039;t disqualify that Pokémon&#039;s typing as &amp;quot;unique&amp;quot; as of Generation V? [[User:Draceon|Draceon]] ([[User talk:Draceon|talk]]) 03:13, 31 July 2016 (UTC)&lt;br /&gt;
:Yes. What&#039;s &#039;&#039;really&#039;&#039; important is Pokemon with unique typings. Just Pokemon. Nothing else needs to enter that consideration, and nothing else but a new Pokemon can disqualify an old Pokemon&#039;s unique typing.&lt;br /&gt;
:The Pokestar Studios opponents are there because it&#039;s sort of notable that there&#039;s been &#039;&#039;some&#039;&#039; &amp;quot;thing&amp;quot; that&#039;s had types &#039;&#039;like&#039;&#039; Pokemon and that&#039;s had a typing no Pokemon ever had. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 31 July 2016 (UTC)&lt;br /&gt;
::Thank you! That was a helpfully concise explanation. [[User:Draceon|Draceon]] ([[User talk:Draceon|talk]]) 02:48, 2 August 2016 (UTC)&lt;br /&gt;
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== Solrock/Lunatone and Latios/Latias ==&lt;br /&gt;
&lt;br /&gt;
Even though Solrock and Lunatone are also counterparts, Latios and Latias are still on the list. I think they shouldn&#039;t be on there because despite being part of the Eon duo they are not related by evolution or breeding which what this unique typing page is about. And just because in the 5th movie they say that they are both related by blood/family or something, doesn&#039;t mean it&#039;s the same way in the games. Plus this list is more based on the games, not the anime.&lt;br /&gt;
&lt;br /&gt;
But if you guys still think Lati@s should still be on the list, then you should at least add Solrock and Lunatone as well. They are no different than Lati@s in terms of being a counterpart just like them. They both have the same type combination that no other Pokemon has yet, they both similar themes with each other (they&#039;re rocks based on celestial symbols) and they are both version exclusive (Solrock is in Ruby and Lunatone is in Sapphire, just like Lati@s.) It&#039;s only fair to add them as well, in my opinion, since you guys think Lati@s being there is totally fine. &lt;br /&gt;
&lt;br /&gt;
Edit: It appears they have just been removed by someone. I think that is fair because Solrock/Lunatone weren&#039;t on there either. [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 18:06, 14 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Edit #2: Yeah, I also think it&#039;s a good idea to still note about them in the Trivia section. And wow, I didn&#039;t expect changes to made about it so soon. This is great. [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 02:03, 15 August 2016 (UTC)&lt;br /&gt;
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Edit #3: I made a huge mistake. I think Latios and Latias should actually be on there because they both have similar names, similar designs and their Mega Evolutions are almost completely identical (their Mega menusprites are exactly the same.) Even though they are Legendary Pokémon that don&#039;t evolve or breed, I think they still have a relation to each other so technically they are one of the same with an unique Dragon/Psychic typing. Also, I think it&#039;s obvious that Minior will evolve into Lunatone and Solrock via the Moon Stone and Sun Stone in Pokémon Sun and Moon, so they will eventually be on the list too if it&#039;s actually gonna be true, so both will be on there and all will be good. (If it doesn&#039;t turn out to be true, then I would be wrong about Minior evolving into them and that is that.) Anyway, please forgive me about Lati@s, and I hope you will keep them on there until a new Dragon/Psychic Pokémon will eventually be confirmed. :-) [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 21:23, 26 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorting logic? ==&lt;br /&gt;
&lt;br /&gt;
what is the logic in the sorting of the table? I see that types are grouped together, but there doesn&#039;t seem to be any particular order in which type should be first. We sort everything else by Pokedex number - why is this page different? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:00, 22 September 2016 (UTC)&lt;br /&gt;
:The Pokemon&#039;s primary types are listed in the same order in which they&#039;re listed in the game&#039;s internal data. This is also the order used in the navbox at the top of [[Type]] and on our [[Type/Type chart|Type chart]] article. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:09, 22 September 2016 (UTC)&lt;br /&gt;
::But it makes the table (specifically, the checkmarks) look very weird and disorganized, and isn&#039;t consistent with listings of Pokemon on [[Tackle|move pages]], [[Normal-type|type pages]], [[Frisk|ability pages]], [[Signature move]], [[Signature ability]], and basically every other page I can think of that lists several Pokemon in this manner. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:16, 22 September 2016 (UTC)&lt;br /&gt;
:::Most of those pages don&#039;t list things anywhere near &amp;quot;this manner&amp;quot; in the first place. At best, you could argue that the signature move/Ability pages are similar (but they&#039;re still kinda different too).&lt;br /&gt;
:::I don&#039;t think it&#039;s a terrible thing. And I think I like that the types are grouped more than I might like if the Pokemon were in National &#039;Dex order. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:45, 22 September 2016 (UTC)&lt;br /&gt;
::::In design, the table is identical to the tables used to show what Pokemon can learn certain moves via TM, which are sorted by dex number. The only difference between it and the table showing what Pokemon can learn certain moves via leveling up is the use of checkmarks instead numbers, and Signature move/Ability are the same except with names of moves/abilities instead of numbers or checkmarks. The type page removes generations at all, but besides that is the same kind of table, which is what I meant by &amp;quot;this manner&amp;quot;.&lt;br /&gt;
::::We sort Pokemon by dex number on every move page, every ability page, every type page, and a few others. This is the only one that isn&#039;t sorted that way, and that&#039;s just a really weird inconsistency. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:58, 22 September 2016 (UTC)&lt;br /&gt;
:::::And again, those all aren&#039;t actually in &amp;quot;this manner&amp;quot;&amp;amp;mdash;some of those are &#039;&#039;bad&#039;&#039; analogies. Anything that includes columns for Pokemon types is not automatically analogous to this page. Certainly the tables on pages like {{m|Tackle}} for learning by TM/level are not an analogy. There is a reason to sort the tables here by the types; there&#039;s &#039;&#039;no&#039;&#039; reason to do so on something like Tackle. If the move was in a column of the table, &#039;&#039;that&#039;&#039; might be analogous&amp;amp;mdash;but it&#039;s not.&lt;br /&gt;
:::::I think this page is a &#039;&#039;little&#039;&#039; uniquely focused on types. I think &#039;&#039;that&#039;&#039; justifies this page&#039;s difference well enough. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:17, 22 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alolan Forms New Unique Type Combo ==&lt;br /&gt;
&lt;br /&gt;
Can we add new unique type combos to table now or do we have to wait until the games&#039; release? Because I&#039;m anxious to put Alolan Rattata and Alolan Raticate to the page. --&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;^_^&amp;quot;&amp;gt;AwesomeDJPokemon&amp;lt;/span&amp;gt; 16:26, 6 October 2016 (UTC)&lt;br /&gt;
:They are already in the page&#039;s code, but hidden. For new generations, we never add the newly revealed Pokemon until they&#039;re all out and we know the whole Pokedex. That&#039;s because we don&#039;t know whether Sun/Moon is also going to introduce another Normal/Dark Pokemon, which would make Alolan Rattata/Raticate&#039;s type combination not unique after all. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:41, 6 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alolan Raichu==&lt;br /&gt;
I believe that Alolan Raichu has a unique type combination yet it is not listed, I checked and the only other Pokémon with the same type combination is the Pokestar Studios Opponent UFO 02, and I feel like it is unfair that Alolan Raichu is not included in the list, as the UFO 02 did not appear in Pokémon Sun and Moon, so Alolan Raichu does have a unique type combination, shouldn&#039;t it get added? [[User:Peripuff|Peripuff]] ([[User talk:Peripuff|talk]]) 02:55, 6 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Registeel==&lt;br /&gt;
Didn&#039;t Registeel have a unique type combination in gen III? --[[User:Sivupäärynä|Sivupäärynä]] ([[User talk:Sivupäärynä|talk]]) 16:01, 1 January 2017 (UTC)&lt;br /&gt;
:Mawile was pure Steel-type then. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 16:08, 1 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==UFO 2==&lt;br /&gt;
Despite the fact it didn&#039;t exist in Gen 6, should it be mentioned that UFO 2 had a unique type combo until gen 7 where Alolan Raichu exists? Thanks [[User:The IceCream|The IceCream]] ([[User talk:The IceCream|talk]]) 22:16, 4 February 2018 (UTC)&lt;br /&gt;
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== Trivia opinions ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s some trivia here saying &amp;quot;Dragalge did not cease being unique in its Poison/Dragon combination until the addition of Naganadel midway through Generation VII.&amp;quot; Although this is the case, Numel and Camerupt didn&#039;t cease being unique in their Fire/ground combination until the addition of Groudon&#039;s Primal form midway through Generation VI. I&#039;m torn between adding that, taking the point out as it&#039;s not so unique, or leaving as is. What&#039;s the best option? [[User:Masser|Masser]] ([[User talk:Masser|talk]]) 15:58, 5 October 2018 (UTC)&lt;br /&gt;
:I&#039;ve added the trivia. I think it&#039;s fine, it&#039;s not really a &amp;quot;unique&amp;quot; trivia, it&#039;s just pointing out a fact.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:58, 6 October 2018 (UTC)&lt;br /&gt;
::I also noticed the same thing with Meloetta Pirouette forme being Normal/Fighting and Mega Lopunny with the same typing introduced late Generation VI. I&#039;m not sure if any more have it, Numel/Camerupt/Primal Groudon, and Meloetta/Mega Lopunny all came to mind when I read the Dragalge/Naganadel trivia and forgot to include Meloetta in my example [[User:Masser|Masser]] ([[User talk:Masser|talk]]) 14:06, 6 October 2018 (UTC)&lt;br /&gt;
:::Honestly, this whole thing is probably better served as a note on the &amp;quot;formerly unique&amp;quot; chart rather than in trivia. [[User:Bwburke94|bwburke94]] ([[User talk:Bwburke94|talk]]) 05:50, 23 October 2018 (UTC)&lt;br /&gt;
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== Is there a page on type pairs with no assigned Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
(Sorry if this is out of place, I don&#039;t know where it should go) Is there a page listing pairs like Fire/Ice with no matching Pokémon? If not, may I create it? [[User:Pallukun|Pallukun]] ([[User talk:Pallukun|talk]]) 22:17, 14 August 2019 (UTC)&lt;br /&gt;
:You can find such a list by sorting [[List of type combinations by abundance#All type combinations and their abundance|this table]] on the &amp;quot;List of type combinations by abundance&amp;quot; page. I&#039;ve also added a link to that page from this page so it&#039;ll be easier to find for others in the future. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:57, 15 August 2019 (UTC)&lt;br /&gt;
::There used to be such a page at {{redlink|User talk:ElectAbuzzzz/Sandbox}}, but the user whose userspace it was in has retired and the page has been deleted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:31, 15 August 2019 (UTC)&lt;br /&gt;
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== Galar update ==&lt;br /&gt;
&lt;br /&gt;
Since the sprites and all are still being in process of G8 update, here is relevant information. Gone is Ice/Psychic (Galarian Mr. Mime and the evo), pure Flying (regional borb), Fire/Rock (Rolycoly evos), Bug/Fire (Sizzlipede and the evo), Electric/Ice (Arctozolt) and Dragon/Ghost (regional pseudo). We gain Fire/Ice (Zen Mode Galar Darmanitan), Bug/Psychic (regional bug evos), Bug/Ice (Frosmoth and the pre-evo), Electric/Poison (Toxel and the evo) and Dark/Fairy (Impidimp line). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 00:15, 15 November 2019 (UTC)&lt;br /&gt;
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== Removed Pokémon ==&lt;br /&gt;
Should we note the Pokémon that have a unique type combination but are not available in the current generation (such as Mega Altaria), the Pokémon that previously had a unique type combination that are the only currently available Pokémon with said type combination, and the type combinations that are now completely unavailable (such as ice-fighting) somewhere, if not in a table, as a note or in the trivia section? [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 02:11, 16 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_unique_type_combinations&amp;diff=3423978</id>
		<title>Talk:List of Pokémon with unique type combinations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_with_unique_type_combinations&amp;diff=3423978"/>
		<updated>2021-11-16T02:11:38Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
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&lt;div&gt;==Repetition==&lt;br /&gt;
Should we list Pokémon here twice? Like Surksit would be both under &amp;quot;Bug&amp;quot; and &amp;quot;Water&amp;quot;? Or would that be a bad idea? --[[User:Someone Else|Someone Else]] 11:36, 23 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be listed only under its first type (Such as Bug with Surskit..) but that&#039;s just me. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 15:46, 23 March 2008 (UTC}&lt;br /&gt;
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== Question ==&lt;br /&gt;
Is Aron not there because there is already a Rock/Steel type??&lt;br /&gt;
And is rhyhorn not listed beciz there already is Rock/Ground??&lt;br /&gt;
I accidentally added rhyperior and others...&lt;br /&gt;
like Aron and family is the only steel/rock... but beciz there is already rock/steel should it be added...?--[[User:Wowy|Wowy]] 09:15, 16 September 2008 (UTC)&lt;br /&gt;
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== Families ==&lt;br /&gt;
&lt;br /&gt;
Do solrock/lunatone and latias/latios really count as families? They aren&#039;t evolution families just counterparts. We wouldn&#039;t say that zangoose/seviper are the same family. Or the electabuzz and magmar lines seeing as how they are usually represented together (normally only available in oppositely paired games, recieved same evolutionary families in same generation) So shouldn&#039;t the solrock/lunatone and latias/latios be removed? [[User:TheAlmightyChris|TheAlmightyChris]] 20:20, 19 October 2008 (UTC)&lt;br /&gt;
:You missed the Nidos♥ Otherwise, no comment--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 20:24, 19 October 2008 (UTC)&lt;br /&gt;
::I agree, Solrock/Lunatone and Latios/Latias and the Nidos shouldn&#039;t be considered families, since they don&#039;t evolve from or to each other. Maybe there should be a section for unique counterpart groups? Although, then you have the issue whether there are other counterparts (like seviper/zangoose) that could/should be included. It might be best if they&#039;re just removed. :-/ [[User:Jazzmoth|Jazzmoth]] 18:58, 25 December 2008 (UTC)&lt;br /&gt;
:::But wait-In the case of the Nidos, they are technically related, considering that , when Nidoran(F)(Can&#039;t make female sign) breeds, it could be either Nidoran, like how any multi-gendered pokemon breeds, it could be either gender. They&#039;re only separated by Gen I&#039;s lack of genders. Me and my fellow torchics agree on this - Sk8torchic 16:39, 22 February 2009 (UTC)&lt;br /&gt;
::::Latios and Latias ARE related. It&#039;s in the 5th movie for crying out loud. Take a look at the [[Gender]] page. It says that Latios and Latias are counterparts. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:31, 23 February 2009 (UTC)&lt;br /&gt;
:Are we still talking about this? I don&#039;t know, but maybe in the case of Lunatone and Solrock, we should come up to discuss the meaning of the term &amp;quot;family&amp;quot;. Does it mean the actual relationship or the true evolutionary line? &#039;&#039;[[User:Kevin Y|&amp;lt;font color=&amp;quot;darkred&amp;quot;&amp;gt;Kevin Y&amp;lt;/font&amp;gt;]]&#039;&#039; ([[User talk:Kevin Y|&amp;lt;font color=&amp;quot;#083c6b&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]]) 04:57, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I say cut Solrock and Lunatone until they get they get a shared form (like how Hitmonlee and Hitmonchan weren&#039;t related until Gen 2 introduced Tyrogue). Lati@s, however, are all but confirmed ingame as being the Legendary equivalent of the Nidos so they should probably stay put.{{unsigned|Blackstone Dresden}}&lt;br /&gt;
&lt;br /&gt;
What is Anorith and Armaldo doing there? Shuckle is also their type. :/ --[[User:Makupe|Makupe]] 23:25, 13 December 2009 (UTC)&lt;br /&gt;
:Actually, Shuckle is Bug/Rock, not Rock/Bug.-- &#039;&#039;&#039;[[Dragon (type)|&amp;lt;font color=&amp;quot;#7038F8&amp;quot;&amp;gt;Dragonic&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;#7038F8&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 23:31, 13 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spiritomb ==&lt;br /&gt;
&lt;br /&gt;
Spiritomb needs to be added but I&#039;m not sure how to do it. Someone feel free to do it. This is my first time posting here &amp;lt;small&amp;gt;(User:RPinney)&amp;lt;sup&amp;gt;([[user:RPinney|page]], [[User talk:RPinney|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 04:34, 15 April 2009 (CST)&lt;br /&gt;
:Sprirtomb is not unique. It has the same type combination as [[Sableye]] --[[User:ASCII|ASCII]] 09:40, 15 April 2010 (UTC)&lt;br /&gt;
::I think... [[User:ASCII|ASCII]] 09:41, 15 April 2010 (UTC)&lt;br /&gt;
:::It is. Just the types are reversed. And type order doesn&#039;t mean it&#039;s unique.--[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:10, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey.... ==&lt;br /&gt;
&lt;br /&gt;
Since they&#039;ve announced the typings for Reshiram and Zekrom, can we add them, or do we have to wait for Black and White to come out? - [[User:Gold Dialga|Gold Dialga]]&lt;br /&gt;
:Don&#039;t forget Meguroko :) [[User:Kikugi|Kikugi]] 16:01, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Latias and Latios. ==&lt;br /&gt;
&lt;br /&gt;
Well,  {{P|Latias}} and {{p|Latios}} are a unique type pairing if they are to be counted in the same family, but not if there are two Pokémon that aren&#039;t related. We took off {{p|Solrock}} and {{p|Lunatone}} because they aren&#039;t. The frist paragraph states that they are either alone with their combination, or they share it with an evolutionary family. Maybe we should move them to families, or take them off? Or failing that, maybe mention this in the article. [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 05:10, 2 August 2010 (UTC)&lt;br /&gt;
:I put Lati@s under families, but SpecialK reverted me. If he has a reason for this he can state it here within a few days or I&#039;ll revert over him because there is justification for what I did and apparently none for what he did. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:26, 2 August 2010 (UTC)&lt;br /&gt;
::Am I too late to put this :p? Latios and Latias are NOT related. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 16:38, 21 August 2010 (UTC)&lt;br /&gt;
:::But, if I do remember, they are considered to be a family in the movie Pokémon Heroes. However, the relation depends on whether you mean evolutionary family or bloodline family. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 16:41, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
I dislike the format of this page... it seems unnecessarily segmented. We can make a sortable table which will allow people to sort by type. If single vs. family is that important, an additional column may be made indicating that. What do you guys think? - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 08:28, 7 October 2010 (UTC)&lt;br /&gt;
:Can you create a mockup in the userspace? I think this would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:36, 7 October 2010 (UTC)&lt;br /&gt;
::I will do so when the message to avoid userpage editing is gone. I couldn&#039;t even add this reply without getting multiple session errors. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 02:11, 8 October 2010 (UTC)&lt;br /&gt;
:::That message is specifically referring to personal content. If it is something for the mainspace then the userspace limits are much less strictly enforced. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:27, 8 October 2010 (UTC)&lt;br /&gt;
Ah. Well, before I go further, here is my concept:&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 1px 1px 1px 1px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&amp;lt;br /&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&amp;lt;br /&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;amp;nbsp; 1st&lt;br /&gt;
! &amp;amp;nbsp; 2nd&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Types&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:400.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:648P.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:585{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| [[File:031.png]]&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| [[File:034.png]]&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| [[File:041.png]]&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| [[File:042.png]]&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| [[File:169.png]]&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| [[File:453.png]]&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| [[File:454.png]]&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; |{{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Not sure family even needs to be given a column; all we&#039;d need to do is put a note at the top along with everything else stating that that any Pokémon that have the same type combo on the list are from the same family. Opinions? - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 08:42, 8 October 2010 (UTC)&lt;br /&gt;
:I was thinking something more like this:&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &lt;br /&gt;
! Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundytr&amp;quot; | Types&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;{{typecolor|Normal}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|648P|Meloetta}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|585&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Shikijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|586&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Mebukijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;{{typecolor|Poison}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{MSP|031|Nidoqueen}}&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| {{MSP|034|Nidoking}}&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{MSP|042|Golbat}}&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{MSP|169|Crobat}}&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{MSP|453|Croagunk}}&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| {{MSP|454|Toxicroak}}&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
This way the families get their types merged to show that they are families, and we don&#039;t use those bulky sprites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:21, 9 October 2010 (UTC)&lt;br /&gt;
:Merged cells largely screw up with sortable tables, because the merged cells aren&#039;t always next to each other. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 19:12, 9 October 2010 (UTC)&lt;br /&gt;
::Forgot about that. How about we use the first suggestion, but just use MS instead of the bulky sprites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:22, 10 October 2010 (UTC)&lt;br /&gt;
:::Yeah the normal sprites are far too large. I just forgot to change them when I made my concept (it was late!). Nevertheless...simply removing the rowspan and making the colspans unsortable fixes that issue:&lt;br /&gt;
{| class=&amp;quot;bluetable c sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | {{MS|000}}&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Types&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Bibarel|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 648&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|648P|Meloetta}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Meloetta|1b45c1}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Form differences#Meloetta|Step Forme]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}; {{roundybr|5px}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|585&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Shikijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Shikijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|586&amp;lt;!--{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}--&amp;gt;|Mebukijika}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{pcolor|Mebukijika|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; |{{typecolor|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}};&amp;quot; |{{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{MSP|031|Nidoqueen}}&lt;br /&gt;
| {{pcolor|Nidoqueen|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- &lt;br /&gt;
| 034&lt;br /&gt;
| {{MSP|034|Nidoking}}&lt;br /&gt;
| {{pcolor|Nidoking|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{pcolor|Zubat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{MSP|042|Golbat}}&lt;br /&gt;
| {{pcolor|Golbat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{MSP|169|Crobat}}&lt;br /&gt;
| {{pcolor|Crobat|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; |{{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 453&lt;br /&gt;
| {{MSP|453|Croagunk}}&lt;br /&gt;
| {{pcolor|Croagunk|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 454&lt;br /&gt;
| {{MSP|454|Toxicroak}}&lt;br /&gt;
| {{pcolor|Toxicroak|1b45c1}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{typecolor|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; |{{typecolor|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
Only issue then is what to put in the MissingNo. link area, and whether to keep the row-spanning type name columns, &amp;lt;s&amp;gt;which only sort for the first type. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 05:42, 10 October 2010 (UTC)&amp;lt;/s&amp;gt; Which do not sort meaningfully. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 05:44, 10 October 2010 (UTC)&lt;br /&gt;
:Well, I fixed the MS link—just us {{template|MS}} instead of {{template|MSP}}. Anyway, I removed the type headers as they just interfere with the sorting, and I guess they aren&#039;t that important. I edited your one because I didn&#039;t want to flood this page with more of an almost identical template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:07, 10 October 2010 (UTC)&lt;br /&gt;
::So does anybody object to using this template? If nobody does, then I will implement it soon. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:28, 12 January 2011 (UTC)&lt;br /&gt;
::: Been a year and nobody seems to object. In fact, I came to the talk page because I was going to complain about the current format so, please implement this someone! --[[User:Twilightdusk|Twilightdusk]] 11:38, 15 January 2012 (UTC)&lt;br /&gt;
::::Thanks for the reminder. It was actually discussed again later (as you can see lower down on the talk page), and I had a draft one ready to go in my userspace, and people liked it, so now I&#039;ve put it in use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:22, 15 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More PKMN ==&lt;br /&gt;
&lt;br /&gt;
Carvanha &amp;gt; Sharpedo are Water/Dark. What other PKMN/Line shares this type? *Edit: oops, Crawdaunt, nvm :P*&lt;br /&gt;
&lt;br /&gt;
Also, Arceus with the Flying type plate was the 1st pure Flying type.{{unsigned|Tesseract}}&lt;br /&gt;
:I don&#039;t think Arceus forms count, but you do have a point. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:35, 10 December 2010 (UTC)&lt;br /&gt;
::No, it doesn&#039;t count. We used to have this piece on a few different articles, but now it&#039;s only on the {{t|Flying}} page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:26, 10 December 2010 (UTC)&lt;br /&gt;
:::I see this is a few years old now, but I think that Arceus should be on this page in place of Tornadus.  If we&#039;re going to list some formes here like Heat and Mow Rotom for having unique type-combinations then instead of Tornadus being listed as still unique we should remove that and put in Arceus (flying) in the section of Pokémon with previously unique type-combinations.  Flying-type Arceus has been officially acknowledged to be a different forme for the Pokémon, and since we&#039;re counting those here I think it would be worth changing, to be more consistent.  [[User:MasterPeteDiddy|MasterPeteDiddy]] ([[User talk:MasterPeteDiddy|talk]]) 18:44, 22 January 2017 (UTC)&lt;br /&gt;
::::Arceus&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; are not &#039;&#039;&#039;formes&#039;&#039;&#039;, in that it does not have any drastic differences in its appearance, it&#039;s just a palette swap. Arceus, by default, is a normal type. Mow and Heat Rotom counts because they are those types by default without the help of an item.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:37, 23 January 2017 (UTC)&lt;br /&gt;
:::::Thank you for your reply!  But ok first of all as far as semantics are concerned I could also argue that Rotom&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; aren&#039;t usually officially labeled as &#039;&#039;&#039;formes&#039;&#039;&#039; either so whatever-the two stylizations of the same word are close enough to meaning the same thing and that&#039;s got nothing to do with anything.  As far as Arceus&#039;s &#039;&#039;&#039;forms&#039;&#039;&#039; are concerned, I don&#039;t think how drastically its appearance does or doesn&#039;t alter really changes the fact that it changes its form and its type changes too.  Rotom is Ghost- and Electric-type by default, and also needs an item to help change that type-even if Rotom&#039;s item is one that you find on the overworld.  But let&#039;s say that you want to argue that it&#039;s different because it&#039;s a held item?  Areceus STILL wouldn&#039;t be the first Pokémon on this page with that distinction.  Other Pokémon here are treated the same whether they need an item to change or not.  Giratina and Tornadus need items and yet are listed with both formes just like completely different cases like Deerling or Frillish.  (It would be silly to list any of those alone.)  But also every single Mega Evolved Pokémon listed here needs a held item in order to work.  I do still feel as though the Flying-type Arceus really should count as the first pure Flying Pokémon, according to the same rules that the rest of this page follows, and not some made-up poppycock that it doesn&#039;t look different enough with just some colors changing.  Any other opinions on this?[[User:MasterPeteDiddy|MasterPeteDiddy]] ([[User talk:MasterPeteDiddy|talk]]) 04:43, 23 January 2017 (UTC)&lt;br /&gt;
::::::The appearance mattering is because it&#039;s what Ken Sugimori (or another designer, don&#039;t remember, it was a while ago) said that about Arceus not being a different form in a tweet - and he also mentioned that Arceus is by default a Normal type, official word trumps all. As is form vs formes. Giratina and Tornadus&#039;s formes and Pokémon with Mega Evolutions that are repeated are listed because they don&#039;t change type, so both are shown. --[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 05:08, 23 January 2017 (UTC)&lt;br /&gt;
::::::Edit: Yep, Sugimori. [https://twitter.com/SUPER_32X/status/37513394747740160 Tweet in question]. He didn&#039;t mention Arceus&#039;s type, so my bad. But still, word of god says that Arceus does not have formes.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6B775&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#5599CA&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#90BDDC&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 05:14, 23 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total # combinations ==&lt;br /&gt;
&lt;br /&gt;
The total number of combinations is 289 as stated (17 pure types + 272 permutations), but since types are commutative, the total number of &#039;&#039;effective&#039;&#039; type combinations is 153 (17 pure types + 136 combinations).  Is this worth mentioning? --&#039;&#039;[[User:Stratelier|Stratelier]] 03:31, 25 December 2010 (UTC)&#039;&#039;&lt;br /&gt;
:Since the article already states that types are commutative, just change the number. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:36, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aerodactyl ==&lt;br /&gt;
{{p|Aerodactyl}} no longer has a unique type combination because of the additions of {{p|Aaken}} and {{p|Archeos}} in Generation V. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Zew&amp;lt;/span&amp;gt;]][[User:Zewis29/Articles|i&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 02:14, 29 January 2011 (UTC)&lt;br /&gt;
:Aerodactyl is not listed anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:38, 29 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Girafarig ==&lt;br /&gt;
&lt;br /&gt;
Why is Girafarig missing from this page? Last time I checked he is the only Normal and Psychic Type.&lt;br /&gt;
&lt;br /&gt;
[[User:Zaqix|Zaqix]] 07:43, 26 February 2011 (UTC)&lt;br /&gt;
:{{p|Meloetta}} would beg to differ. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha. Yea, I just saw that. My bad. [[User:Zaqix|Zaqix]] 07:55, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formerly unique type combinations ==&lt;br /&gt;
&lt;br /&gt;
How about adding a note of these to a new section? &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:14, 10 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes,i would support that idea strongly.It is very interesting to know which combinations were unique,like water/fighting prior to genV.{{unsigned|Rajjoaby}}&lt;br /&gt;
&lt;br /&gt;
:::Yeah, that would be interesting to see former unique type combinations([[User:Plokool|Plokool]] 15:33, 5 November 2011 (UTC))&lt;br /&gt;
::::I&#039;ll get round to this later today. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 17:09, 5 November 2011 (UTC)&lt;br /&gt;
:::::[[User:Vuvuzela2010/List of Pokémon with former unique type combinations|Here&#039;s a list of Pokémon with former unique type combinations]], should it have its own page, or be merged with this one [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 19:27, 5 November 2011 (UTC)&lt;br /&gt;
::::::I think it would be best to first put the article in [[Talk:List of Pokémon with unique type combinations#Format|this kind of table]], so we can then do one for each generation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:07, 6 November 2011 (UTC)&lt;br /&gt;
:::::::Done, though I think splitting them by Generation would be unhelpful, since they can now be sorted (includiong by secondary type), unless you meant add an extra column? [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 01:48, 6 November 2011 (UTC)&lt;br /&gt;
::::::::I meant making 5 tables, Pokémon with unique type combinations in Generation V, etc. For example, Magnemite and Magneton would show up in Generation II onwards, but not be in Generation I. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:51, 6 November 2011 (UTC)&lt;br /&gt;
:::::::::What about something with highlighted cells for generations like the move articles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:01, 6 November 2011 (UTC)&lt;br /&gt;
::::::::::I&#039;d prefer that to multiple tables, and it would be easier for sorting types, etc. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 02:16, 6 November 2011 (UTC)&lt;br /&gt;
:[[Template:UniqueType|I&#039;ve made an example here]], though I don&#039;t know how to fix the types of single-typed Pokemon so that the one type covers both columns. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 03:03, 6 November 2011 (UTC)&lt;br /&gt;
::Colspan. But if you do, you cannot have any column in the table sortable (I had a lot of issues trying to workaround this yesterday, no success). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:11, 6 November 2011 (UTC)&lt;br /&gt;
:::I fixed it a bit. But there&#039;s this extra cell for singular pokemon. Don&#039;t know why though.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Reshiram (Pokémon)|&amp;lt;span style=&amp;quot;color:#858585&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Zekrom (Pokémon)|&amp;lt;span style=&amp;quot;color:#D8D8D8&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:32, 6 November 2011 (UTC)&lt;br /&gt;
::::I fixed the extra spot for single Pokémon types. I put in &amp;quot;none&amp;quot; in the extra || that was left blank. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 03:41, 6 November 2011 (UTC)&lt;br /&gt;
:If it can&#039;t be sortable, then I guess there&#039;s nothing we can do about that. If the template is ready, can the current one on the page be replaced with this one? Also, how will they be ordered, still by type, or Nat Dex no.? [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 04:27, 6 November 2011 (UTC)&lt;br /&gt;
::I think by type, because it keeps Zubat and Golbat with Crobat, when they have a unique family type combo. Yeah, if the template&#039;s done, may as well implement it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 6 November 2011 (UTC)&lt;br /&gt;
:::I&#039;ve moved the templates, so all that is left to do is to change this page, I&#039;ve previewed how it will look [[User:Vuvuzela2010/List of Pokémon with former unique type combinations|here]], just incase there&#039;s any changes that could be made. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 06:33, 6 November 2011 (UTC)&lt;br /&gt;
::::I suggest making two separate tables, one with current unique type combination and the other with former unique type combinations.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Reshiram (Pokémon)|&amp;lt;span style=&amp;quot;color:#858585&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Zekrom (Pokémon)|&amp;lt;span style=&amp;quot;color:#D8D8D8&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I have an additional two suggestions, one could either make subpages for each generation like is the case with &#039;&#039;&#039;Learnsets&#039;&#039;&#039;, or we could do what happens with &#039;&#039;&#039;[[Signature moves]]&#039;&#039;&#039;, and asterisk &amp;quot;prior to generation #&amp;quot;. One could take the latter step further and bold the names of those Pokémon still unique. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:41, 6 November 2011 (UTC)&lt;br /&gt;
:::::::To be honest, I&#039;d rather set it up like [[priority]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:44, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t follow how the two pages can be compared. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:47, 6 November 2011 (UTC)&lt;br /&gt;
:I meant to make a section for each generation, with 5 separate lists in total. Anyway, [[User talk:SnorlaxMonster/Template:UniqueType|this]] is my preferred way to do alternate forms if we do go this way. However, I agree that a current generation list and a former list would be good. Subpages should not be used for this at all. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:12, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I vote for the above layout. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:29, 6 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Celebi, Exeggcute and Exeggutor ==&lt;br /&gt;
&lt;br /&gt;
Celebi is a Psychic/Grass. Exeggcute and Exeggutor are Grass/Psychic.&lt;br /&gt;
If there are 24 different species of Pokémon who do not have the same type combination as another, and Generaton V introduced 32 Pokémon with unique type combinations, I don&#039;t see why not to put Celebi, Exeggcute and Exeggutor.&lt;br /&gt;
I will put because there are no other Psychic/Grass or Grass/Psychic. Correct me later. {{unsigned|Henry301199}}&lt;br /&gt;
:Unfortunately, you&#039;re incorrect. As far as this page is concerned Psychic/Grass &amp;amp; Grass/Psychic are the same. This is the exact same reason Wash {{p|Rotom}} &amp;amp; the family of {{p|Chinchou}} and {{p|Lanturn}} are not listed. Unique combination requires that the entire combination, regardless of type order, be unique. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 13:05, 5 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clarification of the use of the term &amp;quot;combinations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;combinations&amp;quot; in the first paragraph seems to include single types (confirmed by the numbers &amp;quot;289&amp;quot; and &amp;quot;153&amp;quot;, which only make sense when including single types.) However, in the second paragraph &amp;quot;combinations&amp;quot; seems to be contrasted with single types. I changed the phrasing here to hopefully be a bit less ambiguous. {{unsigned|Zedadex}}&lt;br /&gt;
&lt;br /&gt;
== Order of the Table ==&lt;br /&gt;
&lt;br /&gt;
I like the new table but it&#039;s a pity it isn&#039;t sortable. That&#039;s the reason why I&#039;d suggest to sort it manually:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) All Pokémon who have a unique type combination as of Generation V, sorted by evolution family and National Dex number&lt;br /&gt;
&lt;br /&gt;
2) All Pokémon who had a unique type combination until Generation V&lt;br /&gt;
&lt;br /&gt;
3) All Pokémon who had a unique type combination until Generation IV&lt;br /&gt;
&lt;br /&gt;
4) All Pokémon who had a unique type combination until Generation III&lt;br /&gt;
&lt;br /&gt;
5) All Pokémon who only had a unique type combination in Generation I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This could all happen in the same table without need for additional ones. That way you could clearly see which Pokémon currently have a unique type combination, beginning with those who have one since Generation I. Scrolling down you&#039;d see Pokémon who lost the uniqueness of their type combination, ending with Pokémon like Tangela, whose type combination hasn&#039;t been unique for over ten years now. [[User:Perlgia|Perlgia]] 12:09, 31 January 2012 (UTC)&lt;br /&gt;
:I like this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:52, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type order? ==&lt;br /&gt;
&lt;br /&gt;
I wonder why type order is always ignored. It might not mean much during gameplay, but it says a lot about the Pokémon&#039;s identity: Exeggutor is basically a plant (with psychic abilities) while Celebi is a mirage Pokémon like Mew (with plant-like features). There are seven more unique pairs like Exeggutor and Celebi (Sableye and Spiritomb, Steelix and Excadrill, Lucario and Cobalion...) and in fact there are only two Pokémon with a reversed common type combination: Skorupi (Poison/Bug) and Sealeo and its evolutions (Ice/Water). &lt;br /&gt;
Even though I find this interesting, I&#039;m not quite sure if that&#039;s actually noteworthy or just useless trivia. What do you think? [[User:Perlgia|Perlgia]] 22:51, 31 January 2012 (UTC)&lt;br /&gt;
:Type order is really unimportant. I don&#039;t see it as needing to be included. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:52, 1 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some of the type aren&#039;t unique==&lt;br /&gt;
Hello, I&#039;d just like to note this because it was driving me crazy, Paras/Parasect type combo of Bug/Grass is now shared with the Sewaddle/Swadloon/Leavanny line. Dratini/Dragonair also share their typing with Druddigon. Combusken/Blaziken share their type combo with Monfernape/Infernape and Pignite/Emboar. Misdreavus now shares her typing with Cofagrigus and the Shuppet and Duskull line. Exeggutor/Exeggcute have the Grass/Psychic shared also... A lot of the info just isn&#039;t accurate. I think it would be appropriate to make the changes. --[[User:Kemon77|Kemon77]] 8:06, 26 February 2012 (UTC)&lt;br /&gt;
*But they once were, that&#039;s what the columns with the generation numbers are for. If they are ticked, it means that it was a unique type combination in that generation. You will notice ones you noted such as Misdreavus has one tick, Generation II (none in Gen I seeming it wasn&#039;t around then), but hasn&#039;t after that due to Duskull and Shuppet lines and now the Cofagrigus line. --[[User:S2daam|--samm :)]] 08:16, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Umbreon==&lt;br /&gt;
&lt;br /&gt;
why is Umbreon on this list? [[User:Yamitora1|Yamitora1]] 16:44, 29 February 2012 (UTC)&lt;br /&gt;
: See the checkboxes? Umbreon only has one for generation II showing that it was the only pure-dark type in generation II. After Generation III it was no longer the only pure dark type. Hope that clears things up. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 16:47, 29 February 2012 (UTC)&lt;br /&gt;
::then how come Sableye isn&#039;t listed? [[User:Yamitora1|Yamitora1]] 16:53, 29 February 2012 (UTC)&lt;br /&gt;
:::It is, actually. --[[User:HeroicJay|HeroicJay]] 16:56, 29 February 2012 (UTC)&lt;br /&gt;
::::Trivia and intro note they don&#039;t have a unique type combination. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 16:57, 29 February 2012 (UTC)&lt;br /&gt;
:::::The reason he asked is because Sableye did, [[Generation III|once upon a time]], have a unique type combo, exactly the way Umbreon did. But his question was pointless: Sableye &#039;&#039;is&#039;&#039; on the list had was when he asked. --[[User:HeroicJay|HeroicJay]] 17:05, 29 February 2012 (UTC)&lt;br /&gt;
::::::I don&#039;t see his icon or a check list stating he had a unique combination in gen III [[User:Yamitora1|Yamitora1]] 17:18, 29 February 2012 (UTC)&lt;br /&gt;
:::::::Dark Pokemon section, Dark/Ghost, there is a checkbox there. :) &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 17:21, 29 February 2012 (UTC)&lt;br /&gt;
::::::::Oops, I&#039;m using firefox and i had Sableye typed into the find box, but i had a space after it. pressing find kept switching me from the trivia and intro and not highlighting list which has no space. [[User:Yamitora1|Yamitora1]] 17:25, 29 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we use the order on this template, {{template|Types}} left side then the right side, like before and all the other pages that list pokemon by type? [[User:05308|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;]] [[Lanturn (Pokémon)|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lanturn&amp;lt;/font&amp;gt;]] [[User talk:05308|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;CodeName: 05308&amp;lt;/font&amp;gt;]] 15:42, 21 March 2012 (UTC)&lt;br /&gt;
:I guess that would be a good idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:29, 23 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused ==&lt;br /&gt;
&lt;br /&gt;
Do you think maybe we should add a list of unused type combinations? [[User:05308|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;]] [[Lanturn (Pokémon)|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lanturn&amp;lt;/font&amp;gt;]] [[User talk:05308|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;CodeName: 05308&amp;lt;/font&amp;gt;]] 18:05, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kingdra and palkia ==&lt;br /&gt;
&lt;br /&gt;
I was going through this article, and that is when I saw Kingdra.&lt;br /&gt;
&lt;br /&gt;
Given that Kingdra has the same typing as Palkia (although Palkia isn&#039;t in this article),&lt;br /&gt;
I have two suggestions.&lt;br /&gt;
&lt;br /&gt;
1. Create a new segment that shows the more rarer, but not entirely unique combinations,&lt;br /&gt;
such as lunatone/solrock (not relatives), Kingdra/Palkia, etc.&lt;br /&gt;
&lt;br /&gt;
2. Remove Kingdra as it is not unique as there is Palkia, and not related to palkia.{{unsigned|Theslayer}}&lt;br /&gt;
:Kingdra has check marks only in Generations II and III, because Palkia didn&#039;t exist back then and Kingdra &#039;&#039;did&#039;&#039; have a unique type combination. If you didn&#039;t notice, there are also many other Pokémon like that (such as Shuckle) in the list.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:27, 10 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generational Differences ==&lt;br /&gt;
&lt;br /&gt;
This seems to be bothering not only myself but plenty of other people. The tick mark system is confusing people and they are wondering why certain Pokemon weren&#039;t removed because of a newer version of that type combination. It is frustrating and confusing to say the least.&lt;br /&gt;
&lt;br /&gt;
I believe it needs to be set up in the same way Pokemon learn moves at certain leves, or what tm&#039;s they can learn. Meaning that, at the bottom of the chart, you can select which generation you want to view and it shows the unique type combinations as of that generation. i.e. When you first come upon the webpage, Pokemon such as Seadra and Steelix don&#039;t show up, because in generation V, Palkia and Excadrill exist. If you were to then scroll down and select generation II, Seadra and Steelix would show up because there are no other Pokemon with Water + Dragon and Ground + Steel typings in that generation.&lt;br /&gt;
&lt;br /&gt;
The edit is simple and would really help a lot of confused people who come across this page.&lt;br /&gt;
[[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 06:47, 22 February 2013 (UTC)&lt;br /&gt;
:I don&#039;t see how the table is confusing. For example, when you see Meditite and Medicham, you should see they have check marks &#039;&#039;only&#039;&#039; for Generation III, unlike Baltoy and Claydol who have check marks from Generation III to V. It&#039;s pretty simple and is also used in TM move pages.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 09:29, 22 February 2013 (UTC)&lt;br /&gt;
:I very much so agree with applying the sorting options we have for move/TM lists. Yes, people might be interested to see who was the original &#039;mon with a certain type combination or how long they&#039;ve remained special, but others - like me - would be helped much more with a list of &#039;current&#039; unique type combinations without having to wade through tables of have-beens. [[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 11:59, 22 February 2013 (UTC)&lt;br /&gt;
::I htink what needs to happen is the list needs to be in National Dex order, not the seemingly random order it&#039;s in now. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 11:54, 22 February 2013 (UTC)&lt;br /&gt;
::I went through the discussion page and counted six opened discussions on this topic, and eight Pokemon listed that should not exist on the page, with over 33% of the discussions confused on the topic I would feel that for this type of page, the current system is confusing enough people to attempt to make a change. The problem lies in a another discussion where it was requested that the old unique Pokemon be listed, which I would agree is something that is interesting and something I enjoy. Giving the subject more thought I see three solutions, the first one is one I listed above. It is a format that already exists on the website and would be more easily understood by any person who stumbles upon the website. Another option is to simply have five separate charts. Create five separate headings, starting with the fifth generation moving down to the first. Under each heading, containing a graph of all the unique typings in that generation. This format makes it impossible to misinterpret the data, but may take more time to create. In either of these options, order by typing is perfectly acceptable, in fact, I find it easier to navigate in that manner, but the final option is to simply organize it by Pokedex number, yet keep the ability to rearrange the chart however you please. This would be similar to the page tat lists all of the Pokemon by Pokedex number, just instead of being able to rearrange it by base statistics, it would be able to be organized by first type and second type, and generation exclusivity. Although this option is the one I like least of all, it would form a basic table where the exclusivity by generation would easily be read. It would happen that the first n Pokemon are generation one unique typings, then the next n Pokemon that would be exclusives listed would naturally be all of the unique typings that were introduced in generation two, and the chart would fall into place like this. No matter how this ends up being resolved though, the current system is one that causes the chart to look incorrect at a glance. [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 13:47, 22 February 2013 (UTC)&lt;br /&gt;
:::Anyone who gets confused by the chart ignores the whole right hand half of it. The whole point of those check marks is to show &#039;&#039;in which&#039;&#039; generations those Pokémon have unique type combination. &#039;&#039;&#039;If they don&#039;t have a check mark for Generation V, their type combination is not unique anymore.&#039;&#039;&#039; It&#039;s just plain stupid to not understand it.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 14:15, 22 February 2013 (UTC)&lt;br /&gt;
::::It&#039;s not about being too stupid to read a table. It&#039;s about the table being cluttered with varying amounts of useless information depending on what you use it for. If I want to know what type combinations are unique in Gen V only, why wade through a heap of entries that say &amp;quot;I was unique until this Gen and no more in V&amp;quot;? That contributes &#039;&#039;&#039;nothing&#039;&#039;&#039; to the task at hand.[[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 23:23, 23 February 2013 (UTC)&lt;br /&gt;
:::::Here&#039;s a perfect example of a similar type page done in a way where you can easily understand what&#039;s going on. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_that_are_not_part_of_an_evolutionary_line It really isn&#039;t a matter of stupidity, and were really not hear to point fingers and call people names, myself and other people feel it would be much easier to understand with a different format[[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 15:45, 25 February 2013 (UTC)&lt;br /&gt;
::::::I think it makes sense to have separate lists for current and former unique type combinations, like the page linked in the previous message. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:54, 25 February 2013 (UTC)&lt;br /&gt;
::::::I kinda agree too. [[User:Dennou Zenshi/Sandbox|Here&#039;s]] a template for Pokémon with formerly unique type combination (without the category).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:21, 25 February 2013 (UTC)&lt;br /&gt;
:::::::That looks perfect. If you could somehow incorporate the Pokemon that was introduced to make it so it wasn&#039;t unique that would be a cool addition but otherwise two separate lists would be awesome. [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 16:37, 25 February 2013 (UTC)&lt;br /&gt;
::::Thank you so much for finding a solution and making it work. I find the page as it is now very insight- and useful.[[User:Nebulak|Nebulak]] ([[User talk:Nebulak|talk]]) 23:08, 25 February 2013 (UTC)&lt;br /&gt;
:::::I would like to say thank you as well. This page as a lot easier to understand and I think it will help a lot of people. I am very grateful for all of the time you put into editing the page Dennou Zenshi|! [[User:Milesgagar|Milesgagar]] ([[User talk:Milesgagar|talk]]) 04:19, 26 February 2013 (UTC)&lt;br /&gt;
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== Erikiteru ==&lt;br /&gt;
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We shouldn&#039;t add Erikiteru(Electric-Normal) right now as it might have further Evos. [[User:Rajjoaby|Rajjoaby]] ([[User talk:Rajjoaby|talk]]) 18:48, 13 May 2013 (UTC)&lt;br /&gt;
:That&#039;s not the reason, since evolution families are included on this page; the real reason is that we don&#039;t know the full Gen VI dex, so there might be unrelated Pokemon that are also its type. In any case, the page is already locked to everyone except admins, so I don&#039;t see the point in bringing this up on the talk page. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:36, 13 May 2013 (UTC)&lt;br /&gt;
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Fairy types???&lt;br /&gt;
We need to add Marill, Jigglypuff, Flabébé, and Sylveon ASAP! {{unsigned|Stickipedia}}&lt;br /&gt;
:Already you mentioned two pokémon who are automatically excluded from this list, since both Flabebe and Sylveon are pure Fairy and unrelated, thus making the typing not unique. And since we don&#039;t know if any of the retyped pokémon will be unique, we&#039;re not adding them yet. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 23:28, 15 June 2013 (UTC)&lt;br /&gt;
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== nidoqueen and king ==&lt;br /&gt;
&lt;br /&gt;
technically they are different pokemon but whatever. [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 16:10, 11 July 2013 (UTC)&lt;br /&gt;
:I believe the reason they&#039;re here is because both genders of Nidoran can lay eggs of the other gender, so the assumption is that programming limitations in Gen 1 are the reason they&#039;re separate evolution lines rather than a Burmy/Wormadam/Mothim-style gender split. But yes, I agree that they don&#039;t belong here because they aren&#039;t technically evolutionarily related. Latias and Latios need to be removed for the same reason. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:59, 11 July 2013 (UTC)&lt;br /&gt;
::Latios and Latias are related in the same way as the Nidos, though--male and female members of the same species.  You just can&#039;t see it &amp;quot;in-game&amp;quot; because the game mechanics don&#039;t allow you to breed legendaries (in order to keep them rare)... even in the case of legendary Pokémon that are clearly a whole species (not a &amp;quot;one-of-a-kind&amp;quot; thing) and &#039;&#039;should&#039;&#039; be capable of reproducing: like Latios/Latias which are males/females of one species (and were even mentioned in the Pokédex to live in &amp;quot;colonies&amp;quot; somewhere), and Heatran which is a species with both males and females. [[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 16:43, 21 November 2013 (UTC)&lt;br /&gt;
:::That&#039;s anime canon. In the games, Latias and Latios are separate species because they cannot breed; their legendary status is irrelevant, and attempting to impose logic (&amp;quot;should be capable of reproducing&amp;quot;) onto the game mechanics is fanon. Our mission is to report, not to make up explanations. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:14, 21 November 2013 (UTC)&lt;br /&gt;
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== Pangoro ==&lt;br /&gt;
Since Pangoro is a Fighting/Dark type can some Admin move Scraggy and Scrafty to the formerly unique type combination list? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 07:20, 20 July 2013 (UTC)&lt;br /&gt;
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== Removal of checks ==&lt;br /&gt;
&lt;br /&gt;
Should the generational checks be removed from the &amp;quot;Unique type combinations&amp;quot; section? With the addition of &amp;quot;Formerly unique&amp;quot; as a separate section and the removal of Pokémon who are no longer unique in type, these now essentially only illustrate the generation wherein the Pokémon/family was introduced. [[User:Griffindaly|griffindaly]] ([[User talk:Griffindaly|talk]]) 04:40, 27 July 2013 (UTC)&lt;br /&gt;
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== Total combination/permutation update with addition of Fairy ==&lt;br /&gt;
&lt;br /&gt;
Should the total number of type combinations and permutations be updated to reflect those made by the new type, Fairy—i.e.: 153→162 and 289→324? [[User:Griffindaly|griffindaly]] ([[User talk:Griffindaly|talk]]) 05:06, 27 July 2013 (UTC)&lt;br /&gt;
:When the page is unlocked so we can edit it, yes. That&#039;s not until the games come out, though, so be patient, please. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:08, 27 July 2013 (UTC)&lt;br /&gt;
::The new amount of combinations is actually 171 (18&#039;&#039;&#039;C&#039;&#039;&#039;2 + 18).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 07:22, 27 July 2013 (UTC)&lt;br /&gt;
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== Unused type combinations redux ==&lt;br /&gt;
&lt;br /&gt;
It seems someone asked this question over a year ago and it probably just fell through the cracks. Is it possible there is enough information to warrant a page on &#039;&#039;unused&#039;&#039; type combinations (possibly as of Gen VI if it&#039;s put off until after X and Y are out), with a few pieces of information on that combination, including the weaknesses and resistances it would have by using {{template|Type effectiveness}}? [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 12:22, 18 September 2013 (UTC)&lt;br /&gt;
:Since no one has even said anything, I just decided to start on a [[User:Schiffy/Unused_Type_Combinations|test page]] to show what my idea entailed. It&#039;s only got two so far, but the point is there. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 20:17, 22 September 2013 (UTC)&lt;br /&gt;
::It doesn&#039;t have the type effectiveness charts, but [[List of type combinations by abundance]] does list every possible combination in a sortable chart, which you can sort so you can see all the ones that are unused. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:37, 22 September 2013 (UTC)&lt;br /&gt;
:::The first chart that has the sprites only lists used combinations, but the next one has unused ones as well. Regardless, that page I made is only a sketch idea. I may fill it out later. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:03, 22 September 2013 (UTC)&lt;br /&gt;
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== No other type combination ==&lt;br /&gt;
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You know how on the trivia section it says no other Pokémon has this type combination. Well, they are alot of Pokémon that are that way. So I think it is not notable as my opinion. --[[User:Ethan7|Ethan7]] ([[User talk:Ethan7|talk]]) 22:29, 3 December 2013 (UTC)&lt;br /&gt;
:I&#039;m not sure whether it&#039;s notable or not, but I agree that it&#039;s unnecessary clutter in the trivia section. I&#039;d suggest that, if people are insistent on keeping it in individual Pokemon articles, we move it to the Biology section instead? That&#039;s where we include signature moves, and unique type combinations don&#039;t seem too different from that, at least to me. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:34, 3 December 2013 (UTC)&lt;br /&gt;
::Ok, that seams like a good idea. Maybe then it would not be so cluttered.--[[User:Ethan7|Ethan7]] ([[User talk:Ethan7|talk]]) 22:37, 3 December 2013 (UTC)&lt;br /&gt;
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== Why they aren&#039;t unique anymore ==&lt;br /&gt;
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Do you think it would be a good idea to, in the Formerly unique section, add a column with other Pokémon of their type combo? Just for convenience; I can&#039;t think of any other {{t|Dragon}}/{{t|Electric}} guys and it&#039;s really bugging me. And yes, I do know how easy it is to find this out, but I&#039;m just lazy. &#039;&#039;&#039;~[[User:Zaffre|&amp;lt;span style=&amp;quot;color:#0000CD&amp;quot;&amp;gt;Za&amp;lt;/span&amp;gt;]][[User talk:Zaffre|&amp;lt;span style=&amp;quot;color:#0014A8&amp;quot;&amp;gt;ff&amp;lt;/span&amp;gt;]][[Special:Contributions/Zaffre|&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;]]~&#039;&#039;&#039; 01:57, 25 December 2013 (UTC)&lt;br /&gt;
:I would say no, simply because there are too many to list. Ampharos&#039;s Mega Evolution is Dragon/Electric, if you want to know.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:10, 25 December 2013 (UTC)&lt;br /&gt;
==Mega Sceptile ==&lt;br /&gt;
Should Mega Sceptile be added to the list? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 18:56, 23 June 2014 (UTC)&lt;br /&gt;
:Not yet. It&#039;s possible that there are other Grass/Dragon types in ORAS.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 20:07, 23 June 2014 (UTC)&lt;br /&gt;
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== Megas listed as forms? ==&lt;br /&gt;
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Should Mega Pokemon also be listed as alternate forms sharing the same unique type combination? Both Mega Tyranitar and Mega Abomasnow share their unique type combination with their regular forms. I think it would be worth mentioning them at least, since it looks like Mega Sceptile and Mega Altaria will be added once ORAS is released and its confirmed those combinations are unique. I can&#039;t get the coding to work for Mega Abomasnow either, and I imagine I&#039;ll have the same problem with Mega Tyranitar. &lt;br /&gt;
Edit: I added additional Mega sprites but that&#039;s not really what I set out to do. I feel like we should list the Megas too.&lt;br /&gt;
:--[[User:Terry152|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;Terry152&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] ([[User talk:Terry152|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]) 08:14, 14 September 2014 (UTC)&lt;br /&gt;
:I vote yes.  [[User:FoggyMoor|FoggyMoor]] ([[User talk:FoggyMoor|talk]]) 20:14, 24 September 2014 (UTC)&lt;br /&gt;
::A few months later, I have edited the UniqueType template and made it so form=Mega Evolution results in the Mega sprite. No they&#039;re considered differnet Pokemon, but the same thing was done with Rotom and its forms so I think it&#039;s okay. It looks neater now anyway, imo. --[[User:Terry152|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;Terry152&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] ([[User talk:Terry152|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]) 02:45, 17 December 2014 (UTC)&lt;br /&gt;
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== Shouldn&#039;t Carbink &amp;amp; Diancie go here? ==&lt;br /&gt;
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IIRC, Diancie is just a mutated Carbink, right? So don&#039;t they technically count? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 05:48, 9 May 2016 (UTC)&lt;br /&gt;
:No. This page is only concerned with Pokemon related by evolution/breeding. Diancie and Carbink are not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:55, 9 May 2016 (UTC)&lt;br /&gt;
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== Formerly Not Unique ==&lt;br /&gt;
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Under trivia, would it be worth mentioning Pokemon like Magnemite and Marill that were &#039;&#039;not&#039;&#039; unique type combinations when introduced, but have become so in a later generation because of the addition of a new type? [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 18:48, 3 June 2016 (UTC)&lt;br /&gt;
:The table pretty much already implies that. Just like the Rotom Electric/Ghost appliance forms are only marked for Gen IV. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:01, 3 June 2016 (UTC)&lt;br /&gt;
::Fair enough. [[User:Masternachos|Masternachos]] ([[User talk:Masternachos|talk]]) 22:43, 3 June 2016 (UTC)&lt;br /&gt;
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== Pokéstar Studios Opponents ==&lt;br /&gt;
