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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Stadium_series_mini-games&amp;diff=4256943</id>
		<title>Pokémon Stadium series mini-games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Stadium_series_mini-games&amp;diff=4256943"/>
		<updated>2025-03-11T15:31:04Z</updated>

		<summary type="html">&lt;p&gt;Tomgetic: /* Gameplay modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Kids Club}}&lt;br /&gt;
{{incomplete|article|Add the Japanese version of the names &amp;quot;Kids Club&amp;quot; and &amp;quot;Mini-Games&amp;quot;, and the &amp;quot;In other languages&amp;quot; section with the other languages too}}&lt;br /&gt;
&lt;br /&gt;
There are several &#039;&#039;&#039;mini-games in the Pokémon Stadium series&#039;&#039;&#039;. They are located in the &#039;&#039;&#039;Kids Club&#039;&#039;&#039; from [[Pokémon Stadium]] or the &#039;&#039;&#039;Mini-Games&#039;&#039;&#039; section from [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
All mini-games are played with four players, which may be any combination of humans and computer-controlled (COM) players. Games may be played individually or in a &amp;quot;Who&#039;s The Champion?&amp;quot; competition which continues until a player achieves a predetermined number of wins.&lt;br /&gt;
&lt;br /&gt;
There are no mini-games in the original Japanese {{OBP|Pokémon Stadium|Japanese}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Stadium==&lt;br /&gt;
[[File:Stadium Kids Club.png|thumb|right|Kids Club main screen]]&lt;br /&gt;
In Pokémon Stadium, mini-games are found in an area called Kids Club. This park houses nine different mini-games. Computer (COM) players may initially be assigned Easy, Normal and Hard difficulty levels. The secret Hyper difficulty can be unlocked by winning 5 consecutive minigames in &amp;quot;Who&#039;s The Champion?&amp;quot; match on Hard.&lt;br /&gt;
&lt;br /&gt;
===List of mini-games===&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}}; border: 2px solid #{{Kanto color dark}}; background: #{{Kanto color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|10px}}; background: #{{Kanto color light}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{Kanto color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #{{Kanto color light}}&amp;quot; | Playable Pokémon&lt;br /&gt;
! style=&amp;quot;background: #{{Kanto color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|10px}}; background: #{{Kanto color light}}&amp;quot; | Controls&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Clefairy Says.png]]&lt;br /&gt;
| {{p|Clefairy}} Says&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| A {{p|Clefairy}} teacher will write increasingly difficult arrow patterns on a chalkboard. They must be repeated back. If a Clefairy presses a wrong pattern or doesn&#039;t press anything, the teacher will hit it with a toy hammer; this will reduce its Hit Points. If a Clefairy gets hit five times, it loses. Last player standing wins, or if five rounds pass, the player with the fewest misses wins.&lt;br /&gt;
| Control Pad to repeat the pattern.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Dig Dig Dig.png]]&lt;br /&gt;
| Dig! Dig! Dig!&lt;br /&gt;
| {{p|Sandshrew}}&lt;br /&gt;
| As {{p|Sandshrew}}, players need to dig to the underground well before the others.&lt;br /&gt;
| Tap L and R alternatively to dig.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Gold Diglett Stadium.png|150px]]&lt;br /&gt;
| Ekans&#039; Hoop Hurl&lt;br /&gt;
| {{p|Ekans}}&lt;br /&gt;
| In 60 seconds, players must toss as many {{p|Ekans}} around as many {{p|Diglett}} as they can. Gold Diglett are worth two points.&lt;br /&gt;
| Control Pad Left/Right to aim and Up/Down to adjust the angle, Control Stick Down to throw.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Magikarp Splash.png]]&lt;br /&gt;
| Magikarp&#039;s Splash&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| {{p|Magikarp}} must {{m|Splash}} high enough to hit the button at the top of the screen as many times as it can.&lt;br /&gt;
| A to Splash/Jump.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Rock Harden.png]]&lt;br /&gt;
| Rock Harden&lt;br /&gt;
| {{p|Metapod}}, {{p|Kakuna}}&lt;br /&gt;
| As either {{p|Metapod}} or {{p|Kakuna}} (assigned at random), players must use {{m|Harden}} at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well, so it must be used carefully. Last player standing wins.&lt;br /&gt;
