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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014883</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014883"/>
		<updated>2013-11-13T06:19:15Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
List is definitely incomplete, though probably not by much now. I&#039;ve been going through each balloon and have found a fair number of items that haven&#039;t been added yet. I&#039;m uncertain if there are more rewards beyond drinks for attempts that clock below the target time, and I haven&#039;t been doing checks for that. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:50, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon? [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:47, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Secret Super Training Rewards ==&lt;br /&gt;
&lt;br /&gt;
All,&lt;br /&gt;
While I have been a huge fan of Bulbapedia and the information it has provided for many years, I am new to the discussion and creation of Bulbapedia articles. I am not familiar with the protocols of Wiki edits or discussions, but I would like to see more information on this subject. I have been searching the web since the release of Pokemon X and Y and it seems that, despite all other information available, the Super Training and Secret Super Training is among some of the subjects with the least supporting evidence and information.&lt;br /&gt;
&lt;br /&gt;
My main concern, apart from EVs and other obvious results of Super Training, is the rewards of Super Training and Secret Super Training; more specifically, what items are rewarded during Secret Super Training has been of great interest to me.&lt;br /&gt;
&lt;br /&gt;
One of the primary reasons I bring this up is because, like many of you, I have finished the bulk of Pokemon X and Y. However, as I alluded to earlier, I can not seem to find any conclusive data about the rewards of Secret Super Training. I have completed each task more or less dozens times. The focus of my inquiry is this: is the reward for each training session &amp;quot;random?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I consistently finish training regimens within Target Time. More than that, I am finishing with a full minute to spare &#039;&#039;above&#039;&#039; Target Time. With work, I am occasionally still beating some of my earlier records. All of this to no avail: I am not rewarded the more &amp;quot;rare&amp;quot; reward, and half the time I get Soda Pops, even when I beat my High Scores. The Soda Pops are what pushed me over the edge and prompted me to write the discussion (that, and I saw very little in the &amp;quot;Discussion&amp;quot; tab&amp;quot;). If I am kicking butt at the Secret Super Training, but getting Soda Pops (I really just want a couple Evolutionary Stones, like the Dawn Stone) instead, is it better to do poorly early on and increase your High Score by nominal amounts later on?&lt;br /&gt;
&lt;br /&gt;
I realize I pose a number of concerns and questions in this post, and that many of them are unable to be answered now. Let it be known that if there is anything I can do to provide Bulbapedia with more information on this, or any other subject, I would be &#039;&#039;&#039;happy&#039;&#039;&#039; to oblige. I have a blank version of Pokemon Y (my main game is on Pokemon X) and would be happy to do some baseline testing if anyone knows any more information regarding Super Training and Secret Training.&lt;br /&gt;
&lt;br /&gt;
Just to reiterate before I finish, my main concern is &amp;quot;what should I be doing to maximize the chances of getting the more &#039;rare&#039; item rewards of Secret Super Training?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
Thomas {{unsigned|TDKenyon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
The rewards seem to be random. I haven&#039;t tested it too much, but better performance seems to only increase the odds of getting a more valuable reward rather than guarantee them. Unfortunately, this means that the player is sometimes rewarded with Soda Pops and Lemonades despite a good performance. That said, the odds seem to be that finishing above target time has a low chance of getting drinks, with Hard Stones/Stardusts/Wings being common and evo stones/PP Up being uncommon or rare. At least, that&#039;s my personal experience. I haven&#039;t tested this with a large sample pool. I also have barely tested finishing below target time, so I&#039;m not sure if the odds of finding more valuable items diminishes (though every time I&#039;ve gotten below target has had a drink as a reward).&lt;br /&gt;
&lt;br /&gt;
At any rate, I haven&#039;t seen item drop rates posted anywhere, nor have I done testing with a large enough sample size to tell you how to maximize rare item drops. Based on personal experience, the best way to find rare items is to beat the target time. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 06:14, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to add that I&#039;m not convinced that drop rates change by beating the target time by a larger margin. I may be wrong, and the fact that there&#039;s different text based on how much you beat the target time by suggests I might be wrong. I just haven&#039;t done enough testing to see a measurable difference. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 06:18, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attack Types ==&lt;br /&gt;