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To be clear.... we&#039;re counting Pokéstar Studios opponents as unique if no Pokémon has that typing, (Brycen-Man being &amp;quot;formerly unique&amp;quot; due to Inkay and Malamar), but the presence of a Pokéstar Studios opponent (like MT2) with a typing formerly unique to a Pokémon (like the Magnemite line) doesn&#039;t disqualify that Pokémon&#039;s typing as &amp;quot;unique&amp;quot; as of Generation V? [[User:Draceon|Draceon]] ([[User talk:Draceon|talk]]) 03:13, 31 July 2016 (UTC)&lt;br /&gt;
:Yes. What&#039;s &#039;&#039;really&#039;&#039; important is Pokemon with unique typings. Just Pokemon. Nothing else needs to enter that consideration, and nothing else but a new Pokemon can disqualify an old Pokemon&#039;s unique typing.&lt;br /&gt;
:The Pokestar Studios opponents are there because it&#039;s sort of notable that there&#039;s been &#039;&#039;some&#039;&#039; &amp;quot;thing&amp;quot; that&#039;s had types &#039;&#039;like&#039;&#039; Pokemon and that&#039;s had a typing no Pokemon ever had. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 31 July 2016 (UTC)&lt;br /&gt;
::Thank you! That was a helpfully concise explanation. [[User:Draceon|Draceon]] ([[User talk:Draceon|talk]]) 02:48, 2 August 2016 (UTC)&lt;br /&gt;
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== Solrock/Lunatone and Latios/Latias ==&lt;br /&gt;
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Even though Solrock and Lunatone are also counterparts, Latios and Latias are still on the list. I think they shouldn&#039;t be on there because despite being part of the Eon duo they are not related by evolution or breeding which what this unique typing page is about. And just because in the 5th movie they say that they are both related by blood/family or something, doesn&#039;t mean it&#039;s the same way in the games. Plus this list is more based on the games, not the anime.&lt;br /&gt;
&lt;br /&gt;
But if you guys still think Lati@s should still be on the list, then you should at least add Solrock and Lunatone as well. They are no different than Lati@s in terms of being a counterpart just like them. They both have the same type combination that no other Pokemon has yet, they both similar themes with each other (they&#039;re rocks based on celestial symbols) and they are both version exclusive (Solrock is in Ruby and Lunatone is in Sapphire, just like Lati@s.) It&#039;s only fair to add them as well, in my opinion, since you guys think Lati@s being there is totally fine. &lt;br /&gt;
&lt;br /&gt;
Edit: It appears they have just been removed by someone. I think that is fair because Solrock/Lunatone weren&#039;t on there either. [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 18:06, 14 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Edit #2: Yeah, I also think it&#039;s a good idea to still note about them in the Trivia section. And wow, I didn&#039;t expect changes to made about it so soon. This is great. [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 02:03, 15 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Edit #3: I made a huge mistake. I think Latios and Latias should actually be on there because they both have similar names, similar designs and their Mega Evolutions are almost completely identical (their Mega menusprites are exactly the same.) Even though they are Legendary Pokémon that don&#039;t evolve or breed, I think they still have a relation to each other so technically they are one of the same with an unique Dragon/Psychic typing. Also, I think it&#039;s obvious that Minior will evolve into Lunatone and Solrock via the Moon Stone and Sun Stone in Pokémon Sun and Moon, so they will eventually be on the list too if it&#039;s actually gonna be true, so both will be on there and all will be good. (If it doesn&#039;t turn out to be true, then I would be wrong about Minior evolving into them and that is that.) Anyway, please forgive me about Lati@s, and I hope you will keep them on there until a new Dragon/Psychic Pokémon will eventually be confirmed. :-) [[User:PsychoZoid|PsychoZoid]] ([[User talk:PsychoZoid|talk]]) 21:23, 26 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorting logic? ==&lt;br /&gt;
&lt;br /&gt;
what is the logic in the sorting of the table? I see that types are grouped together, but there doesn&#039;t seem to be any particular order in which type should be first. We sort everything else by Pokedex number - why is this page different? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:00, 22 September 2016 (UTC)&lt;br /&gt;
:The Pokemon&#039;s primary types are listed in the same order in which they&#039;re listed in the game&#039;s internal data. This is also the order used in the navbox at the top of [[Type]] and on our [[Type/Type chart|Type chart]] article. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:09, 22 September 2016 (UTC)&lt;br /&gt;
::But it makes the table (specifically, the checkmarks) look very weird and disorganized, and isn&#039;t consistent with listings of Pokemon on [[Tackle|move pages]], [[Normal-type|type pages]], [[Frisk|ability pages]], [[Signature move]], [[Signature ability]], and basically every other page I can think of that lists several Pokemon in this manner. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:16, 22 September 2016 (UTC)&lt;br /&gt;
:::Most of those pages don&#039;t list things anywhere near &amp;quot;this manner&amp;quot; in the first place. At best, you could argue that the signature move/Ability pages are similar (but they&#039;re still kinda different too).&lt;br /&gt;
:::I don&#039;t think it&#039;s a terrible thing. And I think I like that the types are grouped more than I might like if the Pokemon were in National &#039;Dex order. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:45, 22 September 2016 (UTC)&lt;br /&gt;
::::In design, the table is identical to the tables used to show what Pokemon can learn certain moves via TM, which are sorted by dex number. The only difference between it and the table showing what Pokemon can learn certain moves via leveling up is the use of checkmarks instead numbers, and Signature move/Ability are the same except with names of moves/abilities instead of numbers or checkmarks. The type page removes generations at all, but besides that is the same kind of table, which is what I meant by &amp;quot;this manner&amp;quot;.&lt;br /&gt;
::::We sort Pokemon by dex number on every move page, every ability page, every type page, and a few others. This is the only one that isn&#039;t sorted that way, and that&#039;s just a really weird inconsistency. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 02:58, 22 September 2016 (UTC)&lt;br /&gt;
:::::And again, those all aren&#039;t actually in &amp;quot;this manner&amp;quot;&amp;amp;mdash;some of those are &#039;&#039;bad&#039;&#039; analogies. Anything that includes columns for Pokemon types is not automatically analogous to this page. Certainly the tables on pages like {{m|Tackle}} for learning by TM/level are not an analogy. There is a reason to sort the tables here by the types; there&#039;s &#039;&#039;no&#039;&#039; reason to do so on something like Tackle. If the move was in a column of the table, &#039;&#039;that&#039;&#039; might be analogous&amp;amp;mdash;but it&#039;s not.&lt;br /&gt;
:::::I think this page is a &#039;&#039;little&#039;&#039; uniquely focused on types. I think &#039;&#039;that&#039;&#039; justifies this page&#039;s difference well enough. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:17, 22 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alolan Forms New Unique Type Combo ==&lt;br /&gt;
&lt;br /&gt;
Can we add new unique type combos to table now or do we have to wait until the games&#039; release? Because I&#039;m anxious to put Alolan Rattata and Alolan Raticate to the page. --&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;^_^&amp;quot;&amp;gt;AwesomeDJPokemon&amp;lt;/span&amp;gt; 16:26, 6 October 2016 (UTC)&lt;br /&gt;
:They are already in the page&#039;s code, but hidden. For new generations, we never add the newly revealed Pokemon until they&#039;re all out and we know the whole Pokedex. That&#039;s because we don&#039;t know whether Sun/Moon is also going to introduce another Normal/Dark Pokemon, which would make Alolan Rattata/Raticate&#039;s type combination not unique after all. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:41, 6 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alolan Raichu==&lt;br /&gt;
I believe that Alolan Raichu has a unique type combination yet it is not listed, I checked and the only other Pokémon with the same type combination is the Pokestar Studios Opponent UFO 02, and I feel like it is unfair that Alolan Raichu is not included in the list, as the UFO 02 did not appear in Pokémon Sun and Moon, so Alolan Raichu does have a unique type combination, shouldn&#039;t it get added? [[User:Peripuff|Peripuff]] ([[User talk:Peripuff|talk]]) 02:55, 6 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Registeel==&lt;br /&gt;
Didn&#039;t Registeel have a unique type combination in gen III? --[[User:Sivupäärynä|Sivupäärynä]] ([[User talk:Sivupäärynä|talk]]) 16:01, 1 January 2017 (UTC)&lt;br /&gt;
:Mawile was pure Steel-type then. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 16:08, 1 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==UFO 2==&lt;br /&gt;
Despite the fact it didn&#039;t exist in Gen 6, should it be mentioned that UFO 2 had a unique type combo until gen 7 where Alolan Raichu exists? Thanks [[User:The IceCream|The IceCream]] ([[User talk:The IceCream|talk]]) 22:16, 4 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia opinions ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s some trivia here saying &amp;quot;Dragalge did not cease being unique in its Poison/Dragon combination until the addition of Naganadel midway through Generation VII.&amp;quot; Although this is the case, Numel and Camerupt didn&#039;t cease being unique in their Fire/ground combination until the addition of Groudon&#039;s Primal form midway through Generation VI. I&#039;m torn between adding that, taking the point out as it&#039;s not so unique, or leaving as is. What&#039;s the best option? [[User:Masser|Masser]] ([[User talk:Masser|talk]]) 15:58, 5 October 2018 (UTC)&lt;br /&gt;
:I&#039;ve added the trivia. I think it&#039;s fine, it&#039;s not really a &amp;quot;unique&amp;quot; trivia, it&#039;s just pointing out a fact.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:58, 6 October 2018 (UTC)&lt;br /&gt;
::I also noticed the same thing with Meloetta Pirouette forme being Normal/Fighting and Mega Lopunny with the same typing introduced late Generation VI. I&#039;m not sure if any more have it, Numel/Camerupt/Primal Groudon, and Meloetta/Mega Lopunny all came to mind when I read the Dragalge/Naganadel trivia and forgot to include Meloetta in my example [[User:Masser|Masser]] ([[User talk:Masser|talk]]) 14:06, 6 October 2018 (UTC)&lt;br /&gt;
:::Honestly, this whole thing is probably better served as a note on the &amp;quot;formerly unique&amp;quot; chart rather than in trivia. [[User:Bwburke94|bwburke94]] ([[User talk:Bwburke94|talk]]) 05:50, 23 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there a page on type pairs with no assigned Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
(Sorry if this is out of place, I don&#039;t know where it should go) Is there a page listing pairs like Fire/Ice with no matching Pokémon? If not, may I create it? [[User:Pallukun|Pallukun]] ([[User talk:Pallukun|talk]]) 22:17, 14 August 2019 (UTC)&lt;br /&gt;
:You can find such a list by sorting [[List of type combinations by abundance#All type combinations and their abundance|this table]] on the &amp;quot;List of type combinations by abundance&amp;quot; page. I&#039;ve also added a link to that page from this page so it&#039;ll be easier to find for others in the future. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:57, 15 August 2019 (UTC)&lt;br /&gt;
::There used to be such a page at {{redlink|User talk:ElectAbuzzzz/Sandbox}}, but the user whose userspace it was in has retired and the page has been deleted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:31, 15 August 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Galar update ==&lt;br /&gt;
&lt;br /&gt;
Since the sprites and all are still being in process of G8 update, here is relevant information. Gone is Ice/Psychic (Galarian Mr. Mime and the evo), pure Flying (regional borb), Fire/Rock (Rolycoly evos), Bug/Fire (Sizzlipede and the evo), Electric/Ice (Arctozolt) and Dragon/Ghost (regional pseudo). We gain Fire/Ice (Zen Mode Galar Darmanitan), Bug/Psychic (regional bug evos), Bug/Ice (Frosmoth and the pre-evo), Electric/Poison (Toxel and the evo) and Dark/Fairy (Impidimp line). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 00:15, 15 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removed Pokémon ==&lt;br /&gt;
Should we note the Pokémon that have a unique type combination but are not available in the current generation (such as Mega Altaria), the Pokémon that previously had a unique type combination that are the only currently available Pokémon with said type combination, and the type combinations that are now completely unavailable (such as ice-fighting) somewhere, if not in a table, as a note or in the trivia section?&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381396</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381396"/>
		<updated>2021-07-28T19:18:51Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイ&lt;br /&gt;
|tmname=Sui&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイ&#039;&#039;&#039; &#039;&#039;Sui&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white stripes and dark blue markings. Suicune has a thick, blue mane and a blue tail. It has purple eyes, a long snout and ears with purple on the inside. Suicune has a Small blue sphere in its mane with another larger one on its tail.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381395</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381395"/>
		<updated>2021-07-28T19:18:10Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイ&lt;br /&gt;
|tmname=Sui&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white stripes and dark blue markings. Suicune has a thick, blue mane and a blue tail. It has purple eyes, a long snout and ears with purple on the inside. Suicune has a Small blue sphere in its mane with another larger one on its tail.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381392</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381392"/>
		<updated>2021-07-28T19:12:14Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイ&lt;br /&gt;
|tmname=Sui&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
Suicune is the [[game mascot]] of {{game|Crystal}}, appearing on the boxart.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], {{game|Crystal}}, and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white stripes and dark blue markings. Suicune has a thick, blue mane and a blue tail. It has purple eyes, a long snout and ears with purple on the inside. Suicune has a Small blue sphere in its mane with another larger one on its tail.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381391</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381391"/>
		<updated>2021-07-28T19:10:59Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイクン&lt;br /&gt;
|tmname=Sui&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
Suicune is the [[game mascot]] of {{game|Crystal}}, appearing on the boxart.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], {{game|Crystal}}, and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white stripes and dark blue markings. Suicune has a thick, blue mane and a blue tail. It has purple eyes, a long snout and ears with purple on the inside. Suicune has a Small blue sphere in its mane with another larger one on its tail.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381390</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381390"/>
		<updated>2021-07-28T19:10:31Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイクン&lt;br /&gt;
|tmname=Suicune&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
Suicune is the [[game mascot]] of {{game|Crystal}}, appearing on the boxart.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], {{game|Crystal}}, and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white stripes and dark blue markings. Suicune has a thick, blue mane and a blue tail. It has purple eyes, a long snout and ears with purple on the inside. Suicune has a Small blue sphere in its mane with another larger one on its tail.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381378</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381378"/>
		<updated>2021-07-28T18:41:33Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイクン&lt;br /&gt;
|tmname=Suicune&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;br /&gt;
Suicune is the [[game mascot]] of {{game|Crystal}}, appearing on the boxart.&lt;br /&gt;
&lt;br /&gt;
Suicune is pursued in the {{pkmn|anime}}, [[Pokémon Adventures|manga]], {{game|Crystal}}, and {{game|HeartGold and SoulSilver|s}} by [[Eusine]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Suicune is a slim, quadrupedal, blue, mammalian {{OBP|Pokémon|species}} with white, diamond-shaped markings. Its face and underside are white as well. Suicune has a thick, purple mane that resembles the {{wp|aurora borealis}} and two white, streamer-like tails that wave forward. It has a long, white snout. Suicune has a large, hexagonal, cerulean blue crest on its forehead with two prongs on either side of the base. It has red eyes, a small tuft of fur under its chin, and small paws with white paw pads.&lt;br /&gt;
&lt;br /&gt;
Suicune has the power to walk across water and purify dirty water with one touch. It travels across {{DL|List of Pokémon by habitat|Grassland Pokémon|grasslands}} in search of water to purify by following the north wind. Northern winds always seem to blow stronger in its presence. In {{game|Crystal}}, Suicune is said to be the closest of the [[Legendary beasts]] to {{p|Ho-Oh}}. It is also said to have a link to the {{p|Unown}}. [[DP028|In the anime]], Suicune is heroic, serious, and calm during dangerous situations. Suicune is believed to be both the embodiment of the north winds and compassion of pure spring waters.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
[[File:Goh Suicune.png|thumb|left|250px|Suicune in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Suicune M13.png|thumb|250px|{{Shiny}} Suicune in the anime]]&lt;br /&gt;
=====Suicune (recurring)=====&lt;br /&gt;
Suicune made its debut in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, where {{Ash}} and {{ashfr}} first encountered one as they were heading towards [[New Bark Town]]. Suicune was seen standing on a small island in a lake, appearing as a mysterious silhouette of blue energy. At first, Ash did not understand what Pokémon it was and wanted to {{pkmn2|caught|catch}} it. However, Suicune leaped into the fog and vanished as soon as Ash made an attempt to {{pkmn|battle}} it.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381375</id>
		<title>User:UltraSolgaleo/SuicuneSandbox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo/SuicuneSandbox&amp;diff=3381375"/>
		<updated>2021-07-28T18:36:56Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Created page with &amp;quot;{{PokémonPrevNext/Head|type=Water}} {{PokémonPrevNext/GO|species=Suicune}} {{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Suicune}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=244|prev=Entei|nextnum=246|next=Larvitar|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Suicune}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Suicune&lt;br /&gt;
|jname=スイクン&lt;br /&gt;
|tmname=Suicune&lt;br /&gt;
|jtranslit=Suikun&lt;br /&gt;
|category=Aurora&lt;br /&gt;
|type1=Water&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Pressure&lt;br /&gt;
|abilityd=Inner Focus&lt;br /&gt;
|abilityold=Water Absorb&lt;br /&gt;
|abilityoldcaption=Hidden Ability Gen. V-VI{{tt|*|Suicune with this Ability was never made available legitimately.}}&lt;br /&gt;
|ndex=245&lt;br /&gt;
|height-ftin=6&#039;07&amp;quot;&lt;br /&gt;
|height-m=2.0&lt;br /&gt;
|weight-lbs=412.3&lt;br /&gt;
|weight-kg=187.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=215&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=suicune&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suicune&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スイクン&#039;&#039;&#039; &#039;&#039;Suicune&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Raikou}} and {{p|Entei}}, it is one of the [[Legendary beasts]] resurrected by {{p|Ho-Oh}} after the burning of the [[Burned Tower|Brass Tower]]. Of the three Legendary beasts, Suicune is said to represent the rains that quenched the flames of the burning Brass Tower.&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_(GO)&amp;diff=3378286</id>
		<title>Gym (GO)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_(GO)&amp;diff=3378286"/>
		<updated>2021-07-17T23:34:26Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* In the anime */ Fixed an error where Goh was mispelled Go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Gym&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジム&#039;&#039;&#039; &#039;&#039;Gym&#039;&#039;) is a type of location in [[Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
In the Map View, Gyms are marked as color-coded towers with the [[Gym]] symbol above them. If the Gym belongs to a {{OBP|team|GO}}, the top of the tower will swap between the Gym symbol and the Gym&#039;s newest added Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Placement==&lt;br /&gt;
[[File:GO Guide Gym 1.png|thumb|200px|A Gym claimed by Team Valor, with a {{p|Metagross}} as its newest addition]]&lt;br /&gt;
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).&lt;br /&gt;
&lt;br /&gt;
Gyms are based on a selection of portals from the [[Niantic]] game {{wp|Ingress (video game)|Ingress}}. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than [[PokéStop]]s, which were also created from Ingress portals. This distribution was slightly balanced, after some [[PokéStop]]s were converted into Gyms on June 19, 2017.&lt;br /&gt;
&lt;br /&gt;
If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new PokéStop. As a result, any active EX Raid invitations are revoked, but players will be compensated with five Premium Raid Passes and {{Stardust}}50,000.&lt;br /&gt;
&lt;br /&gt;
==Inspecting a Gym==&lt;br /&gt;
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.&lt;br /&gt;
&lt;br /&gt;
If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team. &lt;br /&gt;
&lt;br /&gt;
If the player is on a team, they can view the Gym screen, which shows the location&#039;s name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:&lt;br /&gt;
* Pokémon name (or nickname if owned by the player)&lt;br /&gt;
* Hologram of Trainer&#039;s avatar with name and Trainer level&lt;br /&gt;
* Total time defending&lt;br /&gt;
* Number of [[Berry|Berries]] (treats) fed to&lt;br /&gt;
* Number of battles when defending&lt;br /&gt;
&lt;br /&gt;
If the Gym is of the player&#039;s team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym. &lt;br /&gt;
&lt;br /&gt;
===Photo Discs===&lt;br /&gt;
Like [[PokéStop]]s, a player can search a Gym by spinning its Photo Disc to collect items and/or {{pkmn|Egg}}s and gain [[Trainer level|XP]]; the Photo Disc can be accessed by tapping the Photo Disc icon in the bottom right corner, then spinning the Gym&#039;s Photo Disc while within range. Once the player has spun a Gym&#039;s Photo Disc, it will turn purple for that player only for five minutes; the player cannot search a purple Photo Disc until it returns to the Gym&#039;s color again.&lt;br /&gt;
&lt;br /&gt;
The pool of items that can be found by searching a PokéStop or Gym increases with the player&#039;s Trainer level, with certain items not being obtainable until later levels. The player will not find Eggs at PokéStops or Gyms if they already have the maximum nine Eggs or no space left in their [[Pokémon Box]]. Multiple of the same item can be obtained from a single search. If a player does not already have a Gym&#039;s Badge, spinning its Photo Disc will award them the Gym Badge. If the player achieves their First PokéStop of the day bonus using a Gym, they will receive those bonus items.&lt;br /&gt;
&lt;br /&gt;
Once per day, the player can obtain a standard [[Raid Pass]] from a Gym. If the player opens the Gym screen of a Gym they are in range of that has an active Raid Battle that they have not already completed, the player will receive a standard Raid Pass automatically if they do not currently have one and have not already received one that day. If the player spins the Photo Disc at a Gym while they do not have a standard Raid Pass and have not already received one that day, they will always receive a Raid Pass in addition to the other items found; even if the player&#039;s [[Bag]] is full, they can still spin a Gym if it would award them a Raid Pass.&lt;br /&gt;
&lt;br /&gt;
====Obtainable items====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Min. level&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Poké Ball.png|40px]] || {{i|Poké Ball}} || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Great Ball.png|40px]] || [[Great Ball]] || 12 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Ultra Ball.png|40px]] || [[Ultra Ball]] || 20 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Potion.png|40px]] || [[Potion]] || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Super Potion.png|40px]] || [[Super Potion]] || 10 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Hyper Potion.png|40px]] || [[Hyper Potion]] || 15 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Max Potion.png|40px]] || [[Max Potion]] || 25 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Revive.png|40px]] || [[Revive]] || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff; &amp;quot; &lt;br /&gt;
| [[File:GO Max Revive.png|40px]] || [[Max Revive]] || 30 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Razz Berry.png|40px]] || [[Razz Berry]] || 8 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Nanab Berry.png|40px]] || [[Nanab Berry]] || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Pinap Berry.png|40px]] || [[Pinap Berry]] || 18 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Dragon Scale.png|40px]] || [[Dragon Scale]] || 10 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO King&#039;s Rock.png|40px]] || [[King&#039;s Rock]] || 10 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Metal Coat.png|40px]] || [[Metal Coat]] || 10 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Sun Stone.png|40px]] || [[Sun Stone]] || 10 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Upgrade.png|40px]] || [[Upgrade]] || 10 || Feb. 16, 2017 onward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Egg 2 km.png|40px]] || 2&amp;amp;nbsp;km {{pkmn|Egg}} || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Egg 5 km.png|40px]] || 5&amp;amp;nbsp;km {{pkmn|Egg}} || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Egg 10 km.png|40px]] || 10&amp;amp;nbsp;km {{pkmn|Egg}} || 5 ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:GO Gift.png|40px]] || [[Gift]] || 1 || June 21, 2018 onward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:GO Raid Pass.png|40px]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Raid Pass]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Once a day, if the player does not already have one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Number of items====&lt;br /&gt;
Spinning a Gym yields a much wider range of item amounts compared to PokéStops, which largely depends on a variety of factors, especially the Gym Badge level.&amp;lt;ref&amp;gt;[https://thesilphroad.com/science/item-awards-from-gym-spins/ SPINNING GYMS: THE MECHANICS OF ITEM DROPS FROM GYMS]&amp;lt;/ref&amp;gt; {{pkmn|Egg}}s, [[Gift]]s, and [[Raid Pass]]es do not count towards the number of items received.&lt;br /&gt;
&lt;br /&gt;
If the player achieves their 7-Day Streak Bonus, they do not receive items for their Gym Badge bonus on that spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:450px; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}; width:110px&amp;quot; | Quantifier&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Number of items&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Base || colspan=4 | 2 &#039;&#039;(90%)&#039;&#039; or 3 &#039;&#039;(10%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#eef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; text-align:left&amp;quot; rowspan=2| Gym Badge&lt;br /&gt;
! Basic !! style=&amp;quot;background:#{{bronze color light}}&amp;quot; | Bronze !! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Silver !! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Gold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +0 || +1 || +2 || +3&lt;br /&gt;
|- style=&amp;quot;background:#eef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; text-align:left&amp;quot; rowspan=2| Team Control&lt;br /&gt;
! Basic !! style=&amp;quot;background:#{{bronze color light}}&amp;quot; | Bronze !! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Silver !! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Gold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | +1 || +1 &#039;&#039;(90%)&#039;&#039; or +2 &#039;&#039;(10%)&#039;&#039; || +2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | 10th Spin || colspan=4 | 2× Base&amp;lt;br&amp;gt;+1 if Team Control&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | First Spin of the Day || colspan=4 | +2 &#039;&#039;(90%)&#039;&#039; or +3 &#039;&#039;(10%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#eef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}; text-align:left&amp;quot; rowspan=3 | 7-Day Streak Bonus&lt;br /&gt;
! Basic !! style=&amp;quot;background:#{{bronze color light}}&amp;quot; | Bronze !! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Silver !! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Gold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +10  || +15 || +20 || +25&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundybr|5px}}&amp;quot; | +5 &#039;&#039;(10%)&#039;&#039;&amp;lt;br&amp;gt;+1 [[Evolution item]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Theoretically, a single spin can yield at most 40 items.&lt;br /&gt;
&lt;br /&gt;
==Gym Badges==&lt;br /&gt;
The first time a player visits a Gym and spins its Photo Disc, they will receive a Gym Badge for that Gym. All subsequent actions taken at that Gym—stationing a defending Pokémon, participating in a Raid Battle, spinning the Photo Disc, or battling a Pokémon—will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the PokéStop at that Gym and an additional 25 Trainer XP (before team bonuses are factored in). Items obtained as a Badge bonus are shown in a yellow bubble.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff; background:#{{blue color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot; {{roundytl|5px}}&amp;quot; | Badge&lt;br /&gt;
! rowspan=2| Min. Badge XP&lt;br /&gt;
! colspan=2 | Trainer XP&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Bonus items&lt;br /&gt;
|- style=&amp;quot;color:#fff; background:#{{blue color light}}&amp;quot;&lt;br /&gt;
! Rival&lt;br /&gt;
! Friendly&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{grey color light}}&amp;quot; | [[File:Gym Badge thumbnail GO.png|60px]]&lt;br /&gt;
| 0 XP || 25 XP || 31 XP || +0&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{grey color light}}&amp;quot; | [[File:Bronze Gym Badge thumbnail GO.png|60px]]&lt;br /&gt;
| 500 XP || 50 XP || 63 XP || +1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{grey color light}}&amp;quot; | [[File:Silver Gym Badge thumbnail GO.png|60px]]&lt;br /&gt;
| 4,000 XP || 75 XP || 94 XP || +2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{grey color light}}; {{roundybl|5px}}&amp;quot; | [[File:Gold Gym Badge thumbnail GO.png|60px]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30,000 XP&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 100 XP&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 125 XP&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |  +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earning Badge experience===&lt;br /&gt;
Players can earn Badge experience the following ways:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{blue color light}}; color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Badge XP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Completing a [[Raid Battle|raid]] || 1,000 XP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defeat a Pokémon defending the Gym || Defender&#039;s CP / 100 XP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Deploy a Pokémon to defend the Gym || 100 XP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Feeding a [[Berry]] || 10 XP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Defend a Gym&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1 XP per minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
Gyms are colored based on which {{OBP|team|GO}} has Pokémon deployed to defend it. Controlled Gyms may be blue for [[Blanche|Team Mystic]], yellow for [[Spark (GO)|Team Instinct]], or red for [[Candela|Team Valor]]. A controlled Gym will have the most recently-deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.&lt;br /&gt;
&lt;br /&gt;
A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym. The player&#039;s current [[Buddy Pokémon]] cannot be placed in a Gym. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], {{DL|Trade|Pokémon GO|traded}}, or used for any battle. [[Legendary Pokémon]] and [[Mythical Pokémon]], except {{p|Meltan}} and {{p|Melmetal}}, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.&lt;br /&gt;
&lt;br /&gt;
Pokémon also cannot be deployed into a Gym that is currently &amp;quot;under attack&amp;quot;. When a Pokémon gets knocked out from a Gym, a 10-minute timer will initiate, during which no new defenders can be deployed to that Gym. If a subsequent Pokémon gets knocked out during this 10-minute period, the timer does not reset. &lt;br /&gt;
&lt;br /&gt;
If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon&#039;s motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon&#039;s CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon&#039;s motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer fainted, giving a PokéCoin defender bonus based on how long it was in the Gym.&lt;br /&gt;
&lt;br /&gt;
If a player wins a [[Raid Battle]] at a Gym under their team&#039;s control, they will also receive two bonus [[Premier Ball]]s.&lt;br /&gt;
&lt;br /&gt;
===Motivation===&lt;br /&gt;
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender&#039;s motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender&#039;s motivation is at 0% after losing a battle, it will be knocked out of the Gym and return to its Trainer.&lt;br /&gt;
&lt;br /&gt;
A defender&#039;s percentage of CP in relation to motivation is:&lt;br /&gt;
:&amp;lt;code&amp;gt;%CP = 20% + 0.8 * %Motivation&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A defender may lose motivation in several ways:&lt;br /&gt;
* Motivation passively decays at a rate that scales with the defender&#039;s maximum CP&lt;br /&gt;
* If defeated, the defender will lose about 35% motivation (or 28% CP)&lt;br /&gt;
* If victorious (by knockout, forfeit, or timer expiring), the defender will still lose 2% motivation (or 1.6% CP)&lt;br /&gt;
&lt;br /&gt;
====Motivation decay====&lt;br /&gt;
Even when not battled, a Pokémon defending a Gym will gradually lose motivation over time at a constant rate directly off the Pokémon&#039;s maximum CP, updated every 15 seconds. The following table shows how long it would take for a Pokémon to passively decay from 100% to 0% motivation. &amp;lt;ref&amp;gt;[https://www.reddit.com/r/TheSilphRoad/comments/at26qv/the_motivation_decay_algorithm_used_in_gyms_has/ The motivation decay algorithm used in gyms has finally been cracked]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff; background:#{{blue color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | CP&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Total hours&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ≤300 || 72&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301 - 2323 || 250.35 - 72 × log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt;(&#039;&#039;CP&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ≥2323&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table calculates motivation and CP decay for every hundred CP values. Decay for CP values between listed entries can be approximated by taking a weighted average of the upper and lower bounds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff; background:#{{blue color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | CP&lt;br /&gt;
! Total hours&lt;br /&gt;
! Hourly motivation decay&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Equivalent CP decay&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| ≤300 || 72.00 || 1.39% || 1.11%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 400 || 63.00 || 1.59% || 1.27%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 500 || 56.02 || 1.78% || 1.43%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 600 || 50.32 || 1.99% || 1.59%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 700 || 45.50 || 2.20% || 1.76%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 800 || 41.33 || 2.42% || 1.94%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 900 || 37.64 || 2.66% || 2.13%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1000 || 34.35 || 2.91% || 2.33%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1100 || 31.37 || 3.19% || 2.55%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1200 || 28.65 || 3.49% || 2.79%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1300 || 26.15 || 3.82% || 3.06%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1400 || 23.83 || 4.20% || 3.36%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1500 || 21.67 || 4.61% || 3.69%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1600 || 19.65 || 5.09% || 4.07%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1700 || 17.76 || 5.63% || 4.51%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1800 || 15.97 || 6.26% || 5.01%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 1900 || 14.28 || 7.00% || 5.60%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 2000 || 12.68 || 7.89% || 6.31%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 2100 || 11.15 || 8.97% || 7.17%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 2200 || 9.70 || 10.31% || 8.25%&lt;br /&gt;
|- style=background-color:#fff&lt;br /&gt;
| 2300 || 8.31 || 12.04% || 9.63%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; {{roundybl|5px}}&amp;quot; | ≥2323&lt;br /&gt;
| style=&amp;quot;background-color:#fff&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;background-color:#fff&amp;quot; | 12.50%&lt;br /&gt;
| style=&amp;quot;background-color:#fff; {{roundybr|5px}}&amp;quot; | 10.00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Restoring motivation====&lt;br /&gt;
Players in range of a friendly Gym can restore the motivation of the Pokémon defending it by feeding them [[Berry]] treats. Each time a Berry treat is fed, the player earns {{Stardust}}30 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a {{OBP|Candy|GO}} of the fed Pokémon. If a player has a Pokémon defending a Gym, they may remotely feed Berries to any Pokémon at that Gym, but only at 25% effectiveness. Each type of Berry restores motivation at a different rate, with [[Razz Berry|Golden Razz Berries]] always restoring a Pokémon to full motivation, regardless of distance or number of Berries already fed. While a raid is active at a Gym, the motivation of Pokémon defending that Gym is frozen; their motivation does not decay over time and players cannot feed Berry treats to them.&lt;br /&gt;
&lt;br /&gt;
Within every 30-minute interval, a player can only feed up to 10 Berries to the same Gym defender and up to 10 different defenders. Within the same time span, Berries fed from the same player to the same defender have a diminishing effect on the motivation restored. The following shows the amount of motivation (and CP) restored from feeding each Berry, while in range of the Gym, within a 30-minute interval.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;% Motivation (% CP) restored&#039;&#039;&#039; &amp;lt;ref&amp;gt;[https://articles.pokebattler.com/2017/07/20/berries-and-gym-motivation/ Berries and Gym Motivation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:#fff; background:#{{blue color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Berry&lt;br /&gt;
! width=50px | {{bag/GO|Razz Berry|size=40px}}&lt;br /&gt;
! width=50px | {{bag/GO|Pinap Berry|size=40px}}&lt;br /&gt;
! width=100px | {{bag/GO|Nanab Berry|size=40px}}&lt;br /&gt;
! width=100px | {{bag/GO|Silver Pinap Berry|size=40px}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; width:100px&amp;quot; | {{bag/GO|Golden Razz Berry|size=40px}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 1st&lt;br /&gt;
| colspan= 2 | 15% (12%) || 18.75% (15%) || 30% (24%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 2nd&lt;br /&gt;
| colspan= 2 | 6% (4.8%) || 7.5% (6%) || 12% (9.6%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 3rd&lt;br /&gt;
| colspan= 2 | 3% (2.4%) || 3.75% (3%) || 6% (4.8%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 4th&lt;br /&gt;
| colspan= 2 | 1.5% (1.2%) || 1.875% (1.5%) || 3% (2.4%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 5th&lt;br /&gt;
| colspan= 2 | 1.2% (0.96%) || 1.5% (1.2%) || 2.4% (1.92%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! 6th - 10th&lt;br /&gt;
| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100%&lt;br /&gt;
|- style=&amp;quot;background:#{{grey color light}}; text-align=left&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}}&amp;quot;| Total&lt;br /&gt;
| colspan=2 | 31.7% (25.36%)&lt;br /&gt;
| 39.625% (31.7%) || 63.4% (50.72%) || style=&amp;quot;{{roundybr|5px}}&amp;quot;|100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defender bonus===&lt;br /&gt;
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money.&lt;br /&gt;
&lt;br /&gt;
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday&#039;s daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.&lt;br /&gt;
&lt;br /&gt;
==Gym Battles==&lt;br /&gt;
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]&lt;br /&gt;
Battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 99 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest. &lt;br /&gt;
&lt;br /&gt;
When battling a Gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym&#039;s badge. Defeating only one defending Pokémon counts as a victory towards earning [[List of Medals in Pokémon GO|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player&#039;s Pokémon fainted. Conversely, each time a player&#039;s Pokémon is knocked out, it counts as a victory towards the Gym defender. &lt;br /&gt;
&lt;br /&gt;
After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won&#039;t be considered as a player&#039;s defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup. &lt;br /&gt;
&lt;br /&gt;
Up to 20 players can work together to challenge a Gym, with the defending Pokémon&#039;s HP being shared between players and attacks affecting all challengers. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack. &lt;br /&gt;
&lt;br /&gt;
Players who participated in the battle that resulted in the last Gym defender being knocked out will be given &amp;quot;battle winner&amp;quot; priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.&lt;br /&gt;
&lt;br /&gt;
===Battle mechanics===&lt;br /&gt;
Battles are shown with the Gym&#039;s defender Pokémon at the middle of a circular arena and the attacking Pokémon at the circle&#039;s edge. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds. &lt;br /&gt;
&lt;br /&gt;
Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon&#039;s {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user&#039;s Attack stat, the target&#039;s Defense stat, and the attack&#039;s power. Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 20% boost to moves of the same type as the user. In Gym battles only, attacks with a [[weather]]-boosted type also gain a 20% boost, which can be seen on a Pokémon&#039;s summary page if applied.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Damage#Pokémon GO|Damage → Pokémon GO]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During a battle, the player can forfeit by tapping the button at the top-left of the screen. If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon. &lt;br /&gt;
&lt;br /&gt;
====Combat actions====&lt;br /&gt;
During battle, the player&#039;s Pokémon can perform one of three basic actions:&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Move|In Pokémon GO|Fast Attack}}&#039;&#039;&#039;: tap the screen.&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Move|In Pokémon GO|Charged Attack}}&#039;&#039;&#039;: tap the Charged Attack&#039;s button when the {{OBP|energy|GO}} meter is sufficiently charged.&lt;br /&gt;
* &#039;&#039;&#039;Dodge&#039;&#039;&#039;: swipe left or right on the screen.&lt;br /&gt;
** Dodging an attack mitigates damage by 75% if done within 0.7 seconds of the damage window&#039;s start. Dodging has a duration of 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration. &lt;br /&gt;
&lt;br /&gt;
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.&lt;br /&gt;
&lt;br /&gt;
The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon&#039;s HP and was activated by holding down on the screen.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[List of moves in Pokémon GO]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Defenders====&lt;br /&gt;
When a Pokémon defending a Gym casts an attack during battle, it will damage all challenging Pokémon simultaneously. A Pokémon defending a Gym is controlled by the game&#039;s AI, and thus behaves in a more predictable manner as such: &lt;br /&gt;
&lt;br /&gt;
* Has double its standard HP (adjusted for drops in motivation)&lt;br /&gt;
* Does not swap out&lt;br /&gt;
* Does not dodge attacks&lt;br /&gt;
* Pauses for 1.5 seconds between attacks (effectively adding 1.5 seconds to all attack durations)&lt;br /&gt;
* Has a 50% chance of casting a Charged Attack, given enough energy&lt;br /&gt;
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one&lt;br /&gt;
&lt;br /&gt;
==Raid Battles==&lt;br /&gt;
[[File:GO Raid Pass.png|100px|thumb|A Raid Pass]]&lt;br /&gt;
{{main|Raid Battle}}&lt;br /&gt;
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.&lt;br /&gt;
&lt;br /&gt;
During a raid, a Gym&#039;s defenders cannot be challenged nor fed Berry treats. Additionally Gym defenders also cannot be deployed. &lt;br /&gt;
{{-}}&lt;br /&gt;
==Gym System updates==&lt;br /&gt;
[[File:GO Guide Gym 2.png|thumb|150px|Inspecting a level 4 Gym controlled by Team Valor (red)]]&lt;br /&gt;
{{Incomplete|section|more information on updates}}&lt;br /&gt;
There have been many updates introduced to the Gym system since the game&#039;s implementation, mostly related to the players quality of life. Various changes include moving the Charged Attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Early Gym system===&lt;br /&gt;
{{main|Prestige}}&lt;br /&gt;
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.&lt;br /&gt;
&lt;br /&gt;
This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren&#039;t yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the &amp;quot;free&amp;quot; in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.&lt;br /&gt;
&lt;br /&gt;
The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:GO Gym anime.png|thumb|280px|A GO-style Gym in the {{pkmn|anime}}]]&lt;br /&gt;
A GO-style Gym appeared in [[Vermilion City]] in &#039;&#039;[[JN003|Ivysaur&#039;s Mysterious Tower!]]&#039;&#039;, though it was still under construction. {{Ash}} and [[Goh]] followed a horde of {{p|Bulbasaur}} and {{p|Ivysaur}} there and learned the construction site used to be a grassy field where Bulbasaur and Ivysaur gathered. The [[Pokémon category|Seed Pokémon]] proceeded to climb to the top of the unfinished building, followed by Ash and Goh. {{TRT}} showed up to steal the Seed Pokémon, but even with a {{p|Gyarados}} and a {{p|Tyranitar}} at their disposal, they were defeated by [[Ash&#039;s Pikachu]], with the help of the Ivysaur. Afterwards, the Ivysaur [[Evolution|evolved]] into a group of {{p|Venusaur}}, while the Bulbasaur evolved into a new group of Ivysaur. The Venusaur then released pollen from their flowers to be carried away by the wind, causing flowers to bloom all around the city.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://support.pokemongo.nianticlabs.com/hc/en-us/sections/204865708-Gyms-and-Battle Pokémon GO Help Center]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon GO]]&lt;br /&gt;
&lt;br /&gt;
[[de:Arena (Pokémon GO)]]&lt;br /&gt;
[[es:Gimnasio (Pokémon GO)]]&lt;br /&gt;
[[it:Palestra (GO)]]&lt;br /&gt;
[[ja:ジム (GO)]]&lt;br /&gt;
[[zh:道館（Pokémon GO）]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Azalea_Town&amp;diff=3372748</id>
		<title>Talk:Azalea Town</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Azalea_Town&amp;diff=3372748"/>
		<updated>2021-07-05T16:07:57Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is &amp;quot;yawn&amp;quot; linked to the move? That move hadn&#039;t been invented yet!&lt;br /&gt;
&lt;br /&gt;
No.  But this raises a good quesiton. &amp;quot;Yawn&amp;quot; is simply a Pokemon yawning to put the other to sleep.  Does it count as a move only now that it&#039;s been recognized as an attack?&lt;br /&gt;
&lt;br /&gt;
If Generation 4 releases a move just called &amp;quot;Dodge&amp;quot;, does that mean Pokemon have been using that move in the anime for years?  Or does it only count after the move has been released.&lt;br /&gt;
&lt;br /&gt;
Ash had a Double Battle in one of the Orange Island Gyms.  Does it NOT count as a Double Battle because Double Battles weren&#039;t released in the games then?&lt;br /&gt;
&lt;br /&gt;
A Pokemon in the anime had used magic to change the weather in Gen I (like Dragonair was supposed to be able to), would that have counted as Sunny Day once Gen II is released?&lt;br /&gt;
&lt;br /&gt;
Where does the line draw when a Pokemon simply performs an action, when that action is turned into an in-battle technique in later generations?&lt;br /&gt;
&lt;br /&gt;
- Zeta&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to guess that the &#039;yawn&#039; in Azalea Town&#039;s history was just a regular yawn and not the attack, given that no mention was made of it putting anything to sleep. --BJG&lt;br /&gt;
&lt;br /&gt;
&amp;quot;According to legends in the town, the Yawn of a Slowpoke causes rain&amp;quot; sounds like its talking about Rain Dance, and that it&#039;s how a Slowpoke performs a Rain Dance attack - [[User:MTC|MTC]]&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;d have to concur with that rain dance assumption. [[User:Evkl|Evkl]] 16:36, 22 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;When I first read the legend, though - I thought about that Japanese folklore about how the croaking of frogs supposedly causes rain.  While in the Pokemon world the wildlife CAN cause rain, the impression I got was that a Slowpoke just happened to be yawning at the time when a drought stopped and nobody stopped to think about if a cause had any effect - and which was which.&lt;br /&gt;
&lt;br /&gt;
- Zeta&lt;br /&gt;
&lt;br /&gt;
== Young Oak? ==&lt;br /&gt;
&lt;br /&gt;
There is a picture on the wall in Kurt&#039;s house, and when you walk up to it it says &amp;quot;A young Professor Oak?&amp;quot;.  This could be linked to the fourth movie, especially as you can catch Celebi in Ilex Forest in Crystal.  Is this Trivia worthy?  [[User:Taromon777|Taromon777]] 19:31, 14 May 2009 (UTC)&lt;br /&gt;
:I never noticed that, can someone confirm this? If it&#039;s true, I think it&#039;s trivia worthy. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 20:21, 14 May 2009 (UTC)&lt;br /&gt;
::It&#039;s been one year, but I noticed the same picture in my Pokemon Silver game where it clearly says: &amp;quot;...A young Professor Oak?&amp;quot;&amp;lt;br&amp;gt; Also, it seems there are 3 silhouettes in the picture. --[[User:SaitoFX|Saito]][[User talk: SaitoFX|FX]] 23:51, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Azalea Gym ==&lt;br /&gt;
&lt;br /&gt;
shouldn&#039;t a Gym article be put into this, since Violet and Goldenrod&#039;s does? --[[User:Ruixiang95|Ruixiang95]] 00:48, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fast Ball? ==&lt;br /&gt;
&lt;br /&gt;
In the main article, it said that Kurt gives a Lure Ball. But in my version of Heartgold, I got a Fast Ball. Should somebody include this in the main article? Has anybody else experienced this odd phenonemon? Please answer my questions! [[User:Pawsrent|Pawsrent]] 02:13, 22 April 2010 (UTC)Pawsrent&lt;br /&gt;
:What color Apricorn did you give him? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:16, 22 April 2010 (UTC)&lt;br /&gt;
::Actually, it happened to me too. I received a Fast Ball instead of a Lure Ball after I defeated Proton in the Slowpoke Well. Is it kind of a random event? Because something similar happened to me in Violet City where I found a Red Shard instead of a Yellow one behind the smashable rock. Any suggestions? --[[User:SaitoFX|SaitoFX]] 14:13, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Heal? ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t find the Full Heal pointed out in the item box. Can someone confirm it? Or do I need a special item to find it? Thanks in advance. --[[User:SaitoFX|Saito]][[User talk:SaitoFX|FX]] 15:06, 11 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t know if there&#039;s anything by the well, but I had found one (a Full Heal) hidden in the pile of logs by the Charcoal Kiln. — [[User:KCorp4000|&amp;lt;sup style=&amp;quot;color:#7038F8&amp;quot;&amp;gt;&amp;lt;b&amp;gt;K&amp;lt;/b&amp;gt;&amp;lt;/sup&amp;gt;]][[User Talk:KCorp4000|&amp;lt;span style=&amp;quot;color:#7038F8&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;small&amp;gt;C&amp;lt;/small&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] 18:13, 11 May 2010 (UTC)&lt;br /&gt;
::Thanks for responding! I kind of sounded uninformed in my previous message, but I&#039;d found the one (Full Heal) in the spot you mentioned aswell. I checked on the&amp;lt;br&amp;gt; Silver version (GBC) to realize that there&#039;s a Full Heal &#039;&#039;&#039;&#039;&#039;on the north wall surrounding Slowpoke Well&#039;&#039;&#039;&#039;&#039; but since there&#039;s &#039;&#039;&#039;&#039;&#039;NOT a north wall surrounding Slowpoke&amp;lt;br&amp;gt; Well&#039;&#039;&#039;&#039;&#039; in the remake versions, it seems to me that the creators gave the item (Full Heal) a new location, this being the pile of logs by the Charcoal Kiln. I fixed it already.&amp;lt;br&amp;gt; &#039;&#039;Thank you!&#039;&#039; --[[User:SaitoFX|Saito]][[User talk:SaitoFX|FX]] 20:51, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect Headbutt Encounters (Generation II) ==&lt;br /&gt;
&lt;br /&gt;
From what I&#039;ve observed on Pokemon Crystal, the headbutt stats displayed here are incorrect. After extended headbutting, I found that Aipom appeared multiple times despite not being in the Generation II table for this area, whilst Exeggcute, Ledyba and Spinarak appeared not at all. If someone with the means to correct the information could do so, that would be great.&lt;br /&gt;
&lt;br /&gt;
[[User:Betawolf33|Betawolf33]] 18:00, 10 February 2011 (UTC)&lt;br /&gt;
:Could time of day be a factor? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:58, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Possibly, but it should be recorded if so. I&#039;ve been looking around on the topic (I was actually hunting down an Exeggcute) and it seems that the area may have been mis-categorised somehow. Pokemon such as Aipom and Spearow (which i saw a lot) belong to the mountain group of headbutt captures, whereas the list provided here seem to be mostly from the forest group. That said, I definitely remember encountering an Ekans - which belongs to the forest group - so maybe the divide isn&#039;t so clear-cut? I think it&#039;s something that can only be addressed properly by looking at the game code. [[User:Betawolf33|Betawolf33]] 06:19, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a quick correction : it turns out that Ekans is also potentially in the mountain group of headbutt Pokemon, which makes it seem more likely that this area recieved the wrong category (at least for Crystal). I&#039;ve addressed the issue to the Headbutt talk page. [[User:Betawolf33|Betawolf33]] 20:42, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headbutt Encounters ==&lt;br /&gt;
&lt;br /&gt;
While headbutting trees i think that the encounter chart is off, i ran into an Ekans while searching despite the chart saying that it is impossible (i&#039;m playing crystal) and despite Aipom being 0.75x less common than Heracross i&#039;ve ran into several Aipom and one Heracross so either i&#039;ve had very strange luck or the percentages are off. [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 02:43, 8 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Demographics section is very outdated ==&lt;br /&gt;
The demographics section says it ties with Solaceon town for the largest city in the Pokémon world. This is definitely untrue, as several cities have hundreds of inhabitants, such as Lumiose city, Nimbasa city and Wyndon. [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 16:07, 5 July 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heracross_(Pok%C3%A9mon)&amp;diff=3360338</id>
		<title>Talk:Heracross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heracross_(Pok%C3%A9mon)&amp;diff=3360338"/>
		<updated>2021-06-02T17:28:57Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
&lt;br /&gt;
Anyone think it should say in the &amp;quot;Origin&amp;quot; section that the Hercules beetle is, weight-for-weight, the strongest insect (strongest ANIMAL, actually) in the world? That would explain how it has such an immense Attack for a Bug-type. [[User:Diachronos|Diachronos]] 16:41, 12 September 2008 (UTC)&lt;br /&gt;
:Go for it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:56, 12 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added more to his origin based on what I know about the Hercules mythology. I just remembered this yesterday when discussing Heracross with a friend, it&#039;s an amazing parallel.&lt;br /&gt;
--[[User:Ginocoolowski|Ginocoolowski]] 17:11, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aerial Ace ==&lt;br /&gt;
&lt;br /&gt;
The trivia in this article says that Heracross is the only non-flier to learn Aerial Ace by level, but I&#039;m sure Diglett does too... That&#039;s certainly not a flier -- [[User:Gastly&#039;s Mama]]&lt;br /&gt;
: Diglett can learn Aerial Ace, but only through a TM. Heracross can learn it by level though. [[User:PDL|PDL]] 01:14, 28 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entries ==&lt;br /&gt;
&lt;br /&gt;
Heracross charges in a straight line at its foe, slips beneath the foe&#039;s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.&lt;br /&gt;
Sapphire	 Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.&lt;br /&gt;
Also these pokedex entries make vague reference to both qualities of Antaeus, his strength when in connection with the ground and that he was a wrestler.&lt;br /&gt;
--[[User:Ginocoolowski|Ginocoolowski]] 17:15, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== sprite? ==&lt;br /&gt;
&lt;br /&gt;
dont we have a sprite for platinum? ---&amp;gt; [[User:223david|&amp;lt;span style=&amp;quot;color:#D42E2E;&amp;quot;&amp;gt;&#039;&#039;&#039;223&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/223david|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:223david|&amp;lt;span style=&amp;quot;color:#2E2ED4;&amp;quot;&amp;gt;&#039;&#039;&#039;Dåv]d&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:48, 5 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We do now. ^o^ Yeah, there&#039;s already Platinum sprites for a lot of Pokémon, I&#039;d imagine, but they need to be uploaded under a different filename to show up. Guess what I&#039;ll be doing for the next couple of hours/days... &amp;lt;font face=&amp;quot;garamond&amp;quot;&amp;gt;[[User:ChaudCo|&amp;lt;font color=&amp;quot;CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Chaud&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:ChaudCo|&amp;lt;font color=&amp;quot;0099FF&amp;quot;&amp;gt;&#039;&#039;&#039;Co&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;font color=&amp;quot;996699&amp;quot;&amp;gt;&#039;&#039;&#039;~&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; 21:25, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Honey trees ==&lt;br /&gt;
&lt;br /&gt;
Is it able to be found at honey trees because it likes sap? (Or at least [[Ash&#039;s Heracross]] does.) --Kimori Geckarbor Hinoarashi 23:11, 18 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
:Unrelated... or is it implied? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:35, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard that Heracross was originally going to be an evolution of Pinsir, like Scizor is to Scyther, but they changed it, and made Heracross a seperate Pokemon, since it ended up looking too different. Take a look at Pinsir&#039;s base stats, and Heracross&#039; base stats, and you&#039;ll see that they&#039;re the same, just switched around. Just like Scyther and Scizor. They&#039;re both beetles, and Pinsir mostly learns Fighting-type moves via level-up, and Heracross IS a Fighting type. Should this be mentioned in Heracross and Pinsir&#039;s articles? [[User:Master Lucario|Rath]]&lt;br /&gt;
:Unless you find a verifiable source, we cannot include that. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:44, 15 February 2010 (UTC)&lt;br /&gt;
::we finally found it 8 years later but we arent putting info from the spaceworld demo on the wiki just yet. Purakkusu will have to wait. also, this is probably breaking the rules to dig up such an ancient thread.[[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 17:28, 2 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HeartGold SoulSilver Locations ==&lt;br /&gt;
&lt;br /&gt;
I found a tree in Azalea town that when headbutted yields exclusively Heracross, levels 4 or 5. The current data on Heracross says it shouldn&#039;t be found there at all since Azalea Town is a forest zone, not a mountain zone. I have the national pokedex in HeartGold version and found this after 6:00 on a Tuesday, in case any of that information matters. Upon further inspection after turning my game on and off (and inserting FireRed in the GBA slot, though I doubt that had any effect), I found a few Aipoms as well, but still mostly Heracross. The tree I was using is the corner one just under the West exit of the town. {{unsigned|Hot Dork}}&lt;br /&gt;
&lt;br /&gt;
== Version exclusive? ==&lt;br /&gt;
&lt;br /&gt;
The article claims Heracross and Pinsir are version excusives in Black 2 and White 2, although Heracross is not on any of the version exclusive lists for B2W2. [[User:Dralcax|(O++O) Dralcax]] ([[User talk:Dralcax|talk]]) 01:38, 18 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
I wonder, could the &#039;cros(s)&#039; part of Heracross&#039; name also be seen as a corruption of the &#039;ceros&#039; part of &amp;quot;rhinoceros&amp;quot;? Considering Heracross is both a rhinoceros beetle and Hercules beetle, I think it may fit {{unsigned|DoomSkuller}}&lt;br /&gt;
&lt;br /&gt;
== Gender difference ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t get it, every Pokemon with gender differences showed in the anime have an image to present them. I&#039;ll bring it back to make it consistent with other pages for now.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 08:12, 17 August 2020 (UTC)&lt;br /&gt;
:Refer to the discussion on List of Goh&#039;s Pokemon&#039;s talk page.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#00A1E9&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#59C2F1&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#BF004F&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D5598C&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 09:06, 17 August 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heracross_(Pok%C3%A9mon)&amp;diff=3360337</id>
		<title>Talk:Heracross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Heracross_(Pok%C3%A9mon)&amp;diff=3360337"/>
		<updated>2021-06-02T17:28:36Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
&lt;br /&gt;
Anyone think it should say in the &amp;quot;Origin&amp;quot; section that the Hercules beetle is, weight-for-weight, the strongest insect (strongest ANIMAL, actually) in the world? That would explain how it has such an immense Attack for a Bug-type. [[User:Diachronos|Diachronos]] 16:41, 12 September 2008 (UTC)&lt;br /&gt;
:Go for it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:56, 12 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added more to his origin based on what I know about the Hercules mythology. I just remembered this yesterday when discussing Heracross with a friend, it&#039;s an amazing parallel.&lt;br /&gt;
--[[User:Ginocoolowski|Ginocoolowski]] 17:11, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aerial Ace ==&lt;br /&gt;
&lt;br /&gt;
The trivia in this article says that Heracross is the only non-flier to learn Aerial Ace by level, but I&#039;m sure Diglett does too... That&#039;s certainly not a flier -- [[User:Gastly&#039;s Mama]]&lt;br /&gt;
: Diglett can learn Aerial Ace, but only through a TM. Heracross can learn it by level though. [[User:PDL|PDL]] 01:14, 28 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entries ==&lt;br /&gt;
&lt;br /&gt;
Heracross charges in a straight line at its foe, slips beneath the foe&#039;s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.&lt;br /&gt;
Sapphire	 Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.&lt;br /&gt;
Also these pokedex entries make vague reference to both qualities of Antaeus, his strength when in connection with the ground and that he was a wrestler.&lt;br /&gt;
--[[User:Ginocoolowski|Ginocoolowski]] 17:15, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== sprite? ==&lt;br /&gt;
&lt;br /&gt;
dont we have a sprite for platinum? ---&amp;gt; [[User:223david|&amp;lt;span style=&amp;quot;color:#D42E2E;&amp;quot;&amp;gt;&#039;&#039;&#039;223&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/223david|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:223david|&amp;lt;span style=&amp;quot;color:#2E2ED4;&amp;quot;&amp;gt;&#039;&#039;&#039;Dåv]d&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:48, 5 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We do now. ^o^ Yeah, there&#039;s already Platinum sprites for a lot of Pokémon, I&#039;d imagine, but they need to be uploaded under a different filename to show up. Guess what I&#039;ll be doing for the next couple of hours/days... &amp;lt;font face=&amp;quot;garamond&amp;quot;&amp;gt;[[User:ChaudCo|&amp;lt;font color=&amp;quot;CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Chaud&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:ChaudCo|&amp;lt;font color=&amp;quot;0099FF&amp;quot;&amp;gt;&#039;&#039;&#039;Co&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;font color=&amp;quot;996699&amp;quot;&amp;gt;&#039;&#039;&#039;~&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; 21:25, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Honey trees ==&lt;br /&gt;
&lt;br /&gt;
Is it able to be found at honey trees because it likes sap? (Or at least [[Ash&#039;s Heracross]] does.) --Kimori Geckarbor Hinoarashi 23:11, 18 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
:Unrelated... or is it implied? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:35, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard that Heracross was originally going to be an evolution of Pinsir, like Scizor is to Scyther, but they changed it, and made Heracross a seperate Pokemon, since it ended up looking too different. Take a look at Pinsir&#039;s base stats, and Heracross&#039; base stats, and you&#039;ll see that they&#039;re the same, just switched around. Just like Scyther and Scizor. They&#039;re both beetles, and Pinsir mostly learns Fighting-type moves via level-up, and Heracross IS a Fighting type. Should this be mentioned in Heracross and Pinsir&#039;s articles? [[User:Master Lucario|Rath]]&lt;br /&gt;