| A to Harden.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Run Rattata Run.png]]&lt;br /&gt;
| Run, Rattata, Run&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| {{p|Rattata}} needs to avoid hurdles as it runs on a treadmill to reach the finish line. Once a player reaches the goal, the rest have a time limit to finish their race (this is to prevent them from stalling indefinitely).&lt;br /&gt;
| A (repeatedly) to run, Control Pad Up to jump.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Snore War.png]]&lt;br /&gt;
| Snore War&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{p|Drowzee}} must use {{m|Hypnosis}} when the pendulum hits the center of its swing to put the other Drowzee to sleep. Last one left awake wins.&lt;br /&gt;
| A for Hypnosis.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:Stadium Minigame Sushi-Go-Round.png]]&lt;br /&gt;
| Sushi-Go-Round&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| {{p|Lickitung}} must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down—as well as the green tea, which is too hot. The player that racks up the most expensive bill when time is up wins.&lt;br /&gt;
| Control Stick to Move, A to eat.&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|10px}};&amp;quot; | [[File:Stadium Minigame Thundering Dynamo.png]]&lt;br /&gt;
| Thundering Dynamo&lt;br /&gt;
| {{p|Pikachu}}, {{p|Voltorb}}&lt;br /&gt;
| As either {{p|Pikachu}} or {{p|Voltorb}} (assigned at random), players need to press the button corresponding to the light bulb&#039;s color to charge up electricity. The player who is fully charged first wins.&lt;br /&gt;
| style=&amp;quot;{{roundybr|10px}};&amp;quot; | Repeatedly tap A or B to charge.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Stadium 2==&lt;br /&gt;
[[File:Stadium 2 Mini Games.png|thumb|right|Mini-Games main screen]]&lt;br /&gt;
In Pokémon Stadium 2, there are a total of twelve mini-games with four gameplay modes.&lt;br /&gt;
&lt;br /&gt;
===Gameplay modes===&lt;br /&gt;
* &#039;&#039;&#039;Play a Mini-Game&#039;&#039;&#039;: Allows players to choose among the mini-games, for practice or for fun.&lt;br /&gt;
* &#039;&#039;&#039;Mini-Game Champion&#039;&#039;&#039;: Players compete in mini-games to earn coins. Once a player has earned a predetermined number of coins, they are the winner. Players take turns choosing which mini-game to play. On each turn, a dice roll determines how many coins will be won by the player who wins that particular mini-game. Occasionally, dice rolls will have other effects, such as the leader having to give away their coins to other players if they lose, or coins being awarded to everyone but the leader if the leader does not win. If two or more players tie in a mini-game, they will have to answer a random question to decide the winner. If a Game Boy Game Pak is attached via the [[Transfer Pak]], coins won will be transferred to that game&#039;s [[Coin Case]]. By winning a 7 coin match against three Hard AI opponents, players can unlock the Very Hard difficulty. Using a [[Pokémon Gold and Silver Versions|Pokémon Gold, Silver]] or [[Pokémon Crystal|Crystal]] Game Pak in a first to 7 or higher [[Coin (Game Corner)|coin]] match on any CPU difficulty where at least one mini-game was won by a Pokémon that comes from the Game Pak will increase their friendship by +1, unless it was at 200 or higher points.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=NSo_eVtBNS4&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;1P Quiz&#039;&#039;&#039;: A one-player game which tests how many Pokémon questions can be answered in 100 seconds. The player will lose time if they give an incorrect answer.&lt;br /&gt;
* &#039;&#039;&#039;Quiz for All&#039;&#039;&#039;: Same game play as the 1P Quiz, except with four players competing to answer the fastest. The first person to get the question right earns a point, and the first player to earn ten points is the winner. Players who answer a question incorrectly cannot answer the next one.&lt;br /&gt;
&lt;br /&gt;
===List of mini-games===&lt;br /&gt;