&lt;br /&gt;
I think there should be a list of Pokémon by attack type and/or a spot on their page, perhaps in the main template, that gives the attack type. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 10:08, 11 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014882</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014882"/>
		<updated>2013-11-13T06:18:32Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
List is definitely incomplete, though probably not by much now. I&#039;ve been going through each balloon and have found a fair number of items that haven&#039;t been added yet. I&#039;m uncertain if there are more rewards beyond drinks for attempts that clock below the target time, and I haven&#039;t been doing checks for that. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:50, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon? [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:47, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Secret Super Training Rewards ==&lt;br /&gt;
&lt;br /&gt;
All,&lt;br /&gt;
While I have been a huge fan of Bulbapedia and the information it has provided for many years, I am new to the discussion and creation of Bulbapedia articles. I am not familiar with the protocols of Wiki edits or discussions, but I would like to see more information on this subject. I have been searching the web since the release of Pokemon X and Y and it seems that, despite all other information available, the Super Training and Secret Super Training is among some of the subjects with the least supporting evidence and information.&lt;br /&gt;
&lt;br /&gt;
My main concern, apart from EVs and other obvious results of Super Training, is the rewards of Super Training and Secret Super Training; more specifically, what items are rewarded during Secret Super Training has been of great interest to me.&lt;br /&gt;
&lt;br /&gt;
One of the primary reasons I bring this up is because, like many of you, I have finished the bulk of Pokemon X and Y. However, as I alluded to earlier, I can not seem to find any conclusive data about the rewards of Secret Super Training. I have completed each task more or less dozens times. The focus of my inquiry is this: is the reward for each training session &amp;quot;random?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I consistently finish training regimens within Target Time. More than that, I am finishing with a full minute to spare &#039;&#039;above&#039;&#039; Target Time. With work, I am occasionally still beating some of my earlier records. All of this to no avail: I am not rewarded the more &amp;quot;rare&amp;quot; reward, and half the time I get Soda Pops, even when I beat my High Scores. The Soda Pops are what pushed me over the edge and prompted me to write the discussion (that, and I saw very little in the &amp;quot;Discussion&amp;quot; tab&amp;quot;). If I am kicking butt at the Secret Super Training, but getting Soda Pops (I really just want a couple Evolutionary Stones, like the Dawn Stone) instead, is it better to do poorly early on and increase your High Score by nominal amounts later on?&lt;br /&gt;
&lt;br /&gt;
I realize I pose a number of concerns and questions in this post, and that many of them are unable to be answered now. Let it be known that if there is anything I can do to provide Bulbapedia with more information on this, or any other subject, I would be &#039;&#039;&#039;happy&#039;&#039;&#039; to oblige. I have a blank version of Pokemon Y (my main game is on Pokemon X) and would be happy to do some baseline testing if anyone knows any more information regarding Super Training and Secret Training.&lt;br /&gt;
&lt;br /&gt;
Just to reiterate before I finish, my main concern is &amp;quot;what should I be doing to maximize the chances of getting the more &#039;rare&#039; item rewards of Secret Super Training?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
Thomas {{unsigned|TDKenyon}}&lt;br /&gt;
&lt;br /&gt;
The rewards seem to be random. I haven&#039;t tested it too much, but better performance seems to only increase the odds of getting a more valuable reward rather than guarantee them. Unfortunately, this means that the player is sometimes rewarded with Soda Pops and Lemonades despite a good performance. That said, the odds seem to be that finishing above target time has a low chance of getting drinks, with Hard Stones/Stardusts/Wings being common and evo stones/PP Up being uncommon or rare. At least, that&#039;s my personal experience. I haven&#039;t tested this with a large sample pool. I also have barely tested finishing below target time, so I&#039;m not sure if the odds of finding more valuable items diminishes (though every time I&#039;ve gotten below target has had a drink as a reward).&lt;br /&gt;