:Unless you find a verifiable source, we cannot include that. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:44, 15 February 2010 (UTC)&lt;br /&gt;
::we finally found it 8 years later but we arent putting info from the spaceworld demo on the wiki just yet. Purakkusu will have to wait. also, this is probably breaking the rules to dig up such an ancient thread. &lt;br /&gt;
&lt;br /&gt;
== HeartGold SoulSilver Locations ==&lt;br /&gt;
&lt;br /&gt;
I found a tree in Azalea town that when headbutted yields exclusively Heracross, levels 4 or 5. The current data on Heracross says it shouldn&#039;t be found there at all since Azalea Town is a forest zone, not a mountain zone. I have the national pokedex in HeartGold version and found this after 6:00 on a Tuesday, in case any of that information matters. Upon further inspection after turning my game on and off (and inserting FireRed in the GBA slot, though I doubt that had any effect), I found a few Aipoms as well, but still mostly Heracross. The tree I was using is the corner one just under the West exit of the town. {{unsigned|Hot Dork}}&lt;br /&gt;
&lt;br /&gt;
== Version exclusive? ==&lt;br /&gt;
&lt;br /&gt;
The article claims Heracross and Pinsir are version excusives in Black 2 and White 2, although Heracross is not on any of the version exclusive lists for B2W2. [[User:Dralcax|(O++O) Dralcax]] ([[User talk:Dralcax|talk]]) 01:38, 18 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
I wonder, could the &#039;cros(s)&#039; part of Heracross&#039; name also be seen as a corruption of the &#039;ceros&#039; part of &amp;quot;rhinoceros&amp;quot;? Considering Heracross is both a rhinoceros beetle and Hercules beetle, I think it may fit {{unsigned|DoomSkuller}}&lt;br /&gt;
&lt;br /&gt;
== Gender difference ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t get it, every Pokemon with gender differences showed in the anime have an image to present them. I&#039;ll bring it back to make it consistent with other pages for now.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 08:12, 17 August 2020 (UTC)&lt;br /&gt;
:Refer to the discussion on List of Goh&#039;s Pokemon&#039;s talk page.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#00A1E9&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#59C2F1&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#BF004F&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D5598C&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 09:06, 17 August 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clever_Feather&amp;diff=3357336</id>
		<title>Clever Feather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clever_Feather&amp;diff=3357336"/>
		<updated>2021-05-24T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Clever Feather&lt;br /&gt;
|jname=せいしんのハネ&lt;br /&gt;
|jtrans=Mind Feather&lt;br /&gt;
|gen=V&lt;br /&gt;
|art=Dream Clever Wing Sprite&lt;br /&gt;
|colorscheme=Medicine&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Medicine}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Medicine}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Medicine}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|VIII|Other Items|colorscheme=Medicine}}&lt;br /&gt;
{{ItemInfobox/Fling|20|colorscheme=Medicine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clever Feather&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;せいしんのハネ&#039;&#039;&#039; &#039;&#039;Mind Feather&#039;&#039;), known as &#039;&#039;&#039;Clever Wing&#039;&#039;&#039; prior to [[Generation VIII]], is a type of [[medicine]] introduced in [[Generation V]]. It is a [[feather]] that slightly increases the {{stat|Special Defense}} of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head‎|Medicine}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|N/A|{{pdollar}}1,500}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|N/A|{{PDollar}}150}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
When used from the Bag on a Pokémon, adds 1 {{stat|Special Defense}} EV to the target Pokémon per use. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
&lt;br /&gt;
The Clever Feather is consumed upon use and cannot be used in battle.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Medicine}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head‎|Medicine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| &lt;br /&gt;
| [[Driftveil Drawbridge]], [[Marvelous Bridge]] ({{DL|Phenomenon|Flying Pokémon&#039;s shadow}})&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
| &lt;br /&gt;
| [[Driftveil Drawbridge]], [[Marvelous Bridge]] ({{DL|Phenomenon|Flying Pokémon&#039;s shadow}})&amp;lt;br&amp;gt;[[Black Tower]]/[[White Treehollow]] (Area 6-9 reward)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|DW}}&lt;br /&gt;
| &lt;br /&gt;
| {{dwa|Dream Park}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
|  &lt;br /&gt;
| {{DL|Super Training|Secret Super Training}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|ORAS}}&lt;br /&gt;
| &lt;br /&gt;
| {{DL|Super Training|Secret Super Training}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PMC}}&lt;br /&gt;
| &lt;br /&gt;
| {{DL|PokéMileage Club|Graffiti Eraser}} (Lv. 2)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| &lt;br /&gt;
| {{rt|10|Alola}} (sometimes dropped by {{p|Skarmory}} after [[ambush encounter]]s)&amp;lt;br&amp;gt;[[Ultra Space Wilds]] (sometimes dropped by {{p|Sigilyph}} after [[ambush encounter]]s){{sup/7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
|&lt;br /&gt;
| {{rt|5|Galar}}, [[Motostoke Outskirts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&#039;&#039;&#039;{{color2|{{stamina color}}|The Isle of Armor|IoA}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|[[Honeycalm Sea]], [[Stepping-Stone Sea]], [[Insular Sea]], [[Honeycalm Sea]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{gameabbrev8|SwSh}}&#039;&#039;&#039;{{color2|{{jump color dark}}|The Crown Tundra|CT}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|[[Frigid Sea]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Iris Wings.png|thumb|250px|Feathers in the {{pkmn|anime}}]]&lt;br /&gt;
In &#039;&#039;[[BW039|Reunion Battles In Nimbasa!]]&#039;&#039;, a Clever Feather was included in the full set of [[feather]]s promised as a prize for winning the [[Club Battle]] tournament. The set was [[BW042|eventually]] won by {{an|Iris}}, who later sent it to the [[Village of Dragons]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Medicine color light}}|bordercolor={{Medicine color}}&lt;br /&gt;
|zh_yue=精神之羽 &#039;&#039;{{tt|Jīngsàhn-jī Yúh|Mind Feather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=精神之羽 &#039;&#039;{{tt|Jīngshén-zhī Yǔ|Mind Feather}}&#039;&#039;&lt;br /&gt;
|de=Espritfeder&lt;br /&gt;
|fi=Älysulka&lt;br /&gt;
|fr=Plume Mental{{tt|*|Generation VIII onwards}}&amp;lt;br&amp;gt;Aile Mental{{tt|*|Generations V-VII}}&lt;br /&gt;
|it=Piumintuito&lt;br /&gt;
|ko=정신력날개 &#039;&#039;Jeongsinryeok Nalgae&#039;&#039;&lt;br /&gt;
|pl=Pióro Sprytu&lt;br /&gt;
|es=Pluma Mente{{tt|*|Generation VI onward}}&amp;lt;br&amp;gt;P. Mente{{tt|*|Generation V}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Feathers}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Medicine]]&lt;br /&gt;
[[Category:Feathers]]&lt;br /&gt;
[[Category:EV-increasing items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Espritfeder]]&lt;br /&gt;
[[fr:Plume Mental]]&lt;br /&gt;
[[zh:精神之羽（道具）]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356926</id>
		<title>User:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356926"/>
		<updated>2021-05-22T01:57:43Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions often. Unsurprising really, that I&#039;d make a mistake. Anyhow, there&#039;ll be more here, but for now, check out what I do have a good time here. Also, I&#039;ll record my teams here at some point. It&#039;s a pretty tedious process and I haven&#039;t finished some of the games I&#039;m currently playing. I had my Emerald and Crystal teams ready but my computer crashed and I lost them after a few hours of work lol. Ill probably add my teams, my friend code, and the shinies I&#039;ve collected at some point. &lt;br /&gt;
&lt;br /&gt;
===User tags===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Biography====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User timezone with DST|MST|Mountain Standard Time|UTC-7|MDT|UTC-6|northern}}&lt;br /&gt;
{{User en-N}}&lt;br /&gt;
{{User es|1}}&lt;br /&gt;
{{User Favorite Type|149|Dragon}}&lt;br /&gt;
{{User Male|381}}&lt;br /&gt;
{{User Agnostic}}&lt;br /&gt;
{{User Country|400|Canada|FF0000|FFFFFF|FF0000}}&lt;br /&gt;
{{User Favorite Subject|065|Science}}&lt;br /&gt;
{{User Birthday|August}}&lt;br /&gt;
{{User Chinese Year|513|Monkey}}&lt;br /&gt;
{{User Astrology|Leo}}&lt;br /&gt;
{{User All Legendaries}}&lt;br /&gt;
{{User Cheating}}&lt;br /&gt;
Only on older games though, and only after I&#039;ve beaten the game. I make sure to accomplish everything legit. I never take them online or claim they&#039;re legit. &lt;br /&gt;
{{User All Generations}}&lt;br /&gt;
{{User Legendary}}&lt;br /&gt;
{{User Action Replay}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Preferences====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Favorite Champion|Lance}}&lt;br /&gt;
{{User Favorite Bug|469Yanmega XY anime|Yanmega}}&lt;br /&gt;
{{User Favorite Dark|799Guzzlord|Guzzlord}}&lt;br /&gt;
{{User Favorite Dragon|384-Rayquaza|Rayquaza}}&lt;br /&gt;
{{User Favorite Electric|181Ampharos PSMD|Ampharos}}&lt;br /&gt;
{{User Favorite Fairy|HOME786|Tapu Lele}}&lt;br /&gt;
{{User Favorite Fighting|214-Heracross|Heracross}}&lt;br /&gt;
{{User Favorite Fire|637CFS|Volcarona}}&lt;br /&gt;
{{User Favorite Flying|Spr 3r 249|Lugia}}&lt;br /&gt;
{{User Favorite Ghost|Spr 6x 487O|Giratina}}&lt;br /&gt;
{{User Favorite Grass|Calyrex 2|Calyrex}}&lt;br /&gt;
{{User Favorite Ground|330Flygon Dream|Flygon}}&lt;br /&gt;
{{User Favorite Ice|HOME872|Snom}}&lt;br /&gt;
{{User Favorite Normal|206Dunsparce GS|Dunsparce}}&lt;br /&gt;
{{User Favorite Poison|804MS8|Naganadel}}&lt;br /&gt;
{{User Favorite Psychic|Pokkén Latios|Latios}}&lt;br /&gt;
{{User Favorite Rock|HOME697|Tyrantrum}}&lt;br /&gt;
{{User Favorite Steel|791Solgaleo-RadiantSunPhase|Solgaleo}}&lt;br /&gt;
{{User Favorite Water|342Crawdaunt Dream|Crawdaunt}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Games====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Gold}}&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User LeafGreen}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Platinum}}&lt;br /&gt;
{{User White}}&lt;br /&gt;
{{User White 2}}&lt;br /&gt;
{{User X}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Alpha Sapphire}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Ultra Sun}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Sword}}&lt;br /&gt;
{{User Shield}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Teams===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Ill get to this later lol&lt;br /&gt;
=====Crystal (Incomplete):=====&lt;br /&gt;
=====Emerald:=====&lt;br /&gt;
=====SoulSilver:=====&lt;br /&gt;
=====Platinum:=====&lt;br /&gt;
=====White 2:=====&lt;br /&gt;
=====X:=====&lt;br /&gt;
=====Alpha Sapphire:=====&lt;br /&gt;
=====Omega Ruby (incomplete, Dragon monotype run):=====&lt;br /&gt;
=====Moon:=====&lt;br /&gt;
=====Ultra Sun:=====&lt;br /&gt;
=====Ultra Moon (incomplete, Bug monotype run):=====&lt;br /&gt;
=====Sword:=====&lt;br /&gt;
=====Shield:=====&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====My shiny collection====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
I also have a few ones I got from ultra wormholes that Ill record at some point, along with the shinies I&#039;m hunting when I get them. &lt;br /&gt;
[[File:Spr_7s_132_s.png]]&lt;br /&gt;
[[File:Spr_7s_330_s.png]]&lt;br /&gt;
[[File:Spr_7s_127_s.png]]&lt;br /&gt;
[[File:Spr_7s_214_m_s.png]]&lt;br /&gt;
[[File:Spr_7s_212_m_s.png]]&lt;br /&gt;
[[File:Spr_7s_227_s.png]]&lt;br /&gt;
[[File:Spr_7s_632_s.png]]&lt;br /&gt;
[[File:Spr_7s_306_s.png]]&lt;br /&gt;
[[File:Spr_7s_738_s.png]]&lt;br /&gt;
[[File:Spr_7s_623_s.png]]&lt;br /&gt;
[[File:Spr_7s_637_s.png]]&lt;br /&gt;
[[File:Spr_7s_545_s.png]]&lt;br /&gt;
[[File:Spr_7s_767_s.png]]&lt;br /&gt;
[[File:Spr_7s_347_s.png]]&lt;br /&gt;
[[File:Spr_7s_140_s.png]]&lt;br /&gt;
[[File:Spr_7s_344_s.png]]&lt;br /&gt;
[[File:Spr_7s_442_s.png]]&lt;br /&gt;
[[File:Spr_7s_799_s.png]]&lt;br /&gt;
[[File:Spr_7s_469_s.png]]&lt;br /&gt;
[[File:Spr_7s_195_m_s.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====What Im currently working on====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User No Project|151}}&lt;br /&gt;
Not really as active as I think I should be though&lt;br /&gt;
{{User Fakemon}}&lt;br /&gt;
I&#039;m not very good at drawing and take a lot of inspiration from other works but I always make them my own. &lt;br /&gt;
{{User Game|012|Pokémon Ultra Moon|226DB5|A8B820|Pokémon Ultra Moon with only Bug-Types}}&lt;br /&gt;
{{User Game|149|Pokémon Omega Ruby|A00000|7038F8|Pokémon Omega Ruby with only Dragon-Types}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====My friend codes====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Again, just a placeholder lol. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356558</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356558"/>
		<updated>2021-05-20T15:56:27Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* List of damage-dealing move variations */  Just a couple more edits. again, you can get rid of them if theyre inadequate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
These are the [[signature move]]s of the various [[Starter Pokémon]], the [[elemental monkeys]] and {{p|Silvally}}&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature move]]s of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}   &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]].&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}&#039;s evolutionary line.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|other=Added effect on contact}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5|other=None}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10|other=None}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Does not block status moves|other=Lowers Attack by 2&amp;lt;sup&amp;gt;Gen VI-VII&amp;lt;/sup&amp;gt;/1&amp;lt;sup&amp;gt;Gen VIII&amp;lt;/sup&amp;gt; stage(s)}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damages}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves|other=Lowers Defense by 2 stages}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356555</id>
		<title>User:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356555"/>
		<updated>2021-05-20T15:32:33Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* User tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions often. Unsurprising really, that I&#039;d make a mistake. Anyhow, there&#039;ll be more here, but for now, check out what I do have a good time here. Also, I&#039;ll record my teams here at some point. It&#039;s a pretty tedious process and I haven&#039;t finished some of the games I&#039;m currently playing. I had my Emerald and Crystal teams ready but my computer crashed and I lost them after a few hours of work lol.&lt;br /&gt;
&lt;br /&gt;
===User tags===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Biography====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User timezone with DST|MST|Mountain Standard Time|UTC-7|MDT|UTC-6|northern}}&lt;br /&gt;
{{User en-N}}&lt;br /&gt;
{{User es|1}}&lt;br /&gt;
{{User Favorite Type|149|Dragon}}&lt;br /&gt;
{{User Male|381}}&lt;br /&gt;
{{User Agnostic}}&lt;br /&gt;
{{User Country|400|Canada|FF0000|FFFFFF|FF0000}}&lt;br /&gt;
{{User Favorite Subject|065|Science}}&lt;br /&gt;
{{User Birthday|August}}&lt;br /&gt;
{{User Chinese Year|513|Monkey}}&lt;br /&gt;
{{User Astrology|Leo}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Preferences====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Favorite Champion|Lance}}&lt;br /&gt;
{{User Favorite Bug|469Yanmega XY anime|Yanmega}}&lt;br /&gt;
{{User Favorite Dark|799Guzzlord|Guzzlord}}&lt;br /&gt;
{{User Favorite Dragon|384-Rayquaza|Rayquaza}}&lt;br /&gt;
{{User Favorite Electric|181Ampharos PSMD|Ampharos}}&lt;br /&gt;
{{User Favorite Fairy|HOME786|Tapu Lele}}&lt;br /&gt;
{{User Favorite Fighting|214-Heracross|Heracross}}&lt;br /&gt;
{{User Favorite Fire|637CFS|Volcarona}}&lt;br /&gt;
{{User Favorite Flying|Spr 3r 249|Lugia}}&lt;br /&gt;
{{User Favorite Ghost|Spr 6x 487O|Giratina}}&lt;br /&gt;
{{User Favorite Grass|Calyrex 2|Calyrex}}&lt;br /&gt;
{{User Favorite Ground|330Flygon Dream|Flygon}}&lt;br /&gt;
{{User Favorite Ice|HOME872|Snom}}&lt;br /&gt;
{{User Favorite Normal|206Dunsparce GS|Dunsparce}}&lt;br /&gt;
{{User Favorite Poison|804MS8|Naganadel}}&lt;br /&gt;
{{User Favorite Psychic|Pokkén Latios|Latios}}&lt;br /&gt;
{{User Favorite Rock|HOME697|Tyrantrum}}&lt;br /&gt;
{{User Favorite Steel|791Solgaleo-RadiantSunPhase|Solgaleo}}&lt;br /&gt;
{{User Favorite Water|342Crawdaunt Dream|Crawdaunt}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Games====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Gold}}&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User LeafGreen}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Platinum}}&lt;br /&gt;
{{User White}}&lt;br /&gt;
{{User White 2}}&lt;br /&gt;
{{User X}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Alpha Sapphire}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Ultra Sun}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Sword}}&lt;br /&gt;
{{User Shield}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Teams===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Crystal (Incomplete):=====&lt;br /&gt;
=====Emerald:=====&lt;br /&gt;
=====SoulSilver:=====&lt;br /&gt;
=====Platinum:=====&lt;br /&gt;
=====White 2:=====&lt;br /&gt;
=====X:=====&lt;br /&gt;
=====Alpha Sapphire:=====&lt;br /&gt;
=====Omega Ruby (incomplete, Dragon monotype run):=====&lt;br /&gt;
=====Moon:=====&lt;br /&gt;
=====Ultra Sun:=====&lt;br /&gt;
=====Ultra Moon (incomplete, Bug monotype run):=====&lt;br /&gt;
=====Sword:=====&lt;br /&gt;
=====Shield:=====&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356452</id>
		<title>User:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356452"/>
		<updated>2021-05-20T01:39:31Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions often. Unsurprising really, that I&#039;d make a mistake. Anyhow, there&#039;ll be more here, but for now, check out what I do have a good time here. Also, I&#039;ll record my teams here at some point. It&#039;s a pretty tedious process and I haven&#039;t finished some of the games I&#039;m currently playing. I had my Emerald and Crystal teams ready but my computer crashed and I lost them after a few hours of work lol.&lt;br /&gt;
&lt;br /&gt;
===User tags===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Biography====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User timezone with DST|MST|Mountain Standard Time|UTC-7|MDT|UTC-6|northern}}&lt;br /&gt;
{{User en-N}}&lt;br /&gt;
{{User es|1}}&lt;br /&gt;
{{User Favorite Type|149|Dragon}}&lt;br /&gt;
{{User Male|381}}&lt;br /&gt;
{{User Agnostic}}&lt;br /&gt;
{{User Country|400|Canada|FF0000|FFFFFF|FF0000}}&lt;br /&gt;
{{User Favorite Subject|065|Science}}&lt;br /&gt;
{{User Birthday|August}}&lt;br /&gt;
{{User Chinese Year|513|Monkey}}&lt;br /&gt;
{{User Astrology|Leo}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Preferences====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Favorite Champion|Lance}}&lt;br /&gt;
{{User Favorite Bug|469Yanmega XY anime|Yanmega}}&lt;br /&gt;
{{User Favorite Dark|799Guzzlord|Guzzlord}}&lt;br /&gt;
{{User Favorite Dragon|384-Rayquaza|Rayquaza}}&lt;br /&gt;
{{User Favorite Electric|181Ampharos PSMD|Ampharos}}&lt;br /&gt;
{{User Favorite Fairy|HOME786|Tapu Lele}}&lt;br /&gt;
{{User Favorite Fighting|214-Heracross|Heracross}}&lt;br /&gt;
{{User Favorite Fire|157Typhlosion GS|Typhlosion}}&lt;br /&gt;
{{User Favorite Flying|628Braviary Dream|Braviary}}&lt;br /&gt;
{{User Favorite Ghost|PCP093|Haunter}}&lt;br /&gt;
{{User Favorite Grass|001Bulbasaur RG|Bulbasaur}}&lt;br /&gt;
{{User Favorite Ground|330Flygon Dream|Flygon}}&lt;br /&gt;
{{User Favorite Ice|PCP131|Lapras}}&lt;br /&gt;
{{User Favorite Normal|HOME206|Dunsparce}}&lt;br /&gt;
{{User Favorite Poison|034|Nidoking}}&lt;br /&gt;
{{User Favorite Psychic|150Mewtwo|Mewtwo}}&lt;br /&gt;
{{User Favorite Rock|248Tyranitar 3D Pro|Tyranitar}}&lt;br /&gt;
{{User Favorite Steel|PCP625|Bisharp}}&lt;br /&gt;
{{User Favorite Water|342Crawdaunt Dream|Crawdaunt}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Games====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Gold}}&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User LeafGreen}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User White}}&lt;br /&gt;
{{User White 2}}&lt;br /&gt;
{{User X}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Alpha Sapphire}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Ultra Sun}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Sword}}&lt;br /&gt;
{{User Shield}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356451</id>
		<title>User:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356451"/>
		<updated>2021-05-20T01:35:52Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions often. Unsurprising really, that I&#039;d make a mistake. Anyhow, there&#039;ll be more here, but for now, check out what I do have a good time here. &lt;br /&gt;
&lt;br /&gt;
===User tags===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Biography====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User timezone with DST|MST|Mountain Standard Time|UTC-7|MDT|UTC-6|northern}}&lt;br /&gt;
{{User en-N}}&lt;br /&gt;
{{User es|1}}&lt;br /&gt;
{{User Favorite Type|149|Dragon}}&lt;br /&gt;
{{User Male|381}}&lt;br /&gt;
{{User Agnostic}}&lt;br /&gt;
{{User Country|400|Canada|FF0000|FFFFFF|FF0000}}&lt;br /&gt;
{{User Favorite Subject|065|Science}}&lt;br /&gt;
{{User Birthday|August}}&lt;br /&gt;
{{User Chinese Year|513|Monkey}}&lt;br /&gt;
{{User Astrology|Leo&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Preferences====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Favorite Champion|Lance}}&lt;br /&gt;
{{User Favorite Bug|469Yanmega XY anime|Yanmega}}&lt;br /&gt;
{{User Favorite Dark|799Guzzlord|Guzzlord}}&lt;br /&gt;
{{User Favorite Dragon|384-Rayquaza|Rayquaza}}&lt;br /&gt;
{{User Favorite Electric|181Ampharos PSMD|Ampharos}}&lt;br /&gt;
{{User Favorite Fairy|HOME786|Tapu Lele}}&lt;br /&gt;
{{User Favorite Fighting|214-Heracross|Heracross}}&lt;br /&gt;
{{User Favorite Fire|157Typhlosion GS|Typhlosion}}&lt;br /&gt;
{{User Favorite Flying|628Braviary Dream|Braviary}}&lt;br /&gt;
{{User Favorite Ghost|PCP093|Haunter}}&lt;br /&gt;
{{User Favorite Grass|001Bulbasaur RG|Bulbasaur}}&lt;br /&gt;
{{User Favorite Ground|330Flygon Dream|Flygon}}&lt;br /&gt;
{{User Favorite Ice|PCP131|Lapras}}&lt;br /&gt;
{{User Favorite Normal|HOME206|Dunsparce}}&lt;br /&gt;
{{User Favorite Poison|034|Nidoking}}&lt;br /&gt;
{{User Favorite Psychic|150Mewtwo|Mewtwo}}&lt;br /&gt;
{{User Favorite Rock|248Tyranitar 3D Pro|Tyranitar}}&lt;br /&gt;
{{User Favorite Steel|PCP625|Bisharp}}&lt;br /&gt;
{{User Favorite Water|342Crawdaunt Dream|Crawdaunt}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Games====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Gold}}&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User LeafGreen}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User White}}&lt;br /&gt;
{{User White 2}}&lt;br /&gt;
{{User X}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Alpha Sapphire}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Ultra Sun}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Sword}}&lt;br /&gt;
{{User Shield}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356450</id>
		<title>User:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:UltraSolgaleo&amp;diff=3356450"/>
		<updated>2021-05-20T01:33:19Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Created page with &amp;quot;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Welcome to my page. Thanks for making a stop here through the Ultra Wormhole. I have lots of info about me. Or did I make a stupid edit on here? I make stupid decisions often. Unsurprising really, that I&#039;d make a mistake. Anyhow, there&#039;ll be more here, but for now, check out what I do have a good time here. &lt;br /&gt;
&lt;br /&gt;
===User tags===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Biography====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User timezone with DST|MST|Mountain Standard Time|UTC-7|MDT|UTC-6|northern}}&lt;br /&gt;
{{User en-N}}&lt;br /&gt;
{{User es|1}}&lt;br /&gt;
{{User Favorite Type|149|Dragon}}&lt;br /&gt;
{{User Male|381}}&lt;br /&gt;
{{User Agnostic}}&lt;br /&gt;
{{User Country|400|Canada|FF0000|FFFFFF|FF0000}}&lt;br /&gt;
{{User Favorite Subject|065|Science}}&lt;br /&gt;
{{User Birthday|August}}&lt;br /&gt;
{{User Chinese Year|513|Monkey}}&lt;br /&gt;
{{User Astrology|Leo&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Preferences====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Favorite Champion|Lance}}&lt;br /&gt;
{{User Favorite Bug|469Yanmega XY anime|Yanmega}}&lt;br /&gt;
{{User Favorite Dark|799Guzzlord|Guzzlord}}&lt;br /&gt;
{{User Favorite Dragon|384-Rayquaza|Rayquaza}}&lt;br /&gt;
{{User Favorite Electric|181Ampharos PSMD|Ampharos}}&lt;br /&gt;
{{User Favorite Fairy|HOME786|Tapu Lele}}&lt;br /&gt;
{{User Favorite Fighting|214-Heracross|Heracross}}&lt;br /&gt;
{{User Favorite Fire|157Typhlosion GS|Typhlosion}}&lt;br /&gt;
{{User Favorite Flying|628Braviary Dream|Braviary}}&lt;br /&gt;
{{User Favorite Ghost|PCP093|Haunter}}&lt;br /&gt;
{{User Favorite Grass|001Bulbasaur RG|Bulbasaur}}&lt;br /&gt;
{{User Favorite Ground|330Flygon Dream|Flygon}}&lt;br /&gt;
{{User Favorite Ice|PCP131|Lapras}}&lt;br /&gt;
{{User Favorite Normal|HOME206|Dunsparce}}&lt;br /&gt;
{{User Favorite Poison|034|Nidoking}}&lt;br /&gt;
{{User Favorite Psychic|150Mewtwo|Mewtwo}}&lt;br /&gt;
{{User Favorite Rock|248Tyranitar 3D Pro|Tyranitar}}&lt;br /&gt;
{{User Favorite Steel|PCP625|Bisharp}}&lt;br /&gt;
{{User Favorite Water|342Crawdaunt Dream|Crawdaunt}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Games====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Gold}}&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User LeafGreen}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User White}}&lt;br /&gt;
{{User White 2}}&lt;br /&gt;
{{User X}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Alpha Sapphire}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Ultra Sun}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Sword}}&lt;br /&gt;
{{User Shield}}&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Teams====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==If you see this, I haven&#039;t gotten to finicking around with putting my teams. I&#039;ll get to this soon. &lt;br /&gt;
If any games don&#039;t have a team, I haven&#039;t gotten around to playing them quite yet. All incomplete runs have the teams at the time of writing.==&lt;br /&gt;
=====Crystal (Incomplete):=====&lt;br /&gt;
=====Emerald:=====&lt;br /&gt;
=====SoulSilver:=====&lt;br /&gt;
=====White 2:=====&lt;br /&gt;
=====X:=====&lt;br /&gt;
=====Alpha Sapphire:=====&lt;br /&gt;
=====Omega Ruby (Incomplete, Dragon-Type Monotype Run):=====&lt;br /&gt;
=====Moon:=====&lt;br /&gt;
=====Ultra Sun:=====&lt;br /&gt;
=====Ultra Moon (Incomplete, Bug-Type Monotype Run):=====&lt;br /&gt;
=====Sword:=====&lt;br /&gt;
=====Shield:=====&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F8F8F8;&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:UltraSolgaleo&amp;diff=3356422</id>
		<title>User talk:UltraSolgaleo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:UltraSolgaleo&amp;diff=3356422"/>
		<updated>2021-05-19T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* The Preview Button */&lt;/p&gt;
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| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 00:33, 11 April 2019 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== The Preview Button ==&lt;br /&gt;
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:: Okay, Thanks. Sorry to spam edit. I was trying to add things as I found them. Thanks for pointing this out. Have a good day. [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 20:38, 19 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356415</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356415"/>
		<updated>2021-05-19T19:22:14Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Sacred Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
These moves are the partner powers and two of the [[signature moves]] of the [[Partner Pokémon (game)|Partner Pokémon]] featured in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
These are [[signature moves|signature and formerly signature moves]] of [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]]&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356414</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356414"/>
		<updated>2021-05-19T19:20:30Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Techno Blast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
These moves are the partner powers and two of the [[signature moves]] of the [[Partner Pokémon (game)|Partner Pokémon]] featured in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]]&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356410</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356410"/>
		<updated>2021-05-19T19:17:56Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Pika Papow */  Yet more small changes. again, feel free to adjust them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
These moves are the partner powers and two of the [[signature moves]] of the [[Partner Pokémon (game)|Partner Pokémon]] featured in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356409</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356409"/>
		<updated>2021-05-19T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Pika Papow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow==&lt;br /&gt;
These moves are the partner powers and two of the [[signature moves]] of the [[Partner Pokémon (game)|Partner Pokémon]] featured in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356407</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356407"/>
		<updated>2021-05-19T19:05:25Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Aeroblast */ More updates. my last summary got cut off, sorry. might make a few more small adjustments. feel free to undo these though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
These are [[signature moves]] of [[Legendary Pokémon]]&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:ScraftyIsTheBest&amp;diff=3356400</id>
		<title>User talk:ScraftyIsTheBest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:ScraftyIsTheBest&amp;diff=3356400"/>
		<updated>2021-05-19T18:57:50Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, ScraftyIsTheBest!&#039;&#039;&#039;&lt;br /&gt;
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|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
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|-&lt;br /&gt;
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| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:27, 22 December 2012 &lt;br /&gt;
(UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catch Rates ==&lt;br /&gt;
&lt;br /&gt;
Hello. I see you&#039;ve been adding catch rates for many Pokemon. Can you please tell me what your source for these is? Thanks. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 04:24, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
These are the catch rate values according to veekun. [[User:ScraftyIsTheBest|ScraftyIsTheBest]] ([[User talk:ScraftyIsTheBest|talk]]) 15:39, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Just want to let you know that Bulbapedia&#039;s {{bp|signature policy}} requires that your signature still reflect your username if it is customized. Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:40, 29 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suicune ==&lt;br /&gt;
What about Suicune? It needs information in the personality and characteristics section. [[User:Seabiscuit2020|User:Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 16:58, 16 May 2014 (UTC)&lt;br /&gt;
:Unfortunately, my knowledge of the original series of the anime is extremely limited. I only know about the anime of the DP series and onwards. I would rather that someone with more knowledge of the Johto saga edit something about Suicune in. [[User:ScraftyIsTheBest|ScraftyIsTheBest]] ([[User talk:ScraftyIsTheBest|talk]]) 17:30, 16 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pikachu ==&lt;br /&gt;
Can you write a paragraph about what happened to Ash&#039;s Pikachu in XY019 and what happened to Meowth in XY054, XY078 and XY079, please? [[User:Seabiscuit2020|User:Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 00:36, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Completion of the Sword and Shield Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Hey Scrafty, so I&#039;ve noticed that you&#039;ve been helping out a lot on the Sword and Shield Walkthrough, and I was wondering if you&#039;d help out with the rest of the pages. [[User:ProfH819|ProfH819]] ([[User talk:ProfH819|talk]]) 02:44, 15 February 2021 (UTC)&lt;br /&gt;
:Oh don&#039;t worry, I fully intend on continuing to work on it over time. I&#039;m just pretty busy in general so I don&#039;t have that much spare time, but I will work on it whenever I have the spare time to do so. [[User:ScraftyIsTheBest|ScraftyIsTheBest]] ([[User talk:ScraftyIsTheBest|talk]]) 06:26, 15 February 2021 (UTC)&lt;br /&gt;
Ok, sweet! I&#039;ll be willing to help fill out the pages once I find the time. Thanks! [[User:ProfH819|ProfH819]] ([[User talk:ProfH819|talk]]) 10:34, 18 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
hey, thanks for finishing what I started on the alola page lol. sorry I left it unfinished.[[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]])&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356399</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3356399"/>
		<updated>2021-05-19T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Variations of Bolt Beak */ Thought Id add a little more info to these. more to come. feel free tlo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
These are the [[signature moves]] of the [[fossil Pokémon]] from the [[Galar|Galar Region]]&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:IWannaBeTheVeryBest&amp;diff=3354904</id>
		<title>User talk:IWannaBeTheVeryBest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:IWannaBeTheVeryBest&amp;diff=3354904"/>
		<updated>2021-05-14T01:46:44Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On {{bp|talk page}}s, please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), or by using the &amp;quot;Your signature with a timestamp&amp;quot; (http://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png) button at the top of the edit window.&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
On Bulbapedia, the ability to edit personal userpages is a privilege. Per our userpage policy, this must be earned by first making constructive edits to the {{bp|mainspace}}. Once you can, remember to keep userspace edits (edits to User:IWannaBeTheVeryBest) to a minimum.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|15px}}&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:38, 2 July 2010 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scizor and Scissor ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think that would be notable considering the similar pronunciation between the two.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 12:08, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multi-strike moves ==&lt;br /&gt;
&lt;br /&gt;
Can you do the categories too please? Thanks for your help in getting the correct terminology in use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:49, 9 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Independent events ==&lt;br /&gt;
&lt;br /&gt;
Each hit of a multi-strike move is independently affected by the King&#039;s Rock/Razor Fang. Using your logic of (number of trials)*(probability of a single event)=(combined probability), if I were to flip two coins, there would be a 100% chance of flipping a heads, as there are 2 events and a 50% chance of heads in each trial. This is explained in further detail on Wikipedia: {{wp|Independence (probability theory)}}. The actual probability is 75% chance of heads:&lt;br /&gt;
:&amp;lt;code&amp;gt;Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;∩H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)=Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;)+Pr(H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)-Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;∪H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;∩H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)=Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;)+Pr(H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)-(Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;)×Pr(H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;))&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;∩H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)=0.5+0.5-(0.5×0.5)&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;Pr(H&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;∩H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)=0.75&amp;lt;/code&amp;gt; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:48, 12 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit summaries ==&lt;br /&gt;
&lt;br /&gt;
Hello, I wanted to talk to you about your recent edit summaries. A summary like [http://bulbapedia.bulbagarden.net/w/index.php?title=AG159&amp;amp;diff=prev&amp;amp;oldid=1795226 this] is acceptable, but [http://bulbapedia.bulbagarden.net/w/index.php?title=BW083&amp;amp;diff=prev&amp;amp;oldid=1796100 this one] is a bit over the line. No user has been targeted directly, yes, but it is still offensive for the user who originally wrote it. I appreciate your help and effort in improving Bulbapedia&#039;s articles, but please try to be a bit more polite with the users. It is not a warning, but a kind request to you. It will leave a good impression on our users and it&#039;ll encourage them to contribute even more efficiently. I hope you can understand, have a nice day ahead. [[User:Adyniz|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] — [[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#003399;&amp;quot;&amp;gt;&#039;&#039;&#039;Wanna talk?&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:28, 11 November 2012 (UTC)&lt;br /&gt;
: I understand, it just bothers me so much that we have to resort to such writing because no one else bothers to do it. I know that these summaries are basically mini-rants of mine and provide no real explanation for the edit itself (other than the obvious correction of aforementioned atrocious writing). I wasn&#039;t planning on doing any more rant summaries, but I&#039;ll make sure it never happens again. Sorry, and thanks for doing the right thing the right way. --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] ([[User talk:IWannaBeTheVeryBest|talk]]) 05:55, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{bp|Code of conduct}} ==&lt;br /&gt;
&lt;br /&gt;
Please do not assume bad faith and attack people. Pumpkinking&#039;s edit summary was in no way condescending, nor was it criticism. It was simply his reasoning for the edit that he had made. There was also no reason for you to bring up that months old incident. People can change, and this person does seem to have learned their lesson. Don&#039;t assume that every comment they ever post is with the same attitude. Every single comment you left on their talk page is essentially an attack. Take a day off to think about your attitude, it needs a serious improvement. You should assume that every comment is well meaning and in good faith. Note that this is not in response solely to those comments but your general attitude, which has become a clear problem. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:46, 22 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Userspace limits==&lt;br /&gt;
Hi. I noticed you have been editing the &amp;lt;code&amp;gt;User:&amp;lt;/code&amp;gt; namespace a lot recently. Please don&#039;t do it any more, though. Bulbapedia&#039;s {{bp|Userspace policy}} restricts the amount you can edit your userpage: no more than three edits per day and make sure you contribute to our {{bp|mainspace}} more than your userspace. This policy was instated to promote people helping out in the mainspace, and also to control strain on our server. Bulbapedia is an encyclopedia, after all, so help us out by contributing to some articles before coming back to your personal userpage. The more often you edit in the mainspace, the more you will be allowed to edit your userpage. Thanks! --&#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 21:27, 2 March 2013 (UTC)&lt;br /&gt;
: I can tell that is a standard message because 4 edits rather than 3 is by no means &amp;quot;a lot.&amp;quot; I specifically noted in the summary that the fourth edit was the last one, and it&#039;s not like I edit my page regularly. That being said, I know I broke the rule (though they were done across two days in my timezone). Sorry. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;IWanna&amp;lt;/font&amp;gt;]]BeThe[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;VeryBest&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 23:42, 6 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: The Birth of Mewtwo  ==&lt;br /&gt;
&lt;br /&gt;
No, I don&#039;t have a Bulbagarden account. Now, if you wanted to ask me where you can find the radio drama, its text translated in Engish, and its anime adaptation in Japanese with English subtitles, I would gladly answer here and now, but first I want to verify that my answer wouldn&#039;t go against the rules of Bulbapedia. I am saying this because part of my message in Talk:Mewtwo (original series)#Mewtwo origin was edited and removed from the chronology by the user ArcToraphim, who then added &amp;quot;Please don&#039;t link to, or ask for, these things. It&#039;s not allowed&amp;quot;. Now I don&#039;t want this kind of problem anymore, so I am asking if I can post the link; if I can, I will do it here, if I cannot, we must find another way to contact each other. Bye --[[User:Abcd|Abcd]] ([[User talk:Abcd|talk]]) 16:07, 19 May 2013 (UTC)&lt;br /&gt;
:Hm... This is problematic. I certainly don&#039;t want to get either of us in trouble. I&#039;ll just find it on my own someday. Thanks for your time. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;IWanna&amp;lt;/font&amp;gt;]]BeThe[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;VeryBest&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 06:51, 20 May 2013 (UTC)&lt;br /&gt;
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Sorry for not noticing your answer until now, I didn&#039;t realize that you would answer here instead of my talk page. Anyway, as I don&#039;t know if I can post links or not I won&#039;t do it, but I&#039;ll tell you that I find the radio drama googling its title (Myuutsu no Tanjou) and I found the Japanese movie subbed in English (with the extra scenes added at the beginning) googling Mewtwo&#039;s Counterattack uncut. As for the translation of the drama, it&#039;s very easy to find. Please tell me if you found them. --[[User:Abcd|Abcd]] ([[User talk:Abcd|talk]]) 20:32, 1 June 2013 (UTC)&lt;br /&gt;
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:Hi, did you find them? --[[User:Abcd|Abcd]] ([[User talk:Abcd|talk]]) 21:43, 8 June 2013 (UTC)&lt;br /&gt;
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== Giovanni&#039;s Theme ==&lt;br /&gt;
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The trivia should be removed because that track is somewhat common in the 4Kids dub and it was created first for the dub and not for the game. I don&#039;t remember specifically how many times it was used, but when I listened the Puzzle League version for the first time yesterday, I already knew it by memory. I&#039;m not sure if any Puzzle League song was arranged for the anime, but I know that some anime dub-only music is arranged for the game, like [[Double Trouble]] as Team Rocket&#039;s Theme, [[Together Forever]] as Ritchie&#039;s Theme or Manny Corallo&#039;s &#039;&#039;Under Water&#039;&#039; BGM as Bruno&#039;s Theme. &lt;br /&gt;
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I know this track existed before since one of the first times it was used in the dub (not sure if it was the first time ever, though) was in [[EP023|The Tower of Terror]], when Jessie&#039;s hair starts to burn and she is seen running around the basement floor. That episode was released in 1998, while the Puzzle League game was released in 2000. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 16:21, 21 June 2013 (UTC)&lt;br /&gt;
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==Collapsible usertags==&lt;br /&gt;
You can use some of the code from {{u|Zesty Cactus|my page}}, which has collapsing user tags, if you wish for next time you update your userpage. ^o^ [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:24, 4 August 2013 (UTC)&lt;br /&gt;
:Thanks! I&#039;ll probably never have a neat page like you or a super-elaborate, template-gasm page like some other folks, but I&#039;ll look into it. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;IWanna&amp;lt;/font&amp;gt;]]BeThe[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;VeryBest&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 17:31, 4 August 2013 (UTC)&lt;br /&gt;
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== [[:a:File:035Clefairy RG.png|Clefairy]] ==&lt;br /&gt;
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The tail here resembles how it looks in Gen 1 sprite... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 08:39, 7 August 2013 (UTC)&lt;br /&gt;
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== BW116 ==&lt;br /&gt;
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Here&#039;s the prove, http://www.dailymotion.com/video/x14nru9_ita-pokemon-bianco-e-nero-avventure-a-unima-episodio-19-un-ritorno-fuoco-e-fiamme_shortfilms. As you can see, the coloration of Pidgeotto&#039;s feathers are the same as for Japanese version, while Aerodactyl&#039;s leg is corrected. Only Eng dub correct Pidgeotto&#039;s feathers error, while the other regions uses the same version as the Japanese version does. But these errors were fixed even on Japanese DVD version. Pikachu65 08:55, 3 November 2013 (UTC)&lt;br /&gt;
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==Day of the Week superscript==&lt;br /&gt;
Try {{template|dotw}}, so for Thursday, you would write &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{dotw|Th}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;, which would give {{dotw|Th}}. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;[[User:Takharii|&amp;lt;span style=&amp;quot;color:#EE99AC;&amp;quot;&amp;gt;たかはりい&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;&#039;&#039;&#039;[[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#F16A81;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sup&amp;gt; 21:08, 5 November 2013 (UTC)&lt;br /&gt;
:Thanks! I tried to cancel my next edit (Dustox), but it went through anyway. I fixed it with another edit. Wiki is hard. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;IWanna&amp;lt;/font&amp;gt;]]BeThe[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;VeryBest&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 21:10, 5 November 2013 (UTC)&lt;br /&gt;
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== Re: Multi-strike Moves in Gen III ==&lt;br /&gt;
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I tried battling between Emerald and FireRed, so, at least in FR/LG/E, they work that way. I don&#039;t own a copy of Ruby or Sapphire to test the rest of the games, though. And as for in-game mechanics changing, well, lots of things changed between the games of Gen IV, like {{m|Hypnosis}} and {{m|Blizzard}}. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:43, 24 November 2013 (UTC)&lt;br /&gt;
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==Red links in your teams==&lt;br /&gt;
The two fakemon on your user page are making red links on the Wanted pages. If you leave |pokemon= blank and put |nickname= right beneath it, the box will look the same but not make any red links. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 22:56, 30 December 2013 (UTC)&lt;br /&gt;
: Wasn&#039;t aware, sorry! Fixed it. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 02:28, 31 December 2013 (UTC)&lt;br /&gt;
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==Talk page policy==&lt;br /&gt;
Please note that the {{bp|talk page policy}} forbids you from editing someone else&#039;s talk page comments as you did by removing the parenthetical part of my comment on [[Talk:Inkay (Pokémon)]]. Also according to the talk page policy, comments should be in chronological order, which you defied by moving my comment out of order to be adjacent to the comment to which I was responding. Please be more careful with talk pages in the future. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:20, 5 April 2014 (UTC)&lt;br /&gt;
:K. I was being pretty careless and just did what looked best. I haven&#039;t been myself lately, sorry. Now I&#039;m reconsidering my place here… Editing a wiki is a thankless chore and has been distracting me from more important matters for several years now. Hm. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 08:33, 6 April 2014 (UTC)&lt;br /&gt;
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==Pokémon Trainer&#039;s Choice==&lt;br /&gt;
On the [[Pokémon Trainer&#039;s Choice]] page, I&#039;m a little confused as to why the Venomoth-Gastly thing shouldn&#039;t be there. There are plenty of other examples when the answer is correct but another good choice is pointed out. Could you clarify for me? [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 16:14, 5 April 2015 (UTC)&lt;br /&gt;
:This belongs on the PTC Talk page, but oh well. Other good choices are mentioned only if they are equally good against the listed Pokémon. Obviously we don&#039;t have a set criteria for this, but basically the score is calculated from the number of type advantages and resistances. For instance, &#039;&#039;Although Togetic is the only choice with an advantage over Fighting, Dustox bears a double resistance to Fighting.&#039;&#039; Whether it&#039;s easier to battle a Fighting type with a Normal/Flying (offensive) or Bug/Poison type (defensive) is up to you, but we mentioned Dustox anyway. In this way, a double resistance is better than a resistance, and an immunity is better than that. The notes should only mention choices with an equally-good or better match-up. With Venomoth/Gastly fixed, each note only lists the best choice/s. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 16:35, 5 April 2015 (UTC)&lt;br /&gt;
::Ah. Okay, that makes sense. My confusion comes from ones such as &#039;&#039;Carvanha also has a double advantage over Larvitar. However, unlike Carvanha, Treecko bears a resistance.&#039;&#039; Treecko is the best choice, but Carvanha was mentioned as another possible choice. And you&#039;re right, this should be on the PTC talk page. Sorry about that. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 16:41, 5 April 2015 (UTC)&lt;br /&gt;
:::It&#039;s okay; this happens when we don&#039;t have a set rule even after years of conflicting edits. I missed that one despite checking them all after seeing your first comment. That should be blank since Treecko is clearly superior. I will do a thorough check later once I&#039;m sure that [http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trainer%27s_Choice&amp;amp;diff=2266900&amp;amp;oldid=2266896 this dispute] is resolved. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 22:38, 5 April 2015 (UTC)&lt;br /&gt;
::::(not trying to drag this on) I see your point, but looking back at the page, I think the difference in this case is so slight that it deserves mention. They both have a double effectiveness, and Treecko is only better by its resisting &#039;&#039;one&#039;&#039; of Larvitar&#039;s types. I reworded it to make that more clear. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 23:40, 5 April 2015 (UTC)&lt;br /&gt;
:::::Uh... no. The Carvanha note should be there. Water is super effective against Rock/Ground, did you forget that? Do you think 4kids took resistance into account? No, I don&#039;t think so. And Gaslty would be a &#039;&#039;&#039;possible&#039;&#039;&#039; choice, not the best choice, but a possible choice due to it having a type that is super effective against Grass (and before you say it, it can learn Sludge Bomb). And the conflict has not been resolved, and is probably one that didn&#039;t need to be brought up. 4kids were stupid. They knew nothing of the franchise, so what makes you think they thought about resistance? Don&#039;t bring technicalities to an article of a quiz that was clearly not thought out. And finally, you know better not to edit war, so you should&#039;ve brought it to the talk page instead of reverting me. --[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:40, 6 April 2015 (UTC)&lt;br /&gt;
::::::Excuse my bluntness, but what you assume about 4Kids (and yes, you&#039;re speculating) is meaningless. Each of those questions asks for &#039;&#039;&#039;the best choice&#039;&#039;&#039; based on type match-ups. Not the Pokémon with the best offensive advantage, not a list of choices with advantages, &#039;&#039;&#039;the best one.&#039;&#039;&#039; That&#039;s a pretty clear meaning. Venomoth, who has two super effective types and a double resistance to Grass, is inarguably a better choice than Gastly and Wailmer. Regardless of 4Kids&#039; numerous errors and whatever alternate definition you speculate they had, the wording is clear, and so should our criteria. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 07:42, 6 April 2015 (UTC)&lt;br /&gt;
:::::::&#039;&#039;&#039;Based on type match-ups&#039;&#039;&#039;. Resistance &#039;&#039;is&#039;&#039; best offensive/defensive advantage, not just an advantage. Gastly is a poison type. Poison beats Grass, simple as that. And 4kids telling me that Seviper evolves from Arbok is enough for me to judge them.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 07:56, 6 April 2015 (UTC)&lt;br /&gt;
::::::::You seem to be ignoring both the simple definition of &amp;quot;best&amp;quot; and all my valid points, so I&#039;ll phrase it your way: &amp;quot;Bug/Poison beats Grass even better than Poison, simple as that.&amp;quot; Why do you agree that Gastly &amp;quot;would be a possible choice, not the best choice,&amp;quot; yet refuse to let Venomoth occupy the note box alone? If the whole purpose of notes is to point out errors and trivia, why do you want every choice with at least one advantage mentioned? That is &#039;&#039;not&#039;&#039; what the question is. It asks for &#039;&#039;the best choice&#039;&#039; and you for some reason have something against that. Very few of them actually have equally-good match-ups, such as Swampert and Larvitar&#039;s immunity to Electric. The rest have a clear winner. Notes should &#039;&#039;only&#039;&#039; mention them. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 19:08, 6 April 2015 (UTC)&lt;br /&gt;
::::::::::Because I&#039;m basing it off types &#039;&#039;&#039;alone&#039;&#039;&#039;. Yes, Bug/Poison is technically better than just plain Poison, but it is &#039;&#039;&#039;not wrong&#039;&#039;&#039; to state that Poison itself has at least an advantage. This is what the note box is for as well, &#039;&#039;&#039;to note who else would also has an advantage of some sort solely by type&#039;&#039;&#039;. Venomoth &#039;&#039;is&#039;&#039; in the note box, look at the note again and tell me where Venomoth is NOT mentioned. Yes, the question is asking for the best choice, but we should also note who else would be a possible choice &#039;&#039;&#039;based on type alone&#039;&#039;&#039;.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:45, 7 April 2015 (UTC)&lt;br /&gt;
But why? That&#039;s like asking someone &amp;quot;What&#039;s the largest Pokémon?&amp;quot; and instead of just saying &amp;quot;Wailord,&amp;quot; they add &amp;quot;But Groudon and Steelix are pretty big too.&amp;quot; It&#039;s nonsense to include anything but the best choice. You&#039;re still guessing 4Kids&#039; intended criteria as if it&#039;s fact when the only fact we have is that they ask for the best choice. Know what a reader will think when they see a needlessly inclusive explanation like one of yours? &amp;quot;Look, man, I don&#039;t need a compare-and-contrast essay for each mistake. Just tell me why the answer&#039;s wrong and say which is the true best choice!&amp;quot; —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 05:48, 7 April 2015 (UTC)&lt;br /&gt;
:And it&#039;s wrong to say that another choice would be a &#039;&#039;&#039;possible&#039;&#039;&#039; choice because? That&#039;s what the notes are for, &amp;quot;X is the best choice, but Y would also be a &#039;&#039;&#039;possible&#039;&#039;&#039; choice because it is also [part] A type.&amp;quot; That&#039;s all it&#039;s saying. It&#039;s not saying Gastly is the better choice, it&#039;s saying it is a &#039;&#039;&#039;possible&#039;&#039;&#039; choice.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:04, 7 April 2015 (UTC)&lt;br /&gt;
::It&#039;s wrong because it has nothing to do with the text of the question, but I&#039;ve repeated that enough for you to already know it. It&#039;s only a &amp;quot;possible&amp;quot; choice if it has as many advantages as the best choice, thus making it also the best choice. For example, Torkoal is listed as the best choice to battle Shiftry, but Taillow has an equally advantageous match-up, so we mention it. A more complex example would be the best choice to battle Tyrogue: Togetic is listed because its Flying attacks would be super effective, but Dustox&#039;s double resistance would arguably be a better choice. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 15:32, 7 April 2015 (UTC)&lt;br /&gt;
:::You&#039;re being too technical. You think 4kids actually knew anything about the technical aspects of Pokémon? &#039;&#039;&#039;They told us that Arbok evolved into Seviper.&#039;&#039;&#039; They knew nothing. Taillow was added not because it is equally as good as Torkoal (because it isn&#039;t), it&#039;s mentioned because it has a &#039;&#039;&#039;type that is super effective against Shiftry&#039;&#039;&#039;. The Togetic note is too technical, again, 4kids knew nothing of the technical aspects of the franchise, so that shouldn&#039;t note the technicalities of the question. Again, they are there &#039;&#039;&#039;not&#039;&#039;&#039; because they are equally as good, but they are there because because they &#039;&#039;&#039;have a type that is super effective against the opponent&#039;&#039;&#039;.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 16:30, 7 April 2015 (UTC)&lt;br /&gt;
::::I&#039;m really not. My version of the notes would be shorter and simpler. &amp;quot;Choice B is the best because of its X advantage/s and Y resistance/s.&amp;quot; That&#039;s it. Taillow&#039;s type is equally good against a Grass type as Torkoal&#039;s is. Come on, FF, You know better than to even think about stats when these questions are only about typing. Togetic/Dustox is the only &amp;quot;technical&amp;quot; one and it&#039;s not hard to understand at all: one has offensive advantages, and the other, defensive. Again, that criteria is your opinion alone. Mentioning every favorable match-up is neither relevant to the question, notable in this encyclopedia, nor useful to the reader. This has gone on long enough. Please discuss this with another administrator or allow me to do so. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 02:06, 8 April 2015 (UTC)&lt;br /&gt;
:::::Talking about resistances &#039;&#039;&#039;is being technical&#039;&#039;&#039;. Talking about which one is equally effective &#039;&#039;&#039;is being technical&#039;&#039;&#039;. My version is just basically &amp;quot;X would be a possible choice because it is Y type, which is good against Z&amp;quot;. No talking about resistance, &#039;&#039;&#039;at all&#039;&#039;&#039;. Saying Taillow is equally effective as Torkoal &#039;&#039;&#039;is being technical&#039;&#039;&#039;, because when your saying something is &#039;&#039;&#039;equally&#039;&#039;&#039; effective you are basically implying stats. Dustox is only better by &#039;&#039;&#039;technicality&#039;&#039;&#039;, but strip it down to just offensive advantages (which is what the question asks), then Togetic would be best. The notes generally &#039;&#039;&#039;will not&#039;&#039;&#039; have anything to do with the question. It&#039;s just there to say &amp;quot;Hey, you could also choose X because it&#039;s Y type as well&amp;quot;. It&#039;s not saying or suggesting that it&#039;s the best choice, it&#039;s just a &amp;quot;did you know&amp;quot; sort of thing. And this did not need to go on for as long as it did, I understand what you&#039;re trying to say, but in my opinion you are being too technical on a quiz that was not well thought out.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:55, 8 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit warring ==&lt;br /&gt;
&lt;br /&gt;
Continued reversion of changes to an article, such as you were involved with on the [[Mewtwo Returns]] article, is not permitted on Bulbapedia. If changes to an article are in dispute, the proper course of dispute resolution is to use the article&#039;s talk page to discuss the changes, and to seek {{bp|staff}} intervention if such is necessary. Further edit warring on any article will result in {{bp|blocking policy|temporary blocks}}. Thank you, - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 22:14, 26 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inclusive Signature Moves ==&lt;br /&gt;
&lt;br /&gt;
Hey. Im pretty sure you’ve gone inactive and I’m shouting into the void, but I love the idea of inclusive signatures. I don’t have a user page myself and therefore can’t edit it myself but in my opinion, I think that either Hyperspace Hole or Hyperspace Fury should be added to that list, albeit possibly with a unique animation that differs from the one used when the move is used by Hoopa. The pokemon that would get it would be Palkia, Necrozma, Solgaleo, Lunala and the ultra beasts. I’ve wanted a uniting move for the UBS to share for a while so It’d be an interesting concept to see it repurposed as a move for extradimensional pokemon. [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]])&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Alola&amp;diff=3353982</id>
		<title>Alola</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Alola&amp;diff=3353982"/>
		<updated>2021-05-11T20:00:43Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Contemporary history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|first Japanese opening theme of &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;|Alola!!}}&lt;br /&gt;
{{samename|first Korean opening theme of &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;|ALOLA!}}&lt;br /&gt;
{{RegionInfobox&lt;br /&gt;
|regioncolor=alola&lt;br /&gt;
|name=Alola&lt;br /&gt;
|jname=アローラ&lt;br /&gt;
|tmname=Alola&lt;br /&gt;
|image=Alola USUM artwork.png&lt;br /&gt;
|size=300&lt;br /&gt;
|caption=Artwork of the Alola region from {{g|Ultra Sun and Ultra Moon}}&lt;br /&gt;
|introduction={{g|Sun and Moon}}&lt;br /&gt;
|professor=[[Professor Kukui]]&lt;br /&gt;
|starter={{p|Rowlet}}, {{p|Litten}}, and {{p|Popplio}}&lt;br /&gt;
|villain=[[Team Skull]] (minor)&amp;lt;br&amp;gt;[[Aether Foundation]] (major)&amp;lt;br&amp;gt;[[Team Rainbow Rocket]]{{sup/7|USUM}}&lt;br /&gt;
|league=[[Alola League]]&lt;br /&gt;
|location=[[Mount Lanakila]] &amp;lt;small&amp;gt;(games)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Manalo Stadium]] &amp;lt;small&amp;gt;(anime)&amp;lt;/small&amp;gt;&lt;br /&gt;
|dex=yes&lt;br /&gt;
|pokelist=Alola Pokédex&amp;lt;br&amp;gt;&amp;amp;nbsp;([[List of Pokémon by Alola Pokédex number (Sun and Moon)|Sun and Moon]])&amp;lt;br&amp;gt;&amp;amp;nbsp;([[List of Pokémon by Alola Pokédex number (Ultra Sun and Ultra Moon)|Ultra Sun and Ultra Moon]])&lt;br /&gt;
|generation={{Gen|VII}}&lt;br /&gt;
|games={{pkmn|Sun and Moon}}&amp;lt;br&amp;gt;{{pkmn|Ultra Sun and Ultra Moon}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;&lt;br /&gt;
|season=[[S20|Sun &amp;amp; Moon]] (20)&amp;lt;br&amp;gt;[[S21|Ultra Adventures]] (21)&amp;lt;br&amp;gt;[[S22|Ultra Legends]] (22)&amp;lt;br&amp;gt;[[S23|Journeys]] (23)&lt;br /&gt;
|manga=&#039;&#039;[[PASM01|The Grand Entrance and Delivery Boy Sun]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alola&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アローラ地方&#039;&#039;&#039; &#039;&#039;Alola-chihō&#039;&#039;) is a [[region]] of the [[Pokémon world]]. It is the setting of [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]. It was the seventh [[core series]] region to be introduced.&lt;br /&gt;
&lt;br /&gt;
The Alola region is made up of four natural islands and one artificial island: [[Melemele Island]], [[Akala Island]], [[Ula&#039;ula Island]], [[Poni Island]], and [[Aether Paradise]]. It is a popular resort destination and attracts a lot of tourists from other regions. In Alola, humans and Pokémon coexist in a very close relationship, and a culture has developed that is different from other regions.&lt;br /&gt;
&lt;br /&gt;
==Etymology and design concept==&lt;br /&gt;
===Etymology===&lt;br /&gt;
According to [[Shigeru Ohmori]], the name &amp;quot;Alola&amp;quot; is meant to incorporate a meaning of a land that overflows with life force and supports various forms of life.&amp;lt;ref&amp;gt;[https://www.twitch.tv/nintendo/v/72391082?t=43m Nintendo Treehouse: Live at E3 (recorded)]&amp;lt;/ref&amp;gt; The name may also come from &#039;&#039;ola&#039;&#039;, Hawaiian for life, and the traditional Hawaiian greeting &#039;&#039;{{wp|aloha}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Design concept===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Alola|Pokémon world in relation to the real world → Alola}}&lt;br /&gt;
Alola is based on {{wp|Hawaii}}, an archipelago in the {{wp|Pacific Ocean}} and a state of the {{wp|United States}}.&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/sun_moon/ Pokémon Sun and Moon Japanese official site]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://lineblog.me/masudajunichi/archives/3406435.html Junichi Masuda&#039;s LINE blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Dated history===&lt;br /&gt;
* c. 500 years prior to the events of Pokémon Sun and Moon, the [[guardian deities]] fought against {{p|Solgaleo}} and {{p|Lunala}}.&lt;br /&gt;
* c. 500 years prior to the events of Pokémon Sun and Moon, {{p|Magearna}} was built and presented to a king&#039;s daughter.&lt;br /&gt;
&lt;br /&gt;
===Contemporary history===&lt;br /&gt;
{{incomplete|section|Needs to be updated with USUM information}}&lt;br /&gt;