The following is a list of the twelve mini-games. By using the Transfer Pak, Pokémon from the Game Boy games attached will be used in these mini-games instead of rental Pokémon, and special Pokémon that would not be used otherwise may be playable (marked below with an asterisk).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|5px}}; border: 2px solid #{{Gold color dark}}; background: #{{Gold color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{Silver color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background: #{{Silver color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #{{Silver color light}}&amp;quot; | Playable Pokémon&lt;br /&gt;
! style=&amp;quot;background: #{{Silver color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{Silver color light}}&amp;quot; | Default Colors&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 01.png]]&lt;br /&gt;
| Gutsy {{p|Golbat}}&amp;lt;br&amp;gt;&#039;&#039;&#039;ゴルバットのどうくつたんけん&#039;&#039;&#039; (&#039;&#039;Golbat&#039;s Cavern Exploration&#039;&#039;)&lt;br /&gt;
| {{p|Golbat}}&lt;br /&gt;
| As {{p|Golbat}}, players fly around in a cave collecting hearts sent out by a {{p|Jynx}}. While doing so, they must avoid bumping into each other, as doing so will make them lose a heart, as well as the {{p|Magnemite}}, which make players lose three hearts.&lt;br /&gt;
| [[File:Gutsy Golbat Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 02.png]]&lt;br /&gt;
| Topsy-Turvy&amp;lt;br&amp;gt;&#039;&#039;&#039;カポエラーのベーゴマ&#039;&#039;&#039; (&#039;&#039;Kapoera&#039;s Spinning Top&#039;&#039;)&lt;br /&gt;
| {{p|Hitmontop}}&lt;br /&gt;
| As {{p|Hitmontop}}, players move around a circular arena and use {{m|Rapid Spin}} to knock each other out of the arena. The player who knocks the others out five times first wins, or if there is no winner after 60 seconds, the players with the most knockouts win.&lt;br /&gt;
| [[File:Topsy-Turvy Hitmontop Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 03.png]]&lt;br /&gt;
| Clear {{m|Cut}} Challenge&amp;lt;br&amp;gt;&#039;&#039;&#039;いあいぎりがっせん&#039;&#039;&#039; (&#039;&#039;Iai Cut Battle&#039;&#039;)&lt;br /&gt;
| {{p|Scyther}}, {{p|Pinsir}}, {{p|Scizor}}*&lt;br /&gt;
| As either {{p|Scyther}} or {{p|Pinsir}} (assigned at random), players must use {{m|Cut}} near or at the white lines on the logs dropped by the {{p|Spinarak}}, with them gaining or losing points depending on how their log was cut. The players with the most points after five rounds wins.&lt;br /&gt;
| [[File:Clear Cut Challenge Scyther Palettes.png|200px]]&amp;lt;br&amp;gt;[[File:Clear Cut Challenge Pinsir Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 04.png]]&lt;br /&gt;
| {{p|Furret}}&#039;s Frolic&amp;lt;br&amp;gt;&#039;&#039;&#039;オオタチのピョンピョンボール&#039;&#039;&#039; (&#039;&#039;Ootachi&#039;s Bouncing Ball&#039;&#039;)&lt;br /&gt;
| {{p|Furret}}, {{p|Girafarig}}*&lt;br /&gt;
| As {{p|Furret}}, players must bump the [[Poké Ball]]s into their corner to score. Overtime, the [[Great Ball|Great]], [[Ultra Ball|Ultra]], and [[Master Ball]]s appear.&lt;br /&gt;
| [[File:Furret Frolic Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 05.png]]&lt;br /&gt;
|{{m|Barrier}} {{i|Poké Ball|Ball}}&amp;lt;br&amp;gt;&#039;&#039;&#039;バリヤードのバリアーテニス&#039;&#039;&#039; (&#039;&#039;{{p|Mr. Mime|Barrierd}}&#039;s Barrier Tennis&#039;&#039;)&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| The players, each controlling a {{p|Mr. Mime}}, must bounce a [[Poké Ball]] into their opponents&#039; goal using the {{m|Barrier}} to score a point, but lose a point if they are scored on and they are not at zero points. The player who has the most points when time runs out, or the player who gets five points first wins.&lt;br /&gt;
| [[File:Barrier Ball Mr. Mime Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 06.png]]&lt;br /&gt;
| {{p|Pichu}}&#039;s Power Plant&amp;lt;br&amp;gt;&#039;&#039;&#039;ピチューのはつでんきょうそう&#039;&#039;&#039; (&#039;&#039;Pichu&#039;s Generator Competition&#039;&#039;)&lt;br /&gt;
| {{p|Pichu}}, {{p|Pikachu}}{{tt|*|From Yellow version}}&lt;br /&gt;
| As {{p|Pichu}}, players must face the electrodes that pop out in their corner and rapidly charge up by pressing the button corresponding to the electrode&#039;s color. The players who do so win.&lt;br /&gt;
| [[File:Pichu Power Plant Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 07.png]]&lt;br /&gt;
| Rampage {{m|Rollout}}&amp;lt;br&amp;gt;&#039;&#039;&#039;ドンファンのぐるぐるレース&#039;&#039;&#039; (&#039;&#039;{{p|Donphan|Donfan}}&#039;s Spinning Race&#039;&#039;)&lt;br /&gt;
| {{p|Donphan}}&lt;br /&gt;