&lt;br /&gt;
At any rate, I haven&#039;t seen item drop rates posted anywhere, nor have I done testing with a large enough sample size to tell you how to maximize rare item drops. Based on personal experience, the best way to find rare items is to beat the target time. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 06:14, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to add that I&#039;m not convinced that drop rates change by beating the target time by a larger margin. I may be wrong, and the fact that there&#039;s different text based on how much you beat the target time by suggests I might be wrong. I just haven&#039;t done enough testing to see a measurable difference. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 06:18, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attack Types ==&lt;br /&gt;
&lt;br /&gt;
I think there should be a list of Pokémon by attack type and/or a spot on their page, perhaps in the main template, that gives the attack type. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 10:08, 11 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014881</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2014881"/>
		<updated>2013-11-13T06:14:33Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
List is definitely incomplete, though probably not by much now. I&#039;ve been going through each balloon and have found a fair number of items that haven&#039;t been added yet. I&#039;m uncertain if there are more rewards beyond drinks for attempts that clock below the target time, and I haven&#039;t been doing checks for that. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:50, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon? [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:47, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Secret Super Training Rewards ==&lt;br /&gt;
&lt;br /&gt;
All,&lt;br /&gt;
While I have been a huge fan of Bulbapedia and the information it has provided for many years, I am new to the discussion and creation of Bulbapedia articles. I am not familiar with the protocols of Wiki edits or discussions, but I would like to see more information on this subject. I have been searching the web since the release of Pokemon X and Y and it seems that, despite all other information available, the Super Training and Secret Super Training is among some of the subjects with the least supporting evidence and information.&lt;br /&gt;
&lt;br /&gt;
My main concern, apart from EVs and other obvious results of Super Training, is the rewards of Super Training and Secret Super Training; more specifically, what items are rewarded during Secret Super Training has been of great interest to me.&lt;br /&gt;
&lt;br /&gt;
One of the primary reasons I bring this up is because, like many of you, I have finished the bulk of Pokemon X and Y. However, as I alluded to earlier, I can not seem to find any conclusive data about the rewards of Secret Super Training. I have completed each task more or less dozens times. The focus of my inquiry is this: is the reward for each training session &amp;quot;random?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I consistently finish training regimens within Target Time. More than that, I am finishing with a full minute to spare &#039;&#039;above&#039;&#039; Target Time. With work, I am occasionally still beating some of my earlier records. All of this to no avail: I am not rewarded the more &amp;quot;rare&amp;quot; reward, and half the time I get Soda Pops, even when I beat my High Scores. The Soda Pops are what pushed me over the edge and prompted me to write the discussion (that, and I saw very little in the &amp;quot;Discussion&amp;quot; tab&amp;quot;). If I am kicking butt at the Secret Super Training, but getting Soda Pops (I really just want a couple Evolutionary Stones, like the Dawn Stone) instead, is it better to do poorly early on and increase your High Score by nominal amounts later on?&lt;br /&gt;
&lt;br /&gt;
I realize I pose a number of concerns and questions in this post, and that many of them are unable to be answered now. Let it be known that if there is anything I can do to provide Bulbapedia with more information on this, or any other subject, I would be &#039;&#039;&#039;happy&#039;&#039;&#039; to oblige. I have a blank version of Pokemon Y (my main game is on Pokemon X) and would be happy to do some baseline testing if anyone knows any more information regarding Super Training and Secret Training.&lt;br /&gt;
&lt;br /&gt;
Just to reiterate before I finish, my main concern is &amp;quot;what should I be doing to maximize the chances of getting the more &#039;rare&#039; item rewards of Secret Super Training?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
Thomas {{unsigned|TDKenyon}}&lt;br /&gt;
&lt;br /&gt;