{{ga|Elio}}/{{ga|Selene}} leaves their home on {{rt|1|Alola}} on a [[Pokémon journey]] three months after moving to the Alola region from [[Kanto]]. they receive their starter Pokémon from [[Hala]] and meet [[Lillie]] and [[Hau]]. Elio/Selene receives a [[Z-Ring]]{{sup/7|S}}{{sup/7|M}}/[[Z-Power Ring]]{{sup/7|US}}{{sup/7|UM}}at the festival inaugurating their [[island challenge]], consisting of seven trials and four grand trials in order to become the island challenge champion. Along their journey, they encounter a group called [[Team Skull]], whose members are misfits who failed the island challenge and aim to cause trouble, as well as another group called the [[Aether Foundation]], whose goal is to cure hurt Pokémon. After defeating the leader of Team Skull, [[Guzma]], at the [[Shady House]], Elio/Selene travel to [[Aether Paradise]], where they battle [[Lusamine]], the president of the Aether Foundation. Lusamine opens [[Ultra Wormhole]]s across Alola and enters one with Guzma. Elio/Selene and Lillie evolve [[Nebby]] into {{p|Solgaleo}}{{sup/7|S}}{{sup/7|US}}/{{p|Lunala}}{{sup/7|M}}{{sup/7|UM}} at the [[Altar of the Sunne]]{{sup/7|S}}{{sup/7|US}}/[[Altar of the Moone]]{{sup/7|M}}{{sup/7|UM}} and travel into [[Ultra Deep Sea|Ultra Space]], where Elio/Selene battles Lusamine again and bring her and Guzma back to Alola. Elio/Selene catches Solgaleo{{sup/7|S}}/Lunala{{sup/7|M}} after Lillie tells it that she isn&#039;t a Trainer.{{sup/7|S}}{{sup/7|M}} Elio/Selene climbs [[Mount Lanakila]] to its summit, the newly opened {{al|Pokémon League}}, where they defeat the [[Elite Four]] and [[Professor Kukui]]{{sup/7|S}}{{sup/7|M}}/Hau{{sup/7|US}}{{sup/7|UM}}, becoming the first {{pkmn|Champion}} of Alola. A festival is held in [[Iki Town]], and Lillie brings Elio/Selene to the [[Ruins of Conflict]] to battle {{p|Tapu Koko}}. &lt;br /&gt;
&lt;br /&gt;
The next day, Lillie leaves for Kanto to help her mother. The International Police contact Elio/Selene to investigate and catch the [[Ultra Beast]]s unleashed across Alola.{{sup/7|S}}{{sup/7|M}} Gladion leaves the region by boat, returning a month later. The player then returns home, where they are contacted by Hau and the [[Ultra Recon Squad]] to catch {{p|Blacephalon}}{{sup/7|US}} or {{p|Stakataka}}{{sup/7|UM}}. They then learn of [[Team Rainbow Rocket]], who take over the Festival Plaza and the Aether Paradise.{{sup/7|US}}{{sup/7|UM}}&lt;br /&gt;
&lt;br /&gt;
==Cities, routes, and other locations==&lt;br /&gt;
Alola has nine cities and towns, and a Pokémon League. Like in [[Unova]] and [[Kalos]], the routes of Alola start counting again from 1, likely to represent its geographical isolation from the original four regions. There are 17 routes in total.&lt;br /&gt;
&lt;br /&gt;
In the anime, it was shown that Alola was far enough away from Kanto (and presumably Johto, Hoenn, and Sinnoh) to require flying between the two locations via airplane.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Alola region has a total population of 1005{{sup/7|USUM}}  , including all towns, cities, and other areas.&lt;br /&gt;
&lt;br /&gt;
===Cities and towns===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; background:#{{alola color dark}}; {{roundy|5px}}; border: 2px solid #{{alola color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytl|5px}}&amp;quot; | Map&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | City/Town&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | Population&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Iki Town SM.png|100px]]&lt;br /&gt;
| [[Iki Town]]&lt;br /&gt;
| 18{{sup/7|SM}} 19{{sup/7|USUM}}&lt;br /&gt;
| An old town where traditions have been passed on for generations. The villagers here are close with Tapu Koko.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hau&#039;oli City.png|100px]]&lt;br /&gt;
| [[Hau&#039;oli City]]&lt;br /&gt;
| 97{{sup/7|USUM}}&lt;br /&gt;
| &#039;&#039;&#039;Beachfront&#039;&#039;&#039;: A popular spot where locals like to gather. Even people from other towns come to Hau&#039;oli City to visit this beach.&amp;lt;br&amp;gt;&#039;&#039;&#039;Shopping District&#039;&#039;&#039;: The bustling center of the city, where you can get everything from fashion items to popular treats to eat.{{sup/7|SM}}&amp;lt;br&amp;gt;The center of the city, where more and more people have become fashion conscious to take commemorative photos.{{sup/7|USUM}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Marina&#039;&#039;&#039;: A harbor where you can set out for the other islands. It&#039;s visited by many people and boats.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Heahea City SM.png|100px]]&lt;br /&gt;
| [[Heahea City]]&lt;br /&gt;
| 82{{sup/7|USUM}}&lt;br /&gt;
| Considered the &amp;quot;front door&amp;quot; to Akala Island, this town&#039;s residents treasure visitors and welcome them most warmly.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Paniola Town SM.png|100px]]&lt;br /&gt;
| [[Paniola Town]]&lt;br /&gt;
| 16{{sup/7|USUM}}&lt;br /&gt;
| A town located in the middle of Akala Island and surrounded by ranch land and pastures for grazing.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Konikoni City SM.png|100px]]&lt;br /&gt;
| [[Konikoni City]]&lt;br /&gt;
| 55{{sup/7|USUM}}&lt;br /&gt;
| The large gateway at the entrance gives a unique impression. This is a city of merchants, where you find lots of shops.{{sup/7|SM}}&amp;lt;br&amp;gt;This is a city of merchants, where you find lots of shops and even a photo club, beyond the gate at the entrance.{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Malie City SM.png|100px]]&lt;br /&gt;
| [[Malie City]]&lt;br /&gt;
| 84{{sup/7|SM}}&lt;br /&gt;
| A city with an obvious Eastern influence in its design. The architecture is distinctive here.&amp;lt;br&amp;gt;&#039;&#039;&#039;Outer Cape&#039;&#039;&#039;: A cape famous for its Recycling Plant. The plant is co-managed by people and Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Tapu Village SM.png|100px]]&lt;br /&gt;
| [[Tapu Village]]&lt;br /&gt;
| 17{{sup/7|USUM}}&lt;br /&gt;
| The remains of a village said to have been destroyed by the island&#039;s tapu when the people roused its anger.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Po Town USUM.png|100px]]&lt;br /&gt;
| [[Po Town]]&lt;br /&gt;
| 8{{sup/7|USUM}}&lt;br /&gt;
| A town barricaded with tall walls that seem to reach the sky. It is occupied by Team Skull.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Seafolk Village SM.png|100px]]&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
| 29{{sup/7|USUM}}&lt;br /&gt;
| The village of a wandering people who live on ships. They all seem to love living free and unfettered.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pokémon League SM.png|100px]]&lt;br /&gt;
| {{al|Pokémon League}}&lt;br /&gt;
| 11{{sup/7|USUM}}&lt;br /&gt;
| The place where the most powerful Trainer in the Alola region will be decided. Coming soon!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; background:#{{alola color dark}}; {{roundy|5px}}; border: 2px solid #{{alola color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytl|5px}}&amp;quot; | Map&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | Landmark&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Mahalo Trail SM.png|100px]]&lt;br /&gt;
| [[Mahalo Trail]]&lt;br /&gt;
| A mountainous trail that leads to the sacred ruins. The cool air up here is very soothing on the skin.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hau&#039;oli Cemetery USUM.png|100px]]&lt;br /&gt;
| [[Hau&#039;oli Cemetery]]&lt;br /&gt;
| The people and Pokémon on Melemele Island share their lives, and here they have also shared their graves for generations.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Berry fields USUM.png|100px]]&lt;br /&gt;
| {{al|Berry fields}}&lt;br /&gt;
| A Berry field with soft soil. It is the pride and joy of the local Berry master.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Verdant Cavern SM.png|100px]]&lt;br /&gt;
| [[Verdant Cavern]]&lt;br /&gt;
| A cave with a great variety of plants thriving inside it. The light shafting in from above makes for a breathtaking sight.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Melemele Meadow SM.png|100px]]&lt;br /&gt;
| [[Melemele Meadow]]&lt;br /&gt;
| A place where yellow flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Seaward Cave SM.png|100px]]&lt;br /&gt;
| [[Seaward Cave]]&lt;br /&gt;
| A cave that connects Melemele Meadow and Kala&#039;e Bay. It is filled with salty smell of the sea.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Kala&#039;e Bay SM.png|100px]]&lt;br /&gt;
| [[Kala&#039;e Bay]]&lt;br /&gt;
| One of the most scenic spots on Melemele Island. It was chosen as one of the top 100 views in Alola.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ten Carat Hill SM.png|100px]]&lt;br /&gt;
| [[Ten Carat Hill]]&lt;br /&gt;
| A great hill formed by the activity of an underwater volcano. It is famous for the hollow in its middle that is open to the air.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Paniola Ranch SM.png|100px]]&lt;br /&gt;
| [[Paniola Ranch]]&lt;br /&gt;
| The ranch managed together by the people and Pokémon living in Paniola Town.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Brooklet Hill SM.png|100px]]&lt;br /&gt;
| [[Brooklet Hill]]&lt;br /&gt;
| The best fishing spot in the Alola region. Its series of cascading waterfalls make it look like a terrace field.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Melemele Sea SM.png|100px]]&lt;br /&gt;
| [[Melemele Sea]]&lt;br /&gt;
| This sea is crowded with Melemele islanders, local Pokémon, and visiting tourists all year round.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Royal Avenue SM.png|100px]]&lt;br /&gt;
| [[Royal Avenue]]&lt;br /&gt;
| A major street that has developed so much thanks to the Battle Royal Dome being on it, making it look like a city street.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Wela Volcano Park SM.png|100px]]&lt;br /&gt;
| [[Wela Volcano Park]]&lt;br /&gt;
| A mountain with steep paths and waste lands. There is a trial site on top.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Lush Jungle SM.png|100px]]&lt;br /&gt;
| [[Lush Jungle]]&lt;br /&gt;
| A heavily wooded tropical rain forest. It&#039;s famous for producing ingredients for delicious meals.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Diglett&#039;s Tunnel SMUSUM.png|100px]]&lt;br /&gt;
| [[Diglett&#039;s Tunnel]]&lt;br /&gt;
| Diglett and people worked together to finish digging this tunnel several years ago.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Memorial Hill USUM.png|100px]]&lt;br /&gt;
| [[Memorial Hill]]&lt;br /&gt;
| A place where the memories of people and Pokémon linger. Many people come from other islands to visit this graveyard.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Akala Outskirts SMUSUM.png|100px]]&lt;br /&gt;
| [[Akala Outskirts]]&lt;br /&gt;
| A grassy stretch along Akala&#039;s southern-most coast. It leads from Memorial Hill to the Ruins of Life.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ruins of Life SM.png|100px]]&lt;br /&gt;
| [[Ruins of Life]]&lt;br /&gt;
| The ruins that enshrine Tapu Lele, one of the land spirits. It is said that life is born here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hano Grand Resort SM.png|100px]]&lt;br /&gt;
| [[Hano Grand Resort]]&lt;br /&gt;
| The biggest of all the resorts in the Alola region. The hotel is fully booked a year in advance.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hano Beach SM.png|100px]]&lt;br /&gt;
| [[Hano Beach]]&lt;br /&gt;
| The beach near Hano Grand Hotel at the Hano Grand Resort. Pyukumuku-chucking is a popular part-time job to do here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Aether Paradise.png|100px]]&lt;br /&gt;
| [[Aether Paradise]]&lt;br /&gt;
| A VLFS or a &amp;quot;very large floating structure.&amp;quot; This is where the Aether Foundation&#039;s research facilities are.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Malie Garden SM.png|100px]]&lt;br /&gt;
| [[Malie Garden]]&lt;br /&gt;
| A well-manicured garden located in the middle of Malie City. The large lake within it seems to resemble something...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Mount Hokulani SM.png|100px]]&lt;br /&gt;
| [[Mount Hokulani]]&lt;br /&gt;
| A mountain suitable for observing the stars. There is an observatory on top.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hokulani Observatory SM.png|100px]]&lt;br /&gt;
| [[Hokulani Observatory]]&lt;br /&gt;
| A research facility for observing and studying various phenomena in space.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Blush Mountain SM.png|100px]]&lt;br /&gt;
| [[Blush Mountain]]&lt;br /&gt;
| The mountain where the Geothermal Power Plant is situated. Its output covers almost all of Ula&#039;ula Island&#039;s electric needs.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Secluded Shore SM.png|100px]]&lt;br /&gt;
| [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}&amp;lt;br&amp;gt;[[Ula&#039;ula Beach]]{{sup/7|USUM}}&lt;br /&gt;
| A small patch of shore on the southern coast of Ula&#039;ula Island. A rather isolated and unwelcoming place.{{sup/7|SM}}&amp;lt;br&amp;gt;A beach that spreads on the southern coast of Ula&#039;ula Island. A very popular and busy place for Mantine Surf.{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Aether House SM.png|100px]]&lt;br /&gt;
| [[Aether House]]&lt;br /&gt;
| Where Pokémon and people huddle together.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Thrifty Megamart Abandoned Site SM.png|100px]]&lt;br /&gt;
| [[Thrifty Megamart (Abandoned Site)]]&lt;br /&gt;
| The original site of the first Thrifty Megamart store. It is said to have been destroyed by the island&#039;s tapu.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Haina Desert Area 1 SMUSUM.png|100px]]&lt;br /&gt;
| [[Haina Desert]]&lt;br /&gt;
| A scorching-hot desert beyond Route 13. Trainers often get lost here in this broiling labyrinth.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ruins of Abundance SMUSUM.png|100px]]&lt;br /&gt;
| [[Ruins of Abundance]]&lt;br /&gt;
| The ruins that enshrine Tapu Bulu, one of the land spirits. It is said that life grows here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ula&#039;ula Meadow SM.png|100px]]&lt;br /&gt;
| [[Ula&#039;ula Meadow]]&lt;br /&gt;
| A place where red flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Lake of the Sunne Moone SMUSUM.png|100px]]&lt;br /&gt;
| [[Lake of the Moone]]&lt;br /&gt;
| A place that seems to have some connection to the Alola&#039;s Legendary Pokémon. The lake forms a perfect circle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Lake of the Sunne Moone SMUSUM.png|100px]]&lt;br /&gt;
| [[Lake of the Sunne]]&lt;br /&gt;
| A place that seems to have some connection to the Alola&#039;s Legendary Pokémon. The lake forms a perfect circle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Shady House SMUSUM.png|100px]]&lt;br /&gt;
| [[Shady House]]&lt;br /&gt;
| A mansion abandoned by a certain rich citizen. People sometimes call it the &amp;quot;Shady Chateau,&amp;quot; too.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Wilds SM.png|100px]]&lt;br /&gt;
| [[Poni Wilds]]&lt;br /&gt;
| The entrance to Poni Island. It connects to Seafolk Village.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ancient Poni Path SM.png|100px]]&lt;br /&gt;
| [[Ancient Poni Path]]&lt;br /&gt;
| An old path that leads to Vast Poni Canyon. Some people and Pokémon still try to live in the ruins here, but not many.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Breaker Coast SM.png|100px]]&lt;br /&gt;
| [[Poni Breaker Coast]]&lt;br /&gt;
| The southern coast of Poni Island, where rough waves pound mercilessly upon the shore.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ruins of Hope SM.png|100px]]&lt;br /&gt;
| [[Ruins of Hope]]&lt;br /&gt;
| The ruins that enshrine Tapu Fini, one of the land spirits. It is said that life ends its journey here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Exeggutor Island SM.png|100px]]&lt;br /&gt;
| [[Exeggutor Island]]&lt;br /&gt;
| It&#039;s a paradise for Exeggutor! This island is designated as a special preserve.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Vast Poni Canyon SM.png|100px]]&lt;br /&gt;
| [[Vast Poni Canyon]]&lt;br /&gt;
| The most challenging path on Ula&#039;ula Island. The ups and downs of this canyon are beyond any other.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Altar of the Sunne SMUSUM.png|100px]]&lt;br /&gt;
| [[Altar of the Sunne]]&lt;br /&gt;
| An altar that is said to be closely associated with the Legendary Pokémon depicted in the local folklore.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Altar of the Moone SMUSUM.png|100px]]&lt;br /&gt;
| [[Altar of the Moone]]&lt;br /&gt;
| An altar that is said to be closely associated with the Legendary Pokémon depicted in the local folklore.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Mount Lanakila SM.png|100px]]&lt;br /&gt;
| [[Mount Lanakila]]&lt;br /&gt;
| The roughest and coldest mountain in the Alola region. A large-scale construction project has been taken up here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ruins of Conflict SMUSUM.png|100px]]&lt;br /&gt;
| [[Ruins of Conflict]]&lt;br /&gt;
| The ruins that enshrine Tapu Koko, one of the land spirits. It is said that life is tested here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Grove SM.png|100px]]&lt;br /&gt;
| [[Poni Grove]]&lt;br /&gt;
| A natural path that winds among the many trees. It leads to the eastern side of Poni Island.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Plains SM.png|100px]]&lt;br /&gt;
| [[Poni Plains]]&lt;br /&gt;
| The plains that lead to the northern part of Poni Island. There is also a path connecting to Poni Meadow from here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Meadow SM.png|100px]]&lt;br /&gt;
| [[Poni Meadow]]&lt;br /&gt;
| A place where purple flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Resolution Cave SM.png|100px]]&lt;br /&gt;
| [[Resolution Cave]]&lt;br /&gt;
| A cave that leads deep, deep down under the ground. How it got the name &amp;quot;resolution&amp;quot; is not known.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Coast SMUSUM.png|100px]]&lt;br /&gt;
| [[Poni Coast]]&lt;br /&gt;
| The north-eastern coast of Poni Island, where the clarity of the water makes it a popular view spot.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Gauntlet SM.png|100px]]&lt;br /&gt;
| [[Poni Gauntlet]]&lt;br /&gt;
| A difficult path that leads to the Battle Tree. It&#039;s full of tough Trainers.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Battle Tree SM.png|100px]]&lt;br /&gt;
| [[Battle Tree]]&lt;br /&gt;
| The sacred battle grounds for the toughest Trainers of the Alola region.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Sun Moon Poké Pelago artwork.png|100px]]&lt;br /&gt;
| [[Poké Pelago]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Sun Moon Festival Plaza artwork.png|100px]]&lt;br /&gt;
| [[Festival Plaza]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Big Wave Beach USUM.png|100px]]&lt;br /&gt;
| [[Big Wave Beach]]&lt;br /&gt;
| A beach with huge waves. It&#039;s located near a motel. It&#039;s one of the Mantine Surf Spots.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Sandy Cave USUM.png|100px]]&lt;br /&gt;
| [[Sandy Cave]]&lt;br /&gt;
| The vast sea spreads, and various Pokémon live among rocks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Heahea Beach USUM.png|100px]]&lt;br /&gt;
| [[Heahea Beach]]&lt;br /&gt;
| A bustling beach connecting to Heahea City. It&#039;s one of the Mantine Surf Spots.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pikachu Valley USUM.png|100px]]&lt;br /&gt;
| [[Pikachu Valley]]&lt;br /&gt;
| Electric paradise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Dividing Peak Tunnel USUM.png|100px]]&lt;br /&gt;
| [[Dividing Peak Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Beach USUM.png|100px]]&lt;br /&gt;
| [[Poni Beach]]&lt;br /&gt;
| A beach on Poni Island with an abundance of nature. It&#039;s one of the Mantine Surf Spots.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Plains Grotto USUM.png|100px]]&lt;br /&gt;
| [[Plains Grotto]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Team Rocket&#039;s Castle USUM.png|100px]]&lt;br /&gt;
| [[Team Rocket&#039;s Castle]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime-exclusive locations===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{alola color dark}}; {{roundy|5px}}; border: 2px solid #{{alola color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytl|5px}}&amp;quot; | Picture&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Aina&#039;s Kitchen.png|150px]]&lt;br /&gt;
| [[Aina&#039;s Kitchen]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A cafeteria located on [[Melemele Island]]. It is run by [[Abe]] with help from his daughter {{an|Mallow}} and is a popular place to eat.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Alola TV Station.png|150px]]&lt;br /&gt;
| [[Alola TV]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The main [[television]] production and broadcasting hub in the Alola [[region]] over the past 55 years.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bamboo Hill.png|150px]]&lt;br /&gt;
| [[Bamboo Hill]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A hill on Melemele Island that serves as a camping site and contains bamboo trees.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bewear Den.png|150px]]&lt;br /&gt;
| [[Bewear&#039;s den]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The secret base of {{TRT}}, located in a hollowed-out tree found within the dense forests of Melemele Island.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Clawmark Hill.png|150px]]&lt;br /&gt;
| [[Clawmark Hill]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A mountain located near {{an|Professor Kukui}}&#039;s house on Melemele Island where [[wild Pokémon]] spar at night.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Manalo Stadium.png|150px]]&lt;br /&gt;
| [[Manalo Stadium]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A stadium built by the [[Aether Foundation]], located in the ocean near [[Aether Paradise]]. It was built specifically to host the [[Alola League]] {{pkmn|League Conference|Conference}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Oranguru place.png|150px]]&lt;br /&gt;
| [[Oranguru&#039;s place]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A café found in a forest on Melemele Island. It is run by an {{an|Oranguru}} who supplies drinks to customers and listens to them as they vent any problems that they have.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pokémon Paradise Resort.png|150px]]&lt;br /&gt;
| [[Pokémon Paradise Resort]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A hot spring resort on [[Akala Island]] where both humans and Pokémon can relax.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pokémon School.png|150px]]&lt;br /&gt;
| [[Pokémon School]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A school on Melemele Island where {{pkmn|Trainer}}s of varying ages meet to improve themselves. [[Samson Oak]] is the principal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Starfall Hill.png|150px]]&lt;br /&gt;
| [[Starfall Hill]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A hill located atop [[Mount Hokulani]] on [[Ula&#039;ula Island]]. It is known for the large amount of {{p|Minior}} that fall down there from space.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Treasure Island.png|150px]]&lt;br /&gt;
| [[Treasure Island]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | An island located near Melemele Island, which is home to many [[wild Pokémon]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Viren Stadium.png|150px]]&lt;br /&gt;
| {{DL|Viren Tower|Viren Stadium}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A stadium on Melemele Island built by [[Viren]] to host [[Baseball|Pokémon Base]] matches and Viren&#039;s own Pokémon Base team.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Viren Tower.png|150px]]&lt;br /&gt;
| [[Viren Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A tower on Melemele Island built by Viren, who records his own TV programmes such as &#039;&#039;&#039;Viren Shopping Network&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブルガンショッピング&#039;&#039;&#039; &#039;&#039;Bourgain Shopping&#039;&#039;) here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga-exclusive locations===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{alola color dark}}; {{roundy|5px}}; border: 2px solid #{{alola color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytl|5px}}&amp;quot; | Picture&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}&amp;quot; | Manga&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Poni Altar.png|150px]]&lt;br /&gt;
| [[Poni Altar]]&lt;br /&gt;
| [[Pokémon Adventures]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | An amalgamation of the games&#039; [[Altar of the Sunne]] and [[Altar of the Moone]]. It is a stone altar associated with the [[light trio]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Environment===&lt;br /&gt;
[[File:Alola anime.png|thumb|250px|Alola&#039;s main islands in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Aether Paradise anime.png|thumb|250px|Aether Paradise in the anime]]&lt;br /&gt;
The Alola region consists of four main islands, [[Melemele Island]], [[Akala Island]], [[Ula&#039;ula Island]], and [[Poni Island]]; along with one artificial island, [[Aether Paradise]], which is described as a &amp;quot;Very Large Floating Structure&amp;quot; or VLFS. It is not possible to {{m|Surf}}, or, for that matter, use the [[Poké Ride]]&#039;s {{p|Lapras}} Paddle or {{p|Sharpedo}} Jet between the islands; those wishing to do so must take boats or the Poké Ride&#039;s {{p|Charizard}} Glide. All four islands are to an extent forested and mountainous; most of the cities and towns are on the coastlines, with notable exceptions being [[Iki Town]] and [[Paniola Town]]. Routes are relatively developed here compared to other regions, with several of them having their own [[Pokémon Center]]s in addition to residential buildings.&lt;br /&gt;
&lt;br /&gt;
Melemele Island to the northwest, while steeped in nature, has the least extreme environments, and is home to Alola&#039;s largest settlement, [[Hau&#039;oli City]]. Its routes gently slope up towards the center of the island to form a gradual mountain, on top of which are the [[Ruins of Conflict]]. It is notable for [[Ten Carat Hill]], which was formed out of an underwater volcano and has an open-air hollow in the middle, itself resembling a volcano.&lt;br /&gt;
&lt;br /&gt;
Akala Island, to the northeast, contains Alola&#039;s only active volcano, [[Wela Volcano Park]], and has the most settlements of the four islands. It boasts several huge resort hotels, all in [[Heahea City]], one of which has its own beach and golf course. It is notable for [[Brooklet Hill]], whose cascading waterfalls give off the impression of a terrace field.&lt;br /&gt;
&lt;br /&gt;
Ula&#039;ula Island to the southeast is the largest of Alola&#039;s islands, and also the most varying in terms of weather and terrain, which is significantly rougher. For such a large island, it has few settlements; one is an abandoned town while another is in ruins and contains just a Pokémon Center. These all sit in the shadow of what is essentially a contiguous mountain range in the heart of the island, which boasts not just three mountains, but also a harsh desert. Towards the southwest is a lagoon with [[breakable rock]]s that the Sharpedo Jet can break through.&lt;br /&gt;
&lt;br /&gt;
Poni Island, to the southwest, is more sparsely populated, having only one settlement; and, similar to the [[Battle Zone]] in [[Sinnoh]], is full of rugged and harsh environments. The island is mostly mountainous and rocky in part due to the sprawling canyon - which is in itself described as a natural [[Island challenge|trial site]] - that takes up over half the island&#039;s space, although the coastline areas are more level.&lt;br /&gt;
&lt;br /&gt;
Aether Paradise, in stark contrast to the natural islands, is strikingly modern, with a huge building in the center that serves as both the main area and the headquarters of its owners, the [[Aether Foundation]]. Behind this building is a sprawling mansion that serves as the office and residence of its head.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
Similar to [[Hoenn]], Alola seems to have a warmer climate than in other regions, implying an equatorial climate; Hawaii, which Alola is based on, experiences such climate. However, [[Mount Lanakila]], Alola&#039;s highest point, constantly experiences snow and {{weather|hail}}, due to its high altitude.&lt;br /&gt;
&lt;br /&gt;
Apart from that, the islands experience a wide variety of weather conditions, especially on Ula&#039;ula Island, which alone is afflicted with not only harsh {{weather|sun}} and extreme {{weather|sandstorm}} in the desert near its center, but also snow and hail from the aforementioned Mount Lanakila. Frequent {{weather|rain}} falls on its northern side, as well as on the northwestern side of Akala Island, where a thriving rainforest grows.&lt;br /&gt;
&lt;br /&gt;
These environmental conditions are reflected in its Pokémon, some of which have adapted to the environmental conditions in different ways; for example, {{p|Exeggutor}} is five times as tall here due to the abundant sunlight.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
====Artwork====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Alola color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{Alola color dark}}; background:#{{Alola color light}}; width:95px&amp;quot; | [[File:Alola artwork.png|x250px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{Alola color dark}}; background:#{{Alola color light}}; width:95px&amp;quot; | [[File:Alola USUM artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Alola from {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| Artwork of Alola from {{color2|000|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-game====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Alola color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{Alola color dark}}; background:#{{Alola color light}}; width:95px&amp;quot; | [[File:Alola.png]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{Alola color dark}}; background:#{{Alola color light}}; width:95px&amp;quot; | [[File:Alola USUM.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Alola as seen in&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
| Alola as seen in&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
Due to the unique environmental pressures, a number of Pokémon species that appear in Alola have [[regional form]]s known as Alolan Forms that have different properties to elsewhere in the Pokémon world. For example, in Alola {{p|Vulpix}} moved to snowy mountain peaks to avoid the normal habitats of other Pokémon, and adapted to their new environment by becoming {{type|Ice}}.&lt;br /&gt;
&lt;br /&gt;
==Island challenge==&lt;br /&gt;
{{main|Island challenge}}&lt;br /&gt;
The island challenge is a rite of passage in the Alola region consisting of trials on each of Alola&#039;s four main islands. Each trial has a [[Trial Captain]] who provides guidance to Trainers undertaking a trial. At the end of each trial, Trainers must face a [[Totem Pokémon]] in an [[SOS Battle]]. The final trial on each island is called the grand trial, where the Trainer must battle the [[Island Kahuna]]. The goal of those taking the island challenge is to become the strongest Trainer, known as the island challenge {{pkmn|Champion|champion}}.&lt;br /&gt;
&lt;br /&gt;
===Captains and Totem Pokémon===&lt;br /&gt;
====Melemele Island====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{yellow color dark}}; border: 5px solid #{{yellow color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | {{color2|{{yellow color light}}|Melemele Island}}&lt;br /&gt;
|- style=&amp;quot;background: #{{yellow color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{yellow color light}}|Generation VII}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{color2|{{yellow color light}}|Region|Region:}} {{color|{{yellow color light}}|Alola}}&lt;br /&gt;
|- style=&amp;quot;color:#{{yellow color dark}}; background:#{{yellow color light}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Trial Captain}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! {{color2|{{yellow color dark}}|Type}}&lt;br /&gt;
! {{color2|{{yellow color dark}}|Totem Pokémon}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|SOS Battle|Ally Pokémon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:VSIlima USUM.png|x120px|Ilima]]&amp;lt;br&amp;gt;{{color2|{{normal color dark}}|Ilima}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{normal color dark}}|イリマ Ilima}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{normal color dark}}|Verdant Cavern}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|&amp;lt;small&amp;gt;茂みの洞窟&amp;lt;br&amp;gt;Verdant Cavern&amp;lt;/small&amp;gt;}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Normalium Z Sprite.png|50px|link=Normalium Z]]&amp;lt;br&amp;gt;{{tcolor|Normal|{{normal color dark}}}}&lt;br /&gt;
| [[File:735Gumshoos.png|120px|Gumshoos]]&amp;lt;br&amp;gt;{{pcolor|Gumshoos|{{normal color dark}}}}{{sup/7|SUS}}&lt;br /&gt;
| [[File:734Yungoos.png|120px|Yungoos]]&amp;lt;br&amp;gt;{{pcolor|Yungoos|{{normal color dark}}}}{{sup/7|SUS}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}};&amp;quot;&lt;br /&gt;
| [[File:020Raticate-Alola.png|120px|Alolan Raticate]]&amp;lt;br&amp;gt;{{pcolor|Raticate|{{normal color dark}}|Alolan Raticate}}{{sup/7|MUM}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:019Rattata-Alola.png|120px|Alolan Rattata]]&amp;lt;br&amp;gt;{{pcolor|Rattata|{{normal color dark}}|Alolan Rattata}}{{sup/7|MUM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Akala Island====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{fairy color dark}}; border: 5px solid #{{fairy color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | {{color2|{{fairy color light}}|Akala Island}}&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{fairy color light}}|Generation VII}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{color2|{{fairy color light}}|Region|Region:}} {{color|{{fairy color light}}|Alola}}&lt;br /&gt;
|- style=&amp;quot;color:#{{fairy color dark}}; background:#{{fairy color light}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trial Captain&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! {{color2|{{fairy color dark}}|Type}}&lt;br /&gt;
! {{color2|{{fairy color dark}}|Totem Pokémon}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|{{fairy color dark}}|SOS Battle|Ally Pokémon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:VSLana USUM.png|x120px|Lana]]&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Lana}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;スイレン Suiren&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{water color dark}}|Brooklet Hill}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;せせらぎの丘&amp;lt;br&amp;gt;Brooklet Hill&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Waterium Z Sprite.png|50px|link=Waterium Z]]&amp;lt;br&amp;gt;{{tcolor|Water|{{water color dark}}}}&lt;br /&gt;
| [[File:746Wishiwashi-School.png|120px|Wishiwashi]]&amp;lt;br&amp;gt;{{pcolor|Wishiwashi|{{water color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{color2|{{water color dark}}|List of Pokémon with form differences#Wishiwashi|School Form}}){{sup/7|SM}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:746Wishiwashi-Solo.png|120px|Wishiwashi]][[File:594Alomomola.png|120px|Alomomola]]&amp;lt;br&amp;gt;{{pcolor|Wishiwashi|{{water color dark}}}} and {{pcolor|Alomomola|{{water color dark}}}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}; color:#{{water color dark}};&amp;quot;&lt;br /&gt;
| [[File:752Araquanid.png|120px|Araquanid]]&amp;lt;br&amp;gt;{{pcolor|Araquanid|{{water color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
| [[File:751Dewpider.png|120px|Dewpider]][[File:284Masquerain.png|120px|Masquerain]]&amp;lt;br&amp;gt;{{pcolor|Dewpider|{{water color dark}}}} and {{pcolor|Masquerain|{{water color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}; color:#{{fire color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:VSKiawe.png|x120px|Kiawe]]&amp;lt;br&amp;gt;{{color2|{{fire color dark}}|Kiawe}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;カキ Kaki&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{fire color dark}}|Wela Volcano Park}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ヴェラ火山公園&amp;lt;br&amp;gt;Wela Volcano Park&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Firium Z Sprite.png|50px|link=Firium Z]]&amp;lt;br&amp;gt;{{tcolor|Fire}}&lt;br /&gt;
| [[File:758Salazzle.png|120px|Salazzle]]&amp;lt;br&amp;gt;{{pcolor|Salazzle|{{fire color dark}}}}{{sup/7|SM}}&lt;br /&gt;
| [[File:757Salandit.png|120px|Salandit]]&amp;lt;br&amp;gt;{{pcolor|Salandit|{{fire color dark}}}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}};&amp;quot;&lt;br /&gt;
| [[File:105Marowak-Alola.png|120px|Alolan Marowak]]&amp;lt;br&amp;gt;{{pcolor|Marowak|{{fire color dark}}|Alolan Marowak}}{{sup/7|USUM}}&lt;br /&gt;
| [[File:758Salazzle.png|120px|Salazzle]]&amp;lt;br&amp;gt;{{pcolor|Salazzle|{{fire color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:VSMallow.png|x120px|Mallow]]&amp;lt;br&amp;gt;{{color2|{{grass color dark}}|Mallow}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;マオ Mao&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{grass color dark}}|Lush Jungle}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;シェードジャングル&amp;lt;br&amp;gt;Shade Jungle&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Grassium Z Sprite.png|50px|link=Grassium Z]]&amp;lt;br&amp;gt;{{tcolor|Grass}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:754Lurantis.png|120px|Lurantis]]&amp;lt;br&amp;gt;{{pcolor|Lurantis|{{grass color dark}}}}&lt;br /&gt;
| [[File:732Trumbeak.png|120px|Trumbeak]][[File:351Castform.png|120px|Castform]]&amp;lt;br&amp;gt;{{pcolor|Trumbeak|{{grass color dark}}}} and {{pcolor|Castform|{{grass color dark}}}}{{sup/7|SM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; color:#{{grass color dark}}; {{roundybr|5px}}&amp;quot; | [[File:764Comfey.png|120px|Comfey]][[File:352Kecleon.png|120px|Kecleon]]&amp;lt;br&amp;gt;{{pcolor|Comfey|{{grass color dark}}}} and {{pcolor|Kecleon|{{grass color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ula&#039;ula Island====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{red color dark}}; border: 5px solid #{{red color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | {{color2|{{red color light}}|Ula&#039;ula Island}}&lt;br /&gt;
|- style=&amp;quot;background: #{{red color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{red color light}}|Generation VII}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{color2|{{red color light}}|Region|Region:}} {{color|{{red color light}}|Alola}}&lt;br /&gt;
|- style=&amp;quot;color:#{{red color dark}}; background:#{{red color light}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trial Captain&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! {{color2|{{red color dark}}|Type}}&lt;br /&gt;
! {{color2|{{red color dark}}|Totem Pokémon}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|{{red color dark}}|SOS Battle|Ally Pokémon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:VSSophocles.png|x120px|Sophocles]]&amp;lt;br&amp;gt;{{color2|{{electric color dark}}|Sophocles}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;マーマネ Mamane&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{electric color dark}}|Hokulani Observatory}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ホクラニ天文台&amp;lt;br&amp;gt;Hōkūlani Observatory&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Electrium Z Sprite.png|50px|link=Electrium Z]]&amp;lt;br&amp;gt;{{tcolor|Electric}}&lt;br /&gt;
| [[File:738Vikavolt.png|120px|Vikavolt]]&amp;lt;br&amp;gt;{{pcolor|Vikavolt|{{electric color dark}}}}{{sup/7|SM}}&lt;br /&gt;
| [[File:737Charjabug.png|120px|Charjabug]][[File:737Charjabug.png|120px|Charjabug]]&amp;lt;br&amp;gt;{{pcolor|Charjabug|{{electric color dark}}}} ×2{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}; color:#{{electric color dark}};&amp;quot;&lt;br /&gt;
| [[File:777Togedemaru.png|120px|Togedemaru]]&amp;lt;br&amp;gt;{{pcolor|Togedemaru|{{electric color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
| [[File:227Skarmory.png|120px|Skarmory]][[File:702Dedenne.png|120px|Dedenne]]&amp;lt;br&amp;gt;{{pcolor|Skarmory|{{electric color dark}}}} and {{pcolor|Dedenne|{{electric color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:VSAcerola.png|x120px|Acerola]]&amp;lt;br&amp;gt;{{color2|{{ghost color dark}}|Acerola}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;アセロラ Acerola&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{ghost color dark}}|Thrifty Megamart (Abandoned Site)}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;スーパー・メガやす　跡地&amp;lt;br&amp;gt;Supermarket Megacheap (Abandoned Site)&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Ghostium Z Sprite.png|50px|link=Ghostium Z]]&amp;lt;br&amp;gt;{{tcolor|Ghost}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:778Mimikyu.png|120px|Mimikyu]]&amp;lt;br&amp;gt;{{pcolor|Mimikyu|{{ghost color dark}}}}&lt;br /&gt;
| [[File:093Haunter.png|120px|Haunter]][[File:094Gengar.png|120px|Gengar]]&amp;lt;br&amp;gt;{{pcolor|Haunter|{{ghost  color dark}}}} and {{pcolor|Gengar|{{ghost color dark}}}}{{sup/7|SM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}; color:#{{ghost color dark}}; {{roundybr|5px}}&amp;quot; | [[File:354Banette.png|120px|Banette]][[File:593Jellicent-Male.png|120px|Jellicent]]&amp;lt;br&amp;gt;{{pcolor|Banette|{{ghost  color dark}}}} and {{pcolor|Jellicent|{{ghost  color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Poni Island====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{poison color dark}}; border: 5px solid #{{poison color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | {{color2|{{poison color light}}|Poni Island}}&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{poison color light}}|Generation VII}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{color2|{{poison color light}}|Region|Region:}} {{color|{{poison color light}}|Alola}}&lt;br /&gt;
|- style=&amp;quot;color:#{{poison color dark}}; background:#{{poison color light}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trial Captain&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! {{color2|{{poison color dark}}|Type}}&lt;br /&gt;
! {{color2|{{poison color dark}}|Totem Pokémon}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|{{poison color dark}}|SOS Battle|Ally Pokémon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | None&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|{{dragon color dark}}|Vast Poni Canyon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ポニの大峡谷&amp;lt;br&amp;gt;Great Canyon of Poni&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Dragonium Z Sprite.png|50px|link=Dragonium Z]]&amp;lt;br&amp;gt;{{tcolor|Dragon}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:784Kommo-o.png|120px|Kommo-o]]&amp;lt;br&amp;gt;{{pcolor|Kommo-o|{{dragon color dark}}}}&lt;br /&gt;
| [[File:783Hakamo-o.png|120px|Hakamo-o]][[File:212Scizor.png|120px|Scizor]]&amp;lt;br&amp;gt;{{pcolor|Hakamo-o|{{dragon color dark}}}} and {{pcolor|Scizor|{{dragon color dark}}}}{{sup/7|SM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; color:#{{dragon color dark}};&amp;quot; | [[File:715Noivern.png|120px|Noivern]][[File:212Scizor.png|120px|Scizor]]&amp;lt;br&amp;gt;{{pcolor|Noivern|{{dragon color dark}}}} and {{pcolor|Scizor|{{dragon color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}; color:#{{fairy color dark}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:VSMina 2 USUM.png|x120px|Mina]]&amp;lt;br&amp;gt;{{color2|{{fairy color dark}}|Mina}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;マツリカ Matsurika&amp;lt;/small&amp;gt;&lt;br /&gt;
| None{{sup/7|SM}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dream Fairium Z Sprite.png|50px|link=Fairium Z]]&amp;lt;br&amp;gt;{{tcolor|Fairy}}&lt;br /&gt;
| None{{sup/7|SM}}&lt;br /&gt;
| None{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}; color:#{{fairy color dark}};&amp;quot;&lt;br /&gt;
| {{color2|{{fairy color dark}}|Seafolk Village}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;海の民の村&amp;lt;br&amp;gt;Seafolk Village&amp;lt;/small&amp;gt;{{sup/7|USUM}}&lt;br /&gt;
| [[File:743Ribombee.png|120px|Ribombee]]&amp;lt;br&amp;gt;{{pcolor|Ribombee|{{fairy color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:242Blissey.png|120px|Blissey]][[File:279Pelipper.png|120px|Pelipper]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{fairy color dark}}}} and {{pcolor|Pelipper|{{fairy color dark}}}}{{sup/7|USUM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Island Kahunas===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{alola color dark}}; border: 5px solid #{{alola color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | {{color2|{{alola color light}}|Island Kahuna|Island Kahunas}}&lt;br /&gt;
|- style=&amp;quot;background: #{{alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{alola color light}}|Generation VII}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{color2|{{alola color light}}|Region|Region:}} {{color|{{alola color light}}|Alola}}&lt;br /&gt;
|- style=&amp;quot;color:#{{alola color dark}}; background:#{{alola color light}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color|{{alola color dark}}|Island Kahuna}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! Island&lt;br /&gt;
! Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|{{alola color dark}}|Type}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}; color:#{{fighting color dark}};&amp;quot;&lt;br /&gt;
| [[File:VSHala.png|x120px|Hala]]&amp;lt;br&amp;gt;{{color2|{{fighting color dark}}|Hala}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ハラ Hala&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Melemele Trial Completion.png|100px]]&amp;lt;br&amp;gt;{{color2|{{fighting color dark}}|Melemele Island}}&lt;br /&gt;
| {{color2|{{fighting color dark}}|Iki Town}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;リリィタウン&amp;lt;br&amp;gt;Liliʻi Town&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Dream Fightinium Z Sprite.png|50px|link=Fightinium Z]]&amp;lt;br&amp;gt;{{tcolor|Fighting}}&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}; color:#{{rock color dark}};&amp;quot;&lt;br /&gt;
| [[File:VSOlivia.png|x120px|Olivia]]&amp;lt;br&amp;gt;{{color2|{{rock color dark}}|Olivia}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ライチ Lychee&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Akala Trial Completion.png|100px]]&amp;lt;br&amp;gt;{{color2|{{rock color dark}}|Akala Island}}&lt;br /&gt;
| {{color2|{{rock color dark}}|Ruins of Life}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;命の遺跡&amp;lt;br&amp;gt;Ruins of Life&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Dream Rockium Z Sprite.png|50px|link=Rockium Z]]&amp;lt;br&amp;gt;{{tcolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}; color:#{{dark color dark}};&amp;quot;&lt;br /&gt;
| [[File:VSNanu.png|x120px|Nanu]]&amp;lt;br&amp;gt;{{color2|{{dark color dark}}|Nanu}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;クチナシ Kuchinashi&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Ula&#039;ula Trial Completion.png|100px]]&amp;lt;br&amp;gt;{{color2|{{dark color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
| {{color2|{{dark color dark}}|Malie City}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;マリエシティ&amp;lt;br&amp;gt;Malie City&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Dream Darkinium Z Sprite.png|50px|link=Darkinium Z]]&amp;lt;br&amp;gt;{{tcolor|Dark}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ground color light}}; color:#{{ground color dark}};&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:VSHapu.png|x120px|]]&amp;lt;br&amp;gt;{{color2|{{ground color dark}}|Hapu}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ハプウ Hapū&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Poni Trial Completion.png|100px]]&amp;lt;br&amp;gt;{{color2|{{ground color dark}}|Poni Island}}&lt;br /&gt;
| {{color2|{{ground color dark}}|Vast Poni Canyon}}{{sup/7|SM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ポニの大峡谷&amp;lt;br&amp;gt;Great Canyon of Poni&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Dream Groundium Z Sprite.png|50px|link=Groundium Z]]&amp;lt;br&amp;gt;{{tcolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}; color:#{{rock color dark}};&amp;quot; | {{color2|{{ground color dark}}|Exeggutor Island}}{{sup/7|USUM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ナッシー・アイランド&amp;lt;br&amp;gt;Nassy Island&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alola League==&lt;br /&gt;
{{main|Alola League}}&lt;br /&gt;
A {{al|Pokémon League}} for the Alola region was developed on top of [[Mount Lanakila]] by [[Professor Kukui]] only recently. As a result, the Alola League has no [[Pokémon Champion]]. Instead, in Sun and Moon, after defeating the Elite Four, the {{player}} must battle Kukui, the founder of the League, in order to formally attain the title of Alola&#039;s first [[Pokémon League]] Champion. In Ultra Sun and Ultra Moon, the player battles their [[rival]] [[Hau]] instead.&lt;br /&gt;
&lt;br /&gt;
===Elite Four===&lt;br /&gt;
{{elt/h|gen=VII|l={{alola color light}}|d={{alola color dark}}|league=Alola|col=2|col2=4}}&lt;br /&gt;
{{elt2|type=Fighting|type2=Steel|pic=VSHala 2.png{{!}}150px|pic2=VSMolayne USUM.png{{!}}150px|m=Hala|mjap=ハラ|mrm=Hala{{sup/7|SM}}|m2=Molayne|mjap2=マーレイン|mrm2=Mullein{{sup/7|USUM}}}}&lt;br /&gt;
{{elt|col=2|type=Rock|pic=VSOlivia 2 USUM.png|m=Olivia|mjap=ライチ|mrm=Lychee|size=150px}}&lt;br /&gt;
{{elt|col=2|type=Ghost|pic=VSAcerola.png|m=Acerola|mjap=アセロラ|mrm=Acerola|size=150px}}&lt;br /&gt;
{{elt|col=2|type=Flying|pic=VSKahili USUM.png|m=Kahili|mjap=カヒリ|mrm=Kahili|size=150px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Alola is the only [[core series]] [[region]] in which:&lt;br /&gt;
** The {{player}}&#039;s home is not located in a city or town. Instead, it is located on {{rt|1|Alola}}.&lt;br /&gt;
** An [[Elite Four]] member changes within a single [[generation]].&lt;br /&gt;
** Its name is a {{wp|palindrome}}.&lt;br /&gt;
** More than one {{cat|Burial grounds|burial ground}} is present at once.&lt;br /&gt;
* Alola is also the only core series region not to feature:&lt;br /&gt;
** [[Gym Leader]]s, [[Gym]]s, and [[Badge]]s.&lt;br /&gt;
** A notable {{type|Ice}} [[type expert|expert]].&lt;br /&gt;
*** However, [[Sina]], who was introduced in [[Kalos]], is revealed to be an Ice-type expert when the player meets her in Alola.&lt;br /&gt;
** [[Bicycle]]s.&lt;br /&gt;
** A {{pkmn|Champion}} that precedes the player.&lt;br /&gt;
** A [[diploma]] received from someone upon completing the [[Pokédex]].&lt;br /&gt;
* Alola is the first core series region not to feature:&lt;br /&gt;
** [[HM]]s and [[field move]]s.&lt;br /&gt;
** [[Cuttable plant]]s.&lt;br /&gt;
** [[Gate]]s.&lt;br /&gt;
* Alola has the fewest settlements of any core series region, with a total of 10.&lt;br /&gt;
* Each island is named after the Hawaiian word for a certain color, corresponding with the [[nectar]] available on said island.&lt;br /&gt;
* The {{wp|Demonym|adjectival form}} of Alola is &amp;quot;Alolan&amp;quot;, as seen in the term {{rf|Alolan|Form}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon Sun and Moon]]&lt;br /&gt;
* [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
* [[Alala, Alola]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Alola color light}}; border: 3px solid #{{Alola color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German, Spanish,&amp;lt;br&amp;gt;French, Italian,&amp;lt;br&amp;gt;Portuguese, Czech,&amp;lt;br&amp;gt;Danish, Finnish,&amp;lt;br&amp;gt;Norwegian, Dutch,&amp;lt;br&amp;gt;Polish, Romanian,&amp;lt;br&amp;gt;Swedish, Turkish,&amp;lt;br&amp;gt;Vietnamese&lt;br /&gt;
| Alola&lt;br /&gt;
| From its Japanese and English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 알로라 &#039;&#039;Alola&#039;&#039;&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 阿羅拉 / 阿罗拉 &#039;&#039;Āluólā&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Transcription of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 阿羅拉 &#039;&#039;Alòhlāai&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Greek&lt;br /&gt;
| Αλόλα &#039;&#039;Alola&#039;&#039;&lt;br /&gt;
| Transcription of its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Hebrew&lt;br /&gt;
| אלולה &#039;&#039;Alola&#039;&#039;&lt;br /&gt;
| Transcription of its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Алола &#039;&#039;Alola&#039;&#039;&lt;br /&gt;
| Transcription of its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| อโลลา &#039;&#039;Alola&#039;&#039;&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Regions|Alola}}&lt;br /&gt;
&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alola locations|*]]&lt;br /&gt;
[[Category:Sun and Moon locations|*]]&lt;br /&gt;
[[Category:Ultra Sun and Ultra Moon locations|*]]&lt;br /&gt;
[[Category:Archipelagos]]&lt;br /&gt;
&lt;br /&gt;
[[de:Alola]]&lt;br /&gt;
[[es:Alola]]&lt;br /&gt;
[[fr:Alola]]&lt;br /&gt;
[[it:Alola]]&lt;br /&gt;
[[ja:アローラ地方]]&lt;br /&gt;
[[zh:阿罗拉地区]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gym&amp;diff=3353846</id>
		<title>Gym</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gym&amp;diff=3353846"/>
		<updated>2021-05-11T19:17:42Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Trivia */  Apologies if this edit is too obvious. Feel free to undo them if it is inadequite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gym Symbol.png|thumb|150px|The Gym symbol, introduced in [[Generation V]]]]&lt;br /&gt;
A &#039;&#039;&#039;Gym&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジム&#039;&#039;&#039; &#039;&#039;Gym&#039;&#039;) (short for &#039;&#039;&#039;Pokémon Gym&#039;&#039;&#039;) is a place where [[Pokémon Trainer]]s go to {{pkmn|training|train}} their {{OBP|Pokémon|species}}. Just like real-life {{wp|gym}}nasiums, where one can go to work out and build physical strength, Pokémon Gyms are places where Trainers can go to sharpen their {{pkmn|battle|battling}} skills and where their Pokémon can go to gain [[experience]].&lt;br /&gt;
&lt;br /&gt;
Often specializing in a particular [[type]], Gyms create an environment which allows Trainers to test both their skills and Pokémon against those of others. The most powerful Trainer in a given Gym is called the [[Gym Leader]], who is revered by both the lower-ranking members of the Gym and local fans. Usually, Gyms are designed to follow and suit the type that the Gym specializes in, such as [[Wattson]]&#039;s Gym that has electric gates to indicate that it is {{t|Electric}}. However, there are also Gyms that do not practice this, such as [[Viridian Gym]] or [[Cinnabar Gym]].&lt;br /&gt;
&lt;br /&gt;
Official Gyms are certified by a [[Pokémon League]], and at least eight official Gym [[Badge]]s are requested before taking the Pokémon League challenge. Gyms are vital to a Pokémon Trainer&#039;s {{pkmn|journey}}; they may have to travel far and wide, as there can only be one Gym per city. There are also unofficial Gyms that are not certified, many of which are prestigious nonetheless.&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
===Official Gyms===&lt;br /&gt;
Most official Gyms feature a number of Trainers that the player may face before battling the Gym Leader. Their teams typically consist of the same [[type]] of Pokémon that the Gym Leader has. These Trainers cannot be battled after the Gym Leader has been defeated, with the exception of those found in [[Driftveil Gym]]{{sup/5|B2W2}}.&lt;br /&gt;
&lt;br /&gt;
The [[Gym guide]] routinely stands at the entrance of the Gym, giving the player advice about the type advantages corresponding to the signature type of the Gym Leader.&lt;br /&gt;
&lt;br /&gt;
There are generally eight known official Gyms in [[core series]] [[region]]s that include Gyms. In [[Galar]], Gym Leaders typically are fought in Stadiums that welcome spectators and facilitate the use of [[Dynamax]] through a Power Spot.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; text-align:center; {{roundy|10px}}; border: 4px solid #{{green color light}};&amp;quot; colspan=&amp;quot;6&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{kanto color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Kanto&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{kanto color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter Gym]]&lt;br /&gt;
| [[File:Boulder Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Boulder}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; border: 2px solid #{{rock color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Rock}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBrock PE.png|x100px|link=Brock]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Brock]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulean Gym]]&lt;br /&gt;
| [[File:Cascade Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Cascade}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMisty PE.png|x100px|link=Misty]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Misty]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermilion Gym]]&lt;br /&gt;
| [[File:Thunder Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Thunder}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; border: 2px solid #{{electric color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Electric}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSLt Surge PE.png|x100px|link=Lt. Surge]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Lt. Surge]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Celadon Gym]]&lt;br /&gt;
| [[File:Rainbow Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Rainbow}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Grass}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSErika PE.png|x100px|link=Erika]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Erika]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuchsia Gym]]&lt;br /&gt;
| [[File:Soul Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Soul}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}; border: 2px solid #{{poison color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Poison}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSKoga PE.png|x100px|link=Koga]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Koga]]{{tt|*|Generations I, III, and VII}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:Spr HGSS Janine.png|link=Janine]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Janine]]{{tt|*|Generations II and IV}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Saffron Gym]]&lt;br /&gt;
| [[File:Marsh Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Marsh}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; border: 2px solid #{{psychic color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Psychic}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSSabrina PE.png|x100px|link=Sabrina]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Sabrina]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar Gym]]&lt;br /&gt;
| [[File:Volcano Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Volcano}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; border: 2px solid #{{fire color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fire}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBlaine PE.png|x100px|link=Blaine]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Blaine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Viridian Gym]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Earth Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Earth}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}; border: 2px solid #{{ground color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ground}}{{tt|*|Generations I, III, and VII}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|[[File:VSGiovanni PE.png|x100px|link=Giovanni]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Giovanni]]{{tt|*|Generations I, III, and VII}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|[[File:VSBlue PE.png|x100px|link=Blue (game)]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Blue (game)|Blue]]{{tt|*|Generations II, IV, and VII}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}; border: 2px solid #{{blue color dark}}; {{roundy|10px}}&amp;quot; | {{color|{{blue color dark}}|Various}}{{tt|*|Generations II, IV, and VII}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{johto color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Johto&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{johto color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{johto color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Violet Gym]]&lt;br /&gt;
| [[File:Zephyr Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Zephyr}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}; border: 2px solid #{{flying color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Flying}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSFalkner.png|link=Falkner]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Falkner]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Azalea Gym]]&lt;br /&gt;
| [[File:Hive Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Hive}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}; border: 2px solid #{{bug color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Bug}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBugsy.png|link=Bugsy]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Bugsy]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldenrod Gym]]&lt;br /&gt;
| [[File:Plain Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Plain}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; border: 2px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Normal}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSWhitney.png|link=Whitney]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Whitney]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecruteak Gym]]&lt;br /&gt;
| [[File:Fog Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Fog}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}; border: 2px solid #{{ghost color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ghost}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMorty.png|link=Morty]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Morty]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cianwood Gym]]&lt;br /&gt;
| [[File:Storm Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Storm}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}; border: 2px solid #{{fighting color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fighting}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSChuck.png|link=Chuck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Chuck]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine Gym]]&lt;br /&gt;
| [[File:Mineral Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Mineral}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; border: 2px solid #{{steel color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Steel}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSJasmine.png|link=Jasmine]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Jasmine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mahogany Gym]]&lt;br /&gt;
| [[File:Glacier Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Glacier}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; border: 2px solid #{{ice color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ice}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSPryce.png|link=Pryce]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Pryce]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackthorn Gym]]&lt;br /&gt;
| [[File:Rising Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Rising}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; border: 2px solid #{{dragon color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Dragon}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSClair.png|link=Clair]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Clair]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{hoenn color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Hoenn&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{hoenn color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustboro Gym]]&lt;br /&gt;
| [[File:Stone Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; border: 2px solid #{{rock color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Rock}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSRoxanne.png|x64px|link=Roxanne]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Roxanne]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewford Gym]]&lt;br /&gt;
| [[File:Knuckle Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Knuckle}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}; border: 2px solid #{{fighting color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fighting}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBrawly.png|x64px|link=Brawly]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Brawly]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauville Gym]]&lt;br /&gt;
| [[File:Dynamo Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Dynamo}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; border: 2px solid #{{electric color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Electric}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSWattson.png|x64px|link=Wattson]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Wattson]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaridge Gym]]&lt;br /&gt;
| [[File:Heat Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Heat}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; border: 2px solid #{{fire color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fire}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSFlannery.png|x64px|link=Flannery]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Flannery]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petalburg Gym]]&lt;br /&gt;
| [[File:Balance Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Balance}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; border: 2px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Normal}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSNorman.png|x64px|link=Norman]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Norman]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortree Gym]]&lt;br /&gt;
| [[File:Feather Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Feather}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}; border: 2px solid #{{flying color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Flying}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSWinona.png|x64px|link=Winona]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Winona]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossdeep Gym]]&lt;br /&gt;
| [[File:Mind Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Mind}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; border: 2px solid #{{psychic color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Psychic}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSLiza &amp;amp; Tate.png|x64px|link=Tate and Liza]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Tate and Liza|Tate and Liza]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sootopolis Gym]]&lt;br /&gt;
| [[File:Rain Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Rain}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSWallace.png|x64px|link=Wallace]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Wallace]]{{tt|*|Ruby, Sapphire, Omega Ruby and Alpha Saphire Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSJuan.png|x64px|link=Juan]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Juan]]{{tt|*|Emerald Version}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{sinnoh color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Sinnoh&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Oreburgh Gym]]&lt;br /&gt;
| [[File:Coal Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Coal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; border: 2px solid #{{rock color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Rock}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSRoark.png|link=Roark]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Roark]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Eterna Gym]]&lt;br /&gt;
| [[File:Forest Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Forest}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Grass}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSGardenia.png|link=Gardenia]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Gardenia]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veilstone Gym]]{{tt|*|Hearthome Gym is the third Gym in Platinum Version}}&lt;br /&gt;