| As {{p|Donphan}}, players race on a circular track to be the first to complete 9 laps. The players in 2nd, 3rd, and 4th place will, depending on the placement, receive up to three dust clouds that they can leave on the track to stun the other players. On the final lap, the Donphan use {{m|Rollout}}.&lt;br /&gt;
| [[File:Rampage Rollout Donphan Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 08.png]]&lt;br /&gt;
| Streaming Stampede&amp;lt;br&amp;gt;&#039;&#039;&#039;ピィとププリンのカウントゲーム&#039;&#039;&#039; (&#039;&#039;{{p|Cleffa|Py}} and {{p|Igglybuff|Pupurin}}&#039;s Count Game&#039;&#039;)&lt;br /&gt;
| {{p|Cleffa}}, {{p|Igglybuff}}&lt;br /&gt;
| As either {{p|Cleffa}} or {{p|Igglybuff}}, players are tasked with counting a specific number of Pokémon that appear as they go by, with them earning points based on how close they were to the correct number. On the final round, players will have to count all of the Pokémon that appear. The players who have the most points after five rounds wins.&lt;br /&gt;
| [[File:Streaming Stampede Cleffa Palettes.png|200px]]&amp;lt;br&amp;gt;[[File:Streaming Stampede Igglybuff Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 09.png]]&lt;br /&gt;
| Tumbling {{p|Togepi}}&amp;lt;br&amp;gt;&#039;&#039;&#039;コロコロトゲピー&#039;&#039;&#039; (&#039;&#039;Rolling Togepy&#039;&#039;)&lt;br /&gt;
| {{p|Togepi}}, {{p|Omanyte}}*&lt;br /&gt;
| Played similarly to &amp;quot;Run, {{p|Rattata}}, Run&amp;quot;, players, as {{p|Togepi}}, race on treadmills to be the first to reach the finish line while avoiding flowers, boulders, logs, and {{p|Diglett}}. There are blue arrows that, when stepped on, speed the player up, allowing them to jump over the logs.&lt;br /&gt;
| [[File:Tumbling Togepi Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 10.png]]&lt;br /&gt;
| {{p|Delibird}}&#039;s Delivery&amp;lt;br&amp;gt;&#039;&#039;&#039;はこんでデリバード&#039;&#039;&#039; (&#039;&#039;Delivering Delibird&#039;&#039;)&lt;br /&gt;
| {{p|Delibird}}&lt;br /&gt;
| As {{p|Delibird}}, players pick up presents and deliver them to their conveyor belt while avoiding the {{p|Swinub}}. Players earn extra points if they deliver more of the same present.&lt;br /&gt;
| [[File:Delibird Delivery Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 11.png]]&lt;br /&gt;
| Egg Emergency&amp;lt;br&amp;gt;&#039;&#039;&#039;ラッキーのタマゴだいさくせん&#039;&#039;&#039; (&#039;&#039;{{p|Chansey|Lucky}}&#039;s Great Egg Strategy&#039;&#039;)&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| As {{p|Chansey}}, players must catch the eggs as they fall. If a {{p|Voltorb}} is caught, the player will lose five eggs. The players who catch the most eggs out of the one hundred that fall wins.&lt;br /&gt;
| [[File:Egg Emergency Chansey Palettes.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF; text-align:center&amp;quot;&lt;br /&gt;
| [[File:S2 minigame 12.png]]&lt;br /&gt;
| Eager {{p|Eevee}}&amp;lt;br&amp;gt;&#039;&#039;&#039;イーブイのフルーツダッシュ&#039;&#039;&#039; (&#039;&#039;Eievui&#039;s Fruit Dash&#039;&#039;)&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| As {{p|Eevee}}, players race around a wooden lid held down by an {{p|Aipom}}. When the lid is lifted, the player must quickly grab the fruit before time is up to gain points. However, if a player hits a {{p|Pineco}}, they must sit the next round out.&lt;br /&gt;
| [[File:Eager Eevee Palettes.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sushi-Go-Round marks the only time where [[Pokémon Dollar|money]] is mentioned in the Pokémon Stadium games.&lt;br /&gt;
*Rock Harden is the only mini-game where players don&#039;t get points if they tie when they play in the &amp;quot;Who&#039;s The Champion?&amp;quot; mode.&lt;br /&gt;
*It is virtually impossible to beat the CPU players in the Hyper difficulty of Thundering Dynamo on modern TVs and monitors, due to LCD input lag preventing the player from being able to press the A and B buttons as fast as the CPU.&lt;br /&gt;
*In Tumbling Togepi, the losing players don&#039;t have a time limit to finish their race after someone reached the finish line.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Stadium Series}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Stadium (English)]]&lt;br /&gt;
[[Category:Pokémon Stadium 2]]&lt;br /&gt;
[[Category:Minigames]]&lt;/div&gt;</summary>
		<author><name>Tomgetic</name></author>
	</entry>
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