The rewards seem to be random. I haven&#039;t tested it too much, but better performance seems to only increase the odds of getting a more valuable reward rather than guarantee them. Unfortunately, this means that the player is sometimes rewarded with Soda Pops and Lemonades despite a good performance. That said, the odds seem to be that finishing above target time has a low chance of getting drinks, with Hard Stones/Stardusts/Wings being common and evo stones/PP Up being uncommon or rare. At least, that&#039;s my personal experience. I haven&#039;t tested this with a large sample pool. I also have barely tested finishing below target time, so I&#039;m not sure if the odds of finding more valuable items diminishes (though every time I&#039;ve gotten below target has had a drink as a reward).&lt;br /&gt;
&lt;br /&gt;
At any rate, I haven&#039;t seen item drop rates posted anywhere, nor have I done testing with a large enough sample size to tell you how to maximize rare item drops. Based on personal experience, the best way to find rare items is to beat the target time. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 06:14, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attack Types ==&lt;br /&gt;
&lt;br /&gt;
I think there should be a list of Pokémon by attack type and/or a spot on their page, perhaps in the main template, that gives the attack type. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 10:08, 11 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011941</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011941"/>
		<updated>2013-11-10T07:50:14Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* How is the prize list known to be incomplete? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
List is definitely incomplete, though probably not by much now. I&#039;ve been going through each balloon and have found a fair number of items that haven&#039;t been added yet. I&#039;m uncertain if there are more rewards beyond drinks for attempts that clock below the target time, and I haven&#039;t been doing checks for that. [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:50, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon? [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:47, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011939</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011939"/>
		<updated>2013-11-10T07:47:30Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* PP Up on Vivillon balloon? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon? [[User:TroutMask|TroutMask]] ([[User talk:TroutMask|talk]]) 07:47, 10 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011938</id>
		<title>Talk:Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Super_Training&amp;diff=2011938"/>
		<updated>2013-11-10T07:46:39Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* PP Up on Vivillon balloon? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How is the prize list known to be incomplete? ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t datamine it, so for all we know, the list is 100% complete {{unsigned|Shadowater}}&lt;br /&gt;
&lt;br /&gt;
It is far from complete. X was not listed to have thunderstone or fire stone on the final mission and can get both. Additionally I just got a PP up from it and the list only has PP Max, since I have yet to get a PP Max I am currently unsure as to whether the list is wrong in saying it&#039;s PP Max at all or not. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 02:44, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Up on Vivillon balloon? ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t been able to confirm it yet, but I theorize the Vivillon balloon can sometimes drop a PP Up, as it would then be the offensive counterpart to Probopass&#039; rewards. Has anyone gotten a PP Up from this balloon?&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011936</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011936"/>
		<updated>2013-11-10T07:43:55Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */  added Lemonade and Health Wing to Probopass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011924</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011924"/>
		<updated>2013-11-10T07:27:27Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */  added Hard Stone and Stardust to Gallade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011917</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011917"/>
		<updated>2013-11-10T07:21:26Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */  added Hard Stone to Roserade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011909</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011909"/>
		<updated>2013-11-10T07:07:49Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */  added Soda Pop to Aegislash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011904</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011904"/>
		<updated>2013-11-10T06:58:57Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */  added Hard Stone to Aegislash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011903</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011903"/>