| [[File:Cobble Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Cobble}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}; border: 2px solid #{{fighting color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fighting}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMaylene.png|link=Maylene]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Maylene]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pastoria Gym]]{{tt|*|Veilstone Gym is the fourth Gym in Platinum Version}}&lt;br /&gt;
| [[File:Fen Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Fen}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSCrasher Wake.png|link=Crasher Wake]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Crasher Wake]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hearthome Gym]]{{tt|*|Pastoria Gym is the fifth Gym in Platinum Version}}&lt;br /&gt;
| [[File:Relic Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Relic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}; border: 2px solid #{{ghost color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ghost}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSFantina.png|link=Fantina]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Fantina]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Canalave Gym]]&lt;br /&gt;
| [[File:Mine Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Mine}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; border: 2px solid #{{steel color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Steel}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSByron.png|link=Byron]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Byron]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowpoint Gym]]&lt;br /&gt;
| [[File:Icicle Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Icicle}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; border: 2px solid #{{ice color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ice}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSCandice.png|link=Candice]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Candice]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunyshore Gym]]&lt;br /&gt;
| [[File:Beacon Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Beacon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; border: 2px solid #{{electric color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Electric}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSVolkner.png|link=Volkner]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Volkner]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{unova color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Unova&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{unova color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{unova color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Striaton Gym]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Trio Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Trio}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Grass}}{{tt|*|If player&#039;s starter is Oshawott, Black and White Versions only}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:VSCilan.png|link=Cilan]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Cilan]]{{tt|*|If player&#039;s starter is Oshawott, Black and White Versions only}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:VSChili.png|link=Chili]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Chili]]{{tt|*|If player&#039;s starter is Snivy, Black and White Versions only}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:VSCress.png|link=Cress]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Cress]]{{tt|*|If player&#039;s starter is Tepig, Black and White Versions only}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; border: 2px solid #{{fire color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fire}}{{tt|*|If player&#039;s starter is Snivy, Black and White Versions only}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}{{tt|*|If player&#039;s starter is Tepig, Black and White Versions only}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nacrene Gym]]{{tt|*|Black and White Versions}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Basic Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Basic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}; border: 2px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Normal}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSLenora.png|link=Lenora]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Lenora]]{{tt|*|Black and White Versions}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspertia Gym]]{{tt|*|Black 2 and White 2 Versions}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSCheren 2.png|link=Cheren]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Cheren]]{{tt|*|Black 2 and White 2 Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Virbank Gym]]&lt;br /&gt;
| [[File:Toxic Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Toxic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}; border: 2px solid #{{poison color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Poison}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSRoxie.png|link=Roxie]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Roxie]]{{tt|*|Black 2 and White 2 Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Castelia Gym]]&lt;br /&gt;
| [[File:Insect Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Insect}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}; border: 2px solid #{{bug color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Bug}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBurgh.png|link=Burgh]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Burgh]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbasa Gym]]&lt;br /&gt;
| [[File:Bolt Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Bolt}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; border: 2px solid #{{electric color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Electric}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSElesa 2.png|link=Elesa]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Elesa]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Driftveil Gym]]&lt;br /&gt;
| [[File:Quake Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Quake}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}; border: 2px solid #{{ground color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ground}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSClay.png|link=Clay]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Clay]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistralton Gym]]&lt;br /&gt;
| [[File:Jet Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Jet}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}; border: 2px solid #{{flying color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Flying}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSSkyla.png|link=Skyla]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Skyla]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Icirrus Gym]]&lt;br /&gt;
| [[File:Freeze Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Freeze}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; border: 2px solid #{{ice color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ice}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBrycen.png|link=Brycen]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Brycen]]{{tt|*|Black and White Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Opelucid Gym]]&lt;br /&gt;
| [[File:Legend Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Legend}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; border: 2px solid #{{dragon color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Dragon}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSDrayden.png|link=Drayden]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Drayden]]{{tt|*|Black, Black 2 and White 2 Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSIris.png|link=Iris]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Iris]]{{tt|*|White Version}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Humilau Gym]]&lt;br /&gt;
| [[File:Wave Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Wave}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMarlon.png|link=Marlon]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Marlon]]{{tt|*|Black 2 and White 2 Versions}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{kalos color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Kalos&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{kalos color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Santalune Gym]]&lt;br /&gt;
| [[File:Bug Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}; border: 2px solid #{{bug color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Bug}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSViola.png|x64px|link=Viola]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Viola]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllage Gym]]&lt;br /&gt;
| [[File:Cliff Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Cliff}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; border: 2px solid #{{rock color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Rock}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSGrant.png|x64px|link=Grant]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Grant]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shalour Gym]]&lt;br /&gt;
| [[File:Rumble Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Rumble}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}; border: 2px solid #{{fighting color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fighting}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSKorrina.png|x64px|link=Korrina]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Korrina]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Coumarine Gym]]&lt;br /&gt;
| [[File:Plant Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Plant}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Grass}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSRamos.png|x64px|link=Ramos]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Ramos]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumiose Gym]]&lt;br /&gt;
| [[File:Voltage Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Voltage}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}; border: 2px solid #{{electric color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Electric}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSClemont.png|x64px|link=Clemont]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Clemont]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laverre Gym]]&lt;br /&gt;
| [[File:Fairy Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}; border: 2px solid #{{fairy color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fairy}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSValerie.png|x64px|link=Valerie]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Valerie]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Anistar Gym]]&lt;br /&gt;
| [[File:Psychic Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; border: 2px solid #{{psychic color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Psychic}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSOlympia.png|x64px|link=Olympia]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Olympia]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowbelle Gym]]&lt;br /&gt;
| [[File:Iceberg Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Iceberg}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; border: 2px solid #{{ice color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ice}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSWulfric.png|x64px|link=Wulfric]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Wulfric]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{Galar color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Galar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Galar color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{Galar color light}}&amp;quot; | Badge&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{Galar color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{Galar color light}}&amp;quot; colspan=&amp;quot;6&amp;quot;| Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Turffield Stadium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Grass Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Grass}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMilo.png|x100px|link=Milo]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Milo]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Hulbury Stadium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Water Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSNessa.png|x100px|link=Nessa]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Nessa]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Motostoke Stadium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Fire Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Fire color light}}; border: 2px solid #{{Fire color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fire}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSKabu.png|x100px|link=Kabu]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Kabu]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fighting Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Stow-on-Side Stadium]]&amp;lt;/small&amp;gt;{{sup/8|Sw}}&lt;br /&gt;
| [[File:Fighting Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}; border: 2px solid #{{fighting color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fighting}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSBea.png|x100px|link=Bea]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Bea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Stow-on-Side Stadium]]&amp;lt;/small&amp;gt;{{sup/8|Sh}}&lt;br /&gt;
| [[File:Ghost Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}; border: 2px solid #{{ghost color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ghost}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSAllister.png|x100px|link=Allister]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Allister]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fairy Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Ballonlea Stadium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:GalarFairy Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|GalarFairy|Fairy Badge}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Fairy color light}}; border: 2px solid #{{Fairy color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Fairy}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSOpal.png|x100px|link=Opal]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Opal]]{{tt|*|Initial}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSBede 2.png|x100px|link=Bede]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Bede]]{{tt|*|Successor}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rock Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Circhester Stadium]]&amp;lt;/small&amp;gt;{{sup/8|Sw}}&lt;br /&gt;
| [[File:Rock Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Rock color light}}; border: 2px solid #{{Rock color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Rock}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSGordie.png|x100px|link=Gordie]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Gordie]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ice Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Circhester Stadium]]&amp;lt;/small&amp;gt;{{sup/8|Sh}}&lt;br /&gt;
| [[File:Ice Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Ice color light}}; border: 2px solid #{{Ice color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Ice}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSMelony.png|x100px|link=Melony]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Melony]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Spikemuth|Spikemuth Gym]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Dark Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Dark color light}}; border: 2px solid #{{Dark color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Dark}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSPiers.png|x100px|link=Piers]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Piers]]{{tt|*|Initial}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|[[File:VSMarnie 3.png|x100px|link=Marnie]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Marnie]]{{tt|*|Successor}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon Gym logo.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Hammerlocke Stadium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Dragon Badge.png|50px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{Dragon color light}}; border: 2px solid #{{Dragon color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Dragon}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[File:VSRaihan.png|x100px|link=Raihan]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Raihan]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{{incomplete|section|needs=HGSS pictures different colors, Generation VI pictures}}&lt;br /&gt;
[[Generation II|Generations II]], {{gen|V}}, {{gen|VI}}, and {{gen|VIII}} have a unique design for each Gym (except [[Cinnabar Gym]], which is destroyed). However, in Generation II, the only difference is the shape and color of the roof, with the exception of Saffron and Cerulean Gyms. In Generation VIII, the only differences are the color scheme and the type logo above the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Gym RBGY.png|Generation I&lt;br /&gt;
File:Gym 2 RBGY.png|Generation I&lt;br /&gt;
File:Gym RSE.png|Generation III (Hoenn)&lt;br /&gt;
File:Gym FRLG.png|Generation III (Kanto)&lt;br /&gt;
File:Gym DPPt.png|Generation IV (Sinnoh)&lt;br /&gt;
File:Gym HGSS.png|Generation IV (Johto)&lt;br /&gt;
File:Kanto Gym HGSS.png|Generation IV (Kanto)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation II&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Violet Gym exterior GSC.png|[[Violet Gym]]&lt;br /&gt;
File:Azalea Gym exterior GSC.png|[[Azalea Gym]]&lt;br /&gt;
File:Goldenrod Gym exterior GSC.png|[[Goldenrod Gym]]&lt;br /&gt;
File:Ecruteak Gym exterior GSC.png|[[Ecruteak Gym]]&lt;br /&gt;
File:Cianwood Gym exterior GSC.png|[[Cianwood Gym]]&lt;br /&gt;
File:Olivine Gym exterior GSC.png|[[Olivine Gym]]&lt;br /&gt;
File:Mahogany Gym exterior GSC.png|[[Mahogany Gym]]&lt;br /&gt;
File:Blackthorn Gym exterior GSC.png|[[Blackthorn Gym]]&lt;br /&gt;
File:Pewter Gym exterior GSC.png|[[Pewter Gym]]&lt;br /&gt;
File:Cerulean Gym exterior GSC.png|[[Cerulean Gym]]&lt;br /&gt;
File:Vermilion Gym exterior GSC.png|[[Vermilion Gym]]&lt;br /&gt;
File:Celadon Gym exterior GSC.png|[[Celadon Gym]]&lt;br /&gt;
File:Fuchsia Gym exterior GSC.png|[[Fuchsia Gym]]&lt;br /&gt;
File:Saffron Gym exterior GSC.png|[[Saffron Gym]]&lt;br /&gt;
File:Viridian Gym exterior GSC.png|[[Viridian Gym]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation V&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Striaton Gym Exterior BW.png|[[Striaton Gym]]{{sup/5|BW}}&lt;br /&gt;
File:Nacrene Gym exterior BW.png|[[Nacrene Gym]]{{sup/5|BW}}&lt;br /&gt;
File:Castelia Gym exterior BWB2W2.png|[[Castelia Gym]]&lt;br /&gt;
File:Nimbasa Gym exterior BW.png|[[Nimbasa Gym]]{{sup/5|BW}}&lt;br /&gt;
File:Nimbasa Gym exterior B2W2.png|[[Nimbasa Gym]]{{sup/5|B2W2}}&lt;br /&gt;
File:Driftveil Gym exterior BWB2W2.png|[[Driftveil Gym]]&lt;br /&gt;
File:Mistralton Gym exterior BWB2W2.png|[[Mistralton Gym]]&lt;br /&gt;
File:Icirrus Gym exterior BW.png|[[Icirrus Gym]]{{sup/5|BW}}&lt;br /&gt;
File:Opelucid Gym exterior BB2.png|[[Opelucid Gym]]{{sup/5|B}}{{sup/5|B2}}&lt;br /&gt;
File:Opelucid Gym exterior WW2.png|[[Opelucid Gym]]{{sup/5|W}}{{sup/5|W2}}&lt;br /&gt;
File:Aspertia Gym exterior B2W2.png|[[Aspertia Gym]]{{sup/5|B2W2}}&lt;br /&gt;
File:Virbank Gym exterior B2W2.png|[[Virbank Gym]]{{sup/5|B2W2}}&lt;br /&gt;
File:Humilau Gym exterior B2W2.png|[[Humilau Gym]]{{sup/5|B2W2}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation VIII&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Turffield Stadium SwSh.png|[[Turffield Stadium]]&lt;br /&gt;
File:Hulbury Stadium SwSh.png|[[Hulbury Stadium]]&lt;br /&gt;
File:Motostoke Stadium SwSh.png|[[Motostoke Stadium]]&lt;br /&gt;
File:Stow-on-Side Stadium Sw.png|[[Stow-on-Side Stadium]]{{sup/8|Sw}}&lt;br /&gt;
File:Stow-on-Side Stadium Sh.png|[[Stow-on-Side Stadium]]{{sup/8|Sh}}&lt;br /&gt;
File:Ballonlea Stadium SwSh.png|[[Ballonlea Stadium]]&lt;br /&gt;
File:Circhester Stadium Sw.png|[[Circhester Stadium]]{{sup/8|Sw}}&lt;br /&gt;
File:Circhester Stadium Sh.png|[[Circhester Stadium]]{{sup/8|Sh}}&lt;br /&gt;
File:Spikemuth Gym SwSh.png|[[Spikemuth|Spikemuth Gym]]&lt;br /&gt;
File:Hammerlocke Stadium SwSh.png|[[Hammerlocke Stadium]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unofficial Gyms===&lt;br /&gt;
====Saffron City Dojo====&lt;br /&gt;
{{Main|Fighting Dojo}}&lt;br /&gt;
The Trainers of this Gym specialize in {{type|Fighting}} Pokémon. It used to be an official Gym until [[Sabrina]] defeated its Leader, [[Kiyo]]. After the player defeats the Dojo&#039;s Karate Master Kiyo, he will give the player either {{p|Hitmonlee}} or {{p|Hitmonchan}} as a reward.&lt;br /&gt;
&lt;br /&gt;
====Prestige Precept center====&lt;br /&gt;
{{main|Prestige Precept Center}}&lt;br /&gt;
Also known as the Pre Gym, this unofficial Gym of [[Phenac City]] doubles as an {{pkmn|academy}}. In [[Pokémon Colosseum]], its Leader, [[Justy]], will not battle the Trainer until they have at least six Pokémon, and will give away {{TM|27|Return}}.&lt;br /&gt;
&lt;br /&gt;
====Kantonian Gym====&lt;br /&gt;
{{main|Kantonian Gym}}&lt;br /&gt;
In [[Pokémon Ultra Sun and Ultra Moon]], there is an unofficial Gym in [[Malie City]] modeled after the [[Vermilion Gym]] from Kanto. The Leader of this Gym will give the [[Surge Badge]] after the player defeats him for the first time.&lt;br /&gt;
&lt;br /&gt;
==In Pokémon GO==&lt;br /&gt;
{{main|Gym (GO)}}&lt;br /&gt;
[[File:GO Guide Gym 1.png|thumb|150px|A Gym in Pokémon GO, claimed by Team Valor, with a {{p|Metagross}} as its strongest Pokémon]]&lt;br /&gt;
In [[Pokémon GO]], Gyms are located at various locations in the real world, being depicted as large towers in the Map View.&lt;br /&gt;
&lt;br /&gt;
If a Gym tower is red, yellow, or blue, that Gym is currently controlled by the team of that color; if a Gym tower is white, that Gym is currently not controlled by any team.&lt;br /&gt;
&lt;br /&gt;
After selecting a team (which can only be done after reaching level 5), a player can battle at Gyms. At Gyms of an opposing team, players can challenge them in order to decrease the motivation of Pokémon in the Gym, causing it to leave if its motivation hits 0. If all of a Gym&#039;s Pokémon are removed, the Gym becomes free to be claimed by any team.&lt;br /&gt;
&lt;br /&gt;
[[Raid Battle]]s occur exclusively at Gyms.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, Trainers challenge Gyms in order to earn Badges, which grant them entry to that region&#039;s [[Pokémon League Conference]]. All official Gyms present in the [[core series]] games have been featured in the anime.&lt;br /&gt;
&lt;br /&gt;
With the exception of the [[Orange Archipelago|Orange Islands]], most regions seem to have at least eight Gyms which Trainers can choose to challenge, and winning Badges from any eight qualifies a Trainer for the region&#039;s Pokémon League Conference. In [[Unova]], while Ash originally intended to earn the Legend Badge, he ultimately earns the Toxic Badge from the [[Virbank Gym]] as his eighth Badge instead.&lt;br /&gt;
&lt;br /&gt;
Many fellow Trainers that Ash has encountered have been shown to have Badges that do not exist in the games, such as [[Gary Oak]] earning ten Badges in Kanto. Other Badges observed in the anime which do not correspond to known Badges suggest that there are at least nine Gyms in [[Hoenn]], 11 in [[Sinnoh]], 14 in [[Unova]], and 11 in [[Kalos]]. Despite this, Ash&#039;s Badge case has frequently had indents specifically shaped for the Badges that appear in the games.&lt;br /&gt;
&lt;br /&gt;
Gyms can be battled in any order, with Ash and his friends seeming to pick out Gyms based on their current location. However, at times, a certain Gym order has been implied in the anime. In the case of Hoenn, Ash originally challenges [[Norman]] in &#039;&#039;[[AG003|There&#039;s No Place Like Hoenn]]&#039;&#039;, at which time Norman explains to Ash that he must have three Pokémon to challenge the [[Petalburg Gym]] officially. Instead, Norman points to [[Rustboro Gym|Rustboro]] as the first Gym Ash should face.&lt;br /&gt;
&lt;br /&gt;
In Kalos, due to {{an|Clemont}}&#039;s perception of an ideal challenger of the [[Lumiose Gym]], he programmed the [[Clembot]]—the substitute [[Gym Leader]]—to throw out challengers who did not have four Kalos Gym Badges. As a result, when Ash attempted to challenge the Gym shortly after arriving in the Kalos region, Clembot acted according to its programming and threw him out. After Clemont [[XY009|was able to reprogram the Clembot]], he removed the Badge restriction, but Ash indicated he would still collect four Badges before challenging Clemont himself at the Gym.&lt;br /&gt;
&lt;br /&gt;
Gyms are inspected by the [[Pokémon Inspection Agency]], which can shut down Gyms which are not up to standard. The Agency can also determine whether unofficial Gyms are worthy of becoming official.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
Most Gym battles are conducted as Single Battles, although some have been held as [[Double Battle]]s.&lt;br /&gt;
&lt;br /&gt;
In most cases, Gym Leaders are not permitted to [[Recall|switch]] Pokémon while challengers are; although those that Ash encountered before [[Blaine]] did switch, since {{Ash}}&#039;s match against Blaine in &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, only [[Lenora]] has switched out a Pokémon. Challengers are usually only allowed to use the same number of Pokémon as the Gym Leader, but some Gym battles—such as with [[Roxie]] and [[Grant]]—have exceptions. In a Gym battle, a Pokémon is determined unable to be unable to battle when declared as such by a [[battle judge]].&lt;br /&gt;
&lt;br /&gt;
Gym Leaders appear to be able to impose their own rules, in addition to the standard set of rules for Gym battles. In particular, the [[Orange League|Orange Crew]] all have entire Gym matches devoted to unconventional battling styles.&lt;br /&gt;
&lt;br /&gt;
====Special rules====&lt;br /&gt;
* For [[Mossdeep Gym]]&#039;s {{badge|Mind}}, Ash battled [[Tate and Liza]] in a [[Double Battle]]. For [[Anistar Gym]]&#039;s {{badge|Psychic}}, he battled [[Olympia]] in a Double Battle.&lt;br /&gt;
* [[Juan]] of [[Sootopolis Gym]] has a unique two round system, with the first round being a Double Battle. Once the challenger wins the first round, they enter the second round, battling against three of his Pokémon in a Single Battle. Only the challenger is allowed to substitute, and can use five Pokémon.&lt;br /&gt;
* When Ash challenged [[Whitney]] of the [[Goldenrod Gym]] in Johto to a rematch, he fought three-on-one in his favour, with Whitney only using her {{p|Miltank}}.&lt;br /&gt;
* For the [[Striaton Gym]]&#039;s {{badge|Trio}}, the challenger can choose which of the three Gym Leaders they want to battle. However, Ash challenged all three triplets, making the battle a best-two-out-of-three tournament, with Ash only earning a Badge after defeating at least two of the Gym Leaders.&lt;br /&gt;
* For the [[Nacrene Gym]]&#039;s {{badge|Basic}}, both the challenger and the Gym Leader use the same number of Pokémon, with both being allowed to make substitutions.&lt;br /&gt;
* For the [[Mistralton Gym]]&#039;s {{badge|Jet}}, the challenger and the Gym Leader used to engage in &amp;quot;Air Battles&amp;quot;. In these, the Gym Leader first displays her three chosen Pokémon, followed with the challenger revealing their own three, then the Gym Leader decides the outcome of the battle using her own experience without even physically battling.&lt;br /&gt;
* For the [[Virbank Gym]]&#039;s {{badge|Toxic}}, the battle was teams were three-on-six in Ash&#039;s favor, with only him being allowed to make substitutions.&lt;br /&gt;
* For the [[Cyllage Gym]]&#039;s {{badge|Cliff}}, the Gym Leader uses only two Pokémon, while the challenger has access to all of theirs.&lt;br /&gt;
&lt;br /&gt;
====Orange League====&lt;br /&gt;
In the anime-exclusive [[Orange League]], the four Gym Leaders each have their own special requirements challengers must meet in order to gain their Gym Badges.&lt;br /&gt;
&lt;br /&gt;
* For the {{badge|Coral Eye}}, the challenger and Gym Leader [[Cissy]] go head-to-head in three water-based physical challenges using their Water-type Pokémon.&lt;br /&gt;
* For the {{badge|Sea Ruby}}, the challenger must complete two of Gym Leader [[Danny]]&#039;s three challenges, though they were only qualified to do so if they could pass his pre-test, which was to climb  a mountain to the peak, where the Gym is located. These challenges are to freeze a geyser with their Pokémon&#039;s ice attack, build a bobsled (or toboggan) from said geyser with the help of three of their Pokémon, and compete in a bobsled race down the side of the mountain against Danny.&lt;br /&gt;
* For the {{badge|Spike Shell}}, Gym Leader [[Rudy]] assigns the challenger an attack challenge in which they must use their Pokémon to knock down all the targets on a tricky water course. If they pass this pre-test, they must defeat Rudy in a three-on-three battle, with Pokémon of the same type battling each other.&lt;br /&gt;
* For the {{badge|Jade Star}}, the challenger must battle Gym Leader [[Luana]] in a [[Double Battle]].&lt;br /&gt;
&lt;br /&gt;
====Puzzles====&lt;br /&gt;
Some Gyms also require the challenger to undergo a trial or a test before they can battle the Gym Leader.&lt;br /&gt;
&lt;br /&gt;
* The [[Fuchsia Gym]] in Kanto was set up like a ninja house and riddled with traps, with the Trainers had to make their way through before they were allowed to challenge the Gym Leader.&lt;br /&gt;
* The [[Cinnabar Gym]] (again in Kanto) was hidden, and required challengers to find it by solving the riddles given by the disguised Gym Leader, [[Blaine]].&lt;br /&gt;
* The [[Nacrene Gym]] in Unova could only be accessed if the Trainer picks the right book in an entire library.&lt;br /&gt;
* The [[Lumiose Gym]] in Kalos, when under the charge of the [[Clembot]], used to first require Trainers to have four Badges before they could challenge the Gym.&lt;br /&gt;
&lt;br /&gt;
===Official Gyms===&lt;br /&gt;
=====Orange Archipelago=====&lt;br /&gt;
The [[Orange Archipelago]] also contains its own league, complete with its own Gyms:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; text-align:center; {{roundy|10px}}; border: 4px solid #{{green color light}};&amp;quot; colspan=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{Orange color light}}; {{roundytl|10px}}; {{roundytr|10px}};&amp;quot; | Orange Islands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Gym&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Prize&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{orange color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikan Gym]]&lt;br /&gt;
| [[File:Coral-Eye Badge.png|20px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Coral-Eye}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; border: 2px solid #{{water color dark}}; {{roundy|10px}}&amp;quot; | {{Tcolor|Water}}&lt;br /&gt;
| [[File:CissySmall.png|64px]]&amp;lt;br&amp;gt;[[Cissy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Navel Gym]]&lt;br /&gt;
| [[File:Sea Ruby Badge.png|20px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Sea Ruby}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}; border: 2px solid #{{ground color dark}}; {{roundy|10px}}&amp;quot; | {{color|{{ground color dark}}|Various}}&lt;br /&gt;
| [[File:DannySmall.png|64px]]&amp;lt;br&amp;gt;[[Danny]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trovita Gym]]&lt;br /&gt;
| [[File:Spike Shell Badge.png|20px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Spike Shell}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}; border: 2px solid #{{grass color dark}}; {{roundy|10px}}&amp;quot; | {{color|{{green color dark}}|Various}}&lt;br /&gt;
| [[File:RudySmall.png|64px]]&amp;lt;br&amp;gt;[[Rudy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kumquat Gym]]&lt;br /&gt;
| [[File:Jade Star Badge.png|20px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{Badge|Jade Star}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; border: 2px solid #{{psychic color dark}}; {{roundy|10px}}&amp;quot; | {{color|{{psychic color dark}}|Various}}&lt;br /&gt;
| [[File:LuanaSmall.png|64px]]&amp;lt;br&amp;gt;[[Luana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pummelo Stadium]]&lt;br /&gt;
| [[File:WinnerTrophy.png|20px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Winner&#039;s Trophy&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; border: 2px solid #{{dragon color dark}}; {{roundy|10px}}&amp;quot; | {{color|{{dragon color dark}}|Various}}&lt;br /&gt;
| [[File:DrakeSmall.png|64px]]&amp;lt;br&amp;gt;{{OBP|Drake|Orange League}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Origins====&lt;br /&gt;
All eight Kanto Gyms featured in the games {{game|Red and Green|s}} were shown in [[Pokémon Origins]], which primarily showcased {{OBP|Red|Origins}} challenging the [[Pewter Gym]] in &#039;&#039;[[PO01|File 1: Red]]&#039;&#039; and the [[Viridian Gym]] in &#039;&#039;[[PO01|File 3: Giovanni]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unlike the main series anime, the Gyms closely follow the system utilised in the games, where the challenger is able to use all Pokémon in their team against the [[Gym Leader]]. Gyms also have scoreboards featuring each Trainer&#039;s current Pokémon and their remaining {{stat|HP}}. Gym Leaders may also hand out a [[TM]] along with their [[Badge]], and are shown to be capable of altering their Pokémon used in battle, with [[Brock]] choosing two out of six potential Pokémon, and [[Giovanni]] using a different set of Pokémon than those used against his battle with {{OBP|Blue|Origins}}.&lt;br /&gt;
&lt;br /&gt;
===Unofficial Gyms===&lt;br /&gt;
====A.J.&#039;s Gym====&lt;br /&gt;
This Gym is run solely by the Trainer [[A.J.]], and is notable for its rigorous training methods. It is unknown what prize if any A.J. gave to any victorious challengers, because he left it to enter the [[Pokémon League]] after he defeated 100 challengers in a row using only his {{p|Sandshrew}}. This Gym appears in &#039;&#039;[[EP008|The Path to the Pokémon League]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Fighting Spirit Gym====&lt;br /&gt;
This Gym was run by {{OBP|Anthony|EP029}}, who was training his {{p|Hitmonchan}} for the [[P1 Grand Prix]]. It did not appear to be used for actual [[Pokémon battle]]s. Instead, it had the appearance of a {{wp|gym}} used for training and exercising. This Gym appears in &#039;&#039;[[EP029|The Punchy Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Kaz Gym====&lt;br /&gt;
This Gym in [[Dark City]] wanted to become an official Gym to earn money, but was rejected by the [[Pokémon League]]. It has Pokémon of various types, but its primary Pokémon is an {{p|Electabuzz}}. This Gym appears in &#039;&#039;[[EP042|Showdown at Dark City]]&#039;&#039; and is run by [[Kaz]].&lt;br /&gt;
&lt;br /&gt;
====Yas Gym====&lt;br /&gt;
This Gym in [[Dark City]] wanted to become an official Gym to earn money, but was rejected by the [[Pokémon League]]. The Gym Trainers specialize in {{type|Fighting}} Pokémon but the Gym Leader&#039;s Pokémon is a {{p|Scyther}}. This Gym appears in &#039;&#039;[[EP042|Showdown at Dark City]]&#039;&#039; and is run by [[Yas]].&lt;br /&gt;
&lt;br /&gt;
====Coastline Gym====&lt;br /&gt;
This is an unofficial Gym that appeared in &#039;&#039;[[EP256|Just Add Water]]&#039;&#039;. It is located on the outskirts of [[Blackthorn City]]. Led by [[Dorian]], the Gym specializes in {{type|Water}} Pokémon. Unlike the other Water-type Gyms, Dorian holds his battles underwater.&lt;br /&gt;
&lt;br /&gt;
Although the Gym is unofficial, Dorian is hoping that it will become more popular by word-of-mouth. In fact, after {{Ash}} and {{ashfr}} visited the Gym, they promised they would tell everyone at the [[Silver Conference]] about it. However, it hasn&#039;t been mentioned since then.&lt;br /&gt;
&lt;br /&gt;
====Anthony&#039;s Gym====&lt;br /&gt;
{{OBP|Anthony|AG010}} (not to be confused with the Anthony mentioned above) ran an unofficial Gym purely for bragging rights. His powerful {{p|Pelipper}} and its peculiar move set, including {{m|Vine Whip}} and {{m|Flamethrower}}, were eventually revealed to be a well orchestrated hoax. Anthony admitted that Pelipper carried {{OBP|Pokémon|species}} inside its mouth. As a result, Anthony decided to close the Gym and travel with Pelipper. This Gym appears in &#039;&#039;[[AG010|You Said a Mouthful!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Powerzone Gym====&lt;br /&gt;
This is an unofficial Gym run by [[Jessie]], [[James]], and {{MTR}} in &#039;&#039;[[DP008|Gymbaliar!]]&#039;&#039;. They used the Gym as a method of training and building strategies; however, they were on a losing streak until a [[Brock&#039;s Croagunk|wild Croagunk]] appeared and was used as Jessie&#039;s powerhouse.&lt;br /&gt;
&lt;br /&gt;
====Kantonian Gym====&lt;br /&gt;
The [[Kantonian Gym]] from {{g|Ultra Sun and Ultra Moon}} appeared in &#039;&#039;[[SM118|Aiming for the Top Floor!]]&#039;&#039;. In the anime, it is run by [[Ryuki]], and is not themed after any Kanto Gym in particular, with its ninja theming being based on assumptions made on Kantonian culture. As a result, there are a few differences between the Kantonian Gym challenge and a typical Gym challenge in the anime. Unlike most Gyms, visitors must face the challenges of the four {{tc|Kantonian Gym|Kantonian Gym Trainers}} before advancing to the Leader. However, these challenges are not [[Pokémon battle]]s, like in the games, but a ninja-themed set of obstacles.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
A.J. Gym.png|[[A.J.]]&#039;s Gym&lt;br /&gt;
Fighting Spirit Gym.png|Fighting Spirit Gym&lt;br /&gt;
Kaz Gym.png|[[Kaz]] Gym&lt;br /&gt;
Yas Gym.png|[[Yas]] Gym&lt;br /&gt;
Coastline Gym.png|Coastline Gym&lt;br /&gt;
Anthony Gym.png|{{OBP|Anthony|AG010}}&#039;s Gym&lt;br /&gt;
Powerzone Gym.png|Powerzone Gym&lt;br /&gt;
Kantonian Gym anime.png|The [[Kantonian Gym]] in the anime&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|Missing other manga}}&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{incomplete|section|Needs more information about the Gyms of each region.}}&lt;br /&gt;
In early chapters of [[Pokémon Adventures]], Gym buildings were likely to be seen only when a character challenged the [[Gym Leader]], as the building would host their Gym battle. &lt;br /&gt;
&lt;br /&gt;
===={{chap|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
{{adv|Red}} challenged some [[Gym Leader]]s in their respective Gyms.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
Roxanne&#039;s Gym in [[Rustboro City]] appeared to be retractable, the building acting as both an examination hall and a battlefield.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
The Gyms in this chapter incorporate the interior layout and obstacles directly from the games.&lt;br /&gt;
&lt;br /&gt;
{{adv|Platinum}} challenged and defeated the [[Sinnoh]] [[Gym Leader]]in their respective [[Gym]]s, except she trained with [[Volkner]] and battled him outdoors, earning the {{Badge|Beacon}} without entering the [[Sunyshore Gym]]. The [[Sunyshore Gym]] itself was seen in &#039;&#039;[[PS404|Encountering Elekid]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Black &amp;amp; White}}====&lt;br /&gt;
The Gyms in this chapter incorporate the interior layout and obstacles directly from the games.&lt;br /&gt;
&lt;br /&gt;
{{adv|Black}} challenged the [[Unova]] Gym Leaders.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], all Gyms are {{TCG|Stadium card}}s, which provide a specific effect while they are in play.&lt;br /&gt;
&lt;br /&gt;
===Official Gyms===&lt;br /&gt;
This listing is of cards based on official Gyms from the [[Pokémon games]] and often focus on the [[type]] speciality of a particular Gym.&lt;br /&gt;
{{cardlist/header|Related cards|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|Pewter City Gym|115}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Uncommon|ennum=115/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|Cerulean City Gym|108}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Uncommon|ennum=57/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|Vermilion City Gym|120}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Uncommon|ennum=120/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|Celadon City Gym|107}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Uncommon|ennum=107/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Fuchsia City Gym|114}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Uncommon|ennum=114/132|jpsetlink=Gym Challenge|jpset=Challenge from the Darkness|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Saffron City Gym|122}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Uncommon|ennum=122/132|jpsetlink=Gym Challenge|jpset=Challenge from the Darkness|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Cinnabar City Gym|113}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Uncommon|ennum=113/132|jpsetlink=Gym Challenge|jpset=Challenge from the Darkness|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Viridian City Gym|123}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Uncommon|ennum=123/132|jpsetlink=Gym Challenge|jpset=Challenge from the Darkness|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Rising Rivals|Sunyshore City Gym|94}}|type=Stadium|enset=Rising Rivals|enrarity=Uncommon|ennum=94/111|jpsetlink=Rising Rivals|jpset=Bonds to the End of Time|jprarity=Uncommon|jpnum=082/090}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Boundaries Crossed|Aspertia City Gym|127}}|type=Stadium|enset=Boundaries Crossed|enrarity=Uncommon|ennum=127/149|jpsetlink=Boundaries Crossed|jpset=Cold Flare|jprarity=Uncommon|jpnum=057/059}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Plasma Storm|Virbank City Gym|126}}|type=Stadium|enset=Plasma Storm|enrarity=Uncommon|ennum=26/135|jpsetlink=Plasma Storm|jpset=Freeze Bolt|jprarity=Uncommon|jpnum=057/059}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
===Unofficial Gyms===&lt;br /&gt;
This listing is of cards that feature [[Pokémon Trading Card Game|TCG]]-exclusive Gyms, which focus on altering a certain gameplay mechanic.&lt;br /&gt;
{{cardlist/header|Related cards|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|No Removal Gym|103}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Rare|ennum=103/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|The Rocket&#039;s Training Gym|104}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Rare|ennum=104/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Heroes|Narrow Gym|124}}|type=Trainer|type2=Stadium|enset=Gym Heroes|enrarity=Common|ennum=124/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Common}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Chaos Gym|102}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Rare|ennum=102/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Resistance Gym|109}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Rare|ennum=109/132|jpsetlink=Gym Heroes|jpset=Leaders&#039; Stadium|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Gym Challenge|Rocket&#039;s Minefield Gym|119}}|type=Trainer|type2=Stadium|enset=Gym Challenge|enrarity=Uncommon|ennum=119/132|jpsetlink=Gym Challenge|jpset=Challenge from the Darkness|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Ecogym|84}}|type=Trainer|type2=Stadium|enset=Neo Genesis|enrarity=Rare|ennum=84/111|jpsetlink=Neo Genesis|jpset=Gold, Silver, to a New World...|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Destiny|Broken Ground Gym|92}}|type=Trainer|type2=Stadium|enset=Neo Destiny|enrarity=Rare|ennum=84/105|jpsetlink=Neo Destiny|jpset=Darkness, and to Light...|jprarity=Rare}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Team Rocket Returns|Rocket&#039;s Tricky Gym|90}}|type=Trainer|type2=Stadium|enset=EX Team Rocket Returns|enrarity=Uncommon|ennum=90/109|jpsetlink=EX Team Rocket Returns|jpset=Rocket Gang Strikes Back|jprarity=Uncommon|jpnum=082/085}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* For &#039;&#039;[[DP008|Gymbaliar!]]&#039;&#039;, [[Professor Oak&#039;s Big Pokémon Encyclopedia]] is about Gyms. He writes this {{wp|senryū}} about them: 「かてるまで　なんどもちょうせん　ポケモンジム」 &#039;&#039;&amp;quot;Until you win, battle again and again; that is a Pokémon Gym.&amp;quot;&#039;&#039;&lt;br /&gt;
** This is also the episode {{TRT}} set up a fake Gym, with [[Jessie]] acting as its Leader.&lt;br /&gt;
* In [[Generation I]], {{DL|List of glitches in Generation I|fishing in statues|a glitch}} allows Trainers to [[fishing|fish]] in the statues at the front of the Gyms.&lt;br /&gt;
* As the [[Fighting Dojo]] in Kanto was once official, every region except [[Unova]] has had a {{type|Fighting}} Gym at one time.&lt;br /&gt;
** Despite the above fact, there has been a Fighting-type specialist in every region, either as a Gym Leader or an Elite Four member.&lt;br /&gt;
** A {{pkmn|Trainer}} in the [[Glitter Lighthouse]] also says Jasmine used to specialize in {{type|Rock}} Pokémon, meaning every region except [[Unova]] has had a {{type|Rock}} Gym at one time.&lt;br /&gt;
*** This excludes [[Alola]], which does not feature any official gyms&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, each Gym&#039;s frame is colored according to the type, except for the [[Viridian Gym]], which has no specialist type. The Viridian Gym&#039;s frame is green.&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, [[walking Pokémon]] are not allowed in the [[Blackthorn Gym]] and [[Viridian Gym]] because the flooring is unstable. Coincidentally, both Gyms are the last of the Gyms challenged in Johto and Kanto, respectively.&lt;br /&gt;
* Eight of the eleven Unova Gyms serve dual purposes, both as a place of battle and as a service: [[Striaton Gym]] is a restaurant, [[Nacrene Gym]] is a museum and library, [[Castelia Gym]] is a gallery showcasing the paintings of [[Gym Leader]] [[Burgh]], [[Nimbasa Gym]] is a set of roller coasters to go with the Ferris Wheel in [[Nimbasa City]] in {{game|Black and White|s}} or a fashion show catwalk in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Driftveil Gym]] is a mining operation, [[Mistralton Gym]] is an airplane hangar, [[Aspertia Gym]] is a school, and [[Virbank Gym]] is a music club.&lt;br /&gt;
** In Generations V and VI, Gyms do not take on a single appearance, with their look being customized to suit the Gym Leader&#039;s specialist type. Gyms previously only had unique designs in Generation II, where the roof colors differed between Gyms.&lt;br /&gt;
* In Pokémon Black 2 and White 2, every Gym has, with the exception of [[Aspertia Gym]], a unique remix of the usual Pokémon Gym theme music.&lt;br /&gt;
* [[Alola]] is the only region introduced in the core series to not feature any Gyms. A similar role is fulfilled by the [[island challenge]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arceus color light}}|bordercolor={{arceus color}}&lt;br /&gt;
|zh_yue=道館 &#039;&#039;Dougún&#039;&#039;{{tt|*|Games, later anime, DPA}}&amp;lt;br&amp;gt;練功場 &#039;&#039;Lihngūngchèuhng&#039;&#039;{{tt|*|Adventures}}&amp;lt;br&amp;gt;體育館 &#039;&#039;Táiyuhkgún&#039;&#039;{{tt|*|Early anime}}&amp;lt;br&amp;gt;競技場 &#039;&#039;Gihnggeihchèuhng&#039;&#039;{{tt|*|Electric Tales of Pikachu}}&lt;br /&gt;
|zh_cmn=道館 / 道馆 &#039;&#039;Dàoguǎn&#039;&#039;{{tt|*|Games, Anime, Adventures (later Jilin editions)}}&amp;lt;br&amp;gt;練功場 &#039;&#039;Liàngōngcháng&#039;&#039;{{tt|*|Adventures (Ching Win edition)}}&amp;lt;br&amp;gt;訓練館 / 训练馆 &#039;&#039;Xùn​liàn​guǎn​&#039;&#039;{{tt|*|Adventures (early Jilin editions)}}&lt;br /&gt;
|da=Styrkecenter (original series and &#039;&#039;Advanced Generation&#039;&#039; series)&amp;lt;br&amp;gt;Sal (&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039; series onwards)&lt;br /&gt;
|nl=Sportschool&lt;br /&gt;
|fi=Sali&lt;br /&gt;
|fr=Arène&lt;br /&gt;
|de=Arena&lt;br /&gt;
|el=Γυμναστήριο &#039;&#039;Gymnastírio&#039;&#039;&lt;br /&gt;
|is=Ræktinni{{tt|*|M03}}&amp;lt;br&amp;gt;Íþróttasal{{tt|*|M02 subtitles}}&lt;br /&gt;
|it=Palestra&lt;br /&gt;
|ko=체육관 &#039;&#039;Cheyukgwan&#039;&#039;&lt;br /&gt;
|no=Treninssenter&amp;lt;br&amp;gt;Gym&lt;br /&gt;
|pl=Sala{{tt|*|EP051-EP059, EP064, EP103, EP109-EP111, EP135-EP144, EP151, EP182-EP185, EP199-EP200, EP224, EP251-EP273, AG005-AG014, DP054-DP066, DP081-present}}&amp;lt;br&amp;gt;Sala Treningowa{{tt|*|Diamond and Pearl, DP066-DP075, DP107}}&amp;lt;br&amp;gt;Stadion{{tt|*|EP014, EP025, EP042-EP044, EP058-EP063, EP073, EP085-EP101, EP108, EP117-EP132, EP145-EP147, EP158-EP181, EP186-EP192, EP208-EP209, EP227-EP247, EP273, AG002-AG004, AG015-AG040}}&amp;lt;br&amp;gt;Klub{{tt|*|M03, Mewtwo Returns}}&amp;lt;br&amp;gt;Szkoła{{tt|*|EP007, EP021, EP026, EP032-EP042}}&amp;lt;br&amp;gt;Sala Gimnastyczna{{tt|*|EP007, EP029}}&lt;br /&gt;
|pt_br=Ginásio&amp;lt;br&amp;gt;Academia (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Ginásio&lt;br /&gt;
|ro=Arenă&lt;br /&gt;
|ru=Гим &#039;&#039;Gim&#039;&#039;&amp;lt;br&amp;gt;Зал &#039;&#039;Zal&#039;&#039;&amp;lt;br&amp;gt;Спортзал &#039;&#039;Sportzal&#039;&#039;&lt;br /&gt;
|es=Gimnasio&lt;br /&gt;
|sv=Gym&lt;br /&gt;
|th=ยิม &#039;&#039;Yim&#039;&#039;&lt;br /&gt;
|tr=Salon&lt;br /&gt;
|vi=Nhà thi đấu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{cat|Episodes with Gym battles}}&lt;br /&gt;
* [[Island challenge]]&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Gyms|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Arena]]&lt;br /&gt;
[[es:Gimnasio Pokémon]]&lt;br /&gt;
[[fr:Arène]]&lt;br /&gt;
[[it:Palestra]]&lt;br /&gt;
[[ja:ポケモンジム]]&lt;br /&gt;
[[zh:道館]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution&amp;diff=3353717</id>
		<title>Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution&amp;diff=3353717"/>
		<updated>2021-05-10T22:20:33Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Pokémon GO */ realized by would make it sound better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|set in the video game {{ga|Pokémon Trading Card Game}}|Evolution (GB1)}} &#039;&#039;For the expansion of the [[Pokémon Trading Card Game]], see [[Evolutions (TCG)]].&#039;&#039;&lt;br /&gt;
[[File:Evolution VIII.png|thumb|250px|right|{{p|Pikachu}} evolving into {{p|Raichu}}, depicted in {{g|Sword and Shield}}]]&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|進化|しんか}}&#039;&#039;&#039; &#039;&#039;evolution&#039;&#039;) is a process in which a {{OBP|Pokémon|species}} changes into a different species of Pokémon.&lt;br /&gt;
&lt;br /&gt;
With respect to real-world phenomena, Pokémon Evolution is more similar to {{wp|metamorphosis}} than {{wp|evolution}}. Evolution is mostly independent from the {{wp|aging}} process, instead being triggered by external factors, such as gaining [[experience]] in battle or being exposed to certain [[item]]s.&lt;br /&gt;
&lt;br /&gt;
Evolution is not a merely visual change, as Pokémon of a higher evolutionary stage have different (and usually increased) [[stats]], can learn different moves, and sometimes change [[type]]s (although normally at least one of the pre-evolved form&#039;s types remains the same). Pokémon may also change [[Ability]] upon evolution.&lt;br /&gt;
&lt;br /&gt;
[[Professor Elm]] and [[Professor Rowan]] are the leading experts in Pokémon Evolution. According to Elm&#039;s research, over 90% of all Pokémon are connected to at least one other through Evolution. (Currently the actual percentage is {{#expr:(1-(&lt;br /&gt;
{{PAGESINCAT:Pokémon that are not part of an evolutionary line}}-2)/{{numpkmn}})*100 round 0}}%.)&amp;lt;!--subtract 2 due to Pichu and Pikachu--&amp;gt; Rowan&#039;s research focuses on whether Evolution is a form of maturity in Pokémon, and looking at the implications of the process on Legendary Pokémon (which could not evolve in [[Generation IV]], when Rowan debuted).&lt;br /&gt;
&lt;br /&gt;
==Evolutionary families==&lt;br /&gt;
[[File:Piplup family anime.png|thumb|240px|right|Piplup evolution family in the anime]]&lt;br /&gt;
An evolution family is a group of Pokémon who are all related by evolution. The species at the lowest evolutionary stage in an evolutionary family can ultimately evolve into any member of the evolutionary family.&lt;br /&gt;
&lt;br /&gt;
===Evolutionary stages===&lt;br /&gt;
Pokémon evolutionary families have anywhere between one and three stages. In a one-stage family, there is only a single Pokémon that cannot evolve. In a two-stage family, any member of the family can evolve at most once, from the unevolved form into one of the evolved forms. In a three-stage family, at least one of the evolved forms can evolve once again.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Trading Card Game]], Pokémon are divided into four different categories: {{TCG|Baby Pokémon}}, {{TCG|Basic Pokémon}}, {{TCG|Stage 1 Pokémon}}, and {{TCG|Stage 2 Pokémon}}. Pre-evolved forms introduced in a later generation than their evolved form are classified as Baby Pokémon, so that the evolution stages of their evolved forms are not disrupted.&lt;br /&gt;
&lt;br /&gt;
====One-evolution families====&lt;br /&gt;
:&#039;&#039;See also: [[:Category:Pokémon that are part of a two-stage evolutionary line]]&#039;&#039;&lt;br /&gt;
These are evolutionary families in which a Pokémon can only ever evolve once. These are the most common type of evolutionary family. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:019Rattata.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Rattata|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 20}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:020Raticate.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Raticate|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two-evolution families====&lt;br /&gt;
:&#039;&#039;See also: [[:Category:Pokémon that are part of a three-stage evolutionary line]]&#039;&#039;&lt;br /&gt;
These are evolutionary families in which a Pokémon can evolve twice. All [[starter Pokémon]], except {{p|Pikachu}} (in {{game|Yellow}}) and {{p|Eevee}}, have this type of evolutionary family. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:147Dratini.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dratini|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:148Dragonair.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dragonair|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 55}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:149Dragonite.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dragonite|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon that do not evolve====&lt;br /&gt;
{{main|List of Pokémon that are not part of an evolutionary line}}&lt;br /&gt;
These are evolutionary families with a single member, which cannot evolve. Many of the Pokémon that have no evolutionary relatives are {{pkmn2|Legendary}} or [[Mythical Pokémon]], although there are some Legendary and Mythical Pokémon that can evolve.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Only stage&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:206Dunsparce.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dunsparce|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Branched evolution families====&lt;br /&gt;
{{main|List of Pokémon with branched evolutions}}&lt;br /&gt;
Several one- and two-evolution families are also branched evolution families. A branched evolution family has a member that can evolve into one of several different Pokémon. {{p|Eevee}} is the most extreme example, having eight different possible evolved forms. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:060Poliwag.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwag (Pokémon)|Poliwag}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:061Poliwhirl.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwhirl (Pokémon)|Poliwhirl}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Water Stone}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:062Poliwrath.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwrath (Pokémon)|Poliwrath}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Holding {{color2|000|King&#039;s Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:186Politoed.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Politoed (Pokémon)|Politoed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Methods of evolution==&lt;br /&gt;
{{main|Methods of evolution}}&lt;br /&gt;
In the [[core series]] games, Pokémon normally only evolve after one of three events:&lt;br /&gt;
*[[List of Pokémon that evolve at or above a certain level|Gaining a level]] (the most common trigger)&lt;br /&gt;
*{{cat|Pokémon that evolve by using an item|Being exposed to an item}} (such as an [[Evolution stone]])&lt;br /&gt;
*{{cat|Pokémon that evolve through trading|Being traded}}&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VIII]], the above were the only triggers to evolve Pokémon. However, {{g|Sword and Shield}} introduced three new triggers, each only used by a single Pokémon species:&lt;br /&gt;
*Spinning and striking a pose with the Pokémon in the party&lt;br /&gt;
*Completing a battle in which a Pokémon performed a specific action&lt;br /&gt;
*Traveling through a specific location with the Pokémon in the party&lt;br /&gt;
&lt;br /&gt;
In addition to the trigger, many Pokémon have one or more additional requirements for them to be able to evolve. These include:&lt;br /&gt;
*Having high [[friendship]]&lt;br /&gt;
*Holding a specific [[item]]&lt;br /&gt;
*The [[time]] of day&lt;br /&gt;
*Knowing a certain move, or a move of a certain [[type]]&lt;br /&gt;
*The location the player is in, or the current [[weather]] in that location&lt;br /&gt;
*Having a certain Pokémon in the [[party]], or a certain [[type]] of Pokémon&lt;br /&gt;
*Being upside-down&lt;br /&gt;
*Being traded for a specific Pokémon&lt;br /&gt;
*Completing the main story, then heading to [[Luminous Cave]] after talking to {{p|Whiscash}}, if the Pokémon&#039;s individual requirements are met ([[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]])&lt;br /&gt;
&lt;br /&gt;
Some evolutions are dependent on the Pokémon&#039;s [[gender]]. For example, only female {{p|Combee}} can evolve into {{p|Vespiquen}}—male Combee cannot evolve at all. Similarly, all {{p|Snorunt}} can evolve into {{p|Glalie}}, but only female Snorunt can evolve into {{p|Froslass}}. On the other hand, male {{p|Burmy}} can only evolve into {{p|Mothim}}, while female Burmy can only evolve into {{p|Wormadam}}.&lt;br /&gt;
&lt;br /&gt;
For some evolutions into Pokémon with multiple forms, the form of the evolved Pokémon depends on how it evolved. For example, {{p|Wormadam}}&#039;s cloak depends on the cloak {{p|Burmy}} had when it evolved. Similarly, the form of {{p|Toxtricity}} which {{p|Toxel}} evolves into depends on its [[nature]].&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
When a Pokémon evolves, it becomes a new species of Pokémon. This new species has a different Pokédex number and [[base stat]]s, and may be a different [[type]], learn different moves, and have a different [[Ability]]. The Pokémon&#039;s personal properties, however, such as [[Nature]] and {{Shiny|Shininess}}, remain.&lt;br /&gt;
&lt;br /&gt;
Holding an [[Everstone]] prevents a Pokémon from evolving by level up or trade. Additionally, the player can prevent a Pokémon from evolving upon leveling up by pressing the B button when it would evolve. In {{game|FireRed and LeafGreen|s}}, if the player does not have the [[National Pokédex]], if a Pokémon in the [[Kanto Pokédex]] meets its evolution conditions but its evolved form is not in the Kanto Pokédex (for example, {{p|Chansey}}&#039;s evolution into {{p|Blissey}}), it will attempt to evolve but fail.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon evolves, it immediately attempts to learn all moves that the evolved form can learn at its current [[level]]. Additionally, starting in [[Generation VII]], some Pokémon have [[Evolution move]]s, which are moves that Pokémon will always attempt to learn when evolving into that species, regardless of level.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Normally, a Pokémon will retain its Ability slot upon evolution (i.e. if it had its species second Ability before evolving, it will still have its species second Ability after evolving).&lt;br /&gt;
&lt;br /&gt;
However, some Pokémon originally from the [[Generation III]] games can change Ability slot upon evolution. When Abilities were introduced in Generation III, some Pokémon only had one possible Ability, but were given a second Ability in Generation IV. If a Pokémon whose species gained an Ability after Generation III is transferred to a Generation IV or {{gen|V}} game, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], evolution into an {{rf|Alolan|Form}} has a different theme and a different colored background during evolution.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|Gen V should not be a crop}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{bulba color light}}; border: 3px solid #{{bulba color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution I.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution II.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution RS.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation I}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation II}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|RS}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution FRLGE.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution IV.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evotag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon FireRed and LeafGreen Versions|FRLG}}{{color2|fff|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation IV}}&lt;br /&gt;
! style=&amp;quot;background:#{{unova color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution XY.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution ORAS.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution VII.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon X and Y|XY}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Alolan Evolution VII.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution PE.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution VIII.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; color:#fff; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{color2|fff|Regional form|Alolan Forms}})&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|PE}}&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sword and Shield|SwSh}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Stadium.png|x200px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Stadium 2.png|x200px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Colosseum.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Stadium|Stadium}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{Orre color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution XD.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Orre color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
Some missions in [[Hey You, Pikachu!]] involve {{p|Pikachu}} interacting with other Pokémon in certain ways to cause their evolution. In &#039;&#039;Caring for {{p|Caterpie}}&#039;&#039;, the player and Pikachu supervise a group of Caterpie, who will evolve into {{p|Metapod}} and then {{p|Butterfree}} if treated well. In &#039;&#039;Field Trip&#039;&#039;, Pikachu can water wild {{p|Oddish}} and {{p|Gloom}}, causing them to evolve into Gloom and {{p|Vileplume}}, respectively.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium and Pokémon Stadium 2===&lt;br /&gt;
Pokémon on a Game Boy or Game Boy Color game can evolve in [[Pokémon Stadium]] or [[Pokémon Stadium 2]] by fulfilling the conditions required for evolution, such as using an Evolution stone, trading a Pokémon, or using [[Rare Candy]] to level up a Pokémon to the required evolution, as in the main series. This can be done in [[White City]]&#039;s [[Professor Oak&#039;s Laboratory|Laboratory]]. However, items cannot be used to evolve Pokémon in [[Pokémon Stadium]], as level up evolutions are ignored, and evolution stones are not visible in the item list when selecting an item to use on a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum and XD: Gale of Darkness===&lt;br /&gt;
In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, while evolution typically works as normal in the main series, [[Shadow Pokémon]] are incapable of evolving until they are [[Purification|purified]] and return to normal.&lt;br /&gt;
&lt;br /&gt;
In Pokémon XD: Gale of Darkness, because the game does not have a [[time]] mechanic, the player&#039;s {{p|Eevee}} cannot evolve into {{p|Espeon}} or {{p|Umbreon}} through the same means as the core series games. Early in the game, the player can choose one of five [[Evolution item]]s, each of which will cause Eevee to evolve into a different Pokémon. Among these items are the exclusive [[Sun Shard]] and [[Moon Shard]], [[Key Item]]s that allow Eevee to evolve into Espeon or Umbreon, respectively, after it levels up with high [[friendship]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, because the mechanics of [[level]]s, [[experience]], and [[friendship]] do not exist, Pokémon typically evolve once they reach a certain [[link]] threshold with their partnered [[Warrior]] or [[Warlord]]. Pokémon that normally evolve via high [[friendship]] in the main series games, such as {{p|Golbat}}, instead evolve after reaching a certain link percentage, usually between 60 and 70 percent. Pokémon that normally evolve starting at a specific level instead evolve when a certain [[statistic]] reaches a specific value. For example, {{p|Spheal}} evolves when its HP has reached a value of 138, which is partially determined by the link with its Warrior. Warriors with Pokémon that require an [[Evolution stone]] to evolve must equip themselves with that item and then perform an action that causes their link to improve, such as completing a battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same {{pin|Evolution Item}} appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three &amp;quot;Ex&amp;quot; Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.&lt;br /&gt;
&lt;br /&gt;
Additionally, the manual of Pokémon Pinball refers to the act of {{pin|upgrade|upgrading}} a Poké Ball (for instance, changing a [[Great Ball]] into an [[Ultra Ball]]) as &amp;quot;evolving&amp;quot; the Ball.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
Evolution does not occur automatically; instead, it must be manually triggered. Evolution is explained in Story Mode as an effect of the world being in a state of danger. The ability of Pokémon to evolve must be unlocked through the course of Story Mode (in &#039;&#039;Blue Rescue Team&#039;&#039; and &#039;&#039;Red Rescue Team&#039;&#039;, {{p|Rayquaza}} must be defeated, while in &#039;&#039;Explorers of Time&#039;&#039; and &#039;&#039;Explorers of Darkness&#039;&#039;, the [[Wigglytuff&#039;s Guild]] must be defeated). Similarly, in both Gates to Infinity and Super PMD players can evolve after both completing the game and reuniting the main character and partner. In Pokémon Mystery Dungeon Blue/Red Rescue Team evolution does not instantly make a Pokémon stronger, unlike in the core series games; however, as of Explorers of Time/Darkness/Sky, evolution does immediately increase stats.&lt;br /&gt;
&lt;br /&gt;
Starting with Pokémon Mystery Dungeon: Gates to Infinity, Enemy Pokémon will also be able to evolve, and will do so if they defeat one of the player&#039;s party Pokémon. This is actually a very old feature that has been present in non-Pokémon entries in the Mystery Dungeon franchise for a very long time (in one sense, it goes back to the very first game in the Mystery Dungeon franchise, though it worked slightly differently there). The sound effect that is used for Enemy Pokémon evolving after defeating a party Pokémon is the exact same one used in other Mystery Dungeon games for the aforementioned long-standing equivalent mechanic.&lt;br /&gt;
&lt;br /&gt;
Super Pokémon Mystery Dungeon was the first Generation VI game in the series and thus features [[Mega Evolution]]. It is achieved by attaching an Awakening [[Emera]] on to a [[Looplet]].&lt;br /&gt;
&lt;br /&gt;
====Evolution locations====&lt;br /&gt;
In the {{pkmn|Mystery Dungeon series}}, evolution is usually restricted until reaching the location where evolution is taking place. Evolution is typically done in a ritual held in several locations across the {{OBP|Pokémon world|Mystery Dungeon}}. Pokémon who evolve through unusual methods require an [[Mystery Dungeon evolutionary items|additional item]] to act as a catalyst.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], evolution is held in [[Luminous Cave]] and will get rid of any additional experience points but will not reduce the level.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], evolution is held in [[Luminous Spring]]. The player character and their partner may not evolve until they complete an additional scenario.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon (WiiWare)]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon can evolve as soon as they meet the conditions. Due to the fact there is no special location to trigger evolution, evolution not based on items will happen similarly to core series, one attempt per level-up. Enemy Pokémon may evolve after defeating a member of the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Super Mystery Dungeon}}, evolution is held in [[Tree of Life]], with all but level requirements being removed (with the player being given choice for split evolutions). The player and their partner temporarily evolve into their final forms several times throughout the story. In addition, connectable Pokémon that exist as NPCs in this game and previous games will refuse evolution. However, because all Pokémon can be recruited separately through the [[Connection Orb]], the player can still access their respective evolved forms in alternate ways. Certain enemies may evolve in specific conditions.&lt;br /&gt;
&lt;br /&gt;
====Evolution items====&lt;br /&gt;
Because of the different mechanics of Pokémon evolution, certain evolutions have been modified to require particular [[Mystery Dungeon evolutionary items|items]]:&lt;br /&gt;
&lt;br /&gt;
* Pokémon that {{DL|Mystery Dungeon evolutionary items|Link cable|must be traded}} in order to evolve instead require the &#039;&#039;&#039;Link Cable&#039;&#039;&#039;.&lt;br /&gt;
* {{p|Feebas}} requires the &#039;&#039;&#039;Beauty Scarf&#039;&#039;&#039; to evolve into {{p|Milotic}}.&lt;br /&gt;
* Pokémon that require high [[friendship]] to evolve instead require that their &#039;&#039;&#039;[[IQ]]&#039;&#039;&#039; be sufficiently high (which differs among Pokémon).&lt;br /&gt;
* {{p|Magneton}} and {{p|Nosepass}} require the &#039;&#039;&#039;Coronet Rock&#039;&#039;&#039; to evolve into {{p|Magnezone}} and {{p|Probopass}}, respectively.&lt;br /&gt;
* Pokémon that evolve in the daytime instead require the &#039;&#039;&#039;Sun Ribbon&#039;&#039;&#039;.&lt;br /&gt;
* Pokémon that evolve at night instead require the &#039;&#039;&#039;Lunar Ribbon&#039;&#039;&#039;.&lt;br /&gt;
* {{p|Eevee}} requires a &#039;&#039;&#039;Mossy Rock&#039;&#039;&#039; to evolve into {{p|Leafeon}} or an &#039;&#039;&#039;Icy Rock&#039;&#039;&#039; to evolve into {{p|Glaceon}}.&lt;br /&gt;
* In Super Pokémon Mystery Dungeon, evolutionary items do not exist, and Pokémon that usually require these items to evolve will not need them and be able to evolve regardless.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap===&lt;br /&gt;
In {{g|Snap}}, the player can interact with Pokémon in certain ways that will make them evolve.&lt;br /&gt;
* At the end of [[Pokémon Island]]&#039;s [[Pokémon Island Tunnel|Tunnel]] stage, if the player lures the three {{p|Magnemite}} together, they will fuse and become a {{p|Magneton}}.&lt;br /&gt;
* At the end of [[Pokémon Island Volcano|Volcano]] stage, if the player knocks a {{p|Charmeleon}} into the crater of magma it is circling around, it will evolve and come out as a {{p|Charizard}}.&lt;br /&gt;
* Luring a {{p|Slowpoke}} to a fishing area along the [[Pokémon Island River|River]] will prompt it to fish with its tail, hooking a {{p|Shellder}}, causing it to evolve into {{p|Slowbro}}.&lt;br /&gt;
* Hitting the {{p|Grimer}} in the [[Pokémon Island Cave|Cave]] three times with [[Pester Ball]]s will cause it to evolve into {{p|Muk}}.&lt;br /&gt;
* In the [[Pokémon Island Valley|Valley]], completing a series of events will cause a {{p|Magikarp}} to evolve into {{p|Gyarados}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:Pokémon GO evolution.PNG|thumb|150px|Caterpie evolving in Pokémon GO]]&lt;br /&gt;
In [[Pokémon GO]], the player can evolve Pokémon by spending [[Candy]]. The Candy cost for evolution varies between Pokémon species, ranging from 12 (to evolve {{p|Caterpie}} into {{p|Metapod}}) to 400 (to evolve {{p|Magikarp}} into {{p|Gyarados}} or {{p|Meltan}} into {{p|Melmetal}}).&lt;br /&gt;
&lt;br /&gt;
Each evolutionary family has its own kind of Candy. Candy can be obtained by catching or hatching Pokémon of that evolutionary family, or by walking with a Pokémon of that evolutionary family as a [[Buddy Pokémon]]. The player can also obtain 1 Candy for its evolutionary family either by evolving a Pokémon belonging to that evolutionary line or by permanently transferring it to [[Professor Willow]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon GO, species that require an [[Evolution item]] (except {{p|Feebas}} and {{p|Clamperl}}) or an [[Evolution stone]] (except {{p|Petilil}} and every Pokémon from [[Generation I]] that evolves via an Evolution stone, except {{p|Gloom}} when evolving into {{p|Bellossom}}) to evolve in the core series also require an item to be spent in addition to Candy. For evolutions introduced in Generation II, the item required is the same as in the core series; for evolutions introduced in Generation IV, a [[Sinnoh Stone]] is required instead, along with 100 Candies; for Pokémon introduced in [[Generation V]] that evolve via an Evolution stone, a [[Unova Stone]] is required.&lt;br /&gt;
&lt;br /&gt;
Normally, {{p|Eevee}} evolves into {{p|Vaporeon}}, {{p|Jolteon}}, or {{p|Flareon}} at random. If Eevee is the current [[Buddy Pokémon]], and has walked at least 10&amp;amp;nbsp;km with the player and obtained at least two Candies, it will evolve into {{p|Espeon}} in day mode or {{p|Umbreon}} in night mode. If the [[player character|player]] is near a [[PokéStop]] with an active [[Mossy Lure Module|Mossy]] or [[Glacial Lure Module]], it will evolve into {{p|Leafeon}} or {{p|Glaceon}}, respectively. However, if Eevee is [[nickname]]d after one of the [[Eevee brothers]] (for Vaporeon, Jolteon, or Flareon), the [[Kimono Girl]]s in the anime (for Espeon and Umbreon), or the [[Eevee users]] (for Leafeon and Glaceon), it will be guaranteed to evolve into the corresponding evolution, although this can only be performed once for each nickname.&lt;br /&gt;
&lt;br /&gt;
{{p|Tyrogue}} evolves into {{p|Hitmonlee}} if {{stat|Attack}} is its highest {{IV}}, {{p|Hitmonchan}} if {{stat|Defense}} is its highest, and {{p|Hitmontop}} if {{stat|HP}} is its highest. If there is a tie, it randomly evolves into one of the evolutions corresponding to its highest stat.&lt;br /&gt;
&lt;br /&gt;
{{p|Feebas}} must be walked as a [[Buddy Pokémon]] for 20&amp;amp;nbsp;km and fed {{candy|Feebas}}100 for its evolution into {{p|Milotic}}.&lt;br /&gt;
&lt;br /&gt;
Both {{p|Bonsly}} and {{p|Mime Jr.}} must be walked for 15&amp;amp;nbsp;km and fed {{candy}}50 to have them evolve into {{p|Sudowoodo}} and {{p|Mr. Mime}}, respectively.&lt;br /&gt;
&lt;br /&gt;
{{p|Happiny}} must be walked for 15&amp;amp;nbsp;km and fed {{candy|Chansey}}25 for her evolution into {{p|Chansey}}.&lt;br /&gt;
&lt;br /&gt;
{{p|Woobat}} must be walked for 1&amp;amp;nbsp;km and fed {{candy|Woobat}}50 to have it evolve into {{p|Swoobat}}.&lt;br /&gt;
&lt;br /&gt;
{{p|Wurmple}} has an equally random chance to evolve into either {{p|Silcoon}} or {{p|Cascoon}}. Similarly, Clamperl has an equally random chance to evolve into {{p|Huntail}} or {{p|Gorebyss}}.&lt;br /&gt;
&lt;br /&gt;
If standing within range of a PokéStop with a Magnetic Lure Module active, a player may evolve a {{p|Magneton}} into {{p|Magnezone}} for {{candy|Magnemite}}100 or a {{p|Nosepass}} into {{p|Probopass}} for {{candy|Nosepass}}50.&lt;br /&gt;
&lt;br /&gt;
[[Regional form|Galar]]ian {{p|Farfetch&#039;d}} must be the player&#039;s [[Buddy Pokémon]] while they make 10 Excellent Throws and then fed {{candy|Farfetch&#039;d}}50 to have it evolve into {{p|Sirfetch&#039;d}}. [[Galar]]ian {{p|Yamask}} has similar requirements for its own evolution into {{p|Runerigus}}; however, the player must win 10 [[Raid Battle]]s with Yamask as their Buddy, as opposed to making 10 Excellent Throws.&lt;br /&gt;
&lt;br /&gt;
From January 11, 2020, onward, certain [[:Category:Pokémon that evolve through trading|Pokémon that evolve through trading]] in the core series would cost no [[Candy]] to evolve if it was traded.&amp;lt;ref&amp;gt;[https://pokemongolive.com/en/post/trade-evolution/ Trade Evolution and more Pokémon originally discovered in Unova are here!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following lists the Pokémon eligible for trade Evolution, along with their Candy costs to evolve otherwise:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{cute color light}}; {{roundytl|5px}}&amp;quot; | Previous evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{cute color light}}&amp;quot; | Trade evolution&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|063|Abra}}&amp;lt;br&amp;gt;{{pcolor|Abra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Abra}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|064|Kadabra}}&amp;lt;br&amp;gt;{{pcolor|Kadabra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Abra}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|065|Alakazam}}&amp;lt;br&amp;gt;{{pcolor|Alakazam|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|066|Machop}}&amp;lt;br&amp;gt;{{pcolor|Machop|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Machop}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|067|Machoke}}&amp;lt;br&amp;gt;{{pcolor|Machoke|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Machop}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|068|Machamp}}&amp;lt;br&amp;gt;{{pcolor|Machamp|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|074|Geodude}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|075|Graveler}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|076|Golem}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|074A|Geodude}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|075A|Graveler}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|076A|Golem}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|092|Gastly}}&amp;lt;br&amp;gt;{{pcolor|Gastly|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Gastly}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|093|Haunter}}&amp;lt;br&amp;gt;{{pcolor|Haunter|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Gastly}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|094|Gengar}}&amp;lt;br&amp;gt;{{pcolor|Gengar|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|524|Roggenrola}}&amp;lt;br&amp;gt;{{pcolor|Roggenrola|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Roggenrola}}50&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|525|Boldore}}&amp;lt;br&amp;gt;{{pcolor|Boldore|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Roggenrola}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|526|Gigalith}}&amp;lt;br&amp;gt;{{pcolor|Gigalith|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|532|Timburr}}&amp;lt;br&amp;gt;{{pcolor|Timburr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Timburr}}50&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|533|Gurdurr}}&amp;lt;br&amp;gt;{{pcolor|Gurdurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Timburr}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|534|Conkeldurr}}&amp;lt;br&amp;gt;{{pcolor|Conkeldurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Karrablast is the lowest in its line&lt;br /&gt;
| {{MSP/GO|588|Karrablast}}&amp;lt;br&amp;gt;{{pcolor|Karrablast|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Karrablast}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|589|Escavalier}}&amp;lt;br&amp;gt;{{pcolor|Escavalier|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}{{ic/GO|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | Shelmet is the lowest in its line&lt;br /&gt;
| {{MSP/GO|616|Shelmet}}&amp;lt;br&amp;gt;{{pcolor|Shelmet|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Shelmet}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|617|Accelgor}}&amp;lt;br&amp;gt;{{pcolor|Accelgor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
If a pre-evolution of a trade evolution (eg. Machop, Roggenrolla) is traded before evolving, it will also be able to evolve into its final evolution without needing any candy.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
[[File:Pokémon Duel evolution.png|thumb|150px|Evolution in Pokémon Duel]]&lt;br /&gt;
In [[Pokémon Duel]], before a figure can evolve, the player must own both the pre-evolved figure and the evolved figure. The pre-evolved Pokémon must be set in the deck, and the evolved Pokémon must be set as that figure&#039;s evolution. During a duel, the pre-evolved Pokémon will be able to evolve when it wins a battle and either knocks out or displaces its battle opponent. Pokémon can also be evolved by the effects of Attacks, Abilities, and Plates. An evolved figure (including Mega Evolution) will receive +10 to its White and Gold Attacks and +1 ★ to its Purple Attacks. This boost stacks for a Pokémon that has evolved more than once.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Slowking evolution anime.png|thumb|{{p|Slowpoke}} and {{p|Shellder}} evolving into {{p|Slowking}} in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;]]&lt;br /&gt;
[[File:Kakuna evolution anime.png|thumb|200px|left|{{p|Kakuna}} evolving into {{p|Beedrill}} in &#039;&#039;[[EP004|Challenge of the Samurai]]&#039;&#039;]]&lt;br /&gt;
[[File:Shelmet evolution Best Wishes.png|thumb|200px|Evolution in &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;]]&lt;br /&gt;
In the {{pkmn|anime}}, Evolution happens in much the same way as it does in the {{pkmn|games}}; though [[level]]-based evolutions and [[trade]]-based evolutions do not occur using those methods, there are similarities in the way they come about. For example, {{an|Misty}}&#039;s {{p|Poliwhirl}} evolved into {{TP|Misty|Politoed}} because it found {{Ash}}&#039;s [[King&#039;s Rock]] and was holding it when Misty sent it out, while in the games it is required that Poliwhirl be traded while holding the King&#039;s Rock for the evolution to take place (it should be noted that Poliwhirl had been through a machine in connection with it being healed at the Pokémon Center, while holding the item). When a {{p|Beedrill}} attacked Ash&#039;s {{p|Metapod}}, it caused a crack to appear on its shell, which {{AP|Butterfree}} came out of (although later examples of Metapod evolving into Butterfree were treated as the more familiar form of evolution used in the anime).&lt;br /&gt;
&lt;br /&gt;
Additionally, a difference can be seen in the fact that Pokémon evolve &#039;&#039;during&#039;&#039; a battle, as opposed to after it. Pokémon may also evolve when they are needed to, for an extra boost of power or gaining new abilities, instead of after a set amount of training, such as when Ash&#039;s {{p|Charmeleon}} evolved into {{AP|Charizard}} to battle an Aerodactyl just three episodes after it evolved from Charmander, where the game requires Charmeleon to grow twenty levels to reach that stage. In addition, Pokémon can sometimes choose not to evolve, even if they evolve by a &#039;natural&#039; method such as leveling up. This was shown when [[Ash&#039;s Bulbasaur]] refused to evolve during an evolution festival for all Bulbasaur to evolve in &#039;&#039;[[EP051|Bulbasaur&#039;s Mysterious Garden]]&#039;&#039;. It appears that Evolution has emotional implications for Pokémon - some Pokémon, such as Team Rocket&#039;s {{MTR}}, dislike their evolved forms, while others such as [[Ash&#039;s Pikachu]] simply want to prove they can be powerful without evolving. Conversely, when Pokémon do evolve, this can often be linked with an experience that causes them to mature emotionally or deal with an emotional issue, such as when the {{p|Poochyena}} in &#039;&#039;[[AG011|A Bite to Remember]]&#039;&#039; evolved, or the {{p|Paras}} in &#039;&#039;[[EP044|The Problem With Paras]]&#039;&#039;. Poochyena, for some reason, had an aversion to using the move {{m|Bite}}, while Paras was extremely timid and weak in battle. Both of them evolved shortly after overcoming these issues. In &#039;&#039;[[JN001|Enter Pikachu!]]&#039;&#039;, it was revealed that Ash&#039;s Pikachu evolved from a {{p|Pichu}} in the wild during a silent, tearful parting with a pack of {{p|Kangaskhan}} that had acted as his surrogate family.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon begins to evolve, it will be enveloped by a brightly-colored light while slowly changing form; in the [[original series]], &#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;, and &#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039;, the light is simply white in color while in &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039; and &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;, the light is blue in color. In &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;, different evolution effects were introduced depending on which Pokémon is evolving; for instance, when {{an|Mallow}}&#039;s {{p|Bounsweet}} evolved into {{TP|Mallow|Steenee}}, it shined pink and the physical changes that came with the evolution could be seen happening. Although some Pokémon returned to the old-style evolution effect (for instance, {{p|Sandygast}} into {{p|Palossand}} and {{p|Mareanie}} into {{p|Toxapex}}), others have been seen with completely new effects (notably {{AP|Rockruff}} and {{AP|Litten}}).&lt;br /&gt;
&lt;br /&gt;
For a list of all evolutions that Pokémon belonging to the main cast have undergone, see [[List of anime Pokémon by evolution]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
Evolution is portrayed differently across manga adaptations. For example, in [[Pokémon Pocket Monsters]], Pokémon are capable to evolve whenever they wish, and they revert to previous evolution stages. It seems that Pokémon can skip evolution stages as well, as is the case with [[Green&#039;s Charizard|Green&#039;s Charmander]] when it skips its {{p|Charmeleon}} stage and evolves directly into {{p|Charizard}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; in the [[Pokémon Trading Card Game]] is very similar in some aspects to its counterpart in the [[core series]]. However, it differs mostly in the fact that there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into.&lt;br /&gt;
&lt;br /&gt;
Normally, Pokémon cannot be evolved on the first turn of the game or on the first turn they come into play, as well evolve on the same turn they have previously evolved or devolved.&lt;br /&gt;
&lt;br /&gt;
===Stages of evolution===&lt;br /&gt;
There are three main stages of evolution in the TCG along with its [[Pokémon (TCG)#Evolutionary stages|variants]]:&lt;br /&gt;
*Basic Pokémon, which represent the most basic evolutionary stage. Pokémon that evolve from a Pokémon released in a later generation, such as {{p|Electabuzz}} or {{p|Pikachu}}, always are basic Pokémon, despite being the second Pokémon in their own evolutionary lines;&lt;br /&gt;
*Stage 1 Pokémon, which represent evolution stages of Basic Pokémon and the basic stage of many [[Fossil Pokémon]];&lt;br /&gt;
*Stage 2 Pokémon, which represent the final evolutionary forms of Pokémon.&lt;br /&gt;
Only Baby Pokémon and Basic Pokémon may be placed onto the Bench during the setup phase and during play; other Pokémon are considered to be evolution cards and therefore unable to be played except on top of their corresponding pre-evolved forms. The stage of evolution is indicated in a conspicuous place on each and every Pokémon card, though the placement differs among the generations of cards.&lt;br /&gt;
&lt;br /&gt;
Within the deck and discard pile, Pokémon cards that evolve from others are considered to be &amp;quot;evolution cards&amp;quot; for the purpose of effects that interact with them. In play, a Basic Pokémon card can be considered an evolution card if it is evolved from its Baby stage.&lt;br /&gt;
&lt;br /&gt;
===Ability to evolve===&lt;br /&gt;
A Pokémon card that is in the player&#039;s hand must say specifically that it evolves from a Pokémon card that is in play on the player&#039;s side. For example, {{TCG ID|Team Rocket|Dark Blastoise|3}} states on the card &amp;quot;&#039;&#039;&#039;Evolves from Dark Wartortle&#039;&#039;&#039;&amp;quot;. This means that any card named Dark Wartortle may be evolved into Dark Blastoise. However, a card simply named Wartortle cannot. Likewise, Pokémon such as {{TCG ID|EX Emerald|Rhyhorn|62}} cannot be evolved into a Pokémon that says on it &amp;quot;&#039;&#039;&#039;Evolves from Team Magma&#039;s Rhyhorn&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Pokémon cards from different sets may evolve into one another. For example, {{TCG ID|Neo Destiny|Dark Crobat|2}} can evolve from either {{TCG ID|Team Rocket|Dark Golbat|7}} of the {{TCG|Team Rocket}} set or {{TCG ID|EX Team Rocket Returns|Dark Golbat|34}} of the {{TCG|EX Team Rocket Returns}} set. So long as the card names match precisely both to (here Dark Crobat) and from (here Dark Golbat), the evolution is legal. This rule, of course, can be circumvented by certain means, such as {{TCG|Pokémon Power}}s and {{TCG|Trainer card}}s, however, this is not common.&lt;br /&gt;
&lt;br /&gt;
==In relation to the real world==&lt;br /&gt;
Evolution in Pokémon is closer to the real-life phenomenon of {{wp|metamorphosis}} rather than {{wp|evolution|actual evolution}}, as real-life evolution happens to populations over a long period of time, not to individuals. In the Pokémon Adventures manga, it is mentioned that Pokémon Evolution is an entirely separate phenomenon from the normal process of evolution, and is a mysterious ability exclusive to Pokémon that is still not fully understood. In [[Pokémon Super Mystery Dungeon]], it is described in the health class at the school in [[Serene Village]] as when a Pokémon&#039;s body rapidly grows larger with many other changes bringing a Pokémon closer to being an adult, being described akin to {{wp|puberty}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[core series]] games, {{p|Feebas}} is the only Pokémon that has two different ways of evolving into the same form of the same Pokémon in the same game. Feebas evolves into {{p|Milotic}} when leveled up while its [[Beautiful (condition)|Beauty]] [[Contest condition|condition]] is high; from Generation V onward, it also evolves into Milotic if traded while holding a [[Prism Scale]].&lt;br /&gt;
* Of all non-{{pkmn2|Legendary}} and non-[[Mythical Pokémon]], 90.87%&amp;lt;!--607 / (721 - 53)--&amp;gt; are part of an evolutionary line.&lt;br /&gt;
** Counting Legendary and Mythical Pokémon, 84.19%&amp;lt;!--607 / 721--&amp;gt; of all Pokémon are part of an evolutionary line.&lt;br /&gt;
* Out of all Pokémon that evolve by leveling up, {{p|Larvesta}} evolves later than any other unevolved Pokémon, starting at level 59.&lt;br /&gt;
* Of all the Pokémon that evolve by leveling up, {{p|Hydreigon}} evolves from its {{p|Zweilous|pre-evolution}} later than any other Pokémon, starting at level 64.&lt;br /&gt;
* Since no leveling up is required to evolve either {{p|Porygon}} or {{p|Porygon2}}, {{p|Porygon-Z}} is the only Pokémon to be evolved twice that can still be level 1.&lt;br /&gt;
* [[Generation III]] introduced the most Pokémon that do not evolve, with 18.&lt;br /&gt;
** Generations {{gen|IV}} and {{gen|VI}} are tied for the fewest, with just five each.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=C4E673|bordercolor=E0F2B6&lt;br /&gt;
|zh_yue=進化 &#039;&#039;Jeunfa&#039;&#039;&lt;br /&gt;
|zh_cmn=進化 / 进化 &#039;&#039;Jìnhuà&#039;&#039;&lt;br /&gt;
|cs=Evoluce&amp;lt;br&amp;gt;Vývin&lt;br /&gt;
|da=Udvikling&lt;br /&gt;
|fi=Evoluutio&amp;lt;br&amp;gt;Muodonmuutos&amp;lt;br&amp;gt;Kehitys&lt;br /&gt;
|fr_ca=Développement{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Évolution&lt;br /&gt;
|de=Entwicklung&lt;br /&gt;
|gr=Εξέλιξη &#039;&#039;Exélixe&#039;&#039;&lt;br /&gt;
|hi=विकास {{tt|&#039;&#039;Vikaas&#039;&#039;|Evolution}}&lt;br /&gt;
|hu=Evolúció&lt;br /&gt;
|id=Evolusi&lt;br /&gt;
|it=Evoluzione&lt;br /&gt;
|ko=진화 &#039;&#039;Jinhwa&#039;&#039;&lt;br /&gt;
|ms=Evolusi&lt;br /&gt;
|pl=Ewolucja{{tt|*|EP066 - present}}&amp;lt;br&amp;gt;Przemiana{{tt|*|EP044, EP109, EP165, DP105}}&amp;lt;br&amp;gt;Transformacja{{tt|*|EP046-EP066, EP091-EP101}}&amp;lt;br&amp;gt;Przekształcenie{{tt|*|EP014, EP040, EP051}}&lt;br /&gt;
|pt=Evolução&lt;br /&gt;
|ru=Эволюция &#039;&#039;Evolyutsiya&#039;&#039;&lt;br /&gt;
|es=Evolución&lt;br /&gt;
|sv=Utveckling&amp;lt;br&amp;gt;Förvandling{{tt|*|S01}}&lt;br /&gt;
|th=พัฒนาร่าง &#039;&#039;Phatnarang&#039;&#039;&amp;lt;br&amp;gt;วิวัฒนาการ &#039;&#039;Wiwatthanakan&#039;&#039;&lt;br /&gt;
|tr=Evrim&lt;br /&gt;
|vi=Tiến hóa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{|width=100%|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Methods of evolution]]&lt;br /&gt;
* [[List of Pokémon by evolution family]]&lt;br /&gt;
* [[List of Pokémon with cross-generational evolutions]]&lt;br /&gt;
* [[List of Pokémon with form differences]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Evolution item]]&lt;br /&gt;
* [[Mystery Dungeon evolutionary items]]&lt;br /&gt;
* {{cat|Episodes in which a main character&#039;s Pokémon evolves}}&lt;br /&gt;
* {{cat|Episodes in which a main character&#039;s Pokémon refuses to evolve}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{training}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Entwicklung]]&lt;br /&gt;
[[es:Evolución]]&lt;br /&gt;
[[fr:Évolution]]&lt;br /&gt;
[[it:Evoluzione]]&lt;br /&gt;
[[ja:進化]]&lt;br /&gt;
[[zh:进化]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution&amp;diff=3353716</id>
		<title>Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution&amp;diff=3353716"/>
		<updated>2021-05-10T22:17:44Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Added a missing or&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|set in the video game {{ga|Pokémon Trading Card Game}}|Evolution (GB1)}} &#039;&#039;For the expansion of the [[Pokémon Trading Card Game]], see [[Evolutions (TCG)]].&#039;&#039;&lt;br /&gt;
[[File:Evolution VIII.png|thumb|250px|right|{{p|Pikachu}} evolving into {{p|Raichu}}, depicted in {{g|Sword and Shield}}]]&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|進化|しんか}}&#039;&#039;&#039; &#039;&#039;evolution&#039;&#039;) is a process in which a {{OBP|Pokémon|species}} changes into a different species of Pokémon.&lt;br /&gt;
&lt;br /&gt;
With respect to real-world phenomena, Pokémon Evolution is more similar to {{wp|metamorphosis}} than {{wp|evolution}}. Evolution is mostly independent from the {{wp|aging}} process, instead being triggered by external factors, such as gaining [[experience]] in battle or being exposed to certain [[item]]s.&lt;br /&gt;
&lt;br /&gt;
Evolution is not a merely visual change, as Pokémon of a higher evolutionary stage have different (and usually increased) [[stats]], can learn different moves, and sometimes change [[type]]s (although normally at least one of the pre-evolved form&#039;s types remains the same). Pokémon may also change [[Ability]] upon evolution.&lt;br /&gt;
&lt;br /&gt;
[[Professor Elm]] and [[Professor Rowan]] are the leading experts in Pokémon Evolution. According to Elm&#039;s research, over 90% of all Pokémon are connected to at least one other through Evolution. (Currently the actual percentage is {{#expr:(1-(&lt;br /&gt;
{{PAGESINCAT:Pokémon that are not part of an evolutionary line}}-2)/{{numpkmn}})*100 round 0}}%.)&amp;lt;!--subtract 2 due to Pichu and Pikachu--&amp;gt; Rowan&#039;s research focuses on whether Evolution is a form of maturity in Pokémon, and looking at the implications of the process on Legendary Pokémon (which could not evolve in [[Generation IV]], when Rowan debuted).&lt;br /&gt;
&lt;br /&gt;
==Evolutionary families==&lt;br /&gt;
[[File:Piplup family anime.png|thumb|240px|right|Piplup evolution family in the anime]]&lt;br /&gt;
An evolution family is a group of Pokémon who are all related by evolution. The species at the lowest evolutionary stage in an evolutionary family can ultimately evolve into any member of the evolutionary family.&lt;br /&gt;
&lt;br /&gt;
===Evolutionary stages===&lt;br /&gt;
Pokémon evolutionary families have anywhere between one and three stages. In a one-stage family, there is only a single Pokémon that cannot evolve. In a two-stage family, any member of the family can evolve at most once, from the unevolved form into one of the evolved forms. In a three-stage family, at least one of the evolved forms can evolve once again.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Trading Card Game]], Pokémon are divided into four different categories: {{TCG|Baby Pokémon}}, {{TCG|Basic Pokémon}}, {{TCG|Stage 1 Pokémon}}, and {{TCG|Stage 2 Pokémon}}. Pre-evolved forms introduced in a later generation than their evolved form are classified as Baby Pokémon, so that the evolution stages of their evolved forms are not disrupted.&lt;br /&gt;
&lt;br /&gt;
====One-evolution families====&lt;br /&gt;
:&#039;&#039;See also: [[:Category:Pokémon that are part of a two-stage evolutionary line]]&#039;&#039;&lt;br /&gt;
These are evolutionary families in which a Pokémon can only ever evolve once. These are the most common type of evolutionary family. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:019Rattata.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Rattata|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 20}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:020Raticate.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Raticate|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two-evolution families====&lt;br /&gt;
:&#039;&#039;See also: [[:Category:Pokémon that are part of a three-stage evolutionary line]]&#039;&#039;&lt;br /&gt;
These are evolutionary families in which a Pokémon can evolve twice. All [[starter Pokémon]], except {{p|Pikachu}} (in {{game|Yellow}}) and {{p|Eevee}}, have this type of evolutionary family. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:147Dratini.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dratini|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:148Dragonair.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dragonair|000}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 55}}+&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:149Dragonite.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dragonite|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon that do not evolve====&lt;br /&gt;
{{main|List of Pokémon that are not part of an evolutionary line}}&lt;br /&gt;
These are evolutionary families with a single member, which cannot evolve. Many of the Pokémon that have no evolutionary relatives are {{pkmn2|Legendary}} or [[Mythical Pokémon]], although there are some Legendary and Mythical Pokémon that can evolve.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Only stage&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:206Dunsparce.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Dunsparce|000}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Branched evolution families====&lt;br /&gt;
{{main|List of Pokémon with branched evolutions}}&lt;br /&gt;
Several one- and two-evolution families are also branched evolution families. A branched evolution family has a member that can evolve into one of several different Pokémon. {{p|Eevee}} is the most extreme example, having eight different possible evolved forms. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:060Poliwag.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwag (Pokémon)|Poliwag}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:061Poliwhirl.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwhirl (Pokémon)|Poliwhirl}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Water Stone}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:062Poliwrath.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwrath (Pokémon)|Poliwrath}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Holding {{color2|000|King&#039;s Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:186Politoed.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Politoed (Pokémon)|Politoed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Methods of evolution==&lt;br /&gt;
{{main|Methods of evolution}}&lt;br /&gt;
In the [[core series]] games, Pokémon normally only evolve after one of three events:&lt;br /&gt;
*[[List of Pokémon that evolve at or above a certain level|Gaining a level]] (the most common trigger)&lt;br /&gt;
*{{cat|Pokémon that evolve by using an item|Being exposed to an item}} (such as an [[Evolution stone]])&lt;br /&gt;
*{{cat|Pokémon that evolve through trading|Being traded}}&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VIII]], the above were the only triggers to evolve Pokémon. However, {{g|Sword and Shield}} introduced three new triggers, each only used by a single Pokémon species:&lt;br /&gt;
*Spinning and striking a pose with the Pokémon in the party&lt;br /&gt;
*Completing a battle in which a Pokémon performed a specific action&lt;br /&gt;
*Traveling through a specific location with the Pokémon in the party&lt;br /&gt;
&lt;br /&gt;
In addition to the trigger, many Pokémon have one or more additional requirements for them to be able to evolve. These include:&lt;br /&gt;
*Having high [[friendship]]&lt;br /&gt;
*Holding a specific [[item]]&lt;br /&gt;
*The [[time]] of day&lt;br /&gt;
*Knowing a certain move, or a move of a certain [[type]]&lt;br /&gt;
*The location the player is in, or the current [[weather]] in that location&lt;br /&gt;
*Having a certain Pokémon in the [[party]], or a certain [[type]] of Pokémon&lt;br /&gt;
*Being upside-down&lt;br /&gt;
*Being traded for a specific Pokémon&lt;br /&gt;
*Completing the main story, then heading to [[Luminous Cave]] after talking to {{p|Whiscash}}, if the Pokémon&#039;s individual requirements are met ([[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]])&lt;br /&gt;
&lt;br /&gt;
Some evolutions are dependent on the Pokémon&#039;s [[gender]]. For example, only female {{p|Combee}} can evolve into {{p|Vespiquen}}—male Combee cannot evolve at all. Similarly, all {{p|Snorunt}} can evolve into {{p|Glalie}}, but only female Snorunt can evolve into {{p|Froslass}}. On the other hand, male {{p|Burmy}} can only evolve into {{p|Mothim}}, while female Burmy can only evolve into {{p|Wormadam}}.&lt;br /&gt;
&lt;br /&gt;
For some evolutions into Pokémon with multiple forms, the form of the evolved Pokémon depends on how it evolved. For example, {{p|Wormadam}}&#039;s cloak depends on the cloak {{p|Burmy}} had when it evolved. Similarly, the form of {{p|Toxtricity}} which {{p|Toxel}} evolves into depends on its [[nature]].&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
When a Pokémon evolves, it becomes a new species of Pokémon. This new species has a different Pokédex number and [[base stat]]s, and may be a different [[type]], learn different moves, and have a different [[Ability]]. The Pokémon&#039;s personal properties, however, such as [[Nature]] and {{Shiny|Shininess}}, remain.&lt;br /&gt;
&lt;br /&gt;
Holding an [[Everstone]] prevents a Pokémon from evolving by level up or trade. Additionally, the player can prevent a Pokémon from evolving upon leveling up by pressing the B button when it would evolve. In {{game|FireRed and LeafGreen|s}}, if the player does not have the [[National Pokédex]], if a Pokémon in the [[Kanto Pokédex]] meets its evolution conditions but its evolved form is not in the Kanto Pokédex (for example, {{p|Chansey}}&#039;s evolution into {{p|Blissey}}), it will attempt to evolve but fail.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon evolves, it immediately attempts to learn all moves that the evolved form can learn at its current [[level]]. Additionally, starting in [[Generation VII]], some Pokémon have [[Evolution move]]s, which are moves that Pokémon will always attempt to learn when evolving into that species, regardless of level.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Normally, a Pokémon will retain its Ability slot upon evolution (i.e. if it had its species second Ability before evolving, it will still have its species second Ability after evolving).&lt;br /&gt;
&lt;br /&gt;
However, some Pokémon originally from the [[Generation III]] games can change Ability slot upon evolution. When Abilities were introduced in Generation III, some Pokémon only had one possible Ability, but were given a second Ability in Generation IV. If a Pokémon whose species gained an Ability after Generation III is transferred to a Generation IV or {{gen|V}} game, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], evolution into an {{rf|Alolan|Form}} has a different theme and a different colored background during evolution.&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|Gen V should not be a crop}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{bulba color light}}; border: 3px solid #{{bulba color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution I.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution II.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution RS.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation I}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation II}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|RS}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution FRLGE.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution IV.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evotag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon FireRed and LeafGreen Versions|FRLG}}{{color2|fff|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation IV}}&lt;br /&gt;
! style=&amp;quot;background:#{{unova color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution XY.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution ORAS.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Evolution VII.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon X and Y|XY}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Alolan Evolution VII.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution PE.png|x200px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution VIII.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; color:#fff; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{color2|fff|Regional form|Alolan Forms}})&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|PE}}&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sword and Shield|SwSh}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Stadium.png|x200px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Stadium 2.png|x200px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution Colosseum.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Stadium|Stadium}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{Orre color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; |  [[File:Evolution XD.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Orre color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
Some missions in [[Hey You, Pikachu!]] involve {{p|Pikachu}} interacting with other Pokémon in certain ways to cause their evolution. In &#039;&#039;Caring for {{p|Caterpie}}&#039;&#039;, the player and Pikachu supervise a group of Caterpie, who will evolve into {{p|Metapod}} and then {{p|Butterfree}} if treated well. In &#039;&#039;Field Trip&#039;&#039;, Pikachu can water wild {{p|Oddish}} and {{p|Gloom}}, causing them to evolve into Gloom and {{p|Vileplume}}, respectively.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium and Pokémon Stadium 2===&lt;br /&gt;
Pokémon on a Game Boy or Game Boy Color game can evolve in [[Pokémon Stadium]] or [[Pokémon Stadium 2]] by fulfilling the conditions required for evolution, such as using an Evolution stone, trading a Pokémon, or using [[Rare Candy]] to level up a Pokémon to the required evolution, as in the main series. This can be done in [[White City]]&#039;s [[Professor Oak&#039;s Laboratory|Laboratory]]. However, items cannot be used to evolve Pokémon in [[Pokémon Stadium]], as level up evolutions are ignored, and evolution stones are not visible in the item list when selecting an item to use on a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum and XD: Gale of Darkness===&lt;br /&gt;
In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, while evolution typically works as normal in the main series, [[Shadow Pokémon]] are incapable of evolving until they are [[Purification|purified]] and return to normal.&lt;br /&gt;
&lt;br /&gt;
In Pokémon XD: Gale of Darkness, because the game does not have a [[time]] mechanic, the player&#039;s {{p|Eevee}} cannot evolve into {{p|Espeon}} or {{p|Umbreon}} through the same means as the core series games. Early in the game, the player can choose one of five [[Evolution item]]s, each of which will cause Eevee to evolve into a different Pokémon. Among these items are the exclusive [[Sun Shard]] and [[Moon Shard]], [[Key Item]]s that allow Eevee to evolve into Espeon or Umbreon, respectively, after it levels up with high [[friendship]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, because the mechanics of [[level]]s, [[experience]], and [[friendship]] do not exist, Pokémon typically evolve once they reach a certain [[link]] threshold with their partnered [[Warrior]] or [[Warlord]]. Pokémon that normally evolve via high [[friendship]] in the main series games, such as {{p|Golbat}}, instead evolve after reaching a certain link percentage, usually between 60 and 70 percent. Pokémon that normally evolve starting at a specific level instead evolve when a certain [[statistic]] reaches a specific value. For example, {{p|Spheal}} evolves when its HP has reached a value of 138, which is partially determined by the link with its Warrior. Warriors with Pokémon that require an [[Evolution stone]] to evolve must equip themselves with that item and then perform an action that causes their link to improve, such as completing a battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same {{pin|Evolution Item}} appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three &amp;quot;Ex&amp;quot; Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.&lt;br /&gt;
&lt;br /&gt;
Additionally, the manual of Pokémon Pinball refers to the act of {{pin|upgrade|upgrading}} a Poké Ball (for instance, changing a [[Great Ball]] into an [[Ultra Ball]]) as &amp;quot;evolving&amp;quot; the Ball.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
Evolution does not occur automatically; instead, it must be manually triggered. Evolution is explained in Story Mode as an effect of the world being in a state of danger. The ability of Pokémon to evolve must be unlocked through the course of Story Mode (in &#039;&#039;Blue Rescue Team&#039;&#039; and &#039;&#039;Red Rescue Team&#039;&#039;, {{p|Rayquaza}} must be defeated, while in &#039;&#039;Explorers of Time&#039;&#039; and &#039;&#039;Explorers of Darkness&#039;&#039;, the [[Wigglytuff&#039;s Guild]] must be defeated). Similarly, in both Gates to Infinity and Super PMD players can evolve after both completing the game and reuniting the main character and partner. In Pokémon Mystery Dungeon Blue/Red Rescue Team evolution does not instantly make a Pokémon stronger, unlike in the core series games; however, as of Explorers of Time/Darkness/Sky, evolution does immediately increase stats.&lt;br /&gt;
&lt;br /&gt;
Starting with Pokémon Mystery Dungeon: Gates to Infinity, Enemy Pokémon will also be able to evolve, and will do so if they defeat one of the player&#039;s party Pokémon. This is actually a very old feature that has been present in non-Pokémon entries in the Mystery Dungeon franchise for a very long time (in one sense, it goes back to the very first game in the Mystery Dungeon franchise, though it worked slightly differently there). The sound effect that is used for Enemy Pokémon evolving after defeating a party Pokémon is the exact same one used in other Mystery Dungeon games for the aforementioned long-standing equivalent mechanic.&lt;br /&gt;
&lt;br /&gt;
Super Pokémon Mystery Dungeon was the first Generation VI game in the series and thus features [[Mega Evolution]]. It is achieved by attaching an Awakening [[Emera]] on to a [[Looplet]].&lt;br /&gt;
&lt;br /&gt;
====Evolution locations====&lt;br /&gt;
In the {{pkmn|Mystery Dungeon series}}, evolution is usually restricted until reaching the location where evolution is taking place. Evolution is typically done in a ritual held in several locations across the {{OBP|Pokémon world|Mystery Dungeon}}. Pokémon who evolve through unusual methods require an [[Mystery Dungeon evolutionary items|additional item]] to act as a catalyst.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], evolution is held in [[Luminous Cave]] and will get rid of any additional experience points but will not reduce the level.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], evolution is held in [[Luminous Spring]]. The player character and their partner may not evolve until they complete an additional scenario.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon (WiiWare)]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon can evolve as soon as they meet the conditions. Due to the fact there is no special location to trigger evolution, evolution not based on items will happen similarly to core series, one attempt per level-up. Enemy Pokémon may evolve after defeating a member of the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Super Mystery Dungeon}}, evolution is held in [[Tree of Life]], with all but level requirements being removed (with the player being given choice for split evolutions). The player and their partner temporarily evolve into their final forms several times throughout the story. In addition, connectable Pokémon that exist as NPCs in this game and previous games will refuse evolution. However, because all Pokémon can be recruited separately through the [[Connection Orb]], the player can still access their respective evolved forms in alternate ways. Certain enemies may evolve in specific conditions.&lt;br /&gt;
&lt;br /&gt;
====Evolution items====&lt;br /&gt;
Because of the different mechanics of Pokémon evolution, certain evolutions have been modified to require particular [[Mystery Dungeon evolutionary items|items]]:&lt;br /&gt;
&lt;br /&gt;
* Pokémon that {{DL|Mystery Dungeon evolutionary items|Link cable|must be traded}} in order to evolve instead require the &#039;&#039;&#039;Link Cable&#039;&#039;&#039;.&lt;br /&gt;
* {{p|Feebas}} requires the &#039;&#039;&#039;Beauty Scarf&#039;&#039;&#039; to evolve into {{p|Milotic}}.&lt;br /&gt;
* Pokémon that require high [[friendship]] to evolve instead require that their &#039;&#039;&#039;[[IQ]]&#039;&#039;&#039; be sufficiently high (which differs among Pokémon).&lt;br /&gt;
* {{p|Magneton}} and {{p|Nosepass}} require the &#039;&#039;&#039;Coronet Rock&#039;&#039;&#039; to evolve into {{p|Magnezone}} and {{p|Probopass}}, respectively.&lt;br /&gt;
* Pokémon that evolve in the daytime instead require the &#039;&#039;&#039;Sun Ribbon&#039;&#039;&#039;.&lt;br /&gt;
* Pokémon that evolve at night instead require the &#039;&#039;&#039;Lunar Ribbon&#039;&#039;&#039;.&lt;br /&gt;
* {{p|Eevee}} requires a &#039;&#039;&#039;Mossy Rock&#039;&#039;&#039; to evolve into {{p|Leafeon}} or an &#039;&#039;&#039;Icy Rock&#039;&#039;&#039; to evolve into {{p|Glaceon}}.&lt;br /&gt;
* In Super Pokémon Mystery Dungeon, evolutionary items do not exist, and Pokémon that usually require these items to evolve will not need them and be able to evolve regardless.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap===&lt;br /&gt;
In {{g|Snap}}, the player can interact with Pokémon in certain ways that will make them evolve.&lt;br /&gt;
* At the end of [[Pokémon Island]]&#039;s [[Pokémon Island Tunnel|Tunnel]] stage, if the player lures the three {{p|Magnemite}} together, they will fuse and become a {{p|Magneton}}.&lt;br /&gt;
* At the end of [[Pokémon Island Volcano|Volcano]] stage, if the player knocks a {{p|Charmeleon}} into the crater of magma it is circling around, it will evolve and come out as a {{p|Charizard}}.&lt;br /&gt;
* Luring a {{p|Slowpoke}} to a fishing area along the [[Pokémon Island River|River]] will prompt it to fish with its tail, hooking a {{p|Shellder}}, causing it to evolve into {{p|Slowbro}}.&lt;br /&gt;
* Hitting the {{p|Grimer}} in the [[Pokémon Island Cave|Cave]] three times with [[Pester Ball]]s will cause it to evolve into {{p|Muk}}.&lt;br /&gt;
* In the [[Pokémon Island Valley|Valley]], completing a series of events will cause a {{p|Magikarp}} to evolve into {{p|Gyarados}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:Pokémon GO evolution.PNG|thumb|150px|Caterpie evolving in Pokémon GO]]&lt;br /&gt;
In [[Pokémon GO]], the player can evolve Pokémon by spending [[Candy]]. The Candy cost for evolution varies between Pokémon species, ranging from 12 (to evolve {{p|Caterpie}} into {{p|Metapod}}) to 400 (to evolve {{p|Magikarp}} into {{p|Gyarados}} or {{p|Meltan}} into {{p|Melmetal}}).&lt;br /&gt;
&lt;br /&gt;
Each evolutionary family has its own kind of Candy. Candy can be obtained by catching or hatching Pokémon of that evolutionary family, or by walking with a Pokémon of that evolutionary family as a [[Buddy Pokémon]]. The player can also obtain 1 Candy for its evolutionary family either by evolving a Pokémon belonging to that evolutionary line or permanently transferring it to [[Professor Willow]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon GO, species that require an [[Evolution item]] (except {{p|Feebas}} and {{p|Clamperl}}) or an [[Evolution stone]] (except {{p|Petilil}} and every Pokémon from [[Generation I]] that evolves via an Evolution stone, except {{p|Gloom}} when evolving into {{p|Bellossom}}) to evolve in the core series also require an item to be spent in addition to Candy. For evolutions introduced in Generation II, the item required is the same as in the core series; for evolutions introduced in Generation IV, a [[Sinnoh Stone]] is required instead, along with 100 Candies; for Pokémon introduced in [[Generation V]] that evolve via an Evolution stone, a [[Unova Stone]] is required.&lt;br /&gt;
&lt;br /&gt;
Normally, {{p|Eevee}} evolves into {{p|Vaporeon}}, {{p|Jolteon}}, or {{p|Flareon}} at random. If Eevee is the current [[Buddy Pokémon]], and has walked at least 10&amp;amp;nbsp;km with the player and obtained at least two Candies, it will evolve into {{p|Espeon}} in day mode or {{p|Umbreon}} in night mode. If the [[player character|player]] is near a [[PokéStop]] with an active [[Mossy Lure Module|Mossy]] or [[Glacial Lure Module]], it will evolve into {{p|Leafeon}} or {{p|Glaceon}}, respectively. However, if Eevee is [[nickname]]d after one of the [[Eevee brothers]] (for Vaporeon, Jolteon, or Flareon), the [[Kimono Girl]]s in the anime (for Espeon and Umbreon), or the [[Eevee users]] (for Leafeon and Glaceon), it will be guaranteed to evolve into the corresponding evolution, although this can only be performed once for each nickname.&lt;br /&gt;
&lt;br /&gt;
{{p|Tyrogue}} evolves into {{p|Hitmonlee}} if {{stat|Attack}} is its highest {{IV}}, {{p|Hitmonchan}} if {{stat|Defense}} is its highest, and {{p|Hitmontop}} if {{stat|HP}} is its highest. If there is a tie, it randomly evolves into one of the evolutions corresponding to its highest stat.&lt;br /&gt;
&lt;br /&gt;
{{p|Feebas}} must be walked as a [[Buddy Pokémon]] for 20&amp;amp;nbsp;km and fed {{candy|Feebas}}100 for its evolution into {{p|Milotic}}.&lt;br /&gt;
&lt;br /&gt;
Both {{p|Bonsly}} and {{p|Mime Jr.}} must be walked for 15&amp;amp;nbsp;km and fed {{candy}}50 to have them evolve into {{p|Sudowoodo}} and {{p|Mr. Mime}}, respectively.&lt;br /&gt;
&lt;br /&gt;
{{p|Happiny}} must be walked for 15&amp;amp;nbsp;km and fed {{candy|Chansey}}25 for her evolution into {{p|Chansey}}.&lt;br /&gt;
&lt;br /&gt;
{{p|Woobat}} must be walked for 1&amp;amp;nbsp;km and fed {{candy|Woobat}}50 to have it evolve into {{p|Swoobat}}.&lt;br /&gt;
&lt;br /&gt;
{{p|Wurmple}} has an equally random chance to evolve into either {{p|Silcoon}} or {{p|Cascoon}}. Similarly, Clamperl has an equally random chance to evolve into {{p|Huntail}} or {{p|Gorebyss}}.&lt;br /&gt;
&lt;br /&gt;
If standing within range of a PokéStop with a Magnetic Lure Module active, a player may evolve a {{p|Magneton}} into {{p|Magnezone}} for {{candy|Magnemite}}100 or a {{p|Nosepass}} into {{p|Probopass}} for {{candy|Nosepass}}50.&lt;br /&gt;
&lt;br /&gt;
[[Regional form|Galar]]ian {{p|Farfetch&#039;d}} must be the player&#039;s [[Buddy Pokémon]] while they make 10 Excellent Throws and then fed {{candy|Farfetch&#039;d}}50 to have it evolve into {{p|Sirfetch&#039;d}}. [[Galar]]ian {{p|Yamask}} has similar requirements for its own evolution into {{p|Runerigus}}; however, the player must win 10 [[Raid Battle]]s with Yamask as their Buddy, as opposed to making 10 Excellent Throws.&lt;br /&gt;
&lt;br /&gt;
From January 11, 2020, onward, certain [[:Category:Pokémon that evolve through trading|Pokémon that evolve through trading]] in the core series would cost no [[Candy]] to evolve if it was traded.&amp;lt;ref&amp;gt;[https://pokemongolive.com/en/post/trade-evolution/ Trade Evolution and more Pokémon originally discovered in Unova are here!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following lists the Pokémon eligible for trade Evolution, along with their Candy costs to evolve otherwise:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{cute color light}}; {{roundytl|5px}}&amp;quot; | Previous evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{cute color light}}&amp;quot; | Trade evolution&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|063|Abra}}&amp;lt;br&amp;gt;{{pcolor|Abra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Abra}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|064|Kadabra}}&amp;lt;br&amp;gt;{{pcolor|Kadabra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Abra}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|065|Alakazam}}&amp;lt;br&amp;gt;{{pcolor|Alakazam|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|066|Machop}}&amp;lt;br&amp;gt;{{pcolor|Machop|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Machop}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|067|Machoke}}&amp;lt;br&amp;gt;{{pcolor|Machoke|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Machop}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|068|Machamp}}&amp;lt;br&amp;gt;{{pcolor|Machamp|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|074|Geodude}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|075|Graveler}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|076|Golem}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}{{ic/GO|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|074A|Geodude}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|075A|Graveler}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Geodude}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|076A|Golem}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Regional form#Alolan Form|Alolan Form}}&amp;lt;br&amp;gt;{{ic/GO|Rock}}{{ic/GO|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|092|Gastly}}&amp;lt;br&amp;gt;{{pcolor|Gastly|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Gastly}}25&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|093|Haunter}}&amp;lt;br&amp;gt;{{pcolor|Haunter|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Gastly}}100 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|094|Gengar}}&amp;lt;br&amp;gt;{{pcolor|Gengar|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Ghost}}{{ic/GO|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|524|Roggenrola}}&amp;lt;br&amp;gt;{{pcolor|Roggenrola|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Roggenrola}}50&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|525|Boldore}}&amp;lt;br&amp;gt;{{pcolor|Boldore|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Roggenrola}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|526|Gigalith}}&amp;lt;br&amp;gt;{{pcolor|Gigalith|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP/GO|532|Timburr}}&amp;lt;br&amp;gt;{{pcolor|Timburr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Timburr}}50&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|533|Gurdurr}}&amp;lt;br&amp;gt;{{pcolor|Gurdurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Timburr}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|534|Conkeldurr}}&amp;lt;br&amp;gt;{{pcolor|Conkeldurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Karrablast is the lowest in its line&lt;br /&gt;
| {{MSP/GO|588|Karrablast}}&amp;lt;br&amp;gt;{{pcolor|Karrablast|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Karrablast}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|589|Escavalier}}&amp;lt;br&amp;gt;{{pcolor|Escavalier|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}{{ic/GO|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybl|5px}}&amp;quot; | Shelmet is the lowest in its line&lt;br /&gt;
| {{MSP/GO|616|Shelmet}}&amp;lt;br&amp;gt;{{pcolor|Shelmet|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{candy|Shelmet}}200 or [[File:GO Trade icon.png|20px]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{MSP/GO|617|Accelgor}}&amp;lt;br&amp;gt;{{pcolor|Accelgor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{ic/GO|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
If a pre-evolution of a trade evolution (eg. Machop, Roggenrolla) is traded before evolving, it will also be able to evolve into its final evolution without needing any candy.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
[[File:Pokémon Duel evolution.png|thumb|150px|Evolution in Pokémon Duel]]&lt;br /&gt;
In [[Pokémon Duel]], before a figure can evolve, the player must own both the pre-evolved figure and the evolved figure. The pre-evolved Pokémon must be set in the deck, and the evolved Pokémon must be set as that figure&#039;s evolution. During a duel, the pre-evolved Pokémon will be able to evolve when it wins a battle and either knocks out or displaces its battle opponent. Pokémon can also be evolved by the effects of Attacks, Abilities, and Plates. An evolved figure (including Mega Evolution) will receive +10 to its White and Gold Attacks and +1 ★ to its Purple Attacks. This boost stacks for a Pokémon that has evolved more than once.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Slowking evolution anime.png|thumb|{{p|Slowpoke}} and {{p|Shellder}} evolving into {{p|Slowking}} in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;]]&lt;br /&gt;
[[File:Kakuna evolution anime.png|thumb|200px|left|{{p|Kakuna}} evolving into {{p|Beedrill}} in &#039;&#039;[[EP004|Challenge of the Samurai]]&#039;&#039;]]&lt;br /&gt;
[[File:Shelmet evolution Best Wishes.png|thumb|200px|Evolution in &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;]]&lt;br /&gt;
In the {{pkmn|anime}}, Evolution happens in much the same way as it does in the {{pkmn|games}}; though [[level]]-based evolutions and [[trade]]-based evolutions do not occur using those methods, there are similarities in the way they come about. For example, {{an|Misty}}&#039;s {{p|Poliwhirl}} evolved into {{TP|Misty|Politoed}} because it found {{Ash}}&#039;s [[King&#039;s Rock]] and was holding it when Misty sent it out, while in the games it is required that Poliwhirl be traded while holding the King&#039;s Rock for the evolution to take place (it should be noted that Poliwhirl had been through a machine in connection with it being healed at the Pokémon Center, while holding the item). When a {{p|Beedrill}} attacked Ash&#039;s {{p|Metapod}}, it caused a crack to appear on its shell, which {{AP|Butterfree}} came out of (although later examples of Metapod evolving into Butterfree were treated as the more familiar form of evolution used in the anime).&lt;br /&gt;
&lt;br /&gt;
Additionally, a difference can be seen in the fact that Pokémon evolve &#039;&#039;during&#039;&#039; a battle, as opposed to after it. Pokémon may also evolve when they are needed to, for an extra boost of power or gaining new abilities, instead of after a set amount of training, such as when Ash&#039;s {{p|Charmeleon}} evolved into {{AP|Charizard}} to battle an Aerodactyl just three episodes after it evolved from Charmander, where the game requires Charmeleon to grow twenty levels to reach that stage. In addition, Pokémon can sometimes choose not to evolve, even if they evolve by a &#039;natural&#039; method such as leveling up. This was shown when [[Ash&#039;s Bulbasaur]] refused to evolve during an evolution festival for all Bulbasaur to evolve in &#039;&#039;[[EP051|Bulbasaur&#039;s Mysterious Garden]]&#039;&#039;. It appears that Evolution has emotional implications for Pokémon - some Pokémon, such as Team Rocket&#039;s {{MTR}}, dislike their evolved forms, while others such as [[Ash&#039;s Pikachu]] simply want to prove they can be powerful without evolving. Conversely, when Pokémon do evolve, this can often be linked with an experience that causes them to mature emotionally or deal with an emotional issue, such as when the {{p|Poochyena}} in &#039;&#039;[[AG011|A Bite to Remember]]&#039;&#039; evolved, or the {{p|Paras}} in &#039;&#039;[[EP044|The Problem With Paras]]&#039;&#039;. Poochyena, for some reason, had an aversion to using the move {{m|Bite}}, while Paras was extremely timid and weak in battle. Both of them evolved shortly after overcoming these issues. In &#039;&#039;[[JN001|Enter Pikachu!]]&#039;&#039;, it was revealed that Ash&#039;s Pikachu evolved from a {{p|Pichu}} in the wild during a silent, tearful parting with a pack of {{p|Kangaskhan}} that had acted as his surrogate family.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon begins to evolve, it will be enveloped by a brightly-colored light while slowly changing form; in the [[original series]], &#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;, and &#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039;, the light is simply white in color while in &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039; and &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;, the light is blue in color. In &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;, different evolution effects were introduced depending on which Pokémon is evolving; for instance, when {{an|Mallow}}&#039;s {{p|Bounsweet}} evolved into {{TP|Mallow|Steenee}}, it shined pink and the physical changes that came with the evolution could be seen happening. Although some Pokémon returned to the old-style evolution effect (for instance, {{p|Sandygast}} into {{p|Palossand}} and {{p|Mareanie}} into {{p|Toxapex}}), others have been seen with completely new effects (notably {{AP|Rockruff}} and {{AP|Litten}}).&lt;br /&gt;
&lt;br /&gt;
For a list of all evolutions that Pokémon belonging to the main cast have undergone, see [[List of anime Pokémon by evolution]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
Evolution is portrayed differently across manga adaptations. For example, in [[Pokémon Pocket Monsters]], Pokémon are capable to evolve whenever they wish, and they revert to previous evolution stages. It seems that Pokémon can skip evolution stages as well, as is the case with [[Green&#039;s Charizard|Green&#039;s Charmander]] when it skips its {{p|Charmeleon}} stage and evolves directly into {{p|Charizard}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; in the [[Pokémon Trading Card Game]] is very similar in some aspects to its counterpart in the [[core series]]. However, it differs mostly in the fact that there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into.&lt;br /&gt;
&lt;br /&gt;
Normally, Pokémon cannot be evolved on the first turn of the game or on the first turn they come into play, as well evolve on the same turn they have previously evolved or devolved.&lt;br /&gt;
&lt;br /&gt;
===Stages of evolution===&lt;br /&gt;
There are three main stages of evolution in the TCG along with its [[Pokémon (TCG)#Evolutionary stages|variants]]:&lt;br /&gt;
*Basic Pokémon, which represent the most basic evolutionary stage. Pokémon that evolve from a Pokémon released in a later generation, such as {{p|Electabuzz}} or {{p|Pikachu}}, always are basic Pokémon, despite being the second Pokémon in their own evolutionary lines;&lt;br /&gt;
*Stage 1 Pokémon, which represent evolution stages of Basic Pokémon and the basic stage of many [[Fossil Pokémon]];&lt;br /&gt;
*Stage 2 Pokémon, which represent the final evolutionary forms of Pokémon.&lt;br /&gt;
Only Baby Pokémon and Basic Pokémon may be placed onto the Bench during the setup phase and during play; other Pokémon are considered to be evolution cards and therefore unable to be played except on top of their corresponding pre-evolved forms. The stage of evolution is indicated in a conspicuous place on each and every Pokémon card, though the placement differs among the generations of cards.&lt;br /&gt;
&lt;br /&gt;
Within the deck and discard pile, Pokémon cards that evolve from others are considered to be &amp;quot;evolution cards&amp;quot; for the purpose of effects that interact with them. In play, a Basic Pokémon card can be considered an evolution card if it is evolved from its Baby stage.&lt;br /&gt;
&lt;br /&gt;
===Ability to evolve===&lt;br /&gt;
A Pokémon card that is in the player&#039;s hand must say specifically that it evolves from a Pokémon card that is in play on the player&#039;s side. For example, {{TCG ID|Team Rocket|Dark Blastoise|3}} states on the card &amp;quot;&#039;&#039;&#039;Evolves from Dark Wartortle&#039;&#039;&#039;&amp;quot;. This means that any card named Dark Wartortle may be evolved into Dark Blastoise. However, a card simply named Wartortle cannot. Likewise, Pokémon such as {{TCG ID|EX Emerald|Rhyhorn|62}} cannot be evolved into a Pokémon that says on it &amp;quot;&#039;&#039;&#039;Evolves from Team Magma&#039;s Rhyhorn&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Pokémon cards from different sets may evolve into one another. For example, {{TCG ID|Neo Destiny|Dark Crobat|2}} can evolve from either {{TCG ID|Team Rocket|Dark Golbat|7}} of the {{TCG|Team Rocket}} set or {{TCG ID|EX Team Rocket Returns|Dark Golbat|34}} of the {{TCG|EX Team Rocket Returns}} set. So long as the card names match precisely both to (here Dark Crobat) and from (here Dark Golbat), the evolution is legal. This rule, of course, can be circumvented by certain means, such as {{TCG|Pokémon Power}}s and {{TCG|Trainer card}}s, however, this is not common.&lt;br /&gt;
&lt;br /&gt;
==In relation to the real world==&lt;br /&gt;
Evolution in Pokémon is closer to the real-life phenomenon of {{wp|metamorphosis}} rather than {{wp|evolution|actual evolution}}, as real-life evolution happens to populations over a long period of time, not to individuals. In the Pokémon Adventures manga, it is mentioned that Pokémon Evolution is an entirely separate phenomenon from the normal process of evolution, and is a mysterious ability exclusive to Pokémon that is still not fully understood. In [[Pokémon Super Mystery Dungeon]], it is described in the health class at the school in [[Serene Village]] as when a Pokémon&#039;s body rapidly grows larger with many other changes bringing a Pokémon closer to being an adult, being described akin to {{wp|puberty}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[core series]] games, {{p|Feebas}} is the only Pokémon that has two different ways of evolving into the same form of the same Pokémon in the same game. Feebas evolves into {{p|Milotic}} when leveled up while its [[Beautiful (condition)|Beauty]] [[Contest condition|condition]] is high; from Generation V onward, it also evolves into Milotic if traded while holding a [[Prism Scale]].&lt;br /&gt;
* Of all non-{{pkmn2|Legendary}} and non-[[Mythical Pokémon]], 90.87%&amp;lt;!--607 / (721 - 53)--&amp;gt; are part of an evolutionary line.&lt;br /&gt;