		<updated>2013-11-10T06:57:01Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: added Stardust to Stunfisk, previous edit added Stardust to Charizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Valuable item|Stardust}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011900</id>
		<title>Super Training</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Training&amp;diff=2011900"/>
		<updated>2013-11-10T06:48:21Z</updated>

		<summary type="html">&lt;p&gt;TroutMask: /* Secret Super Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super Training screen XY.png|thumb|right|The initial screen]]&lt;br /&gt;
&#039;&#039;&#039;Super Training&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパートレーニング&#039;&#039;&#039; &#039;&#039;Super Training&#039;&#039;) is a method of Pokémon training introduced in the [[Pokémon X and Y]] games. It is a feature created by [[Clemont]] which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon&#039;s level, but instead raise its stats (i.e. [[effort values]]). It is possible to access Super Training via the [[Player Search System]] and [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual {{p|Scatterbug}} and {{p|Spewpa}}) to increase a Pokémon&#039;s stats, and how to use training bags in the Core Training screen to do the same.&lt;br /&gt;
&lt;br /&gt;
==Core Training==&lt;br /&gt;
&lt;br /&gt;
The main Super Training screen is referred to as Core Training (Japanese: &#039;&#039;&#039;ベーストレーニング&#039;&#039;&#039; &#039;&#039;Base Training&#039;&#039;), where players can use training bags to help boost their Pokémon&#039;s growth. The player may earn additional training bags by participating in Super-Training Regimens, or by &amp;quot;punching&amp;quot; (tapping) repeatedly on the empty training bag on this screen. (Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.)&lt;br /&gt;
&lt;br /&gt;
Occasionally, the player&#039;s Pokémon will take a rest from Core Training, indicated by a &amp;quot;...&amp;quot; displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.&lt;br /&gt;
&lt;br /&gt;
===Training Bags===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Bag&lt;br /&gt;
! Hits&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Small &lt;br /&gt;
| 10 &lt;br /&gt;
| +1 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Medium &lt;br /&gt;
| 25&lt;br /&gt;
| +4 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; &lt;br /&gt;
| Large &lt;br /&gt;
| 50&lt;br /&gt;
| +12 EV to the specified stat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Big Shot&lt;br /&gt;
| 10&lt;br /&gt;
| Increases the size of the balls in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reset&lt;br /&gt;
| 100&lt;br /&gt;
| Completely resets all of the base stats of a Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing &lt;br /&gt;
| 250&lt;br /&gt;
| Makes the Pokémon more [[friendship|friendly]].&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strength&lt;br /&gt;
| 10&lt;br /&gt;
| Doubles the number of points earned per shot in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swiftness&lt;br /&gt;
| 10&lt;br /&gt;
| Increases speed in the next Super Training Regimen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Flare&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the amount of strikes required to break another bag.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen-Up&lt;br /&gt;
| 10&lt;br /&gt;
| Reduces the number of points lost per hit in the next Super Training Regimen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble {{p|Azurill}}, {{p|Marill}} and {{p|Azumarill}}; Attack bags resemble {{p|Machop}}, {{p|Machoke}} and {{p|Machamp}}; Defense bags resemble {{p|Aron}}, {{p|Lairon}} and {{p|Aggron}}; Special Attack bags resemble {{p|Litwick}}, {{p|Lampent}} and {{p|Chandelure}}; Special Defense bags resemble {{p|Flabébé}}, {{p|Floette}} and {{p|Florges}}; while Speed bags resemble {{p|Zubat}}, {{p|Golbat}} and {{p|Crobat}}.&lt;br /&gt;
&lt;br /&gt;
Bags that boost a Pokémon&#039;s performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.&lt;br /&gt;
&lt;br /&gt;
===The Effort-o-Meter===&lt;br /&gt;
&lt;br /&gt;
The Effort-o-Meter displays a Pokémon&#039;s stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter&#039;s graph shows stat levels related to the Pokémon&#039;s base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.&lt;br /&gt;
&lt;br /&gt;
A vertical meter next to this graph shows the Pokémon&#039;s cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
In addition to EV-reducing [[Berry|Berries]], the player can reset the Pokémon&#039;s stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.&lt;br /&gt;
&lt;br /&gt;
==Super-Training Regimens==&lt;br /&gt;
&lt;br /&gt;
[[File:XY Prerelease Super Training.png|thumb|{{p|Froakie}} battling against a {{p|Geodude}} Balloon Bot]]&lt;br /&gt;
&lt;br /&gt;
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped &amp;quot;Balloon Bots&amp;quot; in a soccer-like game where the player scores points by striking targets on the Balloon Bot.  Completing a regimen awards an increase to the Pokémon&#039;s stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.&lt;br /&gt;