** Counting Legendary and Mythical Pokémon, 84.19%&amp;lt;!--607 / 721--&amp;gt; of all Pokémon are part of an evolutionary line.&lt;br /&gt;
* Out of all Pokémon that evolve by leveling up, {{p|Larvesta}} evolves later than any other unevolved Pokémon, starting at level 59.&lt;br /&gt;
* Of all the Pokémon that evolve by leveling up, {{p|Hydreigon}} evolves from its {{p|Zweilous|pre-evolution}} later than any other Pokémon, starting at level 64.&lt;br /&gt;
* Since no leveling up is required to evolve either {{p|Porygon}} or {{p|Porygon2}}, {{p|Porygon-Z}} is the only Pokémon to be evolved twice that can still be level 1.&lt;br /&gt;
* [[Generation III]] introduced the most Pokémon that do not evolve, with 18.&lt;br /&gt;
** Generations {{gen|IV}} and {{gen|VI}} are tied for the fewest, with just five each.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=C4E673|bordercolor=E0F2B6&lt;br /&gt;
|zh_yue=進化 &#039;&#039;Jeunfa&#039;&#039;&lt;br /&gt;
|zh_cmn=進化 / 进化 &#039;&#039;Jìnhuà&#039;&#039;&lt;br /&gt;
|cs=Evoluce&amp;lt;br&amp;gt;Vývin&lt;br /&gt;
|da=Udvikling&lt;br /&gt;
|fi=Evoluutio&amp;lt;br&amp;gt;Muodonmuutos&amp;lt;br&amp;gt;Kehitys&lt;br /&gt;
|fr_ca=Développement{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Évolution&lt;br /&gt;
|de=Entwicklung&lt;br /&gt;
|gr=Εξέλιξη &#039;&#039;Exélixe&#039;&#039;&lt;br /&gt;
|hi=विकास {{tt|&#039;&#039;Vikaas&#039;&#039;|Evolution}}&lt;br /&gt;
|hu=Evolúció&lt;br /&gt;
|id=Evolusi&lt;br /&gt;
|it=Evoluzione&lt;br /&gt;
|ko=진화 &#039;&#039;Jinhwa&#039;&#039;&lt;br /&gt;
|ms=Evolusi&lt;br /&gt;
|pl=Ewolucja{{tt|*|EP066 - present}}&amp;lt;br&amp;gt;Przemiana{{tt|*|EP044, EP109, EP165, DP105}}&amp;lt;br&amp;gt;Transformacja{{tt|*|EP046-EP066, EP091-EP101}}&amp;lt;br&amp;gt;Przekształcenie{{tt|*|EP014, EP040, EP051}}&lt;br /&gt;
|pt=Evolução&lt;br /&gt;
|ru=Эволюция &#039;&#039;Evolyutsiya&#039;&#039;&lt;br /&gt;
|es=Evolución&lt;br /&gt;
|sv=Utveckling&amp;lt;br&amp;gt;Förvandling{{tt|*|S01}}&lt;br /&gt;
|th=พัฒนาร่าง &#039;&#039;Phatnarang&#039;&#039;&amp;lt;br&amp;gt;วิวัฒนาการ &#039;&#039;Wiwatthanakan&#039;&#039;&lt;br /&gt;
|tr=Evrim&lt;br /&gt;
|vi=Tiến hóa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{|width=100%|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Methods of evolution]]&lt;br /&gt;
* [[List of Pokémon by evolution family]]&lt;br /&gt;
* [[List of Pokémon with cross-generational evolutions]]&lt;br /&gt;
* [[List of Pokémon with form differences]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Evolution item]]&lt;br /&gt;
* [[Mystery Dungeon evolutionary items]]&lt;br /&gt;
* {{cat|Episodes in which a main character&#039;s Pokémon evolves}}&lt;br /&gt;
* {{cat|Episodes in which a main character&#039;s Pokémon refuses to evolve}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{training}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Entwicklung]]&lt;br /&gt;
[[es:Evolución]]&lt;br /&gt;
[[fr:Évolution]]&lt;br /&gt;
[[it:Evoluzione]]&lt;br /&gt;
[[ja:進化]]&lt;br /&gt;
[[zh:进化]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Watt_(anime)&amp;diff=3353699</id>
		<title>Watt (anime)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Watt_(anime)&amp;diff=3353699"/>
		<updated>2021-05-10T21:11:39Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Watt anime.png|220px|thumb|Watt]]&lt;br /&gt;
&#039;&#039;&#039;Watt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ワット&#039;&#039;&#039; &#039;&#039;Watt&#039;&#039;) is a minor recurring character who appeared in the [[Pokémon anime]]. He is the assistant to [[Wattson]] at the [[Mauville Gym]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Watt debuted in &#039;&#039;[[AG040|Watt&#039;s with Wattson?]]&#039;&#039;. He tended to stand aside and let [[Wattson]] do everything, but he served as the [[Battle judge|referee]] in {{Ash}}&#039;s [[Gym]] {{pkmn|battle}} for the {{badge|Dynamo}}. Watt realized something was amiss when Wattson fled following his defeat, and he later led the group to [[New Mauville|a nearby abandoned power plant]]. After {{TRT}}&#039;s defeat, Watt was relieved that Wattson decided to resume his role as {{ci|Mauville}} [[Gym Leader]].&lt;br /&gt;
&lt;br /&gt;
When Ash and {{ashfr}} returned in &#039;&#039;[[AG059|Manectric Charge]]&#039;&#039;, Watt battled {{an|May}} and her {{TP|May|Skitty}} with his {{p|Ampharos}}. Skitty proved to be stronger and defeated Ampharos. Watt later informed May that a [[Pokémon Contest]] was taking place in [[Verdanturf Town]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{MissingInfo|2|enva|java}}&lt;br /&gt;
This listing is of Watt&#039;s known Pokémon in the anime:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Watt&lt;br /&gt;
|pkmn=Ampharos&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Watt Ampharos.png&lt;br /&gt;
|epnum=AG059&lt;br /&gt;
|epname=Manectric Charge&lt;br /&gt;
|desc={{p|Ampharos}} is Watt&#039;s only known Pokémon. It first appeared in &#039;&#039;[[AG059|Manectric Charge]]&#039;&#039;, where it used Iron Tail to break {{TRT}}&#039;s net and release {{Ash}} and {{ashfr}}&#039; Pokémon. Then, its Thunder Shock, combined with [[Ash&#039;s Pikachu]] using {{m|Thunder}} and [[Wattson&#039;s Electrike]] using {{m|Thunder Wave}}, was able to send Team Rocket blasting off.&lt;br /&gt;
&lt;br /&gt;
Later in the [[Mauville Gym]], after seeing how well {{an|May}} trained her {{TP|May|Skitty}}, Watt used his Ampharos to test her skills in a battle. Skitty was having a hard time, but was able to fight back in the end, defeating Ampharos.&lt;br /&gt;
&lt;br /&gt;
Ampharos&#039;s known moves are {{m|Iron Tail}} and {{m|Thunder Shock}}.}}&lt;br /&gt;
&lt;br /&gt;
==Voice actors==&lt;br /&gt;
{{vatable|color={{electric color}}|bordercolor={{electric color light}}&lt;br /&gt;
|ja=櫻井孝宏  &#039;&#039;[[Takahiro Sakurai]]&#039;&#039;&lt;br /&gt;
|en=[[Maddie Blaustein]]&lt;br /&gt;
|fi=Saku Mäkynen&lt;br /&gt;
|pt_br=Sérgio Corcetti ([[AG040]])&amp;lt;br&amp;gt;Tatá Guarnieri ([[AG059]])&lt;br /&gt;
|es_eu=Álex Saudinós&lt;br /&gt;
|pl=Dariusz Błażejewski&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Watt&#039;s name comes from &amp;quot;{{wp|watt}}&amp;quot;, which is the {{wp|International System of Units|SI}} measurement of power.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Gym assistants]]&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Watt (Hoenn)]]&lt;br /&gt;
[[it:Watt (Hoenn)]]&lt;br /&gt;
[[ja:ワット (AG編第40話)]]&lt;br /&gt;
[[zh:华特]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_unobtainable_items&amp;diff=2970677</id>
		<title>Talk:List of unobtainable items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_unobtainable_items&amp;diff=2970677"/>
		<updated>2019-05-22T03:09:42Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Travel Trunk Sprite Reused? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expand?==&lt;br /&gt;
Should this be expanded to include stuff like the Surfboard and Teru-sama from older generations? [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:10, 7 November 2009 (UTC)&lt;br /&gt;
:Not a bad idea. Go for it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:48, 23 December 2009 (UTC)&lt;br /&gt;
::OMG! I was just thinking of that when i saw the discussion page! :) [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 11:21, 1 January 2010 (UTC)&lt;br /&gt;
:::I&#039;ve done it. Just add in the Items you need to add. Thanx [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 11:43, 1 January 2010 (UTC)&lt;br /&gt;
::::And turtwig a made it incomplete... [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:38, 1 January 2010 (UTC)&lt;br /&gt;
:::::I didn&#039;t make it incomplete. All I did was add the incomplete tag to show that the list wasn&#039;t complete yet. Also, the {{tt|two words|or one word and a letter}} in my username are capitalized. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:40, 1 January 2010 (UTC)&lt;br /&gt;
::::::Thats what I meant. Sorry about the capitals. Can you teach me some wiki so I can make a table? Because i read the guide and i didn&#039;t get it. can you show me how to do it? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:44, 1 January 2010 (UTC)&lt;br /&gt;
:::::::If you mean for this article, most articles about items that list them don&#039;t use tables. If you mean a table in general, I put a guide to make it on your talk page. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 16:46, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait ==&lt;br /&gt;
&lt;br /&gt;
TM51 contains Flash? Does it go Flash, Strength, Surf, Fly, Cut, then, with Cut at TM55? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:07, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;List of dummied out *key* items&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
This list includes a lot more than just key items. Should we move it to &amp;quot;List of dummied out items&amp;quot; or something? Of course with the {{2v2|Black|White}} rush, I know we&#039;re all busy.&lt;br /&gt;
&lt;br /&gt;
Anyway, might be worth a look, [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 21:22, 19 April 2011 (UTC)&lt;br /&gt;
:I agree with this suggestion. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 14:33, 20 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we put the dummied out items of Leafgreen, Firered,Black, and White in the article?Just a suggestion.--[[User:Mewmewmanga|Mewmewmanga]] 21:41, 27 November 2011 (UTC)♪♫&lt;br /&gt;
:If someone finds them/there are any, we will. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:28, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V items? ==&lt;br /&gt;
&lt;br /&gt;
Are any of the following Generation V dummied out items: [[Cherish Ball]], [[Sacred Ash]], [[Mulch]], [[Honey]], [[Lock Capsule]], Generation IV [[Mail]], [[List of items by index number (Generation V)]] numbers 428 to 536. Also, are any of those FireRed/LeafGreen items that exist in Emerald&#039;s coding for some reason &amp;quot;dummied out items&amp;quot;? ~[[User:Enervation|Enervation]] 02:24, 29 November 2011 (UTC)&lt;br /&gt;
:No, those don&#039;t count. Maybe Lock Capsule, but lets wait a little longer on that one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Missing Generation I items==&lt;br /&gt;
I know that there&#039;s other items missing from the list for Generation I... I don&#039;t know the specifics since I don&#039;t use emulators or GameShark or anything, but I know of that least two more.  There is an item called COIN and an item called ????? (which is not the Surfboard... it&#039;s a second item with the same name with a different effect).  Someone should look into these and add them.&lt;br /&gt;
&lt;br /&gt;
I just looked at a text dump and those seem to be the only two that are missing. [[User:Dannyjenn|Dannyjenn]] 03:44, 17 March 2012 (UTC)&lt;br /&gt;
:Thanks for bringing this up. I was going to add those items to the list, but I was busy on [[Starfy Wiki]] and totally forgot to do so. I&#039;m familiar with some of their specifics. If you change the items in any [[PokéMart]], you can actually buy individual [[Coin#Trivia|Coin]]s for 10 Pokédollars per coin. The trivia section on Coin&#039;s page had some speculation on it, so I&#039;ve since removed it. The second ????? has an index number of 44 (0x2C). Unlike the &amp;quot;surfboard&amp;quot; (0x07) this item does not appear to have a use at all, and gives Professor Oak&#039;s unusable message when you try to use it. I believe that 0x07 is actually programmed to act the way it does, and I&#039;ve found it interesting that its index number is [[List of items by index number (Generation I)|directly after]] that of the Bicycle, but it could just be a coincidence.&lt;br /&gt;
&lt;br /&gt;
:There is [[List of items by index number (Generation I)|another item]] that is a duplicate of PP UP, occupying index number 50 (0x32). The interesting thing about it is that it has a price of 9800 Pokédollars, which may suggest that the developers put it there in case you were going to buy PP Ups at one point. The real PP Up (0x4F) does not have a buy price (forcing it in a Poké Mart allows you to buy it for 0 Pokédollars). It does follow Nugget (0x31), but Nugget&#039;s buy price is 10,000 Pokédollars. Although it shares PP Up (0x4F)&#039;s name, it appears to be unusable and gives Oak&#039;s unusable message when you attempt to use it. The item is similar to two items in [[Generation II]], but I&#039;m not convinced they&#039;re related. They are &amp;quot;TM04&amp;quot; (dec:195, 0xC3) and &amp;quot;TM28&amp;quot; (dec: 220, 0xDC) and directly follow the index numbers of the real items. They can&#039;t be used, but they are found in the items pocket and do not have valid &amp;quot;buy&amp;quot; prices.&lt;br /&gt;
&lt;br /&gt;
:The Safari Ball should probably be added to this list. I know that that it has a description on {{g|Stadium (Japanese)}} (it uses EUC-JP encoding), in addition to all games from [[Generation II]] and onwards. Additionally, IIRC the Japanese names of the Badges are the &amp;quot;unused names&amp;quot; (offset 4A92). (I added details about those unused names on the list of items by index number page under another section) and {{user|SnorlaxMonster}} helped me with what one of the names translated to. --[[User:Chickasaurus|Chickasaurus]] 17:22, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible incorrect information? ==&lt;br /&gt;
&lt;br /&gt;
So, I was playing Blue Rescue Team, and I was checking the board by the Pelipper Post Office for missions.&lt;br /&gt;
Suddenly, a reward caught my eye: the &#039;&#039;&#039;Mime Jr. Fig&#039;&#039;&#039;!&lt;br /&gt;
I had played around with Gameshark on my Red, and I got the notion that it was unused, especially due to its text.&lt;br /&gt;
Other internet sources confirmed my suspicions... until now.&lt;br /&gt;
&lt;br /&gt;
I am aware of the existence of Wonder Mail Generators, but I assure you I have not used them.&lt;br /&gt;
I only wish I had immediately saved so I could take a pic of it on the board.&lt;br /&gt;
Now that it&#039;s in my Job List, all I have is the Wonder Mail code:&lt;br /&gt;
&lt;br /&gt;
?6MC Y1Y? F369&lt;br /&gt;
KH?X 9MNR J6?W&lt;br /&gt;
&lt;br /&gt;
I can take a pic of it in my Jobs List, though that wouldn&#039;t prove much.&lt;br /&gt;
&lt;br /&gt;
The point is, should the Mime Jr. Fig (and presumably the Weavile Fig) be considered dummied?&lt;br /&gt;
While it has no use, it &#039;&#039;is&#039;&#039; normally obtainable. {{unsigned|Fishaman P}}&lt;br /&gt;
:While you can obtain [[Pokémon doll#Pokémon Mystery Dungeon|the items]], they are stored outside the Team Base rather than in the bag. Unless you mean that after you did the mission, it went into your bag and stayed there? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:36, 5 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh. I could have sworn you got the statues/dolls for doing star missions, and that I had come across the beta items. Darn.{{unsigned|Fishaman P}}&lt;br /&gt;
&lt;br /&gt;
UPDATE: It was just the doll/statue for outside the base.  False alarm.&lt;br /&gt;
{{unsigned|Fishaman P}}&lt;br /&gt;
&lt;br /&gt;
To sum it all up, the Mime Jr. Fig (and Weavile Fig) should be taken out of the list since they can be obtained legitamently by wonder mail. [[User:Zoomer364|Zoomer364]] ([[User talk:Zoomer364|talk]]) 23:56, 4 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why nothing for Generation III? ==&lt;br /&gt;
&lt;br /&gt;
If there were no dummied out items, maybe we should indicate that? As is, it&#039;s really confusing. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 05:21, 18 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
According to [http://forums.glitchcity.info/index.php/topic,6472.msg189793.html#msg189793 this guy], the apparently superfluous badge items are used internally for the guy you talk to about the badges in Cerulean. Can someone verify this? I&#039;m guessing they&#039;d still count as dummied out, but it&#039;s probably worth noting on the article if correct. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 17:42, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== God Stone ==&lt;br /&gt;
&lt;br /&gt;
According to TCRF, [http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 it&#039;s removed] from B2W2. The graphics are still in the game, including the &amp;quot;key item obtained&amp;quot; graphic. Someone may want to check that (also Mom apparently has text for {{rt|10|Unova}}... interesting) [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:05, 3 July 2013 (UTC)&lt;br /&gt;
:Okay, God Stone is still in. Someone should check the &amp;quot;key item obtained&amp;quot; graphic, though. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:50, 7 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 8F ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arbitrary code execution&amp;quot; isn&#039;t a intended function, and 8F is a glitch item.  (It is used to display floors in elevators).  If 8F is to be included, wsm, 6F, 1F, B1F, and everything else should be too.  Still, 8F is a interesting item and does deserve a page.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 21:09, 14 February 2014 (UTC)&lt;br /&gt;
:So... how should we do it? [[Glitch]]&#039;s Glitch Items section links here. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 12:04, 3 April 2014 (UTC)&lt;br /&gt;
::I&#039;m not quite sure.  However, thinking about it, 8F is actually a dummied out item.  However, so are 6F and the other similar items, as for whatever reason item names were used in menus.  On the other hand, creating a {{redlink|List of glitch items}} page, similar to this one but with information like [http://glitchcity.info/wiki/index.php/ItemDex?sort=hex-asc GCL&#039;s itemdex], would work fairly well.  But there would also be overlap, as the badge items are both dummied out items and glitch items.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 21:57, 3 April 2014 (UTC) &amp;lt;!--Also note: Previous comment had indentation changed for clarity--&amp;gt;&lt;br /&gt;
:::I&#039;ve have no confirmation, but I&#039;ve heard the badge items are used internally for someone that tells you about them. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 15:43, 11 April 2014 (UTC)&lt;br /&gt;
::::Just realized what you said. But are the badges glitch items, or dummied out items? [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 15:45, 11 April 2014 (UTC)&lt;br /&gt;
:::::Um.  Hm.  I guess they are both.  In the same way, the #F items are dummied out though, as they are used for the elevator.  Their effects make them glitch items.  I can say for certain that &amp;lt;I&amp;gt;other&amp;lt;/I&amp;gt; glitch items would fit only in the dummied out category.  Hm.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 15:48, 11 April 2014 (UTC)&lt;br /&gt;
::::::Just so you know, I put 8F there. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 18:10, 11 April 2014 (UTC)/&lt;br /&gt;
:::::::Ah, ok.  8F does belong and it doesn&#039;t belong.  I wish I could make a choice.  The arbitrary execution information could go on a different page, but I&#039;m not sure where as that is kind of hard to explain.  But information on the other #F items would be useful.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 18:36, 11 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added 5F ==&lt;br /&gt;
&lt;br /&gt;
I helped the wiki! Woooo!&lt;br /&gt;
&lt;br /&gt;
5F brings a Unknown Opcode when used, so if you do the Fossil Glitch to get it, be careful when using it, if you are on a emulator SAVESTATE and on a normal cartridge SAVE BEFORE PREFORMING THE GLITCH.&lt;br /&gt;
[[User:MrOmNomNom3|MrOmNomNom3]] ([[User talk:MrOmNomNom3|talk]]) 17:20, 31 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NPC Key Stone items ==&lt;br /&gt;
&lt;br /&gt;
It makes me uneasy listing the NPC Key Stone items here. My assumption is that the game allows NPCs to Mega Evolve by giving them the Key Stone item as a key item. It&#039;s necessary to use the individual names for them because it&#039;s displayed when they perform the Mega Evolution. If my assumption is correct, they are used in the game (so not dummied out), they&#039;re just not supposed to be obtained by the player. The fact that the Mega Anchor, etc. are in ORAS strengthens this suspicion. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Can NPCs actually HAVE key items like the player can? I wasn&#039;t aware that that was possible. In either case, the intro to the page defines dummied-out items as &amp;quot;items that appear in the internal data of Pokémon games, but are not obtainable as inventory items by any legitimate means in that game or set of games.&amp;quot; Unless that definition is changed then items like the NPC Key Stones would still technically qualify, as the player can&#039;t obtain them legitimately. —[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 18:28, 21 December 2014 (UTC)&lt;br /&gt;
::NPCs can have medicine and battle items, so I wouldn&#039;t see why they couldn&#039;t have key items. And that opening line should probably be changed. Dummied-out specifically means the code was cut and separated from the rest of the game, which (if they are in the NPC inventories) the Key Stones are not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:26, 21 December 2014 (UTC)&lt;br /&gt;
:::So...should I still add the rest of the Key Stones? I haven&#039;t listed 4 of them, and the Mega Charm has a new logo. -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 19:31, 21 December 2014 (UTC)&lt;br /&gt;
:::The Key Stones and the logos can be found [http://tcrf.net/Pokémon_Omega_Ruby_and_Alpha_Sapphire here]. -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 19:55, 21 December 2014 (UTC)&lt;br /&gt;
::::Go ahead, Safyire.&lt;br /&gt;
::::I don&#039;t think I necessarily like defining dummied out items as internally separate from &amp;quot;real&amp;quot; items (or whatever). IMO it&#039;s pretty simple: if you (the player) can&#039;t obtain it (or maybe use it) yourself, it shouldn&#039;t be on any normal items page/list; it belongs here.&lt;br /&gt;
::::Re: NPC items: yes, NPCs have medicine and such, but while those are listed in  dumped [http://pastebin.com/KwYJxJ9c ORAS Trainer data], no Key Stone items are. I would imagine if those were part of that data, it would have been deciphered (...but maybe not). So it may be somewhere else. It might be possible to double check it by switching out the data for an early battle with the data for a later ME-capable battle, to maybe see if it&#039;s really some part of the later battle data. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:04, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
I found the sprites of the following unused items in Generation VI:&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-CommonStone.png Common Stone]&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-TravelTrunkGold.png Travel Trunk (Gold)]&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-TravelTrunkSilver.png Travel Trunk (Silver)]&lt;br /&gt;
* [http://tcrf.net/File:ORAS-ItemMegaCharm.png Mega Charm (OR/AS)]&lt;br /&gt;
* [http://tcrf.net/File:ORAS-ItemMegaCuff.png Mega Cuff]&lt;br /&gt;
&lt;br /&gt;
Someone upload them for me? -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 20:36, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI items without sprites ==&lt;br /&gt;
&lt;br /&gt;
The NPC Key Stone accessories are stated not to have sprites. However, their sprites are currently represented by [[File:Bag unknown Sprite.png]]. In the games, do they show up blank, or do they actually use that ? sprite? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:24, 4 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jade Orb ==&lt;br /&gt;
&lt;br /&gt;
Can anyone check if Jade Orb is an unobtainable item in Gen V and VI, please? Thank you very much. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 14:54, 1 April 2015 (UTC)&lt;br /&gt;
:And [[Silph Scope]] in Emerald, too? Thanks. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 14:59, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Ball ==&lt;br /&gt;
&lt;br /&gt;
Just throwing it out there, but the Safari Ball is probably there in Gens V-VII for inventory displaying purposes (in the Pokémon summary, the monsters caught in Gen III/IV&#039;s Safaris have to be displayed correctly ^^&#039;)&lt;br /&gt;
[[User:TheÆtherPlayer|TheÆtherPlayer]] ([[User talk:TheÆtherPlayer|talk]]) 20:30, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Travel Trunk Sprite Reused? ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned on this article that the gold travel trunk was reused in LGPE[[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 23:37, 21 May 2019 (UTC)&lt;br /&gt;
:If it has an item description then go for it. &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 02:55, 22 May 2019 (UTC)&lt;br /&gt;
there isn&#039;t a description, but maybe it should be noted in the travel trunk section Of the article. [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 03:09, 22 May 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_unobtainable_items&amp;diff=2970668</id>
		<title>Talk:List of unobtainable items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_unobtainable_items&amp;diff=2970668"/>
		<updated>2019-05-21T23:37:35Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Travel Trunk Sprite Reused? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expand?==&lt;br /&gt;
Should this be expanded to include stuff like the Surfboard and Teru-sama from older generations? [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:10, 7 November 2009 (UTC)&lt;br /&gt;
:Not a bad idea. Go for it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:48, 23 December 2009 (UTC)&lt;br /&gt;
::OMG! I was just thinking of that when i saw the discussion page! :) [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 11:21, 1 January 2010 (UTC)&lt;br /&gt;
:::I&#039;ve done it. Just add in the Items you need to add. Thanx [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 11:43, 1 January 2010 (UTC)&lt;br /&gt;
::::And turtwig a made it incomplete... [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:38, 1 January 2010 (UTC)&lt;br /&gt;
:::::I didn&#039;t make it incomplete. All I did was add the incomplete tag to show that the list wasn&#039;t complete yet. Also, the {{tt|two words|or one word and a letter}} in my username are capitalized. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:40, 1 January 2010 (UTC)&lt;br /&gt;
::::::Thats what I meant. Sorry about the capitals. Can you teach me some wiki so I can make a table? Because i read the guide and i didn&#039;t get it. can you show me how to do it? [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 15:44, 1 January 2010 (UTC)&lt;br /&gt;
:::::::If you mean for this article, most articles about items that list them don&#039;t use tables. If you mean a table in general, I put a guide to make it on your talk page. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 16:46, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait ==&lt;br /&gt;
&lt;br /&gt;
TM51 contains Flash? Does it go Flash, Strength, Surf, Fly, Cut, then, with Cut at TM55? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:07, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;List of dummied out *key* items&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
This list includes a lot more than just key items. Should we move it to &amp;quot;List of dummied out items&amp;quot; or something? Of course with the {{2v2|Black|White}} rush, I know we&#039;re all busy.&lt;br /&gt;
&lt;br /&gt;
Anyway, might be worth a look, [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 21:22, 19 April 2011 (UTC)&lt;br /&gt;
:I agree with this suggestion. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 14:33, 20 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we put the dummied out items of Leafgreen, Firered,Black, and White in the article?Just a suggestion.--[[User:Mewmewmanga|Mewmewmanga]] 21:41, 27 November 2011 (UTC)♪♫&lt;br /&gt;
:If someone finds them/there are any, we will. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:28, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V items? ==&lt;br /&gt;
&lt;br /&gt;
Are any of the following Generation V dummied out items: [[Cherish Ball]], [[Sacred Ash]], [[Mulch]], [[Honey]], [[Lock Capsule]], Generation IV [[Mail]], [[List of items by index number (Generation V)]] numbers 428 to 536. Also, are any of those FireRed/LeafGreen items that exist in Emerald&#039;s coding for some reason &amp;quot;dummied out items&amp;quot;? ~[[User:Enervation|Enervation]] 02:24, 29 November 2011 (UTC)&lt;br /&gt;
:No, those don&#039;t count. Maybe Lock Capsule, but lets wait a little longer on that one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Missing Generation I items==&lt;br /&gt;
I know that there&#039;s other items missing from the list for Generation I... I don&#039;t know the specifics since I don&#039;t use emulators or GameShark or anything, but I know of that least two more.  There is an item called COIN and an item called ????? (which is not the Surfboard... it&#039;s a second item with the same name with a different effect).  Someone should look into these and add them.&lt;br /&gt;
&lt;br /&gt;
I just looked at a text dump and those seem to be the only two that are missing. [[User:Dannyjenn|Dannyjenn]] 03:44, 17 March 2012 (UTC)&lt;br /&gt;
:Thanks for bringing this up. I was going to add those items to the list, but I was busy on [[Starfy Wiki]] and totally forgot to do so. I&#039;m familiar with some of their specifics. If you change the items in any [[PokéMart]], you can actually buy individual [[Coin#Trivia|Coin]]s for 10 Pokédollars per coin. The trivia section on Coin&#039;s page had some speculation on it, so I&#039;ve since removed it. The second ????? has an index number of 44 (0x2C). Unlike the &amp;quot;surfboard&amp;quot; (0x07) this item does not appear to have a use at all, and gives Professor Oak&#039;s unusable message when you try to use it. I believe that 0x07 is actually programmed to act the way it does, and I&#039;ve found it interesting that its index number is [[List of items by index number (Generation I)|directly after]] that of the Bicycle, but it could just be a coincidence.&lt;br /&gt;
&lt;br /&gt;
:There is [[List of items by index number (Generation I)|another item]] that is a duplicate of PP UP, occupying index number 50 (0x32). The interesting thing about it is that it has a price of 9800 Pokédollars, which may suggest that the developers put it there in case you were going to buy PP Ups at one point. The real PP Up (0x4F) does not have a buy price (forcing it in a Poké Mart allows you to buy it for 0 Pokédollars). It does follow Nugget (0x31), but Nugget&#039;s buy price is 10,000 Pokédollars. Although it shares PP Up (0x4F)&#039;s name, it appears to be unusable and gives Oak&#039;s unusable message when you attempt to use it. The item is similar to two items in [[Generation II]], but I&#039;m not convinced they&#039;re related. They are &amp;quot;TM04&amp;quot; (dec:195, 0xC3) and &amp;quot;TM28&amp;quot; (dec: 220, 0xDC) and directly follow the index numbers of the real items. They can&#039;t be used, but they are found in the items pocket and do not have valid &amp;quot;buy&amp;quot; prices.&lt;br /&gt;
&lt;br /&gt;
:The Safari Ball should probably be added to this list. I know that that it has a description on {{g|Stadium (Japanese)}} (it uses EUC-JP encoding), in addition to all games from [[Generation II]] and onwards. Additionally, IIRC the Japanese names of the Badges are the &amp;quot;unused names&amp;quot; (offset 4A92). (I added details about those unused names on the list of items by index number page under another section) and {{user|SnorlaxMonster}} helped me with what one of the names translated to. --[[User:Chickasaurus|Chickasaurus]] 17:22, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible incorrect information? ==&lt;br /&gt;
&lt;br /&gt;
So, I was playing Blue Rescue Team, and I was checking the board by the Pelipper Post Office for missions.&lt;br /&gt;
Suddenly, a reward caught my eye: the &#039;&#039;&#039;Mime Jr. Fig&#039;&#039;&#039;!&lt;br /&gt;
I had played around with Gameshark on my Red, and I got the notion that it was unused, especially due to its text.&lt;br /&gt;
Other internet sources confirmed my suspicions... until now.&lt;br /&gt;
&lt;br /&gt;
I am aware of the existence of Wonder Mail Generators, but I assure you I have not used them.&lt;br /&gt;
I only wish I had immediately saved so I could take a pic of it on the board.&lt;br /&gt;
Now that it&#039;s in my Job List, all I have is the Wonder Mail code:&lt;br /&gt;
&lt;br /&gt;
?6MC Y1Y? F369&lt;br /&gt;
KH?X 9MNR J6?W&lt;br /&gt;
&lt;br /&gt;
I can take a pic of it in my Jobs List, though that wouldn&#039;t prove much.&lt;br /&gt;
&lt;br /&gt;
The point is, should the Mime Jr. Fig (and presumably the Weavile Fig) be considered dummied?&lt;br /&gt;
While it has no use, it &#039;&#039;is&#039;&#039; normally obtainable. {{unsigned|Fishaman P}}&lt;br /&gt;
:While you can obtain [[Pokémon doll#Pokémon Mystery Dungeon|the items]], they are stored outside the Team Base rather than in the bag. Unless you mean that after you did the mission, it went into your bag and stayed there? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:36, 5 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh. I could have sworn you got the statues/dolls for doing star missions, and that I had come across the beta items. Darn.{{unsigned|Fishaman P}}&lt;br /&gt;
&lt;br /&gt;
UPDATE: It was just the doll/statue for outside the base.  False alarm.&lt;br /&gt;
{{unsigned|Fishaman P}}&lt;br /&gt;
&lt;br /&gt;
To sum it all up, the Mime Jr. Fig (and Weavile Fig) should be taken out of the list since they can be obtained legitamently by wonder mail. [[User:Zoomer364|Zoomer364]] ([[User talk:Zoomer364|talk]]) 23:56, 4 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why nothing for Generation III? ==&lt;br /&gt;
&lt;br /&gt;
If there were no dummied out items, maybe we should indicate that? As is, it&#039;s really confusing. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 05:21, 18 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
According to [http://forums.glitchcity.info/index.php/topic,6472.msg189793.html#msg189793 this guy], the apparently superfluous badge items are used internally for the guy you talk to about the badges in Cerulean. Can someone verify this? I&#039;m guessing they&#039;d still count as dummied out, but it&#039;s probably worth noting on the article if correct. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 17:42, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== God Stone ==&lt;br /&gt;
&lt;br /&gt;
According to TCRF, [http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 it&#039;s removed] from B2W2. The graphics are still in the game, including the &amp;quot;key item obtained&amp;quot; graphic. Someone may want to check that (also Mom apparently has text for {{rt|10|Unova}}... interesting) [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:05, 3 July 2013 (UTC)&lt;br /&gt;
:Okay, God Stone is still in. Someone should check the &amp;quot;key item obtained&amp;quot; graphic, though. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:50, 7 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 8F ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arbitrary code execution&amp;quot; isn&#039;t a intended function, and 8F is a glitch item.  (It is used to display floors in elevators).  If 8F is to be included, wsm, 6F, 1F, B1F, and everything else should be too.  Still, 8F is a interesting item and does deserve a page.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 21:09, 14 February 2014 (UTC)&lt;br /&gt;
:So... how should we do it? [[Glitch]]&#039;s Glitch Items section links here. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 12:04, 3 April 2014 (UTC)&lt;br /&gt;
::I&#039;m not quite sure.  However, thinking about it, 8F is actually a dummied out item.  However, so are 6F and the other similar items, as for whatever reason item names were used in menus.  On the other hand, creating a {{redlink|List of glitch items}} page, similar to this one but with information like [http://glitchcity.info/wiki/index.php/ItemDex?sort=hex-asc GCL&#039;s itemdex], would work fairly well.  But there would also be overlap, as the badge items are both dummied out items and glitch items.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 21:57, 3 April 2014 (UTC) &amp;lt;!--Also note: Previous comment had indentation changed for clarity--&amp;gt;&lt;br /&gt;
:::I&#039;ve have no confirmation, but I&#039;ve heard the badge items are used internally for someone that tells you about them. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 15:43, 11 April 2014 (UTC)&lt;br /&gt;
::::Just realized what you said. But are the badges glitch items, or dummied out items? [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 15:45, 11 April 2014 (UTC)&lt;br /&gt;
:::::Um.  Hm.  I guess they are both.  In the same way, the #F items are dummied out though, as they are used for the elevator.  Their effects make them glitch items.  I can say for certain that &amp;lt;I&amp;gt;other&amp;lt;/I&amp;gt; glitch items would fit only in the dummied out category.  Hm.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 15:48, 11 April 2014 (UTC)&lt;br /&gt;
::::::Just so you know, I put 8F there. [[User:Snuggles08|Snuggles08]] ([[User talk:Snuggles08|talk]]) 18:10, 11 April 2014 (UTC)/&lt;br /&gt;
:::::::Ah, ok.  8F does belong and it doesn&#039;t belong.  I wish I could make a choice.  The arbitrary execution information could go on a different page, but I&#039;m not sure where as that is kind of hard to explain.  But information on the other #F items would be useful.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 18:36, 11 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added 5F ==&lt;br /&gt;
&lt;br /&gt;
I helped the wiki! Woooo!&lt;br /&gt;
&lt;br /&gt;
5F brings a Unknown Opcode when used, so if you do the Fossil Glitch to get it, be careful when using it, if you are on a emulator SAVESTATE and on a normal cartridge SAVE BEFORE PREFORMING THE GLITCH.&lt;br /&gt;
[[User:MrOmNomNom3|MrOmNomNom3]] ([[User talk:MrOmNomNom3|talk]]) 17:20, 31 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NPC Key Stone items ==&lt;br /&gt;
&lt;br /&gt;
It makes me uneasy listing the NPC Key Stone items here. My assumption is that the game allows NPCs to Mega Evolve by giving them the Key Stone item as a key item. It&#039;s necessary to use the individual names for them because it&#039;s displayed when they perform the Mega Evolution. If my assumption is correct, they are used in the game (so not dummied out), they&#039;re just not supposed to be obtained by the player. The fact that the Mega Anchor, etc. are in ORAS strengthens this suspicion. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Can NPCs actually HAVE key items like the player can? I wasn&#039;t aware that that was possible. In either case, the intro to the page defines dummied-out items as &amp;quot;items that appear in the internal data of Pokémon games, but are not obtainable as inventory items by any legitimate means in that game or set of games.&amp;quot; Unless that definition is changed then items like the NPC Key Stones would still technically qualify, as the player can&#039;t obtain them legitimately. —[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 18:28, 21 December 2014 (UTC)&lt;br /&gt;
::NPCs can have medicine and battle items, so I wouldn&#039;t see why they couldn&#039;t have key items. And that opening line should probably be changed. Dummied-out specifically means the code was cut and separated from the rest of the game, which (if they are in the NPC inventories) the Key Stones are not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:26, 21 December 2014 (UTC)&lt;br /&gt;
:::So...should I still add the rest of the Key Stones? I haven&#039;t listed 4 of them, and the Mega Charm has a new logo. -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 19:31, 21 December 2014 (UTC)&lt;br /&gt;
:::The Key Stones and the logos can be found [http://tcrf.net/Pokémon_Omega_Ruby_and_Alpha_Sapphire here]. -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 19:55, 21 December 2014 (UTC)&lt;br /&gt;
::::Go ahead, Safyire.&lt;br /&gt;
::::I don&#039;t think I necessarily like defining dummied out items as internally separate from &amp;quot;real&amp;quot; items (or whatever). IMO it&#039;s pretty simple: if you (the player) can&#039;t obtain it (or maybe use it) yourself, it shouldn&#039;t be on any normal items page/list; it belongs here.&lt;br /&gt;
::::Re: NPC items: yes, NPCs have medicine and such, but while those are listed in  dumped [http://pastebin.com/KwYJxJ9c ORAS Trainer data], no Key Stone items are. I would imagine if those were part of that data, it would have been deciphered (...but maybe not). So it may be somewhere else. It might be possible to double check it by switching out the data for an early battle with the data for a later ME-capable battle, to maybe see if it&#039;s really some part of the later battle data. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:04, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
I found the sprites of the following unused items in Generation VI:&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-CommonStone.png Common Stone]&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-TravelTrunkGold.png Travel Trunk (Gold)]&lt;br /&gt;
* [http://tcrf.net/File:PKMNXY-TravelTrunkSilver.png Travel Trunk (Silver)]&lt;br /&gt;
* [http://tcrf.net/File:ORAS-ItemMegaCharm.png Mega Charm (OR/AS)]&lt;br /&gt;
* [http://tcrf.net/File:ORAS-ItemMegaCuff.png Mega Cuff]&lt;br /&gt;
&lt;br /&gt;
Someone upload them for me? -[[User:Safyire|&amp;lt;sc&amp;gt;&amp;lt;span style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;&#039;&#039;&#039;Safyire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/sc&amp;gt;]][[User talk:Safyire|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[&amp;lt;small&amp;gt;&amp;lt;sc&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/sc&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] 20:36, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI items without sprites ==&lt;br /&gt;
&lt;br /&gt;
The NPC Key Stone accessories are stated not to have sprites. However, their sprites are currently represented by [[File:Bag unknown Sprite.png]]. In the games, do they show up blank, or do they actually use that ? sprite? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:24, 4 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jade Orb ==&lt;br /&gt;
&lt;br /&gt;
Can anyone check if Jade Orb is an unobtainable item in Gen V and VI, please? Thank you very much. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 14:54, 1 April 2015 (UTC)&lt;br /&gt;
:And [[Silph Scope]] in Emerald, too? Thanks. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 14:59, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Ball ==&lt;br /&gt;
&lt;br /&gt;
Just throwing it out there, but the Safari Ball is probably there in Gens V-VII for inventory displaying purposes (in the Pokémon summary, the monsters caught in Gen III/IV&#039;s Safaris have to be displayed correctly ^^&#039;)&lt;br /&gt;
[[User:TheÆtherPlayer|TheÆtherPlayer]] ([[User talk:TheÆtherPlayer|talk]]) 20:30, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Travel Trunk Sprite Reused? ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned on this article that the gold travel trunk was reused in LGPE[[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 23:37, 21 May 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sealed_Chamber&amp;diff=2964005</id>
		<title>Sealed Chamber</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sealed_Chamber&amp;diff=2964005"/>
		<updated>2019-05-07T16:45:19Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Edited template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with ORAS image.}}&lt;br /&gt;
{{incomplete|needs=Missing oras layout mages}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Sealed Chamber 2R E.png&lt;br /&gt;
|image_size=200&lt;br /&gt;
|type=underwater&lt;br /&gt;
|location_name=Sealed Chamber&lt;br /&gt;
|japanese_name=おふれの{{tt|石室|せきしつ}}&lt;br /&gt;
|translated_name=Stone Chamber of the Proclamation&lt;br /&gt;
|location={{rt|134|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{gen|III}}, {{gen|VI}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sealed Chamber&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おふれの{{tt|石室|せきしつ}}&#039;&#039;&#039; &#039;&#039;Stone Chamber of the Proclamation&#039;&#039;) is a location in [[Hoenn]]. It can be reached by diving on {{rt|134|Hoenn}}. It is not a common place to visit, as it is well hidden under the water and through the currents on Route 134. Legends are told about the Sealed Chamber, but only few people from [[Pacifidlog Town]] know its true existence. It must be visited to unlock the caves that hold the [[Legendary titans]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Underwater===&lt;br /&gt;
Underwater there is a message against a rock formation telling the player to go up.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ruby, Sapphire, and Emerald, there is no visible indication of where to go up; the player can go up anywhere, although going up anywhere but in front of the Braille will take them back to Route 134. In Pokémon Omega Ruby and Alpha Sapphire, there is a clear area with light filtering down to surface from, and it is not possible to surface from anywhere else.&lt;br /&gt;
&lt;br /&gt;
This underwater path is considered part of {{rt|134|Hoenn}}.&lt;br /&gt;
&lt;br /&gt;
====Message====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| GO UP HERE.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | ここで　あがれ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | ここで上がれ&lt;br /&gt;
| Go up here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First chamber===&lt;br /&gt;
The first room contains ten mounds of earth, marked with braille that lists the alphabet. The braille on the door says to use {{m|Dig}}. This opens an entrance to the second room, if performed while standing near the door.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ruby, Sapphire, and Emerald, after using Dig to create the door it is still possible to read the Braille to the sides of the door. In Pokémon Omega Ruby and Alpha Sapphire, it is no longer possible to read this Braille after the door is created.&lt;br /&gt;
&lt;br /&gt;
====Back wall====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| DIG HERE.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ここで&lt;br /&gt;
あなを　ほれ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ここで&lt;br /&gt;
穴を掘れ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| Dig a hole here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mounds====&lt;br /&gt;
The mounds of braille are read from left to right, starting at the top left mound.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (romanization)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
ABC&lt;br /&gt;
DEF&lt;br /&gt;
.&lt;br /&gt;
GHI&lt;br /&gt;
JKL&lt;br /&gt;
,&lt;br /&gt;
MNO&lt;br /&gt;
PQRS&lt;br /&gt;
TUV&lt;br /&gt;
WXYZ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
あいうえお&lt;br /&gt;
なにぬねの&lt;br /&gt;
やゆよ&lt;br /&gt;
かきくけこ&lt;br /&gt;
はひふへほ&lt;br /&gt;
わをん&lt;br /&gt;
さしすせそ&lt;br /&gt;
まみむめも&lt;br /&gt;
たちつてと&lt;br /&gt;
らりるれろ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
a i u e o&lt;br /&gt;
na ni nu ne no&lt;br /&gt;
ya yu yo&lt;br /&gt;
ka ki ku ke ko&lt;br /&gt;
ha hi fu he ho&lt;br /&gt;
wa {{tt|o|&#039;&#039;wo&#039;&#039; in older romanization}} n&lt;br /&gt;
sa shi su se so&lt;br /&gt;
ma mi mu me mo&lt;br /&gt;
ta chi tsu te to&lt;br /&gt;
ra ri ru re ro&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second chamber===&lt;br /&gt;
Reading the inscription on the back wall in the second room with {{p|Relicanth}} at the top of the [[party]] and {{p|Wailord}} at the bottom of the party causes an earthquake to occur that opens the doors of the [[Desert Ruins]], [[Island Cave]], and [[Ancient Tomb]]. Note that the party positions must be reversed in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
====Back wall====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RS}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| FIRST COMES RELICANTH.&amp;lt;br/&amp;gt;LAST COMES WAILORD.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | はじめに　じーらんす　おわりに　ほえるおー&amp;lt;br/&amp;gt;そして　すべてが　ひらかれる&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 初めにジーランス、終りにホエルオー、&amp;lt;br/&amp;gt;そして全てが開かれる&lt;br /&gt;
| Begin with {{tt|Glanth|Relicanth}}, end with {{tt|Whaloh|Wailord}},&amp;lt;br/&amp;gt;and everything is opened.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{gameabbrev3|E}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | FIRST COMES WAILORD.&amp;lt;br/&amp;gt;LAST COMES RELICANTH.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | さいしょに　ほえるおー　さいごに　じーらんす&amp;lt;br/&amp;gt;そして　すべてが　ひらかれる&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 最初にホエルオー、最後にジーランス、&amp;lt;br/&amp;gt;そして全てが開かれる&lt;br /&gt;
| {{tt|Whaloh|Wailord}} first, {{tt|Glanth|Relicanth}} last,&amp;lt;br/&amp;gt;and everything is opened.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mounds====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
IN THIS CAVE WE HAVE LIVED.&lt;br /&gt;
WE OWE ALL TO THE POKEMON.&lt;br /&gt;
BUT, WE SEALED THE POKEMON AWAY.&lt;br /&gt;
WE FEARED IT.&lt;br /&gt;
THOSE WITH COURAGE, THOSE WITH HOPE.&lt;br /&gt;
OPEN A DOOR. AN ETERNAL POKEMON WAITS.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
わたしたちわ　このあなで　くらし　せいかつし　そして　いきてきた&lt;br /&gt;
すべてわ　ぽけもんの　おかげだ&lt;br /&gt;
だが　わたしたちは　あのぽけもん　をとじこめた&lt;br /&gt;
こわかったのだ&lt;br /&gt;
ゆーきあるものよ　きぼーに　みちた　ものよ&lt;br /&gt;
とびらを　あけよ　そこに　えいえんの　ぽけもんがいる&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
私たちはこの穴で暮らし生活し、そして生きてきた。&lt;br /&gt;
全てはポケモンのおかげだ。&lt;br /&gt;
だが、私たちはあのポケモンを閉じ込めた。&lt;br /&gt;
怖かったのだ。&lt;br /&gt;
勇気あるものよ、希望に満ちたものよ、&lt;br /&gt;
とびらを開けよ。そこに永遠のポケモンがいる。&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
Living our lives in this cave, we had prospered.&lt;br /&gt;
Everything was from the help of Pokémon.&lt;br /&gt;
But, we locked up that Pokémon.&lt;br /&gt;
{{tt|…|no pronoun was given}} was frightening.&lt;br /&gt;
Have courage, be full of hope,&lt;br /&gt;
and open the door. There is an eternal Pokémon in there.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{gameabbrev6|ORAS}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
LONG DID WE LIVE HERE IN THIS CAVE.&lt;br /&gt;
ALL THANKS TO THE POWERFUL POKEMON LIVING ALONGSIDE US.&lt;br /&gt;
YET, WE SEALED THAT POKEMON AWAY, ALONE IN THE DARK.&lt;br /&gt;
WE FEARED IT.&lt;br /&gt;
IF YOU HAVE THE COURAGE, IF YOU STILL HOLD TO HOPE,&lt;br /&gt;
OPEN THE DOOR. FOR BEYOND IT THE ETERNAL POKEMON WAITS.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Braille interpretations==&lt;br /&gt;
{{fan speculation|section}}&lt;br /&gt;
Some people believe that the &amp;quot;We feared it.&amp;quot; section refers to {{p|Regigigas}}, as opposed to {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}}. This interpretation stems from the English translation&#039;s use of the word &#039;&#039;it&#039;&#039;. No actual subject, either plural or singular, was indicated in Japanese.&lt;br /&gt;
&lt;br /&gt;
The significance of why Wailord and Relicanth are needed might have something to do with the general theme of the Ruby, Sapphire and Emerald games; the relationship between land and the sea. Relicanth is based on the {{wp|coelacanth}}, a creature that is considered to be closely related to the ancestors of all land-living vertebrates. Wailord is based on the {{wp|whale}}, a creature whose ancestors once lived on land but have since evolved to live in the ocean.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{Catch/header|underwater|no}}&lt;br /&gt;
{{Catch/div|underwater|Surfing}}&lt;br /&gt;
{{Catch/entryoras|041|Zubat|yes|yes|Surf|20|30%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|042|Golbat|yes|yes|Surf|25, 30|5%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Surf|20, 25|65%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|underwater|Fishing}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Fish Old|5|35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Fish Good|25|35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|320|Wailmer|yes|yes|Fish Good|25|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|116|Horsea|yes|yes|Fish Super|30, 40|40%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|320|Wailmer|yes|yes|Fish Super|35|60%|type1=Water}}&lt;br /&gt;
{{Catch/footer|underwater}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Underwater path&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | 1st room&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | 2nd room&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber underwater RSE.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber 1R RS.png‎|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber 2R RS.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| [[File:Sealed Chamber underwater RSE.png|100px]]&lt;br /&gt;
| [[File:Sealed Chamber 1R E.png|150px]]&lt;br /&gt;
| [[File:Sealed Chamber 2R E.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In [[Pokémon Adventures]], the inscription in the chamber is instead on a damaged stone tablet. The [[Letter]] that {{adv|Sapphire}} delivered to {{Steven}} from [[Mr. Stone]] contained a reconstruction of the damaged paragraph. With the help of Sapphire, the [[Elite Four]] unseal the Desert Ruins, Island Cave, and Ancient Tomb. This is the backup plan the Stones had made in the case that they were unable to destroy the [[Seafloor Cavern]] before [[Team Magma]] and [[Team Aqua]] could get to {{p|Groudon}} and {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
The Elite Four believe that the &#039;&#039;it&#039;&#039; in the phrase &amp;quot;We feared it&amp;quot; refers to the risk of trying to control a Pokémon that is too powerful.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]], the rumble that is heard immediately before the [[legendary titans]] are unsealed is identical to the sound of the moving truck heard at the start of the [[player]]&#039;s adventure.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}&lt;br /&gt;
|zh_cmn=佈告石室 &#039;&#039;{{tt|Bùgào Shíshì|Stone Chamber of the Proclamation}}&#039;&#039;&lt;br /&gt;
|fr=Sanctuaire&lt;br /&gt;
|de=Siegelkammer&lt;br /&gt;
|it=Sala Incisa&lt;br /&gt;
|ko=고시의 석실 &#039;&#039;{{tt|Gosi-yi Seoksil|Stone Chamber of the Proclamation}}&#039;&#039;&lt;br /&gt;
|es=Cámara Sellada}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Hoenn}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Underwater locations]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[de:Siegelkammer]]&lt;br /&gt;
[[es:Cámara Sellada]]&lt;br /&gt;
[[fr:Sanctuaire]]&lt;br /&gt;
[[it:Sala Incisa]]&lt;br /&gt;
[[ja:おふれのせきしつ]]&lt;br /&gt;
[[zh:佈告石室]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sealed_Chamber&amp;diff=2964004</id>
		<title>Sealed Chamber</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sealed_Chamber&amp;diff=2964004"/>
		<updated>2019-05-07T16:43:53Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Added template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with ORAS image.}}&lt;br /&gt;
{{incomplete|needs=Missing oras images}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Sealed Chamber 2R E.png&lt;br /&gt;
|image_size=200&lt;br /&gt;
|type=underwater&lt;br /&gt;
|location_name=Sealed Chamber&lt;br /&gt;
|japanese_name=おふれの{{tt|石室|せきしつ}}&lt;br /&gt;
|translated_name=Stone Chamber of the Proclamation&lt;br /&gt;
|location={{rt|134|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{gen|III}}, {{gen|VI}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sealed Chamber&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おふれの{{tt|石室|せきしつ}}&#039;&#039;&#039; &#039;&#039;Stone Chamber of the Proclamation&#039;&#039;) is a location in [[Hoenn]]. It can be reached by diving on {{rt|134|Hoenn}}. It is not a common place to visit, as it is well hidden under the water and through the currents on Route 134. Legends are told about the Sealed Chamber, but only few people from [[Pacifidlog Town]] know its true existence. It must be visited to unlock the caves that hold the [[Legendary titans]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Underwater===&lt;br /&gt;
Underwater there is a message against a rock formation telling the player to go up.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ruby, Sapphire, and Emerald, there is no visible indication of where to go up; the player can go up anywhere, although going up anywhere but in front of the Braille will take them back to Route 134. In Pokémon Omega Ruby and Alpha Sapphire, there is a clear area with light filtering down to surface from, and it is not possible to surface from anywhere else.&lt;br /&gt;
&lt;br /&gt;
This underwater path is considered part of {{rt|134|Hoenn}}.&lt;br /&gt;
&lt;br /&gt;
====Message====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| GO UP HERE.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | ここで　あがれ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | ここで上がれ&lt;br /&gt;
| Go up here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First chamber===&lt;br /&gt;
The first room contains ten mounds of earth, marked with braille that lists the alphabet. The braille on the door says to use {{m|Dig}}. This opens an entrance to the second room, if performed while standing near the door.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ruby, Sapphire, and Emerald, after using Dig to create the door it is still possible to read the Braille to the sides of the door. In Pokémon Omega Ruby and Alpha Sapphire, it is no longer possible to read this Braille after the door is created.&lt;br /&gt;
&lt;br /&gt;
====Back wall====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| DIG HERE.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ここで&lt;br /&gt;
あなを　ほれ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ここで&lt;br /&gt;
穴を掘れ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| Dig a hole here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mounds====&lt;br /&gt;
The mounds of braille are read from left to right, starting at the top left mound.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (romanization)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
ABC&lt;br /&gt;
DEF&lt;br /&gt;
.&lt;br /&gt;
GHI&lt;br /&gt;
JKL&lt;br /&gt;
,&lt;br /&gt;
MNO&lt;br /&gt;
PQRS&lt;br /&gt;
TUV&lt;br /&gt;
WXYZ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
あいうえお&lt;br /&gt;
なにぬねの&lt;br /&gt;
やゆよ&lt;br /&gt;
かきくけこ&lt;br /&gt;
はひふへほ&lt;br /&gt;
わをん&lt;br /&gt;
さしすせそ&lt;br /&gt;
まみむめも&lt;br /&gt;
たちつてと&lt;br /&gt;
らりるれろ&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
a i u e o&lt;br /&gt;
na ni nu ne no&lt;br /&gt;
ya yu yo&lt;br /&gt;
ka ki ku ke ko&lt;br /&gt;
ha hi fu he ho&lt;br /&gt;
wa {{tt|o|&#039;&#039;wo&#039;&#039; in older romanization}} n&lt;br /&gt;
sa shi su se so&lt;br /&gt;
ma mi mu me mo&lt;br /&gt;
ta chi tsu te to&lt;br /&gt;
ra ri ru re ro&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second chamber===&lt;br /&gt;
Reading the inscription on the back wall in the second room with {{p|Relicanth}} at the top of the [[party]] and {{p|Wailord}} at the bottom of the party causes an earthquake to occur that opens the doors of the [[Desert Ruins]], [[Island Cave]], and [[Ancient Tomb]]. Note that the party positions must be reversed in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
====Back wall====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RS}}{{gameabbrev6|ORAS}}&lt;br /&gt;
| FIRST COMES RELICANTH.&amp;lt;br/&amp;gt;LAST COMES WAILORD.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | はじめに　じーらんす　おわりに　ほえるおー&amp;lt;br/&amp;gt;そして　すべてが　ひらかれる&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 初めにジーランス、終りにホエルオー、&amp;lt;br/&amp;gt;そして全てが開かれる&lt;br /&gt;
| Begin with {{tt|Glanth|Relicanth}}, end with {{tt|Whaloh|Wailord}},&amp;lt;br/&amp;gt;and everything is opened.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{gameabbrev3|E}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | FIRST COMES WAILORD.&amp;lt;br/&amp;gt;LAST COMES RELICANTH.&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | さいしょに　ほえるおー　さいごに　じーらんす&amp;lt;br/&amp;gt;そして　すべてが　ひらかれる&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 最初にホエルオー、最後にジーランス、&amp;lt;br/&amp;gt;そして全てが開かれる&lt;br /&gt;
| {{tt|Whaloh|Wailord}} first, {{tt|Glanth|Relicanth}} last,&amp;lt;br/&amp;gt;and everything is opened.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mounds====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Japanese (normal orthography)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | Japanese (translation)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev3|RSE}}&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
IN THIS CAVE WE HAVE LIVED.&lt;br /&gt;
WE OWE ALL TO THE POKEMON.&lt;br /&gt;
BUT, WE SEALED THE POKEMON AWAY.&lt;br /&gt;
WE FEARED IT.&lt;br /&gt;
THOSE WITH COURAGE, THOSE WITH HOPE.&lt;br /&gt;
OPEN A DOOR. AN ETERNAL POKEMON WAITS.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
わたしたちわ　このあなで　くらし　せいかつし　そして　いきてきた&lt;br /&gt;
すべてわ　ぽけもんの　おかげだ&lt;br /&gt;
だが　わたしたちは　あのぽけもん　をとじこめた&lt;br /&gt;
こわかったのだ&lt;br /&gt;
ゆーきあるものよ　きぼーに　みちた　ものよ&lt;br /&gt;
とびらを　あけよ　そこに　えいえんの　ぽけもんがいる&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
私たちはこの穴で暮らし生活し、そして生きてきた。&lt;br /&gt;
全てはポケモンのおかげだ。&lt;br /&gt;
だが、私たちはあのポケモンを閉じ込めた。&lt;br /&gt;
怖かったのだ。&lt;br /&gt;
勇気あるものよ、希望に満ちたものよ、&lt;br /&gt;
とびらを開けよ。そこに永遠のポケモンがいる。&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
Living our lives in this cave, we had prospered.&lt;br /&gt;
Everything was from the help of Pokémon.&lt;br /&gt;
But, we locked up that Pokémon.&lt;br /&gt;
{{tt|…|no pronoun was given}} was frightening.&lt;br /&gt;
Have courage, be full of hope,&lt;br /&gt;
and open the door. There is an eternal Pokémon in there.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{gameabbrev6|ORAS}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
LONG DID WE LIVE HERE IN THIS CAVE.&lt;br /&gt;
ALL THANKS TO THE POWERFUL POKEMON LIVING ALONGSIDE US.&lt;br /&gt;
YET, WE SEALED THAT POKEMON AWAY, ALONE IN THE DARK.&lt;br /&gt;
WE FEARED IT.&lt;br /&gt;
IF YOU HAVE THE COURAGE, IF YOU STILL HOLD TO HOPE,&lt;br /&gt;
OPEN THE DOOR. FOR BEYOND IT THE ETERNAL POKEMON WAITS.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Braille interpretations==&lt;br /&gt;
{{fan speculation|section}}&lt;br /&gt;
Some people believe that the &amp;quot;We feared it.&amp;quot; section refers to {{p|Regigigas}}, as opposed to {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}}. This interpretation stems from the English translation&#039;s use of the word &#039;&#039;it&#039;&#039;. No actual subject, either plural or singular, was indicated in Japanese.&lt;br /&gt;
&lt;br /&gt;
The significance of why Wailord and Relicanth are needed might have something to do with the general theme of the Ruby, Sapphire and Emerald games; the relationship between land and the sea. Relicanth is based on the {{wp|coelacanth}}, a creature that is considered to be closely related to the ancestors of all land-living vertebrates. Wailord is based on the {{wp|whale}}, a creature whose ancestors once lived on land but have since evolved to live in the ocean.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{Catch/header|underwater|no}}&lt;br /&gt;
{{Catch/div|underwater|Surfing}}&lt;br /&gt;
{{Catch/entryoras|041|Zubat|yes|yes|Surf|20|30%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|042|Golbat|yes|yes|Surf|25, 30|5%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Surf|20, 25|65%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|underwater|Fishing}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Fish Old|5|35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Fish Good|25|35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|320|Wailmer|yes|yes|Fish Good|25|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|116|Horsea|yes|yes|Fish Super|30, 40|40%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|320|Wailmer|yes|yes|Fish Super|35|60%|type1=Water}}&lt;br /&gt;
{{Catch/footer|underwater}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|underwater}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | Underwater path&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}&amp;quot; | 1st room&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundytr|5px}}&amp;quot; | 2nd room&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber underwater RSE.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber 1R RS.png‎|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sealed Chamber 2R RS.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| [[File:Sealed Chamber underwater RSE.png|100px]]&lt;br /&gt;
| [[File:Sealed Chamber 1R E.png|150px]]&lt;br /&gt;
| [[File:Sealed Chamber 2R E.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In [[Pokémon Adventures]], the inscription in the chamber is instead on a damaged stone tablet. The [[Letter]] that {{adv|Sapphire}} delivered to {{Steven}} from [[Mr. Stone]] contained a reconstruction of the damaged paragraph. With the help of Sapphire, the [[Elite Four]] unseal the Desert Ruins, Island Cave, and Ancient Tomb. This is the backup plan the Stones had made in the case that they were unable to destroy the [[Seafloor Cavern]] before [[Team Magma]] and [[Team Aqua]] could get to {{p|Groudon}} and {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
The Elite Four believe that the &#039;&#039;it&#039;&#039; in the phrase &amp;quot;We feared it&amp;quot; refers to the risk of trying to control a Pokémon that is too powerful.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]], the rumble that is heard immediately before the [[legendary titans]] are unsealed is identical to the sound of the moving truck heard at the start of the [[player]]&#039;s adventure.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}&lt;br /&gt;
|zh_cmn=佈告石室 &#039;&#039;{{tt|Bùgào Shíshì|Stone Chamber of the Proclamation}}&#039;&#039;&lt;br /&gt;
|fr=Sanctuaire&lt;br /&gt;
|de=Siegelkammer&lt;br /&gt;
|it=Sala Incisa&lt;br /&gt;
|ko=고시의 석실 &#039;&#039;{{tt|Gosi-yi Seoksil|Stone Chamber of the Proclamation}}&#039;&#039;&lt;br /&gt;
|es=Cámara Sellada}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Hoenn}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Underwater locations]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[de:Siegelkammer]]&lt;br /&gt;
[[es:Cámara Sellada]]&lt;br /&gt;
[[fr:Sanctuaire]]&lt;br /&gt;
[[it:Sala Incisa]]&lt;br /&gt;
[[ja:おふれのせきしつ]]&lt;br /&gt;
[[zh:佈告石室]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=2963649</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=2963649"/>
		<updated>2019-05-06T21:09:57Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Nicknames for the player */  added incomplete template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, he or she is able to nickname the Pokémon to a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. Nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. The only way to change a Pokémon&#039;s nickname is by taking the Pokémon to a [[Name Rater]], and the Name Rater will refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation V onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward). The only exception is Generation IV, in which only the [[Trainer ID]] is checked.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. However, there are some cases where nicknames have some small effect on the game.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], nicknamed Pokémon are sometimes colored differently to non-nicknamed Pokémon. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, if the player has given a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will sometimes report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in [[Battle Video]]s as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees. From [[Generation V]] onward, instead there is profanity filter applied when attempting to nickname Pokémon or when transporting them using [[Poké Transporter]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname. Additionally, one of the requirements for encountering {{p|Regigigas}} at [[Island Cave]] is having a nicknamed {{p|Regice}} that was caught in these games in the party.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]], with the exception of [[Wallace]]&#039;s {{p|Milotic}} in [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}}, it is not nicknamed, and upon catching it, the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
{{incomplete|needs=Needs info from USUM}}&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions (based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages) or enter a nickname of their own choice. For example, in English a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or entering their own nickname.&lt;br /&gt;
&lt;br /&gt;
In the table below, &amp;lt;char&amp;gt; represents the first character of the player&#039;s name (&amp;lt;chars&amp;gt; represents the first two characters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version. No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard. The only character that cannot be entered from the keyboard is the at sign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Snowy.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Snowy]]]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[Character of the day|characters of the day]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, like in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], {{an|Lillie}}, and {{an|Lana}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], an {{alo|Vulpix}} called [[Snowy]], and an {{p|Eevee}} called [[Sandy]], respectively. [[Ritchie]], {{jo|Marina}}, and [[Mairin]] also nickname their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s mother, {{Delia}}, calls her {{p|Mr. Mime}} by the nickname [[Mimey]]. She also gave several of Ash&#039;s [[Alola]] Pokémon nicknames in &#039;&#039;[[SM024|Alolan Open House!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{m|surf}}ing {{p|Pikachu}} called [[Puka]] appeared in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{jo|Liza}}, a recurring character, nicknamed her personal {{p|Charizard}} [[Charla]].&lt;br /&gt;
&lt;br /&gt;
A baby {{p|Lugia}} nicknamed {{jo|Silver}} was featured from &#039;&#039;[[EP220|The Mystery is History]]&#039;&#039; to &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;, [[Dr. Abby]] referred to her {{p|Delcatty}} as Johnny.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] owned a {{p|Linoone}} that he nicknamed Tokin.&lt;br /&gt;
&lt;br /&gt;
Mairin, a recurring character who traveled with [[Alain]] in the {{series|XY}}&#039;s [[Mega Evolution Special]]s, has a {{p|Chespin}} nicknamed [[Chespie]]. She has also nicknamed her {{p|Flabébé}} Bébé.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, a travelling companion of {{Ash}}, nicknamed the Zygarde Core who traveled with {{ashfr|the group}} for a while [[Squishy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}}, which they called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An Alolan {{p|Persian}} nicknamed Pershie appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; and &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, belonging to a {{tc|Madame}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;, [[DJ Leo]] has an {{alo|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;, {{an|Gladion}} was revealed to own a {{TP|Gladion|Type: Null}}, which was nicknamed {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, Lillie nicknamed the young {{p|Cosmog}} found by Ash [[Nebby]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, [[Acerola]] has a {{Shiny}} {{p|Mimikyu}} nicknamed Mimikins.&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, Anela has an {{p|Oricorio}} nicknamed (Japanese &#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). In the English dub, it is simply referred to as Oricorio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, {{an|Lana}} nicknamed the {{p|Eevee}} she caught [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, after {{OBP|Red|Origins}} chose {{TP|Red|Charmander}} as his [[starter Pokémon]], [[Professor Oak]] told him he could nickname it if he wanted to. However, Red chose to leave Charmander without a nickname, although he did consider giving it the nickname Sepultura in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|da=Kælenavn&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pl=Przezwisko&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|pt_eu=Alcunha&lt;br /&gt;
|es=Mote&lt;br /&gt;
|sv=Smeknamn&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[es:Mote]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nickname&amp;diff=2961805</id>
		<title>Talk:Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nickname&amp;diff=2961805"/>
		<updated>2019-05-03T19:40:47Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Rotom Pokédex */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Simplification==&lt;br /&gt;
Shouldn&#039;t this article be simplified? It says &amp;quot;If the Pokémon is traded or transferred to another game, its nickname cannot be changed unless it is traded back to its Original Trainer.&amp;quot;, which could be shortened to something like &amp;quot;A Pokémon&#039;s nickname can only be changed by its OT.&amp;quot; Additionally, shouldn&#039;t the name rater&#039;s location and purpose be discussed here? --[[User:ZellMurasame|ZellMurasame]] 22:49, 11 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:no, i think it should stay how it is. you know somone is going to wonder about trading. i know i always did, untill i did it one day and realized how it works that way. &amp;lt;b&amp;gt;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAGNEDETH&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;TALK]]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; 23:35, 11 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes but when you get a Pokemon in a trade, you&#039;re not the OT so it should be obvious that you can&#039;t change the name. Once you get your Pokemon back, you&#039;re still the OT regardless of who owned it inbetween the catching and present. I&#039;m not sure how this is unclear. --[[User:ZellMurasame|ZellMurasame]] 00:04, 12 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: well, idk about anyone else, but i felt the games didnt really explain that very well. sure, somone who has done it knows it, but somone who hasnt, would think &#039;once i trade it, its name will be stuck&#039;. &amp;lt;b&amp;gt;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAGNEDETH&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;TALK]]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; 00:26, 12 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I wonder if when a ten-digit nickname in an american Generation IV game is traded to a Japanese one, it stays ten-digit? [[User:TorchicBlaziken|TorchicBlaziken]] 17:20, 1 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Yes, they do. [[User:PKMNChamp|PKMNChamp]] 12:23, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ALMOST!???==&lt;br /&gt;
&lt;br /&gt;
It says that nicknamed Pokemon are almost never encountered in battles. They&#039;re never encountered in battles, period. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 16:15, 25 December 2008 (UTC)&lt;br /&gt;
:They are in Stadium. --[[User:Phred|Phred]] 17:06, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== R/S/E Nickname Show ==&lt;br /&gt;
&lt;br /&gt;
Is the TV show in R/S/E really aired after every Pokémon is nicknamed?  In my experience, the show only airs if you change a Pokémon&#039;s name with the Name Rater.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:55, 3 June 2010 (UTC)&lt;br /&gt;
:Yeah, that is correct. I&#039;ve fixed the page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:47, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nicknames in Battle Videos==&lt;br /&gt;
Based on the small blurb about Tits the Staraptor, I did a test. It seems like the nicknames in Battle Videos are only reverted if you upload them to the GTS. &lt;br /&gt;
&lt;br /&gt;
To test this, I gave three Pokes vulgar nicknames (e.g. tits, bitch) and recorded a Battle Tower battle. When I viewed the Battle Video, the nicknames stayed the same. However, when I uploaded the video to the GTS and watched it on the server, the nicknames were reverted. I&#039;m not surprised, since it&#039;s similar to PBR&#039;s nickname reverting in Random Battles. &lt;br /&gt;
&lt;br /&gt;
Anyone got any more info, or can I clarify this in the article? [[User:MagicBarrier|MagicBarrier]] 03:25, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Available characters ==&lt;br /&gt;
&lt;br /&gt;
On the Japanese wiki they list which characters may be used in nicknames in the different generations. I thought maybe it would be interesting to do a comparison too, and possibly compare the character sets to that of other language versions. (like ü, ö, ß, etc in German and é, ç, à, etc in French version)&lt;br /&gt;
&lt;br /&gt;
In 2nd generation (checked on Pokémon Gold): &lt;br /&gt;
:upper: ABCDEFGHIJKLMNOPQRSTUVWXYZ -?!/.,(A-Z, space, hyphen, question mark, exclamation mark, backslash, full stop, comma)&lt;br /&gt;
:lower: abcdefghijklmnopqrstuvwxyz ×():;[]&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt; (a-z, space, multiplication sign, round bracket open, round bracket close, colon, semicolon, square bracket open, square bracket close, poké sign, mon sign)&lt;br /&gt;
&lt;br /&gt;
In 3rd generation (checked on Pokémon Ruby)&lt;br /&gt;
:upper: ABCDEFGHIJKLMNOPQRSTUVWXYZ ., (A-Z, space, full stop, comma)&lt;br /&gt;
:lower: abcdefghijklmnopqrstuvwxyz ., (a-z, space, full stop, comma)&lt;br /&gt;
:others: 0123456789 !?♂♀/-..“”‘’ (0-9, space, exclamation mark, question mark, male sign, female sign, backslash, hyphen, double full stop, double quotation mark open, double quotation mark close, single quotation mark open, single quotation mark close.)&lt;br /&gt;
&lt;br /&gt;
I can&#039;t find my 1st generation game right now. These where checked on European English versions as sold in the Netherlands, to be exact. --[[User:Spenvdm|Spenvdm]] 11:19, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giratina in Platinum ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that in Platinum if you catch Giratina in the Distortion World and nickname it, Cynthia will mention it by its nickname rather than species when you return? {{Unsigned|KinCryos}}&lt;br /&gt;
&lt;br /&gt;
== GTS limits ==&lt;br /&gt;
&lt;br /&gt;
If you try and put an unnicknamed Weedle on the GTS in Gen V it doesn&#039;t let you (I&#039;ve tested this and it&#039;s true). I&#039;ve heard this is because the name recognises &amp;quot;Weed&amp;quot; as an offensive word, however the Gen V GTS let me put a Turtwig named &amp;quot;SHIT&amp;quot; (transferred from Gen IV) up with no problems. Even though &amp;quot;SHIT&amp;quot; is a black listed nickname in BW (I&#039;ve tested this too). Is it that Weedle can&#039;t be put up due to the name &amp;quot;Weed&amp;quot; being offensive, or is there some other reason? If it is because of &amp;quot;Weed&amp;quot;, why was I allowed to put &amp;quot;SHIT&amp;quot; up? (It was for scientific purposes only and I took the Turtwig back from the GTS, so no 10 year old is gonna end up with it and get banned from pokémon by their parents) [[User:Jmvb|Jmvb]] 13:30, 14 April 2011 (UTC)&lt;br /&gt;
:Perhaps there is another abnormality on that Weedle? Try breeding it and offering its baby. The nickname filter doesn&#039;t stop you from entering &amp;quot;weed&amp;quot; as a nickname. The GTS filter which caused similar problems for {{p|Cofagrigus}} was removed, so this shouldn&#039;t be an issue. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 21 June 2011 (UTC)&lt;br /&gt;
::You say that but the Froslass problem wasn&#039;t fixed. {{unsigned|Lugia61617}}&lt;br /&gt;
&lt;br /&gt;
==Normal Names==&lt;br /&gt;
Can I just point out something which I think is worth the article noting? Due to the censoring nature, sometimes normal names can be blocked due to all or part of their name. (is it me or did Game Freak go OTT with this?) {{unsigned|Lugia61617}}&lt;br /&gt;
&lt;br /&gt;
== Nosepass/Probopass issue ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s worth noting that Nosepass and Probopass can&#039;t be loaded into the GTS for Black and White due the nickname sensor picking them up as offensive. --[[User:KingStarscream|KingStarscream]] 20:04, 12 March 2012 (UTC)&lt;br /&gt;
:This is already noted on their respective pages. This page is simply to inform why some names may not pass through and just nicknaming Pokémon in general. :) &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 20:38, 12 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of Nicknamed Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t there be a list of nicknamed Pokemon? Canon ones, of course, not just anyone&#039;s Pokemon. It can be in a dropdown list like on the move pages (like where it says which Pokemon have used what moves). We should have a list of all nicknamed Pokemon for the games, anime, manga, and TCG (if any). How about it? [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 22:41, 21 November 2012 (UTC)&lt;br /&gt;
:If there&#039;s no opposition, I&#039;m going to start it. [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 17:21, 16 December 2012 (UTC)&lt;br /&gt;
::Since the list will be so in-depth, why don&#039;t you start it in your userspace first? {{red link|User:Jdrawer/Nickname}} or a similar title would be good. I&#039;d recommend making it sortable, and including both trainer, what canon it&#039;s from, and the Pokémon nicknamed. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:28, 16 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picture... ==&lt;br /&gt;
&lt;br /&gt;
The picture still looks like a Bidoof being named &amp;quot;Buck&amp;quot;, not a Patrat being named &amp;quot;Lookout&amp;quot;... Can anyone fix this? [[User:ShinyMew9001|ShinyMew9001]] ([[User talk:ShinyMew9001|talk]]) 22:14, 22 July 2013 (UTC)&lt;br /&gt;
:Yes. The person who can fix this is called Time. Try hitting Ctrl F5. If that doesn&#039;t work, wait. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 22:29, 22 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About gen VI ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t there be a section or even a mention of the Nickname system in Pokemon X or Y? Like how the nickname limit&#039;s been changed or something? ★☆[[User:Togetic45|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Toge&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Togetic45|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;tic&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Togetic45|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]☆★ 10:59, 4 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think there should be. [[User:AwesomeGrovyle|AwesomeGrovyle]] ([[User talk:AwesomeGrovyle|talk]]) 03:10, 27 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::How about the fact that the player themself gains a nickname in X &amp;amp; Y? I assume there should at least be a mention of this. -[[User:Shockthetoast|Shockthetoast]] ([[User talk:Shockthetoast|talk]]) 06:29, 18 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Split==&lt;br /&gt;
In theory, this article should be about the names assigned to Pokémon only. However, recently, information about naming the player and similar concepts has been added. While understandable, since nickname and player name text entry is almost the same, I think the best solution would be to split that content to its own page and have this page once again be exclusively about names assigned to Pokémon. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:53, 2 February 2017 (UTC)&lt;br /&gt;
:I support this. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 20:46, 4 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creative abuse of nicknames in connection with Pokemon GO&#039;s appraisal function ==&lt;br /&gt;
&lt;br /&gt;
Should I mention the tendency of Pokemon GO user to give their Pokémon weird or obscene nicknames and through that, let the team leaders say obscene or weid things? It was a quite the meme when the appraisal system way released.--[[User:Arisboch|Arisboch]] ([[User talk:Arisboch|talk]]) 03:43, 9 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotom Pokédex ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can someone find the rotom Pokédex’s nicknames for the player and add them in to the “for the player section”. I’ll add a template for now. [[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 19:40, 3 May 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Darkrai_(Pok%C3%A9mon)&amp;diff=2958049</id>
		<title>Darkrai (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Darkrai_(Pok%C3%A9mon)&amp;diff=2958049"/>
		<updated>2019-04-26T19:28:06Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: /* Origin */ added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Dark}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Darkrai}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=490|prev=Manaphy|nextnum=492|next=Shaymin|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Darkrai}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Darkrai&lt;br /&gt;
|jname=ダークライ&lt;br /&gt;
|jtranslit=Dākurai&lt;br /&gt;
|tmname=Darkrai&lt;br /&gt;
|ndex=491&lt;br /&gt;
|abrow=257&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|category=Pitch-Black&lt;br /&gt;
|height-ftin=4&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.5&lt;br /&gt;
|weight-lbs=111.3&lt;br /&gt;
|weight-kg=50.5&lt;br /&gt;
|abilityn=1&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Bad Dreams&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|eggcycles=120&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=2&lt;br /&gt;
|evsp=1&lt;br /&gt;
|expyield=270&lt;br /&gt;
|oldexp=210&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|color=Black&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=darkrai&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Darkrai&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ダークライ&#039;&#039;&#039; &#039;&#039;Darkrai&#039;&#039;) is a {{type|Dark}} [[Mythical Pokémon]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
It was officially revealed in February 2007.&lt;br /&gt;
&lt;br /&gt;
It is a member of the [[Lunar duo]] with {{p|Cresselia}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Darkrai legs.png|thumb|left|250px|Darkrai&#039;s legs]]&lt;br /&gt;
Darkrai is a black, shadow-like Pokémon. It has a small head with a white fog-like ghostly plume billowing from its head covering one of its bright blue eyes, with the portion on its face resembling hair. It also has a red spiky growth around its neck. It has skinny arms and long black tatters hanging from its shoulders. It also has black, claw-like hands. It has the slight appearance of an hourglass figure and appears to be wearing an old, ripped cloak. It normally does not have any sort of legs, but it is able to extend stilt-like appendages in their place. In self-defense, Darkrai can retract its head and white &amp;quot;plume&amp;quot; into the pit atop its torso fringed by the aforementioned red growth.&lt;br /&gt;
&lt;br /&gt;
Darkrai is known to &amp;quot;inhabit&amp;quot; dreams and causes the target to have unending nightmares, which can be stopped if exposed to a [[Lunar Wing]] from {{p|Cresselia}}. However, the &amp;quot;unleashing of nightmares&amp;quot; is actually a defense mechanism, instead of an intentionally malicious act. It can become a shadow and escape danger or contact with humans. It is also capable of some human speech. In &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, it was shown its power was weaker than that of {{p|Dialga}} and {{p|Palkia}}. As seen in [[DP104|an anime episode]], Darkrai does not only cause nightmares; it is also attracted to them. It can also go around objects it is attracted to several times, as seen in the mentioned episode and [[Pokémon Ranger: Shadows of Almia]]. Darkrai possibly feeds off dreams, characterized by its association with never-ending nightmares. Darkrai is the [[Signature move|only known Pokémon]] that learns {{m|Dark Void}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Tobias Darkrai.png|thumb|250px|Darkrai in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Darkrai (M10)]]====&lt;br /&gt;
Darkrai debuted in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039; as a protagonist. It took the task of holding off the fighting between {{mov|Dialga}} and {{mov|Palkia}} until {{Ash}} and {{an|Dawn}} could put the [[Oración]] disk in the [[Space-Time Towers]] music player to calm the two [[Legendary Pokémon]] down. It reappeared in a cameo in the ending credits of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Darkrai made its main series debut in &#039;&#039;[[DP104|Sleepless In Pre-Battle!]]&#039;&#039;. Unlike the Darkrai in &#039;&#039;The Rise of Darkrai&#039;&#039;, this Darkrai was maliciously causing nightmares, much like in the {{pkmn|games}}. According to [[Officer Jenny]], it comes at a certain time every year. In the episode, however, it came earlier due to it being lured out by {{TRT}}&#039;s machine, which was also causing nightmares. Cresselia is normally in the same place as Darkrai to stop it from giving nightmares, but due to Darkrai&#039;s early arrival, the people in [[Canalave City]] had nightmares for several days. One night, it was concealing itself when {{p|Cresselia}} used its abilities to reveal it from the darkness. The two then battled and Darkrai hid itself once more in the shadows.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP183|League Unleashed!]]&#039;&#039;, a mysterious {{pkmn|Trainer}} in the [[Lily of the Valley Conference]] was shown to have a Darkrai. In [[DP184|the following episode]], [[Conway]] revealed that the Trainer, {{si|Tobias}}, had easily defeated eight [[Gym Leader]]s of the [[Sinnoh]] [[region]] using only Darkrai. In the [[Sinnoh League]] semifinals, this Darkrai was used in a {{pkmn|battle}} against Ash, where it easily defeated {{AP|Heracross}}, {{AP|Torkoal}}, and {{AP|Gible}}. However, it was defeated by [[Ash&#039;s Sceptile]] in &#039;&#039;[[DP189|The Semi-Final Frontier!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Darkrai appeared in &#039;&#039;[[PK26|Pikachu, What&#039;s This Key?]]&#039;&#039;. It was one of the Mythical Pokémon visited by {{MTR}}, {{TP|Jessie|Wobbuffet}}, and {{TP|James|Inkay}}, courtesy of {{p|Klefki}}&#039;s keys. Darkrai scared them out of a dark world in which it resided.&lt;br /&gt;
&lt;br /&gt;
A Darkrai appeared in &#039;&#039;[[XY098|Dream a Little Dream from Me!]]&#039;&#039;. It was the source of {{AP|Pikachu}}, Meowth, and [[Squishy]]&#039;s nightmare. It eventually left as soon as it was spotted by Ash and his friends.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Darkrai appeared in the opening sequence of &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP104|Darkrai|Dawn&#039;s Pokédex|Darkrai, the Pitch-Black Pokémon. Legend has it that on a moonless night, Darkrai will {{m|Dark Void|lure people to sleep}} and {{a|Bad Dreams|unleash nightmares}} upon them.}}&lt;br /&gt;
{{Animedexbody|DP189|Darkrai|Dawn&#039;s Pokédex|Darkrai, the Pitch-Black Pokémon. Darkrai can cause people and Pokémon to have {{m|nightmare}}s.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sird Darkrai.png|thumb|200px|Darkrai in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{main|Darkrai (M10)}}&lt;br /&gt;
Darkrai plays a major role in the first {{series|Diamond &amp;amp; Pearl}} {{pkmn|movie}}, &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;. Likewise, it appears in the {{ma|The Rise of Darkrai|manga adaptation}} of the film by [[Ryo Takamisaki]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In &#039;&#039;[[PS302|Phew for Mew]]&#039;&#039;, [[Sird]] let out a beam of light from a [[Poké Ball]] upon seeing {{adv|Deoxys}} leaving for space. Thinking that Sird was trying to retrieve Deoxys, {{adv|Red}}, {{adv|Blue}}, {{adv|Green}}, {{adv|Yellow}}, and {{adv|Silver}} tried to stop her, and {{adv|Mewtwo}} charged into the light of the Poké Ball. Within moments, the five [[Pokédex Holder]]s were turned into stone, and a black shadow appeared in front of Sird. When Sird reappeared in front of her [[Team Galactic]] colleagues in &#039;&#039;[[PS414|Double Trouble with Dialga and Palkia IV]]&#039;&#039; and explained what happened, the black shadow was revealed to be Darkrai, though Sird still did not reveal its name. Darkrai later reappeared in &#039;&#039;[[PS438|The Final Dimensional Duel VIII]]&#039;&#039;, where it was revealed that Sird had released it into the Distortion World. It first faced its arch-rival {{p|Cresselia}}. [[Charon]] later took control of the Pokémon, and, along with Giratina and Heatran, used it in a battle against the Sinnoh Legendary Pokémon in the climax of the chapter. Darkrai was later freed from the control of Charon, and departed to parts unknown.&lt;br /&gt;
&lt;br /&gt;
A Darkrai appeared as a silhouette in a fantasy in &#039;&#039;[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters DP manga===&lt;br /&gt;
A Darkrai appeared in &#039;&#039;[[PMDP19|The Illusory Pokémon Darkrai Appears!!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Darkrai (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Pokkén Darkrai.png|220px|thumb|Darkrai in Pokkén Tournament]]&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
Darkrai appears as a trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;A Pitch-Black Pokémon. It becomes active on nights of the new moon. This legendary Pokémon has the power to lull people to sleep and fill their heads with dreams. Proverbs say that Darkrai will make people have terrifying dreams on moonless nights. A {{type|Dark}} Pokémon, Darkrai uses the {{m|Dark Void}} [[move]], along with {{m|Embargo}}, which stops foes from using held items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
Darkrai appears as a [[Poké Ball]]&amp;lt;!--Master Ball?--&amp;gt; Pokémon. It puts fighters to sleep and damages them by using {{m|Dark Void}}.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;This Dark-type Pokémon can cause people and other Pokémon to experience nightmares. While it is floating in the air, it tucks its legs in so far, it looks like they vanish! In battle it will use a move called Dark Void, which sucks in surrounding opponents and puts them into a deep sleep. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAl&#039;&#039;&#039;: &#039;&#039;A Pokémon shrouded in mystery, Darkrai has the ability to implant nightmares into the minds of both humans and Pokémon. It has legs, but seems to prefer to float in the air. Its favourite move in this game is Dark Void. When this attack hits something, it creates a vortex that sucks in fighters and puts them to sleep. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Darkrai returns as a Poké Ball summon. As before, it uses Dark Void, which puts foes to sleep and damages them.&lt;br /&gt;
&lt;br /&gt;
===[[Pokkén Tournament|Pokkén Tournament DX]]===&lt;br /&gt;
Darkrai is a playable character in the arcade and Nintendo Switch versions of Pokkén Tournament.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
* {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}: {{mdc|Darkrai|2}} is revealed to be the main antagonist of the game in the post-game story. He wants to cover the world in darkness, and was behind the collapse of the Temporal Tower in the main storyline of the game. His interference is also the reason the player was separated from {{p|Grovyle}} and turned into a Pokémon. In the post-game story, he turns his attention to distorting the fabric of space to cover the world in darkness.&lt;br /&gt;
* [[PokéPark 2: Wonders Beyond]]: Darkrai is the main antagonist in the game. He resided in [[Wish Park]] and wants to merge the Wish Park with PokéPark.&lt;br /&gt;
* [[Pokémon Ranger: Shadows of Almia]]: Darkrai is the final boss, summoned by [[Blake Hall]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Dark}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It can lull people to sleep and make them dream. It is active during nights of the new moon.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Folklore has it that on moonless nights, this Pokémon will make people see horrific {{m|nightmare}}s.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=To protect itself, it afflicts those around it with nightmares. However, it means no harm.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=To protect itself, it afflicts those around it with nightmares. However, it means no harm.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=To protect itself, it afflicts those around it with nightmares. However, it means no harm.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It can lull people to sleep and make them dream. It is active during nights of the new moon.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=fff|entry=It can lull people to sleep and make them dream. It is active during nights of the new moon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Dark}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2/None|v=Diamond|v2=Pearl|area=[[Newmoon Island]] &amp;lt;small&amp;gt;(requires [[Member Card]])&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Generation IV#Darkrai|only one]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Platinum|area=[[Newmoon Island]] &amp;lt;small&amp;gt;(requires [[Member Card]])&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Generation IV#Darkrai 2|only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=HeartGold|v2=SoulSilver}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area={{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y|area={{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area={{pkmn2|Event}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon|area={{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ultra Sun|v2=Ultra Moon|area={{pkmn2|Event}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Dark}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Altru Tower]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mystifying Forest]] (13F), [[Crevice Cave|Lower Crevice Cave]] (B2F), [[Miracle Sea]] (B3F), [[Mt. Travail]] (17F), [[Spacial Rift]] (B14F) (with [[Mystery Part and Secret Slab|Mystery Part or Secret Slab]] in the bag)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble|color={{fire color}}|area=Ticket for releasing all five [[List of Pokémon with form differences#Rotom|alternate forms]] of {{p|Rotom}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Haunted Zone]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Hauntyard: All ([[Pokémon Rumble Blast#Legendary Boss Pokémon|Random Legendary Encounters]])}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Wish Park]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Flower Garden#Festival on Mount Moon|Flower Garden: Festival on Mount Moon]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;, [[Challenge Battle#The Final Battle Royale|Challenge Battle: The Final Battle Royale]]&amp;lt;br&amp;gt;NFC Figurine}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Pitch-Black Cavern#Stage 4|Pitch-Black Cavern: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Escalation Battle|Take on Escalation Battles]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Legend Terrain#Tomb of Nightmares|Legend Terrain: Tomb of Nightmares]] &amp;lt;small&amp;gt;(Special Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Super MD|link=Pokémon Super Mystery Dungeon|color={{gold color}}|area=[[Distress Mountain]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 18|Area 18: Stage 11]] (As a {{DL|Pokémon Picross|Mythical Pokémon}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=Dark|expand=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Cinema Darkrai|Japanese|Japan|50|July 14 to September 9, 2007|link=List of local Japanese event Pokémon distributions in Generation IV#Cinema Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Toys &amp;quot;R&amp;quot; Us Darkrai|English|United States|50|May 31 to June 1, 2008|link=List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Nintendo World Store Darkrai|English|United States|50|June 1 to 30, 2008|link=List of local English event Pokémon distributions in Generation IV#Nintendo World Store Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|French|France|50|July 3 to 6, 2008|link=List of local French event Pokémon distributions in Generation IV#Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|Italian|Italy|50|July 12 to September 14, 2008|link=List of local Italian event Pokémon distributions in Generation IV#Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|Spanish|Spain|50|July 22 to August 24, 2008|link=List of local Spanish event Pokémon distributions in Generation IV#Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|English|Europe|50|August 6 to 31, 2008|link=List of local English event Pokémon distributions in Generation IV#European Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|German|Germany|50|September 6 to November 2, 2008|link=List of local German event Pokémon distributions in Generation IV#Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Alamos Darkrai|English|Australia|50|October 30 to November 9, 2008|link=List of local English event Pokémon distributions in Generation IV#Australian Alamos Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DP}}|Nintendo of Korea Darkrai|Korean|South Korea|50|November 8 to 9, 2008|link=List of local Korean event Pokémon distributions in Generation IV#Nintendo of Korea Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter Vacation Darkrai|Japanese|Japan|50|December 27, 2010 to January {{tt|10|All Nippon Airways}}/{{tt|11|elsewhere}}, 2011|link=List of local Japanese event Pokémon distributions in Generation V#Winter Vacation Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Homeplus Darkrai|Korean|South Korea|50|September 3 to 25, 2011|link=List of local Korean event Pokémon distributions in Generation V#Homeplus Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter 2011 Darkrai|English|Europe|50|November 14, 2011 to January 31, 2012|link=List of local English event Pokémon distributions in Generation V#Winter 2011 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter 2011 Darkrai|German|Europe|50|November 14, 2011 to January 31, 2012|link=List of local German event Pokémon distributions in Generation V#Winter 2011 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter 2011 Darkrai|French|Europe|50|November 14, 2011 to January 31, 2012|link=List of local French event Pokémon distributions in Generation V#Winter 2011 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter 2011 Darkrai|Italian|Europe|50|November 14, 2011 to January 31, 2012|link=List of local Italian event Pokémon distributions in Generation V#Winter 2011 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|Winter 2011 Darkrai|Spanish|Europe|50|November 14, 2011 to January 31, 2012|link=List of local Spanish event Pokémon distributions in Generation V#Winter 2011 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BW}}|May 2012 Darkrai|English|Wi-Fi|50|May 9 to June 10, 2012|link=List of Wi-Fi English event Pokémon distributions in Generation V#May 2012 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Wonderland Darkrai|Japanese region|Online|50|April 19 to September 30, 2014|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Wonderland Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Wonderland Darkrai|Taiwanese region|Online|50|August 7 to September 30, 2014|link=List of Taiwanese region serial code event Pokémon distributions in Generation VI#Wonderland Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Mysterious World Darkrai|All|South Korea|50|December 20, 2014 to January 18, 2015|link=List of local event Pokémon distributions in Generation VI#Mysterious World Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|February 2015 Darkrai|PAL region|Online|50|February 13 to May 5, 2015|link=List of PAL region serial code event Pokémon distributions in Generation VI#February 2015 Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon 20th Anniversary Darkrai|American region|Online|100|May 1 to August 31, 2016&amp;lt;br/&amp;gt;September 27 to October 31, 2016|link=List of American region serial code event Pokémon distributions in Generation VI#Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon 20th Anniversary Darkrai|PAL region|Online|100|May 1 to August 31, 2016&amp;lt;br/&amp;gt;September 1 to 30, 2016|link=List of PAL region serial code event Pokémon distributions in Generation VI#Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SMUSUM}}|Alamos Darkrai|Korean region|Online|50|June 6 to August 31, 2018|link=List of Korean region serial code event Pokémon distributions in Generation VII#Darkrai}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====In-game events=====&lt;br /&gt;
{{eventAvail/h|type=Dark|lochide=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|Japanese|hide|50|April 26, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#Japanese Almia Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|English|hide|50|December 1, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#International Almia Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|French|hide|50|December 1, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#International Almia Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|German|hide|50|December 1, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#International Almia Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|Italian|hide|50|December 1, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#International Almia Darkrai}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPtHGSS}}|Almia Darkrai|Spanish|hide|50|December 1, 2008 onwards|link=List of game-based Pokémon distributions in Generation IV#International Almia Darkrai}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=Dark&lt;br /&gt;
|event1=Enigma Berry|event1type=Berry|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Dark&lt;br /&gt;
|HP=     70&lt;br /&gt;
|Attack= 90&lt;br /&gt;
|Defense=90&lt;br /&gt;
|SpAtk= 135&lt;br /&gt;
|SpDef=  90&lt;br /&gt;
|Speed= 125}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Dark&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     200&lt;br /&gt;
|Ghost=    50&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=   0&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=     50&lt;br /&gt;
|Fairy=   200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
{{learnlist/level7|1|Ominous Wind|Ghost|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level7|1|Disable|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level7|11|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level7|20|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20}}&lt;br /&gt;
{{learnlist/level7|29|Feint Attack|Dark|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|38|Nightmare|Ghost|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level7|47|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level7|57|Haze|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|66|Dark Void|Dark|Status|&amp;amp;mdash;|50|10}}&lt;br /&gt;
{{learnlist/level7|75|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|84|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/level7|93|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM61|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM63|Embargo|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM81|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM95|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
{{learnlist/breed7null}}&lt;br /&gt;
{{learnlist/breedf/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Last Resort|Normal|Physical|140|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snatch|Dark|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Spite|Ghost|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Throat Chop|Dark|Physical|80|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Trick|Psychic|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Darkrai|Dark|Dark|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Dark}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Dark|ndex=491&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-22&lt;br /&gt;
|IQ=I&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Dark&lt;br /&gt;
|group=Dark&lt;br /&gt;
|assist=Dark&lt;br /&gt;
|field=Dark Power&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|browser=It sends gusts of {{m|Ominous Wind|dark wind}} and lets loose {{m|Dark Pulse|dark pulses}} to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Dark&lt;br /&gt;
|att=5&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=5&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Dark&lt;br /&gt;
|att=5&lt;br /&gt;
|def=4&lt;br /&gt;
|speed=5&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Dark|ndex=491&lt;br /&gt;
|Pad=Darkrai came to the PokéPark in search of a comfortable place to stay. He&#039;s second to none when playing {{DL|Attractions|Dusknoir&#039;s Speed Slam}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Dark|ndex=491&lt;br /&gt;
|pad=He tried to ease his loneliness by inviting everyone to one world, but the incident with the Dark Vortex made him realize that he was not alone.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Dark|ndex=491&lt;br /&gt;
|power=4&lt;br /&gt;
|skill=Power of Five&lt;br /&gt;
|skilldesc=Increases the damage dealt by matching five Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Dark|ndex=491|num=303&lt;br /&gt;
|min=80&lt;br /&gt;
|max=145&lt;br /&gt;
|raisemaxlevel=20&lt;br /&gt;
|skill=Sleep Charm&lt;br /&gt;
|skilldesc=Leaves the foe asleep.&lt;br /&gt;
|swapper=Spookify+&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Dark|ndex=491&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=172&lt;br /&gt;
|attack=285&lt;br /&gt;
|defense=198&lt;br /&gt;
|fast={{m|Snarl}}, {{m|Feint Attack}}&lt;br /&gt;
|special={{m|Focus Blast}}, {{m|Shadow Ball}}, {{m|Dark Pulse}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=491&lt;br /&gt;
|name1=Darkrai&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dark}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=491}}&lt;br /&gt;
{{Spritebox/5|ndex=491}}&lt;br /&gt;
{{Spritebox/6|ndex=491}}&lt;br /&gt;
{{Spritebox/7|ndex=491}}&lt;br /&gt;
{{Spritebox/Footer|491|Darkrai}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Darkrai&#039;s [[Effort values|effort value]] [[List of Pokémon by effort value yield|yield]] of 2 Special Attack and 1 Speed is unique.&lt;br /&gt;
* Darkrai has two different portrait pictures in both {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, and {{g|Mystery Dungeon: Explorers of Sky}}.&lt;br /&gt;
* Sailor [[Eldritch]]&#039;s son says &#039;&#039;&amp;quot;&amp;lt;sc&amp;gt;Dar... Dark...&amp;lt;/sc&amp;gt; Is watching me...&amp;quot;&#039;&#039; in his sleep before the player cures his nightmare. It is assumed that he is talking about Darkrai, as it is known to give its victims horrific nightmares.&lt;br /&gt;
** If Darkrai &#039;&#039;was&#039;&#039; the cause of the sailor&#039;s son&#039;s nightmares, it can be assumed Darkrai is aware that the player cured the boy using {{p|Cresselia}}&#039;s [[Lunar Wing]]. When the player takes the [[Member Card]] to the Harbor Inn, the innkeeper (presumably an illusion created by Darkrai) states that he has been waiting for the player&#039;s arrival.&lt;br /&gt;
* In the early Japanese versions of {{2v2|Diamond|Pearl}}, Darkrai can be caught with the [[Surf glitch]]. However, this glitch was fixed in other language versions. [[Tweaking|Another glitch]] has been discovered that allows players of other language releases to reach Darkrai without the Member Card.&lt;br /&gt;
** This has been remedied in {{game|Platinum}}, however, as Darkrai itself will not appear on the island without the event ticket.&lt;br /&gt;
* Darkrai was designed by [[Hironobu Yoshida]].&amp;lt;ref&amp;gt;https://www.pokemon.com/us/play-pokemon/worlds/2014/info/vips/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Darkrai&#039;s appearance and abilities suggest it is based on the concept of {{wp|nightmare}}s. Resembling a {{wp|shadow}}, it may also have been inspired by the {{wp|bogeyman}},  The {{wp|nocnitsa}}, the Greek god {{wp|Morpheus}}, the {{wp|night hag}}, {{wp|genie}}s (or {{wp|jinn}}), or the {{wp|Oneiroi}}, namely {{wp|Phobetor}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Darkrai is a combination of &#039;&#039;dark&#039;&#039;, and 暗い &#039;&#039;kurai&#039;&#039; (dark) or &amp;quot;rai&amp;quot; (Hindi for king).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Dark|type2=Dark&lt;br /&gt;
|ja=ダークライ &#039;&#039;Darkrai&#039;&#039;|jameaning=From &#039;&#039;dark&#039;&#039; and 暗い &#039;&#039;kurai&#039;&#039; (dark)&lt;br /&gt;
|de=Darkrai|demeaning=Same as Japanese name&lt;br /&gt;
|fr=Darkrai|frmeaning=Same as Japanese name&lt;br /&gt;
|es=Darkrai|esmeaning=Same as Japanese name&lt;br /&gt;
|it=Darkrai|itmeaning=Same as Japanese name&lt;br /&gt;
|ko=다크라이 &#039;&#039;Darkrai&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=達克萊伊 &#039;&#039;Dá Kè Lái Yī&#039;&#039;|zh_cmnmeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=達克萊伊 &#039;&#039;Daat Haak Loi Yi&#039;&#039;|zh_yuemeaning=Transliteration of Japanese name&lt;br /&gt;
|ru=Даркрай &#039;&#039;Darkray&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lunar duo]]&lt;br /&gt;
* [[Darkrai (M10)]]&lt;br /&gt;
* [[Darkrai (Explorers of Time, Darkness, and Sky)]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokedex/#491 Darkrai on Pokemon.com]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{EventExclusive}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Legendary Pokémon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Smash Bros.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{PokémonPrevNext/Head|type=Dark}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=490|prev=Manaphy|nextnum=492|next=Shaymin}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythical Pokémon]]&lt;br /&gt;
[[Category:Promotion-only Pokémon]]&lt;br /&gt;
[[Category:Pokémon in no regional Pokédex]]&lt;br /&gt;
&lt;br /&gt;
[[de:Darkrai]]&lt;br /&gt;
[[es:Darkrai]]&lt;br /&gt;
[[fr:Darkrai]]&lt;br /&gt;
[[it:Darkrai]]&lt;br /&gt;
[[ja:ダークライ]]&lt;br /&gt;
[[zh:达克莱伊]]&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Darkrai_(Pok%C3%A9mon)&amp;diff=2951105</id>
		<title>Talk:Darkrai (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Darkrai_(Pok%C3%A9mon)&amp;diff=2951105"/>
		<updated>2019-04-10T22:57:42Z</updated>

		<summary type="html">&lt;p&gt;UltraSolgaleo: Added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added {{m|Spacial Rend}} and {{m|Roar of Time}} to the learnset to refer to the 10th Movie Giveaway in Japan. -[[User:Chosen|Chosen]] 7/17/07&lt;br /&gt;
&lt;br /&gt;
Got rid of the note that players should not save in the Mystery Zone. You can not save in the Mystery Zone because the menu doesn&#039;t work in the Mystery Zone.&lt;br /&gt;
-[[User:Vereux0|Vereux0]] 8/3/07&lt;br /&gt;
&lt;br /&gt;
Added a note on how Darkrai seems to want to meet the player. Felt it worth mentioning, as it does say somehting about Darkrai&#039;s intelligence.-[[User:Featherflame|Featherflame]] 8/9/07&lt;br /&gt;
&lt;br /&gt;
I added that the [[Lunar Wing]] is said in D/P to be the only thing that can wake people up from Darkrai&#039;s nightmares. Something vaguely similar to this is stated in the Lunar Wing article, so it&#039;s up to your judgment whether to leave it or not. [[User:LordArceus|LordArceus]] 16:57, 21 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=possible inspiration=&lt;br /&gt;
I haven’t seen this talked about before, but I think that darkrai May be inspired by the nocnitsa of Slavic folklore. Here are some similarities I noticed: &lt;br /&gt;
&lt;br /&gt;
-both can cause nightmares &lt;br /&gt;
&lt;br /&gt;
-both can be warded off by having a certain object nearby while you are asleep (noctitsa can be warded off with a stone ring, while darkrai is warded off with the lunar wing. ) &lt;br /&gt;
&lt;br /&gt;
-they have some visual similarities &lt;br /&gt;
•nocnitsa is commonly depicted as having grey hair, while darkrai has a white plume of ghostly fog that resembles hair emanating from its head&lt;br /&gt;
•nocnitsa is commonly depicted as levitating and having no legs, while darkrai is mostly seen floating with its legs retracted&lt;br /&gt;
•nocnitsa is commonly portrayed as wearing a tattered dress, whilst darkrais body slightly resembles a dress, with the spiky part at the bottom of its torso resembling a ripped cloak or gown. &lt;br /&gt;
[[User:UltraSolgaleo|UltraSolgaleo]] ([[User talk:UltraSolgaleo|talk]]) 22:57, 10 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ooooo...SaTaN ==&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m close to coming down hard on whoever put that thing about Satan in there.  If somebody thinks Darkrai is a Satanic Pokémon, they can keep it to themselves.  It&#039;s fan-made CRAP and it has no place on Bulbapedia.  That is the only evidence to support it is probably coincidental.  Going by this thinking, any Pokémon that can learn [[Pursuit]] is &amp;quot;Satanic,&amp;quot; and {{p|Politoed}} can learn [[Pursuit]]!  Jeez, people!  Keep it on the forum!  -[[User:Politoed666|Politoed666]] 00:35, 19 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, I can understand people mistaking Giratina as a &amp;quot;Devil&amp;quot; becuase of the &amp;quot;666&amp;quot; crap, but Darkrai? That&#039;s taking it too far. [[User:Diachronos|Diachronos]] 17:57, 9 September 2008 (UTC)&lt;br /&gt;
:Actually 666 is the human number of imperfection, but I don&#039;t see where it relates to Darkrai or Giratina. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:42, 26 October 2008 (UTC)&lt;br /&gt;
::Have you never heard of the {{wp|Number of the Beast}}?...And was there ever a &amp;quot;human number of imperfection&amp;quot;?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 22:02, 26 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
41 [[User:Cassius335|- Cassius335]] 17:42, 27 October 2008 (UTC)&lt;br /&gt;
:::Please, don&#039;t argue with me on this. I realize that you don&#039;t read the bible... The number 666 is the human number of imperfection (Revelation 13:16-18) and the number of the beast, as 7 is the perfect number of The Lord a triple 6 is imperfection of the human and the beast. Anyways, &#039;&#039;&#039;I don&#039;t see the point of talking this here in bulbapedia&#039;&#039;&#039;... my question was &amp;quot;&#039;&#039;what does it have to do with Giratina and/or Darkrai?&#039;&#039;&amp;quot; &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:58, 27 October 2008 (UTC)&lt;br /&gt;
::::Here we go.Darkrai is not based off Satan, nor is Girantia.This is a STUPID topic.Darkrai and Girantia are Benevolent. thank you, topic CLOSED--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Nag at Me!&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::::There needs to be an dark force, since pokemon are the ones doing all of the fighting. And not all pokemon are &#039;&#039;&#039;&#039;&#039;rich with kindness&#039;&#039;&#039;&#039;&#039; People have their own opinions, whether this site respects them or not. &#039;&#039;&#039;And there&#039;s no need to get rude and nasty about it!&#039;&#039;&#039; --[[User:Kid Sonic|Kid Sonic]] 19:35, 8 February 2010 (UTC) (Remember this name!)&lt;br /&gt;
&lt;br /&gt;
== ano...==&lt;br /&gt;
I put in the fact that Drakai can&#039;t be traded on the GTS. :)&lt;br /&gt;
-[[User:IshiiSachiko|IshiiSachiko]]&lt;br /&gt;
:No offense, but I removed it. Not every Darkrai will have a Classic Ribbon, just like how not every Darkrai will have a normal ribbon like a Cool Contest Ribbon. The Classic Ribbon isn&#039;t a &#039;&#039;part&#039;&#039; of Darkrai, and it&#039;s possible for it not to have it (for example, the Darkrai on [[Newmoon Island]] has no Classic Ribbon).--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 02:48, 25 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
That information is on the Ribbon article anyway. (About Pokémon with that ribbon not being able to be traded) &amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 12:57, 25 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprite ==&lt;br /&gt;
&lt;br /&gt;
on the back sprite, darkrai has a large number of dots on its back, but the shiny sprite doesn&#039;t. which one is wrong? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Origami&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Guy&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;Talk&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;Contribs&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;background:#FFFFFF; border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;[[:User_talk:Origamiguy/Mudkipz|&amp;lt;FONT COLOR=&amp;quot;#0080FF&amp;quot;&amp;gt;Mudkipz&amp;lt;/FONT&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 10:36, 24 May 2008 (UTC)&lt;br /&gt;
: It shouldn&#039;t have dots. I fixed it already. &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 04:08, 2 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RobbieNewton&#039;s Edit==&lt;br /&gt;
&lt;br /&gt;
I edited the trivia to reflect what the UK Darkrai Event was.&lt;br /&gt;
&lt;br /&gt;
==something...==&lt;br /&gt;
Isn&#039;t there a TCG card for the event Darkrai? I saw one at Wal-Mart. It was holding Enigma Berry, and it knew Dialga and Palkia&#039;s moves.[[User:Kkllnn|Kkllnn]] 14:32, 31 August 2008 (UTC)&lt;br /&gt;
:Well, yeah. If you would look at [[Darkrai (TCG)]] it would show you everytime Darkrai appeared in the TCG. The card you are talking about is {{TCG ID|DP Promo|Darkrai|24}}. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 14:38, 31 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Would somebody PLEASE neaten up that trivia section? It&#039;s a mile long. -- [[User:Umbee|Umbee]] 15:47, 18 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Scarecrow==&lt;br /&gt;
You notice how Darkrai is kind of like the Batman villian scarecrow?[[User:Shadow1337|Shadow1337]] 00:05, 19 October 2008 (UTC)&lt;br /&gt;
:No. No, I don&#039;t.--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 00:06, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree with Kkllnn: No. [[User:LordArceus|LordArceus]] 16:52, 21 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I put that there &#039;&#039;before&#039;&#039; Platinum so I thought Darkrai &#039;&#039;liked&#039;&#039; giving people nightmares.[[User:Shadow1337|Shadow1337]] 20:55, 26 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;To Kill a Mockingbird&#039;&#039;==&lt;br /&gt;
He kind of reminds me of the character Boo Radley from &#039;&#039;To Kill a Mockingbird&#039;&#039; in that he&#039;s made into&lt;br /&gt;
some kind of monster by others but is actually hamrless and even saves people on occasions. Anyone agree?[[User:Shadow1337|Shadow1337]] 19:50, 29 October 2008 (UTC)&lt;br /&gt;
:Theres a resmblance, but its not like that character base(not the character himself, but what he acts like) is not rare--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Nag at Me!&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::Good point.[[User:Shadow1337|Shadow1337]] 20:31, 29 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pronounciation ==&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know spanish, then you&#039;ll not get what I want to say.&lt;br /&gt;
In Japanese, the name is read (written in spanish pronounciation) &amp;lt;sc&amp;gt;Daakuráy&amp;lt;/sc&amp;gt;, so the name will be correctly pronounced &amp;quot;&amp;lt;sc&amp;gt;Dark-rráy&amp;lt;/sc&amp;gt;&amp;quot;. But the english pronounciation is &amp;quot;&amp;lt;sc&amp;gt;Dárk-rrey&amp;lt;/sc&amp;gt;&amp;quot;, which is not correct. I don&#039;t know how to write down a well pronounced &amp;quot;Darkrai&amp;quot; in english. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:50, 8 November 2008 (UTC)&lt;br /&gt;
:{{wp|Darkness|Dark}} {{wp|rye}}?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 17:11, 8 November 2008 (UTC)&lt;br /&gt;
::LOL that&#039;s funny xD but that&#039;s the correct pronounciation. Well, I also didn&#039;t know that pron was a bad word =S &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:14, 8 November 2008 (UTC)&lt;br /&gt;
:::Dark Rye Bred. It makes sense. Pron=Porn--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Shut the **** up&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
:::The pronunciation I&#039;ve heard in Youtube is &amp;quot;Dark-ray&amp;quot;. But in the teaser of the [[Rise of Darkrai|movie]], it&#039;s &amp;quot;Dark-rye&amp;quot;. Hmm... SO &amp;quot;Dark-rye&amp;quot; is correct?[[User:Palkia38|Palkia38]] 08:10, 2 January 2009 (UTC)&lt;br /&gt;
::::In The Rise Of Darkrai, it&#039;s &#039;&#039;Dark-rye&#039;&#039;. About Spanish, you&#039;ll have to check around.[[User:Csisps_26|&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Csisps_26&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Csisps_26|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;ViSiT&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 08:15, 2 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GTS ==&lt;br /&gt;
&lt;br /&gt;
Last night I saw that Darkrai are now allowed on the GTS except for Shaymin and Arceus.--[[wp:Halloween|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☆&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FF5F00;&amp;quot;&amp;gt;&#039;&#039;&#039;Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:08, 29 November 2008 (UTC)&lt;br /&gt;
:Thats true. AS far as I know, English games are not allowed to trade for DArkrai on GTS[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Shut the **** up&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::They&#039;ve been always tradeable. The only ones that cannot be traded are the ones that you get at an event, because they have the Classic Ribbon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:38, 2 December 2008 (UTC)&lt;br /&gt;
:::Well, I&#039;ve searched for Darkrai in the [[GTS]], and atleast four people offered Darkrai! Well, they can be hacked, or they caught it in Newmoon Island.[[User:Palkia38|Palkia38]] 10:03, 1 January 2009 (UTC)&lt;br /&gt;
::::Do do od. I havent checked it in a while, but the legitimate ones arent on GTS, they cant be[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Message after encounter ==&lt;br /&gt;
&lt;br /&gt;
I just captured Darkrai in my Platinum and this text appeared after the encounter:&lt;br /&gt;
&lt;br /&gt;
...A voice called out from somewhere...&lt;br /&gt;
&lt;br /&gt;
???: DARKRAI...&lt;br /&gt;
Your power is strong.&lt;br /&gt;
Though you don&#039;t will it, you make people and Pokémon around see terrible nightmares...&lt;br /&gt;
That is why you came here...&lt;br /&gt;
&lt;br /&gt;
Newmoon Island...&lt;br /&gt;
There is no one but you here...&lt;br /&gt;
There is none that can be drawn into your nightmare...&lt;br /&gt;
If anyone were to fall into a nightmare, the Fullmoon Island is close by...&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
... &lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
So if anyone thinks its important enough, feel free to add it either here or in the [[Newmoon Island]] article.. Although I&#039;m not sure if this has already been added.--[[User talk:AOS|AOS]] 05:31, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wi-Fi Event ==&lt;br /&gt;
&lt;br /&gt;
Someone should add the Wi-fi event to the article--[[User:Pokemongirl1|Masta Pokemongirl]] 14:27, 4 August 2009 (UTC)&lt;br /&gt;
:See &#039;&#039;&#039;[[Member Card]]&#039;&#039;&#039;. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 14:29, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moveset...? ==&lt;br /&gt;
&lt;br /&gt;
Is anyone going to add movesets for wild legendary Pokémon? I chose Darkrai&#039;s page because I&#039;m currently fighting Darkrai and don&#039;t know how long it is until he uses Struggle. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Giratina&#039;s Embodiment|Giratina&#039;s Embodiment]] ([[User talk:Giratina&#039;s Embodiment|talk]] • [[Special:Contributions/Giratina&#039;s_Embodiment|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 16:51, 4 August 2009 (UTC)&lt;br /&gt;
:Wild Pokémon know the four highest moves in their moveset at the time of encounter. We don&#039;t need to add anything new, because we&#039;re going with the theory that our readers can count to four. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:25, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Legs? ==&lt;br /&gt;
Does Darkrai have legs? In the artwork and the games he doesn&#039;t seem to, yet in some merchandise i have of him (from keychains and such) he has clear little... poiny leg things. Are these in any of the games, or is this some sort of fake toy? [[User:CherryParanoia|CherryParanoia]] 20:51, 24 August 2009 (UTC)&lt;br /&gt;
:Its &amp;quot;legs&amp;quot; are shown in Movie 10. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:52, 24 August 2009 (UTC)&lt;br /&gt;
::Ohh thanks :) [[User:CherryParanoia|CherryParanoia]] 16:54, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darkrai&#039;s Type ==&lt;br /&gt;
&lt;br /&gt;
The fact that Darkrai is a Dark-type makes perfect sense, but it has always surprised me that he isn&#039;t also a Ghost-type, given his rather ghost-like appearance and properties.  Why do you think it wasn&#039;t made to be a ghost-type?--[[User:Webspidrman|Webspidrman]] 22:43, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bring this to the [http://bmgf.bulbagarden.net/ forums] please. — [[User:Axxonn|&amp;lt;span style=&amp;quot;color:#6F6FA6&amp;quot;&amp;gt;&#039;&#039;&#039;Axxonn&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:A66F6F&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;the&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#646464&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 22:58, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* By the way, Dark/Ghost has no weaknesses, and Darkrai is still uber even with only one type. If it was Dark/Ghost, it would be banned from Ubers as well. [[User:Bwburke94|Bwburke94]] 16:16, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures? ==&lt;br /&gt;
&lt;br /&gt;
Are there any pictures of Darkrai&#039;s &amp;quot;feet&amp;quot;? That needs to be in the article. Not neccesarily as the infobox picture, but somewhere in the article. [[User:Flyingtypefan|Flyingtypefan]] 05:30, 17 May 2010 (UTC)&lt;br /&gt;
:It wouldn&#039;t be too hard to get; I&#039;m sure somebody probably has the DVD. If not, it should be on YouTube. [[User:MrConcreteDonkey|MrConcreteDonkey]] 06:38, 17 May 2010 (UTC)&lt;br /&gt;
::Youtube shouldn&#039;t be used for pictures. Quality is too low. Someone should have the DVD though. But since it&#039;s a picture from the anime it would need to go in the anime section or on [[Darkrai (M10)|this page]]. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:44, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DP189 ==&lt;br /&gt;
&lt;br /&gt;
Was it confirmed that Ash was fighting Takuto? In that case the Paul vs. Ash fight was spoiled :O --[[User:Burgundy|Burgundy]] 07:21, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it wasn&#039;t it just said that darkrai will appear I deleted the part about ash battling it in dp189.[[User:1rkhachatryan|RBK]] 21:11, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now it is confirmed, so it should be put back on. {{User|MrConcreteDonkey}}&lt;br /&gt;
&lt;br /&gt;
== Add something to the Manga section ==&lt;br /&gt;
&lt;br /&gt;
Pokemon Adventures. Sird. She has a Darkrai, which, upon its clash with Mewtwo, petrified the Kanto Dex Holders and Silver. Should this be noted?... [[User:Pikachu127|Pikachu127]] 22:20, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Gift ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was playing either Pearl or Platinum a long time age at McDonald&#039;s and checked Mystery Gift and got a Darkrai with Nickname &amp;quot;?????&amp;quot;. The Original Trainer is also &amp;quot;?????&amp;quot;, and is colored red. ID number is 07147. It&#039;s in a Cherish Ball and knows Roar of Time and Spacial Rend, and a couple of HM moves I taught it. Anyone know where this Darkrai came from?&lt;br /&gt;
&lt;br /&gt;
Mystery Gift indeed.&lt;br /&gt;
&lt;br /&gt;
(I&#039;m in Canada, BTW.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:HappyZekrom|HappyZekrom]] 01:45, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pics? ==&lt;br /&gt;
Hey guys, umm as you can tell I&#039;m kind of a new user on here and I was wondering if anybody here will be kind enough to add the picture of Darkrai&#039;s retracted head and white &amp;quot;plume&amp;quot; when it&#039;s defending itself? Here&#039;s a picture of it that I have recently posted on my 5 years-old photobucket account ---&amp;gt;  [http://s292.photobucket.com/albums/mm39/artsygal12/?action=view&amp;amp;current=darkraisplume_zpsf6d9fbcb.png Darkrai&#039;s plume] --[[User:HTSasha123|HT Sasha]] ([[User talk:HTSasha123|talk]]) 04:13, 24 September 2012 (UTC) HTSasha123&lt;br /&gt;
:All images on Bulbapedia are uploaded and managed over on the [http://archives.bulbagarden.net/wiki/Main_Page Bulbagarden Archives]. Once you upload the file over there, you will be able to insert the image on the articles here. Make sure you upload your images in .png format, as that is the type of files used for anime images. Hope this helps you out. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 21:25, 23 September 2012 (UTC)&lt;br /&gt;
 &lt;br /&gt;
Omg thank you ;-; --[[User:HTSasha123|HT Sasha]] ([[User talk:HTSasha123|talk]]) 21:30, 23 September 2012 (UTC) HTSAsha123&lt;br /&gt;
&lt;br /&gt;
== DarkRai Name Origin and Character Design ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;rai&amp;quot; pronounced &#039;&#039;rye&#039;&#039;  is hindi for king. From wikipedia : &amp;quot;Rai is a historical title of honour in India[...]It is derived from Raja (king, prince or chief).&amp;quot; http://en.wikipedia.org/wiki/Rai_(Indian)&lt;br /&gt;
&lt;br /&gt;
Hence, this plays into the character background and design. First, the character has a design of a Medieval Count. Second, the character has a mystical, other worldly, spiritual yet fantastical quality to it that can be seen in Indian stories.&lt;br /&gt;
Also, to an above post, the &amp;quot;Rey&amp;quot; in spanish might have the same etymological roots as &amp;quot;Rai&amp;quot;.[[User:ZoroFan|ZoroFan]] ([[User talk:ZoroFan|talk]]) 03:07, 15 February 2013&lt;br /&gt;
&lt;br /&gt;
Also, Darkrai might be based on the Cthulhian stories of other-dimensional beings that would cause onlookers to spiral into deep madness. Given that the generation Darkrai was released in dealt with other dimensional Pokemon, just like itself, it seems likely that the Darkrai aspect of causing debilitating nightmares was likely a shout-out to the Lovecraftian legacy.[[User:ZoroFan|ZoroFan]] ([[User talk:ZoroFan|talk]]) 03:18, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added origin  ==&lt;br /&gt;
&lt;br /&gt;
I was browsing through wikipedia about Morpheus and I discovered that there were other dream deities, Like Phobetor the God of Nightmare&lt;br /&gt;
 here&#039;s the link http://en.wikipedia.org/wiki/Phobetor&lt;br /&gt;
&lt;br /&gt;
so would it be ok to put this in the origin section of the trivia?&lt;br /&gt;
&lt;br /&gt;
[[User:Animaltamer7|Animaltamer7]] ([[User talk:Animaltamer7|talk]]) 03:08, 31 January 2014 (UTC)Animaltamer7&lt;br /&gt;
&lt;br /&gt;
== &amp;quot; It can also go around objects it is attracted to several times&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What does that mean? It says &amp;quot; It can also go around objects it is attracted to several times&amp;quot;. Anything can go around objects several times. Can we please elaborate this? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 17:10, 30 October 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>UltraSolgaleo</name></author>
	</entry>
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