&lt;br /&gt;
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).&lt;br /&gt;
&lt;br /&gt;
The list of Super Training regimens is as follows:&lt;br /&gt;
  &lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank &lt;br /&gt;
! HP &lt;br /&gt;
! Attack&lt;br /&gt;
! Defense &lt;br /&gt;
! Special Attack &lt;br /&gt;
! Special Defense &lt;br /&gt;
! Speed &lt;br /&gt;
! EVs&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 1 &lt;br /&gt;
| {{p|Wailmer}} &lt;br /&gt;
| {{p|Axew}} &lt;br /&gt;
| {{p|Geodude}} &lt;br /&gt;
| {{p|Magnemite}} &lt;br /&gt;
| {{p|Tentacool}} &lt;br /&gt;
| {{p|Noibat}} &lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 2 &lt;br /&gt;
| {{p|Relicanth}} &lt;br /&gt;
| {{p|Fraxure}} &lt;br /&gt;
| {{p|Graveler}} &lt;br /&gt;
| {{p|Magneton}} &lt;br /&gt;
| {{p|Tentacruel}} &lt;br /&gt;
| {{p|Aerodactyl}} &lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 3 &lt;br /&gt;
| {{p|Wailord}} &lt;br /&gt;
| {{p|Haxorus}} &lt;br /&gt;
| {{p|Golem}} &lt;br /&gt;
| {{p|Magnezone}} &lt;br /&gt;
| {{p|Dragalge}} &lt;br /&gt;
| {{p|Noivern}} &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Black&lt;br /&gt;
| Average shot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Blue&lt;br /&gt;
| Higher shot speed, low power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Green&lt;br /&gt;
| Slower shot speed, high power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Orange&lt;br /&gt;
| Large shot size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| Yellow&lt;br /&gt;
| Fires multiple shots in succession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret Super Training===&lt;br /&gt;
{{incomplete|section|prizes}}&lt;br /&gt;
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as &#039;Circuit Training&#039;). After defeating each Balloon Bot (except the final one), 30 seconds are added to &amp;quot;time remaining&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.&lt;br /&gt;
&lt;br /&gt;
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.&lt;br /&gt;
&lt;br /&gt;
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing [[Berry|Berries]] or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:auto; background: #{{tough color}}; {{roundy|10px}}; border: 5px solid #{{fighting color dark}}&amp;quot; &lt;br /&gt;
! Rank&lt;br /&gt;
! Regimen name&lt;br /&gt;
! Balloon Bots&lt;br /&gt;
! Prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| {{p|Aurorus}}&amp;lt;br&amp;gt;{{p|Tyrantrum}} &lt;br /&gt;
| {{DL|Drinks|Fresh Water}}, {{DL|Wing|Health Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}, {{DL|Wing|Resist Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| {{p|Venusaur}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Water Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
| {{DL|Drinks|Soda Pop}}, {{DL|Type-enhancing item|Hard Stone}}, {{evostone|Thunder Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
| {{p|Aegislash}} (Shield Forme)&lt;br /&gt;
| {{DL|Valuable item|Stardust}}, {{evostone|Dusk Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
| {{p|Roserade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{DL|Valuable item|Stardust}}, {{evostone|Shiny Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| {{DL|Drink|Soda Pop}}, {{evostone|Dawn Stone}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
| {{p|Scatterbug}}&amp;lt;br&amp;gt;{{p|Spewpa}}&amp;lt;br&amp;gt;{{p|Vivillon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Wing|Genius Wing}}, {{DL|Wing|Muscle Wing}}, {{DL|Wing|Swift Wing}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
| {{p|Probopass}}&lt;br /&gt;
| {{DL|Wing|Resist Wing}}, {{DL|Wing|Clever Wing}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
| {{p|Deino}}&amp;lt;br&amp;gt;{{p|Zweilous}}&amp;lt;br&amp;gt;{{p|Hydreigon}}&lt;br /&gt;
| {{DL|Drink|Lemonade}}, {{DL|Valuable item|Stardust}}, {{evostone|Sun Stone}}, {{evostone|Moon Stone}}, {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version X!{{sup/6|X}}&lt;br /&gt;
| {{p|Larvitar}}&amp;lt;br&amp;gt;{{p|Pupitar}}&amp;lt;br&amp;gt;{{p|Tyranitar}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Tyranitar&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| The Battle for the Best: Version Y!{{sup/6|Y}}&lt;br /&gt;
| {{p|Aron}}&amp;lt;br&amp;gt;{{p|Lairon}}&amp;lt;br&amp;gt;{{p|Aggron}}&amp;lt;br&amp;gt;[[Mega Evolution|Mega]] Aggron&lt;br /&gt;
| {{DL|Drink|Moomoo Milk}}, {{evostone|Leaf Stone}}, {{evostone|Water Stone}}, {{evostone|Thunder Stone}}, {{evostone|Fire Stone}}, {{DL|Vitamin|PP Max}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{tough color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|de=Supertraining&lt;br /&gt;
|es=Superentrenamiento&lt;br /&gt;
|fr=Système de Perfectionnement Virtuel&lt;br /&gt;
|it=Super Allenamento Virtuale&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de Perfectionnement Virtuel]]&lt;br /&gt;
[[it:Super Allenamento Virtuale]]&lt;br /&gt;
[[zh:超级训练系统]]&lt;/div&gt;</summary>
		<author><name>TroutMask</name></author>
	</entry>
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